st_cb_fbo.c revision 45bde75bd67e7e920f0113842d1fa58613ccc3ec
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Framebuffer/renderbuffer functions. 31 * 32 * \author Brian Paul 33 */ 34 35 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/fbobject.h" 39#include "main/framebuffer.h" 40#include "main/renderbuffer.h" 41 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_screen.h" 45#include "st_context.h" 46#include "st_cb_fbo.h" 47#include "st_cb_texture.h" 48#include "st_format.h" 49#include "st_public.h" 50#include "st_texture.h" 51 52 53 54/** 55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. 56 */ 57static int 58init_renderbuffer_bits(struct st_renderbuffer *strb, 59 enum pipe_format pipeFormat) 60{ 61 struct pipe_format_info info; 62 63 if (!st_get_format_info( pipeFormat, &info )) { 64 assert( 0 ); 65 } 66 67 strb->Base._ActualFormat = info.base_format; 68 strb->Base.RedBits = info.red_bits; 69 strb->Base.GreenBits = info.green_bits; 70 strb->Base.BlueBits = info.blue_bits; 71 strb->Base.AlphaBits = info.alpha_bits; 72 strb->Base.DepthBits = info.depth_bits; 73 strb->Base.StencilBits = info.stencil_bits; 74 strb->Base.DataType = st_format_datatype(pipeFormat); 75 76 return info.size; 77} 78 79/** 80 * gl_renderbuffer::AllocStorage() 81 * This is called to allocate the original drawing surface, and 82 * during window resize. 83 */ 84static GLboolean 85st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 86 GLenum internalFormat, 87 GLuint width, GLuint height) 88{ 89 struct pipe_context *pipe = ctx->st->pipe; 90 struct st_renderbuffer *strb = st_renderbuffer(rb); 91 struct pipe_texture template; 92 unsigned surface_usage; 93 94 /* Free the old surface and texture 95 */ 96 pipe_surface_reference( &strb->surface, NULL ); 97 pipe_texture_reference( &strb->texture, NULL ); 98 99 100 memset(&template, 0, sizeof(template)); 101 102 if (strb->format != PIPE_FORMAT_NONE) { 103 template.format = strb->format; 104 } 105 else { 106 template.format = st_choose_renderbuffer_format(pipe, internalFormat); 107 } 108 109 strb->Base.Width = width; 110 strb->Base.Height = height; 111 init_renderbuffer_bits(strb, template.format); 112 113 template.target = PIPE_TEXTURE_2D; 114 template.compressed = 0; 115 pf_get_block(template.format, &template.block); 116 template.width[0] = width; 117 template.height[0] = height; 118 template.depth[0] = 1; 119 template.last_level = 0; 120 template.nr_samples = rb->NumSamples; 121 122 if (pf_is_depth_stencil(template.format)) { 123 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 124 } 125 else { 126 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | 127 PIPE_TEXTURE_USAGE_RENDER_TARGET); 128 } 129 130 131 /* Probably need dedicated flags for surface usage too: 132 */ 133 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | 134 PIPE_BUFFER_USAGE_GPU_WRITE); 135#if 0 136 PIPE_BUFFER_USAGE_CPU_READ | 137 PIPE_BUFFER_USAGE_CPU_WRITE); 138#endif 139 140 strb->texture = pipe->screen->texture_create( pipe->screen, 141 &template ); 142 143 /* Special path for accum buffers. 144 * 145 * Try a different surface format. Since accum buffers are s/w 146 * only for now, the surface pixel format doesn't really matter, 147 * only that the buffer is large enough. 148 */ 149 if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT) 150 { 151 /* Actually, just setting this usage value should be sufficient 152 * to tell the driver to go ahead and allocate the buffer, even 153 * if HW doesn't support the format. 154 */ 155 template.tex_usage = 0; 156 surface_usage = (PIPE_BUFFER_USAGE_CPU_READ | 157 PIPE_BUFFER_USAGE_CPU_WRITE); 158 159 strb->texture = pipe->screen->texture_create( pipe->screen, 160 &template ); 161 162 } 163 164 if (!strb->texture) 165 return FALSE; 166 167 strb->surface = pipe->screen->get_tex_surface( pipe->screen, 168 strb->texture, 169 0, 0, 0, 170 surface_usage ); 171 172 assert(strb->surface->texture); 173 assert(strb->surface->format); 174 assert(strb->surface->width == width); 175 assert(strb->surface->height == height); 176 177 178 return strb->surface != NULL; 179} 180 181 182/** 183 * gl_renderbuffer::Delete() 184 */ 185static void 186st_renderbuffer_delete(struct gl_renderbuffer *rb) 187{ 188 struct st_renderbuffer *strb = st_renderbuffer(rb); 189 ASSERT(strb); 190 pipe_surface_reference(&strb->surface, NULL); 191 pipe_texture_reference(&strb->texture, NULL); 192 _mesa_free(strb); 193} 194 195 196/** 197 * gl_renderbuffer::GetPointer() 198 */ 199static void * 200null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 201 GLint x, GLint y) 202{ 203 /* By returning NULL we force all software rendering to go through 204 * the span routines. 205 */ 206#if 0 207 assert(0); /* Should never get called with softpipe */ 208#endif 209 return NULL; 210} 211 212 213/** 214 * Called via ctx->Driver.NewFramebuffer() 215 */ 216static struct gl_framebuffer * 217st_new_framebuffer(GLcontext *ctx, GLuint name) 218{ 219 /* XXX not sure we need to subclass gl_framebuffer for pipe */ 220 return _mesa_new_framebuffer(ctx, name); 221} 222 223 224/** 225 * Called via ctx->Driver.NewRenderbuffer() 226 */ 227static struct gl_renderbuffer * 228st_new_renderbuffer(GLcontext *ctx, GLuint name) 229{ 230 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); 231 if (strb) { 232 _mesa_init_renderbuffer(&strb->Base, name); 233 strb->Base.Delete = st_renderbuffer_delete; 234 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 235 strb->Base.GetPointer = null_get_pointer; 236 strb->format = PIPE_FORMAT_NONE; 237 return &strb->Base; 238 } 239 return NULL; 240} 241 242 243/** 244 * Allocate a renderbuffer for a an on-screen window (not a user-created 245 * renderbuffer). The window system code determines the format. 246 */ 247struct gl_renderbuffer * 248st_new_renderbuffer_fb(enum pipe_format format, int samples) 249{ 250 struct st_renderbuffer *strb; 251 252 strb = ST_CALLOC_STRUCT(st_renderbuffer); 253 if (!strb) { 254 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); 255 return NULL; 256 } 257 258 _mesa_init_renderbuffer(&strb->Base, 0); 259 strb->Base.ClassID = 0x4242; /* just a unique value */ 260 strb->Base.NumSamples = samples; 261 strb->format = format; 262 263 switch (format) { 264 case PIPE_FORMAT_A8R8G8B8_UNORM: 265 case PIPE_FORMAT_B8G8R8A8_UNORM: 266 case PIPE_FORMAT_X8R8G8B8_UNORM: 267 case PIPE_FORMAT_B8G8R8X8_UNORM: 268 case PIPE_FORMAT_A1R5G5B5_UNORM: 269 case PIPE_FORMAT_A4R4G4B4_UNORM: 270 case PIPE_FORMAT_R5G6B5_UNORM: 271 strb->Base.InternalFormat = GL_RGBA; 272 strb->Base._BaseFormat = GL_RGBA; 273 break; 274 case PIPE_FORMAT_Z16_UNORM: 275 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; 276 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 277 break; 278 case PIPE_FORMAT_Z32_UNORM: 279 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; 280 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 281 break; 282 case PIPE_FORMAT_S8Z24_UNORM: 283 case PIPE_FORMAT_Z24S8_UNORM: 284 case PIPE_FORMAT_X8Z24_UNORM: 285 case PIPE_FORMAT_Z24X8_UNORM: 286 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; 287 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 288 break; 289 case PIPE_FORMAT_S8_UNORM: 290 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; 291 strb->Base._BaseFormat = GL_STENCIL_INDEX; 292 break; 293 case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/ 294 strb->Base.InternalFormat = GL_RGBA16; 295 strb->Base._BaseFormat = GL_RGBA; 296 break; 297 default: 298 _mesa_problem(NULL, 299 "Unexpected format in st_new_renderbuffer_fb"); 300 return NULL; 301 } 302 303 /* st-specific methods */ 304 strb->Base.Delete = st_renderbuffer_delete; 305 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 306 strb->Base.GetPointer = null_get_pointer; 307 308 /* surface is allocated in st_renderbuffer_alloc_storage() */ 309 strb->surface = NULL; 310 311 return &strb->Base; 312} 313 314 315 316 317/** 318 * Called via ctx->Driver.BindFramebufferEXT(). 319 */ 320static void 321st_bind_framebuffer(GLcontext *ctx, GLenum target, 322 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 323{ 324 325} 326 327/** 328 * Called by ctx->Driver.FramebufferRenderbuffer 329 */ 330static void 331st_framebuffer_renderbuffer(GLcontext *ctx, 332 struct gl_framebuffer *fb, 333 GLenum attachment, 334 struct gl_renderbuffer *rb) 335{ 336 /* XXX no need for derivation? */ 337 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 338} 339 340 341/** 342 * Called by ctx->Driver.RenderTexture 343 */ 344static void 345st_render_texture(GLcontext *ctx, 346 struct gl_framebuffer *fb, 347 struct gl_renderbuffer_attachment *att) 348{ 349 struct st_renderbuffer *strb; 350 struct gl_renderbuffer *rb; 351 struct pipe_texture *pt = st_get_texobj_texture(att->Texture); 352 struct st_texture_object *stObj; 353 const struct gl_texture_image *texImage = 354 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 355 356 if (!pt) 357 return; 358 359 /* create new renderbuffer which wraps the texture image */ 360 rb = st_new_renderbuffer(ctx, 0); 361 if (!rb) { 362 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 363 return; 364 } 365 366 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 367 assert(rb->RefCount == 1); 368 rb->AllocStorage = NULL; /* should not get called */ 369 strb = st_renderbuffer(rb); 370 371 /* get the texture for the texture object */ 372 stObj = st_texture_object(att->Texture); 373 374 /* point renderbuffer at texobject */ 375 strb->rtt = stObj; 376 strb->rtt_level = att->TextureLevel; 377 strb->rtt_face = att->CubeMapFace; 378 strb->rtt_slice = att->Zoffset; 379 380 rb->Width = texImage->Width2; 381 rb->Height = texImage->Height2; 382 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ 383 384 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ 385 386 pipe_texture_reference( &strb->texture, pt ); 387 388 pipe_surface_reference(&strb->surface, NULL); 389 390 /* the new surface will be created during framebuffer validation */ 391 392 init_renderbuffer_bits(strb, pt->format); 393 394 /* 395 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", 396 att->Texture, pt, strb->surface, rb->Width, rb->Height); 397 */ 398 399 /* Invalidate buffer state so that the pipe's framebuffer state 400 * gets updated. 401 * That's where the new renderbuffer (which we just created) gets 402 * passed to the pipe as a (color/depth) render target. 403 */ 404 st_invalidate_state(ctx, _NEW_BUFFERS); 405} 406 407 408/** 409 * Called via ctx->Driver.FinishRenderTexture. 410 */ 411static void 412st_finish_render_texture(GLcontext *ctx, 413 struct gl_renderbuffer_attachment *att) 414{ 415 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); 416 417 if (!strb) 418 return; 419 420 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); 421 422 if (strb->surface) 423 pipe_surface_reference( &strb->surface, NULL ); 424 425 strb->rtt = NULL; 426 427 /* 428 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); 429 */ 430 431 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 432 433 /* restore previous framebuffer state */ 434 st_invalidate_state(ctx, _NEW_BUFFERS); 435} 436 437 438/** 439 * Check that the framebuffer configuration is valid in terms of what 440 * the driver can support. 441 * 442 * For Gallium we only supports combined Z+stencil, not separate buffers. 443 */ 444static void 445st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 446{ 447 const struct gl_renderbuffer *depthRb = 448 fb->Attachment[BUFFER_DEPTH].Renderbuffer; 449 const struct gl_renderbuffer *stencilRb = 450 fb->Attachment[BUFFER_STENCIL].Renderbuffer; 451 452 if (stencilRb && depthRb && stencilRb != depthRb) { 453 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 454 } 455} 456 457 458void st_init_fbo_functions(struct dd_function_table *functions) 459{ 460 functions->NewFramebuffer = st_new_framebuffer; 461 functions->NewRenderbuffer = st_new_renderbuffer; 462 functions->BindFramebuffer = st_bind_framebuffer; 463 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; 464 functions->RenderTexture = st_render_texture; 465 functions->FinishRenderTexture = st_finish_render_texture; 466 functions->ValidateFramebuffer = st_validate_framebuffer; 467 /* no longer needed by core Mesa, drivers handle resizes... 468 functions->ResizeBuffers = st_resize_buffers; 469 */ 470} 471