r600_pipe.h revision b9fd1a1e4b2121225195056ea1b679d62c399ddb
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Jerome Glisse 25 */ 26#ifndef R600_PIPE_H 27#define R600_PIPE_H 28 29#include <pipe/p_state.h> 30#include <pipe/p_screen.h> 31#include <pipe/p_context.h> 32#include <util/u_math.h> 33#include "util/u_vbuf_mgr.h" 34#include "r600.h" 35#include "r600_public.h" 36#include "r600_shader.h" 37#include "r600_resource.h" 38 39enum r600_pipe_state_id { 40 R600_PIPE_STATE_BLEND = 0, 41 R600_PIPE_STATE_BLEND_COLOR, 42 R600_PIPE_STATE_CONFIG, 43 R600_PIPE_STATE_CLIP, 44 R600_PIPE_STATE_SCISSOR, 45 R600_PIPE_STATE_VIEWPORT, 46 R600_PIPE_STATE_RASTERIZER, 47 R600_PIPE_STATE_VGT, 48 R600_PIPE_STATE_FRAMEBUFFER, 49 R600_PIPE_STATE_DSA, 50 R600_PIPE_STATE_STENCIL_REF, 51 R600_PIPE_STATE_PS_SHADER, 52 R600_PIPE_STATE_VS_SHADER, 53 R600_PIPE_STATE_CONSTANT, 54 R600_PIPE_STATE_SAMPLER, 55 R600_PIPE_STATE_RESOURCE, 56 R600_PIPE_STATE_POLYGON_OFFSET, 57 R600_PIPE_STATE_FETCH_SHADER, 58 R600_PIPE_NSTATES 59}; 60 61struct r600_screen { 62 struct pipe_screen screen; 63 struct radeon *radeon; 64 struct r600_tiling_info *tiling_info; 65}; 66 67struct r600_pipe_sampler_view { 68 struct pipe_sampler_view base; 69 struct r600_pipe_state state; 70}; 71 72struct r600_pipe_rasterizer { 73 struct r600_pipe_state rstate; 74 bool flatshade; 75 unsigned sprite_coord_enable; 76 float offset_units; 77 float offset_scale; 78}; 79 80struct r600_pipe_blend { 81 struct r600_pipe_state rstate; 82 unsigned cb_target_mask; 83}; 84 85struct r600_vertex_element 86{ 87 unsigned count; 88 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; 89 struct u_vbuf_mgr_elements *vmgr_elements; 90 struct r600_bo *fetch_shader; 91 unsigned fs_size; 92 struct r600_pipe_state rstate; 93 /* if offset is to big for fetch instructio we need to alterate 94 * offset of vertex buffer, record here the offset need to add 95 */ 96 unsigned vbuffer_need_offset; 97 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS]; 98}; 99 100struct r600_pipe_shader { 101 struct r600_shader shader; 102 struct r600_pipe_state rstate; 103 struct r600_bo *bo; 104 struct r600_bo *bo_fetch; 105 struct r600_vertex_element vertex_elements; 106}; 107 108/* needed for blitter save */ 109#define NUM_TEX_UNITS 16 110 111struct r600_textures_info { 112 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; 113 unsigned n_views; 114 void *samplers[NUM_TEX_UNITS]; 115 unsigned n_samplers; 116}; 117 118#define R600_CONSTANT_ARRAY_SIZE 256 119#define R600_RESOURCE_ARRAY_SIZE 160 120 121struct r600_pipe_context { 122 struct pipe_context context; 123 struct blitter_context *blitter; 124 unsigned family; 125 void *custom_dsa_flush; 126 struct r600_screen *screen; 127 struct radeon *radeon; 128 struct r600_pipe_state *states[R600_PIPE_NSTATES]; 129 struct r600_context ctx; 130 struct r600_vertex_element *vertex_elements; 131 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS]; 132 struct pipe_framebuffer_state framebuffer; 133 struct pipe_index_buffer index_buffer; 134 unsigned cb_target_mask; 135 /* for saving when using blitter */ 136 struct pipe_stencil_ref stencil_ref; 137 struct pipe_viewport_state viewport; 138 struct pipe_clip_state clip; 139 struct r600_pipe_state config; 140 struct r600_pipe_shader *ps_shader; 141 struct r600_pipe_shader *vs_shader; 142 struct r600_pipe_state vs_const_buffer; 143 struct r600_pipe_state ps_const_buffer; 144 struct r600_pipe_rasterizer *rasterizer; 145 /* shader information */ 146 unsigned sprite_coord_enable; 147 bool flatshade; 148 struct r600_textures_info ps_samplers; 149 150 struct u_vbuf_mgr *vbuf_mgr; 151 struct u_upload_mgr *upload_ib; 152 struct u_upload_mgr *upload_const; 153 bool blit; 154}; 155 156struct r600_drawl { 157 struct pipe_draw_info info; 158 struct pipe_context *ctx; 159 unsigned index_size; 160 unsigned index_buffer_offset; 161 struct pipe_resource *index_buffer; 162}; 163 164/* evergreen_state.c */ 165void evergreen_init_state_functions(struct r600_pipe_context *rctx); 166void evergreen_init_config(struct r600_pipe_context *rctx); 167void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); 168void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); 169void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); 170void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); 171void evergreen_pipe_add_vertex_attrib(struct r600_pipe_context *rctx, 172 struct r600_pipe_state *rstate, 173 unsigned index, 174 struct r600_resource *rbuffer, 175 unsigned offset, unsigned stride); 176 177/* r600_blit.c */ 178void r600_init_blit_functions(struct r600_pipe_context *rctx); 179void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 180void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 181void r600_flush_depth_textures(struct r600_pipe_context *rctx); 182 183/* r600_buffer.c */ 184struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, 185 const struct pipe_resource *templ); 186struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen, 187 void *ptr, unsigned bytes, 188 unsigned bind); 189struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen, 190 struct winsys_handle *whandle); 191void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw); 192 193/* r600_query.c */ 194void r600_init_query_functions(struct r600_pipe_context *rctx); 195 196/* r600_resource.c */ 197void r600_init_context_resource_functions(struct r600_pipe_context *r600); 198 199/* r600_shader.c */ 200int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens); 201void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader); 202int r600_find_vs_semantic_index(struct r600_shader *vs, 203 struct r600_shader *ps, int id); 204 205/* r600_state.c */ 206void r600_init_state_functions(struct r600_pipe_context *rctx); 207void r600_spi_update(struct r600_pipe_context *rctx); 208void r600_init_config(struct r600_pipe_context *rctx); 209void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); 210void r600_polygon_offset_update(struct r600_pipe_context *rctx); 211void r600_pipe_add_vertex_attrib(struct r600_pipe_context *rctx, 212 struct r600_pipe_state *rstate, 213 unsigned index, 214 struct r600_resource *rbuffer, 215 unsigned offset, unsigned stride); 216 217/* r600_helper.h */ 218int r600_conv_pipe_prim(unsigned pprim, unsigned *prim); 219 220/* r600_texture.c */ 221void r600_init_screen_texture_functions(struct pipe_screen *screen); 222void r600_init_surface_functions(struct r600_pipe_context *r600); 223uint32_t r600_translate_texformat(enum pipe_format format, 224 const unsigned char *swizzle_view, 225 uint32_t *word4_p, uint32_t *yuv_format_p); 226unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, 227 unsigned level, unsigned layer); 228 229/* r600_translate.c */ 230void r600_translate_index_buffer(struct r600_pipe_context *r600, 231 struct pipe_resource **index_buffer, 232 unsigned *index_size, 233 unsigned *start, unsigned count); 234 235/* r600_state_common.c */ 236void r600_set_index_buffer(struct pipe_context *ctx, 237 const struct pipe_index_buffer *ib); 238void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count, 239 const struct pipe_vertex_buffer *buffers); 240void *r600_create_vertex_elements(struct pipe_context *ctx, 241 unsigned count, 242 const struct pipe_vertex_element *elements); 243void r600_delete_vertex_element(struct pipe_context *ctx, void *state); 244void r600_bind_blend_state(struct pipe_context *ctx, void *state); 245void r600_bind_rs_state(struct pipe_context *ctx, void *state); 246void r600_delete_rs_state(struct pipe_context *ctx, void *state); 247void r600_sampler_view_destroy(struct pipe_context *ctx, 248 struct pipe_sampler_view *state); 249void r600_bind_state(struct pipe_context *ctx, void *state); 250void r600_delete_state(struct pipe_context *ctx, void *state); 251void r600_bind_vertex_elements(struct pipe_context *ctx, void *state); 252void *r600_create_shader_state(struct pipe_context *ctx, 253 const struct pipe_shader_state *state); 254void r600_bind_ps_shader(struct pipe_context *ctx, void *state); 255void r600_bind_vs_shader(struct pipe_context *ctx, void *state); 256void r600_delete_ps_shader(struct pipe_context *ctx, void *state); 257void r600_delete_vs_shader(struct pipe_context *ctx, void *state); 258void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index, 259 struct pipe_resource *buffer); 260void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); 261 262/* 263 * common helpers 264 */ 265static INLINE u32 S_FIXED(float value, u32 frac_bits) 266{ 267 return value * (1 << frac_bits); 268} 269#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y)) 270 271#endif 272