Int16Vec3D.h revision 30957f56b33a18c5a4af787f25b9f145f2803634
1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef bts_INT16VEC3D_EM_H 18#define bts_INT16VEC3D_EM_H 19 20/* ---- includes ----------------------------------------------------------- */ 21 22#include "b_BasicEm/Context.h" 23#include "b_BasicEm/Basic.h" 24 25/* ---- related objects --------------------------------------------------- */ 26 27/* ---- typedefs ----------------------------------------------------------- */ 28 29/* ---- constants ---------------------------------------------------------- */ 30 31/* ---- object definition -------------------------------------------------- */ 32 33/** 3d vector */ 34struct bts_Int16Vec3D 35{ 36 37 /* ---- private data --------------------------------------------------- */ 38 39 /* ---- public data ---------------------------------------------------- */ 40 41 /** x component */ 42 int16 xE; 43 44 /** y component */ 45 int16 yE; 46 47 /** z component */ 48 int16 zE; 49}; 50 51/* ---- associated objects ------------------------------------------------- */ 52 53/* ---- external functions ------------------------------------------------- */ 54 55/* ---- \ghd{ constructor/destructor } ------------------------------------- */ 56 57/* ---- \ghd{ operators } -------------------------------------------------- */ 58 59/* ---- \ghd{ query functions } -------------------------------------------- */ 60 61/* ---- \ghd{ modify functions } ------------------------------------------- */ 62 63/* ---- \ghd{ memory I/O } ------------------------------------------------- */ 64 65/** size object needs when written to memory */ 66uint32 bts_Int16Vec3D_memSize( struct bbs_Context* cpA, 67 const struct bts_Int16Vec3D* ptrA ); 68 69/** writes object to memory; returns number of bytes written */ 70uint32 bts_Int16Vec3D_memWrite( struct bbs_Context* cpA, 71 const struct bts_Int16Vec3D* ptrA, 72 uint16* memPtrA ); 73 74/** reads object from memory; returns number of bytes read */ 75uint32 bts_Int16Vec3D_memRead( struct bbs_Context* cpA, 76 struct bts_Int16Vec3D* ptrA, 77 const uint16* memPtrA ); 78 79/* ---- \ghd{ exec functions } --------------------------------------------- */ 80 81/** returns square norm of vector */ 82uint32 bts_Int16Vec3D_norm2( const struct bts_Int16Vec3D* ptrA ); 83 84/** returns norm of vector */ 85uint16 bts_Int16Vec3D_norm( const struct bts_Int16Vec3D* ptrA ); 86 87/** normalizes vector; bbpA defines number of bits behind the point */ 88void bts_Int16Vec3D_normalize( struct bts_Int16Vec3D* ptrA, int32 bbpA ); 89 90/** returns normalized vector; bbpA defines number of bits behind the point */ 91struct bts_Int16Vec3D bts_Int16Vec3D_normalized( const struct bts_Int16Vec3D* ptrA, int32 bbpA ); 92 93#endif /* bts_INT16VEC3D_EM_H */ 94 95