1cfd74d65d832137e20e193c960802afba73b5d38sm/*
23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project
3cfd74d65d832137e20e193c960802afba73b5d38sm *
4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License");
5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License.
6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at
7cfd74d65d832137e20e193c960802afba73b5d38sm *
8cfd74d65d832137e20e193c960802afba73b5d38sm *      http://www.apache.org/licenses/LICENSE-2.0
9cfd74d65d832137e20e193c960802afba73b5d38sm *
10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software
11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS,
12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and
14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License.
15cfd74d65d832137e20e193c960802afba73b5d38sm */
16cfd74d65d832137e20e193c960802afba73b5d38sm
17cfd74d65d832137e20e193c960802afba73b5d38sm
18cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland;
19cfd74d65d832137e20e193c960802afba73b5d38sm
20cfd74d65d832137e20e193c960802afba73b5d38smpublic class LevelBuilder extends BaseObject {
21cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_GRASS = 0;
22cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_ISLAND = 1;
23cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_SEWER = 2;
24cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_UNDERGROUND = 3;
25cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_LAB = 4;
26cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_LIGHTING = 5;
27cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int THEME_TUTORIAL = 6;
28cfd74d65d832137e20e193c960802afba73b5d38sm
29cfd74d65d832137e20e193c960802afba73b5d38sm
30cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_SUNSET = 0;
31cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_ISLAND = 1;
32cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_SEWER = 2;
33cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_UNDERGROUND = 3;
34cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_FOREST = 4;
35cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_ISLAND2 = 5;
36cfd74d65d832137e20e193c960802afba73b5d38sm    private final static int BACKGROUND_LAB = 6;
37cfd74d65d832137e20e193c960802afba73b5d38sm
38cfd74d65d832137e20e193c960802afba73b5d38sm    public LevelBuilder() {
39cfd74d65d832137e20e193c960802afba73b5d38sm        super();
40cfd74d65d832137e20e193c960802afba73b5d38sm    }
41cfd74d65d832137e20e193c960802afba73b5d38sm
42cfd74d65d832137e20e193c960802afba73b5d38sm    @Override
43cfd74d65d832137e20e193c960802afba73b5d38sm    public void reset() {
44cfd74d65d832137e20e193c960802afba73b5d38sm    }
45cfd74d65d832137e20e193c960802afba73b5d38sm
46cfd74d65d832137e20e193c960802afba73b5d38sm
47cfd74d65d832137e20e193c960802afba73b5d38sm    public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) {
48cfd74d65d832137e20e193c960802afba73b5d38sm        // Generate the scrolling background.
49cfd74d65d832137e20e193c960802afba73b5d38sm        TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary;
50cfd74d65d832137e20e193c960802afba73b5d38sm
51cfd74d65d832137e20e193c960802afba73b5d38sm        GameObject background = new GameObject();
52cfd74d65d832137e20e193c960802afba73b5d38sm
53cfd74d65d832137e20e193c960802afba73b5d38sm        if (textureLibrary != null) {
54cfd74d65d832137e20e193c960802afba73b5d38sm
55cfd74d65d832137e20e193c960802afba73b5d38sm            int backgroundResource = -1;
56cfd74d65d832137e20e193c960802afba73b5d38sm
57cfd74d65d832137e20e193c960802afba73b5d38sm            switch (backgroundImage) {
58cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_SUNSET:
59cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_sunset;
60cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
61cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_ISLAND:
62cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_island;
63cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
64cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_SEWER:
65cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_sewage;
66cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
67cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_UNDERGROUND:
68cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_underground;
69cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
70cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_FOREST:
71cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_grass2;
72cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
73cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_ISLAND2:
74cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_island2;
75cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
76cfd74d65d832137e20e193c960802afba73b5d38sm                case BACKGROUND_LAB:
77cfd74d65d832137e20e193c960802afba73b5d38sm                    backgroundResource = R.drawable.background_lab01;
78cfd74d65d832137e20e193c960802afba73b5d38sm                    break;
79cfd74d65d832137e20e193c960802afba73b5d38sm                default:
80cfd74d65d832137e20e193c960802afba73b5d38sm                    assert false;
81cfd74d65d832137e20e193c960802afba73b5d38sm            }
82cfd74d65d832137e20e193c960802afba73b5d38sm
83cfd74d65d832137e20e193c960802afba73b5d38sm            if (backgroundResource > -1) {
84cfd74d65d832137e20e193c960802afba73b5d38sm
85cfd74d65d832137e20e193c960802afba73b5d38sm                // Background Layer //
86cfd74d65d832137e20e193c960802afba73b5d38sm                RenderComponent backgroundRender = new RenderComponent();
87cfd74d65d832137e20e193c960802afba73b5d38sm                backgroundRender.setPriority(SortConstants.BACKGROUND_START);
88cfd74d65d832137e20e193c960802afba73b5d38sm
89cfd74d65d832137e20e193c960802afba73b5d38sm                ContextParameters params = sSystemRegistry.contextParameters;
90cfd74d65d832137e20e193c960802afba73b5d38sm                // The background image is ideally 1.5 times the size of the largest screen axis
91cfd74d65d832137e20e193c960802afba73b5d38sm                // (normally the width, but just in case, let's calculate it).
92cfd74d65d832137e20e193c960802afba73b5d38sm                final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f);
93cfd74d65d832137e20e193c960802afba73b5d38sm                int width = idealSize;
94cfd74d65d832137e20e193c960802afba73b5d38sm                int height = idealSize;
95cfd74d65d832137e20e193c960802afba73b5d38sm
96cfd74d65d832137e20e193c960802afba73b5d38sm                ScrollerComponent scroller3 =
97cfd74d65d832137e20e193c960802afba73b5d38sm                        new ScrollerComponent(0.0f, 0.0f, width, height,
98cfd74d65d832137e20e193c960802afba73b5d38sm                            textureLibrary.allocateTexture(backgroundResource));
99cfd74d65d832137e20e193c960802afba73b5d38sm                scroller3.setRenderComponent(backgroundRender);
100cfd74d65d832137e20e193c960802afba73b5d38sm
101cfd74d65d832137e20e193c960802afba73b5d38sm                // Scroll speeds such that the background will evenly match the beginning
102cfd74d65d832137e20e193c960802afba73b5d38sm                // and end of the level.  Don't allow speeds > 1.0, though; that would be faster than
103cfd74d65d832137e20e193c960802afba73b5d38sm                // the foreground, which is disorienting and looks like rotation.
104cfd74d65d832137e20e193c960802afba73b5d38sm                final float scrollSpeedX = Math.min((float)(width - params.gameWidth) / (levelWidth - params.gameWidth), 1.0f);
105cfd74d65d832137e20e193c960802afba73b5d38sm                final float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeight), 1.0f);
106cfd74d65d832137e20e193c960802afba73b5d38sm
107cfd74d65d832137e20e193c960802afba73b5d38sm
108cfd74d65d832137e20e193c960802afba73b5d38sm                scroller3.setScrollSpeed(scrollSpeedX, scrollSpeedY);
109cfd74d65d832137e20e193c960802afba73b5d38sm
110cfd74d65d832137e20e193c960802afba73b5d38sm                backgroundRender.setCameraRelative(false);
111cfd74d65d832137e20e193c960802afba73b5d38sm
112cfd74d65d832137e20e193c960802afba73b5d38sm                background.add(scroller3);
113cfd74d65d832137e20e193c960802afba73b5d38sm                background.add(backgroundRender);
114cfd74d65d832137e20e193c960802afba73b5d38sm            }
115cfd74d65d832137e20e193c960802afba73b5d38sm        }
116cfd74d65d832137e20e193c960802afba73b5d38sm        return background;
117cfd74d65d832137e20e193c960802afba73b5d38sm    }
118cfd74d65d832137e20e193c960802afba73b5d38sm
119cfd74d65d832137e20e193c960802afba73b5d38sm    public void addTileMapLayer(GameObject background, int priority, float scrollSpeed,
120cfd74d65d832137e20e193c960802afba73b5d38sm            int width, int height, int tileWidth, int tileHeight, TiledWorld world,
121cfd74d65d832137e20e193c960802afba73b5d38sm            int theme) {
122cfd74d65d832137e20e193c960802afba73b5d38sm
123cfd74d65d832137e20e193c960802afba73b5d38sm        int tileMapIndex = 0;
124cfd74d65d832137e20e193c960802afba73b5d38sm        switch(theme) {
125cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_GRASS:
126cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.grass;
127cfd74d65d832137e20e193c960802afba73b5d38sm                break;
128cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_ISLAND:
129cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.island;
130cfd74d65d832137e20e193c960802afba73b5d38sm                break;
131cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_SEWER:
132cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.sewage;
133cfd74d65d832137e20e193c960802afba73b5d38sm                break;
134cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_UNDERGROUND:
135cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.cave;
136cfd74d65d832137e20e193c960802afba73b5d38sm                break;
137cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_LAB:
138cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.lab;
139cfd74d65d832137e20e193c960802afba73b5d38sm                break;
140cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_LIGHTING:
141cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.titletileset;
142cfd74d65d832137e20e193c960802afba73b5d38sm                priority = SortConstants.OVERLAY; //hack!
143cfd74d65d832137e20e193c960802afba73b5d38sm                break;
144cfd74d65d832137e20e193c960802afba73b5d38sm            case THEME_TUTORIAL:
145cfd74d65d832137e20e193c960802afba73b5d38sm                tileMapIndex = R.drawable.tutorial;
146cfd74d65d832137e20e193c960802afba73b5d38sm                break;
147cfd74d65d832137e20e193c960802afba73b5d38sm            default:
148cfd74d65d832137e20e193c960802afba73b5d38sm                assert false;
149cfd74d65d832137e20e193c960802afba73b5d38sm        }
150cfd74d65d832137e20e193c960802afba73b5d38sm
151cfd74d65d832137e20e193c960802afba73b5d38sm        RenderComponent backgroundRender = new RenderComponent();
152cfd74d65d832137e20e193c960802afba73b5d38sm        backgroundRender.setPriority(priority);
153cfd74d65d832137e20e193c960802afba73b5d38sm
154cfd74d65d832137e20e193c960802afba73b5d38sm        //Vertex Buffer Code
155cfd74d65d832137e20e193c960802afba73b5d38sm        TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary;
156cfd74d65d832137e20e193c960802afba73b5d38sm        TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex),
157cfd74d65d832137e20e193c960802afba73b5d38sm                width, height, tileWidth, tileHeight);
158cfd74d65d832137e20e193c960802afba73b5d38sm        bg.setWorld(world);
159cfd74d65d832137e20e193c960802afba73b5d38sm
160cfd74d65d832137e20e193c960802afba73b5d38sm        //TODO: The map format should really just output independent speeds for x and y,
161cfd74d65d832137e20e193c960802afba73b5d38sm        // but as a short term solution we can assume parallax layers lock in the smaller
162cfd74d65d832137e20e193c960802afba73b5d38sm        // direction of movement.
163cfd74d65d832137e20e193c960802afba73b5d38sm        float xScrollSpeed = 1.0f;
164cfd74d65d832137e20e193c960802afba73b5d38sm        float yScrollSpeed = 1.0f;
165cfd74d65d832137e20e193c960802afba73b5d38sm
166cfd74d65d832137e20e193c960802afba73b5d38sm        if (world.getWidth() > world.getHeight()) {
167cfd74d65d832137e20e193c960802afba73b5d38sm        	xScrollSpeed = scrollSpeed;
168cfd74d65d832137e20e193c960802afba73b5d38sm        } else {
169cfd74d65d832137e20e193c960802afba73b5d38sm        	yScrollSpeed = scrollSpeed;
170cfd74d65d832137e20e193c960802afba73b5d38sm        }
171cfd74d65d832137e20e193c960802afba73b5d38sm
172cfd74d65d832137e20e193c960802afba73b5d38sm        ScrollerComponent scroller = new ScrollerComponent(xScrollSpeed, yScrollSpeed,
173cfd74d65d832137e20e193c960802afba73b5d38sm                width, height, bg);
174cfd74d65d832137e20e193c960802afba73b5d38sm        scroller.setRenderComponent(backgroundRender);
175cfd74d65d832137e20e193c960802afba73b5d38sm
176cfd74d65d832137e20e193c960802afba73b5d38sm        background.add(scroller);
177cfd74d65d832137e20e193c960802afba73b5d38sm        background.add(backgroundRender);
178cfd74d65d832137e20e193c960802afba73b5d38sm        backgroundRender.setCameraRelative(false);
179cfd74d65d832137e20e193c960802afba73b5d38sm    }
180cfd74d65d832137e20e193c960802afba73b5d38sm
181cfd74d65d832137e20e193c960802afba73b5d38sm    // This method is a HACK to workaround the stupid map file format.
182cfd74d65d832137e20e193c960802afba73b5d38sm    // We want the foreground layer to be render priority FOREGROUND, but
183cfd74d65d832137e20e193c960802afba73b5d38sm    // we don't know which is the foreground layer until we've added them all.
184cfd74d65d832137e20e193c960802afba73b5d38sm    // So now that we've added them all, find foreground layer and make sure
185cfd74d65d832137e20e193c960802afba73b5d38sm    // its render priority is set.
186cfd74d65d832137e20e193c960802afba73b5d38sm	public void promoteForegroundLayer(GameObject backgroundObject) {
187cfd74d65d832137e20e193c960802afba73b5d38sm		backgroundObject.commitUpdates();	// Make sure layers are sorted.
188cfd74d65d832137e20e193c960802afba73b5d38sm		final int componentCount = backgroundObject.getCount();
189cfd74d65d832137e20e193c960802afba73b5d38sm		for (int x = componentCount - 1; x >= 0; x--) {
190cfd74d65d832137e20e193c960802afba73b5d38sm			GameComponent component = (GameComponent)backgroundObject.get(x);
191cfd74d65d832137e20e193c960802afba73b5d38sm			if (component instanceof RenderComponent) {
192cfd74d65d832137e20e193c960802afba73b5d38sm				RenderComponent render = (RenderComponent)component;
193cfd74d65d832137e20e193c960802afba73b5d38sm				if (render.getPriority() != SortConstants.OVERLAY) {
194cfd74d65d832137e20e193c960802afba73b5d38sm					// found it.
195cfd74d65d832137e20e193c960802afba73b5d38sm					render.setPriority(SortConstants.FOREGROUND);
196cfd74d65d832137e20e193c960802afba73b5d38sm					break;
197cfd74d65d832137e20e193c960802afba73b5d38sm				}
198cfd74d65d832137e20e193c960802afba73b5d38sm			}
199cfd74d65d832137e20e193c960802afba73b5d38sm		}
200cfd74d65d832137e20e193c960802afba73b5d38sm	}
201cfd74d65d832137e20e193c960802afba73b5d38sm
202cfd74d65d832137e20e193c960802afba73b5d38sm}
203