kitkat.jd revision a5f542a30363825a70ff737e232699726b2261f7
1page.title=Android KitKat
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54<!-- BEGIN ANDROID 4.4 -->
55<div id="44-android-44" class="version-section">
56
57  <div style="padding:0px 0px 0px 60px;margin-top:-3px;float:right;">
58    <img src="{@docRoot}design/media/index_landing_page.png" alt="Android 4.4 on phone and tablet" width="380">
59  </div>
60
61  <div class="landing-docs" style="float:right;clear:both;margin:22px 0 2em 3em;">
62  <div class="col-4 normal-links highlights" style="font-size:12px;">
63    <h3 id="thisd" >Key Developer Features</h3>
64    <ul style="list-style-type:none;">
65      <!--<li><a href="#44-ui">UI refresh</a></li>-->
66      <li><a href="#44-hce">Host Card Emulation</a></li>
67      <li><a href="#44-printing">Printing framework</a></li>
68      <li><a href="#44-storage-access">Storage access framework</a></li>
69      <li><a href="#44-sensors">Low-power sensors</a></li>
70      <li><a href="#44-sms-provider">SMS provider</a></li>
71      <li><a href="#44-immersive">Full-screen Immersive mode</a></li>
72      <li><a href="#44-transitions">Transitions framework</a></li>
73      <li><a href="#44-webview">Chromium WebView</a></li>
74      <li><a href="#44-screen-recording">Screen recording</a></li>
75      <li><a href="#44-renderscript-ndk">RenderScript NDK</a></li>
76      <li><a href="#44-bluetooth">Bluetooth HOGP and MAP</a></li>
77      <li><a href="#44-ir-blasters">IR Blasters</a></li>
78      <li><a href="#44-closed-captioning">Closed captioning settings</a></li>
79      <li><a href="#44-international-users">RTL features</a></li>
80      <li><a href="#44-security">Security enhancements</a></li>
81      <li><a href="#44-tools">Tools for analyzing memory use</a></li>
82    </ul>
83  </div>
84</div>
85
86<p>Welcome to Android 4.4 KitKat!</p>
87
88<p>
89  Android KitKat brings all of Android's most innovative, most beautiful, and
90  most useful features to more devices everywhere.
91</p>
92
93<p>
94  This document provides a glimpse of what's new for developers.
95</p>
96
97<p>
98  Find out more about KitKat for consumers at <a href=
99  "http://www.android.com/versions/kit-kat-4-4/">www.android.com</a>.
100</p>
101
102
103<h2 id="svelte" style="line-height:1.25em;">Making Android for everyone</h2>
104
105<p>
106  <span style="white-space:nowrap;">Android 4.4</span> is designed to run fast,
107  smooth, and responsively on a much broader range of devices than ever before
108  &mdash; including on millions of entry-level devices around the world that
109  have as little as <strong>512MB RAM</strong>.
110</p>
111
112<p>
113  KitKat streamlines every major component to reduce memory use and introduces
114  new APIs and tools to help you create innovative, responsive,
115  memory-efficient applications.
116</p>
117
118<p>
119  OEMs building the next generation of Android devices can take advantage of
120  <strong>targeted recommendations and options</strong> to run <span style=
121  "white-space:nowrap;">Android 4.4</span> efficiently, even on low-memory
122  devices. Dalvik JIT code cache tuning, kernel samepage merging (KSM), swap to
123  zRAM, and other optimizations help manage memory. New configuration options
124  let OEMs tune out-of-memory levels for processes, set graphics cache sizes,
125  control memory reclaim, and more.
126</p>
127
128<p>
129  In Android itself, changes across the system improve memory management and
130  reduce memory footprint. Core system processes are trimmed to <strong>use
131  less heap</strong>, and they now more <strong>aggressively protect system
132  memory</strong> from apps consuming large amounts of RAM. When multiple
133  services start at once &mdash; such as when network connectivity changes
134  &mdash; Android now <strong>launches the services serially</strong>, in small
135  groups, to avoid peak memory demands.
136</p>
137
138<p>
139  For developers, <span style="white-space:nowrap;">Android 4.4</span> helps
140  you deliver <strong>apps that are efficient and responsive</strong> on all
141  devices. A new API, <span style=
142  "font-size:11.5px;font-family:monospace;">ActivityManager.isLowRamDevice()</span>,
143  lets you tune your app's behavior to match the device's memory configuration.
144  You can modify or disable large-memory features as needed, depending on the
145  use-cases you want to support on entry-level devices. Learn more about
146  optimizing your apps for low-memory devices <a
147  href="{@docRoot}training/articles/memory.html">here</a>.
148</p>
149
150<p>
151  New tools give also give you powerful insight into your app's memory use. The
152  <strong>procstats tool</strong> details memory use over time, with run times
153  and memory footprint for foreground apps and background services. An
154  on-device view is also available as a new developer option. The
155  <strong>meminfo tool</strong> is enhanced to make it easier to spot memory
156  trends and issues, and it reveals additional memory overhead that hasn't
157  previously been visible.
158</p>
159
160
161<h2 id="44-hce">New NFC capabilities through Host Card Emulation</h2>
162
163<p>
164  <span style="white-space:nowrap;">Android 4.4</span> introduces new platform
165  support for secure NFC-based transactions through <strong>Host Card
166  Emulation</strong> (HCE), for payments, loyalty programs, card access,
167  transit passes, and other custom services. With HCE, any app on an Android
168  device can emulate an NFC smart card, letting users tap to initiate
169  transactions with an app of their choice &mdash; no provisioned secure
170  element (SE) in the device is needed. Apps can also use a new <strong>Reader
171  Mode</strong> to act as readers for HCE cards and other NFC-based
172  transactions.
173</p>
174
175<div style="float:right;margin:32px;width:200px;">
176  <img src="{@docRoot}images/kk-contactless-card.png" alt="" width="200" style=
177  "margin-bottom:0;">
178</div>
179
180<p>
181  Android HCE emulates ISO/IEC 7816 based smart cards that use the contactless
182  ISO/IEC 14443-4 (ISO-DEP) protocol for transmission. These cards are used by
183  many systems today, including the existing EMVCO NFC payment infrastructure.
184  Android uses Application Identifiers (AIDs) as defined in ISO/IEC 7816-4 as
185  the basis for routing transactions to the correct Android applications.
186</p>
187
188<p>
189  Apps declare the AIDs they support in their manifest files, along with a
190  category identifier that indicates the type of support available (for
191  example, "payments"). In cases where multiple apps support the same AID in
192  the same category, Android displays a dialog that lets the user choose which
193  app to use.
194</p>
195
196<p>
197  When the user taps to pay at a point-of-sale terminal, the system extracts
198  the preferred AID and routes the transaction to the correct application. The
199  app reads the transaction data and can use any local or network-based
200  services to verify and then complete the transaction.
201</p>
202
203<p>
204  Android HCE requires an NFC controller to be present in the device. Support
205  for HCE is already widely available on most NFC controllers, which offer
206  dynamic support for both HCE and SE transactions. <span style=
207  "white-space:nowrap;">Android 4.4</span> devices that support NFC will
208  include Tap &amp; Pay for easy payments using HCE.
209</p>
210
211
212<h2 id="44-printing">Printing framework</h2>
213
214<p>
215  Android apps can now print any type of content over Wi-Fi or
216  cloud-hosted services such as Google Cloud Print. In print-enabled apps,
217  users can discover available printers, change paper sizes, choose specific
218  pages to print, and print almost any kind of document, image, or file.
219</p>
220
221<p>
222  <span style="white-space:nowrap;">Android 4.4</span> introduces native
223  platform support for printing, along with APIs for managing printing and
224  adding new types of printer support. The platform provides a print manager
225  that mediates between apps requesting printing and installed print services
226  that handle print requests. The print manager provides shared services and a
227  system UI for printing, giving users consistent control over printing from
228  any app. The print manager also ensures the security of content as it's
229  passed across processes, from an app to a print service.
230</p>
231
232<div style="float:right;margin:22px 0px 0px 24px;width:490px;">
233  <img src="{@docRoot}images/kk-print-land-n5.jpg" alt="" width="471" style=
234  "margin-bottom:0;">
235  <p class="img-caption" style=
236  "padding-top:1.5em;margin-left:6px;line-height:1.25em;width:480px;">
237    You can add printing support to your apps or develop print services to
238    support specific types of printers.
239  </p>
240</div>
241
242<p>
243  Printer manufacturers can use new APIs to develop their own <strong>print
244  services</strong> &mdash; pluggable components that add vendor-specific logic
245  and services for communicating with specific types of printers. They can
246  build print services and distribute them through Google Play, making it easy
247  for users to find and install them on their devices. Just as with other apps,
248  you can update print services over-the-air at any time.
249</p>
250
251<p>
252  <strong>Client apps</strong> can use new APIs to add printing capabilities to
253  their apps with minimal code changes. In most cases, you would add a print
254  action to your Action Bar and a UI for choosing items to print. You would
255  also implement APIs to create print jobs, query the print manager for status,
256  and cancel jobs. This lets you print nearly any type of content, from local
257  images and documents to network data or a view rendered to a canvas.
258</p>
259
260<p>
261  For broadest compatibility, Android uses PDF as its primary file format for
262  printing. Before printing, your app needs to generate a properly paginated
263  PDF version of your content. For convenience, the printing API provides
264  native and WebView helper classes to let you create PDFs using standard
265  Android drawing APIs. If your app knows how to draw the content, it can
266  quickly create a PDF for printing.
267</p>
268
269<p>
270  Most devices running <span style="white-space:nowrap;">Android 4.4</span>
271  will include Google Cloud Print pre-installed as a print service, as well as
272  several Google apps that support printing, including Chrome, Drive, Gallery,
273  and QuickOffice.
274</p>
275
276<h2 id="44-storage-access">Storage access framework</h2>
277
278<p>
279  A new <strong>storage access framework</strong> makes it simple for users to
280  browse and open documents, images, and other files across all of their their
281  preferred document storage providers. A standard, easy-to-use UI lets users
282  browse files and access recents in a consistent way across apps and
283  providers.
284</p>
285
286<div style="float:right;margin:22px 0px 0px 24px;width:490px;">
287  <img src="{@docRoot}images/kk-saf2-n5.jpg" alt="" width="240" style=
288  "margin-bottom:0;"> <img src="{@docRoot}images/kk-saf1-n5.jpg" alt="" width="240"
289  style="margin-bottom:0;padding-left:6px;">
290  <p class="img-caption" style=
291  "padding-top:1.5em;margin-left:6px;line-height:1.25em;width:480px;">
292    Box and others have integrated their services into the storage access
293    framework, giving users easy access to their documents from apps across the
294    system.
295  </p>
296</div>
297
298<p>
299  Cloud or local storage services can participate in this ecosystem by
300  implementing a new document provider class that encapsulates their services.
301  The provider class includes all of the APIs needed to register the provider
302  with the system and manage browsing, reading, and writing documents in the
303  provider. The document provider can give users access to any remote or local
304  data that can be represented as files &mdash; from text, photos, and
305  wallpapers to video, audio, and more.
306</p>
307
308<p>
309  If you build a <strong>document provider</strong> for a cloud or local
310  service, you can deliver it to users as part of your existing Android app.
311  After downloading and installing the app, users will have instant access to
312  your service from any app that participates in the framework. This can help
313  you gain exposure and user engagement, since users will find your services
314  more easily.
315</p>
316
317<p>
318  If you develop a <strong>client app</strong> that manages files or documents,
319  you can integrate with the storage access framework just by using new
320  <span style="font-size:11.5px;">CREATE_DOCUMENT</span> or <span style=
321  "font-size:11.5px;">OPEN_DOCUMENT</span> intents to open or create files
322  &mdash; the system automatically displays the standard UI for browsing
323  documents, including all available document providers.
324</p>
325
326<p>
327  You can integrate your client app one time, for all providers, without any
328  vendor-specific code. As users add or remove providers, they’ll continue to
329  have access to their preferred services from your app, without changes or
330  updates needed in your code.
331</p>
332
333<p>
334  The storage access framework is integrated with the existing <span style=
335  "font-size:11.5px;">GET_CONTENT</span> intent, so users also have access to
336  all of their previous content and data sources from the new system UI for
337  browsing. Apps can continue using <span style=
338  "font-size:11.5px;">GET_CONTENT</span> as a way to let users import data. The
339  storage access framework and system UI for browsing make it easier for users
340  to find and import their data from a wider range of sources.
341</p>
342<p>
343  Most devices running <span style="white-space:nowrap;">Android 4.4</span>
344  will include Google Drive and local storage pre-integrated as document
345  providers, and Google apps that work with files also use the new framework.
346</p>
347
348
349<h2 id="44-sensors">Low-power sensors</h2>
350
351<h4 id="44-sensor-batching">Sensor batching</h4>
352
353<p>
354  <span style="white-space:nowrap;">Android 4.4</span> introduces platform
355  support for <strong>hardware sensor batching</strong>, a new optimization
356  that can dramatically reduce power consumed by ongoing sensor activities.
357</p>
358
359<p>
360  With sensor batching, Android works with the device hardware to collect and
361  deliver sensor events efficiently in batches, rather than individually as
362  they are detected. This lets the device's application processor remain in a
363  low-power idle state until batches are delivered. You can request batched
364  events from any sensor using a standard event listener, and you can control
365  the interval at which you receive batches. You can also request immediate
366  delivery of events between batch cycles.
367</p>
368
369<p>
370  Sensor batching is ideal for low-power, long-running use-cases such as
371  fitness, location tracking, monitoring, and more. It can makes your app more
372  efficient and it lets you track sensor events continuously &mdash; even while
373  the screen is off and the system is asleep.
374</p>
375
376<p>
377  Sensor batching is currently available on Nexus 5, and we're working with our
378  chipset partners to bring it to more devices as soon as possible.
379</p>
380
381<div style="float:right;margin:1em 0em 0em 3em;width:490px;clear:both">
382  <img src="{@docRoot}images/kk-sensors-moves-n5.jpg" alt="" width="240" style=
383  "margin-bottom:0;"> <img src="{@docRoot}images/kk-sensors-runtastic-n5.jpg" alt=""
384  width="240" style="margin-bottom:0;padding-left:4px;">
385  <p class="img-caption" style=
386  "padding-top:1.5em;margin-left:6px;line-height:1.25em;">
387    <strong>Moves</strong> and <strong>Runtastic Pedometer</strong> are using
388    the hardware step-detector to offer long-running, low-power services.
389  </p>
390</div>
391
392<h4 id="44-step-detector">Step Detector and Step Counter</h4>
393
394<p>
395  <span style="white-space:nowrap;">Android 4.4</span> also adds platform
396  support for two new composite sensors &mdash; step detector
397  and step counter &mdash; that let your app track steps when
398  the user is walking, running, or climbing stairs. These new sensors are
399  implemented in hardware for low power consumption.
400</p>
401
402<p>
403  The step detector analyzes accelerometer input to recognize when the user has
404  taken a step, then triggers an event with each step. The step counter tracks
405  the total number of steps since the last device reboot and triggers an event
406  with each change in the step count. Because the logic and sensor management
407  is built into the platform and underlying hardware, you don't need to
408  maintain your own detection algorithms in your app.
409</p>
410
411<p>
412  Step detector and counter sensors are available on Nexus 5, and we're working
413  with our chipset partners to bring them to new devices as soon as possible.
414</p>
415
416
417<h2 id="44-sms-provider">SMS provider</h2>
418
419<p>
420  If you develop a messaging app that uses SMS or MMS, you can now use a
421  <strong>shared SMS provider and new APIs</strong> to manage your app's
422  message storage and retrieval. The new SMS provider and APIs define a
423  standardized interaction model for all apps that handle SMS or MMS messages.
424</p>
425
426<p>
427  Along with the new provider and APIs, <span style=
428  "white-space:nowrap;">Android 4.4</span> introduces <strong>new
429  semantics</strong> for receiving messages and writing to the provider. When a
430  message is received, the system routes it directly to the user's default
431  messaging app using the new <span style=
432  "font-size:11.5px;">SMS_DELIVER</span> intent. Other apps can still listen
433  for incoming messages using the <span style=
434  "font-size:11.5px;">SMS_RECEIVED</span> intent. Also, the system now allows
435  only the default app to write message data to the provider, although other
436  apps can read at any time. Apps that are not the user's default can still
437  send messages &mdash; the system handles writing those messages to the
438  provider on behalf of the app, so that users can see them in the default app.
439</p>
440
441<p>
442  The new provider and semantics help to improve the user's experience when
443  multiple messaging apps are installed, and they help you to build new
444  messaging features with fully-supported, forward-compatible APIs.
445</p>
446
447
448<h2 id="44-beautiful-apps">New ways to build beautiful apps</h2>
449
450<div style="float:right;margin:14px 0px 0px 24px;width:246px;">
451  <img src="{@docRoot}images/kk-immersive-n5.jpg" alt="" width="240" style=
452  "margin-bottom:0;">
453  <p class="img-caption" style=
454  "padding-top:1.5em;margin-left:6px;line-height:1.25em;">
455    A new <strong>immersive mode</strong> lets apps use every pixel on the
456    screen to show content and capture touch events.
457  </p>
458</div>
459
460<h4 id="44-immersive">Full-screen Immersive mode</h4>
461<p>
462  Now your apps can use <strong>every pixel on the device screen</strong> to
463  showcase your content and capture touch events. <span style=
464  "white-space:nowrap;">Android 4.4</span> adds a new full-screen immersive
465  mode that lets you create full-bleed UIs reaching from edge to edge on phones
466  and tablets, <strong>hiding all system UI</strong> such as the status bar and
467  navigation bar. It's ideal for rich visual content such as photos, videos,
468  maps, books, and games.
469</p>
470
471<p>
472  In the new mode, the system UI stays hidden, even while users are interacting
473  with your app or game &mdash; you can capture touch events from anywhere
474  across the screen, even areas that would otherwise be occupied by the system
475  bars. This gives you a great way to create a larger, richer, more immersive
476  UI in your app or game and also reduce visual distraction.
477</p>
478
479<p>
480  To make sure that users always have easy, consistent access to system UI from
481  full-screen immersive mode, <span style="white-space:nowrap;">Android
482  4.4</span> supports a new gesture &mdash; in immersive mode, an edge swipe
483  from the top or bottom of the screen now reveals the system UI.
484</p>
485
486<p>
487  To return to immersive mode, users can touch the screen outside of the bar
488  bounds or wait for a short period for the bars to auto-hide. For a consistent
489  user experience, the new gesture also works with previous methods of hiding
490  the status bar.
491</p>
492
493<h4 id="44-transitions">Transitions framework for animating scenes</h4>
494
495<p>
496  Most apps structure their flows around several key UI states that expose
497  different actions. Many apps also use animation to help users understand
498  their progress through those states and the actions available in each. To
499  make it easier to create <strong>high-quality animations</strong> in your
500  app, <span style="white-space:nowrap;">Android 4.4</span> introduces a new
501  transitions framework.
502</p>
503
504<p>
505  The transitions framework lets you define <strong>scenes</strong>, typically
506  view hierarchies, and transitions, which describe how to animate or transform
507  the scenes when the user enters or exits them. You can use several predefined
508  transition types to animate your scenes based on specific properties, such as
509  layout bounds, or visibility. There's also an auto-transition type that
510  automatically fades, moves, and resizes views during a scene change. In
511  addition, you can define custom transitions that animate the properties that
512  matter most to your app, and you can plug in your own animation styles if
513  needed.
514</p>
515
516<p>
517  With the transitions framework you can also <strong>animate changes to your
518  UI on the fly</strong>, without needing to define scenes. For example, you
519  can make a series of changes to a view hierarchy and then have the
520  TransitionManager automatically run a delayed transition on those changes.
521</p>
522
523<p>
524  Once you've set up transitions, it's straightforward to invoke them from your
525  app. For example, you can call a single method to begin a transition, make
526  various changes in your view hierarchy, and on the next frame animations will
527  automatically begin that animate the changes you specified.
528</p>
529
530<div style="float:right;margin:0px 0px 22px 32px;width:340px;">
531  <img src="{@docRoot}images/kk-home.jpg" alt="translucent system UI" widtdh="340"
532  style="margin-bottom:0">
533  <p class="img-caption" style=
534  "padding-top:1.5em;line-height:1.25em;margin-bottom:0;">
535    Apps can use new window styles to request translucent system bars.
536  </p>
537</div>
538
539<p>
540  For custom control over the transitions that run between specific scenes in
541  your application flow, you can use the TransitionManager. The
542  TransitionManager lets you define the relationship between scenes and the
543  transitions that run for specific scene changes.
544</p>
545
546<h4 id="44-translucent-system-ui">Translucent system UI styling</h4>
547
548<p>
549  To get the most impact out of your content, you can now use new window styles
550  and themes to request <strong>translucent system UI</strong>, including both
551  the status bar and navigation bar. To ensure the legibility of navigation bar
552  buttons or status bar information, subtle gradients is shown behind the
553  system bars. A typical use-case would be an app that needs to show through to
554  a wallpaper.
555</p>
556
557<h4 id="44-notification-access">Enhanced notification access</h4>
558
559<p>
560  Notification listener services can now see <strong>more information about
561  incoming notifications</strong> that were constructed using the notification
562  builder APIs. Listener services can access a notification's actions as well
563  as new extras fields &mdash; text, icon, picture, progress, chronometer, and
564  many others &mdash; to extract cleaner information about the notification and
565  present the information in a different way.
566</p>
567
568<div style="float:left;margin:1em 2em 1em 2em;">
569  <a href=""><img src="{@docRoot}images/kk-chromium-icon.png" alt="" height="160" style=
570  "margin-bottom:0em;"></a>
571</div>
572
573<h4 id="44-webview">Chromium WebView</h4>
574
575<p>
576  <span style="white-space:nowrap;">Android 4.4</span> includes a completely
577  new implementation of WebView that's based on <a href=
578  "http://www.chromium.org/Home" class="external-link">Chromium</a>. The new
579  Chromium WebView gives you the latest in standards support, performance, and
580  compatibility to build and display your web-based content.
581</p>
582
583<p>
584  Chromium WebView provides broad support for HTML5, CSS3, and JavaScript. It
585  supports most of the HTML5 features available in Chrome for Android 30. It
586  also brings an updated version of the JavaScript Engine (V8) that delivers
587  dramatically improved JavaScript performance.
588</p>
589
590<p stydle="clear:both;">
591  In addition, the new Chromium WebView supports remote debugging using
592  <a class="external-link" href=
593  "https://developers.google.com/chrome-developer-tools/docs/remote-debugging#debugging-webviews">
594  Chrome DevTools</a>. For example, you can use Chrome DevTools on your
595  development machine to inspect, debug, and analyze your WebView content live
596  on a mobile device.
597</p>
598
599<p>
600  The new Chromium WebView is included on all compatible devices running
601  <span style="white-space:nowrap;">Android 4.4</span> and higher. You can take
602  advantage of the new WebView right away, and with minimum modifications to
603  existing apps and content. In most cases, your content will migrate to the
604  new implementation seamlessly.
605</p>
606
607
608<h2 id="44-media">New media capabilities</h2>
609
610<h4 id="44-screen-recording">Screen recording</h4>
611
612<p>
613  Now it's easy to create high-quality video of your app, directly from your
614  Android device. <span style="white-space:nowrap;">Android 4.4</span> adds
615  support for screen recording and provides a <strong>screen recording
616  utility</strong> that lets you start and stop recording on a device that's
617  connected to your Android SDK environment over USB. It's a great new way to
618  create walkthroughs and tutorials for your app, testing materials, marketing
619  videos, and more.
620</p>
621
622<p>
623  With the screen recording utility, you can capture video of your device screen
624  contents and store the video as an MP4 file on the device. You can record at any
625  device-supported resolution and bitrate you want, and the output retains the
626  aspect ratio of the display. By default, the utility selects a resolution
627  equal or close to the device's display resolution in the current orientation.
628  When you are done recording, you can share the video directly from your
629  device or pull the MP4 file to your host computer for post-production.
630</p>
631
632<p>
633  If your app plays video or other protected content that you don’t want to be
634  captured by the screen recorder, you can use <span style=
635  "font-size:11.5px;font-family:monospace;white-space:nowrap;">SurfaceView.setSecure()</span>
636  to mark the content as secure.
637</p>
638
639<p>
640  You can access screen recording through the adb tool included in the Android
641  SDK, using the command <span style=
642  "font-size:11.5px;font-family:monospace;white-space:nowrap;">adb shell
643  screenrecord</span>. You can also launch it through the DDMS panel in Android
644  Studio.
645</p>
646
647<h4 id="44-adaptive-playback">Resolution switching through adaptive playback</h4>
648
649<p>
650  <span style="white-space:nowrap;">Android 4.4</span> brings formal support
651  for adaptive playback into the Android media framework. Adaptive playback is
652  an optional feature of video decoders for MPEG-DASH and other formats that
653  enables <strong>seamless change in resolution during playback</strong>. The
654  client can start to feed the decoder input video frames of a new resolution
655  and the resolution of the output buffers change automatically, and without a
656  significant gap.
657</p>
658
659<p>
660  Resolution switching in <span style="white-space:nowrap;">Android 4.4</span>
661  lets media apps offer a significantly better streaming video experience. Apps
662  can check for adaptive playback support at runtime using existing APIs and
663  implement resolution-switching using new APIs introduced in <span style=
664  "white-space:nowrap;">Android 4.4</span>.
665</p>
666
667<h4 id="44-cenc">Common Encryption for DASH</h4>
668
669<p>
670  Android now supports the <strong>Common Encryption (CENC)</strong> for
671  MPEG-DASH, providing a standard, multiplatform DRM scheme for managing
672  protecting content. Apps can take advantage of CENC through Android's modular
673  DRM framework and platform APIs for supporting DASH.
674</p>
675
676<h4 id="44-hls">HTTP Live Streaming</h4>
677
678<p>
679  <span style="white-space:nowrap;">Android 4.4</span> updates the platform's
680  HTTP Live Streaming (HLS) support to a superset of version 7 of the HLS
681  specification (version 4 of the protocol). See the <a href=
682  "http://tools.ietf.org/html/draft-pantos-http-live-streaming-07" class=
683  "external-link">IETF draft</a> for details.
684</p>
685<h4 id="44-audio-tunneling">Audio Tunneling to DSP</h4>
686
687<p>
688  For high-performance, lower-power audio playback, <span style=
689  "white-space:nowrap;">Android 4.4</span> adds platform support for
690  audio tunneling to a digital signal processor (DSP) in the
691  device chipset. With tunneling, audio decoding and output effects are
692  off-loaded to the DSP, waking the application processor less often and using
693  less battery.
694</p>
695
696<p>
697  Audio tunneling can <strong>dramatically improve battery life</strong> for
698  use-cases such as listening to music over a headset with the screen off. For
699  example, with audio tunneling, Nexus 5 offers a total off-network audio
700  playback time of up to 60 hours, an increase of over 50% over non-tunneled
701  audio.
702</p>
703
704<p>
705  Media applications can take advantage of audio tunneling on supported devices
706  without needing to modify code. The system applies tunneling to optimize
707  audio playback whenever it's available on the device.
708</p>
709
710<div style="float:right;padding-top:1em;width:372px;margin-left:2em;">
711  <img src="{@docRoot}images/kk-loudnessEnhancerAnnotated.png" alt=
712  "Visualizer showing loudness enhancer audio effect" width="360" height="252"
713  style="border:1px solid #ddd;border-radius: 6px;">
714  <p class="img-caption" style="margin-left:6px;line-height:1.25em;">
715    Visualization of how the LoudnessEnhancer effect can make speech content
716    more audible.
717  </p>
718</div>
719
720<p>
721  Audio tunneling requires support in the device hardware. Currently audio
722  tunneling is available on Nexus 5 and we're working with our chipset partners
723  to make it available on more devices as soon as possible.
724</p>
725
726<h4 id="44-audio-monitoring">Audio monitoring</h4>
727
728<p>
729  Apps can use new monitoring tools in the Visualizer effect to get updates on
730  the <strong>peak and RMS levels</strong> of any currently playing audio on
731  the device. For example, you could use this creatively in music visualizers
732  or to implement playback metering in a media player.
733</p>
734
735<h4 id="44-loudness">Loudness enhancer</h4>
736
737<p>
738  Media playback applications can <strong>increase the loudness of spoken
739  content</strong> by using the new LoudnessEnhancer effect, which acts as
740  compressor with time constants that are specifically tuned for speech.
741</p>
742
743<h4 id="44-audio-timestamps">Audio timestamps for improved AV sync</h4>
744
745<p>
746  The audio framework can now report <strong>presentation timestamps</strong>
747  from the audio output HAL to applications, for better audio-video
748  synchronization. Audio timestamps let your app determine when a specific
749  audio frame will be (or was) presented off-device to the user; you can use
750  the timestamp information to more accurately synchronize audio with video
751  frames.
752</p>
753
754<h4 id="44-miracast">Wi-Fi CERTIFIED Miracast™</h4>
755
756<p>
757  <span style="white-space:nowrap;">Android 4.4</span> devices can now be
758  certified to the Wi-Fi Alliance Wi-Fi Display Specification as Miracast
759  compatible. To help with testing, a new Wireless Display developer option
760  exposes advanced configuration controls and settings for Wireless Display
761  certification. You can access the option at <strong>Settings &gt; Developer
762  options &gt; Wireless display certification</strong>. Nexus 5 is a Miracast
763  certified wireless display device.
764</p>
765
766<h2 id="44-renderscript">RenderScript Compute</h2>
767
768<div style="float:right;padding-top:1em;width:372px;margin-left:2em;">
769  <img src="{@docRoot}images/kk-rs-chart-versions.png" alt=
770  "Renderscipt optimizations chart" width="360" height="252" style=
771  "border:1px solid #ddd;border-radius: 6px;">
772  <p class="img-caption" style="margin-left:6px;line-height:1.25em;">
773    Performance benchmarks for Android&nbsp;4.4 relative to Android&nbsp;4.3,
774    run on the same devices (Nexus 7, Nexus 10).
775  </p>
776</div>
777
778<h4>Ongoing performance improvements</strong></h4>
779
780<p>
781  When your apps use RenderScript, they'll benefit from <strong>ongoing
782  performance tuning</strong> in the RenderScript runtime itself, without the
783  need for recompilation. The chart at right shows performance gains in Android
784  4.4 on two popular chipsets.
785</p>
786
787<h4>GPU acceleration</h4>
788
789<p>
790  Any app using RenderScript on a supported device benefits from GPU
791  acceleration, without code changes or recompiling. Since the Nexus 10 first
792  debuted RenderScript GPU acceleration, various other hardware partners have
793  added support.
794</p>
795
796<p>
797  Now with <span style="white-space:nowrap;">Android 4.4</span>, GPU
798  acceleration is available on the Nexus 5, as well as the Nexus 4, Nexus 7
799  (2013), and Nexus 10, and we're working with our partners to bring it to more
800  devices as soon as possible.
801</p>
802
803<h4 id="44-renderscript-ndk">RenderScript in the Android NDK</h4>
804
805<p>
806  Now you can take advantage of RenderScript <strong>directly from your native
807  code</strong>. A new C++ API in the Android Native Development Kit (NDK) lets
808  you access the same RenderScript functionality available through the
809  framework APIs, including script intrinsics, custom kernels, and more.
810</p>
811
812<p>
813  If you have large, performance-intensive tasks to handle in native code, you
814  can perform those tasks using RenderScript and integrate them with your
815  native code. RenderScript offers great performance across a wide range of
816  devices, with automatic support for multi-core CPUs, GPUs, and other
817  processors.
818</p>
819
820<p>
821  When you build an app that uses the RenderScript through the NDK, you can
822  distribute it to any device running Android 2.2 or or higher, just like with
823  the RenderScript support library available for framework APIs.
824</p>
825
826
827<h2 id="44-graphics">Graphics</h2>
828
829<h4 id="44-surfaceflinger">GLES2.0 SurfaceFlinger</h4>
830
831<p>
832  <span style="white-space:nowrap;">Android 4.4</span> upgrades its
833  SurfaceFlinger from OpenGL ES 1.0 to OpenGL ES 2.0.
834</p>
835
836<h4 id="44-composer">New Hardware Composer support for virtual displays</h4>
837
838<p>
839  The latest version of Android Hardware Composer, HWComposer 1.3, supports
840  hardware composition of one virtual display in addition to the primary,
841  external (e.g. HDMI) display, and has improved OpenGL ES interoperability.
842</p>
843
844
845<h2 id="44-connectivity">New Types of Connectivity</h2>
846
847<h4 id="44-bluetooth">New Bluetooth profiles</h4>
848
849<p>
850  <span style="white-space:nowrap;">Android 4.4</span> support for two new
851  Bluetooth profiles to let apps support a broader range of low-power and media
852  interactions. <strong>Bluetooth HID over GATT</strong> (HOGP) gives apps a
853  low-latency link with low-power peripheral devices such as mice, joysticks,
854  and keyboards. <strong>Bluetooth MAP</strong> lets your apps exchange
855  messages with a nearby device, for example an automotive terminal for
856  handsfree use or another mobile device. As an <strong>extension to Bluetooth
857  AVRCP 1.3</strong>, users can now set absolute volume on the system from
858  their Bluetooth devices.
859</p>
860
861<p>
862  Platform support for HOGP, MAP, and AVRCP is built on the Bluedroid Bluetooth
863  stack introduced by Google and Broadcom in Android 4.2. Support is available
864  right away on Nexus devices and other Android-compatible devices that offer
865  compatible Bluetooth capabilities.
866</p>
867
868<h4 id="44-ir-blasters">IR Blasters</h4>
869
870<p>
871  <span style="white-space:nowrap;">Android 4.4</span> introduces platform
872  support for built-in <strong>IR blasters</strong>, along with a new API and
873  system service that let you create apps to take advantage them.
874</p>
875
876<p>
877  Using the new API, you can build apps that let users remotely control nearby
878  TVs, tuners, switches, and other electronic devices. The API lets your app
879  check whether the phone or tablet has an infrared emitter, query it's carrier
880  frequencies, and then send infrared signals.
881</p>
882
883<p>
884  Because the API is standard across Android devices running <span style=
885  "white-space:nowrap;">Android 4.4</span> or higher, your app can support the
886  broadest possible range of vendors without writing custom integration code.
887</p>
888
889<h4 id="44-wifi-tdls">Wi-Fi TDLS support</h4>
890
891<p>
892  <span style="white-space:nowrap;">Android 4.4</span> introduces a seamless
893  way to stream media and other data faster between devices already on the same
894  Wi-Fi network by supporting Wi-Fi Tunneled Direct Link Setup (TDLS).
895</p>
896
897
898<h2 id="44-accessibility">Accessibility</h2>
899
900<h4 id="44-closed-captioning">System-wide settings for closed captioning</h4>
901
902<p>
903  <span style="white-space:nowrap;">Android 4.4</span> now supports a better
904  accessibility experience across apps by adding system-wide preferences for
905  Closed Captioning. Users can go to <strong>Settings</strong> &gt;
906  <strong>Accessibility</strong> &gt; <strong>Captions</strong> to set global
907  captioning preferences, such as whether to show captions and what language,
908  text size, and text style to use.
909</p>
910
911<p>
912  Apps that use video can now access the user's captioning settings and
913  <strong>adjust presentation to meet the user's preferences</strong>. A new
914  captioning manager API lets you check and monitor the user's captioning
915  preferences. The captioning manager provides you with the user's preferred
916  captioning state as well as preferred locale, scaling factor, and text style.
917  The text style includes foreground and background colors, edge properties,
918  and typeface.
919</p>
920
921<div style="float:right;margin:22px 0px 0px 24px;width:490px;">
922  <img src="{@docRoot}images/kk-captions-n5.jpg" alt="" width="471" style=
923  "margin-bottom:0;">
924  <p class="img-caption" style=
925  "padding-top:1.5em;margin-left:6px;line-height:1.25em;width:480px;">
926    Apps can now refer to the user's <strong>system-wide captions
927    preferences</strong>. An example of the expected display style is shown
928    right in the settings.
929  </p>
930</div>
931
932<p>
933  In addition, apps that use <strong>VideoView</strong> can use a new API to
934  pass a captioning stream along with a video stream for rendering. The system
935  automatically handles the display of the captions on video frames according
936  to the user's systemwide settings. Currently, VideoView supports auto-display
937  of captions in WebVTT format only.
938</p>
939
940<p>
941  <strong>All apps that show captions</strong> should make sure to check the
942  user's systemwide captioning preferences and render captions as closely as
943  possible to those preferences. For more insight into how specific
944  combinations of settings should look, you can look at a preview of captions
945  in different languages, sizes, and styles right in the Settings app.
946</p>
947
948<h4 id="44-enhanced-apis">Enhanced Accessibility APIs</h4>
949
950<p>
951  <span style="white-space:nowrap;">Android 4.4</span> extends the
952  accessibility APIs to support <strong>more precise structural and semantic
953  description</strong> and observation of onscreen elements. With the new APIs,
954  developers can improve the quality of accessible feedback by providing
955  accessibility services with more information about on-screen elements.
956</p>
957
958<p>
959  In accessibility nodes, developers can now determine whether a node is a
960  popup, get its input type, and more. You can also use new APIs to work with
961  nodes that contain grid-like information, such as lists and tables. For
962  example, you can now specify new supported actions, collection information,
963  live region modes, and more.
964</p>
965
966<p>
967  New accessibility events let developers more closely follow the changes that
968  are taking place in window content, and they can now listen for changes in
969  the touch exploration mode on the device.
970</p>
971
972
973<h2 id="44-international-users">Support for international Users</h2>
974
975<h4 id="44-drawable-mirroring">Drawable mirroring for RTL locales</h4>
976
977<p>
978  If your app is targeting users who use RTL scripts, you can use a new API to
979  declare that a <strong>drawable should be auto-mirrored</strong> when the
980  user's locale setting includes an RTL language.
981</p>
982
983<p>
984  Declaring a drawable as auto-mirrored helps you <strong>prevent duplication
985  of assets</strong> in your app and reduces the the size of your APK. When you
986  have drawables that are the reusable for both LTR and RTL presentations, you
987  can declare the default versions as auto-mirrored and then omit those
988  Drawables from your RTL resources.
989</p>
990
991<div style="float:right;margin:16px 12px 0px 32px;width:260px;clear:both;">
992  <img src="{@docRoot}images/kk-pseudolocale-rtl.png" alt="" width="260" style=
993  "margin-bottom:0;">
994  <p class="img-caption" style="padding-top:1.5em;line-height:1.25em;">
995    The <strong>Force RTL layout</strong> option makes it easier to test your app's localization.
996  </p>
997</div>
998
999<p>
1000  You can declare various types of drawables as auto-mirrored in your
1001  application code, such as bitmap, nine-patch, layer, state list, and other
1002  drawables. You can also declare a drawable as auto-mirrored in your resource
1003  files by using a new attribute.
1004</p>
1005
1006<h4 id="44-pseudolocale-rtl">Force RTL Layout</h4>
1007
1008<p>
1009  To make it easier to test and debug your layouts, Android includes a new
1010  developer option to force RTL layout direction in all apps.
1011</p>
1012
1013<p>
1014  The Force RTL layout option switches the device to RTL layout for all locales and
1015  displays text in your current language. This can help you find layout issues
1016  across your app, without having to display the app in an RTL language. You
1017  can access the RTL pseudo-localed as in <strong>Settings &gt; Developer
1018  options &gt; Force RTL layout direction</strong>.
1019</p>
1020
1021
1022<h2 id="44-security">Security enhancements</h2>
1023
1024<h4 id="44-selinux">SELinux (enforcing mode)</h4>
1025
1026<p>
1027  <span style="white-space:nowrap;">Android 4.4</span> updates its SELinux
1028  configuration from "permissive" to "enforcing." This means potential policy
1029  violations within a SELinux domain that has an enforcing policy will be
1030  blocked.
1031</p>
1032
1033<h4 id="44-crytpo">Improved cryptographic algorithms</h4>
1034
1035<p>
1036  Android has improved its security further by adding support for two more
1037  cryptographic algorithms. Elliptic Curve Digital Signature Algorithm (ECDSA)
1038  support has been added to the keystore provider improving security of digital
1039  signing, applicable to scenarios such as signing of an application or a data
1040  connection. The Scrypt key derivation function is implemented to protect the
1041  cryptographic keys used for full-disk encryption.
1042</p>
1043
1044<h4 id="44-other">Other enhancements</h4>
1045
1046<p>
1047  On multiuser devices, VPNs are now applied per user. This can allow a user to
1048  route all network traffic through a VPN without affecting other users on the
1049  device. Also, Android now supports FORTIFY_SOURCE level 2, and all code is
1050  compiled with those protections. FORTIFY_SOURCE has been enhanced to work
1051  with clang.
1052</p>
1053
1054
1055<h2 id="44-tools">Tools for analyzing memory use</h2>
1056
1057<h4 id="44-procstats">Procstats</h4>
1058
1059<p>
1060  A new tool called <strong>procstats</strong> helps you analyze the memory
1061  resources your app uses, as well as the resources used by other apps and
1062  services running on the system.
1063</p>
1064
1065<p>
1066  Procstats keeps track of <strong>how apps are running over time</strong>,
1067  providing data about their execution durations and memory use to help
1068  determine how efficiently they are performing. This is most important for
1069  apps that start services that run in the background, since it lets you
1070  monitor how long they are running and how much RAM they are using while doing
1071  so. Procstats will also collect data for foreground applications about memory
1072  use over time to determine the overall memory profile of the app.
1073</p>
1074
1075<p>
1076  Procstats can help you identify background services started by your app. You
1077  can keep track of how long those services continue running and how much RAM
1078  they use while doing so. Procstats also lets you profile your app while it's
1079  in the foreground, using its memory use over time to determine its overall
1080  memory profile.
1081</p>
1082
1083<div style="margin:2em 0em;width:780px;">
1084  <div style="float:left;width:390px;">
1085    <img src="{@docRoot}images/kk-procstats.png" alt="" width="360" style=
1086    "margin-bottom:0;box-shadow: 3px 10px 18px 1px #eee;border:1px solid #ddd;border-radius: 6px;">
1087    <p class="img-caption" style=
1088    "padding-top:1.5em;line-height:1.25em;width:360px;">
1089      The new <strong>procstats</strong> tool lets you check the memory use of
1090      apps and services over time.
1091    </p>
1092  </div>
1093
1094  <div style="float:right;width:390px;">
1095    <img src="{@docRoot}images/kk-meminfo.png" alt="" width="360" style=
1096    "margin-bottom:0;box-shadow: 3px 10px 12px 1px #eee;border:1px solid #ddd;border-radius: 6px;">
1097    <p class="img-caption" style=
1098    "padding-top:1.5em;line-height:1.25em;width:360px;">
1099      The enhanced <strong>meminfo</strong> tool lets you see details of memory
1100      use for an app.
1101    </p>
1102  </div>
1103</div>
1104
1105<p style="clear:both;">
1106  You can access procstats from the adb tool included in the Android SDK,
1107  <span style="font-size:11.5px;font-family:monospace;white-space:nowrap;">adb
1108  shell dumpsys procstats</span>. Also, for on-device profiling, see the
1109  Process Stats developer option, below.
1110</p>
1111
1112
1113<h4 id="44-procstats-ondevice" style="clear:both">On-device memory status and profiling</h4>
1114
1115<p>
1116  <span style="white-space:nowrap;">Android 4.4</span> includes a new developer
1117  option to make it easier to analyze your app's memory profile while it's
1118  running on any device or emulator. It's especially useful to get a view of
1119  how your app uses memory and performs on devices with low RAM. You can access
1120  the option at <strong>Settings &gt; Developer options &gt; Process
1121  stats</strong>
1122</p>
1123
1124<div style="float:right;margin:22px 0px 0px 24px;width:490px;">
1125  <img src="{@docRoot}images/kk-proc-device-overview-n5.jpg" alt="" width="240" style=
1126  "margin-bottom:0;"> <img src="{@docRoot}images/kk-proc-device-detail-n5.jpg" alt=""
1127  width="240" style="margin-bottom:0;padding-left:6px;">
1128  <p class="img-caption" style=
1129  "padding-top:1.5em;margin-left:6px;line-height:1.25em;width:480px;">
1130    <strong>Process stats</strong> is a convenient way to check your app's
1131    memory use. You can see how your app compares to other apps and zoom in on
1132    specific data about your app or it's background services.
1133  </p>
1134</div>
1135
1136<p>
1137  The <strong>Process Stats</strong> option shows you a variety of high-level
1138  metrics on your app's memory use, based on data collected using the new
1139  procstats service. On the main screen you can see a summary of system memory
1140  status. Green indicates relative amount of time spent with low RAM usage,
1141  yellow indicates moderate RAM usage, and red indicates high (critical) RAM
1142  usage
1143</p>
1144
1145<p>
1146  Below the summary is a list summarizing each app's <strong>memory load on the
1147  system</strong>. For each app, a blue bar indicates the relative computed
1148  memory load (runtime x avg_pss) of its process, and a percentage number
1149  indicates the relative amount of time spent in the background. You can filter
1150  the list to show only foreground, background, or cached processes, and you
1151  can include or exclude system processes. You can also change the duration of
1152  the data collected to 3, 6, 12, or 24 hours, and you can include or exclude
1153  uss memory.
1154</p>
1155
1156<p>
1157  To take a closer look at a specific app's memory usage in isolation, tap the
1158  app. For each app, you can now see a summary of the memory consumed and the
1159  percentage of the collection interval that the app has been running. You can
1160  also see the average and maximum usage over the collection period, and below
1161  the app's services and the percentage of time they've been running.
1162</p>
1163
1164<p>
1165  Analyzing your app using the data in Process Stats can reveal issues and
1166  suggest possible optimizations for your app. For example, if your app is
1167  running longer than it should or using too much memory over a period of time,
1168  there could be bugs in your code that you can resolve to improve your app's
1169  performance, especially when running on a device with low RAM.
1170</p>
1171
1172</div><!-- END ANDROID 4.4 -->
1173