144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik/*
244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * Copyright (C) 2015 The Android Open Source Project
344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *
444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * Licensed under the Apache License, Version 2.0 (the "License");
544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * you may not use this file except in compliance with the License.
644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * You may obtain a copy of the License at
744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *
844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *      http://www.apache.org/licenses/LICENSE-2.0
944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik *
1044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * Unless required by applicable law or agreed to in writing, software
1144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * distributed under the License is distributed on an "AS IS" BASIS,
1244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
1344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * See the License for the specific language governing permissions and
1444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik * limitations under the License.
1544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik */
16f27133df2d179c99d6bc1ae644af09e9153a0071Chris Craik#include "renderstate/TextureState.h"
1744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
1844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craiknamespace android {
1944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craiknamespace uirenderer {
2044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
2144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik// Must define as many texture units as specified by kTextureUnitsCount
2244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikconst GLenum kTextureUnits[] = {
2344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    GL_TEXTURE0,
2444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    GL_TEXTURE1,
25e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik    GL_TEXTURE2,
26e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik    GL_TEXTURE3
2744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik};
2844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
2944eb2c00861098dd3e2950d923646814b4cc57c2Chris CraikTextureState::TextureState()
3044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        : mTextureUnit(0) {
3144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    glActiveTexture(kTextureUnits[0]);
3244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    resetBoundTextures();
3344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
3444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    GLint maxTextureUnits;
3544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
3644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
37e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik            "At least %d texture units are required!", kTextureUnitsCount);
3844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
3944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
4044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::activateTexture(GLuint textureUnit) {
41e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik    LOG_ALWAYS_FATAL_IF(textureUnit >= kTextureUnitsCount,
42e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik            "Tried to use texture unit index %d, only %d exist",
43e310f83d591dc3fb7bd5c684239481a586f00662Chris Craik            textureUnit, kTextureUnitsCount);
4444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (mTextureUnit != textureUnit) {
4544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        glActiveTexture(kTextureUnits[textureUnit]);
4644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mTextureUnit = textureUnit;
4744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
4844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
4944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
5044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::resetActiveTexture() {
5144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    mTextureUnit = -1;
5244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
5344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
5444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::bindTexture(GLuint texture) {
5544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (mBoundTextures[mTextureUnit] != texture) {
5644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        glBindTexture(GL_TEXTURE_2D, texture);
5744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mBoundTextures[mTextureUnit] = texture;
5844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
5944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
6044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
6144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::bindTexture(GLenum target, GLuint texture) {
6244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    if (target == GL_TEXTURE_2D) {
6344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        bindTexture(texture);
6444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    } else {
6544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        // GLConsumer directly calls glBindTexture() with
6644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        // target=GL_TEXTURE_EXTERNAL_OES, don't cache this target
6744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        // since the cached state could be stale
6844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        glBindTexture(target, texture);
6944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
7044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
7144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
7244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::deleteTexture(GLuint texture) {
7344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // When glDeleteTextures() is called on a currently bound texture,
7444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // OpenGL ES specifies that the texture is then considered unbound
7544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // Consider the following series of calls:
7644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    //
7744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glGenTextures -> creates texture name 2
7844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glBindTexture(2)
7944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glDeleteTextures(2) -> 2 is now unbound
8044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // glGenTextures -> can return 2 again
8144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    //
8244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // If we don't call glBindTexture(2) after the second glGenTextures
8344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // call, any texture operation will be performed on the default
8444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    // texture (name=0)
8544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
8644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    unbindTexture(texture);
8744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
8844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    glDeleteTextures(1, &texture);
8944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
9044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
9144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::resetBoundTextures() {
9244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    for (int i = 0; i < kTextureUnitsCount; i++) {
9344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        mBoundTextures[i] = 0;
9444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
9544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
9644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
9744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craikvoid TextureState::unbindTexture(GLuint texture) {
9844eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    for (int i = 0; i < kTextureUnitsCount; i++) {
9944eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        if (mBoundTextures[i] == texture) {
10044eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik            mBoundTextures[i] = 0;
10144eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik        }
10244eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik    }
10344eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik}
10444eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
10544eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik} /* namespace uirenderer */
10644eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik} /* namespace android */
10744eb2c00861098dd3e2950d923646814b4cc57c2Chris Craik
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