p_state.h revision b12a28db96d3bc7f01b6cdc9ee909f95a8c9ccc2
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Abstract graphics pipe state objects. 31 * 32 * Basic notes: 33 * 1. Want compact representations, so we use bitfields. 34 * 2. Put bitfields before other (GLfloat) fields. 35 */ 36 37 38#ifndef PIPE_STATE_H 39#define PIPE_STATE_H 40 41#include "p_compiler.h" 42#include "p_defines.h" 43#include "p_format.h" 44 45 46#ifdef __cplusplus 47extern "C" { 48#endif 49 50 51/** 52 * Implementation limits 53 */ 54#define PIPE_MAX_SAMPLERS 8 55#define PIPE_MAX_CLIP_PLANES 6 56#define PIPE_MAX_CONSTANT 32 57#define PIPE_ATTRIB_MAX 32 58#define PIPE_MAX_COLOR_BUFS 8 59#define PIPE_MAX_TEXTURE_LEVELS 16 60#define PIPE_MAX_FEEDBACK_ATTRIBS 16 61#define PIPE_MAX_SHADER_INPUTS 16 62#define PIPE_MAX_SHADER_OUTPUTS 16 63 64 65/* fwd decls */ 66struct pipe_screen; 67struct pipe_surface; 68struct pipe_winsys; 69 70 71 72/** 73 * The driver will certainly subclass this to include actual memory 74 * management information. 75 */ 76struct pipe_buffer 77{ 78 unsigned alignment; 79 unsigned usage; 80 unsigned size; 81 82 /** Reference count */ 83 unsigned refcount; 84}; 85 86 87/** 88 * Primitive (point/line/tri) rasterization info 89 */ 90struct pipe_rasterizer_state 91{ 92 unsigned flatshade:1; 93 unsigned light_twoside:1; 94 unsigned front_winding:2; /**< PIPE_WINDING_x */ 95 unsigned cull_mode:2; /**< PIPE_WINDING_x */ 96 unsigned fill_cw:2; /**< PIPE_POLYGON_MODE_x */ 97 unsigned fill_ccw:2; /**< PIPE_POLYGON_MODE_x */ 98 unsigned offset_cw:1; 99 unsigned offset_ccw:1; 100 unsigned scissor:1; 101 unsigned poly_smooth:1; 102 unsigned poly_stipple_enable:1; 103 unsigned point_smooth:1; 104 unsigned point_sprite:1; 105 unsigned point_size_per_vertex:1; /**< size computed in vertex shader */ 106 unsigned multisample:1; /* XXX maybe more ms state in future */ 107 unsigned line_smooth:1; 108 unsigned line_stipple_enable:1; 109 unsigned line_stipple_factor:8; /**< [1..256] actually */ 110 unsigned line_stipple_pattern:16; 111 unsigned line_last_pixel:1; 112 unsigned bypass_clipping:1; 113 unsigned origin_lower_left:1; /**< Is (0,0) the lower-left corner? */ 114 115 float line_width; 116 float point_size; /**< used when no per-vertex size */ 117 float offset_units; 118 float offset_scale; 119 ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */ 120}; 121 122 123struct pipe_poly_stipple 124{ 125 unsigned stipple[32]; 126}; 127 128 129struct pipe_viewport_state 130{ 131 float scale[4]; 132 float translate[4]; 133}; 134 135 136struct pipe_scissor_state 137{ 138 unsigned minx:16; 139 unsigned miny:16; 140 unsigned maxx:16; 141 unsigned maxy:16; 142}; 143 144 145struct pipe_clip_state 146{ 147 float ucp[PIPE_MAX_CLIP_PLANES][4]; 148 unsigned nr; 149}; 150 151 152/** 153 * Constants for vertex/fragment shaders 154 */ 155struct pipe_constant_buffer 156{ 157 struct pipe_buffer *buffer; 158 unsigned size; /** in bytes (XXX: redundant!) */ 159}; 160 161 162struct pipe_shader_state 163{ 164 const struct tgsi_token *tokens; 165}; 166 167 168struct pipe_depth_stencil_alpha_state 169{ 170 struct { 171 unsigned enabled:1; /**< depth test enabled? */ 172 unsigned writemask:1; /**< allow depth buffer writes? */ 173 unsigned func:3; /**< depth test func (PIPE_FUNC_x) */ 174 unsigned occlusion_count:1; /**< do occlusion counting? */ 175 } depth; 176 struct { 177 unsigned enabled:1; 178 unsigned func:3; /**< PIPE_FUNC_x */ 179 unsigned fail_op:3; /**< PIPE_STENCIL_OP_x */ 180 unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */ 181 unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */ 182 ubyte ref_value; 183 ubyte value_mask; 184 ubyte write_mask; 185 } stencil[2]; /**< [0] = front, [1] = back */ 186 struct { 187 unsigned enabled:1; 188 unsigned func:3; /**< PIPE_FUNC_x */ 189 float ref; /**< reference value */ 190 } alpha; 191}; 192 193 194struct pipe_blend_state 195{ 196 unsigned blend_enable:1; 197 198 unsigned rgb_func:3; /**< PIPE_BLEND_x */ 199 unsigned rgb_src_factor:5; /**< PIPE_BLENDFACTOR_x */ 200 unsigned rgb_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ 201 202 unsigned alpha_func:3; /**< PIPE_BLEND_x */ 203 unsigned alpha_src_factor:5; /**< PIPE_BLENDFACTOR_x */ 204 unsigned alpha_dst_factor:5; /**< PIPE_BLENDFACTOR_x */ 205 206 unsigned logicop_enable:1; 207 unsigned logicop_func:4; /**< PIPE_LOGICOP_x */ 208 209 unsigned colormask:4; /**< bitmask of PIPE_MASK_R/G/B/A */ 210 unsigned dither:1; 211}; 212 213 214struct pipe_blend_color 215{ 216 float color[4]; 217}; 218 219 220struct pipe_framebuffer_state 221{ 222 /** multiple colorbuffers for multiple render targets */ 223 unsigned num_cbufs; 224 struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS]; 225 226 struct pipe_surface *zsbuf; /**< Z/stencil buffer */ 227}; 228 229 230/** 231 * Texture sampler state. 232 */ 233struct pipe_sampler_state 234{ 235 unsigned wrap_s:3; /**< PIPE_TEX_WRAP_x */ 236 unsigned wrap_t:3; /**< PIPE_TEX_WRAP_x */ 237 unsigned wrap_r:3; /**< PIPE_TEX_WRAP_x */ 238 unsigned min_img_filter:2; /**< PIPE_TEX_FILTER_x */ 239 unsigned min_mip_filter:2; /**< PIPE_TEX_MIPFILTER_x */ 240 unsigned mag_img_filter:2; /**< PIPE_TEX_FILTER_x */ 241 unsigned compare:1; /**< shadow/depth compare enabled? */ 242 unsigned compare_mode:1; /**< PIPE_TEX_COMPARE_x */ 243 unsigned compare_func:3; /**< PIPE_FUNC_x */ 244 unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */ 245 unsigned prefilter:4; /**< Wierd sampling state exposed by some api's */ 246 float shadow_ambient; /**< shadow test fail color/intensity */ 247 float lod_bias; /**< LOD/lambda bias */ 248 float min_lod, max_lod; /**< LOD clamp range, after bias */ 249 float border_color[4]; 250 float max_anisotropy; 251}; 252 253 254/** 255 * 2D surface. This is basically a view into a memory buffer. 256 * May be a renderbuffer, texture mipmap level, etc. 257 */ 258struct pipe_surface 259{ 260 struct pipe_buffer *buffer; /**< surface's buffer/memory */ 261 enum pipe_format format; /**< PIPE_FORMAT_x */ 262 unsigned status; /**< PIPE_SURFACE_STATUS_x */ 263 unsigned clear_value; /**< XXX may be temporary */ 264 unsigned cpp; /**< bytes per pixel */ 265 unsigned width; 266 unsigned height; 267 unsigned pitch; /**< in pixels */ 268 unsigned offset; /**< offset from start of buffer, in bytes */ 269 unsigned refcount; 270 struct pipe_winsys *winsys; /**< winsys which owns/created the surface */ 271}; 272 273 274/** 275 * Texture object. 276 */ 277struct pipe_texture 278{ 279 enum pipe_texture_target target; /**< PIPE_TEXTURE_x */ 280 enum pipe_format format; /**< PIPE_FORMAT_x */ 281 282 unsigned width[PIPE_MAX_TEXTURE_LEVELS]; 283 unsigned height[PIPE_MAX_TEXTURE_LEVELS]; 284 unsigned depth[PIPE_MAX_TEXTURE_LEVELS]; 285 286 unsigned cpp:8; 287 unsigned last_level:8; /**< Index of last mipmap level present/defined */ 288 unsigned compressed:1; 289 290 /* These are also refcounted: 291 */ 292 unsigned refcount; 293 294 struct pipe_screen *screen; /**< screen that this texture belongs to */ 295}; 296 297 298/** 299 * A vertex buffer. Typically, all the vertex data/attributes for 300 * drawing something will be in one buffer. But it's also possible, for 301 * example, to put colors in one buffer and texcoords in another. 302 */ 303struct pipe_vertex_buffer 304{ 305 unsigned pitch; /**< stride to same attrib in next vertex, in bytes */ 306 unsigned max_index; /**< number of vertices in this buffer */ 307 unsigned buffer_offset; /**< offset to start of data in buffer, in bytes */ 308 struct pipe_buffer *buffer; /**< the actual buffer */ 309}; 310 311 312/** 313 * Information to describe a vertex attribute (position, color, etc) 314 */ 315struct pipe_vertex_element 316{ 317 /** Offset of this attribute, in bytes, from the start of the vertex */ 318 unsigned src_offset; 319 320 /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does 321 * this attribute live in? 322 */ 323 unsigned vertex_buffer_index:8; 324 unsigned nr_components:8; 325 326 enum pipe_format src_format; /**< PIPE_FORMAT_* */ 327}; 328 329 330#ifdef __cplusplus 331} 332#endif 333 334#endif 335