SurfaceTexture.java revision 554366d158a0ec330a339f4343fb0a3164257f1e
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import java.lang.ref.WeakReference;
20import android.os.Handler;
21import android.os.Looper;
22import android.os.Message;
23
24/**
25 * Captures frames from an image stream as an OpenGL ES texture.
26 *
27 * <p>The image stream may come from either camera preview or video decode.  A SurfaceTexture
28 * may be used in place of a SurfaceHolder when specifying the output destination of a
29 * {@link android.hardware.Camera} or {@link android.media.MediaPlayer}
30 * object.  Doing so will cause all the frames from the image stream to be sent to the
31 * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
32 * called, the contents of the texture object specified when the SurfaceTexture was created are
33 * updated to contain the most recent image from the image stream.  This may cause some frames of
34 * the stream to be skipped.
35 *
36 * <p>When sampling from the texture one should first transform the texture coordinates using the
37 * matrix queried via {@link #getTransformMatrix(float[])}.  The transform matrix may change each
38 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
39 * is updated.
40 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
41 * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
42 * the streamed texture.  This transform compensates for any properties of the image stream source
43 * that cause it to appear different from a traditional OpenGL ES texture.  For example, sampling
44 * from the bottom left corner of the image can be accomplished by transforming the column vector
45 * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
46 * be done by transforming (1, 1, 0, 1).
47 *
48 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
49 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
50 * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
51 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
52 * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
53 * must declare its use of this extension using, for example, an "#extension
54 * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
55 * the samplerExternalOES GLSL sampler type.
56 *
57 * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
58 * called on the thread with the OpenGL ES context that contains the texture object.  The
59 * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
60 * #updateTexImage} should not be called directly from the callback.
61 */
62public class SurfaceTexture {
63
64    private EventHandler mEventHandler;
65    private OnFrameAvailableListener mOnFrameAvailableListener;
66
67    /**
68     * This field is used by native code, do not access or modify.
69     */
70    private int mSurfaceTexture;
71
72    /**
73     * Callback interface for being notified that a new stream frame is available.
74     */
75    public interface OnFrameAvailableListener {
76        void onFrameAvailable(SurfaceTexture surfaceTexture);
77    }
78
79    /**
80     * Exception thrown when a surface couldn't be created or resized
81     */
82    public static class OutOfResourcesException extends Exception {
83        public OutOfResourcesException() {
84        }
85        public OutOfResourcesException(String name) {
86            super(name);
87        }
88    }
89
90    /**
91     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
92     *
93     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
94     */
95    public SurfaceTexture(int texName) {
96        this(texName, false);
97    }
98
99    /**
100     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
101     *
102     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
103     * @param allowSynchronousMode whether the SurfaceTexture can run in the synchronous mode.
104     *      When the image stream comes from OpenGL, SurfaceTexture may run in the synchronous
105     *      mode where the producer side may be blocked to avoid skipping frames. To avoid the
106     *      thread block, set allowSynchronousMode to false.
107     *
108     * @hide
109     */
110    public SurfaceTexture(int texName, boolean allowSynchronousMode) {
111        Looper looper;
112        if ((looper = Looper.myLooper()) != null) {
113            mEventHandler = new EventHandler(looper);
114        } else if ((looper = Looper.getMainLooper()) != null) {
115            mEventHandler = new EventHandler(looper);
116        } else {
117            mEventHandler = null;
118        }
119        nativeInit(texName, new WeakReference<SurfaceTexture>(this), allowSynchronousMode);
120    }
121
122    /**
123     * Register a callback to be invoked when a new image frame becomes available to the
124     * SurfaceTexture.  Note that this callback may be called on an arbitrary thread, so it is not
125     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
126     * thread invoking the callback.
127     */
128    public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
129        mOnFrameAvailableListener = l;
130    }
131
132    /**
133     * Set the size of buffers returned by requestBuffers when a width and height
134     * of zero is requested.
135     *
136     * @hide Pending approval by API council.
137     */
138    public void setDefaultBufferSize(int width, int height) {
139        nativeSetDefaultBufferSize(width, height);
140    }
141
142    /**
143     * Update the texture image to the most recent frame from the image stream.  This may only be
144     * called while the OpenGL ES context that owns the texture is bound to the thread.  It will
145     * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
146     */
147    public void updateTexImage() {
148        nativeUpdateTexImage();
149    }
150
151    /**
152     * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
153     * the most recent call to updateTexImage.
154     *
155     * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
156     * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
157     * that location from the texture.  Sampling the texture outside of the range of this transform
158     * is undefined.
159     *
160     * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
161     * the glLoadMatrixf or glUniformMatrix4fv functions.
162     *
163     * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
164     *     16 elements.
165     */
166    public void getTransformMatrix(float[] mtx) {
167        // Note we intentionally don't check mtx for null, so this will result in a
168        // NullPointerException. But it's safe because it happens before the call to native.
169        if (mtx.length != 16) {
170            throw new IllegalArgumentException();
171        }
172        nativeGetTransformMatrix(mtx);
173    }
174
175    /**
176     * Retrieve the timestamp associated with the texture image set by the most recent call to
177     * updateTexImage.
178     *
179     * This timestamp is in nanoseconds, and is normally monotonically increasing. The timestamp
180     * should be unaffected by time-of-day adjustments, and for a camera should be strictly
181     * monotonic but for a MediaPlayer may be reset when the position is set.  The
182     * specific meaning and zero point of the timestamp depends on the source providing images to
183     * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
184     * generally be compared across SurfaceTexture instances, or across multiple program
185     * invocations. It is mostly useful for determining time offsets between subsequent frames.
186     */
187
188    public long getTimestamp() {
189        return nativeGetTimestamp();
190    }
191
192    /**
193     * release() frees all the buffers and puts the SurfaceTexture into the
194     * 'abandoned' state. Once put in this state the SurfaceTexture can never
195     * leave it. When in the 'abandoned' state, all methods of the
196     * ISurfaceTexture interface will fail with the NO_INIT error.
197     *
198     * Note that while calling this method causes all the buffers to be freed
199     * from the perspective of the the SurfaceTexture, if there are additional
200     * references on the buffers (e.g. if a buffer is referenced by a client or
201     * by OpenGL ES as a texture) then those buffer will remain allocated.
202     *
203     * Always call this method when you are done with SurfaceTexture. Failing
204     * to do so may delay resource deallocation for a significant amount of
205     * time.
206     */
207    public void release() {
208        nativeRelease();
209    }
210
211    protected void finalize() throws Throwable {
212        try {
213            nativeFinalize();
214        } finally {
215            super.finalize();
216        }
217    }
218
219    private class EventHandler extends Handler {
220        public EventHandler(Looper looper) {
221            super(looper);
222        }
223
224        @Override
225        public void handleMessage(Message msg) {
226            if (mOnFrameAvailableListener != null) {
227                mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
228            }
229        }
230    }
231
232    /**
233     * This method is invoked from native code only.
234     */
235    @SuppressWarnings({"UnusedDeclaration"})
236    private static void postEventFromNative(Object selfRef) {
237        WeakReference weakSelf = (WeakReference)selfRef;
238        SurfaceTexture st = (SurfaceTexture)weakSelf.get();
239        if (st == null) {
240            return;
241        }
242
243        if (st.mEventHandler != null) {
244            Message m = st.mEventHandler.obtainMessage();
245            st.mEventHandler.sendMessage(m);
246        }
247    }
248
249    private native void nativeInit(int texName, Object weakSelf, boolean allowSynchronousMode);
250    private native void nativeFinalize();
251    private native void nativeGetTransformMatrix(float[] mtx);
252    private native long nativeGetTimestamp();
253    private native void nativeSetDefaultBufferSize(int width, int height);
254    private native void nativeUpdateTexImage();
255    private native int nativeGetQueuedCount();
256    private native void nativeRelease();
257
258    /*
259     * We use a class initializer to allow the native code to cache some
260     * field offsets.
261     */
262    private static native void nativeClassInit();
263    static { nativeClassInit(); }
264}
265