lollipop.jd revision a2f07a88aa92d60b28295e84f440dbb4025d3eeb
1page.title=Android Lollipop
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14  <div style="padding:0px 0px 0px 20px;float:right;margin:0 -10px 0 0">
15    <img src="{@docRoot}images/home/l-hero_2x.png" srcset="{@docRoot}images/home/l-hero.png 1x, {@docRoot}images/home/l-hero_2x.png 2x" width="460" height="300" >
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18  <div class="landing-docs" style="float:right;clear:both;margin:68px 0 2em 3em;">
19  <div class="col-4 normal-links highlights" style="font-size:12px;">
20    <h3 id="thisd" >Key Developer Features</h3>
21    <ul style="list-style-type:none;">
22  <li><a href="#Material">Material design</a></li>
23  <li><a href="#Perf">Performance focus</a></li>
24  <li><a href="#Notifications">Notifications</a></li>
25  <li><a href="#TV">Your apps on the big screen</a></li>
26  <li><a href="#Documents">Document-centric apps</a></li>
27  <li><a href="#Connectivity">Advanced connectivity</a></li>
28  <li><a href="#Graphics">High-performance graphics</a></li>
29  <li><a href="#Audio">More Powerful Audio</a></li>
30  <li><a href="#Camera">Enhanced Camera & Video</a></li>
31  <li><a href="#Work">Android in the Workplace</a></li>
32  <li><a href="#ScreenCapture">Screen capturing and sharing</a></li>
33  <li><a href="#Sensors">New types of sensors</a></li>
34  <li><a href="#WebView">Chromium WebView</a></li>
35  <li><a href="#Accessibility">Accessibility & Input</a></li>
36  <li><a href="#Battery">Tools for building battery-efficient apps</a></li>
37    </ul>
38  </div>
39</div>
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46
47<p>Welcome to Android 5.0 Lollipop&mdash;the largest and most ambitious release for Android yet!</p>
48
49<p>This release is packed with new features for users and thousands of new APIs for developers. It extends Android even further, from phones, tablets, and wearables, to TVs and cars.</p>
50
51<p>For a closer look at the new developer APIs, see the
52<a href="{@docRoot}about/versions/android-5.0.html">Android
535.0 API Overview</a>. Or, read more
54about Android 5.0 for consumers at
55<a href="http://www.android.com/versions/lollipop-5-0/"
56>www.android.com</a>.</p>
57
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59
60<p style="
61    padding: 10px;
62    background: #eee;
63    width: 250px;
64    border: 1px solid #ccc;
65    margin-top: 20px;
66">To test your apps on a real device, flash a Nexus 5 or Nexus 7 with the <br>
67<a href="/preview/index.html#Start"><b>ANDROID PREVIEW SYSTEM IMAGE</b></a>.</p>
68
69
70<h2 id="Material">Material design</h2>
71
72<p>Android 5.0 brings <a href="http://www.google.com/design/spec">Material design</a> to Android and gives you an expanded UI toolkit for integrating the new design patterns easily in your apps.  </p>
73
74
75
76<p>New <strong>3D views</strong> let you set a z-level to raise elements off of the view hierarchy and cast <strong>realtime shadows</strong>, even as they move.</p>
77
78
79<p>Built-in <strong>activity transitions</strong> take the user seamlessly from one state to another with beautiful, animated motion. The material theme adds transitions for your activities, including the ability to use <strong>shared visual elements</strong> across activities.</p>
80
81
82
83<div style="width:290px;margin-right:35px;float:left">
84  <div class="framed-nexus5-port-span-5">
85  <video class="play-on-hover" autoplay="">
86    <source src="/design/material/videos/ContactsAnim.mp4">
87    <source src="/design/videos/ContactsAnim.webm">
88    <source src="/design/videos/ContactsAnim.ogv">
89  </video>
90  </div>
91  <div style="font-size:10pt;margin-left:20px;margin-bottom:30px">
92    <em>To replay the movie, click on the device screen</em>
93  </div>
94</div>
95
96
97<p>Ripple animations are available for buttons, checkboxes, and other touch controls in your app.</p>
98
99<p>A new system-managed processing thread called <strong>RenderThread</strong> keeps animations smooth even when there are delays in the main UI thread. </p>
100
101
102
103<h2 id="Perf">Performance focus</h2>
104
105<p>Android 5.0 provides a faster, smoother and more powerful computing experience.</p>
106
107<p>Android now runs exclusively on the new <strong>ART runtime</strong>, built from the ground up to support a mix of ahead-of-time (AOT), just-in-time (JIT), and interpreted code. It’s supported on ARM, x86, and MIPS architectures and is fully 64-bit compatible.</p>
108
109<p>ART improves app performance and responsiveness. Efficient garbage collection reduces the number and duration of pauses for GC events, which fit comfortably within the v-sync window so your app doesn’t skip frames. ART also dynamically moves memory to optimize performance for foreground uses. </p>
110
111<p>Android 5.0 introduces platform support for <strong>64-bit architectures</strong>&mdash;used by the Nexus 9's NVIDIA Tegra K1. Optimizations provide larger address space and improved performance for certain compute workloads. Apps written in the Java language run as 64-bit apps automatically&mdash;no modifications are needed. If your app uses native code, we’ve extended the NDK to support new ABIs for ARM v8, and x86-64, and MIPS-64.</p>
112
113<p>Continuing the focus on smoother performance, Android 5.0 offers improved A/V sync. The audio and graphics pipelines have been instrumented for more accurate timestamps, enabling
114video apps and games to display smooth synchronized content.</p>
115
116
117<h2 id="Notifications">Notifications</h2>
118
119<p>Notifications in Android 5.0 are more visible, accessible, and configurable. </p>
120
121<img src="{@docRoot}images/versions/notification-headsup.png" style="float:right; margin:0 0 40px 60px" width="300" height="224" />
122
123<p>Varying notification details may appear <strong>on the lock screen</strong> if desired by the user. Users may elect to allow none, some, or all notification content to be shown on a secure lock screen. </p>
124
125<p>Key notification alerts such as incoming calls appear in a <strong>heads-up notification</strong>&mdash;a small floating window that allows the user to respond or dismiss without leaving the current app.</p>
126
127<p>You can now add <strong>new metadata</strong> to notifications to collect associated contacts (for ranking), category, and priority.</p>
128
129<p>A new media notification template provides consistent media controls for notifications with up to 6 action buttons, including custom controls such as "thumbs up"&mdash;no more need for RemoteViews!</p>
130
131
132
133<h2 id="TV">Your apps on the big screen</h2>
134
135<p><a href="http://developer.android.com/tv/index.html">Android TV</a> provides a complete TV platform for your app's big screen experience. Android TV is centered around a simplified home screen experience that allows users to discover content easily, with personalized recommendations and voice search.</p>
136
137<p>With Android TV you can now <strong>create big, bold experiences</strong> for your app or game content and support interactions with game controllers and other input devices. To help you build cinematic, 10-foot UIs for television, Android provides a <strong>leanback UI framework</strong> in the <a href="{@docRoot}tools/support-library/features.html#v17-leanback">v17 support library</a>.</p>
138
139<p>The <strong>Android TV Input Framework</strong> (TIF) allows TV apps to handle video streams from sources such as HDMI inputs, TV tuners, and IPTV receivers. It also enables live TV search and recommendations via metadata published by the TV Input and includes an HDMI-CEC Control Service to handle multiple devices with a single remote. </p>
140
141<p>The TV Input Framework provides access to a wide variety of live TV input sources and brings them together in a single user interface for users to browse, view, and enjoy content. Building a TV input service for your content can help make your content more accessible on TV devices.</p>
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145<img src="{@docRoot}images/versions/recents_screen_2x.png" srcset="{@docRoot}images/versions/recents_screen.png 1x, {@docRoot}images/versions/recents_screen_2x.png 2x" style="float:right; margin:0 0 40px 60px" width="300" height="521" />
146
147<h2 id="Documents">Document-centric apps</h2>
148
149<p>Android 5.0 introduces a redesigned Overview space (formerly called Recents) that’s more versatile and useful for multitasking.</p>
150
151<p>New APIs allow you to show separate activities in your app as individual documents alongside other recent screens.</p>
152
153<p>You can take advantage of concurrent documents to provide users instant access to more of your content or services. For example, you might use concurrent documents to represent files in a productivity app, player matches in a game, or chats in a messaging app. </p>
154
155
156
157<h2 id="Connectivity">Advanced connectivity</h2>
158
159<p>Android 5.0 adds new APIs that allow apps to perform concurrent operations with <strong>Bluetooth Low Energy</strong> (BLE), allowing both scanning (central mode) and advertising (peripheral mode).</p>
160
161<p>New <strong>multi-networking</strong> features allow apps to query available networks for available features such as whether they are Wi-Fi, cellular, metered, or provide certain network features. Then the app can request a connection and respond to connectivity loss or other network changes.</p>
162
163<p><strong>NFC</strong> APIs now allow apps to register an NFC application ID (AID) dynamically. They can also set the preferred card emulation service per active service and create an NDEF record containing UTF-8 text data.</p>
164
165
166
167<h2 id="Graphics">High-performance graphics</h2>
168
169<p>Support for <strong><a href="http://www.khronos.org/opengles/3_X/">Khronos OpenGL ES 3.1</a></strong> now provides games and other apps the highest-performance 2D and 3D graphics capabilities on supported devices. </p>
170
171<p>OpenGL ES 3.1 adds compute shaders, stencil textures, accelerated visual effects, high quality ETC2/EAC texture compression, advanced texture rendering, standardized texture size and render-buffer formats, and more.</p>
172
173
174<div class="figure" style="width:350px; margin:0 0 0 60px">
175<img src="{@docRoot}images/versions/rivalknights.png" style="float:right;" width="350" height="525" />
176<p class="img-caption">Gameloft's Rival Knights uses ASTC (Adaptive Scalable Texture Compression) from AEP and Compute Shaders from ES 3.1 to deliver HDR (High Dynamic Range) Bloom effects and provide more graphical detail.</p>
177</div>
178
179<p>Android 5.0 also introduces the <strong>Android Extension Pack</strong> (AEP), a set of OpenGL ES extensions that give you access to features like tessellation shaders, geometry shaders, ASTC texture compression, per-sample interpolation and shading, and other advanced rendering capabilities. With AEP you can deliver high-performance graphics across a range of GPUs.</p>
180
181
182<h2 id="Audio">More Powerful Audio</h2>
183
184<p>A new audio-capture design offers <strong>low-latency audio input</strong>. The new design includes: a fast capture thread that never blocks except during a read; fast track capture clients at native sample rate, channel count, and bit depth; and normal capture clients offer resampling, up/down channel mix, and up/down bit depth.</p>
185
186<p>Multi-channel <strong>audio stream mixing</strong> allows professional audio apps to mix up to eight channels including 5.1 and 7.1 channels.</p>
187
188<p>Apps can expose their media content and <strong>browse media</strong> from other apps, then request playback. Content is exposed through a queryable interface and does not need to reside on the device.</p>
189
190<p>Apps have finer-grain control over <strong>text-to-speech synthesis</strong> through voice profiles that are associated with specific locales, quality and latency rating. New APIs also improve support for synthesis error checking, network synthesis, language discovery, and network fallback.</p>
191
192<p>Android now includes support for standard <strong>USB audio</strong> peripherals, allowing users to connect USB headsets, speakers, microphones, or other high performance digital peripherals. Android 5.0 also adds support for <strong>Opus</strong> audio codecs.</p>
193
194<p>New <strong>{@link android.media.session.MediaSession}</strong> APIs for controlling media playback now make it easier to provide consistent media controls across screens and other controllers.</p>
195
196
197<h2 id="Camera">Enhanced Camera &amp; Video</h2>
198
199<p>Android 5.0 introduces <strong>all new camera APIs</strong> that let you capture raw formats such as YUV and Bayer RAW, and control parameters such as exposure time, ISO sensitivity, and frame duration on a per-frame basis. The new fully-synchronized camera pipeline allows you to capture uncompressed full-resolution YUV images at 30 FPS on supported devices.</p>
200
201<p>Along with images, you can also capture metadata like noise models and optical information from the camera.</p>
202
203<p>Apps sending video streams over the network can now take advantage of H.265 <strong>High Efficiency Video Coding (HEVC)</strong> for optimized encoding and decoding of video data. </p>
204
205<p>Android 5.0 also adds support for <strong>multimedia tunneling</strong> to provide the best experience for ultra-high definition (4K) content and the ability to play compressed audio and video data together. </p>
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209<img style="float:right; margin:0 0 40px 60px"
210    src="{@docRoot}images/android-5.0/managed_apps_launcher@2x.png"
211    srcset="{@docRoot}images/android-5.0/managed_apps_launcher@2x.png 2x"
212    alt="" width="300" />
213
214<h2 id="Work">Android in the Workplace</h2>
215
216<p>In an enterprise work environment, an Android device can now be
217configured with separate profiles for both work and personal use.</p>
218
219<p>Employers can issue devices with a <em>device owner</em> app
220installed that can create and remove secondary profiles and configure
221global device settings. Alternatively, employees can bring their own
222device and the employer can add a secure work profile to the device.</p>
223
224<p>Notifications and apps for both the personal and work profile are
225visible in a unified view, and apps for work are badged so users can
226identify them easily. The data for each profile is always kept separate
227and secure from each other, including when the same app is used by both
228profiles.</p>
229
230
231
232<h2 id="ScreenCapture">Screen capturing and sharing</h2>
233
234<p>Android 5.0 lets you add screen capturing and screen sharing capabilities to your app. </p>
235
236<p>With user permission, you can capture non-secure video from the display and deliver it over the network if you choose.</p>
237
238
239<h2 id="Sensors">New types of sensors</h2>
240
241<p>In Android 5.0, a new <strong>tilt detector</strong> sensor helps improve activity recognition on supported devices, and a <strong>heart rate sensor</strong> reports the heart rate of the person touching the device. </p>
242
243<p>New <strong>interaction composite sensors</strong> are now available to detect special interactions such as a <em>wake up</em> gesture, a <em>pick up</em> gesture, and a <em>glance</em> gesture.</p>
244
245
246
247<h2 id="WebView">Chromium WebView</h2>
248
249<div style="float:right;margin:1em 2em 1em 2em;">
250  <img src="/images/kk-chromium-icon.png" alt="" height="160" style="margin-bottom:0em;">
251</div>
252
253<p>The initial release for Android 5.0 includes a version of Chromium for {@link android.webkit.WebView} based on the Chromium M37 release, adding support for <strong>WebRTC</strong>, <strong>WebAudio</strong>, and <strong>WebGL</strong>. </p>
254
255<p>Although WebView has been based on Chromium since Android 4.4, the Chromium layer is now updatable from Google Play.</p>
256
257<p>As new versions of Chromium become available, users can update from Google Play to ensure they get the latest enhancements and bug fixes for WebView, providing the latest web APIs and bug fixes for apps using WebView on Android 5.0 and higher.</p>
258
259
260
261<h2 id="Accessibility">Accessibility &amp; Input</h2>
262
263<p>New accessibility APIs can retrieve detailed information about the properties of windows on the screen that sighted users can interact with and define standard or customized input actions for UI elements.</p>
264
265<p>New Input method editor (IME) APIs enable faster switching to other IMEs directly from the input method.</p>
266
267
268
269<h2 id="Battery">Tools for building battery-efficient apps</h2>
270
271<p>New <strong>job scheduling</strong> APIs allow you optimize battery life by deferring jobs for the system to run at a later time or under specified conditions, such as when the device is charging or connected to Wi-Fi.</p>
272
273<p>A new <code>dumpsys batterystats</code> command generates <strong>battery usage statistics</strong> that you can use to understand system-wide power use and understand the impact of your app on the device battery. You can look at a history of power events, approximate power use per UID and system component, and more.</p>
274
275<img src="{@docRoot}images/versions/battery_historian.png" srcset="{@docRoot}images/versions/battery_historian@2x.png 2x" alt="" width="760" height="462" />
276<p class="img-caption">Battery Historian is a new tool to convert the statistics from <code>dumpsys batterystats</code> into a visualization for battery-related debugging. You can find it at <a href="https://github.com/google/battery-historian"
277>https://github.com/google/battery-historian</a>.</p>
278