t_vb_program.c revision de2afd8688ceb45013d15be7c6e0995199b80e5a
1/*
2 * Mesa 3-D graphics library
3 * Version:  7.1
4 *
5 * Copyright (C) 1999-2007  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 */
24
25
26/**
27 * \file tnl/t_vb_program.c
28 * \brief Pipeline stage for executing vertex programs.
29 * \author Brian Paul,  Keith Whitwell
30 */
31
32
33#include "main/glheader.h"
34#include "main/colormac.h"
35#include "main/context.h"
36#include "main/macros.h"
37#include "main/imports.h"
38#include "shader/prog_instruction.h"
39#include "shader/prog_statevars.h"
40#include "shader/prog_execute.h"
41#include "swrast/s_context.h"
42#include "swrast/s_texfilter.h"
43
44#include "tnl/tnl.h"
45#include "tnl/t_context.h"
46#include "tnl/t_pipeline.h"
47
48
49
50/*!
51 * Private storage for the vertex program pipeline stage.
52 */
53struct vp_stage_data {
54   /** The results of running the vertex program go into these arrays. */
55   GLvector4f results[VERT_RESULT_MAX];
56
57   GLvector4f ndcCoords;              /**< normalized device coords */
58   GLubyte *clipmask;                 /**< clip flags */
59   GLubyte ormask, andmask;           /**< for clipping */
60};
61
62
63#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
64
65
66static void
67userclip( GLcontext *ctx,
68          GLvector4f *clip,
69          GLubyte *clipmask,
70          GLubyte *clipormask,
71          GLubyte *clipandmask )
72{
73   GLuint p;
74
75   for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
76      if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
77	 GLuint nr, i;
78	 const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
79	 const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
80	 const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
81	 const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
82         GLfloat *coord = (GLfloat *)clip->data;
83         GLuint stride = clip->stride;
84         GLuint count = clip->count;
85
86	 for (nr = 0, i = 0 ; i < count ; i++) {
87	    GLfloat dp = (coord[0] * a +
88			  coord[1] * b +
89			  coord[2] * c +
90			  coord[3] * d);
91
92	    if (dp < 0) {
93	       nr++;
94	       clipmask[i] |= CLIP_USER_BIT;
95	    }
96
97	    STRIDE_F(coord, stride);
98	 }
99
100	 if (nr > 0) {
101	    *clipormask |= CLIP_USER_BIT;
102	    if (nr == count) {
103	       *clipandmask |= CLIP_USER_BIT;
104	       return;
105	    }
106	 }
107      }
108   }
109}
110
111
112static GLboolean
113do_ndc_cliptest(GLcontext *ctx, struct vp_stage_data *store)
114{
115   TNLcontext *tnl = TNL_CONTEXT(ctx);
116   struct vertex_buffer *VB = &tnl->vb;
117   /* Cliptest and perspective divide.  Clip functions must clear
118    * the clipmask.
119    */
120   store->ormask = 0;
121   store->andmask = CLIP_FRUSTUM_BITS;
122
123   if (tnl->NeedNdcCoords) {
124      VB->NdcPtr =
125         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
126                                            &store->ndcCoords,
127                                            store->clipmask,
128                                            &store->ormask,
129                                            &store->andmask );
130   }
131   else {
132      VB->NdcPtr = NULL;
133      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
134                                            NULL,
135                                            store->clipmask,
136                                            &store->ormask,
137                                            &store->andmask );
138   }
139
140   if (store->andmask) {
141      /* All vertices are outside the frustum */
142      return GL_FALSE;
143   }
144
145   /* Test userclip planes.  This contributes to VB->ClipMask.
146    */
147   /** XXX NEW_SLANG _Enabled ??? */
148   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
149      ctx->VertexProgram.Current->IsPositionInvariant)) {
150      userclip( ctx,
151		VB->ClipPtr,
152		store->clipmask,
153		&store->ormask,
154		&store->andmask );
155
156      if (store->andmask) {
157	 return GL_FALSE;
158      }
159   }
160
161   VB->ClipAndMask = store->andmask;
162   VB->ClipOrMask = store->ormask;
163   VB->ClipMask = store->clipmask;
164
165   return GL_TRUE;
166}
167
168
169/**
170 * XXX the texture sampling code in this module is a bit of a hack.
171 * The texture sampling code is in swrast, though it doesn't have any
172 * real dependencies on the rest of swrast.  It should probably be
173 * moved into main/ someday.
174 */
175static void
176vp_fetch_texel(GLcontext *ctx, const GLfloat texcoord[4], GLfloat lambda,
177               GLuint unit, GLfloat color[4])
178{
179   SWcontext *swrast = SWRAST_CONTEXT(ctx);
180
181   /* XXX use a float-valued TextureSample routine here!!! */
182   swrast->TextureSample[unit](ctx, ctx->Texture.Unit[unit]._Current,
183                               1, (const GLfloat (*)[4]) texcoord,
184                               &lambda,  (GLfloat (*)[4]) color);
185}
186
187
188/**
189 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
190 * string has been parsed.
191 */
192void
193_tnl_program_string(GLcontext *ctx, GLenum target, struct gl_program *program)
194{
195   /* No-op.
196    * If we had derived anything from the program that was private to this
197    * stage we'd recompute/validate it here.
198    */
199}
200
201
202/**
203 * Initialize virtual machine state prior to executing vertex program.
204 */
205static void
206init_machine(GLcontext *ctx, struct gl_program_machine *machine)
207{
208   /* Input registers get initialized from the current vertex attribs */
209   MEMCPY(machine->VertAttribs, ctx->Current.Attrib,
210          MAX_VERTEX_PROGRAM_ATTRIBS * 4 * sizeof(GLfloat));
211
212   if (ctx->VertexProgram._Current->IsNVProgram) {
213      GLuint i;
214      /* Output/result regs are initialized to [0,0,0,1] */
215      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_OUTPUTS; i++) {
216         ASSIGN_4V(machine->Outputs[i], 0.0F, 0.0F, 0.0F, 1.0F);
217      }
218      /* Temp regs are initialized to [0,0,0,0] */
219      for (i = 0; i < MAX_NV_VERTEX_PROGRAM_TEMPS; i++) {
220         ASSIGN_4V(machine->Temporaries[i], 0.0F, 0.0F, 0.0F, 0.0F);
221      }
222      for (i = 0; i < MAX_VERTEX_PROGRAM_ADDRESS_REGS; i++) {
223         ASSIGN_4V(machine->AddressReg[i], 0, 0, 0, 0);
224      }
225   }
226
227   machine->NumDeriv = 0;
228
229   /* init condition codes */
230   machine->CondCodes[0] = COND_EQ;
231   machine->CondCodes[1] = COND_EQ;
232   machine->CondCodes[2] = COND_EQ;
233   machine->CondCodes[3] = COND_EQ;
234
235   /* init call stack */
236   machine->StackDepth = 0;
237
238   machine->FetchTexelLod = vp_fetch_texel;
239   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
240
241   machine->Samplers = ctx->VertexProgram._Current->Base.SamplerUnits;
242}
243
244
245/**
246 * Map the texture images which the vertex program will access (if any).
247 */
248static void
249map_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
250{
251   GLuint u;
252
253   if (!ctx->Driver.MapTexture)
254      return;
255
256   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
257      if (vp->Base.TexturesUsed[u]) {
258         /* Note: _Current *should* correspond to the target indicated
259          * in TexturesUsed[u].
260          */
261         ctx->Driver.MapTexture(ctx, ctx->Texture.Unit[u]._Current);
262      }
263   }
264}
265
266
267/**
268 * Unmap the texture images which were used by the vertex program (if any).
269 */
270static void
271unmap_textures(GLcontext *ctx, const struct gl_vertex_program *vp)
272{
273   GLuint u;
274
275   if (!ctx->Driver.MapTexture)
276      return;
277
278   for (u = 0; u < ctx->Const.MaxVertexTextureImageUnits; u++) {
279      if (vp->Base.TexturesUsed[u]) {
280         /* Note: _Current *should* correspond to the target indicated
281          * in TexturesUsed[u].
282          */
283         ctx->Driver.UnmapTexture(ctx, ctx->Texture.Unit[u]._Current);
284      }
285   }
286}
287
288
289/**
290 * This function executes vertex programs
291 */
292static GLboolean
293run_vp( GLcontext *ctx, struct tnl_pipeline_stage *stage )
294{
295   TNLcontext *tnl = TNL_CONTEXT(ctx);
296   struct vp_stage_data *store = VP_STAGE_DATA(stage);
297   struct vertex_buffer *VB = &tnl->vb;
298   struct gl_vertex_program *program = ctx->VertexProgram._Current;
299   struct gl_program_machine machine;
300   GLuint outputs[VERT_RESULT_MAX], numOutputs;
301   GLuint i, j;
302
303   if (!program)
304      return GL_TRUE;
305
306   if (program->IsNVProgram) {
307      _mesa_load_tracked_matrices(ctx);
308   }
309   else {
310      /* ARB program or vertex shader */
311      _mesa_load_state_parameters(ctx, program->Base.Parameters);
312   }
313
314   /* make list of outputs to save some time below */
315   numOutputs = 0;
316   for (i = 0; i < VERT_RESULT_MAX; i++) {
317      if (program->Base.OutputsWritten & (1 << i)) {
318         outputs[numOutputs++] = i;
319      }
320   }
321
322   map_textures(ctx, program);
323
324   for (i = 0; i < VB->Count; i++) {
325      GLuint attr;
326
327      init_machine(ctx, &machine);
328
329#if 0
330      printf("Input  %d: %f, %f, %f, %f\n", i,
331             VB->AttribPtr[0]->data[i][0],
332             VB->AttribPtr[0]->data[i][1],
333             VB->AttribPtr[0]->data[i][2],
334             VB->AttribPtr[0]->data[i][3]);
335      printf("   color: %f, %f, %f, %f\n",
336             VB->AttribPtr[3]->data[i][0],
337             VB->AttribPtr[3]->data[i][1],
338             VB->AttribPtr[3]->data[i][2],
339             VB->AttribPtr[3]->data[i][3]);
340      printf("  normal: %f, %f, %f, %f\n",
341             VB->AttribPtr[2]->data[i][0],
342             VB->AttribPtr[2]->data[i][1],
343             VB->AttribPtr[2]->data[i][2],
344             VB->AttribPtr[2]->data[i][3]);
345#endif
346
347      /* the vertex array case */
348      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
349	 if (program->Base.InputsRead & (1 << attr)) {
350	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
351	    const GLuint size = VB->AttribPtr[attr]->size;
352	    const GLuint stride = VB->AttribPtr[attr]->stride;
353	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
354	    COPY_CLEAN_4V(machine.VertAttribs[attr], size, data);
355	 }
356      }
357
358      /* execute the program */
359      _mesa_execute_program(ctx, &program->Base, &machine);
360
361      /* copy the output registers into the VB->attribs arrays */
362      for (j = 0; j < numOutputs; j++) {
363         const GLuint attr = outputs[j];
364         COPY_4V(store->results[attr].data[i], machine.Outputs[attr]);
365      }
366#if 0
367      printf("HPOS: %f %f %f %f\n",
368             machine.Outputs[0][0],
369             machine.Outputs[0][1],
370             machine.Outputs[0][2],
371             machine.Outputs[0][3]);
372#endif
373   }
374
375   unmap_textures(ctx, program);
376
377   /* Fixup fog and point size results if needed */
378   if (program->IsNVProgram) {
379      if (ctx->Fog.Enabled &&
380          (program->Base.OutputsWritten & (1 << VERT_RESULT_FOGC)) == 0) {
381         for (i = 0; i < VB->Count; i++) {
382            store->results[VERT_RESULT_FOGC].data[i][0] = 1.0;
383         }
384      }
385
386      if (ctx->VertexProgram.PointSizeEnabled &&
387          (program->Base.OutputsWritten & (1 << VERT_RESULT_PSIZ)) == 0) {
388         for (i = 0; i < VB->Count; i++) {
389            store->results[VERT_RESULT_PSIZ].data[i][0] = ctx->Point.Size;
390         }
391      }
392   }
393
394   if (program->IsPositionInvariant) {
395      /* We need the exact same transform as in the fixed function path here
396       * to guarantee invariance, depending on compiler optimization flags
397       * results could be different otherwise.
398       */
399      VB->ClipPtr = TransformRaw( &store->results[0],
400				  &ctx->_ModelProjectMatrix,
401				  VB->AttribPtr[0] );
402
403      /* Drivers expect this to be clean to element 4...
404       */
405      switch (VB->ClipPtr->size) {
406      case 1:
407	 /* impossible */
408      case 2:
409	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
410	 /* fall-through */
411      case 3:
412	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
413	 /* fall-through */
414      case 4:
415	 break;
416      }
417   }
418   else {
419      /* Setup the VB pointers so that the next pipeline stages get
420       * their data from the right place (the program output arrays).
421       */
422      VB->ClipPtr = &store->results[VERT_RESULT_HPOS];
423      VB->ClipPtr->size = 4;
424      VB->ClipPtr->count = VB->Count;
425   }
426
427   VB->ColorPtr[0] = &store->results[VERT_RESULT_COL0];
428   VB->ColorPtr[1] = &store->results[VERT_RESULT_BFC0];
429   VB->SecondaryColorPtr[0] = &store->results[VERT_RESULT_COL1];
430   VB->SecondaryColorPtr[1] = &store->results[VERT_RESULT_BFC1];
431   VB->FogCoordPtr = &store->results[VERT_RESULT_FOGC];
432
433   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VERT_RESULT_COL0];
434   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VERT_RESULT_COL1];
435   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VERT_RESULT_FOGC];
436   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VERT_RESULT_PSIZ];
437
438   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
439      VB->TexCoordPtr[i] =
440      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
441         = &store->results[VERT_RESULT_TEX0 + i];
442   }
443
444   for (i = 0; i < ctx->Const.MaxVarying; i++) {
445      if (program->Base.OutputsWritten & (1 << (VERT_RESULT_VAR0 + i))) {
446         /* Note: varying results get put into the generic attributes */
447	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
448            = &store->results[VERT_RESULT_VAR0 + i];
449      }
450   }
451
452
453   /* Perform NDC and cliptest operations:
454    */
455   return do_ndc_cliptest(ctx, store);
456}
457
458
459/**
460 * Called the first time stage->run is called.  In effect, don't
461 * allocate data until the first time the stage is run.
462 */
463static GLboolean
464init_vp(GLcontext *ctx, struct tnl_pipeline_stage *stage)
465{
466   TNLcontext *tnl = TNL_CONTEXT(ctx);
467   struct vertex_buffer *VB = &(tnl->vb);
468   struct vp_stage_data *store;
469   const GLuint size = VB->Size;
470   GLuint i;
471
472   stage->privatePtr = MALLOC(sizeof(*store));
473   store = VP_STAGE_DATA(stage);
474   if (!store)
475      return GL_FALSE;
476
477   /* Allocate arrays of vertex output values */
478   for (i = 0; i < VERT_RESULT_MAX; i++) {
479      _mesa_vector4f_alloc( &store->results[i], 0, size, 32 );
480      store->results[i].size = 4;
481   }
482
483   /* a few other misc allocations */
484   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
485   store->clipmask = (GLubyte *) ALIGN_MALLOC(sizeof(GLubyte)*size, 32 );
486
487   return GL_TRUE;
488}
489
490
491/**
492 * Destructor for this pipeline stage.
493 */
494static void
495dtr(struct tnl_pipeline_stage *stage)
496{
497   struct vp_stage_data *store = VP_STAGE_DATA(stage);
498
499   if (store) {
500      GLuint i;
501
502      /* free the vertex program result arrays */
503      for (i = 0; i < VERT_RESULT_MAX; i++)
504         _mesa_vector4f_free( &store->results[i] );
505
506      /* free misc arrays */
507      _mesa_vector4f_free( &store->ndcCoords );
508      ALIGN_FREE( store->clipmask );
509
510      FREE( store );
511      stage->privatePtr = NULL;
512   }
513}
514
515
516static void
517validate_vp_stage(GLcontext *ctx, struct tnl_pipeline_stage *stage)
518{
519   if (ctx->VertexProgram._Current) {
520      _swrast_update_texture_samplers(ctx);
521   }
522}
523
524
525
526/**
527 * Public description of this pipeline stage.
528 */
529const struct tnl_pipeline_stage _tnl_vertex_program_stage =
530{
531   "vertex-program",
532   NULL,			/* private_data */
533   init_vp,			/* create */
534   dtr,				/* destroy */
535   validate_vp_stage, 		/* validate */
536   run_vp			/* run -- initially set to ctr */
537};
538