st_cb_fbo.c revision ef9a619ba9c49e27ac3fd1c2925ae6b288cd4a09
1/**************************************************************************
2 *
3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29/**
30 * Framebuffer/renderbuffer functions.
31 *
32 * \author Brian Paul
33 */
34
35
36#include "main/imports.h"
37#include "main/context.h"
38#include "main/fbobject.h"
39#include "main/framebuffer.h"
40#include "main/macros.h"
41#include "main/renderbuffer.h"
42
43#include "pipe/p_context.h"
44#include "pipe/p_defines.h"
45#include "pipe/p_screen.h"
46#include "st_context.h"
47#include "st_cb_fbo.h"
48#include "st_cb_flush.h"
49#include "st_format.h"
50#include "st_texture.h"
51#include "st_manager.h"
52
53#include "util/u_format.h"
54#include "util/u_inlines.h"
55
56
57/**
58 * gl_renderbuffer::AllocStorage()
59 * This is called to allocate the original drawing surface, and
60 * during window resize.
61 */
62static GLboolean
63st_renderbuffer_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb,
64                              GLenum internalFormat,
65                              GLuint width, GLuint height)
66{
67   struct pipe_screen *screen = ctx->st->pipe->screen;
68   struct st_renderbuffer *strb = st_renderbuffer(rb);
69   enum pipe_format format;
70
71   if (strb->format != PIPE_FORMAT_NONE)
72      format = strb->format;
73   else
74      format = st_choose_renderbuffer_format(screen, internalFormat);
75
76   /* init renderbuffer fields */
77   strb->Base.Width  = width;
78   strb->Base.Height = height;
79   strb->Base.Format = st_pipe_format_to_mesa_format(format);
80   strb->Base.DataType = st_format_datatype(format);
81
82   strb->defined = GL_FALSE;  /* undefined contents now */
83
84   if (strb->software) {
85      size_t size;
86
87      free(strb->data);
88
89      assert(strb->format != PIPE_FORMAT_NONE);
90
91      strb->stride = util_format_get_stride(strb->format, width);
92      size = util_format_get_2d_size(strb->format, strb->stride, height);
93
94      strb->data = malloc(size);
95
96      return strb->data != NULL;
97   }
98   else {
99      struct pipe_resource template;
100
101      /* Free the old surface and texture
102       */
103      pipe_surface_reference( &strb->surface, NULL );
104      pipe_resource_reference( &strb->texture, NULL );
105      pipe_sampler_view_reference(&strb->sampler_view, NULL);
106
107      /* Setup new texture template.
108       */
109      memset(&template, 0, sizeof(template));
110      template.target = PIPE_TEXTURE_2D;
111      template.format = format;
112      template.width0 = width;
113      template.height0 = height;
114      template.depth0 = 1;
115      template.last_level = 0;
116      template.nr_samples = rb->NumSamples;
117      if (util_format_is_depth_or_stencil(format)) {
118         template.bind = PIPE_BIND_DEPTH_STENCIL;
119      }
120      else {
121         template.bind = (PIPE_BIND_DISPLAY_TARGET |
122			  PIPE_BIND_RENDER_TARGET);
123      }
124
125      strb->texture = screen->resource_create(screen, &template);
126
127      if (!strb->texture)
128         return FALSE;
129
130      strb->surface = screen->get_tex_surface(screen,
131                                              strb->texture,
132                                              0, 0, 0,
133                                              template.bind);
134      if (strb->surface) {
135         assert(strb->surface->texture);
136         assert(strb->surface->format);
137         assert(strb->surface->width == width);
138         assert(strb->surface->height == height);
139      }
140
141      return strb->surface != NULL;
142   }
143}
144
145
146/**
147 * gl_renderbuffer::Delete()
148 */
149static void
150st_renderbuffer_delete(struct gl_renderbuffer *rb)
151{
152   struct st_renderbuffer *strb = st_renderbuffer(rb);
153   ASSERT(strb);
154   pipe_surface_reference(&strb->surface, NULL);
155   pipe_resource_reference(&strb->texture, NULL);
156   pipe_sampler_view_reference(&strb->sampler_view, NULL);
157   free(strb->data);
158   free(strb);
159}
160
161
162/**
163 * gl_renderbuffer::GetPointer()
164 */
165static void *
166null_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb,
167                 GLint x, GLint y)
168{
169   /* By returning NULL we force all software rendering to go through
170    * the span routines.
171    */
172#if 0
173   assert(0);  /* Should never get called with softpipe */
174#endif
175   return NULL;
176}
177
178
179/**
180 * Called via ctx->Driver.NewFramebuffer()
181 */
182static struct gl_framebuffer *
183st_new_framebuffer(GLcontext *ctx, GLuint name)
184{
185   /* XXX not sure we need to subclass gl_framebuffer for pipe */
186   return _mesa_new_framebuffer(ctx, name);
187}
188
189
190/**
191 * Called via ctx->Driver.NewRenderbuffer()
192 */
193static struct gl_renderbuffer *
194st_new_renderbuffer(GLcontext *ctx, GLuint name)
195{
196   struct st_renderbuffer *strb = ST_CALLOC_STRUCT(st_renderbuffer);
197   if (strb) {
198      _mesa_init_renderbuffer(&strb->Base, name);
199      strb->Base.Delete = st_renderbuffer_delete;
200      strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
201      strb->Base.GetPointer = null_get_pointer;
202      strb->format = PIPE_FORMAT_NONE;
203      return &strb->Base;
204   }
205   return NULL;
206}
207
208
209/**
210 * Allocate a renderbuffer for a an on-screen window (not a user-created
211 * renderbuffer).  The window system code determines the format.
212 */
213struct gl_renderbuffer *
214st_new_renderbuffer_fb(enum pipe_format format, int samples, boolean sw)
215{
216   struct st_renderbuffer *strb;
217
218   strb = ST_CALLOC_STRUCT(st_renderbuffer);
219   if (!strb) {
220      _mesa_error(NULL, GL_OUT_OF_MEMORY, "creating renderbuffer");
221      return NULL;
222   }
223
224   _mesa_init_renderbuffer(&strb->Base, 0);
225   strb->Base.ClassID = 0x4242; /* just a unique value */
226   strb->Base.NumSamples = samples;
227   strb->Base.Format = st_pipe_format_to_mesa_format(format);
228   strb->Base.DataType = st_format_datatype(format);
229   strb->format = format;
230   strb->software = sw;
231
232   switch (format) {
233   case PIPE_FORMAT_B8G8R8A8_UNORM:
234   case PIPE_FORMAT_A8R8G8B8_UNORM:
235   case PIPE_FORMAT_B8G8R8X8_UNORM:
236   case PIPE_FORMAT_X8R8G8B8_UNORM:
237   case PIPE_FORMAT_B5G5R5A1_UNORM:
238   case PIPE_FORMAT_B4G4R4A4_UNORM:
239   case PIPE_FORMAT_B5G6R5_UNORM:
240      strb->Base.InternalFormat = GL_RGBA;
241      break;
242   case PIPE_FORMAT_Z16_UNORM:
243      strb->Base.InternalFormat = GL_DEPTH_COMPONENT16;
244      break;
245   case PIPE_FORMAT_Z32_UNORM:
246      strb->Base.InternalFormat = GL_DEPTH_COMPONENT32;
247      break;
248   case PIPE_FORMAT_Z24_UNORM_S8_USCALED:
249   case PIPE_FORMAT_S8_USCALED_Z24_UNORM:
250   case PIPE_FORMAT_Z24X8_UNORM:
251   case PIPE_FORMAT_X8Z24_UNORM:
252      strb->Base.InternalFormat = GL_DEPTH24_STENCIL8_EXT;
253      break;
254   case PIPE_FORMAT_S8_USCALED:
255      strb->Base.InternalFormat = GL_STENCIL_INDEX8_EXT;
256      break;
257   case PIPE_FORMAT_R16G16B16A16_SNORM:
258      strb->Base.InternalFormat = GL_RGBA16;
259      break;
260   default:
261      _mesa_problem(NULL,
262		    "Unexpected format in st_new_renderbuffer_fb");
263      free(strb);
264      return NULL;
265   }
266
267   /* st-specific methods */
268   strb->Base.Delete = st_renderbuffer_delete;
269   strb->Base.AllocStorage = st_renderbuffer_alloc_storage;
270   strb->Base.GetPointer = null_get_pointer;
271
272   /* surface is allocated in st_renderbuffer_alloc_storage() */
273   strb->surface = NULL;
274
275   return &strb->Base;
276}
277
278
279
280
281/**
282 * Called via ctx->Driver.BindFramebufferEXT().
283 */
284static void
285st_bind_framebuffer(GLcontext *ctx, GLenum target,
286                    struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
287{
288
289}
290
291/**
292 * Called by ctx->Driver.FramebufferRenderbuffer
293 */
294static void
295st_framebuffer_renderbuffer(GLcontext *ctx,
296                            struct gl_framebuffer *fb,
297                            GLenum attachment,
298                            struct gl_renderbuffer *rb)
299{
300   /* XXX no need for derivation? */
301   _mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
302}
303
304
305/**
306 * Called by ctx->Driver.RenderTexture
307 */
308static void
309st_render_texture(GLcontext *ctx,
310                  struct gl_framebuffer *fb,
311                  struct gl_renderbuffer_attachment *att)
312{
313   struct pipe_screen *screen = ctx->st->pipe->screen;
314   struct st_renderbuffer *strb;
315   struct gl_renderbuffer *rb;
316   struct pipe_resource *pt = st_get_texobj_texture(att->Texture);
317   struct st_texture_object *stObj;
318   const struct gl_texture_image *texImage;
319   GLint pt_level;
320
321   /* When would this fail?  Perhaps assert? */
322   if (!pt)
323      return;
324
325   /* The first gallium texture level = Mesa BaseLevel */
326   pt_level = MAX2(0, (GLint) att->TextureLevel - att->Texture->BaseLevel);
327   texImage = att->Texture->Image[att->CubeMapFace][pt_level];
328
329   /* create new renderbuffer which wraps the texture image */
330   rb = st_new_renderbuffer(ctx, 0);
331   if (!rb) {
332      _mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture()");
333      return;
334   }
335
336   _mesa_reference_renderbuffer(&att->Renderbuffer, rb);
337   assert(rb->RefCount == 1);
338   rb->AllocStorage = NULL; /* should not get called */
339   strb = st_renderbuffer(rb);
340
341   assert(strb->Base.RefCount > 0);
342
343   /* get the texture for the texture object */
344   stObj = st_texture_object(att->Texture);
345
346   /* point renderbuffer at texobject */
347   strb->rtt = stObj;
348   strb->rtt_level = pt_level;
349   strb->rtt_face = att->CubeMapFace;
350   strb->rtt_slice = att->Zoffset;
351
352   rb->Width = texImage->Width2;
353   rb->Height = texImage->Height2;
354   rb->_BaseFormat = texImage->_BaseFormat;
355   /*printf("***** render to texture level %d: %d x %d\n", att->TextureLevel, rb->Width, rb->Height);*/
356
357   /*printf("***** pipe texture %d x %d\n", pt->width0, pt->height0);*/
358
359   pipe_resource_reference( &strb->texture, pt );
360
361   pipe_surface_reference(&strb->surface, NULL);
362
363   pipe_sampler_view_reference(&strb->sampler_view, st_get_texture_sampler_view(stObj));
364
365   assert(strb->rtt_level <= strb->texture->last_level);
366
367   /* new surface for rendering into the texture */
368   strb->surface = screen->get_tex_surface(screen,
369                                           strb->texture,
370                                           strb->rtt_face,
371                                           strb->rtt_level,
372                                           strb->rtt_slice,
373                                           PIPE_BIND_RENDER_TARGET);
374
375   strb->format = pt->format;
376
377   strb->Base.Format = st_pipe_format_to_mesa_format(pt->format);
378   strb->Base.DataType = st_format_datatype(pt->format);
379
380   /*
381   printf("RENDER TO TEXTURE obj=%p pt=%p surf=%p  %d x %d\n",
382          att->Texture, pt, strb->surface, rb->Width, rb->Height);
383   */
384
385   /* Invalidate buffer state so that the pipe's framebuffer state
386    * gets updated.
387    * That's where the new renderbuffer (which we just created) gets
388    * passed to the pipe as a (color/depth) render target.
389    */
390   st_invalidate_state(ctx, _NEW_BUFFERS);
391}
392
393
394/**
395 * Called via ctx->Driver.FinishRenderTexture.
396 */
397static void
398st_finish_render_texture(GLcontext *ctx,
399                         struct gl_renderbuffer_attachment *att)
400{
401   struct st_renderbuffer *strb = st_renderbuffer(att->Renderbuffer);
402
403   if (!strb)
404      return;
405
406   st_flush( ctx->st, PIPE_FLUSH_RENDER_CACHE, NULL );
407
408   strb->rtt = NULL;
409
410   /*
411   printf("FINISH RENDER TO TEXTURE surf=%p\n", strb->surface);
412   */
413
414   /* restore previous framebuffer state */
415   st_invalidate_state(ctx, _NEW_BUFFERS);
416}
417
418
419/**
420 * Validate a renderbuffer attachment for a particular usage.
421 */
422
423static GLboolean
424st_validate_attachment(struct pipe_screen *screen,
425		       const struct gl_renderbuffer_attachment *att,
426		       GLuint usage)
427{
428   const struct st_texture_object *stObj =
429      st_texture_object(att->Texture);
430
431   /**
432    * Only validate texture attachments for now, since
433    * st_renderbuffer_alloc_storage makes sure that
434    * the format is supported.
435    */
436
437   if (att->Type != GL_TEXTURE)
438      return GL_TRUE;
439
440   if (!stObj)
441      return GL_FALSE;
442
443   return screen->is_format_supported(screen, stObj->pt->format,
444				      PIPE_TEXTURE_2D,
445				      usage, 0);
446}
447
448/**
449 * Check that the framebuffer configuration is valid in terms of what
450 * the driver can support.
451 *
452 * For Gallium we only supports combined Z+stencil, not separate buffers.
453 */
454static void
455st_validate_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb)
456{
457   struct pipe_screen *screen = ctx->st->pipe->screen;
458   const struct gl_renderbuffer *depthRb =
459      fb->Attachment[BUFFER_DEPTH].Renderbuffer;
460   const struct gl_renderbuffer *stencilRb =
461      fb->Attachment[BUFFER_STENCIL].Renderbuffer;
462   GLuint i;
463
464   if (stencilRb && depthRb && stencilRb != depthRb) {
465      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
466      return;
467   }
468
469   if (!st_validate_attachment(screen,
470			       &fb->Attachment[BUFFER_DEPTH],
471			       PIPE_BIND_DEPTH_STENCIL)) {
472      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
473      return;
474   }
475   if (!st_validate_attachment(screen,
476			       &fb->Attachment[BUFFER_STENCIL],
477			       PIPE_BIND_DEPTH_STENCIL)) {
478      fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
479      return;
480   }
481   for (i = 0; i < ctx->Const.MaxColorAttachments; i++) {
482      if (!st_validate_attachment(screen,
483				  &fb->Attachment[BUFFER_COLOR0 + i],
484				  PIPE_BIND_RENDER_TARGET)) {
485	 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
486	 return;
487      }
488   }
489}
490
491
492/**
493 * Called via glDrawBuffer.
494 */
495static void
496st_DrawBuffers(GLcontext *ctx, GLsizei count, const GLenum *buffers)
497{
498   GLframebuffer *fb = ctx->DrawBuffer;
499   GLuint i;
500
501   (void) count;
502   (void) buffers;
503
504   /* add the renderbuffers on demand */
505   for (i = 0; i < fb->_NumColorDrawBuffers; i++) {
506      gl_buffer_index idx = fb->_ColorDrawBufferIndexes[i];
507      st_manager_add_color_renderbuffer(ctx->st, fb, idx);
508   }
509}
510
511
512/**
513 * Called via glReadBuffer.
514 */
515static void
516st_ReadBuffer(GLcontext *ctx, GLenum buffer)
517{
518   GLframebuffer *fb = ctx->ReadBuffer;
519
520   (void) buffer;
521
522   /* add the renderbuffer on demand */
523   st_manager_add_color_renderbuffer(ctx->st, fb, fb->_ColorReadBufferIndex);
524}
525
526
527void st_init_fbo_functions(struct dd_function_table *functions)
528{
529   functions->NewFramebuffer = st_new_framebuffer;
530   functions->NewRenderbuffer = st_new_renderbuffer;
531   functions->BindFramebuffer = st_bind_framebuffer;
532   functions->FramebufferRenderbuffer = st_framebuffer_renderbuffer;
533   functions->RenderTexture = st_render_texture;
534   functions->FinishRenderTexture = st_finish_render_texture;
535   functions->ValidateFramebuffer = st_validate_framebuffer;
536   /* no longer needed by core Mesa, drivers handle resizes...
537   functions->ResizeBuffers = st_resize_buffers;
538   */
539
540   functions->DrawBuffers = st_DrawBuffers;
541   functions->ReadBuffer = st_ReadBuffer;
542}
543
544struct pipe_sampler_view *
545st_renderbuffer_get_sampler_view(struct st_renderbuffer *rb,
546                                 struct pipe_context *pipe)
547{
548   if (!rb->sampler_view) {
549      rb->sampler_view = st_create_texture_sampler_view(pipe, rb->texture);
550   }
551
552   return rb->sampler_view;
553}
554