st_atom.c revision bfe79babf99e6b9435195178d1ea64687c60d161
1/************************************************************************** 2 * 3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#include "glheader.h" 30#include "context.h" 31 32#include "pipe/p_defines.h" 33#include "st_context.h" 34#include "st_atom.h" 35#include "st_program.h" 36 37 38 39/* This is used to initialize st->atoms[]. We could use this list 40 * directly except for a single atom, st_update_constants, which has a 41 * .dirty value which changes according to the parameters of the 42 * current fragment and vertex programs, and so cannot be a static 43 * value. 44 */ 45static const struct st_tracked_state *atoms[] = 46{ 47 &st_update_framebuffer, 48 &st_update_depth_stencil_alpha, 49 &st_update_clip, 50 51 &st_update_shader, 52 53 &st_update_rasterizer, 54 &st_update_polygon_stipple, 55 &st_update_viewport, 56 &st_update_scissor, 57 &st_update_blend, 58 &st_update_sampler, 59 &st_update_texture, 60 &st_update_vs_constants, 61 &st_update_fs_constants, 62 &st_update_pixel_transfer 63}; 64 65 66void st_init_atoms( struct st_context *st ) 67{ 68 GLuint i; 69 70 st->atoms = malloc(sizeof(atoms)); 71 st->nr_atoms = sizeof(atoms)/sizeof(*atoms); 72 memcpy(st->atoms, atoms, sizeof(atoms)); 73 74 /* Patch in a pointer to the dynamic state atom: 75 */ 76 for (i = 0; i < st->nr_atoms; i++) { 77 if (st->atoms[i] == &st_update_vs_constants) { 78 st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_VERTEX]; 79 st->atoms[i][0] = st_update_vs_constants; 80 } 81 82 if (st->atoms[i] == &st_update_fs_constants) { 83 st->atoms[i] = &st->constants.tracked_state[PIPE_SHADER_FRAGMENT]; 84 st->atoms[i][0] = st_update_fs_constants; 85 } 86 } 87} 88 89 90void st_destroy_atoms( struct st_context *st ) 91{ 92 if (st->atoms) { 93 free(st->atoms); 94 st->atoms = NULL; 95 } 96} 97 98 99/*********************************************************************** 100 */ 101 102static GLboolean check_state( const struct st_state_flags *a, 103 const struct st_state_flags *b ) 104{ 105 return ((a->mesa & b->mesa) || 106 (a->st & b->st)); 107} 108 109static void accumulate_state( struct st_state_flags *a, 110 const struct st_state_flags *b ) 111{ 112 a->mesa |= b->mesa; 113 a->st |= b->st; 114} 115 116 117static void xor_states( struct st_state_flags *result, 118 const struct st_state_flags *a, 119 const struct st_state_flags *b ) 120{ 121 result->mesa = a->mesa ^ b->mesa; 122 result->st = a->st ^ b->st; 123} 124 125 126/* Too complex to figure out, just check every time: 127 */ 128static void check_program_state( struct st_context *st ) 129{ 130 GLcontext *ctx = st->ctx; 131 132 if (ctx->VertexProgram._Current != &st->vp->Base) 133 st->dirty.st |= ST_NEW_VERTEX_PROGRAM; 134 135 if (ctx->FragmentProgram._Current != &st->fp->Base) 136 st->dirty.st |= ST_NEW_FRAGMENT_PROGRAM; 137 138} 139 140 141/*********************************************************************** 142 * Update all derived state: 143 */ 144 145void st_validate_state( struct st_context *st ) 146{ 147 struct st_state_flags *state = &st->dirty; 148 GLuint i; 149 150 check_program_state( st ); 151 152 if (state->st == 0) 153 return; 154 155// _mesa_printf("%s %x/%x\n", __FUNCTION__, state->mesa, state->st); 156 157 if (1) { 158 /* Debug version which enforces various sanity checks on the 159 * state flags which are generated and checked to help ensure 160 * state atoms are ordered correctly in the list. 161 */ 162 struct st_state_flags examined, prev; 163 memset(&examined, 0, sizeof(examined)); 164 prev = *state; 165 166 for (i = 0; i < st->nr_atoms; i++) { 167 const struct st_tracked_state *atom = st->atoms[i]; 168 struct st_state_flags generated; 169 170// _mesa_printf("atom %s %x/%x\n", atom->name, atom->dirty.mesa, atom->dirty.st); 171 172 if (!(atom->dirty.mesa || atom->dirty.st) || 173 !atom->update) { 174 _mesa_printf("malformed atom %s\n", atom->name); 175 assert(0); 176 } 177 178 if (check_state(state, &atom->dirty)) { 179 st->atoms[i]->update( st ); 180// _mesa_printf("after: %x\n", atom->dirty.mesa); 181 } 182 183 accumulate_state(&examined, &atom->dirty); 184 185 /* generated = (prev ^ state) 186 * if (examined & generated) 187 * fail; 188 */ 189 xor_states(&generated, &prev, state); 190 assert(!check_state(&examined, &generated)); 191 prev = *state; 192 } 193// _mesa_printf("\n"); 194 195 } 196 else { 197 const GLuint nr = st->nr_atoms; 198 199 for (i = 0; i < nr; i++) { 200 if (check_state(state, &st->atoms[i]->dirty)) 201 st->atoms[i]->update( st ); 202 } 203 } 204 205 memset(state, 0, sizeof(*state)); 206} 207 208 209 210