brw_clip.c revision ecadb51bbcb972a79f3ed79e65a7986b9396e757
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#include "main/glheader.h" 33#include "main/macros.h" 34#include "main/enums.h" 35 36#include "intel_batchbuffer.h" 37 38#include "brw_defines.h" 39#include "brw_context.h" 40#include "brw_eu.h" 41#include "brw_util.h" 42#include "brw_state.h" 43#include "brw_clip.h" 44 45 46#define FRONT_UNFILLED_BIT 0x1 47#define BACK_UNFILLED_BIT 0x2 48 49 50static void compile_clip_prog( struct brw_context *brw, 51 struct brw_clip_prog_key *key ) 52{ 53 struct brw_clip_compile c; 54 const GLuint *program; 55 GLuint program_size; 56 GLuint delta; 57 GLuint i; 58 59 memset(&c, 0, sizeof(c)); 60 61 /* Begin the compilation: 62 */ 63 brw_init_compile(brw, &c.func); 64 65 c.func.single_program_flow = 1; 66 67 c.key = *key; 68 69 70 /* Need to locate the two positions present in vertex + header. 71 * These are currently hardcoded: 72 */ 73 c.header_position_offset = ATTR_SIZE; 74 75 for (i = 0, delta = REG_SIZE; i < VERT_RESULT_MAX; i++) 76 if (c.key.attrs & (1<<i)) { 77 c.offset[i] = delta; 78 delta += ATTR_SIZE; 79 } 80 81 c.nr_attrs = brw_count_bits(c.key.attrs); 82 c.nr_regs = (c.nr_attrs + 1) / 2 + 1; /* are vertices packed, or reg-aligned? */ 83 c.nr_bytes = c.nr_regs * REG_SIZE; 84 85 c.prog_data.clip_mode = c.key.clip_mode; /* XXX */ 86 87 /* For some reason the thread is spawned with only 4 channels 88 * unmasked. 89 */ 90 brw_set_mask_control(&c.func, BRW_MASK_DISABLE); 91 92 93 /* Would ideally have the option of producing a program which could 94 * do all three: 95 */ 96 switch (key->primitive) { 97 case GL_TRIANGLES: 98 if (key->do_unfilled) 99 brw_emit_unfilled_clip( &c ); 100 else 101 brw_emit_tri_clip( &c ); 102 break; 103 case GL_LINES: 104 brw_emit_line_clip( &c ); 105 break; 106 case GL_POINTS: 107 brw_emit_point_clip( &c ); 108 break; 109 default: 110 assert(0); 111 return; 112 } 113 114 115 116 /* get the program 117 */ 118 program = brw_get_program(&c.func, &program_size); 119 120 /* Upload 121 */ 122 dri_bo_unreference(brw->clip.prog_bo); 123 brw->clip.prog_bo = brw_upload_cache( &brw->cache, 124 BRW_CLIP_PROG, 125 &c.key, sizeof(c.key), 126 NULL, 0, 127 program, program_size, 128 &c.prog_data, 129 &brw->clip.prog_data ); 130} 131 132/* Calculate interpolants for triangle and line rasterization. 133 */ 134static void upload_clip_prog(struct brw_context *brw) 135{ 136 GLcontext *ctx = &brw->intel.ctx; 137 struct brw_clip_prog_key key; 138 139 memset(&key, 0, sizeof(key)); 140 141 /* Populate the key: 142 */ 143 /* BRW_NEW_REDUCED_PRIMITIVE */ 144 key.primitive = brw->intel.reduced_primitive; 145 /* CACHE_NEW_VS_PROG */ 146 key.attrs = brw->vs.prog_data->outputs_written; 147 /* _NEW_LIGHT */ 148 key.do_flat_shading = (brw->attribs.Light->ShadeModel == GL_FLAT); 149 /* _NEW_TRANSFORM */ 150 key.nr_userclip = brw_count_bits(brw->attribs.Transform->ClipPlanesEnabled); 151 key.clip_mode = BRW_CLIPMODE_NORMAL; 152 153 /* _NEW_POLYGON */ 154 if (key.primitive == GL_TRIANGLES) { 155 if (brw->attribs.Polygon->CullFaceMode == GL_FRONT_AND_BACK) 156 key.clip_mode = BRW_CLIPMODE_REJECT_ALL; 157 else { 158 GLuint fill_front = CLIP_CULL; 159 GLuint fill_back = CLIP_CULL; 160 GLuint offset_front = 0; 161 GLuint offset_back = 0; 162 163 if (!brw->attribs.Polygon->CullFlag || 164 brw->attribs.Polygon->CullFaceMode != GL_FRONT) { 165 switch (brw->attribs.Polygon->FrontMode) { 166 case GL_FILL: 167 fill_front = CLIP_FILL; 168 offset_front = 0; 169 break; 170 case GL_LINE: 171 fill_front = CLIP_LINE; 172 offset_front = brw->attribs.Polygon->OffsetLine; 173 break; 174 case GL_POINT: 175 fill_front = CLIP_POINT; 176 offset_front = brw->attribs.Polygon->OffsetPoint; 177 break; 178 } 179 } 180 181 if (!brw->attribs.Polygon->CullFlag || 182 brw->attribs.Polygon->CullFaceMode != GL_BACK) { 183 switch (brw->attribs.Polygon->BackMode) { 184 case GL_FILL: 185 fill_back = CLIP_FILL; 186 offset_back = 0; 187 break; 188 case GL_LINE: 189 fill_back = CLIP_LINE; 190 offset_back = brw->attribs.Polygon->OffsetLine; 191 break; 192 case GL_POINT: 193 fill_back = CLIP_POINT; 194 offset_back = brw->attribs.Polygon->OffsetPoint; 195 break; 196 } 197 } 198 199 if (brw->attribs.Polygon->BackMode != GL_FILL || 200 brw->attribs.Polygon->FrontMode != GL_FILL) { 201 key.do_unfilled = 1; 202 203 /* Most cases the fixed function units will handle. Cases where 204 * one or more polygon faces are unfilled will require help: 205 */ 206 key.clip_mode = BRW_CLIPMODE_CLIP_NON_REJECTED; 207 208 if (offset_back || offset_front) { 209 /* _NEW_POLYGON, _NEW_BUFFERS */ 210 key.offset_units = brw->attribs.Polygon->OffsetUnits * brw->intel.polygon_offset_scale; 211 key.offset_factor = brw->attribs.Polygon->OffsetFactor * ctx->DrawBuffer->_MRD; 212 } 213 214 switch (brw->attribs.Polygon->FrontFace) { 215 case GL_CCW: 216 key.fill_ccw = fill_front; 217 key.fill_cw = fill_back; 218 key.offset_ccw = offset_front; 219 key.offset_cw = offset_back; 220 if (brw->attribs.Light->Model.TwoSide && 221 key.fill_cw != CLIP_CULL) 222 key.copy_bfc_cw = 1; 223 break; 224 case GL_CW: 225 key.fill_cw = fill_front; 226 key.fill_ccw = fill_back; 227 key.offset_cw = offset_front; 228 key.offset_ccw = offset_back; 229 if (brw->attribs.Light->Model.TwoSide && 230 key.fill_ccw != CLIP_CULL) 231 key.copy_bfc_ccw = 1; 232 break; 233 } 234 } 235 } 236 } 237 238 dri_bo_unreference(brw->clip.prog_bo); 239 brw->clip.prog_bo = brw_search_cache(&brw->cache, BRW_CLIP_PROG, 240 &key, sizeof(key), 241 NULL, 0, 242 &brw->clip.prog_data); 243 if (brw->clip.prog_bo == NULL) 244 compile_clip_prog( brw, &key ); 245} 246 247 248const struct brw_tracked_state brw_clip_prog = { 249 .dirty = { 250 .mesa = (_NEW_LIGHT | 251 _NEW_TRANSFORM | 252 _NEW_POLYGON | 253 _NEW_BUFFERS), 254 .brw = (BRW_NEW_REDUCED_PRIMITIVE), 255 .cache = CACHE_NEW_VS_PROG 256 }, 257 .prepare = upload_clip_prog 258}; 259