Layer.h revision e3c26851dc315b730ea0fe5ef35bb1db81f6d675
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_HWUI_LAYER_H 18#define ANDROID_HWUI_LAYER_H 19 20#include <sys/types.h> 21 22#include <GLES2/gl2.h> 23 24#include <ui/Region.h> 25 26#include <SkXfermode.h> 27 28#include "Rect.h" 29#include "SkiaColorFilter.h" 30#include "Texture.h" 31#include "Vertex.h" 32 33namespace android { 34namespace uirenderer { 35 36/////////////////////////////////////////////////////////////////////////////// 37// Layers 38/////////////////////////////////////////////////////////////////////////////// 39 40/** 41 * A layer has dimensions and is backed by an OpenGL texture or FBO. 42 */ 43struct Layer { 44 Layer(const uint32_t layerWidth, const uint32_t layerHeight) { 45 mesh = NULL; 46 meshIndices = NULL; 47 meshElementCount = 0; 48 cacheable = true; 49 textureLayer = false; 50 renderTarget = GL_TEXTURE_2D; 51 texture.width = layerWidth; 52 texture.height = layerHeight; 53 colorFilter = NULL; 54 } 55 56 ~Layer() { 57 if (mesh) delete mesh; 58 if (meshIndices) delete meshIndices; 59 } 60 61 /** 62 * Sets this layer's region to a rectangle. Computes the appropriate 63 * texture coordinates. 64 */ 65 void setRegionAsRect() { 66 const android::Rect& bounds = region.getBounds(); 67 regionRect.set(bounds.leftTop().x, bounds.leftTop().y, 68 bounds.rightBottom().x, bounds.rightBottom().y); 69 70 const float texX = 1.0f / float(texture.width); 71 const float texY = 1.0f / float(texture.height); 72 const float height = layer.getHeight(); 73 texCoords.set( 74 regionRect.left * texX, (height - regionRect.top) * texY, 75 regionRect.right * texX, (height - regionRect.bottom) * texY); 76 77 regionRect.translate(layer.left, layer.top); 78 } 79 80 inline uint32_t getWidth() { 81 return texture.width; 82 } 83 84 inline uint32_t getHeight() { 85 return texture.height; 86 } 87 88 void setSize(uint32_t width, uint32_t height) { 89 texture.width = width; 90 texture.height = height; 91 } 92 93 inline void setBlend(bool blend) { 94 texture.blend = blend; 95 } 96 97 inline bool isBlend() { 98 return texture.blend; 99 } 100 101 inline void setAlpha(int alpha) { 102 this->alpha = alpha; 103 } 104 105 inline void setAlpha(int alpha, SkXfermode::Mode mode) { 106 this->alpha = alpha; 107 this->mode = mode; 108 } 109 110 inline int getAlpha() { 111 return alpha; 112 } 113 114 inline SkXfermode::Mode getMode() { 115 return mode; 116 } 117 118 inline void setEmpty(bool empty) { 119 this->empty = empty; 120 } 121 122 inline bool isEmpty() { 123 return empty; 124 } 125 126 inline void setFbo(GLuint fbo) { 127 this->fbo = fbo; 128 } 129 130 inline GLuint getFbo() { 131 return fbo; 132 } 133 134 inline GLuint* getTexturePointer() { 135 return &texture.id; 136 } 137 138 inline GLuint getTexture() { 139 return texture.id; 140 } 141 142 inline GLenum getRenderTarget() { 143 return renderTarget; 144 } 145 146 inline void setRenderTarget(GLenum renderTarget) { 147 this->renderTarget = renderTarget; 148 } 149 150 void setWrap(GLenum wrapS, GLenum wrapT, bool bindTexture = false, bool force = false) { 151 texture.setWrap(wrapS, wrapT, bindTexture, force, renderTarget); 152 } 153 154 void setFilter(GLenum min, GLenum mag, bool bindTexture = false, bool force = false) { 155 texture.setFilter(min, mag,bindTexture, force, renderTarget); 156 } 157 158 inline bool isCacheable() { 159 return cacheable; 160 } 161 162 inline void setCacheable(bool cacheable) { 163 this->cacheable = cacheable; 164 } 165 166 inline bool isTextureLayer() { 167 return textureLayer; 168 } 169 170 inline void setTextureLayer(bool textureLayer) { 171 this->textureLayer = textureLayer; 172 } 173 174 inline SkiaColorFilter* getColorFilter() { 175 return colorFilter; 176 } 177 178 inline void setColorFilter(SkiaColorFilter* filter) { 179 colorFilter = filter; 180 } 181 182 inline void bindTexture() { 183 glBindTexture(renderTarget, texture.id); 184 } 185 186 inline void generateTexture() { 187 glGenTextures(1, &texture.id); 188 } 189 190 inline void deleteTexture() { 191 if (texture.id) glDeleteTextures(1, &texture.id); 192 } 193 194 inline void allocateTexture(GLenum format, GLenum storage) { 195 glTexImage2D(renderTarget, 0, format, getWidth(), getHeight(), 0, format, storage, NULL); 196 } 197 198 inline mat4& getTexTransform() { 199 return texTransform; 200 } 201 202 /** 203 * Bounds of the layer. 204 */ 205 Rect layer; 206 /** 207 * Texture coordinates of the layer. 208 */ 209 Rect texCoords; 210 211 /** 212 * Dirty region indicating what parts of the layer 213 * have been drawn. 214 */ 215 Region region; 216 /** 217 * If the region is a rectangle, coordinates of the 218 * region are stored here. 219 */ 220 Rect regionRect; 221 222 /** 223 * If the layer can be rendered as a mesh, this is non-null. 224 */ 225 TextureVertex* mesh; 226 uint16_t* meshIndices; 227 GLsizei meshElementCount; 228 229private: 230 /** 231 * Name of the FBO used to render the layer. If the name is 0 232 * this layer is not backed by an FBO, but a simple texture. 233 */ 234 GLuint fbo; 235 236 /** 237 * Indicates whether this layer has been used already. 238 */ 239 bool empty; 240 241 /** 242 * The texture backing this layer. 243 */ 244 Texture texture; 245 246 /** 247 * If set to true (by default), the layer can be reused. 248 */ 249 bool cacheable; 250 251 /** 252 * When set to true, this layer must be treated as a texture 253 * layer. 254 */ 255 bool textureLayer; 256 257 /** 258 * Indicates the render target. 259 */ 260 GLenum renderTarget; 261 262 /** 263 * Color filter used to draw this layer. Optional. 264 */ 265 SkiaColorFilter* colorFilter; 266 267 /** 268 * Opacity of the layer. 269 */ 270 int alpha; 271 /** 272 * Blending mode of the layer. 273 */ 274 SkXfermode::Mode mode; 275 276 /** 277 * Optional texture coordinates transform. 278 */ 279 mat4 texTransform; 280 281}; // struct Layer 282 283}; // namespace uirenderer 284}; // namespace android 285 286#endif // ANDROID_HWUI_LAYER_H 287