vtxfmt.c revision d2237d48eccbd47a4e69078c25de09453730d298
1/* $Id: vtxfmt.c,v 1.10 2001/12/15 02:14:43 brianp Exp $ */
2
3/*
4 * Mesa 3-D graphics library
5 * Version:  4.1
6 *
7 * Copyright (C) 1999-2001  Brian Paul   All Rights Reserved.
8 *
9 * Permission is hereby granted, free of charge, to any person obtaining a
10 * copy of this software and associated documentation files (the "Software"),
11 * to deal in the Software without restriction, including without limitation
12 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
13 * and/or sell copies of the Software, and to permit persons to whom the
14 * Software is furnished to do so, subject to the following conditions:
15 *
16 * The above copyright notice and this permission notice shall be included
17 * in all copies or substantial portions of the Software.
18 *
19 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
20 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
21 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
22 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
23 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
24 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 * Authors:
27 *    Keith Whitwell <keithw@valinux.com>
28 *    Gareth Hughes <gareth@valinux.com>
29 */
30
31#include "glheader.h"
32#include "api_loopback.h"
33#include "context.h"
34#include "mtypes.h"
35#include "state.h"
36#include "vtxfmt.h"
37
38
39/* The neutral vertex format.  This wraps all tnl module functions,
40 * verifying that the currently-installed module is valid and then
41 * installing the function pointers in a lazy fashion.  It records the
42 * function pointers that have been swapped out, which allows a fast
43 * restoration of the neutral module in almost all cases -- a typical
44 * app might only require 4-6 functions to be modified from the neutral
45 * baseline, and only restoring these is certainly preferable to doing
46 * the entire module's 60 or so function pointers.
47 */
48
49#define PRE_LOOPBACK( FUNC )						\
50{									\
51   GET_CURRENT_CONTEXT(ctx);						\
52   struct gl_tnl_module *tnl = &(ctx->TnlModule);			\
53   const GLuint new_state = ctx->NewState;				\
54									\
55   if ( new_state )							\
56      _mesa_update_state( ctx );					\
57									\
58   /* Validate the current tnl module. */				\
59   if ( new_state & ctx->Driver.NeedValidate )				\
60      ctx->Driver.ValidateTnlModule( ctx, new_state );			\
61									\
62   ASSERT( tnl->Current );						\
63   ASSERT( tnl->SwapCount < NUM_VERTEX_FORMAT_ENTRIES );		\
64									\
65   /* Save the swapped function's dispatch entry so it can be */	\
66   /* restored later. */						\
67   tnl->Swapped[tnl->SwapCount][0] = (void *)&(ctx->Exec->FUNC);	\
68   tnl->Swapped[tnl->SwapCount][1] = (void *)TAG(FUNC);			\
69   tnl->SwapCount++;							\
70									\
71   if ( 0 )								\
72      fprintf( stderr, "   swapping gl" #FUNC"...\n" );			\
73									\
74   /* Install the tnl function pointer.	*/				\
75   ctx->Exec->FUNC = tnl->Current->FUNC;				\
76}
77
78#define TAG(x) neutral_##x
79#include "vtxfmt_tmp.h"
80
81
82
83static void install_vtxfmt( struct _glapi_table *tab, GLvertexformat *vfmt )
84{
85   tab->ArrayElement = vfmt->ArrayElement;
86   tab->Color3f = vfmt->Color3f;
87   tab->Color3fv = vfmt->Color3fv;
88   tab->Color3ub = vfmt->Color3ub;
89   tab->Color3ubv = vfmt->Color3ubv;
90   tab->Color4f = vfmt->Color4f;
91   tab->Color4fv = vfmt->Color4fv;
92   tab->Color4ub = vfmt->Color4ub;
93   tab->Color4ubv = vfmt->Color4ubv;
94   tab->EdgeFlag = vfmt->EdgeFlag;
95   tab->EdgeFlagv = vfmt->EdgeFlagv;
96   tab->EvalCoord1f = vfmt->EvalCoord1f;
97   tab->EvalCoord1fv = vfmt->EvalCoord1fv;
98   tab->EvalCoord2f = vfmt->EvalCoord2f;
99   tab->EvalCoord2fv = vfmt->EvalCoord2fv;
100   tab->EvalPoint1 = vfmt->EvalPoint1;
101   tab->EvalPoint2 = vfmt->EvalPoint2;
102   tab->FogCoordfEXT = vfmt->FogCoordfEXT;
103   tab->FogCoordfvEXT = vfmt->FogCoordfvEXT;
104   tab->Indexi = vfmt->Indexi;
105   tab->Indexiv = vfmt->Indexiv;
106   tab->Materialfv = vfmt->Materialfv;
107   tab->MultiTexCoord1fARB = vfmt->MultiTexCoord1fARB;
108   tab->MultiTexCoord1fvARB = vfmt->MultiTexCoord1fvARB;
109   tab->MultiTexCoord2fARB = vfmt->MultiTexCoord2fARB;
110   tab->MultiTexCoord2fvARB = vfmt->MultiTexCoord2fvARB;
111   tab->MultiTexCoord3fARB = vfmt->MultiTexCoord3fARB;
112   tab->MultiTexCoord3fvARB = vfmt->MultiTexCoord3fvARB;
113   tab->MultiTexCoord4fARB = vfmt->MultiTexCoord4fARB;
114   tab->MultiTexCoord4fvARB = vfmt->MultiTexCoord4fvARB;
115   tab->Normal3f = vfmt->Normal3f;
116   tab->Normal3fv = vfmt->Normal3fv;
117   tab->SecondaryColor3fEXT = vfmt->SecondaryColor3fEXT;
118   tab->SecondaryColor3fvEXT = vfmt->SecondaryColor3fvEXT;
119   tab->SecondaryColor3ubEXT = vfmt->SecondaryColor3ubEXT;
120   tab->SecondaryColor3ubvEXT = vfmt->SecondaryColor3ubvEXT;
121   tab->TexCoord1f = vfmt->TexCoord1f;
122   tab->TexCoord1fv = vfmt->TexCoord1fv;
123   tab->TexCoord2f = vfmt->TexCoord2f;
124   tab->TexCoord2fv = vfmt->TexCoord2fv;
125   tab->TexCoord3f = vfmt->TexCoord3f;
126   tab->TexCoord3fv = vfmt->TexCoord3fv;
127   tab->TexCoord4f = vfmt->TexCoord4f;
128   tab->TexCoord4fv = vfmt->TexCoord4fv;
129   tab->Vertex2f = vfmt->Vertex2f;
130   tab->Vertex2fv = vfmt->Vertex2fv;
131   tab->Vertex3f = vfmt->Vertex3f;
132   tab->Vertex3fv = vfmt->Vertex3fv;
133   tab->Vertex4f = vfmt->Vertex4f;
134   tab->Vertex4fv = vfmt->Vertex4fv;
135   tab->CallList = vfmt->CallList;
136   tab->Begin = vfmt->Begin;
137   tab->End = vfmt->End;
138   tab->VertexAttrib4fNV = vfmt->VertexAttrib4fNV;
139   tab->Rectf = vfmt->Rectf;
140   tab->DrawArrays = vfmt->DrawArrays;
141   tab->DrawElements = vfmt->DrawElements;
142   tab->DrawRangeElements = vfmt->DrawRangeElements;
143   tab->EvalMesh1 = vfmt->EvalMesh1;
144   tab->EvalMesh2 = vfmt->EvalMesh2;
145   assert(tab->EvalMesh2);
146}
147
148
149void _mesa_init_exec_vtxfmt( GLcontext *ctx )
150{
151   install_vtxfmt( ctx->Exec, &neutral_vtxfmt );
152}
153
154
155void _mesa_install_exec_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
156{
157   ctx->TnlModule.Current = vfmt;
158   _mesa_restore_exec_vtxfmt( ctx );
159   if ( ctx->ExecPrefersFloat != vfmt->prefer_float_colors )
160      _mesa_loopback_prefer_float( ctx->Exec, vfmt->prefer_float_colors );
161}
162
163void _mesa_install_save_vtxfmt( GLcontext *ctx, GLvertexformat *vfmt )
164{
165   install_vtxfmt( ctx->Save, vfmt );
166   if ( ctx->SavePrefersFloat != vfmt->prefer_float_colors )
167      _mesa_loopback_prefer_float( ctx->Save, vfmt->prefer_float_colors );
168}
169
170
171void _mesa_restore_exec_vtxfmt( GLcontext *ctx )
172{
173   struct gl_tnl_module *tnl = &(ctx->TnlModule);
174   GLuint i;
175
176   /* Restore the neutral tnl module wrapper.
177    */
178   for ( i = 0 ; i < tnl->SwapCount ; i++ ) {
179      *(void **)tnl->Swapped[i][0] = tnl->Swapped[i][1];
180   }
181
182   tnl->SwapCount = 0;
183}
184