st_cb_fbo.c revision c4ce6f6a7c124c62a8ee9bd9fba28fc69a38e18c
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36#include "main/imports.h"
37#include "main/context.h"
38#include "main/fbobject.h"
39#include "main/framebuffer.h"
40#include "main/renderbuffer.h"
41
42#include "pipe/p_context.h"
43#include "pipe/p_defines.h"
44#include "pipe/p_screen.h"
45#include "st_context.h"
46#include "st_cb_fbo.h"
47#include "st_cb_texture.h"
48#include "st_format.h"
49#include "st_public.h"
50#include "st_texture.h"
51
52
53
54/**
55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format.
56 */
57static int
58init_renderbuffer_bits(struct st_renderbuffer *strb,
59                       enum pipe_format pipeFormat)
60{
61   struct pipe_format_info info;
62
63   if (!st_get_format_info( pipeFormat, &info )) {
64      assert( 0 );
65   }
66
67   strb->Base._ActualFormat = info.base_format;
68   strb->Base.RedBits = info.red_bits;
69   strb->Base.GreenBits = info.green_bits;
70   strb->Base.BlueBits = info.blue_bits;
71   strb->Base.AlphaBits = info.alpha_bits;
72   strb->Base.DepthBits = info.depth_bits;
73   strb->Base.StencilBits = info.stencil_bits;
74   strb->Base.DataType = st_format_datatype(pipeFormat);
75
76   return info.size;
77}
78
79/**
80 * gl_renderbuffer::AllocStorage()
81 * This is called to allocate the original drawing surface, and
82 * during window resize.
83 */
84static GLboolean
85st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
86                              GLenum internalFormat,
87                              GLuint width, GLuint height)
88{
89   struct pipe_context *pipe = ctx->st->pipe;
90   struct st_renderbuffer *strb = st_renderbuffer(rb);
91   enum pipe_format format;
92
93   if (strb->format != PIPE_FORMAT_NONE)
94      format = strb->format;
95   else
96      format = st_choose_renderbuffer_format(pipe, internalFormat);
97
98   /* init renderbuffer fields */
99   strb->Base.Width  = width;
100   strb->Base.Height = height;
101   init_renderbuffer_bits(strb, format);
102
103   if(strb->software) {
104      struct pipe_format_block block;
105      size_t size;
106
107      _mesa_free(strb->data);
108
109      assert(strb->format != PIPE_FORMAT_NONE);
110      pf_get_block(strb->format, &block);
111
112      strb->stride = pf_get_stride(&block, width);
113      size = pf_get_2d_size(&block, strb->stride, height);
114
115      strb->data = _mesa_malloc(size);
116
117      return strb->data != NULL;
118   }
119   else {
120      struct pipe_texture template;
121      unsigned surface_usage;
122
123      /* Free the old surface and texture
124       */
125      pipe_surface_reference( &strb->surface, NULL );
126      pipe_texture_reference( &strb->texture, NULL );
127
128      /* Setup new texture template.
129       */
130      memset(&template, 0, sizeof(template));
131      template.target = PIPE_TEXTURE_2D;
132      template.format = format;
133      pf_get_block(format, &template.block);
134      template.width[0] = width;
135      template.height[0] = height;
136      template.depth[0] = 1;
137      template.last_level = 0;
138      template.nr_samples = rb->NumSamples;
139      if (pf_is_depth_stencil(format)) {
140         template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL;
141      }
142      else {
143         template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET |
144                               PIPE_TEXTURE_USAGE_RENDER_TARGET);
145      }
146
147      /* Probably need dedicated flags for surface usage too:
148       */
149      surface_usage = (PIPE_BUFFER_USAGE_GPU_READ |
150                       PIPE_BUFFER_USAGE_GPU_WRITE);
151#if 0
152                       PIPE_BUFFER_USAGE_CPU_READ |
153                       PIPE_BUFFER_USAGE_CPU_WRITE);
154#endif
155
156      strb->texture = pipe->screen->texture_create( pipe->screen,
157                                                    &template );
158
159      if (!strb->texture)
160         return FALSE;
161
162      strb->surface = pipe->screen->get_tex_surface( pipe->screen,
163                                                     strb->texture,
164                                                     0, 0, 0,
165                                                     surface_usage );
166
167      assert(strb->surface->texture);
168      assert(strb->surface->format);
169      assert(strb->surface->width == width);
170      assert(strb->surface->height == height);
171
172
173      return strb->surface != NULL;
174   }
175}
176
177
178/**
179 * gl_renderbuffer::Delete()
180 */
181static void
182st_renderbuffer_delete(struct gl_renderbuffer *rb)
183{
184   struct st_renderbuffer *strb = st_renderbuffer(rb);
185   ASSERT(strb);
186   pipe_surface_reference(&strb->surface, NULL);
187   pipe_texture_reference(&strb->texture, NULL);
188   _mesa_free(strb->data);
189   _mesa_free(strb);
190}
191
192
193/**
194 * gl_renderbuffer::GetPointer()
195 */
196static void *
197null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
198                 GLint x, GLint y)
199{
200   /* By returning NULL we force all software rendering to go through
201    * the span routines.
202    */
203#if 0
204   assert(0);  /* Should never get called with softpipe */
205#endif
206   return NULL;
207}
208
209
210/**
211 * Called via ctx->Driver.NewFramebuffer()
212 */
213static struct gl_framebuffer *
214st_new_framebuffer(GLcontext *ctx, GLuint name)
215{
216   /* XXX not sure we need to subclass gl_framebuffer for pipe */
217   return _mesa_new_framebuffer(ctx, name);
218}
219
220
221/**
222 * Called via ctx->Driver.NewRenderbuffer()
223 */
224static struct gl_renderbuffer *
225st_new_renderbuffer(GLcontext *ctx, GLuint name)
226{
227   struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
228   if (strb) {
229      _mesa_init_renderbuffer(&strb->Base, name);
230      strb->Base.Delete = st_renderbuffer_delete;
231      strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
232      strb->Base.GetPointer = null_get_pointer;
233      strb->format = PIPE_FORMAT_NONE;
234      return &strb->Base;
235   }
236   return NULL;
237}
238
239
240/**
241 * Allocate a renderbuffer for a an on-screen window (not a user-created
242 * renderbuffer).  The window system code determines the format.
243 */
244struct gl_renderbuffer *
245st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
246{
247   struct st_renderbuffer *strb;
248
249   strb = ST_CALLOC_STRUCT(st_renderbuffer);
250   if (!strb) {
251      _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
252      return NULL;
253   }
254
255   _mesa_init_renderbuffer(&strb->Base, 0);
256   strb->Base.ClassID = 0x4242; /* just a unique value */
257   strb->Base.NumSamples = samples;
258   strb->format = format;
259   init_renderbuffer_bits(strb, format);
260   strb->software = sw;
261
262   switch (format) {
263   case PIPE_FORMAT_A8R8G8B8_UNORM:
264   case PIPE_FORMAT_B8G8R8A8_UNORM:
265   case PIPE_FORMAT_X8R8G8B8_UNORM:
266   case PIPE_FORMAT_B8G8R8X8_UNORM:
267   case PIPE_FORMAT_A1R5G5B5_UNORM:
268   case PIPE_FORMAT_A4R4G4B4_UNORM:
269   case PIPE_FORMAT_R5G6B5_UNORM:
270      strb->Base.InternalFormat = GL_RGBA;
271      strb->Base._BaseFormat = GL_RGBA;
272      break;
273   case PIPE_FORMAT_Z16_UNORM:
274      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
275      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
276      break;
277   case PIPE_FORMAT_Z32_UNORM:
278      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
279      strb->Base._BaseFormat = GL_DEPTH_COMPONENT;
280      break;
281   case PIPE_FORMAT_S8Z24_UNORM:
282   case PIPE_FORMAT_Z24S8_UNORM:
283   case PIPE_FORMAT_X8Z24_UNORM:
284   case PIPE_FORMAT_Z24X8_UNORM:
285      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
286      strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT;
287      break;
288   case PIPE_FORMAT_S8_UNORM:
289      strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
290      strb->Base._BaseFormat = GL_STENCIL_INDEX;
291      break;
292   case PIPE_FORMAT_R16G16B16A16_SNORM:
293      strb->Base.InternalFormat = GL_RGBA16;
294      strb->Base._BaseFormat = GL_RGBA;
295      break;
296   default:
297      _mesa_problem(NULL,
298		    "Unexpected format in st_new_renderbuffer_fb");
299      return NULL;
300   }
301
302   /* st-specific methods */
303   strb->Base.Delete = st_renderbuffer_delete;
304   strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
305   strb->Base.GetPointer = null_get_pointer;
306
307   /* surface is allocated in st_renderbuffer_alloc_storage() */
308   strb->surface = NULL;
309
310   return &strb->Base;
311}
312
313
314
315
316/**
317 * Called via ctx->Driver.BindFramebufferEXT().
318 */
319static void
320st_bind_framebuffer(GLcontext *ctx, GLenum target,
321                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
322{
323
324}
325
326/**
327 * Called by ctx->Driver.FramebufferRenderbuffer
328 */
329static void
330st_framebuffer_renderbuffer(GLcontext *ctx,
331                            struct gl_framebuffer *fb,
332                            GLenum attachment,
333                            struct gl_renderbuffer *rb)
334{
335   /* XXX no need for derivation? */
336   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
337}
338
339
340/**
341 * Called by ctx->Driver.RenderTexture
342 */
343static void
344st_render_texture(GLcontext *ctx,
345                  struct gl_framebuffer *fb,
346                  struct gl_renderbuffer_attachment *att)
347{
348   struct pipe_screen *screen = ctx->st->pipe->screen;
349   struct st_renderbuffer *strb;
350   struct gl_renderbuffer *rb;
351   struct pipe_texture *pt = st_get_texobj_texture(att->Texture);
352   struct st_texture_object *stObj;
353   const struct gl_texture_image *texImage =
354      att->Texture->Image[att->CubeMapFace][att->TextureLevel];
355
356   if (!pt)
357      return;
358
359   /* create new renderbuffer which wraps the texture image */
360   rb = st_new_renderbuffer(ctx, 0);
361   if (!rb) {
362      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
363      return;
364   }
365
366   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
367   assert(rb->RefCount == 1);
368   rb->AllocStorage = NULL; /* should not get called */
369   strb = st_renderbuffer(rb);
370
371   assert(strb->Base.RefCount > 0);
372
373   /* get the texture for the texture object */
374   stObj = st_texture_object(att->Texture);
375
376   /* point renderbuffer at texobject */
377   strb->rtt = stObj;
378   strb->rtt_level = att->TextureLevel;
379   strb->rtt_face = att->CubeMapFace;
380   strb->rtt_slice = att->Zoffset;
381
382   rb->Width = texImage->Width2;
383   rb->Height = texImage->Height2;
384   /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
385
386   /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/
387
388   pipe_texture_reference( &strb->texture, pt );
389
390   pipe_surface_reference(&strb->surface, NULL);
391
392   /* new surface for rendering into the texture */
393   strb->surface = screen->get_tex_surface(screen,
394                                           strb->texture,
395                                           strb->rtt_face,
396                                           strb->rtt_level,
397                                           strb->rtt_slice,
398                                           PIPE_BUFFER_USAGE_GPU_READ |
399                                           PIPE_BUFFER_USAGE_GPU_WRITE);
400
401   init_renderbuffer_bits(strb, pt->format);
402
403   /*
404   printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
405          att->Texture, pt, strb->surface, rb->Width, rb->Height);
406   */
407
408   /* Invalidate buffer state so that the pipe's framebuffer state
409    * gets updated.
410    * That's where the new renderbuffer (which we just created) gets
411    * passed to the pipe as a (color/depth) render target.
412    */
413   st_invalidate_state(ctx, _NEW_BUFFERS);
414}
415
416
417/**
418 * Called via ctx->Driver.FinishRenderTexture.
419 */
420static void
421st_finish_render_texture(GLcontext *ctx,
422                         struct gl_renderbuffer_attachment *att)
423{
424   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
425
426   if (!strb)
427      return;
428
429   st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
430
431   if (strb->surface)
432      pipe_surface_reference( &strb->surface, NULL );
433
434   strb->rtt = NULL;
435
436   /*
437   printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
438   */
439
440   _mesa_reference_renderbuffer(&att->Renderbuffer, NULL);
441
442   /* restore previous framebuffer state */
443   st_invalidate_state(ctx, _NEW_BUFFERS);
444}
445
446
447/**
448 * Check that the framebuffer configuration is valid in terms of what
449 * the driver can support.
450 *
451 * For Gallium we only supports combined Z+stencil, not separate buffers.
452 */
453static void
454st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
455{
456   const struct gl_renderbuffer *depthRb =
457      fb->Attachment[BUFFER_DEPTH].Renderbuffer;
458   const struct gl_renderbuffer *stencilRb =
459      fb->Attachment[BUFFER_STENCIL].Renderbuffer;
460
461   if (stencilRb && depthRb && stencilRb != depthRb) {
462      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
463   }
464}
465
466
467void st_init_fbo_functions(struct dd_function_table *functions)
468{
469   functions->NewFramebuffer = st_new_framebuffer;
470   functions->NewRenderbuffer = st_new_renderbuffer;
471   functions->BindFramebuffer = st_bind_framebuffer;
472   functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
473   functions->RenderTexture = st_render_texture;
474   functions->FinishRenderTexture = st_finish_render_texture;
475   functions->ValidateFramebuffer = st_validate_framebuffer;
476   /* no longer needed by core Mesa, drivers handle resizes...
477   functions->ResizeBuffers = st_resize_buffers;
478   */
479}
480