st_cb_fbo.c revision adfbba476db1fc55006efb748656ebb1a481d143
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Framebuffer/renderbuffer functions. 31 * 32 * \author Brian Paul 33 */ 34 35 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/fbobject.h" 39#include "main/framebuffer.h" 40#include "main/renderbuffer.h" 41 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_inlines.h" 45#include "pipe/p_screen.h" 46#include "st_context.h" 47#include "st_cb_fbo.h" 48#include "st_cb_texture.h" 49#include "st_format.h" 50#include "st_public.h" 51#include "st_texture.h" 52 53 54 55/** 56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. 57 */ 58static int 59init_renderbuffer_bits(struct st_renderbuffer *strb, 60 enum pipe_format pipeFormat) 61{ 62 struct pipe_format_info info; 63 64 if (!st_get_format_info( pipeFormat, &info )) { 65 assert( 0 ); 66 } 67 68 strb->Base._ActualFormat = info.base_format; 69 strb->Base.RedBits = info.red_bits; 70 strb->Base.GreenBits = info.green_bits; 71 strb->Base.BlueBits = info.blue_bits; 72 strb->Base.AlphaBits = info.alpha_bits; 73 strb->Base.DepthBits = info.depth_bits; 74 strb->Base.StencilBits = info.stencil_bits; 75 strb->Base.DataType = st_format_datatype(pipeFormat); 76 77 return info.size; 78} 79 80/** 81 * gl_renderbuffer::AllocStorage() 82 * This is called to allocate the original drawing surface, and 83 * during window resize. 84 */ 85static GLboolean 86st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 87 GLenum internalFormat, 88 GLuint width, GLuint height) 89{ 90 struct pipe_context *pipe = ctx->st->pipe; 91 struct st_renderbuffer *strb = st_renderbuffer(rb); 92 struct pipe_texture template; 93 unsigned surface_usage; 94 95 /* Free the old surface and texture 96 */ 97 pipe_surface_reference( &strb->surface, NULL ); 98 pipe_texture_reference( &strb->texture, NULL ); 99 100 101 memset(&template, 0, sizeof(template)); 102 103 if (strb->format != PIPE_FORMAT_NONE) { 104 template.format = strb->format; 105 } 106 else { 107 template.format = st_choose_renderbuffer_format(pipe, internalFormat); 108 } 109 110 strb->Base.Width = width; 111 strb->Base.Height = height; 112 init_renderbuffer_bits(strb, template.format); 113 114 template.target = PIPE_TEXTURE_2D; 115 template.compressed = 0; 116 pf_get_block(template.format, &template.block); 117 template.width[0] = width; 118 template.height[0] = height; 119 template.depth[0] = 1; 120 template.last_level = 0; 121 template.nr_samples = rb->Samples; 122 123 if (pf_is_depth_stencil(template.format)) { 124 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 125 } 126 else { 127 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | 128 PIPE_TEXTURE_USAGE_RENDER_TARGET); 129 } 130 131 132 /* Probably need dedicated flags for surface usage too: 133 */ 134 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | 135 PIPE_BUFFER_USAGE_GPU_WRITE); 136#if 0 137 PIPE_BUFFER_USAGE_CPU_READ | 138 PIPE_BUFFER_USAGE_CPU_WRITE); 139#endif 140 141 strb->texture = pipe->screen->texture_create( pipe->screen, 142 &template ); 143 144 /* Special path for accum buffers. 145 * 146 * Try a different surface format. Since accum buffers are s/w 147 * only for now, the surface pixel format doesn't really matter, 148 * only that the buffer is large enough. 149 */ 150 if (!strb->texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT) 151 { 152 /* Actually, just setting this usage value should be sufficient 153 * to tell the driver to go ahead and allocate the buffer, even 154 * if HW doesn't support the format. 155 */ 156 template.tex_usage = 0; 157 surface_usage = (PIPE_BUFFER_USAGE_CPU_READ | 158 PIPE_BUFFER_USAGE_CPU_WRITE); 159 160 strb->texture = pipe->screen->texture_create( pipe->screen, 161 &template ); 162 163 } 164 165 if (!strb->texture) 166 return FALSE; 167 168 strb->surface = pipe->screen->get_tex_surface( pipe->screen, 169 strb->texture, 170 0, 0, 0, 171 surface_usage ); 172 173 assert(strb->surface->texture); 174 assert(strb->surface->buffer); 175 assert(strb->surface->format); 176 assert(strb->surface->block.size); 177 assert(strb->surface->block.width); 178 assert(strb->surface->block.height); 179 assert(strb->surface->width == width); 180 assert(strb->surface->height == height); 181 assert(strb->surface->stride); 182 183 184 return strb->surface != NULL; 185} 186 187 188/** 189 * gl_renderbuffer::Delete() 190 */ 191static void 192st_renderbuffer_delete(struct gl_renderbuffer *rb) 193{ 194 struct st_renderbuffer *strb = st_renderbuffer(rb); 195 ASSERT(strb); 196 pipe_surface_reference(&strb->surface, NULL); 197 pipe_texture_reference(&strb->texture, NULL); 198 free(strb); 199} 200 201 202/** 203 * gl_renderbuffer::GetPointer() 204 */ 205static void * 206null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 207 GLint x, GLint y) 208{ 209 /* By returning NULL we force all software rendering to go through 210 * the span routines. 211 */ 212#if 0 213 assert(0); /* Should never get called with softpipe */ 214#endif 215 return NULL; 216} 217 218 219/** 220 * Called via ctx->Driver.NewFramebuffer() 221 */ 222static struct gl_framebuffer * 223st_new_framebuffer(GLcontext *ctx, GLuint name) 224{ 225 /* XXX not sure we need to subclass gl_framebuffer for pipe */ 226 return _mesa_new_framebuffer(ctx, name); 227} 228 229 230/** 231 * Called via ctx->Driver.NewRenderbuffer() 232 */ 233static struct gl_renderbuffer * 234st_new_renderbuffer(GLcontext *ctx, GLuint name) 235{ 236 struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer); 237 if (strb) { 238 _mesa_init_renderbuffer(&strb->Base, name); 239 strb->Base.Delete = st_renderbuffer_delete; 240 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 241 strb->Base.GetPointer = null_get_pointer; 242 strb->format = PIPE_FORMAT_NONE; 243 return &strb->Base; 244 } 245 return NULL; 246} 247 248 249/** 250 * Allocate a renderbuffer for a an on-screen window (not a user-created 251 * renderbuffer). The window system code determines the format. 252 */ 253struct gl_renderbuffer * 254st_new_renderbuffer_fb(enum pipe_format format, int samples) 255{ 256 struct st_renderbuffer *strb; 257 258 strb = CALLOC_STRUCT(st_renderbuffer); 259 if (!strb) { 260 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); 261 return NULL; 262 } 263 264 _mesa_init_renderbuffer(&strb->Base, 0); 265 strb->Base.ClassID = 0x4242; /* just a unique value */ 266 strb->Base.Samples = samples; 267 strb->format = format; 268 269 switch (format) { 270 case PIPE_FORMAT_A8R8G8B8_UNORM: 271 case PIPE_FORMAT_B8G8R8A8_UNORM: 272 case PIPE_FORMAT_X8R8G8B8_UNORM: 273 case PIPE_FORMAT_B8G8R8X8_UNORM: 274 case PIPE_FORMAT_A1R5G5B5_UNORM: 275 case PIPE_FORMAT_A4R4G4B4_UNORM: 276 case PIPE_FORMAT_R5G6B5_UNORM: 277 strb->Base.InternalFormat = GL_RGBA; 278 strb->Base._BaseFormat = GL_RGBA; 279 break; 280 case PIPE_FORMAT_Z16_UNORM: 281 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; 282 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 283 break; 284 case PIPE_FORMAT_Z32_UNORM: 285 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; 286 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 287 break; 288 case PIPE_FORMAT_S8Z24_UNORM: 289 case PIPE_FORMAT_Z24S8_UNORM: 290 case PIPE_FORMAT_X8Z24_UNORM: 291 case PIPE_FORMAT_Z24X8_UNORM: 292 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; 293 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 294 break; 295 case PIPE_FORMAT_S8_UNORM: 296 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; 297 strb->Base._BaseFormat = GL_STENCIL_INDEX; 298 break; 299 case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/ 300 strb->Base.InternalFormat = GL_RGBA16; 301 strb->Base._BaseFormat = GL_RGBA; 302 break; 303 default: 304 _mesa_problem(NULL, 305 "Unexpected format in st_new_renderbuffer_fb"); 306 return NULL; 307 } 308 309 /* st-specific methods */ 310 strb->Base.Delete = st_renderbuffer_delete; 311 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 312 strb->Base.GetPointer = null_get_pointer; 313 314 /* surface is allocated in st_renderbuffer_alloc_storage() */ 315 strb->surface = NULL; 316 317 return &strb->Base; 318} 319 320 321 322 323/** 324 * Called via ctx->Driver.BindFramebufferEXT(). 325 */ 326static void 327st_bind_framebuffer(GLcontext *ctx, GLenum target, 328 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 329{ 330 331} 332 333/** 334 * Called by ctx->Driver.FramebufferRenderbuffer 335 */ 336static void 337st_framebuffer_renderbuffer(GLcontext *ctx, 338 struct gl_framebuffer *fb, 339 GLenum attachment, 340 struct gl_renderbuffer *rb) 341{ 342 /* XXX no need for derivation? */ 343 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 344} 345 346 347/** 348 * Called by ctx->Driver.RenderTexture 349 */ 350static void 351st_render_texture(GLcontext *ctx, 352 struct gl_framebuffer *fb, 353 struct gl_renderbuffer_attachment *att) 354{ 355 struct st_renderbuffer *strb; 356 struct gl_renderbuffer *rb; 357 struct pipe_texture *pt = st_get_texobj_texture(att->Texture); 358 struct st_texture_object *stObj; 359 const struct gl_texture_image *texImage = 360 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 361 362 if (!pt) 363 return; 364 365 assert(!att->Renderbuffer); 366 367 /* create new renderbuffer which wraps the texture image */ 368 rb = st_new_renderbuffer(ctx, 0); 369 if (!rb) { 370 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 371 return; 372 } 373 374 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 375 assert(rb->RefCount == 1); 376 rb->AllocStorage = NULL; /* should not get called */ 377 strb = st_renderbuffer(rb); 378 379 /* get the texture for the texture object */ 380 stObj = st_texture_object(att->Texture); 381 382 /* point renderbuffer at texobject */ 383 strb->rtt = stObj; 384 strb->rtt_level = att->TextureLevel; 385 strb->rtt_face = att->CubeMapFace; 386 strb->rtt_slice = att->Zoffset; 387 388 rb->Width = texImage->Width2; 389 rb->Height = texImage->Height2; 390 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ 391 392 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ 393 394 pipe_texture_reference( &strb->texture, pt ); 395 396 pipe_surface_reference(&strb->surface, NULL); 397 398 /* the new surface will be created during framebuffer validation */ 399 400 init_renderbuffer_bits(strb, pt->format); 401 402 /* 403 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", 404 att->Texture, pt, strb->surface, rb->Width, rb->Height); 405 */ 406 407 /* Invalidate buffer state so that the pipe's framebuffer state 408 * gets updated. 409 * That's where the new renderbuffer (which we just created) gets 410 * passed to the pipe as a (color/depth) render target. 411 */ 412 st_invalidate_state(ctx, _NEW_BUFFERS); 413} 414 415 416/** 417 * Called via ctx->Driver.FinishRenderTexture. 418 */ 419static void 420st_finish_render_texture(GLcontext *ctx, 421 struct gl_renderbuffer_attachment *att) 422{ 423 struct pipe_screen *screen = ctx->st->pipe->screen; 424 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); 425 426 if (!strb) 427 return; 428 429 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); 430 431 if (strb->surface) 432 screen->tex_surface_release( screen, &strb->surface ); 433 434 strb->rtt = NULL; 435 436 /* 437 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); 438 */ 439 440 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 441 442 /* restore previous framebuffer state */ 443 st_invalidate_state(ctx, _NEW_BUFFERS); 444} 445 446 447 448void st_init_fbo_functions(struct dd_function_table *functions) 449{ 450 functions->NewFramebuffer = st_new_framebuffer; 451 functions->NewRenderbuffer = st_new_renderbuffer; 452 functions->BindFramebuffer = st_bind_framebuffer; 453 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; 454 functions->RenderTexture = st_render_texture; 455 functions->FinishRenderTexture = st_finish_render_texture; 456 /* no longer needed by core Mesa, drivers handle resizes... 457 functions->ResizeBuffers = st_resize_buffers; 458 */ 459} 460