quad-tex.c revision abbb96b2fe4173f1234ae357786fbff54f7bb9d6
1/**************************************************************************
2 *
3 * Copyright © 2010 Jakob Bornecrantz
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
22 * DEALINGS IN THE SOFTWARE.
23 *
24 **************************************************************************/
25
26
27#define USE_TRACE 0
28#define WIDTH 300
29#define HEIGHT 300
30#define NEAR 30
31#define FAR 1000
32#define FLIP 0
33
34/* pipe_*_state structs */
35#include "pipe/p_state.h"
36/* pipe_context */
37#include "pipe/p_context.h"
38/* pipe_screen */
39#include "pipe/p_screen.h"
40/* PIPE_* */
41#include "pipe/p_defines.h"
42/* TGSI_SEMANTIC_{POSITION|GENERIC} */
43#include "pipe/p_shader_tokens.h"
44/* pipe_buffer_* helpers */
45#include "util/u_inlines.h"
46
47/* constant state object helper */
48#include "cso_cache/cso_context.h"
49
50/* u_sampler_view_default_template */
51#include "util/u_sampler.h"
52/* debug_dump_surface_bmp */
53#include "util/u_debug.h"
54/* util_draw_vertex_buffer helper */
55#include "util/u_draw_quad.h"
56/* FREE & CALLOC_STRUCT */
57#include "util/u_memory.h"
58/* util_make_[fragment|vertex]_passthrough_shader */
59#include "util/u_simple_shaders.h"
60
61/* softpipe software driver */
62#include "softpipe/sp_public.h"
63
64/* null software winsys */
65#include "sw/null/null_sw_winsys.h"
66
67/* traceing support see src/gallium/drivers/trace/README for more info. */
68#if USE_TRACE
69#include "trace/tr_screen.h"
70#include "trace/tr_context.h"
71#endif
72
73struct program
74{
75	struct pipe_screen *screen;
76	struct pipe_context *pipe;
77	struct cso_context *cso;
78
79	struct pipe_blend_state blend;
80	struct pipe_depth_stencil_alpha_state depthstencil;
81	struct pipe_rasterizer_state rasterizer;
82	struct pipe_sampler_state sampler;
83	struct pipe_viewport_state viewport;
84	struct pipe_framebuffer_state framebuffer;
85	struct pipe_vertex_element velem[2];
86
87	void *vs;
88	void *fs;
89
90	float clear_color[4];
91
92	struct pipe_resource *vbuf;
93	struct pipe_resource *target;
94	struct pipe_resource *tex;
95	struct pipe_sampler_view *view;
96};
97
98static void init_prog(struct program *p)
99{
100	/* create the software rasterizer */
101	p->screen = softpipe_create_screen(null_sw_create());
102#if USE_TRACE
103	p->screen = trace_screen_create(p->screen);
104#endif
105	p->pipe = p->screen->context_create(p->screen, NULL);
106	p->cso = cso_create_context(p->pipe);
107
108	/* set clear color */
109	p->clear_color[0] = 0.3;
110	p->clear_color[1] = 0.1;
111	p->clear_color[2] = 0.3;
112	p->clear_color[3] = 1.0;
113
114	/* vertex buffer */
115	{
116		float vertices[4][2][4] = {
117			{
118				{ 0.9f, 0.9f, 0.0f, 1.0f },
119				{ 1.0f, 1.0f, 0.0f, 1.0f }
120			},
121			{
122				{ -0.9f, 0.9f, 0.0f, 1.0f },
123				{  0.0f, 1.0f, 0.0f, 1.0f }
124			},
125			{
126				{ -0.9f, -0.9f, 0.0f, 1.0f },
127				{  0.0f,  0.0f, 1.0f, 1.0f }
128			},
129			{
130				{ 0.9f, -0.9f, 0.0f, 1.0f },
131				{ 1.0f,  0.0f, 1.0f, 1.0f }
132			}
133		};
134
135		p->vbuf = pipe_buffer_create(p->screen, PIPE_BIND_VERTEX_BUFFER, sizeof(vertices));
136		pipe_buffer_write(p->pipe, p->vbuf, 0, sizeof(vertices), vertices);
137	}
138
139	/* render target texture */
140	{
141		struct pipe_resource tmplt;
142		memset(&tmplt, 0, sizeof(tmplt));
143		tmplt.target = PIPE_TEXTURE_2D;
144		tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
145		tmplt.width0 = WIDTH;
146		tmplt.height0 = HEIGHT;
147		tmplt.depth0 = 1;
148		tmplt.last_level = 0;
149		tmplt.bind = PIPE_BIND_RENDER_TARGET;
150
151		p->target = p->screen->resource_create(p->screen, &tmplt);
152	}
153
154	/* sampler texture */
155	{
156		uint32_t *ptr;
157		struct pipe_transfer *t;
158		struct pipe_resource t_tmplt;
159		struct pipe_sampler_view v_tmplt;
160		struct pipe_subresource sub;
161		struct pipe_box box;
162
163		memset(&t_tmplt, 0, sizeof(t_tmplt));
164		t_tmplt.target = PIPE_TEXTURE_2D;
165		t_tmplt.format = PIPE_FORMAT_B8G8R8A8_UNORM; /* All drivers support this */
166		t_tmplt.width0 = 2;
167		t_tmplt.height0 = 2;
168		t_tmplt.depth0 = 1;
169		t_tmplt.last_level = 0;
170		t_tmplt.bind = PIPE_BIND_RENDER_TARGET;
171
172		p->tex = p->screen->resource_create(p->screen, &t_tmplt);
173
174		memset(&sub, 0, sizeof(sub));
175		memset(&box, 0, sizeof(box));
176		box.width = 2;
177		box.height = 2;
178
179		t = p->pipe->get_transfer(p->pipe, p->tex, sub, PIPE_TRANSFER_WRITE, &box);
180
181		ptr = p->pipe->transfer_map(p->pipe, t);
182		ptr[0] = 0xffff0000;
183		ptr[1] = 0xff0000ff;
184		ptr[2] = 0xff00ff00;
185		ptr[3] = 0xffffff00;
186		p->pipe->transfer_unmap(p->pipe, t);
187
188		p->pipe->transfer_destroy(p->pipe, t);
189
190		u_sampler_view_default_template(&v_tmplt, p->tex, p->tex->format);
191
192		p->view = p->pipe->create_sampler_view(p->pipe, p->tex, &v_tmplt);
193	}
194
195	/* disabled blending/masking */
196	memset(&p->blend, 0, sizeof(p->blend));
197	p->blend.rt[0].colormask = PIPE_MASK_RGBA;
198
199	/* no-op depth/stencil/alpha */
200	memset(&p->depthstencil, 0, sizeof(p->depthstencil));
201
202	/* rasterizer */
203	memset(&p->rasterizer, 0, sizeof(p->rasterizer));
204	p->rasterizer.cull_face = PIPE_FACE_NONE;
205	p->rasterizer.gl_rasterization_rules = 1;
206
207	/* sampler */
208	memset(&p->sampler, 0, sizeof(p->sampler));
209	p->sampler.wrap_s = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
210	p->sampler.wrap_t = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
211	p->sampler.wrap_r = PIPE_TEX_WRAP_CLAMP_TO_EDGE;
212	p->sampler.min_mip_filter = PIPE_TEX_MIPFILTER_NONE;
213	p->sampler.min_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
214	p->sampler.mag_img_filter = PIPE_TEX_MIPFILTER_LINEAR;
215	p->sampler.normalized_coords = 1;
216
217	/* drawing destination */
218	memset(&p->framebuffer, 0, sizeof(p->framebuffer));
219	p->framebuffer.width = WIDTH;
220	p->framebuffer.height = HEIGHT;
221	p->framebuffer.nr_cbufs = 1;
222	p->framebuffer.cbufs[0] = p->screen->get_tex_surface(p->screen, p->target, 0, 0, 0, PIPE_BIND_RENDER_TARGET);
223
224	/* viewport, depth isn't really needed */
225	{
226		float x = 0;
227		float y = 0;
228		float z = FAR;
229		float half_width = (float)WIDTH / 2.0f;
230		float half_height = (float)HEIGHT / 2.0f;
231		float half_depth = ((float)FAR - (float)NEAR) / 2.0f;
232		float scale, bias;
233
234		if (FLIP) {
235			scale = -1.0f;
236			bias = (float)HEIGHT;
237		} else {
238			scale = 1.0f;
239			bias = 0.0f;
240		}
241
242		p->viewport.scale[0] = half_width;
243		p->viewport.scale[1] = half_height * scale;
244		p->viewport.scale[2] = half_depth;
245		p->viewport.scale[3] = 1.0f;
246
247		p->viewport.translate[0] = half_width + x;
248		p->viewport.translate[1] = (half_height + y) * scale + bias;
249		p->viewport.translate[2] = half_depth + z;
250		p->viewport.translate[3] = 0.0f;
251	}
252
253	/* vertex elements state */
254	memset(p->velem, 0, sizeof(p->velem));
255	p->velem[0].src_offset = 0 * 4 * sizeof(float); /* offset 0, first element */
256	p->velem[0].instance_divisor = 0;
257	p->velem[0].vertex_buffer_index = 0;
258	p->velem[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
259
260	p->velem[1].src_offset = 1 * 4 * sizeof(float); /* offset 16, second element */
261	p->velem[1].instance_divisor = 0;
262	p->velem[1].vertex_buffer_index = 0;
263	p->velem[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
264
265	/* vertex shader */
266	{
267		const uint semantic_names[] = { TGSI_SEMANTIC_POSITION,
268		                                TGSI_SEMANTIC_GENERIC };
269		const uint semantic_indexes[] = { 0, 0 };
270		p->vs = util_make_vertex_passthrough_shader(p->pipe, 2, semantic_names, semantic_indexes);
271	}
272
273	/* fragment shader */
274	p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR);
275}
276
277static void close_prog(struct program *p)
278{
279	/* unset bound textures as well */
280	cso_set_fragment_sampler_views(p->cso, 0, NULL);
281
282	/* unset all state */
283	cso_release_all(p->cso);
284
285	p->pipe->delete_vs_state(p->pipe, p->vs);
286	p->pipe->delete_fs_state(p->pipe, p->fs);
287
288	pipe_surface_reference(&p->framebuffer.cbufs[0], NULL);
289	pipe_sampler_view_reference(&p->view, NULL);
290	pipe_resource_reference(&p->target, NULL);
291	pipe_resource_reference(&p->tex, NULL);
292	pipe_resource_reference(&p->vbuf, NULL);
293
294	cso_destroy_context(p->cso);
295	p->pipe->destroy(p->pipe);
296	p->screen->destroy(p->screen);
297
298	FREE(p);
299}
300
301static void draw(struct program *p)
302{
303	/* set the render target */
304	cso_set_framebuffer(p->cso, &p->framebuffer);
305
306	/* clear the render target */
307	p->pipe->clear(p->pipe, PIPE_CLEAR_COLOR, p->clear_color, 0, 0);
308
309	/* set misc state we care about */
310	cso_set_blend(p->cso, &p->blend);
311	cso_set_depth_stencil_alpha(p->cso, &p->depthstencil);
312	cso_set_rasterizer(p->cso, &p->rasterizer);
313	cso_set_viewport(p->cso, &p->viewport);
314
315	/* sampler */
316	cso_single_sampler(p->cso, 0, &p->sampler);
317	cso_single_sampler_done(p->cso);
318
319	/* texture sampler view */
320	cso_set_fragment_sampler_views(p->cso, 1, &p->view);
321
322	/* shaders */
323	cso_set_fragment_shader_handle(p->cso, p->fs);
324	cso_set_vertex_shader_handle(p->cso, p->vs);
325
326	/* vertex element data */
327	cso_set_vertex_elements(p->cso, 2, p->velem);
328
329	util_draw_vertex_buffer(p->pipe,
330	                        p->vbuf, 0,
331	                        PIPE_PRIM_QUADS,
332	                        4,  /* verts */
333	                        2); /* attribs/vert */
334
335	p->pipe->flush(p->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
336
337	debug_dump_surface_bmp(p->pipe, "result.bmp", p->framebuffer.cbufs[0]);
338}
339
340int main(int argc, char** argv)
341{
342	struct program *p = CALLOC_STRUCT(program);
343
344	init_prog(p);
345	draw(p);
346	close_prog(p);
347
348	return 0;
349}
350