st_cb_fbo.c revision 0a56a4968786bd93d9117af2a0a3bda13ea71c4d
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36#include "main/imports.h"
37#include "main/context.h"
38#include "main/fbobject.h"
39#include "main/framebuffer.h"
40#include "main/renderbuffer.h"
41
42#include "pipe/p_context.h"
43#include "pipe/p_defines.h"
44#include "pipe/p_screen.h"
45#include "st_context.h"
46#include "st_cb_fbo.h"
47#include "st_cb_texture.h"
48#include "st_format.h"
49#include "st_public.h"
50#include "st_texture.h"
51
52
53
54/**
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
56 */
57static int
58init_renderbuffer_bits(struct st_renderbuffer *strb,
59                       enum pipe_format pipeFormat)
60{
61   struct pipe_format_info info;
62
63   if (!st_get_format_info( pipeFormat, &info )) {
64      assert( 0 );
65   }
66
67   strb->Base._ActualFormat = info.base_format;
68   strb->Base.RedBits = info.red_bits;
69   strb->Base.GreenBits = info.green_bits;
70   strb->Base.BlueBits = info.blue_bits;
71   strb->Base.AlphaBits = info.alpha_bits;
72   strb->Base.DepthBits = info.depth_bits;
73   strb->Base.StencilBits = info.stencil_bits;
74   strb->Base.DataType = st_format_datatype(pipeFormat);
75
76   return info.size;
77}
78
79/**
80 * gl_renderbuffer::AllocStorage()
81 * This is called to allocate the original drawing surface, and
82 * during window resize.
83 */
84static GLboolean
85st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
86                              GLenum internalFormat,
87                              GLuint width, GLuint height)
88{
89   struct pipe_context *pipe = ctx->st->pipe;
90   struct st_renderbuffer *strb = st_renderbuffer(rb);
91   struct pipe_texture template;
92   unsigned surface_usage;
93
94   /* Free the old surface and texture
95    */
96   pipe_surface_reference( &strb->surface, NULL );
97   pipe_texture_reference( &strb->texture, NULL );
98
99   /* Setup new texture template.
100    */
101   memset(&template, 0, sizeof(template));
102   template.target = PIPE_TEXTURE_2D;
103   if (strb->format != PIPE_FORMAT_NONE) {
104      template.format = strb->format;
105   }
106   else {
107      template.format = st_choose_renderbuffer_format(pipe, internalFormat);
108   }
109   pf_get_block(template.format, &template.block);
110   template.width[0] = width;
111   template.height[0] = height;
112   template.depth[0] = 1;
113   template.last_level = 0;
114   template.nr_samples = rb->NumSamples;
115   if (pf_is_depth_stencil(template.format)) {
116      template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
117   }
118   else {
119      template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
120                            PIPE_TEXTURE_USAGE_RENDER_TARGET);
121   }
122
123   /* init renderbuffer fields */
124   strb->Base.Width  = width;
125   strb->Base.Height = height;
126   init_renderbuffer_bits(strb, template.format);
127
128   /* Probably need dedicated flags for surface usage too:
129    */
130   surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
131                    PIPE_BUFFER_USAGE_GPU_WRITE);
132#if 0
133                    PIPE_BUFFER_USAGE_CPU_READ |
134                    PIPE_BUFFER_USAGE_CPU_WRITE);
135#endif
136
137   strb->texture = pipe->screen->texture_create( pipe->screen,
138                                                 &template );
139
140   /* Special path for accum buffers.
141    *
142    * Try a different surface format.  Since accum buffers are s/w
143    * only for now, the surface pixel format doesn't really matter,
144    * only that the buffer is large enough.
145    */
146   if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
147   {
148      /* Actually, just setting this usage value should be sufficient
149       * to tell the driver to go ahead and allocate the buffer, even
150       * if HW doesn't support the format.
151       */
152      template.tex_usage = 0;
153      surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
154                       PIPE_BUFFER_USAGE_CPU_WRITE);
155
156      strb->texture = pipe->screen->texture_create( pipe->screen,
157                                                    &template );
158
159   }
160
161   if (!strb->texture)
162      return FALSE;
163
164   strb->surface = pipe->screen->get_tex_surface( pipe->screen,
165                                                  strb->texture,
166                                                  0, 0, 0,
167                                                  surface_usage );
168
169   assert(strb->surface->texture);
170   assert(strb->surface->format);
171   assert(strb->surface->width == width);
172   assert(strb->surface->height == height);
173
174
175   return strb->surface != NULL;
176}
177
178
179/**
180 * gl_renderbuffer::Delete()
181 */
182static void
183st_renderbuffer_delete(struct gl_renderbuffer *rb)
184{
185   struct st_renderbuffer *strb = st_renderbuffer(rb);
186   ASSERT(strb);
187   pipe_surface_reference(&strb->surface, NULL);
188   pipe_texture_reference(&strb->texture, NULL);
189   _mesa_free(strb);
190}
191
192
193/**
194 * gl_renderbuffer::GetPointer()
195 */
196static void *
197null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
198                 GLint x, GLint y)
199{
200   /* By returning NULL we force all software rendering to go through
201    * the span routines.
202    */
203#if 0
204   assert(0);  /* Should never get called with softpipe */
205#endif
206   return NULL;
207}
208
209
210/**
211 * Called via ctx->Driver.NewFramebuffer()
212 */
213static struct gl_framebuffer *
214st_new_framebuffer(GLcontext *ctx, GLuint name)
215{
216   /* XXX not sure we need to subclass gl_framebuffer for pipe */
217   return _mesa_new_framebuffer(ctx, name);
218}
219
220
221/**
222 * Called via ctx->Driver.NewRenderbuffer()
223 */
224static struct gl_renderbuffer *
225st_new_renderbuffer(GLcontext *ctx, GLuint name)
226{
227   struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
228   if (strb) {
229      _mesa_init_renderbuffer(&strb->Base, name);
230      strb->Base.Delete = st_renderbuffer_delete;
231      strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
232      strb->Base.GetPointer = null_get_pointer;
233      strb->format = PIPE_FORMAT_NONE;
234      return &strb->Base;
235   }
236   return NULL;
237}
238
239
240/**
241 * Allocate a renderbuffer for a an on-screen window (not a user-created
242 * renderbuffer).  The window system code determines the format.
243 */
244struct gl_renderbuffer *
245st_new_renderbuffer_fb(enum pipe_format format, int samples)
246{
247   struct st_renderbuffer *strb;
248
249   strb = ST_CALLOC_STRUCT(st_renderbuffer);
250   if (!strb) {
251      _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
252      return NULL;
253   }
254
255   _mesa_init_renderbuffer(&strb->Base, 0);
256   strb->Base.ClassID = 0x4242; /* just a unique value */
257   strb->Base.NumSamples = samples;
258   strb->format = format;
259
260   switch (format) {
261   case PIPE_FORMAT_A8R8G8B8_UNORM:
262   case PIPE_FORMAT_B8G8R8A8_UNORM:
263   case PIPE_FORMAT_X8R8G8B8_UNORM:
264   case PIPE_FORMAT_B8G8R8X8_UNORM:
265   case PIPE_FORMAT_A1R5G5B5_UNORM:
266   case PIPE_FORMAT_A4R4G4B4_UNORM:
267   case PIPE_FORMAT_R5G6B5_UNORM:
268      strb->Base.InternalFormat = GL_RGBA;
269      strb->Base._BaseFormat = GL_RGBA;
270      break;
271   case PIPE_FORMAT_Z16_UNORM:
272      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
273      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
274      break;
275   case PIPE_FORMAT_Z32_UNORM:
276      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
277      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
278      break;
279   case PIPE_FORMAT_S8Z24_UNORM:
280   case PIPE_FORMAT_Z24S8_UNORM:
281   case PIPE_FORMAT_X8Z24_UNORM:
282   case PIPE_FORMAT_Z24X8_UNORM:
283      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
284      strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
285      break;
286   case PIPE_FORMAT_S8_UNORM:
287      strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
288      strb->Base._BaseFormat = GL_STENCIL_INDEX;
289      break;
290   case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
291      strb->Base.InternalFormat = GL_RGBA16;
292      strb->Base._BaseFormat = GL_RGBA;
293      break;
294   default:
295      _mesa_problem(NULL,
296		    "Unexpected format in st_new_renderbuffer_fb");
297      return NULL;
298   }
299
300   /* st-specific methods */
301   strb->Base.Delete = st_renderbuffer_delete;
302   strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
303   strb->Base.GetPointer = null_get_pointer;
304
305   /* surface is allocated in st_renderbuffer_alloc_storage() */
306   strb->surface = NULL;
307
308   return &strb->Base;
309}
310
311
312
313
314/**
315 * Called via ctx->Driver.BindFramebufferEXT().
316 */
317static void
318st_bind_framebuffer(GLcontext *ctx, GLenum target,
319                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
320{
321
322}
323
324/**
325 * Called by ctx->Driver.FramebufferRenderbuffer
326 */
327static void
328st_framebuffer_renderbuffer(GLcontext *ctx,
329                            struct gl_framebuffer *fb,
330                            GLenum attachment,
331                            struct gl_renderbuffer *rb)
332{
333   /* XXX no need for derivation? */
334   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
335}
336
337
338/**
339 * Called by ctx->Driver.RenderTexture
340 */
341static void
342st_render_texture(GLcontext *ctx,
343                  struct gl_framebuffer *fb,
344                  struct gl_renderbuffer_attachment *att)
345{
346   struct pipe_screen *screen = ctx->st->pipe->screen;
347   struct st_renderbuffer *strb;
348   struct gl_renderbuffer *rb;
349   struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
350   struct st_texture_object *stObj;
351   const struct gl_texture_image *texImage =
352      att->Texture->Image[att->CubeMapFace][att->TextureLevel];
353
354   if (!pt)
355      return;
356
357   /* create new renderbuffer which wraps the texture image */
358   rb = st_new_renderbuffer(ctx, 0);
359   if (!rb) {
360      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
361      return;
362   }
363
364   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
365   assert(rb->RefCount == 1);
366   rb->AllocStorage = NULL; /* should not get called */
367   strb = st_renderbuffer(rb);
368
369   assert(strb->Base.RefCount > 0);
370
371   /* get the texture for the texture object */
372   stObj = st_texture_object(att->Texture);
373
374   /* point renderbuffer at texobject */
375   strb->rtt = stObj;
376   strb->rtt_level = att->TextureLevel;
377   strb->rtt_face = att->CubeMapFace;
378   strb->rtt_slice = att->Zoffset;
379
380   rb->Width = texImage->Width2;
381   rb->Height = texImage->Height2;
382   /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
383
384   /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
385
386   pipe_texture_reference( &strb->texture, pt );
387
388   pipe_surface_reference(&strb->surface, NULL);
389
390   /* new surface for rendering into the texture */
391   strb->surface = screen->get_tex_surface(screen,
392                                           strb->texture,
393                                           strb->rtt_face,
394                                           strb->rtt_level,
395                                           strb->rtt_slice,
396                                           PIPE_BUFFER_USAGE_GPU_READ |
397                                           PIPE_BUFFER_USAGE_GPU_WRITE);
398
399   init_renderbuffer_bits(strb, pt->format);
400
401   /*
402   printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
403          att->Texture, pt, strb->surface, rb->Width, rb->Height);
404   */
405
406   /* Invalidate buffer state so that the pipe's framebuffer state
407    * gets updated.
408    * That's where the new renderbuffer (which we just created) gets
409    * passed to the pipe as a (color/depth) render target.
410    */
411   st_invalidate_state(ctx, _NEW_BUFFERS);
412}
413
414
415/**
416 * Called via ctx->Driver.FinishRenderTexture.
417 */
418static void
419st_finish_render_texture(GLcontext *ctx,
420                         struct gl_renderbuffer_attachment *att)
421{
422   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
423
424   if (!strb)
425      return;
426
427   st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
428
429   if (strb->surface)
430      pipe_surface_reference( &strb->surface, NULL );
431
432   strb->rtt = NULL;
433
434   /*
435   printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
436   */
437
438   _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
439
440   /* restore previous framebuffer state */
441   st_invalidate_state(ctx, _NEW_BUFFERS);
442}
443
444
445/**
446 * Check that the framebuffer configuration is valid in terms of what
447 * the driver can support.
448 *
449 * For Gallium we only supports combined Z+stencil, not separate buffers.
450 */
451static void
452st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
453{
454   const struct gl_renderbuffer *depthRb =
455      fb->Attachment[BUFFER_DEPTH].Renderbuffer;
456   const struct gl_renderbuffer *stencilRb =
457      fb->Attachment[BUFFER_STENCIL].Renderbuffer;
458
459   if (stencilRb && depthRb && stencilRb != depthRb) {
460      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
461   }
462}
463
464
465void st_init_fbo_functions(struct dd_function_table *functions)
466{
467   functions->NewFramebuffer = st_new_framebuffer;
468   functions->NewRenderbuffer = st_new_renderbuffer;
469   functions->BindFramebuffer = st_bind_framebuffer;
470   functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
471   functions->RenderTexture = st_render_texture;
472   functions->FinishRenderTexture = st_finish_render_texture;
473   functions->ValidateFramebuffer = st_validate_framebuffer;
474   /* no longer needed by core Mesa, drivers handle resizes...
475   functions->ResizeBuffers = st_resize_buffers;
476   */
477}
478