p_state.h revision 47e3896dfd89a26abbe4ca2469c2480f3982b204
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       6
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT_BUFFERS 32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_VERTEX_SAMPLERS  16
62#define PIPE_MAX_GEOMETRY_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    32
64#define PIPE_MAX_SHADER_OUTPUTS   32
65#define PIPE_MAX_SHADER_RESOURCES 32
66#define PIPE_MAX_TEXTURE_LEVELS   16
67#define PIPE_MAX_SO_BUFFERS        4
68
69
70struct pipe_reference
71{
72   int32_t count; /* atomic */
73};
74
75
76
77/**
78 * Primitive (point/line/tri) rasterization info
79 */
80struct pipe_rasterizer_state
81{
82   unsigned flatshade:1;
83   unsigned light_twoside:1;
84   unsigned clamp_vertex_color:1;
85   unsigned clamp_fragment_color:1;
86   unsigned front_ccw:1;
87   unsigned cull_face:2;      /**< PIPE_FACE_x */
88   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
89   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
90   unsigned offset_point:1;
91   unsigned offset_line:1;
92   unsigned offset_tri:1;
93   unsigned scissor:1;
94   unsigned poly_smooth:1;
95   unsigned poly_stipple_enable:1;
96   unsigned point_smooth:1;
97   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
98   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
99   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
100   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
101   unsigned multisample:1;         /* XXX maybe more ms state in future */
102   unsigned line_smooth:1;
103   unsigned line_stipple_enable:1;
104   unsigned line_stipple_factor:8;  /**< [1..256] actually */
105   unsigned line_stipple_pattern:16;
106   unsigned line_last_pixel:1;
107
108   /**
109    * Use the first vertex of a primitive as the provoking vertex for
110    * flat shading.
111    */
112   unsigned flatshade_first:1;
113
114   /**
115    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
116    * for determining pixel ownership.
117    *
118    * When false, triangle rasterization uses (0,0) pixel centers for
119    * determining pixel ownership.
120    *
121    * Triangle rasterization always uses a 'top,left' rule for pixel
122    * ownership, this just alters which point we consider the pixel
123    * center for that test.
124    */
125   unsigned gl_rasterization_rules:1;
126
127   float line_width;
128   float point_size;           /**< used when no per-vertex size */
129   float offset_units;
130   float offset_scale;
131};
132
133
134struct pipe_poly_stipple
135{
136   unsigned stipple[32];
137};
138
139
140struct pipe_viewport_state
141{
142   float scale[4];
143   float translate[4];
144};
145
146
147struct pipe_scissor_state
148{
149   unsigned minx:16;
150   unsigned miny:16;
151   unsigned maxx:16;
152   unsigned maxy:16;
153};
154
155
156struct pipe_clip_state
157{
158   float ucp[PIPE_MAX_CLIP_PLANES][4];
159   unsigned nr;
160   unsigned depth_clamp:1;
161};
162
163
164struct pipe_shader_state
165{
166   const struct tgsi_token *tokens;
167};
168
169
170struct pipe_depth_state
171{
172   unsigned enabled:1;         /**< depth test enabled? */
173   unsigned writemask:1;       /**< allow depth buffer writes? */
174   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
175};
176
177
178struct pipe_stencil_state
179{
180   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
181   unsigned func:3;     /**< PIPE_FUNC_x */
182   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
183   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
184   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
185   unsigned valuemask:8;
186   unsigned writemask:8;
187};
188
189
190struct pipe_alpha_state
191{
192   unsigned enabled:1;
193   unsigned func:3;     /**< PIPE_FUNC_x */
194   float ref_value;     /**< reference value */
195};
196
197
198struct pipe_depth_stencil_alpha_state
199{
200   struct pipe_depth_state depth;
201   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
202   struct pipe_alpha_state alpha;
203};
204
205
206struct pipe_rt_blend_state
207{
208   unsigned blend_enable:1;
209
210   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
211   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
212   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
213
214   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
215   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
216   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
217
218   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
219};
220
221struct pipe_blend_state
222{
223   unsigned independent_blend_enable:1;
224   unsigned logicop_enable:1;
225   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
226   unsigned dither:1;
227   unsigned alpha_to_coverage:1;
228   unsigned alpha_to_one:1;
229   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
230};
231
232
233struct pipe_blend_color
234{
235   float color[4];
236};
237
238struct pipe_stencil_ref
239{
240   ubyte ref_value[2];
241};
242
243struct pipe_framebuffer_state
244{
245   unsigned width, height;
246
247   /** multiple color buffers for multiple render targets */
248   unsigned nr_cbufs;
249   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
250
251   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
252};
253
254
255/**
256 * Texture sampler state.
257 */
258struct pipe_sampler_state
259{
260   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
261   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
262   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
263   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
264   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
265   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
266   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
267   unsigned compare_func:3;      /**< PIPE_FUNC_x */
268   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
269   unsigned max_anisotropy:6;
270   float lod_bias;               /**< LOD/lambda bias */
271   float min_lod, max_lod;       /**< LOD clamp range, after bias */
272   float border_color[4];
273};
274
275
276/**
277 * A view into a texture that can be bound to a color render target /
278 * depth stencil attachment point.
279 */
280struct pipe_surface
281{
282   struct pipe_reference reference;
283   struct pipe_resource *texture; /**< resource into which this is a view  */
284   struct pipe_context *context; /**< context this view belongs to */
285   enum pipe_format format;
286
287   /* XXX width/height should be removed */
288   unsigned width;               /**< logical width in pixels */
289   unsigned height;              /**< logical height in pixels */
290
291   unsigned usage;               /**< bitmask of PIPE_BIND_x */
292
293   union {
294      struct {
295         unsigned level;
296         unsigned first_layer:16;
297         unsigned last_layer:16;
298      } tex;
299      struct {
300         unsigned first_element;
301         unsigned last_element;
302      } buf;
303   } u;
304};
305
306
307/**
308 * A view into a texture that can be bound to a shader stage.
309 */
310struct pipe_sampler_view
311{
312   struct pipe_reference reference;
313   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
314   struct pipe_resource *texture; /**< texture into which this is a view  */
315   struct pipe_context *context; /**< context this view belongs to */
316   union {
317      struct {
318         unsigned first_layer:16;     /**< first layer to use for array textures */
319         unsigned last_layer:16;      /**< last layer to use for array textures */
320         unsigned first_level:8;      /**< first mipmap level to use */
321         unsigned last_level:8;       /**< last mipmap level to use */
322      } tex;
323      struct {
324         unsigned first_element;
325         unsigned last_element;
326      } buf;
327   } u;
328   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
329   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
330   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
331   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
332};
333
334
335/**
336 * Subregion of 1D/2D/3D image resource.
337 */
338struct pipe_box
339{
340   unsigned x;
341   unsigned y;
342   unsigned z;
343   unsigned width;
344   unsigned height;
345   unsigned depth;
346};
347
348
349/**
350 * A memory object/resource such as a vertex buffer or texture.
351 */
352struct pipe_resource
353{
354   struct pipe_reference reference;
355   struct pipe_screen *screen; /**< screen that this texture belongs to */
356   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
357   enum pipe_format format;         /**< PIPE_FORMAT_x */
358
359   unsigned width0;
360   unsigned height0;
361   unsigned depth0;
362   unsigned array_size;
363
364   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
365   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
366   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
367
368   unsigned bind;            /**< bitmask of PIPE_BIND_x */
369   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
370};
371
372struct pipe_stream_output_state
373{
374   /**< number of the output buffer to insert each element into */
375   int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
376   /**< which register to grab each output from */
377   int register_index[PIPE_MAX_SHADER_OUTPUTS];
378   /**< TGSI_WRITEMASK signifying which components to output */
379   ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
380   /**< number of outputs */
381   int num_outputs;
382
383   /**< stride for an entire vertex, only used if all output_buffers
384    * are 0 */
385   unsigned stride;
386};
387
388
389/**
390 * Transfer object.  For data transfer to/from a resource.
391 */
392struct pipe_transfer
393{
394   struct pipe_resource *resource; /**< resource to transfer to/from  */
395   unsigned level;                 /**< texture mipmap level */
396   enum pipe_transfer_usage usage;
397   struct pipe_box box;            /**< region of the resource to access */
398   unsigned stride;                /**< row stride in bytes */
399   unsigned layer_stride;          /**< image/layer stride in bytes */
400   void *data;
401};
402
403
404
405/**
406 * A vertex buffer.  Typically, all the vertex data/attributes for
407 * drawing something will be in one buffer.  But it's also possible, for
408 * example, to put colors in one buffer and texcoords in another.
409 */
410struct pipe_vertex_buffer
411{
412   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
413   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
414   struct pipe_resource *buffer;  /**< the actual buffer */
415};
416
417
418/**
419 * Information to describe a vertex attribute (position, color, etc)
420 */
421struct pipe_vertex_element
422{
423   /** Offset of this attribute, in bytes, from the start of the vertex */
424   unsigned src_offset;
425
426   /** Instance data rate divisor. 0 means this is per-vertex data,
427    *  n means per-instance data used for n consecutive instances (n > 0).
428    */
429   unsigned instance_divisor;
430
431   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
432    * this attribute live in?
433    */
434   unsigned vertex_buffer_index;
435
436   enum pipe_format src_format;
437};
438
439
440/**
441 * An index buffer.  When an index buffer is bound, all indices to vertices
442 * will be looked up in the buffer.
443 */
444struct pipe_index_buffer
445{
446   unsigned index_size;  /**< size of an index, in bytes */
447   unsigned offset;  /**< offset to start of data in buffer, in bytes */
448   struct pipe_resource *buffer; /**< the actual buffer */
449};
450
451
452/**
453 * Information to describe a draw_vbo call.
454 */
455struct pipe_draw_info
456{
457   boolean indexed;  /**< use index buffer */
458
459   unsigned mode;  /**< the mode of the primitive */
460   unsigned start;  /**< the index of the first vertex */
461   unsigned count;  /**< number of vertices */
462
463   unsigned start_instance; /**< first instance id */
464   unsigned instance_count; /**< number of instances */
465
466   /**
467    * For indexed drawing, these fields apply after index lookup.
468    */
469   int index_bias; /**< a bias to be added to each index */
470   unsigned min_index; /**< the min index */
471   unsigned max_index; /**< the max index */
472
473   /**
474    * Primitive restart enable/index (only applies to indexed drawing)
475    */
476   boolean primitive_restart;
477   unsigned restart_index;
478};
479
480
481#ifdef __cplusplus
482}
483#endif
484
485#endif
486