p_state.h revision fa9e7e9a8debb68611909ac2ffab527c6c39a3e5
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Abstract graphics pipe state objects.
31 *
32 * Basic notes:
33 *   1. Want compact representations, so we use bitfields.
34 *   2. Put bitfields before other (GLfloat) fields.
35 */
36
37
38#ifndef PIPE_STATE_H
39#define PIPE_STATE_H
40
41#include "p_compiler.h"
42#include "p_defines.h"
43#include "p_format.h"
44
45
46#ifdef __cplusplus
47extern "C" {
48#endif
49
50
51/**
52 * Implementation limits
53 */
54#define PIPE_MAX_SAMPLERS     8
55#define PIPE_MAX_CLIP_PLANES  6
56#define PIPE_MAX_CONSTANT    32
57#define PIPE_ATTRIB_MAX      32
58#define PIPE_MAX_COLOR_BUFS   8
59#define PIPE_MAX_TEXTURE_LEVELS  16
60#define PIPE_MAX_FEEDBACK_ATTRIBS 16
61#define PIPE_MAX_SHADER_INPUTS 16
62#define PIPE_MAX_SHADER_OUTPUTS 16
63
64
65/* fwd decls */
66struct pipe_screen;
67struct pipe_surface;
68struct pipe_winsys;
69
70
71
72/**
73 * The driver will certainly subclass this to include actual memory
74 * management information.
75 */
76struct pipe_buffer
77{
78   unsigned alignment;
79   unsigned usage;
80   unsigned size;
81
82   /** Reference count */
83   unsigned refcount;
84};
85
86
87/**
88 * Primitive (point/line/tri) rasterization info
89 */
90struct pipe_rasterizer_state
91{
92   unsigned flatshade:1;
93   unsigned light_twoside:1;
94   unsigned front_winding:2;  /**< PIPE_WINDING_x */
95   unsigned cull_mode:2;      /**< PIPE_WINDING_x */
96   unsigned fill_cw:2;        /**< PIPE_POLYGON_MODE_x */
97   unsigned fill_ccw:2;       /**< PIPE_POLYGON_MODE_x */
98   unsigned offset_cw:1;
99   unsigned offset_ccw:1;
100   unsigned scissor:1;
101   unsigned poly_smooth:1;
102   unsigned poly_stipple_enable:1;
103   unsigned point_smooth:1;
104   unsigned point_sprite:1;
105   unsigned point_size_per_vertex:1; /**< size computed in vertex shader */
106   unsigned multisample:1;         /* XXX maybe more ms state in future */
107   unsigned line_smooth:1;
108   unsigned line_stipple_enable:1;
109   unsigned line_stipple_factor:8;  /**< [1..256] actually */
110   unsigned line_stipple_pattern:16;
111   unsigned line_last_pixel:1;
112   unsigned bypass_clipping:1;
113   unsigned origin_lower_left:1;  /**< Is (0,0) the lower-left corner? */
114
115   float line_width;
116   float point_size;           /**< used when no per-vertex size */
117   float offset_units;
118   float offset_scale;
119   ubyte sprite_coord_mode[PIPE_MAX_SHADER_OUTPUTS]; /**< PIPE_SPRITE_COORD_ */
120};
121
122
123struct pipe_poly_stipple
124{
125   unsigned stipple[32];
126};
127
128
129struct pipe_viewport_state
130{
131   float scale[4];
132   float translate[4];
133};
134
135
136struct pipe_scissor_state
137{
138   unsigned minx:16;
139   unsigned miny:16;
140   unsigned maxx:16;
141   unsigned maxy:16;
142};
143
144
145struct pipe_clip_state
146{
147   float ucp[PIPE_MAX_CLIP_PLANES][4];
148   unsigned nr;
149};
150
151
152/**
153 * Constants for vertex/fragment shaders
154 */
155struct pipe_constant_buffer
156{
157   struct pipe_buffer *buffer;
158   unsigned size;    /** in bytes (XXX: redundant!) */
159};
160
161
162struct pipe_shader_state
163{
164   const struct tgsi_token *tokens;
165#if 0
166   /* XXX these are going away */
167   ubyte num_inputs;
168   ubyte num_outputs;
169   ubyte input_semantic_name[PIPE_MAX_SHADER_INPUTS]; /**< TGSI_SEMANTIC_x */
170   ubyte input_semantic_index[PIPE_MAX_SHADER_INPUTS];
171   ubyte output_semantic_name[PIPE_MAX_SHADER_OUTPUTS]; /**< TGSI_SEMANTIC_x */
172   ubyte output_semantic_index[PIPE_MAX_SHADER_OUTPUTS];
173#endif
174};
175
176
177struct pipe_depth_stencil_alpha_state
178{
179   struct {
180      unsigned enabled:1;         /**< depth test enabled? */
181      unsigned writemask:1;       /**< allow depth buffer writes? */
182      unsigned func:3;            /**< depth test func (PIPE_FUNC_x) */
183      unsigned occlusion_count:1; /**< do occlusion counting? */
184   } depth;
185   struct {
186      unsigned enabled:1;
187      unsigned func:3;     /**< PIPE_FUNC_x */
188      unsigned fail_op:3;  /**< PIPE_STENCIL_OP_x */
189      unsigned zpass_op:3; /**< PIPE_STENCIL_OP_x */
190      unsigned zfail_op:3; /**< PIPE_STENCIL_OP_x */
191      ubyte ref_value;
192      ubyte value_mask;
193      ubyte write_mask;
194   } stencil[2];           /**< [0] = front, [1] = back */
195   struct {
196      unsigned enabled:1;
197      unsigned func:3;     /**< PIPE_FUNC_x */
198      float ref;           /**< reference value */
199   } alpha;
200};
201
202
203struct pipe_blend_state
204{
205   unsigned blend_enable:1;
206
207   unsigned rgb_func:3;          /**< PIPE_BLEND_x */
208   unsigned rgb_src_factor:5;    /**< PIPE_BLENDFACTOR_x */
209   unsigned rgb_dst_factor:5;    /**< PIPE_BLENDFACTOR_x */
210
211   unsigned alpha_func:3;        /**< PIPE_BLEND_x */
212   unsigned alpha_src_factor:5;  /**< PIPE_BLENDFACTOR_x */
213   unsigned alpha_dst_factor:5;  /**< PIPE_BLENDFACTOR_x */
214
215   unsigned logicop_enable:1;
216   unsigned logicop_func:4;      /**< PIPE_LOGICOP_x */
217
218   unsigned colormask:4;         /**< bitmask of PIPE_MASK_R/G/B/A */
219   unsigned dither:1;
220};
221
222
223struct pipe_blend_color
224{
225   float color[4];
226};
227
228
229struct pipe_framebuffer_state
230{
231   /** multiple colorbuffers for multiple render targets */
232   unsigned num_cbufs;
233   struct pipe_surface *cbufs[PIPE_MAX_COLOR_BUFS];
234
235   struct pipe_surface *zsbuf;      /**< Z/stencil buffer */
236};
237
238
239/**
240 * Texture sampler state.
241 */
242struct pipe_sampler_state
243{
244   unsigned wrap_s:3;            /**< PIPE_TEX_WRAP_x */
245   unsigned wrap_t:3;            /**< PIPE_TEX_WRAP_x */
246   unsigned wrap_r:3;            /**< PIPE_TEX_WRAP_x */
247   unsigned min_img_filter:2;    /**< PIPE_TEX_FILTER_x */
248   unsigned min_mip_filter:2;    /**< PIPE_TEX_MIPFILTER_x */
249   unsigned mag_img_filter:2;    /**< PIPE_TEX_FILTER_x */
250   unsigned compare:1;           /**< shadow/depth compare enabled? */
251   unsigned compare_mode:1;      /**< PIPE_TEX_COMPARE_x */
252   unsigned compare_func:3;      /**< PIPE_FUNC_x */
253   unsigned normalized_coords:1; /**< Are coords normalized to [0,1]? */
254   unsigned prefilter:4;         /**< Wierd sampling state exposed by some api's */
255   float shadow_ambient;         /**< shadow test fail color/intensity */
256   float lod_bias;               /**< LOD/lambda bias */
257   float min_lod, max_lod;       /**< LOD clamp range, after bias */
258   float border_color[4];
259   float max_anisotropy;
260};
261
262
263/**
264 * 2D surface.  This is basically a view into a memory buffer.
265 * May be a renderbuffer, texture mipmap level, etc.
266 */
267struct pipe_surface
268{
269   struct pipe_buffer *buffer;   /**< surface's buffer/memory */
270   enum pipe_format format;      /**< PIPE_FORMAT_x */
271   unsigned status;              /**< PIPE_SURFACE_STATUS_x */
272   unsigned clear_value;         /**< XXX may be temporary */
273   unsigned cpp;                 /**< bytes per pixel */
274   unsigned width;
275   unsigned height;
276   unsigned pitch;               /**< in pixels */
277   unsigned offset;              /**< offset from start of buffer, in bytes */
278   unsigned refcount;
279   struct pipe_winsys *winsys;   /**< winsys which owns/created the surface */
280};
281
282
283/**
284 * Texture object.
285 */
286struct pipe_texture
287{
288   enum pipe_texture_target target; /**< PIPE_TEXTURE_x */
289   enum pipe_format format;         /**< PIPE_FORMAT_x */
290
291   unsigned width[PIPE_MAX_TEXTURE_LEVELS];
292   unsigned height[PIPE_MAX_TEXTURE_LEVELS];
293   unsigned depth[PIPE_MAX_TEXTURE_LEVELS];
294
295   unsigned cpp:8;
296   unsigned last_level:8;    /**< Index of last mipmap level present/defined */
297   unsigned compressed:1;
298
299   /* These are also refcounted:
300    */
301   unsigned refcount;
302
303   struct pipe_screen *screen; /**< screen that this texture belongs to */
304};
305
306
307/**
308 * A vertex buffer.  Typically, all the vertex data/attributes for
309 * drawing something will be in one buffer.  But it's also possible, for
310 * example, to put colors in one buffer and texcoords in another.
311 */
312struct pipe_vertex_buffer
313{
314   unsigned pitch;    /**< stride to same attrib in next vertex, in bytes */
315   unsigned max_index;   /**< number of vertices in this buffer */
316   unsigned buffer_offset;  /**< offset to start of data in buffer, in bytes */
317   struct pipe_buffer *buffer;  /**< the actual buffer */
318};
319
320
321/**
322 * Information to describe a vertex attribute (position, color, etc)
323 */
324struct pipe_vertex_element
325{
326   /** Offset of this attribute, in bytes, from the start of the vertex */
327   unsigned src_offset;
328
329   /** Which vertex_buffer (as given to pipe->set_vertex_buffer()) does
330    * this attribute live in?
331    */
332   unsigned vertex_buffer_index:8;
333   unsigned nr_components:8;
334
335   enum pipe_format src_format; 	   /**< PIPE_FORMAT_* */
336};
337
338
339#ifdef __cplusplus
340}
341#endif
342
343#endif
344