st_draw_feedback.c revision 58c5e782e351621bde2693fa945d0c90d140b855
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/image.h" 30#include "main/macros.h" 31 32#include "vbo/vbo.h" 33 34#include "st_context.h" 35#include "st_atom.h" 36#include "st_cb_bufferobjects.h" 37#include "st_draw.h" 38#include "st_program.h" 39 40#include "pipe/p_context.h" 41#include "pipe/p_defines.h" 42#include "util/u_inlines.h" 43 44#include "draw/draw_private.h" 45#include "draw/draw_context.h" 46 47 48#if FEATURE_feedback || FEATURE_rastpos 49 50/** 51 * Set the (private) draw module's post-transformed vertex format when in 52 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. 53 */ 54static void 55set_feedback_vertex_format(struct gl_context *ctx) 56{ 57#if 0 58 struct st_context *st = st_context(ctx); 59 struct vertex_info vinfo; 60 GLuint i; 61 62 memset(&vinfo, 0, sizeof(vinfo)); 63 64 if (ctx->RenderMode == GL_SELECT) { 65 assert(ctx->RenderMode == GL_SELECT); 66 vinfo.num_attribs = 1; 67 vinfo.format[0] = FORMAT_4F; 68 vinfo.interp_mode[0] = INTERP_LINEAR; 69 } 70 else { 71 /* GL_FEEDBACK, or glRasterPos */ 72 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */ 73 vinfo.num_attribs = st->state.vs->cso->state.num_outputs; 74 for (i = 0; i < vinfo.num_attribs; i++) { 75 vinfo.format[i] = FORMAT_4F; 76 vinfo.interp_mode[i] = INTERP_LINEAR; 77 } 78 } 79 80 draw_set_vertex_info(st->draw, &vinfo); 81#endif 82} 83 84 85/** 86 * Called by VBO to draw arrays when in selection or feedback mode and 87 * to implement glRasterPos. 88 * This is very much like the normal draw_vbo() function above. 89 * Look at code refactoring some day. 90 * Might move this into the failover module some day. 91 */ 92void 93st_feedback_draw_vbo(struct gl_context *ctx, 94 const struct gl_client_array **arrays, 95 const struct _mesa_prim *prims, 96 GLuint nr_prims, 97 const struct _mesa_index_buffer *ib, 98 GLboolean index_bounds_valid, 99 GLuint min_index, 100 GLuint max_index) 101{ 102 struct st_context *st = st_context(ctx); 103 struct pipe_context *pipe = st->pipe; 104 struct draw_context *draw = st->draw; 105 const struct st_vertex_program *vp; 106 const struct pipe_shader_state *vs; 107 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS]; 108 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; 109 struct pipe_index_buffer ibuffer; 110 struct pipe_transfer *vb_transfer[PIPE_MAX_ATTRIBS]; 111 struct pipe_transfer *ib_transfer = NULL; 112 GLuint attr, i; 113 const void *mapped_indices = NULL; 114 115 assert(draw); 116 117 st_validate_state(st); 118 119 if (!index_bounds_valid) 120 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); 121 122 /* must get these after state validation! */ 123 vp = st->vp; 124 vs = &st->vp_variant->tgsi; 125 126 if (!st->vp_variant->draw_shader) { 127 st->vp_variant->draw_shader = draw_create_vertex_shader(draw, vs); 128 } 129 130 /* 131 * Set up the draw module's state. 132 * 133 * We'd like to do this less frequently, but the normal state-update 134 * code sends state updates to the pipe, not to our private draw module. 135 */ 136 assert(draw); 137 draw_set_viewport_state(draw, &st->state.viewport); 138 draw_set_clip_state(draw, &st->state.clip); 139 draw_set_rasterizer_state(draw, &st->state.rasterizer, NULL); 140 draw_bind_vertex_shader(draw, st->vp_variant->draw_shader); 141 set_feedback_vertex_format(ctx); 142 143 /* loop over TGSI shader inputs to determine vertex buffer 144 * and attribute info 145 */ 146 for (attr = 0; attr < vp->num_inputs; attr++) { 147 const GLuint mesaAttr = vp->index_to_input[attr]; 148 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; 149 void *map; 150 151 if (bufobj && bufobj->Name) { 152 /* Attribute data is in a VBO. 153 * Recall that for VBOs, the gl_client_array->Ptr field is 154 * really an offset from the start of the VBO, not a pointer. 155 */ 156 struct st_buffer_object *stobj = st_buffer_object(bufobj); 157 assert(stobj->buffer); 158 159 vbuffers[attr].buffer = NULL; 160 pipe_resource_reference(&vbuffers[attr].buffer, stobj->buffer); 161 vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr); 162 velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; 163 } 164 else { 165 /* attribute data is in user-space memory, not a VBO */ 166 uint bytes = (arrays[mesaAttr]->Size 167 * _mesa_sizeof_type(arrays[mesaAttr]->Type) 168 * (max_index + 1)); 169 170 /* wrap user data */ 171 vbuffers[attr].buffer 172 = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, 173 bytes, 174 PIPE_BIND_VERTEX_BUFFER); 175 vbuffers[attr].buffer_offset = 0; 176 velements[attr].src_offset = 0; 177 } 178 179 /* common-case setup */ 180 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */ 181 vbuffers[attr].max_index = max_index; 182 velements[attr].instance_divisor = 0; 183 velements[attr].vertex_buffer_index = attr; 184 velements[attr].src_format = 185 st_pipe_vertex_format(arrays[mesaAttr]->Type, 186 arrays[mesaAttr]->Size, 187 arrays[mesaAttr]->Format, 188 arrays[mesaAttr]->Normalized); 189 assert(velements[attr].src_format); 190 191 /* tell draw about this attribute */ 192#if 0 193 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]); 194#endif 195 196 /* map the attrib buffer */ 197 map = pipe_buffer_map(pipe, vbuffers[attr].buffer, 198 PIPE_TRANSFER_READ, 199 &vb_transfer[attr]); 200 draw_set_mapped_vertex_buffer(draw, attr, map); 201 } 202 203 draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers); 204 draw_set_vertex_elements(draw, vp->num_inputs, velements); 205 206 memset(&ibuffer, 0, sizeof(ibuffer)); 207 if (ib) { 208 struct gl_buffer_object *bufobj = ib->obj; 209 210 switch (ib->type) { 211 case GL_UNSIGNED_INT: 212 ibuffer.index_size = 4; 213 break; 214 case GL_UNSIGNED_SHORT: 215 ibuffer.index_size = 2; 216 break; 217 case GL_UNSIGNED_BYTE: 218 ibuffer.index_size = 1; 219 break; 220 default: 221 assert(0); 222 return; 223 } 224 225 if (bufobj && bufobj->Name) { 226 struct st_buffer_object *stobj = st_buffer_object(bufobj); 227 228 pipe_resource_reference(&ibuffer.buffer, stobj->buffer); 229 ibuffer.offset = pointer_to_offset(ib->ptr); 230 231 mapped_indices = pipe_buffer_map(pipe, stobj->buffer, 232 PIPE_TRANSFER_READ, &ib_transfer); 233 } 234 else { 235 /* skip setting ibuffer.buffer as the draw module does not use it */ 236 mapped_indices = ib->ptr; 237 } 238 239 draw_set_index_buffer(draw, &ibuffer); 240 draw_set_mapped_index_buffer(draw, mapped_indices); 241 } 242 243 /* set the constant buffer */ 244 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 0, 245 st->state.constants[PIPE_SHADER_VERTEX].ptr, 246 st->state.constants[PIPE_SHADER_VERTEX].size); 247 248 249 /* draw here */ 250 for (i = 0; i < nr_prims; i++) { 251 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); 252 } 253 254 255 /* 256 * unmap vertex/index buffers 257 */ 258 for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { 259 if (draw->pt.vertex_buffer[i].buffer) { 260 pipe_buffer_unmap(pipe, vb_transfer[i]); 261 pipe_resource_reference(&draw->pt.vertex_buffer[i].buffer, NULL); 262 draw_set_mapped_vertex_buffer(draw, i, NULL); 263 } 264 } 265 266 if (ib) { 267 draw_set_mapped_index_buffer(draw, NULL); 268 draw_set_index_buffer(draw, NULL); 269 270 if (ib_transfer) 271 pipe_buffer_unmap(pipe, ib_transfer); 272 pipe_resource_reference(&ibuffer.buffer, NULL); 273 } 274} 275 276#endif /* FEATURE_feedback || FEATURE_rastpos */ 277 278