r600_pipe.h revision 077c448d184799e0d9ec962013ec784c6a5c1807
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Jerome Glisse 25 */ 26#ifndef R600_PIPE_H 27#define R600_PIPE_H 28 29#include <pipe/p_state.h> 30#include <pipe/p_screen.h> 31#include <pipe/p_context.h> 32#include <util/u_math.h> 33#include "util/u_vbuf_mgr.h" 34#include "r600.h" 35#include "r600_public.h" 36#include "r600_shader.h" 37#include "r600_resource.h" 38 39#define R600_MAX_CONST_BUFFERS 1 40 41enum r600_pipe_state_id { 42 R600_PIPE_STATE_BLEND = 0, 43 R600_PIPE_STATE_BLEND_COLOR, 44 R600_PIPE_STATE_CONFIG, 45 R600_PIPE_STATE_CLIP, 46 R600_PIPE_STATE_SCISSOR, 47 R600_PIPE_STATE_VIEWPORT, 48 R600_PIPE_STATE_RASTERIZER, 49 R600_PIPE_STATE_VGT, 50 R600_PIPE_STATE_FRAMEBUFFER, 51 R600_PIPE_STATE_DSA, 52 R600_PIPE_STATE_STENCIL_REF, 53 R600_PIPE_STATE_PS_SHADER, 54 R600_PIPE_STATE_VS_SHADER, 55 R600_PIPE_STATE_CONSTANT, 56 R600_PIPE_STATE_SAMPLER, 57 R600_PIPE_STATE_RESOURCE, 58 R600_PIPE_STATE_POLYGON_OFFSET, 59 R600_PIPE_STATE_FETCH_SHADER, 60 R600_PIPE_NSTATES 61}; 62 63struct r600_screen { 64 struct pipe_screen screen; 65 struct radeon *radeon; 66 struct r600_tiling_info *tiling_info; 67}; 68 69struct r600_pipe_sampler_view { 70 struct pipe_sampler_view base; 71 struct r600_pipe_state state; 72}; 73 74struct r600_pipe_rasterizer { 75 struct r600_pipe_state rstate; 76 bool flatshade; 77 unsigned sprite_coord_enable; 78 float offset_units; 79 float offset_scale; 80}; 81 82struct r600_pipe_blend { 83 struct r600_pipe_state rstate; 84 unsigned cb_target_mask; 85}; 86 87struct r600_vertex_element 88{ 89 unsigned count; 90 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; 91 struct u_vbuf_mgr_elements *vmgr_elements; 92 struct r600_bo *fetch_shader; 93 unsigned fs_size; 94 struct r600_pipe_state rstate; 95 /* if offset is to big for fetch instructio we need to alterate 96 * offset of vertex buffer, record here the offset need to add 97 */ 98 unsigned vbuffer_need_offset; 99 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS]; 100}; 101 102struct r600_pipe_shader { 103 struct r600_shader shader; 104 struct r600_pipe_state rstate; 105 struct r600_bo *bo; 106 struct r600_bo *bo_fetch; 107 struct r600_vertex_element vertex_elements; 108}; 109 110/* needed for blitter save */ 111#define NUM_TEX_UNITS 16 112 113struct r600_textures_info { 114 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; 115 unsigned n_views; 116 void *samplers[NUM_TEX_UNITS]; 117 unsigned n_samplers; 118}; 119 120#define R600_CONSTANT_ARRAY_SIZE 256 121#define R600_RESOURCE_ARRAY_SIZE 160 122 123struct r600_pipe_context { 124 struct pipe_context context; 125 struct blitter_context *blitter; 126 unsigned family; 127 void *custom_dsa_flush; 128 struct r600_screen *screen; 129 struct radeon *radeon; 130 struct r600_pipe_state *states[R600_PIPE_NSTATES]; 131 struct r600_context ctx; 132 struct r600_vertex_element *vertex_elements; 133 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS]; 134 struct pipe_framebuffer_state framebuffer; 135 struct pipe_index_buffer index_buffer; 136 unsigned cb_target_mask; 137 /* for saving when using blitter */ 138 struct pipe_stencil_ref stencil_ref; 139 struct pipe_viewport_state viewport; 140 struct pipe_clip_state clip; 141 struct r600_pipe_state config; 142 struct r600_pipe_shader *ps_shader; 143 struct r600_pipe_shader *vs_shader; 144 struct r600_pipe_state vs_const_buffer; 145 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS]; 146 struct r600_pipe_state ps_const_buffer; 147 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS]; 148 struct r600_pipe_rasterizer *rasterizer; 149 /* shader information */ 150 unsigned sprite_coord_enable; 151 bool flatshade; 152 struct r600_textures_info ps_samplers; 153 154 struct u_vbuf_mgr *vbuf_mgr; 155 struct u_upload_mgr *upload_ib; 156 struct u_upload_mgr *upload_const; 157 bool blit; 158}; 159 160struct r600_drawl { 161 struct pipe_draw_info info; 162 struct pipe_context *ctx; 163 unsigned index_size; 164 unsigned index_buffer_offset; 165 struct pipe_resource *index_buffer; 166}; 167 168/* evergreen_state.c */ 169void evergreen_init_state_functions(struct r600_pipe_context *rctx); 170void evergreen_init_config(struct r600_pipe_context *rctx); 171void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); 172void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); 173void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); 174void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); 175void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx, 176 struct r600_pipe_state *rstate, 177 struct r600_resource *rbuffer, 178 unsigned offset, unsigned stride); 179 180/* r600_blit.c */ 181void r600_init_blit_functions(struct r600_pipe_context *rctx); 182void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 183void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 184void r600_flush_depth_textures(struct r600_pipe_context *rctx); 185 186/* r600_buffer.c */ 187struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, 188 const struct pipe_resource *templ); 189struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen, 190 void *ptr, unsigned bytes, 191 unsigned bind); 192struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen, 193 struct winsys_handle *whandle); 194void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw); 195 196/* r600_query.c */ 197void r600_init_query_functions(struct r600_pipe_context *rctx); 198 199/* r600_resource.c */ 200void r600_init_context_resource_functions(struct r600_pipe_context *r600); 201 202/* r600_shader.c */ 203int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens); 204void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader); 205int r600_find_vs_semantic_index(struct r600_shader *vs, 206 struct r600_shader *ps, int id); 207 208/* r600_state.c */ 209void r600_init_state_functions(struct r600_pipe_context *rctx); 210void r600_spi_update(struct r600_pipe_context *rctx); 211void r600_init_config(struct r600_pipe_context *rctx); 212void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); 213void r600_polygon_offset_update(struct r600_pipe_context *rctx); 214void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx, 215 struct r600_pipe_state *rstate, 216 struct r600_resource *rbuffer, 217 unsigned offset, unsigned stride); 218 219/* r600_helper.h */ 220int r600_conv_pipe_prim(unsigned pprim, unsigned *prim); 221 222/* r600_texture.c */ 223void r600_init_screen_texture_functions(struct pipe_screen *screen); 224void r600_init_surface_functions(struct r600_pipe_context *r600); 225uint32_t r600_translate_texformat(enum pipe_format format, 226 const unsigned char *swizzle_view, 227 uint32_t *word4_p, uint32_t *yuv_format_p); 228unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, 229 unsigned level, unsigned layer); 230 231/* r600_translate.c */ 232void r600_translate_index_buffer(struct r600_pipe_context *r600, 233 struct pipe_resource **index_buffer, 234 unsigned *index_size, 235 unsigned *start, unsigned count); 236 237/* r600_state_common.c */ 238void r600_set_index_buffer(struct pipe_context *ctx, 239 const struct pipe_index_buffer *ib); 240void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count, 241 const struct pipe_vertex_buffer *buffers); 242void *r600_create_vertex_elements(struct pipe_context *ctx, 243 unsigned count, 244 const struct pipe_vertex_element *elements); 245void r600_delete_vertex_element(struct pipe_context *ctx, void *state); 246void r600_bind_blend_state(struct pipe_context *ctx, void *state); 247void r600_bind_rs_state(struct pipe_context *ctx, void *state); 248void r600_delete_rs_state(struct pipe_context *ctx, void *state); 249void r600_sampler_view_destroy(struct pipe_context *ctx, 250 struct pipe_sampler_view *state); 251void r600_bind_state(struct pipe_context *ctx, void *state); 252void r600_delete_state(struct pipe_context *ctx, void *state); 253void r600_bind_vertex_elements(struct pipe_context *ctx, void *state); 254void *r600_create_shader_state(struct pipe_context *ctx, 255 const struct pipe_shader_state *state); 256void r600_bind_ps_shader(struct pipe_context *ctx, void *state); 257void r600_bind_vs_shader(struct pipe_context *ctx, void *state); 258void r600_delete_ps_shader(struct pipe_context *ctx, void *state); 259void r600_delete_vs_shader(struct pipe_context *ctx, void *state); 260void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index, 261 struct pipe_resource *buffer); 262void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); 263 264/* 265 * common helpers 266 */ 267static INLINE u32 S_FIXED(float value, u32 frac_bits) 268{ 269 return value * (1 << frac_bits); 270} 271#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y)) 272 273#endif 274