i915_state.c revision bc160fc9b293f155d5ed48912dc09c111b97ec74
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28/* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29 */
30
31
32#include "draw/draw_context.h"
33#include "pipe/internal/p_winsys_screen.h"
34#include "pipe/p_inlines.h"
35#include "util/u_math.h"
36#include "util/u_memory.h"
37#include "tgsi/tgsi_parse.h"
38
39#include "i915_context.h"
40#include "i915_reg.h"
41#include "i915_state.h"
42#include "i915_state_inlines.h"
43#include "i915_fpc.h"
44
45/* The i915 (and related graphics cores) do not support GL_CLAMP.  The
46 * Intel drivers for "other operating systems" implement GL_CLAMP as
47 * GL_CLAMP_TO_EDGE, so the same is done here.
48 */
49static unsigned
50translate_wrap_mode(unsigned wrap)
51{
52   switch (wrap) {
53   case PIPE_TEX_WRAP_REPEAT:
54      return TEXCOORDMODE_WRAP;
55   case PIPE_TEX_WRAP_CLAMP:
56      return TEXCOORDMODE_CLAMP_EDGE;   /* not quite correct */
57   case PIPE_TEX_WRAP_CLAMP_TO_EDGE:
58      return TEXCOORDMODE_CLAMP_EDGE;
59   case PIPE_TEX_WRAP_CLAMP_TO_BORDER:
60      return TEXCOORDMODE_CLAMP_BORDER;
61   /*
62   case PIPE_TEX_WRAP_MIRRORED_REPEAT:
63      return TEXCOORDMODE_MIRROR;
64    */
65   default:
66      return TEXCOORDMODE_WRAP;
67   }
68}
69
70static unsigned translate_img_filter( unsigned filter )
71{
72   switch (filter) {
73   case PIPE_TEX_FILTER_NEAREST:
74      return FILTER_NEAREST;
75   case PIPE_TEX_FILTER_LINEAR:
76      return FILTER_LINEAR;
77   default:
78      assert(0);
79      return FILTER_NEAREST;
80   }
81}
82
83static unsigned translate_mip_filter( unsigned filter )
84{
85   switch (filter) {
86   case PIPE_TEX_MIPFILTER_NONE:
87      return MIPFILTER_NONE;
88   case PIPE_TEX_MIPFILTER_NEAREST:
89      return MIPFILTER_NEAREST;
90   case PIPE_TEX_MIPFILTER_LINEAR:
91      return MIPFILTER_LINEAR;
92   default:
93      assert(0);
94      return MIPFILTER_NONE;
95   }
96}
97
98
99/* None of this state is actually used for anything yet.
100 */
101static void *
102i915_create_blend_state(struct pipe_context *pipe,
103                        const struct pipe_blend_state *blend)
104{
105   struct i915_blend_state *cso_data = CALLOC_STRUCT( i915_blend_state );
106
107   {
108      unsigned eqRGB  = blend->rt[0].rgb_func;
109      unsigned srcRGB = blend->rt[0].rgb_src_factor;
110      unsigned dstRGB = blend->rt[0].rgb_dst_factor;
111
112      unsigned eqA    = blend->rt[0].alpha_func;
113      unsigned srcA   = blend->rt[0].alpha_src_factor;
114      unsigned dstA   = blend->rt[0].alpha_dst_factor;
115
116      /* Special handling for MIN/MAX filter modes handled at
117       * state_tracker level.
118       */
119
120      if (srcA != srcRGB ||
121	  dstA != dstRGB ||
122	  eqA != eqRGB) {
123
124	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
125                          IAB_MODIFY_ENABLE |
126                          IAB_ENABLE |
127                          IAB_MODIFY_FUNC |
128                          IAB_MODIFY_SRC_FACTOR |
129                          IAB_MODIFY_DST_FACTOR |
130                          SRC_ABLND_FACT(i915_translate_blend_factor(srcA)) |
131                          DST_ABLND_FACT(i915_translate_blend_factor(dstA)) |
132                          (i915_translate_blend_func(eqA) << IAB_FUNC_SHIFT));
133      }
134      else {
135	 cso_data->iab = (_3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD |
136                          IAB_MODIFY_ENABLE |
137                          0);
138      }
139   }
140
141   cso_data->modes4 |= (_3DSTATE_MODES_4_CMD |
142                        ENABLE_LOGIC_OP_FUNC |
143                        LOGIC_OP_FUNC(i915_translate_logic_op(blend->logicop_func)));
144
145   if (blend->logicop_enable)
146      cso_data->LIS5 |= S5_LOGICOP_ENABLE;
147
148   if (blend->dither)
149      cso_data->LIS5 |= S5_COLOR_DITHER_ENABLE;
150
151   if ((blend->rt[0].colormask & PIPE_MASK_R) == 0)
152      cso_data->LIS5 |= S5_WRITEDISABLE_RED;
153
154   if ((blend->rt[0].colormask & PIPE_MASK_G) == 0)
155      cso_data->LIS5 |= S5_WRITEDISABLE_GREEN;
156
157   if ((blend->rt[0].colormask & PIPE_MASK_B) == 0)
158      cso_data->LIS5 |= S5_WRITEDISABLE_BLUE;
159
160   if ((blend->rt[0].colormask & PIPE_MASK_A) == 0)
161      cso_data->LIS5 |= S5_WRITEDISABLE_ALPHA;
162
163   if (blend->rt[0].blend_enable) {
164      unsigned funcRGB = blend->rt[0].rgb_func;
165      unsigned srcRGB  = blend->rt[0].rgb_src_factor;
166      unsigned dstRGB  = blend->rt[0].rgb_dst_factor;
167
168      cso_data->LIS6 |= (S6_CBUF_BLEND_ENABLE |
169                         SRC_BLND_FACT(i915_translate_blend_factor(srcRGB)) |
170                         DST_BLND_FACT(i915_translate_blend_factor(dstRGB)) |
171                         (i915_translate_blend_func(funcRGB) << S6_CBUF_BLEND_FUNC_SHIFT));
172   }
173
174   return cso_data;
175}
176
177static void i915_bind_blend_state(struct pipe_context *pipe,
178                                  void *blend)
179{
180   struct i915_context *i915 = i915_context(pipe);
181   draw_flush(i915->draw);
182
183   i915->blend = (struct i915_blend_state*)blend;
184
185   i915->dirty |= I915_NEW_BLEND;
186}
187
188
189static void i915_delete_blend_state(struct pipe_context *pipe, void *blend)
190{
191   FREE(blend);
192}
193
194static void i915_set_blend_color( struct pipe_context *pipe,
195			     const struct pipe_blend_color *blend_color )
196{
197   struct i915_context *i915 = i915_context(pipe);
198   draw_flush(i915->draw);
199
200   i915->blend_color = *blend_color;
201
202   i915->dirty |= I915_NEW_BLEND;
203}
204
205static void *
206i915_create_sampler_state(struct pipe_context *pipe,
207                          const struct pipe_sampler_state *sampler)
208{
209   struct i915_sampler_state *cso = CALLOC_STRUCT( i915_sampler_state );
210   const unsigned ws = sampler->wrap_s;
211   const unsigned wt = sampler->wrap_t;
212   const unsigned wr = sampler->wrap_r;
213   unsigned minFilt, magFilt;
214   unsigned mipFilt;
215
216   cso->templ = sampler;
217
218   mipFilt = translate_mip_filter(sampler->min_mip_filter);
219   minFilt = translate_img_filter( sampler->min_img_filter );
220   magFilt = translate_img_filter( sampler->mag_img_filter );
221
222   if (sampler->max_anisotropy > 1.0)
223      minFilt = magFilt = FILTER_ANISOTROPIC;
224
225   if (sampler->max_anisotropy > 2.0) {
226      cso->state[0] |= SS2_MAX_ANISO_4;
227   }
228
229   {
230      int b = (int) (sampler->lod_bias * 16.0);
231      b = CLAMP(b, -256, 255);
232      cso->state[0] |= ((b << SS2_LOD_BIAS_SHIFT) & SS2_LOD_BIAS_MASK);
233   }
234
235   /* Shadow:
236    */
237   if (sampler->compare_mode == PIPE_TEX_COMPARE_R_TO_TEXTURE)
238   {
239      cso->state[0] |= (SS2_SHADOW_ENABLE |
240                        i915_translate_compare_func(sampler->compare_func));
241
242      minFilt = FILTER_4X4_FLAT;
243      magFilt = FILTER_4X4_FLAT;
244   }
245
246   cso->state[0] |= ((minFilt << SS2_MIN_FILTER_SHIFT) |
247                     (mipFilt << SS2_MIP_FILTER_SHIFT) |
248                     (magFilt << SS2_MAG_FILTER_SHIFT));
249
250   cso->state[1] |=
251      ((translate_wrap_mode(ws) << SS3_TCX_ADDR_MODE_SHIFT) |
252       (translate_wrap_mode(wt) << SS3_TCY_ADDR_MODE_SHIFT) |
253       (translate_wrap_mode(wr) << SS3_TCZ_ADDR_MODE_SHIFT));
254
255   if (sampler->normalized_coords)
256      cso->state[1] |= SS3_NORMALIZED_COORDS;
257
258   {
259      int minlod = (int) (16.0 * sampler->min_lod);
260      int maxlod = (int) (16.0 * sampler->max_lod);
261      minlod = CLAMP(minlod, 0, 16 * 11);
262      maxlod = CLAMP(maxlod, 0, 16 * 11);
263
264      if (minlod > maxlod)
265	 maxlod = minlod;
266
267      cso->minlod = minlod;
268      cso->maxlod = maxlod;
269   }
270
271   {
272      ubyte r = float_to_ubyte(sampler->border_color[0]);
273      ubyte g = float_to_ubyte(sampler->border_color[1]);
274      ubyte b = float_to_ubyte(sampler->border_color[2]);
275      ubyte a = float_to_ubyte(sampler->border_color[3]);
276      cso->state[2] = I915PACKCOLOR8888(r, g, b, a);
277   }
278   return cso;
279}
280
281static void i915_bind_sampler_states(struct pipe_context *pipe,
282                                     unsigned num, void **sampler)
283{
284   struct i915_context *i915 = i915_context(pipe);
285   unsigned i;
286
287   assert(num <= PIPE_MAX_SAMPLERS);
288
289   /* Check for no-op */
290   if (num == i915->num_samplers &&
291       !memcmp(i915->sampler, sampler, num * sizeof(void *)))
292      return;
293
294   draw_flush(i915->draw);
295
296   for (i = 0; i < num; ++i)
297      i915->sampler[i] = sampler[i];
298   for (i = num; i < PIPE_MAX_SAMPLERS; ++i)
299      i915->sampler[i] = NULL;
300
301   i915->num_samplers = num;
302
303   i915->dirty |= I915_NEW_SAMPLER;
304}
305
306static void i915_delete_sampler_state(struct pipe_context *pipe,
307                                      void *sampler)
308{
309   FREE(sampler);
310}
311
312
313/** XXX move someday?  Or consolidate all these simple state setters
314 * into one file.
315 */
316
317static void *
318i915_create_depth_stencil_state(struct pipe_context *pipe,
319				const struct pipe_depth_stencil_alpha_state *depth_stencil)
320{
321   struct i915_depth_stencil_state *cso = CALLOC_STRUCT( i915_depth_stencil_state );
322
323   {
324      int testmask = depth_stencil->stencil[0].valuemask & 0xff;
325      int writemask = depth_stencil->stencil[0].writemask & 0xff;
326
327      cso->stencil_modes4 |= (_3DSTATE_MODES_4_CMD |
328                              ENABLE_STENCIL_TEST_MASK |
329                              STENCIL_TEST_MASK(testmask) |
330                              ENABLE_STENCIL_WRITE_MASK |
331                              STENCIL_WRITE_MASK(writemask));
332   }
333
334   if (depth_stencil->stencil[0].enabled) {
335      int test = i915_translate_compare_func(depth_stencil->stencil[0].func);
336      int fop  = i915_translate_stencil_op(depth_stencil->stencil[0].fail_op);
337      int dfop = i915_translate_stencil_op(depth_stencil->stencil[0].zfail_op);
338      int dpop = i915_translate_stencil_op(depth_stencil->stencil[0].zpass_op);
339      int ref  = depth_stencil->stencil[0].ref_value & 0xff;
340
341      cso->stencil_LIS5 |= (S5_STENCIL_TEST_ENABLE |
342                            S5_STENCIL_WRITE_ENABLE |
343                            (ref  << S5_STENCIL_REF_SHIFT) |
344                            (test << S5_STENCIL_TEST_FUNC_SHIFT) |
345                            (fop  << S5_STENCIL_FAIL_SHIFT) |
346                            (dfop << S5_STENCIL_PASS_Z_FAIL_SHIFT) |
347                            (dpop << S5_STENCIL_PASS_Z_PASS_SHIFT));
348   }
349
350   if (depth_stencil->stencil[1].enabled) {
351      int test  = i915_translate_compare_func(depth_stencil->stencil[1].func);
352      int fop   = i915_translate_stencil_op(depth_stencil->stencil[1].fail_op);
353      int dfop  = i915_translate_stencil_op(depth_stencil->stencil[1].zfail_op);
354      int dpop  = i915_translate_stencil_op(depth_stencil->stencil[1].zpass_op);
355      int ref   = depth_stencil->stencil[1].ref_value & 0xff;
356      int tmask = depth_stencil->stencil[1].valuemask & 0xff;
357      int wmask = depth_stencil->stencil[1].writemask & 0xff;
358
359      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
360                     BFO_ENABLE_STENCIL_FUNCS |
361                     BFO_ENABLE_STENCIL_TWO_SIDE |
362                     BFO_ENABLE_STENCIL_REF |
363                     BFO_STENCIL_TWO_SIDE |
364                     (ref  << BFO_STENCIL_REF_SHIFT) |
365                     (test << BFO_STENCIL_TEST_SHIFT) |
366                     (fop  << BFO_STENCIL_FAIL_SHIFT) |
367                     (dfop << BFO_STENCIL_PASS_Z_FAIL_SHIFT) |
368                     (dpop << BFO_STENCIL_PASS_Z_PASS_SHIFT));
369
370      cso->bfo[1] = (_3DSTATE_BACKFACE_STENCIL_MASKS |
371                     BFM_ENABLE_STENCIL_TEST_MASK |
372                     BFM_ENABLE_STENCIL_WRITE_MASK |
373                     (tmask << BFM_STENCIL_TEST_MASK_SHIFT) |
374                     (wmask << BFM_STENCIL_WRITE_MASK_SHIFT));
375   }
376   else {
377      /* This actually disables two-side stencil: The bit set is a
378       * modify-enable bit to indicate we are changing the two-side
379       * setting.  Then there is a symbolic zero to show that we are
380       * setting the flag to zero/off.
381       */
382      cso->bfo[0] = (_3DSTATE_BACKFACE_STENCIL_OPS |
383                     BFO_ENABLE_STENCIL_TWO_SIDE |
384                     0);
385      cso->bfo[1] = 0;
386   }
387
388   if (depth_stencil->depth.enabled) {
389      int func = i915_translate_compare_func(depth_stencil->depth.func);
390
391      cso->depth_LIS6 |= (S6_DEPTH_TEST_ENABLE |
392                          (func << S6_DEPTH_TEST_FUNC_SHIFT));
393
394      if (depth_stencil->depth.writemask)
395	 cso->depth_LIS6 |= S6_DEPTH_WRITE_ENABLE;
396   }
397
398   if (depth_stencil->alpha.enabled) {
399      int test = i915_translate_compare_func(depth_stencil->alpha.func);
400      ubyte refByte = float_to_ubyte(depth_stencil->alpha.ref_value);
401
402      cso->depth_LIS6 |= (S6_ALPHA_TEST_ENABLE |
403			  (test << S6_ALPHA_TEST_FUNC_SHIFT) |
404			  (((unsigned) refByte) << S6_ALPHA_REF_SHIFT));
405   }
406
407   return cso;
408}
409
410static void i915_bind_depth_stencil_state(struct pipe_context *pipe,
411                                          void *depth_stencil)
412{
413   struct i915_context *i915 = i915_context(pipe);
414   draw_flush(i915->draw);
415
416   i915->depth_stencil = (const struct i915_depth_stencil_state *)depth_stencil;
417
418   i915->dirty |= I915_NEW_DEPTH_STENCIL;
419}
420
421static void i915_delete_depth_stencil_state(struct pipe_context *pipe,
422                                            void *depth_stencil)
423{
424   FREE(depth_stencil);
425}
426
427
428static void i915_set_scissor_state( struct pipe_context *pipe,
429                                 const struct pipe_scissor_state *scissor )
430{
431   struct i915_context *i915 = i915_context(pipe);
432   draw_flush(i915->draw);
433
434   memcpy( &i915->scissor, scissor, sizeof(*scissor) );
435   i915->dirty |= I915_NEW_SCISSOR;
436}
437
438
439static void i915_set_polygon_stipple( struct pipe_context *pipe,
440                                   const struct pipe_poly_stipple *stipple )
441{
442}
443
444
445
446static void *
447i915_create_fs_state(struct pipe_context *pipe,
448                     const struct pipe_shader_state *templ)
449{
450   struct i915_context *i915 = i915_context(pipe);
451   struct i915_fragment_shader *ifs = CALLOC_STRUCT(i915_fragment_shader);
452   if (!ifs)
453      return NULL;
454
455   ifs->state.tokens = tgsi_dup_tokens(templ->tokens);
456
457   tgsi_scan_shader(templ->tokens, &ifs->info);
458
459   /* The shader's compiled to i915 instructions here */
460   i915_translate_fragment_program(i915, ifs);
461
462   return ifs;
463}
464
465static void
466i915_bind_fs_state(struct pipe_context *pipe, void *shader)
467{
468   struct i915_context *i915 = i915_context(pipe);
469   draw_flush(i915->draw);
470
471   i915->fs = (struct i915_fragment_shader*) shader;
472
473   i915->dirty |= I915_NEW_FS;
474}
475
476static
477void i915_delete_fs_state(struct pipe_context *pipe, void *shader)
478{
479   struct i915_fragment_shader *ifs = (struct i915_fragment_shader *) shader;
480
481   if (ifs->program)
482      FREE(ifs->program);
483   ifs->program_len = 0;
484
485   FREE((struct tgsi_token *)ifs->state.tokens);
486
487   FREE(ifs);
488}
489
490
491static void *
492i915_create_vs_state(struct pipe_context *pipe,
493                     const struct pipe_shader_state *templ)
494{
495   struct i915_context *i915 = i915_context(pipe);
496
497   /* just pass-through to draw module */
498   return draw_create_vertex_shader(i915->draw, templ);
499}
500
501static void i915_bind_vs_state(struct pipe_context *pipe, void *shader)
502{
503   struct i915_context *i915 = i915_context(pipe);
504
505   /* just pass-through to draw module */
506   draw_bind_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
507
508   i915->dirty |= I915_NEW_VS;
509}
510
511static void i915_delete_vs_state(struct pipe_context *pipe, void *shader)
512{
513   struct i915_context *i915 = i915_context(pipe);
514
515   /* just pass-through to draw module */
516   draw_delete_vertex_shader(i915->draw, (struct draw_vertex_shader *) shader);
517}
518
519static void i915_set_constant_buffer(struct pipe_context *pipe,
520                                     uint shader, uint index,
521                                     struct pipe_buffer *buf)
522{
523   struct i915_context *i915 = i915_context(pipe);
524   struct pipe_screen *screen = pipe->screen;
525   draw_flush(i915->draw);
526
527   assert(shader < PIPE_SHADER_TYPES);
528   assert(index == 0);
529
530   /* Make a copy of shader constants.
531    * During fragment program translation we may add additional
532    * constants to the array.
533    *
534    * We want to consider the situation where some user constants
535    * (ex: a material color) may change frequently but the shader program
536    * stays the same.  In that case we should only be updating the first
537    * N constants, leaving any extras from shader translation alone.
538    */
539   if (buf) {
540      void *mapped;
541      if (buf->size &&
542          (mapped = pipe_buffer_map(screen, buf,
543                                    PIPE_BUFFER_USAGE_CPU_READ))) {
544         memcpy(i915->current.constants[shader], mapped, buf->size);
545         pipe_buffer_unmap(screen, buf);
546         i915->current.num_user_constants[shader]
547            = buf->size / (4 * sizeof(float));
548      }
549      else {
550         i915->current.num_user_constants[shader] = 0;
551      }
552   }
553
554   i915->dirty |= I915_NEW_CONSTANTS;
555}
556
557
558static void i915_set_sampler_textures(struct pipe_context *pipe,
559                                      unsigned num,
560                                      struct pipe_texture **texture)
561{
562   struct i915_context *i915 = i915_context(pipe);
563   uint i;
564
565   assert(num <= PIPE_MAX_SAMPLERS);
566
567   /* Check for no-op */
568   if (num == i915->num_textures &&
569       !memcmp(i915->texture, texture, num * sizeof(struct pipe_texture *)))
570      return;
571
572   /* Fixes wrong texture in texobj with VBUF */
573   draw_flush(i915->draw);
574
575   for (i = 0; i < num; i++)
576      pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
577                             texture[i]);
578
579   for (i = num; i < i915->num_textures; i++)
580      pipe_texture_reference((struct pipe_texture **) &i915->texture[i],
581                             NULL);
582
583   i915->num_textures = num;
584
585   i915->dirty |= I915_NEW_TEXTURE;
586}
587
588
589
590static void i915_set_framebuffer_state(struct pipe_context *pipe,
591				       const struct pipe_framebuffer_state *fb)
592{
593   struct i915_context *i915 = i915_context(pipe);
594   int i;
595
596   draw_flush(i915->draw);
597
598   i915->framebuffer.width = fb->width;
599   i915->framebuffer.height = fb->height;
600   i915->framebuffer.nr_cbufs = fb->nr_cbufs;
601   for (i = 0; i < PIPE_MAX_COLOR_BUFS; i++) {
602      pipe_surface_reference(&i915->framebuffer.cbufs[i], fb->cbufs[i]);
603   }
604   pipe_surface_reference(&i915->framebuffer.zsbuf, fb->zsbuf);
605
606   i915->dirty |= I915_NEW_FRAMEBUFFER;
607}
608
609
610
611static void i915_set_clip_state( struct pipe_context *pipe,
612			     const struct pipe_clip_state *clip )
613{
614   struct i915_context *i915 = i915_context(pipe);
615   draw_flush(i915->draw);
616
617   draw_set_clip_state(i915->draw, clip);
618
619   i915->dirty |= I915_NEW_CLIP;
620}
621
622
623
624/* Called when driver state tracker notices changes to the viewport
625 * matrix:
626 */
627static void i915_set_viewport_state( struct pipe_context *pipe,
628				     const struct pipe_viewport_state *viewport )
629{
630   struct i915_context *i915 = i915_context(pipe);
631
632   i915->viewport = *viewport; /* struct copy */
633
634   /* pass the viewport info to the draw module */
635   draw_set_viewport_state(i915->draw, &i915->viewport);
636
637   i915->dirty |= I915_NEW_VIEWPORT;
638}
639
640
641static void *
642i915_create_rasterizer_state(struct pipe_context *pipe,
643                             const struct pipe_rasterizer_state *rasterizer)
644{
645   struct i915_rasterizer_state *cso = CALLOC_STRUCT( i915_rasterizer_state );
646
647   cso->templ = rasterizer;
648   cso->color_interp = rasterizer->flatshade ? INTERP_CONSTANT : INTERP_LINEAR;
649   cso->light_twoside = rasterizer->light_twoside;
650   cso->ds[0].u = _3DSTATE_DEPTH_OFFSET_SCALE;
651   cso->ds[1].f = rasterizer->offset_scale;
652   if (rasterizer->poly_stipple_enable) {
653      cso->st |= ST1_ENABLE;
654   }
655
656   if (rasterizer->scissor)
657      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | ENABLE_SCISSOR_RECT;
658   else
659      cso->sc[0] = _3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT;
660
661   switch (rasterizer->cull_mode) {
662   case PIPE_WINDING_NONE:
663      cso->LIS4 |= S4_CULLMODE_NONE;
664      break;
665   case PIPE_WINDING_CW:
666      cso->LIS4 |= S4_CULLMODE_CW;
667      break;
668   case PIPE_WINDING_CCW:
669      cso->LIS4 |= S4_CULLMODE_CCW;
670      break;
671   case PIPE_WINDING_BOTH:
672      cso->LIS4 |= S4_CULLMODE_BOTH;
673      break;
674   }
675
676   {
677      int line_width = CLAMP((int)(rasterizer->line_width * 2), 1, 0xf);
678
679      cso->LIS4 |= line_width << S4_LINE_WIDTH_SHIFT;
680
681      if (rasterizer->line_smooth)
682	 cso->LIS4 |= S4_LINE_ANTIALIAS_ENABLE;
683   }
684
685   {
686      int point_size = CLAMP((int) rasterizer->point_size, 1, 0xff);
687
688      cso->LIS4 |= point_size << S4_POINT_WIDTH_SHIFT;
689   }
690
691   if (rasterizer->flatshade) {
692      cso->LIS4 |= (S4_FLATSHADE_ALPHA |
693                    S4_FLATSHADE_COLOR |
694                    S4_FLATSHADE_SPECULAR);
695   }
696
697   cso->LIS7 = fui( rasterizer->offset_units );
698
699
700   return cso;
701}
702
703static void i915_bind_rasterizer_state( struct pipe_context *pipe,
704                                        void *raster )
705{
706   struct i915_context *i915 = i915_context(pipe);
707
708   i915->rasterizer = (struct i915_rasterizer_state *)raster;
709
710   /* pass-through to draw module */
711   draw_set_rasterizer_state(i915->draw,
712                          (i915->rasterizer ? i915->rasterizer->templ : NULL));
713
714   i915->dirty |= I915_NEW_RASTERIZER;
715}
716
717static void i915_delete_rasterizer_state(struct pipe_context *pipe,
718                                         void *raster)
719{
720   FREE(raster);
721}
722
723static void i915_set_vertex_buffers(struct pipe_context *pipe,
724                                    unsigned count,
725                                    const struct pipe_vertex_buffer *buffers)
726{
727   struct i915_context *i915 = i915_context(pipe);
728   /* Because we change state before the draw_set_vertex_buffers call
729    * we need a flush here, just to be sure.
730    */
731   draw_flush(i915->draw);
732
733   memcpy(i915->vertex_buffer, buffers, count * sizeof(buffers[0]));
734   i915->num_vertex_buffers = count;
735
736   /* pass-through to draw module */
737   draw_set_vertex_buffers(i915->draw, count, buffers);
738}
739
740static void i915_set_vertex_elements(struct pipe_context *pipe,
741                                     unsigned count,
742                                     const struct pipe_vertex_element *elements)
743{
744   struct i915_context *i915 = i915_context(pipe);
745   /* Because we change state before the draw_set_vertex_buffers call
746    * we need a flush here, just to be sure.
747    */
748   draw_flush(i915->draw);
749
750   i915->num_vertex_elements = count;
751   /* pass-through to draw module */
752   draw_set_vertex_elements(i915->draw, count, elements);
753}
754
755
756void
757i915_init_state_functions( struct i915_context *i915 )
758{
759   i915->base.create_blend_state = i915_create_blend_state;
760   i915->base.bind_blend_state = i915_bind_blend_state;
761   i915->base.delete_blend_state = i915_delete_blend_state;
762
763   i915->base.create_sampler_state = i915_create_sampler_state;
764   i915->base.bind_fragment_sampler_states = i915_bind_sampler_states;
765   i915->base.delete_sampler_state = i915_delete_sampler_state;
766
767   i915->base.create_depth_stencil_alpha_state = i915_create_depth_stencil_state;
768   i915->base.bind_depth_stencil_alpha_state = i915_bind_depth_stencil_state;
769   i915->base.delete_depth_stencil_alpha_state = i915_delete_depth_stencil_state;
770
771   i915->base.create_rasterizer_state = i915_create_rasterizer_state;
772   i915->base.bind_rasterizer_state = i915_bind_rasterizer_state;
773   i915->base.delete_rasterizer_state = i915_delete_rasterizer_state;
774   i915->base.create_fs_state = i915_create_fs_state;
775   i915->base.bind_fs_state = i915_bind_fs_state;
776   i915->base.delete_fs_state = i915_delete_fs_state;
777   i915->base.create_vs_state = i915_create_vs_state;
778   i915->base.bind_vs_state = i915_bind_vs_state;
779   i915->base.delete_vs_state = i915_delete_vs_state;
780
781   i915->base.set_blend_color = i915_set_blend_color;
782   i915->base.set_clip_state = i915_set_clip_state;
783   i915->base.set_constant_buffer = i915_set_constant_buffer;
784   i915->base.set_framebuffer_state = i915_set_framebuffer_state;
785
786   i915->base.set_polygon_stipple = i915_set_polygon_stipple;
787   i915->base.set_scissor_state = i915_set_scissor_state;
788   i915->base.set_fragment_sampler_textures = i915_set_sampler_textures;
789   i915->base.set_viewport_state = i915_set_viewport_state;
790   i915->base.set_vertex_buffers = i915_set_vertex_buffers;
791   i915->base.set_vertex_elements = i915_set_vertex_elements;
792}
793