st_cb_fbo.c revision 45e76d2665b38ba3787548310efc59e969124c01
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Framebuffer/renderbuffer functions. 31 * 32 * \author Brian Paul 33 */ 34 35 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/fbobject.h" 39#include "main/framebuffer.h" 40#include "main/renderbuffer.h" 41 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_screen.h" 45#include "st_context.h" 46#include "st_cb_fbo.h" 47#include "st_cb_texture.h" 48#include "st_format.h" 49#include "st_public.h" 50#include "st_texture.h" 51 52 53 54/** 55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. 56 */ 57static int 58init_renderbuffer_bits(struct st_renderbuffer *strb, 59 enum pipe_format pipeFormat) 60{ 61 struct pipe_format_info info; 62 63 if (!st_get_format_info( pipeFormat, &info )) { 64 assert( 0 ); 65 } 66 67 strb->Base.Format = info.mesa_format; 68 strb->Base.DataType = st_format_datatype(pipeFormat); 69 70 return info.size; 71} 72 73/** 74 * gl_renderbuffer::AllocStorage() 75 * This is called to allocate the original drawing surface, and 76 * during window resize. 77 */ 78static GLboolean 79st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 80 GLenum internalFormat, 81 GLuint width, GLuint height) 82{ 83 struct pipe_context *pipe = ctx->st->pipe; 84 struct st_renderbuffer *strb = st_renderbuffer(rb); 85 enum pipe_format format; 86 87 if (strb->format != PIPE_FORMAT_NONE) 88 format = strb->format; 89 else 90 format = st_choose_renderbuffer_format(pipe, internalFormat); 91 92 /* init renderbuffer fields */ 93 strb->Base.Width = width; 94 strb->Base.Height = height; 95 init_renderbuffer_bits(strb, format); 96 97 strb->defined = GL_FALSE; /* undefined contents now */ 98 99 if(strb->software) { 100 struct pipe_format_block block; 101 size_t size; 102 103 _mesa_free(strb->data); 104 105 assert(strb->format != PIPE_FORMAT_NONE); 106 pf_get_block(strb->format, &block); 107 108 strb->stride = pf_get_stride(&block, width); 109 size = pf_get_2d_size(&block, strb->stride, height); 110 111 strb->data = _mesa_malloc(size); 112 113 return strb->data != NULL; 114 } 115 else { 116 struct pipe_texture template; 117 unsigned surface_usage; 118 119 /* Free the old surface and texture 120 */ 121 pipe_surface_reference( &strb->surface, NULL ); 122 pipe_texture_reference( &strb->texture, NULL ); 123 124 /* Setup new texture template. 125 */ 126 memset(&template, 0, sizeof(template)); 127 template.target = PIPE_TEXTURE_2D; 128 template.format = format; 129 pf_get_block(format, &template.block); 130 template.width[0] = width; 131 template.height[0] = height; 132 template.depth[0] = 1; 133 template.last_level = 0; 134 template.nr_samples = rb->NumSamples; 135 if (pf_is_depth_stencil(format)) { 136 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 137 } 138 else { 139 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | 140 PIPE_TEXTURE_USAGE_RENDER_TARGET); 141 } 142 143 /* Probably need dedicated flags for surface usage too: 144 */ 145 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | 146 PIPE_BUFFER_USAGE_GPU_WRITE); 147#if 0 148 PIPE_BUFFER_USAGE_CPU_READ | 149 PIPE_BUFFER_USAGE_CPU_WRITE); 150#endif 151 152 strb->texture = pipe->screen->texture_create( pipe->screen, 153 &template ); 154 155 if (!strb->texture) 156 return FALSE; 157 158 strb->surface = pipe->screen->get_tex_surface( pipe->screen, 159 strb->texture, 160 0, 0, 0, 161 surface_usage ); 162 163 assert(strb->surface->texture); 164 assert(strb->surface->format); 165 assert(strb->surface->width == width); 166 assert(strb->surface->height == height); 167 168 169 return strb->surface != NULL; 170 } 171} 172 173 174/** 175 * gl_renderbuffer::Delete() 176 */ 177static void 178st_renderbuffer_delete(struct gl_renderbuffer *rb) 179{ 180 struct st_renderbuffer *strb = st_renderbuffer(rb); 181 ASSERT(strb); 182 pipe_surface_reference(&strb->surface, NULL); 183 pipe_texture_reference(&strb->texture, NULL); 184 _mesa_free(strb->data); 185 _mesa_free(strb); 186} 187 188 189/** 190 * gl_renderbuffer::GetPointer() 191 */ 192static void * 193null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 194 GLint x, GLint y) 195{ 196 /* By returning NULL we force all software rendering to go through 197 * the span routines. 198 */ 199#if 0 200 assert(0); /* Should never get called with softpipe */ 201#endif 202 return NULL; 203} 204 205 206/** 207 * Called via ctx->Driver.NewFramebuffer() 208 */ 209static struct gl_framebuffer * 210st_new_framebuffer(GLcontext *ctx, GLuint name) 211{ 212 /* XXX not sure we need to subclass gl_framebuffer for pipe */ 213 return _mesa_new_framebuffer(ctx, name); 214} 215 216 217/** 218 * Called via ctx->Driver.NewRenderbuffer() 219 */ 220static struct gl_renderbuffer * 221st_new_renderbuffer(GLcontext *ctx, GLuint name) 222{ 223 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); 224 if (strb) { 225 _mesa_init_renderbuffer(&strb->Base, name); 226 strb->Base.Delete = st_renderbuffer_delete; 227 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 228 strb->Base.GetPointer = null_get_pointer; 229 strb->format = PIPE_FORMAT_NONE; 230 return &strb->Base; 231 } 232 return NULL; 233} 234 235 236/** 237 * Allocate a renderbuffer for a an on-screen window (not a user-created 238 * renderbuffer). The window system code determines the format. 239 */ 240struct gl_renderbuffer * 241st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) 242{ 243 struct st_renderbuffer *strb; 244 245 strb = ST_CALLOC_STRUCT(st_renderbuffer); 246 if (!strb) { 247 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); 248 return NULL; 249 } 250 251 _mesa_init_renderbuffer(&strb->Base, 0); 252 strb->Base.ClassID = 0x4242; /* just a unique value */ 253 strb->Base.NumSamples = samples; 254 strb->format = format; 255 init_renderbuffer_bits(strb, format); 256 strb->software = sw; 257 258 switch (format) { 259 case PIPE_FORMAT_A8R8G8B8_UNORM: 260 case PIPE_FORMAT_B8G8R8A8_UNORM: 261 case PIPE_FORMAT_X8R8G8B8_UNORM: 262 case PIPE_FORMAT_B8G8R8X8_UNORM: 263 case PIPE_FORMAT_A1R5G5B5_UNORM: 264 case PIPE_FORMAT_A4R4G4B4_UNORM: 265 case PIPE_FORMAT_R5G6B5_UNORM: 266 strb->Base.InternalFormat = GL_RGBA; 267 break; 268 case PIPE_FORMAT_Z16_UNORM: 269 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; 270 break; 271 case PIPE_FORMAT_Z32_UNORM: 272 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; 273 break; 274 case PIPE_FORMAT_S8Z24_UNORM: 275 case PIPE_FORMAT_Z24S8_UNORM: 276 case PIPE_FORMAT_X8Z24_UNORM: 277 case PIPE_FORMAT_Z24X8_UNORM: 278 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; 279 break; 280 case PIPE_FORMAT_S8_UNORM: 281 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; 282 break; 283 case PIPE_FORMAT_R16G16B16A16_SNORM: 284 strb->Base.InternalFormat = GL_RGBA16; 285 break; 286 default: 287 _mesa_problem(NULL, 288 "Unexpected format in st_new_renderbuffer_fb"); 289 return NULL; 290 } 291 292 /* st-specific methods */ 293 strb->Base.Delete = st_renderbuffer_delete; 294 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 295 strb->Base.GetPointer = null_get_pointer; 296 297 /* surface is allocated in st_renderbuffer_alloc_storage() */ 298 strb->surface = NULL; 299 300 return &strb->Base; 301} 302 303 304 305 306/** 307 * Called via ctx->Driver.BindFramebufferEXT(). 308 */ 309static void 310st_bind_framebuffer(GLcontext *ctx, GLenum target, 311 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 312{ 313 314} 315 316/** 317 * Called by ctx->Driver.FramebufferRenderbuffer 318 */ 319static void 320st_framebuffer_renderbuffer(GLcontext *ctx, 321 struct gl_framebuffer *fb, 322 GLenum attachment, 323 struct gl_renderbuffer *rb) 324{ 325 /* XXX no need for derivation? */ 326 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 327} 328 329 330/** 331 * Called by ctx->Driver.RenderTexture 332 */ 333static void 334st_render_texture(GLcontext *ctx, 335 struct gl_framebuffer *fb, 336 struct gl_renderbuffer_attachment *att) 337{ 338 struct pipe_screen *screen = ctx->st->pipe->screen; 339 struct st_renderbuffer *strb; 340 struct gl_renderbuffer *rb; 341 struct pipe_texture *pt = st_get_texobj_texture(att->Texture); 342 struct st_texture_object *stObj; 343 const struct gl_texture_image *texImage = 344 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 345 346 if (!pt) 347 return; 348 349 /* create new renderbuffer which wraps the texture image */ 350 rb = st_new_renderbuffer(ctx, 0); 351 if (!rb) { 352 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 353 return; 354 } 355 356 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 357 assert(rb->RefCount == 1); 358 rb->AllocStorage = NULL; /* should not get called */ 359 strb = st_renderbuffer(rb); 360 361 assert(strb->Base.RefCount > 0); 362 363 /* get the texture for the texture object */ 364 stObj = st_texture_object(att->Texture); 365 366 /* point renderbuffer at texobject */ 367 strb->rtt = stObj; 368 strb->rtt_level = att->TextureLevel; 369 strb->rtt_face = att->CubeMapFace; 370 strb->rtt_slice = att->Zoffset; 371 372 rb->Width = texImage->Width2; 373 rb->Height = texImage->Height2; 374 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ 375 376 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ 377 378 pipe_texture_reference( &strb->texture, pt ); 379 380 pipe_surface_reference(&strb->surface, NULL); 381 382 /* new surface for rendering into the texture */ 383 strb->surface = screen->get_tex_surface(screen, 384 strb->texture, 385 strb->rtt_face, 386 strb->rtt_level, 387 strb->rtt_slice, 388 PIPE_BUFFER_USAGE_GPU_READ | 389 PIPE_BUFFER_USAGE_GPU_WRITE); 390 391 init_renderbuffer_bits(strb, pt->format); 392 393 /* 394 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", 395 att->Texture, pt, strb->surface, rb->Width, rb->Height); 396 */ 397 398 /* Invalidate buffer state so that the pipe's framebuffer state 399 * gets updated. 400 * That's where the new renderbuffer (which we just created) gets 401 * passed to the pipe as a (color/depth) render target. 402 */ 403 st_invalidate_state(ctx, _NEW_BUFFERS); 404} 405 406 407/** 408 * Called via ctx->Driver.FinishRenderTexture. 409 */ 410static void 411st_finish_render_texture(GLcontext *ctx, 412 struct gl_renderbuffer_attachment *att) 413{ 414 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); 415 416 if (!strb) 417 return; 418 419 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); 420 421 if (strb->surface) 422 pipe_surface_reference( &strb->surface, NULL ); 423 424 strb->rtt = NULL; 425 426 /* 427 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); 428 */ 429 430 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 431 432 /* restore previous framebuffer state */ 433 st_invalidate_state(ctx, _NEW_BUFFERS); 434} 435 436 437/** 438 * Validate a renderbuffer attachment for a particular usage. 439 */ 440 441static GLboolean 442st_validate_attachment(struct pipe_screen *screen, 443 const struct gl_renderbuffer_attachment *att, 444 GLuint usage) 445{ 446 const struct st_texture_object *stObj = 447 st_texture_object(att->Texture); 448 449 /** 450 * Only validate texture attachments for now, since 451 * st_renderbuffer_alloc_storage makes sure that 452 * the format is supported. 453 */ 454 455 if (att->Type != GL_TEXTURE) 456 return GL_TRUE; 457 458 if (!stObj) 459 return GL_FALSE; 460 461 return screen->is_format_supported(screen, stObj->pt->format, 462 PIPE_TEXTURE_2D, 463 usage, 0); 464} 465 466/** 467 * Check that the framebuffer configuration is valid in terms of what 468 * the driver can support. 469 * 470 * For Gallium we only supports combined Z+stencil, not separate buffers. 471 */ 472static void 473st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 474{ 475 struct pipe_screen *screen = ctx->st->pipe->screen; 476 const struct gl_renderbuffer *depthRb = 477 fb->Attachment[BUFFER_DEPTH].Renderbuffer; 478 const struct gl_renderbuffer *stencilRb = 479 fb->Attachment[BUFFER_STENCIL].Renderbuffer; 480 GLuint i; 481 482 if (stencilRb && depthRb && stencilRb != depthRb) { 483 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 484 return; 485 } 486 487 if (!st_validate_attachment(screen, 488 &fb->Attachment[BUFFER_DEPTH], 489 PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { 490 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 491 return; 492 } 493 if (!st_validate_attachment(screen, 494 &fb->Attachment[BUFFER_STENCIL], 495 PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { 496 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 497 return; 498 } 499 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { 500 if (!st_validate_attachment(screen, 501 &fb->Attachment[BUFFER_COLOR0 + i], 502 PIPE_TEXTURE_USAGE_RENDER_TARGET)) { 503 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 504 return; 505 } 506 } 507} 508 509 510/** 511 * Copy back color buffer to front color buffer. 512 */ 513static void 514copy_back_to_front(struct st_context *st, 515 struct gl_framebuffer *fb, 516 gl_buffer_index frontIndex, 517 gl_buffer_index backIndex) 518 519{ 520 struct st_framebuffer *stfb = (struct st_framebuffer *) fb; 521 struct pipe_surface *surf_front, *surf_back; 522 523 (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); 524 (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); 525 526 if (surf_front && surf_back) { 527 st->pipe->surface_copy(st->pipe, 528 surf_front, 0, 0, /* dest */ 529 surf_back, 0, 0, /* src */ 530 fb->Width, fb->Height); 531 } 532} 533 534 535/** 536 * Check if we're drawing into, or read from, a front color buffer. If the 537 * front buffer is missing, create it now. 538 * 539 * The back color buffer must exist since we'll use its format/samples info 540 * for creating the front buffer. 541 * 542 * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT 543 * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT 544 */ 545static void 546check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, 547 gl_buffer_index frontIndex, 548 gl_buffer_index backIndex) 549{ 550 if (fb->Attachment[frontIndex].Renderbuffer == NULL) { 551 GLboolean create = GL_FALSE; 552 553 /* check if drawing to or reading from front buffer */ 554 if (fb->_ColorReadBufferIndex == frontIndex) { 555 create = GL_TRUE; 556 } 557 else { 558 GLuint b; 559 for (b = 0; b < fb->_NumColorDrawBuffers; b++) { 560 if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { 561 create = GL_TRUE; 562 break; 563 } 564 } 565 } 566 567 if (create) { 568 struct st_renderbuffer *back; 569 struct gl_renderbuffer *front; 570 enum pipe_format colorFormat; 571 uint samples; 572 573 if (0) 574 _mesa_debug(ctx, "Allocate new front buffer\n"); 575 576 /* get back renderbuffer info */ 577 back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); 578 colorFormat = back->format; 579 samples = back->Base.NumSamples; 580 581 /* create front renderbuffer */ 582 front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); 583 _mesa_add_renderbuffer(fb, frontIndex, front); 584 585 /* alloc texture/surface for new front buffer */ 586 front->AllocStorage(ctx, front, front->InternalFormat, 587 fb->Width, fb->Height); 588 589 /* initialize the front color buffer contents by copying 590 * the back buffer. 591 */ 592 copy_back_to_front(ctx->st, fb, frontIndex, backIndex); 593 } 594 } 595} 596 597 598/** 599 * If front left/right color buffers are missing, create them now. 600 */ 601static void 602check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) 603{ 604 /* check if we need to create the front left buffer now */ 605 check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); 606 607 if (fb->Visual.stereoMode) { 608 check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); 609 } 610 611 st_invalidate_state(ctx, _NEW_BUFFERS); 612} 613 614 615/** 616 * Called via glDrawBuffer. 617 */ 618static void 619st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) 620{ 621 (void) count; 622 (void) buffers; 623 check_create_front_buffers(ctx, ctx->DrawBuffer); 624} 625 626 627/** 628 * Called via glReadBuffer. 629 */ 630static void 631st_ReadBuffer(GLcontext *ctx, GLenum buffer) 632{ 633 (void) buffer; 634 check_create_front_buffers(ctx, ctx->ReadBuffer); 635} 636 637 638void st_init_fbo_functions(struct dd_function_table *functions) 639{ 640 functions->NewFramebuffer = st_new_framebuffer; 641 functions->NewRenderbuffer = st_new_renderbuffer; 642 functions->BindFramebuffer = st_bind_framebuffer; 643 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; 644 functions->RenderTexture = st_render_texture; 645 functions->FinishRenderTexture = st_finish_render_texture; 646 functions->ValidateFramebuffer = st_validate_framebuffer; 647 /* no longer needed by core Mesa, drivers handle resizes... 648 functions->ResizeBuffers = st_resize_buffers; 649 */ 650 651 functions->DrawBuffers = st_DrawBuffers; 652 functions->ReadBuffer = st_ReadBuffer; 653} 654