r600_pipe.h revision fa86fc564aea4e40c89f6fc889e6a5bf817634b3
1/*
2 * Copyright 2010 Jerome Glisse <glisse@freedesktop.org>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *      Jerome Glisse
25 */
26#ifndef R600_PIPE_H
27#define R600_PIPE_H
28
29#include <pipe/p_state.h>
30#include <pipe/p_screen.h>
31#include <pipe/p_context.h>
32#include <util/u_math.h>
33#include "translate/translate_cache.h"
34#include "r600.h"
35#include "r600_public.h"
36#include "r600_shader.h"
37#include "r600_resource.h"
38
39enum r600_pipe_state_id {
40	R600_PIPE_STATE_BLEND = 0,
41	R600_PIPE_STATE_BLEND_COLOR,
42	R600_PIPE_STATE_CONFIG,
43	R600_PIPE_STATE_CLIP,
44	R600_PIPE_STATE_SCISSOR,
45	R600_PIPE_STATE_VIEWPORT,
46	R600_PIPE_STATE_RASTERIZER,
47	R600_PIPE_STATE_VGT,
48	R600_PIPE_STATE_FRAMEBUFFER,
49	R600_PIPE_STATE_DSA,
50	R600_PIPE_STATE_STENCIL_REF,
51	R600_PIPE_STATE_PS_SHADER,
52	R600_PIPE_STATE_VS_SHADER,
53	R600_PIPE_STATE_CONSTANT,
54	R600_PIPE_STATE_SAMPLER,
55	R600_PIPE_STATE_RESOURCE,
56	R600_PIPE_STATE_POLYGON_OFFSET,
57	R600_PIPE_STATE_FETCH_SHADER,
58	R600_PIPE_NSTATES
59};
60
61struct r600_screen {
62	struct pipe_screen		screen;
63	struct radeon			*radeon;
64	struct r600_tiling_info		*tiling_info;
65};
66
67struct r600_pipe_sampler_view {
68	struct pipe_sampler_view	base;
69	struct r600_pipe_state		state;
70};
71
72struct r600_pipe_rasterizer {
73	struct r600_pipe_state		rstate;
74	bool				flatshade;
75	unsigned			sprite_coord_enable;
76	float				offset_units;
77	float				offset_scale;
78};
79
80struct r600_pipe_blend {
81	struct r600_pipe_state		rstate;
82	unsigned			cb_target_mask;
83};
84
85struct r600_vertex_element
86{
87	unsigned			count;
88	struct pipe_vertex_element	elements[PIPE_MAX_ATTRIBS];
89	enum pipe_format		hw_format[PIPE_MAX_ATTRIBS];
90	unsigned			hw_format_size[PIPE_MAX_ATTRIBS];
91	boolean				incompatible_layout;
92	struct r600_bo			*fetch_shader;
93	unsigned			fs_size;
94	struct r600_pipe_state		rstate;
95	/* if offset is to big for fetch instructio we need to alterate
96	 * offset of vertex buffer, record here the offset need to add
97	 */
98	unsigned			vbuffer_need_offset;
99	unsigned			vbuffer_offset[PIPE_MAX_ATTRIBS];
100};
101
102struct r600_pipe_shader {
103	struct r600_shader		shader;
104	struct r600_pipe_state		rstate;
105	struct r600_bo			*bo;
106	struct r600_bo			*bo_fetch;
107	struct r600_vertex_element	vertex_elements;
108};
109
110/* needed for blitter save */
111#define NUM_TEX_UNITS 16
112
113struct r600_textures_info {
114	struct r600_pipe_sampler_view   *views[NUM_TEX_UNITS];
115	unsigned			n_views;
116	void				*samplers[NUM_TEX_UNITS];
117	unsigned			n_samplers;
118};
119
120/* vertex buffer translation context, used to translate vertex input that
121 * hw doesn't natively support, so far only FLOAT64 is unsupported.
122 */
123struct r600_translate_context {
124	/* Translate cache for incompatible vertex offset/stride/format fallback. */
125	struct translate_cache		*translate_cache;
126	/* The vertex buffer slot containing the translated buffer. */
127	unsigned			vb_slot;
128	void				*new_velems;
129};
130
131#define R600_CONSTANT_ARRAY_SIZE 256
132#define R600_RESOURCE_ARRAY_SIZE 160
133
134struct r600_pipe_context {
135	struct pipe_context		context;
136	struct blitter_context		*blitter;
137	struct pipe_framebuffer_state	*pframebuffer;
138	unsigned			family;
139	void				*custom_dsa_flush;
140	struct r600_screen		*screen;
141	struct radeon			*radeon;
142	struct r600_pipe_state		*states[R600_PIPE_NSTATES];
143	struct r600_context		ctx;
144	struct r600_vertex_element	*vertex_elements;
145	struct pipe_framebuffer_state	framebuffer;
146	struct pipe_index_buffer	index_buffer;
147	struct pipe_vertex_buffer	vertex_buffer[PIPE_MAX_ATTRIBS];
148	unsigned			nvertex_buffer;
149	unsigned			cb_target_mask;
150	/* for saving when using blitter */
151	struct pipe_stencil_ref		stencil_ref;
152	struct pipe_viewport_state	viewport;
153	struct pipe_clip_state		clip;
154	unsigned			nvs_resource;
155	struct r600_pipe_state		*vs_resource;
156	struct r600_pipe_state		*ps_resource;
157	struct r600_pipe_state		config;
158	struct r600_pipe_shader 	*ps_shader;
159	struct r600_pipe_shader 	*vs_shader;
160	struct r600_pipe_state		vs_const_buffer;
161	struct r600_pipe_state		ps_const_buffer;
162	struct r600_pipe_rasterizer	*rasterizer;
163	/* shader information */
164	unsigned			sprite_coord_enable;
165	bool				flatshade;
166	struct u_upload_mgr		*upload_vb;
167	struct u_upload_mgr		*upload_ib;
168	unsigned			any_user_vbs;
169	struct r600_textures_info	ps_samplers;
170	unsigned			vb_max_index;
171	struct r600_translate_context	tran;
172};
173
174struct r600_drawl {
175	struct pipe_context	*ctx;
176	unsigned		mode;
177	unsigned		min_index;
178	unsigned		max_index;
179	unsigned		index_bias;
180	unsigned		start;
181	unsigned		count;
182	unsigned		index_size;
183	unsigned		index_buffer_offset;
184	struct pipe_resource	*index_buffer;
185};
186
187/* evergreen_state.c */
188void evergreen_init_state_functions(struct r600_pipe_context *rctx);
189void evergreen_init_config(struct r600_pipe_context *rctx);
190void evergreen_draw(struct pipe_context *ctx, const struct pipe_draw_info *info);
191void evergreen_pipe_shader_ps(struct pipe_context *ctx, struct r600_pipe_shader *shader);
192void evergreen_pipe_shader_vs(struct pipe_context *ctx, struct r600_pipe_shader *shader);
193void *evergreen_create_db_flush_dsa(struct r600_pipe_context *rctx);
194void evergreen_polygon_offset_update(struct r600_pipe_context *rctx);
195void evergreen_vertex_buffer_update(struct r600_pipe_context *rctx);
196
197/* r600_blit.c */
198void r600_init_blit_functions(struct r600_pipe_context *rctx);
199int r600_blit_uncompress_depth(struct pipe_context *ctx, struct r600_resource_texture *texture);
200
201/* r600_buffer.c */
202struct pipe_resource *r600_buffer_create(struct pipe_screen *screen,
203					 const struct pipe_resource *templ);
204struct pipe_resource *r600_user_buffer_create(struct pipe_screen *screen,
205					      void *ptr, unsigned bytes,
206					      unsigned bind);
207unsigned r600_buffer_is_referenced_by_cs(struct pipe_context *context,
208					 struct pipe_resource *buf,
209					 unsigned level, int layer);
210struct pipe_resource *r600_buffer_from_handle(struct pipe_screen *screen,
211					      struct winsys_handle *whandle);
212int r600_upload_index_buffer(struct r600_pipe_context *rctx, struct r600_drawl *draw);
213int r600_upload_user_buffers(struct r600_pipe_context *rctx);
214
215/* r600_query.c */
216void r600_init_query_functions(struct r600_pipe_context *rctx);
217
218/* r600_resource.c */
219void r600_init_context_resource_functions(struct r600_pipe_context *r600);
220
221/* r600_shader.c */
222int r600_pipe_shader_update(struct pipe_context *ctx, struct r600_pipe_shader *shader);
223int r600_pipe_shader_create(struct pipe_context *ctx, struct r600_pipe_shader *shader, const struct tgsi_token *tokens);
224void r600_pipe_shader_destroy(struct pipe_context *ctx, struct r600_pipe_shader *shader);
225int r600_find_vs_semantic_index(struct r600_shader *vs,
226				struct r600_shader *ps, int id);
227
228/* r600_state.c */
229void r600_init_state_functions(struct r600_pipe_context *rctx);
230void r600_draw_vbo(struct pipe_context *ctx, const struct pipe_draw_info *info);
231void r600_init_config(struct r600_pipe_context *rctx);
232void *r600_create_db_flush_dsa(struct r600_pipe_context *rctx);
233void r600_polygon_offset_update(struct r600_pipe_context *rctx);
234void r600_vertex_buffer_update(struct r600_pipe_context *rctx);
235
236/* r600_helper.h */
237int r600_conv_pipe_prim(unsigned pprim, unsigned *prim);
238
239/* r600_texture.c */
240void r600_init_screen_texture_functions(struct pipe_screen *screen);
241void r600_init_surface_functions(struct r600_pipe_context *r600);
242uint32_t r600_translate_texformat(enum pipe_format format,
243				  const unsigned char *swizzle_view,
244				  uint32_t *word4_p, uint32_t *yuv_format_p);
245unsigned r600_texture_get_offset(struct r600_resource_texture *rtex,
246					unsigned level, unsigned layer);
247
248/* r600_translate.c */
249void r600_begin_vertex_translate(struct r600_pipe_context *rctx);
250void r600_end_vertex_translate(struct r600_pipe_context *rctx);
251void r600_translate_index_buffer(struct r600_pipe_context *r600,
252				 struct pipe_resource **index_buffer,
253				 unsigned *index_size,
254				 unsigned *start, unsigned count);
255
256/* r600_state_common.c */
257void r600_set_index_buffer(struct pipe_context *ctx,
258			   const struct pipe_index_buffer *ib);
259void r600_set_vertex_buffers(struct pipe_context *ctx, unsigned count,
260			     const struct pipe_vertex_buffer *buffers);
261void *r600_create_vertex_elements(struct pipe_context *ctx,
262				  unsigned count,
263				  const struct pipe_vertex_element *elements);
264void r600_delete_vertex_element(struct pipe_context *ctx, void *state);
265void r600_bind_blend_state(struct pipe_context *ctx, void *state);
266void r600_bind_rs_state(struct pipe_context *ctx, void *state);
267void r600_delete_rs_state(struct pipe_context *ctx, void *state);
268void r600_sampler_view_destroy(struct pipe_context *ctx,
269			       struct pipe_sampler_view *state);
270void r600_bind_state(struct pipe_context *ctx, void *state);
271void r600_delete_state(struct pipe_context *ctx, void *state);
272void r600_bind_vertex_elements(struct pipe_context *ctx, void *state);
273
274void *r600_create_shader_state(struct pipe_context *ctx,
275			       const struct pipe_shader_state *state);
276void r600_bind_ps_shader(struct pipe_context *ctx, void *state);
277void r600_bind_vs_shader(struct pipe_context *ctx, void *state);
278void r600_delete_ps_shader(struct pipe_context *ctx, void *state);
279void r600_delete_vs_shader(struct pipe_context *ctx, void *state);
280/*
281 * common helpers
282 */
283static INLINE u32 S_FIXED(float value, u32 frac_bits)
284{
285	return value * (1 << frac_bits);
286}
287#define ALIGN_DIVUP(x, y) (((x) + (y) - 1) / (y))
288
289#endif
290