SurfaceTexture.java revision e5e0c50f7dfaccc220725c5595080e921ffda1e4
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.graphics;
18
19import java.lang.ref.WeakReference;
20import android.os.Handler;
21import android.os.Looper;
22import android.os.Message;
23
24/**
25 * Captures frames from an image stream as an OpenGL ES texture.
26 *
27 * <p>The image stream may come from either camera preview or video decode.  A SurfaceTexture
28 * may be used in place of a SurfaceHolder when specifying the output destination of a
29 * {@link android.hardware.Camera} or {@link android.media.MediaPlayer}
30 * object.  Doing so will cause all the frames from the image stream to be sent to the
31 * SurfaceTexture object rather than to the device's display.  When {@link #updateTexImage} is
32 * called, the contents of the texture object specified when the SurfaceTexture was created are
33 * updated to contain the most recent image from the image stream.  This may cause some frames of
34 * the stream to be skipped.
35 *
36 * <p>When sampling from the texture one should first transform the texture coordinates using the
37 * matrix queried via {@link #getTransformMatrix(float[])}.  The transform matrix may change each
38 * time {@link #updateTexImage} is called, so it should be re-queried each time the texture image
39 * is updated.
40 * This matrix transforms traditional 2D OpenGL ES texture coordinate column vectors of the form (s,
41 * t, 0, 1) where s and t are on the inclusive interval [0, 1] to the proper sampling location in
42 * the streamed texture.  This transform compensates for any properties of the image stream source
43 * that cause it to appear different from a traditional OpenGL ES texture.  For example, sampling
44 * from the bottom left corner of the image can be accomplished by transforming the column vector
45 * (0, 0, 0, 1) using the queried matrix, while sampling from the top right corner of the image can
46 * be done by transforming (1, 1, 0, 1).
47 *
48 * <p>The texture object uses the GL_TEXTURE_EXTERNAL_OES texture target, which is defined by the
49 * <a href="http://www.khronos.org/registry/gles/extensions/OES/OES_EGL_image_external.txt">
50 * GL_OES_EGL_image_external</a> OpenGL ES extension.  This limits how the texture may be used.
51 * Each time the texture is bound it must be bound to the GL_TEXTURE_EXTERNAL_OES target rather than
52 * the GL_TEXTURE_2D target.  Additionally, any OpenGL ES 2.0 shader that samples from the texture
53 * must declare its use of this extension using, for example, an "#extension
54 * GL_OES_EGL_image_external : require" directive.  Such shaders must also access the texture using
55 * the samplerExternalOES GLSL sampler type.
56 *
57 * <p>SurfaceTexture objects may be created on any thread.  {@link #updateTexImage} may only be
58 * called on the thread with the OpenGL ES context that contains the texture object.  The
59 * frame-available callback is called on an arbitrary thread, so unless special care is taken {@link
60 * #updateTexImage} should not be called directly from the callback.
61 */
62public class SurfaceTexture {
63
64    private EventHandler mEventHandler;
65    private OnFrameAvailableListener mOnFrameAvailableListener;
66
67    /**
68     * This field is used by native code, do not access or modify.
69     */
70    private int mSurfaceTexture;
71
72    /**
73     * Callback interface for being notified that a new stream frame is available.
74     */
75    public interface OnFrameAvailableListener {
76        void onFrameAvailable(SurfaceTexture surfaceTexture);
77    }
78
79    /**
80     * Exception thrown when a surface couldn't be created or resized
81     */
82    public static class OutOfResourcesException extends Exception {
83        public OutOfResourcesException() {
84        }
85        public OutOfResourcesException(String name) {
86            super(name);
87        }
88    }
89
90    /**
91     * Construct a new SurfaceTexture to stream images to a given OpenGL texture.
92     *
93     * @param texName the OpenGL texture object name (e.g. generated via glGenTextures)
94     */
95    public SurfaceTexture(int texName) {
96        Looper looper;
97        if ((looper = Looper.myLooper()) != null) {
98            mEventHandler = new EventHandler(looper);
99        } else if ((looper = Looper.getMainLooper()) != null) {
100            mEventHandler = new EventHandler(looper);
101        } else {
102            mEventHandler = null;
103        }
104        nativeInit(texName, new WeakReference<SurfaceTexture>(this));
105    }
106
107    /**
108     * Register a callback to be invoked when a new image frame becomes available to the
109     * SurfaceTexture.  Note that this callback may be called on an arbitrary thread, so it is not
110     * safe to call {@link #updateTexImage} without first binding the OpenGL ES context to the
111     * thread invoking the callback.
112     */
113    public void setOnFrameAvailableListener(OnFrameAvailableListener l) {
114        mOnFrameAvailableListener = l;
115    }
116
117    /**
118     * Set the size of buffers returned by requestBuffers when a width and height
119     * of zero is requested.
120     *
121     * @hide Pending approval by API council.
122     */
123    public void setDefaultBufferSize(int width, int height) {
124        nativeSetDefaultBufferSize(width, height);
125    }
126
127    /**
128     * Update the texture image to the most recent frame from the image stream.  This may only be
129     * called while the OpenGL ES context that owns the texture is bound to the thread.  It will
130     * implicitly bind its texture to the GL_TEXTURE_EXTERNAL_OES texture target.
131     */
132    public void updateTexImage() {
133        nativeUpdateTexImage();
134    }
135
136    /**
137     * Retrieve the 4x4 texture coordinate transform matrix associated with the texture image set by
138     * the most recent call to updateTexImage.
139     *
140     * This transform matrix maps 2D homogeneous texture coordinates of the form (s, t, 0, 1) with s
141     * and t in the inclusive range [0, 1] to the texture coordinate that should be used to sample
142     * that location from the texture.  Sampling the texture outside of the range of this transform
143     * is undefined.
144     *
145     * The matrix is stored in column-major order so that it may be passed directly to OpenGL ES via
146     * the glLoadMatrixf or glUniformMatrix4fv functions.
147     *
148     * @param mtx the array into which the 4x4 matrix will be stored.  The array must have exactly
149     *     16 elements.
150     */
151    public void getTransformMatrix(float[] mtx) {
152        // Note we intentionally don't check mtx for null, so this will result in a
153        // NullPointerException. But it's safe because it happens before the call to native.
154        if (mtx.length != 16) {
155            throw new IllegalArgumentException();
156        }
157        nativeGetTransformMatrix(mtx);
158    }
159
160    /**
161     * Retrieve the timestamp associated with the texture image set by the most recent call to
162     * updateTexImage.
163     *
164     * This timestamp is in nanoseconds, and is guaranteed to be monotonically increasing. The
165     * specific meaning and zero point of the timestamp depends on the source providing images to
166     * the SurfaceTexture. Unless otherwise specified by the image source, timestamps cannot
167     * generally be compared across SurfaceTexture instances, or across multiple program
168     * invocations. It is mostly useful for determining time offsets between subsequent frames.
169     */
170    public long getTimestamp() {
171        return nativeGetTimestamp();
172    }
173
174    protected void finalize() throws Throwable {
175        try {
176            nativeFinalize();
177        } finally {
178            super.finalize();
179        }
180    }
181
182    private class EventHandler extends Handler {
183        public EventHandler(Looper looper) {
184            super(looper);
185        }
186
187        @Override
188        public void handleMessage(Message msg) {
189            if (mOnFrameAvailableListener != null) {
190                mOnFrameAvailableListener.onFrameAvailable(SurfaceTexture.this);
191            }
192        }
193    }
194
195    /**
196     * This method is invoked from native code only.
197     */
198    @SuppressWarnings({"UnusedDeclaration"})
199    private static void postEventFromNative(Object selfRef) {
200        WeakReference weakSelf = (WeakReference)selfRef;
201        SurfaceTexture st = (SurfaceTexture)weakSelf.get();
202        if (st == null) {
203            return;
204        }
205
206        if (st.mEventHandler != null) {
207            Message m = st.mEventHandler.obtainMessage();
208            st.mEventHandler.sendMessage(m);
209        }
210    }
211
212    private native void nativeInit(int texName, Object weakSelf);
213    private native void nativeFinalize();
214    private native void nativeGetTransformMatrix(float[] mtx);
215    private native long nativeGetTimestamp();
216    private native void nativeSetDefaultBufferSize(int width, int height);
217    private native void nativeUpdateTexImage();
218
219    /*
220     * We use a class initializer to allow the native code to cache some
221     * field offsets.
222     */
223    private static native void nativeClassInit();
224    static { nativeClassInit(); }
225}
226