ShadowTessellator.cpp revision 55bfb4e728fe1db619af5d2c287f4abe711b3343
1/* 2 * Copyright (C) 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#define LOG_TAG "OpenGLRenderer" 18 19#include <math.h> 20#include <utils/Log.h> 21 22#include "AmbientShadow.h" 23#include "ShadowTessellator.h" 24 25namespace android { 26namespace uirenderer { 27 28// TODO: Support path as the input of the polygon instead of the rect's width 29// and height. 30void ShadowTessellator::tessellateAmbientShadow(float width, float height, 31 const mat4& casterTransform, VertexBuffer& shadowVertexBuffer) { 32 33 Vector3 pivot(width / 2, height / 2, 0.0f); 34 casterTransform.mapPoint3d(pivot); 35 36 // TODO: The zScaleFactor need to be mapped to the screen. 37 float zScaleFactor = 0.5; 38 Rect blockRect(pivot.x - width * zScaleFactor, pivot.y - height * zScaleFactor, 39 pivot.x + width * zScaleFactor, pivot.y + height * zScaleFactor); 40 41 // Generate the caster's polygon from the rect. 42 // TODO: support arbitrary polygon, and the z value need to be computed 43 // according to the transformation for each vertex. 44 const int vertexCount = 4; 45 Vector3 polygon[vertexCount]; 46 polygon[0].x = blockRect.left; 47 polygon[0].y = blockRect.top; 48 polygon[0].z = pivot.z; 49 polygon[1].x = blockRect.right; 50 polygon[1].y = blockRect.top; 51 polygon[1].z = pivot.z; 52 polygon[2].x = blockRect.right; 53 polygon[2].y = blockRect.bottom; 54 polygon[2].z = pivot.z; 55 polygon[3].x = blockRect.left; 56 polygon[3].y = blockRect.bottom; 57 polygon[3].z = pivot.z; 58 59 // A bunch of parameters to tweak the shadow. 60 // TODO: Allow some of these changable by debug settings or APIs. 61 const int rays = 120; 62 const int layers = 2; 63 const float strength = 0.5; 64 const float heightFactor = 120; 65 const float geomFactor = 60; 66 67 AmbientShadow::createAmbientShadow(polygon, vertexCount, rays, layers, strength, 68 heightFactor, geomFactor, shadowVertexBuffer); 69 70} 71 72}; // namespace uirenderer 73}; // namespace android 74