st_cb_fbo.c revision bb567357bc1366df7115e0daa68c2470e3bf6ba6
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Framebuffer/renderbuffer functions. 31 * 32 * \author Brian Paul 33 */ 34 35 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/fbobject.h" 39#include "main/framebuffer.h" 40#include "main/renderbuffer.h" 41 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_screen.h" 45#include "st_context.h" 46#include "st_cb_fbo.h" 47#include "st_cb_texture.h" 48#include "st_format.h" 49#include "st_public.h" 50#include "st_texture.h" 51 52#include "util/u_rect.h" 53 54 55/** 56 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. 57 */ 58static int 59init_renderbuffer_bits(struct st_renderbuffer *strb, 60 enum pipe_format pipeFormat) 61{ 62 struct pipe_format_info info; 63 64 if (!st_get_format_info( pipeFormat, &info )) { 65 assert( 0 ); 66 } 67 68 strb->Base._ActualFormat = info.base_format; 69 strb->Base.RedBits = info.red_bits; 70 strb->Base.GreenBits = info.green_bits; 71 strb->Base.BlueBits = info.blue_bits; 72 strb->Base.AlphaBits = info.alpha_bits; 73 strb->Base.DepthBits = info.depth_bits; 74 strb->Base.StencilBits = info.stencil_bits; 75 strb->Base.DataType = st_format_datatype(pipeFormat); 76 77 return info.size; 78} 79 80/** 81 * gl_renderbuffer::AllocStorage() 82 * This is called to allocate the original drawing surface, and 83 * during window resize. 84 */ 85static GLboolean 86st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 87 GLenum internalFormat, 88 GLuint width, GLuint height) 89{ 90 struct pipe_context *pipe = ctx->st->pipe; 91 struct st_renderbuffer *strb = st_renderbuffer(rb); 92 enum pipe_format format; 93 94 if (strb->format != PIPE_FORMAT_NONE) 95 format = strb->format; 96 else 97 format = st_choose_renderbuffer_format(pipe->screen, internalFormat); 98 99 /* init renderbuffer fields */ 100 strb->Base.Width = width; 101 strb->Base.Height = height; 102 init_renderbuffer_bits(strb, format); 103 104 strb->defined = GL_FALSE; /* undefined contents now */ 105 106 if(strb->software) { 107 struct pipe_format_block block; 108 size_t size; 109 110 _mesa_free(strb->data); 111 112 assert(strb->format != PIPE_FORMAT_NONE); 113 pf_get_block(strb->format, &block); 114 115 strb->stride = pf_get_stride(&block, width); 116 size = pf_get_2d_size(&block, strb->stride, height); 117 118 strb->data = _mesa_malloc(size); 119 120 return strb->data != NULL; 121 } 122 else { 123 struct pipe_texture template; 124 unsigned surface_usage; 125 126 /* Free the old surface and texture 127 */ 128 pipe_surface_reference( &strb->surface, NULL ); 129 pipe_texture_reference( &strb->texture, NULL ); 130 131 /* Setup new texture template. 132 */ 133 memset(&template, 0, sizeof(template)); 134 template.target = PIPE_TEXTURE_2D; 135 template.format = format; 136 pf_get_block(format, &template.block); 137 template.width[0] = width; 138 template.height[0] = height; 139 template.depth[0] = 1; 140 template.last_level = 0; 141 template.nr_samples = rb->NumSamples; 142 if (pf_is_depth_stencil(format)) { 143 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 144 } 145 else { 146 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | 147 PIPE_TEXTURE_USAGE_RENDER_TARGET); 148 } 149 150 /* Probably need dedicated flags for surface usage too: 151 */ 152 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | 153 PIPE_BUFFER_USAGE_GPU_WRITE); 154#if 0 155 PIPE_BUFFER_USAGE_CPU_READ | 156 PIPE_BUFFER_USAGE_CPU_WRITE); 157#endif 158 159 strb->texture = pipe->screen->texture_create( pipe->screen, 160 &template ); 161 162 if (!strb->texture) 163 return FALSE; 164 165 strb->surface = pipe->screen->get_tex_surface( pipe->screen, 166 strb->texture, 167 0, 0, 0, 168 surface_usage ); 169 if (strb->surface) { 170 assert(strb->surface->texture); 171 assert(strb->surface->format); 172 assert(strb->surface->width == width); 173 assert(strb->surface->height == height); 174 } 175 176 return strb->surface != NULL; 177 } 178} 179 180 181/** 182 * gl_renderbuffer::Delete() 183 */ 184static void 185st_renderbuffer_delete(struct gl_renderbuffer *rb) 186{ 187 struct st_renderbuffer *strb = st_renderbuffer(rb); 188 ASSERT(strb); 189 pipe_surface_reference(&strb->surface, NULL); 190 pipe_texture_reference(&strb->texture, NULL); 191 _mesa_free(strb->data); 192 _mesa_free(strb); 193} 194 195 196/** 197 * gl_renderbuffer::GetPointer() 198 */ 199static void * 200null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 201 GLint x, GLint y) 202{ 203 /* By returning NULL we force all software rendering to go through 204 * the span routines. 205 */ 206#if 0 207 assert(0); /* Should never get called with softpipe */ 208#endif 209 return NULL; 210} 211 212 213/** 214 * Called via ctx->Driver.NewFramebuffer() 215 */ 216static struct gl_framebuffer * 217st_new_framebuffer(GLcontext *ctx, GLuint name) 218{ 219 /* XXX not sure we need to subclass gl_framebuffer for pipe */ 220 return _mesa_new_framebuffer(ctx, name); 221} 222 223 224/** 225 * Called via ctx->Driver.NewRenderbuffer() 226 */ 227static struct gl_renderbuffer * 228st_new_renderbuffer(GLcontext *ctx, GLuint name) 229{ 230 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); 231 if (strb) { 232 _mesa_init_renderbuffer(&strb->Base, name); 233 strb->Base.Delete = st_renderbuffer_delete; 234 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 235 strb->Base.GetPointer = null_get_pointer; 236 strb->format = PIPE_FORMAT_NONE; 237 return &strb->Base; 238 } 239 return NULL; 240} 241 242 243/** 244 * Allocate a renderbuffer for a an on-screen window (not a user-created 245 * renderbuffer). The window system code determines the format. 246 */ 247struct gl_renderbuffer * 248st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) 249{ 250 struct st_renderbuffer *strb; 251 252 strb = ST_CALLOC_STRUCT(st_renderbuffer); 253 if (!strb) { 254 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); 255 return NULL; 256 } 257 258 _mesa_init_renderbuffer(&strb->Base, 0); 259 strb->Base.ClassID = 0x4242; /* just a unique value */ 260 strb->Base.NumSamples = samples; 261 strb->format = format; 262 init_renderbuffer_bits(strb, format); 263 strb->software = sw; 264 265 switch (format) { 266 case PIPE_FORMAT_A8R8G8B8_UNORM: 267 case PIPE_FORMAT_B8G8R8A8_UNORM: 268 case PIPE_FORMAT_X8R8G8B8_UNORM: 269 case PIPE_FORMAT_B8G8R8X8_UNORM: 270 case PIPE_FORMAT_A1R5G5B5_UNORM: 271 case PIPE_FORMAT_A4R4G4B4_UNORM: 272 case PIPE_FORMAT_R5G6B5_UNORM: 273 strb->Base.InternalFormat = GL_RGBA; 274 strb->Base._BaseFormat = GL_RGBA; 275 break; 276 case PIPE_FORMAT_Z16_UNORM: 277 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; 278 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 279 break; 280 case PIPE_FORMAT_Z32_UNORM: 281 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; 282 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 283 break; 284 case PIPE_FORMAT_S8Z24_UNORM: 285 case PIPE_FORMAT_Z24S8_UNORM: 286 case PIPE_FORMAT_X8Z24_UNORM: 287 case PIPE_FORMAT_Z24X8_UNORM: 288 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; 289 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 290 break; 291 case PIPE_FORMAT_S8_UNORM: 292 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; 293 strb->Base._BaseFormat = GL_STENCIL_INDEX; 294 break; 295 case PIPE_FORMAT_R16G16B16A16_SNORM: 296 strb->Base.InternalFormat = GL_RGBA16; 297 strb->Base._BaseFormat = GL_RGBA; 298 break; 299 default: 300 _mesa_problem(NULL, 301 "Unexpected format in st_new_renderbuffer_fb"); 302 _mesa_free(strb); 303 return NULL; 304 } 305 306 /* st-specific methods */ 307 strb->Base.Delete = st_renderbuffer_delete; 308 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 309 strb->Base.GetPointer = null_get_pointer; 310 311 /* surface is allocated in st_renderbuffer_alloc_storage() */ 312 strb->surface = NULL; 313 314 return &strb->Base; 315} 316 317 318 319 320/** 321 * Called via ctx->Driver.BindFramebufferEXT(). 322 */ 323static void 324st_bind_framebuffer(GLcontext *ctx, GLenum target, 325 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 326{ 327 328} 329 330/** 331 * Called by ctx->Driver.FramebufferRenderbuffer 332 */ 333static void 334st_framebuffer_renderbuffer(GLcontext *ctx, 335 struct gl_framebuffer *fb, 336 GLenum attachment, 337 struct gl_renderbuffer *rb) 338{ 339 /* XXX no need for derivation? */ 340 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 341} 342 343 344/** 345 * Called by ctx->Driver.RenderTexture 346 */ 347static void 348st_render_texture(GLcontext *ctx, 349 struct gl_framebuffer *fb, 350 struct gl_renderbuffer_attachment *att) 351{ 352 struct pipe_screen *screen = ctx->st->pipe->screen; 353 struct st_renderbuffer *strb; 354 struct gl_renderbuffer *rb; 355 struct pipe_texture *pt = st_get_texobj_texture(att->Texture); 356 struct st_texture_object *stObj; 357 const struct gl_texture_image *texImage = 358 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 359 360 if (!pt) 361 return; 362 363 /* create new renderbuffer which wraps the texture image */ 364 rb = st_new_renderbuffer(ctx, 0); 365 if (!rb) { 366 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 367 return; 368 } 369 370 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 371 assert(rb->RefCount == 1); 372 rb->AllocStorage = NULL; /* should not get called */ 373 strb = st_renderbuffer(rb); 374 375 assert(strb->Base.RefCount > 0); 376 377 /* get the texture for the texture object */ 378 stObj = st_texture_object(att->Texture); 379 380 /* point renderbuffer at texobject */ 381 strb->rtt = stObj; 382 strb->rtt_level = att->TextureLevel; 383 strb->rtt_face = att->CubeMapFace; 384 strb->rtt_slice = att->Zoffset; 385 386 rb->Width = texImage->Width2; 387 rb->Height = texImage->Height2; 388 rb->_BaseFormat = texImage->_BaseFormat; 389 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ 390 391 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ 392 393 pipe_texture_reference( &strb->texture, pt ); 394 395 pipe_surface_reference(&strb->surface, NULL); 396 397 /* new surface for rendering into the texture */ 398 strb->surface = screen->get_tex_surface(screen, 399 strb->texture, 400 strb->rtt_face, 401 strb->rtt_level, 402 strb->rtt_slice, 403 PIPE_BUFFER_USAGE_GPU_READ | 404 PIPE_BUFFER_USAGE_GPU_WRITE); 405 406 init_renderbuffer_bits(strb, pt->format); 407 408 /* 409 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", 410 att->Texture, pt, strb->surface, rb->Width, rb->Height); 411 */ 412 413 /* Invalidate buffer state so that the pipe's framebuffer state 414 * gets updated. 415 * That's where the new renderbuffer (which we just created) gets 416 * passed to the pipe as a (color/depth) render target. 417 */ 418 st_invalidate_state(ctx, _NEW_BUFFERS); 419} 420 421 422/** 423 * Called via ctx->Driver.FinishRenderTexture. 424 */ 425static void 426st_finish_render_texture(GLcontext *ctx, 427 struct gl_renderbuffer_attachment *att) 428{ 429 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); 430 431 if (!strb) 432 return; 433 434 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); 435 436 if (strb->surface) 437 pipe_surface_reference( &strb->surface, NULL ); 438 439 strb->rtt = NULL; 440 441 /* 442 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); 443 */ 444 445 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 446 447 /* restore previous framebuffer state */ 448 st_invalidate_state(ctx, _NEW_BUFFERS); 449} 450 451 452/** 453 * Validate a renderbuffer attachment for a particular usage. 454 */ 455 456static GLboolean 457st_validate_attachment(struct pipe_screen *screen, 458 const struct gl_renderbuffer_attachment *att, 459 GLuint usage) 460{ 461 const struct st_texture_object *stObj = 462 st_texture_object(att->Texture); 463 464 /** 465 * Only validate texture attachments for now, since 466 * st_renderbuffer_alloc_storage makes sure that 467 * the format is supported. 468 */ 469 470 if (att->Type != GL_TEXTURE) 471 return GL_TRUE; 472 473 if (!stObj) 474 return GL_FALSE; 475 476 return screen->is_format_supported(screen, stObj->pt->format, 477 PIPE_TEXTURE_2D, 478 usage, 0); 479} 480 481/** 482 * Check that the framebuffer configuration is valid in terms of what 483 * the driver can support. 484 * 485 * For Gallium we only supports combined Z+stencil, not separate buffers. 486 */ 487static void 488st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 489{ 490 struct pipe_screen *screen = ctx->st->pipe->screen; 491 const struct gl_renderbuffer *depthRb = 492 fb->Attachment[BUFFER_DEPTH].Renderbuffer; 493 const struct gl_renderbuffer *stencilRb = 494 fb->Attachment[BUFFER_STENCIL].Renderbuffer; 495 GLuint i; 496 497 if (stencilRb && depthRb && stencilRb != depthRb) { 498 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 499 return; 500 } 501 502 if (!st_validate_attachment(screen, 503 &fb->Attachment[BUFFER_DEPTH], 504 PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { 505 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 506 return; 507 } 508 if (!st_validate_attachment(screen, 509 &fb->Attachment[BUFFER_STENCIL], 510 PIPE_TEXTURE_USAGE_DEPTH_STENCIL)) { 511 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 512 return; 513 } 514 for (i = 0; i < ctx->Const.MaxColorAttachments; i++) { 515 if (!st_validate_attachment(screen, 516 &fb->Attachment[BUFFER_COLOR0 + i], 517 PIPE_TEXTURE_USAGE_RENDER_TARGET)) { 518 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 519 return; 520 } 521 } 522} 523 524 525/** 526 * Copy back color buffer to front color buffer. 527 */ 528static void 529copy_back_to_front(struct st_context *st, 530 struct gl_framebuffer *fb, 531 gl_buffer_index frontIndex, 532 gl_buffer_index backIndex) 533 534{ 535 struct st_framebuffer *stfb = (struct st_framebuffer *) fb; 536 struct pipe_surface *surf_front, *surf_back; 537 538 (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); 539 (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); 540 541 if (surf_front && surf_back) { 542 if (st->pipe->surface_copy) { 543 st->pipe->surface_copy(st->pipe, 544 surf_front, 0, 0, /* dest */ 545 surf_back, 0, 0, /* src */ 546 fb->Width, fb->Height); 547 } else { 548 util_surface_copy(st->pipe, FALSE, 549 surf_front, 0, 0, 550 surf_back, 0, 0, 551 fb->Width, fb->Height); 552 } 553 } 554} 555 556 557/** 558 * Check if we're drawing into, or read from, a front color buffer. If the 559 * front buffer is missing, create it now. 560 * 561 * The back color buffer must exist since we'll use its format/samples info 562 * for creating the front buffer. 563 * 564 * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT 565 * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT 566 */ 567static void 568check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, 569 gl_buffer_index frontIndex, 570 gl_buffer_index backIndex) 571{ 572 if (fb->Attachment[frontIndex].Renderbuffer == NULL) { 573 GLboolean create = GL_FALSE; 574 575 /* check if drawing to or reading from front buffer */ 576 if (fb->_ColorReadBufferIndex == frontIndex) { 577 create = GL_TRUE; 578 } 579 else { 580 GLuint b; 581 for (b = 0; b < fb->_NumColorDrawBuffers; b++) { 582 if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { 583 create = GL_TRUE; 584 break; 585 } 586 } 587 } 588 589 if (create) { 590 struct st_renderbuffer *back; 591 struct gl_renderbuffer *front; 592 enum pipe_format colorFormat; 593 uint samples; 594 595 if (0) 596 _mesa_debug(ctx, "Allocate new front buffer\n"); 597 598 /* get back renderbuffer info */ 599 back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); 600 colorFormat = back->format; 601 samples = back->Base.NumSamples; 602 603 /* create front renderbuffer */ 604 front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); 605 _mesa_add_renderbuffer(fb, frontIndex, front); 606 607 /* alloc texture/surface for new front buffer */ 608 front->AllocStorage(ctx, front, front->InternalFormat, 609 fb->Width, fb->Height); 610 611 /* initialize the front color buffer contents by copying 612 * the back buffer. 613 */ 614 copy_back_to_front(ctx->st, fb, frontIndex, backIndex); 615 } 616 } 617} 618 619 620/** 621 * If front left/right color buffers are missing, create them now. 622 */ 623static void 624check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) 625{ 626 /* check if we need to create the front left buffer now */ 627 check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); 628 629 if (fb->Visual.stereoMode) { 630 check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); 631 } 632 633 st_invalidate_state(ctx, _NEW_BUFFERS); 634} 635 636 637/** 638 * Called via glDrawBuffer. 639 */ 640static void 641st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) 642{ 643 (void) count; 644 (void) buffers; 645 check_create_front_buffers(ctx, ctx->DrawBuffer); 646} 647 648 649/** 650 * Called via glReadBuffer. 651 */ 652static void 653st_ReadBuffer(GLcontext *ctx, GLenum buffer) 654{ 655 (void) buffer; 656 check_create_front_buffers(ctx, ctx->ReadBuffer); 657} 658 659 660void st_init_fbo_functions(struct dd_function_table *functions) 661{ 662 functions->NewFramebuffer = st_new_framebuffer; 663 functions->NewRenderbuffer = st_new_renderbuffer; 664 functions->BindFramebuffer = st_bind_framebuffer; 665 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; 666 functions->RenderTexture = st_render_texture; 667 functions->FinishRenderTexture = st_finish_render_texture; 668 functions->ValidateFramebuffer = st_validate_framebuffer; 669 /* no longer needed by core Mesa, drivers handle resizes... 670 functions->ResizeBuffers = st_resize_buffers; 671 */ 672 673 functions->DrawBuffers = st_DrawBuffers; 674 functions->ReadBuffer = st_ReadBuffer; 675} 676