r600_pipe.h revision a2ef38368b638caba26418a68c157d52b6bcf797
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Jerome Glisse 25 */ 26#ifndef R600_PIPE_H 27#define R600_PIPE_H 28 29#include <pipe/p_state.h> 30#include <pipe/p_screen.h> 31#include <pipe/p_context.h> 32#include <util/u_math.h> 33#include "util/u_slab.h" 34#include "util/u_vbuf_mgr.h" 35#include "r600.h" 36#include "r600_public.h" 37#include "r600_shader.h" 38#include "r600_resource.h" 39 40#define R600_MAX_CONST_BUFFERS 1 41#define R600_MAX_CONST_BUFFER_SIZE 4096 42 43enum r600_pipe_state_id { 44 R600_PIPE_STATE_BLEND = 0, 45 R600_PIPE_STATE_BLEND_COLOR, 46 R600_PIPE_STATE_CONFIG, 47 R600_PIPE_STATE_CLIP, 48 R600_PIPE_STATE_SCISSOR, 49 R600_PIPE_STATE_VIEWPORT, 50 R600_PIPE_STATE_RASTERIZER, 51 R600_PIPE_STATE_VGT, 52 R600_PIPE_STATE_FRAMEBUFFER, 53 R600_PIPE_STATE_DSA, 54 R600_PIPE_STATE_STENCIL_REF, 55 R600_PIPE_STATE_PS_SHADER, 56 R600_PIPE_STATE_VS_SHADER, 57 R600_PIPE_STATE_CONSTANT, 58 R600_PIPE_STATE_SAMPLER, 59 R600_PIPE_STATE_RESOURCE, 60 R600_PIPE_STATE_POLYGON_OFFSET, 61 R600_PIPE_STATE_FETCH_SHADER, 62 R600_PIPE_NSTATES 63}; 64 65struct r600_screen { 66 struct pipe_screen screen; 67 struct radeon *radeon; 68 struct r600_tiling_info *tiling_info; 69 struct util_slab_mempool pool_buffers; 70 unsigned num_contexts; 71 72 /* for thread-safe write accessing to num_contexts */ 73 pipe_mutex mutex_num_contexts; 74}; 75 76struct r600_pipe_sampler_view { 77 struct pipe_sampler_view base; 78 struct r600_pipe_state state; 79}; 80 81struct r600_pipe_rasterizer { 82 struct r600_pipe_state rstate; 83 bool flatshade; 84 unsigned sprite_coord_enable; 85 float offset_units; 86 float offset_scale; 87}; 88 89struct r600_pipe_blend { 90 struct r600_pipe_state rstate; 91 unsigned cb_target_mask; 92}; 93 94struct r600_vertex_element 95{ 96 unsigned count; 97 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; 98 struct u_vbuf_mgr_elements *vmgr_elements; 99 struct r600_bo *fetch_shader; 100 unsigned fs_size; 101 struct r600_pipe_state rstate; 102 /* if offset is to big for fetch instructio we need to alterate 103 * offset of vertex buffer, record here the offset need to add 104 */ 105 unsigned vbuffer_need_offset; 106 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS]; 107}; 108 109struct r600_pipe_shader { 110 struct r600_shader shader; 111 struct r600_pipe_state rstate; 112 struct r600_bo *bo; 113 struct r600_bo *bo_fetch; 114 struct r600_vertex_element vertex_elements; 115}; 116 117/* needed for blitter save */ 118#define NUM_TEX_UNITS 16 119 120struct r600_textures_info { 121 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; 122 unsigned n_views; 123 void *samplers[NUM_TEX_UNITS]; 124 unsigned n_samplers; 125}; 126 127#define R600_CONSTANT_ARRAY_SIZE 256 128#define R600_RESOURCE_ARRAY_SIZE 160 129 130struct r600_pipe_context { 131 struct pipe_context context; 132 struct blitter_context *blitter; 133 unsigned family; 134 void *custom_dsa_flush; 135 struct r600_screen *screen; 136 struct radeon *radeon; 137 struct r600_pipe_state *states[R600_PIPE_NSTATES]; 138 struct r600_context ctx; 139 struct r600_vertex_element *vertex_elements; 140 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS]; 141 struct pipe_framebuffer_state framebuffer; 142 struct pipe_index_buffer index_buffer; 143 unsigned cb_target_mask; 144 /* for saving when using blitter */ 145 struct pipe_stencil_ref stencil_ref; 146 struct pipe_viewport_state viewport; 147 struct pipe_clip_state clip; 148 struct r600_pipe_state config; 149 struct r600_pipe_shader *ps_shader; 150 struct r600_pipe_shader *vs_shader; 151 struct r600_pipe_state vs_const_buffer; 152 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS]; 153 struct r600_pipe_state ps_const_buffer; 154 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS]; 155 struct r600_pipe_rasterizer *rasterizer; 156 /* shader information */ 157 unsigned sprite_coord_enable; 158 bool flatshade; 159 struct r600_textures_info ps_samplers; 160 161 struct u_vbuf_mgr *vbuf_mgr; 162 struct util_slab_mempool pool_transfers; 163 bool blit; 164}; 165 166struct r600_drawl { 167 struct pipe_draw_info info; 168 struct pipe_context *ctx; 169 unsigned index_size; 170 unsigned index_buffer_offset; 171 struct pipe_resource *index_buffer; 172}; 173 174/* evergreen_state.c */ 175void evergreen_init_state_functions(struct r600_pipe_context *rctx); 176void evergreen_init_config(struct r600_pipe_context *rctx); 177void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); 178void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); 179void evergreen_fetch_shader(struct r600_vertex_element *ve); 180void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); 181void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); 182void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx, 183 struct r600_pipe_state *rstate, 184 struct r600_resource *rbuffer, 185 unsigned offset, unsigned stride); 186 187/* r600_blit.c */ 188void r600_init_blit_functions(struct r600_pipe_context *rctx); 189void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 190void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 191void r600_flush_depth_textures(struct r600_pipe_context *rctx); 192 193/* r600_buffer.c */ 194struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, 195 const struct pipe_resource *templ); 196struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen, 197 void *ptr, unsigned bytes, 198 unsigned bind); 199struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen, 200 struct winsys_handle *whandle); 201void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw); 202 203/* r600_query.c */ 204void r600_init_query_functions(struct r600_pipe_context *rctx); 205 206/* r600_resource.c */ 207void r600_init_context_resource_functions(struct r600_pipe_context *r600); 208 209/* r600_shader.c */ 210int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens); 211void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader); 212int r600_find_vs_semantic_index(struct r600_shader *vs, 213 struct r600_shader *ps, int id); 214 215/* r600_state.c */ 216void r600_init_state_functions(struct r600_pipe_context *rctx); 217void r600_spi_update(struct r600_pipe_context *rctx); 218void r600_init_config(struct r600_pipe_context *rctx); 219void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); 220void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); 221void r600_fetch_shader(struct r600_vertex_element *ve); 222void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); 223void r600_polygon_offset_update(struct r600_pipe_context *rctx); 224void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx, 225 struct r600_pipe_state *rstate, 226 struct r600_resource *rbuffer, 227 unsigned offset, unsigned stride); 228 229/* r600_helper.h */ 230int r600_conv_pipe_prim(unsigned pprim, unsigned *prim); 231 232/* r600_texture.c */ 233void r600_init_screen_texture_functions(struct pipe_screen *screen); 234void r600_init_surface_functions(struct r600_pipe_context *r600); 235uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format, 236 const unsigned char *swizzle_view, 237 uint32_t *word4_p, uint32_t *yuv_format_p); 238unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, 239 unsigned level, unsigned layer); 240 241/* r600_translate.c */ 242void r600_translate_index_buffer(struct r600_pipe_context *r600, 243 struct pipe_resource **index_buffer, 244 unsigned *index_size, 245 unsigned *start, unsigned count); 246 247/* r600_state_common.c */ 248void r600_set_index_buffer(struct pipe_context *ctx, 249 const struct pipe_index_buffer *ib); 250void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count, 251 const struct pipe_vertex_buffer *buffers); 252void *r600_create_vertex_elements(struct pipe_context *ctx, 253 unsigned count, 254 const struct pipe_vertex_element *elements); 255void r600_delete_vertex_element(struct pipe_context *ctx, void *state); 256void r600_bind_blend_state(struct pipe_context *ctx, void *state); 257void r600_bind_rs_state(struct pipe_context *ctx, void *state); 258void r600_delete_rs_state(struct pipe_context *ctx, void *state); 259void r600_sampler_view_destroy(struct pipe_context *ctx, 260 struct pipe_sampler_view *state); 261void r600_bind_state(struct pipe_context *ctx, void *state); 262void r600_delete_state(struct pipe_context *ctx, void *state); 263void r600_bind_vertex_elements(struct pipe_context *ctx, void *state); 264void *r600_create_shader_state(struct pipe_context *ctx, 265 const struct pipe_shader_state *state); 266void r600_bind_ps_shader(struct pipe_context *ctx, void *state); 267void r600_bind_vs_shader(struct pipe_context *ctx, void *state); 268void r600_delete_ps_shader(struct pipe_context *ctx, void *state); 269void r600_delete_vs_shader(struct pipe_context *ctx, void *state); 270void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index, 271 struct pipe_resource *buffer); 272void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); 273 274/* 275 * common helpers 276 */ 277static INLINE u32 S_FIXED(float value, u32 frac_bits) 278{ 279 return value * (1 << frac_bits); 280} 281#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y)) 282 283#endif 284