st_cb_fbo.c revision c4ce6f6a7c124c62a8ee9bd9fba28fc69a38e18c
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29/** 30 * Framebuffer/renderbuffer functions. 31 * 32 * \author Brian Paul 33 */ 34 35 36#include "main/imports.h" 37#include "main/context.h" 38#include "main/fbobject.h" 39#include "main/framebuffer.h" 40#include "main/renderbuffer.h" 41 42#include "pipe/p_context.h" 43#include "pipe/p_defines.h" 44#include "pipe/p_screen.h" 45#include "st_context.h" 46#include "st_cb_fbo.h" 47#include "st_cb_texture.h" 48#include "st_format.h" 49#include "st_public.h" 50#include "st_texture.h" 51 52 53 54/** 55 * Compute the renderbuffer's Red/Green/EtcBit fields from the pipe format. 56 */ 57static int 58init_renderbuffer_bits(struct st_renderbuffer *strb, 59 enum pipe_format pipeFormat) 60{ 61 struct pipe_format_info info; 62 63 if (!st_get_format_info( pipeFormat, &info )) { 64 assert( 0 ); 65 } 66 67 strb->Base._ActualFormat = info.base_format; 68 strb->Base.RedBits = info.red_bits; 69 strb->Base.GreenBits = info.green_bits; 70 strb->Base.BlueBits = info.blue_bits; 71 strb->Base.AlphaBits = info.alpha_bits; 72 strb->Base.DepthBits = info.depth_bits; 73 strb->Base.StencilBits = info.stencil_bits; 74 strb->Base.DataType = st_format_datatype(pipeFormat); 75 76 return info.size; 77} 78 79/** 80 * gl_renderbuffer::AllocStorage() 81 * This is called to allocate the original drawing surface, and 82 * during window resize. 83 */ 84static GLboolean 85st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, 86 GLenum internalFormat, 87 GLuint width, GLuint height) 88{ 89 struct pipe_context *pipe = ctx->st->pipe; 90 struct st_renderbuffer *strb = st_renderbuffer(rb); 91 enum pipe_format format; 92 93 if (strb->format != PIPE_FORMAT_NONE) 94 format = strb->format; 95 else 96 format = st_choose_renderbuffer_format(pipe, internalFormat); 97 98 /* init renderbuffer fields */ 99 strb->Base.Width = width; 100 strb->Base.Height = height; 101 init_renderbuffer_bits(strb, format); 102 103 if(strb->software) { 104 struct pipe_format_block block; 105 size_t size; 106 107 _mesa_free(strb->data); 108 109 assert(strb->format != PIPE_FORMAT_NONE); 110 pf_get_block(strb->format, &block); 111 112 strb->stride = pf_get_stride(&block, width); 113 size = pf_get_2d_size(&block, strb->stride, height); 114 115 strb->data = _mesa_malloc(size); 116 117 return strb->data != NULL; 118 } 119 else { 120 struct pipe_texture template; 121 unsigned surface_usage; 122 123 /* Free the old surface and texture 124 */ 125 pipe_surface_reference( &strb->surface, NULL ); 126 pipe_texture_reference( &strb->texture, NULL ); 127 128 /* Setup new texture template. 129 */ 130 memset(&template, 0, sizeof(template)); 131 template.target = PIPE_TEXTURE_2D; 132 template.format = format; 133 pf_get_block(format, &template.block); 134 template.width[0] = width; 135 template.height[0] = height; 136 template.depth[0] = 1; 137 template.last_level = 0; 138 template.nr_samples = rb->NumSamples; 139 if (pf_is_depth_stencil(format)) { 140 template.tex_usage = PIPE_TEXTURE_USAGE_DEPTH_STENCIL; 141 } 142 else { 143 template.tex_usage = (PIPE_TEXTURE_USAGE_DISPLAY_TARGET | 144 PIPE_TEXTURE_USAGE_RENDER_TARGET); 145 } 146 147 /* Probably need dedicated flags for surface usage too: 148 */ 149 surface_usage = (PIPE_BUFFER_USAGE_GPU_READ | 150 PIPE_BUFFER_USAGE_GPU_WRITE); 151#if 0 152 PIPE_BUFFER_USAGE_CPU_READ | 153 PIPE_BUFFER_USAGE_CPU_WRITE); 154#endif 155 156 strb->texture = pipe->screen->texture_create( pipe->screen, 157 &template ); 158 159 if (!strb->texture) 160 return FALSE; 161 162 strb->surface = pipe->screen->get_tex_surface( pipe->screen, 163 strb->texture, 164 0, 0, 0, 165 surface_usage ); 166 167 assert(strb->surface->texture); 168 assert(strb->surface->format); 169 assert(strb->surface->width == width); 170 assert(strb->surface->height == height); 171 172 173 return strb->surface != NULL; 174 } 175} 176 177 178/** 179 * gl_renderbuffer::Delete() 180 */ 181static void 182st_renderbuffer_delete(struct gl_renderbuffer *rb) 183{ 184 struct st_renderbuffer *strb = st_renderbuffer(rb); 185 ASSERT(strb); 186 pipe_surface_reference(&strb->surface, NULL); 187 pipe_texture_reference(&strb->texture, NULL); 188 _mesa_free(strb->data); 189 _mesa_free(strb); 190} 191 192 193/** 194 * gl_renderbuffer::GetPointer() 195 */ 196static void * 197null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, 198 GLint x, GLint y) 199{ 200 /* By returning NULL we force all software rendering to go through 201 * the span routines. 202 */ 203#if 0 204 assert(0); /* Should never get called with softpipe */ 205#endif 206 return NULL; 207} 208 209 210/** 211 * Called via ctx->Driver.NewFramebuffer() 212 */ 213static struct gl_framebuffer * 214st_new_framebuffer(GLcontext *ctx, GLuint name) 215{ 216 /* XXX not sure we need to subclass gl_framebuffer for pipe */ 217 return _mesa_new_framebuffer(ctx, name); 218} 219 220 221/** 222 * Called via ctx->Driver.NewRenderbuffer() 223 */ 224static struct gl_renderbuffer * 225st_new_renderbuffer(GLcontext *ctx, GLuint name) 226{ 227 struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer); 228 if (strb) { 229 _mesa_init_renderbuffer(&strb->Base, name); 230 strb->Base.Delete = st_renderbuffer_delete; 231 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 232 strb->Base.GetPointer = null_get_pointer; 233 strb->format = PIPE_FORMAT_NONE; 234 return &strb->Base; 235 } 236 return NULL; 237} 238 239 240/** 241 * Allocate a renderbuffer for a an on-screen window (not a user-created 242 * renderbuffer). The window system code determines the format. 243 */ 244struct gl_renderbuffer * 245st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw) 246{ 247 struct st_renderbuffer *strb; 248 249 strb = ST_CALLOC_STRUCT(st_renderbuffer); 250 if (!strb) { 251 _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer"); 252 return NULL; 253 } 254 255 _mesa_init_renderbuffer(&strb->Base, 0); 256 strb->Base.ClassID = 0x4242; /* just a unique value */ 257 strb->Base.NumSamples = samples; 258 strb->format = format; 259 init_renderbuffer_bits(strb, format); 260 strb->software = sw; 261 262 switch (format) { 263 case PIPE_FORMAT_A8R8G8B8_UNORM: 264 case PIPE_FORMAT_B8G8R8A8_UNORM: 265 case PIPE_FORMAT_X8R8G8B8_UNORM: 266 case PIPE_FORMAT_B8G8R8X8_UNORM: 267 case PIPE_FORMAT_A1R5G5B5_UNORM: 268 case PIPE_FORMAT_A4R4G4B4_UNORM: 269 case PIPE_FORMAT_R5G6B5_UNORM: 270 strb->Base.InternalFormat = GL_RGBA; 271 strb->Base._BaseFormat = GL_RGBA; 272 break; 273 case PIPE_FORMAT_Z16_UNORM: 274 strb->Base.InternalFormat = GL_DEPTH_COMPONENT16; 275 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 276 break; 277 case PIPE_FORMAT_Z32_UNORM: 278 strb->Base.InternalFormat = GL_DEPTH_COMPONENT32; 279 strb->Base._BaseFormat = GL_DEPTH_COMPONENT; 280 break; 281 case PIPE_FORMAT_S8Z24_UNORM: 282 case PIPE_FORMAT_Z24S8_UNORM: 283 case PIPE_FORMAT_X8Z24_UNORM: 284 case PIPE_FORMAT_Z24X8_UNORM: 285 strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT; 286 strb->Base._BaseFormat = GL_DEPTH_STENCIL_EXT; 287 break; 288 case PIPE_FORMAT_S8_UNORM: 289 strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT; 290 strb->Base._BaseFormat = GL_STENCIL_INDEX; 291 break; 292 case PIPE_FORMAT_R16G16B16A16_SNORM: 293 strb->Base.InternalFormat = GL_RGBA16; 294 strb->Base._BaseFormat = GL_RGBA; 295 break; 296 default: 297 _mesa_problem(NULL, 298 "Unexpected format in st_new_renderbuffer_fb"); 299 return NULL; 300 } 301 302 /* st-specific methods */ 303 strb->Base.Delete = st_renderbuffer_delete; 304 strb->Base.AllocStorage = st_renderbuffer_alloc_storage; 305 strb->Base.GetPointer = null_get_pointer; 306 307 /* surface is allocated in st_renderbuffer_alloc_storage() */ 308 strb->surface = NULL; 309 310 return &strb->Base; 311} 312 313 314 315 316/** 317 * Called via ctx->Driver.BindFramebufferEXT(). 318 */ 319static void 320st_bind_framebuffer(GLcontext *ctx, GLenum target, 321 struct gl_framebuffer *fb, struct gl_framebuffer *fbread) 322{ 323 324} 325 326/** 327 * Called by ctx->Driver.FramebufferRenderbuffer 328 */ 329static void 330st_framebuffer_renderbuffer(GLcontext *ctx, 331 struct gl_framebuffer *fb, 332 GLenum attachment, 333 struct gl_renderbuffer *rb) 334{ 335 /* XXX no need for derivation? */ 336 _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb); 337} 338 339 340/** 341 * Called by ctx->Driver.RenderTexture 342 */ 343static void 344st_render_texture(GLcontext *ctx, 345 struct gl_framebuffer *fb, 346 struct gl_renderbuffer_attachment *att) 347{ 348 struct pipe_screen *screen = ctx->st->pipe->screen; 349 struct st_renderbuffer *strb; 350 struct gl_renderbuffer *rb; 351 struct pipe_texture *pt = st_get_texobj_texture(att->Texture); 352 struct st_texture_object *stObj; 353 const struct gl_texture_image *texImage = 354 att->Texture->Image[att->CubeMapFace][att->TextureLevel]; 355 356 if (!pt) 357 return; 358 359 /* create new renderbuffer which wraps the texture image */ 360 rb = st_new_renderbuffer(ctx, 0); 361 if (!rb) { 362 _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()"); 363 return; 364 } 365 366 _mesa_reference_renderbuffer(&att->Renderbuffer, rb); 367 assert(rb->RefCount == 1); 368 rb->AllocStorage = NULL; /* should not get called */ 369 strb = st_renderbuffer(rb); 370 371 assert(strb->Base.RefCount > 0); 372 373 /* get the texture for the texture object */ 374 stObj = st_texture_object(att->Texture); 375 376 /* point renderbuffer at texobject */ 377 strb->rtt = stObj; 378 strb->rtt_level = att->TextureLevel; 379 strb->rtt_face = att->CubeMapFace; 380 strb->rtt_slice = att->Zoffset; 381 382 rb->Width = texImage->Width2; 383 rb->Height = texImage->Height2; 384 /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/ 385 386 /*printf("***** pipe texture %d x %d\n", pt->width[0], pt->height[0]);*/ 387 388 pipe_texture_reference( &strb->texture, pt ); 389 390 pipe_surface_reference(&strb->surface, NULL); 391 392 /* new surface for rendering into the texture */ 393 strb->surface = screen->get_tex_surface(screen, 394 strb->texture, 395 strb->rtt_face, 396 strb->rtt_level, 397 strb->rtt_slice, 398 PIPE_BUFFER_USAGE_GPU_READ | 399 PIPE_BUFFER_USAGE_GPU_WRITE); 400 401 init_renderbuffer_bits(strb, pt->format); 402 403 /* 404 printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p %d x %d\n", 405 att->Texture, pt, strb->surface, rb->Width, rb->Height); 406 */ 407 408 /* Invalidate buffer state so that the pipe's framebuffer state 409 * gets updated. 410 * That's where the new renderbuffer (which we just created) gets 411 * passed to the pipe as a (color/depth) render target. 412 */ 413 st_invalidate_state(ctx, _NEW_BUFFERS); 414} 415 416 417/** 418 * Called via ctx->Driver.FinishRenderTexture. 419 */ 420static void 421st_finish_render_texture(GLcontext *ctx, 422 struct gl_renderbuffer_attachment *att) 423{ 424 struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer); 425 426 if (!strb) 427 return; 428 429 st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL ); 430 431 if (strb->surface) 432 pipe_surface_reference( &strb->surface, NULL ); 433 434 strb->rtt = NULL; 435 436 /* 437 printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface); 438 */ 439 440 _mesa_reference_renderbuffer(&att->Renderbuffer, NULL); 441 442 /* restore previous framebuffer state */ 443 st_invalidate_state(ctx, _NEW_BUFFERS); 444} 445 446 447/** 448 * Check that the framebuffer configuration is valid in terms of what 449 * the driver can support. 450 * 451 * For Gallium we only supports combined Z+stencil, not separate buffers. 452 */ 453static void 454st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb) 455{ 456 const struct gl_renderbuffer *depthRb = 457 fb->Attachment[BUFFER_DEPTH].Renderbuffer; 458 const struct gl_renderbuffer *stencilRb = 459 fb->Attachment[BUFFER_STENCIL].Renderbuffer; 460 461 if (stencilRb && depthRb && stencilRb != depthRb) { 462 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT; 463 } 464} 465 466 467void st_init_fbo_functions(struct dd_function_table *functions) 468{ 469 functions->NewFramebuffer = st_new_framebuffer; 470 functions->NewRenderbuffer = st_new_renderbuffer; 471 functions->BindFramebuffer = st_bind_framebuffer; 472 functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer; 473 functions->RenderTexture = st_render_texture; 474 functions->FinishRenderTexture = st_finish_render_texture; 475 functions->ValidateFramebuffer = st_validate_framebuffer; 476 /* no longer needed by core Mesa, drivers handle resizes... 477 functions->ResizeBuffers = st_resize_buffers; 478 */ 479} 480