106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy/*
206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Copyright (C) 2010 The Android Open Source Project
306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Licensed under the Apache License, Version 2.0 (the "License");
506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * you may not use this file except in compliance with the License.
606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * You may obtain a copy of the License at
706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *      http://www.apache.org/licenses/LICENSE-2.0
906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy *
1006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * Unless required by applicable law or agreed to in writing, software
1106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * distributed under the License is distributed on an "AS IS" BASIS,
1206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * See the License for the specific language governing permissions and
1406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy * limitations under the License.
1506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy */
1606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
1706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#define LOG_TAG "OpenGLRenderer"
1806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
19922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik#include "SkiaShader.h"
2006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
21a1d3c91afbd52c7e8b01f4a9060c5459f02ae7a5Romain Guy#include "Caches.h"
222dc236b2bae13b9a0ed9b3f7320502aecd7983b3Tom Hudson#include "Extensions.h"
23d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "Layer.h"
24d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III#include "Matrix.h"
2506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy#include "Texture.h"
2606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
27922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik#include <SkMatrix.h>
28922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik#include <utils/Log.h>
29922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
3006f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace android {
3106f96e2652e4855b6520ad9dd70583677605b79aRomain Guynamespace uirenderer {
3206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
3306f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3406f96e2652e4855b6520ad9dd70583677605b79aRomain Guy// Support
3506f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
3606f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
37922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikstatic const GLenum gTileModes[] = {
3806f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_CLAMP_TO_EDGE,   // == SkShader::kClamp_TileMode
3906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_REPEAT,          // == SkShader::kRepeat_Mode
4006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy        GL_MIRRORED_REPEAT  // == SkShader::kMirror_TileMode
4106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy};
4206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
4342e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy/**
4442e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy * This function does not work for n == 0.
4542e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy */
4642e1e0d482d774cf18a55773e434f02edb9e4462Romain Guystatic inline bool isPowerOfTwo(unsigned int n) {
4742e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy    return !(n & (n - 1));
4842e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy}
4942e1e0d482d774cf18a55773e434f02edb9e4462Romain Guy
50922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikstatic inline void bindUniformColor(int slot, FloatColor color) {
51922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniform4fv(slot, 1, reinterpret_cast<const float*>(&color));
52922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
53922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
54d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) {
5544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    caches->textureState().bindTexture(texture->id);
56d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    texture->setWrapST(wrapS, wrapT);
5724c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy}
5824c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
59d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III/**
60d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * Compute the matrix to transform to screen space.
61d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * @param screenSpace Output param for the computed matrix.
62d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * @param unitMatrix The unit matrix for gradient shaders, as returned by SkShader::asAGradient,
63d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III *      or identity.
64d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * @param localMatrix Local matrix, as returned by SkShader::getLocalMatrix().
65d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III * @param modelViewMatrix Model view matrix, as supplied by the OpenGLRenderer.
66d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III */
67d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic void computeScreenSpaceMatrix(mat4& screenSpace, const SkMatrix& unitMatrix,
68d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III        const SkMatrix& localMatrix, const mat4& modelViewMatrix) {
69d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    mat4 shaderMatrix;
70d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // uses implicit construction
71d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    shaderMatrix.loadInverse(localMatrix);
72d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    // again, uses implicit construction
73d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    screenSpace.loadMultiply(unitMatrix, shaderMatrix);
74d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    screenSpace.multiply(modelViewMatrix);
75d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
76d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
7706f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
78828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik// gradient shader matrix helpers
7906f96e2652e4855b6520ad9dd70583677605b79aRomain Guy///////////////////////////////////////////////////////////////////////////////
8006f96e2652e4855b6520ad9dd70583677605b79aRomain Guy
81828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craikstatic void toLinearUnitMatrix(const SkPoint pts[2], SkMatrix* matrix) {
82e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    SkVector vec = pts[1] - pts[0];
83e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float mag = vec.length();
84e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    const float inv = mag ? 1.0f / mag : 0;
85e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
86e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    vec.scale(inv);
87e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
88e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postTranslate(-pts[0].fX, -pts[0].fY);
89e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy    matrix->postScale(inv, inv);
90e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy}
91e3095e0c1e2a4a4f34f741aa386eae56536ca5aaRomain Guy
9214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toCircularUnitMatrix(const float x, const float y, const float radius,
9314830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy        SkMatrix* matrix) {
9414830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    const float inv = 1.0f / radius;
9514830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
9614830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->postScale(inv, inv);
9714830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
9814830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
9914830948d02f768c41b97b7a8d15e1b3cab78267Romain Guystatic void toSweepUnitMatrix(const float x, const float y, SkMatrix* matrix) {
10014830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy    matrix->setTranslate(-x, -y);
10114830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy}
10214830948d02f768c41b97b7a8d15e1b3cab78267Romain Guy
103d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III///////////////////////////////////////////////////////////////////////////////
104d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III// Common gradient code
105d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III///////////////////////////////////////////////////////////////////////////////
10624c00216687ac87fe531dc4d4168ac0c0ca04ea6Romain Guy
107d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins IIIstatic bool isSimpleGradient(const SkShader::GradientInfo& gradInfo) {
108d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III    return gradInfo.fColorCount == 2 && gradInfo.fTileMode == SkShader::kClamp_TileMode;
109d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III}
110d1ad5e62fda248c6d185cde3cb6d9f01a223066cLeon Scroggins III
111922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik///////////////////////////////////////////////////////////////////////////////
112922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik// Store / apply
113922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik///////////////////////////////////////////////////////////////////////////////
114922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
115922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikbool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix,
116922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        GLuint* textureUnit, ProgramDescription* description,
117922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        SkiaShaderData::GradientShaderData* outData) {
118922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    SkShader::GradientInfo gradInfo;
119922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    gradInfo.fColorCount = 0;
120922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    gradInfo.fColors = nullptr;
121922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    gradInfo.fColorOffsets = nullptr;
122922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
123922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    SkMatrix unitMatrix;
124922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    switch (shader.asAGradient(&gradInfo)) {
125922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kLinear_GradientType:
126922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            description->gradientType = ProgramDescription::kGradientLinear;
127922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
128828407356dd5c34a3e441604aaf895cbec7c7e66Chris Craik            toLinearUnitMatrix(gradInfo.fPoint, &unitMatrix);
129922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            break;
130922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kRadial_GradientType:
131922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            description->gradientType = ProgramDescription::kGradientCircular;
132922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
133922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            toCircularUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY,
134922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik                    gradInfo.fRadius[0], &unitMatrix);
135922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            break;
136922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kSweep_GradientType:
137922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            description->gradientType = ProgramDescription::kGradientSweep;
138922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
139922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            toSweepUnitMatrix(gradInfo.fPoint[0].fX, gradInfo.fPoint[0].fY, &unitMatrix);
140922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            break;
141922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        default:
142922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            // Do nothing. This shader is unsupported.
143922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            return false;
144922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
145922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    description->hasGradient = true;
146922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    description->isSimpleGradient = isSimpleGradient(gradInfo);
147922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
148922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    computeScreenSpaceMatrix(outData->screenSpace, unitMatrix,
149922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            shader.getLocalMatrix(), modelViewMatrix);
150922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
151922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // re-query shader to get full color / offset data
152922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    std::unique_ptr<SkColor[]> colorStorage(new SkColor[gradInfo.fColorCount]);
153922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    std::unique_ptr<SkScalar[]> colorOffsets(new SkScalar[gradInfo.fColorCount]);
154922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    gradInfo.fColors = &colorStorage[0];
155922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    gradInfo.fColorOffsets = &colorOffsets[0];
156922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    shader.asAGradient(&gradInfo);
157922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
158922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (CC_UNLIKELY(!isSimpleGradient(gradInfo))) {
159922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->gradientSampler = (*textureUnit)++;
160922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
161922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik#ifndef SK_SCALAR_IS_FLOAT
162922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    #error Need to convert gradInfo.fColorOffsets to float!
163922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik#endif
164922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->gradientTexture = caches.gradientCache.get(
165922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik                gradInfo.fColors, gradInfo.fColorOffsets, gradInfo.fColorCount);
166922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->wrapST = gTileModes[gradInfo.fTileMode];
167922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    } else {
168922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->gradientSampler = 0;
169922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->gradientTexture = nullptr;
170922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
171922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->startColor.set(gradInfo.fColors[0]);
172922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->endColor.set(gradInfo.fColors[1]);
173922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
174922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
175922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->ditherSampler = (*textureUnit)++;
176922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    return true;
177922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
178922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
179922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikvoid applyGradient(Caches& caches, const SkiaShaderData::GradientShaderData& data) {
180922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (CC_UNLIKELY(data.gradientTexture)) {
181922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        caches.textureState().activateTexture(data.gradientSampler);
182922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
183922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        glUniform1i(caches.program().getUniform("gradientSampler"), data.gradientSampler);
184922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    } else {
185922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        bindUniformColor(caches.program().getUniform("startColor"), data.startColor);
186922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        bindUniformColor(caches.program().getUniform("endColor"), data.endColor);
187922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
188922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
189922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // TODO: remove sampler slot incrementing from dither.setupProgram,
190922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // since this assignment of slots is done at store, not apply time
191922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    GLuint ditherSampler = data.ditherSampler;
192922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    caches.dither.setupProgram(caches.program(), &ditherSampler);
193922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniformMatrix4fv(caches.program().getUniform("screenSpace"), 1,
194922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            GL_FALSE, &data.screenSpace.data[0]);
195922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
196922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
197922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikbool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
198922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        GLuint* textureUnit, ProgramDescription* description,
199922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        SkiaShaderData::BitmapShaderData* outData) {
200922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    SkBitmap bitmap;
201922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    SkShader::TileMode xy[2];
202922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) {
203922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        return false;
204922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
205922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
2066ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik    /*
2076ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik     * Bypass the AssetAtlas, since those textures:
2086ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik     * 1) require UV mapping, which isn't implemented in matrix computation below
2096ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik     * 2) can't handle REPEAT simply
2106ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik     * 3) are safe to upload here (outside of sync stage), since they're static
2116ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik     */
2126ad690e16f8e139bfd29a035b52ab616d813a74bChris Craik    outData->bitmapTexture = caches.textureCache.getAndBypassAtlas(&bitmap);
213922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (!outData->bitmapTexture) return false;
214922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
215922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->bitmapSampler = (*textureUnit)++;
216922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
217922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    const float width = outData->bitmapTexture->width;
218922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    const float height = outData->bitmapTexture->height;
219922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
220922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    description->hasBitmap = true;
221922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (!caches.extensions().hasNPot()
222922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            && (!isPowerOfTwo(width) || !isPowerOfTwo(height))
223922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            && (xy[0] != SkShader::kClamp_TileMode || xy[1] != SkShader::kClamp_TileMode)) {
224922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        description->isBitmapNpot = true;
225922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        description->bitmapWrapS = gTileModes[xy[0]];
226922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        description->bitmapWrapT = gTileModes[xy[1]];
227922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
228922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->wrapS = GL_CLAMP_TO_EDGE;
229922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->wrapT = GL_CLAMP_TO_EDGE;
230922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    } else {
231922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->wrapS = gTileModes[xy[0]];
232922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->wrapT = gTileModes[xy[1]];
233922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
234922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
235922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
236922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            modelViewMatrix);
237922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->textureDimension[0] = 1.0f / width;
238922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->textureDimension[1] = 1.0f / height;
239922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
240922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    return true;
241922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
242922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
243922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikvoid applyBitmap(Caches& caches, const SkiaShaderData::BitmapShaderData& data) {
244922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    caches.textureState().activateTexture(data.bitmapSampler);
245922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
246922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    data.bitmapTexture->setFilter(GL_LINEAR);
247922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
248922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
249922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1, GL_FALSE,
250922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            &data.textureTransform.data[0]);
251922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
252922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
253922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
254922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris CraikSkiaShaderType getComposeSubType(const SkShader& shader) {
255922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // First check for a gradient shader.
256922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    switch (shader.asAGradient(nullptr)) {
257922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kNone_GradientType:
258922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            // Not a gradient shader. Fall through to check for other types.
259922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            break;
260922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kLinear_GradientType:
261922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kRadial_GradientType:
262922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        case SkShader::kSweep_GradientType:
263922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            return kGradient_SkiaShaderType;
264922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        default:
265922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            // This is a Skia gradient that has no SkiaShader equivalent. Return None to skip.
266922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            return kNone_SkiaShaderType;
267922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
268922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
269922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // The shader is not a gradient. Check for a bitmap shader.
270922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (shader.asABitmap(nullptr, nullptr, nullptr) == SkShader::kDefault_BitmapType) {
271922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        return kBitmap_SkiaShaderType;
272922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
273922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    return kNone_SkiaShaderType;
274922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
275922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
276922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikvoid storeCompose(Caches& caches, const SkShader& bitmapShader, const SkShader& gradientShader,
277922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        const Matrix4& modelViewMatrix, GLuint* textureUnit,
278922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        ProgramDescription* description, SkiaShaderData* outData) {
279922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    LOG_ALWAYS_FATAL_IF(!tryStoreBitmap(caches, bitmapShader, modelViewMatrix,
280922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik                textureUnit, description, &outData->bitmapData),
281922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            "failed storing bitmap shader data");
282922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    LOG_ALWAYS_FATAL_IF(!tryStoreGradient(caches, gradientShader, modelViewMatrix,
283922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik                textureUnit, description, &outData->gradientData),
284922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            "failing storing gradient shader data");
285922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
286922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
287922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikbool tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
288922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        GLuint* textureUnit, ProgramDescription* description,
289922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        SkiaShaderData* outData) {
290922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
291922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    SkShader::ComposeRec rec;
292922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (!shader.asACompose(&rec)) return false;
293922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
294922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    const SkiaShaderType shaderAType = getComposeSubType(*rec.fShaderA);
295922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    const SkiaShaderType shaderBType = getComposeSubType(*rec.fShaderB);
296922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
297922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    // check that type enum values are the 2 flags that compose the kCompose value
298922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if ((shaderAType & shaderBType) != 0) return false;
299922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if ((shaderAType | shaderBType) != kCompose_SkiaShaderType) return false;
300922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
301922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    mat4 transform;
302922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    computeScreenSpaceMatrix(transform, SkMatrix::I(), shader.getLocalMatrix(), modelViewMatrix);
303922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (shaderAType == kBitmap_SkiaShaderType) {
304922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        description->isBitmapFirst = true;
305922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        storeCompose(caches, *rec.fShaderA, *rec.fShaderB,
306922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik                transform, textureUnit, description, outData);
307922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    } else {
308922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        description->isBitmapFirst = false;
309922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        storeCompose(caches, *rec.fShaderB, *rec.fShaderA,
310922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik                transform, textureUnit, description, outData);
311922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
312922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (!SkXfermode::AsMode(rec.fMode, &description->shadersMode)) {
313922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        // TODO: Support other modes.
314922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        description->shadersMode = SkXfermode::kSrcOver_Mode;
315922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
316922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    return true;
317922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
318922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
319922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikbool tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
320922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        GLuint* textureUnit, ProgramDescription* description,
321922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        SkiaShaderData::LayerShaderData* outData) {
322922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    Layer* layer;
323922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (!shader.asACustomShader(reinterpret_cast<void**>(&layer))) {
324922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        return false;
325922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
326922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
327922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    description->hasBitmap = true;
32836a35e366a65980843b96759f863643f17ca1ee7Chris Craik    outData->layer = layer;
329922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->bitmapSampler = (*textureUnit)++;
330922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
331922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    const float width = layer->getWidth();
332922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    const float height = layer->getHeight();
333922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
334922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader.getLocalMatrix(),
335922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            modelViewMatrix);
336922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
337922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->textureDimension[0] = 1.0f / width;
338922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    outData->textureDimension[1] = 1.0f / height;
339922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    return true;
340922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
341922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
342922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikvoid applyLayer(Caches& caches, const SkiaShaderData::LayerShaderData& data) {
343922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    caches.textureState().activateTexture(data.bitmapSampler);
344922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
345922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    data.layer->bindTexture();
346922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    data.layer->setWrap(GL_CLAMP_TO_EDGE);
347922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    data.layer->setFilter(GL_LINEAR);
348922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
349922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniform1i(caches.program().getUniform("bitmapSampler"), data.bitmapSampler);
350922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniformMatrix4fv(caches.program().getUniform("textureTransform"), 1,
351922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            GL_FALSE, &data.textureTransform.data[0]);
352922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    glUniform2fv(caches.program().getUniform("textureDimension"), 1, &data.textureDimension[0]);
353922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
354922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
35553e51e4aa933f9603587e1780f446c18816bf9beChris Craikvoid SkiaShader::store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix,
356922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        GLuint* textureUnit, ProgramDescription* description,
357922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        SkiaShaderData* outData) {
35853e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (tryStoreGradient(caches, shader, modelViewMatrix,
359922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            textureUnit, description, &outData->gradientData)) {
360922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->skiaShaderType = kGradient_SkiaShaderType;
361922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        return;
362922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
363922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
36453e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (tryStoreBitmap(caches, shader, modelViewMatrix,
365922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            textureUnit, description, &outData->bitmapData)) {
366922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->skiaShaderType = kBitmap_SkiaShaderType;
367922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        return;
368922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
369922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
37053e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (tryStoreCompose(caches, shader, modelViewMatrix,
371922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            textureUnit, description, outData)) {
372922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->skiaShaderType = kCompose_SkiaShaderType;
373922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        return;
374922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
375922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
37653e51e4aa933f9603587e1780f446c18816bf9beChris Craik    if (tryStoreLayer(caches, shader, modelViewMatrix,
377922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik            textureUnit, description, &outData->layerData)) {
378922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        outData->skiaShaderType = kLayer_SkiaShaderType;
379e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik        return;
380922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
381e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik
382e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik    // Unknown/unsupported type, so explicitly ignore shader
383e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik    outData->skiaShaderType = kNone_SkiaShaderType;
384922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
385922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
386922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craikvoid SkiaShader::apply(Caches& caches, const SkiaShaderData& data) {
387922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (!data.skiaShaderType) return;
388922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
389922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (data.skiaShaderType & kGradient_SkiaShaderType) {
390922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        applyGradient(caches, data.gradientData);
391922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
392922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (data.skiaShaderType & kBitmap_SkiaShaderType) {
393922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        applyBitmap(caches, data.bitmapData);
394922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
395922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
396922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    if (data.skiaShaderType == kLayer_SkiaShaderType) {
397922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik        applyLayer(caches, data.layerData);
398922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik    }
399922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik}
400922d3a7f6f8c1c05a996ee3e91e8cbadfff560c9Chris Craik
40106f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace uirenderer
40206f96e2652e4855b6520ad9dd70583677605b79aRomain Guy}; // namespace android
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