nv20_state_fb.c revision a782db5570a45008f153396070eae153305a7953
1/* 2 * Copyright (C) 2009 Francisco Jerez. 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 */ 26 27#include "nouveau_driver.h" 28#include "nouveau_context.h" 29#include "nouveau_fbo.h" 30#include "nouveau_gldefs.h" 31#include "nouveau_util.h" 32#include "nv20_3d.xml.h" 33#include "nv20_driver.h" 34 35static inline unsigned 36get_rt_format(gl_format format) 37{ 38 switch (format) { 39 case MESA_FORMAT_XRGB8888: 40 return NV20_3D_RT_FORMAT_COLOR_X8R8G8B8; 41 case MESA_FORMAT_ARGB8888: 42 return NV20_3D_RT_FORMAT_COLOR_A8R8G8B8; 43 case MESA_FORMAT_RGB565: 44 return NV20_3D_RT_FORMAT_COLOR_R5G6B5; 45 case MESA_FORMAT_Z16: 46 return NV20_3D_RT_FORMAT_DEPTH_Z16; 47 case MESA_FORMAT_Z24_S8: 48 return NV20_3D_RT_FORMAT_DEPTH_Z24S8; 49 default: 50 assert(0); 51 } 52} 53 54static void 55setup_hierz_buffer(struct gl_context *ctx) 56{ 57 struct nouveau_channel *chan = context_chan(ctx); 58 struct nouveau_grobj *kelvin = context_eng3d(ctx); 59 struct nouveau_bo_context *bctx = context_bctx(ctx, HIERZ); 60 struct gl_framebuffer *fb = ctx->DrawBuffer; 61 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb); 62 unsigned pitch = align(fb->Width, 128), 63 height = align(fb->Height, 2), 64 size = pitch * height; 65 66 if (!nfb->hierz.bo || nfb->hierz.bo->size != size) { 67 nouveau_bo_ref(NULL, &nfb->hierz.bo); 68 nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_VRAM, 0, size, 69 &nfb->hierz.bo); 70 } 71 72 BEGIN_RING(chan, kelvin, NV25_3D_HIERZ_PITCH, 1); 73 OUT_RING(chan, pitch); 74 75 nouveau_bo_markl(bctx, kelvin, NV25_3D_HIERZ_OFFSET, nfb->hierz.bo, 76 0, NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR); 77} 78 79void 80nv20_emit_framebuffer(struct gl_context *ctx, int emit) 81{ 82 struct nouveau_channel *chan = context_chan(ctx); 83 struct nouveau_grobj *kelvin = context_eng3d(ctx); 84 struct nouveau_bo_context *bctx = context_bctx(ctx, FRAMEBUFFER); 85 struct gl_framebuffer *fb = ctx->DrawBuffer; 86 struct nouveau_surface *s; 87 unsigned rt_format = NV20_3D_RT_FORMAT_TYPE_LINEAR; 88 unsigned rt_pitch = 0, zeta_pitch = 0; 89 unsigned bo_flags = NOUVEAU_BO_VRAM | NOUVEAU_BO_RDWR; 90 91 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) 92 return; 93 94 /* Render target */ 95 if (fb->_ColorDrawBuffers[0]) { 96 s = &to_nouveau_renderbuffer( 97 fb->_ColorDrawBuffers[0])->surface; 98 99 rt_format |= get_rt_format(s->format); 100 rt_pitch = s->pitch; 101 102 nouveau_bo_markl(bctx, kelvin, NV20_3D_COLOR_OFFSET, 103 s->bo, 0, bo_flags); 104 } 105 106 /* depth/stencil */ 107 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer) { 108 s = &to_nouveau_renderbuffer( 109 fb->Attachment[BUFFER_DEPTH].Renderbuffer)->surface; 110 111 rt_format |= get_rt_format(s->format); 112 zeta_pitch = s->pitch; 113 114 nouveau_bo_markl(bctx, kelvin, NV20_3D_ZETA_OFFSET, 115 s->bo, 0, bo_flags); 116 117 if (context_chipset(ctx) >= 0x25) 118 setup_hierz_buffer(ctx); 119 } else { 120 rt_format |= get_rt_format(MESA_FORMAT_Z24_S8); 121 zeta_pitch = rt_pitch; 122 } 123 124 BEGIN_RING(chan, kelvin, NV20_3D_RT_FORMAT, 2); 125 OUT_RING(chan, rt_format); 126 OUT_RING(chan, zeta_pitch << 16 | rt_pitch); 127 128 /* Recompute the viewport/scissor state. */ 129 context_dirty(ctx, VIEWPORT); 130 context_dirty(ctx, SCISSOR); 131} 132 133void 134nv20_emit_viewport(struct gl_context *ctx, int emit) 135{ 136 struct nouveau_channel *chan = context_chan(ctx); 137 struct nouveau_grobj *kelvin = context_eng3d(ctx); 138 struct gl_framebuffer *fb = ctx->DrawBuffer; 139 float a[4] = {}; 140 141 get_viewport_translate(ctx, a); 142 143 BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_TRANSLATE_X, 4); 144 OUT_RINGp(chan, a, 4); 145 146 BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1); 147 OUT_RING(chan, (fb->Width - 1) << 16); 148 BEGIN_RING(chan, kelvin, NV20_3D_VIEWPORT_CLIP_VERT(0), 1); 149 OUT_RING(chan, (fb->Height - 1) << 16); 150 151 context_dirty(ctx, PROJECTION); 152} 153