st_draw_feedback.c revision 5e5d0ad08167c178fcda005862e3dbead3e8c482
1/************************************************************************** 2 * 3 * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/imports.h" 29#include "main/image.h" 30#include "main/macros.h" 31#include "shader/prog_uniform.h" 32 33#include "vbo/vbo.h" 34 35#include "st_context.h" 36#include "st_atom.h" 37#include "st_cb_bufferobjects.h" 38#include "st_draw.h" 39#include "st_program.h" 40 41#include "pipe/p_context.h" 42#include "pipe/p_defines.h" 43#include "pipe/p_inlines.h" 44 45#include "draw/draw_private.h" 46#include "draw/draw_context.h" 47 48 49#if FEATURE_feedback || FEATURE_drawpix 50 51/** 52 * Set the (private) draw module's post-transformed vertex format when in 53 * GL_SELECT or GL_FEEDBACK mode or for glRasterPos. 54 */ 55static void 56set_feedback_vertex_format(GLcontext *ctx) 57{ 58#if 0 59 struct st_context *st = ctx->st; 60 struct vertex_info vinfo; 61 GLuint i; 62 63 memset(&vinfo, 0, sizeof(vinfo)); 64 65 if (ctx->RenderMode == GL_SELECT) { 66 assert(ctx->RenderMode == GL_SELECT); 67 vinfo.num_attribs = 1; 68 vinfo.format[0] = FORMAT_4F; 69 vinfo.interp_mode[0] = INTERP_LINEAR; 70 } 71 else { 72 /* GL_FEEDBACK, or glRasterPos */ 73 /* emit all attribs (pos, color, texcoord) as GLfloat[4] */ 74 vinfo.num_attribs = st->state.vs->cso->state.num_outputs; 75 for (i = 0; i < vinfo.num_attribs; i++) { 76 vinfo.format[i] = FORMAT_4F; 77 vinfo.interp_mode[i] = INTERP_LINEAR; 78 } 79 } 80 81 draw_set_vertex_info(st->draw, &vinfo); 82#endif 83} 84 85 86/** 87 * Called by VBO to draw arrays when in selection or feedback mode and 88 * to implement glRasterPos. 89 * This is very much like the normal draw_vbo() function above. 90 * Look at code refactoring some day. 91 * Might move this into the failover module some day. 92 */ 93void 94st_feedback_draw_vbo(GLcontext *ctx, 95 const struct gl_client_array **arrays, 96 const struct _mesa_prim *prims, 97 GLuint nr_prims, 98 const struct _mesa_index_buffer *ib, 99 GLboolean index_bounds_valid, 100 GLuint min_index, 101 GLuint max_index) 102{ 103 struct st_context *st = ctx->st; 104 struct pipe_context *pipe = st->pipe; 105 struct draw_context *draw = st->draw; 106 const struct st_vertex_program *vp; 107 const struct pipe_shader_state *vs; 108 struct pipe_buffer *index_buffer_handle = 0; 109 struct pipe_vertex_buffer vbuffers[PIPE_MAX_SHADER_INPUTS]; 110 struct pipe_vertex_element velements[PIPE_MAX_ATTRIBS]; 111 GLuint attr, i; 112 ubyte *mapped_constants; 113 114 assert(draw); 115 116 st_validate_state(ctx->st); 117 118 if (!index_bounds_valid) 119 vbo_get_minmax_index(ctx, prims, ib, &min_index, &max_index); 120 121 /* must get these after state validation! */ 122 vp = ctx->st->vp; 123 vs = &st->vp_varient->state; 124 125 if (!st->vp_varient->draw_shader) { 126 st->vp_varient->draw_shader = draw_create_vertex_shader(draw, vs); 127 } 128 129 /* 130 * Set up the draw module's state. 131 * 132 * We'd like to do this less frequently, but the normal state-update 133 * code sends state updates to the pipe, not to our private draw module. 134 */ 135 assert(draw); 136 draw_set_viewport_state(draw, &st->state.viewport); 137 draw_set_clip_state(draw, &st->state.clip); 138 draw_set_rasterizer_state(draw, &st->state.rasterizer); 139 draw_bind_vertex_shader(draw, st->vp_varient->draw_shader); 140 set_feedback_vertex_format(ctx); 141 142 /* loop over TGSI shader inputs to determine vertex buffer 143 * and attribute info 144 */ 145 for (attr = 0; attr < vp->num_inputs; attr++) { 146 const GLuint mesaAttr = vp->index_to_input[attr]; 147 struct gl_buffer_object *bufobj = arrays[mesaAttr]->BufferObj; 148 void *map; 149 150 if (bufobj && bufobj->Name) { 151 /* Attribute data is in a VBO. 152 * Recall that for VBOs, the gl_client_array->Ptr field is 153 * really an offset from the start of the VBO, not a pointer. 154 */ 155 struct st_buffer_object *stobj = st_buffer_object(bufobj); 156 assert(stobj->buffer); 157 158 vbuffers[attr].buffer = NULL; 159 pipe_buffer_reference(&vbuffers[attr].buffer, stobj->buffer); 160 vbuffers[attr].buffer_offset = pointer_to_offset(arrays[0]->Ptr); 161 velements[attr].src_offset = arrays[mesaAttr]->Ptr - arrays[0]->Ptr; 162 } 163 else { 164 /* attribute data is in user-space memory, not a VBO */ 165 uint bytes = (arrays[mesaAttr]->Size 166 * _mesa_sizeof_type(arrays[mesaAttr]->Type) 167 * (max_index + 1)); 168 169 /* wrap user data */ 170 vbuffers[attr].buffer 171 = pipe_user_buffer_create(pipe->screen, (void *) arrays[mesaAttr]->Ptr, 172 bytes); 173 vbuffers[attr].buffer_offset = 0; 174 velements[attr].src_offset = 0; 175 } 176 177 /* common-case setup */ 178 vbuffers[attr].stride = arrays[mesaAttr]->StrideB; /* in bytes */ 179 vbuffers[attr].max_index = max_index; 180 velements[attr].instance_divisor = 0; 181 velements[attr].vertex_buffer_index = attr; 182 velements[attr].nr_components = arrays[mesaAttr]->Size; 183 velements[attr].src_format = 184 st_pipe_vertex_format(arrays[mesaAttr]->Type, 185 arrays[mesaAttr]->Size, 186 arrays[mesaAttr]->Format, 187 arrays[mesaAttr]->Normalized); 188 assert(velements[attr].src_format); 189 190 /* tell draw about this attribute */ 191#if 0 192 draw_set_vertex_buffer(draw, attr, &vbuffer[attr]); 193#endif 194 195 /* map the attrib buffer */ 196 map = pipe_buffer_map(pipe->screen, vbuffers[attr].buffer, 197 PIPE_BUFFER_USAGE_CPU_READ); 198 draw_set_mapped_vertex_buffer(draw, attr, map); 199 } 200 201 draw_set_vertex_buffers(draw, vp->num_inputs, vbuffers); 202 draw_set_vertex_elements(draw, vp->num_inputs, velements); 203 204 if (ib) { 205 struct gl_buffer_object *bufobj = ib->obj; 206 unsigned indexSize; 207 void *map; 208 209 switch (ib->type) { 210 case GL_UNSIGNED_INT: 211 indexSize = 4; 212 break; 213 case GL_UNSIGNED_SHORT: 214 indexSize = 2; 215 break; 216 default: 217 assert(0); 218 return; 219 } 220 221 if (bufobj && bufobj->Name) { 222 struct st_buffer_object *stobj = st_buffer_object(bufobj); 223 224 index_buffer_handle = stobj->buffer; 225 226 map = pipe_buffer_map(pipe->screen, index_buffer_handle, 227 PIPE_BUFFER_USAGE_CPU_READ); 228 229 draw_set_mapped_element_buffer(draw, indexSize, map); 230 } 231 else { 232 draw_set_mapped_element_buffer(draw, indexSize, (void *) ib->ptr); 233 } 234 } 235 else { 236 /* no index/element buffer */ 237 draw_set_mapped_element_buffer(draw, 0, NULL); 238 } 239 240 241 /* map constant buffers */ 242 mapped_constants = pipe_buffer_map(pipe->screen, 243 st->state.constants[PIPE_SHADER_VERTEX], 244 PIPE_BUFFER_USAGE_CPU_READ); 245 draw_set_mapped_constant_buffer(st->draw, PIPE_SHADER_VERTEX, 246 mapped_constants, 247 st->state.constants[PIPE_SHADER_VERTEX]->size); 248 249 250 /* draw here */ 251 for (i = 0; i < nr_prims; i++) { 252 draw_arrays(draw, prims[i].mode, prims[i].start, prims[i].count); 253 } 254 255 256 /* unmap constant buffers */ 257 pipe_buffer_unmap(pipe->screen, st->state.constants[PIPE_SHADER_VERTEX]); 258 259 /* 260 * unmap vertex/index buffers 261 */ 262 for (i = 0; i < PIPE_MAX_ATTRIBS; i++) { 263 if (draw->pt.vertex_buffer[i].buffer) { 264 pipe_buffer_unmap(pipe->screen, draw->pt.vertex_buffer[i].buffer); 265 pipe_buffer_reference(&draw->pt.vertex_buffer[i].buffer, NULL); 266 draw_set_mapped_vertex_buffer(draw, i, NULL); 267 } 268 } 269 if (index_buffer_handle) { 270 pipe_buffer_unmap(pipe->screen, index_buffer_handle); 271 draw_set_mapped_element_buffer(draw, 0, NULL); 272 } 273} 274 275#endif /* FEATURE_feedback || FEATURE_drawpix */ 276 277