p_state.h revision bdbe77f9c6f06cfaa155f27c2ade3c523d7fbea7
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * @file
31 *
32 * Abstract graphics pipe state objects.
33 *
34 * Basic notes:
35 *   1. Want compact representations, so we use bitfields.
36 *   2. Put bitfields before other (GLfloat) fields.
37 */
38
39
40#ifndef PIPE_STATE_H
41#define PIPE_STATE_H
42
43#include "p_compiler.h"
44#include "p_defines.h"
45#include "p_format.h"
46
47
48#ifdef __cplusplus
49extern "C" {
50#endif
51
52
53/**
54 * Implementation limits
55 */
56#define PIPE_MAX_ATTRIBS          32
57#define PIPE_MAX_CLIP_PLANES       6
58#define PIPE_MAX_COLOR_BUFS        8
59#define PIPE_MAX_CONSTANT_BUFFERS 32
60#define PIPE_MAX_SAMPLERS         16
61#define PIPE_MAX_VERTEX_SAMPLERS  16
62#define PIPE_MAX_GEOMETRY_SAMPLERS  16
63#define PIPE_MAX_SHADER_INPUTS    32
64#define PIPE_MAX_SHADER_OUTPUTS   32
65#define PIPE_MAX_SHADER_RESOURCES 32
66#define PIPE_MAX_TEXTURE_LEVELS   16
67#define PIPE_MAX_SO_BUFFERS        4
68
69
70struct pipe_reference
71{
72   int32_t count; /* atomic */
73};
74
75
76
77/**
78 * Primitive (point/line/tri) rasterization info
79 */
80struct pipe_rasterizer_state
81{
82   unsigned flatshade:1;
83   unsigned light_twoside:1;
84   unsigned front_ccw:1;
85   unsigned cull_face:2;      /**< PIPE_FACE_x */
86   unsigned fill_front:2;     /**< PIPE_POLYGON_MODE_x */
87   unsigned fill_back:2;      /**< PIPE_POLYGON_MODE_x */
88   unsigned offset_point:1;
89   unsigned offset_line:1;
90   unsigned offset_tri:1;
91   unsigned scissor:1;
92   unsigned poly_smooth:1;
93   unsigned poly_stipple_enable:1;
94   unsigned point_smooth:1;
95   unsigned sprite_coord_enable:PIPE_MAX_SHADER_OUTPUTS;
96   unsigned sprite_coord_mode:1;     /**< PIPE_SPRITE_COORD_ */
97   unsigned point_quad_rasterization:1; /** points rasterized as quads or points */
98   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
99   unsigned multisample:1;         /* XXX maybe more ms state in future */
100   unsigned line_smooth:1;
101   unsigned line_stipple_enable:1;
102   unsigned line_stipple_factor:8;  /**< [1..256] actually */
103   unsigned line_stipple_pattern:16;
104   unsigned line_last_pixel:1;
105
106   /**
107    * Use the first vertex of a primitive as the provoking vertex for
108    * flat shading.
109    */
110   unsigned flatshade_first:1;
111
112   /**
113    * When true, triangle rasterization uses (0.5, 0.5) pixel centers
114    * for determining pixel ownership.
115    *
116    * When false, triangle rasterization uses (0,0) pixel centers for
117    * determining pixel ownership.
118    *
119    * Triangle rasterization always uses a 'top,left' rule for pixel
120    * ownership, this just alters which point we consider the pixel
121    * center for that test.
122    */
123   unsigned gl_rasterization_rules:1;
124
125   float line_width;
126   float point_size;           /**< used when no per-vertex size */
127   float offset_units;
128   float offset_scale;
129};
130
131
132struct pipe_poly_stipple
133{
134   unsigned stipple[32];
135};
136
137
138struct pipe_viewport_state
139{
140   float scale[4];
141   float translate[4];
142};
143
144
145struct pipe_scissor_state
146{
147   unsigned minx:16;
148   unsigned miny:16;
149   unsigned maxx:16;
150   unsigned maxy:16;
151};
152
153
154struct pipe_clip_state
155{
156   float ucp[PIPE_MAX_CLIP_PLANES][4];
157   unsigned nr;
158   unsigned depth_clamp:1;
159};
160
161
162struct pipe_shader_state
163{
164   const struct tgsi_token *tokens;
165};
166
167
168struct pipe_depth_state
169{
170   unsigned enabled:1;         /**< depth test enabled? */
171   unsigned writemask:1;       /**< allow depth buffer writes? */
172   unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
173};
174
175
176struct pipe_stencil_state
177{
178   unsigned enabled:1;  /**< stencil[0]: stencil enabled, stencil[1]: two-side enabled */
179   unsigned func:3;     /**< PIPE_FUNC_x */
180   unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
181   unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
182   unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
183   unsigned valuemask:8;
184   unsigned writemask:8;
185};
186
187
188struct pipe_alpha_state
189{
190   unsigned enabled:1;
191   unsigned func:3;     /**< PIPE_FUNC_x */
192   float ref_value;     /**< reference value */
193};
194
195
196struct pipe_depth_stencil_alpha_state
197{
198   struct pipe_depth_state depth;
199   struct pipe_stencil_state stencil[2]; /**< [0] = front, [1] = back */
200   struct pipe_alpha_state alpha;
201};
202
203
204struct pipe_rt_blend_state
205{
206   unsigned blend_enable:1;
207
208   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
209   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
210   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
211
212   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
213   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
214   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
215
216   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
217};
218
219struct pipe_blend_state
220{
221   unsigned independent_blend_enable:1;
222   unsigned logicop_enable:1;
223   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
224   unsigned dither:1;
225   unsigned alpha_to_coverage:1;
226   unsigned alpha_to_one:1;
227   struct pipe_rt_blend_state rt[PIPE_MAX_COLOR_BUFS];
228};
229
230
231struct pipe_blend_color
232{
233   float color[4];
234};
235
236struct pipe_stencil_ref
237{
238   ubyte ref_value[2];
239};
240
241struct pipe_framebuffer_state
242{
243   unsigned width, height;
244
245   /** multiple color buffers for multiple render targets */
246   unsigned nr_cbufs;
247   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
248
249   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
250};
251
252
253/**
254 * Texture sampler state.
255 */
256struct pipe_sampler_state
257{
258   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
259   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
260   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
261   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
262   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
263   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
264   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
265   unsigned compare_func:3;      /**< PIPE_FUNC_x */
266   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
267   unsigned max_anisotropy:6;
268   float lod_bias;               /**< LOD/lambda bias */
269   float min_lod, max_lod;       /**< LOD clamp range, after bias */
270   float border_color[4];
271};
272
273
274/**
275 * A view into a texture that can be bound to a color render target /
276 * depth stencil attachment point.
277 */
278struct pipe_surface
279{
280   struct pipe_reference reference;
281   struct pipe_resource *texture; /**< resource into which this is a view  */
282   struct pipe_context *context; /**< context this view belongs to */
283   enum pipe_format format;
284
285   /* XXX width/height should be removed */
286   unsigned width;               /**< logical width in pixels */
287   unsigned height;              /**< logical height in pixels */
288
289   unsigned usage;               /**< bitmask of PIPE_BIND_x */
290
291   union {
292      struct {
293         unsigned level;
294         unsigned first_layer:16;
295         unsigned last_layer:16;
296      } tex;
297      struct {
298         unsigned first_element;
299         unsigned last_element;
300      } buf;
301   } u;
302};
303
304
305/**
306 * A view into a texture that can be bound to a shader stage.
307 */
308struct pipe_sampler_view
309{
310   struct pipe_reference reference;
311   enum pipe_format format;      /**< typed PIPE_FORMAT_x */
312   struct pipe_resource *texture; /**< texture into which this is a view  */
313   struct pipe_context *context; /**< context this view belongs to */
314   union {
315      struct {
316         unsigned first_layer:16;     /**< first layer to use for array textures */
317         unsigned last_layer:16;      /**< last layer to use for array textures */
318         unsigned first_level:8;      /**< first mipmap level to use */
319         unsigned last_level:8;       /**< last mipmap level to use */
320      } tex;
321      struct {
322         unsigned first_element;
323         unsigned last_element;
324      } buf;
325   } u;
326   unsigned swizzle_r:3;         /**< PIPE_SWIZZLE_x for red component */
327   unsigned swizzle_g:3;         /**< PIPE_SWIZZLE_x for green component */
328   unsigned swizzle_b:3;         /**< PIPE_SWIZZLE_x for blue component */
329   unsigned swizzle_a:3;         /**< PIPE_SWIZZLE_x for alpha component */
330};
331
332
333/**
334 * Subregion of 1D/2D/3D image resource.
335 */
336struct pipe_box
337{
338   unsigned x;
339   unsigned y;
340   unsigned z;
341   unsigned width;
342   unsigned height;
343   unsigned depth;
344};
345
346
347/**
348 * A memory object/resource such as a vertex buffer or texture.
349 */
350struct pipe_resource
351{
352   struct pipe_reference reference;
353   struct pipe_screen *screen; /**< screen that this texture belongs to */
354   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
355   enum pipe_format format;         /**< PIPE_FORMAT_x */
356
357   unsigned width0;
358   unsigned height0;
359   unsigned depth0;
360   unsigned array_size;
361
362   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
363   unsigned nr_samples:8;    /**< for multisampled surfaces, nr of samples */
364   unsigned usage:8;         /**< PIPE_USAGE_x (not a bitmask) */
365
366   unsigned bind;            /**< bitmask of PIPE_BIND_x */
367   unsigned flags;           /**< bitmask of PIPE_RESOURCE_FLAG_x */
368};
369
370struct pipe_stream_output_state
371{
372   /**< number of the output buffer to insert each element into */
373   int output_buffer[PIPE_MAX_SHADER_OUTPUTS];
374   /**< which register to grab each output from */
375   int register_index[PIPE_MAX_SHADER_OUTPUTS];
376   /**< TGSI_WRITEMASK signifying which components to output */
377   ubyte register_mask[PIPE_MAX_SHADER_OUTPUTS];
378   /**< number of outputs */
379   int num_outputs;
380
381   /**< stride for an entire vertex, only used if all output_buffers
382    * are 0 */
383   unsigned stride;
384};
385
386
387/**
388 * Transfer object.  For data transfer to/from a resource.
389 */
390struct pipe_transfer
391{
392   struct pipe_resource *resource; /**< resource to transfer to/from  */
393   unsigned level;
394   enum pipe_transfer_usage usage;
395   struct pipe_box box;
396   unsigned stride;
397   unsigned layer_stride;
398   void *data;
399};
400
401
402
403/**
404 * A vertex buffer.  Typically, all the vertex data/attributes for
405 * drawing something will be in one buffer.  But it's also possible, for
406 * example, to put colors in one buffer and texcoords in another.
407 */
408struct pipe_vertex_buffer
409{
410   unsigned stride;    /**< stride to same attrib in next vertex, in bytes */
411   unsigned max_index;   /**< number of vertices in this buffer */
412   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
413   struct pipe_resource *buffer;  /**< the actual buffer */
414};
415
416
417/**
418 * Information to describe a vertex attribute (position, color, etc)
419 */
420struct pipe_vertex_element
421{
422   /** Offset of this attribute, in bytes, from the start of the vertex */
423   unsigned src_offset;
424
425   /** Instance data rate divisor. 0 means this is per-vertex data,
426    *  n means per-instance data used for n consecutive instances (n > 0).
427    */
428   unsigned instance_divisor;
429
430   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
431    * this attribute live in?
432    */
433   unsigned vertex_buffer_index;
434
435   enum pipe_format src_format;
436};
437
438
439/**
440 * An index buffer.  When an index buffer is bound, all indices to vertices
441 * will be looked up in the buffer.
442 */
443struct pipe_index_buffer
444{
445   unsigned index_size;  /**< size of an index, in bytes */
446   unsigned offset;  /**< offset to start of data in buffer, in bytes */
447   struct pipe_resource *buffer; /**< the actual buffer */
448};
449
450
451/**
452 * Information to describe a draw_vbo call.
453 */
454struct pipe_draw_info
455{
456   boolean indexed;  /**< use index buffer */
457
458   unsigned mode;  /**< the mode of the primitive */
459   unsigned start;  /**< the index of the first vertex */
460   unsigned count;  /**< number of vertices */
461
462   unsigned start_instance; /**< first instance id */
463   unsigned instance_count; /**< number of instances */
464
465   /**
466    * For indexed drawing, these fields apply after index lookup.
467    */
468   int index_bias; /**< a bias to be added to each index */
469   unsigned min_index; /**< the min index */
470   unsigned max_index; /**< the max index */
471
472   /**
473    * Primitive restart enable/index (only applies to indexed drawing)
474    */
475   boolean primitive_restart;
476   unsigned restart_index;
477};
478
479
480#ifdef __cplusplus
481}
482#endif
483
484#endif
485