p_state.h revision 9f61e43b4903c6cf0ac03a479ec9ed7b15fd6ccf
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       8
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT_BUFFERS 32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_VERTEX_SAMPLERS  16
62#define PIPE_MAX_GEOMETRY_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    32
64#define PIPE_MAX_SHADER_OUTPUTS   32
65#define PIPE_MAX_SHADER_RESOURCES 32
66#define PIPE_MAX_TEXTURE_LEVELS   16
67#define PIPE_MAX_SO_BUFFERS        4
68
69
70struct pipe_reference
71{
72   int32_t count; /* atomic */
73};
74
75
76
77/**
78 * Primitive (point/line/tri) rasterization info
79 */
80struct pipe_rasterizer_state
81{
82   unsigned flatshade:1;
83   unsigned light_twoside:1;
84   unsigned clamp_vertex_color:1;
85   unsigned clamp_fragment_color:1;
86   unsigned front_ccw:1;
87   unsigned cull_face:2;      /**< PIPE_FACE_x */
88   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
89   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
90   unsigned offset_point:1;
91   unsigned offset_line:1;
92   unsigned offset_tri:1;
93   unsigned scissor:1;
94   unsigned poly_smooth:1;
95   unsigned poly_stipple_enable:1;
96   unsigned point_smooth:1;
97   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
98   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
99   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
100   unsigned multisample:1;         /* XXX maybe more ms state in future */
101   unsigned line_smooth:1;
102   unsigned line_stipple_enable:1;
103   unsigned line_last_pixel:1;
104
105   /**
106    * Use the first vertex of a primitive as the provoking vertex for
107    * flat shading.
108    */
109   unsigned flatshade_first:1;
110
111   /**
112    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
113    * for determining pixel ownership.
114    *
115    * When false, triangle rasterization uses (0,0) pixel centers for
116    * determining pixel ownership.
117    *
118    * Triangle rasterization always uses a 'top,left' rule for pixel
119    * ownership, this just alters which point we consider the pixel
120    * center for that test.
121    */
122   unsigned gl_rasterization_rules:1;
123
124   unsigned line_stipple_factor:8;  /**< [1..256] actually */
125   unsigned line_stipple_pattern:16;
126
127   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
128
129   float line_width;
130   float point_size;           /**< used when no per-vertex size */
131   float offset_units;
132   float offset_scale;
133};
134
135
136struct pipe_poly_stipple
137{
138   unsigned stipple[32];
139};
140
141
142struct pipe_viewport_state
143{
144   float scale[4];
145   float translate[4];
146};
147
148
149struct pipe_scissor_state
150{
151   unsigned minx:16;
152   unsigned miny:16;
153   unsigned maxx:16;
154   unsigned maxy:16;
155};
156
157
158struct pipe_clip_state
159{
160   float ucp[PIPE_MAX_CLIP_PLANES][4];
161   unsigned nr;
162   unsigned depth_clamp:1;
163};
164
165
166struct pipe_shader_state
167{
168   const struct tgsi_token *tokens;
169};
170
171
172struct pipe_depth_state
173{
174   unsigned enabled:1;         /**< depth test enabled? */
175   unsigned writemask:1;       /**< allow depth buffer writes? */
176   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
177};
178
179
180struct pipe_stencil_state
181{
182   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
183   unsigned func:3;     /**< PIPE_FUNC_x */
184   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
185   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
186   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
187   unsigned valuemask:8;
188   unsigned writemask:8;
189};
190
191
192struct pipe_alpha_state
193{
194   unsigned enabled:1;
195   unsigned func:3;     /**< PIPE_FUNC_x */
196   float ref_value;     /**< reference value */
197};
198
199
200struct pipe_depth_stencil_alpha_state
201{
202   struct pipe_depth_state depth;
203   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
204   struct pipe_alpha_state alpha;
205};
206
207
208struct pipe_rt_blend_state
209{
210   unsigned blend_enable:1;
211
212   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
213   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
214   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
215
216   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
217   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
218   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
219
220   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
221};
222
223struct pipe_blend_state
224{
225   unsigned independent_blend_enable:1;
226   unsigned logicop_enable:1;
227   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
228   unsigned dither:1;
229   unsigned alpha_to_coverage:1;
230   unsigned alpha_to_one:1;
231   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
232};
233
234
235struct pipe_blend_color
236{
237   float color[4];
238};
239
240struct pipe_stencil_ref
241{
242   ubyte ref_value[2];
243};
244
245struct pipe_framebuffer_state
246{
247   unsigned width, height;
248
249   /** multiple color buffers for multiple render targets */
250   unsigned nr_cbufs;
251   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
252
253   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
254};
255
256
257/**
258 * Texture sampler state.
259 */
260struct pipe_sampler_state
261{
262   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
263   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
264   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
265   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
266   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
267   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
268   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
269   unsigned compare_func:3;      /**< PIPE_FUNC_x */
270   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
271   unsigned max_anisotropy:6;
272   unsigned seamless_cube_map:1;
273   float lod_bias;               /**< LOD/lambda bias */
274   float min_lod, max_lod;       /**< LOD clamp range, after bias */
275   union pipe_color_union border_color;
276};
277
278
279/**
280 * A view into a texture that can be bound to a color render target /
281 * depth stencil attachment point.
282 */
283struct pipe_surface
284{
285   struct pipe_reference reference;
286   struct pipe_resource *texture; /**< resource into which this is a view  */
287   struct pipe_context *context; /**< context this view belongs to */
288   enum pipe_format format;
289
290   /* XXX width/height should be removed */
291   unsigned width;               /**< logical width in pixels */
292   unsigned height;              /**< logical height in pixels */
293
294   unsigned usage;               /**< bitmask of PIPE_BIND_x */
295
296   union {
297      struct {
298         unsigned level;
299         unsigned first_layer:16;
300         unsigned last_layer:16;
301      } tex;
302      struct {
303         unsigned first_element;
304         unsigned last_element;
305      } buf;
306   } u;
307};
308
309
310/**
311 * A view into a texture that can be bound to a shader stage.
312 */
313struct pipe_sampler_view
314{
315   struct pipe_reference reference;
316   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
317   struct pipe_resource *texture; /**< texture into which this is a view  */
318   struct pipe_context *context; /**< context this view belongs to */
319   union {
320      struct {
321         unsigned first_layer:16;     /**< first layer to use for array textures */
322         unsigned last_layer:16;      /**< last layer to use for array textures */
323         unsigned first_level:8;      /**< first mipmap level to use */
324         unsigned last_level:8;       /**< last mipmap level to use */
325      } tex;
326      struct {
327         unsigned first_element;
328         unsigned last_element;
329      } buf;
330   } u;
331   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
332   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
333   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
334   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
335};
336
337
338/**
339 * Subregion of 1D/2D/3D image resource.
340 */
341struct pipe_box
342{
343   unsigned x;
344   unsigned y;
345   unsigned z;
346   unsigned width;
347   unsigned height;
348   unsigned depth;
349};
350
351
352/**
353 * A memory object/resource such as a vertex buffer or texture.
354 */
355struct pipe_resource
356{
357   struct pipe_reference reference;
358   struct pipe_screen *screen; /**< screen that this texture belongs to */
359   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
360   enum pipe_format format;         /**< PIPE_FORMAT_x */
361
362   unsigned width0;
363   unsigned height0;
364   unsigned depth0;
365   unsigned array_size;
366
367   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
368   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
369   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
370
371   unsigned bind;            /**< bitmask of PIPE_BIND_x */
372   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
373};
374
375
376/**
377 * Stream output for vertex transform feedback.
378 */
379struct pipe_stream_output_state
380{
381   /** number of the output buffer to insert each element into */
382   int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
383   /** which register to grab each output from */
384   int register_index[PIPE_MAX_SHADER_OUTPUTS];
385   /** TGSI_WRITEMASK signifying which components to output */
386   ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
387   /** number of outputs */
388   int num_outputs;
389   /** stride for an entire vertex, only used if all output_buffers are 0 */
390   unsigned stride;
391};
392
393
394/**
395 * Transfer object.  For data transfer to/from a resource.
396 */
397struct pipe_transfer
398{
399   struct pipe_resource *resource; /**< resource to transfer to/from  */
400   unsigned level;                 /**< texture mipmap level */
401   enum pipe_transfer_usage usage;
402   struct pipe_box box;            /**< region of the resource to access */
403   unsigned stride;                /**< row stride in bytes */
404   unsigned layer_stride;          /**< image/layer stride in bytes */
405   void *data;
406};
407
408
409
410/**
411 * A vertex buffer.  Typically, all the vertex data/attributes for
412 * drawing something will be in one buffer.  But it's also possible, for
413 * example, to put colors in one buffer and texcoords in another.
414 */
415struct pipe_vertex_buffer
416{
417   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
418   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
419   struct pipe_resource *buffer;  /**< the actual buffer */
420};
421
422
423/**
424 * Information to describe a vertex attribute (position, color, etc)
425 */
426struct pipe_vertex_element
427{
428   /** Offset of this attribute, in bytes, from the start of the vertex */
429   unsigned src_offset;
430
431   /** Instance data rate divisor. 0 means this is per-vertex data,
432    *  n means per-instance data used for n consecutive instances (n > 0).
433    */
434   unsigned instance_divisor;
435
436   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
437    * this attribute live in?
438    */
439   unsigned vertex_buffer_index;
440
441   enum pipe_format src_format;
442};
443
444
445/**
446 * An index buffer.  When an index buffer is bound, all indices to vertices
447 * will be looked up in the buffer.
448 */
449struct pipe_index_buffer
450{
451   unsigned index_size;  /**< size of an index, in bytes */
452   unsigned offset;  /**< offset to start of data in buffer, in bytes */
453   struct pipe_resource *buffer; /**< the actual buffer */
454};
455
456
457/**
458 * Information to describe a draw_vbo call.
459 */
460struct pipe_draw_info
461{
462   boolean indexed;  /**< use index buffer */
463
464   unsigned mode;  /**< the mode of the primitive */
465   unsigned start;  /**< the index of the first vertex */
466   unsigned count;  /**< number of vertices */
467
468   unsigned start_instance; /**< first instance id */
469   unsigned instance_count; /**< number of instances */
470
471   /**
472    * For indexed drawing, these fields apply after index lookup.
473    */
474   int index_bias; /**< a bias to be added to each index */
475   unsigned min_index; /**< the min index */
476   unsigned max_index; /**< the max index */
477
478   /**
479    * Primitive restart enable/index (only applies to indexed drawing)
480    */
481   boolean primitive_restart;
482   unsigned restart_index;
483};
484
485
486/**
487 * Information to describe a resource_resolve call.
488 */
489struct pipe_resolve_info
490{
491   struct {
492      struct pipe_resource *res;
493      unsigned level;
494      unsigned layer;
495      int x0; /**< always left */
496      int y0; /**< always top */
497      int x1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
498      int y1; /**< determines scale if PIPE_CAP_SCALED_RESOLVE is supported */
499   } dst;
500
501   struct {
502      struct pipe_resource *res;
503      unsigned layer;
504      int x0;
505      int y0;
506      int x1; /**< may be < x0 only if PIPE_CAP_SCALED_RESOLVE is supported */
507      int y1; /**< may be < y1 even if PIPE_CAP_SCALED_RESOLVE not supported */
508   } src;
509
510   unsigned mask; /**< PIPE_MASK_RGBA, Z, S or ZS */
511};
512
513
514#ifdef __cplusplus
515}
516#endif
517
518#endif
519