android-4.2.jd revision 66e642b6d0da26c366acabaf6e7290e0f7aec96a
1page.title=Android 4.2 APIs
2sdk.platform.version=4.2
3sdk.platform.apiLevel=17
4@jd:body
5
6<div id="qv-wrapper">
7<div id="qv">
8  
9<h2>In this document</h2>
10<ol>
11  <li><a href="#Behaviors">Important Behavior Changes</a></li>
12  <li><a href="#Daydream">Daydream</a></li>
13  <li><a href="#SecondaryDisplays">Secondary Displays</a></li>
14  <li><a href="#Lockscreen">Lockscreen Widgets</a></li>
15  <li><a href="#MultipleUsers">Multiple Users</a></li>
16  <li><a href="#RTL">RTL Layout Support</a></li>
17  <li><a href="#NestedFragments">Nested Fragments</a></li>
18  <li><a href="#Renderscript">Renderscript</a></li>
19</ol>
20
21<h2>See also</h2>
22<ol>
23<li><a
24href="{@docRoot}sdk/api_diff/17/changes.html">API
25Differences Report &raquo;</a> </li>
26</ol>
27
28</div>
29</div>
30
31
32<p>API Level: 17</p>
33
34<p>Android 4.2 ({@link android.os.Build.VERSION_CODES#JELLY_BEAN_MR1})
35is an update to the Jelly Bean release that offers new features for users and app
36developers. This document provides an introduction to the most notable and
37useful new APIs for developers.</p>
38
39<p>As an app developer, you should download the Android 4.2 system image and SDK platform from
40the <a href="{@docRoot}tools/help/sdk-manager.html">SDK Manager</a> as soon as possible. If you
41don’t have a device running Android 4.2 on which to test your app, use the Android 4.2 system
42image to test your app on the <a href="{@docRoot}tools/devices/emulator.html">Android emulator</a>.
43Then build your apps against the Android 4.2 platform to begin using the latest APIs.</p>
44
45
46
47<div class="sidebox-wrapper">
48<div class="sidebox">  
49  
50<h3 id="ApiLevel">Declare your app API Level</h3>
51
52<p>To better optimize your app for devices running Android {@sdkPlatformVersion},
53  you should set your <a
54href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code targetSdkVersion}</a> to
55<code>"{@sdkPlatformApiLevel}"</code>, install it on an Android {@sdkPlatformVersion} system image,
56test it, then publish an update with this change.</p>
57
58<p>You
59can use APIs in Android {@sdkPlatformVersion} while also supporting older versions by adding
60conditions to your code that check for the system API level before executing
61APIs not supported by your <a
62href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code minSdkVersion}</a>. 
63To learn more about
64maintaining backward-compatibility, read <a
65href="{@docRoot}training/backward-compatible-ui/index.html">Creating Backward-Compatible
66UIs</a>.</p>
67
68<p>More information about how API levels work is available in <a
69href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#ApiLevels">What is API
70Level?</a></p>
71
72</div>
73</div>
74
75
76
77
78<h2 id="Behaviors">Important Behavior Changes</h2>
79
80<p>If you have previously published an app for Android, be aware of the following
81changes that might affect your app’s behavior:</p>
82
83<ul>
84  <li><b>Content providers</b> are no longer exported by default. That is, the default value
85for the <a href="{@docRoot}guide/topics/manifest/provider-element.html#exported">{@code
86android:exported}</a> attribute is now {@code “false"}. If it’s important that other apps be
87able to access your content provider, you must now explicitly set <a
88href="{@docRoot}guide/topics/manifest/provider-element.html#exported">{@code
89android:exported="true"}.</a>
90    <p>This change takes effect only if you set either <a
91    href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
92android:targetSdkVersion}</a> or <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
93android:minSdkVersion}</a> to 17 or higher. Otherwise, the default value is still {@code “true"}
94even when running on Android 4.2 and higher.</p>
95  </li>
96  
97  <li>Compared to previous versions of Android, <b>user location</b> results may be less accurate
98if your app requests the {@link android.Manifest.permission#ACCESS_COARSE_LOCATION} permission but
99does not request the {@link android.Manifest.permission#ACCESS_FINE_LOCATION} permission.
100    <p>To meet the privacy expectations of users when your app requests permission for
101coarse location (and not fine location), the system will not provide a user location estimate
102that’s more accurate than a city block.</p>
103  </li>
104  
105  <li>Some <b>device settings</b> defined by {@link android.provider.Settings.System} are now
106  read-only. If your app attempts to write changes to settings defined in {@link
107  android.provider.Settings.System} that have moved to {@link android.provider.Settings.Global},
108  the write operation will silently fail when running on Android 4.2 and higher.
109    <p>Even if your value for <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#target">{@code
110android:targetSdkVersion}</a> and <a href="{@docRoot}guide/topics/manifest/uses-sdk-element.html#min">{@code
111android:minSdkVersion}</a> is lower than 17, your app is not able to modify the settings that have
112moved to {@link android.provider.Settings.Global} when running on Android 4.2 and higher.</p>
113  </li>
114</ul>
115
116
117
118
119
120
121<h2 id="Daydream">Daydream</h2>
122
123<p>Daydream is a new interactive screensaver mode for Android devices. It activates automatically
124when the device is inserted into a dock or when the device is left idle while plugged in to a
125charger (instead of turning the screen off). Daydream displays one dream at a time, which may
126be a purely visual, passive display that dismisses upon touch, or may be interactive and responsive
127to the full suite of input events. Your dreams run in your app’s process and have full access to
128the Android UI toolkit, including views, layouts, and animations, so they are more flexible and
129powerful than either live wallpapers or app widgets.</p>
130
131<p>You can create a dream for Daydream by implementing a subclass of {@link
132android.service.dreams.DreamService}. The {@link android.service.dreams.DreamService} APIs are
133designed to be similar to those of {@link android.app.Activity}. To specify the UI for your
134dream, pass a layout resource ID or {@link android.view.View} to {@link
135android.service.dreams.DreamService#setContentView setContentView()} at any point after you have
136a window, such as from the {@link android.service.dreams.DreamService#onAttachedToWindow()}
137callback.</p>
138
139<p>The {@link android.service.dreams.DreamService} class provides other important lifecycle callback
140methods on top of the base {@link android.app.Service} APIs, such as {@link
141android.service.dreams.DreamService#onDreamingStarted()}, {@link
142android.service.dreams.DreamService#onDreamingStopped()}, and {@link
143android.service.dreams.DreamService#onDetachedFromWindow()}.
144You cannot initiate a {@link android.service.dreams.DreamService} from your
145app&mdash;it is launched automatically by the system.</p>
146
147<p>If your dream is interactive, you can start an activity from the dream to send the user into
148your app’s full UI for more detail or control. You can use {@link
149android.service.dreams.DreamService#finish()} to end the dream so the user can see the
150new Activity.</p>
151
152<p>To make your daydream available to the system, declare your {@link
153android.service.dreams.DreamService} with a <a
154href="{@docRoot}guide/topics/manifest/service-element.html">{@code &lt;service>}</a> element
155in your manifest file. You must then include an intent filter with the action {@code
156"android.service.dreams.DreamService"}. For example:</p>
157
158<pre>
159&lt;service android:name=".MyDream" android:exported="true"
160    android:icon="@drawable/dream_icon" android:label="@string/dream_label" >
161    &lt;intent-filter>
162        &lt;action android:name="android.service.dreams.DreamService" />
163        &lt;category android:name="android.intent.category.DEFAULT" />
164    &lt;/intent-filter>
165&lt;/service>
166</pre>
167
168<p>There are some other useful methods in {@link android.service.dreams.DreamService}
169to be aware of:</p>
170
171<ul>
172  <li>{@link android.service.dreams.DreamService#setInteractive(boolean)} controls whether
173the dream receives input events or exits immediately upon user input. If the dream is
174interactive, the user may use the <em>Back</em> or <em>Home</em> buttons to exit the dream or you can call
175{@link android.service.dreams.DreamService#finish()} to stop the dream.</li>
176  <li>If you want a fully immersive display, you can call {@link
177android.service.dreams.DreamService#setFullscreen
178setFullscreen()} to hide the status bar.</li>
179  <li>Before Daydream starts, the display dims to signal to the user that the idle timeout
180is approaching. Calling {@link android.service.dreams.DreamService#setScreenBright
181setScreenBright(true)} allows you to instead set the display at its usual brightness.</li>
182</ul>
183
184<p>For more information, see the {@link android.service.dreams.DreamService} documentation.</p>
185
186
187
188
189
190
191
192
193
194
195
196<h2 id="SecondaryDisplays">Secondary Displays</h2>
197
198<p>Android now allows your app to display unique content on additional screens that are connected
199to the user’s device over either a wired connection or Wi-Fi.
200 To create unique content for a secondary display, extend the {@link android.app.Presentation}
201class and implement the {@link android.app.Presentation#onCreate onCreate()} callback. Within
202{@link android.app.Presentation#onCreate onCreate()}, specify your UI for the secondary display
203by calling {@link android.app.Presentation#setContentView setContentView()}.
204As an extension of the {@link android.app.Dialog} class, the {@link
205android.app.Presentation} class provides the region in which your app can display a unique UI on the
206secondary display.</p>
207
208<p>To detect secondary displays where you can display your {@link android.app.Presentation},
209use either the {@link android.hardware.display.DisplayManager} or {@link android.media.MediaRouter}
210APIs. While the {@link android.hardware.display.DisplayManager} APIs allow you to enumerate
211multiple displays that may be connected at once, you should usually use {@link
212android.media.MediaRouter} instead to quickly access the system’s default display for
213presentations.</p>
214
215<p>To get the default display for your presentation, call {@link
216android.media.MediaRouter#getSelectedRoute MediaRouter.getSelectedRoute()} and pass it
217{@link android.media.MediaRouter#ROUTE_TYPE_LIVE_VIDEO}. This returns a {@link
218android.media.MediaRouter.RouteInfo} object that describes the system’s currently selected route
219for video presentations. If the {@link android.media.MediaRouter.RouteInfo} is not null, call
220{@link android.media.MediaRouter.RouteInfo#getPresentationDisplay()} to get the {@link
221android.view.Display} representing the connected display.</p>
222
223<p>You can then display your presentation by passing the {@link android.view.Display} object
224to a constructor for your {@link android.app.Presentation} class. Your presentation will now
225appear on the secondary display.</p>
226
227<p>To detect at runtime when a new display has been connected, create an instance of {@link
228android.media.MediaRouter.SimpleCallback} in which you implement the {@link
229android.media.MediaRouter.SimpleCallback#onRoutePresentationDisplayChanged
230onRoutePresentationDisplayChanged()} callback method, which the system will call when a new
231presentation display is connected. Then register the {@link
232android.media.MediaRouter.SimpleCallback} by passing it to {@link
233android.media.MediaRouter#addCallback MediaRouter.addCallback()} along with the {@link
234android.media.MediaRouter#ROUTE_TYPE_LIVE_VIDEO} route type. When you receive a call to
235{@link android.media.MediaRouter.SimpleCallback#onRoutePresentationDisplayChanged
236onRoutePresentationDisplayChanged()}, simply call {@link
237android.media.MediaRouter#getSelectedRoute MediaRouter.getSelectedRoute()} as mentioned above.</p>
238
239<p>To further optimize the UI in your {@link android.app.Presentation} for
240secondary screens, you can apply
241a different theme by specifying the {@link
242android.R.attr#presentationTheme android:presentationTheme} attribute in the <a
243href=”{@docRoot}guide/topics/resources/style-resource.html”>{@code &lt;style>}</a> that you’ve
244applied to your application or activity.</p>
245
246<p>Keep in mind that screens connected to the user’s device often have a larger screen size and
247likely a different screen density. Because the screen characteristics may different, you should
248provide resources that are optimized specifically for such larger displays. If you need
249to request additional resources from your {@link
250android.app.Presentation}, call {@link android.app.Presentation#getContext()}{@link
251android.content.Context#getResources .getResources()} to get the {@link
252android.content.res.Resources} object corresponding to the display. This provides
253the appropriate resources from your app that are best suited for the
254secondary display's screen size and density.</p>
255
256<p>For more information and some code samples, see the {@link android.app.Presentation}
257class documentation.</p>
258
259
260
261
262
263
264
265
266
267
268<h2 id="Lockscreen">Lockscreen Widgets</h2>
269
270<p>Android now allows users to add app widgets to the lock screen. To make your <a
271href="{@docRoot}guide/topics/appwidgets/index.html">App Widget</a> available for use on the
272lock screen, add the {@link android.appwidget.AppWidgetProviderInfo#widgetCategory
273android:widgetCategory} attribute to your XML file that specifies the {@link
274android.appwidget.AppWidgetProviderInfo}. This attribute supports two values: {@code home_screen}
275and {@code keyguard}. By default, the attribute is set to {@code home_screen} so users can add your
276app widget to the Home screen. If you want your app widget to be also available on the lock
277screen, add the {@code keyguard} value:</p>
278
279<pre>
280&lt;appwidget-provider xmlns:android="http://schemas.android.com/apk/res/android"
281    ...
282    android:widgetCategory="keyguard|home_screen">
283&lt;/appwidget-provider>
284</pre>
285
286<p>You should also specify an initial layout for your app widget when on the lock screen with
287the {@link android.appwidget.AppWidgetProviderInfo#initialKeyguardLayout
288android:initialKeyguardLayout} attribute. This works the same way as the {@link
289android.appwidget.AppWidgetProviderInfo#initialLayout android:initialLayout}, in that it provides
290a layout that can appear immediately until your app widget is initialized and able to update the
291layout.</p>
292
293<p>For more information about building app widgets for the lock screen, including to properly
294size your app widget when on the lock screen, see the <a
295href="{@docRoot}guide/topics/appwidgets/index.html#lockscreen">App Widgets</a> guide.</p>
296
297
298
299
300
301
302
303<h2 id="MultipleUsers">Multiple Users</h2>
304
305<p>Android now allows multiple user spaces on shareable devices such as tablets. Each user on a
306device has his or her own set of accounts, apps, system settings, files, and any other
307user-associated data.</p>
308
309<p>As an app developer, there’s nothing different you need to do in order for your app to work
310properly with multiple users on a single device. Regardless of how many users may exist on a
311device, the data your app saves for a given user is kept separate from the data your app saves
312for other users. The system keeps track of which user data belongs to the user process in which
313your app is running and provides your app access to only that user’s data and does not allow
314access to other users’ data.</p>
315
316<h3>Saving data in a multi-user environment</h3>
317
318<p>Whenever your app saves user preferences, creates a database, or writes a file to the user’s
319internal or external storage space, that data is accessible only while running as that user.</p>
320
321<p>To be certain that your app behaves properly in a multi-user environment, do not refer to your
322internal app directory or external storage location using hard-coded paths and instead always use
323the appropriate APIs:</p>
324<ul>
325  <li>For access to internal storage, use {@link android.content.Context#getFilesDir()}, {@link
326android.content.Context#getCacheDir()}, or {@link android.content.Context#openFileOutput
327openFileOutput()}.</li>
328  <li>For access to external storage, use {@link android.content.Context#getExternalFilesDir
329  getExternalFilesDir()} or {@link android.os.Environment#getExternalStoragePublicDirectory
330  getExternalStoragePublicDirectory()}.
331</ul>
332
333<p>No matter which of these APIs you use to save data for a given user, the data will not be
334accessible while running as a different user. From your app’s point of view, each user is running
335on a completely separate device.</p>
336
337<h3>Identifying users in a multi-user environment</h3>
338
339<p>If your app wants to identify unique users such as to gather analytics or create other account
340associations, you should follow the recommended practices for <a
341href="http://android-developers.blogspot.com/2011/03/identifying-app-installations.html">identifying
342unique installations</a>. By creating a new {@link java.util.UUID} when your app starts for the
343first time, you’re certain to obtain a unique ID for tracking each user, regardless of how many
344users install your app on a single device. Alternatively, you can save a local token fetched from
345your server or use the registrations ID provided by <a
346href="{@docRoot}guide/google/gcm/index.html">Google Cloud Messaging</a>.</p>
347
348<p>Beware that if your app requests one of the hardware device identifiers (such as the WiFi MAC
349address, the {@link android.os.Build#SERIAL} number, or the {@link
350android.provider.Settings.Secure#ANDROID_ID} number), they will provide the same value for each
351user because these identifiers are tied to the hardware and not the user. Not to mention the other
352problems these identifiers introduce as discussed in the <a
353href="http://android-developers.blogspot.com/2011/03/identifying-app-installations.html">Identifying
354App Installations</a> blog post.</p>
355
356<h3>New Global Settings</h3>
357
358<p>The system settings have been updated to support multiple users with the addition of {@link
359android.provider.Settings.Global}. This collection of settings is similar to {@link
360android.provider.Settings.Secure} settings because they are read-only, but applies globally across
361all user spaces on the device.</p>
362
363<p>Several existing settings were relocated here from either {@link
364android.provider.Settings.System} or {@link android.provider.Settings.Secure}. If your app is
365currently making changes to settings previously defined in {@link android.provider.Settings.System}
366(such as {@link android.provider.Settings.System#AIRPLANE_MODE_ON}), then you should expect that
367doing so will no longer work on a device running Android 4.2 or higher if those settings were
368moved to {@link android.provider.Settings.Global}. You can continue to read settings that are in
369{@link android.provider.Settings.Global}, but because the settings are no longer considered safe
370for apps to change, attempting to do so will fail silently and the system will write a warning to
371the system log when running your app on Android 4.2 or higher.</p>
372
373
374
375
376
377
378
379
380
381<h2 id="RTL">RTL Layout Support</h2>
382
383<p>Android now offers several APIs that allow you to build user interfaces that gracefully
384transform layout orientation to support languages that use right-to-left (RTL) UIs and reading
385direction, such as Arabic and Hebrew.</p>
386
387<p>To begin supporting RTL layouts in your app, set the {@link android.R.attr#supportsRtl
388android:supportsRtl} attribute to the {@code &lt;application>} element in your manifest file
389and set it {@code “true"}. Once you enable this, the system will enable various RTL APIs to
390display your app with RTL layouts. For instance, the action bar will show the icon and title
391on the right side and action buttons on the left, and any layouts you’ve created with the
392framework-provided {@link android.view.View} classes will also be reversed.</p>
393
394<p>If you need to further optimize the appearance of your app when displayed with an RTL layout,
395there are two basic levels of optimization:</p>
396
397<ol>
398  <li>Convert left- and right-oriented layout properties to start- and end-oriented layout
399properties.   
400    <p>For example, use {@link android.R.attr#layout_marginStart android:layout_marginStart}
401in place of {@code android:layout_marginLeft} and {@link android.R.attr#layout_marginEnd
402android:layout_marginEnd} in place of  {@code android:layout_marginRight}.
403    <p>The {@link android.widget.RelativeLayout} class also provides the corresponding layout
404attributes to replace left/right positions, such as {@code android:layout_alignParentStart} to
405replace {@code android:layout_alignParentLeft} and {@code android:layout_toStartOf} instead of
406{@code android:layout_toLeftOf}.
407  </li>
408  <li>Or to provide complete optimization for RTL layouts, you can provide entirely separate
409layout files using the {@code ldrtl} resource qualifier ({@code ldrtl} stands for
410layout-direction-right-to-left}). For example, you can save your default layout files in
411{@code res/layout/} and your RTL optimized layouts in {@code res/layout-ldrtl/}.
412    <p>The {@code ldrtl} qualifier is great for drawable resources, so that you can provide
413graphics that are oriented in the direction corresponding to the reading direction.</p>
414  </li>
415</ol>
416
417<p>Various other APIs are available across the framework to support RTL layouts, such as in
418the {@link android.view.View} class so that you can implement the proper behaviors for custom
419views and in {@link android.content.res.Configuration} to query the current layout direction.</p>
420
421<p><strong>Note:</strong> If you are using SQlite and have tables or column names that are
422“number only," be
423careful: using <a href="{@docRoot}reference/java/lang/String.html#format(String, Object...)">{@code
424String.format(String, Object...)}</a> can lead to errors where the numbers
425have been converted to their Arabic equivalents if your device has been set to the Arabic locale.
426You must use <a href="{@docRoot}reference/java/lang/String.html#format(Locale,String,Object...)">{@code
427String.format(Locale,String,Object...)}</a> to ensure numbers are
428preserved as ASCII. Also use <a href="{@docRoot}reference/java/lang/String.html#format(String,int)">{@code
429String.format("%d", int)}</a> instead of using
430<a href="{@docRoot}reference/java/lang/String.html#valueOf(int)">{@code String.valueOf(int)}</a> for
431formatting numbers.</p>
432
433
434
435
436
437
438
439
440
441
442
443
444
445<h2 id="NestedFragments">Nested Fragments</h2>
446
447<p>You can now embed fragments inside fragments. This is useful for a variety of situations in
448which you want to place dynamic and re-usable UI components into a UI component that is itself
449dynamic and re-usable. For example, if you use {@link android.support.v4.view.ViewPager} to
450create fragments that swipe left and right and consume a majority of the screen space, you can
451now insert fragments into each fragment page.</p>
452
453<p>To nest a fragment, simply call {@link android.app.Fragment#getChildFragmentManager()} on
454the {@link android.app.Fragment} in which you want to add a fragment. This returns a {@link
455android.app.FragmentManager} that you can use like you normally do from the top-level activity
456to create fragment transactions. For example, here’s some code that adds a fragment from within
457an existing {@link android.app.Fragment} class:</p>
458
459<pre>
460Fragment videoFragment = new VideoPlayerFragment();
461FragmentTransaction transaction = getChildFragmentManager().beginTransaction();
462transaction.add(R.id.video_fragment, videoFragment).commit();
463</pre>
464
465<p>From within a nested fragment, you can get a reference to the parent fragment by calling
466{@link android.app.Fragment#getParentFragment()}.</p>
467
468<p>The Android Support Library also now supports nested fragments, so you can implement nested
469fragment designs on Android 1.6 and higher.</p>
470
471<p><strong>Note:</strong> You cannot inflate a layout into a fragment when that layout
472includes a {@code &lt;fragment>}. Nested fragments are only supported when added to a
473fragment dynamically.</p>
474
475
476
477
478
479
480<h2 id="Renderscript">Renderscript</h2>
481
482<p>Renderscript computation functionality has been enhanced with the following features:</p>
483<dl>
484  <dt><b>Script intrinsics</b></dt>
485  <dd><p>You can use Renderscript's built-in script intrinsics that implement
486common operations for you such as:</p>
487    <ul>
488    <li>{@link android.renderscript.ScriptIntrinsicBlend Blends}</li>
489    <li>{@link android.renderscript.ScriptIntrinsicBlur Blur}</li>
490    <li>{@link android.renderscript.ScriptIntrinsicColorMatrix Color matrix}</li>
491    <li>{@link android.renderscript.ScriptIntrinsicConvolve3x3 3x3 convolve}</li>
492    <li>{@link android.renderscript.ScriptIntrinsicConvolve5x5 5x5 convolve}</li>
493    <li>{@link android.renderscript.ScriptIntrinsicLUT Per-channel lookup table}</li>
494    <li>{@link android.renderscript.ScriptIntrinsicYuvToRGB Converting an Android YUV buffer to RGB}</li>
495    </ul>
496  <p>To use a script intrinsic, call the static <code>create()</code> method of each instrinsic
497  to create an instance of the script. You then call the available <code>set()</code>
498  methods of each script intrinsic to set any necessary inputs and options.
499  Finally, call the {@link android.renderscript.ScriptC#forEach forEach()}</code>
500  method to execute the script.</p>
501  </dd>
502
503
504<dt><b>Script Groups</b></dt>
505<dd>
506<p>{@link android.renderscript.ScriptGroup}s allow you to chain together related Renderscript
507scripts and execute them with one call.</p>
508
509<p>Use a {@link android.renderscript.ScriptGroup.Builder} to add all of the scripts to the group
510by calling {@link android.renderscript.ScriptGroup.Builder#addKernel addKernel()}. Once you
511add all the scripts, create the connections between the
512scripts by calling {@link android.renderscript.ScriptGroup.Builder#addConnection addConnection()}.
513When you are done adding the connections, call {@link android.renderscript.ScriptGroup.Builder#create create()}
514to create the script group. Before executing the script group, specify the input
515{@link android.renderscript.Allocation} and initial script to run with the 
516{@link android.renderscript.ScriptGroup#setInput} method and provide the output
517{@link android.renderscript.Allocation} where the result will be written to and final script to
518run with {@link android.renderscript.ScriptGroup#setOutput setOutput()}. Finally, call
519{@link android.renderscript.ScriptGroup#execute execute()} to run the script group.
520</p>
521</dd>
522
523<dt><b>Filterscript</b></dt>
524<dd>
525<p>Filterscript defines constraints on the existing Renderscript APIs that allow the resulting code to run
526on a wider variety of processors (CPUs, GPUs, and DSPs). To create Filterscript files, create <code>.fs</code>
527files instead of <code>.rs</code> files, and specify <code>#pragma rs_fp_relaxed</code> to
528tell the Renderscript runtime your scripts do not require strict IEEE 754-2008 floating point precision.
529This precision allows flush-to-zero for denorms and round-towards-zero. In addition, your Filterscript
530scripts must not use 32-bit built-in types and must specify a custom root function by using the
531<code>__attribute__((kernel))</code> attribute because Filterscript does not support pointers, which
532the default signature of the <code>root()</code> function defines.</p>
533</dd>
534
535</dl>
536
537<p class="note"><strong>Note:</strong> Although Filterscript support is in the platform, developer
538support will be available in ADT and SDK Tools Release 21.0.1. </p>
539
540
541<p>For a detailed view of all API changes in Android 4.2, see the
542<a href="{@docRoot}sdk/api_diff/17/changes.html">API Differences Report</a>.</p>
543
544
545
546