vbo_rebase.c revision 43873b53c4d15f10f0321c770b1b8bd537cc226d
1
2/*
3 * Mesa 3-D graphics library
4 * Version:  6.5
5 *
6 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29/* Helper for drivers which find themselves rendering a range of
30 * indices starting somewhere above zero.  Typically the application
31 * is issuing multiple DrawArrays() or DrawElements() to draw
32 * successive primitives layed out linearly in the vertex arrays.
33 * Unless the vertex arrays are all in a VBO, the OpenGL semantics
34 * imply that we need to re-upload the vertex data on each draw call.
35 * In that case, we want to avoid starting the upload at zero, as it
36 * will mean every draw call uploads an increasing amount of not-used
37 * vertex data.  Worse - in the software tnl module, all those
38 * vertices will be transformed and lit.
39 *
40 * If we just upload the new data, however, the indices will be
41 * incorrect as we tend to upload each set of vertex data to a new
42 * region.
43 *
44 * This file provides a helper to adjust the arrays, primitives and
45 * indices of a draw call so that it can be re-issued with a min_index
46 * of zero.
47 */
48
49#include "main/glheader.h"
50#include "main/imports.h"
51#include "main/mtypes.h"
52
53#include "vbo.h"
54
55
56#define REBASE(TYPE) 						\
57static void *rebase_##TYPE( const void *ptr,			\
58			  GLuint count, 			\
59			  TYPE min_index )			\
60{								\
61   const TYPE *in = (TYPE *)ptr;				\
62   TYPE *tmp_indices = malloc(count * sizeof(TYPE));	\
63   GLuint i;							\
64								\
65   for (i = 0; i < count; i++)  				\
66      tmp_indices[i] = in[i] - min_index;			\
67								\
68   return (void *)tmp_indices;					\
69}
70
71
72REBASE(GLuint)
73REBASE(GLushort)
74REBASE(GLubyte)
75
76GLboolean vbo_all_varyings_in_vbos( const struct gl_client_array *arrays[] )
77{
78   GLuint i;
79
80   for (i = 0; i < VERT_ATTRIB_MAX; i++)
81      if (arrays[i]->StrideB &&
82	  arrays[i]->BufferObj->Name == 0)
83	 return GL_FALSE;
84
85   return GL_TRUE;
86}
87
88GLboolean vbo_any_varyings_in_vbos( const struct gl_client_array *arrays[] )
89{
90   GLuint i;
91
92   for (i = 0; i < VERT_ATTRIB_MAX; i++)
93      if (arrays[i]->StrideB &&
94	  arrays[i]->BufferObj->Name != 0)
95	 return GL_TRUE;
96
97   return GL_FALSE;
98}
99
100/* Adjust primitives, indices and vertex definitions so that min_index
101 * becomes zero. There are lots of reasons for wanting to do this, eg:
102 *
103 * Software tnl:
104 *    - any time min_index != 0, otherwise unused vertices lower than
105 *      min_index will be transformed.
106 *
107 * Hardware tnl:
108 *    - if ib != NULL and min_index != 0, otherwise vertices lower than
109 *      min_index will be uploaded.  Requires adjusting index values.
110 *
111 *    - if ib == NULL and min_index != 0, just for convenience so this doesn't
112 *      have to be handled within the driver.
113 *
114 * Hardware tnl with VBO support:
115 *    - as above, but only when vertices are not (all?) in VBO's.
116 *    - can't save time by trying to upload half a vbo - typically it is
117 *      all or nothing.
118 */
119void vbo_rebase_prims( GLcontext *ctx,
120		       const struct gl_client_array *arrays[],
121		       const struct _mesa_prim *prim,
122		       GLuint nr_prims,
123		       const struct _mesa_index_buffer *ib,
124		       GLuint min_index,
125		       GLuint max_index,
126		       vbo_draw_func draw )
127{
128   struct gl_client_array tmp_arrays[VERT_ATTRIB_MAX];
129   const struct gl_client_array *tmp_array_pointers[VERT_ATTRIB_MAX];
130
131   struct _mesa_index_buffer tmp_ib;
132   struct _mesa_prim *tmp_prims = NULL;
133   void *tmp_indices = NULL;
134   GLuint i;
135
136   assert(min_index != 0);
137
138   if (0)
139      printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
140
141
142   /* XXX this path is disabled for now.
143    * There's rendering corruption in some apps when it's enabled.
144    */
145   if (0 && ib && ctx->Extensions.ARB_draw_elements_base_vertex) {
146      /* If we can just tell the hardware or the TNL to interpret our
147       * indices with a different base, do so.
148       */
149      tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
150
151      for (i = 0; i < nr_prims; i++) {
152	 tmp_prims[i] = prim[i];
153	 tmp_prims[i].basevertex -= min_index;
154      }
155
156      prim = tmp_prims;
157   } else if (ib) {
158      /* Unfortunately need to adjust each index individually.
159       */
160      GLboolean map_ib = ib->obj->Name && !ib->obj->Pointer;
161      void *ptr;
162
163      if (map_ib)
164	 ctx->Driver.MapBuffer(ctx,
165			       GL_ELEMENT_ARRAY_BUFFER,
166			       GL_READ_ONLY_ARB,
167			       ib->obj);
168
169
170      ptr = ADD_POINTERS(ib->obj->Pointer, ib->ptr);
171
172      /* Some users might prefer it if we translated elements to
173       * GLuints here.  Others wouldn't...
174       */
175      switch (ib->type) {
176      case GL_UNSIGNED_INT:
177	 tmp_indices = rebase_GLuint( ptr, ib->count, min_index );
178	 break;
179      case GL_UNSIGNED_SHORT:
180	 tmp_indices = rebase_GLushort( ptr, ib->count, min_index );
181	 break;
182      case GL_UNSIGNED_BYTE:
183	 tmp_indices = rebase_GLubyte( ptr, ib->count, min_index );
184	 break;
185      }
186
187      if (map_ib)
188	 ctx->Driver.UnmapBuffer(ctx,
189				 GL_ELEMENT_ARRAY_BUFFER,
190				 ib->obj);
191
192      tmp_ib.obj = ctx->Shared->NullBufferObj;
193      tmp_ib.ptr = tmp_indices;
194      tmp_ib.count = ib->count;
195      tmp_ib.type = ib->type;
196
197      ib = &tmp_ib;
198   }
199   else {
200      /* Otherwise the primitives need adjustment.
201       */
202      tmp_prims = (struct _mesa_prim *)malloc(sizeof(*prim) * nr_prims);
203
204      for (i = 0; i < nr_prims; i++) {
205	 /* If this fails, it could indicate an application error:
206	  */
207	 assert(prim[i].start >= min_index);
208
209	 tmp_prims[i] = prim[i];
210	 tmp_prims[i].start -= min_index;
211      }
212
213      prim = tmp_prims;
214   }
215
216   /* Just need to adjust the pointer values on each incoming array.
217    * This works for VBO and non-vbo rendering and shouldn't pesimize
218    * VBO-based upload schemes.  However this may still not be a fast
219    * path for hardware tnl for VBO based rendering as most machines
220    * will be happier if you just specify a starting vertex value in
221    * each primitive.
222    *
223    * For drivers with hardware tnl, you only want to do this if you
224    * are forced to, eg non-VBO indexed rendering with start != 0.
225    */
226   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
227      tmp_arrays[i] = *arrays[i];
228      tmp_arrays[i].Ptr += min_index * tmp_arrays[i].StrideB;
229      tmp_array_pointers[i] = &tmp_arrays[i];
230   }
231
232   /* Re-issue the draw call.
233    */
234   draw( ctx,
235	 tmp_array_pointers,
236	 prim,
237	 nr_prims,
238	 ib,
239	 GL_TRUE,
240	 0,
241	 max_index - min_index );
242
243   if (tmp_indices)
244      free(tmp_indices);
245
246   if (tmp_prims)
247      free(tmp_prims);
248}
249
250
251
252