test-dictionary.cc revision 85b71799222b55eb5dd74ea26efe0c64ab655c8c
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27
28#include "v8.h"
29
30#include "api.h"
31#include "debug.h"
32#include "execution.h"
33#include "factory.h"
34#include "macro-assembler.h"
35#include "objects.h"
36#include "global-handles.h"
37#include "cctest.h"
38
39using namespace v8::internal;
40
41TEST(ObjectHashTable) {
42  v8::HandleScope scope;
43  LocalContext context;
44  Handle<ObjectHashTable> table = FACTORY->NewObjectHashTable(23);
45  Handle<JSObject> a = FACTORY->NewJSArray(7);
46  Handle<JSObject> b = FACTORY->NewJSArray(11);
47  table = PutIntoObjectHashTable(table, a, b);
48  CHECK_EQ(table->NumberOfElements(), 1);
49  CHECK_EQ(table->Lookup(*a), *b);
50  CHECK_EQ(table->Lookup(*b), HEAP->undefined_value());
51
52  // Keys still have to be valid after objects were moved.
53  HEAP->CollectGarbage(NEW_SPACE);
54  CHECK_EQ(table->NumberOfElements(), 1);
55  CHECK_EQ(table->Lookup(*a), *b);
56  CHECK_EQ(table->Lookup(*b), HEAP->undefined_value());
57
58  // Keys that are overwritten should not change number of elements.
59  table = PutIntoObjectHashTable(table, a, FACTORY->NewJSArray(13));
60  CHECK_EQ(table->NumberOfElements(), 1);
61  CHECK_NE(table->Lookup(*a), *b);
62
63  // Keys mapped to undefined should be removed permanently.
64  table = PutIntoObjectHashTable(table, a, FACTORY->undefined_value());
65  CHECK_EQ(table->NumberOfElements(), 0);
66  CHECK_EQ(table->NumberOfDeletedElements(), 1);
67  CHECK_EQ(table->Lookup(*a), HEAP->undefined_value());
68
69  // Keys should map back to their respective values.
70  for (int i = 0; i < 100; i++) {
71    Handle<JSObject> key = FACTORY->NewJSArray(7);
72    Handle<JSObject> value = FACTORY->NewJSArray(11);
73    table = PutIntoObjectHashTable(table, key, value);
74    CHECK_EQ(table->NumberOfElements(), i + 1);
75    CHECK_NE(table->FindEntry(*key), ObjectHashTable::kNotFound);
76    CHECK_EQ(table->Lookup(*key), *value);
77  }
78
79  // Keys never added to the map should not be found.
80  for (int i = 0; i < 1000; i++) {
81    Handle<JSObject> o = FACTORY->NewJSArray(100);
82    CHECK_EQ(table->FindEntry(*o), ObjectHashTable::kNotFound);
83    CHECK_EQ(table->Lookup(*o), HEAP->undefined_value());
84  }
85}
86