st_cb_fbo.c revision bf89ecb6c92aaaeccd7b6f093cb8bae9fd56aaf6
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Framebuffer/renderbuffer functions. 31 * 32 * \author Brian Paul 33 */ 34 35 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/fbobject.h" 39#include "main/framebuffer.h" 40#include "main/renderbuffer.h" 41 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_screen.h" 45#include "st_context.h" 46#include "st_cb_fbo.h" 47#include "st_cb_texture.h" 48#include "st_format.h" 49#include "st_public.h" 50#include "st_texture.h" 51 52 53 54/** 55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. 56 */ 57static int 58init_renderbuffer_bits(struct st_renderbuffer *strb, 59 enum pipe_format pipeFormat) 60{ 61 struct pipe_format_info info; 62 63 if (!st_get_format_info( pipeFormat, &info )) { 64 assert( 0 ); 65 } 66 67 strb->Base._ActualFormat = info.base_format; 68 strb->Base.RedBits = info.red_bits; 69 strb->Base.GreenBits = info.green_bits; 70 strb->Base.BlueBits = info.blue_bits; 71 strb->Base.AlphaBits = info.alpha_bits; 72 strb->Base.DepthBits = info.depth_bits; 73 strb->Base.StencilBits = info.stencil_bits; 74 strb->Base.DataType = st_format_datatype(pipeFormat); 75 76 return info.size; 77} 78 79/** 80 * gl_renderbuffer::AllocStorage() 81 * This is called to allocate the original drawing surface, and 82 * during window resize. 83 */ 84static GLboolean 85st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 86 GLenum internalFormat, 87 GLuint width, GLuint height) 88{ 89 struct pipe_context *pipe = ctx->st->pipe; 90 struct st_renderbuffer *strb = st_renderbuffer(rb); 91 enum pipe_format format; 92 93 if (strb->format != PIPE_FORMAT_NONE) 94 format = strb->format; 95 else 96 format = st_choose_renderbuffer_format(pipe, internalFormat); 97 98 /* init renderbuffer fields */ 99 strb->Base.Width = width; 100 strb->Base.Height = height; 101 init_renderbuffer_bits(strb, format); 102 103 strb->defined = GL_FALSE; /* undefined contents now */ 104 105 if(strb->software) { 106 struct pipe_format_block block; 107 size_t size; 108 109 _mesa_free(strb->data); 110 111 assert(strb->format != PIPE_FORMAT_NONE); 112 pf_get_block(strb->format, &block); 113 114 strb->stride = pf_get_stride(&block, width); 115 size = pf_get_2d_size(&block, strb->stride, height); 116 117 strb->data = _mesa_malloc(size); 118 119 return strb->data != NULL; 120 } 121 else { 122 struct pipe_texture template; 123 unsigned surface_usage; 124 125 /* Free the old surface and texture 126 */ 127 pipe_surface_reference( &strb->surface, NULL ); 128 pipe_texture_reference( &strb->texture, NULL ); 129 130 /* Setup new texture template. 131 */ 132 memset(&template, 0, sizeof(template)); 133 template.target = PIPE_TEXTURE_2D; 134 template.format = format; 135 pf_get_block(format, &template.block); 136 template.width[0] = width; 137 template.height[0] = height; 138 template.depth[0] = 1; 139 template.last_level = 0; 140 template.nr_samples = rb->NumSamples; 141 if (pf_is_depth_stencil(format)) { 142 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 143 } 144 else { 145 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | 146 PIPE_TEXTURE_USAGE_RENDER_TARGET); 147 } 148 149 /* Probably need dedicated flags for surface usage too: 150 */ 151 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | 152 PIPE_BUFFER_USAGE_GPU_WRITE); 153#if 0 154 PIPE_BUFFER_USAGE_CPU_READ | 155 PIPE_BUFFER_USAGE_CPU_WRITE); 156#endif 157 158 strb->texture = pipe->screen->texture_create( pipe->screen, 159 &template ); 160 161 if (!strb->texture) 162 return FALSE; 163 164 strb->surface = pipe->screen->get_tex_surface( pipe->screen, 165 strb->texture, 166 0, 0, 0, 167 surface_usage ); 168 169 assert(strb->surface->texture); 170 assert(strb->surface->format); 171 assert(strb->surface->width == width); 172 assert(strb->surface->height == height); 173 174 175 return strb->surface != NULL; 176 } 177} 178 179 180/** 181 * gl_renderbuffer::Delete() 182 */ 183static void 184st_renderbuffer_delete(struct gl_renderbuffer *rb) 185{ 186 struct st_renderbuffer *strb = st_renderbuffer(rb); 187 ASSERT(strb); 188 pipe_surface_reference(&strb->surface, NULL); 189 pipe_texture_reference(&strb->texture, NULL); 190 _mesa_free(strb->data); 191 _mesa_free(strb); 192} 193 194 195/** 196 * gl_renderbuffer::GetPointer() 197 */ 198static void * 199null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 200 GLint x, GLint y) 201{ 202 /* By returning NULL we force all software rendering to go through 203 * the span routines. 204 */ 205#if 0 206 assert(0); /* Should never get called with softpipe */ 207#endif 208 return NULL; 209} 210 211 212/** 213 * Called via ctx->Driver.NewFramebuffer() 214 */ 215static struct gl_framebuffer * 216st_new_framebuffer(GLcontext *ctx, GLuint name) 217{ 218 /* XXX not sure we need to subclass gl_framebuffer for pipe */ 219 return _mesa_new_framebuffer(ctx, name); 220} 221 222 223/** 224 * Called via ctx->Driver.NewRenderbuffer() 225 */ 226static struct gl_renderbuffer * 227st_new_renderbuffer(GLcontext *ctx, GLuint name) 228{ 229 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); 230 if (strb) { 231 _mesa_init_renderbuffer(&strb->Base, name); 232 strb->Base.Delete = st_renderbuffer_delete; 233 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 234 strb->Base.GetPointer = null_get_pointer; 235 strb->format = PIPE_FORMAT_NONE; 236 return &strb->Base; 237 } 238 return NULL; 239} 240 241 242/** 243 * Allocate a renderbuffer for a an on-screen window (not a user-created 244 * renderbuffer). The window system code determines the format. 245 */ 246struct gl_renderbuffer * 247st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) 248{ 249 struct st_renderbuffer *strb; 250 251 strb = ST_CALLOC_STRUCT(st_renderbuffer); 252 if (!strb) { 253 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); 254 return NULL; 255 } 256 257 _mesa_init_renderbuffer(&strb->Base, 0); 258 strb->Base.ClassID = 0x4242; /* just a unique value */ 259 strb->Base.NumSamples = samples; 260 strb->format = format; 261 strb->software = sw; 262 263 switch (format) { 264 case PIPE_FORMAT_A8R8G8B8_UNORM: 265 case PIPE_FORMAT_B8G8R8A8_UNORM: 266 case PIPE_FORMAT_X8R8G8B8_UNORM: 267 case PIPE_FORMAT_B8G8R8X8_UNORM: 268 case PIPE_FORMAT_A1R5G5B5_UNORM: 269 case PIPE_FORMAT_A4R4G4B4_UNORM: 270 case PIPE_FORMAT_R5G6B5_UNORM: 271 strb->Base.InternalFormat = GL_RGBA; 272 strb->Base._BaseFormat = GL_RGBA; 273 break; 274 case PIPE_FORMAT_Z16_UNORM: 275 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; 276 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 277 break; 278 case PIPE_FORMAT_Z32_UNORM: 279 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; 280 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 281 break; 282 case PIPE_FORMAT_S8Z24_UNORM: 283 case PIPE_FORMAT_Z24S8_UNORM: 284 case PIPE_FORMAT_X8Z24_UNORM: 285 case PIPE_FORMAT_Z24X8_UNORM: 286 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; 287 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 288 break; 289 case PIPE_FORMAT_S8_UNORM: 290 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; 291 strb->Base._BaseFormat = GL_STENCIL_INDEX; 292 break; 293 case PIPE_FORMAT_R16G16B16A16_SNORM: 294 strb->Base.InternalFormat = GL_RGBA16; 295 strb->Base._BaseFormat = GL_RGBA; 296 break; 297 default: 298 _mesa_problem(NULL, 299 "Unexpected format in st_new_renderbuffer_fb"); 300 return NULL; 301 } 302 303 /* st-specific methods */ 304 strb->Base.Delete = st_renderbuffer_delete; 305 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 306 strb->Base.GetPointer = null_get_pointer; 307 308 /* surface is allocated in st_renderbuffer_alloc_storage() */ 309 strb->surface = NULL; 310 311 return &strb->Base; 312} 313 314 315 316 317/** 318 * Called via ctx->Driver.BindFramebufferEXT(). 319 */ 320static void 321st_bind_framebuffer(GLcontext *ctx, GLenum target, 322 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 323{ 324 325} 326 327/** 328 * Called by ctx->Driver.FramebufferRenderbuffer 329 */ 330static void 331st_framebuffer_renderbuffer(GLcontext *ctx, 332 struct gl_framebuffer *fb, 333 GLenum attachment, 334 struct gl_renderbuffer *rb) 335{ 336 /* XXX no need for derivation? */ 337 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 338} 339 340 341/** 342 * Called by ctx->Driver.RenderTexture 343 */ 344static void 345st_render_texture(GLcontext *ctx, 346 struct gl_framebuffer *fb, 347 struct gl_renderbuffer_attachment *att) 348{ 349 struct pipe_screen *screen = ctx->st->pipe->screen; 350 struct st_renderbuffer *strb; 351 struct gl_renderbuffer *rb; 352 struct pipe_texture *pt = st_get_texobj_texture(att->Texture); 353 struct st_texture_object *stObj; 354 const struct gl_texture_image *texImage = 355 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 356 357 if (!pt) 358 return; 359 360 /* create new renderbuffer which wraps the texture image */ 361 rb = st_new_renderbuffer(ctx, 0); 362 if (!rb) { 363 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 364 return; 365 } 366 367 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 368 assert(rb->RefCount == 1); 369 rb->AllocStorage = NULL; /* should not get called */ 370 strb = st_renderbuffer(rb); 371 372 assert(strb->Base.RefCount > 0); 373 374 /* get the texture for the texture object */ 375 stObj = st_texture_object(att->Texture); 376 377 /* point renderbuffer at texobject */ 378 strb->rtt = stObj; 379 strb->rtt_level = att->TextureLevel; 380 strb->rtt_face = att->CubeMapFace; 381 strb->rtt_slice = att->Zoffset; 382 383 rb->Width = texImage->Width2; 384 rb->Height = texImage->Height2; 385 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ 386 387 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ 388 389 pipe_texture_reference( &strb->texture, pt ); 390 391 pipe_surface_reference(&strb->surface, NULL); 392 393 /* new surface for rendering into the texture */ 394 strb->surface = screen->get_tex_surface(screen, 395 strb->texture, 396 strb->rtt_face, 397 strb->rtt_level, 398 strb->rtt_slice, 399 PIPE_BUFFER_USAGE_GPU_READ | 400 PIPE_BUFFER_USAGE_GPU_WRITE); 401 402 init_renderbuffer_bits(strb, pt->format); 403 404 /* 405 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", 406 att->Texture, pt, strb->surface, rb->Width, rb->Height); 407 */ 408 409 /* Invalidate buffer state so that the pipe's framebuffer state 410 * gets updated. 411 * That's where the new renderbuffer (which we just created) gets 412 * passed to the pipe as a (color/depth) render target. 413 */ 414 st_invalidate_state(ctx, _NEW_BUFFERS); 415} 416 417 418/** 419 * Called via ctx->Driver.FinishRenderTexture. 420 */ 421static void 422st_finish_render_texture(GLcontext *ctx, 423 struct gl_renderbuffer_attachment *att) 424{ 425 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); 426 427 if (!strb) 428 return; 429 430 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); 431 432 if (strb->surface) 433 pipe_surface_reference( &strb->surface, NULL ); 434 435 strb->rtt = NULL; 436 437 /* 438 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); 439 */ 440 441 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 442 443 /* restore previous framebuffer state */ 444 st_invalidate_state(ctx, _NEW_BUFFERS); 445} 446 447 448/** 449 * Check that the framebuffer configuration is valid in terms of what 450 * the driver can support. 451 * 452 * For Gallium we only supports combined Z+stencil, not separate buffers. 453 */ 454static void 455st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 456{ 457 const struct gl_renderbuffer *depthRb = 458 fb->Attachment[BUFFER_DEPTH].Renderbuffer; 459 const struct gl_renderbuffer *stencilRb = 460 fb->Attachment[BUFFER_STENCIL].Renderbuffer; 461 462 if (stencilRb && depthRb && stencilRb != depthRb) { 463 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 464 } 465} 466 467 468/** 469 * Copy back color buffer to front color buffer. 470 */ 471static void 472copy_back_to_front(struct st_context *st, 473 struct gl_framebuffer *fb, 474 gl_buffer_index frontIndex, 475 gl_buffer_index backIndex) 476 477{ 478 struct st_framebuffer *stfb = (struct st_framebuffer *) fb; 479 struct pipe_surface *surf_front, *surf_back; 480 481 (void) st_get_framebuffer_surface(stfb, frontIndex, &surf_front); 482 (void) st_get_framebuffer_surface(stfb, backIndex, &surf_back); 483 484 if (surf_front && surf_back) { 485 st->pipe->surface_copy(st->pipe, 486 surf_front, 0, 0, /* dest */ 487 surf_back, 0, 0, /* src */ 488 fb->Width, fb->Height); 489 } 490} 491 492 493/** 494 * Check if we're drawing into, or read from, a front color buffer. If the 495 * front buffer is missing, create it now. 496 * 497 * The back color buffer must exist since we'll use its format/samples info 498 * for creating the front buffer. 499 * 500 * \param frontIndex either BUFFER_FRONT_LEFT or BUFFER_FRONT_RIGHT 501 * \param backIndex either BUFFER_BACK_LEFT or BUFFER_BACK_RIGHT 502 */ 503static void 504check_create_front_buffer(GLcontext *ctx, struct gl_framebuffer *fb, 505 gl_buffer_index frontIndex, 506 gl_buffer_index backIndex) 507{ 508 if (fb->Attachment[frontIndex].Renderbuffer == NULL) { 509 GLboolean create = GL_FALSE; 510 511 /* check if drawing to or reading from front buffer */ 512 if (fb->_ColorReadBufferIndex == frontIndex) { 513 create = GL_TRUE; 514 } 515 else { 516 GLuint b; 517 for (b = 0; b < fb->_NumColorDrawBuffers; b++) { 518 if (fb->_ColorDrawBufferIndexes[b] == frontIndex) { 519 create = GL_TRUE; 520 break; 521 } 522 } 523 } 524 525 if (create) { 526 struct st_renderbuffer *back; 527 struct gl_renderbuffer *front; 528 enum pipe_format colorFormat; 529 uint samples; 530 531 if (0) 532 _mesa_debug(ctx, "Allocate new front buffer\n"); 533 534 /* get back renderbuffer info */ 535 back = st_renderbuffer(fb->Attachment[backIndex].Renderbuffer); 536 colorFormat = back->format; 537 samples = back->Base.NumSamples; 538 539 /* create front renderbuffer */ 540 front = st_new_renderbuffer_fb(colorFormat, samples, FALSE); 541 _mesa_add_renderbuffer(fb, frontIndex, front); 542 543 /* alloc texture/surface for new front buffer */ 544 front->AllocStorage(ctx, front, front->InternalFormat, 545 fb->Width, fb->Height); 546 547 /* initialize the front color buffer contents by copying 548 * the back buffer. 549 */ 550 copy_back_to_front(ctx->st, fb, frontIndex, backIndex); 551 } 552 } 553} 554 555 556/** 557 * If front left/right color buffers are missing, create them now. 558 */ 559static void 560check_create_front_buffers(GLcontext *ctx, struct gl_framebuffer *fb) 561{ 562 /* check if we need to create the front left buffer now */ 563 check_create_front_buffer(ctx, fb, BUFFER_FRONT_LEFT, BUFFER_BACK_LEFT); 564 565 if (fb->Visual.stereoMode) { 566 check_create_front_buffer(ctx, fb, BUFFER_FRONT_RIGHT, BUFFER_BACK_RIGHT); 567 } 568 569 st_invalidate_state(ctx, _NEW_BUFFERS); 570} 571 572 573/** 574 * Called via glDrawBuffer. 575 */ 576static void 577st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers) 578{ 579 (void) count; 580 (void) buffers; 581 check_create_front_buffers(ctx, ctx->DrawBuffer); 582} 583 584 585/** 586 * Called via glReadBuffer. 587 */ 588static void 589st_ReadBuffer(GLcontext *ctx, GLenum buffer) 590{ 591 (void) buffer; 592 check_create_front_buffers(ctx, ctx->ReadBuffer); 593} 594 595 596void st_init_fbo_functions(struct dd_function_table *functions) 597{ 598 functions->NewFramebuffer = st_new_framebuffer; 599 functions->NewRenderbuffer = st_new_renderbuffer; 600 functions->BindFramebuffer = st_bind_framebuffer; 601 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; 602 functions->RenderTexture = st_render_texture; 603 functions->FinishRenderTexture = st_finish_render_texture; 604 functions->ValidateFramebuffer = st_validate_framebuffer; 605 /* no longer needed by core Mesa, drivers handle resizes... 606 functions->ResizeBuffers = st_resize_buffers; 607 */ 608 609 functions->DrawBuffers = st_DrawBuffers; 610 functions->ReadBuffer = st_ReadBuffer; 611} 612