1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
18#define ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
19
20#include <stdint.h>
21#include <sys/types.h>
22
23#include <utils/Errors.h>
24#include <utils/RefBase.h>
25
26#include <binder/IInterface.h>
27
28#include <ui/Fence.h>
29#include <ui/GraphicBuffer.h>
30#include <ui/Rect.h>
31#include <ui/Region.h>
32
33namespace android {
34// ----------------------------------------------------------------------------
35
36class IProducerListener;
37class NativeHandle;
38class Surface;
39
40/*
41 * This class defines the Binder IPC interface for the producer side of
42 * a queue of graphics buffers.  It's used to send graphics data from one
43 * component to another.  For example, a class that decodes video for
44 * playback might use this to provide frames.  This is typically done
45 * indirectly, through Surface.
46 *
47 * The underlying mechanism is a BufferQueue, which implements
48 * BnGraphicBufferProducer.  In normal operation, the producer calls
49 * dequeueBuffer() to get an empty buffer, fills it with data, then
50 * calls queueBuffer() to make it available to the consumer.
51 *
52 * This class was previously called ISurfaceTexture.
53 */
54class IGraphicBufferProducer : public IInterface
55{
56public:
57    DECLARE_META_INTERFACE(GraphicBufferProducer);
58
59    enum {
60        // A flag returned by dequeueBuffer when the client needs to call
61        // requestBuffer immediately thereafter.
62        BUFFER_NEEDS_REALLOCATION = 0x1,
63        // A flag returned by dequeueBuffer when all mirrored slots should be
64        // released by the client. This flag should always be processed first.
65        RELEASE_ALL_BUFFERS       = 0x2,
66    };
67
68    // requestBuffer requests a new buffer for the given index. The server (i.e.
69    // the IGraphicBufferProducer implementation) assigns the newly created
70    // buffer to the given slot index, and the client is expected to mirror the
71    // slot->buffer mapping so that it's not necessary to transfer a
72    // GraphicBuffer for every dequeue operation.
73    //
74    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
75    //
76    // Return of a value other than NO_ERROR means an error has occurred:
77    // * NO_INIT - the buffer queue has been abandoned.
78    // * BAD_VALUE - one of the two conditions occurred:
79    //              * slot was out of range (see above)
80    //              * buffer specified by the slot is not dequeued
81    virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf) = 0;
82
83    // setBufferCount sets the number of buffer slots available. Calling this
84    // will also cause all buffer slots to be emptied. The caller should empty
85    // its mirrored copy of the buffer slots when calling this method.
86    //
87    // This function should not be called when there are any dequeued buffer
88    // slots, doing so will result in a BAD_VALUE error returned.
89    //
90    // The buffer count should be at most NUM_BUFFER_SLOTS (inclusive), but at least
91    // the minimum undequeued buffer count (exclusive). The minimum value
92    // can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS).
93    // In particular the range is (minUndequeudBuffers, NUM_BUFFER_SLOTS].
94    //
95    // The buffer count may also be set to 0 (the default), to indicate that
96    // the producer does not wish to set a value.
97    //
98    // Return of a value other than NO_ERROR means an error has occurred:
99    // * NO_INIT - the buffer queue has been abandoned.
100    // * BAD_VALUE - one of the below conditions occurred:
101    //              * bufferCount was out of range (see above)
102    //              * client has one or more buffers dequeued
103    virtual status_t setBufferCount(int bufferCount) = 0;
104
105    // dequeueBuffer requests a new buffer slot for the client to use. Ownership
106    // of the slot is transfered to the client, meaning that the server will not
107    // use the contents of the buffer associated with that slot.
108    //
109    // The slot index returned may or may not contain a buffer (client-side).
110    // If the slot is empty the client should call requestBuffer to assign a new
111    // buffer to that slot.
112    //
113    // Once the client is done filling this buffer, it is expected to transfer
114    // buffer ownership back to the server with either cancelBuffer on
115    // the dequeued slot or to fill in the contents of its associated buffer
116    // contents and call queueBuffer.
117    //
118    // If dequeueBuffer returns the BUFFER_NEEDS_REALLOCATION flag, the client is
119    // expected to call requestBuffer immediately.
120    //
121    // If dequeueBuffer returns the RELEASE_ALL_BUFFERS flag, the client is
122    // expected to release all of the mirrored slot->buffer mappings.
123    //
124    // The fence parameter will be updated to hold the fence associated with
125    // the buffer. The contents of the buffer must not be overwritten until the
126    // fence signals. If the fence is Fence::NO_FENCE, the buffer may be written
127    // immediately.
128    //
129    // The async parameter sets whether we're in asynchronous mode for this
130    // dequeueBuffer() call.
131    //
132    // The width and height parameters must be no greater than the minimum of
133    // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
134    // An error due to invalid dimensions might not be reported until
135    // updateTexImage() is called.  If width and height are both zero, the
136    // default values specified by setDefaultBufferSize() are used instead.
137    //
138    // If the format is 0, the default format will be used.
139    //
140    // The usage argument specifies gralloc buffer usage flags.  The values
141    // are enumerated in <gralloc.h>, e.g. GRALLOC_USAGE_HW_RENDER.  These
142    // will be merged with the usage flags specified by
143    // IGraphicBufferConsumer::setConsumerUsageBits.
144    //
145    // This call will block until a buffer is available to be dequeued. If
146    // both the producer and consumer are controlled by the app, then this call
147    // can never block and will return WOULD_BLOCK if no buffer is available.
148    //
149    // A non-negative value with flags set (see above) will be returned upon
150    // success.
151    //
152    // Return of a negative means an error has occurred:
153    // * NO_INIT - the buffer queue has been abandoned.
154    // * BAD_VALUE - both in async mode and buffer count was less than the
155    //               max numbers of buffers that can be allocated at once.
156    // * INVALID_OPERATION - cannot attach the buffer because it would cause
157    //                       too many buffers to be dequeued, either because
158    //                       the producer already has a single buffer dequeued
159    //                       and did not set a buffer count, or because a
160    //                       buffer count was set and this call would cause
161    //                       it to be exceeded.
162    // * WOULD_BLOCK - no buffer is currently available, and blocking is disabled
163    //                 since both the producer/consumer are controlled by app
164    // * NO_MEMORY - out of memory, cannot allocate the graphics buffer.
165    //
166    // All other negative values are an unknown error returned downstream
167    // from the graphics allocator (typically errno).
168    virtual status_t dequeueBuffer(int* slot, sp<Fence>* fence, bool async,
169            uint32_t w, uint32_t h, PixelFormat format, uint32_t usage) = 0;
170
171    // detachBuffer attempts to remove all ownership of the buffer in the given
172    // slot from the buffer queue. If this call succeeds, the slot will be
173    // freed, and there will be no way to obtain the buffer from this interface.
174    // The freed slot will remain unallocated until either it is selected to
175    // hold a freshly allocated buffer in dequeueBuffer or a buffer is attached
176    // to the slot. The buffer must have already been dequeued, and the caller
177    // must already possesses the sp<GraphicBuffer> (i.e., must have called
178    // requestBuffer).
179    //
180    // Return of a value other than NO_ERROR means an error has occurred:
181    // * NO_INIT - the buffer queue has been abandoned.
182    // * BAD_VALUE - the given slot number is invalid, either because it is
183    //               out of the range [0, NUM_BUFFER_SLOTS), or because the slot
184    //               it refers to is not currently dequeued and requested.
185    virtual status_t detachBuffer(int slot) = 0;
186
187    // detachNextBuffer is equivalent to calling dequeueBuffer, requestBuffer,
188    // and detachBuffer in sequence, except for two things:
189    //
190    // 1) It is unnecessary to know the dimensions, format, or usage of the
191    //    next buffer.
192    // 2) It will not block, since if it cannot find an appropriate buffer to
193    //    return, it will return an error instead.
194    //
195    // Only slots that are free but still contain a GraphicBuffer will be
196    // considered, and the oldest of those will be returned. outBuffer is
197    // equivalent to outBuffer from the requestBuffer call, and outFence is
198    // equivalent to fence from the dequeueBuffer call.
199    //
200    // Return of a value other than NO_ERROR means an error has occurred:
201    // * NO_INIT - the buffer queue has been abandoned.
202    // * BAD_VALUE - either outBuffer or outFence were NULL.
203    // * NO_MEMORY - no slots were found that were both free and contained a
204    //               GraphicBuffer.
205    virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
206            sp<Fence>* outFence) = 0;
207
208    // attachBuffer attempts to transfer ownership of a buffer to the buffer
209    // queue. If this call succeeds, it will be as if this buffer was dequeued
210    // from the returned slot number. As such, this call will fail if attaching
211    // this buffer would cause too many buffers to be simultaneously dequeued.
212    //
213    // If attachBuffer returns the RELEASE_ALL_BUFFERS flag, the caller is
214    // expected to release all of the mirrored slot->buffer mappings.
215    //
216    // A non-negative value with flags set (see above) will be returned upon
217    // success.
218    //
219    // Return of a negative value means an error has occurred:
220    // * NO_INIT - the buffer queue has been abandoned.
221    // * BAD_VALUE - outSlot or buffer were NULL, invalid combination of
222    //               async mode and buffer count override, or the generation
223    //               number of the buffer did not match the buffer queue.
224    // * INVALID_OPERATION - cannot attach the buffer because it would cause
225    //                       too many buffers to be dequeued, either because
226    //                       the producer already has a single buffer dequeued
227    //                       and did not set a buffer count, or because a
228    //                       buffer count was set and this call would cause
229    //                       it to be exceeded.
230    // * WOULD_BLOCK - no buffer slot is currently available, and blocking is
231    //                 disabled since both the producer/consumer are
232    //                 controlled by the app.
233    virtual status_t attachBuffer(int* outSlot,
234            const sp<GraphicBuffer>& buffer) = 0;
235
236    // queueBuffer indicates that the client has finished filling in the
237    // contents of the buffer associated with slot and transfers ownership of
238    // that slot back to the server.
239    //
240    // It is not valid to call queueBuffer on a slot that is not owned
241    // by the client or one for which a buffer associated via requestBuffer
242    // (an attempt to do so will fail with a return value of BAD_VALUE).
243    //
244    // In addition, the input must be described by the client (as documented
245    // below). Any other properties (zero point, etc)
246    // are client-dependent, and should be documented by the client.
247    //
248    // The slot must be in the range of [0, NUM_BUFFER_SLOTS).
249    //
250    // Upon success, the output will be filled with meaningful values
251    // (refer to the documentation below).
252    //
253    // Return of a value other than NO_ERROR means an error has occurred:
254    // * NO_INIT - the buffer queue has been abandoned.
255    // * BAD_VALUE - one of the below conditions occurred:
256    //              * fence was NULL
257    //              * scaling mode was unknown
258    //              * both in async mode and buffer count was less than the
259    //                max numbers of buffers that can be allocated at once
260    //              * slot index was out of range (see above).
261    //              * the slot was not in the dequeued state
262    //              * the slot was enqueued without requesting a buffer
263    //              * crop rect is out of bounds of the buffer dimensions
264
265    struct QueueBufferInput : public Flattenable<QueueBufferInput> {
266        friend class Flattenable<QueueBufferInput>;
267        inline QueueBufferInput(const Parcel& parcel);
268        // timestamp - a monotonically increasing value in nanoseconds
269        // isAutoTimestamp - if the timestamp was synthesized at queue time
270        // dataSpace - description of the contents, interpretation depends on format
271        // crop - a crop rectangle that's used as a hint to the consumer
272        // scalingMode - a set of flags from NATIVE_WINDOW_SCALING_* in <window.h>
273        // transform - a set of flags from NATIVE_WINDOW_TRANSFORM_* in <window.h>
274        // async - if the buffer is queued in asynchronous mode
275        // fence - a fence that the consumer must wait on before reading the buffer,
276        //         set this to Fence::NO_FENCE if the buffer is ready immediately
277        // sticky - the sticky transform set in Surface (only used by the LEGACY
278        //          camera mode).
279        inline QueueBufferInput(int64_t timestamp, bool isAutoTimestamp,
280                android_dataspace dataSpace, const Rect& crop, int scalingMode,
281                uint32_t transform, bool async, const sp<Fence>& fence,
282                uint32_t sticky = 0)
283                : timestamp(timestamp), isAutoTimestamp(isAutoTimestamp),
284                  dataSpace(dataSpace), crop(crop), scalingMode(scalingMode),
285                  transform(transform), stickyTransform(sticky),
286                  async(async), fence(fence), surfaceDamage() { }
287        inline void deflate(int64_t* outTimestamp, bool* outIsAutoTimestamp,
288                android_dataspace* outDataSpace,
289                Rect* outCrop, int* outScalingMode,
290                uint32_t* outTransform, bool* outAsync, sp<Fence>* outFence,
291                uint32_t* outStickyTransform = NULL) const {
292            *outTimestamp = timestamp;
293            *outIsAutoTimestamp = bool(isAutoTimestamp);
294            *outDataSpace = dataSpace;
295            *outCrop = crop;
296            *outScalingMode = scalingMode;
297            *outTransform = transform;
298            *outAsync = bool(async);
299            *outFence = fence;
300            if (outStickyTransform != NULL) {
301                *outStickyTransform = stickyTransform;
302            }
303        }
304
305        // Flattenable protocol
306        size_t getFlattenedSize() const;
307        size_t getFdCount() const;
308        status_t flatten(void*& buffer, size_t& size, int*& fds, size_t& count) const;
309        status_t unflatten(void const*& buffer, size_t& size, int const*& fds, size_t& count);
310
311        const Region& getSurfaceDamage() const { return surfaceDamage; }
312        void setSurfaceDamage(const Region& damage) { surfaceDamage = damage; }
313
314    private:
315        int64_t timestamp;
316        int isAutoTimestamp;
317        android_dataspace dataSpace;
318        Rect crop;
319        int scalingMode;
320        uint32_t transform;
321        uint32_t stickyTransform;
322        int async;
323        sp<Fence> fence;
324        Region surfaceDamage;
325    };
326
327    // QueueBufferOutput must be a POD structure
328    struct __attribute__ ((__packed__)) QueueBufferOutput {
329        inline QueueBufferOutput() { }
330        // outWidth - filled with default width applied to the buffer
331        // outHeight - filled with default height applied to the buffer
332        // outTransformHint - filled with default transform applied to the buffer
333        // outNumPendingBuffers - num buffers queued that haven't yet been acquired
334        //                        (counting the currently queued buffer)
335        inline void deflate(uint32_t* outWidth,
336                uint32_t* outHeight,
337                uint32_t* outTransformHint,
338                uint32_t* outNumPendingBuffers) const {
339            *outWidth = width;
340            *outHeight = height;
341            *outTransformHint = transformHint;
342            *outNumPendingBuffers = numPendingBuffers;
343        }
344        inline void inflate(uint32_t inWidth, uint32_t inHeight,
345                uint32_t inTransformHint, uint32_t inNumPendingBuffers) {
346            width = inWidth;
347            height = inHeight;
348            transformHint = inTransformHint;
349            numPendingBuffers = inNumPendingBuffers;
350        }
351    private:
352        uint32_t width;
353        uint32_t height;
354        uint32_t transformHint;
355        uint32_t numPendingBuffers;
356    };
357
358    virtual status_t queueBuffer(int slot,
359            const QueueBufferInput& input, QueueBufferOutput* output) = 0;
360
361    // cancelBuffer indicates that the client does not wish to fill in the
362    // buffer associated with slot and transfers ownership of the slot back to
363    // the server.
364    //
365    // The buffer is not queued for use by the consumer.
366    //
367    // The buffer will not be overwritten until the fence signals.  The fence
368    // will usually be the one obtained from dequeueBuffer.
369    virtual void cancelBuffer(int slot, const sp<Fence>& fence) = 0;
370
371    // query retrieves some information for this surface
372    // 'what' tokens allowed are that of NATIVE_WINDOW_* in <window.h>
373    //
374    // Return of a value other than NO_ERROR means an error has occurred:
375    // * NO_INIT - the buffer queue has been abandoned.
376    // * BAD_VALUE - what was out of range
377    virtual int query(int what, int* value) = 0;
378
379    // connect attempts to connect a client API to the IGraphicBufferProducer.
380    // This must be called before any other IGraphicBufferProducer methods are
381    // called except for getAllocator. A consumer must be already connected.
382    //
383    // This method will fail if the connect was previously called on the
384    // IGraphicBufferProducer and no corresponding disconnect call was made.
385    //
386    // The listener is an optional binder callback object that can be used if
387    // the producer wants to be notified when the consumer releases a buffer
388    // back to the BufferQueue. It is also used to detect the death of the
389    // producer. If only the latter functionality is desired, there is a
390    // DummyProducerListener class in IProducerListener.h that can be used.
391    //
392    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
393    //
394    // The producerControlledByApp should be set to true if the producer is hosted
395    // by an untrusted process (typically app_process-forked processes). If both
396    // the producer and the consumer are app-controlled then all buffer queues
397    // will operate in async mode regardless of the async flag.
398    //
399    // Upon success, the output will be filled with meaningful data
400    // (refer to QueueBufferOutput documentation above).
401    //
402    // Return of a value other than NO_ERROR means an error has occurred:
403    // * NO_INIT - one of the following occurred:
404    //             * the buffer queue was abandoned
405    //             * no consumer has yet connected
406    // * BAD_VALUE - one of the following has occurred:
407    //             * the producer is already connected
408    //             * api was out of range (see above).
409    //             * output was NULL.
410    // * DEAD_OBJECT - the token is hosted by an already-dead process
411    //
412    // Additional negative errors may be returned by the internals, they
413    // should be treated as opaque fatal unrecoverable errors.
414    virtual status_t connect(const sp<IProducerListener>& listener,
415            int api, bool producerControlledByApp, QueueBufferOutput* output) = 0;
416
417    // disconnect attempts to disconnect a client API from the
418    // IGraphicBufferProducer.  Calling this method will cause any subsequent
419    // calls to other IGraphicBufferProducer methods to fail except for
420    // getAllocator and connect.  Successfully calling connect after this will
421    // allow the other methods to succeed again.
422    //
423    // This method will fail if the the IGraphicBufferProducer is not currently
424    // connected to the specified client API.
425    //
426    // The api should be one of the NATIVE_WINDOW_API_* values in <window.h>
427    //
428    // Disconnecting from an abandoned IGraphicBufferProducer is legal and
429    // is considered a no-op.
430    //
431    // Return of a value other than NO_ERROR means an error has occurred:
432    // * BAD_VALUE - one of the following has occurred:
433    //             * the api specified does not match the one that was connected
434    //             * api was out of range (see above).
435    // * DEAD_OBJECT - the token is hosted by an already-dead process
436    virtual status_t disconnect(int api) = 0;
437
438    // Attaches a sideband buffer stream to the IGraphicBufferProducer.
439    //
440    // A sideband stream is a device-specific mechanism for passing buffers
441    // from the producer to the consumer without using dequeueBuffer/
442    // queueBuffer. If a sideband stream is present, the consumer can choose
443    // whether to acquire buffers from the sideband stream or from the queued
444    // buffers.
445    //
446    // Passing NULL or a different stream handle will detach the previous
447    // handle if any.
448    virtual status_t setSidebandStream(const sp<NativeHandle>& stream) = 0;
449
450    // Allocates buffers based on the given dimensions/format.
451    //
452    // This function will allocate up to the maximum number of buffers
453    // permitted by the current BufferQueue configuration. It will use the
454    // given format, dimensions, and usage bits, which are interpreted in the
455    // same way as for dequeueBuffer, and the async flag must be set the same
456    // way as for dequeueBuffer to ensure that the correct number of buffers are
457    // allocated. This is most useful to avoid an allocation delay during
458    // dequeueBuffer. If there are already the maximum number of buffers
459    // allocated, this function has no effect.
460    virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
461            PixelFormat format, uint32_t usage) = 0;
462
463    // Sets whether dequeueBuffer is allowed to allocate new buffers.
464    //
465    // Normally dequeueBuffer does not discriminate between free slots which
466    // already have an allocated buffer and those which do not, and will
467    // allocate a new buffer if the slot doesn't have a buffer or if the slot's
468    // buffer doesn't match the requested size, format, or usage. This method
469    // allows the producer to restrict the eligible slots to those which already
470    // have an allocated buffer of the correct size, format, and usage. If no
471    // eligible slot is available, dequeueBuffer will block or return an error
472    // as usual.
473    virtual status_t allowAllocation(bool allow) = 0;
474
475    // Sets the current generation number of the BufferQueue.
476    //
477    // This generation number will be inserted into any buffers allocated by the
478    // BufferQueue, and any attempts to attach a buffer with a different
479    // generation number will fail. Buffers already in the queue are not
480    // affected and will retain their current generation number. The generation
481    // number defaults to 0.
482    virtual status_t setGenerationNumber(uint32_t generationNumber) = 0;
483
484    // Returns the name of the connected consumer.
485    virtual String8 getConsumerName() const = 0;
486};
487
488// ----------------------------------------------------------------------------
489
490class BnGraphicBufferProducer : public BnInterface<IGraphicBufferProducer>
491{
492public:
493    virtual status_t    onTransact( uint32_t code,
494                                    const Parcel& data,
495                                    Parcel* reply,
496                                    uint32_t flags = 0);
497};
498
499// ----------------------------------------------------------------------------
500}; // namespace android
501
502#endif // ANDROID_GUI_IGRAPHICBUFFERPRODUCER_H
503