p_state.h revision aac2cccccfd701ae8d7ce0813c28c64498d4a076
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46#include "p_screen.h"
47
48
49#ifdef __cplusplus
50extern "C" {
51#endif
52
53
54/**
55 * Implementation limits
56 */
57#define PIPE_MAX_ATTRIBS          32
58#define PIPE_MAX_CLIP_PLANES       6
59#define PIPE_MAX_COLOR_BUFS        8
60#define PIPE_MAX_CONSTANT_BUFFERS 32
61#define PIPE_MAX_SAMPLERS         16
62#define PIPE_MAX_VERTEX_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    16
64#define PIPE_MAX_SHADER_OUTPUTS   16
65#define PIPE_MAX_TEXTURE_LEVELS   16
66
67
68struct pipe_reference
69{
70   int32_t count; /* atomic */
71};
72
73
74
75/**
76 * Primitive (point/line/tri) rasterization info
77 */
78struct pipe_rasterizer_state
79{
80   unsigned flatshade:1;
81   unsigned light_twoside:1;
82   unsigned front_winding:2;  /**< PIPE_WINDING_x */
83   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
84   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
85   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
86   unsigned offset_cw:1;
87   unsigned offset_ccw:1;
88   unsigned scissor:1;
89   unsigned poly_smooth:1;
90   unsigned poly_stipple_enable:1;
91   unsigned point_smooth:1;
92   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
93   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
94   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
95   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
96   unsigned multisample:1;         /* XXX maybe more ms state in future */
97   unsigned line_smooth:1;
98   unsigned line_stipple_enable:1;
99   unsigned line_stipple_factor:8;  /**< [1..256] actually */
100   unsigned line_stipple_pattern:16;
101   unsigned line_last_pixel:1;
102
103   /**
104    * Use the first vertex of a primitive as the provoking vertex for
105    * flat shading.
106    */
107   unsigned flatshade_first:1;
108
109   /**
110    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
111    * for determining pixel ownership.
112    *
113    * When false, triangle rasterization uses (0,0) pixel centers for
114    * determining pixel ownership.
115    *
116    * Triangle rasterization always uses a 'top,left' rule for pixel
117    * ownership, this just alters which point we consider the pixel
118    * center for that test.
119    */
120   unsigned gl_rasterization_rules:1;
121
122   float line_width;
123   float point_size;           /**< used when no per-vertex size */
124   float offset_units;
125   float offset_scale;
126};
127
128
129struct pipe_poly_stipple
130{
131   unsigned stipple[32];
132};
133
134
135struct pipe_viewport_state
136{
137   float scale[4];
138   float translate[4];
139};
140
141
142struct pipe_scissor_state
143{
144   unsigned minx:16;
145   unsigned miny:16;
146   unsigned maxx:16;
147   unsigned maxy:16;
148};
149
150
151struct pipe_clip_state
152{
153   float ucp[PIPE_MAX_CLIP_PLANES][4];
154   unsigned nr;
155};
156
157
158struct pipe_shader_state
159{
160   const struct tgsi_token *tokens;
161};
162
163
164struct pipe_depth_state
165{
166   unsigned enabled:1;         /**< depth test enabled? */
167   unsigned writemask:1;       /**< allow depth buffer writes? */
168   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
169};
170
171
172struct pipe_stencil_state
173{
174   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
175   unsigned func:3;     /**< PIPE_FUNC_x */
176   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
177   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
178   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
179   unsigned valuemask:8;
180   unsigned writemask:8;
181};
182
183
184struct pipe_alpha_state
185{
186   unsigned enabled:1;
187   unsigned func:3;     /**< PIPE_FUNC_x */
188   float ref_value;     /**< reference value */
189};
190
191
192struct pipe_depth_stencil_alpha_state
193{
194   struct pipe_depth_state depth;
195   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
196   struct pipe_alpha_state alpha;
197};
198
199
200struct pipe_rt_blend_state
201{
202   unsigned blend_enable:1;
203
204   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
205   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
206   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
207
208   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
209   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
210   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
211
212   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
213};
214
215struct pipe_blend_state
216{
217   unsigned independent_blend_enable:1;
218   unsigned logicop_enable:1;
219   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
220   unsigned dither:1;
221   unsigned alpha_to_coverage:1;
222   unsigned alpha_to_one:1;
223   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
224};
225
226
227struct pipe_blend_color
228{
229   float color[4];
230};
231
232struct pipe_stencil_ref
233{
234   ubyte ref_value[2];
235};
236
237struct pipe_framebuffer_state
238{
239   unsigned width, height;
240
241   /** multiple color buffers for multiple render targets */
242   unsigned nr_cbufs;
243   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
244
245   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
246};
247
248
249/**
250 * Texture sampler state.
251 */
252struct pipe_sampler_state
253{
254   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
255   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
256   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
257   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
258   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
259   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
260   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
261   unsigned compare_func:3;      /**< PIPE_FUNC_x */
262   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
263   unsigned max_anisotropy:6;
264   float lod_bias;               /**< LOD/lambda bias */
265   float min_lod, max_lod;       /**< LOD clamp range, after bias */
266   float border_color[4];
267};
268
269
270/**
271 * 2D surface.  This is basically a view into a memory buffer.
272 * May be a renderbuffer, texture mipmap level, etc.
273 */
274struct pipe_surface
275{
276   struct pipe_reference reference;
277   struct pipe_resource *texture; /**< resource into which this is a view  */
278   enum pipe_format format;
279
280   unsigned width;               /**< logical width in pixels */
281   unsigned height;              /**< logical height in pixels */
282
283   unsigned layout;              /**< PIPE_SURFACE_LAYOUT_x */
284   unsigned offset;              /**< offset from start of buffer, in bytes */
285   unsigned usage;               /**< bitmask of PIPE_BIND_x */
286
287   unsigned zslice;
288   unsigned face;
289   unsigned level;
290};
291
292
293/**
294 * A view into a texture that can be bound to a shader stage.
295 */
296struct pipe_sampler_view
297{
298   struct pipe_reference reference;
299   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
300   struct pipe_resource *texture; /**< texture into which this is a view  */
301   struct pipe_context *context; /**< context this view belongs to */
302   unsigned first_level:8;       /**< first mipmap level */
303   unsigned last_level:8;        /**< last mipmap level */
304   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
305   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
306   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
307   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
308};
309
310
311/**
312 * Subregion of 1D/2D/3D image resource.
313 */
314struct pipe_box
315{
316   unsigned x;
317   unsigned y;
318   unsigned z;
319   unsigned width;
320   unsigned height;
321   unsigned depth;
322};
323
324
325/**
326 * A memory object/resource such as a vertex buffer or texture.
327 */
328struct pipe_resource
329{
330   struct pipe_reference reference;
331   struct pipe_screen *screen; /**< screen that this texture belongs to */
332   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
333   enum pipe_format format;         /**< PIPE_FORMAT_x */
334
335   unsigned width0;
336   unsigned height0;
337   unsigned depth0;
338
339   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
340   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
341   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
342
343   unsigned bind;	     /**< bitmask of PIPE_BIND_x */
344   unsigned flags;	     /**< bitmask of PIPE_RESOURCE_FLAG_x */
345};
346
347
348/**
349 * Extra indexing info for (cube) texture resources.
350 */
351struct pipe_subresource
352{
353   unsigned face:16;
354   unsigned level:16;
355};
356
357
358/**
359 * Transfer object.  For data transfer to/from a resource.
360 */
361struct pipe_transfer
362{
363   struct pipe_resource *resource; /**< resource to transfer to/from  */
364   struct pipe_subresource sr;
365   enum pipe_transfer_usage usage;
366   struct pipe_box box;
367   unsigned stride;
368   unsigned slice_stride;
369   void *data;
370};
371
372
373
374/**
375 * A vertex buffer.  Typically, all the vertex data/attributes for
376 * drawing something will be in one buffer.  But it's also possible, for
377 * example, to put colors in one buffer and texcoords in another.
378 */
379struct pipe_vertex_buffer
380{
381   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
382   unsigned max_index;   /**< number of vertices in this buffer */
383   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
384   struct pipe_resource *buffer;  /**< the actual buffer */
385};
386
387
388/**
389 * Information to describe a vertex attribute (position, color, etc)
390 */
391struct pipe_vertex_element
392{
393   /** Offset of this attribute, in bytes, from the start of the vertex */
394   unsigned src_offset;
395
396   /** Instance data rate divisor. 0 means this is per-vertex data,
397    *  n means per-instance data used for n consecutive instances (n > 0).
398    */
399   unsigned instance_divisor;
400
401   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
402    * this attribute live in?
403    */
404   unsigned vertex_buffer_index:8;
405
406   enum pipe_format src_format;
407};
408
409
410#ifdef __cplusplus
411}
412#endif
413
414#endif
415