Int16Vec3D.h revision 30957f56b33a18c5a4af787f25b9f145f2803634
1/*
2 * Copyright (C) 2008 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef bts_INT16VEC3D_EM_H
18#define bts_INT16VEC3D_EM_H
19
20/* ---- includes ----------------------------------------------------------- */
21
22#include "b_BasicEm/Context.h"
23#include "b_BasicEm/Basic.h"
24
25/* ---- related objects  --------------------------------------------------- */
26
27/* ---- typedefs ----------------------------------------------------------- */
28
29/* ---- constants ---------------------------------------------------------- */
30
31/* ---- object definition -------------------------------------------------- */
32
33/** 3d vector */
34struct bts_Int16Vec3D
35{
36
37	/* ---- private data --------------------------------------------------- */
38
39	/* ---- public data ---------------------------------------------------- */
40
41	/** x component */
42	int16 xE;
43
44	/** y component */
45	int16 yE;
46
47	/** z component */
48	int16 zE;
49};
50
51/* ---- associated objects ------------------------------------------------- */
52
53/* ---- external functions ------------------------------------------------- */
54
55/* ---- \ghd{ constructor/destructor } ------------------------------------- */
56
57/* ---- \ghd{ operators } -------------------------------------------------- */
58
59/* ---- \ghd{ query functions } -------------------------------------------- */
60
61/* ---- \ghd{ modify functions } ------------------------------------------- */
62
63/* ---- \ghd{ memory I/O } ------------------------------------------------- */
64
65/** size object needs when written to memory */
66uint32 bts_Int16Vec3D_memSize( struct bbs_Context* cpA,
67							   const struct bts_Int16Vec3D* ptrA );
68
69/** writes object to memory; returns number of bytes written */
70uint32 bts_Int16Vec3D_memWrite( struct bbs_Context* cpA,
71							    const struct bts_Int16Vec3D* ptrA,
72								uint16* memPtrA );
73
74/** reads object from memory; returns number of bytes read */
75uint32 bts_Int16Vec3D_memRead( struct bbs_Context* cpA,
76							   struct bts_Int16Vec3D* ptrA,
77							   const uint16* memPtrA );
78
79/* ---- \ghd{ exec functions } --------------------------------------------- */
80
81/** returns square norm of vector */
82uint32 bts_Int16Vec3D_norm2( const struct bts_Int16Vec3D* ptrA );
83
84/** returns norm of vector */
85uint16 bts_Int16Vec3D_norm( const struct bts_Int16Vec3D* ptrA );
86
87/** normalizes vector; bbpA defines number of bits behind the point */
88void bts_Int16Vec3D_normalize( struct bts_Int16Vec3D* ptrA, int32 bbpA );
89
90/** returns normalized vector; bbpA defines number of bits behind the point */
91struct bts_Int16Vec3D bts_Int16Vec3D_normalized( const struct bts_Int16Vec3D* ptrA, int32 bbpA );
92
93#endif /* bts_INT16VEC3D_EM_H */
94
95