DisplayManagerInternal.java revision f974cc870635227ae13201480fb2f019d153af22
1/*
2 * Copyright (C) 2014 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.hardware.display;
18
19import android.hardware.SensorManager;
20import android.os.Handler;
21import android.os.PowerManager;
22import android.view.DisplayInfo;
23
24/**
25 * Display manager local system service interface.
26 *
27 * @hide Only for use within the system server.
28 */
29public abstract class DisplayManagerInternal {
30    /**
31     * Called by the power manager to initialize power management facilities.
32     */
33    public abstract void initPowerManagement(DisplayPowerCallbacks callbacks,
34            Handler handler, SensorManager sensorManager);
35
36    /**
37     * Called by the power manager to request a new power state.
38     * <p>
39     * The display power controller makes a copy of the provided object and then
40     * begins adjusting the power state to match what was requested.
41     * </p>
42     *
43     * @param request The requested power state.
44     * @param waitForNegativeProximity If true, issues a request to wait for
45     * negative proximity before turning the screen back on, assuming the screen
46     * was turned off by the proximity sensor.
47     * @return True if display is ready, false if there are important changes that must
48     * be made asynchronously (such as turning the screen on), in which case the caller
49     * should grab a wake lock, watch for {@link DisplayPowerCallbacks#onStateChanged()}
50     * then try the request again later until the state converges.
51     */
52    public abstract boolean requestPowerState(DisplayPowerRequest request,
53            boolean waitForNegativeProximity);
54
55    /**
56     * Returns true if the proximity sensor screen-off function is available.
57     */
58    public abstract boolean isProximitySensorAvailable();
59
60    /**
61     * Returns information about the specified logical display.
62     *
63     * @param displayId The logical display id.
64     * @return The logical display info, or null if the display does not exist.  The
65     * returned object must be treated as immutable.
66     */
67    public abstract DisplayInfo getDisplayInfo(int displayId);
68
69    /**
70     * Registers a display transaction listener to provide the client a chance to
71     * update its surfaces within the same transaction as any display layout updates.
72     *
73     * @param listener The listener to register.
74     */
75    public abstract void registerDisplayTransactionListener(DisplayTransactionListener listener);
76
77    /**
78     * Unregisters a display transaction listener to provide the client a chance to
79     * update its surfaces within the same transaction as any display layout updates.
80     *
81     * @param listener The listener to unregister.
82     */
83    public abstract void unregisterDisplayTransactionListener(DisplayTransactionListener listener);
84
85    /**
86     * Overrides the display information of a particular logical display.
87     * This is used by the window manager to control the size and characteristics
88     * of the default display.  It is expected to apply the requested change
89     * to the display information synchronously so that applications will immediately
90     * observe the new state.
91     *
92     * NOTE: This method must be the only entry point by which the window manager
93     * influences the logical configuration of displays.
94     *
95     * @param displayId The logical display id.
96     * @param info The new data to be stored.
97     */
98    public abstract void setDisplayInfoOverrideFromWindowManager(
99            int displayId, DisplayInfo info);
100
101    /**
102     * Called by the window manager to perform traversals while holding a
103     * surface flinger transaction.
104     */
105    public abstract void performTraversalInTransactionFromWindowManager();
106
107    /**
108     * Tells the display manager whether there is interesting unique content on the
109     * specified logical display.  This is used to control automatic mirroring.
110     * <p>
111     * If the display has unique content, then the display manager arranges for it
112     * to be presented on a physical display if appropriate.  Otherwise, the display manager
113     * may choose to make the physical display mirror some other logical display.
114     * </p>
115     *
116     * @param displayId The logical display id to update.
117     * @param hasContent True if the logical display has content.
118     * @param inTraversal True if called from WindowManagerService during a window traversal
119     * prior to call to performTraversalInTransactionFromWindowManager.
120     */
121    public abstract void setDisplayHasContent(int displayId, boolean hasContent,
122            boolean inTraversal);
123
124    /**
125     * Describes the requested power state of the display.
126     *
127     * This object is intended to describe the general characteristics of the
128     * power state, such as whether the screen should be on or off and the current
129     * brightness controls leaving the DisplayPowerController to manage the
130     * details of how the transitions between states should occur.  The goal is for
131     * the PowerManagerService to focus on the global power state and not
132     * have to micro-manage screen off animations, auto-brightness and other effects.
133     */
134    public static final class DisplayPowerRequest {
135        public static final int SCREEN_STATE_OFF = 0;
136        public static final int SCREEN_STATE_DOZE = 1;
137        public static final int SCREEN_STATE_DIM = 2;
138        public static final int SCREEN_STATE_BRIGHT = 3;
139
140        // The requested minimum screen power state: off, doze, dim or bright.
141        public int screenState;
142
143        // If true, the proximity sensor overrides the screen state when an object is
144        // nearby, turning it off temporarily until the object is moved away.
145        public boolean useProximitySensor;
146
147        // The desired screen brightness in the range 0 (minimum / off) to 255 (brightest).
148        // The display power controller may choose to clamp the brightness.
149        // When auto-brightness is enabled, this field should specify a nominal default
150        // value to use while waiting for the light sensor to report enough data.
151        public int screenBrightness;
152
153        // The screen auto-brightness adjustment factor in the range -1 (dimmer) to 1 (brighter).
154        public float screenAutoBrightnessAdjustment;
155
156        // If true, enables automatic brightness control.
157        public boolean useAutoBrightness;
158
159        //If true, scales the brightness to half of desired.
160        public boolean lowPowerMode;
161
162        // If true, prevents the screen from completely turning on if it is currently off.
163        // The display does not enter a "ready" state if this flag is true and screen on is
164        // blocked.  The window manager policy blocks screen on while it prepares the keyguard to
165        // prevent the user from seeing intermediate updates.
166        //
167        // Technically, we may not block the screen itself from turning on (because that introduces
168        // extra unnecessary latency) but we do prevent content on screen from becoming
169        // visible to the user.
170        public boolean blockScreenOn;
171
172        public DisplayPowerRequest() {
173            screenState = SCREEN_STATE_BRIGHT;
174            useProximitySensor = false;
175            screenBrightness = PowerManager.BRIGHTNESS_ON;
176            screenAutoBrightnessAdjustment = 0.0f;
177            useAutoBrightness = false;
178            blockScreenOn = false;
179        }
180
181        public DisplayPowerRequest(DisplayPowerRequest other) {
182            copyFrom(other);
183        }
184
185        // Returns true if we want the screen on in any mode, including doze.
186        public boolean wantScreenOnAny() {
187            return screenState != SCREEN_STATE_OFF;
188        }
189
190        // Returns true if we want the screen on in a normal mode, excluding doze.
191        // This is usually what we want to tell the rest of the system.  For compatibility
192        // reasons, we pretend the screen is off when dozing.
193        public boolean wantScreenOnNormal() {
194            return screenState == SCREEN_STATE_DIM || screenState == SCREEN_STATE_BRIGHT;
195        }
196
197        public boolean wantLightSensorEnabled() {
198            // Specifically, we don't want the light sensor while dozing.
199            return useAutoBrightness && wantScreenOnNormal();
200        }
201
202        public void copyFrom(DisplayPowerRequest other) {
203            screenState = other.screenState;
204            useProximitySensor = other.useProximitySensor;
205            screenBrightness = other.screenBrightness;
206            screenAutoBrightnessAdjustment = other.screenAutoBrightnessAdjustment;
207            useAutoBrightness = other.useAutoBrightness;
208            blockScreenOn = other.blockScreenOn;
209            lowPowerMode = other.lowPowerMode;
210        }
211
212        @Override
213        public boolean equals(Object o) {
214            return o instanceof DisplayPowerRequest
215                    && equals((DisplayPowerRequest)o);
216        }
217
218        public boolean equals(DisplayPowerRequest other) {
219            return other != null
220                    && screenState == other.screenState
221                    && useProximitySensor == other.useProximitySensor
222                    && screenBrightness == other.screenBrightness
223                    && screenAutoBrightnessAdjustment == other.screenAutoBrightnessAdjustment
224                    && useAutoBrightness == other.useAutoBrightness
225                    && blockScreenOn == other.blockScreenOn
226                    && lowPowerMode == other.lowPowerMode;
227        }
228
229        @Override
230        public int hashCode() {
231            return 0; // don't care
232        }
233
234        @Override
235        public String toString() {
236            return "screenState=" + screenState
237                    + ", useProximitySensor=" + useProximitySensor
238                    + ", screenBrightness=" + screenBrightness
239                    + ", screenAutoBrightnessAdjustment=" + screenAutoBrightnessAdjustment
240                    + ", useAutoBrightness=" + useAutoBrightness
241                    + ", blockScreenOn=" + blockScreenOn
242                    + ", lowPowerMode=" + lowPowerMode;
243        }
244    }
245
246    /**
247     * Asynchronous callbacks from the power controller to the power manager service.
248     */
249    public interface DisplayPowerCallbacks {
250        void onStateChanged();
251        void onProximityPositive();
252        void onProximityNegative();
253        void onDisplayStateChange(int state); // one of the Display state constants
254
255        void acquireSuspendBlocker();
256        void releaseSuspendBlocker();
257    }
258
259    /**
260     * Called within a Surface transaction whenever the size or orientation of a
261     * display may have changed.  Provides an opportunity for the client to
262     * update the position of its surfaces as part of the same transaction.
263     */
264    public interface DisplayTransactionListener {
265        void onDisplayTransaction();
266    }
267}
268