1cfd74d65d832137e20e193c960802afba73b5d38sm/* 23c1e67e433728684b5f228c5d4f3e5b1457bb271sm * Copyright (C) 2010 The Android Open Source Project 3cfd74d65d832137e20e193c960802afba73b5d38sm * 4cfd74d65d832137e20e193c960802afba73b5d38sm * Licensed under the Apache License, Version 2.0 (the "License"); 5cfd74d65d832137e20e193c960802afba73b5d38sm * you may not use this file except in compliance with the License. 6cfd74d65d832137e20e193c960802afba73b5d38sm * You may obtain a copy of the License at 7cfd74d65d832137e20e193c960802afba73b5d38sm * 8cfd74d65d832137e20e193c960802afba73b5d38sm * http://www.apache.org/licenses/LICENSE-2.0 9cfd74d65d832137e20e193c960802afba73b5d38sm * 10cfd74d65d832137e20e193c960802afba73b5d38sm * Unless required by applicable law or agreed to in writing, software 11cfd74d65d832137e20e193c960802afba73b5d38sm * distributed under the License is distributed on an "AS IS" BASIS, 12cfd74d65d832137e20e193c960802afba73b5d38sm * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13cfd74d65d832137e20e193c960802afba73b5d38sm * See the License for the specific language governing permissions and 14cfd74d65d832137e20e193c960802afba73b5d38sm * limitations under the License. 15cfd74d65d832137e20e193c960802afba73b5d38sm */ 16cfd74d65d832137e20e193c960802afba73b5d38sm 17cfd74d65d832137e20e193c960802afba73b5d38sm 18cfd74d65d832137e20e193c960802afba73b5d38smpackage com.replica.replicaisland; 19cfd74d65d832137e20e193c960802afba73b5d38sm 20cfd74d65d832137e20e193c960802afba73b5d38smpublic class LevelBuilder extends BaseObject { 21cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_GRASS = 0; 22cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_ISLAND = 1; 23cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_SEWER = 2; 24cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_UNDERGROUND = 3; 25cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_LAB = 4; 26cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_LIGHTING = 5; 27cfd74d65d832137e20e193c960802afba73b5d38sm private final static int THEME_TUTORIAL = 6; 28cfd74d65d832137e20e193c960802afba73b5d38sm 29cfd74d65d832137e20e193c960802afba73b5d38sm 30cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_SUNSET = 0; 31cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_ISLAND = 1; 32cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_SEWER = 2; 33cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_UNDERGROUND = 3; 34cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_FOREST = 4; 35cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_ISLAND2 = 5; 36cfd74d65d832137e20e193c960802afba73b5d38sm private final static int BACKGROUND_LAB = 6; 37cfd74d65d832137e20e193c960802afba73b5d38sm 38cfd74d65d832137e20e193c960802afba73b5d38sm public LevelBuilder() { 39cfd74d65d832137e20e193c960802afba73b5d38sm super(); 40cfd74d65d832137e20e193c960802afba73b5d38sm } 41cfd74d65d832137e20e193c960802afba73b5d38sm 42cfd74d65d832137e20e193c960802afba73b5d38sm @Override 43cfd74d65d832137e20e193c960802afba73b5d38sm public void reset() { 44cfd74d65d832137e20e193c960802afba73b5d38sm } 45cfd74d65d832137e20e193c960802afba73b5d38sm 46cfd74d65d832137e20e193c960802afba73b5d38sm 47cfd74d65d832137e20e193c960802afba73b5d38sm public GameObject buildBackground(int backgroundImage, int levelWidth, int levelHeight) { 48cfd74d65d832137e20e193c960802afba73b5d38sm // Generate the scrolling background. 49cfd74d65d832137e20e193c960802afba73b5d38sm TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary; 50cfd74d65d832137e20e193c960802afba73b5d38sm 51cfd74d65d832137e20e193c960802afba73b5d38sm GameObject background = new GameObject(); 52cfd74d65d832137e20e193c960802afba73b5d38sm 53cfd74d65d832137e20e193c960802afba73b5d38sm if (textureLibrary != null) { 54cfd74d65d832137e20e193c960802afba73b5d38sm 55cfd74d65d832137e20e193c960802afba73b5d38sm int backgroundResource = -1; 56cfd74d65d832137e20e193c960802afba73b5d38sm 57cfd74d65d832137e20e193c960802afba73b5d38sm switch (backgroundImage) { 58cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_SUNSET: 59cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_sunset; 60cfd74d65d832137e20e193c960802afba73b5d38sm break; 61cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_ISLAND: 62cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_island; 63cfd74d65d832137e20e193c960802afba73b5d38sm break; 64cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_SEWER: 65cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_sewage; 66cfd74d65d832137e20e193c960802afba73b5d38sm break; 67cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_UNDERGROUND: 68cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_underground; 69cfd74d65d832137e20e193c960802afba73b5d38sm break; 70cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_FOREST: 71cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_grass2; 72cfd74d65d832137e20e193c960802afba73b5d38sm break; 73cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_ISLAND2: 74cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_island2; 75cfd74d65d832137e20e193c960802afba73b5d38sm break; 76cfd74d65d832137e20e193c960802afba73b5d38sm case BACKGROUND_LAB: 77cfd74d65d832137e20e193c960802afba73b5d38sm backgroundResource = R.drawable.background_lab01; 78cfd74d65d832137e20e193c960802afba73b5d38sm break; 79cfd74d65d832137e20e193c960802afba73b5d38sm default: 80cfd74d65d832137e20e193c960802afba73b5d38sm assert false; 81cfd74d65d832137e20e193c960802afba73b5d38sm } 82cfd74d65d832137e20e193c960802afba73b5d38sm 83cfd74d65d832137e20e193c960802afba73b5d38sm if (backgroundResource > -1) { 84cfd74d65d832137e20e193c960802afba73b5d38sm 85cfd74d65d832137e20e193c960802afba73b5d38sm // Background Layer // 86cfd74d65d832137e20e193c960802afba73b5d38sm RenderComponent backgroundRender = new RenderComponent(); 87cfd74d65d832137e20e193c960802afba73b5d38sm backgroundRender.setPriority(SortConstants.BACKGROUND_START); 88cfd74d65d832137e20e193c960802afba73b5d38sm 89cfd74d65d832137e20e193c960802afba73b5d38sm ContextParameters params = sSystemRegistry.contextParameters; 90cfd74d65d832137e20e193c960802afba73b5d38sm // The background image is ideally 1.5 times the size of the largest screen axis 91cfd74d65d832137e20e193c960802afba73b5d38sm // (normally the width, but just in case, let's calculate it). 92cfd74d65d832137e20e193c960802afba73b5d38sm final int idealSize = (int)Math.max(params.gameWidth * 1.5f, params.gameHeight * 1.5f); 93cfd74d65d832137e20e193c960802afba73b5d38sm int width = idealSize; 94cfd74d65d832137e20e193c960802afba73b5d38sm int height = idealSize; 95cfd74d65d832137e20e193c960802afba73b5d38sm 96cfd74d65d832137e20e193c960802afba73b5d38sm ScrollerComponent scroller3 = 97cfd74d65d832137e20e193c960802afba73b5d38sm new ScrollerComponent(0.0f, 0.0f, width, height, 98cfd74d65d832137e20e193c960802afba73b5d38sm textureLibrary.allocateTexture(backgroundResource)); 99cfd74d65d832137e20e193c960802afba73b5d38sm scroller3.setRenderComponent(backgroundRender); 100cfd74d65d832137e20e193c960802afba73b5d38sm 101cfd74d65d832137e20e193c960802afba73b5d38sm // Scroll speeds such that the background will evenly match the beginning 102cfd74d65d832137e20e193c960802afba73b5d38sm // and end of the level. Don't allow speeds > 1.0, though; that would be faster than 103cfd74d65d832137e20e193c960802afba73b5d38sm // the foreground, which is disorienting and looks like rotation. 104cfd74d65d832137e20e193c960802afba73b5d38sm final float scrollSpeedX = Math.min((float)(width - params.gameWidth) / (levelWidth - params.gameWidth), 1.0f); 105cfd74d65d832137e20e193c960802afba73b5d38sm final float scrollSpeedY = Math.min((float)(height - params.gameHeight) / (levelHeight - params.gameHeight), 1.0f); 106cfd74d65d832137e20e193c960802afba73b5d38sm 107cfd74d65d832137e20e193c960802afba73b5d38sm 108cfd74d65d832137e20e193c960802afba73b5d38sm scroller3.setScrollSpeed(scrollSpeedX, scrollSpeedY); 109cfd74d65d832137e20e193c960802afba73b5d38sm 110cfd74d65d832137e20e193c960802afba73b5d38sm backgroundRender.setCameraRelative(false); 111cfd74d65d832137e20e193c960802afba73b5d38sm 112cfd74d65d832137e20e193c960802afba73b5d38sm background.add(scroller3); 113cfd74d65d832137e20e193c960802afba73b5d38sm background.add(backgroundRender); 114cfd74d65d832137e20e193c960802afba73b5d38sm } 115cfd74d65d832137e20e193c960802afba73b5d38sm } 116cfd74d65d832137e20e193c960802afba73b5d38sm return background; 117cfd74d65d832137e20e193c960802afba73b5d38sm } 118cfd74d65d832137e20e193c960802afba73b5d38sm 119cfd74d65d832137e20e193c960802afba73b5d38sm public void addTileMapLayer(GameObject background, int priority, float scrollSpeed, 120cfd74d65d832137e20e193c960802afba73b5d38sm int width, int height, int tileWidth, int tileHeight, TiledWorld world, 121cfd74d65d832137e20e193c960802afba73b5d38sm int theme) { 122cfd74d65d832137e20e193c960802afba73b5d38sm 123cfd74d65d832137e20e193c960802afba73b5d38sm int tileMapIndex = 0; 124cfd74d65d832137e20e193c960802afba73b5d38sm switch(theme) { 125cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_GRASS: 126cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.grass; 127cfd74d65d832137e20e193c960802afba73b5d38sm break; 128cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_ISLAND: 129cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.island; 130cfd74d65d832137e20e193c960802afba73b5d38sm break; 131cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_SEWER: 132cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.sewage; 133cfd74d65d832137e20e193c960802afba73b5d38sm break; 134cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_UNDERGROUND: 135cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.cave; 136cfd74d65d832137e20e193c960802afba73b5d38sm break; 137cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_LAB: 138cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.lab; 139cfd74d65d832137e20e193c960802afba73b5d38sm break; 140cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_LIGHTING: 141cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.titletileset; 142cfd74d65d832137e20e193c960802afba73b5d38sm priority = SortConstants.OVERLAY; //hack! 143cfd74d65d832137e20e193c960802afba73b5d38sm break; 144cfd74d65d832137e20e193c960802afba73b5d38sm case THEME_TUTORIAL: 145cfd74d65d832137e20e193c960802afba73b5d38sm tileMapIndex = R.drawable.tutorial; 146cfd74d65d832137e20e193c960802afba73b5d38sm break; 147cfd74d65d832137e20e193c960802afba73b5d38sm default: 148cfd74d65d832137e20e193c960802afba73b5d38sm assert false; 149cfd74d65d832137e20e193c960802afba73b5d38sm } 150cfd74d65d832137e20e193c960802afba73b5d38sm 151cfd74d65d832137e20e193c960802afba73b5d38sm RenderComponent backgroundRender = new RenderComponent(); 152cfd74d65d832137e20e193c960802afba73b5d38sm backgroundRender.setPriority(priority); 153cfd74d65d832137e20e193c960802afba73b5d38sm 154cfd74d65d832137e20e193c960802afba73b5d38sm //Vertex Buffer Code 155cfd74d65d832137e20e193c960802afba73b5d38sm TextureLibrary textureLibrary = sSystemRegistry.shortTermTextureLibrary; 156cfd74d65d832137e20e193c960802afba73b5d38sm TiledVertexGrid bg = new TiledVertexGrid(textureLibrary.allocateTexture(tileMapIndex), 157cfd74d65d832137e20e193c960802afba73b5d38sm width, height, tileWidth, tileHeight); 158cfd74d65d832137e20e193c960802afba73b5d38sm bg.setWorld(world); 159cfd74d65d832137e20e193c960802afba73b5d38sm 160cfd74d65d832137e20e193c960802afba73b5d38sm //TODO: The map format should really just output independent speeds for x and y, 161cfd74d65d832137e20e193c960802afba73b5d38sm // but as a short term solution we can assume parallax layers lock in the smaller 162cfd74d65d832137e20e193c960802afba73b5d38sm // direction of movement. 163cfd74d65d832137e20e193c960802afba73b5d38sm float xScrollSpeed = 1.0f; 164cfd74d65d832137e20e193c960802afba73b5d38sm float yScrollSpeed = 1.0f; 165cfd74d65d832137e20e193c960802afba73b5d38sm 166cfd74d65d832137e20e193c960802afba73b5d38sm if (world.getWidth() > world.getHeight()) { 167cfd74d65d832137e20e193c960802afba73b5d38sm xScrollSpeed = scrollSpeed; 168cfd74d65d832137e20e193c960802afba73b5d38sm } else { 169cfd74d65d832137e20e193c960802afba73b5d38sm yScrollSpeed = scrollSpeed; 170cfd74d65d832137e20e193c960802afba73b5d38sm } 171cfd74d65d832137e20e193c960802afba73b5d38sm 172cfd74d65d832137e20e193c960802afba73b5d38sm ScrollerComponent scroller = new ScrollerComponent(xScrollSpeed, yScrollSpeed, 173cfd74d65d832137e20e193c960802afba73b5d38sm width, height, bg); 174cfd74d65d832137e20e193c960802afba73b5d38sm scroller.setRenderComponent(backgroundRender); 175cfd74d65d832137e20e193c960802afba73b5d38sm 176cfd74d65d832137e20e193c960802afba73b5d38sm background.add(scroller); 177cfd74d65d832137e20e193c960802afba73b5d38sm background.add(backgroundRender); 178cfd74d65d832137e20e193c960802afba73b5d38sm backgroundRender.setCameraRelative(false); 179cfd74d65d832137e20e193c960802afba73b5d38sm } 180cfd74d65d832137e20e193c960802afba73b5d38sm 181cfd74d65d832137e20e193c960802afba73b5d38sm // This method is a HACK to workaround the stupid map file format. 182cfd74d65d832137e20e193c960802afba73b5d38sm // We want the foreground layer to be render priority FOREGROUND, but 183cfd74d65d832137e20e193c960802afba73b5d38sm // we don't know which is the foreground layer until we've added them all. 184cfd74d65d832137e20e193c960802afba73b5d38sm // So now that we've added them all, find foreground layer and make sure 185cfd74d65d832137e20e193c960802afba73b5d38sm // its render priority is set. 186cfd74d65d832137e20e193c960802afba73b5d38sm public void promoteForegroundLayer(GameObject backgroundObject) { 187cfd74d65d832137e20e193c960802afba73b5d38sm backgroundObject.commitUpdates(); // Make sure layers are sorted. 188cfd74d65d832137e20e193c960802afba73b5d38sm final int componentCount = backgroundObject.getCount(); 189cfd74d65d832137e20e193c960802afba73b5d38sm for (int x = componentCount - 1; x >= 0; x--) { 190cfd74d65d832137e20e193c960802afba73b5d38sm GameComponent component = (GameComponent)backgroundObject.get(x); 191cfd74d65d832137e20e193c960802afba73b5d38sm if (component instanceof RenderComponent) { 192cfd74d65d832137e20e193c960802afba73b5d38sm RenderComponent render = (RenderComponent)component; 193cfd74d65d832137e20e193c960802afba73b5d38sm if (render.getPriority() != SortConstants.OVERLAY) { 194cfd74d65d832137e20e193c960802afba73b5d38sm // found it. 195cfd74d65d832137e20e193c960802afba73b5d38sm render.setPriority(SortConstants.FOREGROUND); 196cfd74d65d832137e20e193c960802afba73b5d38sm break; 197cfd74d65d832137e20e193c960802afba73b5d38sm } 198cfd74d65d832137e20e193c960802afba73b5d38sm } 199cfd74d65d832137e20e193c960802afba73b5d38sm } 200cfd74d65d832137e20e193c960802afba73b5d38sm } 201cfd74d65d832137e20e193c960802afba73b5d38sm 202cfd74d65d832137e20e193c960802afba73b5d38sm} 203