r600_pipe.h revision d04ab396a54d29948363c3353efa5aaa888076a3
1/* 2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org> 3 * 4 * Permission is hereby granted, free of charge, to any person obtaining a 5 * copy of this software and associated documentation files (the "Software"), 6 * to deal in the Software without restriction, including without limitation 7 * on the rights to use, copy, modify, merge, publish, distribute, sub 8 * license, and/or sell copies of the Software, and to permit persons to whom 9 * the Software is furnished to do so, subject to the following conditions: 10 * 11 * The above copyright notice and this permission notice (including the next 12 * paragraph) shall be included in all copies or substantial portions of the 13 * Software. 14 * 15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 21 * USE OR OTHER DEALINGS IN THE SOFTWARE. 22 * 23 * Authors: 24 * Jerome Glisse 25 */ 26#ifndef R600_PIPE_H 27#define R600_PIPE_H 28 29#include <pipe/p_state.h> 30#include <pipe/p_screen.h> 31#include <pipe/p_context.h> 32#include <util/u_math.h> 33#include "util/u_slab.h" 34#include "util/u_vbuf_mgr.h" 35#include "r600.h" 36#include "r600_public.h" 37#include "r600_shader.h" 38#include "r600_resource.h" 39 40#define R600_MAX_CONST_BUFFERS 1 41#define R600_MAX_CONST_BUFFER_SIZE 4096 42 43enum r600_pipe_state_id { 44 R600_PIPE_STATE_BLEND = 0, 45 R600_PIPE_STATE_BLEND_COLOR, 46 R600_PIPE_STATE_CONFIG, 47 R600_PIPE_STATE_CLIP, 48 R600_PIPE_STATE_SCISSOR, 49 R600_PIPE_STATE_VIEWPORT, 50 R600_PIPE_STATE_RASTERIZER, 51 R600_PIPE_STATE_VGT, 52 R600_PIPE_STATE_FRAMEBUFFER, 53 R600_PIPE_STATE_DSA, 54 R600_PIPE_STATE_STENCIL_REF, 55 R600_PIPE_STATE_PS_SHADER, 56 R600_PIPE_STATE_VS_SHADER, 57 R600_PIPE_STATE_CONSTANT, 58 R600_PIPE_STATE_SAMPLER, 59 R600_PIPE_STATE_RESOURCE, 60 R600_PIPE_STATE_POLYGON_OFFSET, 61 R600_PIPE_STATE_FETCH_SHADER, 62 R600_PIPE_NSTATES 63}; 64 65struct r600_screen { 66 struct pipe_screen screen; 67 struct radeon *radeon; 68 struct r600_tiling_info *tiling_info; 69 struct util_slab_mempool pool_buffers; 70 unsigned num_contexts; 71 72 /* for thread-safe write accessing to num_contexts */ 73 pipe_mutex mutex_num_contexts; 74}; 75 76struct r600_pipe_sampler_view { 77 struct pipe_sampler_view base; 78 struct r600_pipe_state state; 79}; 80 81struct r600_pipe_rasterizer { 82 struct r600_pipe_state rstate; 83 bool flatshade; 84 unsigned sprite_coord_enable; 85 float offset_units; 86 float offset_scale; 87}; 88 89struct r600_pipe_blend { 90 struct r600_pipe_state rstate; 91 unsigned cb_target_mask; 92}; 93 94struct r600_vertex_element 95{ 96 unsigned count; 97 struct pipe_vertex_element elements[PIPE_MAX_ATTRIBS]; 98 struct u_vbuf_mgr_elements *vmgr_elements; 99 struct r600_bo *fetch_shader; 100 unsigned fs_size; 101 struct r600_pipe_state rstate; 102 /* if offset is to big for fetch instructio we need to alterate 103 * offset of vertex buffer, record here the offset need to add 104 */ 105 unsigned vbuffer_need_offset; 106 unsigned vbuffer_offset[PIPE_MAX_ATTRIBS]; 107}; 108 109struct r600_pipe_shader { 110 struct r600_shader shader; 111 struct r600_pipe_state rstate; 112 struct r600_bo *bo; 113 struct r600_bo *bo_fetch; 114 struct r600_vertex_element vertex_elements; 115}; 116 117/* needed for blitter save */ 118#define NUM_TEX_UNITS 16 119 120struct r600_textures_info { 121 struct r600_pipe_sampler_view *views[NUM_TEX_UNITS]; 122 unsigned n_views; 123 void *samplers[NUM_TEX_UNITS]; 124 unsigned n_samplers; 125}; 126 127struct r600_fence { 128 struct pipe_reference reference; 129 struct r600_pipe_context *ctx; 130 unsigned index; /* in the shared bo */ 131 struct list_head head; 132}; 133 134#define FENCE_BLOCK_SIZE 16 135 136struct r600_fence_block { 137 struct r600_fence fences[FENCE_BLOCK_SIZE]; 138 struct list_head head; 139}; 140 141struct r600_pipe_fences { 142 struct r600_bo *bo; 143 unsigned *data; 144 unsigned next_index; 145 /* linked list of preallocated blocks */ 146 struct list_head blocks; 147 /* linked list of freed fences */ 148 struct list_head pool; 149}; 150 151#define R600_CONSTANT_ARRAY_SIZE 256 152#define R600_RESOURCE_ARRAY_SIZE 160 153 154struct r600_pipe_context { 155 struct pipe_context context; 156 struct blitter_context *blitter; 157 unsigned family; 158 void *custom_dsa_flush; 159 struct r600_screen *screen; 160 struct radeon *radeon; 161 struct r600_pipe_state *states[R600_PIPE_NSTATES]; 162 struct r600_context ctx; 163 struct r600_vertex_element *vertex_elements; 164 struct r600_pipe_state fs_resource[PIPE_MAX_ATTRIBS]; 165 struct pipe_framebuffer_state framebuffer; 166 struct pipe_index_buffer index_buffer; 167 unsigned cb_target_mask; 168 /* for saving when using blitter */ 169 struct pipe_stencil_ref stencil_ref; 170 struct pipe_viewport_state viewport; 171 struct pipe_clip_state clip; 172 struct r600_pipe_state config; 173 struct r600_pipe_shader *ps_shader; 174 struct r600_pipe_shader *vs_shader; 175 struct r600_pipe_state vs_const_buffer; 176 struct r600_pipe_state vs_const_buffer_resource[R600_MAX_CONST_BUFFERS]; 177 struct r600_pipe_state ps_const_buffer; 178 struct r600_pipe_state ps_const_buffer_resource[R600_MAX_CONST_BUFFERS]; 179 struct r600_pipe_rasterizer *rasterizer; 180 /* shader information */ 181 unsigned sprite_coord_enable; 182 bool flatshade; 183 struct r600_textures_info ps_samplers; 184 185 struct r600_pipe_fences fences; 186 187 struct u_vbuf_mgr *vbuf_mgr; 188 struct util_slab_mempool pool_transfers; 189 bool blit; 190 191}; 192 193struct r600_drawl { 194 struct pipe_draw_info info; 195 struct pipe_context *ctx; 196 unsigned index_size; 197 unsigned index_buffer_offset; 198 struct pipe_resource *index_buffer; 199}; 200 201/* evergreen_state.c */ 202void evergreen_init_state_functions(struct r600_pipe_context *rctx); 203void evergreen_init_config(struct r600_pipe_context *rctx); 204void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); 205void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); 206void evergreen_fetch_shader(struct r600_vertex_element *ve); 207void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx); 208void evergreen_polygon_offset_update(struct r600_pipe_context *rctx); 209void evergreen_pipe_set_buffer_resource(struct r600_pipe_context *rctx, 210 struct r600_pipe_state *rstate, 211 struct r600_resource *rbuffer, 212 unsigned offset, unsigned stride); 213 214/* r600_blit.c */ 215void r600_init_blit_functions(struct r600_pipe_context *rctx); 216void r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 217void r600_blit_push_depth(struct pipe_context *ctx, struct r600_resource_texture *texture); 218void r600_flush_depth_textures(struct r600_pipe_context *rctx); 219 220/* r600_buffer.c */ 221struct pipe_resource *r600_buffer_create(struct pipe_screen *screen, 222 const struct pipe_resource *templ); 223struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen, 224 void *ptr, unsigned bytes, 225 unsigned bind); 226struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen, 227 struct winsys_handle *whandle); 228void r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw); 229 230/* r600_query.c */ 231void r600_init_query_functions(struct r600_pipe_context *rctx); 232 233/* r600_resource.c */ 234void r600_init_context_resource_functions(struct r600_pipe_context *r600); 235 236/* r600_shader.c */ 237int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens); 238void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader); 239int r600_find_vs_semantic_index(struct r600_shader *vs, 240 struct r600_shader *ps, int id); 241 242/* r600_state.c */ 243void r600_init_state_functions(struct r600_pipe_context *rctx); 244void r600_spi_update(struct r600_pipe_context *rctx); 245void r600_init_config(struct r600_pipe_context *rctx); 246void r600_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader); 247void r600_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader); 248void r600_fetch_shader(struct r600_vertex_element *ve); 249void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx); 250void r600_polygon_offset_update(struct r600_pipe_context *rctx); 251void r600_pipe_set_buffer_resource(struct r600_pipe_context *rctx, 252 struct r600_pipe_state *rstate, 253 struct r600_resource *rbuffer, 254 unsigned offset, unsigned stride); 255 256/* r600_helper.h */ 257int r600_conv_pipe_prim(unsigned pprim, unsigned *prim); 258 259/* r600_texture.c */ 260void r600_init_screen_texture_functions(struct pipe_screen *screen); 261void r600_init_surface_functions(struct r600_pipe_context *r600); 262uint32_t r600_translate_texformat(struct pipe_screen *screen, enum pipe_format format, 263 const unsigned char *swizzle_view, 264 uint32_t *word4_p, uint32_t *yuv_format_p); 265unsigned r600_texture_get_offset(struct r600_resource_texture *rtex, 266 unsigned level, unsigned layer); 267 268/* r600_translate.c */ 269void r600_translate_index_buffer(struct r600_pipe_context *r600, 270 struct pipe_resource **index_buffer, 271 unsigned *index_size, 272 unsigned *start, unsigned count); 273 274/* r600_state_common.c */ 275void r600_set_index_buffer(struct pipe_context *ctx, 276 const struct pipe_index_buffer *ib); 277void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count, 278 const struct pipe_vertex_buffer *buffers); 279void *r600_create_vertex_elements(struct pipe_context *ctx, 280 unsigned count, 281 const struct pipe_vertex_element *elements); 282void r600_delete_vertex_element(struct pipe_context *ctx, void *state); 283void r600_bind_blend_state(struct pipe_context *ctx, void *state); 284void r600_bind_rs_state(struct pipe_context *ctx, void *state); 285void r600_delete_rs_state(struct pipe_context *ctx, void *state); 286void r600_sampler_view_destroy(struct pipe_context *ctx, 287 struct pipe_sampler_view *state); 288void r600_bind_state(struct pipe_context *ctx, void *state); 289void r600_delete_state(struct pipe_context *ctx, void *state); 290void r600_bind_vertex_elements(struct pipe_context *ctx, void *state); 291void *r600_create_shader_state(struct pipe_context *ctx, 292 const struct pipe_shader_state *state); 293void r600_bind_ps_shader(struct pipe_context *ctx, void *state); 294void r600_bind_vs_shader(struct pipe_context *ctx, void *state); 295void r600_delete_ps_shader(struct pipe_context *ctx, void *state); 296void r600_delete_vs_shader(struct pipe_context *ctx, void *state); 297void r600_set_constant_buffer(struct pipe_context *ctx, uint shader, uint index, 298 struct pipe_resource *buffer); 299void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info); 300 301void r600_texture_barrier(struct pipe_context *ctx); 302 303/* 304 * common helpers 305 */ 306static INLINE u32 S_FIXED(float value, u32 frac_bits) 307{ 308 return value * (1 << frac_bits); 309} 310#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y)) 311 312#endif 313