r600_pipe.h revision b9fd1a1e4b2121225195056ea1b679d62c399ddb
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *      Jerome Glisse
25 */
26#ifndef R600_PIPE_H
27#define R600_PIPE_H
28
29#include <pipe/p_state.h>
30#include <pipe/p_screen.h>
31#include <pipe/p_context.h>
32#include <util/u_math.h>
33#include "util/u_vbuf_mgr.h"
34#include "r600.h"
35#include "r600_public.h"
36#include "r600_shader.h"
37#include "r600_resource.h"
38
39enum r600_pipe_state_id {
40	R600_PIPE_STATE_BLEND = 0,
41	R600_PIPE_STATE_BLEND_COLOR,
42	R600_PIPE_STATE_CONFIG,
43	R600_PIPE_STATE_CLIP,
44	R600_PIPE_STATE_SCISSOR,
45	R600_PIPE_STATE_VIEWPORT,
46	R600_PIPE_STATE_RASTERIZER,
47	R600_PIPE_STATE_VGT,
48	R600_PIPE_STATE_FRAMEBUFFER,
49	R600_PIPE_STATE_DSA,
50	R600_PIPE_STATE_STENCIL_REF,
51	R600_PIPE_STATE_PS_SHADER,
52	R600_PIPE_STATE_VS_SHADER,
53	R600_PIPE_STATE_CONSTANT,
54	R600_PIPE_STATE_SAMPLER,
55	R600_PIPE_STATE_RESOURCE,
56	R600_PIPE_STATE_POLYGON_OFFSET,
57	R600_PIPE_STATE_FETCH_SHADER,
58	R600_PIPE_NSTATES
59};
60
61struct r600_screen {
62	struct pipe_screen		screen;
63	struct radeon			*radeon;
64	struct r600_tiling_info		*tiling_info;
65};
66
67struct r600_pipe_sampler_view {
68	struct pipe_sampler_view	base;
69	struct r600_pipe_state		state;
70};
71
72struct r600_pipe_rasterizer {
73	struct r600_pipe_state		rstate;
74	bool				flatshade;
75	unsigned			sprite_coord_enable;
76	float				offset_units;
77	float				offset_scale;
78};
79
80struct r600_pipe_blend {
81	struct r600_pipe_state		rstate;
82	unsigned			cb_target_mask;
83};
84
85struct r600_vertex_element
86{
87	unsigned			count;
88	struct pipe_vertex_element	elements[PIPE_MAX_ATTRIBS];
89	struct u_vbuf_mgr_elements	*vmgr_elements;
90	struct r600_bo			*fetch_shader;
91	unsigned			fs_size;
92	struct r600_pipe_state		rstate;
93	/* if offset is to big for fetch instructio we need to alterate
94	 * offset of vertex buffer, record here the offset need to add
95	 */
96	unsigned			vbuffer_need_offset;
97	unsigned			vbuffer_offset[PIPE_MAX_ATTRIBS];
98};
99
100struct r600_pipe_shader {
101	struct r600_shader		shader;
102	struct r600_pipe_state		rstate;
103	struct r600_bo			*bo;
104	struct r600_bo			*bo_fetch;
105	struct r600_vertex_element	vertex_elements;
106};
107
108/* needed for blitter save */
109#define NUM_TEX_UNITS 16
110
111struct r600_textures_info {
112	struct r600_pipe_sampler_view	*views[NUM_TEX_UNITS];
113	unsigned			n_views;
114	void				*samplers[NUM_TEX_UNITS];
115	unsigned			n_samplers;
116};
117
118#define R600_CONSTANT_ARRAY_SIZE 256
119#define R600_RESOURCE_ARRAY_SIZE 160
120
121struct r600_pipe_context {
122	struct pipe_context		context;
123	struct blitter_context		*blitter;
124	unsigned			family;
125	void				*custom_dsa_flush;
126	struct r600_screen		*screen;
127	struct radeon			*radeon;
128	struct r600_pipe_state		*states[R600_PIPE_NSTATES];
129	struct r600_context		ctx;
130	struct r600_vertex_element	*vertex_elements;
131	struct r600_pipe_state		fs_resource[PIPE_MAX_ATTRIBS];
132	struct pipe_framebuffer_state	framebuffer;
133	struct pipe_index_buffer	index_buffer;
134	unsigned			cb_target_mask;
135	/* for saving when using blitter */
136	struct pipe_stencil_ref		stencil_ref;
137	struct pipe_viewport_state	viewport;
138	struct pipe_clip_state		clip;
139	struct r600_pipe_state		config;
140	struct r600_pipe_shader 	*ps_shader;
141	struct r600_pipe_shader 	*vs_shader;
142	struct r600_pipe_state		vs_const_buffer;
143	struct r600_pipe_state		ps_const_buffer;
144	struct r600_pipe_rasterizer	*rasterizer;
145	/* shader information */
146	unsigned			sprite_coord_enable;
147	bool				flatshade;
148	struct r600_textures_info	ps_samplers;
149
150        struct u_vbuf_mgr		*vbuf_mgr;
151	struct u_upload_mgr		*upload_ib;
152	struct u_upload_mgr		*upload_const;
153	bool				blit;
154};
155
156struct r600_drawl {
157	struct pipe_draw_info	info;
158	struct pipe_context	*ctx;
159	unsigned		index_size;
160	unsigned		index_buffer_offset;
161	struct pipe_resource	*index_buffer;
162};
163
164/* evergreen_state.c */
165void evergreen_init_state_functions(struct r600_pipe_context *rctx);
166void evergreen_init_config(struct r600_pipe_context *rctx);
167void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
168void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
169void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
170void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
171void evergreen_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
172				      struct r600_pipe_state *rstate,
173				      unsigned index,
174				      struct r600_resource *rbuffer,
175				      unsigned offset, unsigned stride);
176
177/* r600_blit.c */
178void r600_init_blit_functions(struct r600_pipe_context *rctx);
179void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
180void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
181void r600_flush_depth_textures(struct r600_pipe_context *rctx);
182
183/* r600_buffer.c */
184struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
185					 const struct pipe_resource *templ);
186struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
187					      void *ptr, unsigned bytes,
188					      unsigned bind);
189struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
190					      struct winsys_handle *whandle);
191void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
192
193/* r600_query.c */
194void r600_init_query_functions(struct r600_pipe_context *rctx);
195
196/* r600_resource.c */
197void r600_init_context_resource_functions(struct r600_pipe_context *r600);
198
199/* r600_shader.c */
200int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
201void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
202int r600_find_vs_semantic_index(struct r600_shader *vs,
203				struct r600_shader *ps, int id);
204
205/* r600_state.c */
206void r600_init_state_functions(struct r600_pipe_context *rctx);
207void r600_spi_update(struct r600_pipe_context *rctx);
208void r600_init_config(struct r600_pipe_context *rctx);
209void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
210void r600_polygon_offset_update(struct r600_pipe_context *rctx);
211void r600_pipe_add_vertex_attrib(struct r600_pipe_context *rctx,
212				 struct r600_pipe_state *rstate,
213				 unsigned index,
214				 struct r600_resource *rbuffer,
215				 unsigned offset, unsigned stride);
216
217/* r600_helper.h */
218int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
219
220/* r600_texture.c */
221void r600_init_screen_texture_functions(struct pipe_screen *screen);
222void r600_init_surface_functions(struct r600_pipe_context *r600);
223uint32_t r600_translate_texformat(enum pipe_format format,
224				  const unsigned char *swizzle_view,
225				  uint32_t *word4_p, uint32_t *yuv_format_p);
226unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
227					unsigned level, unsigned layer);
228
229/* r600_translate.c */
230void r600_translate_index_buffer(struct r600_pipe_context *r600,
231				 struct pipe_resource **index_buffer,
232				 unsigned *index_size,
233				 unsigned *start, unsigned count);
234
235/* r600_state_common.c */
236void r600_set_index_buffer(struct pipe_context *ctx,
237			   const struct pipe_index_buffer *ib);
238void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
239			     const struct pipe_vertex_buffer *buffers);
240void *r600_create_vertex_elements(struct pipe_context *ctx,
241				  unsigned count,
242				  const struct pipe_vertex_element *elements);
243void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
244void r600_bind_blend_state(struct pipe_context *ctx, void *state);
245void r600_bind_rs_state(struct pipe_context *ctx, void *state);
246void r600_delete_rs_state(struct pipe_context *ctx, void *state);
247void r600_sampler_view_destroy(struct pipe_context *ctx,
248			       struct pipe_sampler_view *state);
249void r600_bind_state(struct pipe_context *ctx, void *state);
250void r600_delete_state(struct pipe_context *ctx, void *state);
251void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
252void *r600_create_shader_state(struct pipe_context *ctx,
253			       const struct pipe_shader_state *state);
254void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
255void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
256void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
257void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
258void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index,
259			      struct pipe_resource *buffer);
260void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
261
262/*
263 * common helpers
264 */
265static INLINE u32 S_FIXED(float value, u32 frac_bits)
266{
267	return value * (1 << frac_bits);
268}
269#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
270
271#endif
272