st_cb_fbo.c revision b2021e7c06a9ec13b82eeeb352ad2408fe060518
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36#include "main/imports.h"
37#include "main/context.h"
38#include "main/fbobject.h"
39#include "main/framebuffer.h"
40#include "main/renderbuffer.h"
41
42#include "pipe/p_context.h"
43#include "pipe/p_defines.h"
44#include "pipe/p_inlines.h"
45#include "pipe/p_winsys.h"
46#include "st_context.h"
47#include "st_cb_fbo.h"
48#include "st_cb_texture.h"
49#include "st_format.h"
50#include "st_public.h"
51#include "st_texture.h"
52
53
54
55/**
56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
57 */
58static int
59init_renderbuffer_bits(struct st_renderbuffer *strb,
60                       enum pipe_format pipeFormat)
61{
62   struct pipe_format_info info;
63
64   if (!st_get_format_info( pipeFormat, &info )) {
65      assert( 0 );
66   }
67
68   strb->Base._ActualFormat = info.base_format;
69   strb->Base.RedBits = info.red_bits;
70   strb->Base.GreenBits = info.green_bits;
71   strb->Base.BlueBits = info.blue_bits;
72   strb->Base.AlphaBits = info.alpha_bits;
73   strb->Base.DepthBits = info.depth_bits;
74   strb->Base.StencilBits = info.stencil_bits;
75   strb->Base.DataType = st_format_datatype(pipeFormat);
76
77   return info.size;
78}
79
80static INLINE GLboolean pf_is_depth_stencil( enum pipe_format format )
81{
82   return (pf_get_component_bits( format, PIPE_FORMAT_COMP_Z ) +
83           pf_get_component_bits( format, PIPE_FORMAT_COMP_S )) != 0;
84}
85
86/**
87 * gl_renderbuffer::AllocStorage()
88 * This is called to allocate the original drawing surface, and
89 * during window resize.
90 */
91static GLboolean
92st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
93                              GLenum internalFormat,
94                              GLuint width, GLuint height)
95{
96   struct pipe_context *pipe = ctx->st->pipe;
97   struct st_renderbuffer *strb = st_renderbuffer(rb);
98   struct pipe_texture template, *texture;
99   unsigned surface_usage;
100
101   /* Free the old surface (and texture if we hold the last
102    * reference):
103    */
104   pipe_surface_reference( &strb->surface, NULL );
105
106   memset(&template, 0, sizeof(template));
107
108   if (strb->format != PIPE_FORMAT_NONE) {
109      template.format = strb->format;
110   }
111   else {
112      template.format = st_choose_renderbuffer_format(pipe, internalFormat);
113   }
114
115   strb->Base.Width  = width;
116   strb->Base.Height = height;
117   init_renderbuffer_bits(strb, template.format);
118
119   template.compressed = 0;
120   template.cpp = pf_get_size(template.format);
121   template.width[0] = width;
122   template.height[0] = height;
123   template.depth[0] = 1;
124   template.last_level = 0;
125
126   if (pf_is_depth_stencil(template.format)) {
127      template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
128   }
129   else {
130      template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
131                            PIPE_TEXTURE_USAGE_RENDER_TARGET);
132   }
133
134
135   /* Probably need dedicated flags for surface usage too:
136    */
137   surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
138                    PIPE_BUFFER_USAGE_GPU_WRITE |
139                    PIPE_BUFFER_USAGE_CPU_READ |
140                    PIPE_BUFFER_USAGE_CPU_WRITE);
141
142   texture = pipe->screen->texture_create( pipe->screen,
143                                           &template );
144
145   /* Special path for accum buffers.
146    *
147    * Try a different surface format.  Since accum buffers are s/w
148    * only for now, the surface pixel format doesn't really matter,
149    * only that the buffer is large enough.
150    */
151   if (!texture && template.format == DEFAULT_ACCUM_PIPE_FORMAT)
152   {
153      /* Actually, just setting this usage value should be sufficient
154       * to tell the driver to go ahead and allocate the buffer, even
155       * if HW doesn't support the format.
156       */
157      template.tex_usage = 0;
158      surface_usage = (PIPE_BUFFER_USAGE_CPU_READ |
159                       PIPE_BUFFER_USAGE_CPU_WRITE);
160
161      texture = pipe->screen->texture_create( pipe->screen,
162                                              &template );
163
164   }
165
166   if (!texture)
167      return FALSE;
168
169   strb->surface = pipe->screen->get_tex_surface( pipe->screen,
170                                                  texture,
171                                                  0, 0, 0,
172                                                  surface_usage );
173
174   pipe_texture_reference( &texture, NULL );
175
176   assert(strb->surface->buffer);
177   assert(strb->surface->format);
178   assert(strb->surface->cpp);
179   assert(strb->surface->width == width);
180   assert(strb->surface->height == height);
181   assert(strb->surface->pitch);
182
183
184   return strb->surface != NULL;
185}
186
187
188/**
189 * gl_renderbuffer::Delete()
190 */
191static void
192st_renderbuffer_delete(struct gl_renderbuffer *rb)
193{
194   struct st_renderbuffer *strb = st_renderbuffer(rb);
195   ASSERT(strb);
196   pipe_surface_reference(&strb->surface, NULL);
197   free(strb);
198}
199
200
201/**
202 * gl_renderbuffer::GetPointer()
203 */
204static void *
205null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
206                 GLint x, GLint y)
207{
208   /* By returning NULL we force all software rendering to go through
209    * the span routines.
210    */
211#if 0
212   assert(0);  /* Should never get called with softpipe */
213#endif
214   return NULL;
215}
216
217
218/**
219 * Called via ctx->Driver.NewFramebuffer()
220 */
221static struct gl_framebuffer *
222st_new_framebuffer(GLcontext *ctx, GLuint name)
223{
224   /* XXX not sure we need to subclass gl_framebuffer for pipe */
225   return _mesa_new_framebuffer(ctx, name);
226}
227
228
229/**
230 * Called via ctx->Driver.NewRenderbuffer()
231 */
232static struct gl_renderbuffer *
233st_new_renderbuffer(GLcontext *ctx, GLuint name)
234{
235   struct st_renderbuffer *strb = CALLOC_STRUCT(st_renderbuffer);
236   if (strb) {
237      _mesa_init_renderbuffer(&strb->Base, name);
238      strb->Base.Delete = st_renderbuffer_delete;
239      strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
240      strb->Base.GetPointer = null_get_pointer;
241      strb->format = PIPE_FORMAT_NONE;
242      return &strb->Base;
243   }
244   return NULL;
245}
246
247
248/**
249 * Allocate a renderbuffer for a an on-screen window (not a user-created
250 * renderbuffer).  The window system code determines the format.
251 */
252struct gl_renderbuffer *
253st_new_renderbuffer_fb(enum pipe_format format)
254{
255   struct st_renderbuffer *strb;
256
257   strb = CALLOC_STRUCT(st_renderbuffer);
258   if (!strb) {
259      _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
260      return NULL;
261   }
262
263   _mesa_init_renderbuffer(&strb->Base, 0);
264   strb->Base.ClassID = 0x4242; /* just a unique value */
265   strb->format = format;
266
267   switch (format) {
268   case PIPE_FORMAT_A8R8G8B8_UNORM:
269   case PIPE_FORMAT_B8G8R8A8_UNORM:
270   case PIPE_FORMAT_X8R8G8B8_UNORM:
271   case PIPE_FORMAT_B8G8R8X8_UNORM:
272   case PIPE_FORMAT_A1R5G5B5_UNORM:
273   case PIPE_FORMAT_A4R4G4B4_UNORM:
274   case PIPE_FORMAT_R5G6B5_UNORM:
275      strb->Base.InternalFormat = GL_RGBA;
276      strb->Base._BaseFormat = GL_RGBA;
277      break;
278   case PIPE_FORMAT_Z16_UNORM:
279      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
280      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
281      break;
282   case PIPE_FORMAT_Z32_UNORM:
283      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
284      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
285      break;
286   case PIPE_FORMAT_S8Z24_UNORM:
287   case PIPE_FORMAT_Z24S8_UNORM:
288   case PIPE_FORMAT_X8Z24_UNORM:
289   case PIPE_FORMAT_Z24X8_UNORM:
290      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
291      strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
292      break;
293   case PIPE_FORMAT_S8_UNORM:
294      strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
295      strb->Base._BaseFormat = GL_STENCIL_INDEX;
296      break;
297   case DEFAULT_ACCUM_PIPE_FORMAT: /*PIPE_FORMAT_R16G16B16A16_SNORM*/
298      strb->Base.InternalFormat = GL_RGBA16;
299      strb->Base._BaseFormat = GL_RGBA;
300      break;
301   default:
302      _mesa_problem(NULL,
303		    "Unexpected format in st_new_renderbuffer_fb");
304      return NULL;
305   }
306
307   /* st-specific methods */
308   strb->Base.Delete = st_renderbuffer_delete;
309   strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
310   strb->Base.GetPointer = null_get_pointer;
311
312   /* surface is allocated in st_renderbuffer_alloc_storage() */
313   strb->surface = NULL;
314
315   return &strb->Base;
316}
317
318
319
320
321/**
322 * Called via ctx->Driver.BindFramebufferEXT().
323 */
324static void
325st_bind_framebuffer(GLcontext *ctx, GLenum target,
326                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
327{
328
329}
330
331/**
332 * Called by ctx->Driver.FramebufferRenderbuffer
333 */
334static void
335st_framebuffer_renderbuffer(GLcontext *ctx,
336                            struct gl_framebuffer *fb,
337                            GLenum attachment,
338                            struct gl_renderbuffer *rb)
339{
340   /* XXX no need for derivation? */
341   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
342}
343
344
345/**
346 * Called by ctx->Driver.RenderTexture
347 */
348static void
349st_render_texture(GLcontext *ctx,
350                  struct gl_framebuffer *fb,
351                  struct gl_renderbuffer_attachment *att)
352{
353   struct st_context *st = ctx->st;
354   struct st_renderbuffer *strb;
355   struct gl_renderbuffer *rb;
356   struct pipe_context *pipe = st->pipe;
357   struct pipe_screen *screen = pipe->screen;
358   struct pipe_texture *pt;
359
360   assert(!att->Renderbuffer);
361
362   /* create new renderbuffer which wraps the texture image */
363   rb = st_new_renderbuffer(ctx, 0);
364   if (!rb) {
365      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
366      return;
367   }
368
369   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
370   assert(rb->RefCount == 1);
371   rb->AllocStorage = NULL; /* should not get called */
372   strb = st_renderbuffer(rb);
373
374   /* get the texture for the texture object */
375   pt = st_get_texobj_texture(att->Texture);
376   assert(pt);
377   assert(pt->width[att->TextureLevel]);
378
379   rb->Width = pt->width[att->TextureLevel];
380   rb->Height = pt->height[att->TextureLevel];
381
382   /* the renderbuffer's surface is inside the texture */
383   strb->surface = screen->get_tex_surface(screen, pt,
384                                           att->CubeMapFace,
385                                           att->TextureLevel,
386                                           att->Zoffset,
387                                           PIPE_BUFFER_USAGE_CPU_READ |
388                                           PIPE_BUFFER_USAGE_CPU_WRITE |
389                                           PIPE_BUFFER_USAGE_GPU_READ |
390                                           PIPE_BUFFER_USAGE_GPU_WRITE);
391   assert(strb->surface);
392   assert(screen->is_format_supported(screen, strb->surface->format, PIPE_TEXTURE));
393   assert(screen->is_format_supported(screen, strb->surface->format, PIPE_SURFACE));
394
395   init_renderbuffer_bits(strb, pt->format);
396
397   /*
398   printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
399          att->Texture, pt, strb->surface, rb->Width, rb->Height);
400   */
401
402   /* Invalidate buffer state so that the pipe's framebuffer state
403    * gets updated.
404    * That's where the new renderbuffer (which we just created) gets
405    * passed to the pipe as a (color/depth) render target.
406    */
407   st_invalidate_state(ctx, _NEW_BUFFERS);
408}
409
410
411/**
412 * Called via ctx->Driver.FinishRenderTexture.
413 */
414static void
415st_finish_render_texture(GLcontext *ctx,
416                         struct gl_renderbuffer_attachment *att)
417{
418   struct pipe_screen *screen = ctx->st->pipe->screen;
419   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
420
421   assert(strb);
422
423   ctx->st->pipe->flush(ctx->st->pipe, PIPE_FLUSH_RENDER_CACHE, NULL);
424
425   screen->tex_surface_release( screen, &strb->surface );
426
427   /*
428   printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
429   */
430
431   _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
432
433   /* restore previous framebuffer state */
434   st_invalidate_state(ctx, _NEW_BUFFERS);
435}
436
437
438
439void st_init_fbo_functions(struct dd_function_table *functions)
440{
441   functions->NewFramebuffer = st_new_framebuffer;
442   functions->NewRenderbuffer = st_new_renderbuffer;
443   functions->BindFramebuffer = st_bind_framebuffer;
444   functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
445   functions->RenderTexture = st_render_texture;
446   functions->FinishRenderTexture = st_finish_render_texture;
447   /* no longer needed by core Mesa, drivers handle resizes...
448   functions->ResizeBuffers = st_resize_buffers;
449   */
450}
451