vtxfmt.c revision 0f1e19c03cdf5bd8a7c3db59cf395a0833ab0173
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.1
4 *
5 * Copyright (C) 1999-2004  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 *    Gareth Hughes
27 */
28
29#include "glheader.h"
30#include "api_loopback.h"
31#include "context.h"
32#include "imports.h"
33#include "mtypes.h"
34#include "state.h"
35#include "vtxfmt.h"
36
37
38/* The neutral vertex format.  This wraps all tnl module functions,
39 * verifying that the currently-installed module is valid and then
40 * installing the function pointers in a lazy fashion.  It records the
41 * function pointers that have been swapped out, which allows a fast
42 * restoration of the neutral module in almost all cases -- a typical
43 * app might only require 4-6 functions to be modified from the neutral
44 * baseline, and only restoring these is certainly preferable to doing
45 * the entire module's 60 or so function pointers.
46 */
47
48#define PRE_LOOPBACK( FUNC )						\
49{									\
50   GET_CURRENT_CONTEXT(ctx);						\
51   struct gl_tnl_module *tnl = &(ctx->TnlModule);			\
52									\
53   ASSERT( tnl->Current );						\
54   ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES );		\
55									\
56   /* Save the swapped function's dispatch entry so it can be */	\
57   /* restored later. */						\
58   tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC);	\
59   tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC);			\
60   tnl->SwapCount++;							\
61									\
62   if ( 0 )								\
63      _mesa_debug(ctx, "   swapping gl" #FUNC"...\n" );			\
64									\
65   /* Install the tnl function pointer.	*/				\
66   ctx->Exec->FUNC = tnl->Current->FUNC;				\
67}
68
69#define TAG(x) neutral_##x
70#include "vtxfmt_tmp.h"
71
72
73
74static void
75install_vtxfmt( struct _glapi_table *tab, const GLvertexformat *vfmt )
76{
77   tab->ArrayElement = vfmt->ArrayElement;
78   tab->Color3f = vfmt->Color3f;
79   tab->Color3fv = vfmt->Color3fv;
80   tab->Color4f = vfmt->Color4f;
81   tab->Color4fv = vfmt->Color4fv;
82   tab->EdgeFlag = vfmt->EdgeFlag;
83   tab->EdgeFlagv = vfmt->EdgeFlagv;
84   tab->EvalCoord1f = vfmt->EvalCoord1f;
85   tab->EvalCoord1fv = vfmt->EvalCoord1fv;
86   tab->EvalCoord2f = vfmt->EvalCoord2f;
87   tab->EvalCoord2fv = vfmt->EvalCoord2fv;
88   tab->EvalPoint1 = vfmt->EvalPoint1;
89   tab->EvalPoint2 = vfmt->EvalPoint2;
90   tab->FogCoordfEXT = vfmt->FogCoordfEXT;
91   tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
92   tab->Indexf = vfmt->Indexf;
93   tab->Indexfv = vfmt->Indexfv;
94   tab->Materialfv = vfmt->Materialfv;
95   tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
96   tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
97   tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
98   tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
99   tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
100   tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
101   tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
102   tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
103   tab->Normal3f = vfmt->Normal3f;
104   tab->Normal3fv = vfmt->Normal3fv;
105   tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
106   tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
107   tab->TexCoord1f = vfmt->TexCoord1f;
108   tab->TexCoord1fv = vfmt->TexCoord1fv;
109   tab->TexCoord2f = vfmt->TexCoord2f;
110   tab->TexCoord2fv = vfmt->TexCoord2fv;
111   tab->TexCoord3f = vfmt->TexCoord3f;
112   tab->TexCoord3fv = vfmt->TexCoord3fv;
113   tab->TexCoord4f = vfmt->TexCoord4f;
114   tab->TexCoord4fv = vfmt->TexCoord4fv;
115   tab->Vertex2f = vfmt->Vertex2f;
116   tab->Vertex2fv = vfmt->Vertex2fv;
117   tab->Vertex3f = vfmt->Vertex3f;
118   tab->Vertex3fv = vfmt->Vertex3fv;
119   tab->Vertex4f = vfmt->Vertex4f;
120   tab->Vertex4fv = vfmt->Vertex4fv;
121   tab->CallList = vfmt->CallList;
122   tab->CallLists = vfmt->CallLists;
123   tab->Begin = vfmt->Begin;
124   tab->End = vfmt->End;
125   tab->VertexAttrib1fNV = vfmt->VertexAttrib1fNV;
126   tab->VertexAttrib1fvNV = vfmt->VertexAttrib1fvNV;
127   tab->VertexAttrib2fNV = vfmt->VertexAttrib2fNV;
128   tab->VertexAttrib2fvNV = vfmt->VertexAttrib2fvNV;
129   tab->VertexAttrib3fNV = vfmt->VertexAttrib3fNV;
130   tab->VertexAttrib3fvNV = vfmt->VertexAttrib3fvNV;
131   tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
132   tab->VertexAttrib4fvNV = vfmt->VertexAttrib4fvNV;
133   tab->Rectf = vfmt->Rectf;
134   tab->DrawArrays = vfmt->DrawArrays;
135   tab->DrawElements = vfmt->DrawElements;
136   tab->DrawRangeElements = vfmt->DrawRangeElements;
137   tab->EvalMesh1 = vfmt->EvalMesh1;
138   tab->EvalMesh2 = vfmt->EvalMesh2;
139   ASSERT(tab->EvalMesh2);
140}
141
142
143void _mesa_init_exec_vtxfmt( GLcontext *ctx )
144{
145   install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
146   ctx->TnlModule.SwapCount = 0;
147}
148
149
150void _mesa_install_exec_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
151{
152   ctx->TnlModule.Current = vfmt;
153   _mesa_restore_exec_vtxfmt( ctx );
154}
155
156
157void _mesa_install_save_vtxfmt( GLcontext *ctx, const GLvertexformat *vfmt )
158{
159   install_vtxfmt( ctx->Save, vfmt );
160}
161
162
163void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
164{
165   struct gl_tnl_module *tnl = &(ctx->TnlModule);
166   GLuint i;
167
168   /* Restore the neutral tnl module wrapper.
169    */
170   for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
171      *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
172   }
173
174   tnl->SwapCount = 0;
175}
176