st_cb_fbo.c revision de414f491526610bb260c73805c81ba413388e20
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36#include "main/imports.h"
37#include "main/context.h"
38#include "main/fbobject.h"
39#include "main/framebuffer.h"
40#include "main/macros.h"
41#include "main/mfeatures.h"
42#include "main/renderbuffer.h"
43
44#include "pipe/p_context.h"
45#include "pipe/p_defines.h"
46#include "pipe/p_screen.h"
47#include "st_context.h"
48#include "st_cb_fbo.h"
49#include "st_cb_flush.h"
50#include "st_cb_texture.h"
51#include "st_format.h"
52#include "st_texture.h"
53#include "st_manager.h"
54
55#include "util/u_format.h"
56#include "util/u_inlines.h"
57#include "util/u_surface.h"
58
59
60/**
61 * gl_renderbuffer::AllocStorage()
62 * This is called to allocate the original drawing surface, and
63 * during window resize.
64 */
65static GLboolean
66st_renderbuffer_alloc_storage(struct gl_context * ctx,
67                              struct gl_renderbuffer *rb,
68                              GLenum internalFormat,
69                              GLuint width, GLuint height)
70{
71   struct st_context *st = st_context(ctx);
72   struct pipe_context *pipe = st->pipe;
73   struct pipe_screen *screen = st->pipe->screen;
74   struct st_renderbuffer *strb = st_renderbuffer(rb);
75   enum pipe_format format;
76   struct pipe_surface surf_tmpl;
77
78   format = st_choose_renderbuffer_format(screen, internalFormat,
79                                          rb->NumSamples);
80
81   if (format == PIPE_FORMAT_NONE) {
82      return FALSE;
83   }
84
85   /* init renderbuffer fields */
86   strb->Base.Width  = width;
87   strb->Base.Height = height;
88   strb->Base.Format = st_pipe_format_to_mesa_format(format);
89   strb->Base._BaseFormat = _mesa_base_fbo_format(ctx, internalFormat);
90   strb->Base.DataType = st_format_datatype(format);
91   strb->format = format;
92
93   strb->defined = GL_FALSE;  /* undefined contents now */
94
95   if (strb->software) {
96      size_t size;
97
98      free(strb->data);
99
100      assert(strb->format != PIPE_FORMAT_NONE);
101
102      strb->stride = util_format_get_stride(strb->format, width);
103      size = util_format_get_2d_size(strb->format, strb->stride, height);
104
105      strb->data = malloc(size);
106
107      return strb->data != NULL;
108   }
109   else {
110      struct pipe_resource template;
111
112      /* Free the old surface and texture
113       */
114      pipe_surface_reference( &strb->surface, NULL );
115      pipe_resource_reference( &strb->texture, NULL );
116
117      /* Setup new texture template.
118       */
119      memset(&template, 0, sizeof(template));
120      template.target = st->internal_target;
121      template.format = format;
122      template.width0 = width;
123      template.height0 = height;
124      template.depth0 = 1;
125      template.array_size = 1;
126      template.last_level = 0;
127      template.nr_samples = rb->NumSamples;
128      if (util_format_is_depth_or_stencil(format)) {
129         template.bind = PIPE_BIND_DEPTH_STENCIL;
130      }
131      else {
132         template.bind = (PIPE_BIND_DISPLAY_TARGET |
133                          PIPE_BIND_RENDER_TARGET);
134      }
135
136      strb->texture = screen->resource_create(screen, &template);
137
138      if (!strb->texture)
139         return FALSE;
140
141      memset(&surf_tmpl, 0, sizeof(surf_tmpl));
142      u_surface_default_template(&surf_tmpl, strb->texture, template.bind);
143      strb->surface = pipe->create_surface(pipe,
144                                           strb->texture,
145                                           &surf_tmpl);
146      if (strb->surface) {
147         assert(strb->surface->texture);
148         assert(strb->surface->format);
149         assert(strb->surface->width == width);
150         assert(strb->surface->height == height);
151      }
152
153      return strb->surface != NULL;
154   }
155}
156
157
158/**
159 * gl_renderbuffer::Delete()
160 */
161static void
162st_renderbuffer_delete(struct gl_renderbuffer *rb)
163{
164   struct st_renderbuffer *strb = st_renderbuffer(rb);
165   ASSERT(strb);
166   pipe_surface_reference(&strb->surface, NULL);
167   pipe_resource_reference(&strb->texture, NULL);
168   free(strb->data);
169   free(strb);
170}
171
172
173/**
174 * gl_renderbuffer::GetPointer()
175 */
176static void *
177null_get_pointer(struct gl_context * ctx, struct gl_renderbuffer *rb,
178                 GLint x, GLint y)
179{
180   /* By returning NULL we force all software rendering to go through
181    * the span routines.
182    */
183#if 0
184   assert(0);  /* Should never get called with softpipe */
185#endif
186   return NULL;
187}
188
189
190/**
191 * Called via ctx->Driver.NewFramebuffer()
192 */
193static struct gl_framebuffer *
194st_new_framebuffer(struct gl_context *ctx, GLuint name)
195{
196   /* XXX not sure we need to subclass gl_framebuffer for pipe */
197   return _mesa_new_framebuffer(ctx, name);
198}
199
200
201/**
202 * Called via ctx->Driver.NewRenderbuffer()
203 */
204static struct gl_renderbuffer *
205st_new_renderbuffer(struct gl_context *ctx, GLuint name)
206{
207   struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
208   if (strb) {
209      _mesa_init_renderbuffer(&strb->Base, name);
210      strb->Base.Delete = st_renderbuffer_delete;
211      strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
212      strb->Base.GetPointer = null_get_pointer;
213      strb->format = PIPE_FORMAT_NONE;
214      return &strb->Base;
215   }
216   return NULL;
217}
218
219
220/**
221 * Allocate a renderbuffer for a an on-screen window (not a user-created
222 * renderbuffer).  The window system code determines the format.
223 */
224struct gl_renderbuffer *
225st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
226{
227   struct st_renderbuffer *strb;
228
229   strb = ST_CALLOC_STRUCT(st_renderbuffer);
230   if (!strb) {
231      _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
232      return NULL;
233   }
234
235   _mesa_init_renderbuffer(&strb->Base, 0);
236   strb->Base.ClassID = 0x4242; /* just a unique value */
237   strb->Base.NumSamples = samples;
238   strb->Base.Format = st_pipe_format_to_mesa_format(format);
239   strb->Base._BaseFormat = _mesa_get_format_base_format(strb->Base.Format);
240   strb->Base.DataType = st_format_datatype(format);
241   strb->format = format;
242   strb->software = sw;
243
244   switch (format) {
245   case PIPE_FORMAT_R8G8B8A8_UNORM:
246   case PIPE_FORMAT_B8G8R8A8_UNORM:
247   case PIPE_FORMAT_A8R8G8B8_UNORM:
248   case PIPE_FORMAT_R8G8B8X8_UNORM:
249   case PIPE_FORMAT_B8G8R8X8_UNORM:
250   case PIPE_FORMAT_X8R8G8B8_UNORM:
251   case PIPE_FORMAT_B5G5R5A1_UNORM:
252   case PIPE_FORMAT_B4G4R4A4_UNORM:
253   case PIPE_FORMAT_B5G6R5_UNORM:
254      strb->Base.InternalFormat = GL_RGBA;
255      break;
256   case PIPE_FORMAT_Z16_UNORM:
257      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
258      break;
259   case PIPE_FORMAT_Z32_UNORM:
260      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
261      break;
262   case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
263   case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
264   case PIPE_FORMAT_Z24X8_UNORM:
265   case PIPE_FORMAT_X8Z24_UNORM:
266      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
267      break;
268   case PIPE_FORMAT_S8_USCALED:
269      strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
270      break;
271   case PIPE_FORMAT_R16G16B16A16_SNORM:
272      /* accum buffer */
273      strb->Base.InternalFormat = GL_RGBA16_SNORM;
274      break;
275   case PIPE_FORMAT_R8_UNORM:
276      strb->Base.InternalFormat = GL_R8;
277      break;
278   case PIPE_FORMAT_R8G8_UNORM:
279      strb->Base.InternalFormat = GL_RG8;
280      break;
281   case PIPE_FORMAT_R16_UNORM:
282      strb->Base.InternalFormat = GL_R16;
283      break;
284   case PIPE_FORMAT_R16G16_UNORM:
285      strb->Base.InternalFormat = GL_RG16;
286      break;
287   default:
288      _mesa_problem(NULL,
289		    "Unexpected format in st_new_renderbuffer_fb");
290      free(strb);
291      return NULL;
292   }
293
294   /* st-specific methods */
295   strb->Base.Delete = st_renderbuffer_delete;
296   strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
297   strb->Base.GetPointer = null_get_pointer;
298
299   /* surface is allocated in st_renderbuffer_alloc_storage() */
300   strb->surface = NULL;
301
302   return &strb->Base;
303}
304
305
306
307
308/**
309 * Called via ctx->Driver.BindFramebufferEXT().
310 */
311static void
312st_bind_framebuffer(struct gl_context *ctx, GLenum target,
313                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
314{
315
316}
317
318/**
319 * Called by ctx->Driver.FramebufferRenderbuffer
320 */
321static void
322st_framebuffer_renderbuffer(struct gl_context *ctx,
323                            struct gl_framebuffer *fb,
324                            GLenum attachment,
325                            struct gl_renderbuffer *rb)
326{
327   /* XXX no need for derivation? */
328   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
329}
330
331
332/**
333 * Called by ctx->Driver.RenderTexture
334 */
335static void
336st_render_texture(struct gl_context *ctx,
337                  struct gl_framebuffer *fb,
338                  struct gl_renderbuffer_attachment *att)
339{
340   struct st_context *st = st_context(ctx);
341   struct pipe_context *pipe = st->pipe;
342   struct st_renderbuffer *strb;
343   struct gl_renderbuffer *rb;
344   struct pipe_resource *pt;
345   struct st_texture_object *stObj;
346   const struct gl_texture_image *texImage;
347   struct pipe_surface surf_tmpl;
348
349   if (!st_finalize_texture(ctx, pipe, att->Texture))
350      return;
351
352   pt = st_get_texobj_resource(att->Texture);
353   assert(pt);
354
355   /* get pointer to texture image we're rendeing to */
356   texImage = _mesa_get_attachment_teximage(att);
357
358   /* create new renderbuffer which wraps the texture image */
359   rb = st_new_renderbuffer(ctx, 0);
360   if (!rb) {
361      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
362      return;
363   }
364
365   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
366   assert(rb->RefCount == 1);
367   rb->AllocStorage = NULL; /* should not get called */
368   strb = st_renderbuffer(rb);
369
370   assert(strb->Base.RefCount > 0);
371
372   /* get the texture for the texture object */
373   stObj = st_texture_object(att->Texture);
374
375   /* point renderbuffer at texobject */
376   strb->rtt = stObj;
377   strb->rtt_level = att->TextureLevel;
378   strb->rtt_face = att->CubeMapFace;
379   strb->rtt_slice = att->Zoffset;
380
381   rb->Width = texImage->Width2;
382   rb->Height = texImage->Height2;
383   rb->_BaseFormat = texImage->_BaseFormat;
384   /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
385
386   /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
387
388   pipe_resource_reference( &strb->texture, pt );
389
390   pipe_surface_reference(&strb->surface, NULL);
391
392   assert(strb->rtt_level <= strb->texture->last_level);
393
394   /* new surface for rendering into the texture */
395   memset(&surf_tmpl, 0, sizeof(surf_tmpl));
396   surf_tmpl.format = ctx->Color.sRGBEnabled ? strb->texture->format : util_format_linear(strb->texture->format);
397   surf_tmpl.usage = PIPE_BIND_RENDER_TARGET;
398   surf_tmpl.u.tex.level = strb->rtt_level;
399   surf_tmpl.u.tex.first_layer = strb->rtt_face + strb->rtt_slice;
400   surf_tmpl.u.tex.last_layer = strb->rtt_face + strb->rtt_slice;
401   strb->surface = pipe->create_surface(pipe,
402                                        strb->texture,
403                                        &surf_tmpl);
404
405   strb->format = pt->format;
406
407   strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
408   strb->Base.DataType = st_format_datatype(pt->format);
409
410   /*
411   printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
412          att->Texture, pt, strb->surface, rb->Width, rb->Height);
413   */
414
415   /* Invalidate buffer state so that the pipe's framebuffer state
416    * gets updated.
417    * That's where the new renderbuffer (which we just created) gets
418    * passed to the pipe as a (color/depth) render target.
419    */
420   st_invalidate_state(ctx, _NEW_BUFFERS);
421}
422
423
424/**
425 * Called via ctx->Driver.FinishRenderTexture.
426 */
427static void
428st_finish_render_texture(struct gl_context *ctx,
429                         struct gl_renderbuffer_attachment *att)
430{
431   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
432
433   if (!strb)
434      return;
435
436   strb->rtt = NULL;
437
438   /*
439   printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
440   */
441
442   /* restore previous framebuffer state */
443   st_invalidate_state(ctx, _NEW_BUFFERS);
444}
445
446
447/**
448 * Validate a renderbuffer attachment for a particular set of bindings.
449 */
450static GLboolean
451st_validate_attachment(struct gl_context *ctx,
452		       struct pipe_screen *screen,
453		       const struct gl_renderbuffer_attachment *att,
454		       unsigned bindings)
455{
456   const struct st_texture_object *stObj = st_texture_object(att->Texture);
457   enum pipe_format format;
458   gl_format texFormat;
459
460   /* Only validate texture attachments for now, since
461    * st_renderbuffer_alloc_storage makes sure that
462    * the format is supported.
463    */
464   if (att->Type != GL_TEXTURE)
465      return GL_TRUE;
466
467   if (!stObj)
468      return GL_FALSE;
469
470   format = stObj->pt->format;
471   texFormat = _mesa_get_attachment_teximage_const(att)->TexFormat;
472
473   /* If the encoding is sRGB and sRGB rendering cannot be enabled,
474    * check for linear format support instead.
475    * Later when we create a surface, we change the format to a linear one. */
476   if (!ctx->Const.sRGBCapable &&
477       _mesa_get_format_color_encoding(texFormat) == GL_SRGB) {
478      const gl_format linearFormat = _mesa_get_srgb_format_linear(texFormat);
479      format = st_mesa_format_to_pipe_format(linearFormat);
480   }
481
482   return screen->is_format_supported(screen, format,
483                                      PIPE_TEXTURE_2D,
484                                      stObj->pt->nr_samples, bindings);
485}
486
487
488/**
489 * Check if two renderbuffer attachments name a combined depth/stencil
490 * renderbuffer.
491 */
492GLboolean
493st_is_depth_stencil_combined(const struct gl_renderbuffer_attachment *depth,
494                             const struct gl_renderbuffer_attachment *stencil)
495{
496   assert(depth && stencil);
497
498   if (depth->Type == stencil->Type) {
499      if (depth->Type == GL_RENDERBUFFER_EXT &&
500          depth->Renderbuffer == stencil->Renderbuffer)
501         return GL_TRUE;
502
503      if (depth->Type == GL_TEXTURE &&
504          depth->Texture == stencil->Texture)
505         return GL_TRUE;
506   }
507
508   return GL_FALSE;
509}
510
511
512/**
513 * Check that the framebuffer configuration is valid in terms of what
514 * the driver can support.
515 *
516 * For Gallium we only supports combined Z+stencil, not separate buffers.
517 */
518static void
519st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
520{
521   struct st_context *st = st_context(ctx);
522   struct pipe_screen *screen = st->pipe->screen;
523   const struct gl_renderbuffer_attachment *depth =
524         &fb->Attachment[BUFFER_DEPTH];
525   const struct gl_renderbuffer_attachment *stencil =
526         &fb->Attachment[BUFFER_STENCIL];
527   GLuint i;
528   enum pipe_format first_format = PIPE_FORMAT_NONE;
529   boolean mixed_formats =
530         screen->get_param(screen, PIPE_CAP_MIXED_COLORBUFFER_FORMATS) != 0;
531
532   if (depth->Type && stencil->Type && depth->Type != stencil->Type) {
533      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
534      return;
535   }
536   if (depth->Type == GL_RENDERBUFFER_EXT &&
537       stencil->Type == GL_RENDERBUFFER_EXT &&
538       depth->Renderbuffer != stencil->Renderbuffer) {
539      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
540      return;
541   }
542   if (depth->Type == GL_TEXTURE &&
543       stencil->Type == GL_TEXTURE &&
544       depth->Texture != stencil->Texture) {
545      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
546      return;
547   }
548
549   if (!st_validate_attachment(ctx,
550                               screen,
551                               depth,
552			       PIPE_BIND_DEPTH_STENCIL)) {
553      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
554      return;
555   }
556   if (!st_validate_attachment(ctx,
557                               screen,
558                               stencil,
559			       PIPE_BIND_DEPTH_STENCIL)) {
560      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
561      return;
562   }
563   for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
564      struct gl_renderbuffer_attachment *att =
565            &fb->Attachment[BUFFER_COLOR0 + i];
566      enum pipe_format format;
567
568      if (!st_validate_attachment(ctx,
569                                  screen,
570				  att,
571				  PIPE_BIND_RENDER_TARGET)) {
572	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
573	 return;
574      }
575
576      if (!mixed_formats) {
577         /* Disallow mixed formats. */
578         if (att->Type != GL_NONE) {
579            format = st_renderbuffer(att->Renderbuffer)->surface->format;
580         } else {
581            continue;
582         }
583
584         if (first_format == PIPE_FORMAT_NONE) {
585            first_format = format;
586         } else if (format != first_format) {
587            fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
588            return;
589         }
590      }
591   }
592}
593
594
595/**
596 * Called via glDrawBuffer.
597 */
598static void
599st_DrawBuffers(struct gl_context *ctx, GLsizei count, const GLenum *buffers)
600{
601   struct st_context *st = st_context(ctx);
602   struct gl_framebuffer *fb = ctx->DrawBuffer;
603   GLuint i;
604
605   (void) count;
606   (void) buffers;
607
608   /* add the renderbuffers on demand */
609   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
610      gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
611      st_manager_add_color_renderbuffer(st, fb, idx);
612   }
613}
614
615
616/**
617 * Called via glReadBuffer.
618 */
619static void
620st_ReadBuffer(struct gl_context *ctx, GLenum buffer)
621{
622   struct st_context *st = st_context(ctx);
623   struct gl_framebuffer *fb = ctx->ReadBuffer;
624
625   (void) buffer;
626
627   /* add the renderbuffer on demand */
628   st_manager_add_color_renderbuffer(st, fb, fb->_ColorReadBufferIndex);
629}
630
631
632void st_init_fbo_functions(struct dd_function_table *functions)
633{
634#if FEATURE_EXT_framebuffer_object
635   functions->NewFramebuffer = st_new_framebuffer;
636   functions->NewRenderbuffer = st_new_renderbuffer;
637   functions->BindFramebuffer = st_bind_framebuffer;
638   functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
639   functions->RenderTexture = st_render_texture;
640   functions->FinishRenderTexture = st_finish_render_texture;
641   functions->ValidateFramebuffer = st_validate_framebuffer;
642#endif
643   /* no longer needed by core Mesa, drivers handle resizes...
644   functions->ResizeBuffers = st_resize_buffers;
645   */
646
647   functions->DrawBuffers = st_DrawBuffers;
648   functions->ReadBuffer = st_ReadBuffer;
649}
650
651
652