gl.xml revision a42788e2b83bf9c1b2471c4ad2af59b8e72333e8
1<?xml version="1.0" encoding="UTF-8"?>
2<registry>
3    <comment>
4Copyright (c) 2013-2014 The Khronos Group Inc.
5
6Permission is hereby granted, free of charge, to any person obtaining a
7copy of this software and/or associated documentation files (the
8"Materials"), to deal in the Materials without restriction, including
9without limitation the rights to use, copy, modify, merge, publish,
10distribute, sublicense, and/or sell copies of the Materials, and to
11permit persons to whom the Materials are furnished to do so, subject to
12the following conditions:
13
14The above copyright notice and this permission notice shall be included
15in all copies or substantial portions of the Materials.
16
17THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
21CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
24
25------------------------------------------------------------------------
26
27This file, gl.xml, is the OpenGL and OpenGL API Registry. The older
28".spec" file format has been retired and will no longer be updated with
29new extensions and API versions. The canonical version of the registry,
30together with documentation, schema, and Python generator scripts used
31to generate C header files for OpenGL and OpenGL ES, can always be found
32in the Khronos Registry at
33        http://www.opengl.org/registry/
34    </comment>
35
36    <!-- SECTION: GL type definitions. -->
37    <types>
38            <!-- These are dependencies GL types require to be declared legally -->
39        <type name="stddef">#include &lt;stddef.h&gt;</type>
40        <type name="khrplatform">#include &lt;KHR/khrplatform.h&gt;</type>
41        <type name="inttypes">#ifndef GLEXT_64_TYPES_DEFINED
42/* This code block is duplicated in glxext.h, so must be protected */
43#define GLEXT_64_TYPES_DEFINED
44/* Define int32_t, int64_t, and uint64_t types for UST/MSC */
45/* (as used in the GL_EXT_timer_query extension). */
46#if defined(__STDC_VERSION__) &amp;&amp; __STDC_VERSION__ &gt;= 199901L
47#include &lt;inttypes.h&gt;
48#elif defined(__sun__) || defined(__digital__)
49#include &lt;inttypes.h&gt;
50#if defined(__STDC__)
51#if defined(__arch64__) || defined(_LP64)
52typedef long int int64_t;
53typedef unsigned long int uint64_t;
54#else
55typedef long long int int64_t;
56typedef unsigned long long int uint64_t;
57#endif /* __arch64__ */
58#endif /* __STDC__ */
59#elif defined( __VMS ) || defined(__sgi)
60#include &lt;inttypes.h&gt;
61#elif defined(__SCO__) || defined(__USLC__)
62#include &lt;stdint.h&gt;
63#elif defined(__UNIXOS2__) || defined(__SOL64__)
64typedef long int int32_t;
65typedef long long int int64_t;
66typedef unsigned long long int uint64_t;
67#elif defined(_WIN32) &amp;&amp; defined(__GNUC__)
68#include &lt;stdint.h&gt;
69#elif defined(_WIN32)
70typedef __int32 int32_t;
71typedef __int64 int64_t;
72typedef unsigned __int64 uint64_t;
73#else
74/* Fallback if nothing above works */
75#include &lt;inttypes.h&gt;
76#endif
77#endif</type>
78            <!-- These are actual GL types -->
79        <type>typedef unsigned int <name>GLenum</name>;</type>
80        <type>typedef unsigned char <name>GLboolean</name>;</type>
81        <type>typedef unsigned int <name>GLbitfield</name>;</type>
82        <type comment="Not an actual GL type, though used in headers in the past">typedef void <name>GLvoid</name>;</type>
83        <type>typedef signed char <name>GLbyte</name>;</type>
84        <type>typedef short <name>GLshort</name>;</type>
85        <type>typedef int <name>GLint</name>;</type>
86        <type>typedef int <name>GLclampx</name>;</type>
87        <type>typedef unsigned char <name>GLubyte</name>;</type>
88        <type>typedef unsigned short <name>GLushort</name>;</type>
89        <type>typedef unsigned int <name>GLuint</name>;</type>
90        <type>typedef int <name>GLsizei</name>;</type>
91        <type>typedef float <name>GLfloat</name>;</type>
92        <type>typedef float <name>GLclampf</name>;</type>
93        <type>typedef double <name>GLdouble</name>;</type>
94        <type>typedef double <name>GLclampd</name>;</type>
95        <type>typedef void *<name>GLeglImageOES</name>;</type>
96        <type>typedef char <name>GLchar</name>;</type>
97        <type>typedef char <name>GLcharARB</name>;</type>
98        <type name="GLhandleARB">#ifdef __APPLE__
99typedef void *GLhandleARB;
100#else
101typedef unsigned int GLhandleARB;
102#endif</type>
103        <type>typedef unsigned short <name>GLhalfARB</name>;</type>
104        <type>typedef unsigned short <name>GLhalf</name>;</type>
105        <type comment="Must be 32 bits">typedef GLint <name>GLfixed</name>;</type>
106        <type requires="stddef">typedef ptrdiff_t <name>GLintptr</name>;</type>
107        <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptr</name>;</type>
108        <type requires="inttypes">typedef int64_t <name>GLint64</name>;</type>
109        <type requires="inttypes">typedef uint64_t <name>GLuint64</name>;</type>
110        <type requires="stddef">typedef ptrdiff_t <name>GLintptrARB</name>;</type>
111        <type requires="stddef">typedef ptrdiff_t <name>GLsizeiptrARB</name>;</type>
112        <type requires="inttypes">typedef int64_t <name>GLint64EXT</name>;</type>
113        <type requires="inttypes">typedef uint64_t <name>GLuint64EXT</name>;</type>
114        <type>typedef struct __GLsync *<name>GLsync</name>;</type>
115        <type comment="compatible with OpenCL cl_context"><name>struct _cl_context</name>;</type>
116        <type comment="compatible with OpenCL cl_event"><name>struct _cl_event</name>;</type>
117        <type>typedef void (<apientry/> *<name>GLDEBUGPROC</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
118        <type>typedef void (<apientry/> *<name>GLDEBUGPROCARB</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
119        <type>typedef void (<apientry/> *<name>GLDEBUGPROCKHR</name>)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);</type>
120            <!-- GLES 1 types -->
121        <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLclampx</name>;</type>
122            <!-- GLES 1/2 types (tagged for GLES 1) -->
123        <type api="gles1" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
124        <type api="gles1" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
125        <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
126        <type api="gles1" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
127        <type api="gles1" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
128        <type api="gles1" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
129        <type api="gles1" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
130        <type api="gles1" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
131        <type api="gles1" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
132            <!-- GLES 1/2 types (tagged for GLES 2 - attribute syntax is limited) -->
133        <type api="gles2" requires="khrplatform">typedef khronos_int8_t <name>GLbyte</name>;</type>
134        <type api="gles2" requires="khrplatform">typedef khronos_uint8_t <name>GLubyte</name>;</type>
135        <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLfloat</name>;</type>
136        <type api="gles2" requires="khrplatform">typedef khronos_float_t <name>GLclampf</name>;</type>
137        <type api="gles2" requires="khrplatform">typedef khronos_int32_t <name>GLfixed</name>;</type>
138        <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64</name>;</type>
139        <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64</name>;</type>
140        <type api="gles2" requires="khrplatform">typedef khronos_int64_t <name>GLint64EXT</name>;</type>
141        <type api="gles2" requires="khrplatform">typedef khronos_uint64_t <name>GLuint64EXT</name>;</type>
142        <type api="gles2" requires="khrplatform">typedef khronos_intptr_t <name>GLintptr</name>;</type>
143        <type api="gles2" requires="khrplatform">typedef khronos_ssize_t <name>GLsizeiptr</name>;</type>
144            <!-- GLES 2 types (none currently) -->
145            <!-- Vendor extension types -->
146        <type>typedef void (<apientry/> *<name>GLDEBUGPROCAMD</name>)(GLuint id,GLenum category,GLenum severity,GLsizei length,const GLchar *message,void *userParam);</type>
147        <type>typedef unsigned short <name>GLhalfNV</name>;</type>
148        <type requires="GLintptr">typedef GLintptr <name>GLvdpauSurfaceNV</name>;</type>
149    </types>
150
151    <!-- SECTION: GL parameter class type definitions. -->
152
153    <groups>
154        <group name="AccumOp">
155            <enum name="GL_ACCUM"/>
156            <enum name="GL_LOAD"/>
157            <enum name="GL_RETURN"/>
158            <enum name="GL_MULT"/>
159            <enum name="GL_ADD"/>
160        </group>
161
162        <group name="AttribMask">
163            <enum name="GL_ACCUM_BUFFER_BIT"/>
164            <enum name="GL_ALL_ATTRIB_BITS"/>
165            <enum name="GL_COLOR_BUFFER_BIT"/>
166            <enum name="GL_CURRENT_BIT"/>
167            <enum name="GL_DEPTH_BUFFER_BIT"/>
168            <enum name="GL_ENABLE_BIT"/>
169            <enum name="GL_EVAL_BIT"/>
170            <enum name="GL_FOG_BIT"/>
171            <enum name="GL_HINT_BIT"/>
172            <enum name="GL_LIGHTING_BIT"/>
173            <enum name="GL_LINE_BIT"/>
174            <enum name="GL_LIST_BIT"/>
175            <enum name="GL_MULTISAMPLE_BIT"/>
176            <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
177            <enum name="GL_MULTISAMPLE_BIT_ARB"/>
178            <enum name="GL_MULTISAMPLE_BIT_EXT"/>
179            <enum name="GL_PIXEL_MODE_BIT"/>
180            <enum name="GL_POINT_BIT"/>
181            <enum name="GL_POLYGON_BIT"/>
182            <enum name="GL_POLYGON_STIPPLE_BIT"/>
183            <enum name="GL_SCISSOR_BIT"/>
184            <enum name="GL_STENCIL_BUFFER_BIT"/>
185            <enum name="GL_TEXTURE_BIT"/>
186            <enum name="GL_TRANSFORM_BIT"/>
187            <enum name="GL_VIEWPORT_BIT"/>
188        </group>
189
190        <group name="AlphaFunction">
191            <enum name="GL_ALWAYS"/>
192            <enum name="GL_EQUAL"/>
193            <enum name="GL_GEQUAL"/>
194            <enum name="GL_GREATER"/>
195            <enum name="GL_LEQUAL"/>
196            <enum name="GL_LESS"/>
197            <enum name="GL_NEVER"/>
198            <enum name="GL_NOTEQUAL"/>
199        </group>
200
201        <group name="BlendEquationModeEXT">
202            <enum name="GL_ALPHA_MAX_SGIX"/>
203            <enum name="GL_ALPHA_MIN_SGIX"/>
204            <enum name="GL_FUNC_ADD_EXT"/>
205            <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
206            <enum name="GL_FUNC_SUBTRACT_EXT"/>
207            <enum name="GL_LOGIC_OP"/>
208            <enum name="GL_MAX_EXT"/>
209            <enum name="GL_MIN_EXT"/>
210        </group>
211
212        <group name="BlendingFactorDest">
213            <enum name="GL_CONSTANT_ALPHA_EXT"/>
214            <enum name="GL_CONSTANT_COLOR_EXT"/>
215            <enum name="GL_DST_ALPHA"/>
216            <enum name="GL_ONE"/>
217            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
218            <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
219            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
220            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
221            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
222            <enum name="GL_SRC_ALPHA"/>
223            <enum name="GL_SRC_COLOR"/>
224            <enum name="GL_ZERO"/>
225        </group>
226
227        <group name="BlendingFactorSrc">
228            <enum name="GL_CONSTANT_ALPHA_EXT"/>
229            <enum name="GL_CONSTANT_COLOR_EXT"/>
230            <enum name="GL_DST_ALPHA"/>
231            <enum name="GL_DST_COLOR"/>
232            <enum name="GL_ONE"/>
233            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
234            <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
235            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
236            <enum name="GL_ONE_MINUS_DST_COLOR"/>
237            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
238            <enum name="GL_SRC_ALPHA"/>
239            <enum name="GL_SRC_ALPHA_SATURATE"/>
240            <enum name="GL_ZERO"/>
241        </group>
242
243        <group name="Boolean">
244            <enum name="GL_FALSE"/>
245            <enum name="GL_TRUE"/>
246        </group>
247
248        <group name="ClearBufferMask">
249            <enum name="GL_ACCUM_BUFFER_BIT"/>
250            <enum name="GL_COLOR_BUFFER_BIT"/>
251            <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
252            <enum name="GL_DEPTH_BUFFER_BIT"/>
253            <enum name="GL_STENCIL_BUFFER_BIT"/>
254        </group>
255
256        <group name="ClientAttribMask">
257            <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
258            <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
259            <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
260        </group>
261
262        <group name="ClipPlaneName">
263            <enum name="GL_CLIP_DISTANCE0"/>
264            <enum name="GL_CLIP_DISTANCE1"/>
265            <enum name="GL_CLIP_DISTANCE2"/>
266            <enum name="GL_CLIP_DISTANCE3"/>
267            <enum name="GL_CLIP_DISTANCE4"/>
268            <enum name="GL_CLIP_DISTANCE5"/>
269            <enum name="GL_CLIP_DISTANCE6"/>
270            <enum name="GL_CLIP_DISTANCE7"/>
271            <enum name="GL_CLIP_PLANE0"/>
272            <enum name="GL_CLIP_PLANE1"/>
273            <enum name="GL_CLIP_PLANE2"/>
274            <enum name="GL_CLIP_PLANE3"/>
275            <enum name="GL_CLIP_PLANE4"/>
276            <enum name="GL_CLIP_PLANE5"/>
277        </group>
278
279        <group name="ColorMaterialFace">
280            <enum name="GL_BACK"/>
281            <enum name="GL_FRONT"/>
282            <enum name="GL_FRONT_AND_BACK"/>
283        </group>
284
285        <group name="ColorMaterialParameter">
286            <enum name="GL_AMBIENT"/>
287            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
288            <enum name="GL_DIFFUSE"/>
289            <enum name="GL_EMISSION"/>
290            <enum name="GL_SPECULAR"/>
291        </group>
292
293        <group name="ColorPointerType">
294            <enum name="GL_BYTE"/>
295            <enum name="GL_DOUBLE"/>
296            <enum name="GL_FLOAT"/>
297            <enum name="GL_INT"/>
298            <enum name="GL_SHORT"/>
299            <enum name="GL_UNSIGNED_BYTE"/>
300            <enum name="GL_UNSIGNED_INT"/>
301            <enum name="GL_UNSIGNED_SHORT"/>
302        </group>
303
304        <group name="ColorTableParameterPNameSGI">
305            <enum name="GL_COLOR_TABLE_BIAS"/>
306            <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
307            <enum name="GL_COLOR_TABLE_SCALE"/>
308            <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
309        </group>
310
311        <group name="ColorTableTargetSGI">
312            <enum name="GL_COLOR_TABLE"/>
313            <enum name="GL_COLOR_TABLE_SGI"/>
314            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
315            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
316            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
317            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
318            <enum name="GL_PROXY_COLOR_TABLE"/>
319            <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
320            <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
321            <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
322            <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
323            <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
324            <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
325            <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
326        </group>
327
328        <group name="ContextFlagMask">
329            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
330            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
331            <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
332            <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
333        </group>
334
335        <group name="ContextProfileMask">
336            <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
337            <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
338        </group>
339
340        <group name="ConvolutionBorderModeEXT">
341            <enum name="GL_REDUCE"/>
342            <enum name="GL_REDUCE_EXT"/>
343        </group>
344
345        <group name="ConvolutionParameterEXT">
346            <enum name="GL_CONVOLUTION_BORDER_MODE"/>
347            <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
348            <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
349            <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
350            <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
351            <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
352        </group>
353
354        <group name="ConvolutionTargetEXT">
355            <enum name="GL_CONVOLUTION_1D"/>
356            <enum name="GL_CONVOLUTION_1D_EXT"/>
357            <enum name="GL_CONVOLUTION_2D"/>
358            <enum name="GL_CONVOLUTION_2D_EXT"/>
359        </group>
360
361        <group name="CullFaceMode">
362            <enum name="GL_BACK"/>
363            <enum name="GL_FRONT"/>
364            <enum name="GL_FRONT_AND_BACK"/>
365        </group>
366
367        <group name="DataType" comment="See enums block below"/>
368
369        <group name="DepthFunction">
370            <enum name="GL_ALWAYS"/>
371            <enum name="GL_EQUAL"/>
372            <enum name="GL_GEQUAL"/>
373            <enum name="GL_GREATER"/>
374            <enum name="GL_LEQUAL"/>
375            <enum name="GL_LESS"/>
376            <enum name="GL_NEVER"/>
377            <enum name="GL_NOTEQUAL"/>
378        </group>
379
380        <group name="DrawBufferMode">
381            <enum name="GL_AUX0"/>
382            <enum name="GL_AUX1"/>
383            <enum name="GL_AUX2"/>
384            <enum name="GL_AUX3"/>
385            <enum name="GL_BACK"/>
386            <enum name="GL_BACK_LEFT"/>
387            <enum name="GL_BACK_RIGHT"/>
388            <enum name="GL_FRONT"/>
389            <enum name="GL_FRONT_AND_BACK"/>
390            <enum name="GL_FRONT_LEFT"/>
391            <enum name="GL_FRONT_RIGHT"/>
392            <enum name="GL_LEFT"/>
393            <enum name="GL_NONE"/>
394            <enum name="GL_NONE_OES"/>
395            <enum name="GL_RIGHT"/>
396        </group>
397
398        <group name="EnableCap">
399            <enum name="GL_ALPHA_TEST"/>
400            <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
401            <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
402            <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
403            <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
404            <enum name="GL_AUTO_NORMAL"/>
405            <enum name="GL_BLEND"/>
406            <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
407            <enum name="GL_CLIP_PLANE0"/>
408            <enum name="GL_CLIP_PLANE1"/>
409            <enum name="GL_CLIP_PLANE2"/>
410            <enum name="GL_CLIP_PLANE3"/>
411            <enum name="GL_CLIP_PLANE4"/>
412            <enum name="GL_CLIP_PLANE5"/>
413            <enum name="GL_COLOR_ARRAY"/>
414            <enum name="GL_COLOR_LOGIC_OP"/>
415            <enum name="GL_COLOR_MATERIAL"/>
416            <enum name="GL_COLOR_TABLE_SGI"/>
417            <enum name="GL_CONVOLUTION_1D_EXT"/>
418            <enum name="GL_CONVOLUTION_2D_EXT"/>
419            <enum name="GL_CULL_FACE"/>
420            <enum name="GL_DEPTH_TEST"/>
421            <enum name="GL_DITHER"/>
422            <enum name="GL_EDGE_FLAG_ARRAY"/>
423            <enum name="GL_FOG"/>
424            <enum name="GL_FOG_OFFSET_SGIX"/>
425            <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
426            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
427            <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
428            <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
429            <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
430            <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
431            <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
432            <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
433            <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
434            <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
435            <enum name="GL_FRAMEZOOM_SGIX"/>
436            <enum name="GL_HISTOGRAM_EXT"/>
437            <enum name="GL_INDEX_ARRAY"/>
438            <enum name="GL_INDEX_LOGIC_OP"/>
439            <enum name="GL_INTERLACE_SGIX"/>
440            <enum name="GL_IR_INSTRUMENT1_SGIX"/>
441            <enum name="GL_LIGHT0"/>
442            <enum name="GL_LIGHT1"/>
443            <enum name="GL_LIGHT2"/>
444            <enum name="GL_LIGHT3"/>
445            <enum name="GL_LIGHT4"/>
446            <enum name="GL_LIGHT5"/>
447            <enum name="GL_LIGHT6"/>
448            <enum name="GL_LIGHT7"/>
449            <enum name="GL_LIGHTING"/>
450            <enum name="GL_LINE_SMOOTH"/>
451            <enum name="GL_LINE_STIPPLE"/>
452            <enum name="GL_MAP1_COLOR_4"/>
453            <enum name="GL_MAP1_INDEX"/>
454            <enum name="GL_MAP1_NORMAL"/>
455            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
456            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
457            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
458            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
459            <enum name="GL_MAP1_VERTEX_3"/>
460            <enum name="GL_MAP1_VERTEX_4"/>
461            <enum name="GL_MAP2_COLOR_4"/>
462            <enum name="GL_MAP2_INDEX"/>
463            <enum name="GL_MAP2_NORMAL"/>
464            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
465            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
466            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
467            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
468            <enum name="GL_MAP2_VERTEX_3"/>
469            <enum name="GL_MAP2_VERTEX_4"/>
470            <enum name="GL_MINMAX_EXT"/>
471            <enum name="GL_MULTISAMPLE_SGIS"/>
472            <enum name="GL_NORMALIZE"/>
473            <enum name="GL_NORMAL_ARRAY"/>
474            <enum name="GL_PIXEL_TEXTURE_SGIS"/>
475            <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
476            <enum name="GL_POINT_SMOOTH"/>
477            <enum name="GL_POLYGON_OFFSET_FILL"/>
478            <enum name="GL_POLYGON_OFFSET_LINE"/>
479            <enum name="GL_POLYGON_OFFSET_POINT"/>
480            <enum name="GL_POLYGON_SMOOTH"/>
481            <enum name="GL_POLYGON_STIPPLE"/>
482            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
483            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
484            <enum name="GL_REFERENCE_PLANE_SGIX"/>
485            <enum name="GL_RESCALE_NORMAL_EXT"/>
486            <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
487            <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
488            <enum name="GL_SAMPLE_MASK_SGIS"/>
489            <enum name="GL_SCISSOR_TEST"/>
490            <enum name="GL_SEPARABLE_2D_EXT"/>
491            <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
492            <enum name="GL_SPRITE_SGIX"/>
493            <enum name="GL_STENCIL_TEST"/>
494            <enum name="GL_TEXTURE_1D"/>
495            <enum name="GL_TEXTURE_2D"/>
496            <enum name="GL_TEXTURE_3D_EXT"/>
497            <enum name="GL_TEXTURE_4D_SGIS"/>
498            <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
499            <enum name="GL_TEXTURE_COORD_ARRAY"/>
500            <enum name="GL_TEXTURE_GEN_Q"/>
501            <enum name="GL_TEXTURE_GEN_R"/>
502            <enum name="GL_TEXTURE_GEN_S"/>
503            <enum name="GL_TEXTURE_GEN_T"/>
504            <enum name="GL_VERTEX_ARRAY"/>
505        </group>
506
507        <group name="ErrorCode">
508            <enum name="GL_INVALID_ENUM"/>
509            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
510            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
511            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
512            <enum name="GL_INVALID_OPERATION"/>
513            <enum name="GL_INVALID_VALUE"/>
514            <enum name="GL_NO_ERROR"/>
515            <enum name="GL_OUT_OF_MEMORY"/>
516            <enum name="GL_STACK_OVERFLOW"/>
517            <enum name="GL_STACK_UNDERFLOW"/>
518            <enum name="GL_TABLE_TOO_LARGE"/>
519            <enum name="GL_TABLE_TOO_LARGE_EXT"/>
520            <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
521        </group>
522
523        <group name="FeedbackType">
524            <enum name="GL_2D"/>
525            <enum name="GL_3D"/>
526            <enum name="GL_3D_COLOR"/>
527            <enum name="GL_3D_COLOR_TEXTURE"/>
528            <enum name="GL_4D_COLOR_TEXTURE"/>
529        </group>
530
531        <group name="FeedBackToken">
532            <enum name="GL_BITMAP_TOKEN"/>
533            <enum name="GL_COPY_PIXEL_TOKEN"/>
534            <enum name="GL_DRAW_PIXEL_TOKEN"/>
535            <enum name="GL_LINE_RESET_TOKEN"/>
536            <enum name="GL_LINE_TOKEN"/>
537            <enum name="GL_PASS_THROUGH_TOKEN"/>
538            <enum name="GL_POINT_TOKEN"/>
539            <enum name="GL_POLYGON_TOKEN"/>
540        </group>
541
542        <group name="FfdMaskSGIX" comment="See enums section below. Was SGIXFfdMask"/>
543
544        <group name="FfdTargetSGIX">
545            <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
546            <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
547        </group>
548
549        <group name="FogCoordinatePointerType">
550            <enum name="GL_FLOAT"/>
551            <enum name="GL_DOUBLE"/>
552        </group>
553
554        <group name="FogMode">
555            <enum name="GL_EXP"/>
556            <enum name="GL_EXP2"/>
557            <enum name="GL_FOG_FUNC_SGIS"/>
558            <enum name="GL_LINEAR"/>
559        </group>
560
561        <group name="FogParameter">
562            <enum name="GL_FOG_COLOR"/>
563            <enum name="GL_FOG_DENSITY"/>
564            <enum name="GL_FOG_END"/>
565            <enum name="GL_FOG_INDEX"/>
566            <enum name="GL_FOG_MODE"/>
567            <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
568            <enum name="GL_FOG_START"/>
569        </group>
570
571        <group name="FogPointerTypeEXT">
572            <enum name="GL_FLOAT"/>
573            <enum name="GL_DOUBLE"/>
574        </group>
575
576        <group name="FogPointerTypeIBM">
577            <enum name="GL_FLOAT"/>
578            <enum name="GL_DOUBLE"/>
579        </group>
580
581        <group name="FragmentLightModelParameterSGIX">
582            <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
583            <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
584            <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
585            <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
586        </group>
587
588        <group name="FrontFaceDirection">
589            <enum name="GL_CCW"/>
590            <enum name="GL_CW"/>
591        </group>
592
593        <group name="GetColorTableParameterPNameSGI">
594            <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
595            <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
596            <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
597            <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
598            <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
599            <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
600            <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
601            <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
602            <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
603            <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
604        </group>
605
606        <group name="GetConvolutionParameter">
607            <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
608            <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
609            <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
610            <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
611            <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
612            <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
613            <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
614            <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
615        </group>
616
617        <group name="GetHistogramParameterPNameEXT">
618            <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
619            <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
620            <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
621            <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
622            <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
623            <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
624            <enum name="GL_HISTOGRAM_SINK_EXT"/>
625            <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
626        </group>
627
628        <group name="GetMapQuery">
629            <enum name="GL_COEFF"/>
630            <enum name="GL_DOMAIN"/>
631            <enum name="GL_ORDER"/>
632        </group>
633
634        <group name="GetMinmaxParameterPNameEXT">
635            <enum name="GL_MINMAX_FORMAT"/>
636            <enum name="GL_MINMAX_FORMAT_EXT"/>
637            <enum name="GL_MINMAX_SINK"/>
638            <enum name="GL_MINMAX_SINK_EXT"/>
639        </group>
640
641        <group name="GetPixelMap">
642            <enum name="GL_PIXEL_MAP_A_TO_A"/>
643            <enum name="GL_PIXEL_MAP_B_TO_B"/>
644            <enum name="GL_PIXEL_MAP_G_TO_G"/>
645            <enum name="GL_PIXEL_MAP_I_TO_A"/>
646            <enum name="GL_PIXEL_MAP_I_TO_B"/>
647            <enum name="GL_PIXEL_MAP_I_TO_G"/>
648            <enum name="GL_PIXEL_MAP_I_TO_I"/>
649            <enum name="GL_PIXEL_MAP_I_TO_R"/>
650            <enum name="GL_PIXEL_MAP_R_TO_R"/>
651            <enum name="GL_PIXEL_MAP_S_TO_S"/>
652        </group>
653
654        <group name="GetPName">
655            <enum name="GL_ACCUM_ALPHA_BITS"/>
656            <enum name="GL_ACCUM_BLUE_BITS"/>
657            <enum name="GL_ACCUM_CLEAR_VALUE"/>
658            <enum name="GL_ACCUM_GREEN_BITS"/>
659            <enum name="GL_ACCUM_RED_BITS"/>
660            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
661            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
662            <enum name="GL_ALPHA_BIAS"/>
663            <enum name="GL_ALPHA_BITS"/>
664            <enum name="GL_ALPHA_SCALE"/>
665            <enum name="GL_ALPHA_TEST"/>
666            <enum name="GL_ALPHA_TEST_FUNC"/>
667            <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
668            <enum name="GL_ALPHA_TEST_QCOM"/>
669            <enum name="GL_ALPHA_TEST_REF"/>
670            <enum name="GL_ALPHA_TEST_REF_QCOM"/>
671            <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
672            <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
673            <enum name="GL_ASYNC_MARKER_SGIX"/>
674            <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
675            <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
676            <enum name="GL_ATTRIB_STACK_DEPTH"/>
677            <enum name="GL_AUTO_NORMAL"/>
678            <enum name="GL_AUX_BUFFERS"/>
679            <enum name="GL_BLEND"/>
680            <enum name="GL_BLEND_COLOR_EXT"/>
681            <enum name="GL_BLEND_DST"/>
682            <enum name="GL_BLEND_EQUATION_EXT"/>
683            <enum name="GL_BLEND_SRC"/>
684            <enum name="GL_BLUE_BIAS"/>
685            <enum name="GL_BLUE_BITS"/>
686            <enum name="GL_BLUE_SCALE"/>
687            <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
688            <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
689            <enum name="GL_CLIP_PLANE0"/>
690            <enum name="GL_CLIP_PLANE1"/>
691            <enum name="GL_CLIP_PLANE2"/>
692            <enum name="GL_CLIP_PLANE3"/>
693            <enum name="GL_CLIP_PLANE4"/>
694            <enum name="GL_CLIP_PLANE5"/>
695            <enum name="GL_COLOR_ARRAY"/>
696            <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
697            <enum name="GL_COLOR_ARRAY_SIZE"/>
698            <enum name="GL_COLOR_ARRAY_STRIDE"/>
699            <enum name="GL_COLOR_ARRAY_TYPE"/>
700            <enum name="GL_COLOR_CLEAR_VALUE"/>
701            <enum name="GL_COLOR_LOGIC_OP"/>
702            <enum name="GL_COLOR_MATERIAL"/>
703            <enum name="GL_COLOR_MATERIAL_FACE"/>
704            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
705            <enum name="GL_COLOR_MATRIX_SGI"/>
706            <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
707            <enum name="GL_COLOR_TABLE_SGI"/>
708            <enum name="GL_COLOR_WRITEMASK"/>
709            <enum name="GL_CONVOLUTION_1D_EXT"/>
710            <enum name="GL_CONVOLUTION_2D_EXT"/>
711            <enum name="GL_CONVOLUTION_HINT_SGIX"/>
712            <enum name="GL_CULL_FACE"/>
713            <enum name="GL_CULL_FACE_MODE"/>
714            <enum name="GL_CURRENT_COLOR"/>
715            <enum name="GL_CURRENT_INDEX"/>
716            <enum name="GL_CURRENT_NORMAL"/>
717            <enum name="GL_CURRENT_RASTER_COLOR"/>
718            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
719            <enum name="GL_CURRENT_RASTER_INDEX"/>
720            <enum name="GL_CURRENT_RASTER_POSITION"/>
721            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
722            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
723            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
724            <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
725            <enum name="GL_DEPTH_BIAS"/>
726            <enum name="GL_DEPTH_BITS"/>
727            <enum name="GL_DEPTH_CLEAR_VALUE"/>
728            <enum name="GL_DEPTH_FUNC"/>
729            <enum name="GL_DEPTH_RANGE"/>
730            <enum name="GL_DEPTH_SCALE"/>
731            <enum name="GL_DEPTH_TEST"/>
732            <enum name="GL_DEPTH_WRITEMASK"/>
733            <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
734            <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
735            <enum name="GL_DITHER"/>
736            <enum name="GL_DOUBLEBUFFER"/>
737            <enum name="GL_DRAW_BUFFER"/>
738            <enum name="GL_DRAW_BUFFER_EXT"/>
739            <enum name="GL_EDGE_FLAG"/>
740            <enum name="GL_EDGE_FLAG_ARRAY"/>
741            <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
742            <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
743            <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
744            <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
745            <enum name="GL_FOG"/>
746            <enum name="GL_FOG_COLOR"/>
747            <enum name="GL_FOG_DENSITY"/>
748            <enum name="GL_FOG_END"/>
749            <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
750            <enum name="GL_FOG_HINT"/>
751            <enum name="GL_FOG_INDEX"/>
752            <enum name="GL_FOG_MODE"/>
753            <enum name="GL_FOG_OFFSET_SGIX"/>
754            <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
755            <enum name="GL_FOG_START"/>
756            <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
757            <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
758            <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
759            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
760            <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
761            <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
762            <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
763            <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
764            <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
765            <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
766            <enum name="GL_FRAMEZOOM_SGIX"/>
767            <enum name="GL_FRONT_FACE"/>
768            <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
769            <enum name="GL_GREEN_BIAS"/>
770            <enum name="GL_GREEN_BITS"/>
771            <enum name="GL_GREEN_SCALE"/>
772            <enum name="GL_HISTOGRAM_EXT"/>
773            <enum name="GL_INDEX_ARRAY"/>
774            <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
775            <enum name="GL_INDEX_ARRAY_STRIDE"/>
776            <enum name="GL_INDEX_ARRAY_TYPE"/>
777            <enum name="GL_INDEX_BITS"/>
778            <enum name="GL_INDEX_CLEAR_VALUE"/>
779            <enum name="GL_INDEX_LOGIC_OP"/>
780            <enum name="GL_INDEX_MODE"/>
781            <enum name="GL_INDEX_OFFSET"/>
782            <enum name="GL_INDEX_SHIFT"/>
783            <enum name="GL_INDEX_WRITEMASK"/>
784            <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
785            <enum name="GL_INTERLACE_SGIX"/>
786            <enum name="GL_IR_INSTRUMENT1_SGIX"/>
787            <enum name="GL_LIGHT0"/>
788            <enum name="GL_LIGHT1"/>
789            <enum name="GL_LIGHT2"/>
790            <enum name="GL_LIGHT3"/>
791            <enum name="GL_LIGHT4"/>
792            <enum name="GL_LIGHT5"/>
793            <enum name="GL_LIGHT6"/>
794            <enum name="GL_LIGHT7"/>
795            <enum name="GL_LIGHTING"/>
796            <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
797            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
798            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
799            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
800            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
801            <enum name="GL_LINE_SMOOTH"/>
802            <enum name="GL_LINE_SMOOTH_HINT"/>
803            <enum name="GL_LINE_STIPPLE"/>
804            <enum name="GL_LINE_STIPPLE_PATTERN"/>
805            <enum name="GL_LINE_STIPPLE_REPEAT"/>
806            <enum name="GL_LINE_WIDTH"/>
807            <enum name="GL_LINE_WIDTH_GRANULARITY"/>
808            <enum name="GL_LINE_WIDTH_RANGE"/>
809            <enum name="GL_LIST_BASE"/>
810            <enum name="GL_LIST_INDEX"/>
811            <enum name="GL_LIST_MODE"/>
812            <enum name="GL_LOGIC_OP"/>
813            <enum name="GL_LOGIC_OP_MODE"/>
814            <enum name="GL_MAP1_COLOR_4"/>
815            <enum name="GL_MAP1_GRID_DOMAIN"/>
816            <enum name="GL_MAP1_GRID_SEGMENTS"/>
817            <enum name="GL_MAP1_INDEX"/>
818            <enum name="GL_MAP1_NORMAL"/>
819            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
820            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
821            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
822            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
823            <enum name="GL_MAP1_VERTEX_3"/>
824            <enum name="GL_MAP1_VERTEX_4"/>
825            <enum name="GL_MAP2_COLOR_4"/>
826            <enum name="GL_MAP2_GRID_DOMAIN"/>
827            <enum name="GL_MAP2_GRID_SEGMENTS"/>
828            <enum name="GL_MAP2_INDEX"/>
829            <enum name="GL_MAP2_NORMAL"/>
830            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
831            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
832            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
833            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
834            <enum name="GL_MAP2_VERTEX_3"/>
835            <enum name="GL_MAP2_VERTEX_4"/>
836            <enum name="GL_MAP_COLOR"/>
837            <enum name="GL_MAP_STENCIL"/>
838            <enum name="GL_MATRIX_MODE"/>
839            <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
840            <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
841            <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
842            <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
843            <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
844            <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
845            <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
846            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
847            <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
848            <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
849            <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
850            <enum name="GL_MAX_CLIP_DISTANCES"/>
851            <enum name="GL_MAX_CLIP_PLANES"/>
852            <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
853            <enum name="GL_MAX_EVAL_ORDER"/>
854            <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
855            <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
856            <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
857            <enum name="GL_MAX_LIGHTS"/>
858            <enum name="GL_MAX_LIST_NESTING"/>
859            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
860            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
861            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
862            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
863            <enum name="GL_MAX_TEXTURE_SIZE"/>
864            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
865            <enum name="GL_MAX_VIEWPORT_DIMS"/>
866            <enum name="GL_MINMAX_EXT"/>
867            <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
868            <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
869            <enum name="GL_MODELVIEW_MATRIX"/>
870            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
871            <enum name="GL_MULTISAMPLE_SGIS"/>
872            <enum name="GL_NAME_STACK_DEPTH"/>
873            <enum name="GL_NORMALIZE"/>
874            <enum name="GL_NORMAL_ARRAY"/>
875            <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
876            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
877            <enum name="GL_NORMAL_ARRAY_TYPE"/>
878            <enum name="GL_PACK_ALIGNMENT"/>
879            <enum name="GL_PACK_CMYK_HINT_EXT"/>
880            <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
881            <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
882            <enum name="GL_PACK_LSB_FIRST"/>
883            <enum name="GL_PACK_RESAMPLE_SGIX"/>
884            <enum name="GL_PACK_ROW_LENGTH"/>
885            <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
886            <enum name="GL_PACK_SKIP_PIXELS"/>
887            <enum name="GL_PACK_SKIP_ROWS"/>
888            <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
889            <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
890            <enum name="GL_PACK_SWAP_BYTES"/>
891            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
892            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
893            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
894            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
895            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
896            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
897            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
898            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
899            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
900            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
901            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
902            <enum name="GL_PIXEL_TEXTURE_SGIS"/>
903            <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
904            <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
905            <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
906            <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
907            <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
908            <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
909            <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
910            <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
911            <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
912            <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
913            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
914            <enum name="GL_POINT_SIZE"/>
915            <enum name="GL_POINT_SIZE_GRANULARITY"/>
916            <enum name="GL_POINT_SIZE_MAX_SGIS"/>
917            <enum name="GL_POINT_SIZE_MIN_SGIS"/>
918            <enum name="GL_POINT_SIZE_RANGE"/>
919            <enum name="GL_POINT_SMOOTH"/>
920            <enum name="GL_POINT_SMOOTH_HINT"/>
921            <enum name="GL_POLYGON_MODE"/>
922            <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
923            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
924            <enum name="GL_POLYGON_OFFSET_FILL"/>
925            <enum name="GL_POLYGON_OFFSET_LINE"/>
926            <enum name="GL_POLYGON_OFFSET_POINT"/>
927            <enum name="GL_POLYGON_OFFSET_UNITS"/>
928            <enum name="GL_POLYGON_SMOOTH"/>
929            <enum name="GL_POLYGON_SMOOTH_HINT"/>
930            <enum name="GL_POLYGON_STIPPLE"/>
931            <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
932            <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
933            <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
934            <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
935            <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
936            <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
937            <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
938            <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
939            <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
940            <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
941            <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
942            <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
943            <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
944            <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
945            <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
946            <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
947            <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
948            <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
949            <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
950            <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
951            <enum name="GL_PROJECTION_MATRIX"/>
952            <enum name="GL_PROJECTION_STACK_DEPTH"/>
953            <enum name="GL_READ_BUFFER"/>
954            <enum name="GL_READ_BUFFER_EXT"/>
955            <enum name="GL_READ_BUFFER_NV"/>
956            <enum name="GL_RED_BIAS"/>
957            <enum name="GL_RED_BITS"/>
958            <enum name="GL_RED_SCALE"/>
959            <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
960            <enum name="GL_REFERENCE_PLANE_SGIX"/>
961            <enum name="GL_RENDER_MODE"/>
962            <enum name="GL_RESCALE_NORMAL_EXT"/>
963            <enum name="GL_RGBA_MODE"/>
964            <enum name="GL_SAMPLES_SGIS"/>
965            <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
966            <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
967            <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
968            <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
969            <enum name="GL_SAMPLE_MASK_SGIS"/>
970            <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
971            <enum name="GL_SAMPLE_PATTERN_SGIS"/>
972            <enum name="GL_SCISSOR_BOX"/>
973            <enum name="GL_SCISSOR_TEST"/>
974            <enum name="GL_SELECTION_BUFFER_SIZE"/>
975            <enum name="GL_SEPARABLE_2D_EXT"/>
976            <enum name="GL_SHADE_MODEL"/>
977            <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
978            <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
979            <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
980            <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
981            <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
982            <enum name="GL_SPRITE_AXIS_SGIX"/>
983            <enum name="GL_SPRITE_MODE_SGIX"/>
984            <enum name="GL_SPRITE_SGIX"/>
985            <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
986            <enum name="GL_STENCIL_BITS"/>
987            <enum name="GL_STENCIL_CLEAR_VALUE"/>
988            <enum name="GL_STENCIL_FAIL"/>
989            <enum name="GL_STENCIL_FUNC"/>
990            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
991            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
992            <enum name="GL_STENCIL_REF"/>
993            <enum name="GL_STENCIL_TEST"/>
994            <enum name="GL_STENCIL_VALUE_MASK"/>
995            <enum name="GL_STENCIL_WRITEMASK"/>
996            <enum name="GL_STEREO"/>
997            <enum name="GL_SUBPIXEL_BITS"/>
998            <enum name="GL_TEXTURE_1D"/>
999            <enum name="GL_TEXTURE_2D"/>
1000            <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
1001            <enum name="GL_TEXTURE_3D_EXT"/>
1002            <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
1003            <enum name="GL_TEXTURE_4D_SGIS"/>
1004            <enum name="GL_TEXTURE_BINDING_1D"/>
1005            <enum name="GL_TEXTURE_BINDING_2D"/>
1006            <enum name="GL_TEXTURE_BINDING_3D"/>
1007            <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
1008            <enum name="GL_TEXTURE_COORD_ARRAY"/>
1009            <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
1010            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
1011            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
1012            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
1013            <enum name="GL_TEXTURE_GEN_Q"/>
1014            <enum name="GL_TEXTURE_GEN_R"/>
1015            <enum name="GL_TEXTURE_GEN_S"/>
1016            <enum name="GL_TEXTURE_GEN_T"/>
1017            <enum name="GL_TEXTURE_MATRIX"/>
1018            <enum name="GL_TEXTURE_STACK_DEPTH"/>
1019            <enum name="GL_UNPACK_ALIGNMENT"/>
1020            <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1021            <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1022            <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1023            <enum name="GL_UNPACK_LSB_FIRST"/>
1024            <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1025            <enum name="GL_UNPACK_ROW_LENGTH"/>
1026            <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1027            <enum name="GL_UNPACK_SKIP_PIXELS"/>
1028            <enum name="GL_UNPACK_SKIP_ROWS"/>
1029            <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1030            <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1031            <enum name="GL_UNPACK_SWAP_BYTES"/>
1032            <enum name="GL_VERTEX_ARRAY"/>
1033            <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
1034            <enum name="GL_VERTEX_ARRAY_SIZE"/>
1035            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
1036            <enum name="GL_VERTEX_ARRAY_TYPE"/>
1037            <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1038            <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1039            <enum name="GL_VIEWPORT"/>
1040            <enum name="GL_ZOOM_X"/>
1041            <enum name="GL_ZOOM_Y"/>
1042        </group>
1043
1044        <group name="GetPointervPName">
1045            <enum name="GL_COLOR_ARRAY_POINTER"/>
1046            <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
1047            <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
1048            <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
1049            <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
1050            <enum name="GL_INDEX_ARRAY_POINTER"/>
1051            <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
1052            <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
1053            <enum name="GL_NORMAL_ARRAY_POINTER"/>
1054            <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
1055            <enum name="GL_SELECTION_BUFFER_POINTER"/>
1056            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
1057            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
1058            <enum name="GL_VERTEX_ARRAY_POINTER"/>
1059            <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
1060        </group>
1061
1062        <group name="GetTextureParameter">
1063            <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
1064            <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1065            <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1066            <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1067            <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1068            <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1069            <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1070            <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1071            <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1072            <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
1073            <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
1074            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
1075            <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1076            <enum name="GL_TEXTURE_BLUE_SIZE"/>
1077            <enum name="GL_TEXTURE_BORDER"/>
1078            <enum name="GL_TEXTURE_BORDER_COLOR"/>
1079            <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
1080            <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1081            <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1082            <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1083            <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1084            <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1085            <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1086            <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
1087            <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1088            <enum name="GL_TEXTURE_COMPONENTS"/>
1089            <enum name="GL_TEXTURE_DEPTH_EXT"/>
1090            <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
1091            <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
1092            <enum name="GL_TEXTURE_GREEN_SIZE"/>
1093            <enum name="GL_TEXTURE_HEIGHT"/>
1094            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
1095            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
1096            <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
1097            <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1098            <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1099            <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1100            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
1101            <enum name="GL_TEXTURE_MAG_FILTER"/>
1102            <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1103            <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1104            <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1105            <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1106            <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1107            <enum name="GL_TEXTURE_MIN_FILTER"/>
1108            <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1109            <enum name="GL_TEXTURE_PRIORITY"/>
1110            <enum name="GL_TEXTURE_RED_SIZE"/>
1111            <enum name="GL_TEXTURE_RESIDENT"/>
1112            <enum name="GL_TEXTURE_WIDTH"/>
1113            <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1114            <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1115            <enum name="GL_TEXTURE_WRAP_S"/>
1116            <enum name="GL_TEXTURE_WRAP_T"/>
1117        </group>
1118
1119        <group name="HintMode">
1120            <enum name="GL_DONT_CARE"/>
1121            <enum name="GL_FASTEST"/>
1122            <enum name="GL_NICEST"/>
1123        </group>
1124
1125        <group name="HintTarget">
1126            <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
1127            <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
1128            <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
1129            <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
1130            <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
1131            <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
1132            <enum name="GL_BACK_NORMALS_HINT_PGI"/>
1133            <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
1134            <enum name="GL_CLIP_FAR_HINT_PGI"/>
1135            <enum name="GL_CLIP_NEAR_HINT_PGI"/>
1136            <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
1137            <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
1138            <enum name="GL_CONVOLUTION_HINT_SGIX"/>
1139            <enum name="GL_FOG_HINT"/>
1140            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
1141            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
1142            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
1143            <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
1144            <enum name="GL_GENERATE_MIPMAP_HINT"/>
1145            <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
1146            <enum name="GL_LINE_QUALITY_HINT_SGIX"/>
1147            <enum name="GL_LINE_SMOOTH_HINT"/>
1148            <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
1149            <enum name="GL_MAX_VERTEX_HINT_PGI"/>
1150            <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
1151            <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
1152            <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
1153            <enum name="GL_PACK_CMYK_HINT_EXT"/>
1154            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
1155            <enum name="GL_PHONG_HINT_WIN"/>
1156            <enum name="GL_POINT_SMOOTH_HINT"/>
1157            <enum name="GL_POLYGON_SMOOTH_HINT"/>
1158            <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
1159            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
1160            <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
1161            <enum name="GL_SCALEBIAS_HINT_SGIX"/>
1162            <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
1163            <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
1164            <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
1165            <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
1166            <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
1167            <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
1168            <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
1169            <enum name="GL_TRANSFORM_HINT_APPLE"/>
1170            <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
1171            <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
1172            <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
1173            <enum name="GL_VERTEX_DATA_HINT_PGI"/>
1174            <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
1175            <enum name="GL_VERTEX_PRECLIP_SGIX"/>
1176            <enum name="GL_WIDE_LINE_HINT_PGI"/>
1177        </group>
1178
1179        <group name="HistogramTargetEXT">
1180            <enum name="GL_HISTOGRAM"/>
1181            <enum name="GL_HISTOGRAM_EXT"/>
1182            <enum name="GL_PROXY_HISTOGRAM"/>
1183            <enum name="GL_PROXY_HISTOGRAM_EXT"/>
1184        </group>
1185
1186        <group name="IndexPointerType">
1187            <enum name="GL_DOUBLE"/>
1188            <enum name="GL_FLOAT"/>
1189            <enum name="GL_INT"/>
1190            <enum name="GL_SHORT"/>
1191        </group>
1192
1193        <group name="InterleavedArrayFormat">
1194            <enum name="GL_C3F_V3F"/>
1195            <enum name="GL_C4F_N3F_V3F"/>
1196            <enum name="GL_C4UB_V2F"/>
1197            <enum name="GL_C4UB_V3F"/>
1198            <enum name="GL_N3F_V3F"/>
1199            <enum name="GL_T2F_C3F_V3F"/>
1200            <enum name="GL_T2F_C4F_N3F_V3F"/>
1201            <enum name="GL_T2F_C4UB_V3F"/>
1202            <enum name="GL_T2F_N3F_V3F"/>
1203            <enum name="GL_T2F_V3F"/>
1204            <enum name="GL_T4F_C4F_N3F_V4F"/>
1205            <enum name="GL_T4F_V4F"/>
1206            <enum name="GL_V2F"/>
1207            <enum name="GL_V3F"/>
1208        </group>
1209
1210        <group name="LightEnvModeSGIX">
1211            <enum name="GL_ADD"/>
1212            <enum name="GL_MODULATE"/>
1213            <enum name="GL_REPLACE"/>
1214        </group>
1215
1216        <group name="LightEnvParameterSGIX">
1217            <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
1218        </group>
1219
1220        <group name="LightModelColorControl">
1221            <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
1222            <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
1223            <enum name="GL_SINGLE_COLOR"/>
1224            <enum name="GL_SINGLE_COLOR_EXT"/>
1225        </group>
1226
1227        <group name="LightModelParameter">
1228            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
1229            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
1230            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
1231            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
1232            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
1233        </group>
1234
1235        <group name="LightName">
1236            <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
1237            <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
1238            <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
1239            <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
1240            <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
1241            <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
1242            <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
1243            <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
1244            <enum name="GL_LIGHT0"/>
1245            <enum name="GL_LIGHT1"/>
1246            <enum name="GL_LIGHT2"/>
1247            <enum name="GL_LIGHT3"/>
1248            <enum name="GL_LIGHT4"/>
1249            <enum name="GL_LIGHT5"/>
1250            <enum name="GL_LIGHT6"/>
1251            <enum name="GL_LIGHT7"/>
1252        </group>
1253
1254        <group name="LightParameter">
1255            <enum name="GL_AMBIENT"/>
1256            <enum name="GL_CONSTANT_ATTENUATION"/>
1257            <enum name="GL_DIFFUSE"/>
1258            <enum name="GL_LINEAR_ATTENUATION"/>
1259            <enum name="GL_POSITION"/>
1260            <enum name="GL_QUADRATIC_ATTENUATION"/>
1261            <enum name="GL_SPECULAR"/>
1262            <enum name="GL_SPOT_CUTOFF"/>
1263            <enum name="GL_SPOT_DIRECTION"/>
1264            <enum name="GL_SPOT_EXPONENT"/>
1265        </group>
1266
1267        <group name="ListMode">
1268            <enum name="GL_COMPILE"/>
1269            <enum name="GL_COMPILE_AND_EXECUTE"/>
1270        </group>
1271
1272        <group name="ListNameType">
1273            <enum name="GL_2_BYTES"/>
1274            <enum name="GL_3_BYTES"/>
1275            <enum name="GL_4_BYTES"/>
1276            <enum name="GL_BYTE"/>
1277            <enum name="GL_FLOAT"/>
1278            <enum name="GL_INT"/>
1279            <enum name="GL_SHORT"/>
1280            <enum name="GL_UNSIGNED_BYTE"/>
1281            <enum name="GL_UNSIGNED_INT"/>
1282            <enum name="GL_UNSIGNED_SHORT"/>
1283        </group>
1284
1285        <group name="ListParameterName">
1286            <enum name="GL_LIST_PRIORITY_SGIX"/>
1287        </group>
1288
1289        <group name="LogicOp">
1290            <enum name="GL_AND"/>
1291            <enum name="GL_AND_INVERTED"/>
1292            <enum name="GL_AND_REVERSE"/>
1293            <enum name="GL_CLEAR"/>
1294            <enum name="GL_COPY"/>
1295            <enum name="GL_COPY_INVERTED"/>
1296            <enum name="GL_EQUIV"/>
1297            <enum name="GL_INVERT"/>
1298            <enum name="GL_NAND"/>
1299            <enum name="GL_NOOP"/>
1300            <enum name="GL_NOR"/>
1301            <enum name="GL_OR"/>
1302            <enum name="GL_OR_INVERTED"/>
1303            <enum name="GL_OR_REVERSE"/>
1304            <enum name="GL_SET"/>
1305            <enum name="GL_XOR"/>
1306        </group>
1307
1308        <group name="MapBufferUsageMask">
1309            <enum name="GL_CLIENT_STORAGE_BIT"/>
1310            <enum name="GL_DYNAMIC_STORAGE_BIT"/>
1311            <enum name="GL_MAP_COHERENT_BIT"/>
1312            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
1313            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
1314            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
1315            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
1316            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
1317            <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
1318            <enum name="GL_MAP_PERSISTENT_BIT"/>
1319            <enum name="GL_MAP_READ_BIT"/>
1320            <enum name="GL_MAP_READ_BIT_EXT"/>
1321            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
1322            <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
1323            <enum name="GL_MAP_WRITE_BIT"/>
1324            <enum name="GL_MAP_WRITE_BIT_EXT"/>
1325        </group>
1326
1327        <group name="MapTarget">
1328            <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
1329            <enum name="GL_MAP1_COLOR_4"/>
1330            <enum name="GL_MAP1_INDEX"/>
1331            <enum name="GL_MAP1_NORMAL"/>
1332            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
1333            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
1334            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
1335            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
1336            <enum name="GL_MAP1_VERTEX_3"/>
1337            <enum name="GL_MAP1_VERTEX_4"/>
1338            <enum name="GL_MAP2_COLOR_4"/>
1339            <enum name="GL_MAP2_INDEX"/>
1340            <enum name="GL_MAP2_NORMAL"/>
1341            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
1342            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
1343            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
1344            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
1345            <enum name="GL_MAP2_VERTEX_3"/>
1346            <enum name="GL_MAP2_VERTEX_4"/>
1347            <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
1348        </group>
1349
1350        <group name="MapTextureFormatINTEL">
1351            <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
1352            <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
1353            <enum name="GL_LAYOUT_LINEAR_INTEL"/>
1354        </group>
1355
1356        <group name="MaterialFace">
1357            <enum name="GL_BACK"/>
1358            <enum name="GL_FRONT"/>
1359            <enum name="GL_FRONT_AND_BACK"/>
1360        </group>
1361
1362        <group name="MaterialParameter">
1363            <enum name="GL_AMBIENT"/>
1364            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
1365            <enum name="GL_COLOR_INDEXES"/>
1366            <enum name="GL_DIFFUSE"/>
1367            <enum name="GL_EMISSION"/>
1368            <enum name="GL_SHININESS"/>
1369            <enum name="GL_SPECULAR"/>
1370        </group>
1371
1372        <group name="MatrixMode">
1373            <enum name="GL_MODELVIEW"/>
1374            <enum name="GL_MODELVIEW0_EXT"/>
1375            <enum name="GL_PROJECTION"/>
1376            <enum name="GL_TEXTURE"/>
1377        </group>
1378
1379        <group name="MemoryBarrierMask">
1380            <enum name="GL_ALL_BARRIER_BITS"/>
1381            <enum name="GL_ALL_BARRIER_BITS_EXT"/>
1382            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
1383            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
1384            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
1385            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
1386            <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
1387            <enum name="GL_COMMAND_BARRIER_BIT"/>
1388            <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
1389            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
1390            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
1391            <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
1392            <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
1393            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
1394            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
1395            <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
1396            <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
1397            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
1398            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
1399            <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
1400            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
1401            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
1402            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
1403            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
1404            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
1405            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
1406            <enum name="GL_UNIFORM_BARRIER_BIT"/>
1407            <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
1408            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
1409            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
1410        </group>
1411
1412        <group name="MeshMode1">
1413            <enum name="GL_LINE"/>
1414            <enum name="GL_POINT"/>
1415        </group>
1416
1417        <group name="MeshMode2">
1418            <enum name="GL_FILL"/>
1419            <enum name="GL_LINE"/>
1420            <enum name="GL_POINT"/>
1421        </group>
1422
1423        <group name="MinmaxTargetEXT">
1424            <enum name="GL_MINMAX"/>
1425            <enum name="GL_MINMAX_EXT"/>
1426        </group>
1427
1428        <group name="NormalPointerType">
1429            <enum name="GL_BYTE"/>
1430            <enum name="GL_DOUBLE"/>
1431            <enum name="GL_FLOAT"/>
1432            <enum name="GL_INT"/>
1433            <enum name="GL_SHORT"/>
1434        </group>
1435
1436        <group name="PixelCopyType">
1437            <enum name="GL_COLOR"/>
1438            <enum name="GL_COLOR_EXT"/>
1439            <enum name="GL_DEPTH"/>
1440            <enum name="GL_DEPTH_EXT"/>
1441            <enum name="GL_STENCIL"/>
1442            <enum name="GL_STENCIL_EXT"/>
1443        </group>
1444
1445        <group name="PixelFormat">
1446            <enum name="GL_ABGR_EXT"/>
1447            <enum name="GL_ALPHA"/>
1448            <enum name="GL_BLUE"/>
1449            <enum name="GL_CMYKA_EXT"/>
1450            <enum name="GL_CMYK_EXT"/>
1451            <enum name="GL_COLOR_INDEX"/>
1452            <enum name="GL_DEPTH_COMPONENT"/>
1453            <enum name="GL_GREEN"/>
1454            <enum name="GL_LUMINANCE"/>
1455            <enum name="GL_LUMINANCE_ALPHA"/>
1456            <enum name="GL_RED"/>
1457            <enum name="GL_RED_EXT"/>
1458            <enum name="GL_RGB"/>
1459            <enum name="GL_RGBA"/>
1460            <enum name="GL_STENCIL_INDEX"/>
1461            <enum name="GL_UNSIGNED_INT"/>
1462            <enum name="GL_UNSIGNED_SHORT"/>
1463            <enum name="GL_YCRCB_422_SGIX"/>
1464            <enum name="GL_YCRCB_444_SGIX"/>
1465        </group>
1466
1467        <group name="InternalFormat" comment="Was PixelInternalFormat">
1468            <enum name="GL_ALPHA12"/>
1469            <enum name="GL_ALPHA16"/>
1470            <enum name="GL_ALPHA16_ICC_SGIX"/>
1471            <enum name="GL_ALPHA4"/>
1472            <enum name="GL_ALPHA8"/>
1473            <enum name="GL_ALPHA_ICC_SGIX"/>
1474            <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
1475            <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
1476            <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
1477            <enum name="GL_DUAL_ALPHA12_SGIS"/>
1478            <enum name="GL_DUAL_ALPHA16_SGIS"/>
1479            <enum name="GL_DUAL_ALPHA4_SGIS"/>
1480            <enum name="GL_DUAL_ALPHA8_SGIS"/>
1481            <enum name="GL_DUAL_INTENSITY12_SGIS"/>
1482            <enum name="GL_DUAL_INTENSITY16_SGIS"/>
1483            <enum name="GL_DUAL_INTENSITY4_SGIS"/>
1484            <enum name="GL_DUAL_INTENSITY8_SGIS"/>
1485            <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
1486            <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
1487            <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
1488            <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
1489            <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
1490            <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
1491            <enum name="GL_INTENSITY"/>
1492            <enum name="GL_INTENSITY12"/>
1493            <enum name="GL_INTENSITY16"/>
1494            <enum name="GL_INTENSITY16_ICC_SGIX"/>
1495            <enum name="GL_INTENSITY4"/>
1496            <enum name="GL_INTENSITY8"/>
1497            <enum name="GL_INTENSITY_ICC_SGIX"/>
1498            <enum name="GL_LUMINANCE12"/>
1499            <enum name="GL_LUMINANCE12_ALPHA12"/>
1500            <enum name="GL_LUMINANCE12_ALPHA4"/>
1501            <enum name="GL_LUMINANCE16"/>
1502            <enum name="GL_LUMINANCE16_ALPHA16"/>
1503            <enum name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/>
1504            <enum name="GL_LUMINANCE16_ICC_SGIX"/>
1505            <enum name="GL_LUMINANCE4"/>
1506            <enum name="GL_LUMINANCE4_ALPHA4"/>
1507            <enum name="GL_LUMINANCE6_ALPHA2"/>
1508            <enum name="GL_LUMINANCE8"/>
1509            <enum name="GL_LUMINANCE8_ALPHA8"/>
1510            <enum name="GL_LUMINANCE_ALPHA_ICC_SGIX"/>
1511            <enum name="GL_LUMINANCE_ICC_SGIX"/>
1512            <enum name="GL_QUAD_ALPHA4_SGIS"/>
1513            <enum name="GL_QUAD_ALPHA8_SGIS"/>
1514            <enum name="GL_QUAD_INTENSITY4_SGIS"/>
1515            <enum name="GL_QUAD_INTENSITY8_SGIS"/>
1516            <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
1517            <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
1518            <enum name="GL_R3_G3_B2"/>
1519            <enum name="GL_R5_G6_B5_A8_ICC_SGIX"/>
1520            <enum name="GL_R5_G6_B5_ICC_SGIX"/>
1521            <enum name="GL_RGB10"/>
1522            <enum name="GL_RGB10_A2"/>
1523            <enum name="GL_RGB12"/>
1524            <enum name="GL_RGB16"/>
1525            <enum name="GL_RGB2_EXT"/>
1526            <enum name="GL_RGB4"/>
1527            <enum name="GL_RGB5"/>
1528            <enum name="GL_RGB5_A1"/>
1529            <enum name="GL_RGB8"/>
1530            <enum name="GL_RGBA12"/>
1531            <enum name="GL_RGBA16"/>
1532            <enum name="GL_RGBA2"/>
1533            <enum name="GL_RGBA4"/>
1534            <enum name="GL_RGBA8"/>
1535            <enum name="GL_RGBA_ICC_SGIX"/>
1536            <enum name="GL_RGB_ICC_SGIX"/>
1537        </group>
1538
1539        <group name="PixelMap">
1540            <enum name="GL_PIXEL_MAP_A_TO_A"/>
1541            <enum name="GL_PIXEL_MAP_B_TO_B"/>
1542            <enum name="GL_PIXEL_MAP_G_TO_G"/>
1543            <enum name="GL_PIXEL_MAP_I_TO_A"/>
1544            <enum name="GL_PIXEL_MAP_I_TO_B"/>
1545            <enum name="GL_PIXEL_MAP_I_TO_G"/>
1546            <enum name="GL_PIXEL_MAP_I_TO_I"/>
1547            <enum name="GL_PIXEL_MAP_I_TO_R"/>
1548            <enum name="GL_PIXEL_MAP_R_TO_R"/>
1549            <enum name="GL_PIXEL_MAP_S_TO_S"/>
1550        </group>
1551
1552        <group name="PixelStoreParameter">
1553            <enum name="GL_PACK_ALIGNMENT"/>
1554            <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
1555            <enum name="GL_PACK_IMAGE_HEIGHT"/>
1556            <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
1557            <enum name="GL_PACK_LSB_FIRST"/>
1558            <enum name="GL_PACK_RESAMPLE_OML"/>
1559            <enum name="GL_PACK_RESAMPLE_SGIX"/>
1560            <enum name="GL_PACK_ROW_LENGTH"/>
1561            <enum name="GL_PACK_SKIP_IMAGES"/>
1562            <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
1563            <enum name="GL_PACK_SKIP_PIXELS"/>
1564            <enum name="GL_PACK_SKIP_ROWS"/>
1565            <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
1566            <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
1567            <enum name="GL_PACK_SWAP_BYTES"/>
1568            <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
1569            <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
1570            <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
1571            <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
1572            <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
1573            <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
1574            <enum name="GL_UNPACK_ALIGNMENT"/>
1575            <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
1576            <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
1577            <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
1578            <enum name="GL_UNPACK_LSB_FIRST"/>
1579            <enum name="GL_UNPACK_RESAMPLE_OML"/>
1580            <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
1581            <enum name="GL_UNPACK_ROW_LENGTH"/>
1582            <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
1583            <enum name="GL_UNPACK_SKIP_IMAGES"/>
1584            <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
1585            <enum name="GL_UNPACK_SKIP_PIXELS"/>
1586            <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
1587            <enum name="GL_UNPACK_SKIP_ROWS"/>
1588            <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
1589            <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
1590            <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
1591            <enum name="GL_UNPACK_SWAP_BYTES"/>
1592        </group>
1593
1594        <group name="PixelStoreResampleMode">
1595            <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
1596            <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
1597            <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
1598        </group>
1599
1600        <group name="PixelStoreSubsampleRate">
1601            <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
1602            <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
1603            <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
1604        </group>
1605
1606        <group name="PixelTexGenMode">
1607            <enum name="GL_LUMINANCE"/>
1608            <enum name="GL_LUMINANCE_ALPHA"/>
1609            <enum name="GL_NONE"/>
1610            <enum name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
1611            <enum name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
1612            <enum name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
1613            <enum name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
1614            <enum name="GL_RGB"/>
1615            <enum name="GL_RGBA"/>
1616        </group>
1617
1618        <group name="PixelTexGenParameterNameSGIS">
1619            <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
1620            <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
1621        </group>
1622
1623        <group name="PixelTransferParameter">
1624            <enum name="GL_ALPHA_BIAS"/>
1625            <enum name="GL_ALPHA_SCALE"/>
1626            <enum name="GL_BLUE_BIAS"/>
1627            <enum name="GL_BLUE_SCALE"/>
1628            <enum name="GL_DEPTH_BIAS"/>
1629            <enum name="GL_DEPTH_SCALE"/>
1630            <enum name="GL_GREEN_BIAS"/>
1631            <enum name="GL_GREEN_SCALE"/>
1632            <enum name="GL_INDEX_OFFSET"/>
1633            <enum name="GL_INDEX_SHIFT"/>
1634            <enum name="GL_MAP_COLOR"/>
1635            <enum name="GL_MAP_STENCIL"/>
1636            <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
1637            <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
1638            <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
1639            <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
1640            <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
1641            <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
1642            <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
1643            <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
1644            <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
1645            <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
1646            <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
1647            <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
1648            <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
1649            <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
1650            <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
1651            <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
1652            <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
1653            <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
1654            <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
1655            <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
1656            <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
1657            <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
1658            <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
1659            <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
1660            <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
1661            <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
1662            <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
1663            <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
1664            <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
1665            <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
1666            <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
1667            <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
1668            <enum name="GL_RED_BIAS"/>
1669            <enum name="GL_RED_SCALE"/>
1670        </group>
1671
1672        <group name="PixelType">
1673            <enum name="GL_BITMAP"/>
1674            <enum name="GL_BYTE"/>
1675            <enum name="GL_FLOAT"/>
1676            <enum name="GL_INT"/>
1677            <enum name="GL_SHORT"/>
1678            <enum name="GL_UNSIGNED_BYTE"/>
1679            <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
1680            <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
1681            <enum name="GL_UNSIGNED_INT"/>
1682            <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
1683            <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
1684            <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
1685            <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
1686            <enum name="GL_UNSIGNED_SHORT"/>
1687            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
1688            <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
1689            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
1690            <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
1691        </group>
1692
1693        <group name="PointParameterNameSGIS">
1694            <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
1695            <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
1696            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
1697            <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
1698            <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
1699            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
1700            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
1701            <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
1702            <enum name="GL_POINT_SIZE_MAX"/>
1703            <enum name="GL_POINT_SIZE_MAX_ARB"/>
1704            <enum name="GL_POINT_SIZE_MAX_EXT"/>
1705            <enum name="GL_POINT_SIZE_MAX_SGIS"/>
1706            <enum name="GL_POINT_SIZE_MIN"/>
1707            <enum name="GL_POINT_SIZE_MIN_ARB"/>
1708            <enum name="GL_POINT_SIZE_MIN_EXT"/>
1709            <enum name="GL_POINT_SIZE_MIN_SGIS"/>
1710        </group>
1711
1712        <group name="PolygonMode">
1713            <enum name="GL_FILL"/>
1714            <enum name="GL_LINE"/>
1715            <enum name="GL_POINT"/>
1716        </group>
1717
1718        <group name="PrimitiveType">
1719            <enum name="GL_LINES"/>
1720            <enum name="GL_LINES_ADJACENCY"/>
1721            <enum name="GL_LINES_ADJACENCY_ARB"/>
1722            <enum name="GL_LINES_ADJACENCY_EXT"/>
1723            <enum name="GL_LINE_LOOP"/>
1724            <enum name="GL_LINE_STRIP"/>
1725            <enum name="GL_LINE_STRIP_ADJACENCY"/>
1726            <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
1727            <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
1728            <enum name="GL_PATCHES"/>
1729            <enum name="GL_POINTS"/>
1730            <enum name="GL_POLYGON"/>
1731            <enum name="GL_QUADS"/>
1732            <enum name="GL_QUAD_STRIP"/>
1733            <enum name="GL_TRIANGLES"/>
1734            <enum name="GL_TRIANGLES_ADJACENCY"/>
1735            <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
1736            <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
1737            <enum name="GL_TRIANGLE_FAN"/>
1738            <enum name="GL_TRIANGLE_STRIP"/>
1739            <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
1740            <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
1741            <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
1742        </group>
1743
1744        <group name="OcclusionQueryEventMaskAMD">
1745            <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
1746            <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
1747            <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
1748            <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
1749            <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
1750        </group>
1751
1752        <group name="ReadBufferMode">
1753            <enum name="GL_AUX0"/>
1754            <enum name="GL_AUX1"/>
1755            <enum name="GL_AUX2"/>
1756            <enum name="GL_AUX3"/>
1757            <enum name="GL_BACK"/>
1758            <enum name="GL_BACK_LEFT"/>
1759            <enum name="GL_BACK_RIGHT"/>
1760            <enum name="GL_FRONT"/>
1761            <enum name="GL_FRONT_LEFT"/>
1762            <enum name="GL_FRONT_RIGHT"/>
1763            <enum name="GL_LEFT"/>
1764            <enum name="GL_RIGHT"/>
1765        </group>
1766
1767        <group name="RenderingMode">
1768            <enum name="GL_FEEDBACK"/>
1769            <enum name="GL_RENDER"/>
1770            <enum name="GL_SELECT"/>
1771        </group>
1772
1773        <group name="SamplePatternSGIS">
1774            <enum name="GL_1PASS_EXT"/>
1775            <enum name="GL_1PASS_SGIS"/>
1776            <enum name="GL_2PASS_0_EXT"/>
1777            <enum name="GL_2PASS_0_SGIS"/>
1778            <enum name="GL_2PASS_1_EXT"/>
1779            <enum name="GL_2PASS_1_SGIS"/>
1780            <enum name="GL_4PASS_0_EXT"/>
1781            <enum name="GL_4PASS_0_SGIS"/>
1782            <enum name="GL_4PASS_1_EXT"/>
1783            <enum name="GL_4PASS_1_SGIS"/>
1784            <enum name="GL_4PASS_2_EXT"/>
1785            <enum name="GL_4PASS_2_SGIS"/>
1786            <enum name="GL_4PASS_3_EXT"/>
1787            <enum name="GL_4PASS_3_SGIS"/>
1788        </group>
1789
1790        <group name="SeparableTargetEXT">
1791            <enum name="GL_SEPARABLE_2D"/>
1792            <enum name="GL_SEPARABLE_2D_EXT"/>
1793        </group>
1794
1795        <group name="ShadingModel">
1796            <enum name="GL_FLAT"/>
1797            <enum name="GL_SMOOTH"/>
1798        </group>
1799
1800        <group name="StencilFunction">
1801            <enum name="GL_ALWAYS"/>
1802            <enum name="GL_EQUAL"/>
1803            <enum name="GL_GEQUAL"/>
1804            <enum name="GL_GREATER"/>
1805            <enum name="GL_LEQUAL"/>
1806            <enum name="GL_LESS"/>
1807            <enum name="GL_NEVER"/>
1808            <enum name="GL_NOTEQUAL"/>
1809        </group>
1810
1811        <group name="StencilOp">
1812            <enum name="GL_DECR"/>
1813            <enum name="GL_INCR"/>
1814            <enum name="GL_INVERT"/>
1815            <enum name="GL_KEEP"/>
1816            <enum name="GL_REPLACE"/>
1817            <enum name="GL_ZERO"/>
1818        </group>
1819
1820        <group name="StringName">
1821            <enum name="GL_EXTENSIONS"/>
1822            <enum name="GL_RENDERER"/>
1823            <enum name="GL_VENDOR"/>
1824            <enum name="GL_VERSION"/>
1825        </group>
1826
1827        <group name="TexCoordPointerType">
1828            <enum name="GL_DOUBLE"/>
1829            <enum name="GL_FLOAT"/>
1830            <enum name="GL_INT"/>
1831            <enum name="GL_SHORT"/>
1832        </group>
1833
1834        <group name="TextureCoordName">
1835            <enum name="GL_S"/>
1836            <enum name="GL_T"/>
1837            <enum name="GL_R"/>
1838            <enum name="GL_Q"/>
1839        </group>
1840
1841        <group name="TextureEnvMode">
1842            <enum name="GL_ADD"/>
1843            <enum name="GL_BLEND"/>
1844            <enum name="GL_DECAL"/>
1845            <enum name="GL_MODULATE"/>
1846            <enum name="GL_REPLACE_EXT"/>
1847            <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
1848        </group>
1849
1850        <group name="TextureEnvParameter">
1851            <enum name="GL_TEXTURE_ENV_COLOR"/>
1852            <enum name="GL_TEXTURE_ENV_MODE"/>
1853        </group>
1854
1855        <group name="TextureEnvTarget">
1856            <enum name="GL_TEXTURE_ENV"/>
1857        </group>
1858
1859        <group name="TextureFilterFuncSGIS">
1860            <enum name="GL_FILTER4_SGIS"/>
1861        </group>
1862
1863        <group name="TextureGenMode">
1864            <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
1865            <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
1866            <enum name="GL_EYE_LINEAR"/>
1867            <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
1868            <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
1869            <enum name="GL_OBJECT_LINEAR"/>
1870            <enum name="GL_SPHERE_MAP"/>
1871        </group>
1872
1873        <group name="TextureGenParameter">
1874            <enum name="GL_EYE_LINE_SGIS"/>
1875            <enum name="GL_EYE_PLANE"/>
1876            <enum name="GL_EYE_POINT_SGIS"/>
1877            <enum name="GL_OBJECT_LINE_SGIS"/>
1878            <enum name="GL_OBJECT_PLANE"/>
1879            <enum name="GL_OBJECT_POINT_SGIS"/>
1880            <enum name="GL_TEXTURE_GEN_MODE"/>
1881        </group>
1882
1883        <group name="TextureMagFilter">
1884            <enum name="GL_FILTER4_SGIS"/>
1885            <enum name="GL_LINEAR"/>
1886            <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
1887            <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
1888            <enum name="GL_LINEAR_DETAIL_SGIS"/>
1889            <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
1890            <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
1891            <enum name="GL_LINEAR_SHARPEN_SGIS"/>
1892            <enum name="GL_NEAREST"/>
1893            <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1894            <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
1895            <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
1896        </group>
1897
1898        <group name="TextureMinFilter">
1899            <enum name="GL_FILTER4_SGIS"/>
1900            <enum name="GL_LINEAR"/>
1901            <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
1902            <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
1903            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
1904            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
1905            <enum name="GL_NEAREST"/>
1906            <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
1907            <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
1908            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
1909            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
1910            <enum name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
1911            <enum name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
1912            <enum name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
1913        </group>
1914
1915        <group name="TextureParameterName">
1916            <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
1917            <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
1918            <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
1919            <enum name="GL_GENERATE_MIPMAP"/>
1920            <enum name="GL_GENERATE_MIPMAP_SGIS"/>
1921            <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
1922            <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
1923            <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
1924            <enum name="GL_SHADOW_AMBIENT_SGIX"/>
1925            <enum name="GL_TEXTURE_BORDER_COLOR"/>
1926            <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
1927            <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
1928            <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
1929            <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
1930            <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
1931            <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
1932            <enum name="GL_TEXTURE_COMPARE_SGIX"/>
1933            <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
1934            <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
1935            <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
1936            <enum name="GL_TEXTURE_MAG_FILTER"/>
1937            <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
1938            <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
1939            <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
1940            <enum name="GL_TEXTURE_MIN_FILTER"/>
1941            <enum name="GL_TEXTURE_PRIORITY"/>
1942            <enum name="GL_TEXTURE_PRIORITY_EXT"/>
1943            <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
1944            <enum name="GL_TEXTURE_WRAP_R"/>
1945            <enum name="GL_TEXTURE_WRAP_R_EXT"/>
1946            <enum name="GL_TEXTURE_WRAP_R_OES"/>
1947            <enum name="GL_TEXTURE_WRAP_S"/>
1948            <enum name="GL_TEXTURE_WRAP_T"/>
1949        </group>
1950
1951        <group name="TextureTarget">
1952            <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
1953            <enum name="GL_PROXY_TEXTURE_1D"/>
1954            <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
1955            <enum name="GL_PROXY_TEXTURE_2D"/>
1956            <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
1957            <enum name="GL_PROXY_TEXTURE_3D"/>
1958            <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
1959            <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
1960            <enum name="GL_TEXTURE_1D"/>
1961            <enum name="GL_TEXTURE_2D"/>
1962            <enum name="GL_TEXTURE_3D"/>
1963            <enum name="GL_TEXTURE_3D_EXT"/>
1964            <enum name="GL_TEXTURE_3D_OES"/>
1965            <enum name="GL_TEXTURE_4D_SGIS"/>
1966            <enum name="GL_TEXTURE_BASE_LEVEL"/>
1967            <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
1968            <enum name="GL_TEXTURE_MAX_LEVEL"/>
1969            <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
1970            <enum name="GL_TEXTURE_MAX_LOD"/>
1971            <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
1972            <enum name="GL_TEXTURE_MIN_LOD"/>
1973            <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
1974        </group>
1975
1976        <group name="TextureWrapMode">
1977            <enum name="GL_CLAMP"/>
1978            <enum name="GL_CLAMP_TO_BORDER"/>
1979            <enum name="GL_CLAMP_TO_BORDER_ARB"/>
1980            <enum name="GL_CLAMP_TO_BORDER_NV"/>
1981            <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
1982            <enum name="GL_CLAMP_TO_EDGE"/>
1983            <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
1984            <enum name="GL_REPEAT"/>
1985        </group>
1986
1987        <group name="UseProgramStageMask">
1988            <enum name="GL_VERTEX_SHADER_BIT"/>
1989            <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
1990            <enum name="GL_FRAGMENT_SHADER_BIT"/>
1991            <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
1992            <enum name="GL_GEOMETRY_SHADER_BIT"/>
1993            <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
1994            <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
1995            <enum name="GL_COMPUTE_SHADER_BIT"/>
1996            <enum name="GL_ALL_SHADER_BITS"/>
1997            <enum name="GL_ALL_SHADER_BITS_EXT"/>
1998        </group>
1999
2000        <group name="VertexPointerType">
2001            <enum name="GL_DOUBLE"/>
2002            <enum name="GL_FLOAT"/>
2003            <enum name="GL_INT"/>
2004            <enum name="GL_SHORT"/>
2005        </group>
2006    </groups>
2007
2008    <!-- SECTION: GL enumerant (token) definitions. -->
2009
2010    <!-- Bitmasks each have their own namespace, although bits are
2011         sometimes reused for other purposes -->
2012
2013    <enums namespace="GL" group="AttribMask" type="bitmask">
2014        <enum value="0x00000001" name="GL_CURRENT_BIT"/>
2015        <enum value="0x00000002" name="GL_POINT_BIT"/>
2016        <enum value="0x00000004" name="GL_LINE_BIT"/>
2017        <enum value="0x00000008" name="GL_POLYGON_BIT"/>
2018        <enum value="0x00000010" name="GL_POLYGON_STIPPLE_BIT"/>
2019        <enum value="0x00000020" name="GL_PIXEL_MODE_BIT"/>
2020        <enum value="0x00000040" name="GL_LIGHTING_BIT"/>
2021        <enum value="0x00000080" name="GL_FOG_BIT"/>
2022        <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT"/>
2023        <enum value="0x00000200" name="GL_ACCUM_BUFFER_BIT"/>
2024        <enum value="0x00000400" name="GL_STENCIL_BUFFER_BIT"/>
2025        <enum value="0x00000800" name="GL_VIEWPORT_BIT"/>
2026        <enum value="0x00001000" name="GL_TRANSFORM_BIT"/>
2027        <enum value="0x00002000" name="GL_ENABLE_BIT"/>
2028        <enum value="0x00004000" name="GL_COLOR_BUFFER_BIT"/>
2029        <enum value="0x00008000" name="GL_HINT_BIT"/>
2030        <enum value="0x00010000" name="GL_EVAL_BIT"/>
2031        <enum value="0x00020000" name="GL_LIST_BIT"/>
2032        <enum value="0x00040000" name="GL_TEXTURE_BIT"/>
2033        <enum value="0x00080000" name="GL_SCISSOR_BIT"/>
2034        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT"/>
2035        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_ARB"/>
2036        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_EXT"/>
2037        <enum value="0x20000000" name="GL_MULTISAMPLE_BIT_3DFX"/>
2038        <enum value="0xFFFFFFFF" name="GL_ALL_ATTRIB_BITS" comment="Guaranteed to mark all attribute groups at once"/>
2039    </enums>
2040
2041    <enums namespace="GL" group="ClearBufferMask" type="bitmask" comment="GL_{DEPTH,ACCUM,STENCIL,COLOR}_BUFFER_BIT also lie in this namespace">
2042        <enum value="0x00008000" name="GL_COVERAGE_BUFFER_BIT_NV" comment="Collides with AttribMask bit GL_HINT_BIT. OK since this token is for OpenGL ES 2, which doesn't have attribute groups."/>
2043            <!-- Also used: 0x00004700 for bits reused from AttribMask above -->
2044    </enums>
2045
2046    <enums namespace="GL" group="ClientAttribMask" type="bitmask">
2047        <enum value="0x00000001" name="GL_CLIENT_PIXEL_STORE_BIT"/>
2048        <enum value="0x00000002" name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
2049        <enum value="0xFFFFFFFF" name="GL_CLIENT_ALL_ATTRIB_BITS"/>
2050    </enums>
2051
2052    <enums namespace="GL" group="ContextFlagMask" type="bitmask" comment="Should be shared with WGL/GLX, but aren't since the FORWARD_COMPATIBLE and DEBUG values are swapped vs. WGL/GLX.">
2053        <enum value="0x00000001" name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
2054        <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
2055        <enum value="0x00000002" name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
2056        <enum value="0x00000004" name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
2057    </enums>
2058
2059    <enums namespace="GL" group="ContextProfileMask" type="bitmask">
2060        <enum value="0x00000001" name="GL_CONTEXT_CORE_PROFILE_BIT"/>
2061        <enum value="0x00000002" name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
2062    </enums>
2063
2064    <enums namespace="GL" group="MapBufferUsageMask" type="bitmask">
2065        <enum value="0x0001" name="GL_MAP_READ_BIT"/>
2066        <enum value="0x0001" name="GL_MAP_READ_BIT_EXT"/>
2067        <enum value="0x0002" name="GL_MAP_WRITE_BIT"/>
2068        <enum value="0x0002" name="GL_MAP_WRITE_BIT_EXT"/>
2069        <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT"/>
2070        <enum value="0x0004" name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
2071        <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
2072        <enum value="0x0008" name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
2073        <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
2074        <enum value="0x0010" name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
2075        <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT"/>
2076        <enum value="0x0020" name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
2077        <enum value="0x0040" name="GL_MAP_PERSISTENT_BIT"/>
2078        <enum value="0x0080" name="GL_MAP_COHERENT_BIT"/>
2079        <enum value="0x0100" name="GL_DYNAMIC_STORAGE_BIT"/>
2080        <enum value="0x0200" name="GL_CLIENT_STORAGE_BIT"/>
2081    </enums>
2082
2083    <enums namespace="GL" group="MemoryBarrierMask" type="bitmask">
2084        <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
2085        <enum value="0x00000001" name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
2086        <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
2087        <enum value="0x00000002" name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
2088        <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT"/>
2089        <enum value="0x00000004" name="GL_UNIFORM_BARRIER_BIT_EXT"/>
2090        <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
2091        <enum value="0x00000008" name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
2092        <enum value="0x00000010" name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
2093        <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
2094        <enum value="0x00000020" name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
2095        <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT"/>
2096        <enum value="0x00000040" name="GL_COMMAND_BARRIER_BIT_EXT"/>
2097        <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
2098        <enum value="0x00000080" name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
2099        <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
2100        <enum value="0x00000100" name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
2101        <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
2102        <enum value="0x00000200" name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
2103        <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT"/>
2104        <enum value="0x00000400" name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
2105        <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
2106        <enum value="0x00000800" name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
2107        <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
2108        <enum value="0x00001000" name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
2109        <enum value="0x00002000" name="GL_SHADER_STORAGE_BARRIER_BIT"/>
2110        <enum value="0x00004000" name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
2111        <enum value="0x00008000" name="GL_QUERY_BUFFER_BARRIER_BIT"/>
2112        <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS"/>
2113        <enum value="0xFFFFFFFF" name="GL_ALL_BARRIER_BITS_EXT"/>
2114    </enums>
2115
2116    <enums namespace="OcclusionQueryEventMaskAMD">
2117        <enum value="0x00000001" name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
2118        <enum value="0x00000002" name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
2119        <enum value="0x00000004" name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
2120        <enum value="0x00000008" name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
2121        <enum value="0xFFFFFFFF" name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
2122    </enums>
2123
2124    <enums namespace="GL" group="SyncObjectMask" type="bitmask">
2125        <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
2126        <enum value="0x00000001" name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
2127    </enums>
2128
2129    <enums namespace="GL" group="UseProgramStageMask" type="bitmask">
2130        <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT"/>
2131        <enum value="0x00000001" name="GL_VERTEX_SHADER_BIT_EXT"/>
2132        <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT"/>
2133        <enum value="0x00000002" name="GL_FRAGMENT_SHADER_BIT_EXT"/>
2134        <enum value="0x00000004" name="GL_GEOMETRY_SHADER_BIT"/>
2135        <enum value="0x00000008" name="GL_TESS_CONTROL_SHADER_BIT"/>
2136        <enum value="0x00000010" name="GL_TESS_EVALUATION_SHADER_BIT"/>
2137        <enum value="0x00000020" name="GL_COMPUTE_SHADER_BIT"/>
2138        <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS"/>
2139        <enum value="0xFFFFFFFF" name="GL_ALL_SHADER_BITS_EXT"/>
2140    </enums>
2141
2142    <!-- Bitmasks defined by vendor extensions -->
2143
2144    <enums namespace="GL" group="TextureStorageMaskAMD" type="bitmask">
2145        <enum value="0x00000001" name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
2146    </enums>
2147
2148    <enums namespace="GL" group="FragmentShaderDestMaskATI" type="bitmask">
2149        <enum value="0x00000001" name="GL_RED_BIT_ATI"/>
2150        <enum value="0x00000002" name="GL_GREEN_BIT_ATI"/>
2151        <enum value="0x00000004" name="GL_BLUE_BIT_ATI"/>
2152    </enums>
2153
2154    <enums namespace="GL" group="FragmentShaderDestModMaskATI" type="bitmask">
2155        <enum value="0x00000001" name="GL_2X_BIT_ATI"/>
2156        <enum value="0x00000002" name="GL_4X_BIT_ATI"/>
2157        <enum value="0x00000004" name="GL_8X_BIT_ATI"/>
2158        <enum value="0x00000008" name="GL_HALF_BIT_ATI"/>
2159        <enum value="0x00000010" name="GL_QUARTER_BIT_ATI"/>
2160        <enum value="0x00000020" name="GL_EIGHTH_BIT_ATI"/>
2161        <enum value="0x00000040" name="GL_SATURATE_BIT_ATI"/>
2162    </enums>
2163
2164    <enums namespace="GL" group="FragmentShaderColorModMaskATI" type="bitmask">
2165            <!-- Also used: 0x00000001 for GL_2X_BIT_ATI reused from FragmentShaderDestModMaskAT above -->
2166        <enum value="0x00000002" name="GL_COMP_BIT_ATI"/>
2167        <enum value="0x00000004" name="GL_NEGATE_BIT_ATI"/>
2168        <enum value="0x00000008" name="GL_BIAS_BIT_ATI"/>
2169    </enums>
2170
2171    <enums namespace="GL" group="TraceMaskMESA" type="bitmask">
2172        <enum value="0x0001" name="GL_TRACE_OPERATIONS_BIT_MESA"/>
2173        <enum value="0x0002" name="GL_TRACE_PRIMITIVES_BIT_MESA"/>
2174        <enum value="0x0004" name="GL_TRACE_ARRAYS_BIT_MESA"/>
2175        <enum value="0x0008" name="GL_TRACE_TEXTURES_BIT_MESA"/>
2176        <enum value="0x0010" name="GL_TRACE_PIXELS_BIT_MESA"/>
2177        <enum value="0x0020" name="GL_TRACE_ERRORS_BIT_MESA"/>
2178        <enum value="0xFFFF" name="GL_TRACE_ALL_BITS_MESA"/>
2179    </enums>
2180
2181    <enums namespace="GL" group="PathRenderingMaskNV" type="bitmask">
2182        <enum value="0x01" name="GL_BOLD_BIT_NV"/>
2183        <enum value="0x02" name="GL_ITALIC_BIT_NV"/>
2184        <enum value="0x01" name="GL_GLYPH_WIDTH_BIT_NV"/>
2185        <enum value="0x02" name="GL_GLYPH_HEIGHT_BIT_NV"/>
2186        <enum value="0x04" name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
2187        <enum value="0x08" name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
2188        <enum value="0x10" name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
2189        <enum value="0x20" name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
2190        <enum value="0x40" name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
2191        <enum value="0x80" name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
2192        <enum value="0x100" name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
2193        <enum value="0x00010000" name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
2194        <enum value="0x00020000" name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
2195        <enum value="0x00040000" name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
2196        <enum value="0x00080000" name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
2197        <enum value="0x00100000" name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
2198        <enum value="0x00200000" name="GL_FONT_ASCENDER_BIT_NV"/>
2199        <enum value="0x00400000" name="GL_FONT_DESCENDER_BIT_NV"/>
2200        <enum value="0x00800000" name="GL_FONT_HEIGHT_BIT_NV"/>
2201        <enum value="0x01000000" name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
2202        <enum value="0x02000000" name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
2203        <enum value="0x04000000" name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
2204        <enum value="0x08000000" name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
2205        <enum value="0x10000000" name="GL_FONT_HAS_KERNING_BIT_NV"/>
2206    </enums>
2207
2208    <enums namespace="GL" group="PerformanceQueryCapsMaskINTEL" type="bitmask">
2209        <enum value="0x00000000" name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
2210        <enum value="0x00000001" name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
2211    </enums>
2212
2213    <enums namespace="GL" group="VertexHintsMaskPGI" type="bitmask">
2214        <enum value="0x00000004" name="GL_VERTEX23_BIT_PGI"/>
2215        <enum value="0x00000008" name="GL_VERTEX4_BIT_PGI"/>
2216        <enum value="0x00010000" name="GL_COLOR3_BIT_PGI"/>
2217        <enum value="0x00020000" name="GL_COLOR4_BIT_PGI"/>
2218        <enum value="0x00040000" name="GL_EDGEFLAG_BIT_PGI"/>
2219        <enum value="0x00080000" name="GL_INDEX_BIT_PGI"/>
2220        <enum value="0x00100000" name="GL_MAT_AMBIENT_BIT_PGI"/>
2221        <enum value="0x00200000" name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
2222        <enum value="0x00400000" name="GL_MAT_DIFFUSE_BIT_PGI"/>
2223        <enum value="0x00800000" name="GL_MAT_EMISSION_BIT_PGI"/>
2224        <enum value="0x01000000" name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
2225        <enum value="0x02000000" name="GL_MAT_SHININESS_BIT_PGI"/>
2226        <enum value="0x04000000" name="GL_MAT_SPECULAR_BIT_PGI"/>
2227        <enum value="0x08000000" name="GL_NORMAL_BIT_PGI"/>
2228        <enum value="0x10000000" name="GL_TEXCOORD1_BIT_PGI"/>
2229        <enum value="0x20000000" name="GL_TEXCOORD2_BIT_PGI"/>
2230        <enum value="0x40000000" name="GL_TEXCOORD3_BIT_PGI"/>
2231        <enum value="0x80000000" name="GL_TEXCOORD4_BIT_PGI"/>
2232    </enums>
2233
2234    <enums namespace="GL" group="BufferBitQCOM" type="bitmask">
2235        <enum value="0x00000001" name="GL_COLOR_BUFFER_BIT0_QCOM"/>
2236        <enum value="0x00000002" name="GL_COLOR_BUFFER_BIT1_QCOM"/>
2237        <enum value="0x00000004" name="GL_COLOR_BUFFER_BIT2_QCOM"/>
2238        <enum value="0x00000008" name="GL_COLOR_BUFFER_BIT3_QCOM"/>
2239        <enum value="0x00000010" name="GL_COLOR_BUFFER_BIT4_QCOM"/>
2240        <enum value="0x00000020" name="GL_COLOR_BUFFER_BIT5_QCOM"/>
2241        <enum value="0x00000040" name="GL_COLOR_BUFFER_BIT6_QCOM"/>
2242        <enum value="0x00000080" name="GL_COLOR_BUFFER_BIT7_QCOM"/>
2243        <enum value="0x00000100" name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
2244        <enum value="0x00000200" name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
2245        <enum value="0x00000400" name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
2246        <enum value="0x00000800" name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
2247        <enum value="0x00001000" name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
2248        <enum value="0x00002000" name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
2249        <enum value="0x00004000" name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
2250        <enum value="0x00008000" name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
2251        <enum value="0x00010000" name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
2252        <enum value="0x00020000" name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
2253        <enum value="0x00040000" name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
2254        <enum value="0x00080000" name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
2255        <enum value="0x00100000" name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
2256        <enum value="0x00200000" name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
2257        <enum value="0x00400000" name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
2258        <enum value="0x00800000" name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
2259        <enum value="0x01000000" name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
2260        <enum value="0x02000000" name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
2261        <enum value="0x04000000" name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
2262        <enum value="0x08000000" name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
2263        <enum value="0x10000000" name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
2264        <enum value="0x20000000" name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
2265        <enum value="0x40000000" name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
2266        <enum value="0x80000000" name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
2267    </enums>
2268
2269    <enums namespace="GL" group="FfdMaskSGIX" type="bitmask">
2270        <enum value="0x00000001" name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
2271        <enum value="0x00000002" name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
2272    </enums>
2273
2274    <!-- Non-bitmask enums with their own namespace. Generally small numbers
2275         used for indexed access. -->
2276
2277    <enums namespace="GL" group="TriangleListSUN" vendor="SUN">
2278        <enum value="0x0001" name="GL_RESTART_SUN"/>
2279        <enum value="0x0002" name="GL_REPLACE_MIDDLE_SUN"/>
2280        <enum value="0x0003" name="GL_REPLACE_OLDEST_SUN"/>
2281    </enums>
2282
2283    <enums namespace="GL" group="MapTextureFormatINTEL" vendor="INTEL" comment="Texture memory layouts for INTEL_map_texture">
2284        <enum value="0" name="GL_LAYOUT_DEFAULT_INTEL"/>
2285        <enum value="1" name="GL_LAYOUT_LINEAR_INTEL"/>
2286        <enum value="2" name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
2287    </enums>
2288
2289    <enums namespace="GL" group="TransformFeedbackTokenNV" vendor="NV" comment="For NV_transform_feedback. No clue why small negative values are used">
2290        <enum value="-2" name="GL_NEXT_BUFFER_NV"/>
2291        <enum value="-3" name="GL_SKIP_COMPONENTS4_NV"/>
2292        <enum value="-4" name="GL_SKIP_COMPONENTS3_NV"/>
2293        <enum value="-5" name="GL_SKIP_COMPONENTS2_NV"/>
2294        <enum value="-6" name="GL_SKIP_COMPONENTS1_NV"/>
2295    </enums>
2296
2297    <enums namespace="GL" group="PathRenderingTokenNV" vendor="NV">
2298        <enum value="0x00" name="GL_CLOSE_PATH_NV"/>
2299        <enum value="0x02" name="GL_MOVE_TO_NV"/>
2300        <enum value="0x03" name="GL_RELATIVE_MOVE_TO_NV"/>
2301        <enum value="0x04" name="GL_LINE_TO_NV"/>
2302        <enum value="0x05" name="GL_RELATIVE_LINE_TO_NV"/>
2303        <enum value="0x06" name="GL_HORIZONTAL_LINE_TO_NV"/>
2304        <enum value="0x07" name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
2305        <enum value="0x08" name="GL_VERTICAL_LINE_TO_NV"/>
2306        <enum value="0x09" name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
2307        <enum value="0x0A" name="GL_QUADRATIC_CURVE_TO_NV"/>
2308        <enum value="0x0B" name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
2309        <enum value="0x0C" name="GL_CUBIC_CURVE_TO_NV"/>
2310        <enum value="0x0D" name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
2311        <enum value="0x0E" name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2312        <enum value="0x0F" name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
2313        <enum value="0x10" name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
2314        <enum value="0x11" name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
2315        <enum value="0x12" name="GL_SMALL_CCW_ARC_TO_NV"/>
2316        <enum value="0x13" name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
2317        <enum value="0x14" name="GL_SMALL_CW_ARC_TO_NV"/>
2318        <enum value="0x15" name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
2319        <enum value="0x16" name="GL_LARGE_CCW_ARC_TO_NV"/>
2320        <enum value="0x17" name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
2321        <enum value="0x18" name="GL_LARGE_CW_ARC_TO_NV"/>
2322        <enum value="0x19" name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
2323        <enum value="0xF0" name="GL_RESTART_PATH_NV"/>
2324        <enum value="0xF2" name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
2325        <enum value="0xF4" name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
2326        <enum value="0xF6" name="GL_RECT_NV"/>
2327        <enum value="0xF8" name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
2328        <enum value="0xFA" name="GL_CIRCULAR_CW_ARC_TO_NV"/>
2329        <enum value="0xFC" name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
2330        <enum value="0xFE" name="GL_ARC_TO_NV"/>
2331        <enum value="0xFF" name="GL_RELATIVE_ARC_TO_NV"/>
2332    </enums>
2333
2334    <!-- The default ("API") enum namespace starts here. While some
2335         assigned values may overlap, and different parts of the
2336         namespace are reserved for different purposes, it is a single
2337         namespace. The "class" attribute indicates some of the reserved
2338         purposes but is by no means complete (and cannot be, since many
2339         tokens are reused for different purposes in different
2340         extensions and API versions). -->
2341
2342    <enums namespace="GL" group="SpecialNumbers" vendor="ARB" comment="Tokens whose numeric value is intrinsically meaningful">
2343        <enum value="0" name="GL_FALSE"/>
2344        <enum value="0" name="GL_NO_ERROR"/>
2345        <enum value="0" name="GL_ZERO"/>
2346        <enum value="0" name="GL_NONE"/>
2347        <enum value="0" name="GL_NONE_OES"/>
2348        <enum value="1" name="GL_TRUE"/>
2349        <enum value="1" name="GL_ONE"/>
2350        <enum value="0xFFFFFFFF" name="GL_INVALID_INDEX" type="u" comment="Tagged as uint"/>
2351        <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED" type="ull" comment="Tagged as uint64"/>
2352        <enum value="0xFFFFFFFFFFFFFFFF" name="GL_TIMEOUT_IGNORED_APPLE" type="ull" comment="Tagged as uint64"/>
2353        <enum value="1" name="GL_VERSION_ES_CL_1_0" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
2354        <enum value="1" name="GL_VERSION_ES_CM_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
2355        <enum value="1" name="GL_VERSION_ES_CL_1_1" comment="Not an API enum. API definition macro for ES 1.0/1.1 headers"/>
2356    </enums>
2357
2358    <enums namespace="GL" start="0x0000" end="0x7FFF" vendor="ARB" comment="Mostly OpenGL 1.0/1.1 enum assignments. Unused ranges should generally remain unused.">
2359        <enum value="0x0000" name="GL_POINTS"/>
2360        <enum value="0x0001" name="GL_LINES"/>
2361        <enum value="0x0002" name="GL_LINE_LOOP"/>
2362        <enum value="0x0003" name="GL_LINE_STRIP"/>
2363        <enum value="0x0004" name="GL_TRIANGLES"/>
2364        <enum value="0x0005" name="GL_TRIANGLE_STRIP"/>
2365        <enum value="0x0006" name="GL_TRIANGLE_FAN"/>
2366        <enum value="0x0007" name="GL_QUADS"/>
2367        <enum value="0x0008" name="GL_QUAD_STRIP"/>
2368        <enum value="0x0009" name="GL_POLYGON"/>
2369        <enum value="0x000A" name="GL_LINES_ADJACENCY"/>
2370        <enum value="0x000A" name="GL_LINES_ADJACENCY_ARB"/>
2371        <enum value="0x000A" name="GL_LINES_ADJACENCY_EXT"/>
2372        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY"/>
2373        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_ARB"/>
2374        <enum value="0x000B" name="GL_LINE_STRIP_ADJACENCY_EXT"/>
2375        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY"/>
2376        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_ARB"/>
2377        <enum value="0x000C" name="GL_TRIANGLES_ADJACENCY_EXT"/>
2378        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY"/>
2379        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
2380        <enum value="0x000D" name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
2381        <enum value="0x000E" name="GL_PATCHES"/>
2382            <unused start="0x000F" end="0x00FF" comment="Unused for PrimitiveType"/>
2383        <enum value="0x0100" name="GL_ACCUM"/>
2384        <enum value="0x0101" name="GL_LOAD"/>
2385        <enum value="0x0102" name="GL_RETURN"/>
2386        <enum value="0x0103" name="GL_MULT"/>
2387        <enum value="0x0104" name="GL_ADD"/>
2388            <unused start="0x0105" end="0x01FF" comment="Unused for AccumOp"/>
2389        <enum value="0x0200" name="GL_NEVER"/>
2390        <enum value="0x0201" name="GL_LESS"/>
2391        <enum value="0x0202" name="GL_EQUAL"/>
2392        <enum value="0x0203" name="GL_LEQUAL"/>
2393        <enum value="0x0204" name="GL_GREATER"/>
2394        <enum value="0x0205" name="GL_NOTEQUAL"/>
2395        <enum value="0x0206" name="GL_GEQUAL"/>
2396        <enum value="0x0207" name="GL_ALWAYS"/>
2397            <unused start="0x0208" end="0x02FF" comment="Unused for AlphaFunction"/>
2398        <enum value="0x0300" name="GL_SRC_COLOR"/>
2399        <enum value="0x0301" name="GL_ONE_MINUS_SRC_COLOR"/>
2400        <enum value="0x0302" name="GL_SRC_ALPHA"/>
2401        <enum value="0x0303" name="GL_ONE_MINUS_SRC_ALPHA"/>
2402        <enum value="0x0304" name="GL_DST_ALPHA"/>
2403        <enum value="0x0305" name="GL_ONE_MINUS_DST_ALPHA"/>
2404        <enum value="0x0306" name="GL_DST_COLOR"/>
2405        <enum value="0x0307" name="GL_ONE_MINUS_DST_COLOR"/>
2406        <enum value="0x0308" name="GL_SRC_ALPHA_SATURATE"/>
2407            <unused start="0x0309" end="0x03FF" comment="Unused for BlendingFactor"/>
2408        <enum value="0x0400" name="GL_FRONT_LEFT"/>
2409        <enum value="0x0401" name="GL_FRONT_RIGHT"/>
2410        <enum value="0x0402" name="GL_BACK_LEFT"/>
2411        <enum value="0x0403" name="GL_BACK_RIGHT"/>
2412        <enum value="0x0404" name="GL_FRONT"/>
2413        <enum value="0x0405" name="GL_BACK"/>
2414        <enum value="0x0406" name="GL_LEFT"/>
2415        <enum value="0x0407" name="GL_RIGHT"/>
2416        <enum value="0x0408" name="GL_FRONT_AND_BACK"/>
2417        <enum value="0x0409" name="GL_AUX0"/>
2418        <enum value="0x040A" name="GL_AUX1"/>
2419        <enum value="0x040B" name="GL_AUX2"/>
2420        <enum value="0x040C" name="GL_AUX3"/>
2421            <unused start="0x040D" end="0x04FF" comment="Unused for DrawBufferMode"/>
2422        <enum value="0x0500" name="GL_INVALID_ENUM"/>
2423        <enum value="0x0501" name="GL_INVALID_VALUE"/>
2424        <enum value="0x0502" name="GL_INVALID_OPERATION"/>
2425        <enum value="0x0503" name="GL_STACK_OVERFLOW"/>
2426        <enum value="0x0503" name="GL_STACK_OVERFLOW_KHR"/>
2427        <enum value="0x0504" name="GL_STACK_UNDERFLOW"/>
2428        <enum value="0x0504" name="GL_STACK_UNDERFLOW_KHR"/>
2429        <enum value="0x0505" name="GL_OUT_OF_MEMORY"/>
2430        <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
2431        <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
2432        <enum value="0x0506" name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
2433            <unused start="0x0507" end="0x05FF" comment="Unused for ErrorCode"/>
2434        <enum value="0x0600" name="GL_2D"/>
2435        <enum value="0x0601" name="GL_3D"/>
2436        <enum value="0x0602" name="GL_3D_COLOR"/>
2437        <enum value="0x0603" name="GL_3D_COLOR_TEXTURE"/>
2438        <enum value="0x0604" name="GL_4D_COLOR_TEXTURE"/>
2439            <unused start="0x0605" end="0x06FF" comment="Unused for FeedbackType"/>
2440        <enum value="0x0700" name="GL_PASS_THROUGH_TOKEN"/>
2441        <enum value="0x0701" name="GL_POINT_TOKEN"/>
2442        <enum value="0x0702" name="GL_LINE_TOKEN"/>
2443        <enum value="0x0703" name="GL_POLYGON_TOKEN"/>
2444        <enum value="0x0704" name="GL_BITMAP_TOKEN"/>
2445        <enum value="0x0705" name="GL_DRAW_PIXEL_TOKEN"/>
2446        <enum value="0x0706" name="GL_COPY_PIXEL_TOKEN"/>
2447        <enum value="0x0707" name="GL_LINE_RESET_TOKEN"/>
2448            <unused start="0x0708" end="0x07FF" comment="Unused for FeedbackToken"/>
2449        <enum value="0x0800" name="GL_EXP"/>
2450        <enum value="0x0801" name="GL_EXP2"/>
2451            <unused start="0x0802" end="0x08FF" comment="Unused for FogMode"/>
2452        <enum value="0x0900" name="GL_CW"/>
2453        <enum value="0x0901" name="GL_CCW"/>
2454            <unused start="0x0902" end="0x09FF" comment="Unused for FrontFaceDirection"/>
2455        <enum value="0x0A00" name="GL_COEFF"/>
2456        <enum value="0x0A01" name="GL_ORDER"/>
2457        <enum value="0x0A02" name="GL_DOMAIN"/>
2458            <unused start="0x0A03" end="0x0AFF" comment="Unused for GetMapQuery"/>
2459        <enum value="0x0B00" name="GL_CURRENT_COLOR"/>
2460        <enum value="0x0B01" name="GL_CURRENT_INDEX"/>
2461        <enum value="0x0B02" name="GL_CURRENT_NORMAL"/>
2462        <enum value="0x0B03" name="GL_CURRENT_TEXTURE_COORDS"/>
2463        <enum value="0x0B04" name="GL_CURRENT_RASTER_COLOR"/>
2464        <enum value="0x0B05" name="GL_CURRENT_RASTER_INDEX"/>
2465        <enum value="0x0B06" name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
2466        <enum value="0x0B07" name="GL_CURRENT_RASTER_POSITION"/>
2467        <enum value="0x0B08" name="GL_CURRENT_RASTER_POSITION_VALID"/>
2468        <enum value="0x0B09" name="GL_CURRENT_RASTER_DISTANCE"/>
2469
2470        <enum value="0x0B10" name="GL_POINT_SMOOTH"/>
2471        <enum value="0x0B11" name="GL_POINT_SIZE"/>
2472        <enum value="0x0B12" name="GL_POINT_SIZE_RANGE"/>
2473        <enum value="0x0B12" name="GL_SMOOTH_POINT_SIZE_RANGE" alias="GL_POINT_SIZE_RANGE"/>
2474        <enum value="0x0B13" name="GL_POINT_SIZE_GRANULARITY"/>
2475        <enum value="0x0B13" name="GL_SMOOTH_POINT_SIZE_GRANULARITY" alias="GL_POINT_SIZE_GRANULARITY"/>
2476
2477        <enum value="0x0B20" name="GL_LINE_SMOOTH"/>
2478        <enum value="0x0B21" name="GL_LINE_WIDTH"/>
2479        <enum value="0x0B22" name="GL_LINE_WIDTH_RANGE"/>
2480        <enum value="0x0B22" name="GL_SMOOTH_LINE_WIDTH_RANGE" alias="GL_LINE_WIDTH_RANGE"/>
2481        <enum value="0x0B23" name="GL_LINE_WIDTH_GRANULARITY"/>
2482        <enum value="0x0B23" name="GL_SMOOTH_LINE_WIDTH_GRANULARITY" alias="GL_LINE_WIDTH_GRANULARITY"/>
2483        <enum value="0x0B24" name="GL_LINE_STIPPLE"/>
2484        <enum value="0x0B25" name="GL_LINE_STIPPLE_PATTERN"/>
2485        <enum value="0x0B26" name="GL_LINE_STIPPLE_REPEAT"/>
2486
2487        <enum value="0x0B30" name="GL_LIST_MODE"/>
2488        <enum value="0x0B31" name="GL_MAX_LIST_NESTING"/>
2489        <enum value="0x0B32" name="GL_LIST_BASE"/>
2490        <enum value="0x0B33" name="GL_LIST_INDEX"/>
2491
2492        <enum value="0x0B40" name="GL_POLYGON_MODE"/>
2493        <enum value="0x0B41" name="GL_POLYGON_SMOOTH"/>
2494        <enum value="0x0B42" name="GL_POLYGON_STIPPLE"/>
2495        <enum value="0x0B43" name="GL_EDGE_FLAG"/>
2496        <enum value="0x0B44" name="GL_CULL_FACE"/>
2497        <enum value="0x0B45" name="GL_CULL_FACE_MODE"/>
2498        <enum value="0x0B46" name="GL_FRONT_FACE"/>
2499
2500        <enum value="0x0B50" name="GL_LIGHTING"/>
2501        <enum value="0x0B51" name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
2502        <enum value="0x0B52" name="GL_LIGHT_MODEL_TWO_SIDE"/>
2503        <enum value="0x0B53" name="GL_LIGHT_MODEL_AMBIENT"/>
2504        <enum value="0x0B54" name="GL_SHADE_MODEL"/>
2505        <enum value="0x0B55" name="GL_COLOR_MATERIAL_FACE"/>
2506        <enum value="0x0B56" name="GL_COLOR_MATERIAL_PARAMETER"/>
2507        <enum value="0x0B57" name="GL_COLOR_MATERIAL"/>
2508
2509        <enum value="0x0B60" name="GL_FOG"/>
2510        <enum value="0x0B61" name="GL_FOG_INDEX"/>
2511        <enum value="0x0B62" name="GL_FOG_DENSITY"/>
2512        <enum value="0x0B63" name="GL_FOG_START"/>
2513        <enum value="0x0B64" name="GL_FOG_END"/>
2514        <enum value="0x0B65" name="GL_FOG_MODE"/>
2515        <enum value="0x0B66" name="GL_FOG_COLOR"/>
2516
2517        <enum value="0x0B70" name="GL_DEPTH_RANGE"/>
2518        <enum value="0x0B71" name="GL_DEPTH_TEST"/>
2519        <enum value="0x0B72" name="GL_DEPTH_WRITEMASK"/>
2520        <enum value="0x0B73" name="GL_DEPTH_CLEAR_VALUE"/>
2521        <enum value="0x0B74" name="GL_DEPTH_FUNC"/>
2522
2523        <enum value="0x0B80" name="GL_ACCUM_CLEAR_VALUE"/>
2524
2525        <enum value="0x0B90" name="GL_STENCIL_TEST"/>
2526        <enum value="0x0B91" name="GL_STENCIL_CLEAR_VALUE"/>
2527        <enum value="0x0B92" name="GL_STENCIL_FUNC"/>
2528        <enum value="0x0B93" name="GL_STENCIL_VALUE_MASK"/>
2529        <enum value="0x0B94" name="GL_STENCIL_FAIL"/>
2530        <enum value="0x0B95" name="GL_STENCIL_PASS_DEPTH_FAIL"/>
2531        <enum value="0x0B96" name="GL_STENCIL_PASS_DEPTH_PASS"/>
2532        <enum value="0x0B97" name="GL_STENCIL_REF"/>
2533        <enum value="0x0B98" name="GL_STENCIL_WRITEMASK"/>
2534
2535        <enum value="0x0BA0" name="GL_MATRIX_MODE"/>
2536        <enum value="0x0BA1" name="GL_NORMALIZE"/>
2537        <enum value="0x0BA2" name="GL_VIEWPORT"/>
2538        <enum value="0x0BA3" name="GL_MODELVIEW_STACK_DEPTH"/>
2539        <enum value="0x0BA3" name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
2540        <enum value="0x0BA4" name="GL_PROJECTION_STACK_DEPTH"/>
2541        <enum value="0x0BA5" name="GL_TEXTURE_STACK_DEPTH"/>
2542        <enum value="0x0BA6" name="GL_MODELVIEW_MATRIX"/>
2543        <enum value="0x0BA6" name="GL_MODELVIEW0_MATRIX_EXT"/>
2544        <enum value="0x0BA7" name="GL_PROJECTION_MATRIX"/>
2545        <enum value="0x0BA8" name="GL_TEXTURE_MATRIX"/>
2546
2547        <enum value="0x0BB0" name="GL_ATTRIB_STACK_DEPTH"/>
2548        <enum value="0x0BB1" name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
2549
2550        <enum value="0x0BC0" name="GL_ALPHA_TEST"/>
2551        <enum value="0x0BC0" name="GL_ALPHA_TEST_QCOM"/>
2552        <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC"/>
2553        <enum value="0x0BC1" name="GL_ALPHA_TEST_FUNC_QCOM"/>
2554        <enum value="0x0BC2" name="GL_ALPHA_TEST_REF"/>
2555        <enum value="0x0BC2" name="GL_ALPHA_TEST_REF_QCOM"/>
2556
2557        <enum value="0x0BD0" name="GL_DITHER"/>
2558
2559        <enum value="0x0BE0" name="GL_BLEND_DST"/>
2560        <enum value="0x0BE1" name="GL_BLEND_SRC"/>
2561        <enum value="0x0BE2" name="GL_BLEND"/>
2562
2563        <enum value="0x0BF0" name="GL_LOGIC_OP_MODE"/>
2564        <enum value="0x0BF1" name="GL_INDEX_LOGIC_OP"/>
2565        <enum value="0x0BF1" name="GL_LOGIC_OP"/>
2566        <enum value="0x0BF2" name="GL_COLOR_LOGIC_OP"/>
2567
2568        <enum value="0x0C00" name="GL_AUX_BUFFERS"/>
2569        <enum value="0x0C01" name="GL_DRAW_BUFFER"/>
2570        <enum value="0x0C01" name="GL_DRAW_BUFFER_EXT"/>
2571        <enum value="0x0C02" name="GL_READ_BUFFER"/>
2572        <enum value="0x0C02" name="GL_READ_BUFFER_EXT"/>
2573        <enum value="0x0C02" name="GL_READ_BUFFER_NV"/>
2574
2575        <enum value="0x0C10" name="GL_SCISSOR_BOX"/>
2576        <enum value="0x0C11" name="GL_SCISSOR_TEST"/>
2577
2578        <enum value="0x0C20" name="GL_INDEX_CLEAR_VALUE"/>
2579        <enum value="0x0C21" name="GL_INDEX_WRITEMASK"/>
2580        <enum value="0x0C22" name="GL_COLOR_CLEAR_VALUE"/>
2581        <enum value="0x0C23" name="GL_COLOR_WRITEMASK"/>
2582
2583        <enum value="0x0C30" name="GL_INDEX_MODE"/>
2584        <enum value="0x0C31" name="GL_RGBA_MODE"/>
2585        <enum value="0x0C32" name="GL_DOUBLEBUFFER"/>
2586        <enum value="0x0C33" name="GL_STEREO"/>
2587
2588        <enum value="0x0C40" name="GL_RENDER_MODE"/>
2589
2590        <enum value="0x0C50" name="GL_PERSPECTIVE_CORRECTION_HINT"/>
2591        <enum value="0x0C51" name="GL_POINT_SMOOTH_HINT"/>
2592        <enum value="0x0C52" name="GL_LINE_SMOOTH_HINT"/>
2593        <enum value="0x0C53" name="GL_POLYGON_SMOOTH_HINT"/>
2594        <enum value="0x0C54" name="GL_FOG_HINT"/>
2595
2596        <enum value="0x0C60" name="GL_TEXTURE_GEN_S"/>
2597        <enum value="0x0C61" name="GL_TEXTURE_GEN_T"/>
2598        <enum value="0x0C62" name="GL_TEXTURE_GEN_R"/>
2599        <enum value="0x0C63" name="GL_TEXTURE_GEN_Q"/>
2600
2601        <enum value="0x0C70" name="GL_PIXEL_MAP_I_TO_I"/>
2602        <enum value="0x0C71" name="GL_PIXEL_MAP_S_TO_S"/>
2603        <enum value="0x0C72" name="GL_PIXEL_MAP_I_TO_R"/>
2604        <enum value="0x0C73" name="GL_PIXEL_MAP_I_TO_G"/>
2605        <enum value="0x0C74" name="GL_PIXEL_MAP_I_TO_B"/>
2606        <enum value="0x0C75" name="GL_PIXEL_MAP_I_TO_A"/>
2607        <enum value="0x0C76" name="GL_PIXEL_MAP_R_TO_R"/>
2608        <enum value="0x0C77" name="GL_PIXEL_MAP_G_TO_G"/>
2609        <enum value="0x0C78" name="GL_PIXEL_MAP_B_TO_B"/>
2610        <enum value="0x0C79" name="GL_PIXEL_MAP_A_TO_A"/>
2611
2612        <enum value="0x0CB0" name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
2613        <enum value="0x0CB1" name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
2614        <enum value="0x0CB2" name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
2615        <enum value="0x0CB3" name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
2616        <enum value="0x0CB4" name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
2617        <enum value="0x0CB5" name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
2618        <enum value="0x0CB6" name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
2619        <enum value="0x0CB7" name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
2620        <enum value="0x0CB8" name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
2621        <enum value="0x0CB9" name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
2622
2623        <enum value="0x0CF0" name="GL_UNPACK_SWAP_BYTES"/>
2624        <enum value="0x0CF1" name="GL_UNPACK_LSB_FIRST"/>
2625        <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH"/>
2626        <enum value="0x0CF2" name="GL_UNPACK_ROW_LENGTH_EXT"/>
2627        <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS"/>
2628        <enum value="0x0CF3" name="GL_UNPACK_SKIP_ROWS_EXT"/>
2629        <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS"/>
2630        <enum value="0x0CF4" name="GL_UNPACK_SKIP_PIXELS_EXT"/>
2631        <enum value="0x0CF5" name="GL_UNPACK_ALIGNMENT"/>
2632
2633        <enum value="0x0D00" name="GL_PACK_SWAP_BYTES"/>
2634        <enum value="0x0D01" name="GL_PACK_LSB_FIRST"/>
2635        <enum value="0x0D02" name="GL_PACK_ROW_LENGTH"/>
2636        <enum value="0x0D03" name="GL_PACK_SKIP_ROWS"/>
2637        <enum value="0x0D04" name="GL_PACK_SKIP_PIXELS"/>
2638        <enum value="0x0D05" name="GL_PACK_ALIGNMENT"/>
2639
2640        <enum value="0x0D10" name="GL_MAP_COLOR"/>
2641        <enum value="0x0D11" name="GL_MAP_STENCIL"/>
2642        <enum value="0x0D12" name="GL_INDEX_SHIFT"/>
2643        <enum value="0x0D13" name="GL_INDEX_OFFSET"/>
2644        <enum value="0x0D14" name="GL_RED_SCALE"/>
2645        <enum value="0x0D15" name="GL_RED_BIAS"/>
2646        <enum value="0x0D16" name="GL_ZOOM_X"/>
2647        <enum value="0x0D17" name="GL_ZOOM_Y"/>
2648        <enum value="0x0D18" name="GL_GREEN_SCALE"/>
2649        <enum value="0x0D19" name="GL_GREEN_BIAS"/>
2650        <enum value="0x0D1A" name="GL_BLUE_SCALE"/>
2651        <enum value="0x0D1B" name="GL_BLUE_BIAS"/>
2652        <enum value="0x0D1C" name="GL_ALPHA_SCALE"/>
2653        <enum value="0x0D1D" name="GL_ALPHA_BIAS"/>
2654        <enum value="0x0D1E" name="GL_DEPTH_SCALE"/>
2655        <enum value="0x0D1F" name="GL_DEPTH_BIAS"/>
2656
2657        <enum value="0x0D30" name="GL_MAX_EVAL_ORDER"/>
2658        <enum value="0x0D31" name="GL_MAX_LIGHTS"/>
2659        <enum value="0x0D32" name="GL_MAX_CLIP_PLANES"/>
2660        <enum value="0x0D32" name="GL_MAX_CLIP_PLANES_IMG"/>
2661        <enum value="0x0D32" name="GL_MAX_CLIP_DISTANCES" alias="GL_MAX_CLIP_PLANES"/>
2662        <enum value="0x0D33" name="GL_MAX_TEXTURE_SIZE"/>
2663        <enum value="0x0D34" name="GL_MAX_PIXEL_MAP_TABLE"/>
2664        <enum value="0x0D35" name="GL_MAX_ATTRIB_STACK_DEPTH"/>
2665        <enum value="0x0D36" name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
2666        <enum value="0x0D37" name="GL_MAX_NAME_STACK_DEPTH"/>
2667        <enum value="0x0D38" name="GL_MAX_PROJECTION_STACK_DEPTH"/>
2668        <enum value="0x0D39" name="GL_MAX_TEXTURE_STACK_DEPTH"/>
2669        <enum value="0x0D3A" name="GL_MAX_VIEWPORT_DIMS"/>
2670        <enum value="0x0D3B" name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
2671
2672        <enum value="0x0D50" name="GL_SUBPIXEL_BITS"/>
2673        <enum value="0x0D51" name="GL_INDEX_BITS"/>
2674        <enum value="0x0D52" name="GL_RED_BITS"/>
2675        <enum value="0x0D53" name="GL_GREEN_BITS"/>
2676        <enum value="0x0D54" name="GL_BLUE_BITS"/>
2677        <enum value="0x0D55" name="GL_ALPHA_BITS"/>
2678        <enum value="0x0D56" name="GL_DEPTH_BITS"/>
2679        <enum value="0x0D57" name="GL_STENCIL_BITS"/>
2680        <enum value="0x0D58" name="GL_ACCUM_RED_BITS"/>
2681        <enum value="0x0D59" name="GL_ACCUM_GREEN_BITS"/>
2682        <enum value="0x0D5A" name="GL_ACCUM_BLUE_BITS"/>
2683        <enum value="0x0D5B" name="GL_ACCUM_ALPHA_BITS"/>
2684
2685        <enum value="0x0D70" name="GL_NAME_STACK_DEPTH"/>
2686
2687        <enum value="0x0D80" name="GL_AUTO_NORMAL"/>
2688
2689        <enum value="0x0D90" name="GL_MAP1_COLOR_4"/>
2690        <enum value="0x0D91" name="GL_MAP1_INDEX"/>
2691        <enum value="0x0D92" name="GL_MAP1_NORMAL"/>
2692        <enum value="0x0D93" name="GL_MAP1_TEXTURE_COORD_1"/>
2693        <enum value="0x0D94" name="GL_MAP1_TEXTURE_COORD_2"/>
2694        <enum value="0x0D95" name="GL_MAP1_TEXTURE_COORD_3"/>
2695        <enum value="0x0D96" name="GL_MAP1_TEXTURE_COORD_4"/>
2696        <enum value="0x0D97" name="GL_MAP1_VERTEX_3"/>
2697        <enum value="0x0D98" name="GL_MAP1_VERTEX_4"/>
2698
2699        <enum value="0x0DB0" name="GL_MAP2_COLOR_4"/>
2700        <enum value="0x0DB1" name="GL_MAP2_INDEX"/>
2701        <enum value="0x0DB2" name="GL_MAP2_NORMAL"/>
2702        <enum value="0x0DB3" name="GL_MAP2_TEXTURE_COORD_1"/>
2703        <enum value="0x0DB4" name="GL_MAP2_TEXTURE_COORD_2"/>
2704        <enum value="0x0DB5" name="GL_MAP2_TEXTURE_COORD_3"/>
2705        <enum value="0x0DB6" name="GL_MAP2_TEXTURE_COORD_4"/>
2706        <enum value="0x0DB7" name="GL_MAP2_VERTEX_3"/>
2707        <enum value="0x0DB8" name="GL_MAP2_VERTEX_4"/>
2708
2709        <enum value="0x0DD0" name="GL_MAP1_GRID_DOMAIN"/>
2710        <enum value="0x0DD1" name="GL_MAP1_GRID_SEGMENTS"/>
2711        <enum value="0x0DD2" name="GL_MAP2_GRID_DOMAIN"/>
2712        <enum value="0x0DD3" name="GL_MAP2_GRID_SEGMENTS"/>
2713
2714        <enum value="0x0DE0" name="GL_TEXTURE_1D"/>
2715        <enum value="0x0DE1" name="GL_TEXTURE_2D"/>
2716
2717        <enum value="0x0DF0" name="GL_FEEDBACK_BUFFER_POINTER"/>
2718        <enum value="0x0DF1" name="GL_FEEDBACK_BUFFER_SIZE"/>
2719        <enum value="0x0DF2" name="GL_FEEDBACK_BUFFER_TYPE"/>
2720        <enum value="0x0DF3" name="GL_SELECTION_BUFFER_POINTER"/>
2721        <enum value="0x0DF4" name="GL_SELECTION_BUFFER_SIZE"/>
2722            <unused start="0x0DF5" end="0xFFFF" comment="Unused for GetPName"/>
2723        <enum value="0x1000" name="GL_TEXTURE_WIDTH"/>
2724        <enum value="0x1001" name="GL_TEXTURE_HEIGHT"/>
2725        <enum value="0x1003" name="GL_TEXTURE_INTERNAL_FORMAT"/>
2726        <enum value="0x1003" name="GL_TEXTURE_COMPONENTS"/>
2727        <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR"/>
2728        <enum value="0x1004" name="GL_TEXTURE_BORDER_COLOR_NV"/>
2729        <enum value="0x1005" name="GL_TEXTURE_BORDER"/>
2730            <unused start="0x1006" end="0x10FF" comment="Unused for GetTextureParameter"/>
2731        <enum value="0x1100" name="GL_DONT_CARE"/>
2732        <enum value="0x1101" name="GL_FASTEST"/>
2733        <enum value="0x1102" name="GL_NICEST"/>
2734            <unused start="0x1103" end="0x11FF" comment="Unused for HintMode"/>
2735        <enum value="0x1200" name="GL_AMBIENT"/>
2736        <enum value="0x1201" name="GL_DIFFUSE"/>
2737        <enum value="0x1202" name="GL_SPECULAR"/>
2738        <enum value="0x1203" name="GL_POSITION"/>
2739        <enum value="0x1204" name="GL_SPOT_DIRECTION"/>
2740        <enum value="0x1205" name="GL_SPOT_EXPONENT"/>
2741        <enum value="0x1206" name="GL_SPOT_CUTOFF"/>
2742        <enum value="0x1207" name="GL_CONSTANT_ATTENUATION"/>
2743        <enum value="0x1208" name="GL_LINEAR_ATTENUATION"/>
2744        <enum value="0x1209" name="GL_QUADRATIC_ATTENUATION"/>
2745            <unused start="0x1210" end="0x12FF" comment="Unused for LightParameter"/>
2746        <enum value="0x1300" name="GL_COMPILE"/>
2747        <enum value="0x1301" name="GL_COMPILE_AND_EXECUTE"/>
2748            <unused start="0x1302" end="0x13FF" comment="Unused for ListMode"/>
2749        <enum value="0x1400" name="GL_BYTE"/>
2750        <enum value="0x1401" name="GL_UNSIGNED_BYTE"/>
2751        <enum value="0x1402" name="GL_SHORT"/>
2752        <enum value="0x1403" name="GL_UNSIGNED_SHORT"/>
2753        <enum value="0x1404" name="GL_INT"/>
2754        <enum value="0x1405" name="GL_UNSIGNED_INT"/>
2755        <enum value="0x1406" name="GL_FLOAT"/>
2756        <enum value="0x1407" name="GL_2_BYTES"/>
2757        <enum value="0x1408" name="GL_3_BYTES"/>
2758        <enum value="0x1409" name="GL_4_BYTES"/>
2759        <enum value="0x140A" name="GL_DOUBLE"/>
2760        <enum value="0x140A" name="GL_DOUBLE_EXT"/>
2761        <enum value="0x140B" name="GL_HALF_FLOAT"/>
2762        <enum value="0x140B" name="GL_HALF_FLOAT_ARB"/>
2763        <enum value="0x140B" name="GL_HALF_FLOAT_NV"/>
2764        <enum value="0x140B" name="GL_HALF_APPLE"/>
2765        <enum value="0x140C" name="GL_FIXED"/>
2766        <enum value="0x140C" name="GL_FIXED_OES"/>
2767            <unused start="0x140D" comment="Leave gap to preserve even/odd int/uint token values"/>
2768        <enum value="0x140E" name="GL_INT64_NV"/>
2769        <enum value="0x140F" name="GL_UNSIGNED_INT64_ARB"/>
2770        <enum value="0x140F" name="GL_UNSIGNED_INT64_NV"/>
2771            <unused start="0x1410" end="0x14FF" comment="Unused for DataType"/>
2772        <enum value="0x1500" name="GL_CLEAR"/>
2773        <enum value="0x1501" name="GL_AND"/>
2774        <enum value="0x1502" name="GL_AND_REVERSE"/>
2775        <enum value="0x1503" name="GL_COPY"/>
2776        <enum value="0x1504" name="GL_AND_INVERTED"/>
2777        <enum value="0x1505" name="GL_NOOP"/>
2778        <enum value="0x1506" name="GL_XOR"/>
2779        <enum value="0x1506" name="GL_XOR_NV"/>
2780        <enum value="0x1507" name="GL_OR"/>
2781        <enum value="0x1508" name="GL_NOR"/>
2782        <enum value="0x1509" name="GL_EQUIV"/>
2783        <enum value="0x150A" name="GL_INVERT"/>
2784        <enum value="0x150B" name="GL_OR_REVERSE"/>
2785        <enum value="0x150C" name="GL_COPY_INVERTED"/>
2786        <enum value="0x150D" name="GL_OR_INVERTED"/>
2787        <enum value="0x150E" name="GL_NAND"/>
2788        <enum value="0x150F" name="GL_SET"/>
2789            <unused start="0x1510" end="0x15FF" comment="Unused for LogicOp"/>
2790        <enum value="0x1600" name="GL_EMISSION"/>
2791        <enum value="0x1601" name="GL_SHININESS"/>
2792        <enum value="0x1602" name="GL_AMBIENT_AND_DIFFUSE"/>
2793        <enum value="0x1603" name="GL_COLOR_INDEXES"/>
2794            <unused start="0x1604" end="0x16FF" comment="Unused for MaterialParameter"/>
2795        <enum value="0x1700" name="GL_MODELVIEW"/>
2796        <enum value="0x1700" name="GL_MODELVIEW0_ARB"/>
2797        <enum value="0x1700" name="GL_MODELVIEW0_EXT"/>
2798        <enum value="0x1701" name="GL_PROJECTION"/>
2799        <enum value="0x1702" name="GL_TEXTURE"/>
2800            <unused start="0x1703" end="0x17FF" comment="Unused for MatrixMode"/>
2801        <enum value="0x1800" name="GL_COLOR"/>
2802        <enum value="0x1800" name="GL_COLOR_EXT"/>
2803        <enum value="0x1801" name="GL_DEPTH"/>
2804        <enum value="0x1801" name="GL_DEPTH_EXT"/>
2805        <enum value="0x1802" name="GL_STENCIL"/>
2806        <enum value="0x1802" name="GL_STENCIL_EXT"/>
2807            <unused start="0x1803" end="0x18FF" comment="Unused for PixelCopyType"/>
2808        <enum value="0x1900" name="GL_COLOR_INDEX"/>
2809        <enum value="0x1901" name="GL_STENCIL_INDEX"/>
2810        <enum value="0x1901" name="GL_STENCIL_INDEX_OES"/>
2811        <enum value="0x1902" name="GL_DEPTH_COMPONENT"/>
2812        <enum value="0x1903" name="GL_RED"/>
2813        <enum value="0x1903" name="GL_RED_EXT"/>
2814        <enum value="0x1903" name="GL_RED_NV"/>
2815        <enum value="0x1904" name="GL_GREEN"/>
2816        <enum value="0x1904" name="GL_GREEN_NV"/>
2817        <enum value="0x1905" name="GL_BLUE"/>
2818        <enum value="0x1905" name="GL_BLUE_NV"/>
2819        <enum value="0x1906" name="GL_ALPHA"/>
2820        <enum value="0x1907" name="GL_RGB"/>
2821        <enum value="0x1908" name="GL_RGBA"/>
2822        <enum value="0x1909" name="GL_LUMINANCE"/>
2823        <enum value="0x190A" name="GL_LUMINANCE_ALPHA"/>
2824            <unused start="0x1910" end="0x19FF" comment="Unused for PixelFormat"/>
2825        <enum value="0x1A00" name="GL_BITMAP"/>
2826            <unused start="0x1A01" end="0x1AFF" comment="Unused for PixelType"/>
2827        <enum value="0x1B00" name="GL_POINT"/>
2828        <enum value="0x1B01" name="GL_LINE"/>
2829        <enum value="0x1B02" name="GL_FILL"/>
2830            <unused start="0x1B03" end="0x1BFF" comment="Unused for PolygonMode"/>
2831        <enum value="0x1C00" name="GL_RENDER"/>
2832        <enum value="0x1C01" name="GL_FEEDBACK"/>
2833        <enum value="0x1C02" name="GL_SELECT"/>
2834            <unused start="0x1C03" end="0x1CFF" comment="Unused for RenderingMode"/>
2835        <enum value="0x1D00" name="GL_FLAT"/>
2836        <enum value="0x1D01" name="GL_SMOOTH"/>
2837            <unused start="0x1D02" end="0x1DFF" comment="Unused for ShadingModel"/>
2838        <enum value="0x1E00" name="GL_KEEP"/>
2839        <enum value="0x1E01" name="GL_REPLACE"/>
2840        <enum value="0x1E02" name="GL_INCR"/>
2841        <enum value="0x1E03" name="GL_DECR"/>
2842            <unused start="0x1E04" end="0x1EFF" comment="Unused for StencilOp"/>
2843        <enum value="0x1F00" name="GL_VENDOR"/>
2844        <enum value="0x1F01" name="GL_RENDERER"/>
2845        <enum value="0x1F02" name="GL_VERSION"/>
2846        <enum value="0x1F03" name="GL_EXTENSIONS"/>
2847            <unused start="0x1F04" end="0x1FFF" comment="Unused for StringName"/>
2848        <enum value="0x2000" name="GL_S"/>
2849        <enum value="0x2001" name="GL_T"/>
2850        <enum value="0x2002" name="GL_R"/>
2851        <enum value="0x2003" name="GL_Q"/>
2852            <unused start="0x2004" end="0x20FF" comment="Unused for TextureCoordName"/>
2853        <enum value="0x2100" name="GL_MODULATE"/>
2854        <enum value="0x2101" name="GL_DECAL"/>
2855            <unused start="0x2102" end="0x21FF" comment="Unused for TextureEnvMode"/>
2856        <enum value="0x2200" name="GL_TEXTURE_ENV_MODE"/>
2857        <enum value="0x2201" name="GL_TEXTURE_ENV_COLOR"/>
2858            <unused start="0x2202" end="0x22FF" comment="Unused for TextureEnvParameter"/>
2859        <enum value="0x2300" name="GL_TEXTURE_ENV"/>
2860            <unused start="0x2301" end="0x23FF" comment="Unused for TextureEnvTarget"/>
2861        <enum value="0x2400" name="GL_EYE_LINEAR"/>
2862        <enum value="0x2401" name="GL_OBJECT_LINEAR"/>
2863        <enum value="0x2402" name="GL_SPHERE_MAP"/>
2864            <unused start="0x2403" end="0x24FF" comment="Unused for TextureGenMode"/>
2865        <enum value="0x2500" name="GL_TEXTURE_GEN_MODE"/>
2866        <enum value="0x2500" name="GL_TEXTURE_GEN_MODE_OES"/>
2867        <enum value="0x2501" name="GL_OBJECT_PLANE"/>
2868        <enum value="0x2502" name="GL_EYE_PLANE"/>
2869            <unused start="0x2503" end="0x25FF" comment="Unused for TextureGenParameter"/>
2870        <enum value="0x2600" name="GL_NEAREST"/>
2871        <enum value="0x2601" name="GL_LINEAR"/>
2872            <unused start="0x2602" end="0x26FF" comment="Unused for TextureMagFilter"/>
2873        <enum value="0x2700" name="GL_NEAREST_MIPMAP_NEAREST"/>
2874        <enum value="0x2701" name="GL_LINEAR_MIPMAP_NEAREST"/>
2875        <enum value="0x2702" name="GL_NEAREST_MIPMAP_LINEAR"/>
2876        <enum value="0x2703" name="GL_LINEAR_MIPMAP_LINEAR"/>
2877            <unused start="0x2704" end="0x27FF" comment="Unused for TextureMinFilter"/>
2878        <enum value="0x2800" name="GL_TEXTURE_MAG_FILTER"/>
2879        <enum value="0x2801" name="GL_TEXTURE_MIN_FILTER"/>
2880        <enum value="0x2802" name="GL_TEXTURE_WRAP_S"/>
2881        <enum value="0x2803" name="GL_TEXTURE_WRAP_T"/>
2882            <unused start="0x2804" end="0x28FF" comment="Unused for TextureParameterName"/>
2883        <enum value="0x2900" name="GL_CLAMP"/>
2884        <enum value="0x2901" name="GL_REPEAT"/>
2885            <unused start="0x2902" end="0x29FF" comment="Unused for TextureWrapMode"/>
2886        <enum value="0x2A00" name="GL_POLYGON_OFFSET_UNITS"/>
2887        <enum value="0x2A01" name="GL_POLYGON_OFFSET_POINT"/>
2888        <enum value="0x2A02" name="GL_POLYGON_OFFSET_LINE"/>
2889            <unused start="0x2A03" end="0x2A09" comment="Unused for PolygonOffset"/>
2890        <enum value="0x2A10" name="GL_R3_G3_B2"/>
2891            <unused start="0x2A11" end="0x2A1F" comment="Unused for InternalFormat"/>
2892        <enum value="0x2A20" name="GL_V2F"/>
2893        <enum value="0x2A21" name="GL_V3F"/>
2894        <enum value="0x2A22" name="GL_C4UB_V2F"/>
2895        <enum value="0x2A23" name="GL_C4UB_V3F"/>
2896        <enum value="0x2A24" name="GL_C3F_V3F"/>
2897        <enum value="0x2A25" name="GL_N3F_V3F"/>
2898        <enum value="0x2A26" name="GL_C4F_N3F_V3F"/>
2899        <enum value="0x2A27" name="GL_T2F_V3F"/>
2900        <enum value="0x2A28" name="GL_T4F_V4F"/>
2901        <enum value="0x2A29" name="GL_T2F_C4UB_V3F"/>
2902        <enum value="0x2A2A" name="GL_T2F_C3F_V3F"/>
2903        <enum value="0x2A2B" name="GL_T2F_N3F_V3F"/>
2904        <enum value="0x2A2C" name="GL_T2F_C4F_N3F_V3F"/>
2905        <enum value="0x2A2D" name="GL_T4F_C4F_N3F_V4F"/>
2906            <unused start="0x2A2E" end="0x2FFF" comment="Unused for InterleavedArrayFormat"/>
2907        <enum value="0x3000" name="GL_CLIP_PLANE0"/>
2908        <enum value="0x3000" name="GL_CLIP_PLANE0_IMG"/>
2909        <enum value="0x3000" name="GL_CLIP_DISTANCE0" alias="GL_CLIP_PLANE0"/>
2910        <enum value="0x3001" name="GL_CLIP_PLANE1"/>
2911        <enum value="0x3001" name="GL_CLIP_PLANE1_IMG"/>
2912        <enum value="0x3001" name="GL_CLIP_DISTANCE1" alias="GL_CLIP_PLANE1"/>
2913        <enum value="0x3002" name="GL_CLIP_PLANE2"/>
2914        <enum value="0x3002" name="GL_CLIP_PLANE2_IMG"/>
2915        <enum value="0x3002" name="GL_CLIP_DISTANCE2" alias="GL_CLIP_PLANE2"/>
2916        <enum value="0x3003" name="GL_CLIP_PLANE3"/>
2917        <enum value="0x3003" name="GL_CLIP_PLANE3_IMG"/>
2918        <enum value="0x3003" name="GL_CLIP_DISTANCE3" alias="GL_CLIP_PLANE3"/>
2919        <enum value="0x3004" name="GL_CLIP_PLANE4"/>
2920        <enum value="0x3004" name="GL_CLIP_PLANE4_IMG"/>
2921        <enum value="0x3004" name="GL_CLIP_DISTANCE4" alias="GL_CLIP_PLANE4"/>
2922        <enum value="0x3005" name="GL_CLIP_PLANE5"/>
2923        <enum value="0x3005" name="GL_CLIP_PLANE5_IMG"/>
2924        <enum value="0x3005" name="GL_CLIP_DISTANCE5" alias="GL_CLIP_PLANE5"/>
2925        <enum value="0x3006" name="GL_CLIP_DISTANCE6"/>
2926        <enum value="0x3007" name="GL_CLIP_DISTANCE7"/>
2927            <unused start="0x3008" end="0x3FFF" comment="Unused for ClipPlaneName"/>
2928        <enum value="0x4000" name="GL_LIGHT0"/>
2929        <enum value="0x4001" name="GL_LIGHT1"/>
2930        <enum value="0x4002" name="GL_LIGHT2"/>
2931        <enum value="0x4003" name="GL_LIGHT3"/>
2932        <enum value="0x4004" name="GL_LIGHT4"/>
2933        <enum value="0x4005" name="GL_LIGHT5"/>
2934        <enum value="0x4006" name="GL_LIGHT6"/>
2935        <enum value="0x4007" name="GL_LIGHT7"/>
2936            <unused start="0x4008" end="0x4FFF" comment="Unused for LightName"/>
2937            <unused start="0x5000" end="0x5FFF" comment="Unused. Do not use."/>
2938            <unused start="0x6000" end="0x6FFF" comment="Experimental (internal/test only) range. DO NOT SHIP VALUES IN THIS RANGE."/>
2939            <unused start="0x7000" end="0x7FFF" comment="Unused. Do not use."/>
2940    </enums>
2941
2942    <enums namespace="GL" start="0x8000" end="0x80BF" vendor="SGI" comment="The primary GL enumerant space begins here. All modern                     enum allocations are in this range. These enums are                     mostly assigned the default class since it's a great                     deal of not very useful work to be more specific"/>
2943
2944    <enums namespace="GL" vendor="ARB">
2945        <enum value="0x8000" name="GL_ABGR_EXT"/>
2946        <enum value="0x8001" name="GL_CONSTANT_COLOR"/>
2947        <enum value="0x8001" name="GL_CONSTANT_COLOR_EXT"/>
2948        <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR"/>
2949        <enum value="0x8002" name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
2950        <enum value="0x8003" name="GL_CONSTANT_ALPHA"/>
2951        <enum value="0x8003" name="GL_CONSTANT_ALPHA_EXT"/>
2952        <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
2953        <enum value="0x8004" name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
2954        <enum value="0x8005" name="GL_BLEND_COLOR"/>
2955        <enum value="0x8005" name="GL_BLEND_COLOR_EXT"/>
2956        <enum value="0x8006" name="GL_FUNC_ADD"/>
2957        <enum value="0x8006" name="GL_FUNC_ADD_EXT"/>
2958        <enum value="0x8006" name="GL_FUNC_ADD_OES"/>
2959        <enum value="0x8007" name="GL_MIN"/>
2960        <enum value="0x8007" name="GL_MIN_EXT"/>
2961        <enum value="0x8008" name="GL_MAX"/>
2962        <enum value="0x8008" name="GL_MAX_EXT"/>
2963        <enum value="0x8009" name="GL_BLEND_EQUATION"/>
2964        <enum value="0x8009" name="GL_BLEND_EQUATION_EXT"/>
2965        <enum value="0x8009" name="GL_BLEND_EQUATION_OES"/>
2966        <enum value="0x8009" name="GL_BLEND_EQUATION_RGB"/>
2967        <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_EXT"/>
2968        <enum value="0x8009" name="GL_BLEND_EQUATION_RGB_OES"/>
2969        <enum value="0x800A" name="GL_FUNC_SUBTRACT"/>
2970        <enum value="0x800A" name="GL_FUNC_SUBTRACT_EXT"/>
2971        <enum value="0x800A" name="GL_FUNC_SUBTRACT_OES"/>
2972        <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT"/>
2973        <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
2974        <enum value="0x800B" name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
2975        <enum value="0x800C" name="GL_CMYK_EXT"/>
2976        <enum value="0x800D" name="GL_CMYKA_EXT"/>
2977        <enum value="0x800E" name="GL_PACK_CMYK_HINT_EXT"/>
2978        <enum value="0x800F" name="GL_UNPACK_CMYK_HINT_EXT"/>
2979        <enum value="0x8010" name="GL_CONVOLUTION_1D"/>
2980        <enum value="0x8010" name="GL_CONVOLUTION_1D_EXT"/>
2981        <enum value="0x8011" name="GL_CONVOLUTION_2D"/>
2982        <enum value="0x8011" name="GL_CONVOLUTION_2D_EXT"/>
2983        <enum value="0x8012" name="GL_SEPARABLE_2D"/>
2984        <enum value="0x8012" name="GL_SEPARABLE_2D_EXT"/>
2985        <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE"/>
2986        <enum value="0x8013" name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
2987        <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE"/>
2988        <enum value="0x8014" name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
2989        <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS"/>
2990        <enum value="0x8015" name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
2991        <enum value="0x8016" name="GL_REDUCE"/>
2992        <enum value="0x8016" name="GL_REDUCE_EXT"/>
2993        <enum value="0x8017" name="GL_CONVOLUTION_FORMAT"/>
2994        <enum value="0x8017" name="GL_CONVOLUTION_FORMAT_EXT"/>
2995        <enum value="0x8018" name="GL_CONVOLUTION_WIDTH"/>
2996        <enum value="0x8018" name="GL_CONVOLUTION_WIDTH_EXT"/>
2997        <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT"/>
2998        <enum value="0x8019" name="GL_CONVOLUTION_HEIGHT_EXT"/>
2999        <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH"/>
3000        <enum value="0x801A" name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
3001        <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT"/>
3002        <enum value="0x801B" name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
3003        <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE"/>
3004        <enum value="0x801C" name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
3005        <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
3006        <enum value="0x801D" name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
3007        <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
3008        <enum value="0x801E" name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
3009        <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
3010        <enum value="0x801F" name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
3011        <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS"/>
3012        <enum value="0x8020" name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
3013        <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
3014        <enum value="0x8021" name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
3015        <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
3016        <enum value="0x8022" name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
3017        <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
3018        <enum value="0x8023" name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
3019        <enum value="0x8024" name="GL_HISTOGRAM"/>
3020        <enum value="0x8024" name="GL_HISTOGRAM_EXT"/>
3021        <enum value="0x8025" name="GL_PROXY_HISTOGRAM"/>
3022        <enum value="0x8025" name="GL_PROXY_HISTOGRAM_EXT"/>
3023        <enum value="0x8026" name="GL_HISTOGRAM_WIDTH"/>
3024        <enum value="0x8026" name="GL_HISTOGRAM_WIDTH_EXT"/>
3025        <enum value="0x8027" name="GL_HISTOGRAM_FORMAT"/>
3026        <enum value="0x8027" name="GL_HISTOGRAM_FORMAT_EXT"/>
3027        <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE"/>
3028        <enum value="0x8028" name="GL_HISTOGRAM_RED_SIZE_EXT"/>
3029        <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE"/>
3030        <enum value="0x8029" name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
3031        <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE"/>
3032        <enum value="0x802A" name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
3033        <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE"/>
3034        <enum value="0x802B" name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
3035        <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
3036        <enum value="0x802C" name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
3037        <enum value="0x802D" name="GL_HISTOGRAM_SINK"/>
3038        <enum value="0x802D" name="GL_HISTOGRAM_SINK_EXT"/>
3039        <enum value="0x802E" name="GL_MINMAX"/>
3040        <enum value="0x802E" name="GL_MINMAX_EXT"/>
3041        <enum value="0x802F" name="GL_MINMAX_FORMAT"/>
3042        <enum value="0x802F" name="GL_MINMAX_FORMAT_EXT"/>
3043        <enum value="0x8030" name="GL_MINMAX_SINK"/>
3044        <enum value="0x8030" name="GL_MINMAX_SINK_EXT"/>
3045        <enum value="0x8031" name="GL_TABLE_TOO_LARGE_EXT"/>
3046        <enum value="0x8031" name="GL_TABLE_TOO_LARGE"/>
3047        <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2"/>
3048        <enum value="0x8032" name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
3049        <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4"/>
3050        <enum value="0x8033" name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
3051        <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1"/>
3052        <enum value="0x8034" name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
3053        <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8"/>
3054        <enum value="0x8035" name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
3055        <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2"/>
3056        <enum value="0x8036" name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
3057        <enum value="0x8037" name="GL_POLYGON_OFFSET_EXT"/>
3058        <enum value="0x8037" name="GL_POLYGON_OFFSET_FILL"/>
3059        <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR"/>
3060        <enum value="0x8038" name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
3061        <enum value="0x8039" name="GL_POLYGON_OFFSET_BIAS_EXT"/>
3062        <enum value="0x803A" name="GL_RESCALE_NORMAL"/>
3063        <enum value="0x803A" name="GL_RESCALE_NORMAL_EXT"/>
3064        <enum value="0x803B" name="GL_ALPHA4"/>
3065        <enum value="0x803B" name="GL_ALPHA4_EXT"/>
3066        <enum value="0x803C" name="GL_ALPHA8"/>
3067        <enum value="0x803C" name="GL_ALPHA8_EXT"/>
3068        <enum value="0x803C" name="GL_ALPHA8_OES"/>
3069        <enum value="0x803D" name="GL_ALPHA12"/>
3070        <enum value="0x803D" name="GL_ALPHA12_EXT"/>
3071        <enum value="0x803E" name="GL_ALPHA16"/>
3072        <enum value="0x803E" name="GL_ALPHA16_EXT"/>
3073        <enum value="0x803F" name="GL_LUMINANCE4"/>
3074        <enum value="0x803F" name="GL_LUMINANCE4_EXT"/>
3075        <enum value="0x8040" name="GL_LUMINANCE8"/>
3076        <enum value="0x8040" name="GL_LUMINANCE8_EXT"/>
3077        <enum value="0x8040" name="GL_LUMINANCE8_OES"/>
3078        <enum value="0x8041" name="GL_LUMINANCE12"/>
3079        <enum value="0x8041" name="GL_LUMINANCE12_EXT"/>
3080        <enum value="0x8042" name="GL_LUMINANCE16"/>
3081        <enum value="0x8042" name="GL_LUMINANCE16_EXT"/>
3082        <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4"/>
3083        <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_EXT"/>
3084        <enum value="0x8043" name="GL_LUMINANCE4_ALPHA4_OES"/>
3085        <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2"/>
3086        <enum value="0x8044" name="GL_LUMINANCE6_ALPHA2_EXT"/>
3087        <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8"/>
3088        <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_EXT"/>
3089        <enum value="0x8045" name="GL_LUMINANCE8_ALPHA8_OES"/>
3090        <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4"/>
3091        <enum value="0x8046" name="GL_LUMINANCE12_ALPHA4_EXT"/>
3092        <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12"/>
3093        <enum value="0x8047" name="GL_LUMINANCE12_ALPHA12_EXT"/>
3094        <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16"/>
3095        <enum value="0x8048" name="GL_LUMINANCE16_ALPHA16_EXT"/>
3096        <enum value="0x8049" name="GL_INTENSITY"/>
3097        <enum value="0x8049" name="GL_INTENSITY_EXT"/>
3098        <enum value="0x804A" name="GL_INTENSITY4"/>
3099        <enum value="0x804A" name="GL_INTENSITY4_EXT"/>
3100        <enum value="0x804B" name="GL_INTENSITY8"/>
3101        <enum value="0x804B" name="GL_INTENSITY8_EXT"/>
3102        <enum value="0x804C" name="GL_INTENSITY12"/>
3103        <enum value="0x804C" name="GL_INTENSITY12_EXT"/>
3104        <enum value="0x804D" name="GL_INTENSITY16"/>
3105        <enum value="0x804D" name="GL_INTENSITY16_EXT"/>
3106        <enum value="0x804E" name="GL_RGB2_EXT"/>
3107        <enum value="0x804F" name="GL_RGB4"/>
3108        <enum value="0x804F" name="GL_RGB4_EXT"/>
3109        <enum value="0x8050" name="GL_RGB5"/>
3110        <enum value="0x8050" name="GL_RGB5_EXT"/>
3111        <enum value="0x8051" name="GL_RGB8"/>
3112        <enum value="0x8051" name="GL_RGB8_EXT"/>
3113        <enum value="0x8051" name="GL_RGB8_OES"/>
3114        <enum value="0x8052" name="GL_RGB10"/>
3115        <enum value="0x8052" name="GL_RGB10_EXT"/>
3116        <enum value="0x8053" name="GL_RGB12"/>
3117        <enum value="0x8053" name="GL_RGB12_EXT"/>
3118        <enum value="0x8054" name="GL_RGB16"/>
3119        <enum value="0x8054" name="GL_RGB16_EXT"/>
3120        <enum value="0x8055" name="GL_RGBA2"/>
3121        <enum value="0x8055" name="GL_RGBA2_EXT"/>
3122        <enum value="0x8056" name="GL_RGBA4"/>
3123        <enum value="0x8056" name="GL_RGBA4_EXT"/>
3124        <enum value="0x8056" name="GL_RGBA4_OES"/>
3125        <enum value="0x8057" name="GL_RGB5_A1"/>
3126        <enum value="0x8057" name="GL_RGB5_A1_EXT"/>
3127        <enum value="0x8057" name="GL_RGB5_A1_OES"/>
3128        <enum value="0x8058" name="GL_RGBA8"/>
3129        <enum value="0x8058" name="GL_RGBA8_EXT"/>
3130        <enum value="0x8058" name="GL_RGBA8_OES"/>
3131        <enum value="0x8059" name="GL_RGB10_A2"/>
3132        <enum value="0x8059" name="GL_RGB10_A2_EXT"/>
3133        <enum value="0x805A" name="GL_RGBA12"/>
3134        <enum value="0x805A" name="GL_RGBA12_EXT"/>
3135        <enum value="0x805B" name="GL_RGBA16"/>
3136        <enum value="0x805B" name="GL_RGBA16_EXT"/>
3137        <enum value="0x805C" name="GL_TEXTURE_RED_SIZE"/>
3138        <enum value="0x805C" name="GL_TEXTURE_RED_SIZE_EXT"/>
3139        <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE"/>
3140        <enum value="0x805D" name="GL_TEXTURE_GREEN_SIZE_EXT"/>
3141        <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE"/>
3142        <enum value="0x805E" name="GL_TEXTURE_BLUE_SIZE_EXT"/>
3143        <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE"/>
3144        <enum value="0x805F" name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
3145        <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE"/>
3146        <enum value="0x8060" name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
3147        <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE"/>
3148        <enum value="0x8061" name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
3149        <enum value="0x8062" name="GL_REPLACE_EXT"/>
3150        <enum value="0x8063" name="GL_PROXY_TEXTURE_1D"/>
3151        <enum value="0x8063" name="GL_PROXY_TEXTURE_1D_EXT"/>
3152        <enum value="0x8064" name="GL_PROXY_TEXTURE_2D"/>
3153        <enum value="0x8064" name="GL_PROXY_TEXTURE_2D_EXT"/>
3154        <enum value="0x8065" name="GL_TEXTURE_TOO_LARGE_EXT"/>
3155        <enum value="0x8066" name="GL_TEXTURE_PRIORITY"/>
3156        <enum value="0x8066" name="GL_TEXTURE_PRIORITY_EXT"/>
3157        <enum value="0x8067" name="GL_TEXTURE_RESIDENT"/>
3158        <enum value="0x8067" name="GL_TEXTURE_RESIDENT_EXT"/>
3159        <enum value="0x8068" name="GL_TEXTURE_1D_BINDING_EXT"/>
3160        <enum value="0x8068" name="GL_TEXTURE_BINDING_1D"/>
3161        <enum value="0x8069" name="GL_TEXTURE_2D_BINDING_EXT"/>
3162        <enum value="0x8069" name="GL_TEXTURE_BINDING_2D"/>
3163        <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_EXT"/>
3164        <enum value="0x806A" name="GL_TEXTURE_3D_BINDING_OES"/>
3165        <enum value="0x806A" name="GL_TEXTURE_BINDING_3D"/>
3166        <enum value="0x806A" name="GL_TEXTURE_BINDING_3D_OES"/>
3167        <enum value="0x806B" name="GL_PACK_SKIP_IMAGES"/>
3168        <enum value="0x806B" name="GL_PACK_SKIP_IMAGES_EXT"/>
3169        <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT"/>
3170        <enum value="0x806C" name="GL_PACK_IMAGE_HEIGHT_EXT"/>
3171        <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES"/>
3172        <enum value="0x806D" name="GL_UNPACK_SKIP_IMAGES_EXT"/>
3173        <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT"/>
3174        <enum value="0x806E" name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
3175        <enum value="0x806F" name="GL_TEXTURE_3D"/>
3176        <enum value="0x806F" name="GL_TEXTURE_3D_EXT"/>
3177        <enum value="0x806F" name="GL_TEXTURE_3D_OES"/>
3178        <enum value="0x8070" name="GL_PROXY_TEXTURE_3D"/>
3179        <enum value="0x8070" name="GL_PROXY_TEXTURE_3D_EXT"/>
3180        <enum value="0x8071" name="GL_TEXTURE_DEPTH"/>
3181        <enum value="0x8071" name="GL_TEXTURE_DEPTH_EXT"/>
3182        <enum value="0x8072" name="GL_TEXTURE_WRAP_R"/>
3183        <enum value="0x8072" name="GL_TEXTURE_WRAP_R_EXT"/>
3184        <enum value="0x8072" name="GL_TEXTURE_WRAP_R_OES"/>
3185        <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE"/>
3186        <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
3187        <enum value="0x8073" name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
3188        <enum value="0x8074" name="GL_VERTEX_ARRAY"/>
3189        <enum value="0x8074" name="GL_VERTEX_ARRAY_EXT"/>
3190        <enum value="0x8074" name="GL_VERTEX_ARRAY_KHR"/>
3191        <enum value="0x8075" name="GL_NORMAL_ARRAY"/>
3192        <enum value="0x8075" name="GL_NORMAL_ARRAY_EXT"/>
3193        <enum value="0x8076" name="GL_COLOR_ARRAY"/>
3194        <enum value="0x8076" name="GL_COLOR_ARRAY_EXT"/>
3195        <enum value="0x8077" name="GL_INDEX_ARRAY"/>
3196        <enum value="0x8077" name="GL_INDEX_ARRAY_EXT"/>
3197        <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY"/>
3198        <enum value="0x8078" name="GL_TEXTURE_COORD_ARRAY_EXT"/>
3199        <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY"/>
3200        <enum value="0x8079" name="GL_EDGE_FLAG_ARRAY_EXT"/>
3201        <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE"/>
3202        <enum value="0x807A" name="GL_VERTEX_ARRAY_SIZE_EXT"/>
3203        <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE"/>
3204        <enum value="0x807B" name="GL_VERTEX_ARRAY_TYPE_EXT"/>
3205        <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE"/>
3206        <enum value="0x807C" name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
3207        <enum value="0x807D" name="GL_VERTEX_ARRAY_COUNT_EXT"/>
3208        <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE"/>
3209        <enum value="0x807E" name="GL_NORMAL_ARRAY_TYPE_EXT"/>
3210        <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE"/>
3211        <enum value="0x807F" name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
3212        <enum value="0x8080" name="GL_NORMAL_ARRAY_COUNT_EXT"/>
3213        <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE"/>
3214        <enum value="0x8081" name="GL_COLOR_ARRAY_SIZE_EXT"/>
3215        <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE"/>
3216        <enum value="0x8082" name="GL_COLOR_ARRAY_TYPE_EXT"/>
3217        <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE"/>
3218        <enum value="0x8083" name="GL_COLOR_ARRAY_STRIDE_EXT"/>
3219        <enum value="0x8084" name="GL_COLOR_ARRAY_COUNT_EXT"/>
3220        <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE"/>
3221        <enum value="0x8085" name="GL_INDEX_ARRAY_TYPE_EXT"/>
3222        <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE"/>
3223        <enum value="0x8086" name="GL_INDEX_ARRAY_STRIDE_EXT"/>
3224        <enum value="0x8087" name="GL_INDEX_ARRAY_COUNT_EXT"/>
3225        <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
3226        <enum value="0x8088" name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
3227        <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
3228        <enum value="0x8089" name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
3229        <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
3230        <enum value="0x808A" name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
3231        <enum value="0x808B" name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
3232        <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
3233        <enum value="0x808C" name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
3234        <enum value="0x808D" name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
3235        <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER"/>
3236        <enum value="0x808E" name="GL_VERTEX_ARRAY_POINTER_EXT"/>
3237        <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER"/>
3238        <enum value="0x808F" name="GL_NORMAL_ARRAY_POINTER_EXT"/>
3239        <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER"/>
3240        <enum value="0x8090" name="GL_COLOR_ARRAY_POINTER_EXT"/>
3241        <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER"/>
3242        <enum value="0x8091" name="GL_INDEX_ARRAY_POINTER_EXT"/>
3243        <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
3244        <enum value="0x8092" name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
3245        <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER"/>
3246        <enum value="0x8093" name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
3247        <enum value="0x8094" name="GL_INTERLACE_SGIX"/>
3248        <enum value="0x8095" name="GL_DETAIL_TEXTURE_2D_SGIS"/>
3249        <enum value="0x8096" name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
3250        <enum value="0x8097" name="GL_LINEAR_DETAIL_SGIS"/>
3251        <enum value="0x8098" name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
3252        <enum value="0x8099" name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
3253        <enum value="0x809A" name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
3254        <enum value="0x809B" name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
3255        <enum value="0x809C" name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
3256        <enum value="0x809D" name="GL_MULTISAMPLE"/>
3257        <enum value="0x809D" name="GL_MULTISAMPLE_ARB"/>
3258        <enum value="0x809D" name="GL_MULTISAMPLE_EXT"/>
3259        <enum value="0x809D" name="GL_MULTISAMPLE_SGIS"/>
3260        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
3261        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
3262        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
3263        <enum value="0x809E" name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
3264        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE"/>
3265        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
3266        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
3267        <enum value="0x809F" name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
3268        <enum value="0x80A0" name="GL_SAMPLE_COVERAGE"/>
3269        <enum value="0x80A0" name="GL_SAMPLE_COVERAGE_ARB"/>
3270        <enum value="0x80A0" name="GL_SAMPLE_MASK_EXT"/>
3271        <enum value="0x80A0" name="GL_SAMPLE_MASK_SGIS"/>
3272        <enum value="0x80A1" name="GL_1PASS_EXT"/>
3273        <enum value="0x80A1" name="GL_1PASS_SGIS"/>
3274        <enum value="0x80A2" name="GL_2PASS_0_EXT"/>
3275        <enum value="0x80A2" name="GL_2PASS_0_SGIS"/>
3276        <enum value="0x80A3" name="GL_2PASS_1_EXT"/>
3277        <enum value="0x80A3" name="GL_2PASS_1_SGIS"/>
3278        <enum value="0x80A4" name="GL_4PASS_0_EXT"/>
3279        <enum value="0x80A4" name="GL_4PASS_0_SGIS"/>
3280        <enum value="0x80A5" name="GL_4PASS_1_EXT"/>
3281        <enum value="0x80A5" name="GL_4PASS_1_SGIS"/>
3282        <enum value="0x80A6" name="GL_4PASS_2_EXT"/>
3283        <enum value="0x80A6" name="GL_4PASS_2_SGIS"/>
3284        <enum value="0x80A7" name="GL_4PASS_3_EXT"/>
3285        <enum value="0x80A7" name="GL_4PASS_3_SGIS"/>
3286        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS"/>
3287        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_ARB"/>
3288        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_EXT"/>
3289        <enum value="0x80A8" name="GL_SAMPLE_BUFFERS_SGIS"/>
3290        <enum value="0x80A9" name="GL_SAMPLES"/>
3291        <enum value="0x80A9" name="GL_SAMPLES_ARB"/>
3292        <enum value="0x80A9" name="GL_SAMPLES_EXT"/>
3293        <enum value="0x80A9" name="GL_SAMPLES_SGIS"/>
3294        <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE"/>
3295        <enum value="0x80AA" name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
3296        <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_EXT"/>
3297        <enum value="0x80AA" name="GL_SAMPLE_MASK_VALUE_SGIS"/>
3298        <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT"/>
3299        <enum value="0x80AB" name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
3300        <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_EXT"/>
3301        <enum value="0x80AB" name="GL_SAMPLE_MASK_INVERT_SGIS"/>
3302        <enum value="0x80AC" name="GL_SAMPLE_PATTERN_EXT"/>
3303        <enum value="0x80AC" name="GL_SAMPLE_PATTERN_SGIS"/>
3304        <enum value="0x80AD" name="GL_LINEAR_SHARPEN_SGIS"/>
3305        <enum value="0x80AE" name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
3306        <enum value="0x80AF" name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
3307        <enum value="0x80B0" name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
3308        <enum value="0x80B1" name="GL_COLOR_MATRIX"/>
3309        <enum value="0x80B1" name="GL_COLOR_MATRIX_SGI"/>
3310        <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH"/>
3311        <enum value="0x80B2" name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3312        <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
3313        <enum value="0x80B3" name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
3314        <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
3315        <enum value="0x80B4" name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
3316        <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
3317        <enum value="0x80B5" name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
3318        <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
3319        <enum value="0x80B6" name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
3320        <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
3321        <enum value="0x80B7" name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
3322        <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
3323        <enum value="0x80B8" name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
3324        <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
3325        <enum value="0x80B9" name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
3326        <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
3327        <enum value="0x80BA" name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
3328        <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
3329        <enum value="0x80BB" name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
3330        <enum value="0x80BC" name="GL_TEXTURE_COLOR_TABLE_SGI"/>
3331        <enum value="0x80BD" name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
3332        <enum value="0x80BE" name="GL_TEXTURE_ENV_BIAS_SGIX"/>
3333        <enum value="0x80BF" name="GL_SHADOW_AMBIENT_SGIX"/>
3334        <enum value="0x80BF" name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
3335    </enums>
3336
3337    <enums namespace="GL" start="0x80C0" end="0x80CF" vendor="ZiiLabs">
3338            <unused start="0x80C0" end="0x80C7"/>
3339        <enum value="0x80C8" name="GL_BLEND_DST_RGB"/>
3340        <enum value="0x80C8" name="GL_BLEND_DST_RGB_EXT"/>
3341        <enum value="0x80C8" name="GL_BLEND_DST_RGB_OES"/>
3342        <enum value="0x80C9" name="GL_BLEND_SRC_RGB"/>
3343        <enum value="0x80C9" name="GL_BLEND_SRC_RGB_EXT"/>
3344        <enum value="0x80C9" name="GL_BLEND_SRC_RGB_OES"/>
3345        <enum value="0x80CA" name="GL_BLEND_DST_ALPHA"/>
3346        <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_EXT"/>
3347        <enum value="0x80CA" name="GL_BLEND_DST_ALPHA_OES"/>
3348        <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA"/>
3349        <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_EXT"/>
3350        <enum value="0x80CB" name="GL_BLEND_SRC_ALPHA_OES"/>
3351        <enum value="0x80CC" name="GL_422_EXT"/>
3352        <enum value="0x80CD" name="GL_422_REV_EXT"/>
3353        <enum value="0x80CE" name="GL_422_AVERAGE_EXT"/>
3354        <enum value="0x80CF" name="GL_422_REV_AVERAGE_EXT"/>
3355    </enums>
3356
3357    <enums namespace="GL" start="0x80D0" end="0x80DF" vendor="SGI">
3358        <enum value="0x80D0" name="GL_COLOR_TABLE"/>
3359        <enum value="0x80D0" name="GL_COLOR_TABLE_SGI"/>
3360        <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
3361        <enum value="0x80D1" name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3362        <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
3363        <enum value="0x80D2" name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3364        <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE"/>
3365        <enum value="0x80D3" name="GL_PROXY_COLOR_TABLE_SGI"/>
3366        <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
3367        <enum value="0x80D4" name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
3368        <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
3369        <enum value="0x80D5" name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
3370        <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE"/>
3371        <enum value="0x80D6" name="GL_COLOR_TABLE_SCALE_SGI"/>
3372        <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS"/>
3373        <enum value="0x80D7" name="GL_COLOR_TABLE_BIAS_SGI"/>
3374        <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT"/>
3375        <enum value="0x80D8" name="GL_COLOR_TABLE_FORMAT_SGI"/>
3376        <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH"/>
3377        <enum value="0x80D9" name="GL_COLOR_TABLE_WIDTH_SGI"/>
3378        <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE"/>
3379        <enum value="0x80DA" name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
3380        <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE"/>
3381        <enum value="0x80DB" name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
3382        <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE"/>
3383        <enum value="0x80DC" name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
3384        <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE"/>
3385        <enum value="0x80DD" name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
3386        <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
3387        <enum value="0x80DE" name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
3388        <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
3389        <enum value="0x80DF" name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
3390    </enums>
3391
3392    <enums namespace="GL" start="0x80E0" end="0x810F" vendor="MS">
3393        <enum value="0x80E0" name="GL_BGR"/>
3394        <enum value="0x80E0" name="GL_BGR_EXT"/>
3395        <enum value="0x80E1" name="GL_BGRA"/>
3396        <enum value="0x80E1" name="GL_BGRA_EXT"/>
3397        <enum value="0x80E1" name="GL_BGRA_IMG"/>
3398        <enum value="0x80E2" name="GL_COLOR_INDEX1_EXT"/>
3399        <enum value="0x80E3" name="GL_COLOR_INDEX2_EXT"/>
3400        <enum value="0x80E4" name="GL_COLOR_INDEX4_EXT"/>
3401        <enum value="0x80E5" name="GL_COLOR_INDEX8_EXT"/>
3402        <enum value="0x80E6" name="GL_COLOR_INDEX12_EXT"/>
3403        <enum value="0x80E7" name="GL_COLOR_INDEX16_EXT"/>
3404        <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES"/>
3405        <enum value="0x80E8" name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
3406        <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES"/>
3407        <enum value="0x80E9" name="GL_MAX_ELEMENTS_INDICES_EXT"/>
3408        <enum value="0x80EA" name="GL_PHONG_WIN"/>
3409        <enum value="0x80EB" name="GL_PHONG_HINT_WIN"/>
3410        <enum value="0x80EC" name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
3411        <enum value="0x80ED" name="GL_TEXTURE_INDEX_SIZE_EXT"/>
3412        <enum value="0x80EE" name="GL_PARAMETER_BUFFER_ARB"/>
3413        <enum value="0x80EF" name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
3414        <enum value="0x80F0" name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
3415            <unused start="0x80F1" end="0x810F"/>
3416    </enums>
3417
3418    <enums namespace="GL" start="0x8110" end="0x814F" vendor="SGI">
3419        <enum value="0x8110" name="GL_DUAL_ALPHA4_SGIS"/>
3420        <enum value="0x8111" name="GL_DUAL_ALPHA8_SGIS"/>
3421        <enum value="0x8112" name="GL_DUAL_ALPHA12_SGIS"/>
3422        <enum value="0x8113" name="GL_DUAL_ALPHA16_SGIS"/>
3423        <enum value="0x8114" name="GL_DUAL_LUMINANCE4_SGIS"/>
3424        <enum value="0x8115" name="GL_DUAL_LUMINANCE8_SGIS"/>
3425        <enum value="0x8116" name="GL_DUAL_LUMINANCE12_SGIS"/>
3426        <enum value="0x8117" name="GL_DUAL_LUMINANCE16_SGIS"/>
3427        <enum value="0x8118" name="GL_DUAL_INTENSITY4_SGIS"/>
3428        <enum value="0x8119" name="GL_DUAL_INTENSITY8_SGIS"/>
3429        <enum value="0x811A" name="GL_DUAL_INTENSITY12_SGIS"/>
3430        <enum value="0x811B" name="GL_DUAL_INTENSITY16_SGIS"/>
3431        <enum value="0x811C" name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
3432        <enum value="0x811D" name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
3433        <enum value="0x811E" name="GL_QUAD_ALPHA4_SGIS"/>
3434        <enum value="0x811F" name="GL_QUAD_ALPHA8_SGIS"/>
3435        <enum value="0x8120" name="GL_QUAD_LUMINANCE4_SGIS"/>
3436        <enum value="0x8121" name="GL_QUAD_LUMINANCE8_SGIS"/>
3437        <enum value="0x8122" name="GL_QUAD_INTENSITY4_SGIS"/>
3438        <enum value="0x8123" name="GL_QUAD_INTENSITY8_SGIS"/>
3439        <enum value="0x8124" name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
3440        <enum value="0x8125" name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
3441        <enum value="0x8126" name="GL_POINT_SIZE_MIN"/>
3442        <enum value="0x8126" name="GL_POINT_SIZE_MIN_ARB"/>
3443        <enum value="0x8126" name="GL_POINT_SIZE_MIN_EXT"/>
3444        <enum value="0x8126" name="GL_POINT_SIZE_MIN_SGIS"/>
3445        <enum value="0x8127" name="GL_POINT_SIZE_MAX"/>
3446        <enum value="0x8127" name="GL_POINT_SIZE_MAX_ARB"/>
3447        <enum value="0x8127" name="GL_POINT_SIZE_MAX_EXT"/>
3448        <enum value="0x8127" name="GL_POINT_SIZE_MAX_SGIS"/>
3449        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE"/>
3450        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
3451        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
3452        <enum value="0x8128" name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
3453        <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_EXT"/>
3454        <enum value="0x8129" name="GL_DISTANCE_ATTENUATION_SGIS"/>
3455        <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION"/>
3456        <enum value="0x8129" name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
3457        <enum value="0x812A" name="GL_FOG_FUNC_SGIS"/>
3458        <enum value="0x812B" name="GL_FOG_FUNC_POINTS_SGIS"/>
3459        <enum value="0x812C" name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
3460        <enum value="0x812D" name="GL_CLAMP_TO_BORDER"/>
3461        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_ARB"/>
3462        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_NV"/>
3463        <enum value="0x812D" name="GL_CLAMP_TO_BORDER_SGIS"/>
3464        <enum value="0x812E" name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
3465        <enum value="0x812F" name="GL_CLAMP_TO_EDGE"/>
3466        <enum value="0x812F" name="GL_CLAMP_TO_EDGE_SGIS"/>
3467        <enum value="0x8130" name="GL_PACK_SKIP_VOLUMES_SGIS"/>
3468        <enum value="0x8131" name="GL_PACK_IMAGE_DEPTH_SGIS"/>
3469        <enum value="0x8132" name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
3470        <enum value="0x8133" name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
3471        <enum value="0x8134" name="GL_TEXTURE_4D_SGIS"/>
3472        <enum value="0x8135" name="GL_PROXY_TEXTURE_4D_SGIS"/>
3473        <enum value="0x8136" name="GL_TEXTURE_4DSIZE_SGIS"/>
3474        <enum value="0x8137" name="GL_TEXTURE_WRAP_Q_SGIS"/>
3475        <enum value="0x8138" name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
3476        <enum value="0x8139" name="GL_PIXEL_TEX_GEN_SGIX"/>
3477        <enum value="0x813A" name="GL_TEXTURE_MIN_LOD"/>
3478        <enum value="0x813A" name="GL_TEXTURE_MIN_LOD_SGIS"/>
3479        <enum value="0x813B" name="GL_TEXTURE_MAX_LOD"/>
3480        <enum value="0x813B" name="GL_TEXTURE_MAX_LOD_SGIS"/>
3481        <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL"/>
3482        <enum value="0x813C" name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
3483        <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL"/>
3484        <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
3485        <enum value="0x813D" name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
3486        <enum value="0x813E" name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
3487        <enum value="0x813F" name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
3488        <enum value="0x8140" name="GL_PIXEL_TILE_WIDTH_SGIX"/>
3489        <enum value="0x8141" name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
3490        <enum value="0x8142" name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
3491        <enum value="0x8143" name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
3492        <enum value="0x8144" name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
3493        <enum value="0x8145" name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
3494        <enum value="0x8146" name="GL_FILTER4_SGIS"/>
3495        <enum value="0x8147" name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
3496        <enum value="0x8148" name="GL_SPRITE_SGIX"/>
3497        <enum value="0x8149" name="GL_SPRITE_MODE_SGIX"/>
3498        <enum value="0x814A" name="GL_SPRITE_AXIS_SGIX"/>
3499        <enum value="0x814B" name="GL_SPRITE_TRANSLATION_SGIX"/>
3500        <enum value="0x814C" name="GL_SPRITE_AXIAL_SGIX"/>
3501        <enum value="0x814D" name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
3502        <enum value="0x814E" name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
3503        <enum value="0x814F" name="GL_TEXTURE_4D_BINDING_SGIS"/>
3504    </enums>
3505
3506    <enums namespace="GL" start="0x8150" end="0x816F" vendor="HP">
3507        <enum value="0x8150" name="GL_IGNORE_BORDER_HP"/>
3508        <enum value="0x8151" name="GL_CONSTANT_BORDER"/>
3509        <enum value="0x8151" name="GL_CONSTANT_BORDER_HP"/>
3510            <unused start="0x8152" comment="GL_WRAP_BORDER = 0x8152 was proposed, but not actually promoted to core"/>
3511        <enum value="0x8153" name="GL_REPLICATE_BORDER"/>
3512        <enum value="0x8153" name="GL_REPLICATE_BORDER_HP"/>
3513        <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR"/>
3514        <enum value="0x8154" name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
3515        <enum value="0x8155" name="GL_IMAGE_SCALE_X_HP"/>
3516        <enum value="0x8156" name="GL_IMAGE_SCALE_Y_HP"/>
3517        <enum value="0x8157" name="GL_IMAGE_TRANSLATE_X_HP"/>
3518        <enum value="0x8158" name="GL_IMAGE_TRANSLATE_Y_HP"/>
3519        <enum value="0x8159" name="GL_IMAGE_ROTATE_ANGLE_HP"/>
3520        <enum value="0x815A" name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
3521        <enum value="0x815B" name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
3522        <enum value="0x815C" name="GL_IMAGE_MAG_FILTER_HP"/>
3523        <enum value="0x815D" name="GL_IMAGE_MIN_FILTER_HP"/>
3524        <enum value="0x815E" name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
3525        <enum value="0x815F" name="GL_CUBIC_HP"/>
3526        <enum value="0x8160" name="GL_AVERAGE_HP"/>
3527        <enum value="0x8161" name="GL_IMAGE_TRANSFORM_2D_HP"/>
3528        <enum value="0x8162" name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3529        <enum value="0x8163" name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
3530            <unused start="0x8164"/>
3531        <enum value="0x8165" name="GL_OCCLUSION_TEST_HP"/>
3532        <enum value="0x8166" name="GL_OCCLUSION_TEST_RESULT_HP"/>
3533        <enum value="0x8167" name="GL_TEXTURE_LIGHTING_MODE_HP"/>
3534        <enum value="0x8168" name="GL_TEXTURE_POST_SPECULAR_HP"/>
3535        <enum value="0x8169" name="GL_TEXTURE_PRE_SPECULAR_HP"/>
3536            <unused start="0x816A" end="0x816F"/>
3537    </enums>
3538
3539    <enums namespace="GL" start="0x8170" end="0x81CF" vendor="SGI">
3540        <enum value="0x8170" name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
3541        <enum value="0x8171" name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
3542        <enum value="0x8172" name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
3543        <enum value="0x8173" name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
3544        <enum value="0x8174" name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3545        <enum value="0x8175" name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
3546        <enum value="0x8176" name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
3547        <enum value="0x8177" name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
3548        <enum value="0x8178" name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
3549        <enum value="0x8179" name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
3550        <enum value="0x817A" name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
3551        <enum value="0x817B" name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
3552        <enum value="0x817C" name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
3553        <enum value="0x817D" name="GL_REFERENCE_PLANE_SGIX"/>
3554        <enum value="0x817E" name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
3555        <enum value="0x817F" name="GL_IR_INSTRUMENT1_SGIX"/>
3556        <enum value="0x8180" name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
3557        <enum value="0x8181" name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
3558        <enum value="0x8182" name="GL_LIST_PRIORITY_SGIX"/>
3559        <enum value="0x8183" name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
3560        <enum value="0x8184" name="GL_PIXEL_TEX_GEN_Q_CEILING_SGIX"/>
3561        <enum value="0x8185" name="GL_PIXEL_TEX_GEN_Q_ROUND_SGIX"/>
3562        <enum value="0x8186" name="GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX"/>
3563        <enum value="0x8187" name="GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX"/>
3564        <enum value="0x8188" name="GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX"/>
3565        <enum value="0x8189" name="GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX"/>
3566        <enum value="0x818A" name="GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX"/>
3567        <enum value="0x818B" name="GL_FRAMEZOOM_SGIX"/>
3568        <enum value="0x818C" name="GL_FRAMEZOOM_FACTOR_SGIX"/>
3569        <enum value="0x818D" name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
3570        <enum value="0x818E" name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
3571        <enum value="0x818F" name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
3572        <enum value="0x8190" name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
3573        <enum value="0x8191" name="GL_GENERATE_MIPMAP"/>
3574        <enum value="0x8191" name="GL_GENERATE_MIPMAP_SGIS"/>
3575        <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT"/>
3576        <enum value="0x8192" name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
3577            <unused start="0x8193" end="0x8193" comment="Incomplete extension SGIX_spotlight_cutoff"/>
3578            <!-- <enum value="0x8193" name="GL_SPOT_CUTOFF_DELTA_SGIX"/> -->
3579        <enum value="0x8194" name="GL_GEOMETRY_DEFORMATION_SGIX"/>
3580        <enum value="0x8195" name="GL_TEXTURE_DEFORMATION_SGIX"/>
3581        <enum value="0x8196" name="GL_DEFORMATIONS_MASK_SGIX"/>
3582        <enum value="0x8197" name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
3583        <enum value="0x8198" name="GL_FOG_OFFSET_SGIX"/>
3584        <enum value="0x8199" name="GL_FOG_OFFSET_VALUE_SGIX"/>
3585        <enum value="0x819A" name="GL_TEXTURE_COMPARE_SGIX"/>
3586        <enum value="0x819B" name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
3587        <enum value="0x819C" name="GL_TEXTURE_LEQUAL_R_SGIX"/>
3588        <enum value="0x819D" name="GL_TEXTURE_GEQUAL_R_SGIX"/>
3589            <unused start="0x819E" end="0x81A4" comment="Private (internal) extension SGIX_igloo_interface"/>
3590            <!-- <enum value="0x819E" name="GL_IGLOO_FULLSCREEN_SGIX"/> -->
3591            <!-- <enum value="0x819F" name="GL_IGLOO_VIEWPORT_OFFSET_SGIX"/> -->
3592            <!-- <enum value="0x81A0" name="GL_IGLOO_SWAPTMESH_SGIX"/> -->
3593            <!-- <enum value="0x81A1" name="GL_IGLOO_COLORNORMAL_SGIX"/> -->
3594            <!-- <enum value="0x81A2" name="GL_IGLOO_IRISGL_MODE_SGIX"/> -->
3595            <!-- <enum value="0x81A3" name="GL_IGLOO_LMC_COLOR_SGIX"/> -->
3596            <!-- <enum value="0x81A4" name="GL_IGLOO_TMESHMODE_SGIX"/> -->
3597        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16"/>
3598        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_ARB"/>
3599        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_OES"/>
3600        <enum value="0x81A5" name="GL_DEPTH_COMPONENT16_SGIX"/>
3601        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24"/>
3602        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_ARB"/>
3603        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_OES"/>
3604        <enum value="0x81A6" name="GL_DEPTH_COMPONENT24_SGIX"/>
3605        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32"/>
3606        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_ARB"/>
3607        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_OES"/>
3608        <enum value="0x81A7" name="GL_DEPTH_COMPONENT32_SGIX"/>
3609        <enum value="0x81A8" name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
3610        <enum value="0x81A9" name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
3611        <enum value="0x81AA" name="GL_CULL_VERTEX_EXT"/>
3612        <enum value="0x81AB" name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
3613        <enum value="0x81AC" name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
3614        <enum value="0x81AD" name="GL_IUI_V2F_EXT"/>
3615        <enum value="0x81AE" name="GL_IUI_V3F_EXT"/>
3616        <enum value="0x81AF" name="GL_IUI_N3F_V2F_EXT"/>
3617        <enum value="0x81B0" name="GL_IUI_N3F_V3F_EXT"/>
3618        <enum value="0x81B1" name="GL_T2F_IUI_V2F_EXT"/>
3619        <enum value="0x81B2" name="GL_T2F_IUI_V3F_EXT"/>
3620        <enum value="0x81B3" name="GL_T2F_IUI_N3F_V2F_EXT"/>
3621        <enum value="0x81B4" name="GL_T2F_IUI_N3F_V3F_EXT"/>
3622        <enum value="0x81B5" name="GL_INDEX_TEST_EXT"/>
3623        <enum value="0x81B6" name="GL_INDEX_TEST_FUNC_EXT"/>
3624        <enum value="0x81B7" name="GL_INDEX_TEST_REF_EXT"/>
3625        <enum value="0x81B8" name="GL_INDEX_MATERIAL_EXT"/>
3626        <enum value="0x81B9" name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
3627        <enum value="0x81BA" name="GL_INDEX_MATERIAL_FACE_EXT"/>
3628        <enum value="0x81BB" name="GL_YCRCB_422_SGIX"/>
3629        <enum value="0x81BC" name="GL_YCRCB_444_SGIX"/>
3630            <unused start="0x81BD" end="0x81C3" comment="Incomplete extension SGI_complex_type"/>
3631            <!-- <enum value="0x81BD" name="GL_COMPLEX_UNSIGNED_BYTE_SGI"/> -->
3632            <!-- <enum value="0x81BE" name="GL_COMPLEX_BYTE_SGI"/> -->
3633            <!-- <enum value="0x81BF" name="GL_COMPLEX_UNSIGNED_SHORT_SGI"/> -->
3634            <!-- <enum value="0x81C0" name="GL_COMPLEX_SHORT_SGI"/> -->
3635            <!-- <enum value="0x81C1" name="GL_COMPLEX_UNSIGNED_INT_SGI"/> -->
3636            <!-- <enum value="0x81C2" name="GL_COMPLEX_INT_SGI"/> -->
3637            <!-- <enum value="0x81C3" name="GL_COMPLEX_FLOAT_SGI"/> -->
3638            <unused start="0x81C4" end="0x81CA" comment="Incomplete extension SGI_fft"/>
3639            <!-- <enum value="0x81C4" name="GL_PIXEL_TRANSFORM_OPERATOR_SGI"/> -->
3640            <!-- <enum value="0x81C5" name="GL_CONVOLUTION_SGI"/> -->
3641            <!-- <enum value="0x81C6" name="GL_FFT_1D_SGI"/> -->
3642            <!-- <enum value="0x81C7" name="GL_PIXEL_TRANSFORM_SGI"/> -->
3643            <!-- <enum value="0x81C8" name="GL_MAX_FFT_WIDTH_SGI"/> -->
3644            <!-- <enum value="0x81C9" name="GL_SORT_SGI"/> -->
3645            <!-- <enum value="0x81CA" name="GL_TRANSPOSE_SGI"/> -->
3646            <unused start="0x81CB" end="0x81CF" comment="Incomplete extension SGIX_nurbs_eval"/>
3647            <!-- <enum value="0x81CB" name="GL_MAP1_VERTEX_3_NURBS_SGIX"/> -->
3648            <!-- <enum value="0x81CC" name="GL_MAP1_VERTEX_4_NURBS_SGIX"/> -->
3649            <!-- <enum value="0x81CD" name="GL_MAP1_INDEX_NURBS_SGIX"/> -->
3650            <!-- <enum value="0x81CE" name="GL_MAP1_COLOR_4_NURBS_SGIX"/> -->
3651            <!-- <enum value="0x81CF" name="GL_MAP1_NORMAL_NURBS_SGIX"/> -->
3652    </enums>
3653
3654    <enums namespace="GL" start="0x81D0" end="0x81DF" vendor="SUN">
3655            <unused start="0x81D0" end="0x81D1"/>
3656            <unused start="0x81D2" end="0x81D3" comment="No extension spec SUNX_surface_hint"/>
3657            <!-- <enum value="0x81D2" name="GL_SURFACE_SIZE_HINT_SUNX"/> -->
3658            <!-- <enum value="0x81D3" name="GL_LARGE_SUNX"/> -->
3659        <enum value="0x81D4" name="GL_WRAP_BORDER_SUN"/>
3660        <enum value="0x81D5" name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
3661        <enum value="0x81D6" name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
3662        <enum value="0x81D7" name="GL_TRIANGLE_LIST_SUN"/>
3663        <enum value="0x81D8" name="GL_REPLACEMENT_CODE_SUN"/>
3664        <enum value="0x81D9" name="GL_GLOBAL_ALPHA_SUN"/>
3665        <enum value="0x81DA" name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
3666            <unused start="0x81DB" end="0x81DF"/>
3667    </enums>
3668
3669    <enums namespace="GL" start="0x81E0" end="0x81FF" vendor="SGI">
3670            <unused start="0x81E0" end="0x81EE" comment="Incomplete extension SGIX_nurbs_eval"/>
3671            <!-- <enum value="0x81E0" name="GL_MAP1_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3672            <!-- <enum value="0x81E1" name="GL_MAP1_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3673            <!-- <enum value="0x81E2" name="GL_MAP1_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3674            <!-- <enum value="0x81E3" name="GL_MAP1_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3675            <!-- <enum value="0x81E4" name="GL_MAP2_VERTEX_3_NURBS_SGIX"/> -->
3676            <!-- <enum value="0x81E5" name="GL_MAP2_VERTEX_4_NURBS_SGIX"/> -->
3677            <!-- <enum value="0x81E6" name="GL_MAP2_INDEX_NURBS_SGIX"/> -->
3678            <!-- <enum value="0x81E7" name="GL_MAP2_COLOR_4_NURBS_SGIX"/> -->
3679            <!-- <enum value="0x81E8" name="GL_MAP2_NORMAL_NURBS_SGIX"/> -->
3680            <!-- <enum value="0x81E9" name="GL_MAP2_TEXTURE_COORD_1_NURBS_SGIX"/> -->
3681            <!-- <enum value="0x81EA" name="GL_MAP2_TEXTURE_COORD_2_NURBS_SGIX"/> -->
3682            <!-- <enum value="0x81EB" name="GL_MAP2_TEXTURE_COORD_3_NURBS_SGIX"/> -->
3683            <!-- <enum value="0x81EC" name="GL_MAP2_TEXTURE_COORD_4_NURBS_SGIX"/> -->
3684            <!-- <enum value="0x81ED" name="GL_NURBS_KNOT_COUNT_SGIX"/> -->
3685            <!-- <enum value="0x81EE" name="GL_NURBS_KNOT_VECTOR_SGIX"/> -->
3686        <enum value="0x81EF" name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
3687        <enum value="0x81F0" name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
3688        <enum value="0x81F1" name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
3689        <enum value="0x81F2" name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
3690        <enum value="0x81F3" name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
3691        <enum value="0x81F4" name="GL_EYE_POINT_SGIS"/>
3692        <enum value="0x81F5" name="GL_OBJECT_POINT_SGIS"/>
3693        <enum value="0x81F6" name="GL_EYE_LINE_SGIS"/>
3694        <enum value="0x81F7" name="GL_OBJECT_LINE_SGIS"/>
3695        <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
3696        <enum value="0x81F8" name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
3697        <enum value="0x81F9" name="GL_SINGLE_COLOR"/>
3698        <enum value="0x81F9" name="GL_SINGLE_COLOR_EXT"/>
3699        <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR"/>
3700        <enum value="0x81FA" name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
3701        <enum value="0x81FB" name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
3702            <unused start="0x81FC" end="0x81FD" comment="Incomplete extension SGIX_fog_scale"/>
3703            <!-- <enum value="0x81FC" name="GL_FOG_SCALE_SGIX"/> -->
3704            <!-- <enum value="0x81FD" name="GL_FOG_SCALE_VALUE_SGIX"/> -->
3705            <unused start="0x81FE" end="0x81FF" comment="Incomplete extension SGIX_fog_blend"/>
3706            <!-- <enum value="0x81FE" name="GL_FOG_BLEND_ALPHA_SGIX"/> -->
3707            <!-- <enum value="0x81FF" name="GL_FOG_BLEND_COLOR_SGIX"/> -->
3708    </enums>
3709
3710    <enums namespace="GL" start="0x8200" end="0x820F" vendor="AMD" comment="Range released by MS 2002/9/16">
3711        <enum value="0x8200" name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
3712            <unused start="0x8201" end="0x820F"/>
3713    </enums>
3714
3715    <enums namespace="GL" start="0x8210" end="0x823F" vendor="ARB">
3716        <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
3717        <enum value="0x8210" name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
3718        <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
3719        <enum value="0x8211" name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
3720        <enum value="0x8212" name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
3721        <enum value="0x8213" name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
3722        <enum value="0x8214" name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
3723        <enum value="0x8215" name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
3724        <enum value="0x8216" name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
3725        <enum value="0x8217" name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
3726        <enum value="0x8218" name="GL_FRAMEBUFFER_DEFAULT"/>
3727        <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED"/>
3728        <enum value="0x8219" name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
3729        <enum value="0x821A" name="GL_DEPTH_STENCIL_ATTACHMENT"/>
3730        <enum value="0x821B" name="GL_MAJOR_VERSION"/>
3731        <enum value="0x821C" name="GL_MINOR_VERSION"/>
3732        <enum value="0x821D" name="GL_NUM_EXTENSIONS"/>
3733        <enum value="0x821E" name="GL_CONTEXT_FLAGS"/>
3734        <enum value="0x821F" name="GL_BUFFER_IMMUTABLE_STORAGE"/>
3735        <enum value="0x8220" name="GL_BUFFER_STORAGE_FLAGS"/>
3736        <enum value="0x8221" name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED" comment="Proposed for Bug 10364"/>
3737        <enum value="0x8222" name="GL_INDEX"/>
3738            <unused start="0x8223" comment="GL_DEPTH_BUFFER = 0x8223 not actually used in the API"/>
3739            <unused start="0x8224" comment="GL_STENCIL_BUFFER = 0x8224 not actually used in the API"/>
3740        <enum value="0x8225" name="GL_COMPRESSED_RED"/>
3741        <enum value="0x8226" name="GL_COMPRESSED_RG"/>
3742        <enum value="0x8227" name="GL_RG"/>
3743        <enum value="0x8227" name="GL_RG_EXT"/>
3744        <enum value="0x8228" name="GL_RG_INTEGER"/>
3745        <enum value="0x8229" name="GL_R8"/>
3746        <enum value="0x8229" name="GL_R8_EXT"/>
3747        <enum value="0x822A" name="GL_R16"/>
3748        <enum value="0x822B" name="GL_RG8"/>
3749        <enum value="0x822B" name="GL_RG8_EXT"/>
3750        <enum value="0x822C" name="GL_RG16"/>
3751        <enum value="0x822D" name="GL_R16F"/>
3752        <enum value="0x822D" name="GL_R16F_EXT"/>
3753        <enum value="0x822E" name="GL_R32F"/>
3754        <enum value="0x822E" name="GL_R32F_EXT"/>
3755        <enum value="0x822F" name="GL_RG16F"/>
3756        <enum value="0x822F" name="GL_RG16F_EXT"/>
3757        <enum value="0x8230" name="GL_RG32F"/>
3758        <enum value="0x8230" name="GL_RG32F_EXT"/>
3759        <enum value="0x8231" name="GL_R8I"/>
3760        <enum value="0x8232" name="GL_R8UI"/>
3761        <enum value="0x8233" name="GL_R16I"/>
3762        <enum value="0x8234" name="GL_R16UI"/>
3763        <enum value="0x8235" name="GL_R32I"/>
3764        <enum value="0x8236" name="GL_R32UI"/>
3765        <enum value="0x8237" name="GL_RG8I"/>
3766        <enum value="0x8238" name="GL_RG8UI"/>
3767        <enum value="0x8239" name="GL_RG16I"/>
3768        <enum value="0x823A" name="GL_RG16UI"/>
3769        <enum value="0x823B" name="GL_RG32I"/>
3770        <enum value="0x823C" name="GL_RG32UI"/>
3771            <unused start="0x823D" end="0x823F"/>
3772    </enums>
3773
3774    <enums namespace="GL" start="0x8240" end="0x82AF" vendor="ARB" comment="Range released by MS on 2002/9/16">
3775        <enum value="0x8240" name="GL_SYNC_CL_EVENT_ARB"/>
3776        <enum value="0x8241" name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
3777        <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
3778        <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
3779        <enum value="0x8242" name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
3780        <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
3781        <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
3782        <enum value="0x8243" name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
3783        <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION"/>
3784        <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
3785        <enum value="0x8244" name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
3786        <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM"/>
3787        <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
3788        <enum value="0x8245" name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
3789        <enum value="0x8246" name="GL_DEBUG_SOURCE_API"/>
3790        <enum value="0x8246" name="GL_DEBUG_SOURCE_API_ARB"/>
3791        <enum value="0x8246" name="GL_DEBUG_SOURCE_API_KHR"/>
3792        <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
3793        <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
3794        <enum value="0x8247" name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
3795        <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
3796        <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
3797        <enum value="0x8248" name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
3798        <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
3799        <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
3800        <enum value="0x8249" name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
3801        <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION"/>
3802        <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
3803        <enum value="0x824A" name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
3804        <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER"/>
3805        <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_ARB"/>
3806        <enum value="0x824B" name="GL_DEBUG_SOURCE_OTHER_KHR"/>
3807        <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR"/>
3808        <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_ARB"/>
3809        <enum value="0x824C" name="GL_DEBUG_TYPE_ERROR_KHR"/>
3810        <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
3811        <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
3812        <enum value="0x824D" name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
3813        <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
3814        <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
3815        <enum value="0x824E" name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
3816        <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY"/>
3817        <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
3818        <enum value="0x824F" name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
3819        <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE"/>
3820        <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
3821        <enum value="0x8250" name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
3822        <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER"/>
3823        <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_ARB"/>
3824        <enum value="0x8251" name="GL_DEBUG_TYPE_OTHER_KHR"/>
3825        <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
3826        <enum value="0x8252" name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
3827        <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_ARB"/>
3828        <enum value="0x8253" name="GL_GUILTY_CONTEXT_RESET_EXT"/>
3829        <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
3830        <enum value="0x8254" name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
3831        <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
3832        <enum value="0x8255" name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
3833        <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
3834        <enum value="0x8256" name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
3835        <enum value="0x8257" name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
3836        <enum value="0x8258" name="GL_PROGRAM_SEPARABLE"/>
3837        <enum value="0x8258" name="GL_PROGRAM_SEPARABLE_EXT"/>
3838        <enum value="0x8259" name="GL_ACTIVE_PROGRAM"/>
3839        <enum value="0x8259" api="gles2" name="GL_ACTIVE_PROGRAM_EXT" comment="For the OpenGL ES version of EXT_separate_shader_objects"/>
3840        <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING"/>
3841        <enum value="0x825A" name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
3842        <enum value="0x825B" name="GL_MAX_VIEWPORTS"/>
3843        <enum value="0x825C" name="GL_VIEWPORT_SUBPIXEL_BITS"/>
3844        <enum value="0x825D" name="GL_VIEWPORT_BOUNDS_RANGE"/>
3845        <enum value="0x825E" name="GL_LAYER_PROVOKING_VERTEX"/>
3846        <enum value="0x825F" name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
3847        <enum value="0x8260" name="GL_UNDEFINED_VERTEX"/>
3848        <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_ARB"/>
3849        <enum value="0x8261" name="GL_NO_RESET_NOTIFICATION_EXT"/>
3850        <enum value="0x8262" name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
3851        <enum value="0x8263" name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
3852        <enum value="0x8264" name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
3853        <enum value="0x8265" name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
3854        <enum value="0x8266" name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
3855        <enum value="0x8267" name="GL_COMPUTE_WORK_GROUP_SIZE"/>
3856        <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER"/>
3857        <enum value="0x8268" name="GL_DEBUG_TYPE_MARKER_KHR"/>
3858        <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP"/>
3859        <enum value="0x8269" name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
3860        <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP"/>
3861        <enum value="0x826A" name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
3862        <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
3863        <enum value="0x826B" name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
3864        <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
3865        <enum value="0x826C" name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
3866        <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH"/>
3867        <enum value="0x826D" name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
3868        <enum value="0x826E" name="GL_MAX_UNIFORM_LOCATIONS"/>
3869        <enum value="0x826F" name="GL_INTERNALFORMAT_SUPPORTED"/>
3870        <enum value="0x8270" name="GL_INTERNALFORMAT_PREFERRED"/>
3871        <enum value="0x8271" name="GL_INTERNALFORMAT_RED_SIZE"/>
3872        <enum value="0x8272" name="GL_INTERNALFORMAT_GREEN_SIZE"/>
3873        <enum value="0x8273" name="GL_INTERNALFORMAT_BLUE_SIZE"/>
3874        <enum value="0x8274" name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
3875        <enum value="0x8275" name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
3876        <enum value="0x8276" name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
3877        <enum value="0x8277" name="GL_INTERNALFORMAT_SHARED_SIZE"/>
3878        <enum value="0x8278" name="GL_INTERNALFORMAT_RED_TYPE"/>
3879        <enum value="0x8279" name="GL_INTERNALFORMAT_GREEN_TYPE"/>
3880        <enum value="0x827A" name="GL_INTERNALFORMAT_BLUE_TYPE"/>
3881        <enum value="0x827B" name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
3882        <enum value="0x827C" name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
3883        <enum value="0x827D" name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
3884        <enum value="0x827E" name="GL_MAX_WIDTH"/>
3885        <enum value="0x827F" name="GL_MAX_HEIGHT"/>
3886        <enum value="0x8280" name="GL_MAX_DEPTH"/>
3887        <enum value="0x8281" name="GL_MAX_LAYERS"/>
3888        <enum value="0x8282" name="GL_MAX_COMBINED_DIMENSIONS"/>
3889        <enum value="0x8283" name="GL_COLOR_COMPONENTS"/>
3890        <enum value="0x8284" name="GL_DEPTH_COMPONENTS"/>
3891        <enum value="0x8285" name="GL_STENCIL_COMPONENTS"/>
3892        <enum value="0x8286" name="GL_COLOR_RENDERABLE"/>
3893        <enum value="0x8287" name="GL_DEPTH_RENDERABLE"/>
3894        <enum value="0x8288" name="GL_STENCIL_RENDERABLE"/>
3895        <enum value="0x8289" name="GL_FRAMEBUFFER_RENDERABLE"/>
3896        <enum value="0x828A" name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
3897        <enum value="0x828B" name="GL_FRAMEBUFFER_BLEND"/>
3898        <enum value="0x828C" name="GL_READ_PIXELS"/>
3899        <enum value="0x828D" name="GL_READ_PIXELS_FORMAT"/>
3900        <enum value="0x828E" name="GL_READ_PIXELS_TYPE"/>
3901        <enum value="0x828F" name="GL_TEXTURE_IMAGE_FORMAT"/>
3902        <enum value="0x8290" name="GL_TEXTURE_IMAGE_TYPE"/>
3903        <enum value="0x8291" name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
3904        <enum value="0x8292" name="GL_GET_TEXTURE_IMAGE_TYPE"/>
3905        <enum value="0x8293" name="GL_MIPMAP"/>
3906        <enum value="0x8294" name="GL_MANUAL_GENERATE_MIPMAP"/>
3907        <enum value="0x8295" name="GL_AUTO_GENERATE_MIPMAP" comment="Should be deprecated"/>
3908        <enum value="0x8296" name="GL_COLOR_ENCODING"/>
3909        <enum value="0x8297" name="GL_SRGB_READ"/>
3910        <enum value="0x8298" name="GL_SRGB_WRITE"/>
3911        <enum value="0x8299" name="GL_SRGB_DECODE_ARB"/>
3912        <enum value="0x829A" name="GL_FILTER"/>
3913        <enum value="0x829B" name="GL_VERTEX_TEXTURE"/>
3914        <enum value="0x829C" name="GL_TESS_CONTROL_TEXTURE"/>
3915        <enum value="0x829D" name="GL_TESS_EVALUATION_TEXTURE"/>
3916        <enum value="0x829E" name="GL_GEOMETRY_TEXTURE"/>
3917        <enum value="0x829F" name="GL_FRAGMENT_TEXTURE"/>
3918        <enum value="0x82A0" name="GL_COMPUTE_TEXTURE"/>
3919        <enum value="0x82A1" name="GL_TEXTURE_SHADOW"/>
3920        <enum value="0x82A2" name="GL_TEXTURE_GATHER"/>
3921        <enum value="0x82A3" name="GL_TEXTURE_GATHER_SHADOW"/>
3922        <enum value="0x82A4" name="GL_SHADER_IMAGE_LOAD"/>
3923        <enum value="0x82A5" name="GL_SHADER_IMAGE_STORE"/>
3924        <enum value="0x82A6" name="GL_SHADER_IMAGE_ATOMIC"/>
3925        <enum value="0x82A7" name="GL_IMAGE_TEXEL_SIZE"/>
3926        <enum value="0x82A8" name="GL_IMAGE_COMPATIBILITY_CLASS"/>
3927        <enum value="0x82A9" name="GL_IMAGE_PIXEL_FORMAT"/>
3928        <enum value="0x82AA" name="GL_IMAGE_PIXEL_TYPE"/>
3929            <unused start="0x82AB"/>
3930        <enum value="0x82AC" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
3931        <enum value="0x82AD" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
3932        <enum value="0x82AE" name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
3933        <enum value="0x82AF" name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
3934    </enums>
3935
3936    <enums namespace="GL" start="0x82B0" end="0x830F" vendor="ARB" comment="Range reclaimed from ADD on 2012/05/10">
3937            <unused start="0x82B0"/>
3938        <enum value="0x82B1" name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
3939        <enum value="0x82B2" name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
3940        <enum value="0x82B3" name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
3941        <enum value="0x82B4" name="GL_CLEAR_BUFFER"/>
3942        <enum value="0x82B5" name="GL_TEXTURE_VIEW"/>
3943        <enum value="0x82B6" name="GL_VIEW_COMPATIBILITY_CLASS"/>
3944        <enum value="0x82B7" name="GL_FULL_SUPPORT"/>
3945        <enum value="0x82B8" name="GL_CAVEAT_SUPPORT"/>
3946        <enum value="0x82B9" name="GL_IMAGE_CLASS_4_X_32"/>
3947        <enum value="0x82BA" name="GL_IMAGE_CLASS_2_X_32"/>
3948        <enum value="0x82BB" name="GL_IMAGE_CLASS_1_X_32"/>
3949        <enum value="0x82BC" name="GL_IMAGE_CLASS_4_X_16"/>
3950        <enum value="0x82BD" name="GL_IMAGE_CLASS_2_X_16"/>
3951        <enum value="0x82BE" name="GL_IMAGE_CLASS_1_X_16"/>
3952        <enum value="0x82BF" name="GL_IMAGE_CLASS_4_X_8"/>
3953        <enum value="0x82C0" name="GL_IMAGE_CLASS_2_X_8"/>
3954        <enum value="0x82C1" name="GL_IMAGE_CLASS_1_X_8"/>
3955        <enum value="0x82C2" name="GL_IMAGE_CLASS_11_11_10"/>
3956        <enum value="0x82C3" name="GL_IMAGE_CLASS_10_10_10_2"/>
3957        <enum value="0x82C4" name="GL_VIEW_CLASS_128_BITS"/>
3958        <enum value="0x82C5" name="GL_VIEW_CLASS_96_BITS"/>
3959        <enum value="0x82C6" name="GL_VIEW_CLASS_64_BITS"/>
3960        <enum value="0x82C7" name="GL_VIEW_CLASS_48_BITS"/>
3961        <enum value="0x82C8" name="GL_VIEW_CLASS_32_BITS"/>
3962        <enum value="0x82C9" name="GL_VIEW_CLASS_24_BITS"/>
3963        <enum value="0x82CA" name="GL_VIEW_CLASS_16_BITS"/>
3964        <enum value="0x82CB" name="GL_VIEW_CLASS_8_BITS"/>
3965        <enum value="0x82CC" name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
3966        <enum value="0x82CD" name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
3967        <enum value="0x82CE" name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
3968        <enum value="0x82CF" name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
3969        <enum value="0x82D0" name="GL_VIEW_CLASS_RGTC1_RED"/>
3970        <enum value="0x82D1" name="GL_VIEW_CLASS_RGTC2_RG"/>
3971        <enum value="0x82D2" name="GL_VIEW_CLASS_BPTC_UNORM"/>
3972        <enum value="0x82D3" name="GL_VIEW_CLASS_BPTC_FLOAT"/>
3973        <enum value="0x82D4" name="GL_VERTEX_ATTRIB_BINDING"/>
3974        <enum value="0x82D5" name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
3975        <enum value="0x82D6" name="GL_VERTEX_BINDING_DIVISOR"/>
3976        <enum value="0x82D7" name="GL_VERTEX_BINDING_OFFSET"/>
3977        <enum value="0x82D8" name="GL_VERTEX_BINDING_STRIDE"/>
3978        <enum value="0x82D9" name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
3979        <enum value="0x82DA" name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
3980        <enum value="0x82DB" name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
3981        <enum value="0x82DC" name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
3982        <enum value="0x82DD" name="GL_TEXTURE_VIEW_MIN_LAYER"/>
3983        <enum value="0x82DE" name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
3984        <enum value="0x82DF" name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
3985        <enum value="0x82E0" name="GL_BUFFER"/>
3986        <enum value="0x82E0" name="GL_BUFFER_KHR"/>
3987        <enum value="0x82E1" name="GL_SHADER"/>
3988        <enum value="0x82E1" name="GL_SHADER_KHR"/>
3989        <enum value="0x82E2" name="GL_PROGRAM"/>
3990        <enum value="0x82E2" name="GL_PROGRAM_KHR"/>
3991        <enum value="0x82E3" name="GL_QUERY"/>
3992        <enum value="0x82E3" name="GL_QUERY_KHR"/>
3993        <enum value="0x82E4" name="GL_PROGRAM_PIPELINE"/>
3994        <enum value="0x82E5" name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
3995        <enum value="0x82E6" name="GL_SAMPLER"/>
3996        <enum value="0x82E6" name="GL_SAMPLER_KHR"/>
3997        <enum value="0x82E7" name="GL_DISPLAY_LIST"/>
3998        <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH"/>
3999        <enum value="0x82E8" name="GL_MAX_LABEL_LENGTH_KHR"/>
4000        <enum value="0x82E9" name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
4001            <unused start="0x82E9" end="0x830F"/>
4002    </enums>
4003
4004    <enums namespace="GL" start="0x8310" end="0x832F" vendor="SGI">
4005        <enum value="0x8310" name="GL_DEPTH_PASS_INSTRUMENT_SGIX"/>
4006        <enum value="0x8311" name="GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX"/>
4007        <enum value="0x8312" name="GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX"/>
4008        <enum value="0x8313" name="GL_FRAGMENTS_INSTRUMENT_SGIX"/>
4009        <enum value="0x8314" name="GL_FRAGMENTS_INSTRUMENT_COUNTERS_SGIX"/>
4010        <enum value="0x8315" name="GL_FRAGMENTS_INSTRUMENT_MAX_SGIX"/>
4011        <enum value="0x8316" name="GL_CONVOLUTION_HINT_SGIX"/>
4012            <unused start="0x8317" comment="Incomplete extension SGIX_color_matrix_accuracy"/>
4013            <!-- <enum value="0x8317" name="GL_COLOR_MATRIX_HINT"/> -->
4014        <enum value="0x8318" name="GL_YCRCB_SGIX"/>
4015        <enum value="0x8319" name="GL_YCRCBA_SGIX"/>
4016        <enum value="0x831A" name="GL_UNPACK_COMPRESSED_SIZE_SGIX"/>
4017        <enum value="0x831B" name="GL_PACK_MAX_COMPRESSED_SIZE_SGIX"/>
4018        <enum value="0x831C" name="GL_PACK_COMPRESSED_SIZE_SGIX"/>
4019        <enum value="0x831D" name="GL_SLIM8U_SGIX"/>
4020        <enum value="0x831E" name="GL_SLIM10U_SGIX"/>
4021        <enum value="0x831F" name="GL_SLIM12S_SGIX"/>
4022        <enum value="0x8320" name="GL_ALPHA_MIN_SGIX"/>
4023        <enum value="0x8321" name="GL_ALPHA_MAX_SGIX"/>
4024        <enum value="0x8322" name="GL_SCALEBIAS_HINT_SGIX"/>
4025            <unused start="0x8323" end="0x8328" comment="Incomplete extension SGIX_fog_layers"/>
4026            <!-- <enum value="0x8323" name="GL_FOG_TYPE_SGIX"/> -->
4027            <!-- <enum value="0x8324" name="GL_UNIFORM_SGIX"/> -->
4028            <!-- <enum value="0x8325" name="GL_LAYERED_SGIX"/> -->
4029            <!-- <enum value="0x8326" name="GL_FOG_GROUND_PLANE_SGIX"/> -->
4030            <!-- <enum value="0x8327" name="GL_FOG_LAYERS_POINTS_SGIX"/> -->
4031            <!-- <enum value="0x8328" name="GL_MAX_FOG_LAYERS_POINTS_SGIX"/> -->
4032        <enum value="0x8329" name="GL_ASYNC_MARKER_SGIX"/>
4033            <unused start="0x832A" comment="Incomplete extension SGIX_texture_phase"/>
4034            <!-- <enum value="0x832A" name="GL_PHASE_SGIX"/> -->
4035        <enum value="0x832B" name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
4036        <enum value="0x832C" name="GL_ASYNC_HISTOGRAM_SGIX"/>
4037        <enum value="0x832D" name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
4038            <unused start="0x832E" end="0x832F" comment="Incomplete extension SGIX_texture_mipmap_anisotropic"/>
4039            <!-- <enum value="0x832E" name="GL_TEXTURE_MIPMAP_ANISOTROPY_SGIX"/> -->
4040            <!-- <enum value="0x832F" name="GL_MAX_MIPMAP_ANISOTROPY_SGIX"/> -->
4041    </enums>
4042
4043    <enums namespace="GL" start="0x8330" end="0x833F" vendor="SUN">
4044        <enum value="0x8330" name="GL_PIXEL_TRANSFORM_2D_EXT"/>
4045        <enum value="0x8331" name="GL_PIXEL_MAG_FILTER_EXT"/>
4046        <enum value="0x8332" name="GL_PIXEL_MIN_FILTER_EXT"/>
4047        <enum value="0x8333" name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
4048        <enum value="0x8334" name="GL_CUBIC_EXT"/>
4049        <enum value="0x8335" name="GL_AVERAGE_EXT"/>
4050        <enum value="0x8336" name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4051        <enum value="0x8337" name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
4052        <enum value="0x8338" name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
4053            <unused start="0x8339" end="0x833F"/>
4054    </enums>
4055
4056    <enums namespace="GL" start="0x8340" end="0x836F" vendor="SGI">
4057            <unused start="0x8340" end="0x8348" comment="Incomplete extension SGIX_cube_map"/>
4058            <!-- <enum value="0x8340" name="GL_ENV_MAP_SGIX"/> -->
4059            <!-- <enum value="0x8341" name="GL_CUBE_MAP_SGIX"/> -->
4060            <!-- <enum value="0x8342" name="GL_CUBE_MAP_ZP_SGIX"/> -->
4061            <!-- <enum value="0x8343" name="GL_CUBE_MAP_ZN_SGIX"/> -->
4062            <!-- <enum value="0x8344" name="GL_CUBE_MAP_XN_SGIX"/> -->
4063            <!-- <enum value="0x8345" name="GL_CUBE_MAP_XP_SGIX"/> -->
4064            <!-- <enum value="0x8346" name="GL_CUBE_MAP_YN_SGIX"/> -->
4065            <!-- <enum value="0x8347" name="GL_CUBE_MAP_YP_SGIX"/> -->
4066            <!-- <enum value="0x8348" name="GL_CUBE_MAP_BINDING_SGIX"/> -->
4067        <enum value="0x8349" name="GL_FRAGMENT_MATERIAL_EXT"/>
4068        <enum value="0x834A" name="GL_FRAGMENT_NORMAL_EXT"/>
4069            <!-- Unfortunately, there was a collision promoting to EXT
4070                 from SGIX. Use fog_coord's value of 0x8452 instead of
4071                 the old assigned FRAGMENT_DEPTH_EXT (0x834B). -->
4072        <enum value="0x834C" name="GL_FRAGMENT_COLOR_EXT"/>
4073        <enum value="0x834D" name="GL_ATTENUATION_EXT"/>
4074        <enum value="0x834E" name="GL_SHADOW_ATTENUATION_EXT"/>
4075        <enum value="0x834F" name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
4076        <enum value="0x8350" name="GL_TEXTURE_LIGHT_EXT"/>
4077        <enum value="0x8351" name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
4078        <enum value="0x8352" name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
4079        <enum value="0x8353" name="GL_PIXEL_TEXTURE_SGIS"/>
4080        <enum value="0x8354" name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
4081        <enum value="0x8355" name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
4082        <enum value="0x8356" name="GL_PIXEL_GROUP_COLOR_SGIS"/>
4083            <unused start="0x8357" end="0x8359" comment="Incomplete extension SGIX_pixel_texture_bits"/>
4084            <!-- <enum value="0x8357" name="GL_COLOR_TO_TEXTURE_COORD_SGIX"/> -->
4085            <!-- <enum value="0x8358" name="GL_COLOR_BIT_PATTERN_SGIX"/> -->
4086            <!-- <enum value="0x8359" name="GL_COLOR_VALUE_SGIX"/> -->
4087            <unused start="0x835A" comment="Incomplete extension SGIX_pixel_texture_lod"/>
4088            <!-- <enum value="0x835A" name="GL_PIXEL_TEX_GEN_LAMBDA_SOURCE_SGIX"/> -->
4089        <enum value="0x835B" name="GL_LINE_QUALITY_HINT_SGIX"/>
4090        <enum value="0x835C" name="GL_ASYNC_TEX_IMAGE_SGIX"/>
4091        <enum value="0x835D" name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
4092        <enum value="0x835E" name="GL_ASYNC_READ_PIXELS_SGIX"/>
4093        <enum value="0x835F" name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
4094        <enum value="0x8360" name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
4095        <enum value="0x8361" name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
4096        <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
4097        <enum value="0x8362" name="GL_UNSIGNED_BYTE_2_3_3_REV_EXT"/>
4098        <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5"/>
4099        <enum value="0x8363" name="GL_UNSIGNED_SHORT_5_6_5_EXT"/>
4100        <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
4101        <enum value="0x8364" name="GL_UNSIGNED_SHORT_5_6_5_REV_EXT"/>
4102        <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
4103        <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
4104        <enum value="0x8365" name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
4105        <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
4106        <enum value="0x8366" name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
4107        <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
4108        <enum value="0x8367" name="GL_UNSIGNED_INT_8_8_8_8_REV_EXT"/>
4109        <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
4110        <enum value="0x8368" name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
4111        <enum value="0x8369" name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
4112        <enum value="0x836A" name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
4113        <enum value="0x836B" name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
4114            <unused start="0x836C" end="0x836E" comment="Incomplete extension SGIX_fog_texture"/>
4115            <!-- <enum value="0x836C" name="GL_FRAGMENT_FOG_SGIX"/> -->
4116            <!-- <enum value="0x836D" name="GL_TEXTURE_FOG_SGIX"/> -->
4117            <!-- <enum value="0x836E" name="GL_FOG_PATCHY_FACTOR_SGIX"/> -->
4118            <unused start="0x836F" comment="Incomplete extension SGIX_fog_factor_to_alpha"/>
4119            <!-- <enum value="0x836F" name="GL_FOG_FACTOR_TO_ALPHA_SGIX"/> -->
4120    </enums>
4121
4122    <enums namespace="GL" start="0x8370" end="0x837F" vendor="HP">
4123            <!-- NOTE: IBM is using values in this range, because of a
4124                 bobble when an employee left DEC for IBM at the same
4125                 time as they were assigned the range. their registry
4126                 became inconsistent. It's unknown whether HP has any
4127                 conflicts. They have never reported using any values in
4128                 this range. Lesson: assigned ranges belong to vendors,
4129                 not engineers! -->
4130        <enum value="0x8370" name="GL_MIRRORED_REPEAT"/>
4131        <enum value="0x8370" name="GL_MIRRORED_REPEAT_ARB"/>
4132        <enum value="0x8370" name="GL_MIRRORED_REPEAT_IBM"/>
4133        <enum value="0x8370" name="GL_MIRRORED_REPEAT_OES"/>
4134            <unused start="0x8371" end="0x837F"/>
4135    </enums>
4136
4137    <enums namespace="GL" start="0x8380" end="0x839F" vendor="IBM"/>
4138
4139    <enums namespace="GL" start="0x83A0" end="0x83BF" vendor="S3">
4140        <enum value="0x83A0" name="GL_RGB_S3TC"/>
4141        <enum value="0x83A1" name="GL_RGB4_S3TC"/>
4142        <enum value="0x83A2" name="GL_RGBA_S3TC"/>
4143        <enum value="0x83A3" name="GL_RGBA4_S3TC"/>
4144        <enum value="0x83A4" name="GL_RGBA_DXT5_S3TC"/>
4145        <enum value="0x83A5" name="GL_RGBA4_DXT5_S3TC"/>
4146            <unused start="0x83A6" end="0x83BF"/>
4147    </enums>
4148
4149    <enums namespace="GL" start="0x83C0" end="0x83EF" vendor="SGI" comment="Most of this could be reclaimed">
4150            <unused start="0x83C0" end="0x83CA" comment="Withdrawn extension SGIS_multitexture"/>
4151            <!-- <enum value="0x83C0" name="GL_SELECTED_TEXTURE_SGIS"/> -->
4152            <!-- <enum value="0x83C1" name="GL_SELECTED_TEXTURE_COORD_SET_SGIS"/> -->
4153            <!-- <enum value="0x83C2" name="GL_SELECTED_TEXTURE_TRANSFORM_SGIS"/> -->
4154            <!-- <enum value="0x83C3" name="GL_MAX_TEXTURES_SGIS"/> -->
4155            <!-- <enum value="0x83C4" name="GL_MAX_TEXTURE_COORD_SETS_SGIS"/> -->
4156            <!-- <enum value="0x83C5" name="GL_TEXTURE_COORD_SET_INTERLEAVE_FACTOR_SGIS"/> -->
4157            <!-- <enum value="0x83C6" name="GL_TEXTURE_ENV_COORD_SET_SGIS"/> -->
4158            <!-- <enum value="0x83C7" name="GL_TEXTURE0_SGIS"/> -->
4159            <!-- <enum value="0x83C8" name="GL_TEXTURE1_SGIS"/> -->
4160            <!-- <enum value="0x83C9" name="GL_TEXTURE2_SGIS"/> -->
4161            <!-- <enum value="0x83CA" name="GL_TEXTURE3_SGIS"/> -->
4162            <unused start="0x83CB" end="0x83E5"/>
4163            <unused start="0x83E6" end="0x83E9" comment="Incomplete extension SGIX_bali_g_instruments"/>
4164            <!-- <enum value="0x83E6" name="GL_BALI_NUM_TRIS_CULLED_INSTRUMENT_SGIX"/> -->
4165            <!-- <enum value="0x83E7" name="GL_BALI_NUM_PRIMS_CLIPPED_INSTRUMENT_SGIX"/> -->
4166            <!-- <enum value="0x83E8" name="GL_BALI_NUM_PRIMS_REJECT_INSTRUMENT_SGIX"/> -->
4167            <!-- <enum value="0x83E9" name="GL_BALI_NUM_PRIMS_CLIP_RESULT_INSTRUMENT_SGIX"/> -->
4168            <unused start="0x83EA" end="0x83EC" comment="Incomplete extension SGIX_bali_r_instruments"/>
4169            <!-- <enum value="0x83EA" name="GL_BALI_FRAGMENTS_GENERATED_INSTRUMENT_SGIX"/> -->
4170            <!-- <enum value="0x83EB" name="GL_BALI_DEPTH_PASS_INSTRUMENT_SGIX"/> -->
4171            <!-- <enum value="0x83EC" name="GL_BALI_R_CHIP_COUNT_SGIX"/> -->
4172            <unused start="0x83ED" comment="Incomplete extension SGIX_occlusion_instrument"/>
4173            <!-- <enum value="0x83ED" name="GL_OCCLUSION_INSTRUMENT_SGIX"/> -->
4174        <enum value="0x83EE" name="GL_VERTEX_PRECLIP_SGIX"/>
4175        <enum value="0x83EF" name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
4176    </enums>
4177
4178    <enums namespace="GL" start="0x83F0" end="0x83FF" vendor="INTEL">
4179            <!-- This block was reclaimed from NTP, who never shipped
4180                 it, and reassigned to Intel. -->
4181        <enum value="0x83F0" name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
4182        <enum value="0x83F1" name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
4183        <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
4184        <enum value="0x83F2" name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
4185        <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
4186        <enum value="0x83F3" name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
4187        <enum value="0x83F4" name="GL_PARALLEL_ARRAYS_INTEL"/>
4188        <enum value="0x83F5" name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
4189        <enum value="0x83F6" name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
4190        <enum value="0x83F7" name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
4191        <enum value="0x83F8" name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
4192        <enum value="0x83F9" name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
4193        <enum value="0x83FA" name="GL_PERFQUERY_FLUSH_INTEL"/>
4194        <enum value="0x83FB" name="GL_PERFQUERY_WAIT_INTEL"/>
4195            <unused start="0x83FC" end="0x83FE"/>
4196        <enum value="0x83FF" name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
4197    </enums>
4198
4199    <enums namespace="GL" start="0x8400" end="0x846F" vendor="SGI">
4200        <enum value="0x8400" name="GL_FRAGMENT_LIGHTING_SGIX"/>
4201        <enum value="0x8401" name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
4202        <enum value="0x8402" name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
4203        <enum value="0x8403" name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
4204        <enum value="0x8404" name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
4205        <enum value="0x8405" name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
4206        <enum value="0x8406" name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
4207        <enum value="0x8407" name="GL_LIGHT_ENV_MODE_SGIX"/>
4208        <enum value="0x8408" name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
4209        <enum value="0x8409" name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
4210        <enum value="0x840A" name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
4211        <enum value="0x840B" name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
4212        <enum value="0x840C" name="GL_FRAGMENT_LIGHT0_SGIX"/>
4213        <enum value="0x840D" name="GL_FRAGMENT_LIGHT1_SGIX"/>
4214        <enum value="0x840E" name="GL_FRAGMENT_LIGHT2_SGIX"/>
4215        <enum value="0x840F" name="GL_FRAGMENT_LIGHT3_SGIX"/>
4216        <enum value="0x8410" name="GL_FRAGMENT_LIGHT4_SGIX"/>
4217        <enum value="0x8411" name="GL_FRAGMENT_LIGHT5_SGIX"/>
4218        <enum value="0x8412" name="GL_FRAGMENT_LIGHT6_SGIX"/>
4219        <enum value="0x8413" name="GL_FRAGMENT_LIGHT7_SGIX"/>
4220            <unused start="0x8414" end="0x842B"/>
4221        <enum value="0x842C" name="GL_PACK_RESAMPLE_SGIX"/>
4222        <enum value="0x842D" name="GL_UNPACK_RESAMPLE_SGIX"/>
4223        <enum value="0x842E" name="GL_RESAMPLE_REPLICATE_SGIX"/>
4224        <enum value="0x842F" name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
4225        <enum value="0x8430" name="GL_RESAMPLE_DECIMATE_SGIX"/>
4226            <unused start="0x8431" end="0x8435"/>
4227            <!-- Incomplete extension SGIX_fragment_lighting -->
4228            <!-- <enum value="0x8436"      name="GL_EYE_SPACE_SGIX"/> -->
4229            <!-- <enum value="0x8437"      name="GL_TANGENT_SPACE_SGIX"/> -->
4230            <!-- <enum value="0x8438"      name="GL_OBJECT_SPACE_SGIX"/> -->
4231            <!-- <enum value="0x8439"      name="GL_TANGENT_ARRAY_SGIX"/> -->
4232            <!-- <enum value="0x843A"      name="GL_BINORMAL_ARRAY_SGIX"/> -->
4233            <!-- <enum value="0x843B"      name="GL_CURRENT_TANGENT_SGIX"/> -->
4234            <!-- <enum value="0x843C"      name="GL_CURRENT_BINORMAL_SGIX"/> -->
4235            <!-- <enum value="0x843D"      name="GL_FRAGMENT_LIGHT_SPACE_SGIX"/> -->
4236            <!-- <enum value="0x843E"      name="GL_TANGENT_ARRAY_TYPE_SGIX"/> -->
4237            <!-- <enum value="0x843F"      name="GL_TANGENT_ARRAY_STRIDE_SGIX"/> -->
4238            <!-- <enum value="0x8440"      name="GL_TANGENT_ARRAY_COUNT_SGIX"/> -->
4239            <!-- <enum value="0x8441"      name="GL_BINORMAL_ARRAY_TYPE_SGIX"/> -->
4240            <!-- <enum value="0x8442"      name="GL_BINORMAL_ARRAY_STRIDE_SGIX"/> -->
4241            <!-- <enum value="0x8443"      name="GL_BINORMAL_ARRAY_COUNT_SGIX"/> -->
4242            <!-- <enum value="0x8444"      name="GL_TANGENT_ARRAY_POINTER_SGIX"/> -->
4243            <!-- <enum value="0x8445"      name="GL_BINORMAL_ARRAY_POINTER_SGIX"/> -->
4244            <!-- <enum value="0x8446"      name="GL_MAP1_TANGENT_SGIX"/> -->
4245            <!-- <enum value="0x8447"      name="GL_MAP2_TANGENT_SGIX"/> -->
4246            <!-- <enum value="0x8448"      name="GL_MAP1_BINORMAL_SGIX"/> -->
4247            <!-- <enum value="0x8449"      name="GL_MAP2_BINORMAL_SGIX"/> -->
4248        <enum value="0x8439" name="GL_TANGENT_ARRAY_EXT"/>
4249        <enum value="0x843A" name="GL_BINORMAL_ARRAY_EXT"/>
4250        <enum value="0x843B" name="GL_CURRENT_TANGENT_EXT"/>
4251        <enum value="0x843C" name="GL_CURRENT_BINORMAL_EXT"/>
4252                     <unused start="0x844D"/>
4253        <enum value="0x843E" name="GL_TANGENT_ARRAY_TYPE_EXT"/>
4254        <enum value="0x843F" name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
4255        <enum value="0x8440" name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
4256        <enum value="0x8441" name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
4257        <enum value="0x8442" name="GL_TANGENT_ARRAY_POINTER_EXT"/>
4258        <enum value="0x8443" name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
4259        <enum value="0x8444" name="GL_MAP1_TANGENT_EXT"/>
4260        <enum value="0x8445" name="GL_MAP2_TANGENT_EXT"/>
4261        <enum value="0x8446" name="GL_MAP1_BINORMAL_EXT"/>
4262        <enum value="0x8447" name="GL_MAP2_BINORMAL_EXT"/>
4263            <unused start="0x8448" end="0x8449" comment="Incomplete extension SGIX_fragment_lighting"/>
4264            <unused start="0x844A" end="0x844C" comment="Incomplete extension SGIX_bali_timer_instruments"/>
4265            <!-- <enum value="0x844A" name="GL_BALI_GEOM_TIMER_INSTRUMENT_SGIX"/> -->
4266            <!-- <enum value="0x844B" name="GL_BALI_RASTER_TIMER_INSTRUMENT_SGIX"/> -->
4267            <!-- <enum value="0x844C" name="GL_BALI_INSTRUMENT_TIME_UNIT_SGIX"/> -->
4268        <enum value="0x844D" name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
4269        <enum value="0x844E" name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
4270        <enum value="0x844F" name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
4271            <!-- 0x8450-0x845F range brokered for Id Software -->
4272        <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE"/>
4273        <enum value="0x8450" name="GL_FOG_COORDINATE_SOURCE_EXT"/>
4274        <enum value="0x8450" name="GL_FOG_COORD_SRC" alias="GL_FOG_COORDINATE_SOURCE"/>
4275        <enum value="0x8451" name="GL_FOG_COORDINATE"/>
4276        <enum value="0x8451" name="GL_FOG_COORD" alias="GL_FOG_COORDINATE"/>
4277        <enum value="0x8451" name="GL_FOG_COORDINATE_EXT"/>
4278        <enum value="0x8452" name="GL_FRAGMENT_DEPTH"/>
4279        <enum value="0x8452" name="GL_FRAGMENT_DEPTH_EXT"/>
4280        <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE"/>
4281        <enum value="0x8453" name="GL_CURRENT_FOG_COORD" alias="GL_CURRENT_FOG_COORDINATE"/>
4282        <enum value="0x8453" name="GL_CURRENT_FOG_COORDINATE_EXT"/>
4283        <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4284        <enum value="0x8454" name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
4285        <enum value="0x8454" name="GL_FOG_COORD_ARRAY_TYPE" alias="GL_FOG_COORDINATE_ARRAY_TYPE"/>
4286        <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4287        <enum value="0x8455" name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
4288        <enum value="0x8455" name="GL_FOG_COORD_ARRAY_STRIDE" alias="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
4289        <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4290        <enum value="0x8456" name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
4291        <enum value="0x8456" name="GL_FOG_COORD_ARRAY_POINTER" alias="GL_FOG_COORDINATE_ARRAY_POINTER"/>
4292        <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY"/>
4293        <enum value="0x8457" name="GL_FOG_COORDINATE_ARRAY_EXT"/>
4294        <enum value="0x8457" name="GL_FOG_COORD_ARRAY" alias="GL_FOG_COORDINATE_ARRAY"/>
4295        <enum value="0x8458" name="GL_COLOR_SUM"/>
4296        <enum value="0x8458" name="GL_COLOR_SUM_ARB"/>
4297        <enum value="0x8458" name="GL_COLOR_SUM_EXT"/>
4298        <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR"/>
4299        <enum value="0x8459" name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
4300        <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
4301        <enum value="0x845A" name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
4302        <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
4303        <enum value="0x845B" name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
4304        <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
4305        <enum value="0x845C" name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
4306        <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
4307        <enum value="0x845D" name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
4308        <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY"/>
4309        <enum value="0x845E" name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
4310        <enum value="0x845F" name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
4311            <unused start="0x8460" end="0x846B" comment="Incomplete extension SGIX_icc_texture"/>
4312            <!-- <enum value="0x8460" name="GL_RGB_ICC_SGIX"/> -->
4313            <!-- <enum value="0x8461" name="GL_RGBA_ICC_SGIX"/> -->
4314            <!-- <enum value="0x8462" name="GL_ALPHA_ICC_SGIX"/> -->
4315            <!-- <enum value="0x8463" name="GL_LUMINANCE_ICC_SGIX"/> -->
4316            <!-- <enum value="0x8464" name="GL_INTENSITY_ICC_SGIX"/> -->
4317            <!-- <enum value="0x8465" name="GL_LUMINANCE_ALPHA_ICC_SGIX"/> -->
4318            <!-- <enum value="0x8466" name="GL_R5_G6_B5_ICC_SGIX"/> -->
4319            <!-- <enum value="0x8467" name="GL_R5_G6_B5_A8_ICC_SGIX"/> -->
4320            <!-- <enum value="0x8468" name="GL_ALPHA16_ICC_SGIX"/> -->
4321            <!-- <enum value="0x8469" name="GL_LUMINANCE16_ICC_SGIX"/> -->
4322            <!-- <enum value="0x846A" name="GL_INTENSITY16_ICC_SGIX"/> -->
4323            <!-- <enum value="0x846B" name="GL_LUMINANCE16_ALPHA8_ICC_SGIX"/> -->
4324            <unused start="0x846C"/>
4325        <enum value="0x846D" name="GL_ALIASED_POINT_SIZE_RANGE"/>
4326        <enum value="0x846E" name="GL_ALIASED_LINE_WIDTH_RANGE"/>
4327            <unused start="0x846F"/>
4328    </enums>
4329
4330    <enums namespace="GL" start="0x8470" end="0x848F" vendor="AMD"/>
4331
4332    <enums namespace="GL" start="0x8490" end="0x849F" vendor="REND">
4333        <enum value="0x8490" name="GL_SCREEN_COORDINATES_REND"/>
4334        <enum value="0x8491" name="GL_INVERTED_SCREEN_W_REND"/>
4335            <unused start="0x8492" end="0x849F"/>
4336    </enums>
4337
4338    <enums namespace="GL" start="0x84A0" end="0x84BF" vendor="AMD"/>
4339
4340    <enums namespace="GL" start="0x84C0" end="0x84EF" vendor="ARB">
4341        <enum value="0x84C0" name="GL_TEXTURE0"/>
4342        <enum value="0x84C0" name="GL_TEXTURE0_ARB"/>
4343        <enum value="0x84C1" name="GL_TEXTURE1"/>
4344        <enum value="0x84C1" name="GL_TEXTURE1_ARB"/>
4345        <enum value="0x84C2" name="GL_TEXTURE2"/>
4346        <enum value="0x84C2" name="GL_TEXTURE2_ARB"/>
4347        <enum value="0x84C3" name="GL_TEXTURE3"/>
4348        <enum value="0x84C3" name="GL_TEXTURE3_ARB"/>
4349        <enum value="0x84C4" name="GL_TEXTURE4"/>
4350        <enum value="0x84C4" name="GL_TEXTURE4_ARB"/>
4351        <enum value="0x84C5" name="GL_TEXTURE5"/>
4352        <enum value="0x84C5" name="GL_TEXTURE5_ARB"/>
4353        <enum value="0x84C6" name="GL_TEXTURE6"/>
4354        <enum value="0x84C6" name="GL_TEXTURE6_ARB"/>
4355        <enum value="0x84C7" name="GL_TEXTURE7"/>
4356        <enum value="0x84C7" name="GL_TEXTURE7_ARB"/>
4357        <enum value="0x84C8" name="GL_TEXTURE8"/>
4358        <enum value="0x84C8" name="GL_TEXTURE8_ARB"/>
4359        <enum value="0x84C9" name="GL_TEXTURE9"/>
4360        <enum value="0x84C9" name="GL_TEXTURE9_ARB"/>
4361        <enum value="0x84CA" name="GL_TEXTURE10"/>
4362        <enum value="0x84CA" name="GL_TEXTURE10_ARB"/>
4363        <enum value="0x84CB" name="GL_TEXTURE11"/>
4364        <enum value="0x84CB" name="GL_TEXTURE11_ARB"/>
4365        <enum value="0x84CC" name="GL_TEXTURE12"/>
4366        <enum value="0x84CC" name="GL_TEXTURE12_ARB"/>
4367        <enum value="0x84CD" name="GL_TEXTURE13"/>
4368        <enum value="0x84CD" name="GL_TEXTURE13_ARB"/>
4369        <enum value="0x84CE" name="GL_TEXTURE14"/>
4370        <enum value="0x84CE" name="GL_TEXTURE14_ARB"/>
4371        <enum value="0x84CF" name="GL_TEXTURE15"/>
4372        <enum value="0x84CF" name="GL_TEXTURE15_ARB"/>
4373        <enum value="0x84D0" name="GL_TEXTURE16"/>
4374        <enum value="0x84D0" name="GL_TEXTURE16_ARB"/>
4375        <enum value="0x84D1" name="GL_TEXTURE17"/>
4376        <enum value="0x84D1" name="GL_TEXTURE17_ARB"/>
4377        <enum value="0x84D2" name="GL_TEXTURE18"/>
4378        <enum value="0x84D2" name="GL_TEXTURE18_ARB"/>
4379        <enum value="0x84D3" name="GL_TEXTURE19"/>
4380        <enum value="0x84D3" name="GL_TEXTURE19_ARB"/>
4381        <enum value="0x84D4" name="GL_TEXTURE20"/>
4382        <enum value="0x84D4" name="GL_TEXTURE20_ARB"/>
4383        <enum value="0x84D5" name="GL_TEXTURE21"/>
4384        <enum value="0x84D5" name="GL_TEXTURE21_ARB"/>
4385        <enum value="0x84D6" name="GL_TEXTURE22"/>
4386        <enum value="0x84D6" name="GL_TEXTURE22_ARB"/>
4387        <enum value="0x84D7" name="GL_TEXTURE23"/>
4388        <enum value="0x84D7" name="GL_TEXTURE23_ARB"/>
4389        <enum value="0x84D8" name="GL_TEXTURE24"/>
4390        <enum value="0x84D8" name="GL_TEXTURE24_ARB"/>
4391        <enum value="0x84D9" name="GL_TEXTURE25"/>
4392        <enum value="0x84D9" name="GL_TEXTURE25_ARB"/>
4393        <enum value="0x84DA" name="GL_TEXTURE26"/>
4394        <enum value="0x84DA" name="GL_TEXTURE26_ARB"/>
4395        <enum value="0x84DB" name="GL_TEXTURE27"/>
4396        <enum value="0x84DB" name="GL_TEXTURE27_ARB"/>
4397        <enum value="0x84DC" name="GL_TEXTURE28"/>
4398        <enum value="0x84DC" name="GL_TEXTURE28_ARB"/>
4399        <enum value="0x84DD" name="GL_TEXTURE29"/>
4400        <enum value="0x84DD" name="GL_TEXTURE29_ARB"/>
4401        <enum value="0x84DE" name="GL_TEXTURE30"/>
4402        <enum value="0x84DE" name="GL_TEXTURE30_ARB"/>
4403        <enum value="0x84DF" name="GL_TEXTURE31"/>
4404        <enum value="0x84DF" name="GL_TEXTURE31_ARB"/>
4405        <enum value="0x84E0" name="GL_ACTIVE_TEXTURE"/>
4406        <enum value="0x84E0" name="GL_ACTIVE_TEXTURE_ARB"/>
4407        <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE"/>
4408        <enum value="0x84E1" name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
4409        <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS"/>
4410        <enum value="0x84E2" name="GL_MAX_TEXTURE_UNITS_ARB"/>
4411        <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
4412        <enum value="0x84E3" name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
4413        <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
4414        <enum value="0x84E4" name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
4415        <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
4416        <enum value="0x84E5" name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
4417        <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX"/>
4418        <enum value="0x84E6" name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
4419        <enum value="0x84E7" name="GL_SUBTRACT"/>
4420        <enum value="0x84E7" name="GL_SUBTRACT_ARB"/>
4421        <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE"/>
4422        <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
4423        <enum value="0x84E8" name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
4424        <enum value="0x84E9" name="GL_COMPRESSED_ALPHA"/>
4425        <enum value="0x84E9" name="GL_COMPRESSED_ALPHA_ARB"/>
4426        <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE"/>
4427        <enum value="0x84EA" name="GL_COMPRESSED_LUMINANCE_ARB"/>
4428        <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
4429        <enum value="0x84EB" name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
4430        <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY"/>
4431        <enum value="0x84EC" name="GL_COMPRESSED_INTENSITY_ARB"/>
4432        <enum value="0x84ED" name="GL_COMPRESSED_RGB"/>
4433        <enum value="0x84ED" name="GL_COMPRESSED_RGB_ARB"/>
4434        <enum value="0x84EE" name="GL_COMPRESSED_RGBA"/>
4435        <enum value="0x84EE" name="GL_COMPRESSED_RGBA_ARB"/>
4436        <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT"/>
4437        <enum value="0x84EF" name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
4438    </enums>
4439
4440    <enums namespace="GL" start="0x84F0" end="0x855F" vendor="NV">
4441        <enum value="0x84F0" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
4442        <enum value="0x84F1" name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
4443        <enum value="0x84F2" name="GL_ALL_COMPLETED_NV"/>
4444        <enum value="0x84F3" name="GL_FENCE_STATUS_NV"/>
4445        <enum value="0x84F4" name="GL_FENCE_CONDITION_NV"/>
4446        <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE"/>
4447        <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_ARB"/>
4448        <enum value="0x84F5" name="GL_TEXTURE_RECTANGLE_NV"/>
4449        <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE"/>
4450        <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
4451        <enum value="0x84F6" name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
4452        <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE"/>
4453        <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
4454        <enum value="0x84F7" name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
4455        <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
4456        <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
4457        <enum value="0x84F8" name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
4458        <enum value="0x84F9" name="GL_DEPTH_STENCIL"/>
4459        <enum value="0x84F9" name="GL_DEPTH_STENCIL_EXT"/>
4460        <enum value="0x84F9" name="GL_DEPTH_STENCIL_NV"/>
4461        <enum value="0x84F9" name="GL_DEPTH_STENCIL_OES"/>
4462        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8"/>
4463        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_EXT"/>
4464        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_NV"/>
4465        <enum value="0x84FA" name="GL_UNSIGNED_INT_24_8_OES"/>
4466            <unused start="0x84FB" end="0x84FC"/>
4467        <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS"/>
4468        <enum value="0x84FD" name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
4469        <enum value="0x84FE" name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
4470        <enum value="0x84FF" name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
4471        <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL"/>
4472        <enum value="0x8500" name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
4473        <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS"/>
4474        <enum value="0x8501" name="GL_TEXTURE_LOD_BIAS_EXT"/>
4475        <enum value="0x8502" name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
4476        <enum value="0x8503" name="GL_COMBINE4_NV"/>
4477        <enum value="0x8504" name="GL_MAX_SHININESS_NV"/>
4478        <enum value="0x8505" name="GL_MAX_SPOT_EXPONENT_NV"/>
4479        <enum value="0x8506" name="GL_MODELVIEW1_MATRIX_EXT"/>
4480        <enum value="0x8507" name="GL_INCR_WRAP"/>
4481        <enum value="0x8507" name="GL_INCR_WRAP_EXT"/>
4482        <enum value="0x8507" name="GL_INCR_WRAP_OES"/>
4483        <enum value="0x8508" name="GL_DECR_WRAP"/>
4484        <enum value="0x8508" name="GL_DECR_WRAP_EXT"/>
4485        <enum value="0x8508" name="GL_DECR_WRAP_OES"/>
4486        <enum value="0x8509" name="GL_VERTEX_WEIGHTING_EXT"/>
4487        <enum value="0x850A" name="GL_MODELVIEW1_ARB"/>
4488        <enum value="0x850A" name="GL_MODELVIEW1_EXT"/>
4489        <enum value="0x850B" name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
4490        <enum value="0x850C" name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
4491        <enum value="0x850D" name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
4492        <enum value="0x850E" name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
4493        <enum value="0x850F" name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
4494        <enum value="0x8510" name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
4495        <enum value="0x8511" name="GL_NORMAL_MAP"/>
4496        <enum value="0x8511" name="GL_NORMAL_MAP_ARB"/>
4497        <enum value="0x8511" name="GL_NORMAL_MAP_EXT"/>
4498        <enum value="0x8511" name="GL_NORMAL_MAP_NV"/>
4499        <enum value="0x8511" name="GL_NORMAL_MAP_OES"/>
4500        <enum value="0x8512" name="GL_REFLECTION_MAP"/>
4501        <enum value="0x8512" name="GL_REFLECTION_MAP_ARB"/>
4502        <enum value="0x8512" name="GL_REFLECTION_MAP_EXT"/>
4503        <enum value="0x8512" name="GL_REFLECTION_MAP_NV"/>
4504        <enum value="0x8512" name="GL_REFLECTION_MAP_OES"/>
4505        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP"/>
4506        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_ARB"/>
4507        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_EXT"/>
4508        <enum value="0x8513" name="GL_TEXTURE_CUBE_MAP_OES"/>
4509        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP"/>
4510        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
4511        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
4512        <enum value="0x8514" name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
4513        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
4514        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
4515        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
4516        <enum value="0x8515" name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
4517        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
4518        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
4519        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
4520        <enum value="0x8516" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
4521        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
4522        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
4523        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
4524        <enum value="0x8517" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
4525        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
4526        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
4527        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
4528        <enum value="0x8518" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
4529        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
4530        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
4531        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
4532        <enum value="0x8519" name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
4533        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
4534        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
4535        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
4536        <enum value="0x851A" name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
4537        <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP"/>
4538        <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
4539        <enum value="0x851B" name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
4540        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
4541        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
4542        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
4543        <enum value="0x851C" name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
4544        <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
4545        <enum value="0x851D" name="GL_VERTEX_ARRAY_RANGE_NV"/>
4546        <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
4547        <enum value="0x851E" name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
4548        <enum value="0x851F" name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
4549        <enum value="0x851F" name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
4550        <enum value="0x8520" name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
4551        <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
4552        <enum value="0x8521" name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
4553        <enum value="0x8522" name="GL_REGISTER_COMBINERS_NV"/>
4554        <enum value="0x8523" name="GL_VARIABLE_A_NV"/>
4555        <enum value="0x8524" name="GL_VARIABLE_B_NV"/>
4556        <enum value="0x8525" name="GL_VARIABLE_C_NV"/>
4557        <enum value="0x8526" name="GL_VARIABLE_D_NV"/>
4558        <enum value="0x8527" name="GL_VARIABLE_E_NV"/>
4559        <enum value="0x8528" name="GL_VARIABLE_F_NV"/>
4560        <enum value="0x8529" name="GL_VARIABLE_G_NV"/>
4561        <enum value="0x852A" name="GL_CONSTANT_COLOR0_NV"/>
4562        <enum value="0x852B" name="GL_CONSTANT_COLOR1_NV"/>
4563        <enum value="0x852C" name="GL_PRIMARY_COLOR_NV"/>
4564        <enum value="0x852D" name="GL_SECONDARY_COLOR_NV"/>
4565        <enum value="0x852E" name="GL_SPARE0_NV"/>
4566        <enum value="0x852F" name="GL_SPARE1_NV"/>
4567        <enum value="0x8530" name="GL_DISCARD_NV"/>
4568        <enum value="0x8531" name="GL_E_TIMES_F_NV"/>
4569        <enum value="0x8532" name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
4570        <enum value="0x8533" name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
4571        <enum value="0x8534" name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
4572        <enum value="0x8535" name="GL_PER_STAGE_CONSTANTS_NV"/>
4573        <enum value="0x8536" name="GL_UNSIGNED_IDENTITY_NV"/>
4574        <enum value="0x8537" name="GL_UNSIGNED_INVERT_NV"/>
4575        <enum value="0x8538" name="GL_EXPAND_NORMAL_NV"/>
4576        <enum value="0x8539" name="GL_EXPAND_NEGATE_NV"/>
4577        <enum value="0x853A" name="GL_HALF_BIAS_NORMAL_NV"/>
4578        <enum value="0x853B" name="GL_HALF_BIAS_NEGATE_NV"/>
4579        <enum value="0x853C" name="GL_SIGNED_IDENTITY_NV"/>
4580        <enum value="0x853D" name="GL_SIGNED_NEGATE_NV"/>
4581        <enum value="0x853E" name="GL_SCALE_BY_TWO_NV"/>
4582        <enum value="0x853F" name="GL_SCALE_BY_FOUR_NV"/>
4583        <enum value="0x8540" name="GL_SCALE_BY_ONE_HALF_NV"/>
4584        <enum value="0x8541" name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
4585        <enum value="0x8542" name="GL_COMBINER_INPUT_NV"/>
4586        <enum value="0x8543" name="GL_COMBINER_MAPPING_NV"/>
4587        <enum value="0x8544" name="GL_COMBINER_COMPONENT_USAGE_NV"/>
4588        <enum value="0x8545" name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
4589        <enum value="0x8546" name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
4590        <enum value="0x8547" name="GL_COMBINER_MUX_SUM_NV"/>
4591        <enum value="0x8548" name="GL_COMBINER_SCALE_NV"/>
4592        <enum value="0x8549" name="GL_COMBINER_BIAS_NV"/>
4593        <enum value="0x854A" name="GL_COMBINER_AB_OUTPUT_NV"/>
4594        <enum value="0x854B" name="GL_COMBINER_CD_OUTPUT_NV"/>
4595        <enum value="0x854C" name="GL_COMBINER_SUM_OUTPUT_NV"/>
4596        <enum value="0x854D" name="GL_MAX_GENERAL_COMBINERS_NV"/>
4597        <enum value="0x854E" name="GL_NUM_GENERAL_COMBINERS_NV"/>
4598        <enum value="0x854F" name="GL_COLOR_SUM_CLAMP_NV"/>
4599        <enum value="0x8550" name="GL_COMBINER0_NV"/>
4600        <enum value="0x8551" name="GL_COMBINER1_NV"/>
4601        <enum value="0x8552" name="GL_COMBINER2_NV"/>
4602        <enum value="0x8553" name="GL_COMBINER3_NV"/>
4603        <enum value="0x8554" name="GL_COMBINER4_NV"/>
4604        <enum value="0x8555" name="GL_COMBINER5_NV"/>
4605        <enum value="0x8556" name="GL_COMBINER6_NV"/>
4606        <enum value="0x8557" name="GL_COMBINER7_NV"/>
4607        <enum value="0x8558" name="GL_PRIMITIVE_RESTART_NV"/>
4608        <enum value="0x8559" name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
4609        <enum value="0x855A" name="GL_FOG_DISTANCE_MODE_NV"/>
4610        <enum value="0x855B" name="GL_EYE_RADIAL_NV"/>
4611        <enum value="0x855C" name="GL_EYE_PLANE_ABSOLUTE_NV"/>
4612        <enum value="0x855D" name="GL_EMBOSS_LIGHT_NV"/>
4613        <enum value="0x855E" name="GL_EMBOSS_CONSTANT_NV"/>
4614        <enum value="0x855F" name="GL_EMBOSS_MAP_NV"/>
4615    </enums>
4616
4617    <enums namespace="GL" start="0x8560" end="0x856F" vendor="ZiiLabs">
4618        <enum value="0x8560" name="GL_RED_MIN_CLAMP_INGR"/>
4619        <enum value="0x8561" name="GL_GREEN_MIN_CLAMP_INGR"/>
4620        <enum value="0x8562" name="GL_BLUE_MIN_CLAMP_INGR"/>
4621        <enum value="0x8563" name="GL_ALPHA_MIN_CLAMP_INGR"/>
4622        <enum value="0x8564" name="GL_RED_MAX_CLAMP_INGR"/>
4623        <enum value="0x8565" name="GL_GREEN_MAX_CLAMP_INGR"/>
4624        <enum value="0x8566" name="GL_BLUE_MAX_CLAMP_INGR"/>
4625        <enum value="0x8567" name="GL_ALPHA_MAX_CLAMP_INGR"/>
4626        <enum value="0x8568" name="GL_INTERLACE_READ_INGR"/>
4627            <unused start="0x8569" end="0x856F"/>
4628    </enums>
4629
4630    <enums namespace="GL" start="0x8570" end="0x859F" group="RegisterCombinerPname" vendor="AMD/NV">
4631        <enum value="0x8570" name="GL_COMBINE"/>
4632        <enum value="0x8570" name="GL_COMBINE_ARB"/>
4633        <enum value="0x8570" name="GL_COMBINE_EXT"/>
4634        <enum value="0x8571" name="GL_COMBINE_RGB"/>
4635        <enum value="0x8571" name="GL_COMBINE_RGB_ARB"/>
4636        <enum value="0x8571" name="GL_COMBINE_RGB_EXT"/>
4637        <enum value="0x8572" name="GL_COMBINE_ALPHA"/>
4638        <enum value="0x8572" name="GL_COMBINE_ALPHA_ARB"/>
4639        <enum value="0x8572" name="GL_COMBINE_ALPHA_EXT"/>
4640        <enum value="0x8573" name="GL_RGB_SCALE"/>
4641        <enum value="0x8573" name="GL_RGB_SCALE_ARB"/>
4642        <enum value="0x8573" name="GL_RGB_SCALE_EXT"/>
4643        <enum value="0x8574" name="GL_ADD_SIGNED"/>
4644        <enum value="0x8574" name="GL_ADD_SIGNED_ARB"/>
4645        <enum value="0x8574" name="GL_ADD_SIGNED_EXT"/>
4646        <enum value="0x8575" name="GL_INTERPOLATE"/>
4647        <enum value="0x8575" name="GL_INTERPOLATE_ARB"/>
4648        <enum value="0x8575" name="GL_INTERPOLATE_EXT"/>
4649        <enum value="0x8576" name="GL_CONSTANT"/>
4650        <enum value="0x8576" name="GL_CONSTANT_ARB"/>
4651        <enum value="0x8576" name="GL_CONSTANT_EXT"/>
4652        <enum value="0x8577" name="GL_PRIMARY_COLOR"/>
4653        <enum value="0x8577" name="GL_PRIMARY_COLOR_ARB"/>
4654        <enum value="0x8577" name="GL_PRIMARY_COLOR_EXT"/>
4655        <enum value="0x8578" name="GL_PREVIOUS"/>
4656        <enum value="0x8578" name="GL_PREVIOUS_ARB"/>
4657        <enum value="0x8578" name="GL_PREVIOUS_EXT"/>
4658            <unused start="0x8579" end="0x857F" comment="Additional combiner enums only"/>
4659        <enum value="0x8580" name="GL_SOURCE0_RGB"/>
4660        <enum value="0x8580" name="GL_SOURCE0_RGB_ARB"/>
4661        <enum value="0x8580" name="GL_SOURCE0_RGB_EXT"/>
4662        <enum value="0x8580" name="GL_SRC0_RGB" alias="GL_SOURCE0_RGB"/>
4663        <enum value="0x8581" name="GL_SOURCE1_RGB"/>
4664        <enum value="0x8581" name="GL_SOURCE1_RGB_ARB"/>
4665        <enum value="0x8581" name="GL_SOURCE1_RGB_EXT"/>
4666        <enum value="0x8581" name="GL_SRC1_RGB" alias="GL_SOURCE1_RGB"/>
4667        <enum value="0x8582" name="GL_SOURCE2_RGB"/>
4668        <enum value="0x8582" name="GL_SOURCE2_RGB_ARB"/>
4669        <enum value="0x8582" name="GL_SOURCE2_RGB_EXT"/>
4670        <enum value="0x8582" name="GL_SRC2_RGB" alias="GL_SOURCE2_RGB"/>
4671        <enum value="0x8583" name="GL_SOURCE3_RGB_NV"/>
4672            <unused start="0x8584" end="0x8587" comment="Additional combiner enums only"/>
4673        <enum value="0x8588" name="GL_SOURCE0_ALPHA"/>
4674        <enum value="0x8588" name="GL_SOURCE0_ALPHA_ARB"/>
4675        <enum value="0x8588" name="GL_SOURCE0_ALPHA_EXT"/>
4676        <enum value="0x8588" name="GL_SRC0_ALPHA" alias="GL_SOURCE0_ALPHA"/>
4677        <enum value="0x8589" name="GL_SOURCE1_ALPHA"/>
4678        <enum value="0x8589" name="GL_SOURCE1_ALPHA_ARB"/>
4679        <enum value="0x8589" name="GL_SOURCE1_ALPHA_EXT"/>
4680        <enum value="0x8589" name="GL_SRC1_ALPHA" alias="GL_SOURCE1_ALPHA"/>
4681        <enum value="0x858A" name="GL_SOURCE2_ALPHA"/>
4682        <enum value="0x858A" name="GL_SOURCE2_ALPHA_ARB"/>
4683        <enum value="0x858A" name="GL_SOURCE2_ALPHA_EXT"/>
4684        <enum value="0x858A" name="GL_SRC2_ALPHA" alias="GL_SOURCE2_ALPHA"/>
4685        <enum value="0x858B" name="GL_SOURCE3_ALPHA_NV"/>
4686            <unused start="0x858C" end="0x858F" comment="Additional combiner enums only"/>
4687        <enum value="0x8590" name="GL_OPERAND0_RGB"/>
4688        <enum value="0x8590" name="GL_OPERAND0_RGB_ARB"/>
4689        <enum value="0x8590" name="GL_OPERAND0_RGB_EXT"/>
4690        <enum value="0x8591" name="GL_OPERAND1_RGB"/>
4691        <enum value="0x8591" name="GL_OPERAND1_RGB_ARB"/>
4692        <enum value="0x8591" name="GL_OPERAND1_RGB_EXT"/>
4693        <enum value="0x8592" name="GL_OPERAND2_RGB"/>
4694        <enum value="0x8592" name="GL_OPERAND2_RGB_ARB"/>
4695        <enum value="0x8592" name="GL_OPERAND2_RGB_EXT"/>
4696        <enum value="0x8593" name="GL_OPERAND3_RGB_NV"/>
4697            <unused start="0x8594" end="0x8597" comment="Additional combiner enums only"/>
4698        <enum value="0x8598" name="GL_OPERAND0_ALPHA"/>
4699        <enum value="0x8598" name="GL_OPERAND0_ALPHA_ARB"/>
4700        <enum value="0x8598" name="GL_OPERAND0_ALPHA_EXT"/>
4701        <enum value="0x8599" name="GL_OPERAND1_ALPHA"/>
4702        <enum value="0x8599" name="GL_OPERAND1_ALPHA_ARB"/>
4703        <enum value="0x8599" name="GL_OPERAND1_ALPHA_EXT"/>
4704        <enum value="0x859A" name="GL_OPERAND2_ALPHA"/>
4705        <enum value="0x859A" name="GL_OPERAND2_ALPHA_ARB"/>
4706        <enum value="0x859A" name="GL_OPERAND2_ALPHA_EXT"/>
4707        <enum value="0x859B" name="GL_OPERAND3_ALPHA_NV"/>
4708            <unused start="0x859C" end="0x859F" comment="Additional combiner enums only"/>
4709    </enums>
4710
4711    <enums namespace="GL" start="0x85A0" end="0x85AF" vendor="SGI">
4712        <enum value="0x85A0" name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
4713        <enum value="0x85A1" name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
4714        <enum value="0x85A2" name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
4715        <enum value="0x85A3" name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
4716        <enum value="0x85A4" name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
4717            <unused start="0x85A5" end="0x85AD" comment="Incomplete extension SGIS_color_range"/>
4718            <!-- <enum value="0x85A5" name="GL_EXTENDED_RANGE_SGIS"/> -->
4719            <!-- <enum value="0x85A6" name="GL_MIN_RED_SGIS"/> -->
4720            <!-- <enum value="0x85A7" name="GL_MAX_RED_SGIS"/> -->
4721            <!-- <enum value="0x85A8" name="GL_MIN_GREEN_SGIS"/> -->
4722            <!-- <enum value="0x85A9" name="GL_MAX_GREEN_SGIS"/> -->
4723            <!-- <enum value="0x85AA" name="GL_MIN_BLUE_SGIS"/> -->
4724            <!-- <enum value="0x85AB" name="GL_MAX_BLUE_SGIS"/> -->
4725            <!-- <enum value="0x85AC" name="GL_MIN_ALPHA_SGIS"/> -->
4726            <!-- <enum value="0x85AD" name="GL_MAX_ALPHA_SGIS"/> -->
4727        <enum value="0x85AE" name="GL_PERTURB_EXT"/>
4728        <enum value="0x85AF" name="GL_TEXTURE_NORMAL_EXT"/>
4729    </enums>
4730
4731    <enums namespace="GL" start="0x85B0" end="0x85BF" vendor="APPLE">
4732        <enum value="0x85B0" name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
4733        <enum value="0x85B1" name="GL_TRANSFORM_HINT_APPLE"/>
4734        <enum value="0x85B2" name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
4735        <enum value="0x85B3" name="GL_BUFFER_OBJECT_APPLE"/>
4736        <enum value="0x85B4" name="GL_STORAGE_CLIENT_APPLE"/>
4737        <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING"/>
4738        <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
4739        <enum value="0x85B5" name="GL_VERTEX_ARRAY_BINDING_OES"/>
4740            <unused start="0x85B6" comment="Unknown extension (Khronos bug 632)"/>
4741            <!-- <enum value="0x85B6" name="GL_TEXTURE_MINIMIZE_STORAGE_APPLE"/> -->
4742        <enum value="0x85B7" name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
4743        <enum value="0x85B8" name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
4744        <enum value="0x85B9" name="GL_YCBCR_422_APPLE"/>
4745        <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
4746        <enum value="0x85BA" name="GL_UNSIGNED_SHORT_8_8_MESA"/>
4747        <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
4748        <enum value="0x85BB" name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
4749        <enum value="0x85BC" name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
4750        <enum value="0x85BD" name="GL_STORAGE_PRIVATE_APPLE"/>
4751        <enum value="0x85BE" name="GL_STORAGE_CACHED_APPLE"/>
4752        <enum value="0x85BF" name="GL_STORAGE_SHARED_APPLE"/>
4753    </enums>
4754
4755    <enums namespace="GL" start="0x85C0" end="0x85CF" vendor="SUN">
4756        <enum value="0x85C0" name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
4757        <enum value="0x85C1" name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
4758        <enum value="0x85C2" name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
4759        <enum value="0x85C3" name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
4760        <enum value="0x85C4" name="GL_R1UI_V3F_SUN"/>
4761        <enum value="0x85C5" name="GL_R1UI_C4UB_V3F_SUN"/>
4762        <enum value="0x85C6" name="GL_R1UI_C3F_V3F_SUN"/>
4763        <enum value="0x85C7" name="GL_R1UI_N3F_V3F_SUN"/>
4764        <enum value="0x85C8" name="GL_R1UI_C4F_N3F_V3F_SUN"/>
4765        <enum value="0x85C9" name="GL_R1UI_T2F_V3F_SUN"/>
4766        <enum value="0x85CA" name="GL_R1UI_T2F_N3F_V3F_SUN"/>
4767        <enum value="0x85CB" name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
4768        <enum value="0x85CC" name="GL_SLICE_ACCUM_SUN"/>
4769            <unused start="0x85CD" end="0x85CF"/>
4770    </enums>
4771
4772    <enums namespace="GL" start="0x85D0" end="0x85DF" vendor="ZiiLabs" comment="3Dlabs private extension for Autodesk">
4773            <unused start="0x85D0" end="0x85D1" comment="Unknown 3Dlabs private extension for Autodesk (but we know the enum values)"/>
4774            <!-- <enum value="0x85D0" name="GL_FACET_NORMAL_AUTODESK"/> -->
4775            <!-- <enum value="0x85D1" name="GL_FACET_NORMAL_ARRAY_AUTODESK"/> -->
4776            <unused start="0x85D2" end="0x85DF"/>
4777    </enums>
4778
4779    <enums namespace="GL" start="0x85E0" end="0x85FF" vendor="SGI">
4780            <unused start="0x85E0" end="0x85FB" comment="Incomplete extension SGIX_texture_range"/>
4781            <!-- <enum value="0x85E0" name="GL_RGB_SIGNED_SGIX"/> -->
4782            <!-- <enum value="0x85E1" name="GL_RGBA_SIGNED_SGIX"/> -->
4783            <!-- <enum value="0x85E2" name="GL_ALPHA_SIGNED_SGIX"/> -->
4784            <!-- <enum value="0x85E3" name="GL_LUMINANCE_SIGNED_SGIX"/> -->
4785            <!-- <enum value="0x85E4" name="GL_INTENSITY_SIGNED_SGIX"/> -->
4786            <!-- <enum value="0x85E5" name="GL_LUMINANCE_ALPHA_SIGNED_SGIX"/> -->
4787            <!-- <enum value="0x85E6" name="GL_RGB16_SIGNED_SGIX"/> -->
4788            <!-- <enum value="0x85E7" name="GL_RGBA16_SIGNED_SGIX"/> -->
4789            <!-- <enum value="0x85E8" name="GL_ALPHA16_SIGNED_SGIX"/> -->
4790            <!-- <enum value="0x85E9" name="GL_LUMINANCE16_SIGNED_SGIX"/> -->
4791            <!-- <enum value="0x85EA" name="GL_INTENSITY16_SIGNED_SGIX"/> -->
4792            <!-- <enum value="0x85EB" name="GL_LUMINANCE16_ALPHA16_SIGNED_SGIX"/> -->
4793            <!-- <enum value="0x85EC" name="GL_RGB_EXTENDED_RANGE_SGIX"/> -->
4794            <!-- <enum value="0x85ED" name="GL_RGBA_EXTENDED_RANGE_SGIX"/> -->
4795            <!-- <enum value="0x85EE" name="GL_ALPHA_EXTENDED_RANGE_SGIX"/> -->
4796            <!-- <enum value="0x85EF" name="GL_LUMINANCE_EXTENDED_RANGE_SGIX"/> -->
4797            <!-- <enum value="0x85F0" name="GL_INTENSITY_EXTENDED_RANGE_SGIX"/> -->
4798            <!-- <enum value="0x85F1" name="GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX"/> -->
4799            <!-- <enum value="0x85F2" name="GL_RGB16_EXTENDED_RANGE_SGIX"/> -->
4800            <!-- <enum value="0x85F3" name="GL_RGBA16_EXTENDED_RANGE_SGIX"/> -->
4801            <!-- <enum value="0x85F4" name="GL_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
4802            <!-- <enum value="0x85F5" name="GL_LUMINANCE16_EXTENDED_RANGE_SGIX"/> -->
4803            <!-- <enum value="0x85F6" name="GL_INTENSITY16_EXTENDED_RANGE_SGIX"/> -->
4804            <!-- <enum value="0x85F7" name="GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX"/> -->
4805            <!-- <enum value="0x85F8" name="GL_MIN_LUMINANCE_SGIS"/> -->
4806            <!-- <enum value="0x85F9" name="GL_MAX_LUMINANCE_SGIS"/> -->
4807            <!-- <enum value="0x85FA" name="GL_MIN_INTENSITY_SGIS"/> -->
4808            <!-- <enum value="0x85FB" name="GL_MAX_INTENSITY_SGIS"/> -->
4809            <unused start="0x85FC" end="0x85FF"/>
4810    </enums>
4811
4812    <enums namespace="GL" start="0x8600" end="0x861F" vendor="SUN">
4813            <unused start="0x8600" end="0x8613"/>
4814        <enum value="0x8614" name="GL_QUAD_MESH_SUN"/>
4815        <enum value="0x8615" name="GL_TRIANGLE_MESH_SUN"/>
4816            <unused start="0x8614" end="0x861F"/>
4817    </enums>
4818
4819    <enums namespace="GL" start="0x8620" end="0x867F" vendor="NV">
4820        <enum value="0x8620" name="GL_VERTEX_PROGRAM_ARB"/>
4821        <enum value="0x8620" name="GL_VERTEX_PROGRAM_NV"/>
4822        <enum value="0x8621" name="GL_VERTEX_STATE_PROGRAM_NV"/>
4823        <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
4824        <enum value="0x8622" name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
4825        <enum value="0x8623" name="GL_ATTRIB_ARRAY_SIZE_NV"/>
4826        <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
4827        <enum value="0x8623" name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
4828        <enum value="0x8624" name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
4829        <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
4830        <enum value="0x8624" name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
4831        <enum value="0x8625" name="GL_ATTRIB_ARRAY_TYPE_NV"/>
4832        <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
4833        <enum value="0x8625" name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
4834        <enum value="0x8626" name="GL_CURRENT_ATTRIB_NV"/>
4835        <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB"/>
4836        <enum value="0x8626" name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
4837        <enum value="0x8627" name="GL_PROGRAM_LENGTH_ARB"/>
4838        <enum value="0x8627" name="GL_PROGRAM_LENGTH_NV"/>
4839        <enum value="0x8628" name="GL_PROGRAM_STRING_ARB"/>
4840        <enum value="0x8628" name="GL_PROGRAM_STRING_NV"/>
4841        <enum value="0x8629" name="GL_MODELVIEW_PROJECTION_NV"/>
4842        <enum value="0x862A" name="GL_IDENTITY_NV"/>
4843        <enum value="0x862B" name="GL_INVERSE_NV"/>
4844        <enum value="0x862C" name="GL_TRANSPOSE_NV"/>
4845        <enum value="0x862D" name="GL_INVERSE_TRANSPOSE_NV"/>
4846        <enum value="0x862E" name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
4847        <enum value="0x862E" name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
4848        <enum value="0x862F" name="GL_MAX_PROGRAM_MATRICES_ARB"/>
4849        <enum value="0x862F" name="GL_MAX_TRACK_MATRICES_NV"/>
4850        <enum value="0x8630" name="GL_MATRIX0_NV"/>
4851        <enum value="0x8631" name="GL_MATRIX1_NV"/>
4852        <enum value="0x8632" name="GL_MATRIX2_NV"/>
4853        <enum value="0x8633" name="GL_MATRIX3_NV"/>
4854        <enum value="0x8634" name="GL_MATRIX4_NV"/>
4855        <enum value="0x8635" name="GL_MATRIX5_NV"/>
4856        <enum value="0x8636" name="GL_MATRIX6_NV"/>
4857        <enum value="0x8637" name="GL_MATRIX7_NV"/>
4858            <unused start="0x8638" end="0x863F" comment="Reserved for MATRIX{8-15}_NV"/>
4859            <!-- <enum value="0x8638" name="GL_MATRIX8_NV"/> -->
4860            <!-- <enum value="0x8639" name="GL_MATRIX9_NV"/> -->
4861            <!-- <enum value="0x863A" name="GL_MATRIX10_NV"/> -->
4862            <!-- <enum value="0x863B" name="GL_MATRIX11_NV"/> -->
4863            <!-- <enum value="0x863C" name="GL_MATRIX12_NV"/> -->
4864            <!-- <enum value="0x863D" name="GL_MATRIX13_NV"/> -->
4865            <!-- <enum value="0x863E" name="GL_MATRIX14_NV"/> -->
4866            <!-- <enum value="0x863F" name="GL_MATRIX15_NV"/> -->
4867        <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
4868        <enum value="0x8640" name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
4869        <enum value="0x8641" name="GL_CURRENT_MATRIX_ARB"/>
4870        <enum value="0x8641" name="GL_CURRENT_MATRIX_NV"/>
4871        <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
4872        <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
4873        <enum value="0x8642" name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
4874        <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE" alias="GL_VERTEX_PROGRAM_POINT_SIZE"/>
4875        <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_ARB"/>
4876        <enum value="0x8642" name="GL_PROGRAM_POINT_SIZE_EXT"/>
4877        <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
4878        <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
4879        <enum value="0x8643" name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
4880        <enum value="0x8644" name="GL_PROGRAM_PARAMETER_NV"/>
4881        <enum value="0x8645" name="GL_ATTRIB_ARRAY_POINTER_NV"/>
4882        <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
4883        <enum value="0x8645" name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
4884        <enum value="0x8646" name="GL_PROGRAM_TARGET_NV"/>
4885        <enum value="0x8647" name="GL_PROGRAM_RESIDENT_NV"/>
4886        <enum value="0x8648" name="GL_TRACK_MATRIX_NV"/>
4887        <enum value="0x8649" name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
4888        <enum value="0x864A" name="GL_VERTEX_PROGRAM_BINDING_NV"/>
4889        <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_ARB"/>
4890        <enum value="0x864B" name="GL_PROGRAM_ERROR_POSITION_NV"/>
4891        <enum value="0x864C" name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
4892        <enum value="0x864D" name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
4893        <enum value="0x864E" name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
4894        <enum value="0x864F" name="GL_DEPTH_CLAMP"/>
4895        <enum value="0x864F" name="GL_DEPTH_CLAMP_NV"/>
4896        <enum value="0x8650" name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
4897        <enum value="0x8651" name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
4898        <enum value="0x8652" name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
4899        <enum value="0x8653" name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
4900        <enum value="0x8654" name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
4901        <enum value="0x8655" name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
4902        <enum value="0x8656" name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
4903        <enum value="0x8657" name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
4904        <enum value="0x8658" name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
4905        <enum value="0x8659" name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
4906        <enum value="0x865A" name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
4907        <enum value="0x865B" name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
4908        <enum value="0x865C" name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
4909        <enum value="0x865D" name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
4910        <enum value="0x865E" name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
4911        <enum value="0x865F" name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
4912        <enum value="0x8660" name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
4913        <enum value="0x8661" name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
4914        <enum value="0x8662" name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
4915        <enum value="0x8663" name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
4916        <enum value="0x8664" name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
4917        <enum value="0x8665" name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
4918        <enum value="0x8666" name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
4919        <enum value="0x8667" name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
4920        <enum value="0x8668" name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
4921        <enum value="0x8669" name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
4922        <enum value="0x866A" name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
4923        <enum value="0x866B" name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
4924        <enum value="0x866C" name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
4925        <enum value="0x866D" name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
4926        <enum value="0x866E" name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
4927        <enum value="0x866F" name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
4928        <enum value="0x8670" name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
4929        <enum value="0x8671" name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
4930        <enum value="0x8672" name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
4931        <enum value="0x8673" name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
4932        <enum value="0x8674" name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
4933        <enum value="0x8675" name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
4934        <enum value="0x8676" name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
4935        <enum value="0x8677" name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
4936        <enum value="0x8677" name="GL_PROGRAM_BINDING_ARB" comment="NOT an alias. Accidental reuse of GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
4937        <enum value="0x8678" name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
4938        <enum value="0x8679" name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
4939        <enum value="0x867A" name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
4940        <enum value="0x867B" name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
4941        <enum value="0x867C" name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
4942        <enum value="0x867D" name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
4943        <enum value="0x867E" name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
4944        <enum value="0x867F" name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
4945    </enums>
4946
4947    <enums namespace="GL" start="0x8680" end="0x869F" vendor="Pixelfusion"/>
4948
4949    <enums namespace="GL" start="0x86A0" end="0x86AF" vendor="ARB">
4950        <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
4951        <enum value="0x86A0" name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
4952        <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED"/>
4953        <enum value="0x86A1" name="GL_TEXTURE_COMPRESSED_ARB"/>
4954        <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
4955        <enum value="0x86A2" name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
4956        <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS"/>
4957        <enum value="0x86A3" name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
4958        <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_ARB"/>
4959        <enum value="0x86A4" name="GL_MAX_VERTEX_UNITS_OES"/>
4960        <enum value="0x86A5" name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
4961        <enum value="0x86A6" name="GL_WEIGHT_SUM_UNITY_ARB"/>
4962        <enum value="0x86A7" name="GL_VERTEX_BLEND_ARB"/>
4963        <enum value="0x86A8" name="GL_CURRENT_WEIGHT_ARB"/>
4964        <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
4965        <enum value="0x86A9" name="GL_WEIGHT_ARRAY_TYPE_OES"/>
4966        <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
4967        <enum value="0x86AA" name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
4968        <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
4969        <enum value="0x86AB" name="GL_WEIGHT_ARRAY_SIZE_OES"/>
4970        <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
4971        <enum value="0x86AC" name="GL_WEIGHT_ARRAY_POINTER_OES"/>
4972        <enum value="0x86AD" name="GL_WEIGHT_ARRAY_ARB"/>
4973        <enum value="0x86AD" name="GL_WEIGHT_ARRAY_OES"/>
4974        <enum value="0x86AE" name="GL_DOT3_RGB"/>
4975        <enum value="0x86AE" name="GL_DOT3_RGB_ARB"/>
4976        <enum value="0x86AF" name="GL_DOT3_RGBA"/>
4977        <enum value="0x86AF" name="GL_DOT3_RGBA_ARB"/>
4978        <enum value="0x86AF" name="GL_DOT3_RGBA_IMG"/>
4979    </enums>
4980
4981    <enums namespace="GL" start="0x86B0" end="0x86BF" vendor="3DFX">
4982        <enum value="0x86B0" name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
4983        <enum value="0x86B1" name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
4984        <enum value="0x86B2" name="GL_MULTISAMPLE_3DFX"/>
4985        <enum value="0x86B3" name="GL_SAMPLE_BUFFERS_3DFX"/>
4986        <enum value="0x86B4" name="GL_SAMPLES_3DFX"/>
4987            <unused start="0x86B5" end="0x86BF"/>
4988    </enums>
4989
4990    <enums namespace="GL" start="0x86C0" end="0x871F" vendor="NV">
4991        <enum value="0x86C0" name="GL_EVAL_2D_NV"/>
4992        <enum value="0x86C1" name="GL_EVAL_TRIANGULAR_2D_NV"/>
4993        <enum value="0x86C2" name="GL_MAP_TESSELLATION_NV"/>
4994        <enum value="0x86C3" name="GL_MAP_ATTRIB_U_ORDER_NV"/>
4995        <enum value="0x86C4" name="GL_MAP_ATTRIB_V_ORDER_NV"/>
4996        <enum value="0x86C5" name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
4997        <enum value="0x86C6" name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
4998        <enum value="0x86C7" name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
4999        <enum value="0x86C8" name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
5000        <enum value="0x86C9" name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
5001        <enum value="0x86CA" name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
5002        <enum value="0x86CB" name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
5003        <enum value="0x86CC" name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
5004        <enum value="0x86CD" name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
5005        <enum value="0x86CE" name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
5006        <enum value="0x86CF" name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
5007        <enum value="0x86D0" name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
5008        <enum value="0x86D1" name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
5009        <enum value="0x86D2" name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
5010        <enum value="0x86D3" name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
5011        <enum value="0x86D4" name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
5012        <enum value="0x86D5" name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
5013        <enum value="0x86D6" name="GL_MAX_MAP_TESSELLATION_NV"/>
5014        <enum value="0x86D7" name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
5015        <enum value="0x86D8" name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
5016        <enum value="0x86D9" name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
5017        <enum value="0x86DA" name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
5018        <enum value="0x86DB" name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
5019        <enum value="0x86DC" name="GL_DSDT_MAG_INTENSITY_NV"/>
5020        <enum value="0x86DD" name="GL_SHADER_CONSISTENT_NV"/>
5021        <enum value="0x86DE" name="GL_TEXTURE_SHADER_NV"/>
5022        <enum value="0x86DF" name="GL_SHADER_OPERATION_NV"/>
5023        <enum value="0x86E0" name="GL_CULL_MODES_NV"/>
5024        <enum value="0x86E1" name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5025        <enum value="0x86E1" name="GL_OFFSET_TEXTURE_2D_MATRIX_NV" alias="GL_OFFSET_TEXTURE_MATRIX_NV"/>
5026        <enum value="0x86E2" name="GL_OFFSET_TEXTURE_SCALE_NV"/>
5027        <enum value="0x86E2" name="GL_OFFSET_TEXTURE_2D_SCALE_NV" alias="GL_OFFSET_TEXTURE_SCALE_NV"/>
5028        <enum value="0x86E3" name="GL_OFFSET_TEXTURE_BIAS_NV"/>
5029        <enum value="0x86E3" name="GL_OFFSET_TEXTURE_2D_BIAS_NV" alias="GL_OFFSET_TEXTURE_BIAS_NV"/>
5030        <enum value="0x86E4" name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
5031        <enum value="0x86E5" name="GL_CONST_EYE_NV"/>
5032        <enum value="0x86E6" name="GL_PASS_THROUGH_NV"/>
5033        <enum value="0x86E7" name="GL_CULL_FRAGMENT_NV"/>
5034        <enum value="0x86E8" name="GL_OFFSET_TEXTURE_2D_NV"/>
5035        <enum value="0x86E9" name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
5036        <enum value="0x86EA" name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
5037        <enum value="0x86EB" name="GL_SURFACE_STATE_NV"/>
5038        <enum value="0x86EC" name="GL_DOT_PRODUCT_NV"/>
5039        <enum value="0x86ED" name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
5040        <enum value="0x86EE" name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
5041        <enum value="0x86EF" name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
5042        <enum value="0x86F0" name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
5043        <enum value="0x86F1" name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
5044        <enum value="0x86F2" name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
5045        <enum value="0x86F3" name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
5046        <enum value="0x86F4" name="GL_HILO_NV"/>
5047        <enum value="0x86F5" name="GL_DSDT_NV"/>
5048        <enum value="0x86F6" name="GL_DSDT_MAG_NV"/>
5049        <enum value="0x86F7" name="GL_DSDT_MAG_VIB_NV"/>
5050        <enum value="0x86F8" name="GL_HILO16_NV"/>
5051        <enum value="0x86F9" name="GL_SIGNED_HILO_NV"/>
5052        <enum value="0x86FA" name="GL_SIGNED_HILO16_NV"/>
5053        <enum value="0x86FB" name="GL_SIGNED_RGBA_NV"/>
5054        <enum value="0x86FC" name="GL_SIGNED_RGBA8_NV"/>
5055        <enum value="0x86FD" name="GL_SURFACE_REGISTERED_NV"/>
5056        <enum value="0x86FE" name="GL_SIGNED_RGB_NV"/>
5057        <enum value="0x86FF" name="GL_SIGNED_RGB8_NV"/>
5058        <enum value="0x8700" name="GL_SURFACE_MAPPED_NV"/>
5059        <enum value="0x8701" name="GL_SIGNED_LUMINANCE_NV"/>
5060        <enum value="0x8702" name="GL_SIGNED_LUMINANCE8_NV"/>
5061        <enum value="0x8703" name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
5062        <enum value="0x8704" name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
5063        <enum value="0x8705" name="GL_SIGNED_ALPHA_NV"/>
5064        <enum value="0x8706" name="GL_SIGNED_ALPHA8_NV"/>
5065        <enum value="0x8707" name="GL_SIGNED_INTENSITY_NV"/>
5066        <enum value="0x8708" name="GL_SIGNED_INTENSITY8_NV"/>
5067        <enum value="0x8709" name="GL_DSDT8_NV"/>
5068        <enum value="0x870A" name="GL_DSDT8_MAG8_NV"/>
5069        <enum value="0x870B" name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
5070        <enum value="0x870C" name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
5071        <enum value="0x870D" name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
5072        <enum value="0x870E" name="GL_HI_SCALE_NV"/>
5073        <enum value="0x870F" name="GL_LO_SCALE_NV"/>
5074        <enum value="0x8710" name="GL_DS_SCALE_NV"/>
5075        <enum value="0x8711" name="GL_DT_SCALE_NV"/>
5076        <enum value="0x8712" name="GL_MAGNITUDE_SCALE_NV"/>
5077        <enum value="0x8713" name="GL_VIBRANCE_SCALE_NV"/>
5078        <enum value="0x8714" name="GL_HI_BIAS_NV"/>
5079        <enum value="0x8715" name="GL_LO_BIAS_NV"/>
5080        <enum value="0x8716" name="GL_DS_BIAS_NV"/>
5081        <enum value="0x8717" name="GL_DT_BIAS_NV"/>
5082        <enum value="0x8718" name="GL_MAGNITUDE_BIAS_NV"/>
5083        <enum value="0x8719" name="GL_VIBRANCE_BIAS_NV"/>
5084        <enum value="0x871A" name="GL_TEXTURE_BORDER_VALUES_NV"/>
5085        <enum value="0x871B" name="GL_TEXTURE_HI_SIZE_NV"/>
5086        <enum value="0x871C" name="GL_TEXTURE_LO_SIZE_NV"/>
5087        <enum value="0x871D" name="GL_TEXTURE_DS_SIZE_NV"/>
5088        <enum value="0x871E" name="GL_TEXTURE_DT_SIZE_NV"/>
5089        <enum value="0x871F" name="GL_TEXTURE_MAG_SIZE_NV"/>
5090    </enums>
5091
5092    <enums namespace="GL" start="0x8720" end="0x873F" vendor="ARB">
5093            <unused start="0x8720" end="0x8721" comment="MODELVIEW0/1 already exist"/>
5094        <enum value="0x8722" name="GL_MODELVIEW2_ARB"/>
5095        <enum value="0x8723" name="GL_MODELVIEW3_ARB"/>
5096        <enum value="0x8724" name="GL_MODELVIEW4_ARB"/>
5097        <enum value="0x8725" name="GL_MODELVIEW5_ARB"/>
5098        <enum value="0x8726" name="GL_MODELVIEW6_ARB"/>
5099        <enum value="0x8727" name="GL_MODELVIEW7_ARB"/>
5100        <enum value="0x8728" name="GL_MODELVIEW8_ARB"/>
5101        <enum value="0x8729" name="GL_MODELVIEW9_ARB"/>
5102        <enum value="0x872A" name="GL_MODELVIEW10_ARB"/>
5103        <enum value="0x872B" name="GL_MODELVIEW11_ARB"/>
5104        <enum value="0x872C" name="GL_MODELVIEW12_ARB"/>
5105        <enum value="0x872D" name="GL_MODELVIEW13_ARB"/>
5106        <enum value="0x872E" name="GL_MODELVIEW14_ARB"/>
5107        <enum value="0x872F" name="GL_MODELVIEW15_ARB"/>
5108        <enum value="0x8730" name="GL_MODELVIEW16_ARB"/>
5109        <enum value="0x8731" name="GL_MODELVIEW17_ARB"/>
5110        <enum value="0x8732" name="GL_MODELVIEW18_ARB"/>
5111        <enum value="0x8733" name="GL_MODELVIEW19_ARB"/>
5112        <enum value="0x8734" name="GL_MODELVIEW20_ARB"/>
5113        <enum value="0x8735" name="GL_MODELVIEW21_ARB"/>
5114        <enum value="0x8736" name="GL_MODELVIEW22_ARB"/>
5115        <enum value="0x8737" name="GL_MODELVIEW23_ARB"/>
5116        <enum value="0x8738" name="GL_MODELVIEW24_ARB"/>
5117        <enum value="0x8739" name="GL_MODELVIEW25_ARB"/>
5118        <enum value="0x873A" name="GL_MODELVIEW26_ARB"/>
5119        <enum value="0x873B" name="GL_MODELVIEW27_ARB"/>
5120        <enum value="0x873C" name="GL_MODELVIEW28_ARB"/>
5121        <enum value="0x873D" name="GL_MODELVIEW29_ARB"/>
5122        <enum value="0x873E" name="GL_MODELVIEW30_ARB"/>
5123        <enum value="0x873F" name="GL_MODELVIEW31_ARB"/>
5124    </enums>
5125
5126    <enums namespace="GL" start="0x8740" end="0x874F" vendor="AMD">
5127        <enum value="0x8740" name="GL_DOT3_RGB_EXT"/>
5128        <enum value="0x8740" name="GL_Z400_BINARY_AMD" comment="NOT an alias. Accidental reuse of GL_DOT3_RGB_EXT"/>
5129        <enum value="0x8741" name="GL_DOT3_RGBA_EXT"/>
5130        <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH_OES" comment="NOT an alias. Accidental reuse of GL_DOT3_RGBA_EXT"/>
5131        <enum value="0x8741" name="GL_PROGRAM_BINARY_LENGTH"/>
5132        <enum value="0x8742" name="GL_MIRROR_CLAMP_ATI"/>
5133        <enum value="0x8742" name="GL_MIRROR_CLAMP_EXT"/>
5134        <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE"/>
5135        <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
5136        <enum value="0x8743" name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
5137        <enum value="0x8744" name="GL_MODULATE_ADD_ATI"/>
5138        <enum value="0x8745" name="GL_MODULATE_SIGNED_ADD_ATI"/>
5139        <enum value="0x8746" name="GL_MODULATE_SUBTRACT_ATI"/>
5140            <unused start="0x8747" end="0x8749"/>
5141        <enum value="0x874A" name="GL_SET_AMD"/>
5142        <enum value="0x874B" name="GL_REPLACE_VALUE_AMD"/>
5143        <enum value="0x874C" name="GL_STENCIL_OP_VALUE_AMD"/>
5144        <enum value="0x874D" name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
5145        <enum value="0x874E" name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
5146        <enum value="0x874F" name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
5147    </enums>
5148
5149    <enums namespace="GL" start="0x8750" end="0x875F" vendor="MESA">
5150        <enum value="0x8750" name="GL_DEPTH_STENCIL_MESA"/>
5151        <enum value="0x8751" name="GL_UNSIGNED_INT_24_8_MESA"/>
5152        <enum value="0x8752" name="GL_UNSIGNED_INT_8_24_REV_MESA"/>
5153        <enum value="0x8753" name="GL_UNSIGNED_SHORT_15_1_MESA"/>
5154        <enum value="0x8754" name="GL_UNSIGNED_SHORT_1_15_REV_MESA"/>
5155        <enum value="0x8755" name="GL_TRACE_MASK_MESA"/>
5156        <enum value="0x8756" name="GL_TRACE_NAME_MESA"/>
5157        <enum value="0x8757" name="GL_YCBCR_MESA"/>
5158        <enum value="0x8758" name="GL_PACK_INVERT_MESA"/>
5159        <enum value="0x8759" name="GL_DEBUG_OBJECT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_1D_STACK_MESAX"/>
5160        <enum value="0x8759" name="GL_TEXTURE_1D_STACK_MESAX"/>
5161        <enum value="0x875A" name="GL_DEBUG_PRINT_MESA" comment="NOT an alias. Accidental reuse of GL_TEXTURE_2D_STACK_MESAX"/>
5162        <enum value="0x875A" name="GL_TEXTURE_2D_STACK_MESAX"/>
5163        <enum value="0x875B" name="GL_DEBUG_ASSERT_MESA" comment="NOT an alias. Accidental reuse of GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
5164        <enum value="0x875B" name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
5165        <enum value="0x875C" name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
5166        <enum value="0x875D" name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
5167        <enum value="0x875E" name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
5168            <unused start="0x875F"/>
5169    </enums>
5170
5171    <enums namespace="GL" start="0x8760" end="0x883F" vendor="AMD">
5172        <enum value="0x8760" name="GL_STATIC_ATI"/>
5173        <enum value="0x8761" name="GL_DYNAMIC_ATI"/>
5174        <enum value="0x8762" name="GL_PRESERVE_ATI"/>
5175        <enum value="0x8763" name="GL_DISCARD_ATI"/>
5176        <enum value="0x8764" name="GL_BUFFER_SIZE"/>
5177        <enum value="0x8764" name="GL_BUFFER_SIZE_ARB"/>
5178        <enum value="0x8764" name="GL_OBJECT_BUFFER_SIZE_ATI"/>
5179        <enum value="0x8765" name="GL_BUFFER_USAGE"/>
5180        <enum value="0x8765" name="GL_BUFFER_USAGE_ARB"/>
5181        <enum value="0x8765" name="GL_OBJECT_BUFFER_USAGE_ATI"/>
5182        <enum value="0x8766" name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
5183        <enum value="0x8767" name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
5184        <enum value="0x8768" name="GL_ELEMENT_ARRAY_ATI"/>
5185        <enum value="0x8769" name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
5186        <enum value="0x876A" name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
5187        <enum value="0x876B" name="GL_MAX_VERTEX_STREAMS_ATI"/>
5188        <enum value="0x876C" name="GL_VERTEX_STREAM0_ATI"/>
5189        <enum value="0x876D" name="GL_VERTEX_STREAM1_ATI"/>
5190        <enum value="0x876E" name="GL_VERTEX_STREAM2_ATI"/>
5191        <enum value="0x876F" name="GL_VERTEX_STREAM3_ATI"/>
5192        <enum value="0x8770" name="GL_VERTEX_STREAM4_ATI"/>
5193        <enum value="0x8771" name="GL_VERTEX_STREAM5_ATI"/>
5194        <enum value="0x8772" name="GL_VERTEX_STREAM6_ATI"/>
5195        <enum value="0x8773" name="GL_VERTEX_STREAM7_ATI"/>
5196        <enum value="0x8774" name="GL_VERTEX_SOURCE_ATI"/>
5197        <enum value="0x8775" name="GL_BUMP_ROT_MATRIX_ATI"/>
5198        <enum value="0x8776" name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
5199        <enum value="0x8777" name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
5200        <enum value="0x8778" name="GL_BUMP_TEX_UNITS_ATI"/>
5201        <enum value="0x8779" name="GL_DUDV_ATI"/>
5202        <enum value="0x877A" name="GL_DU8DV8_ATI"/>
5203        <enum value="0x877B" name="GL_BUMP_ENVMAP_ATI"/>
5204        <enum value="0x877C" name="GL_BUMP_TARGET_ATI"/>
5205            <unused start="0x877D" end="0x877F"/>
5206        <enum value="0x8780" name="GL_VERTEX_SHADER_EXT"/>
5207        <enum value="0x8781" name="GL_VERTEX_SHADER_BINDING_EXT"/>
5208        <enum value="0x8782" name="GL_OP_INDEX_EXT"/>
5209        <enum value="0x8783" name="GL_OP_NEGATE_EXT"/>
5210        <enum value="0x8784" name="GL_OP_DOT3_EXT"/>
5211        <enum value="0x8785" name="GL_OP_DOT4_EXT"/>
5212        <enum value="0x8786" name="GL_OP_MUL_EXT"/>
5213        <enum value="0x8787" name="GL_OP_ADD_EXT"/>
5214        <enum value="0x8788" name="GL_OP_MADD_EXT"/>
5215        <enum value="0x8789" name="GL_OP_FRAC_EXT"/>
5216        <enum value="0x878A" name="GL_OP_MAX_EXT"/>
5217        <enum value="0x878B" name="GL_OP_MIN_EXT"/>
5218        <enum value="0x878C" name="GL_OP_SET_GE_EXT"/>
5219        <enum value="0x878D" name="GL_OP_SET_LT_EXT"/>
5220        <enum value="0x878E" name="GL_OP_CLAMP_EXT"/>
5221        <enum value="0x878F" name="GL_OP_FLOOR_EXT"/>
5222        <enum value="0x8790" name="GL_OP_ROUND_EXT"/>
5223        <enum value="0x8791" name="GL_OP_EXP_BASE_2_EXT"/>
5224        <enum value="0x8792" name="GL_OP_LOG_BASE_2_EXT"/>
5225        <enum value="0x8793" name="GL_OP_POWER_EXT"/>
5226        <enum value="0x8794" name="GL_OP_RECIP_EXT"/>
5227        <enum value="0x8795" name="GL_OP_RECIP_SQRT_EXT"/>
5228        <enum value="0x8796" name="GL_OP_SUB_EXT"/>
5229        <enum value="0x8797" name="GL_OP_CROSS_PRODUCT_EXT"/>
5230        <enum value="0x8798" name="GL_OP_MULTIPLY_MATRIX_EXT"/>
5231        <enum value="0x8799" name="GL_OP_MOV_EXT"/>
5232        <enum value="0x879A" name="GL_OUTPUT_VERTEX_EXT"/>
5233        <enum value="0x879B" name="GL_OUTPUT_COLOR0_EXT"/>
5234        <enum value="0x879C" name="GL_OUTPUT_COLOR1_EXT"/>
5235        <enum value="0x879D" name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
5236        <enum value="0x879E" name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
5237        <enum value="0x879F" name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
5238        <enum value="0x87A0" name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
5239        <enum value="0x87A1" name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
5240        <enum value="0x87A2" name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
5241        <enum value="0x87A3" name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
5242        <enum value="0x87A4" name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
5243        <enum value="0x87A5" name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
5244        <enum value="0x87A6" name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
5245        <enum value="0x87A7" name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
5246        <enum value="0x87A8" name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
5247        <enum value="0x87A9" name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
5248        <enum value="0x87AA" name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
5249        <enum value="0x87AB" name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
5250        <enum value="0x87AC" name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
5251        <enum value="0x87AD" name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
5252        <enum value="0x87AE" name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
5253        <enum value="0x87AF" name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
5254        <enum value="0x87B0" name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
5255        <enum value="0x87B1" name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
5256        <enum value="0x87B2" name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
5257        <enum value="0x87B3" name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
5258        <enum value="0x87B4" name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
5259        <enum value="0x87B5" name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
5260        <enum value="0x87B6" name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
5261        <enum value="0x87B7" name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
5262        <enum value="0x87B8" name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
5263        <enum value="0x87B9" name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
5264        <enum value="0x87BA" name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
5265        <enum value="0x87BB" name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
5266        <enum value="0x87BC" name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
5267        <enum value="0x87BD" name="GL_OUTPUT_FOG_EXT"/>
5268        <enum value="0x87BE" name="GL_SCALAR_EXT"/>
5269        <enum value="0x87BF" name="GL_VECTOR_EXT"/>
5270        <enum value="0x87C0" name="GL_MATRIX_EXT"/>
5271        <enum value="0x87C1" name="GL_VARIANT_EXT"/>
5272        <enum value="0x87C2" name="GL_INVARIANT_EXT"/>
5273        <enum value="0x87C3" name="GL_LOCAL_CONSTANT_EXT"/>
5274        <enum value="0x87C4" name="GL_LOCAL_EXT"/>
5275        <enum value="0x87C5" name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5276        <enum value="0x87C6" name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
5277        <enum value="0x87C7" name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
5278        <enum value="0x87C8" name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5279        <enum value="0x87C9" name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
5280        <enum value="0x87CA" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5281        <enum value="0x87CB" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
5282        <enum value="0x87CC" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5283        <enum value="0x87CD" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
5284        <enum value="0x87CE" name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
5285        <enum value="0x87CF" name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
5286        <enum value="0x87D0" name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
5287        <enum value="0x87D1" name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
5288        <enum value="0x87D2" name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
5289        <enum value="0x87D3" name="GL_VERTEX_SHADER_LOCALS_EXT"/>
5290        <enum value="0x87D4" name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
5291        <enum value="0x87D5" name="GL_X_EXT"/>
5292        <enum value="0x87D6" name="GL_Y_EXT"/>
5293        <enum value="0x87D7" name="GL_Z_EXT"/>
5294        <enum value="0x87D8" name="GL_W_EXT"/>
5295        <enum value="0x87D9" name="GL_NEGATIVE_X_EXT"/>
5296        <enum value="0x87DA" name="GL_NEGATIVE_Y_EXT"/>
5297        <enum value="0x87DB" name="GL_NEGATIVE_Z_EXT"/>
5298        <enum value="0x87DC" name="GL_NEGATIVE_W_EXT"/>
5299        <enum value="0x87DD" name="GL_ZERO_EXT"/>
5300        <enum value="0x87DE" name="GL_ONE_EXT"/>
5301        <enum value="0x87DF" name="GL_NEGATIVE_ONE_EXT"/>
5302        <enum value="0x87E0" name="GL_NORMALIZED_RANGE_EXT"/>
5303        <enum value="0x87E1" name="GL_FULL_RANGE_EXT"/>
5304        <enum value="0x87E2" name="GL_CURRENT_VERTEX_EXT"/>
5305        <enum value="0x87E3" name="GL_MVP_MATRIX_EXT"/>
5306        <enum value="0x87E4" name="GL_VARIANT_VALUE_EXT"/>
5307        <enum value="0x87E5" name="GL_VARIANT_DATATYPE_EXT"/>
5308        <enum value="0x87E6" name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
5309        <enum value="0x87E7" name="GL_VARIANT_ARRAY_TYPE_EXT"/>
5310        <enum value="0x87E8" name="GL_VARIANT_ARRAY_EXT"/>
5311        <enum value="0x87E9" name="GL_VARIANT_ARRAY_POINTER_EXT"/>
5312        <enum value="0x87EA" name="GL_INVARIANT_VALUE_EXT"/>
5313        <enum value="0x87EB" name="GL_INVARIANT_DATATYPE_EXT"/>
5314        <enum value="0x87EC" name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
5315        <enum value="0x87ED" name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
5316        <enum value="0x87EE" name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
5317        <enum value="0x87F0" name="GL_PN_TRIANGLES_ATI"/>
5318        <enum value="0x87F1" name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5319        <enum value="0x87F2" name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
5320        <enum value="0x87F3" name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
5321        <enum value="0x87F4" name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
5322        <enum value="0x87F5" name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
5323        <enum value="0x87F6" name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
5324        <enum value="0x87F7" name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
5325        <enum value="0x87F8" name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
5326        <enum value="0x87F9" name="GL_3DC_X_AMD"/>
5327        <enum value="0x87FA" name="GL_3DC_XY_AMD"/>
5328        <enum value="0x87FB" name="GL_VBO_FREE_MEMORY_ATI"/>
5329        <enum value="0x87FC" name="GL_TEXTURE_FREE_MEMORY_ATI"/>
5330        <enum value="0x87FD" name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
5331        <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
5332        <enum value="0x87FE" name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
5333        <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS"/>
5334        <enum value="0x87FF" name="GL_PROGRAM_BINARY_FORMATS_OES"/>
5335        <enum value="0x8800" name="GL_STENCIL_BACK_FUNC"/>
5336        <enum value="0x8800" name="GL_STENCIL_BACK_FUNC_ATI"/>
5337        <enum value="0x8801" name="GL_STENCIL_BACK_FAIL"/>
5338        <enum value="0x8801" name="GL_STENCIL_BACK_FAIL_ATI"/>
5339        <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
5340        <enum value="0x8802" name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
5341        <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
5342        <enum value="0x8803" name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
5343        <enum value="0x8804" name="GL_FRAGMENT_PROGRAM_ARB"/>
5344        <enum value="0x8805" name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5345        <enum value="0x8806" name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5346        <enum value="0x8807" name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5347        <enum value="0x8808" name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5348        <enum value="0x8809" name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5349        <enum value="0x880A" name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5350        <enum value="0x880B" name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
5351        <enum value="0x880C" name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
5352        <enum value="0x880D" name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
5353        <enum value="0x880E" name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
5354        <enum value="0x880F" name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
5355        <enum value="0x8810" name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
5356            <unused start="0x8811" end="0x8813"/>
5357        <enum value="0x8814" name="GL_RGBA32F"/>
5358        <enum value="0x8814" name="GL_RGBA32F_ARB"/>
5359        <enum value="0x8814" name="GL_RGBA32F_EXT"/>
5360        <enum value="0x8814" name="GL_RGBA_FLOAT32_APPLE"/>
5361        <enum value="0x8814" name="GL_RGBA_FLOAT32_ATI"/>
5362        <enum value="0x8815" name="GL_RGB32F"/>
5363        <enum value="0x8815" name="GL_RGB32F_ARB"/>
5364        <enum value="0x8815" name="GL_RGB32F_EXT"/>
5365        <enum value="0x8815" name="GL_RGB_FLOAT32_APPLE"/>
5366        <enum value="0x8815" name="GL_RGB_FLOAT32_ATI"/>
5367        <enum value="0x8816" name="GL_ALPHA32F_ARB"/>
5368        <enum value="0x8816" name="GL_ALPHA32F_EXT"/>
5369        <enum value="0x8816" name="GL_ALPHA_FLOAT32_APPLE"/>
5370        <enum value="0x8816" name="GL_ALPHA_FLOAT32_ATI"/>
5371        <enum value="0x8817" name="GL_INTENSITY32F_ARB"/>
5372        <enum value="0x8817" name="GL_INTENSITY_FLOAT32_APPLE"/>
5373        <enum value="0x8817" name="GL_INTENSITY_FLOAT32_ATI"/>
5374        <enum value="0x8818" name="GL_LUMINANCE32F_ARB"/>
5375        <enum value="0x8818" name="GL_LUMINANCE32F_EXT"/>
5376        <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_APPLE"/>
5377        <enum value="0x8818" name="GL_LUMINANCE_FLOAT32_ATI"/>
5378        <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_ARB"/>
5379        <enum value="0x8819" name="GL_LUMINANCE_ALPHA32F_EXT"/>
5380        <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
5381        <enum value="0x8819" name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
5382        <enum value="0x881A" name="GL_RGBA16F"/>
5383        <enum value="0x881A" name="GL_RGBA16F_ARB"/>
5384        <enum value="0x881A" name="GL_RGBA16F_EXT"/>
5385        <enum value="0x881A" name="GL_RGBA_FLOAT16_APPLE"/>
5386        <enum value="0x881A" name="GL_RGBA_FLOAT16_ATI"/>
5387        <enum value="0x881B" name="GL_RGB16F"/>
5388        <enum value="0x881B" name="GL_RGB16F_ARB"/>
5389        <enum value="0x881B" name="GL_RGB16F_EXT"/>
5390        <enum value="0x881B" name="GL_RGB_FLOAT16_APPLE"/>
5391        <enum value="0x881B" name="GL_RGB_FLOAT16_ATI"/>
5392        <enum value="0x881C" name="GL_ALPHA16F_ARB"/>
5393        <enum value="0x881C" name="GL_ALPHA16F_EXT"/>
5394        <enum value="0x881C" name="GL_ALPHA_FLOAT16_APPLE"/>
5395        <enum value="0x881C" name="GL_ALPHA_FLOAT16_ATI"/>
5396        <enum value="0x881D" name="GL_INTENSITY16F_ARB"/>
5397        <enum value="0x881D" name="GL_INTENSITY_FLOAT16_APPLE"/>
5398        <enum value="0x881D" name="GL_INTENSITY_FLOAT16_ATI"/>
5399        <enum value="0x881E" name="GL_LUMINANCE16F_ARB"/>
5400        <enum value="0x881E" name="GL_LUMINANCE16F_EXT"/>
5401        <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_APPLE"/>
5402        <enum value="0x881E" name="GL_LUMINANCE_FLOAT16_ATI"/>
5403        <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_ARB"/>
5404        <enum value="0x881F" name="GL_LUMINANCE_ALPHA16F_EXT"/>
5405        <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
5406        <enum value="0x881F" name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
5407            <!-- RGBA_FLOAT_MODE_ARB equivalent to TYPE_RGBA_FLOAT_ATI -->
5408        <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ARB"/>
5409        <enum value="0x8820" name="GL_RGBA_FLOAT_MODE_ATI"/>
5410            <unused start="0x8821" end="0x8822"/>
5411        <enum value="0x8823" name="GL_WRITEONLY_RENDERING_QCOM"/>
5412        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS"/>
5413        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ARB"/>
5414        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_ATI"/>
5415        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_EXT"/>
5416        <enum value="0x8824" name="GL_MAX_DRAW_BUFFERS_NV"/>
5417        <enum value="0x8825" name="GL_DRAW_BUFFER0"/>
5418        <enum value="0x8825" name="GL_DRAW_BUFFER0_ARB"/>
5419        <enum value="0x8825" name="GL_DRAW_BUFFER0_ATI"/>
5420        <enum value="0x8825" name="GL_DRAW_BUFFER0_EXT"/>
5421        <enum value="0x8825" name="GL_DRAW_BUFFER0_NV"/>
5422        <enum value="0x8826" name="GL_DRAW_BUFFER1"/>
5423        <enum value="0x8826" name="GL_DRAW_BUFFER1_ARB"/>
5424        <enum value="0x8826" name="GL_DRAW_BUFFER1_ATI"/>
5425        <enum value="0x8826" name="GL_DRAW_BUFFER1_EXT"/>
5426        <enum value="0x8826" name="GL_DRAW_BUFFER1_NV"/>
5427        <enum value="0x8827" name="GL_DRAW_BUFFER2"/>
5428        <enum value="0x8827" name="GL_DRAW_BUFFER2_ARB"/>
5429        <enum value="0x8827" name="GL_DRAW_BUFFER2_ATI"/>
5430        <enum value="0x8827" name="GL_DRAW_BUFFER2_EXT"/>
5431        <enum value="0x8827" name="GL_DRAW_BUFFER2_NV"/>
5432        <enum value="0x8828" name="GL_DRAW_BUFFER3"/>
5433        <enum value="0x8828" name="GL_DRAW_BUFFER3_ARB"/>
5434        <enum value="0x8828" name="GL_DRAW_BUFFER3_ATI"/>
5435        <enum value="0x8828" name="GL_DRAW_BUFFER3_EXT"/>
5436        <enum value="0x8828" name="GL_DRAW_BUFFER3_NV"/>
5437        <enum value="0x8829" name="GL_DRAW_BUFFER4"/>
5438        <enum value="0x8829" name="GL_DRAW_BUFFER4_ARB"/>
5439        <enum value="0x8829" name="GL_DRAW_BUFFER4_ATI"/>
5440        <enum value="0x8829" name="GL_DRAW_BUFFER4_EXT"/>
5441        <enum value="0x8829" name="GL_DRAW_BUFFER4_NV"/>
5442        <enum value="0x882A" name="GL_DRAW_BUFFER5"/>
5443        <enum value="0x882A" name="GL_DRAW_BUFFER5_ARB"/>
5444        <enum value="0x882A" name="GL_DRAW_BUFFER5_ATI"/>
5445        <enum value="0x882A" name="GL_DRAW_BUFFER5_EXT"/>
5446        <enum value="0x882A" name="GL_DRAW_BUFFER5_NV"/>
5447        <enum value="0x882B" name="GL_DRAW_BUFFER6"/>
5448        <enum value="0x882B" name="GL_DRAW_BUFFER6_ARB"/>
5449        <enum value="0x882B" name="GL_DRAW_BUFFER6_ATI"/>
5450        <enum value="0x882B" name="GL_DRAW_BUFFER6_EXT"/>
5451        <enum value="0x882B" name="GL_DRAW_BUFFER6_NV"/>
5452        <enum value="0x882C" name="GL_DRAW_BUFFER7"/>
5453        <enum value="0x882C" name="GL_DRAW_BUFFER7_ARB"/>
5454        <enum value="0x882C" name="GL_DRAW_BUFFER7_ATI"/>
5455        <enum value="0x882C" name="GL_DRAW_BUFFER7_EXT"/>
5456        <enum value="0x882C" name="GL_DRAW_BUFFER7_NV"/>
5457        <enum value="0x882D" name="GL_DRAW_BUFFER8"/>
5458        <enum value="0x882D" name="GL_DRAW_BUFFER8_ARB"/>
5459        <enum value="0x882D" name="GL_DRAW_BUFFER8_ATI"/>
5460        <enum value="0x882D" name="GL_DRAW_BUFFER8_EXT"/>
5461        <enum value="0x882D" name="GL_DRAW_BUFFER8_NV"/>
5462        <enum value="0x882E" name="GL_DRAW_BUFFER9"/>
5463        <enum value="0x882E" name="GL_DRAW_BUFFER9_ARB"/>
5464        <enum value="0x882E" name="GL_DRAW_BUFFER9_ATI"/>
5465        <enum value="0x882E" name="GL_DRAW_BUFFER9_EXT"/>
5466        <enum value="0x882E" name="GL_DRAW_BUFFER9_NV"/>
5467        <enum value="0x882F" name="GL_DRAW_BUFFER10"/>
5468        <enum value="0x882F" name="GL_DRAW_BUFFER10_ARB"/>
5469        <enum value="0x882F" name="GL_DRAW_BUFFER10_ATI"/>
5470        <enum value="0x882F" name="GL_DRAW_BUFFER10_EXT"/>
5471        <enum value="0x882F" name="GL_DRAW_BUFFER10_NV"/>
5472        <enum value="0x8830" name="GL_DRAW_BUFFER11"/>
5473        <enum value="0x8830" name="GL_DRAW_BUFFER11_ARB"/>
5474        <enum value="0x8830" name="GL_DRAW_BUFFER11_ATI"/>
5475        <enum value="0x8830" name="GL_DRAW_BUFFER11_EXT"/>
5476        <enum value="0x8830" name="GL_DRAW_BUFFER11_NV"/>
5477        <enum value="0x8831" name="GL_DRAW_BUFFER12"/>
5478        <enum value="0x8831" name="GL_DRAW_BUFFER12_ARB"/>
5479        <enum value="0x8831" name="GL_DRAW_BUFFER12_ATI"/>
5480        <enum value="0x8831" name="GL_DRAW_BUFFER12_EXT"/>
5481        <enum value="0x8831" name="GL_DRAW_BUFFER12_NV"/>
5482        <enum value="0x8832" name="GL_DRAW_BUFFER13"/>
5483        <enum value="0x8832" name="GL_DRAW_BUFFER13_ARB"/>
5484        <enum value="0x8832" name="GL_DRAW_BUFFER13_ATI"/>
5485        <enum value="0x8832" name="GL_DRAW_BUFFER13_EXT"/>
5486        <enum value="0x8832" name="GL_DRAW_BUFFER13_NV"/>
5487        <enum value="0x8833" name="GL_DRAW_BUFFER14"/>
5488        <enum value="0x8833" name="GL_DRAW_BUFFER14_ARB"/>
5489        <enum value="0x8833" name="GL_DRAW_BUFFER14_ATI"/>
5490        <enum value="0x8833" name="GL_DRAW_BUFFER14_EXT"/>
5491        <enum value="0x8833" name="GL_DRAW_BUFFER14_NV"/>
5492        <enum value="0x8834" name="GL_DRAW_BUFFER15"/>
5493        <enum value="0x8834" name="GL_DRAW_BUFFER15_ARB"/>
5494        <enum value="0x8834" name="GL_DRAW_BUFFER15_ATI"/>
5495        <enum value="0x8834" name="GL_DRAW_BUFFER15_EXT"/>
5496        <enum value="0x8834" name="GL_DRAW_BUFFER15_NV"/>
5497        <enum value="0x8835" name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
5498            <unused start="0x8836"/>
5499        <enum value="0x8837" name="GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI" comment="Defined by Mesa but not ATI"/>
5500            <unused start="0x8838" end="0x883C"/>
5501        <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA"/>
5502        <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_EXT"/>
5503        <enum value="0x883D" name="GL_BLEND_EQUATION_ALPHA_OES"/>
5504            <unused start="0x883E"/>
5505        <enum value="0x883F" name="GL_SUBSAMPLE_DISTANCE_AMD"/>
5506    </enums>
5507
5508    <enums namespace="GL" start="0x8840" end="0x884F" vendor="ARB">
5509        <enum value="0x8840" name="GL_MATRIX_PALETTE_ARB"/>
5510        <enum value="0x8840" name="GL_MATRIX_PALETTE_OES"/>
5511        <enum value="0x8841" name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
5512        <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_ARB"/>
5513        <enum value="0x8842" name="GL_MAX_PALETTE_MATRICES_OES"/>
5514        <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
5515        <enum value="0x8843" name="GL_CURRENT_PALETTE_MATRIX_OES"/>
5516        <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_ARB"/>
5517        <enum value="0x8844" name="GL_MATRIX_INDEX_ARRAY_OES"/>
5518        <enum value="0x8845" name="GL_CURRENT_MATRIX_INDEX_ARB"/>
5519        <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
5520        <enum value="0x8846" name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
5521        <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
5522        <enum value="0x8847" name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
5523        <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
5524        <enum value="0x8848" name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
5525        <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
5526        <enum value="0x8849" name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
5527        <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE"/>
5528        <enum value="0x884A" name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
5529        <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE"/>
5530        <enum value="0x884B" name="GL_DEPTH_TEXTURE_MODE_ARB"/>
5531        <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE"/>
5532        <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_ARB"/>
5533        <enum value="0x884C" name="GL_TEXTURE_COMPARE_MODE_EXT"/>
5534        <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC"/>
5535        <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
5536        <enum value="0x884D" name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
5537        <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE"/>
5538        <enum value="0x884E" name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
5539        <enum value="0x884E" name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
5540        <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE" alias="GL_COMPARE_R_TO_TEXTURE"/>
5541        <enum value="0x884E" name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
5542        <enum value="0x884F" name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
5543    </enums>
5544
5545    <enums namespace="GL" start="0x8850" end="0x891F" vendor="NV">
5546        <enum value="0x8850" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
5547        <enum value="0x8851" name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
5548        <enum value="0x8852" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5549        <enum value="0x8853" name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
5550        <enum value="0x8854" name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
5551        <enum value="0x8855" name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
5552        <enum value="0x8856" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
5553        <enum value="0x8857" name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
5554        <enum value="0x8858" name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
5555        <enum value="0x8859" name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
5556        <enum value="0x885A" name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
5557        <enum value="0x885B" name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
5558        <enum value="0x885C" name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
5559        <enum value="0x885D" name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
5560        <enum value="0x885E" name="GL_HILO8_NV"/>
5561        <enum value="0x885F" name="GL_SIGNED_HILO8_NV"/>
5562        <enum value="0x8860" name="GL_FORCE_BLUE_TO_ONE_NV"/>
5563        <enum value="0x8861" name="GL_POINT_SPRITE"/>
5564        <enum value="0x8861" name="GL_POINT_SPRITE_ARB"/>
5565        <enum value="0x8861" name="GL_POINT_SPRITE_NV"/>
5566        <enum value="0x8861" name="GL_POINT_SPRITE_OES"/>
5567        <enum value="0x8862" name="GL_COORD_REPLACE"/>
5568        <enum value="0x8862" name="GL_COORD_REPLACE_ARB"/>
5569        <enum value="0x8862" name="GL_COORD_REPLACE_NV"/>
5570        <enum value="0x8862" name="GL_COORD_REPLACE_OES"/>
5571        <enum value="0x8863" name="GL_POINT_SPRITE_R_MODE_NV"/>
5572        <enum value="0x8864" name="GL_PIXEL_COUNTER_BITS_NV"/>
5573        <enum value="0x8864" name="GL_QUERY_COUNTER_BITS"/>
5574        <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_ARB"/>
5575        <enum value="0x8864" name="GL_QUERY_COUNTER_BITS_EXT"/>
5576        <enum value="0x8865" name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
5577        <enum value="0x8865" name="GL_CURRENT_QUERY"/>
5578        <enum value="0x8865" name="GL_CURRENT_QUERY_ARB"/>
5579        <enum value="0x8865" name="GL_CURRENT_QUERY_EXT"/>
5580        <enum value="0x8866" name="GL_PIXEL_COUNT_NV"/>
5581        <enum value="0x8866" name="GL_QUERY_RESULT"/>
5582        <enum value="0x8866" name="GL_QUERY_RESULT_ARB"/>
5583        <enum value="0x8866" name="GL_QUERY_RESULT_EXT"/>
5584        <enum value="0x8867" name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
5585        <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE"/>
5586        <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
5587        <enum value="0x8867" name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
5588        <enum value="0x8868" name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
5589        <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS"/>
5590        <enum value="0x8869" name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
5591        <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
5592        <enum value="0x886A" name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
5593            <unused start="0x886B"/>
5594        <enum value="0x886C" name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
5595        <enum value="0x886D" name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
5596        <enum value="0x886E" name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
5597        <enum value="0x886F" name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
5598        <enum value="0x8870" name="GL_FRAGMENT_PROGRAM_NV"/>
5599        <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS"/>
5600        <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_ARB"/>
5601        <enum value="0x8871" name="GL_MAX_TEXTURE_COORDS_NV"/>
5602        <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
5603        <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
5604        <enum value="0x8872" name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
5605        <enum value="0x8873" name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
5606        <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_ARB"/>
5607        <enum value="0x8874" name="GL_PROGRAM_ERROR_STRING_NV"/>
5608        <enum value="0x8875" name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
5609        <enum value="0x8876" name="GL_PROGRAM_FORMAT_ARB"/>
5610            <unused start="0x8877" comment="Should have been assigned to PROGRAM_BINDING_ARB"/>
5611        <enum value="0x8878" name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
5612        <enum value="0x8879" name="GL_READ_PIXEL_DATA_RANGE_NV"/>
5613        <enum value="0x887A" name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
5614        <enum value="0x887B" name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
5615        <enum value="0x887C" name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
5616        <enum value="0x887D" name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
5617            <unused start="0x887E"/>
5618        <enum value="0x887F" name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
5619        <enum value="0x8880" name="GL_FLOAT_R_NV"/>
5620        <enum value="0x8881" name="GL_FLOAT_RG_NV"/>
5621        <enum value="0x8882" name="GL_FLOAT_RGB_NV"/>
5622        <enum value="0x8883" name="GL_FLOAT_RGBA_NV"/>
5623        <enum value="0x8884" name="GL_FLOAT_R16_NV"/>
5624        <enum value="0x8885" name="GL_FLOAT_R32_NV"/>
5625        <enum value="0x8886" name="GL_FLOAT_RG16_NV"/>
5626        <enum value="0x8887" name="GL_FLOAT_RG32_NV"/>
5627        <enum value="0x8888" name="GL_FLOAT_RGB16_NV"/>
5628        <enum value="0x8889" name="GL_FLOAT_RGB32_NV"/>
5629        <enum value="0x888A" name="GL_FLOAT_RGBA16_NV"/>
5630        <enum value="0x888B" name="GL_FLOAT_RGBA32_NV"/>
5631        <enum value="0x888C" name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
5632        <enum value="0x888D" name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
5633        <enum value="0x888E" name="GL_FLOAT_RGBA_MODE_NV"/>
5634        <enum value="0x888F" name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
5635        <enum value="0x8890" name="GL_DEPTH_BOUNDS_TEST_EXT"/>
5636        <enum value="0x8891" name="GL_DEPTH_BOUNDS_EXT"/>
5637        <enum value="0x8892" name="GL_ARRAY_BUFFER"/>
5638        <enum value="0x8892" name="GL_ARRAY_BUFFER_ARB"/>
5639        <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER"/>
5640        <enum value="0x8893" name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
5641        <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING"/>
5642        <enum value="0x8894" name="GL_ARRAY_BUFFER_BINDING_ARB"/>
5643        <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
5644        <enum value="0x8895" name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
5645        <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
5646        <enum value="0x8896" name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
5647        <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
5648        <enum value="0x8897" name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
5649        <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
5650        <enum value="0x8898" name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
5651        <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
5652        <enum value="0x8899" name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
5653        <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
5654        <enum value="0x889A" name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
5655        <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
5656        <enum value="0x889B" name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
5657        <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
5658        <enum value="0x889C" name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
5659        <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
5660        <enum value="0x889D" name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
5661        <enum value="0x889D" name="GL_FOG_COORD_ARRAY_BUFFER_BINDING" alias="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
5662        <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
5663        <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
5664        <enum value="0x889E" name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
5665        <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
5666        <enum value="0x889F" name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
5667        <enum value="0x88A0" name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
5668        <enum value="0x88A1" name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
5669        <enum value="0x88A2" name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
5670        <enum value="0x88A3" name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
5671        <enum value="0x88A4" name="GL_PROGRAM_TEMPORARIES_ARB"/>
5672        <enum value="0x88A5" name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
5673        <enum value="0x88A6" name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
5674        <enum value="0x88A7" name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
5675        <enum value="0x88A8" name="GL_PROGRAM_PARAMETERS_ARB"/>
5676        <enum value="0x88A9" name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
5677        <enum value="0x88AA" name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
5678        <enum value="0x88AB" name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
5679        <enum value="0x88AC" name="GL_PROGRAM_ATTRIBS_ARB"/>
5680        <enum value="0x88AD" name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
5681        <enum value="0x88AE" name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
5682        <enum value="0x88AF" name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
5683        <enum value="0x88B0" name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
5684        <enum value="0x88B1" name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
5685        <enum value="0x88B2" name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
5686        <enum value="0x88B3" name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
5687        <enum value="0x88B4" name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
5688        <enum value="0x88B5" name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
5689        <enum value="0x88B6" name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
5690        <enum value="0x88B7" name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
5691        <enum value="0x88B8" name="GL_READ_ONLY"/>
5692        <enum value="0x88B8" name="GL_READ_ONLY_ARB"/>
5693        <enum value="0x88B9" name="GL_WRITE_ONLY"/>
5694        <enum value="0x88B9" name="GL_WRITE_ONLY_ARB"/>
5695        <enum value="0x88B9" name="GL_WRITE_ONLY_OES"/>
5696        <enum value="0x88BA" name="GL_READ_WRITE"/>
5697        <enum value="0x88BA" name="GL_READ_WRITE_ARB"/>
5698        <enum value="0x88BB" name="GL_BUFFER_ACCESS"/>
5699        <enum value="0x88BB" name="GL_BUFFER_ACCESS_ARB"/>
5700        <enum value="0x88BB" name="GL_BUFFER_ACCESS_OES"/>
5701        <enum value="0x88BC" name="GL_BUFFER_MAPPED"/>
5702        <enum value="0x88BC" name="GL_BUFFER_MAPPED_ARB"/>
5703        <enum value="0x88BC" name="GL_BUFFER_MAPPED_OES"/>
5704        <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER"/>
5705        <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_ARB"/>
5706        <enum value="0x88BD" name="GL_BUFFER_MAP_POINTER_OES"/>
5707        <enum value="0x88BE" name="GL_WRITE_DISCARD_NV"/>
5708        <enum value="0x88BF" name="GL_TIME_ELAPSED"/>
5709        <enum value="0x88BF" name="GL_TIME_ELAPSED_EXT"/>
5710        <enum value="0x88C0" name="GL_MATRIX0_ARB"/>
5711        <enum value="0x88C1" name="GL_MATRIX1_ARB"/>
5712        <enum value="0x88C2" name="GL_MATRIX2_ARB"/>
5713        <enum value="0x88C3" name="GL_MATRIX3_ARB"/>
5714        <enum value="0x88C4" name="GL_MATRIX4_ARB"/>
5715        <enum value="0x88C5" name="GL_MATRIX5_ARB"/>
5716        <enum value="0x88C6" name="GL_MATRIX6_ARB"/>
5717        <enum value="0x88C7" name="GL_MATRIX7_ARB"/>
5718        <enum value="0x88C8" name="GL_MATRIX8_ARB"/>
5719        <enum value="0x88C9" name="GL_MATRIX9_ARB"/>
5720        <enum value="0x88CA" name="GL_MATRIX10_ARB"/>
5721        <enum value="0x88CB" name="GL_MATRIX11_ARB"/>
5722        <enum value="0x88CC" name="GL_MATRIX12_ARB"/>
5723        <enum value="0x88CD" name="GL_MATRIX13_ARB"/>
5724        <enum value="0x88CE" name="GL_MATRIX14_ARB"/>
5725        <enum value="0x88CF" name="GL_MATRIX15_ARB"/>
5726        <enum value="0x88D0" name="GL_MATRIX16_ARB"/>
5727        <enum value="0x88D1" name="GL_MATRIX17_ARB"/>
5728        <enum value="0x88D2" name="GL_MATRIX18_ARB"/>
5729        <enum value="0x88D3" name="GL_MATRIX19_ARB"/>
5730        <enum value="0x88D4" name="GL_MATRIX20_ARB"/>
5731        <enum value="0x88D5" name="GL_MATRIX21_ARB"/>
5732        <enum value="0x88D6" name="GL_MATRIX22_ARB"/>
5733        <enum value="0x88D7" name="GL_MATRIX23_ARB"/>
5734        <enum value="0x88D8" name="GL_MATRIX24_ARB"/>
5735        <enum value="0x88D9" name="GL_MATRIX25_ARB"/>
5736        <enum value="0x88DA" name="GL_MATRIX26_ARB"/>
5737        <enum value="0x88DB" name="GL_MATRIX27_ARB"/>
5738        <enum value="0x88DC" name="GL_MATRIX28_ARB"/>
5739        <enum value="0x88DD" name="GL_MATRIX29_ARB"/>
5740        <enum value="0x88DE" name="GL_MATRIX30_ARB"/>
5741        <enum value="0x88DF" name="GL_MATRIX31_ARB"/>
5742        <enum value="0x88E0" name="GL_STREAM_DRAW"/>
5743        <enum value="0x88E0" name="GL_STREAM_DRAW_ARB"/>
5744        <enum value="0x88E1" name="GL_STREAM_READ"/>
5745        <enum value="0x88E1" name="GL_STREAM_READ_ARB"/>
5746        <enum value="0x88E2" name="GL_STREAM_COPY"/>
5747        <enum value="0x88E2" name="GL_STREAM_COPY_ARB"/>
5748            <unused start="0x88E3" comment="To extend ARB_vbo"/>
5749        <enum value="0x88E4" name="GL_STATIC_DRAW"/>
5750        <enum value="0x88E4" name="GL_STATIC_DRAW_ARB"/>
5751        <enum value="0x88E5" name="GL_STATIC_READ"/>
5752        <enum value="0x88E5" name="GL_STATIC_READ_ARB"/>
5753        <enum value="0x88E6" name="GL_STATIC_COPY"/>
5754        <enum value="0x88E6" name="GL_STATIC_COPY_ARB"/>
5755            <unused start="0x88E7" comment="To extend ARB_vbo"/>
5756        <enum value="0x88E8" name="GL_DYNAMIC_DRAW"/>
5757        <enum value="0x88E8" name="GL_DYNAMIC_DRAW_ARB"/>
5758        <enum value="0x88E9" name="GL_DYNAMIC_READ"/>
5759        <enum value="0x88E9" name="GL_DYNAMIC_READ_ARB"/>
5760        <enum value="0x88EA" name="GL_DYNAMIC_COPY"/>
5761        <enum value="0x88EA" name="GL_DYNAMIC_COPY_ARB"/>
5762        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER"/>
5763        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_ARB"/>
5764        <enum value="0x88EB" name="GL_PIXEL_PACK_BUFFER_EXT"/>
5765        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER"/>
5766        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
5767        <enum value="0x88EC" name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
5768        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING"/>
5769        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
5770        <enum value="0x88ED" name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
5771        <enum value="0x88EE" name="GL_ETC1_SRGB8_NV"/>
5772        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
5773        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
5774        <enum value="0x88EF" name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
5775        <enum value="0x88F0" name="GL_DEPTH24_STENCIL8"/>
5776        <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_EXT"/>
5777        <enum value="0x88F0" name="GL_DEPTH24_STENCIL8_OES"/>
5778        <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE"/>
5779        <enum value="0x88F1" name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
5780        <enum value="0x88F2" name="GL_STENCIL_TAG_BITS_EXT"/>
5781        <enum value="0x88F3" name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
5782        <enum value="0x88F4" name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
5783        <enum value="0x88F5" name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
5784        <enum value="0x88F6" name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
5785        <enum value="0x88F7" name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
5786        <enum value="0x88F8" name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
5787        <enum value="0x88F9" name="GL_SRC1_COLOR"/>
5788        <enum value="0x88FA" name="GL_ONE_MINUS_SRC1_COLOR"/>
5789        <enum value="0x88FB" name="GL_ONE_MINUS_SRC1_ALPHA"/>
5790        <enum value="0x88FC" name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
5791        <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
5792        <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
5793        <enum value="0x88FD" name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
5794        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
5795        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
5796        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
5797        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
5798        <enum value="0x88FE" name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
5799        <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
5800        <enum value="0x88FF" name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
5801        <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
5802        <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
5803        <enum value="0x8904" name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
5804        <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
5805        <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
5806        <enum value="0x8905" name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
5807        <enum value="0x8906" name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
5808        <enum value="0x8907" name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
5809        <enum value="0x8908" name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
5810        <enum value="0x8909" name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
5811        <enum value="0x8910" name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
5812        <enum value="0x8911" name="GL_ACTIVE_STENCIL_FACE_EXT"/>
5813        <enum value="0x8912" name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
5814            <unused start="0x8913"/>
5815        <enum value="0x8914" name="GL_SAMPLES_PASSED"/>
5816        <enum value="0x8914" name="GL_SAMPLES_PASSED_ARB"/>
5817            <unused start="0x8915"/>
5818        <enum value="0x8916" name="GL_GEOMETRY_VERTICES_OUT"/>
5819        <enum value="0x8917" name="GL_GEOMETRY_INPUT_TYPE"/>
5820        <enum value="0x8918" name="GL_GEOMETRY_OUTPUT_TYPE"/>
5821        <enum value="0x8919" name="GL_SAMPLER_BINDING"/>
5822        <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR"/>
5823        <enum value="0x891A" name="GL_CLAMP_VERTEX_COLOR_ARB"/>
5824        <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR"/>
5825        <enum value="0x891B" name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
5826        <enum value="0x891C" name="GL_CLAMP_READ_COLOR"/>
5827        <enum value="0x891C" name="GL_CLAMP_READ_COLOR_ARB"/>
5828        <enum value="0x891D" name="GL_FIXED_ONLY"/>
5829        <enum value="0x891D" name="GL_FIXED_ONLY_ARB"/>
5830        <enum value="0x891E" name="GL_TESS_CONTROL_PROGRAM_NV"/>
5831        <enum value="0x891F" name="GL_TESS_EVALUATION_PROGRAM_NV"/>
5832    </enums>
5833
5834    <enums namespace="GL" start="0x8920" end="0x897F" vendor="AMD">
5835        <enum value="0x8920" name="GL_FRAGMENT_SHADER_ATI"/>
5836        <enum value="0x8921" name="GL_REG_0_ATI"/>
5837        <enum value="0x8922" name="GL_REG_1_ATI"/>
5838        <enum value="0x8923" name="GL_REG_2_ATI"/>
5839        <enum value="0x8924" name="GL_REG_3_ATI"/>
5840        <enum value="0x8925" name="GL_REG_4_ATI"/>
5841        <enum value="0x8926" name="GL_REG_5_ATI"/>
5842        <enum value="0x8927" name="GL_REG_6_ATI"/>
5843        <enum value="0x8928" name="GL_REG_7_ATI"/>
5844        <enum value="0x8929" name="GL_REG_8_ATI"/>
5845        <enum value="0x892A" name="GL_REG_9_ATI"/>
5846        <enum value="0x892B" name="GL_REG_10_ATI"/>
5847        <enum value="0x892C" name="GL_REG_11_ATI"/>
5848        <enum value="0x892D" name="GL_REG_12_ATI"/>
5849        <enum value="0x892E" name="GL_REG_13_ATI"/>
5850        <enum value="0x892F" name="GL_REG_14_ATI"/>
5851        <enum value="0x8930" name="GL_REG_15_ATI"/>
5852        <enum value="0x8931" name="GL_REG_16_ATI"/>
5853        <enum value="0x8932" name="GL_REG_17_ATI"/>
5854        <enum value="0x8933" name="GL_REG_18_ATI"/>
5855        <enum value="0x8934" name="GL_REG_19_ATI"/>
5856        <enum value="0x8935" name="GL_REG_20_ATI"/>
5857        <enum value="0x8936" name="GL_REG_21_ATI"/>
5858        <enum value="0x8937" name="GL_REG_22_ATI"/>
5859        <enum value="0x8938" name="GL_REG_23_ATI"/>
5860        <enum value="0x8939" name="GL_REG_24_ATI"/>
5861        <enum value="0x893A" name="GL_REG_25_ATI"/>
5862        <enum value="0x893B" name="GL_REG_26_ATI"/>
5863        <enum value="0x893C" name="GL_REG_27_ATI"/>
5864        <enum value="0x893D" name="GL_REG_28_ATI"/>
5865        <enum value="0x893E" name="GL_REG_29_ATI"/>
5866        <enum value="0x893F" name="GL_REG_30_ATI"/>
5867        <enum value="0x8940" name="GL_REG_31_ATI"/>
5868        <enum value="0x8941" name="GL_CON_0_ATI"/>
5869        <enum value="0x8942" name="GL_CON_1_ATI"/>
5870        <enum value="0x8943" name="GL_CON_2_ATI"/>
5871        <enum value="0x8944" name="GL_CON_3_ATI"/>
5872        <enum value="0x8945" name="GL_CON_4_ATI"/>
5873        <enum value="0x8946" name="GL_CON_5_ATI"/>
5874        <enum value="0x8947" name="GL_CON_6_ATI"/>
5875        <enum value="0x8948" name="GL_CON_7_ATI"/>
5876        <enum value="0x8949" name="GL_CON_8_ATI"/>
5877        <enum value="0x894A" name="GL_CON_9_ATI"/>
5878        <enum value="0x894B" name="GL_CON_10_ATI"/>
5879        <enum value="0x894C" name="GL_CON_11_ATI"/>
5880        <enum value="0x894D" name="GL_CON_12_ATI"/>
5881        <enum value="0x894E" name="GL_CON_13_ATI"/>
5882        <enum value="0x894F" name="GL_CON_14_ATI"/>
5883        <enum value="0x8950" name="GL_CON_15_ATI"/>
5884        <enum value="0x8951" name="GL_CON_16_ATI"/>
5885        <enum value="0x8952" name="GL_CON_17_ATI"/>
5886        <enum value="0x8953" name="GL_CON_18_ATI"/>
5887        <enum value="0x8954" name="GL_CON_19_ATI"/>
5888        <enum value="0x8955" name="GL_CON_20_ATI"/>
5889        <enum value="0x8956" name="GL_CON_21_ATI"/>
5890        <enum value="0x8957" name="GL_CON_22_ATI"/>
5891        <enum value="0x8958" name="GL_CON_23_ATI"/>
5892        <enum value="0x8959" name="GL_CON_24_ATI"/>
5893        <enum value="0x895A" name="GL_CON_25_ATI"/>
5894        <enum value="0x895B" name="GL_CON_26_ATI"/>
5895        <enum value="0x895C" name="GL_CON_27_ATI"/>
5896        <enum value="0x895D" name="GL_CON_28_ATI"/>
5897        <enum value="0x895E" name="GL_CON_29_ATI"/>
5898        <enum value="0x895F" name="GL_CON_30_ATI"/>
5899        <enum value="0x8960" name="GL_CON_31_ATI"/>
5900        <enum value="0x8961" name="GL_MOV_ATI"/>
5901        <enum value="0x8963" name="GL_ADD_ATI"/>
5902        <enum value="0x8964" name="GL_MUL_ATI"/>
5903        <enum value="0x8965" name="GL_SUB_ATI"/>
5904        <enum value="0x8966" name="GL_DOT3_ATI"/>
5905        <enum value="0x8967" name="GL_DOT4_ATI"/>
5906        <enum value="0x8968" name="GL_MAD_ATI"/>
5907        <enum value="0x8969" name="GL_LERP_ATI"/>
5908        <enum value="0x896A" name="GL_CND_ATI"/>
5909        <enum value="0x896B" name="GL_CND0_ATI"/>
5910        <enum value="0x896C" name="GL_DOT2_ADD_ATI"/>
5911        <enum value="0x896D" name="GL_SECONDARY_INTERPOLATOR_ATI"/>
5912        <enum value="0x896E" name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
5913        <enum value="0x896F" name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
5914        <enum value="0x8970" name="GL_NUM_PASSES_ATI"/>
5915        <enum value="0x8971" name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
5916        <enum value="0x8972" name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
5917        <enum value="0x8973" name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
5918        <enum value="0x8974" name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
5919        <enum value="0x8975" name="GL_COLOR_ALPHA_PAIRING_ATI"/>
5920        <enum value="0x8976" name="GL_SWIZZLE_STR_ATI"/>
5921        <enum value="0x8977" name="GL_SWIZZLE_STQ_ATI"/>
5922        <enum value="0x8978" name="GL_SWIZZLE_STR_DR_ATI"/>
5923        <enum value="0x8979" name="GL_SWIZZLE_STQ_DQ_ATI"/>
5924        <enum value="0x897A" name="GL_SWIZZLE_STRQ_ATI"/>
5925        <enum value="0x897B" name="GL_SWIZZLE_STRQ_DQ_ATI"/>
5926            <unused start="0x897C" end="0x897F"/>
5927    </enums>
5928
5929    <enums namespace="GL" start="0x8980" end="0x898F" vendor="OML">
5930        <enum value="0x8980" name="GL_INTERLACE_OML"/>
5931        <enum value="0x8981" name="GL_INTERLACE_READ_OML"/>
5932        <enum value="0x8982" name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
5933        <enum value="0x8983" name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
5934        <enum value="0x8984" name="GL_PACK_RESAMPLE_OML"/>
5935        <enum value="0x8985" name="GL_UNPACK_RESAMPLE_OML"/>
5936        <enum value="0x8986" name="GL_RESAMPLE_REPLICATE_OML"/>
5937        <enum value="0x8987" name="GL_RESAMPLE_ZERO_FILL_OML"/>
5938        <enum value="0x8988" name="GL_RESAMPLE_AVERAGE_OML"/>
5939        <enum value="0x8989" name="GL_RESAMPLE_DECIMATE_OML"/>
5940        <enum value="0x898A" name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
5941        <enum value="0x898B" name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
5942        <enum value="0x898C" name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
5943        <enum value="0x898D" name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
5944        <enum value="0x898E" name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
5945        <enum value="0x898F" name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
5946    </enums>
5947
5948    <enums namespace="GL" start="0x8990" end="0x899F" vendor="ZiiLabs"/>
5949
5950    <enums namespace="GL" start="0x89A0" end="0x89FF" vendor="Matrox"/>
5951
5952    <enums namespace="GL" start="0x8A00" end="0x8A7F" vendor="APPLE">
5953        <enum value="0x8A00" name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
5954        <enum value="0x8A01" name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
5955        <enum value="0x8A02" name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
5956        <enum value="0x8A03" name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
5957        <enum value="0x8A04" name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
5958        <enum value="0x8A05" name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
5959        <enum value="0x8A06" name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
5960        <enum value="0x8A07" name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
5961        <enum value="0x8A08" name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
5962        <enum value="0x8A09" name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
5963        <enum value="0x8A0A" name="GL_DRAW_PIXELS_APPLE"/>
5964        <enum value="0x8A0B" name="GL_FENCE_APPLE"/>
5965        <enum value="0x8A0C" name="GL_ELEMENT_ARRAY_APPLE"/>
5966        <enum value="0x8A0D" name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
5967        <enum value="0x8A0E" name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
5968        <enum value="0x8A0F" name="GL_COLOR_FLOAT_APPLE"/>
5969            <unused start="0x8A10" comment="Unknown extension (Khronos bug 632)"/>
5970            <!-- <enum value="0x8A10" name="GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE"/> -->
5971        <enum value="0x8A11" name="GL_UNIFORM_BUFFER"/>
5972        <enum value="0x8A12" name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
5973        <enum value="0x8A13" name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
5974        <enum value="0x8A14" name="GL_AUX_DEPTH_STENCIL_APPLE"/>
5975        <enum value="0x8A15" name="GL_PACK_ROW_BYTES_APPLE"/>
5976        <enum value="0x8A16" name="GL_UNPACK_ROW_BYTES_APPLE"/>
5977            <unused start="0x8A17" end="0x8A18"/>
5978        <enum value="0x8A19" name="GL_RELEASED_APPLE"/>
5979        <enum value="0x8A1A" name="GL_VOLATILE_APPLE"/>
5980        <enum value="0x8A1B" name="GL_RETAINED_APPLE"/>
5981        <enum value="0x8A1C" name="GL_UNDEFINED_APPLE"/>
5982        <enum value="0x8A1D" name="GL_PURGEABLE_APPLE"/>
5983            <unused start="0x8A1E"/>
5984        <enum value="0x8A1F" name="GL_RGB_422_APPLE"/>
5985            <unused start="0x8A20" end="0x8A27"/>
5986        <enum value="0x8A28" name="GL_UNIFORM_BUFFER_BINDING"/>
5987        <enum value="0x8A29" name="GL_UNIFORM_BUFFER_START"/>
5988        <enum value="0x8A2A" name="GL_UNIFORM_BUFFER_SIZE"/>
5989        <enum value="0x8A2B" name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
5990        <enum value="0x8A2C" name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
5991        <enum value="0x8A2D" name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
5992        <enum value="0x8A2E" name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
5993        <enum value="0x8A2F" name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
5994        <enum value="0x8A30" name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
5995        <enum value="0x8A31" name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
5996        <enum value="0x8A32" name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
5997        <enum value="0x8A33" name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
5998        <enum value="0x8A34" name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
5999        <enum value="0x8A35" name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
6000        <enum value="0x8A36" name="GL_ACTIVE_UNIFORM_BLOCKS"/>
6001        <enum value="0x8A37" name="GL_UNIFORM_TYPE"/>
6002        <enum value="0x8A38" name="GL_UNIFORM_SIZE"/>
6003        <enum value="0x8A39" name="GL_UNIFORM_NAME_LENGTH"/>
6004        <enum value="0x8A3A" name="GL_UNIFORM_BLOCK_INDEX"/>
6005        <enum value="0x8A3B" name="GL_UNIFORM_OFFSET"/>
6006        <enum value="0x8A3C" name="GL_UNIFORM_ARRAY_STRIDE"/>
6007        <enum value="0x8A3D" name="GL_UNIFORM_MATRIX_STRIDE"/>
6008        <enum value="0x8A3E" name="GL_UNIFORM_IS_ROW_MAJOR"/>
6009        <enum value="0x8A3F" name="GL_UNIFORM_BLOCK_BINDING"/>
6010        <enum value="0x8A40" name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
6011        <enum value="0x8A41" name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
6012        <enum value="0x8A42" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
6013        <enum value="0x8A43" name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
6014        <enum value="0x8A44" name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
6015        <enum value="0x8A45" name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
6016        <enum value="0x8A46" name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
6017            <unused start="0x8A47"/>
6018        <enum value="0x8A48" name="GL_TEXTURE_SRGB_DECODE_EXT"/>
6019        <enum value="0x8A49" name="GL_DECODE_EXT"/>
6020        <enum value="0x8A4A" name="GL_SKIP_DECODE_EXT"/>
6021            <unused start="0x8A4B" end="0x8A4E"/>
6022        <enum value="0x8A4F" name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
6023            <unused start="0x8A50"/>
6024        <enum value="0x8A51" name="GL_RGB_RAW_422_APPLE"/>
6025        <enum value="0x8A52" name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
6026        <enum value="0x8A53" name="GL_SYNC_OBJECT_APPLE"/>
6027        <enum value="0x8A54" name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
6028        <enum value="0x8A55" name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
6029        <enum value="0x8A56" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
6030        <enum value="0x8A57" name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
6031            <unused start="0x8A58" end="0x8A7F"/>
6032    </enums>
6033
6034    <enums namespace="GL" start="0x8A80" end="0x8AEF" vendor="Matrox"/>
6035
6036    <enums namespace="GL" start="0x8AF0" end="0x8B2F" vendor="Chromium" comment="For Brian Paul"/>
6037
6038    <enums namespace="GL" start="0x8B30" end="0x8B3F" group="ShaderType" vendor="ARB">
6039        <enum value="0x8B30" name="GL_FRAGMENT_SHADER"/>
6040        <enum value="0x8B30" name="GL_FRAGMENT_SHADER_ARB"/>
6041        <enum value="0x8B31" name="GL_VERTEX_SHADER"/>
6042        <enum value="0x8B31" name="GL_VERTEX_SHADER_ARB"/>
6043            <unused start="0x8B32" end="0x8B3F" comment="For shader types"/>
6044    </enums>
6045
6046    <enums namespace="GL" start="0x8B40" end="0x8B47" group="ContainerType" vendor="ARB">
6047        <enum value="0x8B40" name="GL_PROGRAM_OBJECT_ARB"/>
6048        <enum value="0x8B40" name="GL_PROGRAM_OBJECT_EXT"/>
6049            <unused start="0x8B41" end="0x8B47" comment="For container types"/>
6050    </enums>
6051
6052    <enums namespace="GL" start="0x8B48" end="0x8B4F" vendor="ARB">
6053        <enum value="0x8B48" name="GL_SHADER_OBJECT_ARB"/>
6054        <enum value="0x8B48" name="GL_SHADER_OBJECT_EXT"/>
6055        <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
6056        <enum value="0x8B49" name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
6057        <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
6058        <enum value="0x8B4A" name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
6059        <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS"/>
6060        <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS" alias="MAX_VARYING_FLOATS"/>
6061        <enum value="0x8B4B" name="GL_MAX_VARYING_COMPONENTS_EXT"/>
6062        <enum value="0x8B4B" name="GL_MAX_VARYING_FLOATS_ARB"/>
6063        <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
6064        <enum value="0x8B4C" name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
6065        <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
6066        <enum value="0x8B4D" name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
6067        <enum value="0x8B4E" name="GL_OBJECT_TYPE_ARB"/>
6068        <enum value="0x8B4F" name="GL_SHADER_TYPE"/>
6069        <enum value="0x8B4F" name="GL_OBJECT_SUBTYPE_ARB"/>
6070    </enums>
6071
6072    <enums namespace="GL" start="0x8B50" end="0x8B7F" group="AttributeType" vendor="ARB">
6073        <enum value="0x8B50" name="GL_FLOAT_VEC2"/>
6074        <enum value="0x8B50" name="GL_FLOAT_VEC2_ARB"/>
6075        <enum value="0x8B51" name="GL_FLOAT_VEC3"/>
6076        <enum value="0x8B51" name="GL_FLOAT_VEC3_ARB"/>
6077        <enum value="0x8B52" name="GL_FLOAT_VEC4"/>
6078        <enum value="0x8B52" name="GL_FLOAT_VEC4_ARB"/>
6079        <enum value="0x8B53" name="GL_INT_VEC2"/>
6080        <enum value="0x8B53" name="GL_INT_VEC2_ARB"/>
6081        <enum value="0x8B54" name="GL_INT_VEC3"/>
6082        <enum value="0x8B54" name="GL_INT_VEC3_ARB"/>
6083        <enum value="0x8B55" name="GL_INT_VEC4"/>
6084        <enum value="0x8B55" name="GL_INT_VEC4_ARB"/>
6085        <enum value="0x8B56" name="GL_BOOL"/>
6086        <enum value="0x8B56" name="GL_BOOL_ARB"/>
6087        <enum value="0x8B57" name="GL_BOOL_VEC2"/>
6088        <enum value="0x8B57" name="GL_BOOL_VEC2_ARB"/>
6089        <enum value="0x8B58" name="GL_BOOL_VEC3"/>
6090        <enum value="0x8B58" name="GL_BOOL_VEC3_ARB"/>
6091        <enum value="0x8B59" name="GL_BOOL_VEC4"/>
6092        <enum value="0x8B59" name="GL_BOOL_VEC4_ARB"/>
6093        <enum value="0x8B5A" name="GL_FLOAT_MAT2"/>
6094        <enum value="0x8B5A" name="GL_FLOAT_MAT2_ARB"/>
6095        <enum value="0x8B5B" name="GL_FLOAT_MAT3"/>
6096        <enum value="0x8B5B" name="GL_FLOAT_MAT3_ARB"/>
6097        <enum value="0x8B5C" name="GL_FLOAT_MAT4"/>
6098        <enum value="0x8B5C" name="GL_FLOAT_MAT4_ARB"/>
6099        <enum value="0x8B5D" name="GL_SAMPLER_1D"/>
6100        <enum value="0x8B5D" name="GL_SAMPLER_1D_ARB"/>
6101        <enum value="0x8B5E" name="GL_SAMPLER_2D"/>
6102        <enum value="0x8B5E" name="GL_SAMPLER_2D_ARB"/>
6103        <enum value="0x8B5F" name="GL_SAMPLER_3D"/>
6104        <enum value="0x8B5F" name="GL_SAMPLER_3D_ARB"/>
6105        <enum value="0x8B5F" name="GL_SAMPLER_3D_OES"/>
6106        <enum value="0x8B60" name="GL_SAMPLER_CUBE"/>
6107        <enum value="0x8B60" name="GL_SAMPLER_CUBE_ARB"/>
6108        <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW"/>
6109        <enum value="0x8B61" name="GL_SAMPLER_1D_SHADOW_ARB"/>
6110        <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW"/>
6111        <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_ARB"/>
6112        <enum value="0x8B62" name="GL_SAMPLER_2D_SHADOW_EXT"/>
6113        <enum value="0x8B63" name="GL_SAMPLER_2D_RECT"/>
6114        <enum value="0x8B63" name="GL_SAMPLER_2D_RECT_ARB"/>
6115        <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW"/>
6116        <enum value="0x8B64" name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
6117        <enum value="0x8B65" name="GL_FLOAT_MAT2x3"/>
6118        <enum value="0x8B65" name="GL_FLOAT_MAT2x3_NV"/>
6119        <enum value="0x8B66" name="GL_FLOAT_MAT2x4"/>
6120        <enum value="0x8B66" name="GL_FLOAT_MAT2x4_NV"/>
6121        <enum value="0x8B67" name="GL_FLOAT_MAT3x2"/>
6122        <enum value="0x8B67" name="GL_FLOAT_MAT3x2_NV"/>
6123        <enum value="0x8B68" name="GL_FLOAT_MAT3x4"/>
6124        <enum value="0x8B68" name="GL_FLOAT_MAT3x4_NV"/>
6125        <enum value="0x8B69" name="GL_FLOAT_MAT4x2"/>
6126        <enum value="0x8B69" name="GL_FLOAT_MAT4x2_NV"/>
6127        <enum value="0x8B6A" name="GL_FLOAT_MAT4x3"/>
6128        <enum value="0x8B6A" name="GL_FLOAT_MAT4x3_NV"/>
6129            <unused start="0x8B6B" end="0x8B7F" comment="For attribute types"/>
6130    </enums>
6131
6132    <enums namespace="GL" start="0x8B80" end="0x8B8F" vendor="ARB">
6133        <enum value="0x8B80" name="GL_DELETE_STATUS"/>
6134        <enum value="0x8B80" name="GL_OBJECT_DELETE_STATUS_ARB"/>
6135        <enum value="0x8B81" name="GL_COMPILE_STATUS"/>
6136        <enum value="0x8B81" name="GL_OBJECT_COMPILE_STATUS_ARB"/>
6137        <enum value="0x8B82" name="GL_LINK_STATUS"/>
6138        <enum value="0x8B82" name="GL_OBJECT_LINK_STATUS_ARB"/>
6139        <enum value="0x8B83" name="GL_VALIDATE_STATUS"/>
6140        <enum value="0x8B83" name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
6141        <enum value="0x8B84" name="GL_INFO_LOG_LENGTH"/>
6142        <enum value="0x8B84" name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
6143        <enum value="0x8B85" name="GL_ATTACHED_SHADERS"/>
6144        <enum value="0x8B85" name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
6145        <enum value="0x8B86" name="GL_ACTIVE_UNIFORMS"/>
6146        <enum value="0x8B86" name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
6147        <enum value="0x8B87" name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
6148        <enum value="0x8B87" name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
6149        <enum value="0x8B88" name="GL_SHADER_SOURCE_LENGTH"/>
6150        <enum value="0x8B88" name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
6151        <enum value="0x8B89" name="GL_ACTIVE_ATTRIBUTES"/>
6152        <enum value="0x8B89" name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
6153        <enum value="0x8B8A" name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
6154        <enum value="0x8B8A" name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
6155        <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
6156        <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
6157        <enum value="0x8B8B" name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
6158        <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION"/>
6159        <enum value="0x8B8C" name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
6160        <enum value="0x8B8D" name="GL_CURRENT_PROGRAM"/>
6161        <enum value="0x8B8D" api="gl" name="GL_ACTIVE_PROGRAM_EXT" alias="GL_CURRENT_PROGRAM" comment="For the OpenGL version of EXT_separate_shader_objects"/>
6162            <unused start="0x8B8E" end="0x8B8F"/>
6163    </enums>
6164
6165    <enums namespace="GL" start="0x8B90" end="0x8B9F" vendor="OES">
6166        <enum value="0x8B90" name="GL_PALETTE4_RGB8_OES"/>
6167        <enum value="0x8B91" name="GL_PALETTE4_RGBA8_OES"/>
6168        <enum value="0x8B92" name="GL_PALETTE4_R5_G6_B5_OES"/>
6169        <enum value="0x8B93" name="GL_PALETTE4_RGBA4_OES"/>
6170        <enum value="0x8B94" name="GL_PALETTE4_RGB5_A1_OES"/>
6171        <enum value="0x8B95" name="GL_PALETTE8_RGB8_OES"/>
6172        <enum value="0x8B96" name="GL_PALETTE8_RGBA8_OES"/>
6173        <enum value="0x8B97" name="GL_PALETTE8_R5_G6_B5_OES"/>
6174        <enum value="0x8B98" name="GL_PALETTE8_RGBA4_OES"/>
6175        <enum value="0x8B99" name="GL_PALETTE8_RGB5_A1_OES"/>
6176        <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
6177        <enum value="0x8B9A" name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
6178        <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
6179        <enum value="0x8B9B" name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
6180        <enum value="0x8B9C" name="GL_POINT_SIZE_ARRAY_OES"/>
6181        <enum value="0x8B9D" name="GL_TEXTURE_CROP_RECT_OES"/>
6182        <enum value="0x8B9E" name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
6183        <enum value="0x8B9F" name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
6184    </enums>
6185
6186    <enums namespace="GL" start="0x8BA0" end="0x8BAF" vendor="Seaweed"/>
6187
6188    <enums namespace="GL" start="0x8BB0" end="0x8BBF" vendor="MESA">
6189        <enum value="0x8BB0" name="GL_FRAGMENT_PROGRAM_POSITION_MESA"/>
6190        <enum value="0x8BB1" name="GL_FRAGMENT_PROGRAM_CALLBACK_MESA"/>
6191        <enum value="0x8BB2" name="GL_FRAGMENT_PROGRAM_CALLBACK_FUNC_MESA"/>
6192        <enum value="0x8BB3" name="GL_FRAGMENT_PROGRAM_CALLBACK_DATA_MESA"/>
6193        <enum value="0x8BB4" name="GL_VERTEX_PROGRAM_POSITION_MESA"/>
6194        <enum value="0x8BB5" name="GL_VERTEX_PROGRAM_CALLBACK_MESA"/>
6195        <enum value="0x8BB6" name="GL_VERTEX_PROGRAM_CALLBACK_FUNC_MESA"/>
6196        <enum value="0x8BB7" name="GL_VERTEX_PROGRAM_CALLBACK_DATA_MESA"/>
6197    </enums>
6198
6199    <enums namespace="GL" start="0x8BC0" end="0x8BFF" vendor="AMD">
6200        <enum value="0x8BC0" name="GL_COUNTER_TYPE_AMD"/>
6201        <enum value="0x8BC1" name="GL_COUNTER_RANGE_AMD"/>
6202        <enum value="0x8BC2" name="GL_UNSIGNED_INT64_AMD"/>
6203        <enum value="0x8BC3" name="GL_PERCENTAGE_AMD"/>
6204        <enum value="0x8BC4" name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
6205        <enum value="0x8BC5" name="GL_PERFMON_RESULT_SIZE_AMD"/>
6206        <enum value="0x8BC6" name="GL_PERFMON_RESULT_AMD"/>
6207            <unused start="0x8BC7" end="0x8BD1"/>
6208        <enum value="0x8BD2" name="GL_TEXTURE_WIDTH_QCOM"/>
6209        <enum value="0x8BD3" name="GL_TEXTURE_HEIGHT_QCOM"/>
6210        <enum value="0x8BD4" name="GL_TEXTURE_DEPTH_QCOM"/>
6211        <enum value="0x8BD5" name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
6212        <enum value="0x8BD6" name="GL_TEXTURE_FORMAT_QCOM"/>
6213        <enum value="0x8BD7" name="GL_TEXTURE_TYPE_QCOM"/>
6214        <enum value="0x8BD8" name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
6215        <enum value="0x8BD9" name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
6216        <enum value="0x8BDA" name="GL_TEXTURE_TARGET_QCOM"/>
6217        <enum value="0x8BDB" name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
6218        <enum value="0x8BDC" name="GL_STATE_RESTORE"/>
6219            <unused start="0x8BDD" end="0x8BFF"/>
6220    </enums>
6221
6222    <enums namespace="GL" start="0x8C00" end="0x8C0F" vendor="IMG">
6223        <enum value="0x8C00" name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
6224        <enum value="0x8C01" name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
6225        <enum value="0x8C02" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
6226        <enum value="0x8C03" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
6227        <enum value="0x8C04" name="GL_MODULATE_COLOR_IMG"/>
6228        <enum value="0x8C05" name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
6229        <enum value="0x8C06" name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
6230        <enum value="0x8C07" name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
6231        <enum value="0x8C08" name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
6232        <enum value="0x8C09" name="GL_ADD_BLEND_IMG"/>
6233        <enum value="0x8C0A" name="GL_SGX_BINARY_IMG"/>
6234            <unused start="0x8C0B" end="0x8C0F"/>
6235    </enums>
6236
6237    <enums namespace="GL" start="0x8C10" end="0x8C8F" vendor="NV" comment="For Pat Brown">
6238        <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE"/>
6239        <enum value="0x8C10" name="GL_TEXTURE_RED_TYPE_ARB"/>
6240        <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE"/>
6241        <enum value="0x8C11" name="GL_TEXTURE_GREEN_TYPE_ARB"/>
6242        <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE"/>
6243        <enum value="0x8C12" name="GL_TEXTURE_BLUE_TYPE_ARB"/>
6244        <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE"/>
6245        <enum value="0x8C13" name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
6246        <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE"/>
6247        <enum value="0x8C14" name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
6248        <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE"/>
6249        <enum value="0x8C15" name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
6250        <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE"/>
6251        <enum value="0x8C16" name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
6252        <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED"/>
6253        <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_ARB"/>
6254        <enum value="0x8C17" name="GL_UNSIGNED_NORMALIZED_EXT"/>
6255        <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY"/>
6256        <enum value="0x8C18" name="GL_TEXTURE_1D_ARRAY_EXT"/>
6257        <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY"/>
6258        <enum value="0x8C19" name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
6259        <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY"/>
6260        <enum value="0x8C1A" name="GL_TEXTURE_2D_ARRAY_EXT"/>
6261        <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY"/>
6262        <enum value="0x8C1B" name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
6263        <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY"/>
6264        <enum value="0x8C1C" name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
6265        <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY"/>
6266        <enum value="0x8C1D" name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
6267            <unused start="0x8C1E" end="0x8C25"/>
6268        <enum value="0x8C26" name="GL_GEOMETRY_PROGRAM_NV"/>
6269        <enum value="0x8C27" name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
6270        <enum value="0x8C28" name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
6271        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
6272        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
6273        <enum value="0x8C29" name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
6274        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER"/>
6275        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_ARB"/>
6276        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_EXT"/>
6277        <enum value="0x8C2A" name="GL_TEXTURE_BUFFER_BINDING" comment="Equivalent to GL_TEXTURE_BUFFER_ARB query, but named more consistently"/>
6278        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
6279        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
6280        <enum value="0x8C2B" name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
6281        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER"/>
6282        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
6283        <enum value="0x8C2C" name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
6284        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
6285        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
6286        <enum value="0x8C2D" name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
6287        <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
6288        <enum value="0x8C2E" name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
6289        <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED"/>
6290        <enum value="0x8C2F" name="GL_ANY_SAMPLES_PASSED_EXT"/>
6291            <unused start="0x8C30" end="0x8C35"/>
6292        <enum value="0x8C36" name="GL_SAMPLE_SHADING"/>
6293        <enum value="0x8C36" name="GL_SAMPLE_SHADING_ARB"/>
6294        <enum value="0x8C36" name="GL_SAMPLE_SHADING_OES"/>
6295        <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE"/>
6296        <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
6297        <enum value="0x8C37" name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>
6298            <unused start="0x8C38" end="0x8C39"/>
6299        <enum value="0x8C3A" name="GL_R11F_G11F_B10F"/>
6300        <enum value="0x8C3A" name="GL_R11F_G11F_B10F_EXT"/>
6301        <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
6302        <enum value="0x8C3B" name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
6303        <enum value="0x8C3C" name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
6304        <enum value="0x8C3D" name="GL_RGB9_E5"/>
6305        <enum value="0x8C3D" name="GL_RGB9_E5_EXT"/>
6306        <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
6307        <enum value="0x8C3E" name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
6308        <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE"/>
6309        <enum value="0x8C3F" name="GL_TEXTURE_SHARED_SIZE_EXT"/>
6310        <enum value="0x8C40" name="GL_SRGB"/>
6311        <enum value="0x8C40" name="GL_SRGB_EXT"/>
6312        <enum value="0x8C41" name="GL_SRGB8"/>
6313        <enum value="0x8C41" name="GL_SRGB8_EXT"/>
6314        <enum value="0x8C41" name="GL_SRGB8_NV"/>
6315        <enum value="0x8C42" name="GL_SRGB_ALPHA"/>
6316        <enum value="0x8C42" name="GL_SRGB_ALPHA_EXT"/>
6317        <enum value="0x8C43" name="GL_SRGB8_ALPHA8"/>
6318        <enum value="0x8C43" name="GL_SRGB8_ALPHA8_EXT"/>
6319        <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA"/>
6320        <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_EXT"/>
6321        <enum value="0x8C44" name="GL_SLUMINANCE_ALPHA_NV"/>
6322        <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8"/>
6323        <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_EXT"/>
6324        <enum value="0x8C45" name="GL_SLUMINANCE8_ALPHA8_NV"/>
6325        <enum value="0x8C46" name="GL_SLUMINANCE"/>
6326        <enum value="0x8C46" name="GL_SLUMINANCE_EXT"/>
6327        <enum value="0x8C46" name="GL_SLUMINANCE_NV"/>
6328        <enum value="0x8C47" name="GL_SLUMINANCE8"/>
6329        <enum value="0x8C47" name="GL_SLUMINANCE8_EXT"/>
6330        <enum value="0x8C47" name="GL_SLUMINANCE8_NV"/>
6331        <enum value="0x8C48" name="GL_COMPRESSED_SRGB"/>
6332        <enum value="0x8C48" name="GL_COMPRESSED_SRGB_EXT"/>
6333        <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA"/>
6334        <enum value="0x8C49" name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
6335        <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE"/>
6336        <enum value="0x8C4A" name="GL_COMPRESSED_SLUMINANCE_EXT"/>
6337        <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
6338        <enum value="0x8C4B" name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
6339        <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
6340        <enum value="0x8C4C" name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
6341        <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
6342        <enum value="0x8C4D" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
6343        <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
6344        <enum value="0x8C4E" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
6345        <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
6346        <enum value="0x8C4F" name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
6347            <unused start="0x8C50" end="0x8C6F"/>
6348        <enum value="0x8C70" name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
6349        <enum value="0x8C71" name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
6350        <enum value="0x8C72" name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
6351        <enum value="0x8C73" name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
6352        <enum value="0x8C74" name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
6353        <enum value="0x8C75" name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
6354        <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
6355        <enum value="0x8C76" name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
6356        <enum value="0x8C77" name="GL_BACK_PRIMARY_COLOR_NV"/>
6357        <enum value="0x8C78" name="GL_BACK_SECONDARY_COLOR_NV"/>
6358        <enum value="0x8C79" name="GL_TEXTURE_COORD_NV"/>
6359        <enum value="0x8C7A" name="GL_CLIP_DISTANCE_NV"/>
6360        <enum value="0x8C7B" name="GL_VERTEX_ID_NV"/>
6361        <enum value="0x8C7C" name="GL_PRIMITIVE_ID_NV"/>
6362        <enum value="0x8C7D" name="GL_GENERIC_ATTRIB_NV"/>
6363        <enum value="0x8C7E" name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
6364        <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
6365        <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
6366        <enum value="0x8C7F" name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
6367        <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
6368        <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
6369        <enum value="0x8C80" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
6370        <enum value="0x8C81" name="GL_ACTIVE_VARYINGS_NV"/>
6371        <enum value="0x8C82" name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
6372        <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
6373        <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
6374        <enum value="0x8C83" name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
6375        <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
6376        <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
6377        <enum value="0x8C84" name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
6378        <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
6379        <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
6380        <enum value="0x8C85" name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
6381        <enum value="0x8C86" name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
6382        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED"/>
6383        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_EXT"/>
6384        <enum value="0x8C87" name="GL_PRIMITIVES_GENERATED_NV"/>
6385        <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
6386        <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
6387        <enum value="0x8C88" name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
6388        <enum value="0x8C89" name="GL_RASTERIZER_DISCARD"/>
6389        <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_EXT"/>
6390        <enum value="0x8C89" name="GL_RASTERIZER_DISCARD_NV"/>
6391        <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
6392        <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
6393        <enum value="0x8C8A" name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
6394        <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
6395        <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
6396        <enum value="0x8C8B" name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
6397        <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS"/>
6398        <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_EXT"/>
6399        <enum value="0x8C8C" name="GL_INTERLEAVED_ATTRIBS_NV"/>
6400        <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS"/>
6401        <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_EXT"/>
6402        <enum value="0x8C8D" name="GL_SEPARATE_ATTRIBS_NV"/>
6403        <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
6404        <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
6405        <enum value="0x8C8E" name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
6406        <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
6407        <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
6408        <enum value="0x8C8F" name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
6409    </enums>
6410
6411    <enums namespace="GL" start="0x8C90" end="0x8C9F" vendor="QCOM" comment="For Affie Munshi, OpenGL ES extensions">
6412            <!-- Reassigned from ATI to QCOM at time of
6413                 mobile/desktop split (bug 5874) -->
6414            <unused start="0x8C90" end="0x8C91"/>
6415        <enum value="0x8C92" name="GL_ATC_RGB_AMD"/>
6416        <enum value="0x8C93" name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
6417            <unused start="0x8C94" end="0x8C9F"/>
6418    </enums>
6419
6420    <enums namespace="GL" start="0x8CA0" end="0x8CAF" vendor="ARB">
6421        <enum value="0x8CA0" name="GL_POINT_SPRITE_COORD_ORIGIN"/>
6422        <enum value="0x8CA1" name="GL_LOWER_LEFT"/>
6423        <enum value="0x8CA2" name="GL_UPPER_LEFT"/>
6424        <enum value="0x8CA3" name="GL_STENCIL_BACK_REF"/>
6425        <enum value="0x8CA4" name="GL_STENCIL_BACK_VALUE_MASK"/>
6426        <enum value="0x8CA5" name="GL_STENCIL_BACK_WRITEMASK"/>
6427        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING"/>
6428        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
6429        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
6430        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
6431        <enum value="0x8CA6" name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
6432        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING"/>
6433        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_ANGLE"/>
6434        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_EXT"/>
6435        <enum value="0x8CA6" name="GL_FRAMEBUFFER_BINDING_OES"/>
6436        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING"/>
6437        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_ANGLE"/>
6438        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_EXT"/>
6439        <enum value="0x8CA7" name="GL_RENDERBUFFER_BINDING_OES"/>
6440        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER"/>
6441        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_ANGLE"/>
6442        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_APPLE"/>
6443        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_EXT"/>
6444        <enum value="0x8CA8" name="GL_READ_FRAMEBUFFER_NV"/>
6445        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER"/>
6446        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
6447        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_APPLE"/>
6448        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_EXT"/>
6449        <enum value="0x8CA9" name="GL_DRAW_FRAMEBUFFER_NV"/>
6450        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING"/>
6451        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
6452        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
6453        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
6454        <enum value="0x8CAA" name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
6455        <enum value="0x8CAB" name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
6456        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES"/>
6457        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
6458        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
6459        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_EXT"/>
6460        <enum value="0x8CAB" name="GL_RENDERBUFFER_SAMPLES_NV"/>
6461        <enum value="0x8CAC" name="GL_DEPTH_COMPONENT32F"/>
6462        <enum value="0x8CAD" name="GL_DEPTH32F_STENCIL8"/>
6463            <unused start="0x8CAE" end="0x8CAF"/>
6464    </enums>
6465
6466    <enums namespace="GL" start="0x8CB0" end="0x8CCF" vendor="ZiiLabs" comment="For Barthold Lichtenbelt 2004/12/1"/>
6467
6468    <enums namespace="GL" start="0x8CD0" end="0x8D5F" vendor="ARB" comment="Framebuffer object specification + headroom">
6469        <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
6470        <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
6471        <enum value="0x8CD0" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
6472        <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
6473        <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
6474        <enum value="0x8CD1" name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
6475        <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
6476        <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
6477        <enum value="0x8CD2" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
6478        <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
6479        <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
6480        <enum value="0x8CD3" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
6481        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
6482        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
6483        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
6484        <enum value="0x8CD4" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
6485        <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE"/>
6486        <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
6487        <enum value="0x8CD5" name="GL_FRAMEBUFFER_COMPLETE_OES"/>
6488        <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
6489        <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
6490        <enum value="0x8CD6" name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
6491        <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
6492        <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
6493        <enum value="0x8CD7" name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
6494            <unused start="0x8CD8" comment="Removed 2005/09/26 in revision #117 of the FBO extension spec"/>
6495            <!-- <enum value="0x8CD8" name="GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT"/> -->
6496        <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
6497        <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
6498        <enum value="0x8CD9" name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
6499        <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
6500        <enum value="0x8CDA" name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
6501        <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
6502        <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
6503        <enum value="0x8CDB" name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES"/>
6504        <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
6505        <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
6506        <enum value="0x8CDC" name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES"/>
6507        <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED"/>
6508        <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
6509        <enum value="0x8CDD" name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
6510            <unused start="0x8CDE" comment="Removed 2005/05/31 in revision #113 of the FBO extension spec"/>
6511            <!-- <enum value="0x8CDE" name="GL_FRAMEBUFFER_STATUS_ERROR_EXT"/> -->
6512        <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS"/>
6513        <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
6514        <enum value="0x8CDF" name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
6515        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0"/>
6516        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_EXT"/>
6517        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_NV"/>
6518        <enum value="0x8CE0" name="GL_COLOR_ATTACHMENT0_OES"/>
6519        <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1"/>
6520        <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_EXT"/>
6521        <enum value="0x8CE1" name="GL_COLOR_ATTACHMENT1_NV"/>
6522        <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2"/>
6523        <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_EXT"/>
6524        <enum value="0x8CE2" name="GL_COLOR_ATTACHMENT2_NV"/>
6525        <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3"/>
6526        <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_EXT"/>
6527        <enum value="0x8CE3" name="GL_COLOR_ATTACHMENT3_NV"/>
6528        <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4"/>
6529        <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_EXT"/>
6530        <enum value="0x8CE4" name="GL_COLOR_ATTACHMENT4_NV"/>
6531        <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5"/>
6532        <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_EXT"/>
6533        <enum value="0x8CE5" name="GL_COLOR_ATTACHMENT5_NV"/>
6534        <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6"/>
6535        <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_EXT"/>
6536        <enum value="0x8CE6" name="GL_COLOR_ATTACHMENT6_NV"/>
6537        <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7"/>
6538        <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_EXT"/>
6539        <enum value="0x8CE7" name="GL_COLOR_ATTACHMENT7_NV"/>
6540        <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8"/>
6541        <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_EXT"/>
6542        <enum value="0x8CE8" name="GL_COLOR_ATTACHMENT8_NV"/>
6543        <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9"/>
6544        <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_EXT"/>
6545        <enum value="0x8CE9" name="GL_COLOR_ATTACHMENT9_NV"/>
6546        <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10"/>
6547        <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_EXT"/>
6548        <enum value="0x8CEA" name="GL_COLOR_ATTACHMENT10_NV"/>
6549        <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11"/>
6550        <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_EXT"/>
6551        <enum value="0x8CEB" name="GL_COLOR_ATTACHMENT11_NV"/>
6552        <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12"/>
6553        <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_EXT"/>
6554        <enum value="0x8CEC" name="GL_COLOR_ATTACHMENT12_NV"/>
6555        <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13"/>
6556        <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_EXT"/>
6557        <enum value="0x8CED" name="GL_COLOR_ATTACHMENT13_NV"/>
6558        <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14"/>
6559        <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_EXT"/>
6560        <enum value="0x8CEE" name="GL_COLOR_ATTACHMENT14_NV"/>
6561        <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15"/>
6562        <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_EXT"/>
6563        <enum value="0x8CEF" name="GL_COLOR_ATTACHMENT15_NV"/>
6564            <unused start="0x8CF0" end="0x8CFF" comment="For color attachments 16-31"/>
6565        <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT"/>
6566        <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_EXT"/>
6567        <enum value="0x8D00" name="GL_DEPTH_ATTACHMENT_OES"/>
6568            <unused start="0x8D01" end="0x8D1F" comment="For depth attachments 16-31"/>
6569        <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT"/>
6570        <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_EXT"/>
6571        <enum value="0x8D20" name="GL_STENCIL_ATTACHMENT_OES"/>
6572            <unused start="0x8D21" end="0x8D3F" comment="For stencil attachments 16-31"/>
6573        <enum value="0x8D40" name="GL_FRAMEBUFFER"/>
6574        <enum value="0x8D40" name="GL_FRAMEBUFFER_EXT"/>
6575        <enum value="0x8D40" name="GL_FRAMEBUFFER_OES"/>
6576        <enum value="0x8D41" name="GL_RENDERBUFFER"/>
6577        <enum value="0x8D41" name="GL_RENDERBUFFER_EXT"/>
6578        <enum value="0x8D41" name="GL_RENDERBUFFER_OES"/>
6579        <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH"/>
6580        <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_EXT"/>
6581        <enum value="0x8D42" name="GL_RENDERBUFFER_WIDTH_OES"/>
6582        <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT"/>
6583        <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_EXT"/>
6584        <enum value="0x8D43" name="GL_RENDERBUFFER_HEIGHT_OES"/>
6585        <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
6586        <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
6587        <enum value="0x8D44" name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
6588            <unused start="0x8D45" comment="Was for GL_STENCIL_INDEX_EXT, but now use core STENCIL_INDEX instead"/>
6589        <enum value="0x8D46" name="GL_STENCIL_INDEX1"/>
6590        <enum value="0x8D46" name="GL_STENCIL_INDEX1_EXT"/>
6591        <enum value="0x8D46" name="GL_STENCIL_INDEX1_OES"/>
6592        <enum value="0x8D47" name="GL_STENCIL_INDEX4"/>
6593        <enum value="0x8D47" name="GL_STENCIL_INDEX4_EXT"/>
6594        <enum value="0x8D47" name="GL_STENCIL_INDEX4_OES"/>
6595        <enum value="0x8D48" name="GL_STENCIL_INDEX8"/>
6596        <enum value="0x8D48" name="GL_STENCIL_INDEX8_EXT"/>
6597        <enum value="0x8D48" name="GL_STENCIL_INDEX8_OES"/>
6598        <enum value="0x8D49" name="GL_STENCIL_INDEX16"/>
6599        <enum value="0x8D49" name="GL_STENCIL_INDEX16_EXT"/>
6600            <unused start="0x8D4A" end="0x8D4F" comment="For additional stencil formats"/>
6601        <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE"/>
6602        <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
6603        <enum value="0x8D50" name="GL_RENDERBUFFER_RED_SIZE_OES"/>
6604        <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE"/>
6605        <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
6606        <enum value="0x8D51" name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
6607        <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE"/>
6608        <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
6609        <enum value="0x8D52" name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
6610        <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE"/>
6611        <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
6612        <enum value="0x8D53" name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
6613        <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE"/>
6614        <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
6615        <enum value="0x8D54" name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
6616        <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE"/>
6617        <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
6618        <enum value="0x8D55" name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
6619        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
6620        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
6621        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
6622        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
6623        <enum value="0x8D56" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
6624        <enum value="0x8D57" name="GL_MAX_SAMPLES"/>
6625        <enum value="0x8D57" name="GL_MAX_SAMPLES_ANGLE"/>
6626        <enum value="0x8D57" name="GL_MAX_SAMPLES_APPLE"/>
6627        <enum value="0x8D57" name="GL_MAX_SAMPLES_EXT"/>
6628        <enum value="0x8D57" name="GL_MAX_SAMPLES_NV"/>
6629            <unused start="0x8D58" end="0x8D5F"/>
6630    </enums>
6631
6632    <enums namespace="GL" start="0x8D60" end="0x8D6F" vendor="OES">
6633        <enum value="0x8D60" name="GL_TEXTURE_GEN_STR_OES"/>
6634        <enum value="0x8D61" name="GL_HALF_FLOAT_OES"/>
6635        <enum value="0x8D62" name="GL_RGB565_OES"/>
6636        <enum value="0x8D62" name="GL_RGB565"/>
6637            <unused start="0x8D63" comment="Was GL_TEXTURE_IMMUTABLE_LEVELS in draft ES 3.0 spec"/>
6638        <enum value="0x8D64" name="GL_ETC1_RGB8_OES"/>
6639        <enum value="0x8D65" name="GL_TEXTURE_EXTERNAL_OES"/>
6640        <enum value="0x8D66" name="GL_SAMPLER_EXTERNAL_OES"/>
6641        <enum value="0x8D67" name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
6642        <enum value="0x8D68" name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
6643        <enum value="0x8D69" name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
6644        <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
6645        <enum value="0x8D6A" name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
6646        <enum value="0x8D6B" name="GL_MAX_ELEMENT_INDEX"/>
6647        <enum value="0x8D6C" name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
6648            <unused start="0x8D6D" end="0x8D6F"/>
6649    </enums>
6650
6651    <enums namespace="GL" start="0x8D70" end="0x8DEF" vendor="NV" comment="For Pat Brown 2005/10/13">
6652        <enum value="0x8D70" name="GL_RGBA32UI"/>
6653        <enum value="0x8D70" name="GL_RGBA32UI_EXT"/>
6654        <enum value="0x8D71" name="GL_RGB32UI"/>
6655        <enum value="0x8D71" name="GL_RGB32UI_EXT"/>
6656        <enum value="0x8D72" name="GL_ALPHA32UI_EXT"/>
6657        <enum value="0x8D73" name="GL_INTENSITY32UI_EXT"/>
6658        <enum value="0x8D74" name="GL_LUMINANCE32UI_EXT"/>
6659        <enum value="0x8D75" name="GL_LUMINANCE_ALPHA32UI_EXT"/>
6660        <enum value="0x8D76" name="GL_RGBA16UI"/>
6661        <enum value="0x8D76" name="GL_RGBA16UI_EXT"/>
6662        <enum value="0x8D77" name="GL_RGB16UI"/>
6663        <enum value="0x8D77" name="GL_RGB16UI_EXT"/>
6664        <enum value="0x8D78" name="GL_ALPHA16UI_EXT"/>
6665        <enum value="0x8D79" name="GL_INTENSITY16UI_EXT"/>
6666        <enum value="0x8D7A" name="GL_LUMINANCE16UI_EXT"/>
6667        <enum value="0x8D7B" name="GL_LUMINANCE_ALPHA16UI_EXT"/>
6668        <enum value="0x8D7C" name="GL_RGBA8UI"/>
6669        <enum value="0x8D7C" name="GL_RGBA8UI_EXT"/>
6670        <enum value="0x8D7D" name="GL_RGB8UI"/>
6671        <enum value="0x8D7D" name="GL_RGB8UI_EXT"/>
6672        <enum value="0x8D7E" name="GL_ALPHA8UI_EXT"/>
6673        <enum value="0x8D7F" name="GL_INTENSITY8UI_EXT"/>
6674        <enum value="0x8D80" name="GL_LUMINANCE8UI_EXT"/>
6675        <enum value="0x8D81" name="GL_LUMINANCE_ALPHA8UI_EXT"/>
6676        <enum value="0x8D82" name="GL_RGBA32I"/>
6677        <enum value="0x8D82" name="GL_RGBA32I_EXT"/>
6678        <enum value="0x8D83" name="GL_RGB32I"/>
6679        <enum value="0x8D83" name="GL_RGB32I_EXT"/>
6680        <enum value="0x8D84" name="GL_ALPHA32I_EXT"/>
6681        <enum value="0x8D85" name="GL_INTENSITY32I_EXT"/>
6682        <enum value="0x8D86" name="GL_LUMINANCE32I_EXT"/>
6683        <enum value="0x8D87" name="GL_LUMINANCE_ALPHA32I_EXT"/>
6684        <enum value="0x8D88" name="GL_RGBA16I"/>
6685        <enum value="0x8D88" name="GL_RGBA16I_EXT"/>
6686        <enum value="0x8D89" name="GL_RGB16I"/>
6687        <enum value="0x8D89" name="GL_RGB16I_EXT"/>
6688        <enum value="0x8D8A" name="GL_ALPHA16I_EXT"/>
6689        <enum value="0x8D8B" name="GL_INTENSITY16I_EXT"/>
6690        <enum value="0x8D8C" name="GL_LUMINANCE16I_EXT"/>
6691        <enum value="0x8D8D" name="GL_LUMINANCE_ALPHA16I_EXT"/>
6692        <enum value="0x8D8E" name="GL_RGBA8I"/>
6693        <enum value="0x8D8E" name="GL_RGBA8I_EXT"/>
6694        <enum value="0x8D8F" name="GL_RGB8I"/>
6695        <enum value="0x8D8F" name="GL_RGB8I_EXT"/>
6696        <enum value="0x8D90" name="GL_ALPHA8I_EXT"/>
6697        <enum value="0x8D91" name="GL_INTENSITY8I_EXT"/>
6698        <enum value="0x8D92" name="GL_LUMINANCE8I_EXT"/>
6699        <enum value="0x8D93" name="GL_LUMINANCE_ALPHA8I_EXT"/>
6700        <enum value="0x8D94" name="GL_RED_INTEGER"/>
6701        <enum value="0x8D94" name="GL_RED_INTEGER_EXT"/>
6702        <enum value="0x8D95" name="GL_GREEN_INTEGER"/>
6703        <enum value="0x8D95" name="GL_GREEN_INTEGER_EXT"/>
6704        <enum value="0x8D96" name="GL_BLUE_INTEGER"/>
6705        <enum value="0x8D96" name="GL_BLUE_INTEGER_EXT"/>
6706        <enum value="0x8D97" name="GL_ALPHA_INTEGER"/>
6707        <enum value="0x8D97" name="GL_ALPHA_INTEGER_EXT"/>
6708        <enum value="0x8D98" name="GL_RGB_INTEGER"/>
6709        <enum value="0x8D98" name="GL_RGB_INTEGER_EXT"/>
6710        <enum value="0x8D99" name="GL_RGBA_INTEGER"/>
6711        <enum value="0x8D99" name="GL_RGBA_INTEGER_EXT"/>
6712        <enum value="0x8D9A" name="GL_BGR_INTEGER"/>
6713        <enum value="0x8D9A" name="GL_BGR_INTEGER_EXT"/>
6714        <enum value="0x8D9B" name="GL_BGRA_INTEGER"/>
6715        <enum value="0x8D9B" name="GL_BGRA_INTEGER_EXT"/>
6716        <enum value="0x8D9C" name="GL_LUMINANCE_INTEGER_EXT"/>
6717        <enum value="0x8D9D" name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
6718        <enum value="0x8D9E" name="GL_RGBA_INTEGER_MODE_EXT"/>
6719        <enum value="0x8D9F" name="GL_INT_2_10_10_10_REV"/>
6720        <enum value="0x8DA0" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
6721        <enum value="0x8DA1" name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
6722        <enum value="0x8DA2" name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
6723        <enum value="0x8DA3" name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
6724        <enum value="0x8DA4" name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
6725        <enum value="0x8DA5" name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
6726        <enum value="0x8DA6" name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
6727        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
6728        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
6729        <enum value="0x8DA7" name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
6730        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
6731        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
6732        <enum value="0x8DA8" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
6733        <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
6734        <enum value="0x8DA9" name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
6735            <!-- Also see the odd namespace "NVTransformFeedbackToken" above -->
6736        <enum value="0x8DAA" name="GL_LAYER_NV"/>
6737        <enum value="0x8DAB" name="GL_DEPTH_COMPONENT32F_NV"/>
6738        <enum value="0x8DAC" name="GL_DEPTH32F_STENCIL8_NV"/>
6739        <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
6740        <enum value="0x8DAD" name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
6741        <enum value="0x8DAE" name="GL_SHADER_INCLUDE_ARB"/>
6742        <enum value="0x8DAF" name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
6743            <unused start="0x8DB0" end="0x8DB8"/>
6744        <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB"/>
6745        <enum value="0x8DB9" name="GL_FRAMEBUFFER_SRGB_EXT"/>
6746        <enum value="0x8DBA" name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
6747        <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1"/>
6748        <enum value="0x8DBB" name="GL_COMPRESSED_RED_RGTC1_EXT"/>
6749        <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
6750        <enum value="0x8DBC" name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
6751        <enum value="0x8DBD" name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
6752        <enum value="0x8DBD" name="GL_COMPRESSED_RG_RGTC2"/>
6753        <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
6754        <enum value="0x8DBE" name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
6755        <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY"/>
6756        <enum value="0x8DC0" name="GL_SAMPLER_1D_ARRAY_EXT"/>
6757        <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY"/>
6758        <enum value="0x8DC1" name="GL_SAMPLER_2D_ARRAY_EXT"/>
6759        <enum value="0x8DC2" name="GL_SAMPLER_BUFFER"/>
6760        <enum value="0x8DC2" name="GL_SAMPLER_BUFFER_EXT"/>
6761        <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
6762        <enum value="0x8DC3" name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
6763        <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
6764        <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
6765        <enum value="0x8DC4" name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
6766        <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW"/>
6767        <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
6768        <enum value="0x8DC5" name="GL_SAMPLER_CUBE_SHADOW_NV"/>
6769        <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2"/>
6770        <enum value="0x8DC6" name="GL_UNSIGNED_INT_VEC2_EXT"/>
6771        <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3"/>
6772        <enum value="0x8DC7" name="GL_UNSIGNED_INT_VEC3_EXT"/>
6773        <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4"/>
6774        <enum value="0x8DC8" name="GL_UNSIGNED_INT_VEC4_EXT"/>
6775        <enum value="0x8DC9" name="GL_INT_SAMPLER_1D"/>
6776        <enum value="0x8DC9" name="GL_INT_SAMPLER_1D_EXT"/>
6777        <enum value="0x8DCA" name="GL_INT_SAMPLER_2D"/>
6778        <enum value="0x8DCA" name="GL_INT_SAMPLER_2D_EXT"/>
6779        <enum value="0x8DCB" name="GL_INT_SAMPLER_3D"/>
6780        <enum value="0x8DCB" name="GL_INT_SAMPLER_3D_EXT"/>
6781        <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE"/>
6782        <enum value="0x8DCC" name="GL_INT_SAMPLER_CUBE_EXT"/>
6783        <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT"/>
6784        <enum value="0x8DCD" name="GL_INT_SAMPLER_2D_RECT_EXT"/>
6785        <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY"/>
6786        <enum value="0x8DCE" name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
6787        <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY"/>
6788        <enum value="0x8DCF" name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
6789        <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER"/>
6790        <enum value="0x8DD0" name="GL_INT_SAMPLER_BUFFER_EXT"/>
6791        <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D"/>
6792        <enum value="0x8DD1" name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
6793        <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D"/>
6794        <enum value="0x8DD2" name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
6795        <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D"/>
6796        <enum value="0x8DD3" name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
6797        <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
6798        <enum value="0x8DD4" name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
6799        <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
6800        <enum value="0x8DD5" name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
6801        <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
6802        <enum value="0x8DD6" name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
6803        <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
6804        <enum value="0x8DD7" name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
6805        <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
6806        <enum value="0x8DD8" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
6807        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER"/>
6808        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_ARB"/>
6809        <enum value="0x8DD9" name="GL_GEOMETRY_SHADER_EXT"/>
6810        <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
6811        <enum value="0x8DDA" name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
6812        <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
6813        <enum value="0x8DDB" name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
6814        <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
6815        <enum value="0x8DDC" name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
6816        <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
6817        <enum value="0x8DDD" name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
6818        <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
6819        <enum value="0x8DDE" name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
6820        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
6821        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
6822        <enum value="0x8DDF" name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
6823        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
6824        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
6825        <enum value="0x8DE0" name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
6826        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
6827        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
6828        <enum value="0x8DE1" name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
6829        <enum value="0x8DE2" name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
6830        <enum value="0x8DE3" name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
6831        <enum value="0x8DE4" name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
6832        <enum value="0x8DE5" name="GL_ACTIVE_SUBROUTINES"/>
6833        <enum value="0x8DE6" name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
6834        <enum value="0x8DE7" name="GL_MAX_SUBROUTINES"/>
6835        <enum value="0x8DE8" name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
6836        <enum value="0x8DE9" name="GL_NAMED_STRING_LENGTH_ARB"/>
6837        <enum value="0x8DEA" name="GL_NAMED_STRING_TYPE_ARB"/>
6838            <unused start="0x8DEB" end="0x8DEC"/>
6839        <enum value="0x8DED" name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
6840        <enum value="0x8DEE" name="GL_UNIFORM_BUFFER_EXT"/>
6841        <enum value="0x8DEF" name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
6842    </enums>
6843
6844    <enums namespace="GL" start="0x8DF0" end="0x8E0F" vendor="OES">
6845        <enum value="0x8DF0" name="GL_LOW_FLOAT"/>
6846        <enum value="0x8DF1" name="GL_MEDIUM_FLOAT"/>
6847        <enum value="0x8DF2" name="GL_HIGH_FLOAT"/>
6848        <enum value="0x8DF3" name="GL_LOW_INT"/>
6849        <enum value="0x8DF4" name="GL_MEDIUM_INT"/>
6850        <enum value="0x8DF5" name="GL_HIGH_INT"/>
6851        <enum value="0x8DF6" name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
6852        <enum value="0x8DF7" name="GL_INT_10_10_10_2_OES"/>
6853        <enum value="0x8DF8" name="GL_SHADER_BINARY_FORMATS"/>
6854        <enum value="0x8DF9" name="GL_NUM_SHADER_BINARY_FORMATS"/>
6855        <enum value="0x8DFA" name="GL_SHADER_COMPILER"/>
6856        <enum value="0x8DFB" name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
6857        <enum value="0x8DFC" name="GL_MAX_VARYING_VECTORS"/>
6858        <enum value="0x8DFD" name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
6859            <unused start="0x8DFE" end="0x8E0F"/>
6860    </enums>
6861
6862    <enums namespace="GL" start="0x8E10" end="0x8E8F" vendor="NV" comment="For Michael Gold 2006/08/07">
6863        <enum value="0x8E10" name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
6864        <enum value="0x8E11" name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
6865        <enum value="0x8E12" name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
6866        <enum value="0x8E13" name="GL_QUERY_WAIT"/>
6867        <enum value="0x8E13" name="GL_QUERY_WAIT_NV"/>
6868        <enum value="0x8E14" name="GL_QUERY_NO_WAIT"/>
6869        <enum value="0x8E14" name="GL_QUERY_NO_WAIT_NV"/>
6870        <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT"/>
6871        <enum value="0x8E15" name="GL_QUERY_BY_REGION_WAIT_NV"/>
6872        <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT"/>
6873        <enum value="0x8E16" name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
6874            <unused start="0x8E17" end="0x8E1D"/>
6875        <enum value="0x8E1E" name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
6876        <enum value="0x8E1F" name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
6877        <enum value="0x8E20" name="GL_COLOR_SAMPLES_NV"/>
6878            <unused start="0x8E21"/>
6879        <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK"/>
6880        <enum value="0x8E22" name="GL_TRANSFORM_FEEDBACK_NV"/>
6881        <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
6882        <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_PAUSED" alias="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
6883        <enum value="0x8E23" name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
6884        <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
6885        <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_ACTIVE" alias="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
6886        <enum value="0x8E24" name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
6887        <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING"/>
6888        <enum value="0x8E25" name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
6889        <enum value="0x8E26" name="GL_FRAME_NV"/>
6890        <enum value="0x8E27" name="GL_FIELDS_NV"/>
6891        <enum value="0x8E28" name="GL_CURRENT_TIME_NV"/>
6892        <enum value="0x8E28" name="GL_TIMESTAMP"/>
6893        <enum value="0x8E28" name="GL_TIMESTAMP_EXT"/>
6894        <enum value="0x8E29" name="GL_NUM_FILL_STREAMS_NV"/>
6895        <enum value="0x8E2A" name="GL_PRESENT_TIME_NV"/>
6896        <enum value="0x8E2B" name="GL_PRESENT_DURATION_NV"/>
6897        <enum value="0x8E2C" name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
6898        <enum value="0x8E2D" name="GL_PROGRAM_MATRIX_EXT"/>
6899        <enum value="0x8E2E" name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
6900        <enum value="0x8E2F" name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
6901            <unused start="0x8E30" end="0x8E41"/>
6902        <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R"/>
6903        <enum value="0x8E42" name="GL_TEXTURE_SWIZZLE_R_EXT"/>
6904        <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G"/>
6905        <enum value="0x8E43" name="GL_TEXTURE_SWIZZLE_G_EXT"/>
6906        <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B"/>
6907        <enum value="0x8E44" name="GL_TEXTURE_SWIZZLE_B_EXT"/>
6908        <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A"/>
6909        <enum value="0x8E45" name="GL_TEXTURE_SWIZZLE_A_EXT"/>
6910        <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA"/>
6911        <enum value="0x8E46" name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
6912        <enum value="0x8E47" name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
6913        <enum value="0x8E48" name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
6914        <enum value="0x8E49" name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
6915        <enum value="0x8E4A" name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
6916        <enum value="0x8E4B" name="GL_COMPATIBLE_SUBROUTINES"/>
6917        <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
6918        <enum value="0x8E4C" name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
6919        <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION"/>
6920        <enum value="0x8E4D" name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
6921        <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION"/>
6922        <enum value="0x8E4E" name="GL_LAST_VERTEX_CONVENTION_EXT"/>
6923        <enum value="0x8E4F" name="GL_PROVOKING_VERTEX"/>
6924        <enum value="0x8E4F" name="GL_PROVOKING_VERTEX_EXT"/>
6925        <enum value="0x8E50" name="GL_SAMPLE_POSITION"/>
6926        <enum value="0x8E50" name="GL_SAMPLE_POSITION_NV"/>
6927        <enum value="0x8E51" name="GL_SAMPLE_MASK"/>
6928        <enum value="0x8E51" name="GL_SAMPLE_MASK_NV"/>
6929        <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE"/>
6930        <enum value="0x8E52" name="GL_SAMPLE_MASK_VALUE_NV"/>
6931        <enum value="0x8E53" name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
6932        <enum value="0x8E54" name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
6933        <enum value="0x8E55" name="GL_TEXTURE_RENDERBUFFER_NV"/>
6934        <enum value="0x8E56" name="GL_SAMPLER_RENDERBUFFER_NV"/>
6935        <enum value="0x8E57" name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
6936        <enum value="0x8E58" name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
6937        <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS"/>
6938        <enum value="0x8E59" name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
6939        <enum value="0x8E5A" name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
6940        <enum value="0x8E5A" name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
6941        <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
6942        <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
6943        <enum value="0x8E5B" name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
6944        <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
6945        <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>
6946        <enum value="0x8E5C" name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
6947        <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
6948        <enum value="0x8E5D" name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>
6949        <enum value="0x8E5D" name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
6950        <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
6951        <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
6952        <enum value="0x8E5E" name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
6953        <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
6954        <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
6955        <enum value="0x8E5F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
6956            <unused start="0x8E60" end="0x8E6F"/>
6957        <enum value="0x8E70" name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
6958        <enum value="0x8E71" name="GL_MAX_VERTEX_STREAMS"/>
6959        <enum value="0x8E72" name="GL_PATCH_VERTICES"/>
6960        <enum value="0x8E73" name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
6961        <enum value="0x8E74" name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
6962        <enum value="0x8E75" name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
6963        <enum value="0x8E76" name="GL_TESS_GEN_MODE"/>
6964        <enum value="0x8E77" name="GL_TESS_GEN_SPACING"/>
6965        <enum value="0x8E78" name="GL_TESS_GEN_VERTEX_ORDER"/>
6966        <enum value="0x8E79" name="GL_TESS_GEN_POINT_MODE"/>
6967        <enum value="0x8E7A" name="GL_ISOLINES"/>
6968        <enum value="0x8E7B" name="GL_FRACTIONAL_ODD"/>
6969        <enum value="0x8E7C" name="GL_FRACTIONAL_EVEN"/>
6970        <enum value="0x8E7D" name="GL_MAX_PATCH_VERTICES"/>
6971        <enum value="0x8E7E" name="GL_MAX_TESS_GEN_LEVEL"/>
6972        <enum value="0x8E7F" name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
6973        <enum value="0x8E80" name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
6974        <enum value="0x8E81" name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
6975        <enum value="0x8E82" name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
6976        <enum value="0x8E83" name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
6977        <enum value="0x8E84" name="GL_MAX_TESS_PATCH_COMPONENTS"/>
6978        <enum value="0x8E85" name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
6979        <enum value="0x8E86" name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
6980        <enum value="0x8E87" name="GL_TESS_EVALUATION_SHADER"/>
6981        <enum value="0x8E88" name="GL_TESS_CONTROL_SHADER"/>
6982        <enum value="0x8E89" name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
6983        <enum value="0x8E8A" name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
6984        <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
6985        <enum value="0x8E8C" name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
6986        <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
6987        <enum value="0x8E8D" name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
6988        <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
6989        <enum value="0x8E8E" name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
6990        <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
6991        <enum value="0x8E8F" name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
6992    </enums>
6993
6994    <enums namespace="GL" start="0x8E90" end="0x8E9F" vendor="QNX" comment="For QNX_texture_tiling, QNX_complex_polygon, QNX_stippled_lines (Khronos bug 696)">
6995            <unused start="0x8E90" end="0x8E9F"/>
6996    </enums>
6997
6998    <enums namespace="GL" start="0x8EA0" end="0x8EAF" vendor="IMG"/>
6999
7000    <enums namespace="GL" start="0x8EB0" end="0x8EBF" vendor="OES" comment="For Affie Munshi 2007/07/20"/>
7001
7002    <enums namespace="GL" start="0x8EC0" end="0x8ECF" vendor="Vincent"/>
7003
7004    <enums namespace="GL" start="0x8ED0" end="0x8F4F" vendor="NV" comment="For Pat Brown, Khronos bug 3191">
7005        <enum value="0x8ED0" name="GL_COVERAGE_COMPONENT_NV"/>
7006        <enum value="0x8ED1" name="GL_COVERAGE_COMPONENT4_NV"/>
7007        <enum value="0x8ED2" name="GL_COVERAGE_ATTACHMENT_NV"/>
7008        <enum value="0x8ED3" name="GL_COVERAGE_BUFFERS_NV"/>
7009        <enum value="0x8ED4" name="GL_COVERAGE_SAMPLES_NV"/>
7010        <enum value="0x8ED5" name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
7011        <enum value="0x8ED6" name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
7012        <enum value="0x8ED7" name="GL_COVERAGE_AUTOMATIC_NV"/>
7013            <unused start="0x8ED8" end="0x8F1C"/>
7014        <enum value="0x8F1D" name="GL_BUFFER_GPU_ADDRESS_NV"/>
7015        <enum value="0x8F1E" name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
7016        <enum value="0x8F1F" name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
7017        <enum value="0x8F20" name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
7018        <enum value="0x8F21" name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
7019        <enum value="0x8F22" name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
7020        <enum value="0x8F23" name="GL_COLOR_ARRAY_ADDRESS_NV"/>
7021        <enum value="0x8F24" name="GL_INDEX_ARRAY_ADDRESS_NV"/>
7022        <enum value="0x8F25" name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
7023        <enum value="0x8F26" name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
7024        <enum value="0x8F27" name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
7025        <enum value="0x8F28" name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
7026        <enum value="0x8F29" name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
7027        <enum value="0x8F2A" name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
7028        <enum value="0x8F2B" name="GL_VERTEX_ARRAY_LENGTH_NV"/>
7029        <enum value="0x8F2C" name="GL_NORMAL_ARRAY_LENGTH_NV"/>
7030        <enum value="0x8F2D" name="GL_COLOR_ARRAY_LENGTH_NV"/>
7031        <enum value="0x8F2E" name="GL_INDEX_ARRAY_LENGTH_NV"/>
7032        <enum value="0x8F2F" name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
7033        <enum value="0x8F30" name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
7034        <enum value="0x8F31" name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
7035        <enum value="0x8F32" name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
7036        <enum value="0x8F33" name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
7037        <enum value="0x8F34" name="GL_GPU_ADDRESS_NV"/>
7038        <enum value="0x8F35" name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
7039        <enum value="0x8F36" name="GL_COPY_READ_BUFFER"/>
7040        <enum value="0x8F36" name="GL_COPY_READ_BUFFER_NV"/>
7041        <enum value="0x8F36" name="GL_COPY_READ_BUFFER_BINDING" alias="GL_COPY_READ_BUFFER"/>
7042        <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER"/>
7043        <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_NV"/>
7044        <enum value="0x8F37" name="GL_COPY_WRITE_BUFFER_BINDING" alias="GL_COPY_WRITE_BUFFER"/>
7045        <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS"/>
7046        <enum value="0x8F38" name="GL_MAX_IMAGE_UNITS_EXT"/>
7047        <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
7048        <enum value="0x8F39" name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
7049        <enum value="0x8F39" name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES" alias="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
7050        <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME"/>
7051        <enum value="0x8F3A" name="GL_IMAGE_BINDING_NAME_EXT"/>
7052        <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL"/>
7053        <enum value="0x8F3B" name="GL_IMAGE_BINDING_LEVEL_EXT"/>
7054        <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED"/>
7055        <enum value="0x8F3C" name="GL_IMAGE_BINDING_LAYERED_EXT"/>
7056        <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER"/>
7057        <enum value="0x8F3D" name="GL_IMAGE_BINDING_LAYER_EXT"/>
7058        <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS"/>
7059        <enum value="0x8F3E" name="GL_IMAGE_BINDING_ACCESS_EXT"/>
7060        <enum value="0x8F3F" name="GL_DRAW_INDIRECT_BUFFER"/>
7061        <enum value="0x8F40" name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
7062        <enum value="0x8F41" name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
7063        <enum value="0x8F42" name="GL_DRAW_INDIRECT_LENGTH_NV"/>
7064        <enum value="0x8F43" name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
7065        <enum value="0x8F44" name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
7066        <enum value="0x8F45" name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
7067        <enum value="0x8F46" name="GL_DOUBLE_MAT2"/>
7068        <enum value="0x8F46" name="GL_DOUBLE_MAT2_EXT"/>
7069        <enum value="0x8F47" name="GL_DOUBLE_MAT3"/>
7070        <enum value="0x8F47" name="GL_DOUBLE_MAT3_EXT"/>
7071        <enum value="0x8F48" name="GL_DOUBLE_MAT4"/>
7072        <enum value="0x8F48" name="GL_DOUBLE_MAT4_EXT"/>
7073        <enum value="0x8F49" name="GL_DOUBLE_MAT2x3"/>
7074        <enum value="0x8F49" name="GL_DOUBLE_MAT2x3_EXT"/>
7075        <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4"/>
7076        <enum value="0x8F4A" name="GL_DOUBLE_MAT2x4_EXT"/>
7077        <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2"/>
7078        <enum value="0x8F4B" name="GL_DOUBLE_MAT3x2_EXT"/>
7079        <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4"/>
7080        <enum value="0x8F4C" name="GL_DOUBLE_MAT3x4_EXT"/>
7081        <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2"/>
7082        <enum value="0x8F4D" name="GL_DOUBLE_MAT4x2_EXT"/>
7083        <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3"/>
7084        <enum value="0x8F4E" name="GL_DOUBLE_MAT4x3_EXT"/>
7085        <enum value="0x8F4F" name="GL_VERTEX_BINDING_BUFFER"/>
7086    </enums>
7087
7088    <enums namespace="GL" start="0x8F50" end="0x8F5F" vendor="ZiiLabs" comment="For Jon Kennedy, Khronos public bug 75"/>
7089
7090    <enums namespace="GL" start="0x8F60" end="0x8F6F" vendor="ARM" comment="For Remi Pedersen, Khronos bug 3745">
7091        <enum value="0x8F60" name="GL_MALI_SHADER_BINARY_ARM"/>
7092        <enum value="0x8F61" name="GL_MALI_PROGRAM_BINARY_ARM"/>
7093            <unused start="0x8F62"/>
7094        <enum value="0x8F63" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
7095        <enum value="0x8F64" name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
7096        <enum value="0x8F65" name="GL_FETCH_PER_SAMPLE_ARM"/>
7097        <enum value="0x8F66" name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
7098        <enum value="0x8F67" name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
7099            <unused start="0x8F68" end="0x8F6F"/>
7100    </enums>
7101
7102    <enums namespace="GL" start="0x8F70" end="0x8F7F" vendor="HI" comment="For Mark Callow, Khronos bug 4055. Shared with EGL."/>
7103
7104    <enums namespace="GL" start="0x8F80" end="0x8F8F" vendor="Zebra" comment="For Mike Weiblen, public bug 910"/>
7105
7106    <enums namespace="GL" start="0x8F90" end="0x8F9F" vendor="ARB">
7107        <enum value="0x8F90" name="GL_RED_SNORM"/>
7108        <enum value="0x8F91" name="GL_RG_SNORM"/>
7109        <enum value="0x8F92" name="GL_RGB_SNORM"/>
7110        <enum value="0x8F93" name="GL_RGBA_SNORM"/>
7111        <enum value="0x8F94" name="GL_R8_SNORM"/>
7112        <enum value="0x8F95" name="GL_RG8_SNORM"/>
7113        <enum value="0x8F96" name="GL_RGB8_SNORM"/>
7114        <enum value="0x8F97" name="GL_RGBA8_SNORM"/>
7115        <enum value="0x8F98" name="GL_R16_SNORM"/>
7116        <enum value="0x8F99" name="GL_RG16_SNORM"/>
7117        <enum value="0x8F9A" name="GL_RGB16_SNORM"/>
7118        <enum value="0x8F9B" name="GL_RGBA16_SNORM"/>
7119        <enum value="0x8F9C" name="GL_SIGNED_NORMALIZED"/>
7120        <enum value="0x8F9D" name="GL_PRIMITIVE_RESTART"/>
7121        <enum value="0x8F9E" name="GL_PRIMITIVE_RESTART_INDEX"/>
7122        <enum value="0x8F9F" name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
7123    </enums>
7124
7125    <enums namespace="GL" start="0x8FA0" end="0x8FBF" vendor="QCOM" comment="For Maurice Ribble, bug 4512">
7126        <enum value="0x8FA0" name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
7127            <unused start="0x8FA1" end="0x8FAF"/>
7128        <enum value="0x8FB0" name="GL_BINNING_CONTROL_HINT_QCOM"/>
7129        <enum value="0x8FB1" name="GL_CPU_OPTIMIZED_QCOM"/>
7130        <enum value="0x8FB2" name="GL_GPU_OPTIMIZED_QCOM"/>
7131        <enum value="0x8FB3" name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
7132            <unused start="0x8FB4" end="0x8FBA"/>
7133        <enum value="0x8FBB" name="GL_GPU_DISJOINT_EXT"/>
7134            <unused start="0x8FBC" end="0x8FBF"/>
7135    </enums>
7136
7137    <enums namespace="GL" start="0x8FC0" end="0x8FDF" vendor="VIV" comment="For Frido Garritsen, bug 4526">
7138        <enum value="0x8FC4" name="GL_SHADER_BINARY_VIV"/>
7139    </enums>
7140
7141    <enums namespace="GL" start="0x8FE0" end="0x8FFF" vendor="NV" comment="For Pat Brown, bug 4935">
7142        <enum value="0x8FE0" name="GL_INT8_NV"/>
7143        <enum value="0x8FE1" name="GL_INT8_VEC2_NV"/>
7144        <enum value="0x8FE2" name="GL_INT8_VEC3_NV"/>
7145        <enum value="0x8FE3" name="GL_INT8_VEC4_NV"/>
7146        <enum value="0x8FE4" name="GL_INT16_NV"/>
7147        <enum value="0x8FE5" name="GL_INT16_VEC2_NV"/>
7148        <enum value="0x8FE6" name="GL_INT16_VEC3_NV"/>
7149        <enum value="0x8FE7" name="GL_INT16_VEC4_NV"/>
7150        <enum value="0x8FE9" name="GL_INT64_VEC2_NV"/>
7151        <enum value="0x8FEA" name="GL_INT64_VEC3_NV"/>
7152        <enum value="0x8FEB" name="GL_INT64_VEC4_NV"/>
7153        <enum value="0x8FEC" name="GL_UNSIGNED_INT8_NV"/>
7154        <enum value="0x8FED" name="GL_UNSIGNED_INT8_VEC2_NV"/>
7155        <enum value="0x8FEE" name="GL_UNSIGNED_INT8_VEC3_NV"/>
7156        <enum value="0x8FEF" name="GL_UNSIGNED_INT8_VEC4_NV"/>
7157        <enum value="0x8FF0" name="GL_UNSIGNED_INT16_NV"/>
7158        <enum value="0x8FF1" name="GL_UNSIGNED_INT16_VEC2_NV"/>
7159        <enum value="0x8FF2" name="GL_UNSIGNED_INT16_VEC3_NV"/>
7160        <enum value="0x8FF3" name="GL_UNSIGNED_INT16_VEC4_NV"/>
7161        <enum value="0x8FF5" name="GL_UNSIGNED_INT64_VEC2_NV"/>
7162        <enum value="0x8FF6" name="GL_UNSIGNED_INT64_VEC3_NV"/>
7163        <enum value="0x8FF7" name="GL_UNSIGNED_INT64_VEC4_NV"/>
7164        <enum value="0x8FF8" name="GL_FLOAT16_NV"/>
7165        <enum value="0x8FF9" name="GL_FLOAT16_VEC2_NV"/>
7166        <enum value="0x8FFA" name="GL_FLOAT16_VEC3_NV"/>
7167        <enum value="0x8FFB" name="GL_FLOAT16_VEC4_NV"/>
7168        <enum value="0x8FFC" name="GL_DOUBLE_VEC2"/>
7169        <enum value="0x8FFC" name="GL_DOUBLE_VEC2_EXT"/>
7170        <enum value="0x8FFD" name="GL_DOUBLE_VEC3"/>
7171        <enum value="0x8FFD" name="GL_DOUBLE_VEC3_EXT"/>
7172        <enum value="0x8FFE" name="GL_DOUBLE_VEC4"/>
7173        <enum value="0x8FFE" name="GL_DOUBLE_VEC4_EXT"/>
7174            <unused start="0x8FFF"/>
7175    </enums>
7176
7177    <enums namespace="GL" start="0x9000" end="0x901F" vendor="AMD" comment="For Bill Licea-Kane">
7178        <enum value="0x9001" name="GL_SAMPLER_BUFFER_AMD"/>
7179        <enum value="0x9002" name="GL_INT_SAMPLER_BUFFER_AMD"/>
7180        <enum value="0x9003" name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
7181        <enum value="0x9004" name="GL_TESSELLATION_MODE_AMD"/>
7182        <enum value="0x9005" name="GL_TESSELLATION_FACTOR_AMD"/>
7183        <enum value="0x9006" name="GL_DISCRETE_AMD"/>
7184        <enum value="0x9007" name="GL_CONTINUOUS_AMD"/>
7185            <unused start="0x9008"/>
7186        <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
7187        <enum value="0x9009" name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7188        <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
7189        <enum value="0x900A" name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
7190        <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
7191        <enum value="0x900B" name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
7192        <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
7193        <enum value="0x900C" name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7194        <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
7195        <enum value="0x900D" name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
7196        <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7197        <enum value="0x900E" name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7198        <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
7199        <enum value="0x900F" name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
7200        <enum value="0x9010" name="GL_ALPHA_SNORM"/>
7201        <enum value="0x9011" name="GL_LUMINANCE_SNORM"/>
7202        <enum value="0x9012" name="GL_LUMINANCE_ALPHA_SNORM"/>
7203        <enum value="0x9013" name="GL_INTENSITY_SNORM"/>
7204        <enum value="0x9014" name="GL_ALPHA8_SNORM"/>
7205        <enum value="0x9015" name="GL_LUMINANCE8_SNORM"/>
7206        <enum value="0x9016" name="GL_LUMINANCE8_ALPHA8_SNORM"/>
7207        <enum value="0x9017" name="GL_INTENSITY8_SNORM"/>
7208        <enum value="0x9018" name="GL_ALPHA16_SNORM"/>
7209        <enum value="0x9019" name="GL_LUMINANCE16_SNORM"/>
7210        <enum value="0x901A" name="GL_LUMINANCE16_ALPHA16_SNORM"/>
7211        <enum value="0x901B" name="GL_INTENSITY16_SNORM"/>
7212        <enum value="0x901C" name="GL_FACTOR_MIN_AMD"/>
7213        <enum value="0x901D" name="GL_FACTOR_MAX_AMD"/>
7214        <enum value="0x901E" name="GL_DEPTH_CLAMP_NEAR_AMD"/>
7215        <enum value="0x901F" name="GL_DEPTH_CLAMP_FAR_AMD"/>
7216    </enums>
7217
7218    <enums namespace="GL" start="0x9020" end="0x90FF" vendor="NV" comment="For Pat Brown, bug 4935">
7219        <enum value="0x9020" name="GL_VIDEO_BUFFER_NV"/>
7220        <enum value="0x9021" name="GL_VIDEO_BUFFER_BINDING_NV"/>
7221        <enum value="0x9022" name="GL_FIELD_UPPER_NV"/>
7222        <enum value="0x9023" name="GL_FIELD_LOWER_NV"/>
7223        <enum value="0x9024" name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
7224        <enum value="0x9025" name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
7225        <enum value="0x9026" name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
7226        <enum value="0x9027" name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
7227        <enum value="0x9028" name="GL_VIDEO_BUFFER_PITCH_NV"/>
7228        <enum value="0x9029" name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
7229        <enum value="0x902A" name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
7230        <enum value="0x902B" name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
7231        <enum value="0x902C" name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
7232        <enum value="0x902D" name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
7233        <enum value="0x902E" name="GL_PARTIAL_SUCCESS_NV"/>
7234        <enum value="0x902F" name="GL_SUCCESS_NV"/>
7235        <enum value="0x9030" name="GL_FAILURE_NV"/>
7236        <enum value="0x9031" name="GL_YCBYCR8_422_NV"/>
7237        <enum value="0x9032" name="GL_YCBAYCR8A_4224_NV"/>
7238        <enum value="0x9033" name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
7239        <enum value="0x9034" name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
7240        <enum value="0x9035" name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
7241        <enum value="0x9036" name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
7242        <enum value="0x9037" name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
7243        <enum value="0x9038" name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
7244        <enum value="0x9039" name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
7245        <enum value="0x903A" name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
7246        <enum value="0x903B" name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
7247        <enum value="0x903C" name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
7248            <unused start="0x903D" end="0x9044"/>
7249        <enum value="0x9045" name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
7250        <enum value="0x9046" name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
7251        <enum value="0x9047" name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
7252        <enum value="0x9048" name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
7253        <enum value="0x9049" name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
7254        <enum value="0x904A" name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
7255        <enum value="0x904B" name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
7256        <enum value="0x904C" name="GL_IMAGE_1D"/>
7257        <enum value="0x904C" name="GL_IMAGE_1D_EXT"/>
7258        <enum value="0x904D" name="GL_IMAGE_2D"/>
7259        <enum value="0x904D" name="GL_IMAGE_2D_EXT"/>
7260        <enum value="0x904E" name="GL_IMAGE_3D"/>
7261        <enum value="0x904E" name="GL_IMAGE_3D_EXT"/>
7262        <enum value="0x904F" name="GL_IMAGE_2D_RECT"/>
7263        <enum value="0x904F" name="GL_IMAGE_2D_RECT_EXT"/>
7264        <enum value="0x9050" name="GL_IMAGE_CUBE"/>
7265        <enum value="0x9050" name="GL_IMAGE_CUBE_EXT"/>
7266        <enum value="0x9051" name="GL_IMAGE_BUFFER"/>
7267        <enum value="0x9051" name="GL_IMAGE_BUFFER_EXT"/>
7268        <enum value="0x9052" name="GL_IMAGE_1D_ARRAY"/>
7269        <enum value="0x9052" name="GL_IMAGE_1D_ARRAY_EXT"/>
7270        <enum value="0x9053" name="GL_IMAGE_2D_ARRAY"/>
7271        <enum value="0x9053" name="GL_IMAGE_2D_ARRAY_EXT"/>
7272        <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY"/>
7273        <enum value="0x9054" name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7274        <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE"/>
7275        <enum value="0x9055" name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
7276        <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7277        <enum value="0x9056" name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7278        <enum value="0x9057" name="GL_INT_IMAGE_1D"/>
7279        <enum value="0x9057" name="GL_INT_IMAGE_1D_EXT"/>
7280        <enum value="0x9058" name="GL_INT_IMAGE_2D"/>
7281        <enum value="0x9058" name="GL_INT_IMAGE_2D_EXT"/>
7282        <enum value="0x9059" name="GL_INT_IMAGE_3D"/>
7283        <enum value="0x9059" name="GL_INT_IMAGE_3D_EXT"/>
7284        <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT"/>
7285        <enum value="0x905A" name="GL_INT_IMAGE_2D_RECT_EXT"/>
7286        <enum value="0x905B" name="GL_INT_IMAGE_CUBE"/>
7287        <enum value="0x905B" name="GL_INT_IMAGE_CUBE_EXT"/>
7288        <enum value="0x905C" name="GL_INT_IMAGE_BUFFER"/>
7289        <enum value="0x905C" name="GL_INT_IMAGE_BUFFER_EXT"/>
7290        <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY"/>
7291        <enum value="0x905D" name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
7292        <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY"/>
7293        <enum value="0x905E" name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
7294        <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
7295        <enum value="0x905F" name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7296        <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
7297        <enum value="0x9060" name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7298        <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7299        <enum value="0x9061" name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7300        <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D"/>
7301        <enum value="0x9062" name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
7302        <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D"/>
7303        <enum value="0x9063" name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
7304        <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D"/>
7305        <enum value="0x9064" name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
7306        <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
7307        <enum value="0x9065" name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
7308        <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
7309        <enum value="0x9066" name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
7310        <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
7311        <enum value="0x9067" name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
7312        <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
7313        <enum value="0x9068" name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
7314        <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
7315        <enum value="0x9069" name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
7316        <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
7317        <enum value="0x906A" name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
7318        <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
7319        <enum value="0x906B" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
7320        <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
7321        <enum value="0x906C" name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
7322        <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES"/>
7323        <enum value="0x906D" name="GL_MAX_IMAGE_SAMPLES_EXT"/>
7324        <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT"/>
7325        <enum value="0x906E" name="GL_IMAGE_BINDING_FORMAT_EXT"/>
7326        <enum value="0x906F" name="GL_RGB10_A2UI"/>
7327        <enum value="0x9070" name="GL_PATH_FORMAT_SVG_NV"/>
7328        <enum value="0x9071" name="GL_PATH_FORMAT_PS_NV"/>
7329        <enum value="0x9072" name="GL_STANDARD_FONT_NAME_NV"/>
7330        <enum value="0x9073" name="GL_SYSTEM_FONT_NAME_NV"/>
7331        <enum value="0x9074" name="GL_FILE_NAME_NV"/>
7332        <enum value="0x9075" name="GL_PATH_STROKE_WIDTH_NV"/>
7333        <enum value="0x9076" name="GL_PATH_END_CAPS_NV"/>
7334        <enum value="0x9077" name="GL_PATH_INITIAL_END_CAP_NV"/>
7335        <enum value="0x9078" name="GL_PATH_TERMINAL_END_CAP_NV"/>
7336        <enum value="0x9079" name="GL_PATH_JOIN_STYLE_NV"/>
7337        <enum value="0x907A" name="GL_PATH_MITER_LIMIT_NV"/>
7338        <enum value="0x907B" name="GL_PATH_DASH_CAPS_NV"/>
7339        <enum value="0x907C" name="GL_PATH_INITIAL_DASH_CAP_NV"/>
7340        <enum value="0x907D" name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
7341        <enum value="0x907E" name="GL_PATH_DASH_OFFSET_NV"/>
7342        <enum value="0x907F" name="GL_PATH_CLIENT_LENGTH_NV"/>
7343        <enum value="0x9080" name="GL_PATH_FILL_MODE_NV"/>
7344        <enum value="0x9081" name="GL_PATH_FILL_MASK_NV"/>
7345        <enum value="0x9082" name="GL_PATH_FILL_COVER_MODE_NV"/>
7346        <enum value="0x9083" name="GL_PATH_STROKE_COVER_MODE_NV"/>
7347        <enum value="0x9084" name="GL_PATH_STROKE_MASK_NV"/>
7348            <!-- <enum value="0x9085" name="GL_PATH_SAMPLE_QUALITY_NV"          comment="Removed from extension"/> -->
7349            <!-- <enum value="0x9086" name="GL_PATH_STROKE_BOUND_NV"            comment="Removed from extension"/> -->
7350            <!-- <enum value="0x9087" name="GL_PATH_STROKE_OVERSAMPLE_COUNT_NV" comment="Removed from extension"/> -->
7351        <enum value="0x9088" name="GL_COUNT_UP_NV"/>
7352        <enum value="0x9089" name="GL_COUNT_DOWN_NV"/>
7353        <enum value="0x908A" name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
7354        <enum value="0x908B" name="GL_CONVEX_HULL_NV"/>
7355            <!-- <enum value="0x908C" name="GL_MULTI_HULLS_NV"                  comment="Removed from extension"/> -->
7356        <enum value="0x908D" name="GL_BOUNDING_BOX_NV"/>
7357        <enum value="0x908E" name="GL_TRANSLATE_X_NV"/>
7358        <enum value="0x908F" name="GL_TRANSLATE_Y_NV"/>
7359        <enum value="0x9090" name="GL_TRANSLATE_2D_NV"/>
7360        <enum value="0x9091" name="GL_TRANSLATE_3D_NV"/>
7361        <enum value="0x9092" name="GL_AFFINE_2D_NV"/>
7362            <!-- <enum value="0x9093" name="GL_PROJECTIVE_2D_NV"                comment="Removed from extension"/> -->
7363        <enum value="0x9094" name="GL_AFFINE_3D_NV"/>
7364            <!-- <enum value="0x9095" name="GL_PROJECTIVE_3D_NV"                comment="Removed from extension"/> -->
7365        <enum value="0x9096" name="GL_TRANSPOSE_AFFINE_2D_NV"/>
7366            <!-- <enum value="0x9097" name="GL_TRANSPOSE_PROJECTIVE_2D_NV"      comment="Removed from extension"/> -->
7367        <enum value="0x9098" name="GL_TRANSPOSE_AFFINE_3D_NV"/>
7368            <!-- <enum value="0x9099" name="GL_TRANSPOSE_PROJECTIVE_3D_NV"      comment="Removed from extension"/> -->
7369        <enum value="0x909A" name="GL_UTF8_NV"/>
7370        <enum value="0x909B" name="GL_UTF16_NV"/>
7371        <enum value="0x909C" name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
7372        <enum value="0x909D" name="GL_PATH_COMMAND_COUNT_NV"/>
7373        <enum value="0x909E" name="GL_PATH_COORD_COUNT_NV"/>
7374        <enum value="0x909F" name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
7375        <enum value="0x90A0" name="GL_PATH_COMPUTED_LENGTH_NV"/>
7376        <enum value="0x90A1" name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
7377        <enum value="0x90A2" name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
7378        <enum value="0x90A3" name="GL_SQUARE_NV"/>
7379        <enum value="0x90A4" name="GL_ROUND_NV"/>
7380        <enum value="0x90A5" name="GL_TRIANGULAR_NV"/>
7381        <enum value="0x90A6" name="GL_BEVEL_NV"/>
7382        <enum value="0x90A7" name="GL_MITER_REVERT_NV"/>
7383        <enum value="0x90A8" name="GL_MITER_TRUNCATE_NV"/>
7384        <enum value="0x90A9" name="GL_SKIP_MISSING_GLYPH_NV"/>
7385        <enum value="0x90AA" name="GL_USE_MISSING_GLYPH_NV"/>
7386        <enum value="0x90AB" name="GL_PATH_ERROR_POSITION_NV"/>
7387        <enum value="0x90AC" name="GL_PATH_FOG_GEN_MODE_NV"/>
7388        <enum value="0x90AD" name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
7389        <enum value="0x90AE" name="GL_ADJACENT_PAIRS_NV"/>
7390        <enum value="0x90AF" name="GL_FIRST_TO_REST_NV"/>
7391        <enum value="0x90B0" name="GL_PATH_GEN_MODE_NV"/>
7392        <enum value="0x90B1" name="GL_PATH_GEN_COEFF_NV"/>
7393        <enum value="0x90B2" name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
7394        <enum value="0x90B3" name="GL_PATH_GEN_COMPONENTS_NV"/>
7395        <enum value="0x90B4" name="GL_PATH_DASH_OFFSET_RESET_NV"/>
7396        <enum value="0x90B5" name="GL_MOVE_TO_RESETS_NV"/>
7397        <enum value="0x90B6" name="GL_MOVE_TO_CONTINUES_NV"/>
7398        <enum value="0x90B7" name="GL_PATH_STENCIL_FUNC_NV"/>
7399        <enum value="0x90B8" name="GL_PATH_STENCIL_REF_NV"/>
7400        <enum value="0x90B9" name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
7401        <enum value="0x90BA" name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
7402        <enum value="0x90BB" name="GL_SCALED_RESOLVE_NICEST_EXT"/>
7403        <enum value="0x90BC" name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
7404        <enum value="0x90BD" name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
7405        <enum value="0x90BE" name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
7406        <enum value="0x90BF" name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
7407            <unused start="0x90C0" end="0x90C6"/>
7408        <enum value="0x90C7" name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
7409        <enum value="0x90C8" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
7410        <enum value="0x90C9" name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
7411        <enum value="0x90CA" name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
7412        <enum value="0x90CB" name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
7413        <enum value="0x90CC" name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
7414        <enum value="0x90CD" name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
7415        <enum value="0x90CE" name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
7416        <enum value="0x90CF" name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
7417        <enum value="0x90D0" name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
7418        <enum value="0x90D1" name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
7419        <enum value="0x90D2" name="GL_SHADER_STORAGE_BUFFER"/>
7420        <enum value="0x90D3" name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
7421        <enum value="0x90D4" name="GL_SHADER_STORAGE_BUFFER_START"/>
7422        <enum value="0x90D5" name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
7423        <enum value="0x90D6" name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
7424        <enum value="0x90D7" name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
7425        <enum value="0x90D8" name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
7426        <enum value="0x90D9" name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
7427        <enum value="0x90DA" name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
7428        <enum value="0x90DB" name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
7429        <enum value="0x90DC" name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
7430        <enum value="0x90DD" name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
7431        <enum value="0x90DE" name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
7432        <enum value="0x90DF" name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
7433            <unused start="0x90E0"/>
7434        <enum value="0x90E1" name="GL_SYNC_X11_FENCE_EXT"/>
7435            <unused start="0x90E2" end="0x90E9"/>
7436        <enum value="0x90EA" name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
7437        <enum value="0x90EB" name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
7438        <enum value="0x90EB" name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
7439        <enum value="0x90EC" name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
7440        <enum value="0x90ED" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
7441        <enum value="0x90EE" name="GL_DISPATCH_INDIRECT_BUFFER"/>
7442        <enum value="0x90EF" name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
7443        <enum value="0x90F0" name="GL_COLOR_ATTACHMENT_EXT"/>
7444        <enum value="0x90F1" name="GL_MULTIVIEW_EXT"/>
7445        <enum value="0x90F2" name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
7446        <enum value="0x90F3" name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
7447            <unused start="0x90F4" end="0x90FA"/>
7448        <enum value="0x90FB" name="GL_COMPUTE_PROGRAM_NV"/>
7449        <enum value="0x90FC" name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
7450            <unused start="0x90FD" end="0x90FF"/>
7451    </enums>
7452
7453    <enums namespace="GL" start="0x9100" end="0x912F" vendor="ARB">
7454        <enum value="0x9100" name="GL_TEXTURE_2D_MULTISAMPLE"/>
7455        <enum value="0x9101" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
7456        <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
7457        <enum value="0x9102" name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
7458        <enum value="0x9103" name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
7459        <enum value="0x9104" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
7460        <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
7461        <enum value="0x9105" name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
7462        <enum value="0x9106" name="GL_TEXTURE_SAMPLES"/>
7463        <enum value="0x9107" name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
7464        <enum value="0x9108" name="GL_SAMPLER_2D_MULTISAMPLE"/>
7465        <enum value="0x9109" name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
7466        <enum value="0x910A" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
7467        <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
7468        <enum value="0x910B" name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
7469        <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
7470        <enum value="0x910C" name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
7471        <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
7472        <enum value="0x910D" name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
7473        <enum value="0x910E" name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
7474        <enum value="0x910F" name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
7475        <enum value="0x9110" name="GL_MAX_INTEGER_SAMPLES"/>
7476        <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
7477        <enum value="0x9111" name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
7478        <enum value="0x9112" name="GL_OBJECT_TYPE"/>
7479        <enum value="0x9112" name="GL_OBJECT_TYPE_APPLE"/>
7480        <enum value="0x9113" name="GL_SYNC_CONDITION"/>
7481        <enum value="0x9113" name="GL_SYNC_CONDITION_APPLE"/>
7482        <enum value="0x9114" name="GL_SYNC_STATUS"/>
7483        <enum value="0x9114" name="GL_SYNC_STATUS_APPLE"/>
7484        <enum value="0x9115" name="GL_SYNC_FLAGS"/>
7485        <enum value="0x9115" name="GL_SYNC_FLAGS_APPLE"/>
7486        <enum value="0x9116" name="GL_SYNC_FENCE"/>
7487        <enum value="0x9116" name="GL_SYNC_FENCE_APPLE"/>
7488        <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
7489        <enum value="0x9117" name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
7490        <enum value="0x9118" name="GL_UNSIGNALED"/>
7491        <enum value="0x9118" name="GL_UNSIGNALED_APPLE"/>
7492        <enum value="0x9119" name="GL_SIGNALED"/>
7493        <enum value="0x9119" name="GL_SIGNALED_APPLE"/>
7494        <enum value="0x911A" name="GL_ALREADY_SIGNALED"/>
7495        <enum value="0x911A" name="GL_ALREADY_SIGNALED_APPLE"/>
7496        <enum value="0x911B" name="GL_TIMEOUT_EXPIRED"/>
7497        <enum value="0x911B" name="GL_TIMEOUT_EXPIRED_APPLE"/>
7498        <enum value="0x911C" name="GL_CONDITION_SATISFIED"/>
7499        <enum value="0x911C" name="GL_CONDITION_SATISFIED_APPLE"/>
7500        <enum value="0x911D" name="GL_WAIT_FAILED"/>
7501        <enum value="0x911D" name="GL_WAIT_FAILED_APPLE"/>
7502        <enum value="0x911F" name="GL_BUFFER_ACCESS_FLAGS"/>
7503        <enum value="0x9120" name="GL_BUFFER_MAP_LENGTH"/>
7504        <enum value="0x9121" name="GL_BUFFER_MAP_OFFSET"/>
7505        <enum value="0x9122" name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
7506        <enum value="0x9123" name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
7507        <enum value="0x9124" name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
7508        <enum value="0x9125" name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
7509        <enum value="0x9126" name="GL_CONTEXT_PROFILE_MASK"/>
7510        <enum value="0x9127" name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
7511        <enum value="0x9128" name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
7512        <enum value="0x9129" name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
7513        <enum value="0x912A" name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
7514        <enum value="0x912B" name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
7515        <enum value="0x912C" name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
7516        <enum value="0x912D" name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
7517        <enum value="0x912E" name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
7518        <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
7519        <enum value="0x912F" name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
7520    </enums>
7521
7522    <enums namespace="GL" start="0x9130" end="0x913F" vendor="IMG" comment="Khronos bug 882">
7523        <enum value="0x9130" name="GL_SGX_PROGRAM_BINARY_IMG"/>
7524            <unused start="0x9131" end="0x9132"/>
7525        <enum value="0x9133" name="GL_RENDERBUFFER_SAMPLES_IMG"/>
7526        <enum value="0x9134" name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
7527        <enum value="0x9135" name="GL_MAX_SAMPLES_IMG"/>
7528        <enum value="0x9136" name="GL_TEXTURE_SAMPLES_IMG"/>
7529        <enum value="0x9137" name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
7530        <enum value="0x9138" name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
7531            <unused start="0x9139" end="0x913F"/>
7532    </enums>
7533
7534    <enums namespace="GL" start="0x9140" end="0x923F" vendor="AMD" comment="Khronos bugs 5899, 6004">
7535            <unused start="0x9140" end="0x9142"/>
7536        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
7537        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
7538        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
7539        <enum value="0x9143" name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
7540        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
7541        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
7542        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
7543        <enum value="0x9144" name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
7544        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES"/>
7545        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
7546        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
7547        <enum value="0x9145" name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
7548        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH"/>
7549        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
7550        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
7551        <enum value="0x9146" name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
7552        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM"/>
7553        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
7554        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
7555        <enum value="0x9147" name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
7556        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW"/>
7557        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_AMD"/>
7558        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_ARB"/>
7559        <enum value="0x9148" name="GL_DEBUG_SEVERITY_LOW_KHR"/>
7560        <enum value="0x9149" name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
7561        <enum value="0x914A" name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
7562        <enum value="0x914B" name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
7563        <enum value="0x914C" name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
7564        <enum value="0x914D" name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
7565        <enum value="0x914E" name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
7566        <enum value="0x914F" name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
7567        <enum value="0x9150" name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
7568        <enum value="0x9151" name="GL_BUFFER_OBJECT_EXT"/>
7569        <enum value="0x9151" name="GL_DATA_BUFFER_AMD"/>
7570        <enum value="0x9152" name="GL_PERFORMANCE_MONITOR_AMD"/>
7571        <enum value="0x9153" name="GL_QUERY_OBJECT_AMD"/>
7572        <enum value="0x9153" name="GL_QUERY_OBJECT_EXT"/>
7573        <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
7574        <enum value="0x9154" name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
7575        <enum value="0x9155" name="GL_SAMPLER_OBJECT_AMD"/>
7576            <unused start="0x9156" end="0x915F"/>
7577        <enum value="0x9160" name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
7578            <unused start="0x9161"/>
7579        <enum value="0x9192" name="GL_QUERY_BUFFER"/>
7580        <enum value="0x9192" name="GL_QUERY_BUFFER_AMD"/>
7581        <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING"/>
7582        <enum value="0x9193" name="GL_QUERY_BUFFER_BINDING_AMD"/>
7583        <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT"/>
7584        <enum value="0x9194" name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
7585        <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
7586        <enum value="0x9195" name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
7587        <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
7588        <enum value="0x9196" name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
7589        <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
7590        <enum value="0x9197" name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
7591        <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
7592        <enum value="0x9198" name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
7593        <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
7594        <enum value="0x9199" name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
7595        <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
7596        <enum value="0x919A" name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
7597        <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_ARB"/>
7598        <enum value="0x919B" name="GL_MIN_SPARSE_LEVEL_AMD"/>
7599        <enum value="0x919C" name="GL_MIN_LOD_WARNING_AMD"/>
7600        <enum value="0x919D" name="GL_TEXTURE_BUFFER_OFFSET"/>
7601        <enum value="0x919E" name="GL_TEXTURE_BUFFER_SIZE"/>
7602        <enum value="0x919F" name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
7603        <enum value="0x91A0" name="GL_STREAM_RASTERIZATION_AMD"/>
7604            <unused start="0x91A1" end="0x91A3"/>
7605        <enum value="0x91A4" name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
7606        <enum value="0x91A5" name="GL_VERTEX_ID_SWIZZLE_AMD"/>
7607        <enum value="0x91A6" name="GL_TEXTURE_SPARSE_ARB"/>
7608        <enum value="0x91A7" name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
7609        <enum value="0x91A8" name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
7610        <enum value="0x91A9" name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
7611            <unused start="0x91AA" end="0x91B8"/>
7612        <enum value="0x91B9" name="GL_COMPUTE_SHADER"/>
7613            <unused start="0x91BA"/>
7614        <enum value="0x91BB" name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
7615        <enum value="0x91BC" name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
7616        <enum value="0x91BD" name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
7617        <enum value="0x91BE" name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
7618        <enum value="0x91BF" name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
7619        <enum value="0x91BF" name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB" alias="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
7620            <unused start="0x91C0" end="0x923F"/>
7621    </enums>
7622
7623    <enums namespace="GL" start="0x9240" end="0x924F" vendor="WEBGL" comment="Khronos bug 6473,6884">
7624        <enum value="0x9240" name="GL_UNPACK_FLIP_Y_WEBGL"/>
7625        <enum value="0x9241" name="GL_UNPACK_PREMULTIPLY_ALPHA_WEBGL"/>
7626        <enum value="0x9242" name="GL_CONTEXT_LOST_WEBGL"/>
7627        <enum value="0x9243" name="GL_UNPACK_COLORSPACE_CONVERSION_WEBGL"/>
7628        <enum value="0x9244" name="GL_BROWSER_DEFAULT_WEBGL"/>
7629            <unused start="0x9245" end="0x924F"/>
7630    </enums>
7631
7632    <enums namespace="GL" start="0x9250" end="0x925F" vendor="DMP" comment="For Eisaku Ohbuchi via email">
7633        <enum value="0x9250" name="GL_SHADER_BINARY_DMP"/>
7634            <unused start="0x9251" end="0x925F"/>
7635    </enums>
7636
7637    <enums namespace="GL" start="0x9260" end="0x926F" vendor="FJ" comment="Khronos bug 7486">
7638        <enum value="0x9260" name="GL_GCCSO_SHADER_BINARY_FJ"/>
7639            <unused start="0x9261" end="0x926F"/>
7640    </enums>
7641
7642    <enums namespace="GL" start="0x9270" end="0x927F" vendor="OES" comment="Khronos bug 7625">
7643        <enum value="0x9270" name="GL_COMPRESSED_R11_EAC"/>
7644        <enum value="0x9270" name="GL_COMPRESSED_R11_EAC_OES"/>
7645        <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC"/>
7646        <enum value="0x9271" name="GL_COMPRESSED_SIGNED_R11_EAC_OES"/>
7647        <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC"/>
7648        <enum value="0x9272" name="GL_COMPRESSED_RG11_EAC_OES"/>
7649        <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
7650        <enum value="0x9273" name="GL_COMPRESSED_SIGNED_RG11_EAC_OES"/>
7651        <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2"/>
7652        <enum value="0x9274" name="GL_COMPRESSED_RGB8_ETC2_OES"/>
7653        <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2"/>
7654        <enum value="0x9275" name="GL_COMPRESSED_SRGB8_ETC2_OES"/>
7655        <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
7656        <enum value="0x9276" name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
7657        <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
7658        <enum value="0x9277" name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2_OES"/>
7659        <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
7660        <enum value="0x9278" name="GL_COMPRESSED_RGBA8_ETC2_EAC_OES"/>
7661        <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
7662        <enum value="0x9279" name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC_OES"/>
7663            <unused start="0x927A" end="0x927F"/>
7664    </enums>
7665
7666    <enums namespace="GL" start="0x9280" end="0x937F" vendor="NV" comment="Khronos bug 7658">
7667        <enum value="0x9280" name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
7668        <enum value="0x9281" name="GL_BLEND_OVERLAP_NV"/>
7669        <enum value="0x9282" name="GL_UNCORRELATED_NV"/>
7670        <enum value="0x9283" name="GL_DISJOINT_NV"/>
7671        <enum value="0x9284" name="GL_CONJOINT_NV"/>
7672        <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_KHR"/>
7673        <enum value="0x9285" name="GL_BLEND_ADVANCED_COHERENT_NV"/>
7674        <enum value="0x9286" name="GL_SRC_NV"/>
7675        <enum value="0x9287" name="GL_DST_NV"/>
7676        <enum value="0x9288" name="GL_SRC_OVER_NV"/>
7677        <enum value="0x9289" name="GL_DST_OVER_NV"/>
7678        <enum value="0x928A" name="GL_SRC_IN_NV"/>
7679        <enum value="0x928B" name="GL_DST_IN_NV"/>
7680        <enum value="0x928C" name="GL_SRC_OUT_NV"/>
7681        <enum value="0x928D" name="GL_DST_OUT_NV"/>
7682        <enum value="0x928E" name="GL_SRC_ATOP_NV"/>
7683        <enum value="0x928F" name="GL_DST_ATOP_NV"/>
7684            <unused start="0x9290"/>
7685        <enum value="0x9291" name="GL_PLUS_NV"/>
7686        <enum value="0x9292" name="GL_PLUS_DARKER_NV"/>
7687            <unused start="0x9293"/>
7688        <enum value="0x9294" name="GL_MULTIPLY_KHR"/>
7689        <enum value="0x9294" name="GL_MULTIPLY_NV"/>
7690        <enum value="0x9295" name="GL_SCREEN_KHR"/>
7691        <enum value="0x9295" name="GL_SCREEN_NV"/>
7692        <enum value="0x9296" name="GL_OVERLAY_KHR"/>
7693        <enum value="0x9296" name="GL_OVERLAY_NV"/>
7694        <enum value="0x9297" name="GL_DARKEN_KHR"/>
7695        <enum value="0x9297" name="GL_DARKEN_NV"/>
7696        <enum value="0x9298" name="GL_LIGHTEN_KHR"/>
7697        <enum value="0x9298" name="GL_LIGHTEN_NV"/>
7698        <enum value="0x9299" name="GL_COLORDODGE_KHR"/>
7699        <enum value="0x9299" name="GL_COLORDODGE_NV"/>
7700        <enum value="0x929A" name="GL_COLORBURN_KHR"/>
7701        <enum value="0x929A" name="GL_COLORBURN_NV"/>
7702        <enum value="0x929B" name="GL_HARDLIGHT_KHR"/>
7703        <enum value="0x929B" name="GL_HARDLIGHT_NV"/>
7704        <enum value="0x929C" name="GL_SOFTLIGHT_KHR"/>
7705        <enum value="0x929C" name="GL_SOFTLIGHT_NV"/>
7706            <unused start="0x929D"/>
7707        <enum value="0x929E" name="GL_DIFFERENCE_KHR"/>
7708        <enum value="0x929E" name="GL_DIFFERENCE_NV"/>
7709        <enum value="0x929F" name="GL_MINUS_NV"/>
7710        <enum value="0x92A0" name="GL_EXCLUSION_KHR"/>
7711        <enum value="0x92A0" name="GL_EXCLUSION_NV"/>
7712        <enum value="0x92A1" name="GL_CONTRAST_NV"/>
7713            <unused start="0x92A2"/>
7714        <enum value="0x92A3" name="GL_INVERT_RGB_NV"/>
7715        <enum value="0x92A4" name="GL_LINEARDODGE_NV"/>
7716        <enum value="0x92A5" name="GL_LINEARBURN_NV"/>
7717        <enum value="0x92A6" name="GL_VIVIDLIGHT_NV"/>
7718        <enum value="0x92A7" name="GL_LINEARLIGHT_NV"/>
7719        <enum value="0x92A8" name="GL_PINLIGHT_NV"/>
7720        <enum value="0x92A9" name="GL_HARDMIX_NV"/>
7721            <unused start="0x92AA" end="0x92AC"/>
7722        <enum value="0x92AD" name="GL_HSL_HUE_KHR"/>
7723        <enum value="0x92AD" name="GL_HSL_HUE_NV"/>
7724        <enum value="0x92AE" name="GL_HSL_SATURATION_KHR"/>
7725        <enum value="0x92AE" name="GL_HSL_SATURATION_NV"/>
7726        <enum value="0x92AF" name="GL_HSL_COLOR_KHR"/>
7727        <enum value="0x92AF" name="GL_HSL_COLOR_NV"/>
7728        <enum value="0x92B0" name="GL_HSL_LUMINOSITY_KHR"/>
7729        <enum value="0x92B0" name="GL_HSL_LUMINOSITY_NV"/>
7730        <enum value="0x92B1" name="GL_PLUS_CLAMPED_NV"/>
7731        <enum value="0x92B2" name="GL_PLUS_CLAMPED_ALPHA_NV"/>
7732        <enum value="0x92B3" name="GL_MINUS_CLAMPED_NV"/>
7733        <enum value="0x92B4" name="GL_INVERT_OVG_NV"/>
7734            <unused start="0x92B5" end="0x92BF"/>
7735        <enum value="0x92C0" name="GL_ATOMIC_COUNTER_BUFFER"/>
7736        <enum value="0x92C1" name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
7737        <enum value="0x92C2" name="GL_ATOMIC_COUNTER_BUFFER_START"/>
7738        <enum value="0x92C3" name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
7739        <enum value="0x92C4" name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
7740        <enum value="0x92C5" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
7741        <enum value="0x92C6" name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
7742        <enum value="0x92C7" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
7743        <enum value="0x92C8" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
7744        <enum value="0x92C9" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
7745        <enum value="0x92CA" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
7746        <enum value="0x92CB" name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
7747        <enum value="0x92CC" name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
7748        <enum value="0x92CD" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
7749        <enum value="0x92CE" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
7750        <enum value="0x92CF" name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
7751        <enum value="0x92D0" name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
7752        <enum value="0x92D1" name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
7753        <enum value="0x92D2" name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
7754        <enum value="0x92D3" name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
7755        <enum value="0x92D4" name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
7756        <enum value="0x92D5" name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
7757        <enum value="0x92D6" name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
7758        <enum value="0x92D7" name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
7759        <enum value="0x92D8" name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
7760        <enum value="0x92D9" name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
7761        <enum value="0x92DA" name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
7762        <enum value="0x92DB" name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
7763        <enum value="0x92DC" name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
7764            <unused start="0x92DC" end="0x92DF"/>
7765        <enum value="0x92E0" name="GL_DEBUG_OUTPUT"/>
7766        <enum value="0x92E0" name="GL_DEBUG_OUTPUT_KHR"/>
7767        <enum value="0x92E1" name="GL_UNIFORM"/>
7768        <enum value="0x92E2" name="GL_UNIFORM_BLOCK"/>
7769        <enum value="0x92E3" name="GL_PROGRAM_INPUT"/>
7770        <enum value="0x92E4" name="GL_PROGRAM_OUTPUT"/>
7771        <enum value="0x92E5" name="GL_BUFFER_VARIABLE"/>
7772        <enum value="0x92E6" name="GL_SHADER_STORAGE_BLOCK"/>
7773        <enum value="0x92E7" name="GL_IS_PER_PATCH"/>
7774        <enum value="0x92E8" name="GL_VERTEX_SUBROUTINE"/>
7775        <enum value="0x92E9" name="GL_TESS_CONTROL_SUBROUTINE"/>
7776        <enum value="0x92EA" name="GL_TESS_EVALUATION_SUBROUTINE"/>
7777        <enum value="0x92EB" name="GL_GEOMETRY_SUBROUTINE"/>
7778        <enum value="0x92EC" name="GL_FRAGMENT_SUBROUTINE"/>
7779        <enum value="0x92ED" name="GL_COMPUTE_SUBROUTINE"/>
7780        <enum value="0x92EE" name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
7781        <enum value="0x92EF" name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
7782        <enum value="0x92F0" name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
7783        <enum value="0x92F1" name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
7784        <enum value="0x92F2" name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
7785        <enum value="0x92F3" name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
7786        <enum value="0x92F4" name="GL_TRANSFORM_FEEDBACK_VARYING"/>
7787        <enum value="0x92F5" name="GL_ACTIVE_RESOURCES"/>
7788        <enum value="0x92F6" name="GL_MAX_NAME_LENGTH"/>
7789        <enum value="0x92F7" name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
7790        <enum value="0x92F8" name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
7791        <enum value="0x92F9" name="GL_NAME_LENGTH"/>
7792        <enum value="0x92FA" name="GL_TYPE"/>
7793        <enum value="0x92FB" name="GL_ARRAY_SIZE"/>
7794        <enum value="0x92FC" name="GL_OFFSET"/>
7795        <enum value="0x92FD" name="GL_BLOCK_INDEX"/>
7796        <enum value="0x92FE" name="GL_ARRAY_STRIDE"/>
7797        <enum value="0x92FF" name="GL_MATRIX_STRIDE"/>
7798        <enum value="0x9300" name="GL_IS_ROW_MAJOR"/>
7799        <enum value="0x9301" name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
7800        <enum value="0x9302" name="GL_BUFFER_BINDING"/>
7801        <enum value="0x9303" name="GL_BUFFER_DATA_SIZE"/>
7802        <enum value="0x9304" name="GL_NUM_ACTIVE_VARIABLES"/>
7803        <enum value="0x9305" name="GL_ACTIVE_VARIABLES"/>
7804        <enum value="0x9306" name="GL_REFERENCED_BY_VERTEX_SHADER"/>
7805        <enum value="0x9307" name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
7806        <enum value="0x9308" name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
7807        <enum value="0x9309" name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
7808        <enum value="0x930A" name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
7809        <enum value="0x930B" name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
7810        <enum value="0x930C" name="GL_TOP_LEVEL_ARRAY_SIZE"/>
7811        <enum value="0x930D" name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
7812        <enum value="0x930E" name="GL_LOCATION"/>
7813        <enum value="0x930F" name="GL_LOCATION_INDEX"/>
7814        <enum value="0x9310" name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
7815        <enum value="0x9311" name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
7816        <enum value="0x9312" name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
7817        <enum value="0x9313" name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
7818        <enum value="0x9314" name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
7819        <enum value="0x9315" name="GL_MAX_FRAMEBUFFER_WIDTH"/>
7820        <enum value="0x9316" name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
7821        <enum value="0x9317" name="GL_MAX_FRAMEBUFFER_LAYERS"/>
7822        <enum value="0x9318" name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
7823            <unused start="0x9319" end="0x9338"/>
7824        <enum value="0x9339" name="GL_WARP_SIZE_NV"/>
7825        <enum value="0x933A" name="GL_WARPS_PER_SM_NV"/>
7826        <enum value="0x933B" name="GL_SM_COUNT_NV"/>
7827            <unused start="0x933C" end="0x9343"/>
7828        <enum value="0x9344" name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
7829        <enum value="0x9345" name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
7830            <unused start="0x9346" end="0x9349"/>
7831        <enum value="0x934A" name="GL_LOCATION_COMPONENT"/>
7832        <enum value="0x934B" name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
7833        <enum value="0x934C" name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
7834            <unused start="0x934D" end="0x9364"/>
7835        <enum value="0x9365" name="GL_CLEAR_TEXTURE"/>
7836            <unused start="0x9366" end="0x937F"/>
7837    </enums>
7838
7839    <enums namespace="GL" start="0x9380" end="0x939F" vendor="ARB">
7840        <enum value="0x9380" name="GL_NUM_SAMPLE_COUNTS"/>
7841            <unused start="0x9381" end="0x939F"/>
7842    </enums>
7843
7844    <enums namespace="GL" start="0x93A0" end="0x93AF" vendor="ANGLE" comment="Khronos bug 8100">
7845        <enum value="0x93A0" name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
7846        <enum value="0x93A1" name="GL_BGRA8_EXT"/>
7847        <enum value="0x93A2" name="GL_TEXTURE_USAGE_ANGLE"/>
7848        <enum value="0x93A3" name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
7849        <enum value="0x93A4" name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
7850            <unused start="0x93A5"/>
7851        <enum value="0x93A6" name="GL_PROGRAM_BINARY_ANGLE"/>
7852            <unused start="0x93A7" end="0x93AF"/>
7853    </enums>
7854
7855    <enums namespace="GL" start="0x93B0" end="0x93EF" vendor="OES" comment="Khronos bug 8853">
7856        <enum value="0x93B0" name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
7857        <enum value="0x93B1" name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
7858        <enum value="0x93B2" name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
7859        <enum value="0x93B3" name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
7860        <enum value="0x93B4" name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
7861        <enum value="0x93B5" name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
7862        <enum value="0x93B6" name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
7863        <enum value="0x93B7" name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
7864        <enum value="0x93B8" name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
7865        <enum value="0x93B9" name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
7866        <enum value="0x93BA" name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
7867        <enum value="0x93BB" name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
7868        <enum value="0x93BC" name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
7869        <enum value="0x93BD" name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
7870            <unused start="0x93BE" end="0x93BF"/>
7871        <enum value="0x93C0" name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
7872        <enum value="0x93C1" name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
7873        <enum value="0x93C2" name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
7874        <enum value="0x93C3" name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
7875        <enum value="0x93C4" name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
7876        <enum value="0x93C5" name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
7877        <enum value="0x93C6" name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
7878        <enum value="0x93C7" name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
7879        <enum value="0x93C8" name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
7880        <enum value="0x93C9" name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
7881            <unused start="0x93CA" end="0x93CF"/>
7882        <enum value="0x93D0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
7883        <enum value="0x93D1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
7884        <enum value="0x93D2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
7885        <enum value="0x93D3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
7886        <enum value="0x93D4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
7887        <enum value="0x93D5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
7888        <enum value="0x93D6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
7889        <enum value="0x93D7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
7890        <enum value="0x93D8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
7891        <enum value="0x93D9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
7892        <enum value="0x93DA" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
7893        <enum value="0x93DB" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
7894        <enum value="0x93DC" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
7895        <enum value="0x93DD" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
7896            <unused start="0x93DE" end="0x93DF"/>
7897        <enum value="0x93E0" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
7898        <enum value="0x93E1" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
7899        <enum value="0x93E2" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
7900        <enum value="0x93E3" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
7901        <enum value="0x93E4" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
7902        <enum value="0x93E5" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
7903        <enum value="0x93E6" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
7904        <enum value="0x93E7" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
7905        <enum value="0x93E8" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
7906        <enum value="0x93E9" name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
7907            <unused start="0x93EA" end="0x93EF"/>
7908    </enums>
7909
7910    <enums namespace="GL" start="0x93F0" end="0x94EF" vendor="APPLE" comment="Khronos bug 10233">
7911            <unused start="0x93F0" end="0x94EF"/>
7912    </enums>
7913
7914    <enums namespace="GL" start="0x94F0" end="0x950F" vendor="INTEL" comment="Khronos bug 11345">
7915        <enum value="0x94F0" name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
7916        <enum value="0x94F1" name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
7917        <enum value="0x94F2" name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
7918        <enum value="0x94F3" name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
7919        <enum value="0x94F4" name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
7920        <enum value="0x94F5" name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
7921            <unused start="0x94F6" end="0x94F7"/>
7922        <enum value="0x94F8" name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
7923        <enum value="0x94F9" name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
7924        <enum value="0x94FA" name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
7925        <enum value="0x94FB" name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
7926        <enum value="0x94FC" name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
7927        <enum value="0x94FD" name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
7928        <enum value="0x94FE" name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
7929        <enum value="0x94FF" name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
7930        <enum value="0x9500" name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
7931            <unused start="0x9501" end="0x950F"/>
7932    </enums>
7933
7934<!-- Enums reservable for future use. To reserve a new range, allocate one
7935     or more multiples of 16 starting at the lowest available point in this
7936     block and note it in a new <enums> block immediately above.
7937
7938     Please remember that new enumerant allocations must be obtained by
7939     request to the Khronos API registrar (see comments at the top of this
7940     file) File requests in the Khronos Bugzilla, OpenGL project, Registry
7941     component. -->
7942
7943    <enums namespace="GL" start="0x9510" end="99999" vendor="ARB" comment="RESERVED FOR FUTURE ALLOCATIONS BY KHRONOS">
7944        <unused start="0x9510" end="99999"/>
7945    </enums>
7946
7947<!-- Historical large block allocations, all unused except (in older days) by IBM -->
7948    <enums namespace="GL" start="100000" end="100999" vendor="ARB" comment="GLU enums"/>
7949    <enums namespace="GL" start="101000" end="101999" vendor="ARB" comment="Conformance test enums"/>
7950    <enums namespace="GL" start="102000" end="102999" vendor="ARB" comment="Unused, unlikely to ever be used"/>
7951
7952    <enums namespace="GL" start="103000" end="103999" vendor="IBM" comment="IBM is out of the graphics hardware business. Most of this range will remain unused.">
7953        <enum value="0x19262" name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
7954        <enum value="103050" name="GL_CULL_VERTEX_IBM"/>
7955        <enum value="103060" name="GL_ALL_STATIC_DATA_IBM"/>
7956        <enum value="103061" name="GL_STATIC_VERTEX_ARRAY_IBM"/>
7957        <enum value="103070" name="GL_VERTEX_ARRAY_LIST_IBM"/>
7958        <enum value="103071" name="GL_NORMAL_ARRAY_LIST_IBM"/>
7959        <enum value="103072" name="GL_COLOR_ARRAY_LIST_IBM"/>
7960        <enum value="103073" name="GL_INDEX_ARRAY_LIST_IBM"/>
7961        <enum value="103074" name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
7962        <enum value="103075" name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
7963        <enum value="103076" name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
7964        <enum value="103077" name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
7965        <enum value="103080" name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
7966        <enum value="103081" name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
7967        <enum value="103082" name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
7968        <enum value="103083" name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
7969        <enum value="103084" name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
7970        <enum value="103085" name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
7971        <enum value="103086" name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
7972        <enum value="103087" name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
7973    </enums>
7974
7975    <enums namespace="GL" start="104000" end="104999" vendor="NEC" comment="NEC may be out of the graphics hardware business?"/>
7976    <enums namespace="GL" start="105000" end="105999" vendor="Compaq" comment="Compaq was acquired by HP"/>
7977    <enums namespace="GL" start="106000" end="106999" vendor="KPC" comment="Kubota Pacific is out of business"/>
7978    <enums namespace="GL" start="107000" end="107999" vendor="PGI" comment="Portland Graphics was acquired by Template Graphics, which is out of business">
7979            <!-- lots of <unused> areas here which won't be computed yet -->
7980        <enum value="0x1A1F8" name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
7981        <enum value="0x1A1FD" name="GL_CONSERVE_MEMORY_HINT_PGI"/>
7982        <enum value="0x1A1FE" name="GL_RECLAIM_MEMORY_HINT_PGI"/>
7983        <enum value="0x1A202" name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
7984        <enum value="0x1A203" name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
7985        <enum value="0x1A204" name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
7986        <enum value="0x1A20C" name="GL_ALWAYS_FAST_HINT_PGI"/>
7987        <enum value="0x1A20D" name="GL_ALWAYS_SOFT_HINT_PGI"/>
7988        <enum value="0x1A20E" name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
7989        <enum value="0x1A20F" name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
7990        <enum value="0x1A210" name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
7991        <enum value="0x1A211" name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
7992        <enum value="0x1A216" name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
7993        <enum value="0x1A217" name="GL_STRICT_LIGHTING_HINT_PGI"/>
7994        <enum value="0x1A218" name="GL_STRICT_SCISSOR_HINT_PGI"/>
7995        <enum value="0x1A219" name="GL_FULL_STIPPLE_HINT_PGI"/>
7996        <enum value="0x1A220" name="GL_CLIP_NEAR_HINT_PGI"/>
7997        <enum value="0x1A221" name="GL_CLIP_FAR_HINT_PGI"/>
7998        <enum value="0x1A222" name="GL_WIDE_LINE_HINT_PGI"/>
7999        <enum value="0x1A223" name="GL_BACK_NORMALS_HINT_PGI"/>
8000        <enum value="0x1A22A" name="GL_VERTEX_DATA_HINT_PGI"/>
8001        <enum value="0x1A22B" name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
8002        <enum value="0x1A22C" name="GL_MATERIAL_SIDE_HINT_PGI"/>
8003        <enum value="0x1A22D" name="GL_MAX_VERTEX_HINT_PGI"/>
8004    </enums>
8005
8006    <enums namespace="GL" start="108000" end="108999" vendor="ES" comment="Evans and Sutherland is out of the graphics hardware business"/>
8007
8008    <!-- SECTION: GL command definitions. -->
8009    <commands namespace="GL">
8010        <command>
8011            <proto>void <name>glAccum</name></proto>
8012            <param group="AccumOp"><ptype>GLenum</ptype> <name>op</name></param>
8013            <param group="CoordF"><ptype>GLfloat</ptype> <name>value</name></param>
8014            <glx type="render" opcode="137"/>
8015        </command>
8016        <command>
8017            <proto>void <name>glAccumxOES</name></proto>
8018            <param><ptype>GLenum</ptype> <name>op</name></param>
8019            <param><ptype>GLfixed</ptype> <name>value</name></param>
8020        </command>
8021        <command>
8022            <proto>void <name>glActiveProgramEXT</name></proto>
8023            <param><ptype>GLuint</ptype> <name>program</name></param>
8024        </command>
8025        <command>
8026            <proto>void <name>glActiveShaderProgram</name></proto>
8027            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8028            <param><ptype>GLuint</ptype> <name>program</name></param>
8029        </command>
8030        <command>
8031            <proto>void <name>glActiveShaderProgramEXT</name></proto>
8032            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8033            <param><ptype>GLuint</ptype> <name>program</name></param>
8034        </command>
8035        <command>
8036            <proto>void <name>glActiveStencilFaceEXT</name></proto>
8037            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
8038            <glx type="render" opcode="4220"/>
8039        </command>
8040        <command>
8041            <proto>void <name>glActiveTexture</name></proto>
8042            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8043            <glx type="render" opcode="197"/>
8044        </command>
8045        <command>
8046            <proto>void <name>glActiveTextureARB</name></proto>
8047            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
8048            <alias name="glActiveTexture"/>
8049            <glx type="render" opcode="197"/>
8050        </command>
8051        <command>
8052            <proto>void <name>glActiveVaryingNV</name></proto>
8053            <param><ptype>GLuint</ptype> <name>program</name></param>
8054            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8055        </command>
8056        <command>
8057            <proto>void <name>glAlphaFragmentOp1ATI</name></proto>
8058            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8059            <param><ptype>GLuint</ptype> <name>dst</name></param>
8060            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8061            <param><ptype>GLuint</ptype> <name>arg1</name></param>
8062            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8063            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8064        </command>
8065        <command>
8066            <proto>void <name>glAlphaFragmentOp2ATI</name></proto>
8067            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8068            <param><ptype>GLuint</ptype> <name>dst</name></param>
8069            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8070            <param><ptype>GLuint</ptype> <name>arg1</name></param>
8071            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8072            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8073            <param><ptype>GLuint</ptype> <name>arg2</name></param>
8074            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8075            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8076        </command>
8077        <command>
8078            <proto>void <name>glAlphaFragmentOp3ATI</name></proto>
8079            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
8080            <param><ptype>GLuint</ptype> <name>dst</name></param>
8081            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
8082            <param><ptype>GLuint</ptype> <name>arg1</name></param>
8083            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
8084            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
8085            <param><ptype>GLuint</ptype> <name>arg2</name></param>
8086            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
8087            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
8088            <param><ptype>GLuint</ptype> <name>arg3</name></param>
8089            <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
8090            <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
8091        </command>
8092        <command>
8093            <proto>void <name>glAlphaFunc</name></proto>
8094            <param group="AlphaFunction"><ptype>GLenum</ptype> <name>func</name></param>
8095            <param><ptype>GLfloat</ptype> <name>ref</name></param>
8096            <glx type="render" opcode="159"/>
8097        </command>
8098        <command>
8099            <proto>void <name>glAlphaFuncQCOM</name></proto>
8100            <param><ptype>GLenum</ptype> <name>func</name></param>
8101            <param><ptype>GLclampf</ptype> <name>ref</name></param>
8102        </command>
8103        <command>
8104            <proto>void <name>glAlphaFuncx</name></proto>
8105            <param><ptype>GLenum</ptype> <name>func</name></param>
8106            <param><ptype>GLfixed</ptype> <name>ref</name></param>
8107        </command>
8108        <command>
8109            <proto>void <name>glAlphaFuncxOES</name></proto>
8110            <param><ptype>GLenum</ptype> <name>func</name></param>
8111            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>ref</name></param>
8112        </command>
8113        <command>
8114            <proto>void <name>glApplyTextureEXT</name></proto>
8115            <param group="LightTextureModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
8116        </command>
8117        <command>
8118            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreProgramsResidentNV</name></proto>
8119            <param><ptype>GLsizei</ptype> <name>n</name></param>
8120            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
8121            <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8122            <glx type="vendor" opcode="1293"/>
8123        </command>
8124        <command>
8125            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResident</name></proto>
8126            <param><ptype>GLsizei</ptype> <name>n</name></param>
8127            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8128            <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8129            <glx type="single" opcode="143"/>
8130        </command>
8131        <command>
8132            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glAreTexturesResidentEXT</name></proto>
8133            <param><ptype>GLsizei</ptype> <name>n</name></param>
8134            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
8135            <param group="Boolean" len="n"><ptype>GLboolean</ptype> *<name>residences</name></param>
8136            <glx type="vendor" opcode="11"/>
8137        </command>
8138        <command>
8139            <proto>void <name>glArrayElement</name></proto>
8140            <param><ptype>GLint</ptype> <name>i</name></param>
8141        </command>
8142        <command>
8143            <proto>void <name>glArrayElementEXT</name></proto>
8144            <param><ptype>GLint</ptype> <name>i</name></param>
8145            <alias name="glArrayElement"/>
8146        </command>
8147        <command>
8148            <proto>void <name>glArrayObjectATI</name></proto>
8149            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
8150            <param><ptype>GLint</ptype> <name>size</name></param>
8151            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
8152            <param><ptype>GLsizei</ptype> <name>stride</name></param>
8153            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8154            <param><ptype>GLuint</ptype> <name>offset</name></param>
8155        </command>
8156        <command>
8157            <proto>void <name>glAsyncMarkerSGIX</name></proto>
8158            <param><ptype>GLuint</ptype> <name>marker</name></param>
8159        </command>
8160        <command>
8161            <proto>void <name>glAttachObjectARB</name></proto>
8162            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
8163            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
8164            <alias name="glAttachShader"/>
8165        </command>
8166        <command>
8167            <proto>void <name>glAttachShader</name></proto>
8168            <param><ptype>GLuint</ptype> <name>program</name></param>
8169            <param><ptype>GLuint</ptype> <name>shader</name></param>
8170        </command>
8171        <command>
8172            <proto>void <name>glBegin</name></proto>
8173            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
8174            <glx type="render" opcode="4"/>
8175        </command>
8176        <command>
8177            <proto>void <name>glBeginConditionalRender</name></proto>
8178            <param><ptype>GLuint</ptype> <name>id</name></param>
8179            <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
8180        </command>
8181        <command>
8182            <proto>void <name>glBeginConditionalRenderNV</name></proto>
8183            <param><ptype>GLuint</ptype> <name>id</name></param>
8184            <param group="TypeEnum"><ptype>GLenum</ptype> <name>mode</name></param>
8185            <alias name="glBeginConditionalRender"/>
8186            <glx type="render" opcode="348"/>
8187        </command>
8188        <command>
8189            <proto>void <name>glBeginConditionalRenderNVX</name></proto>
8190            <param><ptype>GLuint</ptype> <name>id</name></param>
8191        </command>
8192        <command>
8193            <proto>void <name>glBeginFragmentShaderATI</name></proto>
8194        </command>
8195        <command>
8196            <proto>void <name>glBeginOcclusionQueryNV</name></proto>
8197            <param><ptype>GLuint</ptype> <name>id</name></param>
8198        </command>
8199        <command>
8200            <proto>void <name>glBeginPerfMonitorAMD</name></proto>
8201            <param><ptype>GLuint</ptype> <name>monitor</name></param>
8202        </command>
8203        <command>
8204            <proto>void <name>glBeginPerfQueryINTEL</name></proto>
8205            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
8206        </command>
8207        <command>
8208            <proto>void <name>glBeginQuery</name></proto>
8209            <param><ptype>GLenum</ptype> <name>target</name></param>
8210            <param><ptype>GLuint</ptype> <name>id</name></param>
8211            <glx type="render" opcode="231"/>
8212        </command>
8213        <command>
8214            <proto>void <name>glBeginQueryARB</name></proto>
8215            <param><ptype>GLenum</ptype> <name>target</name></param>
8216            <param><ptype>GLuint</ptype> <name>id</name></param>
8217            <alias name="glBeginQuery"/>
8218        </command>
8219        <command>
8220            <proto>void <name>glBeginQueryEXT</name></proto>
8221            <param><ptype>GLenum</ptype> <name>target</name></param>
8222            <param><ptype>GLuint</ptype> <name>id</name></param>
8223        </command>
8224        <command>
8225            <proto>void <name>glBeginQueryIndexed</name></proto>
8226            <param><ptype>GLenum</ptype> <name>target</name></param>
8227            <param><ptype>GLuint</ptype> <name>index</name></param>
8228            <param><ptype>GLuint</ptype> <name>id</name></param>
8229        </command>
8230        <command>
8231            <proto>void <name>glBeginTransformFeedback</name></proto>
8232            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
8233        </command>
8234        <command>
8235            <proto>void <name>glBeginTransformFeedbackEXT</name></proto>
8236            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
8237            <alias name="glBeginTransformFeedback"/>
8238        </command>
8239        <command>
8240            <proto>void <name>glBeginTransformFeedbackNV</name></proto>
8241            <param><ptype>GLenum</ptype> <name>primitiveMode</name></param>
8242            <alias name="glBeginTransformFeedback"/>
8243        </command>
8244        <command>
8245            <proto>void <name>glBeginVertexShaderEXT</name></proto>
8246        </command>
8247        <command>
8248            <proto>void <name>glBeginVideoCaptureNV</name></proto>
8249            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
8250        </command>
8251        <command>
8252            <proto>void <name>glBindAttribLocation</name></proto>
8253            <param><ptype>GLuint</ptype> <name>program</name></param>
8254            <param><ptype>GLuint</ptype> <name>index</name></param>
8255            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
8256        </command>
8257        <command>
8258            <proto>void <name>glBindAttribLocationARB</name></proto>
8259            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
8260            <param><ptype>GLuint</ptype> <name>index</name></param>
8261            <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
8262            <alias name="glBindAttribLocation"/>
8263        </command>
8264        <command>
8265            <proto>void <name>glBindBuffer</name></proto>
8266            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8267            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8268        </command>
8269        <command>
8270            <proto>void <name>glBindBufferARB</name></proto>
8271            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8272            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8273            <alias name="glBindBuffer"/>
8274        </command>
8275        <command>
8276            <proto>void <name>glBindBufferBase</name></proto>
8277            <param><ptype>GLenum</ptype> <name>target</name></param>
8278            <param><ptype>GLuint</ptype> <name>index</name></param>
8279            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8280        </command>
8281        <command>
8282            <proto>void <name>glBindBufferBaseEXT</name></proto>
8283            <param><ptype>GLenum</ptype> <name>target</name></param>
8284            <param><ptype>GLuint</ptype> <name>index</name></param>
8285            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8286            <alias name="glBindBufferBase"/>
8287        </command>
8288        <command>
8289            <proto>void <name>glBindBufferBaseNV</name></proto>
8290            <param><ptype>GLenum</ptype> <name>target</name></param>
8291            <param><ptype>GLuint</ptype> <name>index</name></param>
8292            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8293            <alias name="glBindBufferBase"/>
8294        </command>
8295        <command>
8296            <proto>void <name>glBindBufferOffsetEXT</name></proto>
8297            <param><ptype>GLenum</ptype> <name>target</name></param>
8298            <param><ptype>GLuint</ptype> <name>index</name></param>
8299            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8300            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8301        </command>
8302        <command>
8303            <proto>void <name>glBindBufferOffsetNV</name></proto>
8304            <param><ptype>GLenum</ptype> <name>target</name></param>
8305            <param><ptype>GLuint</ptype> <name>index</name></param>
8306            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8307            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8308            <alias name="glBindBufferOffsetEXT"/>
8309        </command>
8310        <command>
8311            <proto>void <name>glBindBufferRange</name></proto>
8312            <param><ptype>GLenum</ptype> <name>target</name></param>
8313            <param><ptype>GLuint</ptype> <name>index</name></param>
8314            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8315            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8316            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8317        </command>
8318        <command>
8319            <proto>void <name>glBindBufferRangeEXT</name></proto>
8320            <param><ptype>GLenum</ptype> <name>target</name></param>
8321            <param><ptype>GLuint</ptype> <name>index</name></param>
8322            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8323            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8324            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8325            <alias name="glBindBufferRange"/>
8326        </command>
8327        <command>
8328            <proto>void <name>glBindBufferRangeNV</name></proto>
8329            <param><ptype>GLenum</ptype> <name>target</name></param>
8330            <param><ptype>GLuint</ptype> <name>index</name></param>
8331            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8332            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8333            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8334            <alias name="glBindBufferRange"/>
8335        </command>
8336        <command>
8337            <proto>void <name>glBindBuffersBase</name></proto>
8338            <param><ptype>GLenum</ptype> <name>target</name></param>
8339            <param><ptype>GLuint</ptype> <name>first</name></param>
8340            <param><ptype>GLsizei</ptype> <name>count</name></param>
8341            <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
8342        </command>
8343        <command>
8344            <proto>void <name>glBindBuffersRange</name></proto>
8345            <param><ptype>GLenum</ptype> <name>target</name></param>
8346            <param><ptype>GLuint</ptype> <name>first</name></param>
8347            <param><ptype>GLsizei</ptype> <name>count</name></param>
8348            <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
8349            <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
8350            <param len="count">const <ptype>GLsizeiptr</ptype> *<name>sizes</name></param>
8351        </command>
8352        <command>
8353            <proto>void <name>glBindFragDataLocation</name></proto>
8354            <param><ptype>GLuint</ptype> <name>program</name></param>
8355            <param><ptype>GLuint</ptype> <name>color</name></param>
8356            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8357        </command>
8358        <command>
8359            <proto>void <name>glBindFragDataLocationEXT</name></proto>
8360            <param><ptype>GLuint</ptype> <name>program</name></param>
8361            <param><ptype>GLuint</ptype> <name>color</name></param>
8362            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
8363            <alias name="glBindFragDataLocation"/>
8364        </command>
8365        <command>
8366            <proto>void <name>glBindFragDataLocationIndexed</name></proto>
8367            <param><ptype>GLuint</ptype> <name>program</name></param>
8368            <param><ptype>GLuint</ptype> <name>colorNumber</name></param>
8369            <param><ptype>GLuint</ptype> <name>index</name></param>
8370            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
8371        </command>
8372        <command>
8373            <proto>void <name>glBindFragmentShaderATI</name></proto>
8374            <param><ptype>GLuint</ptype> <name>id</name></param>
8375        </command>
8376        <command>
8377            <proto>void <name>glBindFramebuffer</name></proto>
8378            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8379            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
8380            <glx type="render" opcode="236"/>
8381        </command>
8382        <command>
8383            <proto>void <name>glBindFramebufferEXT</name></proto>
8384            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8385            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
8386            <glx type="render" opcode="4319"/>
8387        </command>
8388        <command>
8389            <proto>void <name>glBindFramebufferOES</name></proto>
8390            <param><ptype>GLenum</ptype> <name>target</name></param>
8391            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
8392        </command>
8393        <command>
8394            <proto>void <name>glBindImageTexture</name></proto>
8395            <param><ptype>GLuint</ptype> <name>unit</name></param>
8396            <param><ptype>GLuint</ptype> <name>texture</name></param>
8397            <param><ptype>GLint</ptype> <name>level</name></param>
8398            <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
8399            <param><ptype>GLint</ptype> <name>layer</name></param>
8400            <param><ptype>GLenum</ptype> <name>access</name></param>
8401            <param><ptype>GLenum</ptype> <name>format</name></param>
8402        </command>
8403        <command>
8404            <proto>void <name>glBindImageTextureEXT</name></proto>
8405            <param><ptype>GLuint</ptype> <name>index</name></param>
8406            <param><ptype>GLuint</ptype> <name>texture</name></param>
8407            <param><ptype>GLint</ptype> <name>level</name></param>
8408            <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
8409            <param><ptype>GLint</ptype> <name>layer</name></param>
8410            <param><ptype>GLenum</ptype> <name>access</name></param>
8411            <param><ptype>GLint</ptype> <name>format</name></param>
8412        </command>
8413        <command>
8414            <proto>void <name>glBindImageTextures</name></proto>
8415            <param><ptype>GLuint</ptype> <name>first</name></param>
8416            <param><ptype>GLsizei</ptype> <name>count</name></param>
8417            <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
8418        </command>
8419        <command>
8420            <proto><ptype>GLuint</ptype> <name>glBindLightParameterEXT</name></proto>
8421            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
8422            <param group="LightParameter"><ptype>GLenum</ptype> <name>value</name></param>
8423        </command>
8424        <command>
8425            <proto><ptype>GLuint</ptype> <name>glBindMaterialParameterEXT</name></proto>
8426            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
8427            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>value</name></param>
8428        </command>
8429        <command>
8430            <proto>void <name>glBindMultiTextureEXT</name></proto>
8431            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
8432            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
8433            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
8434        </command>
8435        <command>
8436            <proto><ptype>GLuint</ptype> <name>glBindParameterEXT</name></proto>
8437            <param group="VertexShaderParameterEXT"><ptype>GLenum</ptype> <name>value</name></param>
8438        </command>
8439        <command>
8440            <proto>void <name>glBindProgramARB</name></proto>
8441            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8442            <param><ptype>GLuint</ptype> <name>program</name></param>
8443            <glx type="render" opcode="4180"/>
8444        </command>
8445        <command>
8446            <proto>void <name>glBindProgramNV</name></proto>
8447            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
8448            <param><ptype>GLuint</ptype> <name>id</name></param>
8449            <alias name="glBindProgramARB"/>
8450            <glx type="render" opcode="4180"/>
8451        </command>
8452        <command>
8453            <proto>void <name>glBindProgramPipeline</name></proto>
8454            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8455        </command>
8456        <command>
8457            <proto>void <name>glBindProgramPipelineEXT</name></proto>
8458            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
8459        </command>
8460        <command>
8461            <proto>void <name>glBindRenderbuffer</name></proto>
8462            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8463            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
8464            <glx type="render" opcode="235"/>
8465        </command>
8466        <command>
8467            <proto>void <name>glBindRenderbufferEXT</name></proto>
8468            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8469            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
8470            <glx type="render" opcode="4316"/>
8471        </command>
8472        <command>
8473            <proto>void <name>glBindRenderbufferOES</name></proto>
8474            <param><ptype>GLenum</ptype> <name>target</name></param>
8475            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
8476        </command>
8477        <command>
8478            <proto>void <name>glBindSampler</name></proto>
8479            <param><ptype>GLuint</ptype> <name>unit</name></param>
8480            <param><ptype>GLuint</ptype> <name>sampler</name></param>
8481        </command>
8482        <command>
8483            <proto>void <name>glBindSamplers</name></proto>
8484            <param><ptype>GLuint</ptype> <name>first</name></param>
8485            <param><ptype>GLsizei</ptype> <name>count</name></param>
8486            <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
8487        </command>
8488        <command>
8489            <proto><ptype>GLuint</ptype> <name>glBindTexGenParameterEXT</name></proto>
8490            <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
8491            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
8492            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>value</name></param>
8493        </command>
8494        <command>
8495            <proto>void <name>glBindTexture</name></proto>
8496            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
8497            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
8498            <glx type="render" opcode="4117"/>
8499        </command>
8500        <command>
8501            <proto>void <name>glBindTextureEXT</name></proto>
8502            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
8503            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
8504            <alias name="glBindTexture"/>
8505            <glx type="render" opcode="4117"/>
8506        </command>
8507        <command>
8508            <proto><ptype>GLuint</ptype> <name>glBindTextureUnitParameterEXT</name></proto>
8509            <param group="TextureUnit"><ptype>GLenum</ptype> <name>unit</name></param>
8510            <param group="VertexShaderTextureUnitParameter"><ptype>GLenum</ptype> <name>value</name></param>
8511        </command>
8512        <command>
8513            <proto>void <name>glBindTextures</name></proto>
8514            <param><ptype>GLuint</ptype> <name>first</name></param>
8515            <param><ptype>GLsizei</ptype> <name>count</name></param>
8516            <param len="count">const <ptype>GLuint</ptype> *<name>textures</name></param>
8517        </command>
8518        <command>
8519            <proto>void <name>glBindTransformFeedback</name></proto>
8520            <param><ptype>GLenum</ptype> <name>target</name></param>
8521            <param><ptype>GLuint</ptype> <name>id</name></param>
8522        </command>
8523        <command>
8524            <proto>void <name>glBindTransformFeedbackNV</name></proto>
8525            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8526            <param><ptype>GLuint</ptype> <name>id</name></param>
8527        </command>
8528        <command>
8529            <proto>void <name>glBindVertexArray</name></proto>
8530            <param><ptype>GLuint</ptype> <name>array</name></param>
8531            <glx type="render" opcode="350"/>
8532        </command>
8533        <command>
8534            <proto>void <name>glBindVertexArrayAPPLE</name></proto>
8535            <param><ptype>GLuint</ptype> <name>array</name></param>
8536        </command>
8537        <command>
8538            <proto>void <name>glBindVertexArrayOES</name></proto>
8539            <param><ptype>GLuint</ptype> <name>array</name></param>
8540            <alias name="glBindVertexArray"/>
8541        </command>
8542        <command>
8543            <proto>void <name>glBindVertexBuffer</name></proto>
8544            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
8545            <param><ptype>GLuint</ptype> <name>buffer</name></param>
8546            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8547            <param><ptype>GLsizei</ptype> <name>stride</name></param>
8548        </command>
8549        <command>
8550            <proto>void <name>glBindVertexBuffers</name></proto>
8551            <param><ptype>GLuint</ptype> <name>first</name></param>
8552            <param><ptype>GLsizei</ptype> <name>count</name></param>
8553            <param len="count">const <ptype>GLuint</ptype> *<name>buffers</name></param>
8554            <param len="count">const <ptype>GLintptr</ptype> *<name>offsets</name></param>
8555            <param len="count">const <ptype>GLsizei</ptype> *<name>strides</name></param>
8556        </command>
8557        <command>
8558            <proto>void <name>glBindVertexShaderEXT</name></proto>
8559            <param><ptype>GLuint</ptype> <name>id</name></param>
8560        </command>
8561        <command>
8562            <proto>void <name>glBindVideoCaptureStreamBufferNV</name></proto>
8563            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
8564            <param><ptype>GLuint</ptype> <name>stream</name></param>
8565            <param><ptype>GLenum</ptype> <name>frame_region</name></param>
8566            <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
8567        </command>
8568        <command>
8569            <proto>void <name>glBindVideoCaptureStreamTextureNV</name></proto>
8570            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
8571            <param><ptype>GLuint</ptype> <name>stream</name></param>
8572            <param><ptype>GLenum</ptype> <name>frame_region</name></param>
8573            <param><ptype>GLenum</ptype> <name>target</name></param>
8574            <param><ptype>GLuint</ptype> <name>texture</name></param>
8575        </command>
8576        <command>
8577            <proto>void <name>glBinormal3bEXT</name></proto>
8578            <param><ptype>GLbyte</ptype> <name>bx</name></param>
8579            <param><ptype>GLbyte</ptype> <name>by</name></param>
8580            <param><ptype>GLbyte</ptype> <name>bz</name></param>
8581            <vecequiv name="glBinormal3bvEXT"/>
8582        </command>
8583        <command>
8584            <proto>void <name>glBinormal3bvEXT</name></proto>
8585            <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
8586        </command>
8587        <command>
8588            <proto>void <name>glBinormal3dEXT</name></proto>
8589            <param group="CoordD"><ptype>GLdouble</ptype> <name>bx</name></param>
8590            <param group="CoordD"><ptype>GLdouble</ptype> <name>by</name></param>
8591            <param group="CoordD"><ptype>GLdouble</ptype> <name>bz</name></param>
8592            <vecequiv name="glBinormal3dvEXT"/>
8593        </command>
8594        <command>
8595            <proto>void <name>glBinormal3dvEXT</name></proto>
8596            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
8597        </command>
8598        <command>
8599            <proto>void <name>glBinormal3fEXT</name></proto>
8600            <param group="CoordF"><ptype>GLfloat</ptype> <name>bx</name></param>
8601            <param group="CoordF"><ptype>GLfloat</ptype> <name>by</name></param>
8602            <param group="CoordF"><ptype>GLfloat</ptype> <name>bz</name></param>
8603            <vecequiv name="glBinormal3fvEXT"/>
8604        </command>
8605        <command>
8606            <proto>void <name>glBinormal3fvEXT</name></proto>
8607            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
8608        </command>
8609        <command>
8610            <proto>void <name>glBinormal3iEXT</name></proto>
8611            <param><ptype>GLint</ptype> <name>bx</name></param>
8612            <param><ptype>GLint</ptype> <name>by</name></param>
8613            <param><ptype>GLint</ptype> <name>bz</name></param>
8614            <vecequiv name="glBinormal3ivEXT"/>
8615        </command>
8616        <command>
8617            <proto>void <name>glBinormal3ivEXT</name></proto>
8618            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
8619        </command>
8620        <command>
8621            <proto>void <name>glBinormal3sEXT</name></proto>
8622            <param><ptype>GLshort</ptype> <name>bx</name></param>
8623            <param><ptype>GLshort</ptype> <name>by</name></param>
8624            <param><ptype>GLshort</ptype> <name>bz</name></param>
8625            <vecequiv name="glBinormal3svEXT"/>
8626        </command>
8627        <command>
8628            <proto>void <name>glBinormal3svEXT</name></proto>
8629            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
8630        </command>
8631        <command>
8632            <proto>void <name>glBinormalPointerEXT</name></proto>
8633            <param group="BinormalPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
8634            <param><ptype>GLsizei</ptype> <name>stride</name></param>
8635            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
8636        </command>
8637        <command>
8638            <proto>void <name>glBitmap</name></proto>
8639            <param><ptype>GLsizei</ptype> <name>width</name></param>
8640            <param><ptype>GLsizei</ptype> <name>height</name></param>
8641            <param group="CoordF"><ptype>GLfloat</ptype> <name>xorig</name></param>
8642            <param group="CoordF"><ptype>GLfloat</ptype> <name>yorig</name></param>
8643            <param group="CoordF"><ptype>GLfloat</ptype> <name>xmove</name></param>
8644            <param group="CoordF"><ptype>GLfloat</ptype> <name>ymove</name></param>
8645            <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
8646            <glx type="render" opcode="5"/>
8647            <glx type="render" opcode="311" name="glBitmapPBO" comment="PBO protocol"/>
8648        </command>
8649        <command>
8650            <proto>void <name>glBitmapxOES</name></proto>
8651            <param><ptype>GLsizei</ptype> <name>width</name></param>
8652            <param><ptype>GLsizei</ptype> <name>height</name></param>
8653            <param><ptype>GLfixed</ptype> <name>xorig</name></param>
8654            <param><ptype>GLfixed</ptype> <name>yorig</name></param>
8655            <param><ptype>GLfixed</ptype> <name>xmove</name></param>
8656            <param><ptype>GLfixed</ptype> <name>ymove</name></param>
8657            <param len="COMPSIZE(width,height)">const <ptype>GLubyte</ptype> *<name>bitmap</name></param>
8658        </command>
8659        <command>
8660            <proto>void <name>glBlendBarrierNV</name></proto>
8661        </command>
8662        <command>
8663            <proto>void <name>glBlendBarrierKHR</name></proto>
8664        </command>
8665        <command>
8666            <proto>void <name>glBlendColor</name></proto>
8667            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
8668            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
8669            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
8670            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
8671            <glx type="render" opcode="4096"/>
8672        </command>
8673        <command>
8674            <proto>void <name>glBlendColorEXT</name></proto>
8675            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
8676            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
8677            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
8678            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
8679            <alias name="glBlendColor"/>
8680            <glx type="render" opcode="4096"/>
8681        </command>
8682        <command>
8683            <proto>void <name>glBlendColorxOES</name></proto>
8684            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
8685            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
8686            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
8687            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
8688        </command>
8689        <command>
8690            <proto>void <name>glBlendEquation</name></proto>
8691            <param group="BlendEquationMode"><ptype>GLenum</ptype> <name>mode</name></param>
8692            <glx type="render" opcode="4097"/>
8693        </command>
8694        <command>
8695            <proto>void <name>glBlendEquationEXT</name></proto>
8696            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
8697            <alias name="glBlendEquation"/>
8698            <glx type="render" opcode="4097"/>
8699        </command>
8700        <command>
8701            <proto>void <name>glBlendEquationIndexedAMD</name></proto>
8702            <param><ptype>GLuint</ptype> <name>buf</name></param>
8703            <param><ptype>GLenum</ptype> <name>mode</name></param>
8704            <alias name="glBlendEquationi"/>
8705        </command>
8706        <command>
8707            <proto>void <name>glBlendEquationOES</name></proto>
8708            <param><ptype>GLenum</ptype> <name>mode</name></param>
8709        </command>
8710        <command>
8711            <proto>void <name>glBlendEquationSeparate</name></proto>
8712            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
8713            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
8714            <glx type="render" opcode="4228"/>
8715        </command>
8716        <command>
8717            <proto>void <name>glBlendEquationSeparateEXT</name></proto>
8718            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeRGB</name></param>
8719            <param group="BlendEquationModeEXT"><ptype>GLenum</ptype> <name>modeAlpha</name></param>
8720            <alias name="glBlendEquationSeparate"/>
8721            <glx type="render" opcode="4228"/>
8722        </command>
8723        <command>
8724            <proto>void <name>glBlendEquationSeparateIndexedAMD</name></proto>
8725            <param><ptype>GLuint</ptype> <name>buf</name></param>
8726            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
8727            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
8728            <alias name="glBlendEquationSeparatei"/>
8729        </command>
8730        <command>
8731            <proto>void <name>glBlendEquationSeparateOES</name></proto>
8732            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
8733            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
8734        </command>
8735        <command>
8736            <proto>void <name>glBlendEquationSeparatei</name></proto>
8737            <param><ptype>GLuint</ptype> <name>buf</name></param>
8738            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
8739            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
8740        </command>
8741        <command>
8742            <proto>void <name>glBlendEquationSeparateiARB</name></proto>
8743            <param><ptype>GLuint</ptype> <name>buf</name></param>
8744            <param><ptype>GLenum</ptype> <name>modeRGB</name></param>
8745            <param><ptype>GLenum</ptype> <name>modeAlpha</name></param>
8746            <alias name="glBlendEquationSeparatei"/>
8747        </command>
8748        <command>
8749            <proto>void <name>glBlendEquationi</name></proto>
8750            <param><ptype>GLuint</ptype> <name>buf</name></param>
8751            <param><ptype>GLenum</ptype> <name>mode</name></param>
8752        </command>
8753        <command>
8754            <proto>void <name>glBlendEquationiARB</name></proto>
8755            <param><ptype>GLuint</ptype> <name>buf</name></param>
8756            <param><ptype>GLenum</ptype> <name>mode</name></param>
8757            <alias name="glBlendEquationi"/>
8758        </command>
8759        <command>
8760            <proto>void <name>glBlendFunc</name></proto>
8761            <param group="BlendingFactorSrc"><ptype>GLenum</ptype> <name>sfactor</name></param>
8762            <param group="BlendingFactorDest"><ptype>GLenum</ptype> <name>dfactor</name></param>
8763            <glx type="render" opcode="160"/>
8764        </command>
8765        <command>
8766            <proto>void <name>glBlendFuncIndexedAMD</name></proto>
8767            <param><ptype>GLuint</ptype> <name>buf</name></param>
8768            <param><ptype>GLenum</ptype> <name>src</name></param>
8769            <param><ptype>GLenum</ptype> <name>dst</name></param>
8770            <alias name="glBlendFunci"/>
8771        </command>
8772        <command>
8773            <proto>void <name>glBlendFuncSeparate</name></proto>
8774            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
8775            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
8776            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
8777            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
8778            <glx type="render" opcode="4134"/>
8779        </command>
8780        <command>
8781            <proto>void <name>glBlendFuncSeparateEXT</name></proto>
8782            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
8783            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
8784            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
8785            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
8786            <alias name="glBlendFuncSeparate"/>
8787            <glx type="render" opcode="4134"/>
8788        </command>
8789        <command>
8790            <proto>void <name>glBlendFuncSeparateINGR</name></proto>
8791            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorRGB</name></param>
8792            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorRGB</name></param>
8793            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>sfactorAlpha</name></param>
8794            <param group="BlendFuncSeparateParameterEXT"><ptype>GLenum</ptype> <name>dfactorAlpha</name></param>
8795            <alias name="glBlendFuncSeparate"/>
8796            <glx type="render" opcode="4134"/>
8797        </command>
8798        <command>
8799            <proto>void <name>glBlendFuncSeparateIndexedAMD</name></proto>
8800            <param><ptype>GLuint</ptype> <name>buf</name></param>
8801            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
8802            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
8803            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
8804            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
8805            <alias name="glBlendFuncSeparatei"/>
8806        </command>
8807        <command>
8808            <proto>void <name>glBlendFuncSeparateOES</name></proto>
8809            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
8810            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
8811            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
8812            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
8813        </command>
8814        <command>
8815            <proto>void <name>glBlendFuncSeparatei</name></proto>
8816            <param><ptype>GLuint</ptype> <name>buf</name></param>
8817            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
8818            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
8819            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
8820            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
8821        </command>
8822        <command>
8823            <proto>void <name>glBlendFuncSeparateiARB</name></proto>
8824            <param><ptype>GLuint</ptype> <name>buf</name></param>
8825            <param><ptype>GLenum</ptype> <name>srcRGB</name></param>
8826            <param><ptype>GLenum</ptype> <name>dstRGB</name></param>
8827            <param><ptype>GLenum</ptype> <name>srcAlpha</name></param>
8828            <param><ptype>GLenum</ptype> <name>dstAlpha</name></param>
8829            <alias name="glBlendFuncSeparatei"/>
8830        </command>
8831        <command>
8832            <proto>void <name>glBlendFunci</name></proto>
8833            <param><ptype>GLuint</ptype> <name>buf</name></param>
8834            <param><ptype>GLenum</ptype> <name>src</name></param>
8835            <param><ptype>GLenum</ptype> <name>dst</name></param>
8836        </command>
8837        <command>
8838            <proto>void <name>glBlendFunciARB</name></proto>
8839            <param><ptype>GLuint</ptype> <name>buf</name></param>
8840            <param><ptype>GLenum</ptype> <name>src</name></param>
8841            <param><ptype>GLenum</ptype> <name>dst</name></param>
8842            <alias name="glBlendFunci"/>
8843        </command>
8844        <command>
8845            <proto>void <name>glBlendParameteriNV</name></proto>
8846            <param><ptype>GLenum</ptype> <name>pname</name></param>
8847            <param><ptype>GLint</ptype> <name>value</name></param>
8848        </command>
8849        <command>
8850            <proto>void <name>glBlitFramebuffer</name></proto>
8851            <param><ptype>GLint</ptype> <name>srcX0</name></param>
8852            <param><ptype>GLint</ptype> <name>srcY0</name></param>
8853            <param><ptype>GLint</ptype> <name>srcX1</name></param>
8854            <param><ptype>GLint</ptype> <name>srcY1</name></param>
8855            <param><ptype>GLint</ptype> <name>dstX0</name></param>
8856            <param><ptype>GLint</ptype> <name>dstY0</name></param>
8857            <param><ptype>GLint</ptype> <name>dstX1</name></param>
8858            <param><ptype>GLint</ptype> <name>dstY1</name></param>
8859            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
8860            <param><ptype>GLenum</ptype> <name>filter</name></param>
8861            <glx type="render" opcode="4330"/>
8862        </command>
8863        <command>
8864            <proto>void <name>glBlitFramebufferANGLE</name></proto>
8865            <param><ptype>GLint</ptype> <name>srcX0</name></param>
8866            <param><ptype>GLint</ptype> <name>srcY0</name></param>
8867            <param><ptype>GLint</ptype> <name>srcX1</name></param>
8868            <param><ptype>GLint</ptype> <name>srcY1</name></param>
8869            <param><ptype>GLint</ptype> <name>dstX0</name></param>
8870            <param><ptype>GLint</ptype> <name>dstY0</name></param>
8871            <param><ptype>GLint</ptype> <name>dstX1</name></param>
8872            <param><ptype>GLint</ptype> <name>dstY1</name></param>
8873            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
8874            <param><ptype>GLenum</ptype> <name>filter</name></param>
8875        </command>
8876        <command>
8877            <proto>void <name>glBlitFramebufferEXT</name></proto>
8878            <param><ptype>GLint</ptype> <name>srcX0</name></param>
8879            <param><ptype>GLint</ptype> <name>srcY0</name></param>
8880            <param><ptype>GLint</ptype> <name>srcX1</name></param>
8881            <param><ptype>GLint</ptype> <name>srcY1</name></param>
8882            <param><ptype>GLint</ptype> <name>dstX0</name></param>
8883            <param><ptype>GLint</ptype> <name>dstY0</name></param>
8884            <param><ptype>GLint</ptype> <name>dstX1</name></param>
8885            <param><ptype>GLint</ptype> <name>dstY1</name></param>
8886            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
8887            <param><ptype>GLenum</ptype> <name>filter</name></param>
8888            <alias name="glBlitFramebuffer"/>
8889            <glx type="render" opcode="4330"/>
8890        </command>
8891        <command>
8892            <proto>void <name>glBlitFramebufferNV</name></proto>
8893            <param><ptype>GLint</ptype> <name>srcX0</name></param>
8894            <param><ptype>GLint</ptype> <name>srcY0</name></param>
8895            <param><ptype>GLint</ptype> <name>srcX1</name></param>
8896            <param><ptype>GLint</ptype> <name>srcY1</name></param>
8897            <param><ptype>GLint</ptype> <name>dstX0</name></param>
8898            <param><ptype>GLint</ptype> <name>dstY0</name></param>
8899            <param><ptype>GLint</ptype> <name>dstX1</name></param>
8900            <param><ptype>GLint</ptype> <name>dstY1</name></param>
8901            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
8902            <param><ptype>GLenum</ptype> <name>filter</name></param>
8903            <alias name="glBlitFramebuffer"/>
8904        </command>
8905        <command>
8906            <proto>void <name>glBufferAddressRangeNV</name></proto>
8907            <param><ptype>GLenum</ptype> <name>pname</name></param>
8908            <param><ptype>GLuint</ptype> <name>index</name></param>
8909            <param><ptype>GLuint64EXT</ptype> <name>address</name></param>
8910            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
8911        </command>
8912        <command>
8913            <proto>void <name>glBufferData</name></proto>
8914            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8915            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8916            <param len="size">const void *<name>data</name></param>
8917            <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
8918        </command>
8919        <command>
8920            <proto>void <name>glBufferDataARB</name></proto>
8921            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8922            <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
8923            <param len="size">const void *<name>data</name></param>
8924            <param group="BufferUsageARB"><ptype>GLenum</ptype> <name>usage</name></param>
8925            <alias name="glBufferData"/>
8926        </command>
8927        <command>
8928            <proto>void <name>glBufferParameteriAPPLE</name></proto>
8929            <param><ptype>GLenum</ptype> <name>target</name></param>
8930            <param><ptype>GLenum</ptype> <name>pname</name></param>
8931            <param><ptype>GLint</ptype> <name>param</name></param>
8932        </command>
8933        <command>
8934            <proto>void <name>glBufferStorage</name></proto>
8935            <param><ptype>GLenum</ptype> <name>target</name></param>
8936            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
8937            <param len="size">const void *<name>data</name></param>
8938            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
8939        </command>
8940        <command>
8941            <proto>void <name>glBufferSubData</name></proto>
8942            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8943            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
8944            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
8945            <param len="size">const void *<name>data</name></param>
8946        </command>
8947        <command>
8948            <proto>void <name>glBufferSubDataARB</name></proto>
8949            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8950            <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
8951            <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
8952            <param len="size">const void *<name>data</name></param>
8953            <alias name="glBufferSubData"/>
8954        </command>
8955        <command>
8956            <proto>void <name>glCallList</name></proto>
8957            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
8958            <glx type="render" opcode="1"/>
8959        </command>
8960        <command>
8961            <proto>void <name>glCallLists</name></proto>
8962            <param><ptype>GLsizei</ptype> <name>n</name></param>
8963            <param group="ListNameType"><ptype>GLenum</ptype> <name>type</name></param>
8964            <param len="COMPSIZE(n,type)">const void *<name>lists</name></param>
8965            <glx type="render" opcode="2"/>
8966        </command>
8967        <command>
8968            <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatus</name></proto>
8969            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8970            <glx type="vendor" opcode="1427"/>
8971        </command>
8972        <command>
8973            <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusEXT</name></proto>
8974            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8975            <alias name="glCheckFramebufferStatus"/>
8976            <glx type="vendor" opcode="1427"/>
8977        </command>
8978        <command>
8979            <proto><ptype>GLenum</ptype> <name>glCheckFramebufferStatusOES</name></proto>
8980            <param><ptype>GLenum</ptype> <name>target</name></param>
8981        </command>
8982        <command>
8983            <proto group="FramebufferStatus"><ptype>GLenum</ptype> <name>glCheckNamedFramebufferStatusEXT</name></proto>
8984            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
8985            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
8986        </command>
8987        <command>
8988            <proto>void <name>glClampColor</name></proto>
8989            <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8990            <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
8991            <glx type="render" opcode="234"/>
8992        </command>
8993        <command>
8994            <proto>void <name>glClampColorARB</name></proto>
8995            <param group="ClampColorTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
8996            <param group="ClampColorModeARB"><ptype>GLenum</ptype> <name>clamp</name></param>
8997            <alias name="glClampColor"/>
8998            <glx type="render" opcode="234"/>
8999        </command>
9000        <command>
9001            <proto>void <name>glClear</name></proto>
9002            <param group="ClearBufferMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9003            <glx type="render" opcode="127"/>
9004        </command>
9005        <command>
9006            <proto>void <name>glClearAccum</name></proto>
9007            <param><ptype>GLfloat</ptype> <name>red</name></param>
9008            <param><ptype>GLfloat</ptype> <name>green</name></param>
9009            <param><ptype>GLfloat</ptype> <name>blue</name></param>
9010            <param><ptype>GLfloat</ptype> <name>alpha</name></param>
9011            <glx type="render" opcode="128"/>
9012        </command>
9013        <command>
9014            <proto>void <name>glClearAccumxOES</name></proto>
9015            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9016            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9017            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9018            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9019        </command>
9020        <command>
9021            <proto>void <name>glClearBufferData</name></proto>
9022            <param><ptype>GLenum</ptype> <name>target</name></param>
9023            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9024            <param><ptype>GLenum</ptype> <name>format</name></param>
9025            <param><ptype>GLenum</ptype> <name>type</name></param>
9026            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9027        </command>
9028        <command>
9029            <proto>void <name>glClearBufferSubData</name></proto>
9030            <param><ptype>GLenum</ptype> <name>target</name></param>
9031            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9032            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
9033            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9034            <param><ptype>GLenum</ptype> <name>format</name></param>
9035            <param><ptype>GLenum</ptype> <name>type</name></param>
9036            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9037        </command>
9038        <command>
9039            <proto>void <name>glClearBufferfi</name></proto>
9040            <param><ptype>GLenum</ptype> <name>buffer</name></param>
9041            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9042            <param><ptype>GLfloat</ptype> <name>depth</name></param>
9043            <param><ptype>GLint</ptype> <name>stencil</name></param>
9044        </command>
9045        <command>
9046            <proto>void <name>glClearBufferfv</name></proto>
9047            <param><ptype>GLenum</ptype> <name>buffer</name></param>
9048            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9049            <param len="COMPSIZE(buffer)">const <ptype>GLfloat</ptype> *<name>value</name></param>
9050        </command>
9051        <command>
9052            <proto>void <name>glClearBufferiv</name></proto>
9053            <param><ptype>GLenum</ptype> <name>buffer</name></param>
9054            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9055            <param len="COMPSIZE(buffer)">const <ptype>GLint</ptype> *<name>value</name></param>
9056        </command>
9057        <command>
9058            <proto>void <name>glClearBufferuiv</name></proto>
9059            <param><ptype>GLenum</ptype> <name>buffer</name></param>
9060            <param group="DrawBufferName"><ptype>GLint</ptype> <name>drawbuffer</name></param>
9061            <param len="COMPSIZE(buffer)">const <ptype>GLuint</ptype> *<name>value</name></param>
9062        </command>
9063        <command>
9064            <proto>void <name>glClearColor</name></proto>
9065            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9066            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9067            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9068            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9069            <glx type="render" opcode="130"/>
9070        </command>
9071        <command>
9072            <proto>void <name>glClearColorIiEXT</name></proto>
9073            <param><ptype>GLint</ptype> <name>red</name></param>
9074            <param><ptype>GLint</ptype> <name>green</name></param>
9075            <param><ptype>GLint</ptype> <name>blue</name></param>
9076            <param><ptype>GLint</ptype> <name>alpha</name></param>
9077            <glx type="render" opcode="4292"/>
9078        </command>
9079        <command>
9080            <proto>void <name>glClearColorIuiEXT</name></proto>
9081            <param><ptype>GLuint</ptype> <name>red</name></param>
9082            <param><ptype>GLuint</ptype> <name>green</name></param>
9083            <param><ptype>GLuint</ptype> <name>blue</name></param>
9084            <param><ptype>GLuint</ptype> <name>alpha</name></param>
9085            <glx type="render" opcode="4293"/>
9086        </command>
9087        <command>
9088            <proto>void <name>glClearColorx</name></proto>
9089            <param><ptype>GLfixed</ptype> <name>red</name></param>
9090            <param><ptype>GLfixed</ptype> <name>green</name></param>
9091            <param><ptype>GLfixed</ptype> <name>blue</name></param>
9092            <param><ptype>GLfixed</ptype> <name>alpha</name></param>
9093        </command>
9094        <command>
9095            <proto>void <name>glClearColorxOES</name></proto>
9096            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>red</name></param>
9097            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>green</name></param>
9098            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>blue</name></param>
9099            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>alpha</name></param>
9100        </command>
9101        <command>
9102            <proto>void <name>glClearDepth</name></proto>
9103            <param><ptype>GLdouble</ptype> <name>depth</name></param>
9104            <glx type="render" opcode="132"/>
9105        </command>
9106        <command>
9107            <proto>void <name>glClearDepthdNV</name></proto>
9108            <param><ptype>GLdouble</ptype> <name>depth</name></param>
9109            <glx type="render" opcode="4284"/>
9110        </command>
9111        <command>
9112            <proto>void <name>glClearDepthf</name></proto>
9113            <param><ptype>GLfloat</ptype> <name>d</name></param>
9114        </command>
9115        <command>
9116            <proto>void <name>glClearDepthfOES</name></proto>
9117            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>depth</name></param>
9118            <glx type="render" opcode="4308"/>
9119            <alias name="glClearDepthf"/>
9120        </command>
9121        <command>
9122            <proto>void <name>glClearDepthx</name></proto>
9123            <param><ptype>GLfixed</ptype> <name>depth</name></param>
9124        </command>
9125        <command>
9126            <proto>void <name>glClearDepthxOES</name></proto>
9127            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>depth</name></param>
9128        </command>
9129        <command>
9130            <proto>void <name>glClearIndex</name></proto>
9131            <param group="MaskedColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
9132            <glx type="render" opcode="129"/>
9133        </command>
9134        <command>
9135            <proto>void <name>glClearNamedBufferDataEXT</name></proto>
9136            <param><ptype>GLuint</ptype> <name>buffer</name></param>
9137            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9138            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9139            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9140            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9141        </command>
9142        <command>
9143            <proto>void <name>glClearNamedBufferSubDataEXT</name></proto>
9144            <param><ptype>GLuint</ptype> <name>buffer</name></param>
9145            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9146            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>offset</name></param>
9147            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
9148            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9149            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9150            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9151        </command>
9152        <command>
9153            <proto>void <name>glClearStencil</name></proto>
9154            <param group="StencilValue"><ptype>GLint</ptype> <name>s</name></param>
9155            <glx type="render" opcode="131"/>
9156        </command>
9157        <command>
9158            <proto>void <name>glClearTexImage</name></proto>
9159            <param><ptype>GLuint</ptype> <name>texture</name></param>
9160            <param><ptype>GLint</ptype> <name>level</name></param>
9161            <param><ptype>GLenum</ptype> <name>format</name></param>
9162            <param><ptype>GLenum</ptype> <name>type</name></param>
9163            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9164        </command>
9165        <command>
9166            <proto>void <name>glClearTexSubImage</name></proto>
9167            <param><ptype>GLuint</ptype> <name>texture</name></param>
9168            <param><ptype>GLint</ptype> <name>level</name></param>
9169            <param><ptype>GLint</ptype> <name>xoffset</name></param>
9170            <param><ptype>GLint</ptype> <name>yoffset</name></param>
9171            <param><ptype>GLint</ptype> <name>zoffset</name></param>
9172            <param><ptype>GLsizei</ptype> <name>width</name></param>
9173            <param><ptype>GLsizei</ptype> <name>height</name></param>
9174            <param><ptype>GLsizei</ptype> <name>depth</name></param>
9175            <param><ptype>GLenum</ptype> <name>format</name></param>
9176            <param><ptype>GLenum</ptype> <name>type</name></param>
9177            <param len="COMPSIZE(format,type)">const void *<name>data</name></param>
9178        </command>
9179        <command>
9180            <proto>void <name>glClientActiveTexture</name></proto>
9181            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
9182        </command>
9183        <command>
9184            <proto>void <name>glClientActiveTextureARB</name></proto>
9185            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texture</name></param>
9186            <alias name="glClientActiveTexture"/>
9187        </command>
9188        <command>
9189            <proto>void <name>glClientActiveVertexStreamATI</name></proto>
9190            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
9191        </command>
9192        <command>
9193            <proto>void <name>glClientAttribDefaultEXT</name></proto>
9194            <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
9195        </command>
9196        <command>
9197            <proto><ptype>GLenum</ptype> <name>glClientWaitSync</name></proto>
9198            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
9199            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9200            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
9201        </command>
9202        <command>
9203            <proto><ptype>GLenum</ptype> <name>glClientWaitSyncAPPLE</name></proto>
9204            <param><ptype>GLsync</ptype> <name>sync</name></param>
9205            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
9206            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
9207            <alias name="glClientWaitSync"/>
9208        </command>
9209        <command>
9210            <proto>void <name>glClipPlane</name></proto>
9211            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
9212            <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
9213            <glx type="render" opcode="77"/>
9214        </command>
9215        <command>
9216            <proto>void <name>glClipPlanef</name></proto>
9217            <param><ptype>GLenum</ptype> <name>p</name></param>
9218            <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
9219        </command>
9220        <command>
9221            <proto>void <name>glClipPlanefIMG</name></proto>
9222            <param><ptype>GLenum</ptype> <name>p</name></param>
9223            <param len="4">const <ptype>GLfloat</ptype> *<name>eqn</name></param>
9224        </command>
9225        <command>
9226            <proto>void <name>glClipPlanefOES</name></proto>
9227            <param><ptype>GLenum</ptype> <name>plane</name></param>
9228            <param len="4">const <ptype>GLfloat</ptype> *<name>equation</name></param>
9229            <glx type="render" opcode="4312"/>
9230        </command>
9231        <command>
9232            <proto>void <name>glClipPlanex</name></proto>
9233            <param><ptype>GLenum</ptype> <name>plane</name></param>
9234            <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
9235        </command>
9236        <command>
9237            <proto>void <name>glClipPlanexIMG</name></proto>
9238            <param><ptype>GLenum</ptype> <name>p</name></param>
9239            <param len="4">const <ptype>GLfixed</ptype> *<name>eqn</name></param>
9240        </command>
9241        <command>
9242            <proto>void <name>glClipPlanexOES</name></proto>
9243            <param><ptype>GLenum</ptype> <name>plane</name></param>
9244            <param len="4">const <ptype>GLfixed</ptype> *<name>equation</name></param>
9245        </command>
9246        <command>
9247            <proto>void <name>glColor3b</name></proto>
9248            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
9249            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
9250            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
9251            <vecequiv name="glColor3bv"/>
9252        </command>
9253        <command>
9254            <proto>void <name>glColor3bv</name></proto>
9255            <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
9256            <glx type="render" opcode="6"/>
9257        </command>
9258        <command>
9259            <proto>void <name>glColor3d</name></proto>
9260            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
9261            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
9262            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
9263            <vecequiv name="glColor3dv"/>
9264        </command>
9265        <command>
9266            <proto>void <name>glColor3dv</name></proto>
9267            <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
9268            <glx type="render" opcode="7"/>
9269        </command>
9270        <command>
9271            <proto>void <name>glColor3f</name></proto>
9272            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9273            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9274            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9275            <vecequiv name="glColor3fv"/>
9276        </command>
9277        <command>
9278            <proto>void <name>glColor3fVertex3fSUN</name></proto>
9279            <param><ptype>GLfloat</ptype> <name>r</name></param>
9280            <param><ptype>GLfloat</ptype> <name>g</name></param>
9281            <param><ptype>GLfloat</ptype> <name>b</name></param>
9282            <param><ptype>GLfloat</ptype> <name>x</name></param>
9283            <param><ptype>GLfloat</ptype> <name>y</name></param>
9284            <param><ptype>GLfloat</ptype> <name>z</name></param>
9285        </command>
9286        <command>
9287            <proto>void <name>glColor3fVertex3fvSUN</name></proto>
9288            <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
9289            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9290        </command>
9291        <command>
9292            <proto>void <name>glColor3fv</name></proto>
9293            <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9294            <glx type="render" opcode="8"/>
9295        </command>
9296        <command>
9297            <proto>void <name>glColor3hNV</name></proto>
9298            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
9299            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
9300            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
9301            <vecequiv name="glColor3hvNV"/>
9302        </command>
9303        <command>
9304            <proto>void <name>glColor3hvNV</name></proto>
9305            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
9306            <glx type="render" opcode="4244"/>
9307        </command>
9308        <command>
9309            <proto>void <name>glColor3i</name></proto>
9310            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
9311            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
9312            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
9313            <vecequiv name="glColor3iv"/>
9314        </command>
9315        <command>
9316            <proto>void <name>glColor3iv</name></proto>
9317            <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
9318            <glx type="render" opcode="9"/>
9319        </command>
9320        <command>
9321            <proto>void <name>glColor3s</name></proto>
9322            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
9323            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
9324            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
9325            <vecequiv name="glColor3sv"/>
9326        </command>
9327        <command>
9328            <proto>void <name>glColor3sv</name></proto>
9329            <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
9330            <glx type="render" opcode="10"/>
9331        </command>
9332        <command>
9333            <proto>void <name>glColor3ub</name></proto>
9334            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
9335            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
9336            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
9337            <vecequiv name="glColor3ubv"/>
9338        </command>
9339        <command>
9340            <proto>void <name>glColor3ubv</name></proto>
9341            <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
9342            <glx type="render" opcode="11"/>
9343        </command>
9344        <command>
9345            <proto>void <name>glColor3ui</name></proto>
9346            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
9347            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
9348            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
9349            <vecequiv name="glColor3uiv"/>
9350        </command>
9351        <command>
9352            <proto>void <name>glColor3uiv</name></proto>
9353            <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
9354            <glx type="render" opcode="12"/>
9355        </command>
9356        <command>
9357            <proto>void <name>glColor3us</name></proto>
9358            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
9359            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
9360            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
9361            <vecequiv name="glColor3usv"/>
9362        </command>
9363        <command>
9364            <proto>void <name>glColor3usv</name></proto>
9365            <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
9366            <glx type="render" opcode="13"/>
9367        </command>
9368        <command>
9369            <proto>void <name>glColor3xOES</name></proto>
9370            <param><ptype>GLfixed</ptype> <name>red</name></param>
9371            <param><ptype>GLfixed</ptype> <name>green</name></param>
9372            <param><ptype>GLfixed</ptype> <name>blue</name></param>
9373        </command>
9374        <command>
9375            <proto>void <name>glColor3xvOES</name></proto>
9376            <param len="3">const <ptype>GLfixed</ptype> *<name>components</name></param>
9377        </command>
9378        <command>
9379            <proto>void <name>glColor4b</name></proto>
9380            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
9381            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
9382            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
9383            <param group="ColorB"><ptype>GLbyte</ptype> <name>alpha</name></param>
9384            <vecequiv name="glColor4bv"/>
9385        </command>
9386        <command>
9387            <proto>void <name>glColor4bv</name></proto>
9388            <param group="ColorB" len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
9389            <glx type="render" opcode="14"/>
9390        </command>
9391        <command>
9392            <proto>void <name>glColor4d</name></proto>
9393            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
9394            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
9395            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
9396            <param group="ColorD"><ptype>GLdouble</ptype> <name>alpha</name></param>
9397            <vecequiv name="glColor4dv"/>
9398        </command>
9399        <command>
9400            <proto>void <name>glColor4dv</name></proto>
9401            <param group="ColorD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
9402            <glx type="render" opcode="15"/>
9403        </command>
9404        <command>
9405            <proto>void <name>glColor4f</name></proto>
9406            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
9407            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
9408            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
9409            <param group="ColorF"><ptype>GLfloat</ptype> <name>alpha</name></param>
9410            <vecequiv name="glColor4fv"/>
9411        </command>
9412        <command>
9413            <proto>void <name>glColor4fNormal3fVertex3fSUN</name></proto>
9414            <param><ptype>GLfloat</ptype> <name>r</name></param>
9415            <param><ptype>GLfloat</ptype> <name>g</name></param>
9416            <param><ptype>GLfloat</ptype> <name>b</name></param>
9417            <param><ptype>GLfloat</ptype> <name>a</name></param>
9418            <param><ptype>GLfloat</ptype> <name>nx</name></param>
9419            <param><ptype>GLfloat</ptype> <name>ny</name></param>
9420            <param><ptype>GLfloat</ptype> <name>nz</name></param>
9421            <param><ptype>GLfloat</ptype> <name>x</name></param>
9422            <param><ptype>GLfloat</ptype> <name>y</name></param>
9423            <param><ptype>GLfloat</ptype> <name>z</name></param>
9424        </command>
9425        <command>
9426            <proto>void <name>glColor4fNormal3fVertex3fvSUN</name></proto>
9427            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
9428            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
9429            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9430        </command>
9431        <command>
9432            <proto>void <name>glColor4fv</name></proto>
9433            <param group="ColorF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
9434            <glx type="render" opcode="16"/>
9435        </command>
9436        <command>
9437            <proto>void <name>glColor4hNV</name></proto>
9438            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
9439            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
9440            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
9441            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>alpha</name></param>
9442            <vecequiv name="glColor4hvNV"/>
9443        </command>
9444        <command>
9445            <proto>void <name>glColor4hvNV</name></proto>
9446            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
9447            <glx type="render" opcode="4245"/>
9448        </command>
9449        <command>
9450            <proto>void <name>glColor4i</name></proto>
9451            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
9452            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
9453            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
9454            <param group="ColorI"><ptype>GLint</ptype> <name>alpha</name></param>
9455            <vecequiv name="glColor4iv"/>
9456        </command>
9457        <command>
9458            <proto>void <name>glColor4iv</name></proto>
9459            <param group="ColorI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
9460            <glx type="render" opcode="17"/>
9461        </command>
9462        <command>
9463            <proto>void <name>glColor4s</name></proto>
9464            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
9465            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
9466            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
9467            <param group="ColorS"><ptype>GLshort</ptype> <name>alpha</name></param>
9468            <vecequiv name="glColor4sv"/>
9469        </command>
9470        <command>
9471            <proto>void <name>glColor4sv</name></proto>
9472            <param group="ColorS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
9473            <glx type="render" opcode="18"/>
9474        </command>
9475        <command>
9476            <proto>void <name>glColor4ub</name></proto>
9477            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
9478            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
9479            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
9480            <param group="ColorUB"><ptype>GLubyte</ptype> <name>alpha</name></param>
9481            <vecequiv name="glColor4ubv"/>
9482        </command>
9483        <command>
9484            <proto>void <name>glColor4ubVertex2fSUN</name></proto>
9485            <param><ptype>GLubyte</ptype> <name>r</name></param>
9486            <param><ptype>GLubyte</ptype> <name>g</name></param>
9487            <param><ptype>GLubyte</ptype> <name>b</name></param>
9488            <param><ptype>GLubyte</ptype> <name>a</name></param>
9489            <param><ptype>GLfloat</ptype> <name>x</name></param>
9490            <param><ptype>GLfloat</ptype> <name>y</name></param>
9491        </command>
9492        <command>
9493            <proto>void <name>glColor4ubVertex2fvSUN</name></proto>
9494            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
9495            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
9496        </command>
9497        <command>
9498            <proto>void <name>glColor4ubVertex3fSUN</name></proto>
9499            <param><ptype>GLubyte</ptype> <name>r</name></param>
9500            <param><ptype>GLubyte</ptype> <name>g</name></param>
9501            <param><ptype>GLubyte</ptype> <name>b</name></param>
9502            <param><ptype>GLubyte</ptype> <name>a</name></param>
9503            <param><ptype>GLfloat</ptype> <name>x</name></param>
9504            <param><ptype>GLfloat</ptype> <name>y</name></param>
9505            <param><ptype>GLfloat</ptype> <name>z</name></param>
9506        </command>
9507        <command>
9508            <proto>void <name>glColor4ubVertex3fvSUN</name></proto>
9509            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
9510            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
9511        </command>
9512        <command>
9513            <proto>void <name>glColor4ubv</name></proto>
9514            <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
9515            <glx type="render" opcode="19"/>
9516        </command>
9517        <command>
9518            <proto>void <name>glColor4ui</name></proto>
9519            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
9520            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
9521            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
9522            <param group="ColorUI"><ptype>GLuint</ptype> <name>alpha</name></param>
9523            <vecequiv name="glColor4uiv"/>
9524        </command>
9525        <command>
9526            <proto>void <name>glColor4uiv</name></proto>
9527            <param group="ColorUI" len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
9528            <glx type="render" opcode="20"/>
9529        </command>
9530        <command>
9531            <proto>void <name>glColor4us</name></proto>
9532            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
9533            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
9534            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
9535            <param group="ColorUS"><ptype>GLushort</ptype> <name>alpha</name></param>
9536            <vecequiv name="glColor4usv"/>
9537        </command>
9538        <command>
9539            <proto>void <name>glColor4usv</name></proto>
9540            <param group="ColorUS" len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
9541            <glx type="render" opcode="21"/>
9542        </command>
9543        <command>
9544            <proto>void <name>glColor4x</name></proto>
9545            <param><ptype>GLfixed</ptype> <name>red</name></param>
9546            <param><ptype>GLfixed</ptype> <name>green</name></param>
9547            <param><ptype>GLfixed</ptype> <name>blue</name></param>
9548            <param><ptype>GLfixed</ptype> <name>alpha</name></param>
9549        </command>
9550        <command>
9551            <proto>void <name>glColor4xOES</name></proto>
9552            <param><ptype>GLfixed</ptype> <name>red</name></param>
9553            <param><ptype>GLfixed</ptype> <name>green</name></param>
9554            <param><ptype>GLfixed</ptype> <name>blue</name></param>
9555            <param><ptype>GLfixed</ptype> <name>alpha</name></param>
9556        </command>
9557        <command>
9558            <proto>void <name>glColor4xvOES</name></proto>
9559            <param len="4">const <ptype>GLfixed</ptype> *<name>components</name></param>
9560        </command>
9561        <command>
9562            <proto>void <name>glColorFormatNV</name></proto>
9563            <param><ptype>GLint</ptype> <name>size</name></param>
9564            <param><ptype>GLenum</ptype> <name>type</name></param>
9565            <param><ptype>GLsizei</ptype> <name>stride</name></param>
9566        </command>
9567        <command>
9568            <proto>void <name>glColorFragmentOp1ATI</name></proto>
9569            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
9570            <param><ptype>GLuint</ptype> <name>dst</name></param>
9571            <param><ptype>GLuint</ptype> <name>dstMask</name></param>
9572            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
9573            <param><ptype>GLuint</ptype> <name>arg1</name></param>
9574            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
9575            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
9576        </command>
9577        <command>
9578            <proto>void <name>glColorFragmentOp2ATI</name></proto>
9579            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
9580            <param><ptype>GLuint</ptype> <name>dst</name></param>
9581            <param><ptype>GLuint</ptype> <name>dstMask</name></param>
9582            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
9583            <param><ptype>GLuint</ptype> <name>arg1</name></param>
9584            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
9585            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
9586            <param><ptype>GLuint</ptype> <name>arg2</name></param>
9587            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
9588            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
9589        </command>
9590        <command>
9591            <proto>void <name>glColorFragmentOp3ATI</name></proto>
9592            <param group="FragmentOpATI"><ptype>GLenum</ptype> <name>op</name></param>
9593            <param><ptype>GLuint</ptype> <name>dst</name></param>
9594            <param><ptype>GLuint</ptype> <name>dstMask</name></param>
9595            <param><ptype>GLuint</ptype> <name>dstMod</name></param>
9596            <param><ptype>GLuint</ptype> <name>arg1</name></param>
9597            <param><ptype>GLuint</ptype> <name>arg1Rep</name></param>
9598            <param><ptype>GLuint</ptype> <name>arg1Mod</name></param>
9599            <param><ptype>GLuint</ptype> <name>arg2</name></param>
9600            <param><ptype>GLuint</ptype> <name>arg2Rep</name></param>
9601            <param><ptype>GLuint</ptype> <name>arg2Mod</name></param>
9602            <param><ptype>GLuint</ptype> <name>arg3</name></param>
9603            <param><ptype>GLuint</ptype> <name>arg3Rep</name></param>
9604            <param><ptype>GLuint</ptype> <name>arg3Mod</name></param>
9605        </command>
9606        <command>
9607            <proto>void <name>glColorMask</name></proto>
9608            <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
9609            <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
9610            <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
9611            <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
9612            <glx type="render" opcode="134"/>
9613        </command>
9614        <command>
9615            <proto>void <name>glColorMaskIndexedEXT</name></proto>
9616            <param><ptype>GLuint</ptype> <name>index</name></param>
9617            <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
9618            <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
9619            <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
9620            <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
9621            <alias name="glColorMaski"/>
9622        </command>
9623        <command>
9624            <proto>void <name>glColorMaski</name></proto>
9625            <param><ptype>GLuint</ptype> <name>index</name></param>
9626            <param group="Boolean"><ptype>GLboolean</ptype> <name>r</name></param>
9627            <param group="Boolean"><ptype>GLboolean</ptype> <name>g</name></param>
9628            <param group="Boolean"><ptype>GLboolean</ptype> <name>b</name></param>
9629            <param group="Boolean"><ptype>GLboolean</ptype> <name>a</name></param>
9630        </command>
9631        <command>
9632            <proto>void <name>glColorMaterial</name></proto>
9633            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
9634            <param group="ColorMaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
9635            <glx type="render" opcode="78"/>
9636        </command>
9637        <command>
9638            <proto>void <name>glColorP3ui</name></proto>
9639            <param><ptype>GLenum</ptype> <name>type</name></param>
9640            <param><ptype>GLuint</ptype> <name>color</name></param>
9641        </command>
9642        <command>
9643            <proto>void <name>glColorP3uiv</name></proto>
9644            <param><ptype>GLenum</ptype> <name>type</name></param>
9645            <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
9646        </command>
9647        <command>
9648            <proto>void <name>glColorP4ui</name></proto>
9649            <param><ptype>GLenum</ptype> <name>type</name></param>
9650            <param><ptype>GLuint</ptype> <name>color</name></param>
9651        </command>
9652        <command>
9653            <proto>void <name>glColorP4uiv</name></proto>
9654            <param><ptype>GLenum</ptype> <name>type</name></param>
9655            <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
9656        </command>
9657        <command>
9658            <proto>void <name>glColorPointer</name></proto>
9659            <param><ptype>GLint</ptype> <name>size</name></param>
9660            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
9661            <param><ptype>GLsizei</ptype> <name>stride</name></param>
9662            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
9663        </command>
9664        <command>
9665            <proto>void <name>glColorPointerEXT</name></proto>
9666            <param><ptype>GLint</ptype> <name>size</name></param>
9667            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
9668            <param><ptype>GLsizei</ptype> <name>stride</name></param>
9669            <param><ptype>GLsizei</ptype> <name>count</name></param>
9670            <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
9671        </command>
9672        <command>
9673            <proto>void <name>glColorPointerListIBM</name></proto>
9674            <param><ptype>GLint</ptype> <name>size</name></param>
9675            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
9676            <param><ptype>GLint</ptype> <name>stride</name></param>
9677            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
9678            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
9679        </command>
9680        <command>
9681            <proto>void <name>glColorPointervINTEL</name></proto>
9682            <param><ptype>GLint</ptype> <name>size</name></param>
9683            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
9684            <param len="4">const void **<name>pointer</name></param>
9685        </command>
9686        <command>
9687            <proto>void <name>glColorSubTable</name></proto>
9688            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
9689            <param><ptype>GLsizei</ptype> <name>start</name></param>
9690            <param><ptype>GLsizei</ptype> <name>count</name></param>
9691            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9692            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9693            <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
9694            <glx type="render" opcode="195"/>
9695            <glx type="render" opcode="312" name="glColorSubTablePBO" comment="PBO protocol"/>
9696        </command>
9697        <command>
9698            <proto>void <name>glColorSubTableEXT</name></proto>
9699            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
9700            <param><ptype>GLsizei</ptype> <name>start</name></param>
9701            <param><ptype>GLsizei</ptype> <name>count</name></param>
9702            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9703            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9704            <param len="COMPSIZE(format,type,count)">const void *<name>data</name></param>
9705            <alias name="glColorSubTable"/>
9706        </command>
9707        <command>
9708            <proto>void <name>glColorTable</name></proto>
9709            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
9710            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9711            <param><ptype>GLsizei</ptype> <name>width</name></param>
9712            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9713            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9714            <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
9715            <glx type="render" opcode="2053"/>
9716            <glx type="render" opcode="313" name="glColorTablePBO" comment="PBO protocol"/>
9717        </command>
9718        <command>
9719            <proto>void <name>glColorTableEXT</name></proto>
9720            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
9721            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalFormat</name></param>
9722            <param><ptype>GLsizei</ptype> <name>width</name></param>
9723            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9724            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9725            <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
9726            <alias name="glColorTable"/>
9727        </command>
9728        <command>
9729            <proto>void <name>glColorTableParameterfv</name></proto>
9730            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
9731            <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
9732            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
9733            <glx type="render" opcode="2054"/>
9734        </command>
9735        <command>
9736            <proto>void <name>glColorTableParameterfvSGI</name></proto>
9737            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
9738            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
9739            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
9740            <alias name="glColorTableParameterfv"/>
9741            <glx type="render" opcode="2054"/>
9742        </command>
9743        <command>
9744            <proto>void <name>glColorTableParameteriv</name></proto>
9745            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
9746            <param group="ColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
9747            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
9748            <glx type="render" opcode="2055"/>
9749        </command>
9750        <command>
9751            <proto>void <name>glColorTableParameterivSGI</name></proto>
9752            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
9753            <param group="ColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
9754            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
9755            <alias name="glColorTableParameteriv"/>
9756            <glx type="render" opcode="2055"/>
9757        </command>
9758        <command>
9759            <proto>void <name>glColorTableSGI</name></proto>
9760            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
9761            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9762            <param><ptype>GLsizei</ptype> <name>width</name></param>
9763            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9764            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
9765            <param len="COMPSIZE(format,type,width)">const void *<name>table</name></param>
9766            <alias name="glColorTable"/>
9767            <glx type="render" opcode="2053"/>
9768        </command>
9769        <command>
9770            <proto>void <name>glCombinerInputNV</name></proto>
9771            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
9772            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
9773            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
9774            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
9775            <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
9776            <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
9777            <glx type="render" opcode="4140"/>
9778        </command>
9779        <command>
9780            <proto>void <name>glCombinerOutputNV</name></proto>
9781            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
9782            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
9783            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>abOutput</name></param>
9784            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>cdOutput</name></param>
9785            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>sumOutput</name></param>
9786            <param group="CombinerScaleNV"><ptype>GLenum</ptype> <name>scale</name></param>
9787            <param group="CombinerBiasNV"><ptype>GLenum</ptype> <name>bias</name></param>
9788            <param group="Boolean"><ptype>GLboolean</ptype> <name>abDotProduct</name></param>
9789            <param group="Boolean"><ptype>GLboolean</ptype> <name>cdDotProduct</name></param>
9790            <param group="Boolean"><ptype>GLboolean</ptype> <name>muxSum</name></param>
9791            <glx type="render" opcode="4141"/>
9792        </command>
9793        <command>
9794            <proto>void <name>glCombinerParameterfNV</name></proto>
9795            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
9796            <param><ptype>GLfloat</ptype> <name>param</name></param>
9797            <glx type="render" opcode="4136"/>
9798        </command>
9799        <command>
9800            <proto>void <name>glCombinerParameterfvNV</name></proto>
9801            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
9802            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
9803            <glx type="render" opcode="4137"/>
9804        </command>
9805        <command>
9806            <proto>void <name>glCombinerParameteriNV</name></proto>
9807            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
9808            <param><ptype>GLint</ptype> <name>param</name></param>
9809            <glx type="render" opcode="4138"/>
9810        </command>
9811        <command>
9812            <proto>void <name>glCombinerParameterivNV</name></proto>
9813            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
9814            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
9815            <glx type="render" opcode="4139"/>
9816        </command>
9817        <command>
9818            <proto>void <name>glCombinerStageParameterfvNV</name></proto>
9819            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
9820            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
9821            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
9822        </command>
9823        <command>
9824            <proto>void <name>glCompileShader</name></proto>
9825            <param><ptype>GLuint</ptype> <name>shader</name></param>
9826        </command>
9827        <command>
9828            <proto>void <name>glCompileShaderARB</name></proto>
9829            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
9830            <alias name="glCompileShader"/>
9831        </command>
9832        <command>
9833            <proto>void <name>glCompileShaderIncludeARB</name></proto>
9834            <param><ptype>GLuint</ptype> <name>shader</name></param>
9835            <param><ptype>GLsizei</ptype> <name>count</name></param>
9836            <param len="count">const <ptype>GLchar</ptype> *const*<name>path</name></param>
9837            <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
9838        </command>
9839        <command>
9840            <proto>void <name>glCompressedMultiTexImage1DEXT</name></proto>
9841            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9842            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9843            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9844            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9845            <param><ptype>GLsizei</ptype> <name>width</name></param>
9846            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9847            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9848            <param len="imageSize">const void *<name>bits</name></param>
9849        </command>
9850        <command>
9851            <proto>void <name>glCompressedMultiTexImage2DEXT</name></proto>
9852            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9853            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9854            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9855            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9856            <param><ptype>GLsizei</ptype> <name>width</name></param>
9857            <param><ptype>GLsizei</ptype> <name>height</name></param>
9858            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9859            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9860            <param len="imageSize">const void *<name>bits</name></param>
9861        </command>
9862        <command>
9863            <proto>void <name>glCompressedMultiTexImage3DEXT</name></proto>
9864            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9865            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9866            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9867            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9868            <param><ptype>GLsizei</ptype> <name>width</name></param>
9869            <param><ptype>GLsizei</ptype> <name>height</name></param>
9870            <param><ptype>GLsizei</ptype> <name>depth</name></param>
9871            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9872            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9873            <param len="imageSize">const void *<name>bits</name></param>
9874        </command>
9875        <command>
9876            <proto>void <name>glCompressedMultiTexSubImage1DEXT</name></proto>
9877            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9878            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9879            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9880            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
9881            <param><ptype>GLsizei</ptype> <name>width</name></param>
9882            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9883            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9884            <param len="imageSize">const void *<name>bits</name></param>
9885        </command>
9886        <command>
9887            <proto>void <name>glCompressedMultiTexSubImage2DEXT</name></proto>
9888            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9889            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9890            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9891            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
9892            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
9893            <param><ptype>GLsizei</ptype> <name>width</name></param>
9894            <param><ptype>GLsizei</ptype> <name>height</name></param>
9895            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9896            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9897            <param len="imageSize">const void *<name>bits</name></param>
9898        </command>
9899        <command>
9900            <proto>void <name>glCompressedMultiTexSubImage3DEXT</name></proto>
9901            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
9902            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9903            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9904            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
9905            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
9906            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
9907            <param><ptype>GLsizei</ptype> <name>width</name></param>
9908            <param><ptype>GLsizei</ptype> <name>height</name></param>
9909            <param><ptype>GLsizei</ptype> <name>depth</name></param>
9910            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
9911            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9912            <param len="imageSize">const void *<name>bits</name></param>
9913        </command>
9914        <command>
9915            <proto>void <name>glCompressedTexImage1D</name></proto>
9916            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9917            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9918            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9919            <param><ptype>GLsizei</ptype> <name>width</name></param>
9920            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9921            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9922            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
9923            <glx type="render" opcode="214"/>
9924            <glx type="render" opcode="314" name="glCompressedTexImage1DPBO" comment="PBO protocol"/>
9925        </command>
9926        <command>
9927            <proto>void <name>glCompressedTexImage1DARB</name></proto>
9928            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9929            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9930            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9931            <param><ptype>GLsizei</ptype> <name>width</name></param>
9932            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9933            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9934            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
9935            <alias name="glCompressedTexImage1D"/>
9936            <glx type="render" opcode="214"/>
9937        </command>
9938        <command>
9939            <proto>void <name>glCompressedTexImage2D</name></proto>
9940            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9941            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9942            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9943            <param><ptype>GLsizei</ptype> <name>width</name></param>
9944            <param><ptype>GLsizei</ptype> <name>height</name></param>
9945            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9946            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9947            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
9948            <glx type="render" opcode="215"/>
9949            <glx type="render" opcode="315" name="glCompressedTexImage2DPBO" comment="PBO protocol"/>
9950        </command>
9951        <command>
9952            <proto>void <name>glCompressedTexImage2DARB</name></proto>
9953            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9954            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9955            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9956            <param><ptype>GLsizei</ptype> <name>width</name></param>
9957            <param><ptype>GLsizei</ptype> <name>height</name></param>
9958            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9959            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9960            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
9961            <alias name="glCompressedTexImage2D"/>
9962            <glx type="render" opcode="215"/>
9963        </command>
9964        <command>
9965            <proto>void <name>glCompressedTexImage3D</name></proto>
9966            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9967            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9968            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9969            <param><ptype>GLsizei</ptype> <name>width</name></param>
9970            <param><ptype>GLsizei</ptype> <name>height</name></param>
9971            <param><ptype>GLsizei</ptype> <name>depth</name></param>
9972            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9973            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9974            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
9975            <glx type="render" opcode="216"/>
9976            <glx type="render" opcode="316" name="glCompressedTexImage3DPBO" comment="PBO protocol"/>
9977        </command>
9978        <command>
9979            <proto>void <name>glCompressedTexImage3DARB</name></proto>
9980            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
9981            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
9982            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
9983            <param><ptype>GLsizei</ptype> <name>width</name></param>
9984            <param><ptype>GLsizei</ptype> <name>height</name></param>
9985            <param><ptype>GLsizei</ptype> <name>depth</name></param>
9986            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
9987            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
9988            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
9989            <alias name="glCompressedTexImage3D"/>
9990            <glx type="render" opcode="216"/>
9991        </command>
9992        <command>
9993            <proto>void <name>glCompressedTexImage3DOES</name></proto>
9994            <param><ptype>GLenum</ptype> <name>target</name></param>
9995            <param><ptype>GLint</ptype> <name>level</name></param>
9996            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
9997            <param><ptype>GLsizei</ptype> <name>width</name></param>
9998            <param><ptype>GLsizei</ptype> <name>height</name></param>
9999            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10000            <param><ptype>GLint</ptype> <name>border</name></param>
10001            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10002            <param len="imageSize">const void *<name>data</name></param>
10003            <alias name="glCompressedTexImage3D"/>
10004        </command>
10005        <command>
10006            <proto>void <name>glCompressedTexSubImage1D</name></proto>
10007            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10008            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10009            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10010            <param><ptype>GLsizei</ptype> <name>width</name></param>
10011            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10012            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10013            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10014            <glx type="render" opcode="217"/>
10015            <glx type="render" opcode="317" name="glCompressedTexSubImage1DPBO" comment="PBO protocol"/>
10016        </command>
10017        <command>
10018            <proto>void <name>glCompressedTexSubImage1DARB</name></proto>
10019            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10020            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10021            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10022            <param><ptype>GLsizei</ptype> <name>width</name></param>
10023            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10024            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10025            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10026            <alias name="glCompressedTexSubImage1D"/>
10027            <glx type="render" opcode="217"/>
10028        </command>
10029        <command>
10030            <proto>void <name>glCompressedTexSubImage2D</name></proto>
10031            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10032            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10033            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10034            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10035            <param><ptype>GLsizei</ptype> <name>width</name></param>
10036            <param><ptype>GLsizei</ptype> <name>height</name></param>
10037            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10038            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10039            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10040            <glx type="render" opcode="218"/>
10041            <glx type="render" opcode="318" name="glCompressedTexSubImage2DPBO" comment="PBO protocol"/>
10042        </command>
10043        <command>
10044            <proto>void <name>glCompressedTexSubImage2DARB</name></proto>
10045            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10046            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10047            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10048            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10049            <param><ptype>GLsizei</ptype> <name>width</name></param>
10050            <param><ptype>GLsizei</ptype> <name>height</name></param>
10051            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10052            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10053            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10054            <alias name="glCompressedTexSubImage2D"/>
10055            <glx type="render" opcode="218"/>
10056        </command>
10057        <command>
10058            <proto>void <name>glCompressedTexSubImage3D</name></proto>
10059            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10060            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10061            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10062            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10063            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10064            <param><ptype>GLsizei</ptype> <name>width</name></param>
10065            <param><ptype>GLsizei</ptype> <name>height</name></param>
10066            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10067            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10068            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10069            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10070            <glx type="render" opcode="219"/>
10071            <glx type="render" opcode="319" name="glCompressedTexSubImage3DPBO" comment="PBO protocol"/>
10072        </command>
10073        <command>
10074            <proto>void <name>glCompressedTexSubImage3DARB</name></proto>
10075            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10076            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10077            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10078            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10079            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10080            <param><ptype>GLsizei</ptype> <name>width</name></param>
10081            <param><ptype>GLsizei</ptype> <name>height</name></param>
10082            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10083            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10084            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10085            <param group="CompressedTextureARB" len="imageSize">const void *<name>data</name></param>
10086            <alias name="glCompressedTexSubImage3D"/>
10087            <glx type="render" opcode="219"/>
10088        </command>
10089        <command>
10090            <proto>void <name>glCompressedTexSubImage3DOES</name></proto>
10091            <param><ptype>GLenum</ptype> <name>target</name></param>
10092            <param><ptype>GLint</ptype> <name>level</name></param>
10093            <param><ptype>GLint</ptype> <name>xoffset</name></param>
10094            <param><ptype>GLint</ptype> <name>yoffset</name></param>
10095            <param><ptype>GLint</ptype> <name>zoffset</name></param>
10096            <param><ptype>GLsizei</ptype> <name>width</name></param>
10097            <param><ptype>GLsizei</ptype> <name>height</name></param>
10098            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10099            <param><ptype>GLenum</ptype> <name>format</name></param>
10100            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10101            <param len="imageSize">const void *<name>data</name></param>
10102            <alias name="glCompressedTexSubImage3D"/>
10103        </command>
10104        <command>
10105            <proto>void <name>glCompressedTextureImage1DEXT</name></proto>
10106            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10107            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10108            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10109            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10110            <param><ptype>GLsizei</ptype> <name>width</name></param>
10111            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10112            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10113            <param len="imageSize">const void *<name>bits</name></param>
10114        </command>
10115        <command>
10116            <proto>void <name>glCompressedTextureImage2DEXT</name></proto>
10117            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10118            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10119            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10120            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10121            <param><ptype>GLsizei</ptype> <name>width</name></param>
10122            <param><ptype>GLsizei</ptype> <name>height</name></param>
10123            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10124            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10125            <param len="imageSize">const void *<name>bits</name></param>
10126        </command>
10127        <command>
10128            <proto>void <name>glCompressedTextureImage3DEXT</name></proto>
10129            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10130            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10131            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10132            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10133            <param><ptype>GLsizei</ptype> <name>width</name></param>
10134            <param><ptype>GLsizei</ptype> <name>height</name></param>
10135            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10136            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10137            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10138            <param len="imageSize">const void *<name>bits</name></param>
10139        </command>
10140        <command>
10141            <proto>void <name>glCompressedTextureSubImage1DEXT</name></proto>
10142            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10143            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10144            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10145            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10146            <param><ptype>GLsizei</ptype> <name>width</name></param>
10147            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10148            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10149            <param len="imageSize">const void *<name>bits</name></param>
10150        </command>
10151        <command>
10152            <proto>void <name>glCompressedTextureSubImage2DEXT</name></proto>
10153            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10154            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10155            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10156            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10157            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10158            <param><ptype>GLsizei</ptype> <name>width</name></param>
10159            <param><ptype>GLsizei</ptype> <name>height</name></param>
10160            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10161            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10162            <param len="imageSize">const void *<name>bits</name></param>
10163        </command>
10164        <command>
10165            <proto>void <name>glCompressedTextureSubImage3DEXT</name></proto>
10166            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10167            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10168            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10169            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10170            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10171            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10172            <param><ptype>GLsizei</ptype> <name>width</name></param>
10173            <param><ptype>GLsizei</ptype> <name>height</name></param>
10174            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10175            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10176            <param><ptype>GLsizei</ptype> <name>imageSize</name></param>
10177            <param len="imageSize">const void *<name>bits</name></param>
10178        </command>
10179        <command>
10180            <proto>void <name>glConvolutionFilter1D</name></proto>
10181            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10182            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10183            <param><ptype>GLsizei</ptype> <name>width</name></param>
10184            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10185            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10186            <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
10187            <glx type="render" opcode="4101"/>
10188            <glx type="render" opcode="320" name="glConvolutionFilter1DPBO" comment="PBO protocol"/>
10189        </command>
10190        <command>
10191            <proto>void <name>glConvolutionFilter1DEXT</name></proto>
10192            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10193            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10194            <param><ptype>GLsizei</ptype> <name>width</name></param>
10195            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10196            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10197            <param len="COMPSIZE(format,type,width)">const void *<name>image</name></param>
10198            <alias name="glConvolutionFilter1D"/>
10199            <glx type="render" opcode="4101"/>
10200        </command>
10201        <command>
10202            <proto>void <name>glConvolutionFilter2D</name></proto>
10203            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10204            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10205            <param><ptype>GLsizei</ptype> <name>width</name></param>
10206            <param><ptype>GLsizei</ptype> <name>height</name></param>
10207            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10208            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10209            <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
10210            <glx type="render" opcode="4102"/>
10211            <glx type="render" opcode="321" name="glConvolutionFilter2DPBO" comment="PBO protocol"/>
10212        </command>
10213        <command>
10214            <proto>void <name>glConvolutionFilter2DEXT</name></proto>
10215            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10216            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10217            <param><ptype>GLsizei</ptype> <name>width</name></param>
10218            <param><ptype>GLsizei</ptype> <name>height</name></param>
10219            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
10220            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
10221            <param len="COMPSIZE(format,type,width,height)">const void *<name>image</name></param>
10222            <alias name="glConvolutionFilter2D"/>
10223            <glx type="render" opcode="4102"/>
10224        </command>
10225        <command>
10226            <proto>void <name>glConvolutionParameterf</name></proto>
10227            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10228            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
10229            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
10230            <glx type="render" opcode="4103"/>
10231        </command>
10232        <command>
10233            <proto>void <name>glConvolutionParameterfEXT</name></proto>
10234            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10235            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
10236            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>params</name></param>
10237            <alias name="glConvolutionParameterf"/>
10238            <glx type="render" opcode="4103"/>
10239        </command>
10240        <command>
10241            <proto>void <name>glConvolutionParameterfv</name></proto>
10242            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10243            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
10244            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10245            <glx type="render" opcode="4104"/>
10246        </command>
10247        <command>
10248            <proto>void <name>glConvolutionParameterfvEXT</name></proto>
10249            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10250            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
10251            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
10252            <alias name="glConvolutionParameterfv"/>
10253            <glx type="render" opcode="4104"/>
10254        </command>
10255        <command>
10256            <proto>void <name>glConvolutionParameteri</name></proto>
10257            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10258            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
10259            <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
10260            <glx type="render" opcode="4105"/>
10261        </command>
10262        <command>
10263            <proto>void <name>glConvolutionParameteriEXT</name></proto>
10264            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10265            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
10266            <param group="CheckedInt32"><ptype>GLint</ptype> <name>params</name></param>
10267            <alias name="glConvolutionParameteri"/>
10268            <glx type="render" opcode="4105"/>
10269        </command>
10270        <command>
10271            <proto>void <name>glConvolutionParameteriv</name></proto>
10272            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10273            <param group="ConvolutionParameter"><ptype>GLenum</ptype> <name>pname</name></param>
10274            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10275            <glx type="render" opcode="4106"/>
10276        </command>
10277        <command>
10278            <proto>void <name>glConvolutionParameterivEXT</name></proto>
10279            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10280            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
10281            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
10282            <alias name="glConvolutionParameteriv"/>
10283            <glx type="render" opcode="4106"/>
10284        </command>
10285        <command>
10286            <proto>void <name>glConvolutionParameterxOES</name></proto>
10287            <param><ptype>GLenum</ptype> <name>target</name></param>
10288            <param><ptype>GLenum</ptype> <name>pname</name></param>
10289            <param><ptype>GLfixed</ptype> <name>param</name></param>
10290        </command>
10291        <command>
10292            <proto>void <name>glConvolutionParameterxvOES</name></proto>
10293            <param><ptype>GLenum</ptype> <name>target</name></param>
10294            <param><ptype>GLenum</ptype> <name>pname</name></param>
10295            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
10296        </command>
10297        <command>
10298            <proto>void <name>glCopyBufferSubData</name></proto>
10299            <param><ptype>GLenum</ptype> <name>readTarget</name></param>
10300            <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
10301            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
10302            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
10303            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10304        </command>
10305        <command>
10306            <proto>void <name>glCopyBufferSubDataNV</name></proto>
10307            <param><ptype>GLenum</ptype> <name>readTarget</name></param>
10308            <param><ptype>GLenum</ptype> <name>writeTarget</name></param>
10309            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>readOffset</name></param>
10310            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>writeOffset</name></param>
10311            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
10312            <alias name="glCopyBufferSubData"/>
10313        </command>
10314        <command>
10315            <proto>void <name>glCopyColorSubTable</name></proto>
10316            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10317            <param><ptype>GLsizei</ptype> <name>start</name></param>
10318            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10319            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10320            <param><ptype>GLsizei</ptype> <name>width</name></param>
10321            <glx type="render" opcode="196"/>
10322        </command>
10323        <command>
10324            <proto>void <name>glCopyColorSubTableEXT</name></proto>
10325            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10326            <param><ptype>GLsizei</ptype> <name>start</name></param>
10327            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10328            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10329            <param><ptype>GLsizei</ptype> <name>width</name></param>
10330            <alias name="glCopyColorSubTable"/>
10331        </command>
10332        <command>
10333            <proto>void <name>glCopyColorTable</name></proto>
10334            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
10335            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10336            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10337            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10338            <param><ptype>GLsizei</ptype> <name>width</name></param>
10339            <glx type="render" opcode="2056"/>
10340        </command>
10341        <command>
10342            <proto>void <name>glCopyColorTableSGI</name></proto>
10343            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
10344            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10345            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10346            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10347            <param><ptype>GLsizei</ptype> <name>width</name></param>
10348            <alias name="glCopyColorTable"/>
10349            <glx type="render" opcode="2056"/>
10350        </command>
10351        <command>
10352            <proto>void <name>glCopyConvolutionFilter1D</name></proto>
10353            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10354            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10355            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10356            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10357            <param><ptype>GLsizei</ptype> <name>width</name></param>
10358            <glx type="render" opcode="4107"/>
10359        </command>
10360        <command>
10361            <proto>void <name>glCopyConvolutionFilter1DEXT</name></proto>
10362            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10363            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10364            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10365            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10366            <param><ptype>GLsizei</ptype> <name>width</name></param>
10367            <alias name="glCopyConvolutionFilter1D"/>
10368            <glx type="render" opcode="4107"/>
10369        </command>
10370        <command>
10371            <proto>void <name>glCopyConvolutionFilter2D</name></proto>
10372            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
10373            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10374            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10375            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10376            <param><ptype>GLsizei</ptype> <name>width</name></param>
10377            <param><ptype>GLsizei</ptype> <name>height</name></param>
10378            <glx type="render" opcode="4108"/>
10379        </command>
10380        <command>
10381            <proto>void <name>glCopyConvolutionFilter2DEXT</name></proto>
10382            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
10383            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10384            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10385            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10386            <param><ptype>GLsizei</ptype> <name>width</name></param>
10387            <param><ptype>GLsizei</ptype> <name>height</name></param>
10388            <alias name="glCopyConvolutionFilter2D"/>
10389            <glx type="render" opcode="4108"/>
10390        </command>
10391        <command>
10392            <proto>void <name>glCopyImageSubData</name></proto>
10393            <param><ptype>GLuint</ptype> <name>srcName</name></param>
10394            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
10395            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
10396            <param><ptype>GLint</ptype> <name>srcX</name></param>
10397            <param><ptype>GLint</ptype> <name>srcY</name></param>
10398            <param><ptype>GLint</ptype> <name>srcZ</name></param>
10399            <param><ptype>GLuint</ptype> <name>dstName</name></param>
10400            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
10401            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
10402            <param><ptype>GLint</ptype> <name>dstX</name></param>
10403            <param><ptype>GLint</ptype> <name>dstY</name></param>
10404            <param><ptype>GLint</ptype> <name>dstZ</name></param>
10405            <param><ptype>GLsizei</ptype> <name>srcWidth</name></param>
10406            <param><ptype>GLsizei</ptype> <name>srcHeight</name></param>
10407            <param><ptype>GLsizei</ptype> <name>srcDepth</name></param>
10408        </command>
10409        <command>
10410            <proto>void <name>glCopyImageSubDataNV</name></proto>
10411            <param><ptype>GLuint</ptype> <name>srcName</name></param>
10412            <param><ptype>GLenum</ptype> <name>srcTarget</name></param>
10413            <param><ptype>GLint</ptype> <name>srcLevel</name></param>
10414            <param><ptype>GLint</ptype> <name>srcX</name></param>
10415            <param><ptype>GLint</ptype> <name>srcY</name></param>
10416            <param><ptype>GLint</ptype> <name>srcZ</name></param>
10417            <param><ptype>GLuint</ptype> <name>dstName</name></param>
10418            <param><ptype>GLenum</ptype> <name>dstTarget</name></param>
10419            <param><ptype>GLint</ptype> <name>dstLevel</name></param>
10420            <param><ptype>GLint</ptype> <name>dstX</name></param>
10421            <param><ptype>GLint</ptype> <name>dstY</name></param>
10422            <param><ptype>GLint</ptype> <name>dstZ</name></param>
10423            <param><ptype>GLsizei</ptype> <name>width</name></param>
10424            <param><ptype>GLsizei</ptype> <name>height</name></param>
10425            <param><ptype>GLsizei</ptype> <name>depth</name></param>
10426            <glx type="render" opcode="4291"/>
10427        </command>
10428        <command>
10429            <proto>void <name>glCopyMultiTexImage1DEXT</name></proto>
10430            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10431            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10432            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10433            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10434            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10435            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10436            <param><ptype>GLsizei</ptype> <name>width</name></param>
10437            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10438        </command>
10439        <command>
10440            <proto>void <name>glCopyMultiTexImage2DEXT</name></proto>
10441            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10442            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10443            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10444            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10445            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10446            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10447            <param><ptype>GLsizei</ptype> <name>width</name></param>
10448            <param><ptype>GLsizei</ptype> <name>height</name></param>
10449            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10450        </command>
10451        <command>
10452            <proto>void <name>glCopyMultiTexSubImage1DEXT</name></proto>
10453            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10454            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10455            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10456            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10457            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10458            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10459            <param><ptype>GLsizei</ptype> <name>width</name></param>
10460        </command>
10461        <command>
10462            <proto>void <name>glCopyMultiTexSubImage2DEXT</name></proto>
10463            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10464            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10465            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10466            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10467            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10468            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10469            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10470            <param><ptype>GLsizei</ptype> <name>width</name></param>
10471            <param><ptype>GLsizei</ptype> <name>height</name></param>
10472        </command>
10473        <command>
10474            <proto>void <name>glCopyMultiTexSubImage3DEXT</name></proto>
10475            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
10476            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10477            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10478            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10479            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10480            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10481            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10482            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10483            <param><ptype>GLsizei</ptype> <name>width</name></param>
10484            <param><ptype>GLsizei</ptype> <name>height</name></param>
10485        </command>
10486        <command>
10487            <proto>void <name>glCopyPathNV</name></proto>
10488            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
10489            <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
10490        </command>
10491        <command>
10492            <proto>void <name>glCopyPixels</name></proto>
10493            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10494            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10495            <param><ptype>GLsizei</ptype> <name>width</name></param>
10496            <param><ptype>GLsizei</ptype> <name>height</name></param>
10497            <param group="PixelCopyType"><ptype>GLenum</ptype> <name>type</name></param>
10498            <glx type="render" opcode="172"/>
10499        </command>
10500        <command>
10501            <proto>void <name>glCopyTexImage1D</name></proto>
10502            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10503            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10504            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10505            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10506            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10507            <param><ptype>GLsizei</ptype> <name>width</name></param>
10508            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10509            <glx type="render" opcode="4119"/>
10510        </command>
10511        <command>
10512            <proto>void <name>glCopyTexImage1DEXT</name></proto>
10513            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10514            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10515            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10516            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10517            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10518            <param><ptype>GLsizei</ptype> <name>width</name></param>
10519            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10520            <alias name="glCopyTexImage1D"/>
10521            <glx type="render" opcode="4119"/>
10522        </command>
10523        <command>
10524            <proto>void <name>glCopyTexImage2D</name></proto>
10525            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10526            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10527            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10528            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10529            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10530            <param><ptype>GLsizei</ptype> <name>width</name></param>
10531            <param><ptype>GLsizei</ptype> <name>height</name></param>
10532            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10533            <glx type="render" opcode="4120"/>
10534        </command>
10535        <command>
10536            <proto>void <name>glCopyTexImage2DEXT</name></proto>
10537            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10538            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10539            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10540            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10541            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10542            <param><ptype>GLsizei</ptype> <name>width</name></param>
10543            <param><ptype>GLsizei</ptype> <name>height</name></param>
10544            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10545            <alias name="glCopyTexImage2D"/>
10546            <glx type="render" opcode="4120"/>
10547        </command>
10548        <command>
10549            <proto>void <name>glCopyTexSubImage1D</name></proto>
10550            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10551            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10552            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10553            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10554            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10555            <param><ptype>GLsizei</ptype> <name>width</name></param>
10556            <glx type="render" opcode="4121"/>
10557        </command>
10558        <command>
10559            <proto>void <name>glCopyTexSubImage1DEXT</name></proto>
10560            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10561            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10562            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10563            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10564            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10565            <param><ptype>GLsizei</ptype> <name>width</name></param>
10566            <alias name="glCopyTexSubImage1D"/>
10567            <glx type="render" opcode="4121"/>
10568        </command>
10569        <command>
10570            <proto>void <name>glCopyTexSubImage2D</name></proto>
10571            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10572            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10573            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10574            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10575            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10576            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10577            <param><ptype>GLsizei</ptype> <name>width</name></param>
10578            <param><ptype>GLsizei</ptype> <name>height</name></param>
10579            <glx type="render" opcode="4122"/>
10580        </command>
10581        <command>
10582            <proto>void <name>glCopyTexSubImage2DEXT</name></proto>
10583            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10584            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10585            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10586            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10587            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10588            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10589            <param><ptype>GLsizei</ptype> <name>width</name></param>
10590            <param><ptype>GLsizei</ptype> <name>height</name></param>
10591            <alias name="glCopyTexSubImage2D"/>
10592            <glx type="render" opcode="4122"/>
10593        </command>
10594        <command>
10595            <proto>void <name>glCopyTexSubImage3D</name></proto>
10596            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10597            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10598            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10599            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10600            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10601            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10602            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10603            <param><ptype>GLsizei</ptype> <name>width</name></param>
10604            <param><ptype>GLsizei</ptype> <name>height</name></param>
10605            <glx type="render" opcode="4123"/>
10606        </command>
10607        <command>
10608            <proto>void <name>glCopyTexSubImage3DEXT</name></proto>
10609            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10610            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10611            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10612            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10613            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10614            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10615            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10616            <param><ptype>GLsizei</ptype> <name>width</name></param>
10617            <param><ptype>GLsizei</ptype> <name>height</name></param>
10618            <alias name="glCopyTexSubImage3D"/>
10619            <glx type="render" opcode="4123"/>
10620        </command>
10621        <command>
10622            <proto>void <name>glCopyTexSubImage3DOES</name></proto>
10623            <param><ptype>GLenum</ptype> <name>target</name></param>
10624            <param><ptype>GLint</ptype> <name>level</name></param>
10625            <param><ptype>GLint</ptype> <name>xoffset</name></param>
10626            <param><ptype>GLint</ptype> <name>yoffset</name></param>
10627            <param><ptype>GLint</ptype> <name>zoffset</name></param>
10628            <param><ptype>GLint</ptype> <name>x</name></param>
10629            <param><ptype>GLint</ptype> <name>y</name></param>
10630            <param><ptype>GLsizei</ptype> <name>width</name></param>
10631            <param><ptype>GLsizei</ptype> <name>height</name></param>
10632            <alias name="glCopyTexSubImage3D"/>
10633        </command>
10634        <command>
10635            <proto>void <name>glCopyTextureImage1DEXT</name></proto>
10636            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10637            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10638            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10639            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10640            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10641            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10642            <param><ptype>GLsizei</ptype> <name>width</name></param>
10643            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10644        </command>
10645        <command>
10646            <proto>void <name>glCopyTextureImage2DEXT</name></proto>
10647            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10648            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10649            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10650            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
10651            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10652            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10653            <param><ptype>GLsizei</ptype> <name>width</name></param>
10654            <param><ptype>GLsizei</ptype> <name>height</name></param>
10655            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
10656        </command>
10657        <command>
10658            <proto>void <name>glCopyTextureLevelsAPPLE</name></proto>
10659            <param><ptype>GLuint</ptype> <name>destinationTexture</name></param>
10660            <param><ptype>GLuint</ptype> <name>sourceTexture</name></param>
10661            <param><ptype>GLint</ptype> <name>sourceBaseLevel</name></param>
10662            <param><ptype>GLsizei</ptype> <name>sourceLevelCount</name></param>
10663        </command>
10664        <command>
10665            <proto>void <name>glCopyTextureSubImage1DEXT</name></proto>
10666            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10667            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10668            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10669            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10670            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10671            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10672            <param><ptype>GLsizei</ptype> <name>width</name></param>
10673        </command>
10674        <command>
10675            <proto>void <name>glCopyTextureSubImage2DEXT</name></proto>
10676            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10677            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10678            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10679            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10680            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10681            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10682            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10683            <param><ptype>GLsizei</ptype> <name>width</name></param>
10684            <param><ptype>GLsizei</ptype> <name>height</name></param>
10685        </command>
10686        <command>
10687            <proto>void <name>glCopyTextureSubImage3DEXT</name></proto>
10688            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
10689            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
10690            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
10691            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
10692            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
10693            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
10694            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
10695            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
10696            <param><ptype>GLsizei</ptype> <name>width</name></param>
10697            <param><ptype>GLsizei</ptype> <name>height</name></param>
10698        </command>
10699        <command>
10700            <proto>void <name>glCoverFillPathInstancedNV</name></proto>
10701            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
10702            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
10703            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
10704            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
10705            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
10706            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
10707            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
10708        </command>
10709        <command>
10710            <proto>void <name>glCoverFillPathNV</name></proto>
10711            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
10712            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
10713        </command>
10714        <command>
10715            <proto>void <name>glCoverStrokePathInstancedNV</name></proto>
10716            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
10717            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
10718            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
10719            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
10720            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
10721            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
10722            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
10723        </command>
10724        <command>
10725            <proto>void <name>glCoverStrokePathNV</name></proto>
10726            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
10727            <param group="PathCoverMode"><ptype>GLenum</ptype> <name>coverMode</name></param>
10728        </command>
10729        <command>
10730            <proto>void <name>glCoverageMaskNV</name></proto>
10731            <param><ptype>GLboolean</ptype> <name>mask</name></param>
10732        </command>
10733        <command>
10734            <proto>void <name>glCoverageOperationNV</name></proto>
10735            <param><ptype>GLenum</ptype> <name>operation</name></param>
10736        </command>
10737        <command>
10738            <proto>void <name>glCreatePerfQueryINTEL</name></proto>
10739            <param><ptype>GLuint</ptype> <name>queryId</name></param>
10740            <param><ptype>GLuint</ptype> *<name>queryHandle</name></param>
10741        </command>
10742        <command>
10743            <proto><ptype>GLuint</ptype> <name>glCreateProgram</name></proto>
10744        </command>
10745        <command>
10746            <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateProgramObjectARB</name></proto>
10747            <alias name="glCreateProgram"/>
10748        </command>
10749        <command>
10750            <proto><ptype>GLuint</ptype> <name>glCreateShader</name></proto>
10751            <param><ptype>GLenum</ptype> <name>type</name></param>
10752        </command>
10753        <command>
10754            <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glCreateShaderObjectARB</name></proto>
10755            <param><ptype>GLenum</ptype> <name>shaderType</name></param>
10756            <alias name="glCreateShader"/>
10757        </command>
10758        <command>
10759            <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramEXT</name></proto>
10760            <param><ptype>GLenum</ptype> <name>type</name></param>
10761            <param>const <ptype>GLchar</ptype> *<name>string</name></param>
10762        </command>
10763        <command>
10764            <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramv</name></proto>
10765            <param><ptype>GLenum</ptype> <name>type</name></param>
10766            <param><ptype>GLsizei</ptype> <name>count</name></param>
10767            <param len="count">const <ptype>GLchar</ptype> *const*<name>strings</name></param>
10768        </command>
10769        <command>
10770            <proto><ptype>GLuint</ptype> <name>glCreateShaderProgramvEXT</name></proto>
10771            <param><ptype>GLenum</ptype> <name>type</name></param>
10772            <param><ptype>GLsizei</ptype> <name>count</name></param>
10773            <param len="count">const <ptype>GLchar</ptype> **<name>strings</name></param>
10774        </command>
10775        <command>
10776            <proto group="sync"><ptype>GLsync</ptype> <name>glCreateSyncFromCLeventARB</name></proto>
10777            <param group="cl_context"><ptype>struct _cl_context</ptype> *<name>context</name></param>
10778            <param group="cl_event"><ptype>struct _cl_event</ptype> *<name>event</name></param>
10779            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
10780        </command>
10781        <command>
10782            <proto>void <name>glCullFace</name></proto>
10783            <param group="CullFaceMode"><ptype>GLenum</ptype> <name>mode</name></param>
10784            <glx type="render" opcode="79"/>
10785        </command>
10786        <command>
10787            <proto>void <name>glCullParameterdvEXT</name></proto>
10788            <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
10789            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
10790        </command>
10791        <command>
10792            <proto>void <name>glCullParameterfvEXT</name></proto>
10793            <param group="CullParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
10794            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
10795        </command>
10796        <command>
10797            <proto>void <name>glCurrentPaletteMatrixARB</name></proto>
10798            <param><ptype>GLint</ptype> <name>index</name></param>
10799            <glx type="render" opcode="4329"/>
10800        </command>
10801        <command>
10802            <proto>void <name>glCurrentPaletteMatrixOES</name></proto>
10803            <param><ptype>GLuint</ptype> <name>matrixpaletteindex</name></param>
10804        </command>
10805        <command>
10806            <proto>void <name>glDebugMessageCallback</name></proto>
10807            <param><ptype>GLDEBUGPROC</ptype> <name>callback</name></param>
10808            <param>const void *<name>userParam</name></param>
10809        </command>
10810        <command>
10811            <proto>void <name>glDebugMessageCallbackAMD</name></proto>
10812            <param><ptype>GLDEBUGPROCAMD</ptype> <name>callback</name></param>
10813            <param>void *<name>userParam</name></param>
10814        </command>
10815        <command>
10816            <proto>void <name>glDebugMessageCallbackARB</name></proto>
10817            <param><ptype>GLDEBUGPROCARB</ptype> <name>callback</name></param>
10818            <param len="COMPSIZE(callback)">const void *<name>userParam</name></param>
10819            <alias name="glDebugMessageCallback"/>
10820        </command>
10821        <command>
10822            <proto>void <name>glDebugMessageCallbackKHR</name></proto>
10823            <param><ptype>GLDEBUGPROCKHR</ptype> <name>callback</name></param>
10824            <param>const void *<name>userParam</name></param>
10825            <alias name="glDebugMessageCallback"/>
10826        </command>
10827        <command>
10828            <proto>void <name>glDebugMessageControl</name></proto>
10829            <param><ptype>GLenum</ptype> <name>source</name></param>
10830            <param><ptype>GLenum</ptype> <name>type</name></param>
10831            <param><ptype>GLenum</ptype> <name>severity</name></param>
10832            <param><ptype>GLsizei</ptype> <name>count</name></param>
10833            <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
10834            <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
10835        </command>
10836        <command>
10837            <proto>void <name>glDebugMessageControlARB</name></proto>
10838            <param><ptype>GLenum</ptype> <name>source</name></param>
10839            <param><ptype>GLenum</ptype> <name>type</name></param>
10840            <param><ptype>GLenum</ptype> <name>severity</name></param>
10841            <param><ptype>GLsizei</ptype> <name>count</name></param>
10842            <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
10843            <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
10844            <alias name="glDebugMessageControl"/>
10845        </command>
10846        <command>
10847            <proto>void <name>glDebugMessageControlKHR</name></proto>
10848            <param><ptype>GLenum</ptype> <name>source</name></param>
10849            <param><ptype>GLenum</ptype> <name>type</name></param>
10850            <param><ptype>GLenum</ptype> <name>severity</name></param>
10851            <param><ptype>GLsizei</ptype> <name>count</name></param>
10852            <param>const <ptype>GLuint</ptype> *<name>ids</name></param>
10853            <param><ptype>GLboolean</ptype> <name>enabled</name></param>
10854            <alias name="glDebugMessageControl"/>
10855        </command>
10856        <command>
10857            <proto>void <name>glDebugMessageEnableAMD</name></proto>
10858            <param><ptype>GLenum</ptype> <name>category</name></param>
10859            <param><ptype>GLenum</ptype> <name>severity</name></param>
10860            <param><ptype>GLsizei</ptype> <name>count</name></param>
10861            <param len="count">const <ptype>GLuint</ptype> *<name>ids</name></param>
10862            <param group="Boolean"><ptype>GLboolean</ptype> <name>enabled</name></param>
10863        </command>
10864        <command>
10865            <proto>void <name>glDebugMessageInsert</name></proto>
10866            <param><ptype>GLenum</ptype> <name>source</name></param>
10867            <param><ptype>GLenum</ptype> <name>type</name></param>
10868            <param><ptype>GLuint</ptype> <name>id</name></param>
10869            <param><ptype>GLenum</ptype> <name>severity</name></param>
10870            <param><ptype>GLsizei</ptype> <name>length</name></param>
10871            <param len="COMPSIZE(buf,length)">const <ptype>GLchar</ptype> *<name>buf</name></param>
10872        </command>
10873        <command>
10874            <proto>void <name>glDebugMessageInsertAMD</name></proto>
10875            <param><ptype>GLenum</ptype> <name>category</name></param>
10876            <param><ptype>GLenum</ptype> <name>severity</name></param>
10877            <param><ptype>GLuint</ptype> <name>id</name></param>
10878            <param><ptype>GLsizei</ptype> <name>length</name></param>
10879            <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
10880        </command>
10881        <command>
10882            <proto>void <name>glDebugMessageInsertARB</name></proto>
10883            <param><ptype>GLenum</ptype> <name>source</name></param>
10884            <param><ptype>GLenum</ptype> <name>type</name></param>
10885            <param><ptype>GLuint</ptype> <name>id</name></param>
10886            <param><ptype>GLenum</ptype> <name>severity</name></param>
10887            <param><ptype>GLsizei</ptype> <name>length</name></param>
10888            <param len="length">const <ptype>GLchar</ptype> *<name>buf</name></param>
10889            <alias name="glDebugMessageInsert"/>
10890        </command>
10891        <command>
10892            <proto>void <name>glDebugMessageInsertKHR</name></proto>
10893            <param><ptype>GLenum</ptype> <name>source</name></param>
10894            <param><ptype>GLenum</ptype> <name>type</name></param>
10895            <param><ptype>GLuint</ptype> <name>id</name></param>
10896            <param><ptype>GLenum</ptype> <name>severity</name></param>
10897            <param><ptype>GLsizei</ptype> <name>length</name></param>
10898            <param>const <ptype>GLchar</ptype> *<name>buf</name></param>
10899            <alias name="glDebugMessageInsert"/>
10900        </command>
10901        <command>
10902            <proto>void <name>glDeformSGIX</name></proto>
10903            <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
10904            <glx type="render" opcode="2075"/>
10905        </command>
10906        <command>
10907            <proto>void <name>glDeformationMap3dSGIX</name></proto>
10908            <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
10909            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
10910            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
10911            <param><ptype>GLint</ptype> <name>ustride</name></param>
10912            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
10913            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
10914            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
10915            <param><ptype>GLint</ptype> <name>vstride</name></param>
10916            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
10917            <param group="CoordD"><ptype>GLdouble</ptype> <name>w1</name></param>
10918            <param group="CoordD"><ptype>GLdouble</ptype> <name>w2</name></param>
10919            <param><ptype>GLint</ptype> <name>wstride</name></param>
10920            <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
10921            <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
10922            <glx type="render" opcode="2073"/>
10923        </command>
10924        <command>
10925            <proto>void <name>glDeformationMap3fSGIX</name></proto>
10926            <param group="FfdTargetSGIX"><ptype>GLenum</ptype> <name>target</name></param>
10927            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
10928            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
10929            <param><ptype>GLint</ptype> <name>ustride</name></param>
10930            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
10931            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
10932            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
10933            <param><ptype>GLint</ptype> <name>vstride</name></param>
10934            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
10935            <param group="CoordF"><ptype>GLfloat</ptype> <name>w1</name></param>
10936            <param group="CoordF"><ptype>GLfloat</ptype> <name>w2</name></param>
10937            <param><ptype>GLint</ptype> <name>wstride</name></param>
10938            <param group="CheckedInt32"><ptype>GLint</ptype> <name>worder</name></param>
10939            <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder,wstride,worder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
10940            <glx type="render" opcode="2074"/>
10941        </command>
10942        <command>
10943            <proto>void <name>glDeleteAsyncMarkersSGIX</name></proto>
10944            <param><ptype>GLuint</ptype> <name>marker</name></param>
10945            <param><ptype>GLsizei</ptype> <name>range</name></param>
10946        </command>
10947        <command>
10948            <proto>void <name>glDeleteBuffers</name></proto>
10949            <param><ptype>GLsizei</ptype> <name>n</name></param>
10950            <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
10951        </command>
10952        <command>
10953            <proto>void <name>glDeleteBuffersARB</name></proto>
10954            <param><ptype>GLsizei</ptype> <name>n</name></param>
10955            <param len="n">const <ptype>GLuint</ptype> *<name>buffers</name></param>
10956            <alias name="glDeleteBuffers"/>
10957        </command>
10958        <command>
10959            <proto>void <name>glDeleteFencesAPPLE</name></proto>
10960            <param><ptype>GLsizei</ptype> <name>n</name></param>
10961            <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
10962        </command>
10963        <command>
10964            <proto>void <name>glDeleteFencesNV</name></proto>
10965            <param><ptype>GLsizei</ptype> <name>n</name></param>
10966            <param group="FenceNV" len="n">const <ptype>GLuint</ptype> *<name>fences</name></param>
10967            <glx type="vendor" opcode="1276"/>
10968        </command>
10969        <command>
10970            <proto>void <name>glDeleteFragmentShaderATI</name></proto>
10971            <param><ptype>GLuint</ptype> <name>id</name></param>
10972        </command>
10973        <command>
10974            <proto>void <name>glDeleteFramebuffers</name></proto>
10975            <param><ptype>GLsizei</ptype> <name>n</name></param>
10976            <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
10977            <glx type="render" opcode="4320"/>
10978        </command>
10979        <command>
10980            <proto>void <name>glDeleteFramebuffersEXT</name></proto>
10981            <param><ptype>GLsizei</ptype> <name>n</name></param>
10982            <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
10983            <alias name="glDeleteFramebuffers"/>
10984            <glx type="render" opcode="4320"/>
10985        </command>
10986        <command>
10987            <proto>void <name>glDeleteFramebuffersOES</name></proto>
10988            <param><ptype>GLsizei</ptype> <name>n</name></param>
10989            <param len="n">const <ptype>GLuint</ptype> *<name>framebuffers</name></param>
10990        </command>
10991        <command>
10992            <proto>void <name>glDeleteLists</name></proto>
10993            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
10994            <param><ptype>GLsizei</ptype> <name>range</name></param>
10995            <glx type="single" opcode="103"/>
10996        </command>
10997        <command>
10998            <proto>void <name>glDeleteNamedStringARB</name></proto>
10999            <param><ptype>GLint</ptype> <name>namelen</name></param>
11000            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
11001        </command>
11002        <command>
11003            <proto>void <name>glDeleteNamesAMD</name></proto>
11004            <param><ptype>GLenum</ptype> <name>identifier</name></param>
11005            <param><ptype>GLuint</ptype> <name>num</name></param>
11006            <param len="num">const <ptype>GLuint</ptype> *<name>names</name></param>
11007        </command>
11008        <command>
11009            <proto>void <name>glDeleteObjectARB</name></proto>
11010            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
11011        </command>
11012        <command>
11013            <proto>void <name>glDeleteOcclusionQueriesNV</name></proto>
11014            <param><ptype>GLsizei</ptype> <name>n</name></param>
11015            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
11016        </command>
11017        <command>
11018            <proto>void <name>glDeletePathsNV</name></proto>
11019            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
11020            <param><ptype>GLsizei</ptype> <name>range</name></param>
11021        </command>
11022        <command>
11023            <proto>void <name>glDeletePerfMonitorsAMD</name></proto>
11024            <param><ptype>GLsizei</ptype> <name>n</name></param>
11025            <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
11026        </command>
11027        <command>
11028            <proto>void <name>glDeletePerfQueryINTEL</name></proto>
11029            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
11030        </command>
11031        <command>
11032            <proto>void <name>glDeleteProgram</name></proto>
11033            <param><ptype>GLuint</ptype> <name>program</name></param>
11034            <glx type="single" opcode="202"/>
11035        </command>
11036        <command>
11037            <proto>void <name>glDeleteProgramPipelines</name></proto>
11038            <param><ptype>GLsizei</ptype> <name>n</name></param>
11039            <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
11040        </command>
11041        <command>
11042            <proto>void <name>glDeleteProgramPipelinesEXT</name></proto>
11043            <param><ptype>GLsizei</ptype> <name>n</name></param>
11044            <param len="n">const <ptype>GLuint</ptype> *<name>pipelines</name></param>
11045        </command>
11046        <command>
11047            <proto>void <name>glDeleteProgramsARB</name></proto>
11048            <param><ptype>GLsizei</ptype> <name>n</name></param>
11049            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
11050            <glx type="vendor" opcode="1294"/>
11051        </command>
11052        <command>
11053            <proto>void <name>glDeleteProgramsNV</name></proto>
11054            <param><ptype>GLsizei</ptype> <name>n</name></param>
11055            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
11056            <alias name="glDeleteProgramsARB"/>
11057            <glx type="vendor" opcode="1294"/>
11058        </command>
11059        <command>
11060            <proto>void <name>glDeleteQueries</name></proto>
11061            <param><ptype>GLsizei</ptype> <name>n</name></param>
11062            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
11063            <glx type="single" opcode="161"/>
11064        </command>
11065        <command>
11066            <proto>void <name>glDeleteQueriesARB</name></proto>
11067            <param><ptype>GLsizei</ptype> <name>n</name></param>
11068            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
11069            <alias name="glDeleteQueries"/>
11070        </command>
11071        <command>
11072            <proto>void <name>glDeleteQueriesEXT</name></proto>
11073            <param><ptype>GLsizei</ptype> <name>n</name></param>
11074            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
11075        </command>
11076        <command>
11077            <proto>void <name>glDeleteRenderbuffers</name></proto>
11078            <param><ptype>GLsizei</ptype> <name>n</name></param>
11079            <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
11080            <glx type="render" opcode="4317"/>
11081        </command>
11082        <command>
11083            <proto>void <name>glDeleteRenderbuffersEXT</name></proto>
11084            <param><ptype>GLsizei</ptype> <name>n</name></param>
11085            <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
11086            <alias name="glDeleteRenderbuffers"/>
11087            <glx type="render" opcode="4317"/>
11088        </command>
11089        <command>
11090            <proto>void <name>glDeleteRenderbuffersOES</name></proto>
11091            <param><ptype>GLsizei</ptype> <name>n</name></param>
11092            <param len="n">const <ptype>GLuint</ptype> *<name>renderbuffers</name></param>
11093        </command>
11094        <command>
11095            <proto>void <name>glDeleteSamplers</name></proto>
11096            <param><ptype>GLsizei</ptype> <name>count</name></param>
11097            <param len="count">const <ptype>GLuint</ptype> *<name>samplers</name></param>
11098        </command>
11099        <command>
11100            <proto>void <name>glDeleteShader</name></proto>
11101            <param><ptype>GLuint</ptype> <name>shader</name></param>
11102            <glx type="single" opcode="195"/>
11103        </command>
11104        <command>
11105            <proto>void <name>glDeleteSync</name></proto>
11106            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
11107        </command>
11108        <command>
11109            <proto>void <name>glDeleteSyncAPPLE</name></proto>
11110            <param><ptype>GLsync</ptype> <name>sync</name></param>
11111            <alias name="glDeleteSync"/>
11112        </command>
11113        <command>
11114            <proto>void <name>glDeleteTextures</name></proto>
11115            <param><ptype>GLsizei</ptype> <name>n</name></param>
11116            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
11117            <glx type="single" opcode="144"/>
11118        </command>
11119        <command>
11120            <proto>void <name>glDeleteTexturesEXT</name></proto>
11121            <param><ptype>GLsizei</ptype> <name>n</name></param>
11122            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
11123            <glx type="vendor" opcode="12"/>
11124        </command>
11125        <command>
11126            <proto>void <name>glDeleteTransformFeedbacks</name></proto>
11127            <param><ptype>GLsizei</ptype> <name>n</name></param>
11128            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
11129        </command>
11130        <command>
11131            <proto>void <name>glDeleteTransformFeedbacksNV</name></proto>
11132            <param><ptype>GLsizei</ptype> <name>n</name></param>
11133            <param len="n">const <ptype>GLuint</ptype> *<name>ids</name></param>
11134            <alias name="glDeleteTransformFeedbacks"/>
11135        </command>
11136        <command>
11137            <proto>void <name>glDeleteVertexArrays</name></proto>
11138            <param><ptype>GLsizei</ptype> <name>n</name></param>
11139            <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
11140            <glx type="render" opcode="351"/>
11141        </command>
11142        <command>
11143            <proto>void <name>glDeleteVertexArraysAPPLE</name></proto>
11144            <param><ptype>GLsizei</ptype> <name>n</name></param>
11145            <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
11146            <alias name="glDeleteVertexArrays"/>
11147        </command>
11148        <command>
11149            <proto>void <name>glDeleteVertexArraysOES</name></proto>
11150            <param><ptype>GLsizei</ptype> <name>n</name></param>
11151            <param len="n">const <ptype>GLuint</ptype> *<name>arrays</name></param>
11152            <alias name="glDeleteVertexArrays"/>
11153        </command>
11154        <command>
11155            <proto>void <name>glDeleteVertexShaderEXT</name></proto>
11156            <param><ptype>GLuint</ptype> <name>id</name></param>
11157        </command>
11158        <command>
11159            <proto>void <name>glDepthBoundsEXT</name></proto>
11160            <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmin</name></param>
11161            <param group="ClampedFloat64"><ptype>GLclampd</ptype> <name>zmax</name></param>
11162            <glx type="render" opcode="4229"/>
11163        </command>
11164        <command>
11165            <proto>void <name>glDepthBoundsdNV</name></proto>
11166            <param><ptype>GLdouble</ptype> <name>zmin</name></param>
11167            <param><ptype>GLdouble</ptype> <name>zmax</name></param>
11168            <glx type="render" opcode="4285"/>
11169        </command>
11170        <command>
11171            <proto>void <name>glDepthFunc</name></proto>
11172            <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
11173            <glx type="render" opcode="164"/>
11174        </command>
11175        <command>
11176            <proto>void <name>glDepthMask</name></proto>
11177            <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
11178            <glx type="render" opcode="135"/>
11179        </command>
11180        <command>
11181            <proto>void <name>glDepthRange</name></proto>
11182            <param><ptype>GLdouble</ptype> <name>near</name></param>
11183            <param><ptype>GLdouble</ptype> <name>far</name></param>
11184            <glx type="render" opcode="174"/>
11185        </command>
11186        <command>
11187            <proto>void <name>glDepthRangeArrayv</name></proto>
11188            <param><ptype>GLuint</ptype> <name>first</name></param>
11189            <param><ptype>GLsizei</ptype> <name>count</name></param>
11190            <param len="COMPSIZE(count)">const <ptype>GLdouble</ptype> *<name>v</name></param>
11191        </command>
11192        <command>
11193            <proto>void <name>glDepthRangeIndexed</name></proto>
11194            <param><ptype>GLuint</ptype> <name>index</name></param>
11195            <param><ptype>GLdouble</ptype> <name>n</name></param>
11196            <param><ptype>GLdouble</ptype> <name>f</name></param>
11197        </command>
11198        <command>
11199            <proto>void <name>glDepthRangedNV</name></proto>
11200            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
11201            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
11202            <glx type="render" opcode="4283"/>
11203        </command>
11204        <command>
11205            <proto>void <name>glDepthRangef</name></proto>
11206            <param><ptype>GLfloat</ptype> <name>n</name></param>
11207            <param><ptype>GLfloat</ptype> <name>f</name></param>
11208        </command>
11209        <command>
11210            <proto>void <name>glDepthRangefOES</name></proto>
11211            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>n</name></param>
11212            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>f</name></param>
11213            <glx type="render" opcode="4309"/>
11214            <alias name="glDepthRangef"/>
11215        </command>
11216        <command>
11217            <proto>void <name>glDepthRangex</name></proto>
11218            <param><ptype>GLfixed</ptype> <name>n</name></param>
11219            <param><ptype>GLfixed</ptype> <name>f</name></param>
11220        </command>
11221        <command>
11222            <proto>void <name>glDepthRangexOES</name></proto>
11223            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>n</name></param>
11224            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>f</name></param>
11225        </command>
11226        <command>
11227            <proto>void <name>glDetachObjectARB</name></proto>
11228            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
11229            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>attachedObj</name></param>
11230            <alias name="glDetachShader"/>
11231        </command>
11232        <command>
11233            <proto>void <name>glDetachShader</name></proto>
11234            <param><ptype>GLuint</ptype> <name>program</name></param>
11235            <param><ptype>GLuint</ptype> <name>shader</name></param>
11236        </command>
11237        <command>
11238            <proto>void <name>glDetailTexFuncSGIS</name></proto>
11239            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
11240            <param><ptype>GLsizei</ptype> <name>n</name></param>
11241            <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
11242            <glx type="render" opcode="2051"/>
11243        </command>
11244        <command>
11245            <proto>void <name>glDisable</name></proto>
11246            <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
11247            <glx type="render" opcode="138"/>
11248        </command>
11249        <command>
11250            <proto>void <name>glDisableClientState</name></proto>
11251            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11252        </command>
11253        <command>
11254            <proto>void <name>glDisableClientStateIndexedEXT</name></proto>
11255            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11256            <param><ptype>GLuint</ptype> <name>index</name></param>
11257        </command>
11258        <command>
11259            <proto>void <name>glDisableClientStateiEXT</name></proto>
11260            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11261            <param><ptype>GLuint</ptype> <name>index</name></param>
11262        </command>
11263        <command>
11264            <proto>void <name>glDisableDriverControlQCOM</name></proto>
11265            <param><ptype>GLuint</ptype> <name>driverControl</name></param>
11266        </command>
11267        <command>
11268            <proto>void <name>glDisableIndexedEXT</name></proto>
11269            <param><ptype>GLenum</ptype> <name>target</name></param>
11270            <param><ptype>GLuint</ptype> <name>index</name></param>
11271            <alias name="glDisablei"/>
11272        </command>
11273        <command>
11274            <proto>void <name>glDisableVariantClientStateEXT</name></proto>
11275            <param><ptype>GLuint</ptype> <name>id</name></param>
11276        </command>
11277        <command>
11278            <proto>void <name>glDisableVertexArrayAttribEXT</name></proto>
11279            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
11280            <param><ptype>GLuint</ptype> <name>index</name></param>
11281        </command>
11282        <command>
11283            <proto>void <name>glDisableVertexArrayEXT</name></proto>
11284            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
11285            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11286        </command>
11287        <command>
11288            <proto>void <name>glDisableVertexAttribAPPLE</name></proto>
11289            <param><ptype>GLuint</ptype> <name>index</name></param>
11290            <param><ptype>GLenum</ptype> <name>pname</name></param>
11291        </command>
11292        <command>
11293            <proto>void <name>glDisableVertexAttribArray</name></proto>
11294            <param><ptype>GLuint</ptype> <name>index</name></param>
11295        </command>
11296        <command>
11297            <proto>void <name>glDisableVertexAttribArrayARB</name></proto>
11298            <param><ptype>GLuint</ptype> <name>index</name></param>
11299            <alias name="glDisableVertexAttribArray"/>
11300        </command>
11301        <command>
11302            <proto>void <name>glDisablei</name></proto>
11303            <param><ptype>GLenum</ptype> <name>target</name></param>
11304            <param><ptype>GLuint</ptype> <name>index</name></param>
11305        </command>
11306        <command>
11307            <proto>void <name>glDiscardFramebufferEXT</name></proto>
11308            <param><ptype>GLenum</ptype> <name>target</name></param>
11309            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
11310            <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
11311        </command>
11312        <command>
11313            <proto>void <name>glDispatchCompute</name></proto>
11314            <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
11315            <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
11316            <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
11317        </command>
11318        <command>
11319            <proto>void <name>glDispatchComputeGroupSizeARB</name></proto>
11320            <param><ptype>GLuint</ptype> <name>num_groups_x</name></param>
11321            <param><ptype>GLuint</ptype> <name>num_groups_y</name></param>
11322            <param><ptype>GLuint</ptype> <name>num_groups_z</name></param>
11323            <param><ptype>GLuint</ptype> <name>group_size_x</name></param>
11324            <param><ptype>GLuint</ptype> <name>group_size_y</name></param>
11325            <param><ptype>GLuint</ptype> <name>group_size_z</name></param>
11326        </command>
11327        <command>
11328            <proto>void <name>glDispatchComputeIndirect</name></proto>
11329            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>indirect</name></param>
11330        </command>
11331        <command>
11332            <proto>void <name>glDrawArrays</name></proto>
11333            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11334            <param><ptype>GLint</ptype> <name>first</name></param>
11335            <param><ptype>GLsizei</ptype> <name>count</name></param>
11336            <glx type="render" opcode="193"/>
11337        </command>
11338        <command>
11339            <proto>void <name>glDrawArraysEXT</name></proto>
11340            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11341            <param><ptype>GLint</ptype> <name>first</name></param>
11342            <param><ptype>GLsizei</ptype> <name>count</name></param>
11343            <alias name="glDrawArrays"/>
11344            <glx type="render" opcode="4116"/>
11345        </command>
11346        <command>
11347            <proto>void <name>glDrawArraysIndirect</name></proto>
11348            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11349            <param>const void *<name>indirect</name></param>
11350        </command>
11351        <command>
11352            <proto>void <name>glDrawArraysInstanced</name></proto>
11353            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11354            <param><ptype>GLint</ptype> <name>first</name></param>
11355            <param><ptype>GLsizei</ptype> <name>count</name></param>
11356            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11357        </command>
11358        <command>
11359            <proto>void <name>glDrawArraysInstancedANGLE</name></proto>
11360            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11361            <param><ptype>GLint</ptype> <name>first</name></param>
11362            <param><ptype>GLsizei</ptype> <name>count</name></param>
11363            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11364            <alias name="glDrawArraysInstanced"/>
11365        </command>
11366        <command>
11367            <proto>void <name>glDrawArraysInstancedARB</name></proto>
11368            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11369            <param><ptype>GLint</ptype> <name>first</name></param>
11370            <param><ptype>GLsizei</ptype> <name>count</name></param>
11371            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11372            <alias name="glDrawArraysInstanced"/>
11373        </command>
11374        <command>
11375            <proto>void <name>glDrawArraysInstancedBaseInstance</name></proto>
11376            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11377            <param><ptype>GLint</ptype> <name>first</name></param>
11378            <param><ptype>GLsizei</ptype> <name>count</name></param>
11379            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11380            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
11381        </command>
11382        <command comment="primcount should be renamed to instanceCount for OpenGL ES">
11383            <proto>void <name>glDrawArraysInstancedEXT</name></proto>
11384            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11385            <param><ptype>GLint</ptype> <name>start</name></param>
11386            <param><ptype>GLsizei</ptype> <name>count</name></param>
11387            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11388            <alias name="glDrawArraysInstanced"/>
11389        </command>
11390        <command>
11391            <proto>void <name>glDrawArraysInstancedNV</name></proto>
11392            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11393            <param><ptype>GLint</ptype> <name>first</name></param>
11394            <param><ptype>GLsizei</ptype> <name>count</name></param>
11395            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11396            <alias name="glDrawArraysInstanced"/>
11397        </command>
11398        <command>
11399            <proto>void <name>glDrawBuffer</name></proto>
11400            <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
11401            <glx type="render" opcode="126"/>
11402        </command>
11403        <command>
11404            <proto>void <name>glDrawBuffers</name></proto>
11405            <param><ptype>GLsizei</ptype> <name>n</name></param>
11406            <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
11407            <glx type="render" opcode="233"/>
11408        </command>
11409        <command>
11410            <proto>void <name>glDrawBuffersARB</name></proto>
11411            <param><ptype>GLsizei</ptype> <name>n</name></param>
11412            <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
11413            <alias name="glDrawBuffers"/>
11414        </command>
11415        <command>
11416            <proto>void <name>glDrawBuffersATI</name></proto>
11417            <param><ptype>GLsizei</ptype> <name>n</name></param>
11418            <param group="DrawBufferModeATI" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
11419            <alias name="glDrawBuffers"/>
11420            <glx type="render" opcode="233"/>
11421        </command>
11422        <command>
11423            <proto>void <name>glDrawBuffersEXT</name></proto>
11424            <param><ptype>GLsizei</ptype> <name>n</name></param>
11425            <param>const <ptype>GLenum</ptype> *<name>bufs</name></param>
11426            <alias name="glDrawBuffers"/>
11427        </command>
11428        <command>
11429            <proto>void <name>glDrawBuffersIndexedEXT</name></proto>
11430            <param><ptype>GLint</ptype> <name>n</name></param>
11431            <param len="n">const <ptype>GLenum</ptype> *<name>location</name></param>
11432            <param len="n">const <ptype>GLint</ptype> *<name>indices</name></param>
11433        </command>
11434        <command>
11435            <proto>void <name>glDrawBuffersNV</name></proto>
11436            <param><ptype>GLsizei</ptype> <name>n</name></param>
11437            <param len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
11438        </command>
11439        <command>
11440            <proto>void <name>glDrawElementArrayAPPLE</name></proto>
11441            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11442            <param><ptype>GLint</ptype> <name>first</name></param>
11443            <param><ptype>GLsizei</ptype> <name>count</name></param>
11444        </command>
11445        <command>
11446            <proto>void <name>glDrawElementArrayATI</name></proto>
11447            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11448            <param><ptype>GLsizei</ptype> <name>count</name></param>
11449        </command>
11450        <command>
11451            <proto>void <name>glDrawElements</name></proto>
11452            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11453            <param><ptype>GLsizei</ptype> <name>count</name></param>
11454            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11455            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11456        </command>
11457        <command>
11458            <proto>void <name>glDrawElementsBaseVertex</name></proto>
11459            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11460            <param><ptype>GLsizei</ptype> <name>count</name></param>
11461            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11462            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11463            <param><ptype>GLint</ptype> <name>basevertex</name></param>
11464        </command>
11465        <command>
11466            <proto>void <name>glDrawElementsIndirect</name></proto>
11467            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11468            <param><ptype>GLenum</ptype> <name>type</name></param>
11469            <param>const void *<name>indirect</name></param>
11470        </command>
11471        <command>
11472            <proto>void <name>glDrawElementsInstanced</name></proto>
11473            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11474            <param><ptype>GLsizei</ptype> <name>count</name></param>
11475            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11476            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11477            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11478        </command>
11479        <command>
11480            <proto>void <name>glDrawElementsInstancedANGLE</name></proto>
11481            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11482            <param><ptype>GLsizei</ptype> <name>count</name></param>
11483            <param><ptype>GLenum</ptype> <name>type</name></param>
11484            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11485            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11486            <alias name="glDrawElementsInstanced"/>
11487        </command>
11488        <command>
11489            <proto>void <name>glDrawElementsInstancedARB</name></proto>
11490            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11491            <param><ptype>GLsizei</ptype> <name>count</name></param>
11492            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11493            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11494            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11495            <alias name="glDrawElementsInstanced"/>
11496        </command>
11497        <command>
11498            <proto>void <name>glDrawElementsInstancedBaseInstance</name></proto>
11499            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11500            <param><ptype>GLsizei</ptype> <name>count</name></param>
11501            <param><ptype>GLenum</ptype> <name>type</name></param>
11502            <param len="count">const void *<name>indices</name></param>
11503            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11504            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
11505        </command>
11506        <command>
11507            <proto>void <name>glDrawElementsInstancedBaseVertex</name></proto>
11508            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11509            <param><ptype>GLsizei</ptype> <name>count</name></param>
11510            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11511            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11512            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11513            <param><ptype>GLint</ptype> <name>basevertex</name></param>
11514        </command>
11515        <command>
11516            <proto>void <name>glDrawElementsInstancedBaseVertexBaseInstance</name></proto>
11517            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11518            <param><ptype>GLsizei</ptype> <name>count</name></param>
11519            <param><ptype>GLenum</ptype> <name>type</name></param>
11520            <param len="count">const void *<name>indices</name></param>
11521            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11522            <param><ptype>GLint</ptype> <name>basevertex</name></param>
11523            <param><ptype>GLuint</ptype> <name>baseinstance</name></param>
11524        </command>
11525        <command comment="primcount should be renamed to instanceCount for OpenGL ES">
11526            <proto>void <name>glDrawElementsInstancedEXT</name></proto>
11527            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11528            <param><ptype>GLsizei</ptype> <name>count</name></param>
11529            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11530            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11531            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11532            <alias name="glDrawElementsInstanced"/>
11533        </command>
11534        <command>
11535            <proto>void <name>glDrawElementsInstancedNV</name></proto>
11536            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11537            <param><ptype>GLsizei</ptype> <name>count</name></param>
11538            <param><ptype>GLenum</ptype> <name>type</name></param>
11539            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11540            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
11541            <alias name="glDrawElementsInstanced"/>
11542        </command>
11543        <command>
11544            <proto>void <name>glDrawMeshArraysSUN</name></proto>
11545            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11546            <param><ptype>GLint</ptype> <name>first</name></param>
11547            <param><ptype>GLsizei</ptype> <name>count</name></param>
11548            <param><ptype>GLsizei</ptype> <name>width</name></param>
11549        </command>
11550        <command>
11551            <proto>void <name>glDrawPixels</name></proto>
11552            <param><ptype>GLsizei</ptype> <name>width</name></param>
11553            <param><ptype>GLsizei</ptype> <name>height</name></param>
11554            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
11555            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
11556            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
11557            <glx type="render" opcode="173"/>
11558            <glx type="render" opcode="322" name="glDrawPixelsPBO" comment="PBO protocol"/>
11559        </command>
11560        <command>
11561            <proto>void <name>glDrawRangeElementArrayAPPLE</name></proto>
11562            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11563            <param><ptype>GLuint</ptype> <name>start</name></param>
11564            <param><ptype>GLuint</ptype> <name>end</name></param>
11565            <param><ptype>GLint</ptype> <name>first</name></param>
11566            <param><ptype>GLsizei</ptype> <name>count</name></param>
11567        </command>
11568        <command>
11569            <proto>void <name>glDrawRangeElementArrayATI</name></proto>
11570            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11571            <param><ptype>GLuint</ptype> <name>start</name></param>
11572            <param><ptype>GLuint</ptype> <name>end</name></param>
11573            <param><ptype>GLsizei</ptype> <name>count</name></param>
11574        </command>
11575        <command>
11576            <proto>void <name>glDrawRangeElements</name></proto>
11577            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11578            <param><ptype>GLuint</ptype> <name>start</name></param>
11579            <param><ptype>GLuint</ptype> <name>end</name></param>
11580            <param><ptype>GLsizei</ptype> <name>count</name></param>
11581            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11582            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11583        </command>
11584        <command>
11585            <proto>void <name>glDrawRangeElementsBaseVertex</name></proto>
11586            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11587            <param><ptype>GLuint</ptype> <name>start</name></param>
11588            <param><ptype>GLuint</ptype> <name>end</name></param>
11589            <param><ptype>GLsizei</ptype> <name>count</name></param>
11590            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11591            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11592            <param><ptype>GLint</ptype> <name>basevertex</name></param>
11593        </command>
11594        <command>
11595            <proto>void <name>glDrawRangeElementsEXT</name></proto>
11596            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11597            <param><ptype>GLuint</ptype> <name>start</name></param>
11598            <param><ptype>GLuint</ptype> <name>end</name></param>
11599            <param><ptype>GLsizei</ptype> <name>count</name></param>
11600            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
11601            <param len="COMPSIZE(count,type)">const void *<name>indices</name></param>
11602            <alias name="glDrawRangeElements"/>
11603        </command>
11604        <command>
11605            <proto>void <name>glDrawTexfOES</name></proto>
11606            <param><ptype>GLfloat</ptype> <name>x</name></param>
11607            <param><ptype>GLfloat</ptype> <name>y</name></param>
11608            <param><ptype>GLfloat</ptype> <name>z</name></param>
11609            <param><ptype>GLfloat</ptype> <name>width</name></param>
11610            <param><ptype>GLfloat</ptype> <name>height</name></param>
11611        </command>
11612        <command>
11613            <proto>void <name>glDrawTexfvOES</name></proto>
11614            <param>const <ptype>GLfloat</ptype> *<name>coords</name></param>
11615        </command>
11616        <command>
11617            <proto>void <name>glDrawTexiOES</name></proto>
11618            <param><ptype>GLint</ptype> <name>x</name></param>
11619            <param><ptype>GLint</ptype> <name>y</name></param>
11620            <param><ptype>GLint</ptype> <name>z</name></param>
11621            <param><ptype>GLint</ptype> <name>width</name></param>
11622            <param><ptype>GLint</ptype> <name>height</name></param>
11623        </command>
11624        <command>
11625            <proto>void <name>glDrawTexivOES</name></proto>
11626            <param>const <ptype>GLint</ptype> *<name>coords</name></param>
11627        </command>
11628        <command>
11629            <proto>void <name>glDrawTexsOES</name></proto>
11630            <param><ptype>GLshort</ptype> <name>x</name></param>
11631            <param><ptype>GLshort</ptype> <name>y</name></param>
11632            <param><ptype>GLshort</ptype> <name>z</name></param>
11633            <param><ptype>GLshort</ptype> <name>width</name></param>
11634            <param><ptype>GLshort</ptype> <name>height</name></param>
11635        </command>
11636        <command>
11637            <proto>void <name>glDrawTexsvOES</name></proto>
11638            <param>const <ptype>GLshort</ptype> *<name>coords</name></param>
11639        </command>
11640        <command>
11641            <proto>void <name>glDrawTextureNV</name></proto>
11642            <param><ptype>GLuint</ptype> <name>texture</name></param>
11643            <param><ptype>GLuint</ptype> <name>sampler</name></param>
11644            <param><ptype>GLfloat</ptype> <name>x0</name></param>
11645            <param><ptype>GLfloat</ptype> <name>y0</name></param>
11646            <param><ptype>GLfloat</ptype> <name>x1</name></param>
11647            <param><ptype>GLfloat</ptype> <name>y1</name></param>
11648            <param><ptype>GLfloat</ptype> <name>z</name></param>
11649            <param><ptype>GLfloat</ptype> <name>s0</name></param>
11650            <param><ptype>GLfloat</ptype> <name>t0</name></param>
11651            <param><ptype>GLfloat</ptype> <name>s1</name></param>
11652            <param><ptype>GLfloat</ptype> <name>t1</name></param>
11653        </command>
11654        <command>
11655            <proto>void <name>glDrawTexxOES</name></proto>
11656            <param><ptype>GLfixed</ptype> <name>x</name></param>
11657            <param><ptype>GLfixed</ptype> <name>y</name></param>
11658            <param><ptype>GLfixed</ptype> <name>z</name></param>
11659            <param><ptype>GLfixed</ptype> <name>width</name></param>
11660            <param><ptype>GLfixed</ptype> <name>height</name></param>
11661        </command>
11662        <command>
11663            <proto>void <name>glDrawTexxvOES</name></proto>
11664            <param>const <ptype>GLfixed</ptype> *<name>coords</name></param>
11665        </command>
11666        <command>
11667            <proto>void <name>glDrawTransformFeedback</name></proto>
11668            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11669            <param><ptype>GLuint</ptype> <name>id</name></param>
11670        </command>
11671        <command>
11672            <proto>void <name>glDrawTransformFeedbackInstanced</name></proto>
11673            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11674            <param><ptype>GLuint</ptype> <name>id</name></param>
11675            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11676        </command>
11677        <command>
11678            <proto>void <name>glDrawTransformFeedbackNV</name></proto>
11679            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11680            <param><ptype>GLuint</ptype> <name>id</name></param>
11681            <alias name="glDrawTransformFeedback"/>
11682        </command>
11683        <command>
11684            <proto>void <name>glDrawTransformFeedbackStream</name></proto>
11685            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11686            <param><ptype>GLuint</ptype> <name>id</name></param>
11687            <param><ptype>GLuint</ptype> <name>stream</name></param>
11688        </command>
11689        <command>
11690            <proto>void <name>glDrawTransformFeedbackStreamInstanced</name></proto>
11691            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
11692            <param><ptype>GLuint</ptype> <name>id</name></param>
11693            <param><ptype>GLuint</ptype> <name>stream</name></param>
11694            <param><ptype>GLsizei</ptype> <name>instancecount</name></param>
11695        </command>
11696        <command>
11697            <proto>void <name>glEGLImageTargetRenderbufferStorageOES</name></proto>
11698            <param><ptype>GLenum</ptype> <name>target</name></param>
11699            <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
11700        </command>
11701        <command>
11702            <proto>void <name>glEGLImageTargetTexture2DOES</name></proto>
11703            <param><ptype>GLenum</ptype> <name>target</name></param>
11704            <param><ptype>GLeglImageOES</ptype> <name>image</name></param>
11705        </command>
11706        <command>
11707            <proto>void <name>glEdgeFlag</name></proto>
11708            <param group="Boolean"><ptype>GLboolean</ptype> <name>flag</name></param>
11709            <vecequiv name="glEdgeFlagv"/>
11710        </command>
11711        <command>
11712            <proto>void <name>glEdgeFlagFormatNV</name></proto>
11713            <param><ptype>GLsizei</ptype> <name>stride</name></param>
11714        </command>
11715        <command>
11716            <proto>void <name>glEdgeFlagPointer</name></proto>
11717            <param><ptype>GLsizei</ptype> <name>stride</name></param>
11718            <param len="COMPSIZE(stride)">const void *<name>pointer</name></param>
11719        </command>
11720        <command>
11721            <proto>void <name>glEdgeFlagPointerEXT</name></proto>
11722            <param><ptype>GLsizei</ptype> <name>stride</name></param>
11723            <param><ptype>GLsizei</ptype> <name>count</name></param>
11724            <param group="Boolean" len="COMPSIZE(stride,count)">const <ptype>GLboolean</ptype> *<name>pointer</name></param>
11725        </command>
11726        <command>
11727            <proto>void <name>glEdgeFlagPointerListIBM</name></proto>
11728            <param><ptype>GLint</ptype> <name>stride</name></param>
11729            <param group="BooleanPointer" len="COMPSIZE(stride)">const <ptype>GLboolean</ptype> **<name>pointer</name></param>
11730            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
11731        </command>
11732        <command>
11733            <proto>void <name>glEdgeFlagv</name></proto>
11734            <param group="Boolean" len="1">const <ptype>GLboolean</ptype> *<name>flag</name></param>
11735            <glx type="render" opcode="22"/>
11736        </command>
11737        <command>
11738            <proto>void <name>glElementPointerAPPLE</name></proto>
11739            <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
11740            <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
11741        </command>
11742        <command>
11743            <proto>void <name>glElementPointerATI</name></proto>
11744            <param group="ElementPointerTypeATI"><ptype>GLenum</ptype> <name>type</name></param>
11745            <param len="COMPSIZE(type)">const void *<name>pointer</name></param>
11746        </command>
11747        <command>
11748            <proto>void <name>glEnable</name></proto>
11749            <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
11750            <glx type="render" opcode="139"/>
11751        </command>
11752        <command>
11753            <proto>void <name>glEnableClientState</name></proto>
11754            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11755        </command>
11756        <command>
11757            <proto>void <name>glEnableClientStateIndexedEXT</name></proto>
11758            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11759            <param><ptype>GLuint</ptype> <name>index</name></param>
11760        </command>
11761        <command>
11762            <proto>void <name>glEnableClientStateiEXT</name></proto>
11763            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11764            <param><ptype>GLuint</ptype> <name>index</name></param>
11765        </command>
11766        <command>
11767            <proto>void <name>glEnableDriverControlQCOM</name></proto>
11768            <param><ptype>GLuint</ptype> <name>driverControl</name></param>
11769        </command>
11770        <command>
11771            <proto>void <name>glEnableIndexedEXT</name></proto>
11772            <param><ptype>GLenum</ptype> <name>target</name></param>
11773            <param><ptype>GLuint</ptype> <name>index</name></param>
11774            <alias name="glEnablei"/>
11775        </command>
11776        <command>
11777            <proto>void <name>glEnableVariantClientStateEXT</name></proto>
11778            <param><ptype>GLuint</ptype> <name>id</name></param>
11779        </command>
11780        <command>
11781            <proto>void <name>glEnableVertexArrayAttribEXT</name></proto>
11782            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
11783            <param><ptype>GLuint</ptype> <name>index</name></param>
11784        </command>
11785        <command>
11786            <proto>void <name>glEnableVertexArrayEXT</name></proto>
11787            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
11788            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
11789        </command>
11790        <command>
11791            <proto>void <name>glEnableVertexAttribAPPLE</name></proto>
11792            <param><ptype>GLuint</ptype> <name>index</name></param>
11793            <param><ptype>GLenum</ptype> <name>pname</name></param>
11794        </command>
11795        <command>
11796            <proto>void <name>glEnableVertexAttribArray</name></proto>
11797            <param><ptype>GLuint</ptype> <name>index</name></param>
11798        </command>
11799        <command>
11800            <proto>void <name>glEnableVertexAttribArrayARB</name></proto>
11801            <param><ptype>GLuint</ptype> <name>index</name></param>
11802            <alias name="glEnableVertexAttribArray"/>
11803        </command>
11804        <command>
11805            <proto>void <name>glEnablei</name></proto>
11806            <param><ptype>GLenum</ptype> <name>target</name></param>
11807            <param><ptype>GLuint</ptype> <name>index</name></param>
11808        </command>
11809        <command>
11810            <proto>void <name>glEnd</name></proto>
11811            <glx type="render" opcode="23"/>
11812        </command>
11813        <command>
11814            <proto>void <name>glEndConditionalRender</name></proto>
11815            <glx type="render" opcode="349"/>
11816        </command>
11817        <command>
11818            <proto>void <name>glEndConditionalRenderNV</name></proto>
11819            <alias name="glEndConditionalRender"/>
11820        </command>
11821        <command>
11822            <proto>void <name>glEndConditionalRenderNVX</name></proto>
11823            <alias name="glEndConditionalRender"/>
11824        </command>
11825        <command>
11826            <proto>void <name>glEndFragmentShaderATI</name></proto>
11827        </command>
11828        <command>
11829            <proto>void <name>glEndList</name></proto>
11830            <glx type="single" opcode="102"/>
11831        </command>
11832        <command>
11833            <proto>void <name>glEndOcclusionQueryNV</name></proto>
11834        </command>
11835        <command>
11836            <proto>void <name>glEndPerfMonitorAMD</name></proto>
11837            <param><ptype>GLuint</ptype> <name>monitor</name></param>
11838        </command>
11839        <command>
11840            <proto>void <name>glEndPerfQueryINTEL</name></proto>
11841            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
11842        </command>
11843        <command>
11844            <proto>void <name>glEndQuery</name></proto>
11845            <param><ptype>GLenum</ptype> <name>target</name></param>
11846            <glx type="render" opcode="232"/>
11847        </command>
11848        <command>
11849            <proto>void <name>glEndQueryARB</name></proto>
11850            <param><ptype>GLenum</ptype> <name>target</name></param>
11851            <alias name="glEndQuery"/>
11852        </command>
11853        <command>
11854            <proto>void <name>glEndQueryEXT</name></proto>
11855            <param><ptype>GLenum</ptype> <name>target</name></param>
11856        </command>
11857        <command>
11858            <proto>void <name>glEndQueryIndexed</name></proto>
11859            <param><ptype>GLenum</ptype> <name>target</name></param>
11860            <param><ptype>GLuint</ptype> <name>index</name></param>
11861        </command>
11862        <command>
11863            <proto>void <name>glEndTilingQCOM</name></proto>
11864            <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
11865        </command>
11866        <command>
11867            <proto>void <name>glEndTransformFeedback</name></proto>
11868        </command>
11869        <command>
11870            <proto>void <name>glEndTransformFeedbackEXT</name></proto>
11871            <alias name="glEndTransformFeedback"/>
11872        </command>
11873        <command>
11874            <proto>void <name>glEndTransformFeedbackNV</name></proto>
11875            <alias name="glEndTransformFeedback"/>
11876        </command>
11877        <command>
11878            <proto>void <name>glEndVertexShaderEXT</name></proto>
11879        </command>
11880        <command>
11881            <proto>void <name>glEndVideoCaptureNV</name></proto>
11882            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
11883        </command>
11884        <command>
11885            <proto>void <name>glEvalCoord1d</name></proto>
11886            <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
11887            <vecequiv name="glEvalCoord1dv"/>
11888        </command>
11889        <command>
11890            <proto>void <name>glEvalCoord1dv</name></proto>
11891            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>u</name></param>
11892            <glx type="render" opcode="151"/>
11893        </command>
11894        <command>
11895            <proto>void <name>glEvalCoord1f</name></proto>
11896            <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
11897            <vecequiv name="glEvalCoord1fv"/>
11898        </command>
11899        <command>
11900            <proto>void <name>glEvalCoord1fv</name></proto>
11901            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>u</name></param>
11902            <glx type="render" opcode="152"/>
11903        </command>
11904        <command>
11905            <proto>void <name>glEvalCoord1xOES</name></proto>
11906            <param><ptype>GLfixed</ptype> <name>u</name></param>
11907        </command>
11908        <command>
11909            <proto>void <name>glEvalCoord1xvOES</name></proto>
11910            <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
11911        </command>
11912        <command>
11913            <proto>void <name>glEvalCoord2d</name></proto>
11914            <param group="CoordD"><ptype>GLdouble</ptype> <name>u</name></param>
11915            <param group="CoordD"><ptype>GLdouble</ptype> <name>v</name></param>
11916            <vecequiv name="glEvalCoord2dv"/>
11917        </command>
11918        <command>
11919            <proto>void <name>glEvalCoord2dv</name></proto>
11920            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>u</name></param>
11921            <glx type="render" opcode="153"/>
11922        </command>
11923        <command>
11924            <proto>void <name>glEvalCoord2f</name></proto>
11925            <param group="CoordF"><ptype>GLfloat</ptype> <name>u</name></param>
11926            <param group="CoordF"><ptype>GLfloat</ptype> <name>v</name></param>
11927            <vecequiv name="glEvalCoord2fv"/>
11928        </command>
11929        <command>
11930            <proto>void <name>glEvalCoord2fv</name></proto>
11931            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>u</name></param>
11932            <glx type="render" opcode="154"/>
11933        </command>
11934        <command>
11935            <proto>void <name>glEvalCoord2xOES</name></proto>
11936            <param><ptype>GLfixed</ptype> <name>u</name></param>
11937            <param><ptype>GLfixed</ptype> <name>v</name></param>
11938        </command>
11939        <command>
11940            <proto>void <name>glEvalCoord2xvOES</name></proto>
11941            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
11942        </command>
11943        <command>
11944            <proto>void <name>glEvalMapsNV</name></proto>
11945            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
11946            <param group="EvalMapsModeNV"><ptype>GLenum</ptype> <name>mode</name></param>
11947        </command>
11948        <command>
11949            <proto>void <name>glEvalMesh1</name></proto>
11950            <param group="MeshMode1"><ptype>GLenum</ptype> <name>mode</name></param>
11951            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
11952            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
11953            <glx type="render" opcode="155"/>
11954        </command>
11955        <command>
11956            <proto>void <name>glEvalMesh2</name></proto>
11957            <param group="MeshMode2"><ptype>GLenum</ptype> <name>mode</name></param>
11958            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i1</name></param>
11959            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i2</name></param>
11960            <param group="CheckedInt32"><ptype>GLint</ptype> <name>j1</name></param>
11961            <param group="CheckedInt32"><ptype>GLint</ptype> <name>j2</name></param>
11962            <glx type="render" opcode="157"/>
11963        </command>
11964        <command>
11965            <proto>void <name>glEvalPoint1</name></proto>
11966            <param><ptype>GLint</ptype> <name>i</name></param>
11967            <glx type="render" opcode="156"/>
11968        </command>
11969        <command>
11970            <proto>void <name>glEvalPoint2</name></proto>
11971            <param group="CheckedInt32"><ptype>GLint</ptype> <name>i</name></param>
11972            <param group="CheckedInt32"><ptype>GLint</ptype> <name>j</name></param>
11973            <glx type="render" opcode="158"/>
11974        </command>
11975        <command>
11976            <proto>void <name>glExecuteProgramNV</name></proto>
11977            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
11978            <param><ptype>GLuint</ptype> <name>id</name></param>
11979            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
11980            <glx type="render" opcode="4181"/>
11981        </command>
11982        <command>
11983            <proto>void <name>glExtGetBufferPointervQCOM</name></proto>
11984            <param><ptype>GLenum</ptype> <name>target</name></param>
11985            <param>void **<name>params</name></param>
11986        </command>
11987        <command>
11988            <proto>void <name>glExtGetBuffersQCOM</name></proto>
11989            <param len="maxBuffers"><ptype>GLuint</ptype> *<name>buffers</name></param>
11990            <param><ptype>GLint</ptype> <name>maxBuffers</name></param>
11991            <param len="1"><ptype>GLint</ptype> *<name>numBuffers</name></param>
11992        </command>
11993        <command>
11994            <proto>void <name>glExtGetFramebuffersQCOM</name></proto>
11995            <param len="maxFramebuffers"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
11996            <param><ptype>GLint</ptype> <name>maxFramebuffers</name></param>
11997            <param len="1"><ptype>GLint</ptype> *<name>numFramebuffers</name></param>
11998        </command>
11999        <command>
12000            <proto>void <name>glExtGetProgramBinarySourceQCOM</name></proto>
12001            <param><ptype>GLuint</ptype> <name>program</name></param>
12002            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
12003            <param><ptype>GLchar</ptype> *<name>source</name></param>
12004            <param><ptype>GLint</ptype> *<name>length</name></param>
12005        </command>
12006        <command>
12007            <proto>void <name>glExtGetProgramsQCOM</name></proto>
12008            <param len="maxPrograms"><ptype>GLuint</ptype> *<name>programs</name></param>
12009            <param><ptype>GLint</ptype> <name>maxPrograms</name></param>
12010            <param len="1"><ptype>GLint</ptype> *<name>numPrograms</name></param>
12011        </command>
12012        <command>
12013            <proto>void <name>glExtGetRenderbuffersQCOM</name></proto>
12014            <param len="maxRenderbuffers"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12015            <param><ptype>GLint</ptype> <name>maxRenderbuffers</name></param>
12016            <param len="1"><ptype>GLint</ptype> *<name>numRenderbuffers</name></param>
12017        </command>
12018        <command>
12019            <proto>void <name>glExtGetShadersQCOM</name></proto>
12020            <param len="maxShaders"><ptype>GLuint</ptype> *<name>shaders</name></param>
12021            <param><ptype>GLint</ptype> <name>maxShaders</name></param>
12022            <param len="1"><ptype>GLint</ptype> *<name>numShaders</name></param>
12023        </command>
12024        <command>
12025            <proto>void <name>glExtGetTexLevelParameterivQCOM</name></proto>
12026            <param><ptype>GLuint</ptype> <name>texture</name></param>
12027            <param><ptype>GLenum</ptype> <name>face</name></param>
12028            <param><ptype>GLint</ptype> <name>level</name></param>
12029            <param><ptype>GLenum</ptype> <name>pname</name></param>
12030            <param><ptype>GLint</ptype> *<name>params</name></param>
12031        </command>
12032        <command>
12033            <proto>void <name>glExtGetTexSubImageQCOM</name></proto>
12034            <param><ptype>GLenum</ptype> <name>target</name></param>
12035            <param><ptype>GLint</ptype> <name>level</name></param>
12036            <param><ptype>GLint</ptype> <name>xoffset</name></param>
12037            <param><ptype>GLint</ptype> <name>yoffset</name></param>
12038            <param><ptype>GLint</ptype> <name>zoffset</name></param>
12039            <param><ptype>GLsizei</ptype> <name>width</name></param>
12040            <param><ptype>GLsizei</ptype> <name>height</name></param>
12041            <param><ptype>GLsizei</ptype> <name>depth</name></param>
12042            <param><ptype>GLenum</ptype> <name>format</name></param>
12043            <param><ptype>GLenum</ptype> <name>type</name></param>
12044            <param>void *<name>texels</name></param>
12045        </command>
12046        <command>
12047            <proto>void <name>glExtGetTexturesQCOM</name></proto>
12048            <param><ptype>GLuint</ptype> *<name>textures</name></param>
12049            <param><ptype>GLint</ptype> <name>maxTextures</name></param>
12050            <param><ptype>GLint</ptype> *<name>numTextures</name></param>
12051        </command>
12052        <command>
12053            <proto><ptype>GLboolean</ptype> <name>glExtIsProgramBinaryQCOM</name></proto>
12054            <param><ptype>GLuint</ptype> <name>program</name></param>
12055        </command>
12056        <command>
12057            <proto>void <name>glExtTexObjectStateOverrideiQCOM</name></proto>
12058            <param><ptype>GLenum</ptype> <name>target</name></param>
12059            <param><ptype>GLenum</ptype> <name>pname</name></param>
12060            <param><ptype>GLint</ptype> <name>param</name></param>
12061        </command>
12062        <command>
12063            <proto>void <name>glExtractComponentEXT</name></proto>
12064            <param><ptype>GLuint</ptype> <name>res</name></param>
12065            <param><ptype>GLuint</ptype> <name>src</name></param>
12066            <param><ptype>GLuint</ptype> <name>num</name></param>
12067        </command>
12068        <command>
12069            <proto>void <name>glFeedbackBuffer</name></proto>
12070            <param><ptype>GLsizei</ptype> <name>size</name></param>
12071            <param group="FeedbackType"><ptype>GLenum</ptype> <name>type</name></param>
12072            <param group="FeedbackElement" len="size"><ptype>GLfloat</ptype> *<name>buffer</name></param>
12073            <glx type="single" opcode="105"/>
12074        </command>
12075        <command>
12076            <proto>void <name>glFeedbackBufferxOES</name></proto>
12077            <param><ptype>GLsizei</ptype> <name>n</name></param>
12078            <param><ptype>GLenum</ptype> <name>type</name></param>
12079            <param len="n">const <ptype>GLfixed</ptype> *<name>buffer</name></param>
12080        </command>
12081        <command>
12082            <proto group="sync"><ptype>GLsync</ptype> <name>glFenceSync</name></proto>
12083            <param><ptype>GLenum</ptype> <name>condition</name></param>
12084            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
12085        </command>
12086        <command>
12087            <proto><ptype>GLsync</ptype> <name>glFenceSyncAPPLE</name></proto>
12088            <param><ptype>GLenum</ptype> <name>condition</name></param>
12089            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
12090            <alias name="glFenceSync"/>
12091        </command>
12092        <command>
12093            <proto>void <name>glFinalCombinerInputNV</name></proto>
12094            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
12095            <param group="CombinerRegisterNV"><ptype>GLenum</ptype> <name>input</name></param>
12096            <param group="CombinerMappingNV"><ptype>GLenum</ptype> <name>mapping</name></param>
12097            <param group="CombinerComponentUsageNV"><ptype>GLenum</ptype> <name>componentUsage</name></param>
12098            <glx type="render" opcode="4142"/>
12099        </command>
12100        <command>
12101            <proto>void <name>glFinish</name></proto>
12102            <glx type="single" opcode="108"/>
12103        </command>
12104        <command>
12105            <proto><ptype>GLint</ptype> <name>glFinishAsyncSGIX</name></proto>
12106            <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
12107        </command>
12108        <command>
12109            <proto>void <name>glFinishFenceAPPLE</name></proto>
12110            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
12111        </command>
12112        <command>
12113            <proto>void <name>glFinishFenceNV</name></proto>
12114            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
12115            <glx type="vendor" opcode="1312"/>
12116        </command>
12117        <command>
12118            <proto>void <name>glFinishObjectAPPLE</name></proto>
12119            <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
12120            <param><ptype>GLint</ptype> <name>name</name></param>
12121        </command>
12122        <command>
12123            <proto>void <name>glFinishTextureSUNX</name></proto>
12124        </command>
12125        <command>
12126            <proto>void <name>glFlush</name></proto>
12127            <glx type="single" opcode="142"/>
12128        </command>
12129        <command>
12130            <proto>void <name>glFlushMappedBufferRange</name></proto>
12131            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
12132            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
12133            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
12134        </command>
12135        <command>
12136            <proto>void <name>glFlushMappedBufferRangeAPPLE</name></proto>
12137            <param><ptype>GLenum</ptype> <name>target</name></param>
12138            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
12139            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
12140            <alias name="glFlushMappedBufferRange"/>
12141        </command>
12142        <command>
12143            <proto>void <name>glFlushMappedBufferRangeEXT</name></proto>
12144            <param><ptype>GLenum</ptype> <name>target</name></param>
12145            <param><ptype>GLintptr</ptype> <name>offset</name></param>
12146            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
12147            <alias name="glFlushMappedBufferRange"/>
12148        </command>
12149        <command>
12150            <proto>void <name>glFlushMappedNamedBufferRangeEXT</name></proto>
12151            <param><ptype>GLuint</ptype> <name>buffer</name></param>
12152            <param><ptype>GLintptr</ptype> <name>offset</name></param>
12153            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
12154        </command>
12155        <command>
12156            <proto>void <name>glFlushPixelDataRangeNV</name></proto>
12157            <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
12158        </command>
12159        <command>
12160            <proto>void <name>glFlushRasterSGIX</name></proto>
12161            <glx type="vendor" opcode="4105"/>
12162        </command>
12163        <command>
12164            <proto>void <name>glFlushStaticDataIBM</name></proto>
12165            <param><ptype>GLenum</ptype> <name>target</name></param>
12166        </command>
12167        <command>
12168            <proto>void <name>glFlushVertexArrayRangeAPPLE</name></proto>
12169            <param><ptype>GLsizei</ptype> <name>length</name></param>
12170            <param len="length">void *<name>pointer</name></param>
12171        </command>
12172        <command>
12173            <proto>void <name>glFlushVertexArrayRangeNV</name></proto>
12174        </command>
12175        <command>
12176            <proto>void <name>glFogCoordFormatNV</name></proto>
12177            <param><ptype>GLenum</ptype> <name>type</name></param>
12178            <param><ptype>GLsizei</ptype> <name>stride</name></param>
12179        </command>
12180        <command>
12181            <proto>void <name>glFogCoordPointer</name></proto>
12182            <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
12183            <param><ptype>GLsizei</ptype> <name>stride</name></param>
12184            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
12185        </command>
12186        <command>
12187            <proto>void <name>glFogCoordPointerEXT</name></proto>
12188            <param group="FogPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
12189            <param><ptype>GLsizei</ptype> <name>stride</name></param>
12190            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
12191            <alias name="glFogCoordPointer"/>
12192        </command>
12193        <command>
12194            <proto>void <name>glFogCoordPointerListIBM</name></proto>
12195            <param group="FogPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
12196            <param><ptype>GLint</ptype> <name>stride</name></param>
12197            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
12198            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
12199        </command>
12200        <command>
12201            <proto>void <name>glFogCoordd</name></proto>
12202            <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
12203            <vecequiv name="glFogCoorddv"/>
12204        </command>
12205        <command>
12206            <proto>void <name>glFogCoorddEXT</name></proto>
12207            <param group="CoordD"><ptype>GLdouble</ptype> <name>coord</name></param>
12208            <alias name="glFogCoordd"/>
12209            <vecequiv name="glFogCoorddvEXT"/>
12210        </command>
12211        <command>
12212            <proto>void <name>glFogCoorddv</name></proto>
12213            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
12214            <glx type="render" opcode="4125"/>
12215        </command>
12216        <command>
12217            <proto>void <name>glFogCoorddvEXT</name></proto>
12218            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>coord</name></param>
12219            <alias name="glFogCoorddv"/>
12220            <glx type="render" opcode="4125"/>
12221        </command>
12222        <command>
12223            <proto>void <name>glFogCoordf</name></proto>
12224            <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
12225            <vecequiv name="glFogCoordfv"/>
12226        </command>
12227        <command>
12228            <proto>void <name>glFogCoordfEXT</name></proto>
12229            <param group="CoordF"><ptype>GLfloat</ptype> <name>coord</name></param>
12230            <alias name="glFogCoordf"/>
12231            <vecequiv name="glFogCoordfvEXT"/>
12232        </command>
12233        <command>
12234            <proto>void <name>glFogCoordfv</name></proto>
12235            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
12236            <glx type="render" opcode="4124"/>
12237        </command>
12238        <command>
12239            <proto>void <name>glFogCoordfvEXT</name></proto>
12240            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>coord</name></param>
12241            <alias name="glFogCoordfv"/>
12242            <glx type="render" opcode="4124"/>
12243        </command>
12244        <command>
12245            <proto>void <name>glFogCoordhNV</name></proto>
12246            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>fog</name></param>
12247            <vecequiv name="glFogCoordhvNV"/>
12248        </command>
12249        <command>
12250            <proto>void <name>glFogCoordhvNV</name></proto>
12251            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>fog</name></param>
12252            <glx type="render" opcode="4254"/>
12253        </command>
12254        <command>
12255            <proto>void <name>glFogFuncSGIS</name></proto>
12256            <param><ptype>GLsizei</ptype> <name>n</name></param>
12257            <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
12258            <glx type="render" opcode="2067"/>
12259        </command>
12260        <command>
12261            <proto>void <name>glFogf</name></proto>
12262            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12263            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
12264            <glx type="render" opcode="80"/>
12265        </command>
12266        <command>
12267            <proto>void <name>glFogfv</name></proto>
12268            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12269            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12270            <glx type="render" opcode="81"/>
12271        </command>
12272        <command>
12273            <proto>void <name>glFogi</name></proto>
12274            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12275            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
12276            <glx type="render" opcode="82"/>
12277        </command>
12278        <command>
12279            <proto>void <name>glFogiv</name></proto>
12280            <param group="FogParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12281            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12282            <glx type="render" opcode="83"/>
12283        </command>
12284        <command>
12285            <proto>void <name>glFogx</name></proto>
12286            <param><ptype>GLenum</ptype> <name>pname</name></param>
12287            <param><ptype>GLfixed</ptype> <name>param</name></param>
12288        </command>
12289        <command>
12290            <proto>void <name>glFogxOES</name></proto>
12291            <param><ptype>GLenum</ptype> <name>pname</name></param>
12292            <param><ptype>GLfixed</ptype> <name>param</name></param>
12293        </command>
12294        <command>
12295            <proto>void <name>glFogxv</name></proto>
12296            <param><ptype>GLenum</ptype> <name>pname</name></param>
12297            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
12298        </command>
12299        <command>
12300            <proto>void <name>glFogxvOES</name></proto>
12301            <param><ptype>GLenum</ptype> <name>pname</name></param>
12302            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
12303        </command>
12304        <command>
12305            <proto>void <name>glFragmentColorMaterialSGIX</name></proto>
12306            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
12307            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
12308        </command>
12309        <command>
12310            <proto>void <name>glFragmentLightModelfSGIX</name></proto>
12311            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12312            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
12313        </command>
12314        <command>
12315            <proto>void <name>glFragmentLightModelfvSGIX</name></proto>
12316            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12317            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12318        </command>
12319        <command>
12320            <proto>void <name>glFragmentLightModeliSGIX</name></proto>
12321            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12322            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
12323        </command>
12324        <command>
12325            <proto>void <name>glFragmentLightModelivSGIX</name></proto>
12326            <param group="FragmentLightModelParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12327            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12328        </command>
12329        <command>
12330            <proto>void <name>glFragmentLightfSGIX</name></proto>
12331            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
12332            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12333            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
12334        </command>
12335        <command>
12336            <proto>void <name>glFragmentLightfvSGIX</name></proto>
12337            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
12338            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12339            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12340        </command>
12341        <command>
12342            <proto>void <name>glFragmentLightiSGIX</name></proto>
12343            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
12344            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12345            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
12346        </command>
12347        <command>
12348            <proto>void <name>glFragmentLightivSGIX</name></proto>
12349            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
12350            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
12351            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12352        </command>
12353        <command>
12354            <proto>void <name>glFragmentMaterialfSGIX</name></proto>
12355            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
12356            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12357            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
12358        </command>
12359        <command>
12360            <proto>void <name>glFragmentMaterialfvSGIX</name></proto>
12361            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
12362            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12363            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
12364        </command>
12365        <command>
12366            <proto>void <name>glFragmentMaterialiSGIX</name></proto>
12367            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
12368            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12369            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
12370        </command>
12371        <command>
12372            <proto>void <name>glFragmentMaterialivSGIX</name></proto>
12373            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
12374            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
12375            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
12376        </command>
12377        <command>
12378            <proto>void <name>glFrameTerminatorGREMEDY</name></proto>
12379        </command>
12380        <command>
12381            <proto>void <name>glFrameZoomSGIX</name></proto>
12382            <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
12383            <glx type="render" opcode="2072"/>
12384        </command>
12385        <command>
12386            <proto>void <name>glFramebufferDrawBufferEXT</name></proto>
12387            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
12388            <param group="DrawBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
12389        </command>
12390        <command>
12391            <proto>void <name>glFramebufferDrawBuffersEXT</name></proto>
12392            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
12393            <param><ptype>GLsizei</ptype> <name>n</name></param>
12394            <param group="DrawBufferMode" len="n">const <ptype>GLenum</ptype> *<name>bufs</name></param>
12395        </command>
12396        <command>
12397            <proto>void <name>glFramebufferParameteri</name></proto>
12398            <param><ptype>GLenum</ptype> <name>target</name></param>
12399            <param><ptype>GLenum</ptype> <name>pname</name></param>
12400            <param><ptype>GLint</ptype> <name>param</name></param>
12401        </command>
12402        <command>
12403            <proto>void <name>glFramebufferReadBufferEXT</name></proto>
12404            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
12405            <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
12406        </command>
12407        <command>
12408            <proto>void <name>glFramebufferRenderbuffer</name></proto>
12409            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12410            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12411            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
12412            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
12413            <glx type="render" opcode="4324"/>
12414        </command>
12415        <command>
12416            <proto>void <name>glFramebufferRenderbufferEXT</name></proto>
12417            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12418            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12419            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
12420            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
12421            <alias name="glFramebufferRenderbuffer"/>
12422            <glx type="render" opcode="4324"/>
12423        </command>
12424        <command>
12425            <proto>void <name>glFramebufferRenderbufferOES</name></proto>
12426            <param><ptype>GLenum</ptype> <name>target</name></param>
12427            <param><ptype>GLenum</ptype> <name>attachment</name></param>
12428            <param><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
12429            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
12430        </command>
12431        <command>
12432            <proto>void <name>glFramebufferTexture</name></proto>
12433            <param><ptype>GLenum</ptype> <name>target</name></param>
12434            <param><ptype>GLenum</ptype> <name>attachment</name></param>
12435            <param><ptype>GLuint</ptype> <name>texture</name></param>
12436            <param><ptype>GLint</ptype> <name>level</name></param>
12437        </command>
12438        <command>
12439            <proto>void <name>glFramebufferTexture1D</name></proto>
12440            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12441            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12442            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12443            <param><ptype>GLuint</ptype> <name>texture</name></param>
12444            <param><ptype>GLint</ptype> <name>level</name></param>
12445            <glx type="render" opcode="4321"/>
12446        </command>
12447        <command>
12448            <proto>void <name>glFramebufferTexture1DEXT</name></proto>
12449            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12450            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12451            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12452            <param><ptype>GLuint</ptype> <name>texture</name></param>
12453            <param><ptype>GLint</ptype> <name>level</name></param>
12454            <alias name="glFramebufferTexture1D"/>
12455            <glx type="render" opcode="4321"/>
12456        </command>
12457        <command>
12458            <proto>void <name>glFramebufferTexture2D</name></proto>
12459            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12460            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12461            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12462            <param><ptype>GLuint</ptype> <name>texture</name></param>
12463            <param><ptype>GLint</ptype> <name>level</name></param>
12464            <glx type="render" opcode="4322"/>
12465        </command>
12466        <command>
12467            <proto>void <name>glFramebufferTexture2DEXT</name></proto>
12468            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12469            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12470            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12471            <param><ptype>GLuint</ptype> <name>texture</name></param>
12472            <param><ptype>GLint</ptype> <name>level</name></param>
12473            <alias name="glFramebufferTexture2D"/>
12474            <glx type="render" opcode="4322"/>
12475        </command>
12476        <command>
12477            <proto>void <name>glFramebufferTexture2DMultisampleEXT</name></proto>
12478            <param><ptype>GLenum</ptype> <name>target</name></param>
12479            <param><ptype>GLenum</ptype> <name>attachment</name></param>
12480            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12481            <param><ptype>GLuint</ptype> <name>texture</name></param>
12482            <param><ptype>GLint</ptype> <name>level</name></param>
12483            <param><ptype>GLsizei</ptype> <name>samples</name></param>
12484        </command>
12485        <command>
12486            <proto>void <name>glFramebufferTexture2DMultisampleIMG</name></proto>
12487            <param><ptype>GLenum</ptype> <name>target</name></param>
12488            <param><ptype>GLenum</ptype> <name>attachment</name></param>
12489            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12490            <param><ptype>GLuint</ptype> <name>texture</name></param>
12491            <param><ptype>GLint</ptype> <name>level</name></param>
12492            <param><ptype>GLsizei</ptype> <name>samples</name></param>
12493        </command>
12494        <command>
12495            <proto>void <name>glFramebufferTexture2DOES</name></proto>
12496            <param><ptype>GLenum</ptype> <name>target</name></param>
12497            <param><ptype>GLenum</ptype> <name>attachment</name></param>
12498            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12499            <param><ptype>GLuint</ptype> <name>texture</name></param>
12500            <param><ptype>GLint</ptype> <name>level</name></param>
12501        </command>
12502        <command>
12503            <proto>void <name>glFramebufferTexture3D</name></proto>
12504            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12505            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12506            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12507            <param><ptype>GLuint</ptype> <name>texture</name></param>
12508            <param><ptype>GLint</ptype> <name>level</name></param>
12509            <param><ptype>GLint</ptype> <name>zoffset</name></param>
12510            <glx type="render" opcode="4323"/>
12511        </command>
12512        <command>
12513            <proto>void <name>glFramebufferTexture3DEXT</name></proto>
12514            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12515            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12516            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12517            <param><ptype>GLuint</ptype> <name>texture</name></param>
12518            <param><ptype>GLint</ptype> <name>level</name></param>
12519            <param><ptype>GLint</ptype> <name>zoffset</name></param>
12520            <alias name="glFramebufferTexture3D"/>
12521            <glx type="render" opcode="4323"/>
12522        </command>
12523        <command>
12524            <proto>void <name>glFramebufferTexture3DOES</name></proto>
12525            <param><ptype>GLenum</ptype> <name>target</name></param>
12526            <param><ptype>GLenum</ptype> <name>attachment</name></param>
12527            <param><ptype>GLenum</ptype> <name>textarget</name></param>
12528            <param><ptype>GLuint</ptype> <name>texture</name></param>
12529            <param><ptype>GLint</ptype> <name>level</name></param>
12530            <param><ptype>GLint</ptype> <name>zoffset</name></param>
12531            <alias name="glFramebufferTexture3D"/>
12532        </command>
12533        <command>
12534            <proto>void <name>glFramebufferTextureARB</name></proto>
12535            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12536            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12537            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12538            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12539            <alias name="glFramebufferTexture"/>
12540        </command>
12541        <command>
12542            <proto>void <name>glFramebufferTextureEXT</name></proto>
12543            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12544            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12545            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12546            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12547            <alias name="glFramebufferTextureARB"/>
12548        </command>
12549        <command>
12550            <proto>void <name>glFramebufferTextureFaceARB</name></proto>
12551            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12552            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12553            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12554            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12555            <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
12556        </command>
12557        <command>
12558            <proto>void <name>glFramebufferTextureFaceEXT</name></proto>
12559            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12560            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12561            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12562            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12563            <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
12564            <alias name="glFramebufferTextureFaceARB"/>
12565        </command>
12566        <command>
12567            <proto>void <name>glFramebufferTextureLayer</name></proto>
12568            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12569            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12570            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12571            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12572            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
12573            <glx type="render" opcode="237"/>
12574        </command>
12575        <command>
12576            <proto>void <name>glFramebufferTextureLayerARB</name></proto>
12577            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12578            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12579            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12580            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12581            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
12582            <alias name="glFramebufferTextureLayer"/>
12583        </command>
12584        <command>
12585            <proto>void <name>glFramebufferTextureLayerEXT</name></proto>
12586            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
12587            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
12588            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12589            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
12590            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
12591            <alias name="glFramebufferTextureLayer"/>
12592        </command>
12593        <command>
12594            <proto>void <name>glFreeObjectBufferATI</name></proto>
12595            <param><ptype>GLuint</ptype> <name>buffer</name></param>
12596        </command>
12597        <command>
12598            <proto>void <name>glFrontFace</name></proto>
12599            <param group="FrontFaceDirection"><ptype>GLenum</ptype> <name>mode</name></param>
12600            <glx type="render" opcode="84"/>
12601        </command>
12602        <command>
12603            <proto>void <name>glFrustum</name></proto>
12604            <param><ptype>GLdouble</ptype> <name>left</name></param>
12605            <param><ptype>GLdouble</ptype> <name>right</name></param>
12606            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
12607            <param><ptype>GLdouble</ptype> <name>top</name></param>
12608            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
12609            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
12610            <glx type="render" opcode="175"/>
12611        </command>
12612        <command>
12613            <proto>void <name>glFrustumf</name></proto>
12614            <param><ptype>GLfloat</ptype> <name>l</name></param>
12615            <param><ptype>GLfloat</ptype> <name>r</name></param>
12616            <param><ptype>GLfloat</ptype> <name>b</name></param>
12617            <param><ptype>GLfloat</ptype> <name>t</name></param>
12618            <param><ptype>GLfloat</ptype> <name>n</name></param>
12619            <param><ptype>GLfloat</ptype> <name>f</name></param>
12620        </command>
12621        <command>
12622            <proto>void <name>glFrustumfOES</name></proto>
12623            <param><ptype>GLfloat</ptype> <name>l</name></param>
12624            <param><ptype>GLfloat</ptype> <name>r</name></param>
12625            <param><ptype>GLfloat</ptype> <name>b</name></param>
12626            <param><ptype>GLfloat</ptype> <name>t</name></param>
12627            <param><ptype>GLfloat</ptype> <name>n</name></param>
12628            <param><ptype>GLfloat</ptype> <name>f</name></param>
12629            <glx type="render" opcode="4310"/>
12630        </command>
12631        <command>
12632            <proto>void <name>glFrustumx</name></proto>
12633            <param><ptype>GLfixed</ptype> <name>l</name></param>
12634            <param><ptype>GLfixed</ptype> <name>r</name></param>
12635            <param><ptype>GLfixed</ptype> <name>b</name></param>
12636            <param><ptype>GLfixed</ptype> <name>t</name></param>
12637            <param><ptype>GLfixed</ptype> <name>n</name></param>
12638            <param><ptype>GLfixed</ptype> <name>f</name></param>
12639        </command>
12640        <command>
12641            <proto>void <name>glFrustumxOES</name></proto>
12642            <param><ptype>GLfixed</ptype> <name>l</name></param>
12643            <param><ptype>GLfixed</ptype> <name>r</name></param>
12644            <param><ptype>GLfixed</ptype> <name>b</name></param>
12645            <param><ptype>GLfixed</ptype> <name>t</name></param>
12646            <param><ptype>GLfixed</ptype> <name>n</name></param>
12647            <param><ptype>GLfixed</ptype> <name>f</name></param>
12648        </command>
12649        <command>
12650            <proto><ptype>GLuint</ptype> <name>glGenAsyncMarkersSGIX</name></proto>
12651            <param><ptype>GLsizei</ptype> <name>range</name></param>
12652        </command>
12653        <command>
12654            <proto>void <name>glGenBuffers</name></proto>
12655            <param><ptype>GLsizei</ptype> <name>n</name></param>
12656            <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
12657        </command>
12658        <command>
12659            <proto>void <name>glGenBuffersARB</name></proto>
12660            <param><ptype>GLsizei</ptype> <name>n</name></param>
12661            <param len="n"><ptype>GLuint</ptype> *<name>buffers</name></param>
12662            <alias name="glGenBuffers"/>
12663        </command>
12664        <command>
12665            <proto>void <name>glGenFencesAPPLE</name></proto>
12666            <param><ptype>GLsizei</ptype> <name>n</name></param>
12667            <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
12668        </command>
12669        <command>
12670            <proto>void <name>glGenFencesNV</name></proto>
12671            <param><ptype>GLsizei</ptype> <name>n</name></param>
12672            <param group="FenceNV" len="n"><ptype>GLuint</ptype> *<name>fences</name></param>
12673            <glx type="vendor" opcode="1277"/>
12674        </command>
12675        <command>
12676            <proto><ptype>GLuint</ptype> <name>glGenFragmentShadersATI</name></proto>
12677            <param><ptype>GLuint</ptype> <name>range</name></param>
12678        </command>
12679        <command>
12680            <proto>void <name>glGenFramebuffers</name></proto>
12681            <param><ptype>GLsizei</ptype> <name>n</name></param>
12682            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
12683            <glx type="vendor" opcode="1426"/>
12684        </command>
12685        <command>
12686            <proto>void <name>glGenFramebuffersEXT</name></proto>
12687            <param><ptype>GLsizei</ptype> <name>n</name></param>
12688            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
12689            <alias name="glGenFramebuffers"/>
12690            <glx type="vendor" opcode="1426"/>
12691        </command>
12692        <command>
12693            <proto>void <name>glGenFramebuffersOES</name></proto>
12694            <param><ptype>GLsizei</ptype> <name>n</name></param>
12695            <param len="n"><ptype>GLuint</ptype> *<name>framebuffers</name></param>
12696        </command>
12697        <command>
12698            <proto group="List"><ptype>GLuint</ptype> <name>glGenLists</name></proto>
12699            <param><ptype>GLsizei</ptype> <name>range</name></param>
12700            <glx type="single" opcode="104"/>
12701        </command>
12702        <command>
12703            <proto>void <name>glGenNamesAMD</name></proto>
12704            <param><ptype>GLenum</ptype> <name>identifier</name></param>
12705            <param><ptype>GLuint</ptype> <name>num</name></param>
12706            <param len="num"><ptype>GLuint</ptype> *<name>names</name></param>
12707        </command>
12708        <command>
12709            <proto>void <name>glGenOcclusionQueriesNV</name></proto>
12710            <param><ptype>GLsizei</ptype> <name>n</name></param>
12711            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
12712        </command>
12713        <command>
12714            <proto group="Path"><ptype>GLuint</ptype> <name>glGenPathsNV</name></proto>
12715            <param><ptype>GLsizei</ptype> <name>range</name></param>
12716        </command>
12717        <command>
12718            <proto>void <name>glGenPerfMonitorsAMD</name></proto>
12719            <param><ptype>GLsizei</ptype> <name>n</name></param>
12720            <param len="n"><ptype>GLuint</ptype> *<name>monitors</name></param>
12721        </command>
12722        <command>
12723            <proto>void <name>glGenProgramPipelines</name></proto>
12724            <param><ptype>GLsizei</ptype> <name>n</name></param>
12725            <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
12726        </command>
12727        <command>
12728            <proto>void <name>glGenProgramPipelinesEXT</name></proto>
12729            <param><ptype>GLsizei</ptype> <name>n</name></param>
12730            <param len="n"><ptype>GLuint</ptype> *<name>pipelines</name></param>
12731        </command>
12732        <command>
12733            <proto>void <name>glGenProgramsARB</name></proto>
12734            <param><ptype>GLsizei</ptype> <name>n</name></param>
12735            <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
12736            <glx type="vendor" opcode="1295"/>
12737        </command>
12738        <command>
12739            <proto>void <name>glGenProgramsNV</name></proto>
12740            <param><ptype>GLsizei</ptype> <name>n</name></param>
12741            <param len="n"><ptype>GLuint</ptype> *<name>programs</name></param>
12742            <alias name="glGenProgramsARB"/>
12743            <glx type="vendor" opcode="1295"/>
12744        </command>
12745        <command>
12746            <proto>void <name>glGenQueries</name></proto>
12747            <param><ptype>GLsizei</ptype> <name>n</name></param>
12748            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
12749            <glx type="single" opcode="162"/>
12750        </command>
12751        <command>
12752            <proto>void <name>glGenQueriesARB</name></proto>
12753            <param><ptype>GLsizei</ptype> <name>n</name></param>
12754            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
12755            <alias name="glGenQueries"/>
12756        </command>
12757        <command>
12758            <proto>void <name>glGenQueriesEXT</name></proto>
12759            <param><ptype>GLsizei</ptype> <name>n</name></param>
12760            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
12761        </command>
12762        <command>
12763            <proto>void <name>glGenRenderbuffers</name></proto>
12764            <param><ptype>GLsizei</ptype> <name>n</name></param>
12765            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12766            <glx type="vendor" opcode="1423"/>
12767        </command>
12768        <command>
12769            <proto>void <name>glGenRenderbuffersEXT</name></proto>
12770            <param><ptype>GLsizei</ptype> <name>n</name></param>
12771            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12772            <alias name="glGenRenderbuffers"/>
12773            <glx type="vendor" opcode="1423"/>
12774        </command>
12775        <command>
12776            <proto>void <name>glGenRenderbuffersOES</name></proto>
12777            <param><ptype>GLsizei</ptype> <name>n</name></param>
12778            <param len="n"><ptype>GLuint</ptype> *<name>renderbuffers</name></param>
12779        </command>
12780        <command>
12781            <proto>void <name>glGenSamplers</name></proto>
12782            <param><ptype>GLsizei</ptype> <name>count</name></param>
12783            <param len="count"><ptype>GLuint</ptype> *<name>samplers</name></param>
12784        </command>
12785        <command>
12786            <proto><ptype>GLuint</ptype> <name>glGenSymbolsEXT</name></proto>
12787            <param group="DataTypeEXT"><ptype>GLenum</ptype> <name>datatype</name></param>
12788            <param group="VertexShaderStorageTypeEXT"><ptype>GLenum</ptype> <name>storagetype</name></param>
12789            <param group="ParameterRangeEXT"><ptype>GLenum</ptype> <name>range</name></param>
12790            <param><ptype>GLuint</ptype> <name>components</name></param>
12791        </command>
12792        <command>
12793            <proto>void <name>glGenTextures</name></proto>
12794            <param><ptype>GLsizei</ptype> <name>n</name></param>
12795            <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
12796            <glx type="single" opcode="145"/>
12797        </command>
12798        <command>
12799            <proto>void <name>glGenTexturesEXT</name></proto>
12800            <param><ptype>GLsizei</ptype> <name>n</name></param>
12801            <param group="Texture" len="n"><ptype>GLuint</ptype> *<name>textures</name></param>
12802            <glx type="vendor" opcode="13"/>
12803        </command>
12804        <command>
12805            <proto>void <name>glGenTransformFeedbacks</name></proto>
12806            <param><ptype>GLsizei</ptype> <name>n</name></param>
12807            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
12808        </command>
12809        <command>
12810            <proto>void <name>glGenTransformFeedbacksNV</name></proto>
12811            <param><ptype>GLsizei</ptype> <name>n</name></param>
12812            <param len="n"><ptype>GLuint</ptype> *<name>ids</name></param>
12813            <alias name="glGenTransformFeedbacks"/>
12814        </command>
12815        <command>
12816            <proto>void <name>glGenVertexArrays</name></proto>
12817            <param><ptype>GLsizei</ptype> <name>n</name></param>
12818            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
12819            <glx type="single" opcode="206"/>
12820        </command>
12821        <command>
12822            <proto>void <name>glGenVertexArraysAPPLE</name></proto>
12823            <param><ptype>GLsizei</ptype> <name>n</name></param>
12824            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
12825            <alias name="glGenVertexArrays"/>
12826        </command>
12827        <command>
12828            <proto>void <name>glGenVertexArraysOES</name></proto>
12829            <param><ptype>GLsizei</ptype> <name>n</name></param>
12830            <param len="n"><ptype>GLuint</ptype> *<name>arrays</name></param>
12831            <alias name="glGenVertexArrays"/>
12832        </command>
12833        <command>
12834            <proto><ptype>GLuint</ptype> <name>glGenVertexShadersEXT</name></proto>
12835            <param><ptype>GLuint</ptype> <name>range</name></param>
12836        </command>
12837        <command>
12838            <proto>void <name>glGenerateMipmap</name></proto>
12839            <param><ptype>GLenum</ptype> <name>target</name></param>
12840            <glx type="render" opcode="4325"/>
12841        </command>
12842        <command>
12843            <proto>void <name>glGenerateMipmapEXT</name></proto>
12844            <param><ptype>GLenum</ptype> <name>target</name></param>
12845            <alias name="glGenerateMipmap"/>
12846            <glx type="render" opcode="4325"/>
12847        </command>
12848        <command>
12849            <proto>void <name>glGenerateMipmapOES</name></proto>
12850            <param><ptype>GLenum</ptype> <name>target</name></param>
12851        </command>
12852        <command>
12853            <proto>void <name>glGenerateMultiTexMipmapEXT</name></proto>
12854            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
12855            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12856        </command>
12857        <command>
12858            <proto>void <name>glGenerateTextureMipmapEXT</name></proto>
12859            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
12860            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
12861        </command>
12862        <command>
12863            <proto>void <name>glGetActiveAtomicCounterBufferiv</name></proto>
12864            <param><ptype>GLuint</ptype> <name>program</name></param>
12865            <param><ptype>GLuint</ptype> <name>bufferIndex</name></param>
12866            <param><ptype>GLenum</ptype> <name>pname</name></param>
12867            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
12868        </command>
12869        <command>
12870            <proto>void <name>glGetActiveAttrib</name></proto>
12871            <param><ptype>GLuint</ptype> <name>program</name></param>
12872            <param><ptype>GLuint</ptype> <name>index</name></param>
12873            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
12874            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12875            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
12876            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
12877            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
12878        </command>
12879        <command>
12880            <proto>void <name>glGetActiveAttribARB</name></proto>
12881            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
12882            <param><ptype>GLuint</ptype> <name>index</name></param>
12883            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
12884            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12885            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
12886            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
12887            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
12888            <alias name="glGetActiveAttrib"/>
12889        </command>
12890        <command>
12891            <proto>void <name>glGetActiveSubroutineName</name></proto>
12892            <param><ptype>GLuint</ptype> <name>program</name></param>
12893            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
12894            <param><ptype>GLuint</ptype> <name>index</name></param>
12895            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
12896            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12897            <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
12898        </command>
12899        <command>
12900            <proto>void <name>glGetActiveSubroutineUniformName</name></proto>
12901            <param><ptype>GLuint</ptype> <name>program</name></param>
12902            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
12903            <param><ptype>GLuint</ptype> <name>index</name></param>
12904            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
12905            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12906            <param len="bufsize"><ptype>GLchar</ptype> *<name>name</name></param>
12907        </command>
12908        <command>
12909            <proto>void <name>glGetActiveSubroutineUniformiv</name></proto>
12910            <param><ptype>GLuint</ptype> <name>program</name></param>
12911            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
12912            <param><ptype>GLuint</ptype> <name>index</name></param>
12913            <param><ptype>GLenum</ptype> <name>pname</name></param>
12914            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>values</name></param>
12915        </command>
12916        <command>
12917            <proto>void <name>glGetActiveUniform</name></proto>
12918            <param><ptype>GLuint</ptype> <name>program</name></param>
12919            <param><ptype>GLuint</ptype> <name>index</name></param>
12920            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
12921            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12922            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
12923            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
12924            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
12925        </command>
12926        <command>
12927            <proto>void <name>glGetActiveUniformARB</name></proto>
12928            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
12929            <param><ptype>GLuint</ptype> <name>index</name></param>
12930            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
12931            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12932            <param len="1"><ptype>GLint</ptype> *<name>size</name></param>
12933            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
12934            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>name</name></param>
12935            <alias name="glGetActiveUniform"/>
12936        </command>
12937        <command>
12938            <proto>void <name>glGetActiveUniformBlockName</name></proto>
12939            <param><ptype>GLuint</ptype> <name>program</name></param>
12940            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
12941            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
12942            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12943            <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
12944        </command>
12945        <command>
12946            <proto>void <name>glGetActiveUniformBlockiv</name></proto>
12947            <param><ptype>GLuint</ptype> <name>program</name></param>
12948            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
12949            <param><ptype>GLenum</ptype> <name>pname</name></param>
12950            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
12951        </command>
12952        <command>
12953            <proto>void <name>glGetActiveUniformName</name></proto>
12954            <param><ptype>GLuint</ptype> <name>program</name></param>
12955            <param><ptype>GLuint</ptype> <name>uniformIndex</name></param>
12956            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
12957            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12958            <param len="bufSize"><ptype>GLchar</ptype> *<name>uniformName</name></param>
12959        </command>
12960        <command>
12961            <proto>void <name>glGetActiveUniformsiv</name></proto>
12962            <param><ptype>GLuint</ptype> <name>program</name></param>
12963            <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
12964            <param len="COMPSIZE(uniformCount)">const <ptype>GLuint</ptype> *<name>uniformIndices</name></param>
12965            <param><ptype>GLenum</ptype> <name>pname</name></param>
12966            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
12967        </command>
12968        <command>
12969            <proto>void <name>glGetActiveVaryingNV</name></proto>
12970            <param><ptype>GLuint</ptype> <name>program</name></param>
12971            <param><ptype>GLuint</ptype> <name>index</name></param>
12972            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
12973            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
12974            <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
12975            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
12976            <param len="COMPSIZE(program,index,bufSize)"><ptype>GLchar</ptype> *<name>name</name></param>
12977        </command>
12978        <command>
12979            <proto>void <name>glGetArrayObjectfvATI</name></proto>
12980            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12981            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
12982            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
12983        </command>
12984        <command>
12985            <proto>void <name>glGetArrayObjectivATI</name></proto>
12986            <param group="EnableCap"><ptype>GLenum</ptype> <name>array</name></param>
12987            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
12988            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
12989        </command>
12990        <command comment="Could be an alias of glGetAttachedShaders except that GLhandleARB is different on MacOS X">
12991            <proto>void <name>glGetAttachedObjectsARB</name></proto>
12992            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>containerObj</name></param>
12993            <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
12994            <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
12995            <param group="handleARB" len="maxCount"><ptype>GLhandleARB</ptype> *<name>obj</name></param>
12996        </command>
12997        <command>
12998            <proto>void <name>glGetAttachedShaders</name></proto>
12999            <param><ptype>GLuint</ptype> <name>program</name></param>
13000            <param><ptype>GLsizei</ptype> <name>maxCount</name></param>
13001            <param len="1"><ptype>GLsizei</ptype> *<name>count</name></param>
13002            <param len="maxCount"><ptype>GLuint</ptype> *<name>shaders</name></param>
13003        </command>
13004        <command>
13005            <proto><ptype>GLint</ptype> <name>glGetAttribLocation</name></proto>
13006            <param><ptype>GLuint</ptype> <name>program</name></param>
13007            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
13008        </command>
13009        <command>
13010            <proto><ptype>GLint</ptype> <name>glGetAttribLocationARB</name></proto>
13011            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
13012            <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
13013            <alias name="glGetAttribLocation"/>
13014        </command>
13015        <command>
13016            <proto>void <name>glGetBooleanIndexedvEXT</name></proto>
13017            <param><ptype>GLenum</ptype> <name>target</name></param>
13018            <param><ptype>GLuint</ptype> <name>index</name></param>
13019            <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
13020            <alias name="glGetBooleani_v"/>
13021        </command>
13022        <command>
13023            <proto>void <name>glGetBooleani_v</name></proto>
13024            <param><ptype>GLenum</ptype> <name>target</name></param>
13025            <param><ptype>GLuint</ptype> <name>index</name></param>
13026            <param group="Boolean" len="COMPSIZE(target)"><ptype>GLboolean</ptype> *<name>data</name></param>
13027        </command>
13028        <command>
13029            <proto>void <name>glGetBooleanv</name></proto>
13030            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
13031            <param group="Boolean" len="COMPSIZE(pname)"><ptype>GLboolean</ptype> *<name>data</name></param>
13032            <glx type="single" opcode="112"/>
13033        </command>
13034        <command>
13035            <proto>void <name>glGetBufferParameteri64v</name></proto>
13036            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13037            <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
13038            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
13039        </command>
13040        <command>
13041            <proto>void <name>glGetBufferParameteriv</name></proto>
13042            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13043            <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
13044            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13045        </command>
13046        <command>
13047            <proto>void <name>glGetBufferParameterivARB</name></proto>
13048            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13049            <param group="BufferPNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
13050            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13051            <alias name="glGetBufferParameteriv"/>
13052        </command>
13053        <command>
13054            <proto>void <name>glGetBufferParameterui64vNV</name></proto>
13055            <param><ptype>GLenum</ptype> <name>target</name></param>
13056            <param><ptype>GLenum</ptype> <name>pname</name></param>
13057            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
13058        </command>
13059        <command>
13060            <proto>void <name>glGetBufferPointerv</name></proto>
13061            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13062            <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
13063            <param len="1">void **<name>params</name></param>
13064        </command>
13065        <command>
13066            <proto>void <name>glGetBufferPointervARB</name></proto>
13067            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13068            <param group="BufferPointerNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
13069            <param len="1">void **<name>params</name></param>
13070            <alias name="glGetBufferPointerv"/>
13071        </command>
13072        <command>
13073            <proto>void <name>glGetBufferPointervOES</name></proto>
13074            <param><ptype>GLenum</ptype> <name>target</name></param>
13075            <param><ptype>GLenum</ptype> <name>pname</name></param>
13076            <param>void **<name>params</name></param>
13077            <alias name="glGetBufferPointerv"/>
13078        </command>
13079        <command>
13080            <proto>void <name>glGetBufferSubData</name></proto>
13081            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13082            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
13083            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
13084            <param len="size">void *<name>data</name></param>
13085        </command>
13086        <command>
13087            <proto>void <name>glGetBufferSubDataARB</name></proto>
13088            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
13089            <param group="BufferOffsetARB"><ptype>GLintptrARB</ptype> <name>offset</name></param>
13090            <param group="BufferSizeARB"><ptype>GLsizeiptrARB</ptype> <name>size</name></param>
13091            <param len="size">void *<name>data</name></param>
13092            <alias name="glGetBufferSubData"/>
13093        </command>
13094        <command>
13095            <proto>void <name>glGetClipPlane</name></proto>
13096            <param group="ClipPlaneName"><ptype>GLenum</ptype> <name>plane</name></param>
13097            <param len="4"><ptype>GLdouble</ptype> *<name>equation</name></param>
13098            <glx type="single" opcode="113"/>
13099        </command>
13100        <command>
13101            <proto>void <name>glGetClipPlanef</name></proto>
13102            <param><ptype>GLenum</ptype> <name>plane</name></param>
13103            <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
13104        </command>
13105        <command>
13106            <proto>void <name>glGetClipPlanefOES</name></proto>
13107            <param><ptype>GLenum</ptype> <name>plane</name></param>
13108            <param len="4"><ptype>GLfloat</ptype> *<name>equation</name></param>
13109            <glx type="vendor" opcode="1421"/>
13110        </command>
13111        <command>
13112            <proto>void <name>glGetClipPlanex</name></proto>
13113            <param><ptype>GLenum</ptype> <name>plane</name></param>
13114            <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
13115        </command>
13116        <command>
13117            <proto>void <name>glGetClipPlanexOES</name></proto>
13118            <param><ptype>GLenum</ptype> <name>plane</name></param>
13119            <param len="4"><ptype>GLfixed</ptype> *<name>equation</name></param>
13120        </command>
13121        <command>
13122            <proto>void <name>glGetColorTable</name></proto>
13123            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13124            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13125            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13126            <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
13127            <glx type="single" opcode="147"/>
13128            <glx type="render" opcode="334" name="glGetColorTablePBO" comment="PBO protocol"/>
13129        </command>
13130        <command>
13131            <proto>void <name>glGetColorTableEXT</name></proto>
13132            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13133            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13134            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13135            <param len="COMPSIZE(target,format,type)">void *<name>data</name></param>
13136            <alias name="glGetColorTable"/>
13137        </command>
13138        <command>
13139            <proto>void <name>glGetColorTableParameterfv</name></proto>
13140            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13141            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13142            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13143            <glx type="single" opcode="148"/>
13144        </command>
13145        <command>
13146            <proto>void <name>glGetColorTableParameterfvEXT</name></proto>
13147            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13148            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13149            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13150            <alias name="glGetColorTableParameterfv"/>
13151        </command>
13152        <command>
13153            <proto>void <name>glGetColorTableParameterfvSGI</name></proto>
13154            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
13155            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
13156            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13157            <glx type="vendor" opcode="4099"/>
13158        </command>
13159        <command>
13160            <proto>void <name>glGetColorTableParameteriv</name></proto>
13161            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13162            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13163            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13164            <glx type="single" opcode="149"/>
13165        </command>
13166        <command>
13167            <proto>void <name>glGetColorTableParameterivEXT</name></proto>
13168            <param group="ColorTableTarget"><ptype>GLenum</ptype> <name>target</name></param>
13169            <param group="GetColorTableParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13170            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13171            <alias name="glGetColorTableParameteriv"/>
13172        </command>
13173        <command>
13174            <proto>void <name>glGetColorTableParameterivSGI</name></proto>
13175            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
13176            <param group="GetColorTableParameterPNameSGI"><ptype>GLenum</ptype> <name>pname</name></param>
13177            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13178            <glx type="vendor" opcode="4100"/>
13179        </command>
13180        <command>
13181            <proto>void <name>glGetColorTableSGI</name></proto>
13182            <param group="ColorTableTargetSGI"><ptype>GLenum</ptype> <name>target</name></param>
13183            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13184            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13185            <param len="COMPSIZE(target,format,type)">void *<name>table</name></param>
13186            <glx type="vendor" opcode="4098"/>
13187        </command>
13188        <command>
13189            <proto>void <name>glGetCombinerInputParameterfvNV</name></proto>
13190            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
13191            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
13192            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13193            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13194            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13195            <glx type="vendor" opcode="1270"/>
13196        </command>
13197        <command>
13198            <proto>void <name>glGetCombinerInputParameterivNV</name></proto>
13199            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
13200            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
13201            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13202            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13203            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13204            <glx type="vendor" opcode="1271"/>
13205        </command>
13206        <command>
13207            <proto>void <name>glGetCombinerOutputParameterfvNV</name></proto>
13208            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
13209            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
13210            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13211            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13212            <glx type="vendor" opcode="1272"/>
13213        </command>
13214        <command>
13215            <proto>void <name>glGetCombinerOutputParameterivNV</name></proto>
13216            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
13217            <param group="CombinerPortionNV"><ptype>GLenum</ptype> <name>portion</name></param>
13218            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13219            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13220            <glx type="vendor" opcode="1273"/>
13221        </command>
13222        <command>
13223            <proto>void <name>glGetCombinerStageParameterfvNV</name></proto>
13224            <param group="CombinerStageNV"><ptype>GLenum</ptype> <name>stage</name></param>
13225            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13226            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13227        </command>
13228        <command>
13229            <proto>void <name>glGetCompressedMultiTexImageEXT</name></proto>
13230            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13231            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13232            <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
13233            <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
13234        </command>
13235        <command>
13236            <proto>void <name>glGetCompressedTexImage</name></proto>
13237            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13238            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13239            <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
13240            <glx type="single" opcode="160"/>
13241            <glx type="render" opcode="335" name="glGetCompressedTexImagePBO" comment="PBO protocol"/>
13242        </command>
13243        <command>
13244            <proto>void <name>glGetCompressedTexImageARB</name></proto>
13245            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13246            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13247            <param group="CompressedTextureARB" len="COMPSIZE(target,level)">void *<name>img</name></param>
13248            <alias name="glGetCompressedTexImage"/>
13249            <glx type="single" opcode="160"/>
13250        </command>
13251        <command>
13252            <proto>void <name>glGetCompressedTextureImageEXT</name></proto>
13253            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
13254            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13255            <param group="CheckedInt32"><ptype>GLint</ptype> <name>lod</name></param>
13256            <param len="COMPSIZE(target,lod)">void *<name>img</name></param>
13257        </command>
13258        <command>
13259            <proto>void <name>glGetConvolutionFilter</name></proto>
13260            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
13261            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13262            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13263            <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
13264            <glx type="single" opcode="150"/>
13265            <glx type="render" opcode="336" name="glGetConvolutionFilterPBO" comment="PBO protocol"/>
13266        </command>
13267        <command>
13268            <proto>void <name>glGetConvolutionFilterEXT</name></proto>
13269            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13270            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13271            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13272            <param len="COMPSIZE(target,format,type)">void *<name>image</name></param>
13273            <glx type="vendor" opcode="1"/>
13274        </command>
13275        <command>
13276            <proto>void <name>glGetConvolutionParameterfv</name></proto>
13277            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
13278            <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13279            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13280            <glx type="single" opcode="151"/>
13281        </command>
13282        <command>
13283            <proto>void <name>glGetConvolutionParameterfvEXT</name></proto>
13284            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13285            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13286            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13287            <glx type="vendor" opcode="2"/>
13288        </command>
13289        <command>
13290            <proto>void <name>glGetConvolutionParameteriv</name></proto>
13291            <param group="ConvolutionTarget"><ptype>GLenum</ptype> <name>target</name></param>
13292            <param group="GetConvolutionParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13293            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13294            <glx type="single" opcode="152"/>
13295        </command>
13296        <command>
13297            <proto>void <name>glGetConvolutionParameterivEXT</name></proto>
13298            <param group="ConvolutionTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13299            <param group="ConvolutionParameterEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13300            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13301            <glx type="vendor" opcode="3"/>
13302        </command>
13303        <command>
13304            <proto>void <name>glGetConvolutionParameterxvOES</name></proto>
13305            <param><ptype>GLenum</ptype> <name>target</name></param>
13306            <param><ptype>GLenum</ptype> <name>pname</name></param>
13307            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13308        </command>
13309        <command>
13310            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLog</name></proto>
13311            <param><ptype>GLuint</ptype> <name>count</name></param>
13312            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
13313            <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
13314            <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
13315            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
13316            <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
13317            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
13318            <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
13319        </command>
13320        <command>
13321            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogAMD</name></proto>
13322            <param><ptype>GLuint</ptype> <name>count</name></param>
13323            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
13324            <param len="count"><ptype>GLenum</ptype> *<name>categories</name></param>
13325            <param len="count"><ptype>GLuint</ptype> *<name>severities</name></param>
13326            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
13327            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
13328            <param len="bufsize"><ptype>GLchar</ptype> *<name>message</name></param>
13329        </command>
13330        <command>
13331            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogARB</name></proto>
13332            <param><ptype>GLuint</ptype> <name>count</name></param>
13333            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
13334            <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
13335            <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
13336            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
13337            <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
13338            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
13339            <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
13340            <alias name="glGetDebugMessageLog"/>
13341        </command>
13342        <command>
13343            <proto><ptype>GLuint</ptype> <name>glGetDebugMessageLogKHR</name></proto>
13344            <param><ptype>GLuint</ptype> <name>count</name></param>
13345            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
13346            <param len="count"><ptype>GLenum</ptype> *<name>sources</name></param>
13347            <param len="count"><ptype>GLenum</ptype> *<name>types</name></param>
13348            <param len="count"><ptype>GLuint</ptype> *<name>ids</name></param>
13349            <param len="count"><ptype>GLenum</ptype> *<name>severities</name></param>
13350            <param len="count"><ptype>GLsizei</ptype> *<name>lengths</name></param>
13351            <param len="bufSize"><ptype>GLchar</ptype> *<name>messageLog</name></param>
13352            <alias name="glGetDebugMessageLog"/>
13353        </command>
13354        <command>
13355            <proto>void <name>glGetDetailTexFuncSGIS</name></proto>
13356            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13357            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
13358            <glx type="vendor" opcode="4096"/>
13359        </command>
13360        <command>
13361            <proto>void <name>glGetDoubleIndexedvEXT</name></proto>
13362            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
13363            <param><ptype>GLuint</ptype> <name>index</name></param>
13364            <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
13365            <alias name="glGetDoublei_v"/>
13366        </command>
13367        <command>
13368            <proto>void <name>glGetDoublei_v</name></proto>
13369            <param><ptype>GLenum</ptype> <name>target</name></param>
13370            <param><ptype>GLuint</ptype> <name>index</name></param>
13371            <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>data</name></param>
13372        </command>
13373        <command>
13374            <proto>void <name>glGetDoublei_vEXT</name></proto>
13375            <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
13376            <param><ptype>GLuint</ptype> <name>index</name></param>
13377            <param len="COMPSIZE(target)"><ptype>GLdouble</ptype> *<name>params</name></param>
13378            <alias name="glGetDoublei_v"/>
13379        </command>
13380        <command>
13381            <proto>void <name>glGetDoublev</name></proto>
13382            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
13383            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>data</name></param>
13384            <glx type="single" opcode="114"/>
13385        </command>
13386        <command>
13387            <proto>void <name>glGetDriverControlStringQCOM</name></proto>
13388            <param><ptype>GLuint</ptype> <name>driverControl</name></param>
13389            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
13390            <param><ptype>GLsizei</ptype> *<name>length</name></param>
13391            <param len="bufSize"><ptype>GLchar</ptype> *<name>driverControlString</name></param>
13392        </command>
13393        <command>
13394            <proto>void <name>glGetDriverControlsQCOM</name></proto>
13395            <param><ptype>GLint</ptype> *<name>num</name></param>
13396            <param><ptype>GLsizei</ptype> <name>size</name></param>
13397            <param len="size"><ptype>GLuint</ptype> *<name>driverControls</name></param>
13398        </command>
13399        <command>
13400            <proto group="ErrorCode"><ptype>GLenum</ptype> <name>glGetError</name></proto>
13401            <glx type="single" opcode="115"/>
13402        </command>
13403        <command>
13404            <proto>void <name>glGetFenceivNV</name></proto>
13405            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
13406            <param group="FenceParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
13407            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13408            <glx type="vendor" opcode="1280"/>
13409        </command>
13410        <command>
13411            <proto>void <name>glGetFinalCombinerInputParameterfvNV</name></proto>
13412            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13413            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13414            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13415            <glx type="vendor" opcode="1274"/>
13416        </command>
13417        <command>
13418            <proto>void <name>glGetFinalCombinerInputParameterivNV</name></proto>
13419            <param group="CombinerVariableNV"><ptype>GLenum</ptype> <name>variable</name></param>
13420            <param group="CombinerParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13421            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13422            <glx type="vendor" opcode="1275"/>
13423        </command>
13424        <command>
13425            <proto>void <name>glGetFirstPerfQueryIdINTEL</name></proto>
13426            <param><ptype>GLuint</ptype> *<name>queryId</name></param>
13427        </command>
13428        <command>
13429            <proto>void <name>glGetFixedv</name></proto>
13430            <param><ptype>GLenum</ptype> <name>pname</name></param>
13431            <param><ptype>GLfixed</ptype> *<name>params</name></param>
13432        </command>
13433        <command>
13434            <proto>void <name>glGetFixedvOES</name></proto>
13435            <param><ptype>GLenum</ptype> <name>pname</name></param>
13436            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13437        </command>
13438        <command>
13439            <proto>void <name>glGetFloatIndexedvEXT</name></proto>
13440            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
13441            <param><ptype>GLuint</ptype> <name>index</name></param>
13442            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
13443            <alias name="glGetFloati_v"/>
13444        </command>
13445        <command>
13446            <proto>void <name>glGetFloati_v</name></proto>
13447            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
13448            <param><ptype>GLuint</ptype> <name>index</name></param>
13449            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>data</name></param>
13450        </command>
13451        <command>
13452            <proto>void <name>glGetFloati_vEXT</name></proto>
13453            <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
13454            <param><ptype>GLuint</ptype> <name>index</name></param>
13455            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>params</name></param>
13456            <alias name="glGetFloati_v"/>
13457        </command>
13458        <command>
13459            <proto>void <name>glGetFloatv</name></proto>
13460            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
13461            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>data</name></param>
13462            <glx type="single" opcode="116"/>
13463        </command>
13464        <command>
13465            <proto>void <name>glGetFogFuncSGIS</name></proto>
13466            <param len="COMPSIZE()"><ptype>GLfloat</ptype> *<name>points</name></param>
13467        </command>
13468        <command>
13469            <proto><ptype>GLint</ptype> <name>glGetFragDataIndex</name></proto>
13470            <param><ptype>GLuint</ptype> <name>program</name></param>
13471            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
13472        </command>
13473        <command>
13474            <proto><ptype>GLint</ptype> <name>glGetFragDataLocation</name></proto>
13475            <param><ptype>GLuint</ptype> <name>program</name></param>
13476            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
13477        </command>
13478        <command>
13479            <proto><ptype>GLint</ptype> <name>glGetFragDataLocationEXT</name></proto>
13480            <param><ptype>GLuint</ptype> <name>program</name></param>
13481            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
13482            <alias name="glGetFragDataLocation"/>
13483        </command>
13484        <command>
13485            <proto>void <name>glGetFragmentLightfvSGIX</name></proto>
13486            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13487            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13488            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13489        </command>
13490        <command>
13491            <proto>void <name>glGetFragmentLightivSGIX</name></proto>
13492            <param group="FragmentLightNameSGIX"><ptype>GLenum</ptype> <name>light</name></param>
13493            <param group="FragmentLightParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
13494            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13495        </command>
13496        <command>
13497            <proto>void <name>glGetFragmentMaterialfvSGIX</name></proto>
13498            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13499            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13500            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13501        </command>
13502        <command>
13503            <proto>void <name>glGetFragmentMaterialivSGIX</name></proto>
13504            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13505            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13506            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13507        </command>
13508        <command>
13509            <proto>void <name>glGetFramebufferAttachmentParameteriv</name></proto>
13510            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13511            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13512            <param><ptype>GLenum</ptype> <name>pname</name></param>
13513            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13514            <glx type="vendor" opcode="1428"/>
13515        </command>
13516        <command>
13517            <proto>void <name>glGetFramebufferAttachmentParameterivEXT</name></proto>
13518            <param group="FramebufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
13519            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
13520            <param><ptype>GLenum</ptype> <name>pname</name></param>
13521            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13522            <alias name="glGetFramebufferAttachmentParameteriv"/>
13523            <glx type="vendor" opcode="1428"/>
13524        </command>
13525        <command>
13526            <proto>void <name>glGetFramebufferAttachmentParameterivOES</name></proto>
13527            <param><ptype>GLenum</ptype> <name>target</name></param>
13528            <param><ptype>GLenum</ptype> <name>attachment</name></param>
13529            <param><ptype>GLenum</ptype> <name>pname</name></param>
13530            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13531        </command>
13532        <command>
13533            <proto>void <name>glGetFramebufferParameteriv</name></proto>
13534            <param><ptype>GLenum</ptype> <name>target</name></param>
13535            <param><ptype>GLenum</ptype> <name>pname</name></param>
13536            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13537        </command>
13538        <command>
13539            <proto>void <name>glGetFramebufferParameterivEXT</name></proto>
13540            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
13541            <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13542            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13543        </command>
13544        <command>
13545            <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusARB</name></proto>
13546        </command>
13547        <command>
13548            <proto><ptype>GLenum</ptype> <name>glGetGraphicsResetStatusEXT</name></proto>
13549        </command>
13550        <command>
13551            <proto group="handleARB"><ptype>GLhandleARB</ptype> <name>glGetHandleARB</name></proto>
13552            <param><ptype>GLenum</ptype> <name>pname</name></param>
13553        </command>
13554        <command>
13555            <proto>void <name>glGetHistogram</name></proto>
13556            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
13557            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
13558            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13559            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13560            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
13561            <glx type="single" opcode="154"/>
13562            <glx type="render" opcode="337" name="glGetHistogramPBO" comment="PBO protocol"/>
13563        </command>
13564        <command>
13565            <proto>void <name>glGetHistogramEXT</name></proto>
13566            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13567            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
13568            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13569            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13570            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
13571            <glx type="vendor" opcode="5"/>
13572        </command>
13573        <command>
13574            <proto>void <name>glGetHistogramParameterfv</name></proto>
13575            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
13576            <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13577            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13578            <glx type="single" opcode="155"/>
13579        </command>
13580        <command>
13581            <proto>void <name>glGetHistogramParameterfvEXT</name></proto>
13582            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13583            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13584            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13585            <glx type="vendor" opcode="6"/>
13586        </command>
13587        <command>
13588            <proto>void <name>glGetHistogramParameteriv</name></proto>
13589            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
13590            <param group="GetHistogramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13591            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13592            <glx type="single" opcode="156"/>
13593        </command>
13594        <command>
13595            <proto>void <name>glGetHistogramParameterivEXT</name></proto>
13596            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13597            <param group="GetHistogramParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13598            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13599            <glx type="vendor" opcode="7"/>
13600        </command>
13601        <command>
13602            <proto>void <name>glGetHistogramParameterxvOES</name></proto>
13603            <param><ptype>GLenum</ptype> <name>target</name></param>
13604            <param><ptype>GLenum</ptype> <name>pname</name></param>
13605            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13606        </command>
13607        <command>
13608            <proto><ptype>GLuint64</ptype> <name>glGetImageHandleARB</name></proto>
13609            <param><ptype>GLuint</ptype> <name>texture</name></param>
13610            <param><ptype>GLint</ptype> <name>level</name></param>
13611            <param><ptype>GLboolean</ptype> <name>layered</name></param>
13612            <param><ptype>GLint</ptype> <name>layer</name></param>
13613            <param><ptype>GLenum</ptype> <name>format</name></param>
13614        </command>
13615        <command>
13616            <proto><ptype>GLuint64</ptype> <name>glGetImageHandleNV</name></proto>
13617            <param><ptype>GLuint</ptype> <name>texture</name></param>
13618            <param><ptype>GLint</ptype> <name>level</name></param>
13619            <param group="Boolean"><ptype>GLboolean</ptype> <name>layered</name></param>
13620            <param><ptype>GLint</ptype> <name>layer</name></param>
13621            <param><ptype>GLenum</ptype> <name>format</name></param>
13622        </command>
13623        <command>
13624            <proto>void <name>glGetImageTransformParameterfvHP</name></proto>
13625            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
13626            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
13627            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13628        </command>
13629        <command>
13630            <proto>void <name>glGetImageTransformParameterivHP</name></proto>
13631            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
13632            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
13633            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13634        </command>
13635        <command>
13636            <proto>void <name>glGetInfoLogARB</name></proto>
13637            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
13638            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
13639            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
13640            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>infoLog</name></param>
13641        </command>
13642        <command>
13643            <proto><ptype>GLint</ptype> <name>glGetInstrumentsSGIX</name></proto>
13644            <glx type="vendor" opcode="4102"/>
13645        </command>
13646        <command>
13647            <proto>void <name>glGetInteger64i_v</name></proto>
13648            <param><ptype>GLenum</ptype> <name>target</name></param>
13649            <param><ptype>GLuint</ptype> <name>index</name></param>
13650            <param len="COMPSIZE(target)"><ptype>GLint64</ptype> *<name>data</name></param>
13651        </command>
13652        <command>
13653            <proto>void <name>glGetInteger64v</name></proto>
13654            <param><ptype>GLenum</ptype> <name>pname</name></param>
13655            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>data</name></param>
13656        </command>
13657        <command>
13658            <proto>void <name>glGetInteger64vAPPLE</name></proto>
13659            <param><ptype>GLenum</ptype> <name>pname</name></param>
13660            <param><ptype>GLint64</ptype> *<name>params</name></param>
13661            <alias name="glGetInteger64v"/>
13662        </command>
13663        <command>
13664            <proto>void <name>glGetIntegerIndexedvEXT</name></proto>
13665            <param><ptype>GLenum</ptype> <name>target</name></param>
13666            <param><ptype>GLuint</ptype> <name>index</name></param>
13667            <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
13668            <alias name="glGetIntegeri_v"/>
13669        </command>
13670        <command>
13671            <proto>void <name>glGetIntegeri_v</name></proto>
13672            <param><ptype>GLenum</ptype> <name>target</name></param>
13673            <param><ptype>GLuint</ptype> <name>index</name></param>
13674            <param len="COMPSIZE(target)"><ptype>GLint</ptype> *<name>data</name></param>
13675        </command>
13676        <command>
13677            <proto>void <name>glGetIntegeri_vEXT</name></proto>
13678            <param><ptype>GLenum</ptype> <name>target</name></param>
13679            <param><ptype>GLuint</ptype> <name>index</name></param>
13680            <param><ptype>GLint</ptype> *<name>data</name></param>
13681        </command>
13682        <command>
13683            <proto>void <name>glGetIntegerui64i_vNV</name></proto>
13684            <param><ptype>GLenum</ptype> <name>value</name></param>
13685            <param><ptype>GLuint</ptype> <name>index</name></param>
13686            <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
13687        </command>
13688        <command>
13689            <proto>void <name>glGetIntegerui64vNV</name></proto>
13690            <param><ptype>GLenum</ptype> <name>value</name></param>
13691            <param len="COMPSIZE(value)"><ptype>GLuint64EXT</ptype> *<name>result</name></param>
13692        </command>
13693        <command>
13694            <proto>void <name>glGetIntegerv</name></proto>
13695            <param group="GetPName"><ptype>GLenum</ptype> <name>pname</name></param>
13696            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>data</name></param>
13697            <glx type="single" opcode="117"/>
13698        </command>
13699        <command>
13700            <proto>void <name>glGetInternalformati64v</name></proto>
13701            <param><ptype>GLenum</ptype> <name>target</name></param>
13702            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
13703            <param><ptype>GLenum</ptype> <name>pname</name></param>
13704            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
13705            <param len="bufSize"><ptype>GLint64</ptype> *<name>params</name></param>
13706        </command>
13707        <command>
13708            <proto>void <name>glGetInternalformativ</name></proto>
13709            <param><ptype>GLenum</ptype> <name>target</name></param>
13710            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
13711            <param><ptype>GLenum</ptype> <name>pname</name></param>
13712            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
13713            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
13714        </command>
13715        <command>
13716            <proto>void <name>glGetInvariantBooleanvEXT</name></proto>
13717            <param><ptype>GLuint</ptype> <name>id</name></param>
13718            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
13719            <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
13720        </command>
13721        <command>
13722            <proto>void <name>glGetInvariantFloatvEXT</name></proto>
13723            <param><ptype>GLuint</ptype> <name>id</name></param>
13724            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
13725            <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
13726        </command>
13727        <command>
13728            <proto>void <name>glGetInvariantIntegervEXT</name></proto>
13729            <param><ptype>GLuint</ptype> <name>id</name></param>
13730            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
13731            <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
13732        </command>
13733        <command>
13734            <proto>void <name>glGetLightfv</name></proto>
13735            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
13736            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13737            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13738            <glx type="single" opcode="118"/>
13739        </command>
13740        <command>
13741            <proto>void <name>glGetLightiv</name></proto>
13742            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
13743            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13744            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13745            <glx type="single" opcode="119"/>
13746        </command>
13747        <command>
13748            <proto>void <name>glGetLightxOES</name></proto>
13749            <param><ptype>GLenum</ptype> <name>light</name></param>
13750            <param><ptype>GLenum</ptype> <name>pname</name></param>
13751            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13752        </command>
13753        <command>
13754            <proto>void <name>glGetLightxv</name></proto>
13755            <param><ptype>GLenum</ptype> <name>light</name></param>
13756            <param><ptype>GLenum</ptype> <name>pname</name></param>
13757            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13758        </command>
13759        <command>
13760            <proto>void <name>glGetLightxvOES</name></proto>
13761            <param><ptype>GLenum</ptype> <name>light</name></param>
13762            <param><ptype>GLenum</ptype> <name>pname</name></param>
13763            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13764        </command>
13765        <command>
13766            <proto>void <name>glGetListParameterfvSGIX</name></proto>
13767            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
13768            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
13769            <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13770        </command>
13771        <command>
13772            <proto>void <name>glGetListParameterivSGIX</name></proto>
13773            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
13774            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
13775            <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13776        </command>
13777        <command>
13778            <proto>void <name>glGetLocalConstantBooleanvEXT</name></proto>
13779            <param><ptype>GLuint</ptype> <name>id</name></param>
13780            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
13781            <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
13782        </command>
13783        <command>
13784            <proto>void <name>glGetLocalConstantFloatvEXT</name></proto>
13785            <param><ptype>GLuint</ptype> <name>id</name></param>
13786            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
13787            <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
13788        </command>
13789        <command>
13790            <proto>void <name>glGetLocalConstantIntegervEXT</name></proto>
13791            <param><ptype>GLuint</ptype> <name>id</name></param>
13792            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
13793            <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
13794        </command>
13795        <command>
13796            <proto>void <name>glGetMapAttribParameterfvNV</name></proto>
13797            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13798            <param><ptype>GLuint</ptype> <name>index</name></param>
13799            <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13800            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13801        </command>
13802        <command>
13803            <proto>void <name>glGetMapAttribParameterivNV</name></proto>
13804            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13805            <param><ptype>GLuint</ptype> <name>index</name></param>
13806            <param group="MapAttribParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13807            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13808        </command>
13809        <command>
13810            <proto>void <name>glGetMapControlPointsNV</name></proto>
13811            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13812            <param><ptype>GLuint</ptype> <name>index</name></param>
13813            <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
13814            <param><ptype>GLsizei</ptype> <name>ustride</name></param>
13815            <param><ptype>GLsizei</ptype> <name>vstride</name></param>
13816            <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
13817            <param len="COMPSIZE(target)">void *<name>points</name></param>
13818        </command>
13819        <command>
13820            <proto>void <name>glGetMapParameterfvNV</name></proto>
13821            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13822            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13823            <param len="COMPSIZE(target,pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13824        </command>
13825        <command>
13826            <proto>void <name>glGetMapParameterivNV</name></proto>
13827            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
13828            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
13829            <param len="COMPSIZE(target,pname)"><ptype>GLint</ptype> *<name>params</name></param>
13830        </command>
13831        <command>
13832            <proto>void <name>glGetMapdv</name></proto>
13833            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
13834            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
13835            <param len="COMPSIZE(target,query)"><ptype>GLdouble</ptype> *<name>v</name></param>
13836            <glx type="single" opcode="120"/>
13837        </command>
13838        <command>
13839            <proto>void <name>glGetMapfv</name></proto>
13840            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
13841            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
13842            <param len="COMPSIZE(target,query)"><ptype>GLfloat</ptype> *<name>v</name></param>
13843            <glx type="single" opcode="121"/>
13844        </command>
13845        <command>
13846            <proto>void <name>glGetMapiv</name></proto>
13847            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
13848            <param group="GetMapQuery"><ptype>GLenum</ptype> <name>query</name></param>
13849            <param len="COMPSIZE(target,query)"><ptype>GLint</ptype> *<name>v</name></param>
13850            <glx type="single" opcode="122"/>
13851        </command>
13852        <command>
13853            <proto>void <name>glGetMapxvOES</name></proto>
13854            <param><ptype>GLenum</ptype> <name>target</name></param>
13855            <param><ptype>GLenum</ptype> <name>query</name></param>
13856            <param len="COMPSIZE(query)"><ptype>GLfixed</ptype> *<name>v</name></param>
13857        </command>
13858        <command>
13859            <proto>void <name>glGetMaterialfv</name></proto>
13860            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13861            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13862            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13863            <glx type="single" opcode="123"/>
13864        </command>
13865        <command>
13866            <proto>void <name>glGetMaterialiv</name></proto>
13867            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
13868            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13869            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13870            <glx type="single" opcode="124"/>
13871        </command>
13872        <command>
13873            <proto>void <name>glGetMaterialxOES</name></proto>
13874            <param><ptype>GLenum</ptype> <name>face</name></param>
13875            <param><ptype>GLenum</ptype> <name>pname</name></param>
13876            <param><ptype>GLfixed</ptype> <name>param</name></param>
13877        </command>
13878        <command>
13879            <proto>void <name>glGetMaterialxv</name></proto>
13880            <param><ptype>GLenum</ptype> <name>face</name></param>
13881            <param><ptype>GLenum</ptype> <name>pname</name></param>
13882            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13883        </command>
13884        <command>
13885            <proto>void <name>glGetMaterialxvOES</name></proto>
13886            <param><ptype>GLenum</ptype> <name>face</name></param>
13887            <param><ptype>GLenum</ptype> <name>pname</name></param>
13888            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
13889        </command>
13890        <command>
13891            <proto>void <name>glGetMinmax</name></proto>
13892            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
13893            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
13894            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13895            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13896            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
13897            <glx type="single" opcode="157"/>
13898            <glx type="render" opcode="338" name="glGetMinmaxPBO" comment="PBO protocol"/>
13899        </command>
13900        <command>
13901            <proto>void <name>glGetMinmaxEXT</name></proto>
13902            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13903            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
13904            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13905            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13906            <param len="COMPSIZE(target,format,type)">void *<name>values</name></param>
13907            <glx type="vendor" opcode="8"/>
13908        </command>
13909        <command>
13910            <proto>void <name>glGetMinmaxParameterfv</name></proto>
13911            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
13912            <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13913            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13914            <glx type="single" opcode="158"/>
13915        </command>
13916        <command>
13917            <proto>void <name>glGetMinmaxParameterfvEXT</name></proto>
13918            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13919            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13920            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13921            <glx type="vendor" opcode="9"/>
13922        </command>
13923        <command>
13924            <proto>void <name>glGetMinmaxParameteriv</name></proto>
13925            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
13926            <param group="GetMinmaxParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
13927            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13928            <glx type="single" opcode="159"/>
13929        </command>
13930        <command>
13931            <proto>void <name>glGetMinmaxParameterivEXT</name></proto>
13932            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
13933            <param group="GetMinmaxParameterPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
13934            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13935            <glx type="vendor" opcode="10"/>
13936        </command>
13937        <command>
13938            <proto>void <name>glGetMultiTexEnvfvEXT</name></proto>
13939            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13940            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
13941            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13942            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13943        </command>
13944        <command>
13945            <proto>void <name>glGetMultiTexEnvivEXT</name></proto>
13946            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13947            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
13948            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13949            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13950        </command>
13951        <command>
13952            <proto>void <name>glGetMultiTexGendvEXT</name></proto>
13953            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13954            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
13955            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13956            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
13957        </command>
13958        <command>
13959            <proto>void <name>glGetMultiTexGenfvEXT</name></proto>
13960            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13961            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
13962            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13963            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13964        </command>
13965        <command>
13966            <proto>void <name>glGetMultiTexGenivEXT</name></proto>
13967            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13968            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
13969            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13970            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13971        </command>
13972        <command>
13973            <proto>void <name>glGetMultiTexImageEXT</name></proto>
13974            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13975            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13976            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13977            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
13978            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
13979            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
13980        </command>
13981        <command>
13982            <proto>void <name>glGetMultiTexLevelParameterfvEXT</name></proto>
13983            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13984            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13985            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13986            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13987            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
13988        </command>
13989        <command>
13990            <proto>void <name>glGetMultiTexLevelParameterivEXT</name></proto>
13991            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
13992            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
13993            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
13994            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
13995            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
13996        </command>
13997        <command>
13998            <proto>void <name>glGetMultiTexParameterIivEXT</name></proto>
13999            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14000            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14001            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14002            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14003        </command>
14004        <command>
14005            <proto>void <name>glGetMultiTexParameterIuivEXT</name></proto>
14006            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14007            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14008            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14009            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
14010        </command>
14011        <command>
14012            <proto>void <name>glGetMultiTexParameterfvEXT</name></proto>
14013            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14014            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14015            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14016            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14017        </command>
14018        <command>
14019            <proto>void <name>glGetMultiTexParameterivEXT</name></proto>
14020            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
14021            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14022            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14023            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14024        </command>
14025        <command>
14026            <proto>void <name>glGetMultisamplefv</name></proto>
14027            <param><ptype>GLenum</ptype> <name>pname</name></param>
14028            <param><ptype>GLuint</ptype> <name>index</name></param>
14029            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>val</name></param>
14030        </command>
14031        <command>
14032            <proto>void <name>glGetMultisamplefvNV</name></proto>
14033            <param group="GetMultisamplePNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
14034            <param><ptype>GLuint</ptype> <name>index</name></param>
14035            <param len="2"><ptype>GLfloat</ptype> *<name>val</name></param>
14036            <alias name="glGetMultisamplefv"/>
14037        </command>
14038        <command>
14039            <proto>void <name>glGetNamedBufferParameterivEXT</name></proto>
14040            <param><ptype>GLuint</ptype> <name>buffer</name></param>
14041            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14042            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14043        </command>
14044        <command>
14045            <proto>void <name>glGetNamedBufferParameterui64vNV</name></proto>
14046            <param><ptype>GLuint</ptype> <name>buffer</name></param>
14047            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14048            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
14049        </command>
14050        <command>
14051            <proto>void <name>glGetNamedBufferPointervEXT</name></proto>
14052            <param><ptype>GLuint</ptype> <name>buffer</name></param>
14053            <param group="VertexBufferObjectParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14054            <param len="1">void **<name>params</name></param>
14055        </command>
14056        <command>
14057            <proto>void <name>glGetNamedBufferSubDataEXT</name></proto>
14058            <param><ptype>GLuint</ptype> <name>buffer</name></param>
14059            <param><ptype>GLintptr</ptype> <name>offset</name></param>
14060            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
14061            <param len="COMPSIZE(size)">void *<name>data</name></param>
14062        </command>
14063        <command>
14064            <proto>void <name>glGetNamedFramebufferAttachmentParameterivEXT</name></proto>
14065            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
14066            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
14067            <param group="FramebufferAttachmentParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
14068            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14069        </command>
14070        <command>
14071            <proto>void <name>glGetNamedFramebufferParameterivEXT</name></proto>
14072            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
14073            <param group="GetFramebufferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14074            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14075        </command>
14076        <command>
14077            <proto>void <name>glGetNamedProgramLocalParameterIivEXT</name></proto>
14078            <param><ptype>GLuint</ptype> <name>program</name></param>
14079            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14080            <param><ptype>GLuint</ptype> <name>index</name></param>
14081            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
14082        </command>
14083        <command>
14084            <proto>void <name>glGetNamedProgramLocalParameterIuivEXT</name></proto>
14085            <param><ptype>GLuint</ptype> <name>program</name></param>
14086            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14087            <param><ptype>GLuint</ptype> <name>index</name></param>
14088            <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
14089        </command>
14090        <command>
14091            <proto>void <name>glGetNamedProgramLocalParameterdvEXT</name></proto>
14092            <param><ptype>GLuint</ptype> <name>program</name></param>
14093            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14094            <param><ptype>GLuint</ptype> <name>index</name></param>
14095            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
14096        </command>
14097        <command>
14098            <proto>void <name>glGetNamedProgramLocalParameterfvEXT</name></proto>
14099            <param><ptype>GLuint</ptype> <name>program</name></param>
14100            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14101            <param><ptype>GLuint</ptype> <name>index</name></param>
14102            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
14103        </command>
14104        <command>
14105            <proto>void <name>glGetNamedProgramStringEXT</name></proto>
14106            <param><ptype>GLuint</ptype> <name>program</name></param>
14107            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14108            <param group="ProgramStringProperty"><ptype>GLenum</ptype> <name>pname</name></param>
14109            <param len="COMPSIZE(program,pname)">void *<name>string</name></param>
14110        </command>
14111        <command>
14112            <proto>void <name>glGetNamedProgramivEXT</name></proto>
14113            <param><ptype>GLuint</ptype> <name>program</name></param>
14114            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14115            <param group="ProgramProperty"><ptype>GLenum</ptype> <name>pname</name></param>
14116            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
14117        </command>
14118        <command>
14119            <proto>void <name>glGetNamedRenderbufferParameterivEXT</name></proto>
14120            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
14121            <param group="RenderbufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
14122            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14123        </command>
14124        <command>
14125            <proto>void <name>glGetNamedStringARB</name></proto>
14126            <param><ptype>GLint</ptype> <name>namelen</name></param>
14127            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
14128            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14129            <param len="1"><ptype>GLint</ptype> *<name>stringlen</name></param>
14130            <param len="bufSize"><ptype>GLchar</ptype> *<name>string</name></param>
14131        </command>
14132        <command>
14133            <proto>void <name>glGetNamedStringivARB</name></proto>
14134            <param><ptype>GLint</ptype> <name>namelen</name></param>
14135            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
14136            <param><ptype>GLenum</ptype> <name>pname</name></param>
14137            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14138        </command>
14139        <command>
14140            <proto>void <name>glGetNextPerfQueryIdINTEL</name></proto>
14141            <param><ptype>GLuint</ptype> <name>queryId</name></param>
14142            <param><ptype>GLuint</ptype> *<name>nextQueryId</name></param>
14143        </command>
14144        <command>
14145            <proto>void <name>glGetObjectBufferfvATI</name></proto>
14146            <param><ptype>GLuint</ptype> <name>buffer</name></param>
14147            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14148            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
14149        </command>
14150        <command>
14151            <proto>void <name>glGetObjectBufferivATI</name></proto>
14152            <param><ptype>GLuint</ptype> <name>buffer</name></param>
14153            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
14154            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
14155        </command>
14156        <command>
14157            <proto>void <name>glGetObjectLabel</name></proto>
14158            <param><ptype>GLenum</ptype> <name>identifier</name></param>
14159            <param><ptype>GLuint</ptype> <name>name</name></param>
14160            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14161            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14162            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
14163        </command>
14164        <command>
14165            <proto>void <name>glGetObjectLabelEXT</name></proto>
14166            <param><ptype>GLenum</ptype> <name>type</name></param>
14167            <param><ptype>GLuint</ptype> <name>object</name></param>
14168            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14169            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14170            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
14171        </command>
14172        <command>
14173            <proto>void <name>glGetObjectLabelKHR</name></proto>
14174            <param><ptype>GLenum</ptype> <name>identifier</name></param>
14175            <param><ptype>GLuint</ptype> <name>name</name></param>
14176            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14177            <param><ptype>GLsizei</ptype> *<name>length</name></param>
14178            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
14179            <alias name="glGetObjectLabel"/>
14180        </command>
14181        <command>
14182            <proto>void <name>glGetObjectParameterfvARB</name></proto>
14183            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
14184            <param><ptype>GLenum</ptype> <name>pname</name></param>
14185            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14186        </command>
14187        <command>
14188            <proto>void <name>glGetObjectParameterivAPPLE</name></proto>
14189            <param><ptype>GLenum</ptype> <name>objectType</name></param>
14190            <param><ptype>GLuint</ptype> <name>name</name></param>
14191            <param><ptype>GLenum</ptype> <name>pname</name></param>
14192            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14193        </command>
14194        <command>
14195            <proto>void <name>glGetObjectParameterivARB</name></proto>
14196            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
14197            <param><ptype>GLenum</ptype> <name>pname</name></param>
14198            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14199        </command>
14200        <command>
14201            <proto>void <name>glGetObjectPtrLabel</name></proto>
14202            <param>const void *<name>ptr</name></param>
14203            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14204            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14205            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
14206        </command>
14207        <command>
14208            <proto>void <name>glGetObjectPtrLabelKHR</name></proto>
14209            <param>const void *<name>ptr</name></param>
14210            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14211            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14212            <param len="bufSize"><ptype>GLchar</ptype> *<name>label</name></param>
14213            <alias name="glGetObjectPtrLabel"/>
14214        </command>
14215        <command>
14216            <proto>void <name>glGetOcclusionQueryivNV</name></proto>
14217            <param><ptype>GLuint</ptype> <name>id</name></param>
14218            <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
14219            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14220        </command>
14221        <command>
14222            <proto>void <name>glGetOcclusionQueryuivNV</name></proto>
14223            <param><ptype>GLuint</ptype> <name>id</name></param>
14224            <param group="OcclusionQueryParameterNameNV"><ptype>GLenum</ptype> <name>pname</name></param>
14225            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
14226        </command>
14227        <command>
14228            <proto>void <name>glGetPathColorGenfvNV</name></proto>
14229            <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
14230            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
14231            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
14232        </command>
14233        <command>
14234            <proto>void <name>glGetPathColorGenivNV</name></proto>
14235            <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
14236            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
14237            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
14238        </command>
14239        <command>
14240            <proto>void <name>glGetPathCommandsNV</name></proto>
14241            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
14242            <param group="PathCommand" len="COMPSIZE(path)"><ptype>GLubyte</ptype> *<name>commands</name></param>
14243        </command>
14244        <command>
14245            <proto>void <name>glGetPathCoordsNV</name></proto>
14246            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
14247            <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>coords</name></param>
14248        </command>
14249        <command>
14250            <proto>void <name>glGetPathDashArrayNV</name></proto>
14251            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
14252            <param len="COMPSIZE(path)"><ptype>GLfloat</ptype> *<name>dashArray</name></param>
14253        </command>
14254        <command>
14255            <proto><ptype>GLfloat</ptype> <name>glGetPathLengthNV</name></proto>
14256            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
14257            <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
14258            <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
14259        </command>
14260        <command>
14261            <proto>void <name>glGetPathMetricRangeNV</name></proto>
14262            <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
14263            <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
14264            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
14265            <param><ptype>GLsizei</ptype> <name>stride</name></param>
14266            <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
14267        </command>
14268        <command>
14269            <proto>void <name>glGetPathMetricsNV</name></proto>
14270            <param group="PathMetricMask"><ptype>GLbitfield</ptype> <name>metricQueryMask</name></param>
14271            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
14272            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
14273            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
14274            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
14275            <param><ptype>GLsizei</ptype> <name>stride</name></param>
14276            <param len="COMPSIZE(metricQueryMask,numPaths,stride)"><ptype>GLfloat</ptype> *<name>metrics</name></param>
14277        </command>
14278        <command>
14279            <proto>void <name>glGetPathParameterfvNV</name></proto>
14280            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
14281            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14282            <param len="4"><ptype>GLfloat</ptype> *<name>value</name></param>
14283        </command>
14284        <command>
14285            <proto>void <name>glGetPathParameterivNV</name></proto>
14286            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
14287            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14288            <param len="4"><ptype>GLint</ptype> *<name>value</name></param>
14289        </command>
14290        <command>
14291            <proto>void <name>glGetPathSpacingNV</name></proto>
14292            <param group="PathListMode"><ptype>GLenum</ptype> <name>pathListMode</name></param>
14293            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
14294            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
14295            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
14296            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
14297            <param><ptype>GLfloat</ptype> <name>advanceScale</name></param>
14298            <param><ptype>GLfloat</ptype> <name>kerningScale</name></param>
14299            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
14300            <param len="COMPSIZE(pathListMode,numPaths)"><ptype>GLfloat</ptype> *<name>returnedSpacing</name></param>
14301        </command>
14302        <command>
14303            <proto>void <name>glGetPathTexGenfvNV</name></proto>
14304            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
14305            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
14306            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>value</name></param>
14307        </command>
14308        <command>
14309            <proto>void <name>glGetPathTexGenivNV</name></proto>
14310            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
14311            <param group="PathGenMode"><ptype>GLenum</ptype> <name>pname</name></param>
14312            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>value</name></param>
14313        </command>
14314        <command>
14315            <proto>void <name>glGetPerfCounterInfoINTEL</name></proto>
14316            <param><ptype>GLuint</ptype> <name>queryId</name></param>
14317            <param><ptype>GLuint</ptype> <name>counterId</name></param>
14318            <param><ptype>GLuint</ptype> <name>counterNameLength</name></param>
14319            <param><ptype>GLchar</ptype> *<name>counterName</name></param>
14320            <param><ptype>GLuint</ptype> <name>counterDescLength</name></param>
14321            <param><ptype>GLchar</ptype> *<name>counterDesc</name></param>
14322            <param><ptype>GLuint</ptype> *<name>counterOffset</name></param>
14323            <param><ptype>GLuint</ptype> *<name>counterDataSize</name></param>
14324            <param><ptype>GLuint</ptype> *<name>counterTypeEnum</name></param>
14325            <param><ptype>GLuint</ptype> *<name>counterDataTypeEnum</name></param>
14326            <param><ptype>GLuint64</ptype> *<name>rawCounterMaxValue</name></param>
14327        </command>
14328        <command>
14329            <proto>void <name>glGetPerfMonitorCounterDataAMD</name></proto>
14330            <param><ptype>GLuint</ptype> <name>monitor</name></param>
14331            <param><ptype>GLenum</ptype> <name>pname</name></param>
14332            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
14333            <param len="dataSize"><ptype>GLuint</ptype> *<name>data</name></param>
14334            <param len="1"><ptype>GLint</ptype> *<name>bytesWritten</name></param>
14335        </command>
14336        <command>
14337            <proto>void <name>glGetPerfMonitorCounterInfoAMD</name></proto>
14338            <param><ptype>GLuint</ptype> <name>group</name></param>
14339            <param><ptype>GLuint</ptype> <name>counter</name></param>
14340            <param><ptype>GLenum</ptype> <name>pname</name></param>
14341            <param len="COMPSIZE(pname)">void *<name>data</name></param>
14342        </command>
14343        <command>
14344            <proto>void <name>glGetPerfMonitorCounterStringAMD</name></proto>
14345            <param><ptype>GLuint</ptype> <name>group</name></param>
14346            <param><ptype>GLuint</ptype> <name>counter</name></param>
14347            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14348            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14349            <param len="bufSize"><ptype>GLchar</ptype> *<name>counterString</name></param>
14350        </command>
14351        <command>
14352            <proto>void <name>glGetPerfMonitorCountersAMD</name></proto>
14353            <param><ptype>GLuint</ptype> <name>group</name></param>
14354            <param len="1"><ptype>GLint</ptype> *<name>numCounters</name></param>
14355            <param len="1"><ptype>GLint</ptype> *<name>maxActiveCounters</name></param>
14356            <param><ptype>GLsizei</ptype> <name>counterSize</name></param>
14357            <param len="counterSize"><ptype>GLuint</ptype> *<name>counters</name></param>
14358        </command>
14359        <command>
14360            <proto>void <name>glGetPerfMonitorGroupStringAMD</name></proto>
14361            <param><ptype>GLuint</ptype> <name>group</name></param>
14362            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14363            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14364            <param len="bufSize"><ptype>GLchar</ptype> *<name>groupString</name></param>
14365        </command>
14366        <command>
14367            <proto>void <name>glGetPerfMonitorGroupsAMD</name></proto>
14368            <param len="1"><ptype>GLint</ptype> *<name>numGroups</name></param>
14369            <param><ptype>GLsizei</ptype> <name>groupsSize</name></param>
14370            <param len="groupsSize"><ptype>GLuint</ptype> *<name>groups</name></param>
14371        </command>
14372        <command>
14373            <proto>void <name>glGetPerfQueryDataINTEL</name></proto>
14374            <param><ptype>GLuint</ptype> <name>queryHandle</name></param>
14375            <param><ptype>GLuint</ptype> <name>flags</name></param>
14376            <param><ptype>GLsizei</ptype> <name>dataSize</name></param>
14377            <param><ptype>GLvoid</ptype> *<name>data</name></param>
14378            <param><ptype>GLuint</ptype> *<name>bytesWritten</name></param>
14379        </command>
14380        <command>
14381            <proto>void <name>glGetPerfQueryIdByNameINTEL</name></proto>
14382            <param><ptype>GLchar</ptype> *<name>queryName</name></param>
14383            <param><ptype>GLuint</ptype> *<name>queryId</name></param>
14384        </command>
14385        <command>
14386            <proto>void <name>glGetPerfQueryInfoINTEL</name></proto>
14387            <param><ptype>GLuint</ptype> <name>queryId</name></param>
14388            <param><ptype>GLuint</ptype> <name>queryNameLength</name></param>
14389            <param><ptype>GLchar</ptype> *<name>queryName</name></param>
14390            <param><ptype>GLuint</ptype> *<name>dataSize</name></param>
14391            <param><ptype>GLuint</ptype> *<name>noCounters</name></param>
14392            <param><ptype>GLuint</ptype> *<name>noInstances</name></param>
14393            <param><ptype>GLuint</ptype> *<name>capsMask</name></param>
14394        </command>
14395        <command>
14396            <proto>void <name>glGetPixelMapfv</name></proto>
14397            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
14398            <param len="COMPSIZE(map)"><ptype>GLfloat</ptype> *<name>values</name></param>
14399            <glx type="single" opcode="125"/>
14400            <glx type="render" opcode="339" name="glGetPixelMapfvPBO" comment="PBO protocol"/>
14401        </command>
14402        <command>
14403            <proto>void <name>glGetPixelMapuiv</name></proto>
14404            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
14405            <param len="COMPSIZE(map)"><ptype>GLuint</ptype> *<name>values</name></param>
14406            <glx type="single" opcode="126"/>
14407            <glx type="render" opcode="340" name="glGetPixelMapuivPBO" comment="PBO protocol"/>
14408        </command>
14409        <command>
14410            <proto>void <name>glGetPixelMapusv</name></proto>
14411            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
14412            <param len="COMPSIZE(map)"><ptype>GLushort</ptype> *<name>values</name></param>
14413            <glx type="single" opcode="127"/>
14414            <glx type="render" opcode="341" name="glGetPixelMapusvPBO" comment="PBO protocol"/>
14415        </command>
14416        <command>
14417            <proto>void <name>glGetPixelMapxv</name></proto>
14418            <param><ptype>GLenum</ptype> <name>map</name></param>
14419            <param><ptype>GLint</ptype> <name>size</name></param>
14420            <param len="size"><ptype>GLfixed</ptype> *<name>values</name></param>
14421        </command>
14422        <command>
14423            <proto>void <name>glGetPixelTexGenParameterfvSGIS</name></proto>
14424            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
14425            <param group="CheckedFloat32" len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14426        </command>
14427        <command>
14428            <proto>void <name>glGetPixelTexGenParameterivSGIS</name></proto>
14429            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
14430            <param group="CheckedInt32" len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14431        </command>
14432        <command>
14433            <proto>void <name>glGetPixelTransformParameterfvEXT</name></proto>
14434            <param><ptype>GLenum</ptype> <name>target</name></param>
14435            <param><ptype>GLenum</ptype> <name>pname</name></param>
14436            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14437            <glx type="vendor" opcode="2051"/>
14438        </command>
14439        <command>
14440            <proto>void <name>glGetPixelTransformParameterivEXT</name></proto>
14441            <param><ptype>GLenum</ptype> <name>target</name></param>
14442            <param><ptype>GLenum</ptype> <name>pname</name></param>
14443            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14444            <glx type="vendor" opcode="2052"/>
14445        </command>
14446        <command>
14447            <proto>void <name>glGetPointerIndexedvEXT</name></proto>
14448            <param group="TypeEnum"><ptype>GLenum</ptype> <name>target</name></param>
14449            <param><ptype>GLuint</ptype> <name>index</name></param>
14450            <param len="1">void **<name>data</name></param>
14451        </command>
14452        <command>
14453            <proto>void <name>glGetPointeri_vEXT</name></proto>
14454            <param group="TypeEnum"><ptype>GLenum</ptype> <name>pname</name></param>
14455            <param><ptype>GLuint</ptype> <name>index</name></param>
14456            <param len="1">void **<name>params</name></param>
14457        </command>
14458        <command>
14459            <proto>void <name>glGetPointerv</name></proto>
14460            <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
14461            <param len="1">void **<name>params</name></param>
14462            <glx type="single" opcode="208"/>
14463        </command>
14464        <command>
14465            <proto>void <name>glGetPointervEXT</name></proto>
14466            <param group="GetPointervPName"><ptype>GLenum</ptype> <name>pname</name></param>
14467            <param len="1">void **<name>params</name></param>
14468            <alias name="glGetPointerv"/>
14469        </command>
14470        <command>
14471            <proto>void <name>glGetPointervKHR</name></proto>
14472            <param><ptype>GLenum</ptype> <name>pname</name></param>
14473            <param>void **<name>params</name></param>
14474            <alias name="glGetPointerv"/>
14475        </command>
14476        <command>
14477            <proto>void <name>glGetPolygonStipple</name></proto>
14478            <param len="COMPSIZE()"><ptype>GLubyte</ptype> *<name>mask</name></param>
14479            <glx type="single" opcode="128"/>
14480            <glx type="render" opcode="342" name="glGetPolygonStipplePBO" comment="PBO protocol"/>
14481        </command>
14482        <command>
14483            <proto>void <name>glGetProgramBinary</name></proto>
14484            <param><ptype>GLuint</ptype> <name>program</name></param>
14485            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14486            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14487            <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
14488            <param len="bufSize">void *<name>binary</name></param>
14489        </command>
14490        <command>
14491            <proto>void <name>glGetProgramBinaryOES</name></proto>
14492            <param><ptype>GLuint</ptype> <name>program</name></param>
14493            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14494            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14495            <param len="1"><ptype>GLenum</ptype> *<name>binaryFormat</name></param>
14496            <param len="bufSize">void *<name>binary</name></param>
14497            <alias name="glGetProgramBinary"/>
14498        </command>
14499        <command>
14500            <proto>void <name>glGetProgramEnvParameterIivNV</name></proto>
14501            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14502            <param><ptype>GLuint</ptype> <name>index</name></param>
14503            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
14504        </command>
14505        <command>
14506            <proto>void <name>glGetProgramEnvParameterIuivNV</name></proto>
14507            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14508            <param><ptype>GLuint</ptype> <name>index</name></param>
14509            <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
14510        </command>
14511        <command>
14512            <proto>void <name>glGetProgramEnvParameterdvARB</name></proto>
14513            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14514            <param><ptype>GLuint</ptype> <name>index</name></param>
14515            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
14516        </command>
14517        <command>
14518            <proto>void <name>glGetProgramEnvParameterfvARB</name></proto>
14519            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14520            <param><ptype>GLuint</ptype> <name>index</name></param>
14521            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
14522        </command>
14523        <command>
14524            <proto>void <name>glGetProgramInfoLog</name></proto>
14525            <param><ptype>GLuint</ptype> <name>program</name></param>
14526            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14527            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14528            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
14529            <glx type="single" opcode="201"/>
14530        </command>
14531        <command>
14532            <proto>void <name>glGetProgramInterfaceiv</name></proto>
14533            <param><ptype>GLuint</ptype> <name>program</name></param>
14534            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
14535            <param><ptype>GLenum</ptype> <name>pname</name></param>
14536            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14537        </command>
14538        <command>
14539            <proto>void <name>glGetProgramLocalParameterIivNV</name></proto>
14540            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14541            <param><ptype>GLuint</ptype> <name>index</name></param>
14542            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
14543        </command>
14544        <command>
14545            <proto>void <name>glGetProgramLocalParameterIuivNV</name></proto>
14546            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
14547            <param><ptype>GLuint</ptype> <name>index</name></param>
14548            <param len="4"><ptype>GLuint</ptype> *<name>params</name></param>
14549        </command>
14550        <command>
14551            <proto>void <name>glGetProgramLocalParameterdvARB</name></proto>
14552            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14553            <param><ptype>GLuint</ptype> <name>index</name></param>
14554            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
14555        </command>
14556        <command>
14557            <proto>void <name>glGetProgramLocalParameterfvARB</name></proto>
14558            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14559            <param><ptype>GLuint</ptype> <name>index</name></param>
14560            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
14561        </command>
14562        <command>
14563            <proto>void <name>glGetProgramNamedParameterdvNV</name></proto>
14564            <param><ptype>GLuint</ptype> <name>id</name></param>
14565            <param><ptype>GLsizei</ptype> <name>len</name></param>
14566            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
14567            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
14568            <glx type="vendor" opcode="1311"/>
14569        </command>
14570        <command>
14571            <proto>void <name>glGetProgramNamedParameterfvNV</name></proto>
14572            <param><ptype>GLuint</ptype> <name>id</name></param>
14573            <param><ptype>GLsizei</ptype> <name>len</name></param>
14574            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
14575            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
14576            <glx type="vendor" opcode="1310"/>
14577        </command>
14578        <command>
14579            <proto>void <name>glGetProgramParameterdvNV</name></proto>
14580            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
14581            <param><ptype>GLuint</ptype> <name>index</name></param>
14582            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
14583            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
14584            <glx type="vendor" opcode="1297"/>
14585        </command>
14586        <command>
14587            <proto>void <name>glGetProgramParameterfvNV</name></proto>
14588            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
14589            <param><ptype>GLuint</ptype> <name>index</name></param>
14590            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
14591            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
14592            <glx type="vendor" opcode="1296"/>
14593        </command>
14594        <command>
14595            <proto>void <name>glGetProgramPipelineInfoLog</name></proto>
14596            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
14597            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14598            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14599            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
14600        </command>
14601        <command>
14602            <proto>void <name>glGetProgramPipelineInfoLogEXT</name></proto>
14603            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
14604            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14605            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14606            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
14607        </command>
14608        <command>
14609            <proto>void <name>glGetProgramPipelineiv</name></proto>
14610            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
14611            <param><ptype>GLenum</ptype> <name>pname</name></param>
14612            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14613        </command>
14614        <command>
14615            <proto>void <name>glGetProgramPipelineivEXT</name></proto>
14616            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
14617            <param><ptype>GLenum</ptype> <name>pname</name></param>
14618            <param><ptype>GLint</ptype> *<name>params</name></param>
14619        </command>
14620        <command>
14621            <proto><ptype>GLuint</ptype> <name>glGetProgramResourceIndex</name></proto>
14622            <param><ptype>GLuint</ptype> <name>program</name></param>
14623            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
14624            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
14625        </command>
14626        <command>
14627            <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocation</name></proto>
14628            <param><ptype>GLuint</ptype> <name>program</name></param>
14629            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
14630            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
14631        </command>
14632        <command>
14633            <proto><ptype>GLint</ptype> <name>glGetProgramResourceLocationIndex</name></proto>
14634            <param><ptype>GLuint</ptype> <name>program</name></param>
14635            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
14636            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
14637        </command>
14638        <command>
14639            <proto>void <name>glGetProgramResourceName</name></proto>
14640            <param><ptype>GLuint</ptype> <name>program</name></param>
14641            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
14642            <param><ptype>GLuint</ptype> <name>index</name></param>
14643            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14644            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14645            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
14646        </command>
14647        <command>
14648            <proto>void <name>glGetProgramResourceiv</name></proto>
14649            <param><ptype>GLuint</ptype> <name>program</name></param>
14650            <param><ptype>GLenum</ptype> <name>programInterface</name></param>
14651            <param><ptype>GLuint</ptype> <name>index</name></param>
14652            <param><ptype>GLsizei</ptype> <name>propCount</name></param>
14653            <param len="propCount">const <ptype>GLenum</ptype> *<name>props</name></param>
14654            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14655            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14656            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
14657        </command>
14658        <command>
14659            <proto>void <name>glGetProgramStageiv</name></proto>
14660            <param><ptype>GLuint</ptype> <name>program</name></param>
14661            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14662            <param><ptype>GLenum</ptype> <name>pname</name></param>
14663            <param len="1"><ptype>GLint</ptype> *<name>values</name></param>
14664        </command>
14665        <command>
14666            <proto>void <name>glGetProgramStringARB</name></proto>
14667            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14668            <param group="ProgramStringPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
14669            <param len="COMPSIZE(target,pname)">void *<name>string</name></param>
14670        </command>
14671        <command>
14672            <proto>void <name>glGetProgramStringNV</name></proto>
14673            <param><ptype>GLuint</ptype> <name>id</name></param>
14674            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
14675            <param group="ProgramCharacterNV" len="COMPSIZE(id,pname)"><ptype>GLubyte</ptype> *<name>program</name></param>
14676            <glx type="vendor" opcode="1299"/>
14677        </command>
14678        <command>
14679            <proto>void <name>glGetProgramSubroutineParameteruivNV</name></proto>
14680            <param><ptype>GLenum</ptype> <name>target</name></param>
14681            <param><ptype>GLuint</ptype> <name>index</name></param>
14682            <param len="COMPSIZE(target)"><ptype>GLuint</ptype> *<name>param</name></param>
14683        </command>
14684        <command>
14685            <proto>void <name>glGetProgramiv</name></proto>
14686            <param><ptype>GLuint</ptype> <name>program</name></param>
14687            <param><ptype>GLenum</ptype> <name>pname</name></param>
14688            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14689            <glx type="single" opcode="199"/>
14690        </command>
14691        <command>
14692            <proto>void <name>glGetProgramivARB</name></proto>
14693            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
14694            <param group="ProgramPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
14695            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
14696        </command>
14697        <command>
14698            <proto>void <name>glGetProgramivNV</name></proto>
14699            <param><ptype>GLuint</ptype> <name>id</name></param>
14700            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
14701            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
14702            <glx type="vendor" opcode="1298"/>
14703        </command>
14704        <command>
14705            <proto>void <name>glGetQueryIndexediv</name></proto>
14706            <param><ptype>GLenum</ptype> <name>target</name></param>
14707            <param><ptype>GLuint</ptype> <name>index</name></param>
14708            <param><ptype>GLenum</ptype> <name>pname</name></param>
14709            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14710        </command>
14711        <command>
14712            <proto>void <name>glGetQueryObjecti64v</name></proto>
14713            <param><ptype>GLuint</ptype> <name>id</name></param>
14714            <param><ptype>GLenum</ptype> <name>pname</name></param>
14715            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
14716        </command>
14717        <command>
14718            <proto>void <name>glGetQueryObjecti64vEXT</name></proto>
14719            <param><ptype>GLuint</ptype> <name>id</name></param>
14720            <param><ptype>GLenum</ptype> <name>pname</name></param>
14721            <param len="COMPSIZE(pname)"><ptype>GLint64</ptype> *<name>params</name></param>
14722            <glx type="vendor" opcode="1328"/>
14723            <alias name="glGetQueryObjecti64v"/>
14724        </command>
14725        <command>
14726            <proto>void <name>glGetQueryObjectiv</name></proto>
14727            <param><ptype>GLuint</ptype> <name>id</name></param>
14728            <param><ptype>GLenum</ptype> <name>pname</name></param>
14729            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14730            <glx type="single" opcode="165"/>
14731        </command>
14732        <command>
14733            <proto>void <name>glGetQueryObjectivARB</name></proto>
14734            <param><ptype>GLuint</ptype> <name>id</name></param>
14735            <param><ptype>GLenum</ptype> <name>pname</name></param>
14736            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14737            <alias name="glGetQueryObjectiv"/>
14738        </command>
14739        <command>
14740            <proto>void <name>glGetQueryObjectivEXT</name></proto>
14741            <param><ptype>GLuint</ptype> <name>id</name></param>
14742            <param><ptype>GLenum</ptype> <name>pname</name></param>
14743            <param><ptype>GLint</ptype> *<name>params</name></param>
14744            <alias name="glGetQueryObjectiv"/>
14745        </command>
14746        <command>
14747            <proto>void <name>glGetQueryObjectui64v</name></proto>
14748            <param><ptype>GLuint</ptype> <name>id</name></param>
14749            <param><ptype>GLenum</ptype> <name>pname</name></param>
14750            <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
14751        </command>
14752        <command>
14753            <proto>void <name>glGetQueryObjectui64vEXT</name></proto>
14754            <param><ptype>GLuint</ptype> <name>id</name></param>
14755            <param><ptype>GLenum</ptype> <name>pname</name></param>
14756            <param len="COMPSIZE(pname)"><ptype>GLuint64</ptype> *<name>params</name></param>
14757            <glx type="vendor" opcode="1329"/>
14758            <alias name="glGetQueryObjectui64v"/>
14759        </command>
14760        <command>
14761            <proto>void <name>glGetQueryObjectuiv</name></proto>
14762            <param><ptype>GLuint</ptype> <name>id</name></param>
14763            <param><ptype>GLenum</ptype> <name>pname</name></param>
14764            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
14765            <glx type="single" opcode="166"/>
14766        </command>
14767        <command>
14768            <proto>void <name>glGetQueryObjectuivARB</name></proto>
14769            <param><ptype>GLuint</ptype> <name>id</name></param>
14770            <param><ptype>GLenum</ptype> <name>pname</name></param>
14771            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
14772            <alias name="glGetQueryObjectuiv"/>
14773        </command>
14774        <command>
14775            <proto>void <name>glGetQueryObjectuivEXT</name></proto>
14776            <param><ptype>GLuint</ptype> <name>id</name></param>
14777            <param><ptype>GLenum</ptype> <name>pname</name></param>
14778            <param><ptype>GLuint</ptype> *<name>params</name></param>
14779        </command>
14780        <command>
14781            <proto>void <name>glGetQueryiv</name></proto>
14782            <param><ptype>GLenum</ptype> <name>target</name></param>
14783            <param><ptype>GLenum</ptype> <name>pname</name></param>
14784            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14785            <glx type="single" opcode="164"/>
14786        </command>
14787        <command>
14788            <proto>void <name>glGetQueryivARB</name></proto>
14789            <param><ptype>GLenum</ptype> <name>target</name></param>
14790            <param><ptype>GLenum</ptype> <name>pname</name></param>
14791            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14792            <alias name="glGetQueryiv"/>
14793        </command>
14794        <command>
14795            <proto>void <name>glGetQueryivEXT</name></proto>
14796            <param><ptype>GLenum</ptype> <name>target</name></param>
14797            <param><ptype>GLenum</ptype> <name>pname</name></param>
14798            <param><ptype>GLint</ptype> *<name>params</name></param>
14799        </command>
14800        <command>
14801            <proto>void <name>glGetRenderbufferParameteriv</name></proto>
14802            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14803            <param><ptype>GLenum</ptype> <name>pname</name></param>
14804            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14805            <glx type="vendor" opcode="1424"/>
14806        </command>
14807        <command>
14808            <proto>void <name>glGetRenderbufferParameterivEXT</name></proto>
14809            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
14810            <param><ptype>GLenum</ptype> <name>pname</name></param>
14811            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14812            <alias name="glGetRenderbufferParameteriv"/>
14813            <glx type="vendor" opcode="1424"/>
14814        </command>
14815        <command>
14816            <proto>void <name>glGetRenderbufferParameterivOES</name></proto>
14817            <param><ptype>GLenum</ptype> <name>target</name></param>
14818            <param><ptype>GLenum</ptype> <name>pname</name></param>
14819            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14820        </command>
14821        <command>
14822            <proto>void <name>glGetSamplerParameterIiv</name></proto>
14823            <param><ptype>GLuint</ptype> <name>sampler</name></param>
14824            <param><ptype>GLenum</ptype> <name>pname</name></param>
14825            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14826        </command>
14827        <command>
14828            <proto>void <name>glGetSamplerParameterIuiv</name></proto>
14829            <param><ptype>GLuint</ptype> <name>sampler</name></param>
14830            <param><ptype>GLenum</ptype> <name>pname</name></param>
14831            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
14832        </command>
14833        <command>
14834            <proto>void <name>glGetSamplerParameterfv</name></proto>
14835            <param><ptype>GLuint</ptype> <name>sampler</name></param>
14836            <param><ptype>GLenum</ptype> <name>pname</name></param>
14837            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14838        </command>
14839        <command>
14840            <proto>void <name>glGetSamplerParameteriv</name></proto>
14841            <param><ptype>GLuint</ptype> <name>sampler</name></param>
14842            <param><ptype>GLenum</ptype> <name>pname</name></param>
14843            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14844        </command>
14845        <command>
14846            <proto>void <name>glGetSeparableFilter</name></proto>
14847            <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
14848            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14849            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14850            <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
14851            <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
14852            <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
14853            <glx type="single" opcode="153"/>
14854            <glx type="render" opcode="343" name="glGetSeparableFilterPBO" comment="PBO protocol"/>
14855        </command>
14856        <command>
14857            <proto>void <name>glGetSeparableFilterEXT</name></proto>
14858            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
14859            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
14860            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
14861            <param len="COMPSIZE(target,format,type)">void *<name>row</name></param>
14862            <param len="COMPSIZE(target,format,type)">void *<name>column</name></param>
14863            <param len="COMPSIZE(target,format,type)">void *<name>span</name></param>
14864            <glx type="vendor" opcode="4"/>
14865        </command>
14866        <command>
14867            <proto>void <name>glGetShaderInfoLog</name></proto>
14868            <param><ptype>GLuint</ptype> <name>shader</name></param>
14869            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14870            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14871            <param len="bufSize"><ptype>GLchar</ptype> *<name>infoLog</name></param>
14872            <glx type="single" opcode="200"/>
14873        </command>
14874        <command>
14875            <proto>void <name>glGetShaderPrecisionFormat</name></proto>
14876            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14877            <param><ptype>GLenum</ptype> <name>precisiontype</name></param>
14878            <param len="2"><ptype>GLint</ptype> *<name>range</name></param>
14879            <param len="2"><ptype>GLint</ptype> *<name>precision</name></param>
14880        </command>
14881        <command>
14882            <proto>void <name>glGetShaderSource</name></proto>
14883            <param><ptype>GLuint</ptype> <name>shader</name></param>
14884            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14885            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14886            <param len="bufSize"><ptype>GLchar</ptype> *<name>source</name></param>
14887        </command>
14888        <command>
14889            <proto>void <name>glGetShaderSourceARB</name></proto>
14890            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>obj</name></param>
14891            <param><ptype>GLsizei</ptype> <name>maxLength</name></param>
14892            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14893            <param len="maxLength"><ptype>GLcharARB</ptype> *<name>source</name></param>
14894            <alias name="glGetShaderSource"/>
14895        </command>
14896        <command>
14897            <proto>void <name>glGetShaderiv</name></proto>
14898            <param><ptype>GLuint</ptype> <name>shader</name></param>
14899            <param><ptype>GLenum</ptype> <name>pname</name></param>
14900            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14901            <glx type="single" opcode="198"/>
14902        </command>
14903        <command>
14904            <proto>void <name>glGetSharpenTexFuncSGIS</name></proto>
14905            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14906            <param len="COMPSIZE(target)"><ptype>GLfloat</ptype> *<name>points</name></param>
14907            <glx type="vendor" opcode="4097"/>
14908        </command>
14909        <command>
14910            <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetString</name></proto>
14911            <param group="StringName"><ptype>GLenum</ptype> <name>name</name></param>
14912            <glx type="single" opcode="129"/>
14913        </command>
14914        <command>
14915            <proto group="String">const <ptype>GLubyte</ptype> *<name>glGetStringi</name></proto>
14916            <param><ptype>GLenum</ptype> <name>name</name></param>
14917            <param><ptype>GLuint</ptype> <name>index</name></param>
14918        </command>
14919        <command>
14920            <proto><ptype>GLuint</ptype> <name>glGetSubroutineIndex</name></proto>
14921            <param><ptype>GLuint</ptype> <name>program</name></param>
14922            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14923            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14924        </command>
14925        <command>
14926            <proto><ptype>GLint</ptype> <name>glGetSubroutineUniformLocation</name></proto>
14927            <param><ptype>GLuint</ptype> <name>program</name></param>
14928            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
14929            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
14930        </command>
14931        <command>
14932            <proto>void <name>glGetSynciv</name></proto>
14933            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
14934            <param><ptype>GLenum</ptype> <name>pname</name></param>
14935            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14936            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
14937            <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
14938        </command>
14939        <command>
14940            <proto>void <name>glGetSyncivAPPLE</name></proto>
14941            <param><ptype>GLsync</ptype> <name>sync</name></param>
14942            <param><ptype>GLenum</ptype> <name>pname</name></param>
14943            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
14944            <param><ptype>GLsizei</ptype> *<name>length</name></param>
14945            <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
14946            <alias name="glGetSynciv"/>
14947        </command>
14948        <command>
14949            <proto>void <name>glGetTexBumpParameterfvATI</name></proto>
14950            <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
14951            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>param</name></param>
14952        </command>
14953        <command>
14954            <proto>void <name>glGetTexBumpParameterivATI</name></proto>
14955            <param group="GetTexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
14956            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>param</name></param>
14957        </command>
14958        <command>
14959            <proto>void <name>glGetTexEnvfv</name></proto>
14960            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
14961            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14962            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
14963            <glx type="single" opcode="130"/>
14964        </command>
14965        <command>
14966            <proto>void <name>glGetTexEnviv</name></proto>
14967            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
14968            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14969            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
14970            <glx type="single" opcode="131"/>
14971        </command>
14972        <command>
14973            <proto>void <name>glGetTexEnvxv</name></proto>
14974            <param><ptype>GLenum</ptype> <name>target</name></param>
14975            <param><ptype>GLenum</ptype> <name>pname</name></param>
14976            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14977        </command>
14978        <command>
14979            <proto>void <name>glGetTexEnvxvOES</name></proto>
14980            <param><ptype>GLenum</ptype> <name>target</name></param>
14981            <param><ptype>GLenum</ptype> <name>pname</name></param>
14982            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
14983        </command>
14984        <command>
14985            <proto>void <name>glGetTexFilterFuncSGIS</name></proto>
14986            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
14987            <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
14988            <param len="COMPSIZE(target,filter)"><ptype>GLfloat</ptype> *<name>weights</name></param>
14989            <glx type="vendor" opcode="4101"/>
14990        </command>
14991        <command>
14992            <proto>void <name>glGetTexGendv</name></proto>
14993            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
14994            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
14995            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
14996            <glx type="single" opcode="132"/>
14997        </command>
14998        <command>
14999            <proto>void <name>glGetTexGenfv</name></proto>
15000            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15001            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15002            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15003            <glx type="single" opcode="133"/>
15004        </command>
15005        <command>
15006            <proto>void <name>glGetTexGenfvOES</name></proto>
15007            <param><ptype>GLenum</ptype> <name>coord</name></param>
15008            <param><ptype>GLenum</ptype> <name>pname</name></param>
15009            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15010        </command>
15011        <command>
15012            <proto>void <name>glGetTexGeniv</name></proto>
15013            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
15014            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15015            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15016            <glx type="single" opcode="134"/>
15017        </command>
15018        <command>
15019            <proto>void <name>glGetTexGenivOES</name></proto>
15020            <param><ptype>GLenum</ptype> <name>coord</name></param>
15021            <param><ptype>GLenum</ptype> <name>pname</name></param>
15022            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15023        </command>
15024        <command>
15025            <proto>void <name>glGetTexGenxvOES</name></proto>
15026            <param><ptype>GLenum</ptype> <name>coord</name></param>
15027            <param><ptype>GLenum</ptype> <name>pname</name></param>
15028            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15029        </command>
15030        <command>
15031            <proto>void <name>glGetTexImage</name></proto>
15032            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15033            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15034            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15035            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15036            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
15037            <glx type="single" opcode="135"/>
15038            <glx type="render" opcode="344" name="glGetTexImagePBO" comment="PBO protocol"/>
15039        </command>
15040        <command>
15041            <proto>void <name>glGetTexLevelParameterfv</name></proto>
15042            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15043            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15044            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15045            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15046            <glx type="single" opcode="138"/>
15047        </command>
15048        <command>
15049            <proto>void <name>glGetTexLevelParameteriv</name></proto>
15050            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15051            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15052            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15053            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15054            <glx type="single" opcode="139"/>
15055        </command>
15056        <command>
15057            <proto>void <name>glGetTexLevelParameterxvOES</name></proto>
15058            <param><ptype>GLenum</ptype> <name>target</name></param>
15059            <param><ptype>GLint</ptype> <name>level</name></param>
15060            <param><ptype>GLenum</ptype> <name>pname</name></param>
15061            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15062        </command>
15063        <command>
15064            <proto>void <name>glGetTexParameterIiv</name></proto>
15065            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15066            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15067            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15068            <glx type="single" opcode="203"/>
15069        </command>
15070        <command>
15071            <proto>void <name>glGetTexParameterIivEXT</name></proto>
15072            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15073            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15074            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15075            <alias name="glGetTexParameterIiv"/>
15076        </command>
15077        <command>
15078            <proto>void <name>glGetTexParameterIuiv</name></proto>
15079            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15080            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15081            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15082            <glx type="single" opcode="204"/>
15083        </command>
15084        <command>
15085            <proto>void <name>glGetTexParameterIuivEXT</name></proto>
15086            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15087            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15088            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15089            <alias name="glGetTexParameterIuiv"/>
15090        </command>
15091        <command>
15092            <proto>void <name>glGetTexParameterPointervAPPLE</name></proto>
15093            <param><ptype>GLenum</ptype> <name>target</name></param>
15094            <param><ptype>GLenum</ptype> <name>pname</name></param>
15095            <param len="1">void **<name>params</name></param>
15096        </command>
15097        <command>
15098            <proto>void <name>glGetTexParameterfv</name></proto>
15099            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15100            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15101            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15102            <glx type="single" opcode="136"/>
15103        </command>
15104        <command>
15105            <proto>void <name>glGetTexParameteriv</name></proto>
15106            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15107            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15108            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15109            <glx type="single" opcode="137"/>
15110        </command>
15111        <command>
15112            <proto>void <name>glGetTexParameterxv</name></proto>
15113            <param><ptype>GLenum</ptype> <name>target</name></param>
15114            <param><ptype>GLenum</ptype> <name>pname</name></param>
15115            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15116        </command>
15117        <command>
15118            <proto>void <name>glGetTexParameterxvOES</name></proto>
15119            <param><ptype>GLenum</ptype> <name>target</name></param>
15120            <param><ptype>GLenum</ptype> <name>pname</name></param>
15121            <param len="COMPSIZE(pname)"><ptype>GLfixed</ptype> *<name>params</name></param>
15122        </command>
15123        <command>
15124            <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleARB</name></proto>
15125            <param><ptype>GLuint</ptype> <name>texture</name></param>
15126        </command>
15127        <command>
15128            <proto><ptype>GLuint64</ptype> <name>glGetTextureHandleNV</name></proto>
15129            <param><ptype>GLuint</ptype> <name>texture</name></param>
15130        </command>
15131        <command>
15132            <proto>void <name>glGetTextureImageEXT</name></proto>
15133            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15134            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15135            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15136            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
15137            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
15138            <param len="COMPSIZE(target,level,format,type)">void *<name>pixels</name></param>
15139        </command>
15140        <command>
15141            <proto>void <name>glGetTextureLevelParameterfvEXT</name></proto>
15142            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15143            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15144            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15145            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15146            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15147        </command>
15148        <command>
15149            <proto>void <name>glGetTextureLevelParameterivEXT</name></proto>
15150            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15151            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15152            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
15153            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15154            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15155        </command>
15156        <command>
15157            <proto>void <name>glGetTextureParameterIivEXT</name></proto>
15158            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15159            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15160            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15161            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15162        </command>
15163        <command>
15164            <proto>void <name>glGetTextureParameterIuivEXT</name></proto>
15165            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15166            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15167            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15168            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15169        </command>
15170        <command>
15171            <proto>void <name>glGetTextureParameterfvEXT</name></proto>
15172            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15173            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15174            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15175            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15176        </command>
15177        <command>
15178            <proto>void <name>glGetTextureParameterivEXT</name></proto>
15179            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
15180            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
15181            <param group="GetTextureParameter"><ptype>GLenum</ptype> <name>pname</name></param>
15182            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15183        </command>
15184        <command>
15185            <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleARB</name></proto>
15186            <param><ptype>GLuint</ptype> <name>texture</name></param>
15187            <param><ptype>GLuint</ptype> <name>sampler</name></param>
15188        </command>
15189        <command>
15190            <proto><ptype>GLuint64</ptype> <name>glGetTextureSamplerHandleNV</name></proto>
15191            <param><ptype>GLuint</ptype> <name>texture</name></param>
15192            <param><ptype>GLuint</ptype> <name>sampler</name></param>
15193        </command>
15194        <command>
15195            <proto>void <name>glGetTrackMatrixivNV</name></proto>
15196            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
15197            <param><ptype>GLuint</ptype> <name>address</name></param>
15198            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
15199            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15200            <glx type="vendor" opcode="1300"/>
15201        </command>
15202        <command>
15203            <proto>void <name>glGetTransformFeedbackVarying</name></proto>
15204            <param><ptype>GLuint</ptype> <name>program</name></param>
15205            <param><ptype>GLuint</ptype> <name>index</name></param>
15206            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15207            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15208            <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
15209            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
15210            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
15211        </command>
15212        <command>
15213            <proto>void <name>glGetTransformFeedbackVaryingEXT</name></proto>
15214            <param><ptype>GLuint</ptype> <name>program</name></param>
15215            <param><ptype>GLuint</ptype> <name>index</name></param>
15216            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15217            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15218            <param len="1"><ptype>GLsizei</ptype> *<name>size</name></param>
15219            <param len="1"><ptype>GLenum</ptype> *<name>type</name></param>
15220            <param len="bufSize"><ptype>GLchar</ptype> *<name>name</name></param>
15221            <alias name="glGetTransformFeedbackVarying"/>
15222        </command>
15223        <command>
15224            <proto>void <name>glGetTransformFeedbackVaryingNV</name></proto>
15225            <param><ptype>GLuint</ptype> <name>program</name></param>
15226            <param><ptype>GLuint</ptype> <name>index</name></param>
15227            <param len="1"><ptype>GLint</ptype> *<name>location</name></param>
15228        </command>
15229        <command>
15230            <proto>void <name>glGetTranslatedShaderSourceANGLE</name></proto>
15231            <param><ptype>GLuint</ptype> <name>shader</name></param>
15232            <param><ptype>GLsizei</ptype> <name>bufsize</name></param>
15233            <param len="1"><ptype>GLsizei</ptype> *<name>length</name></param>
15234            <param><ptype>GLchar</ptype> *<name>source</name></param>
15235        </command>
15236        <command>
15237            <proto><ptype>GLuint</ptype> <name>glGetUniformBlockIndex</name></proto>
15238            <param><ptype>GLuint</ptype> <name>program</name></param>
15239            <param len="COMPSIZE()">const <ptype>GLchar</ptype> *<name>uniformBlockName</name></param>
15240        </command>
15241        <command>
15242            <proto><ptype>GLint</ptype> <name>glGetUniformBufferSizeEXT</name></proto>
15243            <param><ptype>GLuint</ptype> <name>program</name></param>
15244            <param><ptype>GLint</ptype> <name>location</name></param>
15245        </command>
15246        <command>
15247            <proto>void <name>glGetUniformIndices</name></proto>
15248            <param><ptype>GLuint</ptype> <name>program</name></param>
15249            <param><ptype>GLsizei</ptype> <name>uniformCount</name></param>
15250            <param len="COMPSIZE(uniformCount)">const <ptype>GLchar</ptype> *const*<name>uniformNames</name></param>
15251            <param len="COMPSIZE(uniformCount)"><ptype>GLuint</ptype> *<name>uniformIndices</name></param>
15252        </command>
15253        <command>
15254            <proto><ptype>GLint</ptype> <name>glGetUniformLocation</name></proto>
15255            <param><ptype>GLuint</ptype> <name>program</name></param>
15256            <param>const <ptype>GLchar</ptype> *<name>name</name></param>
15257        </command>
15258        <command>
15259            <proto><ptype>GLint</ptype> <name>glGetUniformLocationARB</name></proto>
15260            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
15261            <param>const <ptype>GLcharARB</ptype> *<name>name</name></param>
15262            <alias name="glGetUniformLocation"/>
15263        </command>
15264        <command>
15265            <proto group="BufferOffset"><ptype>GLintptr</ptype> <name>glGetUniformOffsetEXT</name></proto>
15266            <param><ptype>GLuint</ptype> <name>program</name></param>
15267            <param><ptype>GLint</ptype> <name>location</name></param>
15268        </command>
15269        <command>
15270            <proto>void <name>glGetUniformSubroutineuiv</name></proto>
15271            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
15272            <param><ptype>GLint</ptype> <name>location</name></param>
15273            <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
15274        </command>
15275        <command>
15276            <proto>void <name>glGetUniformdv</name></proto>
15277            <param><ptype>GLuint</ptype> <name>program</name></param>
15278            <param><ptype>GLint</ptype> <name>location</name></param>
15279            <param len="COMPSIZE(location)"><ptype>GLdouble</ptype> *<name>params</name></param>
15280        </command>
15281        <command>
15282            <proto>void <name>glGetUniformfv</name></proto>
15283            <param><ptype>GLuint</ptype> <name>program</name></param>
15284            <param><ptype>GLint</ptype> <name>location</name></param>
15285            <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
15286        </command>
15287        <command>
15288            <proto>void <name>glGetUniformfvARB</name></proto>
15289            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
15290            <param><ptype>GLint</ptype> <name>location</name></param>
15291            <param len="COMPSIZE(location)"><ptype>GLfloat</ptype> *<name>params</name></param>
15292            <alias name="glGetUniformfv"/>
15293        </command>
15294        <command>
15295            <proto>void <name>glGetUniformi64vNV</name></proto>
15296            <param><ptype>GLuint</ptype> <name>program</name></param>
15297            <param><ptype>GLint</ptype> <name>location</name></param>
15298            <param len="COMPSIZE(location)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
15299        </command>
15300        <command>
15301            <proto>void <name>glGetUniformiv</name></proto>
15302            <param><ptype>GLuint</ptype> <name>program</name></param>
15303            <param><ptype>GLint</ptype> <name>location</name></param>
15304            <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
15305        </command>
15306        <command>
15307            <proto>void <name>glGetUniformivARB</name></proto>
15308            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
15309            <param><ptype>GLint</ptype> <name>location</name></param>
15310            <param len="COMPSIZE(location)"><ptype>GLint</ptype> *<name>params</name></param>
15311            <alias name="glGetUniformiv"/>
15312        </command>
15313        <command>
15314            <proto>void <name>glGetUniformui64vNV</name></proto>
15315            <param><ptype>GLuint</ptype> <name>program</name></param>
15316            <param><ptype>GLint</ptype> <name>location</name></param>
15317            <param len="COMPSIZE(program,location)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15318        </command>
15319        <command>
15320            <proto>void <name>glGetUniformuiv</name></proto>
15321            <param><ptype>GLuint</ptype> <name>program</name></param>
15322            <param><ptype>GLint</ptype> <name>location</name></param>
15323            <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
15324        </command>
15325        <command>
15326            <proto>void <name>glGetUniformuivEXT</name></proto>
15327            <param><ptype>GLuint</ptype> <name>program</name></param>
15328            <param><ptype>GLint</ptype> <name>location</name></param>
15329            <param len="COMPSIZE(program,location)"><ptype>GLuint</ptype> *<name>params</name></param>
15330            <alias name="glGetUniformuiv"/>
15331        </command>
15332        <command>
15333            <proto>void <name>glGetVariantArrayObjectfvATI</name></proto>
15334            <param><ptype>GLuint</ptype> <name>id</name></param>
15335            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15336            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
15337        </command>
15338        <command>
15339            <proto>void <name>glGetVariantArrayObjectivATI</name></proto>
15340            <param><ptype>GLuint</ptype> <name>id</name></param>
15341            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15342            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15343        </command>
15344        <command>
15345            <proto>void <name>glGetVariantBooleanvEXT</name></proto>
15346            <param><ptype>GLuint</ptype> <name>id</name></param>
15347            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15348            <param group="Boolean" len="COMPSIZE(id)"><ptype>GLboolean</ptype> *<name>data</name></param>
15349        </command>
15350        <command>
15351            <proto>void <name>glGetVariantFloatvEXT</name></proto>
15352            <param><ptype>GLuint</ptype> <name>id</name></param>
15353            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15354            <param len="COMPSIZE(id)"><ptype>GLfloat</ptype> *<name>data</name></param>
15355        </command>
15356        <command>
15357            <proto>void <name>glGetVariantIntegervEXT</name></proto>
15358            <param><ptype>GLuint</ptype> <name>id</name></param>
15359            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15360            <param len="COMPSIZE(id)"><ptype>GLint</ptype> *<name>data</name></param>
15361        </command>
15362        <command>
15363            <proto>void <name>glGetVariantPointervEXT</name></proto>
15364            <param><ptype>GLuint</ptype> <name>id</name></param>
15365            <param group="GetVariantValueEXT"><ptype>GLenum</ptype> <name>value</name></param>
15366            <param len="COMPSIZE(id)">void **<name>data</name></param>
15367        </command>
15368        <command>
15369            <proto><ptype>GLint</ptype> <name>glGetVaryingLocationNV</name></proto>
15370            <param><ptype>GLuint</ptype> <name>program</name></param>
15371            <param len="COMPSIZE(name)">const <ptype>GLchar</ptype> *<name>name</name></param>
15372        </command>
15373        <command>
15374            <proto>void <name>glGetVertexArrayIntegeri_vEXT</name></proto>
15375            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
15376            <param><ptype>GLuint</ptype> <name>index</name></param>
15377            <param><ptype>GLenum</ptype> <name>pname</name></param>
15378            <param><ptype>GLint</ptype> *<name>param</name></param>
15379        </command>
15380        <command>
15381            <proto>void <name>glGetVertexArrayIntegervEXT</name></proto>
15382            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
15383            <param><ptype>GLenum</ptype> <name>pname</name></param>
15384            <param><ptype>GLint</ptype> *<name>param</name></param>
15385        </command>
15386        <command>
15387            <proto>void <name>glGetVertexArrayPointeri_vEXT</name></proto>
15388            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
15389            <param><ptype>GLuint</ptype> <name>index</name></param>
15390            <param><ptype>GLenum</ptype> <name>pname</name></param>
15391            <param>void **<name>param</name></param>
15392        </command>
15393        <command>
15394            <proto>void <name>glGetVertexArrayPointervEXT</name></proto>
15395            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
15396            <param><ptype>GLenum</ptype> <name>pname</name></param>
15397            <param len="1">void **<name>param</name></param>
15398        </command>
15399        <command>
15400            <proto>void <name>glGetVertexAttribArrayObjectfvATI</name></proto>
15401            <param><ptype>GLuint</ptype> <name>index</name></param>
15402            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15403            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15404        </command>
15405        <command>
15406            <proto>void <name>glGetVertexAttribArrayObjectivATI</name></proto>
15407            <param><ptype>GLuint</ptype> <name>index</name></param>
15408            <param group="ArrayObjectPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
15409            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15410        </command>
15411        <command>
15412            <proto>void <name>glGetVertexAttribIiv</name></proto>
15413            <param><ptype>GLuint</ptype> <name>index</name></param>
15414            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15415            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15416        </command>
15417        <command>
15418            <proto>void <name>glGetVertexAttribIivEXT</name></proto>
15419            <param><ptype>GLuint</ptype> <name>index</name></param>
15420            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15421            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15422            <alias name="glGetVertexAttribIiv"/>
15423        </command>
15424        <command>
15425            <proto>void <name>glGetVertexAttribIuiv</name></proto>
15426            <param><ptype>GLuint</ptype> <name>index</name></param>
15427            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15428            <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
15429        </command>
15430        <command>
15431            <proto>void <name>glGetVertexAttribIuivEXT</name></proto>
15432            <param><ptype>GLuint</ptype> <name>index</name></param>
15433            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>pname</name></param>
15434            <param len="1"><ptype>GLuint</ptype> *<name>params</name></param>
15435            <alias name="glGetVertexAttribIuiv"/>
15436        </command>
15437        <command>
15438            <proto>void <name>glGetVertexAttribLdv</name></proto>
15439            <param><ptype>GLuint</ptype> <name>index</name></param>
15440            <param><ptype>GLenum</ptype> <name>pname</name></param>
15441            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15442        </command>
15443        <command>
15444            <proto>void <name>glGetVertexAttribLdvEXT</name></proto>
15445            <param><ptype>GLuint</ptype> <name>index</name></param>
15446            <param><ptype>GLenum</ptype> <name>pname</name></param>
15447            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15448            <alias name="glGetVertexAttribLdv"/>
15449        </command>
15450        <command>
15451            <proto>void <name>glGetVertexAttribLi64vNV</name></proto>
15452            <param><ptype>GLuint</ptype> <name>index</name></param>
15453            <param><ptype>GLenum</ptype> <name>pname</name></param>
15454            <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
15455        </command>
15456        <command>
15457            <proto>void <name>glGetVertexAttribLui64vARB</name></proto>
15458            <param><ptype>GLuint</ptype> <name>index</name></param>
15459            <param><ptype>GLenum</ptype> <name>pname</name></param>
15460            <param><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15461        </command>
15462        <command>
15463            <proto>void <name>glGetVertexAttribLui64vNV</name></proto>
15464            <param><ptype>GLuint</ptype> <name>index</name></param>
15465            <param><ptype>GLenum</ptype> <name>pname</name></param>
15466            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15467        </command>
15468        <command>
15469            <proto>void <name>glGetVertexAttribPointerv</name></proto>
15470            <param><ptype>GLuint</ptype> <name>index</name></param>
15471            <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15472            <param len="1">void **<name>pointer</name></param>
15473            <glx type="single" opcode="209"/>
15474        </command>
15475        <command>
15476            <proto>void <name>glGetVertexAttribPointervARB</name></proto>
15477            <param><ptype>GLuint</ptype> <name>index</name></param>
15478            <param group="VertexAttribPointerPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15479            <param len="1">void **<name>pointer</name></param>
15480            <alias name="glGetVertexAttribPointerv"/>
15481        </command>
15482        <command>
15483            <proto>void <name>glGetVertexAttribPointervNV</name></proto>
15484            <param><ptype>GLuint</ptype> <name>index</name></param>
15485            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
15486            <param len="1">void **<name>pointer</name></param>
15487            <alias name="glGetVertexAttribPointerv"/>
15488        </command>
15489        <command>
15490            <proto>void <name>glGetVertexAttribdv</name></proto>
15491            <param><ptype>GLuint</ptype> <name>index</name></param>
15492            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15493            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15494            <glx type="vendor" opcode="1301"/>
15495        </command>
15496        <command>
15497            <proto>void <name>glGetVertexAttribdvARB</name></proto>
15498            <param><ptype>GLuint</ptype> <name>index</name></param>
15499            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15500            <param len="4"><ptype>GLdouble</ptype> *<name>params</name></param>
15501            <alias name="glGetVertexAttribdv"/>
15502            <glx type="vendor" opcode="1301"/>
15503        </command>
15504        <command>
15505            <proto>void <name>glGetVertexAttribdvNV</name></proto>
15506            <param><ptype>GLuint</ptype> <name>index</name></param>
15507            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
15508            <param len="1"><ptype>GLdouble</ptype> *<name>params</name></param>
15509            <alias name="glGetVertexAttribdv"/>
15510            <glx type="vendor" opcode="1301"/>
15511        </command>
15512        <command>
15513            <proto>void <name>glGetVertexAttribfv</name></proto>
15514            <param><ptype>GLuint</ptype> <name>index</name></param>
15515            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15516            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15517            <glx type="vendor" opcode="1302"/>
15518        </command>
15519        <command>
15520            <proto>void <name>glGetVertexAttribfvARB</name></proto>
15521            <param><ptype>GLuint</ptype> <name>index</name></param>
15522            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15523            <param len="4"><ptype>GLfloat</ptype> *<name>params</name></param>
15524            <alias name="glGetVertexAttribfv"/>
15525            <glx type="vendor" opcode="1302"/>
15526        </command>
15527        <command>
15528            <proto>void <name>glGetVertexAttribfvNV</name></proto>
15529            <param><ptype>GLuint</ptype> <name>index</name></param>
15530            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
15531            <param len="1"><ptype>GLfloat</ptype> *<name>params</name></param>
15532            <alias name="glGetVertexAttribfv"/>
15533            <glx type="vendor" opcode="1302"/>
15534        </command>
15535        <command>
15536            <proto>void <name>glGetVertexAttribiv</name></proto>
15537            <param><ptype>GLuint</ptype> <name>index</name></param>
15538            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15539            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15540            <glx type="vendor" opcode="1303"/>
15541        </command>
15542        <command>
15543            <proto>void <name>glGetVertexAttribivARB</name></proto>
15544            <param><ptype>GLuint</ptype> <name>index</name></param>
15545            <param group="VertexAttribPropertyARB"><ptype>GLenum</ptype> <name>pname</name></param>
15546            <param len="4"><ptype>GLint</ptype> *<name>params</name></param>
15547            <alias name="glGetVertexAttribiv"/>
15548            <glx type="vendor" opcode="1303"/>
15549        </command>
15550        <command>
15551            <proto>void <name>glGetVertexAttribivNV</name></proto>
15552            <param><ptype>GLuint</ptype> <name>index</name></param>
15553            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>pname</name></param>
15554            <param len="1"><ptype>GLint</ptype> *<name>params</name></param>
15555            <alias name="glGetVertexAttribiv"/>
15556            <glx type="vendor" opcode="1303"/>
15557        </command>
15558        <command>
15559            <proto>void <name>glGetVideoCaptureStreamdvNV</name></proto>
15560            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
15561            <param><ptype>GLuint</ptype> <name>stream</name></param>
15562            <param><ptype>GLenum</ptype> <name>pname</name></param>
15563            <param len="COMPSIZE(pname)"><ptype>GLdouble</ptype> *<name>params</name></param>
15564        </command>
15565        <command>
15566            <proto>void <name>glGetVideoCaptureStreamfvNV</name></proto>
15567            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
15568            <param><ptype>GLuint</ptype> <name>stream</name></param>
15569            <param><ptype>GLenum</ptype> <name>pname</name></param>
15570            <param len="COMPSIZE(pname)"><ptype>GLfloat</ptype> *<name>params</name></param>
15571        </command>
15572        <command>
15573            <proto>void <name>glGetVideoCaptureStreamivNV</name></proto>
15574            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
15575            <param><ptype>GLuint</ptype> <name>stream</name></param>
15576            <param><ptype>GLenum</ptype> <name>pname</name></param>
15577            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15578        </command>
15579        <command>
15580            <proto>void <name>glGetVideoCaptureivNV</name></proto>
15581            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
15582            <param><ptype>GLenum</ptype> <name>pname</name></param>
15583            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15584        </command>
15585        <command>
15586            <proto>void <name>glGetVideoi64vNV</name></proto>
15587            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
15588            <param><ptype>GLenum</ptype> <name>pname</name></param>
15589            <param len="COMPSIZE(pname)"><ptype>GLint64EXT</ptype> *<name>params</name></param>
15590        </command>
15591        <command>
15592            <proto>void <name>glGetVideoivNV</name></proto>
15593            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
15594            <param><ptype>GLenum</ptype> <name>pname</name></param>
15595            <param len="COMPSIZE(pname)"><ptype>GLint</ptype> *<name>params</name></param>
15596        </command>
15597        <command>
15598            <proto>void <name>glGetVideoui64vNV</name></proto>
15599            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
15600            <param><ptype>GLenum</ptype> <name>pname</name></param>
15601            <param len="COMPSIZE(pname)"><ptype>GLuint64EXT</ptype> *<name>params</name></param>
15602        </command>
15603        <command>
15604            <proto>void <name>glGetVideouivNV</name></proto>
15605            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
15606            <param><ptype>GLenum</ptype> <name>pname</name></param>
15607            <param len="COMPSIZE(pname)"><ptype>GLuint</ptype> *<name>params</name></param>
15608        </command>
15609        <command>
15610            <proto>void <name>glGetnColorTableARB</name></proto>
15611            <param><ptype>GLenum</ptype> <name>target</name></param>
15612            <param><ptype>GLenum</ptype> <name>format</name></param>
15613            <param><ptype>GLenum</ptype> <name>type</name></param>
15614            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15615            <param len="bufSize">void *<name>table</name></param>
15616        </command>
15617        <command>
15618            <proto>void <name>glGetnCompressedTexImageARB</name></proto>
15619            <param><ptype>GLenum</ptype> <name>target</name></param>
15620            <param><ptype>GLint</ptype> <name>lod</name></param>
15621            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15622            <param len="bufSize">void *<name>img</name></param>
15623        </command>
15624        <command>
15625            <proto>void <name>glGetnConvolutionFilterARB</name></proto>
15626            <param><ptype>GLenum</ptype> <name>target</name></param>
15627            <param><ptype>GLenum</ptype> <name>format</name></param>
15628            <param><ptype>GLenum</ptype> <name>type</name></param>
15629            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15630            <param len="bufSize">void *<name>image</name></param>
15631        </command>
15632        <command>
15633            <proto>void <name>glGetnHistogramARB</name></proto>
15634            <param><ptype>GLenum</ptype> <name>target</name></param>
15635            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15636            <param><ptype>GLenum</ptype> <name>format</name></param>
15637            <param><ptype>GLenum</ptype> <name>type</name></param>
15638            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15639            <param len="bufSize">void *<name>values</name></param>
15640        </command>
15641        <command>
15642            <proto>void <name>glGetnMapdvARB</name></proto>
15643            <param><ptype>GLenum</ptype> <name>target</name></param>
15644            <param><ptype>GLenum</ptype> <name>query</name></param>
15645            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15646            <param len="bufSize"><ptype>GLdouble</ptype> *<name>v</name></param>
15647        </command>
15648        <command>
15649            <proto>void <name>glGetnMapfvARB</name></proto>
15650            <param><ptype>GLenum</ptype> <name>target</name></param>
15651            <param><ptype>GLenum</ptype> <name>query</name></param>
15652            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15653            <param len="bufSize"><ptype>GLfloat</ptype> *<name>v</name></param>
15654        </command>
15655        <command>
15656            <proto>void <name>glGetnMapivARB</name></proto>
15657            <param><ptype>GLenum</ptype> <name>target</name></param>
15658            <param><ptype>GLenum</ptype> <name>query</name></param>
15659            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15660            <param len="bufSize"><ptype>GLint</ptype> *<name>v</name></param>
15661        </command>
15662        <command>
15663            <proto>void <name>glGetnMinmaxARB</name></proto>
15664            <param><ptype>GLenum</ptype> <name>target</name></param>
15665            <param group="Boolean"><ptype>GLboolean</ptype> <name>reset</name></param>
15666            <param><ptype>GLenum</ptype> <name>format</name></param>
15667            <param><ptype>GLenum</ptype> <name>type</name></param>
15668            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15669            <param len="bufSize">void *<name>values</name></param>
15670        </command>
15671        <command>
15672            <proto>void <name>glGetnPixelMapfvARB</name></proto>
15673            <param><ptype>GLenum</ptype> <name>map</name></param>
15674            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15675            <param len="bufSize"><ptype>GLfloat</ptype> *<name>values</name></param>
15676        </command>
15677        <command>
15678            <proto>void <name>glGetnPixelMapuivARB</name></proto>
15679            <param><ptype>GLenum</ptype> <name>map</name></param>
15680            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15681            <param len="bufSize"><ptype>GLuint</ptype> *<name>values</name></param>
15682        </command>
15683        <command>
15684            <proto>void <name>glGetnPixelMapusvARB</name></proto>
15685            <param><ptype>GLenum</ptype> <name>map</name></param>
15686            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15687            <param len="bufSize"><ptype>GLushort</ptype> *<name>values</name></param>
15688        </command>
15689        <command>
15690            <proto>void <name>glGetnPolygonStippleARB</name></proto>
15691            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15692            <param len="bufSize"><ptype>GLubyte</ptype> *<name>pattern</name></param>
15693        </command>
15694        <command>
15695            <proto>void <name>glGetnSeparableFilterARB</name></proto>
15696            <param><ptype>GLenum</ptype> <name>target</name></param>
15697            <param><ptype>GLenum</ptype> <name>format</name></param>
15698            <param><ptype>GLenum</ptype> <name>type</name></param>
15699            <param><ptype>GLsizei</ptype> <name>rowBufSize</name></param>
15700            <param len="rowBufSize">void *<name>row</name></param>
15701            <param><ptype>GLsizei</ptype> <name>columnBufSize</name></param>
15702            <param len="columnBufSize">void *<name>column</name></param>
15703            <param len="0">void *<name>span</name></param>
15704        </command>
15705        <command>
15706            <proto>void <name>glGetnTexImageARB</name></proto>
15707            <param><ptype>GLenum</ptype> <name>target</name></param>
15708            <param><ptype>GLint</ptype> <name>level</name></param>
15709            <param><ptype>GLenum</ptype> <name>format</name></param>
15710            <param><ptype>GLenum</ptype> <name>type</name></param>
15711            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15712            <param len="bufSize">void *<name>img</name></param>
15713        </command>
15714        <command>
15715            <proto>void <name>glGetnUniformdvARB</name></proto>
15716            <param><ptype>GLuint</ptype> <name>program</name></param>
15717            <param><ptype>GLint</ptype> <name>location</name></param>
15718            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15719            <param len="bufSize"><ptype>GLdouble</ptype> *<name>params</name></param>
15720        </command>
15721        <command>
15722            <proto>void <name>glGetnUniformfvARB</name></proto>
15723            <param><ptype>GLuint</ptype> <name>program</name></param>
15724            <param><ptype>GLint</ptype> <name>location</name></param>
15725            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15726            <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
15727        </command>
15728        <command>
15729            <proto>void <name>glGetnUniformfvEXT</name></proto>
15730            <param><ptype>GLuint</ptype> <name>program</name></param>
15731            <param><ptype>GLint</ptype> <name>location</name></param>
15732            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15733            <param len="bufSize"><ptype>GLfloat</ptype> *<name>params</name></param>
15734        </command>
15735        <command>
15736            <proto>void <name>glGetnUniformivARB</name></proto>
15737            <param><ptype>GLuint</ptype> <name>program</name></param>
15738            <param><ptype>GLint</ptype> <name>location</name></param>
15739            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15740            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15741        </command>
15742        <command>
15743            <proto>void <name>glGetnUniformivEXT</name></proto>
15744            <param><ptype>GLuint</ptype> <name>program</name></param>
15745            <param><ptype>GLint</ptype> <name>location</name></param>
15746            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15747            <param len="bufSize"><ptype>GLint</ptype> *<name>params</name></param>
15748        </command>
15749        <command>
15750            <proto>void <name>glGetnUniformuivARB</name></proto>
15751            <param><ptype>GLuint</ptype> <name>program</name></param>
15752            <param><ptype>GLint</ptype> <name>location</name></param>
15753            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
15754            <param len="bufSize"><ptype>GLuint</ptype> *<name>params</name></param>
15755        </command>
15756        <command>
15757            <proto>void <name>glGlobalAlphaFactorbSUN</name></proto>
15758            <param><ptype>GLbyte</ptype> <name>factor</name></param>
15759        </command>
15760        <command>
15761            <proto>void <name>glGlobalAlphaFactordSUN</name></proto>
15762            <param><ptype>GLdouble</ptype> <name>factor</name></param>
15763        </command>
15764        <command>
15765            <proto>void <name>glGlobalAlphaFactorfSUN</name></proto>
15766            <param><ptype>GLfloat</ptype> <name>factor</name></param>
15767        </command>
15768        <command>
15769            <proto>void <name>glGlobalAlphaFactoriSUN</name></proto>
15770            <param><ptype>GLint</ptype> <name>factor</name></param>
15771        </command>
15772        <command>
15773            <proto>void <name>glGlobalAlphaFactorsSUN</name></proto>
15774            <param><ptype>GLshort</ptype> <name>factor</name></param>
15775        </command>
15776        <command>
15777            <proto>void <name>glGlobalAlphaFactorubSUN</name></proto>
15778            <param><ptype>GLubyte</ptype> <name>factor</name></param>
15779        </command>
15780        <command>
15781            <proto>void <name>glGlobalAlphaFactoruiSUN</name></proto>
15782            <param><ptype>GLuint</ptype> <name>factor</name></param>
15783        </command>
15784        <command>
15785            <proto>void <name>glGlobalAlphaFactorusSUN</name></proto>
15786            <param><ptype>GLushort</ptype> <name>factor</name></param>
15787        </command>
15788        <command>
15789            <proto>void <name>glHint</name></proto>
15790            <param group="HintTarget"><ptype>GLenum</ptype> <name>target</name></param>
15791            <param group="HintMode"><ptype>GLenum</ptype> <name>mode</name></param>
15792            <glx type="render" opcode="85"/>
15793        </command>
15794        <command>
15795            <proto>void <name>glHintPGI</name></proto>
15796            <param group="HintTargetPGI"><ptype>GLenum</ptype> <name>target</name></param>
15797            <param><ptype>GLint</ptype> <name>mode</name></param>
15798        </command>
15799        <command>
15800            <proto>void <name>glHistogram</name></proto>
15801            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
15802            <param><ptype>GLsizei</ptype> <name>width</name></param>
15803            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
15804            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
15805            <glx type="render" opcode="4110"/>
15806        </command>
15807        <command>
15808            <proto>void <name>glHistogramEXT</name></proto>
15809            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
15810            <param><ptype>GLsizei</ptype> <name>width</name></param>
15811            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
15812            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
15813            <alias name="glHistogram"/>
15814            <glx type="render" opcode="4110"/>
15815        </command>
15816        <command>
15817            <proto>void <name>glIglooInterfaceSGIX</name></proto>
15818            <param group="IglooFunctionSelectSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
15819            <param group="IglooParameterSGIX" len="COMPSIZE(pname)">const void *<name>params</name></param>
15820            <glx type="render" opcode="200"/>
15821        </command>
15822        <command>
15823            <proto>void <name>glImageTransformParameterfHP</name></proto>
15824            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15825            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15826            <param><ptype>GLfloat</ptype> <name>param</name></param>
15827        </command>
15828        <command>
15829            <proto>void <name>glImageTransformParameterfvHP</name></proto>
15830            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15831            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15832            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
15833        </command>
15834        <command>
15835            <proto>void <name>glImageTransformParameteriHP</name></proto>
15836            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15837            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15838            <param><ptype>GLint</ptype> <name>param</name></param>
15839        </command>
15840        <command>
15841            <proto>void <name>glImageTransformParameterivHP</name></proto>
15842            <param group="ImageTransformTargetHP"><ptype>GLenum</ptype> <name>target</name></param>
15843            <param group="ImageTransformPNameHP"><ptype>GLenum</ptype> <name>pname</name></param>
15844            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
15845        </command>
15846        <command>
15847            <proto group="sync"><ptype>GLsync</ptype> <name>glImportSyncEXT</name></proto>
15848            <param><ptype>GLenum</ptype> <name>external_sync_type</name></param>
15849            <param><ptype>GLintptr</ptype> <name>external_sync</name></param>
15850            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
15851        </command>
15852        <command>
15853            <proto>void <name>glIndexFormatNV</name></proto>
15854            <param><ptype>GLenum</ptype> <name>type</name></param>
15855            <param><ptype>GLsizei</ptype> <name>stride</name></param>
15856        </command>
15857        <command>
15858            <proto>void <name>glIndexFuncEXT</name></proto>
15859            <param group="IndexFunctionEXT"><ptype>GLenum</ptype> <name>func</name></param>
15860            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>ref</name></param>
15861        </command>
15862        <command>
15863            <proto>void <name>glIndexMask</name></proto>
15864            <param group="MaskedColorIndexValueI"><ptype>GLuint</ptype> <name>mask</name></param>
15865            <glx type="render" opcode="136"/>
15866        </command>
15867        <command>
15868            <proto>void <name>glIndexMaterialEXT</name></proto>
15869            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
15870            <param group="IndexMaterialParameterEXT"><ptype>GLenum</ptype> <name>mode</name></param>
15871        </command>
15872        <command>
15873            <proto>void <name>glIndexPointer</name></proto>
15874            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
15875            <param><ptype>GLsizei</ptype> <name>stride</name></param>
15876            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
15877        </command>
15878        <command>
15879            <proto>void <name>glIndexPointerEXT</name></proto>
15880            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
15881            <param><ptype>GLsizei</ptype> <name>stride</name></param>
15882            <param><ptype>GLsizei</ptype> <name>count</name></param>
15883            <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
15884        </command>
15885        <command>
15886            <proto>void <name>glIndexPointerListIBM</name></proto>
15887            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
15888            <param><ptype>GLint</ptype> <name>stride</name></param>
15889            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
15890            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
15891        </command>
15892        <command>
15893            <proto>void <name>glIndexd</name></proto>
15894            <param group="ColorIndexValueD"><ptype>GLdouble</ptype> <name>c</name></param>
15895            <vecequiv name="glIndexdv"/>
15896        </command>
15897        <command>
15898            <proto>void <name>glIndexdv</name></proto>
15899            <param group="ColorIndexValueD" len="1">const <ptype>GLdouble</ptype> *<name>c</name></param>
15900            <glx type="render" opcode="24"/>
15901        </command>
15902        <command>
15903            <proto>void <name>glIndexf</name></proto>
15904            <param group="ColorIndexValueF"><ptype>GLfloat</ptype> <name>c</name></param>
15905            <vecequiv name="glIndexfv"/>
15906        </command>
15907        <command>
15908            <proto>void <name>glIndexfv</name></proto>
15909            <param group="ColorIndexValueF" len="1">const <ptype>GLfloat</ptype> *<name>c</name></param>
15910            <glx type="render" opcode="25"/>
15911        </command>
15912        <command>
15913            <proto>void <name>glIndexi</name></proto>
15914            <param group="ColorIndexValueI"><ptype>GLint</ptype> <name>c</name></param>
15915            <vecequiv name="glIndexiv"/>
15916        </command>
15917        <command>
15918            <proto>void <name>glIndexiv</name></proto>
15919            <param group="ColorIndexValueI" len="1">const <ptype>GLint</ptype> *<name>c</name></param>
15920            <glx type="render" opcode="26"/>
15921        </command>
15922        <command>
15923            <proto>void <name>glIndexs</name></proto>
15924            <param group="ColorIndexValueS"><ptype>GLshort</ptype> <name>c</name></param>
15925            <vecequiv name="glIndexsv"/>
15926        </command>
15927        <command>
15928            <proto>void <name>glIndexsv</name></proto>
15929            <param group="ColorIndexValueS" len="1">const <ptype>GLshort</ptype> *<name>c</name></param>
15930            <glx type="render" opcode="27"/>
15931        </command>
15932        <command>
15933            <proto>void <name>glIndexub</name></proto>
15934            <param group="ColorIndexValueUB"><ptype>GLubyte</ptype> <name>c</name></param>
15935            <vecequiv name="glIndexubv"/>
15936        </command>
15937        <command>
15938            <proto>void <name>glIndexubv</name></proto>
15939            <param group="ColorIndexValueUB" len="1">const <ptype>GLubyte</ptype> *<name>c</name></param>
15940            <glx type="render" opcode="194"/>
15941        </command>
15942        <command>
15943            <proto>void <name>glIndexxOES</name></proto>
15944            <param><ptype>GLfixed</ptype> <name>component</name></param>
15945        </command>
15946        <command>
15947            <proto>void <name>glIndexxvOES</name></proto>
15948            <param len="1">const <ptype>GLfixed</ptype> *<name>component</name></param>
15949        </command>
15950        <command>
15951            <proto>void <name>glInitNames</name></proto>
15952            <glx type="render" opcode="121"/>
15953        </command>
15954        <command>
15955            <proto>void <name>glInsertComponentEXT</name></proto>
15956            <param><ptype>GLuint</ptype> <name>res</name></param>
15957            <param><ptype>GLuint</ptype> <name>src</name></param>
15958            <param><ptype>GLuint</ptype> <name>num</name></param>
15959        </command>
15960        <command>
15961            <proto>void <name>glInsertEventMarkerEXT</name></proto>
15962            <param><ptype>GLsizei</ptype> <name>length</name></param>
15963            <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
15964        </command>
15965        <command>
15966            <proto>void <name>glInstrumentsBufferSGIX</name></proto>
15967            <param><ptype>GLsizei</ptype> <name>size</name></param>
15968            <param len="size"><ptype>GLint</ptype> *<name>buffer</name></param>
15969            <glx type="vendor" opcode="4103"/>
15970        </command>
15971        <command>
15972            <proto>void <name>glInterleavedArrays</name></proto>
15973            <param group="InterleavedArrayFormat"><ptype>GLenum</ptype> <name>format</name></param>
15974            <param><ptype>GLsizei</ptype> <name>stride</name></param>
15975            <param len="COMPSIZE(format,stride)">const void *<name>pointer</name></param>
15976        </command>
15977        <command>
15978            <proto>void <name>glInterpolatePathsNV</name></proto>
15979            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
15980            <param group="Path"><ptype>GLuint</ptype> <name>pathA</name></param>
15981            <param group="Path"><ptype>GLuint</ptype> <name>pathB</name></param>
15982            <param><ptype>GLfloat</ptype> <name>weight</name></param>
15983        </command>
15984        <command>
15985            <proto>void <name>glInvalidateBufferData</name></proto>
15986            <param><ptype>GLuint</ptype> <name>buffer</name></param>
15987        </command>
15988        <command>
15989            <proto>void <name>glInvalidateBufferSubData</name></proto>
15990            <param><ptype>GLuint</ptype> <name>buffer</name></param>
15991            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
15992            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
15993        </command>
15994        <command>
15995            <proto>void <name>glInvalidateFramebuffer</name></proto>
15996            <param><ptype>GLenum</ptype> <name>target</name></param>
15997            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
15998            <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
15999        </command>
16000        <command>
16001            <proto>void <name>glInvalidateSubFramebuffer</name></proto>
16002            <param><ptype>GLenum</ptype> <name>target</name></param>
16003            <param><ptype>GLsizei</ptype> <name>numAttachments</name></param>
16004            <param len="numAttachments">const <ptype>GLenum</ptype> *<name>attachments</name></param>
16005            <param><ptype>GLint</ptype> <name>x</name></param>
16006            <param><ptype>GLint</ptype> <name>y</name></param>
16007            <param><ptype>GLsizei</ptype> <name>width</name></param>
16008            <param><ptype>GLsizei</ptype> <name>height</name></param>
16009        </command>
16010        <command>
16011            <proto>void <name>glInvalidateTexImage</name></proto>
16012            <param><ptype>GLuint</ptype> <name>texture</name></param>
16013            <param><ptype>GLint</ptype> <name>level</name></param>
16014        </command>
16015        <command>
16016            <proto>void <name>glInvalidateTexSubImage</name></proto>
16017            <param><ptype>GLuint</ptype> <name>texture</name></param>
16018            <param><ptype>GLint</ptype> <name>level</name></param>
16019            <param><ptype>GLint</ptype> <name>xoffset</name></param>
16020            <param><ptype>GLint</ptype> <name>yoffset</name></param>
16021            <param><ptype>GLint</ptype> <name>zoffset</name></param>
16022            <param><ptype>GLsizei</ptype> <name>width</name></param>
16023            <param><ptype>GLsizei</ptype> <name>height</name></param>
16024            <param><ptype>GLsizei</ptype> <name>depth</name></param>
16025        </command>
16026        <command>
16027            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsAsyncMarkerSGIX</name></proto>
16028            <param><ptype>GLuint</ptype> <name>marker</name></param>
16029        </command>
16030        <command>
16031            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBuffer</name></proto>
16032            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16033        </command>
16034        <command>
16035            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferARB</name></proto>
16036            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16037            <alias name="glIsBuffer"/>
16038        </command>
16039        <command>
16040            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsBufferResidentNV</name></proto>
16041            <param><ptype>GLenum</ptype> <name>target</name></param>
16042        </command>
16043        <command>
16044            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabled</name></proto>
16045            <param group="EnableCap"><ptype>GLenum</ptype> <name>cap</name></param>
16046            <glx type="single" opcode="140"/>
16047        </command>
16048        <command>
16049            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledIndexedEXT</name></proto>
16050            <param><ptype>GLenum</ptype> <name>target</name></param>
16051            <param><ptype>GLuint</ptype> <name>index</name></param>
16052            <alias name="glIsEnabledi"/>
16053        </command>
16054        <command>
16055            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsEnabledi</name></proto>
16056            <param><ptype>GLenum</ptype> <name>target</name></param>
16057            <param><ptype>GLuint</ptype> <name>index</name></param>
16058        </command>
16059        <command>
16060            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceAPPLE</name></proto>
16061            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
16062        </command>
16063        <command>
16064            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFenceNV</name></proto>
16065            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
16066            <glx type="vendor" opcode="1278"/>
16067        </command>
16068        <command>
16069            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebuffer</name></proto>
16070            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
16071            <glx type="vendor" opcode="1425"/>
16072        </command>
16073        <command>
16074            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsFramebufferEXT</name></proto>
16075            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
16076            <alias name="glIsFramebuffer"/>
16077            <glx type="vendor" opcode="1425"/>
16078        </command>
16079        <command>
16080            <proto><ptype>GLboolean</ptype> <name>glIsFramebufferOES</name></proto>
16081            <param><ptype>GLuint</ptype> <name>framebuffer</name></param>
16082        </command>
16083        <command>
16084            <proto><ptype>GLboolean</ptype> <name>glIsImageHandleResidentARB</name></proto>
16085            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16086        </command>
16087        <command>
16088            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsImageHandleResidentNV</name></proto>
16089            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16090        </command>
16091        <command>
16092            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsList</name></proto>
16093            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
16094            <glx type="single" opcode="141"/>
16095        </command>
16096        <command>
16097            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNameAMD</name></proto>
16098            <param><ptype>GLenum</ptype> <name>identifier</name></param>
16099            <param><ptype>GLuint</ptype> <name>name</name></param>
16100        </command>
16101        <command>
16102            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedBufferResidentNV</name></proto>
16103            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16104        </command>
16105        <command>
16106            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsNamedStringARB</name></proto>
16107            <param><ptype>GLint</ptype> <name>namelen</name></param>
16108            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
16109        </command>
16110        <command>
16111            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsObjectBufferATI</name></proto>
16112            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16113        </command>
16114        <command>
16115            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsOcclusionQueryNV</name></proto>
16116            <param><ptype>GLuint</ptype> <name>id</name></param>
16117        </command>
16118        <command>
16119            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPathNV</name></proto>
16120            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16121        </command>
16122        <command>
16123            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInFillPathNV</name></proto>
16124            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16125            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
16126            <param><ptype>GLfloat</ptype> <name>x</name></param>
16127            <param><ptype>GLfloat</ptype> <name>y</name></param>
16128        </command>
16129        <command>
16130            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsPointInStrokePathNV</name></proto>
16131            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
16132            <param><ptype>GLfloat</ptype> <name>x</name></param>
16133            <param><ptype>GLfloat</ptype> <name>y</name></param>
16134        </command>
16135        <command>
16136            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgram</name></proto>
16137            <param><ptype>GLuint</ptype> <name>program</name></param>
16138            <glx type="single" opcode="197"/>
16139        </command>
16140        <command>
16141            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramARB</name></proto>
16142            <param><ptype>GLuint</ptype> <name>program</name></param>
16143            <glx type="vendor" opcode="1304"/>
16144        </command>
16145        <command>
16146            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramNV</name></proto>
16147            <param><ptype>GLuint</ptype> <name>id</name></param>
16148            <alias name="glIsProgramARB"/>
16149            <glx type="vendor" opcode="1304"/>
16150        </command>
16151        <command>
16152            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsProgramPipeline</name></proto>
16153            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16154        </command>
16155        <command>
16156            <proto><ptype>GLboolean</ptype> <name>glIsProgramPipelineEXT</name></proto>
16157            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
16158        </command>
16159        <command>
16160            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQuery</name></proto>
16161            <param><ptype>GLuint</ptype> <name>id</name></param>
16162            <glx type="single" opcode="163"/>
16163        </command>
16164        <command>
16165            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsQueryARB</name></proto>
16166            <param><ptype>GLuint</ptype> <name>id</name></param>
16167            <alias name="glIsQuery"/>
16168        </command>
16169        <command>
16170            <proto><ptype>GLboolean</ptype> <name>glIsQueryEXT</name></proto>
16171            <param><ptype>GLuint</ptype> <name>id</name></param>
16172        </command>
16173        <command>
16174            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbuffer</name></proto>
16175            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
16176            <glx type="vendor" opcode="1422"/>
16177        </command>
16178        <command>
16179            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsRenderbufferEXT</name></proto>
16180            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
16181            <alias name="glIsRenderbuffer"/>
16182            <glx type="vendor" opcode="1422"/>
16183        </command>
16184        <command>
16185            <proto><ptype>GLboolean</ptype> <name>glIsRenderbufferOES</name></proto>
16186            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
16187        </command>
16188        <command>
16189            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSampler</name></proto>
16190            <param><ptype>GLuint</ptype> <name>sampler</name></param>
16191        </command>
16192        <command>
16193            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsShader</name></proto>
16194            <param><ptype>GLuint</ptype> <name>shader</name></param>
16195            <glx type="single" opcode="196"/>
16196        </command>
16197        <command>
16198            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsSync</name></proto>
16199            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
16200        </command>
16201        <command>
16202            <proto><ptype>GLboolean</ptype> <name>glIsSyncAPPLE</name></proto>
16203            <param><ptype>GLsync</ptype> <name>sync</name></param>
16204            <alias name="glIsSync"/>
16205        </command>
16206        <command>
16207            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTexture</name></proto>
16208            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16209            <glx type="single" opcode="146"/>
16210        </command>
16211        <command>
16212            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureEXT</name></proto>
16213            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
16214            <glx type="vendor" opcode="14"/>
16215        </command>
16216        <command>
16217            <proto><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentARB</name></proto>
16218            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16219        </command>
16220        <command>
16221            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTextureHandleResidentNV</name></proto>
16222            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16223        </command>
16224        <command>
16225            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedback</name></proto>
16226            <param><ptype>GLuint</ptype> <name>id</name></param>
16227        </command>
16228        <command>
16229            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsTransformFeedbackNV</name></proto>
16230            <param><ptype>GLuint</ptype> <name>id</name></param>
16231            <alias name="glIsTransformFeedback"/>
16232        </command>
16233        <command>
16234            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVariantEnabledEXT</name></proto>
16235            <param><ptype>GLuint</ptype> <name>id</name></param>
16236            <param group="VariantCapEXT"><ptype>GLenum</ptype> <name>cap</name></param>
16237        </command>
16238        <command>
16239            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArray</name></proto>
16240            <param><ptype>GLuint</ptype> <name>array</name></param>
16241            <glx type="single" opcode="207"/>
16242        </command>
16243        <command>
16244            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexArrayAPPLE</name></proto>
16245            <param><ptype>GLuint</ptype> <name>array</name></param>
16246            <alias name="glIsVertexArray"/>
16247        </command>
16248        <command>
16249            <proto><ptype>GLboolean</ptype> <name>glIsVertexArrayOES</name></proto>
16250            <param><ptype>GLuint</ptype> <name>array</name></param>
16251            <alias name="glIsVertexArray"/>
16252        </command>
16253        <command>
16254            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glIsVertexAttribEnabledAPPLE</name></proto>
16255            <param><ptype>GLuint</ptype> <name>index</name></param>
16256            <param><ptype>GLenum</ptype> <name>pname</name></param>
16257        </command>
16258        <command>
16259            <proto>void <name>glLabelObjectEXT</name></proto>
16260            <param><ptype>GLenum</ptype> <name>type</name></param>
16261            <param><ptype>GLuint</ptype> <name>object</name></param>
16262            <param><ptype>GLsizei</ptype> <name>length</name></param>
16263            <param>const <ptype>GLchar</ptype> *<name>label</name></param>
16264        </command>
16265        <command>
16266            <proto>void <name>glLightEnviSGIX</name></proto>
16267            <param group="LightEnvParameterSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
16268            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
16269        </command>
16270        <command>
16271            <proto>void <name>glLightModelf</name></proto>
16272            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16273            <param><ptype>GLfloat</ptype> <name>param</name></param>
16274            <glx type="render" opcode="90"/>
16275        </command>
16276        <command>
16277            <proto>void <name>glLightModelfv</name></proto>
16278            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16279            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
16280            <glx type="render" opcode="91"/>
16281        </command>
16282        <command>
16283            <proto>void <name>glLightModeli</name></proto>
16284            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16285            <param><ptype>GLint</ptype> <name>param</name></param>
16286            <glx type="render" opcode="92"/>
16287        </command>
16288        <command>
16289            <proto>void <name>glLightModeliv</name></proto>
16290            <param group="LightModelParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16291            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
16292            <glx type="render" opcode="93"/>
16293        </command>
16294        <command>
16295            <proto>void <name>glLightModelx</name></proto>
16296            <param><ptype>GLenum</ptype> <name>pname</name></param>
16297            <param><ptype>GLfixed</ptype> <name>param</name></param>
16298        </command>
16299        <command>
16300            <proto>void <name>glLightModelxOES</name></proto>
16301            <param><ptype>GLenum</ptype> <name>pname</name></param>
16302            <param><ptype>GLfixed</ptype> <name>param</name></param>
16303        </command>
16304        <command>
16305            <proto>void <name>glLightModelxv</name></proto>
16306            <param><ptype>GLenum</ptype> <name>pname</name></param>
16307            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
16308        </command>
16309        <command>
16310            <proto>void <name>glLightModelxvOES</name></proto>
16311            <param><ptype>GLenum</ptype> <name>pname</name></param>
16312            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
16313        </command>
16314        <command>
16315            <proto>void <name>glLightf</name></proto>
16316            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
16317            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16318            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
16319            <glx type="render" opcode="86"/>
16320        </command>
16321        <command>
16322            <proto>void <name>glLightfv</name></proto>
16323            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
16324            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16325            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
16326            <glx type="render" opcode="87"/>
16327        </command>
16328        <command>
16329            <proto>void <name>glLighti</name></proto>
16330            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
16331            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16332            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
16333            <glx type="render" opcode="88"/>
16334        </command>
16335        <command>
16336            <proto>void <name>glLightiv</name></proto>
16337            <param group="LightName"><ptype>GLenum</ptype> <name>light</name></param>
16338            <param group="LightParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16339            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
16340            <glx type="render" opcode="89"/>
16341        </command>
16342        <command>
16343            <proto>void <name>glLightx</name></proto>
16344            <param><ptype>GLenum</ptype> <name>light</name></param>
16345            <param><ptype>GLenum</ptype> <name>pname</name></param>
16346            <param><ptype>GLfixed</ptype> <name>param</name></param>
16347        </command>
16348        <command>
16349            <proto>void <name>glLightxOES</name></proto>
16350            <param><ptype>GLenum</ptype> <name>light</name></param>
16351            <param><ptype>GLenum</ptype> <name>pname</name></param>
16352            <param><ptype>GLfixed</ptype> <name>param</name></param>
16353        </command>
16354        <command>
16355            <proto>void <name>glLightxv</name></proto>
16356            <param><ptype>GLenum</ptype> <name>light</name></param>
16357            <param><ptype>GLenum</ptype> <name>pname</name></param>
16358            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
16359        </command>
16360        <command>
16361            <proto>void <name>glLightxvOES</name></proto>
16362            <param><ptype>GLenum</ptype> <name>light</name></param>
16363            <param><ptype>GLenum</ptype> <name>pname</name></param>
16364            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
16365        </command>
16366        <command>
16367            <proto>void <name>glLineStipple</name></proto>
16368            <param group="CheckedInt32"><ptype>GLint</ptype> <name>factor</name></param>
16369            <param group="LineStipple"><ptype>GLushort</ptype> <name>pattern</name></param>
16370            <glx type="render" opcode="94"/>
16371        </command>
16372        <command>
16373            <proto>void <name>glLineWidth</name></proto>
16374            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>width</name></param>
16375            <glx type="render" opcode="95"/>
16376        </command>
16377        <command>
16378            <proto>void <name>glLineWidthx</name></proto>
16379            <param><ptype>GLfixed</ptype> <name>width</name></param>
16380        </command>
16381        <command>
16382            <proto>void <name>glLineWidthxOES</name></proto>
16383            <param><ptype>GLfixed</ptype> <name>width</name></param>
16384        </command>
16385        <command>
16386            <proto>void <name>glLinkProgram</name></proto>
16387            <param><ptype>GLuint</ptype> <name>program</name></param>
16388        </command>
16389        <command>
16390            <proto>void <name>glLinkProgramARB</name></proto>
16391            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
16392            <alias name="glLinkProgram"/>
16393        </command>
16394        <command>
16395            <proto>void <name>glListBase</name></proto>
16396            <param group="List"><ptype>GLuint</ptype> <name>base</name></param>
16397            <glx type="render" opcode="3"/>
16398        </command>
16399        <command>
16400            <proto>void <name>glListParameterfSGIX</name></proto>
16401            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
16402            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16403            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
16404            <glx type="render" opcode="2078"/>
16405        </command>
16406        <command>
16407            <proto>void <name>glListParameterfvSGIX</name></proto>
16408            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
16409            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16410            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
16411            <glx type="render" opcode="2079"/>
16412        </command>
16413        <command>
16414            <proto>void <name>glListParameteriSGIX</name></proto>
16415            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
16416            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16417            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
16418            <glx type="render" opcode="2080"/>
16419        </command>
16420        <command>
16421            <proto>void <name>glListParameterivSGIX</name></proto>
16422            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
16423            <param group="ListParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
16424            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
16425            <glx type="render" opcode="2081"/>
16426        </command>
16427        <command>
16428            <proto>void <name>glLoadIdentity</name></proto>
16429            <glx type="render" opcode="176"/>
16430        </command>
16431        <command>
16432            <proto>void <name>glLoadIdentityDeformationMapSGIX</name></proto>
16433            <param group="FfdMaskSGIX"><ptype>GLbitfield</ptype> <name>mask</name></param>
16434            <glx type="render" opcode="2076"/>
16435        </command>
16436        <command>
16437            <proto>void <name>glLoadMatrixd</name></proto>
16438            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16439            <glx type="render" opcode="178"/>
16440        </command>
16441        <command>
16442            <proto>void <name>glLoadMatrixf</name></proto>
16443            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16444            <glx type="render" opcode="177"/>
16445        </command>
16446        <command>
16447            <proto>void <name>glLoadMatrixx</name></proto>
16448            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
16449        </command>
16450        <command>
16451            <proto>void <name>glLoadMatrixxOES</name></proto>
16452            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
16453        </command>
16454        <command>
16455            <proto>void <name>glLoadName</name></proto>
16456            <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
16457            <glx type="render" opcode="122"/>
16458        </command>
16459        <command>
16460            <proto>void <name>glLoadPaletteFromModelViewMatrixOES</name></proto>
16461        </command>
16462        <command>
16463            <proto>void <name>glLoadProgramNV</name></proto>
16464            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
16465            <param><ptype>GLuint</ptype> <name>id</name></param>
16466            <param><ptype>GLsizei</ptype> <name>len</name></param>
16467            <param len="len">const <ptype>GLubyte</ptype> *<name>program</name></param>
16468            <glx type="render" opcode="4183"/>
16469        </command>
16470        <command>
16471            <proto>void <name>glLoadTransposeMatrixd</name></proto>
16472            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16473        </command>
16474        <command>
16475            <proto>void <name>glLoadTransposeMatrixdARB</name></proto>
16476            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16477            <alias name="glLoadTransposeMatrixd"/>
16478        </command>
16479        <command>
16480            <proto>void <name>glLoadTransposeMatrixf</name></proto>
16481            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16482        </command>
16483        <command>
16484            <proto>void <name>glLoadTransposeMatrixfARB</name></proto>
16485            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16486            <alias name="glLoadTransposeMatrixf"/>
16487        </command>
16488        <command>
16489            <proto>void <name>glLoadTransposeMatrixxOES</name></proto>
16490            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
16491        </command>
16492        <command>
16493            <proto>void <name>glLockArraysEXT</name></proto>
16494            <param><ptype>GLint</ptype> <name>first</name></param>
16495            <param><ptype>GLsizei</ptype> <name>count</name></param>
16496        </command>
16497        <command>
16498            <proto>void <name>glLogicOp</name></proto>
16499            <param group="LogicOp"><ptype>GLenum</ptype> <name>opcode</name></param>
16500            <glx type="render" opcode="161"/>
16501        </command>
16502        <command>
16503            <proto>void <name>glMakeBufferNonResidentNV</name></proto>
16504            <param><ptype>GLenum</ptype> <name>target</name></param>
16505        </command>
16506        <command>
16507            <proto>void <name>glMakeBufferResidentNV</name></proto>
16508            <param><ptype>GLenum</ptype> <name>target</name></param>
16509            <param><ptype>GLenum</ptype> <name>access</name></param>
16510        </command>
16511        <command>
16512            <proto>void <name>glMakeImageHandleNonResidentARB</name></proto>
16513            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16514        </command>
16515        <command>
16516            <proto>void <name>glMakeImageHandleNonResidentNV</name></proto>
16517            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16518        </command>
16519        <command>
16520            <proto>void <name>glMakeImageHandleResidentARB</name></proto>
16521            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16522            <param><ptype>GLenum</ptype> <name>access</name></param>
16523        </command>
16524        <command>
16525            <proto>void <name>glMakeImageHandleResidentNV</name></proto>
16526            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16527            <param><ptype>GLenum</ptype> <name>access</name></param>
16528        </command>
16529        <command>
16530            <proto>void <name>glMakeNamedBufferNonResidentNV</name></proto>
16531            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16532        </command>
16533        <command>
16534            <proto>void <name>glMakeNamedBufferResidentNV</name></proto>
16535            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16536            <param><ptype>GLenum</ptype> <name>access</name></param>
16537        </command>
16538        <command>
16539            <proto>void <name>glMakeTextureHandleNonResidentARB</name></proto>
16540            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16541        </command>
16542        <command>
16543            <proto>void <name>glMakeTextureHandleNonResidentNV</name></proto>
16544            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16545        </command>
16546        <command>
16547            <proto>void <name>glMakeTextureHandleResidentARB</name></proto>
16548            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16549        </command>
16550        <command>
16551            <proto>void <name>glMakeTextureHandleResidentNV</name></proto>
16552            <param><ptype>GLuint64</ptype> <name>handle</name></param>
16553        </command>
16554        <command>
16555            <proto>void <name>glMap1d</name></proto>
16556            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
16557            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
16558            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
16559            <param><ptype>GLint</ptype> <name>stride</name></param>
16560            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
16561            <param group="CoordD" len="COMPSIZE(target,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
16562            <glx type="render" opcode="143"/>
16563        </command>
16564        <command>
16565            <proto>void <name>glMap1f</name></proto>
16566            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
16567            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
16568            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
16569            <param><ptype>GLint</ptype> <name>stride</name></param>
16570            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
16571            <param group="CoordF" len="COMPSIZE(target,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
16572            <glx type="render" opcode="144"/>
16573        </command>
16574        <command>
16575            <proto>void <name>glMap1xOES</name></proto>
16576            <param><ptype>GLenum</ptype> <name>target</name></param>
16577            <param><ptype>GLfixed</ptype> <name>u1</name></param>
16578            <param><ptype>GLfixed</ptype> <name>u2</name></param>
16579            <param><ptype>GLint</ptype> <name>stride</name></param>
16580            <param><ptype>GLint</ptype> <name>order</name></param>
16581            <param><ptype>GLfixed</ptype> <name>points</name></param>
16582        </command>
16583        <command>
16584            <proto>void <name>glMap2d</name></proto>
16585            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
16586            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
16587            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
16588            <param><ptype>GLint</ptype> <name>ustride</name></param>
16589            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
16590            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
16591            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
16592            <param><ptype>GLint</ptype> <name>vstride</name></param>
16593            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
16594            <param group="CoordD" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
16595            <glx type="render" opcode="145"/>
16596        </command>
16597        <command>
16598            <proto>void <name>glMap2f</name></proto>
16599            <param group="MapTarget"><ptype>GLenum</ptype> <name>target</name></param>
16600            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
16601            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
16602            <param><ptype>GLint</ptype> <name>ustride</name></param>
16603            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
16604            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
16605            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
16606            <param><ptype>GLint</ptype> <name>vstride</name></param>
16607            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
16608            <param group="CoordF" len="COMPSIZE(target,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
16609            <glx type="render" opcode="146"/>
16610        </command>
16611        <command>
16612            <proto>void <name>glMap2xOES</name></proto>
16613            <param><ptype>GLenum</ptype> <name>target</name></param>
16614            <param><ptype>GLfixed</ptype> <name>u1</name></param>
16615            <param><ptype>GLfixed</ptype> <name>u2</name></param>
16616            <param><ptype>GLint</ptype> <name>ustride</name></param>
16617            <param><ptype>GLint</ptype> <name>uorder</name></param>
16618            <param><ptype>GLfixed</ptype> <name>v1</name></param>
16619            <param><ptype>GLfixed</ptype> <name>v2</name></param>
16620            <param><ptype>GLint</ptype> <name>vstride</name></param>
16621            <param><ptype>GLint</ptype> <name>vorder</name></param>
16622            <param><ptype>GLfixed</ptype> <name>points</name></param>
16623        </command>
16624        <command>
16625            <proto>void *<name>glMapBuffer</name></proto>
16626            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16627            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
16628        </command>
16629        <command>
16630            <proto>void *<name>glMapBufferARB</name></proto>
16631            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16632            <param group="BufferAccessARB"><ptype>GLenum</ptype> <name>access</name></param>
16633            <alias name="glMapBuffer"/>
16634        </command>
16635        <command>
16636            <proto>void *<name>glMapBufferOES</name></proto>
16637            <param><ptype>GLenum</ptype> <name>target</name></param>
16638            <param><ptype>GLenum</ptype> <name>access</name></param>
16639            <alias name="glMapBuffer"/>
16640        </command>
16641        <command>
16642            <proto>void *<name>glMapBufferRange</name></proto>
16643            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
16644            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
16645            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>length</name></param>
16646            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
16647            <glx type="single" opcode="205"/>
16648        </command>
16649        <command>
16650            <proto>void *<name>glMapBufferRangeEXT</name></proto>
16651            <param><ptype>GLenum</ptype> <name>target</name></param>
16652            <param><ptype>GLintptr</ptype> <name>offset</name></param>
16653            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
16654            <param><ptype>GLbitfield</ptype> <name>access</name></param>
16655            <alias name="glMapBufferRange"/>
16656        </command>
16657        <command>
16658            <proto>void <name>glMapControlPointsNV</name></proto>
16659            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
16660            <param><ptype>GLuint</ptype> <name>index</name></param>
16661            <param group="MapTypeNV"><ptype>GLenum</ptype> <name>type</name></param>
16662            <param><ptype>GLsizei</ptype> <name>ustride</name></param>
16663            <param><ptype>GLsizei</ptype> <name>vstride</name></param>
16664            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
16665            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
16666            <param group="Boolean"><ptype>GLboolean</ptype> <name>packed</name></param>
16667            <param len="COMPSIZE(target,uorder,vorder)">const void *<name>points</name></param>
16668        </command>
16669        <command>
16670            <proto>void <name>glMapGrid1d</name></proto>
16671            <param><ptype>GLint</ptype> <name>un</name></param>
16672            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
16673            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
16674            <glx type="render" opcode="147"/>
16675        </command>
16676        <command>
16677            <proto>void <name>glMapGrid1f</name></proto>
16678            <param><ptype>GLint</ptype> <name>un</name></param>
16679            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
16680            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
16681            <glx type="render" opcode="148"/>
16682        </command>
16683        <command>
16684            <proto>void <name>glMapGrid1xOES</name></proto>
16685            <param><ptype>GLint</ptype> <name>n</name></param>
16686            <param><ptype>GLfixed</ptype> <name>u1</name></param>
16687            <param><ptype>GLfixed</ptype> <name>u2</name></param>
16688        </command>
16689        <command>
16690            <proto>void <name>glMapGrid2d</name></proto>
16691            <param><ptype>GLint</ptype> <name>un</name></param>
16692            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
16693            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
16694            <param><ptype>GLint</ptype> <name>vn</name></param>
16695            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
16696            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
16697            <glx type="render" opcode="149"/>
16698        </command>
16699        <command>
16700            <proto>void <name>glMapGrid2f</name></proto>
16701            <param><ptype>GLint</ptype> <name>un</name></param>
16702            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
16703            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
16704            <param><ptype>GLint</ptype> <name>vn</name></param>
16705            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
16706            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
16707            <glx type="render" opcode="150"/>
16708        </command>
16709        <command>
16710            <proto>void <name>glMapGrid2xOES</name></proto>
16711            <param><ptype>GLint</ptype> <name>n</name></param>
16712            <param><ptype>GLfixed</ptype> <name>u1</name></param>
16713            <param><ptype>GLfixed</ptype> <name>u2</name></param>
16714            <param><ptype>GLfixed</ptype> <name>v1</name></param>
16715            <param><ptype>GLfixed</ptype> <name>v2</name></param>
16716        </command>
16717        <command>
16718            <proto>void *<name>glMapNamedBufferEXT</name></proto>
16719            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16720            <param group="VertexBufferObjectAccess"><ptype>GLenum</ptype> <name>access</name></param>
16721        </command>
16722        <command>
16723            <proto>void *<name>glMapNamedBufferRangeEXT</name></proto>
16724            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16725            <param><ptype>GLintptr</ptype> <name>offset</name></param>
16726            <param><ptype>GLsizeiptr</ptype> <name>length</name></param>
16727            <param group="BufferAccessMask"><ptype>GLbitfield</ptype> <name>access</name></param>
16728        </command>
16729        <command>
16730            <proto>void *<name>glMapObjectBufferATI</name></proto>
16731            <param><ptype>GLuint</ptype> <name>buffer</name></param>
16732        </command>
16733        <command>
16734            <proto>void <name>glMapParameterfvNV</name></proto>
16735            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
16736            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16737            <param group="CheckedFloat32" len="COMPSIZE(target,pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
16738        </command>
16739        <command>
16740            <proto>void <name>glMapParameterivNV</name></proto>
16741            <param group="EvalTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
16742            <param group="MapParameterNV"><ptype>GLenum</ptype> <name>pname</name></param>
16743            <param group="CheckedInt32" len="COMPSIZE(target,pname)">const <ptype>GLint</ptype> *<name>params</name></param>
16744        </command>
16745        <command>
16746            <proto>void *<name>glMapTexture2DINTEL</name></proto>
16747            <param><ptype>GLuint</ptype> <name>texture</name></param>
16748            <param><ptype>GLint</ptype> <name>level</name></param>
16749            <param><ptype>GLbitfield</ptype> <name>access</name></param>
16750            <param len="1"><ptype>GLint</ptype> *<name>stride</name></param>
16751            <param len="1"><ptype>GLenum</ptype> *<name>layout</name></param>
16752        </command>
16753        <command>
16754            <proto>void <name>glMapVertexAttrib1dAPPLE</name></proto>
16755            <param><ptype>GLuint</ptype> <name>index</name></param>
16756            <param><ptype>GLuint</ptype> <name>size</name></param>
16757            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
16758            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
16759            <param><ptype>GLint</ptype> <name>stride</name></param>
16760            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
16761            <param group="CoordD" len="COMPSIZE(size,stride,order)">const <ptype>GLdouble</ptype> *<name>points</name></param>
16762        </command>
16763        <command>
16764            <proto>void <name>glMapVertexAttrib1fAPPLE</name></proto>
16765            <param><ptype>GLuint</ptype> <name>index</name></param>
16766            <param><ptype>GLuint</ptype> <name>size</name></param>
16767            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
16768            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
16769            <param><ptype>GLint</ptype> <name>stride</name></param>
16770            <param group="CheckedInt32"><ptype>GLint</ptype> <name>order</name></param>
16771            <param group="CoordF" len="COMPSIZE(size,stride,order)">const <ptype>GLfloat</ptype> *<name>points</name></param>
16772        </command>
16773        <command>
16774            <proto>void <name>glMapVertexAttrib2dAPPLE</name></proto>
16775            <param><ptype>GLuint</ptype> <name>index</name></param>
16776            <param><ptype>GLuint</ptype> <name>size</name></param>
16777            <param group="CoordD"><ptype>GLdouble</ptype> <name>u1</name></param>
16778            <param group="CoordD"><ptype>GLdouble</ptype> <name>u2</name></param>
16779            <param><ptype>GLint</ptype> <name>ustride</name></param>
16780            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
16781            <param group="CoordD"><ptype>GLdouble</ptype> <name>v1</name></param>
16782            <param group="CoordD"><ptype>GLdouble</ptype> <name>v2</name></param>
16783            <param><ptype>GLint</ptype> <name>vstride</name></param>
16784            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
16785            <param group="CoordD" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLdouble</ptype> *<name>points</name></param>
16786        </command>
16787        <command>
16788            <proto>void <name>glMapVertexAttrib2fAPPLE</name></proto>
16789            <param><ptype>GLuint</ptype> <name>index</name></param>
16790            <param><ptype>GLuint</ptype> <name>size</name></param>
16791            <param group="CoordF"><ptype>GLfloat</ptype> <name>u1</name></param>
16792            <param group="CoordF"><ptype>GLfloat</ptype> <name>u2</name></param>
16793            <param><ptype>GLint</ptype> <name>ustride</name></param>
16794            <param group="CheckedInt32"><ptype>GLint</ptype> <name>uorder</name></param>
16795            <param group="CoordF"><ptype>GLfloat</ptype> <name>v1</name></param>
16796            <param group="CoordF"><ptype>GLfloat</ptype> <name>v2</name></param>
16797            <param><ptype>GLint</ptype> <name>vstride</name></param>
16798            <param group="CheckedInt32"><ptype>GLint</ptype> <name>vorder</name></param>
16799            <param group="CoordF" len="COMPSIZE(size,ustride,uorder,vstride,vorder)">const <ptype>GLfloat</ptype> *<name>points</name></param>
16800        </command>
16801        <command>
16802            <proto>void <name>glMaterialf</name></proto>
16803            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
16804            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16805            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
16806            <glx type="render" opcode="96"/>
16807        </command>
16808        <command>
16809            <proto>void <name>glMaterialfv</name></proto>
16810            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
16811            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16812            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
16813            <glx type="render" opcode="97"/>
16814        </command>
16815        <command>
16816            <proto>void <name>glMateriali</name></proto>
16817            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
16818            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16819            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
16820            <glx type="render" opcode="98"/>
16821        </command>
16822        <command>
16823            <proto>void <name>glMaterialiv</name></proto>
16824            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
16825            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>pname</name></param>
16826            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
16827            <glx type="render" opcode="99"/>
16828        </command>
16829        <command>
16830            <proto>void <name>glMaterialx</name></proto>
16831            <param><ptype>GLenum</ptype> <name>face</name></param>
16832            <param><ptype>GLenum</ptype> <name>pname</name></param>
16833            <param><ptype>GLfixed</ptype> <name>param</name></param>
16834        </command>
16835        <command>
16836            <proto>void <name>glMaterialxOES</name></proto>
16837            <param><ptype>GLenum</ptype> <name>face</name></param>
16838            <param><ptype>GLenum</ptype> <name>pname</name></param>
16839            <param><ptype>GLfixed</ptype> <name>param</name></param>
16840        </command>
16841        <command>
16842            <proto>void <name>glMaterialxv</name></proto>
16843            <param><ptype>GLenum</ptype> <name>face</name></param>
16844            <param><ptype>GLenum</ptype> <name>pname</name></param>
16845            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
16846        </command>
16847        <command>
16848            <proto>void <name>glMaterialxvOES</name></proto>
16849            <param><ptype>GLenum</ptype> <name>face</name></param>
16850            <param><ptype>GLenum</ptype> <name>pname</name></param>
16851            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>param</name></param>
16852        </command>
16853        <command>
16854            <proto>void <name>glMatrixFrustumEXT</name></proto>
16855            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16856            <param><ptype>GLdouble</ptype> <name>left</name></param>
16857            <param><ptype>GLdouble</ptype> <name>right</name></param>
16858            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
16859            <param><ptype>GLdouble</ptype> <name>top</name></param>
16860            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
16861            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
16862        </command>
16863        <command>
16864            <proto>void <name>glMatrixIndexPointerARB</name></proto>
16865            <param><ptype>GLint</ptype> <name>size</name></param>
16866            <param group="MatrixIndexPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
16867            <param><ptype>GLsizei</ptype> <name>stride</name></param>
16868            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
16869        </command>
16870        <command>
16871            <proto>void <name>glMatrixIndexPointerOES</name></proto>
16872            <param><ptype>GLint</ptype> <name>size</name></param>
16873            <param><ptype>GLenum</ptype> <name>type</name></param>
16874            <param><ptype>GLsizei</ptype> <name>stride</name></param>
16875            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
16876        </command>
16877        <command>
16878            <proto>void <name>glMatrixIndexubvARB</name></proto>
16879            <param><ptype>GLint</ptype> <name>size</name></param>
16880            <param len="size">const <ptype>GLubyte</ptype> *<name>indices</name></param>
16881            <glx type="render" opcode="4326"/>
16882        </command>
16883        <command>
16884            <proto>void <name>glMatrixIndexuivARB</name></proto>
16885            <param><ptype>GLint</ptype> <name>size</name></param>
16886            <param len="size">const <ptype>GLuint</ptype> *<name>indices</name></param>
16887            <glx type="render" opcode="4328"/>
16888        </command>
16889        <command>
16890            <proto>void <name>glMatrixIndexusvARB</name></proto>
16891            <param><ptype>GLint</ptype> <name>size</name></param>
16892            <param len="size">const <ptype>GLushort</ptype> *<name>indices</name></param>
16893            <glx type="render" opcode="4327"/>
16894        </command>
16895        <command>
16896            <proto>void <name>glMatrixLoadIdentityEXT</name></proto>
16897            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16898        </command>
16899        <command>
16900            <proto>void <name>glMatrixLoadTransposedEXT</name></proto>
16901            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16902            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16903        </command>
16904        <command>
16905            <proto>void <name>glMatrixLoadTransposefEXT</name></proto>
16906            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16907            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16908        </command>
16909        <command>
16910            <proto>void <name>glMatrixLoaddEXT</name></proto>
16911            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16912            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16913        </command>
16914        <command>
16915            <proto>void <name>glMatrixLoadfEXT</name></proto>
16916            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16917            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16918        </command>
16919        <command>
16920            <proto>void <name>glMatrixMode</name></proto>
16921            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16922            <glx type="render" opcode="179"/>
16923        </command>
16924        <command>
16925            <proto>void <name>glMatrixMultTransposedEXT</name></proto>
16926            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16927            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16928        </command>
16929        <command>
16930            <proto>void <name>glMatrixMultTransposefEXT</name></proto>
16931            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16932            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16933        </command>
16934        <command>
16935            <proto>void <name>glMatrixMultdEXT</name></proto>
16936            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16937            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
16938        </command>
16939        <command>
16940            <proto>void <name>glMatrixMultfEXT</name></proto>
16941            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16942            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
16943        </command>
16944        <command>
16945            <proto>void <name>glMatrixOrthoEXT</name></proto>
16946            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16947            <param><ptype>GLdouble</ptype> <name>left</name></param>
16948            <param><ptype>GLdouble</ptype> <name>right</name></param>
16949            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
16950            <param><ptype>GLdouble</ptype> <name>top</name></param>
16951            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
16952            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
16953        </command>
16954        <command>
16955            <proto>void <name>glMatrixPopEXT</name></proto>
16956            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16957        </command>
16958        <command>
16959            <proto>void <name>glMatrixPushEXT</name></proto>
16960            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16961        </command>
16962        <command>
16963            <proto>void <name>glMatrixRotatedEXT</name></proto>
16964            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16965            <param><ptype>GLdouble</ptype> <name>angle</name></param>
16966            <param><ptype>GLdouble</ptype> <name>x</name></param>
16967            <param><ptype>GLdouble</ptype> <name>y</name></param>
16968            <param><ptype>GLdouble</ptype> <name>z</name></param>
16969        </command>
16970        <command>
16971            <proto>void <name>glMatrixRotatefEXT</name></proto>
16972            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16973            <param><ptype>GLfloat</ptype> <name>angle</name></param>
16974            <param><ptype>GLfloat</ptype> <name>x</name></param>
16975            <param><ptype>GLfloat</ptype> <name>y</name></param>
16976            <param><ptype>GLfloat</ptype> <name>z</name></param>
16977        </command>
16978        <command>
16979            <proto>void <name>glMatrixScaledEXT</name></proto>
16980            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16981            <param><ptype>GLdouble</ptype> <name>x</name></param>
16982            <param><ptype>GLdouble</ptype> <name>y</name></param>
16983            <param><ptype>GLdouble</ptype> <name>z</name></param>
16984        </command>
16985        <command>
16986            <proto>void <name>glMatrixScalefEXT</name></proto>
16987            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16988            <param><ptype>GLfloat</ptype> <name>x</name></param>
16989            <param><ptype>GLfloat</ptype> <name>y</name></param>
16990            <param><ptype>GLfloat</ptype> <name>z</name></param>
16991        </command>
16992        <command>
16993            <proto>void <name>glMatrixTranslatedEXT</name></proto>
16994            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
16995            <param><ptype>GLdouble</ptype> <name>x</name></param>
16996            <param><ptype>GLdouble</ptype> <name>y</name></param>
16997            <param><ptype>GLdouble</ptype> <name>z</name></param>
16998        </command>
16999        <command>
17000            <proto>void <name>glMatrixTranslatefEXT</name></proto>
17001            <param group="MatrixMode"><ptype>GLenum</ptype> <name>mode</name></param>
17002            <param><ptype>GLfloat</ptype> <name>x</name></param>
17003            <param><ptype>GLfloat</ptype> <name>y</name></param>
17004            <param><ptype>GLfloat</ptype> <name>z</name></param>
17005        </command>
17006        <command>
17007            <proto>void <name>glMemoryBarrier</name></proto>
17008            <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
17009        </command>
17010        <command>
17011            <proto>void <name>glMemoryBarrierByRegion</name></proto>
17012            <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
17013        </command>
17014        <command>
17015            <proto>void <name>glMemoryBarrierEXT</name></proto>
17016            <param><ptype>GLbitfield</ptype> <name>barriers</name></param>
17017            <alias name="glMemoryBarrier"/>
17018        </command>
17019        <command>
17020            <proto>void <name>glMinSampleShading</name></proto>
17021            <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
17022        </command>
17023        <command>
17024            <proto>void <name>glMinSampleShadingARB</name></proto>
17025            <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
17026            <alias name="glMinSampleShading"/>
17027        </command>
17028        <command>
17029            <proto>void <name>glMinSampleShadingOES</name></proto>
17030            <param group="ColorF"><ptype>GLfloat</ptype> <name>value</name></param>
17031            <alias name="glMinSampleShading"/>
17032        </command>
17033        <command>
17034            <proto>void <name>glMinmax</name></proto>
17035            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
17036            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17037            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17038            <glx type="render" opcode="4111"/>
17039        </command>
17040        <command>
17041            <proto>void <name>glMinmaxEXT</name></proto>
17042            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
17043            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
17044            <param group="Boolean"><ptype>GLboolean</ptype> <name>sink</name></param>
17045            <alias name="glMinmax"/>
17046            <glx type="render" opcode="4111"/>
17047        </command>
17048        <command>
17049            <proto>void <name>glMultMatrixd</name></proto>
17050            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
17051            <glx type="render" opcode="181"/>
17052        </command>
17053        <command>
17054            <proto>void <name>glMultMatrixf</name></proto>
17055            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
17056            <glx type="render" opcode="180"/>
17057        </command>
17058        <command>
17059            <proto>void <name>glMultMatrixx</name></proto>
17060            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
17061        </command>
17062        <command>
17063            <proto>void <name>glMultMatrixxOES</name></proto>
17064            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
17065        </command>
17066        <command>
17067            <proto>void <name>glMultTransposeMatrixd</name></proto>
17068            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
17069        </command>
17070        <command>
17071            <proto>void <name>glMultTransposeMatrixdARB</name></proto>
17072            <param len="16">const <ptype>GLdouble</ptype> *<name>m</name></param>
17073            <alias name="glMultTransposeMatrixd"/>
17074        </command>
17075        <command>
17076            <proto>void <name>glMultTransposeMatrixf</name></proto>
17077            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
17078        </command>
17079        <command>
17080            <proto>void <name>glMultTransposeMatrixfARB</name></proto>
17081            <param len="16">const <ptype>GLfloat</ptype> *<name>m</name></param>
17082            <alias name="glMultTransposeMatrixf"/>
17083        </command>
17084        <command>
17085            <proto>void <name>glMultTransposeMatrixxOES</name></proto>
17086            <param len="16">const <ptype>GLfixed</ptype> *<name>m</name></param>
17087        </command>
17088        <command>
17089            <proto>void <name>glMultiDrawArrays</name></proto>
17090            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
17091            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>first</name></param>
17092            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17093            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
17094        </command>
17095        <command>
17096            <proto>void <name>glMultiDrawArraysEXT</name></proto>
17097            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
17098            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
17099            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17100            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17101            <alias name="glMultiDrawArrays"/>
17102        </command>
17103        <command>
17104            <proto>void <name>glMultiDrawArraysIndirect</name></proto>
17105            <param><ptype>GLenum</ptype> <name>mode</name></param>
17106            <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
17107            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
17108            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17109        </command>
17110        <command>
17111            <proto>void <name>glMultiDrawArraysIndirectAMD</name></proto>
17112            <param><ptype>GLenum</ptype> <name>mode</name></param>
17113            <param>const void *<name>indirect</name></param>
17114            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17115            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17116            <alias name="glMultiDrawArraysIndirect"/>
17117        </command>
17118        <command>
17119            <proto>void <name>glMultiDrawArraysIndirectBindlessNV</name></proto>
17120            <param><ptype>GLenum</ptype> <name>mode</name></param>
17121            <param>const void *<name>indirect</name></param>
17122            <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
17123            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17124            <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
17125        </command>
17126        <command>
17127            <proto>void <name>glMultiDrawArraysIndirectCountARB</name></proto>
17128            <param><ptype>GLenum</ptype> <name>mode</name></param>
17129            <param><ptype>GLintptr</ptype> <name>indirect</name></param>
17130            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
17131            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
17132            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17133        </command>
17134        <command>
17135            <proto>void <name>glMultiDrawElementArrayAPPLE</name></proto>
17136            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
17137            <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
17138            <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
17139            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17140        </command>
17141        <command>
17142            <proto>void <name>glMultiDrawElements</name></proto>
17143            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
17144            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17145            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
17146            <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
17147            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
17148        </command>
17149        <command>
17150            <proto>void <name>glMultiDrawElementsBaseVertex</name></proto>
17151            <param><ptype>GLenum</ptype> <name>mode</name></param>
17152            <param len="COMPSIZE(drawcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17153            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
17154            <param len="COMPSIZE(drawcount)">const void *const*<name>indices</name></param>
17155            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
17156            <param len="COMPSIZE(drawcount)">const <ptype>GLint</ptype> *<name>basevertex</name></param>
17157        </command>
17158        <command>
17159            <proto>void <name>glMultiDrawElementsEXT</name></proto>
17160            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
17161            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17162            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
17163            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
17164            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17165            <alias name="glMultiDrawElements"/>
17166        </command>
17167        <command>
17168            <proto>void <name>glMultiDrawElementsIndirect</name></proto>
17169            <param><ptype>GLenum</ptype> <name>mode</name></param>
17170            <param><ptype>GLenum</ptype> <name>type</name></param>
17171            <param len="COMPSIZE(drawcount,stride)">const void *<name>indirect</name></param>
17172            <param><ptype>GLsizei</ptype> <name>drawcount</name></param>
17173            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17174        </command>
17175        <command>
17176            <proto>void <name>glMultiDrawElementsIndirectAMD</name></proto>
17177            <param><ptype>GLenum</ptype> <name>mode</name></param>
17178            <param><ptype>GLenum</ptype> <name>type</name></param>
17179            <param>const void *<name>indirect</name></param>
17180            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17181            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17182            <alias name="glMultiDrawElementsIndirect"/>
17183        </command>
17184        <command>
17185            <proto>void <name>glMultiDrawElementsIndirectBindlessNV</name></proto>
17186            <param><ptype>GLenum</ptype> <name>mode</name></param>
17187            <param><ptype>GLenum</ptype> <name>type</name></param>
17188            <param>const void *<name>indirect</name></param>
17189            <param><ptype>GLsizei</ptype> <name>drawCount</name></param>
17190            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17191            <param><ptype>GLint</ptype> <name>vertexBufferCount</name></param>
17192        </command>
17193        <command>
17194            <proto>void <name>glMultiDrawElementsIndirectCountARB</name></proto>
17195            <param><ptype>GLenum</ptype> <name>mode</name></param>
17196            <param><ptype>GLenum</ptype> <name>type</name></param>
17197            <param><ptype>GLintptr</ptype> <name>indirect</name></param>
17198            <param><ptype>GLintptr</ptype> <name>drawcount</name></param>
17199            <param><ptype>GLsizei</ptype> <name>maxdrawcount</name></param>
17200            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17201        </command>
17202        <command>
17203            <proto>void <name>glMultiDrawRangeElementArrayAPPLE</name></proto>
17204            <param group="PrimitiveType"><ptype>GLenum</ptype> <name>mode</name></param>
17205            <param><ptype>GLuint</ptype> <name>start</name></param>
17206            <param><ptype>GLuint</ptype> <name>end</name></param>
17207            <param len="primcount">const <ptype>GLint</ptype> *<name>first</name></param>
17208            <param len="primcount">const <ptype>GLsizei</ptype> *<name>count</name></param>
17209            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17210        </command>
17211        <command>
17212            <proto>void <name>glMultiModeDrawArraysIBM</name></proto>
17213            <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
17214            <param len="COMPSIZE(primcount)">const <ptype>GLint</ptype> *<name>first</name></param>
17215            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17216            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17217            <param><ptype>GLint</ptype> <name>modestride</name></param>
17218        </command>
17219        <command>
17220            <proto>void <name>glMultiModeDrawElementsIBM</name></proto>
17221            <param group="PrimitiveType" len="COMPSIZE(primcount)">const <ptype>GLenum</ptype> *<name>mode</name></param>
17222            <param len="COMPSIZE(primcount)">const <ptype>GLsizei</ptype> *<name>count</name></param>
17223            <param group="DrawElementsType"><ptype>GLenum</ptype> <name>type</name></param>
17224            <param len="COMPSIZE(primcount)">const void *const*<name>indices</name></param>
17225            <param><ptype>GLsizei</ptype> <name>primcount</name></param>
17226            <param><ptype>GLint</ptype> <name>modestride</name></param>
17227        </command>
17228        <command>
17229            <proto>void <name>glMultiTexBufferEXT</name></proto>
17230            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17231            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17232            <param group="TypeEnum"><ptype>GLenum</ptype> <name>internalformat</name></param>
17233            <param><ptype>GLuint</ptype> <name>buffer</name></param>
17234        </command>
17235        <command>
17236            <proto>void <name>glMultiTexCoord1bOES</name></proto>
17237            <param><ptype>GLenum</ptype> <name>texture</name></param>
17238            <param><ptype>GLbyte</ptype> <name>s</name></param>
17239        </command>
17240        <command>
17241            <proto>void <name>glMultiTexCoord1bvOES</name></proto>
17242            <param><ptype>GLenum</ptype> <name>texture</name></param>
17243            <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
17244        </command>
17245        <command>
17246            <proto>void <name>glMultiTexCoord1d</name></proto>
17247            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17248            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17249            <vecequiv name="glMultiTexCoord1dv"/>
17250        </command>
17251        <command>
17252            <proto>void <name>glMultiTexCoord1dARB</name></proto>
17253            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17254            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17255            <vecequiv name="glMultiTexCoord1dv"/>
17256            <alias name="glMultiTexCoord1d"/>
17257        </command>
17258        <command>
17259            <proto>void <name>glMultiTexCoord1dv</name></proto>
17260            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17261            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
17262            <glx type="render" opcode="198"/>
17263        </command>
17264        <command>
17265            <proto>void <name>glMultiTexCoord1dvARB</name></proto>
17266            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17267            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
17268            <alias name="glMultiTexCoord1dv"/>
17269            <glx type="render" opcode="198"/>
17270        </command>
17271        <command>
17272            <proto>void <name>glMultiTexCoord1f</name></proto>
17273            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17274            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17275            <vecequiv name="glMultiTexCoord1fv"/>
17276        </command>
17277        <command>
17278            <proto>void <name>glMultiTexCoord1fARB</name></proto>
17279            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17280            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17281            <vecequiv name="glMultiTexCoord1fv"/>
17282            <alias name="glMultiTexCoord1f"/>
17283        </command>
17284        <command>
17285            <proto>void <name>glMultiTexCoord1fv</name></proto>
17286            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17287            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
17288            <glx type="render" opcode="199"/>
17289        </command>
17290        <command>
17291            <proto>void <name>glMultiTexCoord1fvARB</name></proto>
17292            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17293            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
17294            <alias name="glMultiTexCoord1fv"/>
17295            <glx type="render" opcode="199"/>
17296        </command>
17297        <command>
17298            <proto>void <name>glMultiTexCoord1hNV</name></proto>
17299            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17300            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
17301            <vecequiv name="glMultiTexCoord1hvNV"/>
17302        </command>
17303        <command>
17304            <proto>void <name>glMultiTexCoord1hvNV</name></proto>
17305            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17306            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
17307            <glx type="render" opcode="4250"/>
17308        </command>
17309        <command>
17310            <proto>void <name>glMultiTexCoord1i</name></proto>
17311            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17312            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17313            <vecequiv name="glMultiTexCoord1iv"/>
17314        </command>
17315        <command>
17316            <proto>void <name>glMultiTexCoord1iARB</name></proto>
17317            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17318            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17319            <vecequiv name="glMultiTexCoord1iv"/>
17320            <alias name="glMultiTexCoord1i"/>
17321        </command>
17322        <command>
17323            <proto>void <name>glMultiTexCoord1iv</name></proto>
17324            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17325            <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
17326            <glx type="render" opcode="200"/>
17327        </command>
17328        <command>
17329            <proto>void <name>glMultiTexCoord1ivARB</name></proto>
17330            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17331            <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
17332            <alias name="glMultiTexCoord1iv"/>
17333            <glx type="render" opcode="200"/>
17334        </command>
17335        <command>
17336            <proto>void <name>glMultiTexCoord1s</name></proto>
17337            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17338            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17339            <vecequiv name="glMultiTexCoord1sv"/>
17340        </command>
17341        <command>
17342            <proto>void <name>glMultiTexCoord1sARB</name></proto>
17343            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17344            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17345            <vecequiv name="glMultiTexCoord1sv"/>
17346            <alias name="glMultiTexCoord1s"/>
17347        </command>
17348        <command>
17349            <proto>void <name>glMultiTexCoord1sv</name></proto>
17350            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17351            <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
17352            <glx type="render" opcode="201"/>
17353        </command>
17354        <command>
17355            <proto>void <name>glMultiTexCoord1svARB</name></proto>
17356            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17357            <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
17358            <alias name="glMultiTexCoord1sv"/>
17359            <glx type="render" opcode="201"/>
17360        </command>
17361        <command>
17362            <proto>void <name>glMultiTexCoord1xOES</name></proto>
17363            <param><ptype>GLenum</ptype> <name>texture</name></param>
17364            <param><ptype>GLfixed</ptype> <name>s</name></param>
17365        </command>
17366        <command>
17367            <proto>void <name>glMultiTexCoord1xvOES</name></proto>
17368            <param><ptype>GLenum</ptype> <name>texture</name></param>
17369            <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
17370        </command>
17371        <command>
17372            <proto>void <name>glMultiTexCoord2bOES</name></proto>
17373            <param><ptype>GLenum</ptype> <name>texture</name></param>
17374            <param><ptype>GLbyte</ptype> <name>s</name></param>
17375            <param><ptype>GLbyte</ptype> <name>t</name></param>
17376        </command>
17377        <command>
17378            <proto>void <name>glMultiTexCoord2bvOES</name></proto>
17379            <param><ptype>GLenum</ptype> <name>texture</name></param>
17380            <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
17381        </command>
17382        <command>
17383            <proto>void <name>glMultiTexCoord2d</name></proto>
17384            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17385            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17386            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
17387            <vecequiv name="glMultiTexCoord2dv"/>
17388        </command>
17389        <command>
17390            <proto>void <name>glMultiTexCoord2dARB</name></proto>
17391            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17392            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17393            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
17394            <vecequiv name="glMultiTexCoord2dv"/>
17395            <alias name="glMultiTexCoord2d"/>
17396        </command>
17397        <command>
17398            <proto>void <name>glMultiTexCoord2dv</name></proto>
17399            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17400            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
17401            <glx type="render" opcode="202"/>
17402        </command>
17403        <command>
17404            <proto>void <name>glMultiTexCoord2dvARB</name></proto>
17405            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17406            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
17407            <alias name="glMultiTexCoord2dv"/>
17408            <glx type="render" opcode="202"/>
17409        </command>
17410        <command>
17411            <proto>void <name>glMultiTexCoord2f</name></proto>
17412            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17413            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17414            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
17415            <vecequiv name="glMultiTexCoord2fv"/>
17416        </command>
17417        <command>
17418            <proto>void <name>glMultiTexCoord2fARB</name></proto>
17419            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17420            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17421            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
17422            <vecequiv name="glMultiTexCoord2fv"/>
17423            <alias name="glMultiTexCoord2f"/>
17424        </command>
17425        <command>
17426            <proto>void <name>glMultiTexCoord2fv</name></proto>
17427            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17428            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
17429            <glx type="render" opcode="203"/>
17430        </command>
17431        <command>
17432            <proto>void <name>glMultiTexCoord2fvARB</name></proto>
17433            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17434            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
17435            <alias name="glMultiTexCoord2fv"/>
17436            <glx type="render" opcode="203"/>
17437        </command>
17438        <command>
17439            <proto>void <name>glMultiTexCoord2hNV</name></proto>
17440            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17441            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
17442            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
17443            <vecequiv name="glMultiTexCoord2hvNV"/>
17444        </command>
17445        <command>
17446            <proto>void <name>glMultiTexCoord2hvNV</name></proto>
17447            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17448            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
17449            <glx type="render" opcode="4251"/>
17450        </command>
17451        <command>
17452            <proto>void <name>glMultiTexCoord2i</name></proto>
17453            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17454            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17455            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
17456            <vecequiv name="glMultiTexCoord2iv"/>
17457        </command>
17458        <command>
17459            <proto>void <name>glMultiTexCoord2iARB</name></proto>
17460            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17461            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17462            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
17463            <vecequiv name="glMultiTexCoord2iv"/>
17464            <alias name="glMultiTexCoord2i"/>
17465        </command>
17466        <command>
17467            <proto>void <name>glMultiTexCoord2iv</name></proto>
17468            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17469            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
17470            <glx type="render" opcode="204"/>
17471        </command>
17472        <command>
17473            <proto>void <name>glMultiTexCoord2ivARB</name></proto>
17474            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17475            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
17476            <alias name="glMultiTexCoord2iv"/>
17477            <glx type="render" opcode="204"/>
17478        </command>
17479        <command>
17480            <proto>void <name>glMultiTexCoord2s</name></proto>
17481            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17482            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17483            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
17484            <vecequiv name="glMultiTexCoord2sv"/>
17485        </command>
17486        <command>
17487            <proto>void <name>glMultiTexCoord2sARB</name></proto>
17488            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17489            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17490            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
17491            <vecequiv name="glMultiTexCoord2sv"/>
17492            <alias name="glMultiTexCoord2s"/>
17493        </command>
17494        <command>
17495            <proto>void <name>glMultiTexCoord2sv</name></proto>
17496            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17497            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
17498            <glx type="render" opcode="205"/>
17499        </command>
17500        <command>
17501            <proto>void <name>glMultiTexCoord2svARB</name></proto>
17502            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17503            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
17504            <alias name="glMultiTexCoord2sv"/>
17505            <glx type="render" opcode="205"/>
17506        </command>
17507        <command>
17508            <proto>void <name>glMultiTexCoord2xOES</name></proto>
17509            <param><ptype>GLenum</ptype> <name>texture</name></param>
17510            <param><ptype>GLfixed</ptype> <name>s</name></param>
17511            <param><ptype>GLfixed</ptype> <name>t</name></param>
17512        </command>
17513        <command>
17514            <proto>void <name>glMultiTexCoord2xvOES</name></proto>
17515            <param><ptype>GLenum</ptype> <name>texture</name></param>
17516            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
17517        </command>
17518        <command>
17519            <proto>void <name>glMultiTexCoord3bOES</name></proto>
17520            <param><ptype>GLenum</ptype> <name>texture</name></param>
17521            <param><ptype>GLbyte</ptype> <name>s</name></param>
17522            <param><ptype>GLbyte</ptype> <name>t</name></param>
17523            <param><ptype>GLbyte</ptype> <name>r</name></param>
17524        </command>
17525        <command>
17526            <proto>void <name>glMultiTexCoord3bvOES</name></proto>
17527            <param><ptype>GLenum</ptype> <name>texture</name></param>
17528            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
17529        </command>
17530        <command>
17531            <proto>void <name>glMultiTexCoord3d</name></proto>
17532            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17533            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17534            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
17535            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
17536            <vecequiv name="glMultiTexCoord3dv"/>
17537        </command>
17538        <command>
17539            <proto>void <name>glMultiTexCoord3dARB</name></proto>
17540            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17541            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17542            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
17543            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
17544            <vecequiv name="glMultiTexCoord3dv"/>
17545            <alias name="glMultiTexCoord3d"/>
17546        </command>
17547        <command>
17548            <proto>void <name>glMultiTexCoord3dv</name></proto>
17549            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17550            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
17551            <glx type="render" opcode="206"/>
17552        </command>
17553        <command>
17554            <proto>void <name>glMultiTexCoord3dvARB</name></proto>
17555            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17556            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
17557            <alias name="glMultiTexCoord3dv"/>
17558            <glx type="render" opcode="206"/>
17559        </command>
17560        <command>
17561            <proto>void <name>glMultiTexCoord3f</name></proto>
17562            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17563            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17564            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
17565            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
17566            <vecequiv name="glMultiTexCoord3fv"/>
17567        </command>
17568        <command>
17569            <proto>void <name>glMultiTexCoord3fARB</name></proto>
17570            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17571            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17572            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
17573            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
17574            <vecequiv name="glMultiTexCoord3fv"/>
17575            <alias name="glMultiTexCoord3f"/>
17576        </command>
17577        <command>
17578            <proto>void <name>glMultiTexCoord3fv</name></proto>
17579            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17580            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
17581            <glx type="render" opcode="207"/>
17582        </command>
17583        <command>
17584            <proto>void <name>glMultiTexCoord3fvARB</name></proto>
17585            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17586            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
17587            <alias name="glMultiTexCoord3fv"/>
17588            <glx type="render" opcode="207"/>
17589        </command>
17590        <command>
17591            <proto>void <name>glMultiTexCoord3hNV</name></proto>
17592            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17593            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
17594            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
17595            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
17596            <vecequiv name="glMultiTexCoord3hvNV"/>
17597        </command>
17598        <command>
17599            <proto>void <name>glMultiTexCoord3hvNV</name></proto>
17600            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17601            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
17602            <glx type="render" opcode="4252"/>
17603        </command>
17604        <command>
17605            <proto>void <name>glMultiTexCoord3i</name></proto>
17606            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17607            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17608            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
17609            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
17610            <vecequiv name="glMultiTexCoord3iv"/>
17611        </command>
17612        <command>
17613            <proto>void <name>glMultiTexCoord3iARB</name></proto>
17614            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17615            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17616            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
17617            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
17618            <vecequiv name="glMultiTexCoord3iv"/>
17619            <alias name="glMultiTexCoord3i"/>
17620        </command>
17621        <command>
17622            <proto>void <name>glMultiTexCoord3iv</name></proto>
17623            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17624            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
17625            <glx type="render" opcode="208"/>
17626        </command>
17627        <command>
17628            <proto>void <name>glMultiTexCoord3ivARB</name></proto>
17629            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17630            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
17631            <alias name="glMultiTexCoord3iv"/>
17632            <glx type="render" opcode="208"/>
17633        </command>
17634        <command>
17635            <proto>void <name>glMultiTexCoord3s</name></proto>
17636            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17637            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17638            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
17639            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
17640            <vecequiv name="glMultiTexCoord3sv"/>
17641        </command>
17642        <command>
17643            <proto>void <name>glMultiTexCoord3sARB</name></proto>
17644            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17645            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17646            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
17647            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
17648            <vecequiv name="glMultiTexCoord3sv"/>
17649            <alias name="glMultiTexCoord3s"/>
17650        </command>
17651        <command>
17652            <proto>void <name>glMultiTexCoord3sv</name></proto>
17653            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17654            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
17655            <glx type="render" opcode="209"/>
17656        </command>
17657        <command>
17658            <proto>void <name>glMultiTexCoord3svARB</name></proto>
17659            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17660            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
17661            <alias name="glMultiTexCoord3sv"/>
17662            <glx type="render" opcode="209"/>
17663        </command>
17664        <command>
17665            <proto>void <name>glMultiTexCoord3xOES</name></proto>
17666            <param><ptype>GLenum</ptype> <name>texture</name></param>
17667            <param><ptype>GLfixed</ptype> <name>s</name></param>
17668            <param><ptype>GLfixed</ptype> <name>t</name></param>
17669            <param><ptype>GLfixed</ptype> <name>r</name></param>
17670        </command>
17671        <command>
17672            <proto>void <name>glMultiTexCoord3xvOES</name></proto>
17673            <param><ptype>GLenum</ptype> <name>texture</name></param>
17674            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
17675        </command>
17676        <command>
17677            <proto>void <name>glMultiTexCoord4bOES</name></proto>
17678            <param><ptype>GLenum</ptype> <name>texture</name></param>
17679            <param><ptype>GLbyte</ptype> <name>s</name></param>
17680            <param><ptype>GLbyte</ptype> <name>t</name></param>
17681            <param><ptype>GLbyte</ptype> <name>r</name></param>
17682            <param><ptype>GLbyte</ptype> <name>q</name></param>
17683        </command>
17684        <command>
17685            <proto>void <name>glMultiTexCoord4bvOES</name></proto>
17686            <param><ptype>GLenum</ptype> <name>texture</name></param>
17687            <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
17688        </command>
17689        <command>
17690            <proto>void <name>glMultiTexCoord4d</name></proto>
17691            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17692            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17693            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
17694            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
17695            <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
17696            <vecequiv name="glMultiTexCoord4dv"/>
17697        </command>
17698        <command>
17699            <proto>void <name>glMultiTexCoord4dARB</name></proto>
17700            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17701            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
17702            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
17703            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
17704            <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
17705            <vecequiv name="glMultiTexCoord4dv"/>
17706            <alias name="glMultiTexCoord4d"/>
17707        </command>
17708        <command>
17709            <proto>void <name>glMultiTexCoord4dv</name></proto>
17710            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17711            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
17712            <glx type="render" opcode="210"/>
17713        </command>
17714        <command>
17715            <proto>void <name>glMultiTexCoord4dvARB</name></proto>
17716            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17717            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
17718            <alias name="glMultiTexCoord4dv"/>
17719            <glx type="render" opcode="210"/>
17720        </command>
17721        <command>
17722            <proto>void <name>glMultiTexCoord4f</name></proto>
17723            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17724            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17725            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
17726            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
17727            <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
17728            <vecequiv name="glMultiTexCoord4fv"/>
17729        </command>
17730        <command>
17731            <proto>void <name>glMultiTexCoord4fARB</name></proto>
17732            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17733            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
17734            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
17735            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
17736            <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
17737            <vecequiv name="glMultiTexCoord4fv"/>
17738            <alias name="glMultiTexCoord4f"/>
17739        </command>
17740        <command>
17741            <proto>void <name>glMultiTexCoord4fv</name></proto>
17742            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17743            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
17744            <glx type="render" opcode="211"/>
17745        </command>
17746        <command>
17747            <proto>void <name>glMultiTexCoord4fvARB</name></proto>
17748            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17749            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
17750            <alias name="glMultiTexCoord4fv"/>
17751            <glx type="render" opcode="211"/>
17752        </command>
17753        <command>
17754            <proto>void <name>glMultiTexCoord4hNV</name></proto>
17755            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17756            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
17757            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
17758            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
17759            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
17760            <vecequiv name="glMultiTexCoord4hvNV"/>
17761        </command>
17762        <command>
17763            <proto>void <name>glMultiTexCoord4hvNV</name></proto>
17764            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17765            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
17766            <glx type="render" opcode="4253"/>
17767        </command>
17768        <command>
17769            <proto>void <name>glMultiTexCoord4i</name></proto>
17770            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17771            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17772            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
17773            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
17774            <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
17775            <vecequiv name="glMultiTexCoord4iv"/>
17776        </command>
17777        <command>
17778            <proto>void <name>glMultiTexCoord4iARB</name></proto>
17779            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17780            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
17781            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
17782            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
17783            <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
17784            <vecequiv name="glMultiTexCoord4iv"/>
17785            <alias name="glMultiTexCoord4i"/>
17786        </command>
17787        <command>
17788            <proto>void <name>glMultiTexCoord4iv</name></proto>
17789            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17790            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
17791            <glx type="render" opcode="212"/>
17792        </command>
17793        <command>
17794            <proto>void <name>glMultiTexCoord4ivARB</name></proto>
17795            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17796            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
17797            <alias name="glMultiTexCoord4iv"/>
17798            <glx type="render" opcode="212"/>
17799        </command>
17800        <command>
17801            <proto>void <name>glMultiTexCoord4s</name></proto>
17802            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17803            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17804            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
17805            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
17806            <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
17807            <vecequiv name="glMultiTexCoord4sv"/>
17808        </command>
17809        <command>
17810            <proto>void <name>glMultiTexCoord4sARB</name></proto>
17811            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17812            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
17813            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
17814            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
17815            <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
17816            <vecequiv name="glMultiTexCoord4sv"/>
17817            <alias name="glMultiTexCoord4s"/>
17818        </command>
17819        <command>
17820            <proto>void <name>glMultiTexCoord4sv</name></proto>
17821            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17822            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
17823            <glx type="render" opcode="213"/>
17824        </command>
17825        <command>
17826            <proto>void <name>glMultiTexCoord4svARB</name></proto>
17827            <param group="TextureUnit"><ptype>GLenum</ptype> <name>target</name></param>
17828            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
17829            <alias name="glMultiTexCoord4sv"/>
17830            <glx type="render" opcode="213"/>
17831        </command>
17832        <command>
17833            <proto>void <name>glMultiTexCoord4x</name></proto>
17834            <param><ptype>GLenum</ptype> <name>texture</name></param>
17835            <param><ptype>GLfixed</ptype> <name>s</name></param>
17836            <param><ptype>GLfixed</ptype> <name>t</name></param>
17837            <param><ptype>GLfixed</ptype> <name>r</name></param>
17838            <param><ptype>GLfixed</ptype> <name>q</name></param>
17839        </command>
17840        <command>
17841            <proto>void <name>glMultiTexCoord4xOES</name></proto>
17842            <param><ptype>GLenum</ptype> <name>texture</name></param>
17843            <param><ptype>GLfixed</ptype> <name>s</name></param>
17844            <param><ptype>GLfixed</ptype> <name>t</name></param>
17845            <param><ptype>GLfixed</ptype> <name>r</name></param>
17846            <param><ptype>GLfixed</ptype> <name>q</name></param>
17847        </command>
17848        <command>
17849            <proto>void <name>glMultiTexCoord4xvOES</name></proto>
17850            <param><ptype>GLenum</ptype> <name>texture</name></param>
17851            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
17852        </command>
17853        <command>
17854            <proto>void <name>glMultiTexCoordP1ui</name></proto>
17855            <param><ptype>GLenum</ptype> <name>texture</name></param>
17856            <param><ptype>GLenum</ptype> <name>type</name></param>
17857            <param><ptype>GLuint</ptype> <name>coords</name></param>
17858        </command>
17859        <command>
17860            <proto>void <name>glMultiTexCoordP1uiv</name></proto>
17861            <param><ptype>GLenum</ptype> <name>texture</name></param>
17862            <param><ptype>GLenum</ptype> <name>type</name></param>
17863            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
17864        </command>
17865        <command>
17866            <proto>void <name>glMultiTexCoordP2ui</name></proto>
17867            <param><ptype>GLenum</ptype> <name>texture</name></param>
17868            <param><ptype>GLenum</ptype> <name>type</name></param>
17869            <param><ptype>GLuint</ptype> <name>coords</name></param>
17870        </command>
17871        <command>
17872            <proto>void <name>glMultiTexCoordP2uiv</name></proto>
17873            <param><ptype>GLenum</ptype> <name>texture</name></param>
17874            <param><ptype>GLenum</ptype> <name>type</name></param>
17875            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
17876        </command>
17877        <command>
17878            <proto>void <name>glMultiTexCoordP3ui</name></proto>
17879            <param><ptype>GLenum</ptype> <name>texture</name></param>
17880            <param><ptype>GLenum</ptype> <name>type</name></param>
17881            <param><ptype>GLuint</ptype> <name>coords</name></param>
17882        </command>
17883        <command>
17884            <proto>void <name>glMultiTexCoordP3uiv</name></proto>
17885            <param><ptype>GLenum</ptype> <name>texture</name></param>
17886            <param><ptype>GLenum</ptype> <name>type</name></param>
17887            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
17888        </command>
17889        <command>
17890            <proto>void <name>glMultiTexCoordP4ui</name></proto>
17891            <param><ptype>GLenum</ptype> <name>texture</name></param>
17892            <param><ptype>GLenum</ptype> <name>type</name></param>
17893            <param><ptype>GLuint</ptype> <name>coords</name></param>
17894        </command>
17895        <command>
17896            <proto>void <name>glMultiTexCoordP4uiv</name></proto>
17897            <param><ptype>GLenum</ptype> <name>texture</name></param>
17898            <param><ptype>GLenum</ptype> <name>type</name></param>
17899            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
17900        </command>
17901        <command>
17902            <proto>void <name>glMultiTexCoordPointerEXT</name></proto>
17903            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17904            <param><ptype>GLint</ptype> <name>size</name></param>
17905            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
17906            <param><ptype>GLsizei</ptype> <name>stride</name></param>
17907            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
17908        </command>
17909        <command>
17910            <proto>void <name>glMultiTexEnvfEXT</name></proto>
17911            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17912            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
17913            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17914            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
17915            <vecequiv name="glMultiTexEnvfvEXT"/>
17916        </command>
17917        <command>
17918            <proto>void <name>glMultiTexEnvfvEXT</name></proto>
17919            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17920            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
17921            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17922            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
17923        </command>
17924        <command>
17925            <proto>void <name>glMultiTexEnviEXT</name></proto>
17926            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17927            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
17928            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17929            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
17930            <vecequiv name="glMultiTexEnvivEXT"/>
17931        </command>
17932        <command>
17933            <proto>void <name>glMultiTexEnvivEXT</name></proto>
17934            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17935            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
17936            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17937            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
17938        </command>
17939        <command>
17940            <proto>void <name>glMultiTexGendEXT</name></proto>
17941            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17942            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17943            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17944            <param><ptype>GLdouble</ptype> <name>param</name></param>
17945            <vecequiv name="glMultiTexGendvEXT"/>
17946        </command>
17947        <command>
17948            <proto>void <name>glMultiTexGendvEXT</name></proto>
17949            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17950            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17951            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17952            <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
17953        </command>
17954        <command>
17955            <proto>void <name>glMultiTexGenfEXT</name></proto>
17956            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17957            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17958            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17959            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
17960            <vecequiv name="glMultiTexGenfvEXT"/>
17961        </command>
17962        <command>
17963            <proto>void <name>glMultiTexGenfvEXT</name></proto>
17964            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17965            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17966            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17967            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
17968        </command>
17969        <command>
17970            <proto>void <name>glMultiTexGeniEXT</name></proto>
17971            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17972            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17973            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17974            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
17975            <vecequiv name="glMultiTexGenivEXT"/>
17976        </command>
17977        <command>
17978            <proto>void <name>glMultiTexGenivEXT</name></proto>
17979            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17980            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
17981            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
17982            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
17983        </command>
17984        <command>
17985            <proto>void <name>glMultiTexImage1DEXT</name></proto>
17986            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17987            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
17988            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
17989            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
17990            <param><ptype>GLsizei</ptype> <name>width</name></param>
17991            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
17992            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
17993            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
17994            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
17995        </command>
17996        <command>
17997            <proto>void <name>glMultiTexImage2DEXT</name></proto>
17998            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
17999            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18000            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18001            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
18002            <param><ptype>GLsizei</ptype> <name>width</name></param>
18003            <param><ptype>GLsizei</ptype> <name>height</name></param>
18004            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
18005            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18006            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18007            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
18008        </command>
18009        <command>
18010            <proto>void <name>glMultiTexImage3DEXT</name></proto>
18011            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18012            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18013            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18014            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
18015            <param><ptype>GLsizei</ptype> <name>width</name></param>
18016            <param><ptype>GLsizei</ptype> <name>height</name></param>
18017            <param><ptype>GLsizei</ptype> <name>depth</name></param>
18018            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
18019            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18020            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18021            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
18022        </command>
18023        <command>
18024            <proto>void <name>glMultiTexParameterIivEXT</name></proto>
18025            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18026            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18027            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18028            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18029        </command>
18030        <command>
18031            <proto>void <name>glMultiTexParameterIuivEXT</name></proto>
18032            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18033            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18034            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18035            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
18036        </command>
18037        <command>
18038            <proto>void <name>glMultiTexParameterfEXT</name></proto>
18039            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18040            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18041            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18042            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18043            <vecequiv name="glMultiTexParameterfvEXT"/>
18044        </command>
18045        <command>
18046            <proto>void <name>glMultiTexParameterfvEXT</name></proto>
18047            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18048            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18049            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18050            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18051        </command>
18052        <command>
18053            <proto>void <name>glMultiTexParameteriEXT</name></proto>
18054            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18055            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18056            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18057            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18058            <vecequiv name="glMultiTexParameterivEXT"/>
18059        </command>
18060        <command>
18061            <proto>void <name>glMultiTexParameterivEXT</name></proto>
18062            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18063            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18064            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18065            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18066        </command>
18067        <command>
18068            <proto>void <name>glMultiTexRenderbufferEXT</name></proto>
18069            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18070            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18071            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18072        </command>
18073        <command>
18074            <proto>void <name>glMultiTexSubImage1DEXT</name></proto>
18075            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18076            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18077            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18078            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
18079            <param><ptype>GLsizei</ptype> <name>width</name></param>
18080            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18081            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18082            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
18083        </command>
18084        <command>
18085            <proto>void <name>glMultiTexSubImage2DEXT</name></proto>
18086            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18087            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18088            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18089            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
18090            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
18091            <param><ptype>GLsizei</ptype> <name>width</name></param>
18092            <param><ptype>GLsizei</ptype> <name>height</name></param>
18093            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18094            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18095            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
18096        </command>
18097        <command>
18098            <proto>void <name>glMultiTexSubImage3DEXT</name></proto>
18099            <param group="TextureUnit"><ptype>GLenum</ptype> <name>texunit</name></param>
18100            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
18101            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18102            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
18103            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
18104            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
18105            <param><ptype>GLsizei</ptype> <name>width</name></param>
18106            <param><ptype>GLsizei</ptype> <name>height</name></param>
18107            <param><ptype>GLsizei</ptype> <name>depth</name></param>
18108            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
18109            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
18110            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
18111        </command>
18112        <command>
18113            <proto>void <name>glNamedBufferDataEXT</name></proto>
18114            <param><ptype>GLuint</ptype> <name>buffer</name></param>
18115            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
18116            <param len="COMPSIZE(size)">const void *<name>data</name></param>
18117            <param group="VertexBufferObjectUsage"><ptype>GLenum</ptype> <name>usage</name></param>
18118        </command>
18119        <command>
18120            <proto>void <name>glNamedBufferStorageEXT</name></proto>
18121            <param><ptype>GLuint</ptype> <name>buffer</name></param>
18122            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
18123            <param len="size">const void *<name>data</name></param>
18124            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
18125        </command>
18126        <command>
18127            <proto>void <name>glNamedBufferSubDataEXT</name></proto>
18128            <param><ptype>GLuint</ptype> <name>buffer</name></param>
18129            <param><ptype>GLintptr</ptype> <name>offset</name></param>
18130            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
18131            <param len="COMPSIZE(size)">const void *<name>data</name></param>
18132        </command>
18133        <command>
18134            <proto>void <name>glNamedCopyBufferSubDataEXT</name></proto>
18135            <param><ptype>GLuint</ptype> <name>readBuffer</name></param>
18136            <param><ptype>GLuint</ptype> <name>writeBuffer</name></param>
18137            <param><ptype>GLintptr</ptype> <name>readOffset</name></param>
18138            <param><ptype>GLintptr</ptype> <name>writeOffset</name></param>
18139            <param><ptype>GLsizeiptr</ptype> <name>size</name></param>
18140        </command>
18141        <command>
18142            <proto>void <name>glNamedFramebufferParameteriEXT</name></proto>
18143            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18144            <param group="FramebufferParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
18145            <param><ptype>GLint</ptype> <name>param</name></param>
18146        </command>
18147        <command>
18148            <proto>void <name>glNamedFramebufferRenderbufferEXT</name></proto>
18149            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18150            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18151            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>renderbuffertarget</name></param>
18152            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18153        </command>
18154        <command>
18155            <proto>void <name>glNamedFramebufferTexture1DEXT</name></proto>
18156            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18157            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18158            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
18159            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18160            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18161        </command>
18162        <command>
18163            <proto>void <name>glNamedFramebufferTexture2DEXT</name></proto>
18164            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18165            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18166            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
18167            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18168            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18169        </command>
18170        <command>
18171            <proto>void <name>glNamedFramebufferTexture3DEXT</name></proto>
18172            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18173            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18174            <param group="TextureTarget"><ptype>GLenum</ptype> <name>textarget</name></param>
18175            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18176            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18177            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
18178        </command>
18179        <command>
18180            <proto>void <name>glNamedFramebufferTextureEXT</name></proto>
18181            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18182            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18183            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18184            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18185        </command>
18186        <command>
18187            <proto>void <name>glNamedFramebufferTextureFaceEXT</name></proto>
18188            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18189            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18190            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18191            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18192            <param group="TextureTarget"><ptype>GLenum</ptype> <name>face</name></param>
18193        </command>
18194        <command>
18195            <proto>void <name>glNamedFramebufferTextureLayerEXT</name></proto>
18196            <param group="Framebuffer"><ptype>GLuint</ptype> <name>framebuffer</name></param>
18197            <param group="FramebufferAttachment"><ptype>GLenum</ptype> <name>attachment</name></param>
18198            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
18199            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
18200            <param group="CheckedInt32"><ptype>GLint</ptype> <name>layer</name></param>
18201        </command>
18202        <command>
18203            <proto>void <name>glNamedProgramLocalParameter4dEXT</name></proto>
18204            <param><ptype>GLuint</ptype> <name>program</name></param>
18205            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18206            <param><ptype>GLuint</ptype> <name>index</name></param>
18207            <param><ptype>GLdouble</ptype> <name>x</name></param>
18208            <param><ptype>GLdouble</ptype> <name>y</name></param>
18209            <param><ptype>GLdouble</ptype> <name>z</name></param>
18210            <param><ptype>GLdouble</ptype> <name>w</name></param>
18211            <vecequiv name="glNamedProgramLocalParameter4dvEXT"/>
18212        </command>
18213        <command>
18214            <proto>void <name>glNamedProgramLocalParameter4dvEXT</name></proto>
18215            <param><ptype>GLuint</ptype> <name>program</name></param>
18216            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18217            <param><ptype>GLuint</ptype> <name>index</name></param>
18218            <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
18219        </command>
18220        <command>
18221            <proto>void <name>glNamedProgramLocalParameter4fEXT</name></proto>
18222            <param><ptype>GLuint</ptype> <name>program</name></param>
18223            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18224            <param><ptype>GLuint</ptype> <name>index</name></param>
18225            <param><ptype>GLfloat</ptype> <name>x</name></param>
18226            <param><ptype>GLfloat</ptype> <name>y</name></param>
18227            <param><ptype>GLfloat</ptype> <name>z</name></param>
18228            <param><ptype>GLfloat</ptype> <name>w</name></param>
18229            <vecequiv name="glNamedProgramLocalParameter4fvEXT"/>
18230        </command>
18231        <command>
18232            <proto>void <name>glNamedProgramLocalParameter4fvEXT</name></proto>
18233            <param><ptype>GLuint</ptype> <name>program</name></param>
18234            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18235            <param><ptype>GLuint</ptype> <name>index</name></param>
18236            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
18237        </command>
18238        <command>
18239            <proto>void <name>glNamedProgramLocalParameterI4iEXT</name></proto>
18240            <param><ptype>GLuint</ptype> <name>program</name></param>
18241            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18242            <param><ptype>GLuint</ptype> <name>index</name></param>
18243            <param><ptype>GLint</ptype> <name>x</name></param>
18244            <param><ptype>GLint</ptype> <name>y</name></param>
18245            <param><ptype>GLint</ptype> <name>z</name></param>
18246            <param><ptype>GLint</ptype> <name>w</name></param>
18247            <vecequiv name="glNamedProgramLocalParameterI4ivEXT"/>
18248        </command>
18249        <command>
18250            <proto>void <name>glNamedProgramLocalParameterI4ivEXT</name></proto>
18251            <param><ptype>GLuint</ptype> <name>program</name></param>
18252            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18253            <param><ptype>GLuint</ptype> <name>index</name></param>
18254            <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
18255        </command>
18256        <command>
18257            <proto>void <name>glNamedProgramLocalParameterI4uiEXT</name></proto>
18258            <param><ptype>GLuint</ptype> <name>program</name></param>
18259            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18260            <param><ptype>GLuint</ptype> <name>index</name></param>
18261            <param><ptype>GLuint</ptype> <name>x</name></param>
18262            <param><ptype>GLuint</ptype> <name>y</name></param>
18263            <param><ptype>GLuint</ptype> <name>z</name></param>
18264            <param><ptype>GLuint</ptype> <name>w</name></param>
18265            <vecequiv name="glNamedProgramLocalParameterI4uivEXT"/>
18266        </command>
18267        <command>
18268            <proto>void <name>glNamedProgramLocalParameterI4uivEXT</name></proto>
18269            <param><ptype>GLuint</ptype> <name>program</name></param>
18270            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18271            <param><ptype>GLuint</ptype> <name>index</name></param>
18272            <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
18273        </command>
18274        <command>
18275            <proto>void <name>glNamedProgramLocalParameters4fvEXT</name></proto>
18276            <param><ptype>GLuint</ptype> <name>program</name></param>
18277            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18278            <param><ptype>GLuint</ptype> <name>index</name></param>
18279            <param><ptype>GLsizei</ptype> <name>count</name></param>
18280            <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
18281        </command>
18282        <command>
18283            <proto>void <name>glNamedProgramLocalParametersI4ivEXT</name></proto>
18284            <param><ptype>GLuint</ptype> <name>program</name></param>
18285            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18286            <param><ptype>GLuint</ptype> <name>index</name></param>
18287            <param><ptype>GLsizei</ptype> <name>count</name></param>
18288            <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
18289        </command>
18290        <command>
18291            <proto>void <name>glNamedProgramLocalParametersI4uivEXT</name></proto>
18292            <param><ptype>GLuint</ptype> <name>program</name></param>
18293            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18294            <param><ptype>GLuint</ptype> <name>index</name></param>
18295            <param><ptype>GLsizei</ptype> <name>count</name></param>
18296            <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
18297        </command>
18298        <command>
18299            <proto>void <name>glNamedProgramStringEXT</name></proto>
18300            <param><ptype>GLuint</ptype> <name>program</name></param>
18301            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
18302            <param group="ProgramFormat"><ptype>GLenum</ptype> <name>format</name></param>
18303            <param><ptype>GLsizei</ptype> <name>len</name></param>
18304            <param len="len">const void *<name>string</name></param>
18305        </command>
18306        <command>
18307            <proto>void <name>glNamedRenderbufferStorageEXT</name></proto>
18308            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18309            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
18310            <param><ptype>GLsizei</ptype> <name>width</name></param>
18311            <param><ptype>GLsizei</ptype> <name>height</name></param>
18312        </command>
18313        <command>
18314            <proto>void <name>glNamedRenderbufferStorageMultisampleCoverageEXT</name></proto>
18315            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18316            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
18317            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
18318            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
18319            <param><ptype>GLsizei</ptype> <name>width</name></param>
18320            <param><ptype>GLsizei</ptype> <name>height</name></param>
18321        </command>
18322        <command>
18323            <proto>void <name>glNamedRenderbufferStorageMultisampleEXT</name></proto>
18324            <param group="Renderbuffer"><ptype>GLuint</ptype> <name>renderbuffer</name></param>
18325            <param><ptype>GLsizei</ptype> <name>samples</name></param>
18326            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
18327            <param><ptype>GLsizei</ptype> <name>width</name></param>
18328            <param><ptype>GLsizei</ptype> <name>height</name></param>
18329        </command>
18330        <command>
18331            <proto>void <name>glNamedStringARB</name></proto>
18332            <param><ptype>GLenum</ptype> <name>type</name></param>
18333            <param><ptype>GLint</ptype> <name>namelen</name></param>
18334            <param len="namelen">const <ptype>GLchar</ptype> *<name>name</name></param>
18335            <param><ptype>GLint</ptype> <name>stringlen</name></param>
18336            <param len="stringlen">const <ptype>GLchar</ptype> *<name>string</name></param>
18337        </command>
18338        <command>
18339            <proto>void <name>glNewList</name></proto>
18340            <param group="List"><ptype>GLuint</ptype> <name>list</name></param>
18341            <param group="ListMode"><ptype>GLenum</ptype> <name>mode</name></param>
18342            <glx type="single" opcode="101"/>
18343        </command>
18344        <command>
18345            <proto><ptype>GLuint</ptype> <name>glNewObjectBufferATI</name></proto>
18346            <param><ptype>GLsizei</ptype> <name>size</name></param>
18347            <param len="size">const void *<name>pointer</name></param>
18348            <param group="ArrayObjectUsageATI"><ptype>GLenum</ptype> <name>usage</name></param>
18349        </command>
18350        <command>
18351            <proto>void <name>glNormal3b</name></proto>
18352            <param><ptype>GLbyte</ptype> <name>nx</name></param>
18353            <param><ptype>GLbyte</ptype> <name>ny</name></param>
18354            <param><ptype>GLbyte</ptype> <name>nz</name></param>
18355            <vecequiv name="glNormal3bv"/>
18356        </command>
18357        <command>
18358            <proto>void <name>glNormal3bv</name></proto>
18359            <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
18360            <glx type="render" opcode="28"/>
18361        </command>
18362        <command>
18363            <proto>void <name>glNormal3d</name></proto>
18364            <param group="CoordD"><ptype>GLdouble</ptype> <name>nx</name></param>
18365            <param group="CoordD"><ptype>GLdouble</ptype> <name>ny</name></param>
18366            <param group="CoordD"><ptype>GLdouble</ptype> <name>nz</name></param>
18367            <vecequiv name="glNormal3dv"/>
18368        </command>
18369        <command>
18370            <proto>void <name>glNormal3dv</name></proto>
18371            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
18372            <glx type="render" opcode="29"/>
18373        </command>
18374        <command>
18375            <proto>void <name>glNormal3f</name></proto>
18376            <param group="CoordF"><ptype>GLfloat</ptype> <name>nx</name></param>
18377            <param group="CoordF"><ptype>GLfloat</ptype> <name>ny</name></param>
18378            <param group="CoordF"><ptype>GLfloat</ptype> <name>nz</name></param>
18379            <vecequiv name="glNormal3fv"/>
18380        </command>
18381        <command>
18382            <proto>void <name>glNormal3fVertex3fSUN</name></proto>
18383            <param><ptype>GLfloat</ptype> <name>nx</name></param>
18384            <param><ptype>GLfloat</ptype> <name>ny</name></param>
18385            <param><ptype>GLfloat</ptype> <name>nz</name></param>
18386            <param><ptype>GLfloat</ptype> <name>x</name></param>
18387            <param><ptype>GLfloat</ptype> <name>y</name></param>
18388            <param><ptype>GLfloat</ptype> <name>z</name></param>
18389        </command>
18390        <command>
18391            <proto>void <name>glNormal3fVertex3fvSUN</name></proto>
18392            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
18393            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
18394        </command>
18395        <command>
18396            <proto>void <name>glNormal3fv</name></proto>
18397            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
18398            <glx type="render" opcode="30"/>
18399        </command>
18400        <command>
18401            <proto>void <name>glNormal3hNV</name></proto>
18402            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nx</name></param>
18403            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>ny</name></param>
18404            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>nz</name></param>
18405            <vecequiv name="glNormal3hvNV"/>
18406        </command>
18407        <command>
18408            <proto>void <name>glNormal3hvNV</name></proto>
18409            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
18410            <glx type="render" opcode="4243"/>
18411        </command>
18412        <command>
18413            <proto>void <name>glNormal3i</name></proto>
18414            <param><ptype>GLint</ptype> <name>nx</name></param>
18415            <param><ptype>GLint</ptype> <name>ny</name></param>
18416            <param><ptype>GLint</ptype> <name>nz</name></param>
18417            <vecequiv name="glNormal3iv"/>
18418        </command>
18419        <command>
18420            <proto>void <name>glNormal3iv</name></proto>
18421            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
18422            <glx type="render" opcode="31"/>
18423        </command>
18424        <command>
18425            <proto>void <name>glNormal3s</name></proto>
18426            <param><ptype>GLshort</ptype> <name>nx</name></param>
18427            <param><ptype>GLshort</ptype> <name>ny</name></param>
18428            <param><ptype>GLshort</ptype> <name>nz</name></param>
18429            <vecequiv name="glNormal3sv"/>
18430        </command>
18431        <command>
18432            <proto>void <name>glNormal3sv</name></proto>
18433            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
18434            <glx type="render" opcode="32"/>
18435        </command>
18436        <command>
18437            <proto>void <name>glNormal3x</name></proto>
18438            <param><ptype>GLfixed</ptype> <name>nx</name></param>
18439            <param><ptype>GLfixed</ptype> <name>ny</name></param>
18440            <param><ptype>GLfixed</ptype> <name>nz</name></param>
18441        </command>
18442        <command>
18443            <proto>void <name>glNormal3xOES</name></proto>
18444            <param><ptype>GLfixed</ptype> <name>nx</name></param>
18445            <param><ptype>GLfixed</ptype> <name>ny</name></param>
18446            <param><ptype>GLfixed</ptype> <name>nz</name></param>
18447        </command>
18448        <command>
18449            <proto>void <name>glNormal3xvOES</name></proto>
18450            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
18451        </command>
18452        <command>
18453            <proto>void <name>glNormalFormatNV</name></proto>
18454            <param><ptype>GLenum</ptype> <name>type</name></param>
18455            <param><ptype>GLsizei</ptype> <name>stride</name></param>
18456        </command>
18457        <command>
18458            <proto>void <name>glNormalP3ui</name></proto>
18459            <param><ptype>GLenum</ptype> <name>type</name></param>
18460            <param><ptype>GLuint</ptype> <name>coords</name></param>
18461        </command>
18462        <command>
18463            <proto>void <name>glNormalP3uiv</name></proto>
18464            <param><ptype>GLenum</ptype> <name>type</name></param>
18465            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
18466        </command>
18467        <command>
18468            <proto>void <name>glNormalPointer</name></proto>
18469            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18470            <param><ptype>GLsizei</ptype> <name>stride</name></param>
18471            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
18472        </command>
18473        <command>
18474            <proto>void <name>glNormalPointerEXT</name></proto>
18475            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18476            <param><ptype>GLsizei</ptype> <name>stride</name></param>
18477            <param><ptype>GLsizei</ptype> <name>count</name></param>
18478            <param len="COMPSIZE(type,stride,count)">const void *<name>pointer</name></param>
18479        </command>
18480        <command>
18481            <proto>void <name>glNormalPointerListIBM</name></proto>
18482            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18483            <param><ptype>GLint</ptype> <name>stride</name></param>
18484            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
18485            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
18486        </command>
18487        <command>
18488            <proto>void <name>glNormalPointervINTEL</name></proto>
18489            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
18490            <param len="4">const void **<name>pointer</name></param>
18491        </command>
18492        <command>
18493            <proto>void <name>glNormalStream3bATI</name></proto>
18494            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18495            <param><ptype>GLbyte</ptype> <name>nx</name></param>
18496            <param><ptype>GLbyte</ptype> <name>ny</name></param>
18497            <param><ptype>GLbyte</ptype> <name>nz</name></param>
18498        </command>
18499        <command>
18500            <proto>void <name>glNormalStream3bvATI</name></proto>
18501            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18502            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
18503        </command>
18504        <command>
18505            <proto>void <name>glNormalStream3dATI</name></proto>
18506            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18507            <param><ptype>GLdouble</ptype> <name>nx</name></param>
18508            <param><ptype>GLdouble</ptype> <name>ny</name></param>
18509            <param><ptype>GLdouble</ptype> <name>nz</name></param>
18510        </command>
18511        <command>
18512            <proto>void <name>glNormalStream3dvATI</name></proto>
18513            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18514            <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
18515        </command>
18516        <command>
18517            <proto>void <name>glNormalStream3fATI</name></proto>
18518            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18519            <param><ptype>GLfloat</ptype> <name>nx</name></param>
18520            <param><ptype>GLfloat</ptype> <name>ny</name></param>
18521            <param><ptype>GLfloat</ptype> <name>nz</name></param>
18522        </command>
18523        <command>
18524            <proto>void <name>glNormalStream3fvATI</name></proto>
18525            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18526            <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
18527        </command>
18528        <command>
18529            <proto>void <name>glNormalStream3iATI</name></proto>
18530            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18531            <param><ptype>GLint</ptype> <name>nx</name></param>
18532            <param><ptype>GLint</ptype> <name>ny</name></param>
18533            <param><ptype>GLint</ptype> <name>nz</name></param>
18534        </command>
18535        <command>
18536            <proto>void <name>glNormalStream3ivATI</name></proto>
18537            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18538            <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
18539        </command>
18540        <command>
18541            <proto>void <name>glNormalStream3sATI</name></proto>
18542            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18543            <param><ptype>GLshort</ptype> <name>nx</name></param>
18544            <param><ptype>GLshort</ptype> <name>ny</name></param>
18545            <param><ptype>GLshort</ptype> <name>nz</name></param>
18546        </command>
18547        <command>
18548            <proto>void <name>glNormalStream3svATI</name></proto>
18549            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
18550            <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
18551        </command>
18552        <command>
18553            <proto>void <name>glObjectLabel</name></proto>
18554            <param><ptype>GLenum</ptype> <name>identifier</name></param>
18555            <param><ptype>GLuint</ptype> <name>name</name></param>
18556            <param><ptype>GLsizei</ptype> <name>length</name></param>
18557            <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
18558        </command>
18559        <command>
18560            <proto>void <name>glObjectLabelKHR</name></proto>
18561            <param><ptype>GLenum</ptype> <name>identifier</name></param>
18562            <param><ptype>GLuint</ptype> <name>name</name></param>
18563            <param><ptype>GLsizei</ptype> <name>length</name></param>
18564            <param>const <ptype>GLchar</ptype> *<name>label</name></param>
18565            <alias name="glObjectLabel"/>
18566        </command>
18567        <command>
18568            <proto>void <name>glObjectPtrLabel</name></proto>
18569            <param>const void *<name>ptr</name></param>
18570            <param><ptype>GLsizei</ptype> <name>length</name></param>
18571            <param len="COMPSIZE(label,length)">const <ptype>GLchar</ptype> *<name>label</name></param>
18572        </command>
18573        <command>
18574            <proto>void <name>glObjectPtrLabelKHR</name></proto>
18575            <param>const void *<name>ptr</name></param>
18576            <param><ptype>GLsizei</ptype> <name>length</name></param>
18577            <param>const <ptype>GLchar</ptype> *<name>label</name></param>
18578            <alias name="glObjectPtrLabel"/>
18579        </command>
18580        <command>
18581            <proto><ptype>GLenum</ptype> <name>glObjectPurgeableAPPLE</name></proto>
18582            <param><ptype>GLenum</ptype> <name>objectType</name></param>
18583            <param><ptype>GLuint</ptype> <name>name</name></param>
18584            <param><ptype>GLenum</ptype> <name>option</name></param>
18585        </command>
18586        <command>
18587            <proto><ptype>GLenum</ptype> <name>glObjectUnpurgeableAPPLE</name></proto>
18588            <param><ptype>GLenum</ptype> <name>objectType</name></param>
18589            <param><ptype>GLuint</ptype> <name>name</name></param>
18590            <param><ptype>GLenum</ptype> <name>option</name></param>
18591        </command>
18592        <command>
18593            <proto>void <name>glOrtho</name></proto>
18594            <param><ptype>GLdouble</ptype> <name>left</name></param>
18595            <param><ptype>GLdouble</ptype> <name>right</name></param>
18596            <param><ptype>GLdouble</ptype> <name>bottom</name></param>
18597            <param><ptype>GLdouble</ptype> <name>top</name></param>
18598            <param><ptype>GLdouble</ptype> <name>zNear</name></param>
18599            <param><ptype>GLdouble</ptype> <name>zFar</name></param>
18600            <glx type="render" opcode="182"/>
18601        </command>
18602        <command>
18603            <proto>void <name>glOrthof</name></proto>
18604            <param><ptype>GLfloat</ptype> <name>l</name></param>
18605            <param><ptype>GLfloat</ptype> <name>r</name></param>
18606            <param><ptype>GLfloat</ptype> <name>b</name></param>
18607            <param><ptype>GLfloat</ptype> <name>t</name></param>
18608            <param><ptype>GLfloat</ptype> <name>n</name></param>
18609            <param><ptype>GLfloat</ptype> <name>f</name></param>
18610        </command>
18611        <command>
18612            <proto>void <name>glOrthofOES</name></proto>
18613            <param><ptype>GLfloat</ptype> <name>l</name></param>
18614            <param><ptype>GLfloat</ptype> <name>r</name></param>
18615            <param><ptype>GLfloat</ptype> <name>b</name></param>
18616            <param><ptype>GLfloat</ptype> <name>t</name></param>
18617            <param><ptype>GLfloat</ptype> <name>n</name></param>
18618            <param><ptype>GLfloat</ptype> <name>f</name></param>
18619            <glx type="render" opcode="4311"/>
18620        </command>
18621        <command>
18622            <proto>void <name>glOrthox</name></proto>
18623            <param><ptype>GLfixed</ptype> <name>l</name></param>
18624            <param><ptype>GLfixed</ptype> <name>r</name></param>
18625            <param><ptype>GLfixed</ptype> <name>b</name></param>
18626            <param><ptype>GLfixed</ptype> <name>t</name></param>
18627            <param><ptype>GLfixed</ptype> <name>n</name></param>
18628            <param><ptype>GLfixed</ptype> <name>f</name></param>
18629        </command>
18630        <command>
18631            <proto>void <name>glOrthoxOES</name></proto>
18632            <param><ptype>GLfixed</ptype> <name>l</name></param>
18633            <param><ptype>GLfixed</ptype> <name>r</name></param>
18634            <param><ptype>GLfixed</ptype> <name>b</name></param>
18635            <param><ptype>GLfixed</ptype> <name>t</name></param>
18636            <param><ptype>GLfixed</ptype> <name>n</name></param>
18637            <param><ptype>GLfixed</ptype> <name>f</name></param>
18638        </command>
18639        <command>
18640            <proto>void <name>glPNTrianglesfATI</name></proto>
18641            <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
18642            <param><ptype>GLfloat</ptype> <name>param</name></param>
18643        </command>
18644        <command>
18645            <proto>void <name>glPNTrianglesiATI</name></proto>
18646            <param group="PNTrianglesPNameATI"><ptype>GLenum</ptype> <name>pname</name></param>
18647            <param><ptype>GLint</ptype> <name>param</name></param>
18648        </command>
18649        <command>
18650            <proto>void <name>glPassTexCoordATI</name></proto>
18651            <param><ptype>GLuint</ptype> <name>dst</name></param>
18652            <param><ptype>GLuint</ptype> <name>coord</name></param>
18653            <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
18654        </command>
18655        <command>
18656            <proto>void <name>glPassThrough</name></proto>
18657            <param group="FeedbackElement"><ptype>GLfloat</ptype> <name>token</name></param>
18658            <glx type="render" opcode="123"/>
18659        </command>
18660        <command>
18661            <proto>void <name>glPassThroughxOES</name></proto>
18662            <param><ptype>GLfixed</ptype> <name>token</name></param>
18663        </command>
18664        <command>
18665            <proto>void <name>glPatchParameterfv</name></proto>
18666            <param><ptype>GLenum</ptype> <name>pname</name></param>
18667            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>values</name></param>
18668        </command>
18669        <command>
18670            <proto>void <name>glPatchParameteri</name></proto>
18671            <param><ptype>GLenum</ptype> <name>pname</name></param>
18672            <param><ptype>GLint</ptype> <name>value</name></param>
18673        </command>
18674        <command>
18675            <proto>void <name>glPathColorGenNV</name></proto>
18676            <param group="PathColor"><ptype>GLenum</ptype> <name>color</name></param>
18677            <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
18678            <param group="PathColorFormat"><ptype>GLenum</ptype> <name>colorFormat</name></param>
18679            <param len="COMPSIZE(genMode,colorFormat)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
18680        </command>
18681        <command>
18682            <proto>void <name>glPathCommandsNV</name></proto>
18683            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18684            <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
18685            <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
18686            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
18687            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
18688            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
18689        </command>
18690        <command>
18691            <proto>void <name>glPathCoordsNV</name></proto>
18692            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18693            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
18694            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
18695            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
18696        </command>
18697        <command>
18698            <proto>void <name>glPathCoverDepthFuncNV</name></proto>
18699            <param group="DepthFunction"><ptype>GLenum</ptype> <name>func</name></param>
18700        </command>
18701        <command>
18702            <proto>void <name>glPathDashArrayNV</name></proto>
18703            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18704            <param><ptype>GLsizei</ptype> <name>dashCount</name></param>
18705            <param len="dashCount">const <ptype>GLfloat</ptype> *<name>dashArray</name></param>
18706        </command>
18707        <command>
18708            <proto>void <name>glPathFogGenNV</name></proto>
18709            <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
18710        </command>
18711        <command>
18712            <proto>void <name>glPathGlyphRangeNV</name></proto>
18713            <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
18714            <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
18715            <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
18716            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
18717            <param><ptype>GLuint</ptype> <name>firstGlyph</name></param>
18718            <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
18719            <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
18720            <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
18721            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
18722        </command>
18723        <command>
18724            <proto>void <name>glPathGlyphsNV</name></proto>
18725            <param group="Path"><ptype>GLuint</ptype> <name>firstPathName</name></param>
18726            <param group="PathFontTarget"><ptype>GLenum</ptype> <name>fontTarget</name></param>
18727            <param len="COMPSIZE(fontTarget,fontName)">const void *<name>fontName</name></param>
18728            <param group="PathFontStyle"><ptype>GLbitfield</ptype> <name>fontStyle</name></param>
18729            <param><ptype>GLsizei</ptype> <name>numGlyphs</name></param>
18730            <param group="PathElementType"><ptype>GLenum</ptype> <name>type</name></param>
18731            <param len="COMPSIZE(numGlyphs,type,charcodes)">const void *<name>charcodes</name></param>
18732            <param group="PathHandleMissingGlyphs"><ptype>GLenum</ptype> <name>handleMissingGlyphs</name></param>
18733            <param group="Path"><ptype>GLuint</ptype> <name>pathParameterTemplate</name></param>
18734            <param><ptype>GLfloat</ptype> <name>emScale</name></param>
18735        </command>
18736        <command>
18737            <proto>void <name>glPathParameterfNV</name></proto>
18738            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18739            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18740            <param><ptype>GLfloat</ptype> <name>value</name></param>
18741        </command>
18742        <command>
18743            <proto>void <name>glPathParameterfvNV</name></proto>
18744            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18745            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18746            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>value</name></param>
18747        </command>
18748        <command>
18749            <proto>void <name>glPathParameteriNV</name></proto>
18750            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18751            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18752            <param><ptype>GLint</ptype> <name>value</name></param>
18753        </command>
18754        <command>
18755            <proto>void <name>glPathParameterivNV</name></proto>
18756            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18757            <param group="PathParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18758            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>value</name></param>
18759        </command>
18760        <command>
18761            <proto>void <name>glPathStencilDepthOffsetNV</name></proto>
18762            <param><ptype>GLfloat</ptype> <name>factor</name></param>
18763            <param><ptype>GLfloat</ptype> <name>units</name></param>
18764        </command>
18765        <command>
18766            <proto>void <name>glPathStencilFuncNV</name></proto>
18767            <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
18768            <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
18769            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
18770        </command>
18771        <command>
18772            <proto>void <name>glPathStringNV</name></proto>
18773            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18774            <param group="PathStringFormat"><ptype>GLenum</ptype> <name>format</name></param>
18775            <param><ptype>GLsizei</ptype> <name>length</name></param>
18776            <param len="length">const void *<name>pathString</name></param>
18777        </command>
18778        <command>
18779            <proto>void <name>glPathSubCommandsNV</name></proto>
18780            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18781            <param><ptype>GLsizei</ptype> <name>commandStart</name></param>
18782            <param><ptype>GLsizei</ptype> <name>commandsToDelete</name></param>
18783            <param><ptype>GLsizei</ptype> <name>numCommands</name></param>
18784            <param group="PathCommand" len="numCommands">const <ptype>GLubyte</ptype> *<name>commands</name></param>
18785            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
18786            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
18787            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
18788        </command>
18789        <command>
18790            <proto>void <name>glPathSubCoordsNV</name></proto>
18791            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18792            <param><ptype>GLsizei</ptype> <name>coordStart</name></param>
18793            <param><ptype>GLsizei</ptype> <name>numCoords</name></param>
18794            <param group="PathCoordType"><ptype>GLenum</ptype> <name>coordType</name></param>
18795            <param len="COMPSIZE(numCoords,coordType)">const void *<name>coords</name></param>
18796        </command>
18797        <command>
18798            <proto>void <name>glPathTexGenNV</name></proto>
18799            <param group="PathColor"><ptype>GLenum</ptype> <name>texCoordSet</name></param>
18800            <param group="PathGenMode"><ptype>GLenum</ptype> <name>genMode</name></param>
18801            <param><ptype>GLint</ptype> <name>components</name></param>
18802            <param len="COMPSIZE(genMode,components)">const <ptype>GLfloat</ptype> *<name>coeffs</name></param>
18803        </command>
18804        <command>
18805            <proto>void <name>glPauseTransformFeedback</name></proto>
18806        </command>
18807        <command>
18808            <proto>void <name>glPauseTransformFeedbackNV</name></proto>
18809            <alias name="glPauseTransformFeedback"/>
18810        </command>
18811        <command>
18812            <proto>void <name>glPixelDataRangeNV</name></proto>
18813            <param group="PixelDataRangeTargetNV"><ptype>GLenum</ptype> <name>target</name></param>
18814            <param><ptype>GLsizei</ptype> <name>length</name></param>
18815            <param len="length">const void *<name>pointer</name></param>
18816        </command>
18817        <command>
18818            <proto>void <name>glPixelMapfv</name></proto>
18819            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
18820            <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
18821            <param len="mapsize">const <ptype>GLfloat</ptype> *<name>values</name></param>
18822            <glx type="render" opcode="168"/>
18823            <glx type="render" opcode="323" name="glPixelMapfvPBO" comment="PBO protocol"/>
18824        </command>
18825        <command>
18826            <proto>void <name>glPixelMapuiv</name></proto>
18827            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
18828            <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
18829            <param len="mapsize">const <ptype>GLuint</ptype> *<name>values</name></param>
18830            <glx type="render" opcode="169"/>
18831            <glx type="render" opcode="324" name="glPixelMapuivPBO" comment="PBO protocol"/>
18832        </command>
18833        <command>
18834            <proto>void <name>glPixelMapusv</name></proto>
18835            <param group="PixelMap"><ptype>GLenum</ptype> <name>map</name></param>
18836            <param group="CheckedInt32"><ptype>GLsizei</ptype> <name>mapsize</name></param>
18837            <param len="mapsize">const <ptype>GLushort</ptype> *<name>values</name></param>
18838            <glx type="render" opcode="170"/>
18839            <glx type="render" opcode="325" name="glPixelMapusvPBO" comment="PBO protocol"/>
18840        </command>
18841        <command>
18842            <proto>void <name>glPixelMapx</name></proto>
18843            <param><ptype>GLenum</ptype> <name>map</name></param>
18844            <param><ptype>GLint</ptype> <name>size</name></param>
18845            <param len="size">const <ptype>GLfixed</ptype> *<name>values</name></param>
18846        </command>
18847        <command>
18848            <proto>void <name>glPixelStoref</name></proto>
18849            <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18850            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18851            <glx type="single" opcode="109"/>
18852        </command>
18853        <command>
18854            <proto>void <name>glPixelStorei</name></proto>
18855            <param group="PixelStoreParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18856            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18857            <glx type="single" opcode="110"/>
18858        </command>
18859        <command>
18860            <proto>void <name>glPixelStorex</name></proto>
18861            <param><ptype>GLenum</ptype> <name>pname</name></param>
18862            <param><ptype>GLfixed</ptype> <name>param</name></param>
18863        </command>
18864        <command>
18865            <proto>void <name>glPixelTexGenParameterfSGIS</name></proto>
18866            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
18867            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18868        </command>
18869        <command>
18870            <proto>void <name>glPixelTexGenParameterfvSGIS</name></proto>
18871            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
18872            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18873        </command>
18874        <command>
18875            <proto>void <name>glPixelTexGenParameteriSGIS</name></proto>
18876            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
18877            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18878        </command>
18879        <command>
18880            <proto>void <name>glPixelTexGenParameterivSGIS</name></proto>
18881            <param group="PixelTexGenParameterNameSGIS"><ptype>GLenum</ptype> <name>pname</name></param>
18882            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
18883        </command>
18884        <command>
18885            <proto>void <name>glPixelTexGenSGIX</name></proto>
18886            <param group="PixelTexGenModeSGIX"><ptype>GLenum</ptype> <name>mode</name></param>
18887            <glx type="render" opcode="2059"/>
18888        </command>
18889        <command>
18890            <proto>void <name>glPixelTransferf</name></proto>
18891            <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18892            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18893            <glx type="render" opcode="166"/>
18894        </command>
18895        <command>
18896            <proto>void <name>glPixelTransferi</name></proto>
18897            <param group="PixelTransferParameter"><ptype>GLenum</ptype> <name>pname</name></param>
18898            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
18899            <glx type="render" opcode="167"/>
18900        </command>
18901        <command>
18902            <proto>void <name>glPixelTransferxOES</name></proto>
18903            <param><ptype>GLenum</ptype> <name>pname</name></param>
18904            <param><ptype>GLfixed</ptype> <name>param</name></param>
18905        </command>
18906        <command>
18907            <proto>void <name>glPixelTransformParameterfEXT</name></proto>
18908            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18909            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
18910            <param><ptype>GLfloat</ptype> <name>param</name></param>
18911            <glx type="render" opcode="16385"/>
18912        </command>
18913        <command>
18914            <proto>void <name>glPixelTransformParameterfvEXT</name></proto>
18915            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18916            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
18917            <param len="1">const <ptype>GLfloat</ptype> *<name>params</name></param>
18918        </command>
18919        <command>
18920            <proto>void <name>glPixelTransformParameteriEXT</name></proto>
18921            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18922            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
18923            <param><ptype>GLint</ptype> <name>param</name></param>
18924            <glx type="render" opcode="16386"/>
18925        </command>
18926        <command>
18927            <proto>void <name>glPixelTransformParameterivEXT</name></proto>
18928            <param group="PixelTransformTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
18929            <param group="PixelTransformPNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
18930            <param len="1">const <ptype>GLint</ptype> *<name>params</name></param>
18931        </command>
18932        <command>
18933            <proto>void <name>glPixelZoom</name></proto>
18934            <param><ptype>GLfloat</ptype> <name>xfactor</name></param>
18935            <param><ptype>GLfloat</ptype> <name>yfactor</name></param>
18936            <glx type="render" opcode="165"/>
18937        </command>
18938        <command>
18939            <proto>void <name>glPixelZoomxOES</name></proto>
18940            <param><ptype>GLfixed</ptype> <name>xfactor</name></param>
18941            <param><ptype>GLfixed</ptype> <name>yfactor</name></param>
18942        </command>
18943        <command>
18944            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glPointAlongPathNV</name></proto>
18945            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
18946            <param><ptype>GLsizei</ptype> <name>startSegment</name></param>
18947            <param><ptype>GLsizei</ptype> <name>numSegments</name></param>
18948            <param><ptype>GLfloat</ptype> <name>distance</name></param>
18949            <param len="1"><ptype>GLfloat</ptype> *<name>x</name></param>
18950            <param len="1"><ptype>GLfloat</ptype> *<name>y</name></param>
18951            <param len="1"><ptype>GLfloat</ptype> *<name>tangentX</name></param>
18952            <param len="1"><ptype>GLfloat</ptype> *<name>tangentY</name></param>
18953        </command>
18954        <command>
18955            <proto>void <name>glPointParameterf</name></proto>
18956            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18957            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18958            <glx type="render" opcode="2065"/>
18959        </command>
18960        <command>
18961            <proto>void <name>glPointParameterfARB</name></proto>
18962            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18963            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18964            <alias name="glPointParameterf"/>
18965            <glx type="render" opcode="2065"/>
18966        </command>
18967        <command>
18968            <proto>void <name>glPointParameterfEXT</name></proto>
18969            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18970            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18971            <alias name="glPointParameterf"/>
18972        </command>
18973        <command>
18974            <proto>void <name>glPointParameterfSGIS</name></proto>
18975            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18976            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
18977            <alias name="glPointParameterf"/>
18978        </command>
18979        <command>
18980            <proto>void <name>glPointParameterfv</name></proto>
18981            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18982            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18983            <glx type="render" opcode="2066"/>
18984        </command>
18985        <command>
18986            <proto>void <name>glPointParameterfvARB</name></proto>
18987            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18988            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18989            <alias name="glPointParameterfv"/>
18990            <glx type="render" opcode="2066"/>
18991        </command>
18992        <command>
18993            <proto>void <name>glPointParameterfvEXT</name></proto>
18994            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
18995            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
18996            <alias name="glPointParameterfv"/>
18997        </command>
18998        <command>
18999            <proto>void <name>glPointParameterfvSGIS</name></proto>
19000            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
19001            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
19002            <alias name="glPointParameterfv"/>
19003        </command>
19004        <command>
19005            <proto>void <name>glPointParameteri</name></proto>
19006            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
19007            <param><ptype>GLint</ptype> <name>param</name></param>
19008            <glx type="render" opcode="4221"/>
19009        </command>
19010        <command>
19011            <proto>void <name>glPointParameteriNV</name></proto>
19012            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
19013            <param><ptype>GLint</ptype> <name>param</name></param>
19014            <alias name="glPointParameteri"/>
19015            <glx type="render" opcode="4221"/>
19016        </command>
19017        <command>
19018            <proto>void <name>glPointParameteriv</name></proto>
19019            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
19020            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19021            <glx type="render" opcode="4222"/>
19022        </command>
19023        <command>
19024            <proto>void <name>glPointParameterivNV</name></proto>
19025            <param group="PointParameterNameARB"><ptype>GLenum</ptype> <name>pname</name></param>
19026            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
19027            <alias name="glPointParameteriv"/>
19028            <glx type="render" opcode="4222"/>
19029        </command>
19030        <command>
19031            <proto>void <name>glPointParameterx</name></proto>
19032            <param><ptype>GLenum</ptype> <name>pname</name></param>
19033            <param><ptype>GLfixed</ptype> <name>param</name></param>
19034        </command>
19035        <command>
19036            <proto>void <name>glPointParameterxOES</name></proto>
19037            <param><ptype>GLenum</ptype> <name>pname</name></param>
19038            <param><ptype>GLfixed</ptype> <name>param</name></param>
19039        </command>
19040        <command>
19041            <proto>void <name>glPointParameterxv</name></proto>
19042            <param><ptype>GLenum</ptype> <name>pname</name></param>
19043            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
19044        </command>
19045        <command>
19046            <proto>void <name>glPointParameterxvOES</name></proto>
19047            <param><ptype>GLenum</ptype> <name>pname</name></param>
19048            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
19049        </command>
19050        <command>
19051            <proto>void <name>glPointSize</name></proto>
19052            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>size</name></param>
19053            <glx type="render" opcode="100"/>
19054        </command>
19055        <command>
19056            <proto>void <name>glPointSizePointerOES</name></proto>
19057            <param><ptype>GLenum</ptype> <name>type</name></param>
19058            <param><ptype>GLsizei</ptype> <name>stride</name></param>
19059            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
19060        </command>
19061        <command>
19062            <proto>void <name>glPointSizex</name></proto>
19063            <param><ptype>GLfixed</ptype> <name>size</name></param>
19064        </command>
19065        <command>
19066            <proto>void <name>glPointSizexOES</name></proto>
19067            <param><ptype>GLfixed</ptype> <name>size</name></param>
19068        </command>
19069        <command>
19070            <proto><ptype>GLint</ptype> <name>glPollAsyncSGIX</name></proto>
19071            <param len="1"><ptype>GLuint</ptype> *<name>markerp</name></param>
19072        </command>
19073        <command>
19074            <proto><ptype>GLint</ptype> <name>glPollInstrumentsSGIX</name></proto>
19075            <param len="1"><ptype>GLint</ptype> *<name>marker_p</name></param>
19076            <glx type="vendor" opcode="4104"/>
19077        </command>
19078        <command>
19079            <proto>void <name>glPolygonMode</name></proto>
19080            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
19081            <param group="PolygonMode"><ptype>GLenum</ptype> <name>mode</name></param>
19082            <glx type="render" opcode="101"/>
19083        </command>
19084        <command>
19085            <proto>void <name>glPolygonOffset</name></proto>
19086            <param><ptype>GLfloat</ptype> <name>factor</name></param>
19087            <param><ptype>GLfloat</ptype> <name>units</name></param>
19088            <glx type="render" opcode="192"/>
19089        </command>
19090        <command>
19091            <proto>void <name>glPolygonOffsetEXT</name></proto>
19092            <param><ptype>GLfloat</ptype> <name>factor</name></param>
19093            <param><ptype>GLfloat</ptype> <name>bias</name></param>
19094            <glx type="render" opcode="4098"/>
19095        </command>
19096        <command>
19097            <proto>void <name>glPolygonOffsetx</name></proto>
19098            <param><ptype>GLfixed</ptype> <name>factor</name></param>
19099            <param><ptype>GLfixed</ptype> <name>units</name></param>
19100        </command>
19101        <command>
19102            <proto>void <name>glPolygonOffsetxOES</name></proto>
19103            <param><ptype>GLfixed</ptype> <name>factor</name></param>
19104            <param><ptype>GLfixed</ptype> <name>units</name></param>
19105        </command>
19106        <command>
19107            <proto>void <name>glPolygonStipple</name></proto>
19108            <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>mask</name></param>
19109            <glx type="render" opcode="102"/>
19110            <glx type="render" opcode="326" name="glPolygonStipplePBO" comment="PBO protocol"/>
19111        </command>
19112        <command>
19113            <proto>void <name>glPopAttrib</name></proto>
19114            <glx type="render" opcode="141"/>
19115        </command>
19116        <command>
19117            <proto>void <name>glPopClientAttrib</name></proto>
19118        </command>
19119        <command>
19120            <proto>void <name>glPopDebugGroup</name></proto>
19121        </command>
19122        <command>
19123            <proto>void <name>glPopDebugGroupKHR</name></proto>
19124            <alias name="glPopDebugGroup"/>
19125        </command>
19126        <command>
19127            <proto>void <name>glPopGroupMarkerEXT</name></proto>
19128        </command>
19129        <command>
19130            <proto>void <name>glPopMatrix</name></proto>
19131            <glx type="render" opcode="183"/>
19132        </command>
19133        <command>
19134            <proto>void <name>glPopName</name></proto>
19135            <glx type="render" opcode="124"/>
19136        </command>
19137        <command>
19138            <proto>void <name>glPresentFrameDualFillNV</name></proto>
19139            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
19140            <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
19141            <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
19142            <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
19143            <param><ptype>GLenum</ptype> <name>type</name></param>
19144            <param><ptype>GLenum</ptype> <name>target0</name></param>
19145            <param><ptype>GLuint</ptype> <name>fill0</name></param>
19146            <param><ptype>GLenum</ptype> <name>target1</name></param>
19147            <param><ptype>GLuint</ptype> <name>fill1</name></param>
19148            <param><ptype>GLenum</ptype> <name>target2</name></param>
19149            <param><ptype>GLuint</ptype> <name>fill2</name></param>
19150            <param><ptype>GLenum</ptype> <name>target3</name></param>
19151            <param><ptype>GLuint</ptype> <name>fill3</name></param>
19152        </command>
19153        <command>
19154            <proto>void <name>glPresentFrameKeyedNV</name></proto>
19155            <param><ptype>GLuint</ptype> <name>video_slot</name></param>
19156            <param><ptype>GLuint64EXT</ptype> <name>minPresentTime</name></param>
19157            <param><ptype>GLuint</ptype> <name>beginPresentTimeId</name></param>
19158            <param><ptype>GLuint</ptype> <name>presentDurationId</name></param>
19159            <param><ptype>GLenum</ptype> <name>type</name></param>
19160            <param><ptype>GLenum</ptype> <name>target0</name></param>
19161            <param><ptype>GLuint</ptype> <name>fill0</name></param>
19162            <param><ptype>GLuint</ptype> <name>key0</name></param>
19163            <param><ptype>GLenum</ptype> <name>target1</name></param>
19164            <param><ptype>GLuint</ptype> <name>fill1</name></param>
19165            <param><ptype>GLuint</ptype> <name>key1</name></param>
19166        </command>
19167        <command>
19168            <proto>void <name>glPrimitiveRestartIndex</name></proto>
19169            <param><ptype>GLuint</ptype> <name>index</name></param>
19170        </command>
19171        <command>
19172            <proto>void <name>glPrimitiveRestartIndexNV</name></proto>
19173            <param><ptype>GLuint</ptype> <name>index</name></param>
19174        </command>
19175        <command>
19176            <proto>void <name>glPrimitiveRestartNV</name></proto>
19177        </command>
19178        <command>
19179            <proto>void <name>glPrioritizeTextures</name></proto>
19180            <param><ptype>GLsizei</ptype> <name>n</name></param>
19181            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
19182            <param len="n">const <ptype>GLfloat</ptype> *<name>priorities</name></param>
19183            <glx type="render" opcode="4118"/>
19184        </command>
19185        <command>
19186            <proto>void <name>glPrioritizeTexturesEXT</name></proto>
19187            <param><ptype>GLsizei</ptype> <name>n</name></param>
19188            <param group="Texture" len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
19189            <param group="ClampedFloat32" len="n">const <ptype>GLclampf</ptype> *<name>priorities</name></param>
19190            <alias name="glPrioritizeTextures"/>
19191            <glx type="render" opcode="4118"/>
19192        </command>
19193        <command>
19194            <proto>void <name>glPrioritizeTexturesxOES</name></proto>
19195            <param><ptype>GLsizei</ptype> <name>n</name></param>
19196            <param len="n">const <ptype>GLuint</ptype> *<name>textures</name></param>
19197            <param group="ClampedFixed" len="n">const <ptype>GLfixed</ptype> *<name>priorities</name></param>
19198        </command>
19199        <command>
19200            <proto>void <name>glProgramBinary</name></proto>
19201            <param><ptype>GLuint</ptype> <name>program</name></param>
19202            <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
19203            <param len="length">const void *<name>binary</name></param>
19204            <param><ptype>GLsizei</ptype> <name>length</name></param>
19205        </command>
19206        <command>
19207            <proto>void <name>glProgramBinaryOES</name></proto>
19208            <param><ptype>GLuint</ptype> <name>program</name></param>
19209            <param><ptype>GLenum</ptype> <name>binaryFormat</name></param>
19210            <param len="length">const void *<name>binary</name></param>
19211            <param><ptype>GLint</ptype> <name>length</name></param>
19212            <alias name="glProgramBinary"/>
19213        </command>
19214        <command>
19215            <proto>void <name>glProgramBufferParametersIivNV</name></proto>
19216            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19217            <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
19218            <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
19219            <param><ptype>GLsizei</ptype> <name>count</name></param>
19220            <param len="count">const <ptype>GLint</ptype> *<name>params</name></param>
19221        </command>
19222        <command>
19223            <proto>void <name>glProgramBufferParametersIuivNV</name></proto>
19224            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19225            <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
19226            <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
19227            <param><ptype>GLsizei</ptype> <name>count</name></param>
19228            <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
19229        </command>
19230        <command>
19231            <proto>void <name>glProgramBufferParametersfvNV</name></proto>
19232            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19233            <param><ptype>GLuint</ptype> <name>bindingIndex</name></param>
19234            <param><ptype>GLuint</ptype> <name>wordIndex</name></param>
19235            <param><ptype>GLsizei</ptype> <name>count</name></param>
19236            <param len="count">const <ptype>GLfloat</ptype> *<name>params</name></param>
19237        </command>
19238        <command>
19239            <proto>void <name>glProgramEnvParameter4dARB</name></proto>
19240            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19241            <param><ptype>GLuint</ptype> <name>index</name></param>
19242            <param><ptype>GLdouble</ptype> <name>x</name></param>
19243            <param><ptype>GLdouble</ptype> <name>y</name></param>
19244            <param><ptype>GLdouble</ptype> <name>z</name></param>
19245            <param><ptype>GLdouble</ptype> <name>w</name></param>
19246            <vecequiv name="glProgramEnvParameter4dvARB"/>
19247        </command>
19248        <command>
19249            <proto>void <name>glProgramEnvParameter4dvARB</name></proto>
19250            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19251            <param><ptype>GLuint</ptype> <name>index</name></param>
19252            <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
19253        </command>
19254        <command>
19255            <proto>void <name>glProgramEnvParameter4fARB</name></proto>
19256            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19257            <param><ptype>GLuint</ptype> <name>index</name></param>
19258            <param><ptype>GLfloat</ptype> <name>x</name></param>
19259            <param><ptype>GLfloat</ptype> <name>y</name></param>
19260            <param><ptype>GLfloat</ptype> <name>z</name></param>
19261            <param><ptype>GLfloat</ptype> <name>w</name></param>
19262            <vecequiv name="glProgramEnvParameter4fvARB"/>
19263        </command>
19264        <command>
19265            <proto>void <name>glProgramEnvParameter4fvARB</name></proto>
19266            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19267            <param><ptype>GLuint</ptype> <name>index</name></param>
19268            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
19269        </command>
19270        <command>
19271            <proto>void <name>glProgramEnvParameterI4iNV</name></proto>
19272            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19273            <param><ptype>GLuint</ptype> <name>index</name></param>
19274            <param><ptype>GLint</ptype> <name>x</name></param>
19275            <param><ptype>GLint</ptype> <name>y</name></param>
19276            <param><ptype>GLint</ptype> <name>z</name></param>
19277            <param><ptype>GLint</ptype> <name>w</name></param>
19278            <vecequiv name="glProgramEnvParameterI4ivNV"/>
19279        </command>
19280        <command>
19281            <proto>void <name>glProgramEnvParameterI4ivNV</name></proto>
19282            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19283            <param><ptype>GLuint</ptype> <name>index</name></param>
19284            <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
19285        </command>
19286        <command>
19287            <proto>void <name>glProgramEnvParameterI4uiNV</name></proto>
19288            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19289            <param><ptype>GLuint</ptype> <name>index</name></param>
19290            <param><ptype>GLuint</ptype> <name>x</name></param>
19291            <param><ptype>GLuint</ptype> <name>y</name></param>
19292            <param><ptype>GLuint</ptype> <name>z</name></param>
19293            <param><ptype>GLuint</ptype> <name>w</name></param>
19294            <vecequiv name="glProgramEnvParameterI4uivNV"/>
19295        </command>
19296        <command>
19297            <proto>void <name>glProgramEnvParameterI4uivNV</name></proto>
19298            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19299            <param><ptype>GLuint</ptype> <name>index</name></param>
19300            <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
19301        </command>
19302        <command>
19303            <proto>void <name>glProgramEnvParameters4fvEXT</name></proto>
19304            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19305            <param><ptype>GLuint</ptype> <name>index</name></param>
19306            <param><ptype>GLsizei</ptype> <name>count</name></param>
19307            <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
19308            <glx type="render" opcode="4281"/>
19309        </command>
19310        <command>
19311            <proto>void <name>glProgramEnvParametersI4ivNV</name></proto>
19312            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19313            <param><ptype>GLuint</ptype> <name>index</name></param>
19314            <param><ptype>GLsizei</ptype> <name>count</name></param>
19315            <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
19316        </command>
19317        <command>
19318            <proto>void <name>glProgramEnvParametersI4uivNV</name></proto>
19319            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19320            <param><ptype>GLuint</ptype> <name>index</name></param>
19321            <param><ptype>GLsizei</ptype> <name>count</name></param>
19322            <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
19323        </command>
19324        <command>
19325            <proto>void <name>glProgramLocalParameter4dARB</name></proto>
19326            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19327            <param><ptype>GLuint</ptype> <name>index</name></param>
19328            <param><ptype>GLdouble</ptype> <name>x</name></param>
19329            <param><ptype>GLdouble</ptype> <name>y</name></param>
19330            <param><ptype>GLdouble</ptype> <name>z</name></param>
19331            <param><ptype>GLdouble</ptype> <name>w</name></param>
19332            <vecequiv name="glProgramLocalParameter4dvARB"/>
19333        </command>
19334        <command>
19335            <proto>void <name>glProgramLocalParameter4dvARB</name></proto>
19336            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19337            <param><ptype>GLuint</ptype> <name>index</name></param>
19338            <param len="4">const <ptype>GLdouble</ptype> *<name>params</name></param>
19339        </command>
19340        <command>
19341            <proto>void <name>glProgramLocalParameter4fARB</name></proto>
19342            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19343            <param><ptype>GLuint</ptype> <name>index</name></param>
19344            <param><ptype>GLfloat</ptype> <name>x</name></param>
19345            <param><ptype>GLfloat</ptype> <name>y</name></param>
19346            <param><ptype>GLfloat</ptype> <name>z</name></param>
19347            <param><ptype>GLfloat</ptype> <name>w</name></param>
19348            <vecequiv name="glProgramLocalParameter4fvARB"/>
19349        </command>
19350        <command>
19351            <proto>void <name>glProgramLocalParameter4fvARB</name></proto>
19352            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19353            <param><ptype>GLuint</ptype> <name>index</name></param>
19354            <param len="4">const <ptype>GLfloat</ptype> *<name>params</name></param>
19355        </command>
19356        <command>
19357            <proto>void <name>glProgramLocalParameterI4iNV</name></proto>
19358            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19359            <param><ptype>GLuint</ptype> <name>index</name></param>
19360            <param><ptype>GLint</ptype> <name>x</name></param>
19361            <param><ptype>GLint</ptype> <name>y</name></param>
19362            <param><ptype>GLint</ptype> <name>z</name></param>
19363            <param><ptype>GLint</ptype> <name>w</name></param>
19364            <vecequiv name="glProgramLocalParameterI4ivNV"/>
19365        </command>
19366        <command>
19367            <proto>void <name>glProgramLocalParameterI4ivNV</name></proto>
19368            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19369            <param><ptype>GLuint</ptype> <name>index</name></param>
19370            <param len="4">const <ptype>GLint</ptype> *<name>params</name></param>
19371        </command>
19372        <command>
19373            <proto>void <name>glProgramLocalParameterI4uiNV</name></proto>
19374            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19375            <param><ptype>GLuint</ptype> <name>index</name></param>
19376            <param><ptype>GLuint</ptype> <name>x</name></param>
19377            <param><ptype>GLuint</ptype> <name>y</name></param>
19378            <param><ptype>GLuint</ptype> <name>z</name></param>
19379            <param><ptype>GLuint</ptype> <name>w</name></param>
19380            <vecequiv name="glProgramLocalParameterI4uivNV"/>
19381        </command>
19382        <command>
19383            <proto>void <name>glProgramLocalParameterI4uivNV</name></proto>
19384            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19385            <param><ptype>GLuint</ptype> <name>index</name></param>
19386            <param len="4">const <ptype>GLuint</ptype> *<name>params</name></param>
19387        </command>
19388        <command>
19389            <proto>void <name>glProgramLocalParameters4fvEXT</name></proto>
19390            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19391            <param><ptype>GLuint</ptype> <name>index</name></param>
19392            <param><ptype>GLsizei</ptype> <name>count</name></param>
19393            <param len="count*4">const <ptype>GLfloat</ptype> *<name>params</name></param>
19394            <glx type="render" opcode="4282"/>
19395        </command>
19396        <command>
19397            <proto>void <name>glProgramLocalParametersI4ivNV</name></proto>
19398            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19399            <param><ptype>GLuint</ptype> <name>index</name></param>
19400            <param><ptype>GLsizei</ptype> <name>count</name></param>
19401            <param len="count*4">const <ptype>GLint</ptype> *<name>params</name></param>
19402        </command>
19403        <command>
19404            <proto>void <name>glProgramLocalParametersI4uivNV</name></proto>
19405            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
19406            <param><ptype>GLuint</ptype> <name>index</name></param>
19407            <param><ptype>GLsizei</ptype> <name>count</name></param>
19408            <param len="count*4">const <ptype>GLuint</ptype> *<name>params</name></param>
19409        </command>
19410        <command>
19411            <proto>void <name>glProgramNamedParameter4dNV</name></proto>
19412            <param><ptype>GLuint</ptype> <name>id</name></param>
19413            <param><ptype>GLsizei</ptype> <name>len</name></param>
19414            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
19415            <param><ptype>GLdouble</ptype> <name>x</name></param>
19416            <param><ptype>GLdouble</ptype> <name>y</name></param>
19417            <param><ptype>GLdouble</ptype> <name>z</name></param>
19418            <param><ptype>GLdouble</ptype> <name>w</name></param>
19419            <vecequiv name="glProgramNamedParameter4dvNV"/>
19420        </command>
19421        <command>
19422            <proto>void <name>glProgramNamedParameter4dvNV</name></proto>
19423            <param><ptype>GLuint</ptype> <name>id</name></param>
19424            <param><ptype>GLsizei</ptype> <name>len</name></param>
19425            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
19426            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
19427            <glx type="render" opcode="4219"/>
19428        </command>
19429        <command>
19430            <proto>void <name>glProgramNamedParameter4fNV</name></proto>
19431            <param><ptype>GLuint</ptype> <name>id</name></param>
19432            <param><ptype>GLsizei</ptype> <name>len</name></param>
19433            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
19434            <param><ptype>GLfloat</ptype> <name>x</name></param>
19435            <param><ptype>GLfloat</ptype> <name>y</name></param>
19436            <param><ptype>GLfloat</ptype> <name>z</name></param>
19437            <param><ptype>GLfloat</ptype> <name>w</name></param>
19438            <vecequiv name="glProgramNamedParameter4fvNV"/>
19439        </command>
19440        <command>
19441            <proto>void <name>glProgramNamedParameter4fvNV</name></proto>
19442            <param><ptype>GLuint</ptype> <name>id</name></param>
19443            <param><ptype>GLsizei</ptype> <name>len</name></param>
19444            <param len="1">const <ptype>GLubyte</ptype> *<name>name</name></param>
19445            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
19446            <glx type="render" opcode="4218"/>
19447        </command>
19448        <command>
19449            <proto>void <name>glProgramParameter4dNV</name></proto>
19450            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
19451            <param><ptype>GLuint</ptype> <name>index</name></param>
19452            <param><ptype>GLdouble</ptype> <name>x</name></param>
19453            <param><ptype>GLdouble</ptype> <name>y</name></param>
19454            <param><ptype>GLdouble</ptype> <name>z</name></param>
19455            <param><ptype>GLdouble</ptype> <name>w</name></param>
19456            <vecequiv name="glProgramParameter4dvNV"/>
19457        </command>
19458        <command>
19459            <proto>void <name>glProgramParameter4dvNV</name></proto>
19460            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
19461            <param><ptype>GLuint</ptype> <name>index</name></param>
19462            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
19463            <glx type="render" opcode="4185"/>
19464        </command>
19465        <command>
19466            <proto>void <name>glProgramParameter4fNV</name></proto>
19467            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
19468            <param><ptype>GLuint</ptype> <name>index</name></param>
19469            <param><ptype>GLfloat</ptype> <name>x</name></param>
19470            <param><ptype>GLfloat</ptype> <name>y</name></param>
19471            <param><ptype>GLfloat</ptype> <name>z</name></param>
19472            <param><ptype>GLfloat</ptype> <name>w</name></param>
19473            <vecequiv name="glProgramParameter4fvNV"/>
19474        </command>
19475        <command>
19476            <proto>void <name>glProgramParameter4fvNV</name></proto>
19477            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
19478            <param><ptype>GLuint</ptype> <name>index</name></param>
19479            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
19480            <glx type="render" opcode="4184"/>
19481        </command>
19482        <command>
19483            <proto>void <name>glProgramParameteri</name></proto>
19484            <param><ptype>GLuint</ptype> <name>program</name></param>
19485            <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
19486            <param><ptype>GLint</ptype> <name>value</name></param>
19487        </command>
19488        <command>
19489            <proto>void <name>glProgramParameteriARB</name></proto>
19490            <param><ptype>GLuint</ptype> <name>program</name></param>
19491            <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
19492            <param><ptype>GLint</ptype> <name>value</name></param>
19493            <alias name="glProgramParameteri"/>
19494        </command>
19495        <command>
19496            <proto>void <name>glProgramParameteriEXT</name></proto>
19497            <param><ptype>GLuint</ptype> <name>program</name></param>
19498            <param group="ProgramParameterPName"><ptype>GLenum</ptype> <name>pname</name></param>
19499            <param><ptype>GLint</ptype> <name>value</name></param>
19500            <alias name="glProgramParameteri"/>
19501        </command>
19502        <command>
19503            <proto>void <name>glProgramParameters4dvNV</name></proto>
19504            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
19505            <param><ptype>GLuint</ptype> <name>index</name></param>
19506            <param><ptype>GLsizei</ptype> <name>count</name></param>
19507            <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
19508            <glx type="render" opcode="4187"/>
19509        </command>
19510        <command>
19511            <proto>void <name>glProgramParameters4fvNV</name></proto>
19512            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
19513            <param><ptype>GLuint</ptype> <name>index</name></param>
19514            <param><ptype>GLsizei</ptype> <name>count</name></param>
19515            <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
19516            <glx type="render" opcode="4186"/>
19517        </command>
19518        <command>
19519            <proto>void <name>glProgramStringARB</name></proto>
19520            <param group="ProgramTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
19521            <param group="ProgramFormatARB"><ptype>GLenum</ptype> <name>format</name></param>
19522            <param><ptype>GLsizei</ptype> <name>len</name></param>
19523            <param len="len">const void *<name>string</name></param>
19524        </command>
19525        <command>
19526            <proto>void <name>glProgramSubroutineParametersuivNV</name></proto>
19527            <param><ptype>GLenum</ptype> <name>target</name></param>
19528            <param><ptype>GLsizei</ptype> <name>count</name></param>
19529            <param len="count">const <ptype>GLuint</ptype> *<name>params</name></param>
19530        </command>
19531        <command>
19532            <proto>void <name>glProgramUniform1d</name></proto>
19533            <param><ptype>GLuint</ptype> <name>program</name></param>
19534            <param><ptype>GLint</ptype> <name>location</name></param>
19535            <param><ptype>GLdouble</ptype> <name>v0</name></param>
19536        </command>
19537        <command>
19538            <proto>void <name>glProgramUniform1dEXT</name></proto>
19539            <param><ptype>GLuint</ptype> <name>program</name></param>
19540            <param><ptype>GLint</ptype> <name>location</name></param>
19541            <param><ptype>GLdouble</ptype> <name>x</name></param>
19542        </command>
19543        <command>
19544            <proto>void <name>glProgramUniform1dv</name></proto>
19545            <param><ptype>GLuint</ptype> <name>program</name></param>
19546            <param><ptype>GLint</ptype> <name>location</name></param>
19547            <param><ptype>GLsizei</ptype> <name>count</name></param>
19548            <param len="1">const <ptype>GLdouble</ptype> *<name>value</name></param>
19549        </command>
19550        <command>
19551            <proto>void <name>glProgramUniform1dvEXT</name></proto>
19552            <param><ptype>GLuint</ptype> <name>program</name></param>
19553            <param><ptype>GLint</ptype> <name>location</name></param>
19554            <param><ptype>GLsizei</ptype> <name>count</name></param>
19555            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
19556        </command>
19557        <command>
19558            <proto>void <name>glProgramUniform1f</name></proto>
19559            <param><ptype>GLuint</ptype> <name>program</name></param>
19560            <param><ptype>GLint</ptype> <name>location</name></param>
19561            <param><ptype>GLfloat</ptype> <name>v0</name></param>
19562        </command>
19563        <command>
19564            <proto>void <name>glProgramUniform1fEXT</name></proto>
19565            <param><ptype>GLuint</ptype> <name>program</name></param>
19566            <param><ptype>GLint</ptype> <name>location</name></param>
19567            <param><ptype>GLfloat</ptype> <name>v0</name></param>
19568            <alias name="glProgramUniform1f"/>
19569        </command>
19570        <command>
19571            <proto>void <name>glProgramUniform1fv</name></proto>
19572            <param><ptype>GLuint</ptype> <name>program</name></param>
19573            <param><ptype>GLint</ptype> <name>location</name></param>
19574            <param><ptype>GLsizei</ptype> <name>count</name></param>
19575            <param len="1">const <ptype>GLfloat</ptype> *<name>value</name></param>
19576        </command>
19577        <command>
19578            <proto>void <name>glProgramUniform1fvEXT</name></proto>
19579            <param><ptype>GLuint</ptype> <name>program</name></param>
19580            <param><ptype>GLint</ptype> <name>location</name></param>
19581            <param><ptype>GLsizei</ptype> <name>count</name></param>
19582            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
19583            <alias name="glProgramUniform1fv"/>
19584        </command>
19585        <command>
19586            <proto>void <name>glProgramUniform1i</name></proto>
19587            <param><ptype>GLuint</ptype> <name>program</name></param>
19588            <param><ptype>GLint</ptype> <name>location</name></param>
19589            <param><ptype>GLint</ptype> <name>v0</name></param>
19590        </command>
19591        <command>
19592            <proto>void <name>glProgramUniform1i64NV</name></proto>
19593            <param><ptype>GLuint</ptype> <name>program</name></param>
19594            <param><ptype>GLint</ptype> <name>location</name></param>
19595            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
19596        </command>
19597        <command>
19598            <proto>void <name>glProgramUniform1i64vNV</name></proto>
19599            <param><ptype>GLuint</ptype> <name>program</name></param>
19600            <param><ptype>GLint</ptype> <name>location</name></param>
19601            <param><ptype>GLsizei</ptype> <name>count</name></param>
19602            <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
19603        </command>
19604        <command>
19605            <proto>void <name>glProgramUniform1iEXT</name></proto>
19606            <param><ptype>GLuint</ptype> <name>program</name></param>
19607            <param><ptype>GLint</ptype> <name>location</name></param>
19608            <param><ptype>GLint</ptype> <name>v0</name></param>
19609            <alias name="glProgramUniform1i"/>
19610        </command>
19611        <command>
19612            <proto>void <name>glProgramUniform1iv</name></proto>
19613            <param><ptype>GLuint</ptype> <name>program</name></param>
19614            <param><ptype>GLint</ptype> <name>location</name></param>
19615            <param><ptype>GLsizei</ptype> <name>count</name></param>
19616            <param len="1">const <ptype>GLint</ptype> *<name>value</name></param>
19617        </command>
19618        <command>
19619            <proto>void <name>glProgramUniform1ivEXT</name></proto>
19620            <param><ptype>GLuint</ptype> <name>program</name></param>
19621            <param><ptype>GLint</ptype> <name>location</name></param>
19622            <param><ptype>GLsizei</ptype> <name>count</name></param>
19623            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
19624            <alias name="glProgramUniform1iv"/>
19625        </command>
19626        <command>
19627            <proto>void <name>glProgramUniform1ui</name></proto>
19628            <param><ptype>GLuint</ptype> <name>program</name></param>
19629            <param><ptype>GLint</ptype> <name>location</name></param>
19630            <param><ptype>GLuint</ptype> <name>v0</name></param>
19631        </command>
19632        <command>
19633            <proto>void <name>glProgramUniform1ui64NV</name></proto>
19634            <param><ptype>GLuint</ptype> <name>program</name></param>
19635            <param><ptype>GLint</ptype> <name>location</name></param>
19636            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
19637        </command>
19638        <command>
19639            <proto>void <name>glProgramUniform1ui64vNV</name></proto>
19640            <param><ptype>GLuint</ptype> <name>program</name></param>
19641            <param><ptype>GLint</ptype> <name>location</name></param>
19642            <param><ptype>GLsizei</ptype> <name>count</name></param>
19643            <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
19644        </command>
19645        <command>
19646            <proto>void <name>glProgramUniform1uiEXT</name></proto>
19647            <param><ptype>GLuint</ptype> <name>program</name></param>
19648            <param><ptype>GLint</ptype> <name>location</name></param>
19649            <param><ptype>GLuint</ptype> <name>v0</name></param>
19650            <alias name="glProgramUniform1ui"/>
19651        </command>
19652        <command>
19653            <proto>void <name>glProgramUniform1uiv</name></proto>
19654            <param><ptype>GLuint</ptype> <name>program</name></param>
19655            <param><ptype>GLint</ptype> <name>location</name></param>
19656            <param><ptype>GLsizei</ptype> <name>count</name></param>
19657            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
19658        </command>
19659        <command>
19660            <proto>void <name>glProgramUniform1uivEXT</name></proto>
19661            <param><ptype>GLuint</ptype> <name>program</name></param>
19662            <param><ptype>GLint</ptype> <name>location</name></param>
19663            <param><ptype>GLsizei</ptype> <name>count</name></param>
19664            <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
19665            <alias name="glProgramUniform1uiv"/>
19666        </command>
19667        <command>
19668            <proto>void <name>glProgramUniform2d</name></proto>
19669            <param><ptype>GLuint</ptype> <name>program</name></param>
19670            <param><ptype>GLint</ptype> <name>location</name></param>
19671            <param><ptype>GLdouble</ptype> <name>v0</name></param>
19672            <param><ptype>GLdouble</ptype> <name>v1</name></param>
19673        </command>
19674        <command>
19675            <proto>void <name>glProgramUniform2dEXT</name></proto>
19676            <param><ptype>GLuint</ptype> <name>program</name></param>
19677            <param><ptype>GLint</ptype> <name>location</name></param>
19678            <param><ptype>GLdouble</ptype> <name>x</name></param>
19679            <param><ptype>GLdouble</ptype> <name>y</name></param>
19680        </command>
19681        <command>
19682            <proto>void <name>glProgramUniform2dv</name></proto>
19683            <param><ptype>GLuint</ptype> <name>program</name></param>
19684            <param><ptype>GLint</ptype> <name>location</name></param>
19685            <param><ptype>GLsizei</ptype> <name>count</name></param>
19686            <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
19687        </command>
19688        <command>
19689            <proto>void <name>glProgramUniform2dvEXT</name></proto>
19690            <param><ptype>GLuint</ptype> <name>program</name></param>
19691            <param><ptype>GLint</ptype> <name>location</name></param>
19692            <param><ptype>GLsizei</ptype> <name>count</name></param>
19693            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
19694        </command>
19695        <command>
19696            <proto>void <name>glProgramUniform2f</name></proto>
19697            <param><ptype>GLuint</ptype> <name>program</name></param>
19698            <param><ptype>GLint</ptype> <name>location</name></param>
19699            <param><ptype>GLfloat</ptype> <name>v0</name></param>
19700            <param><ptype>GLfloat</ptype> <name>v1</name></param>
19701        </command>
19702        <command>
19703            <proto>void <name>glProgramUniform2fEXT</name></proto>
19704            <param><ptype>GLuint</ptype> <name>program</name></param>
19705            <param><ptype>GLint</ptype> <name>location</name></param>
19706            <param><ptype>GLfloat</ptype> <name>v0</name></param>
19707            <param><ptype>GLfloat</ptype> <name>v1</name></param>
19708            <alias name="glProgramUniform2f"/>
19709        </command>
19710        <command>
19711            <proto>void <name>glProgramUniform2fv</name></proto>
19712            <param><ptype>GLuint</ptype> <name>program</name></param>
19713            <param><ptype>GLint</ptype> <name>location</name></param>
19714            <param><ptype>GLsizei</ptype> <name>count</name></param>
19715            <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
19716        </command>
19717        <command>
19718            <proto>void <name>glProgramUniform2fvEXT</name></proto>
19719            <param><ptype>GLuint</ptype> <name>program</name></param>
19720            <param><ptype>GLint</ptype> <name>location</name></param>
19721            <param><ptype>GLsizei</ptype> <name>count</name></param>
19722            <param len="count*2">const <ptype>GLfloat</ptype> *<name>value</name></param>
19723            <alias name="glProgramUniform2fv"/>
19724        </command>
19725        <command>
19726            <proto>void <name>glProgramUniform2i</name></proto>
19727            <param><ptype>GLuint</ptype> <name>program</name></param>
19728            <param><ptype>GLint</ptype> <name>location</name></param>
19729            <param><ptype>GLint</ptype> <name>v0</name></param>
19730            <param><ptype>GLint</ptype> <name>v1</name></param>
19731        </command>
19732        <command>
19733            <proto>void <name>glProgramUniform2i64NV</name></proto>
19734            <param><ptype>GLuint</ptype> <name>program</name></param>
19735            <param><ptype>GLint</ptype> <name>location</name></param>
19736            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
19737            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
19738        </command>
19739        <command>
19740            <proto>void <name>glProgramUniform2i64vNV</name></proto>
19741            <param><ptype>GLuint</ptype> <name>program</name></param>
19742            <param><ptype>GLint</ptype> <name>location</name></param>
19743            <param><ptype>GLsizei</ptype> <name>count</name></param>
19744            <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
19745        </command>
19746        <command>
19747            <proto>void <name>glProgramUniform2iEXT</name></proto>
19748            <param><ptype>GLuint</ptype> <name>program</name></param>
19749            <param><ptype>GLint</ptype> <name>location</name></param>
19750            <param><ptype>GLint</ptype> <name>v0</name></param>
19751            <param><ptype>GLint</ptype> <name>v1</name></param>
19752            <alias name="glProgramUniform2i"/>
19753        </command>
19754        <command>
19755            <proto>void <name>glProgramUniform2iv</name></proto>
19756            <param><ptype>GLuint</ptype> <name>program</name></param>
19757            <param><ptype>GLint</ptype> <name>location</name></param>
19758            <param><ptype>GLsizei</ptype> <name>count</name></param>
19759            <param len="2">const <ptype>GLint</ptype> *<name>value</name></param>
19760        </command>
19761        <command>
19762            <proto>void <name>glProgramUniform2ivEXT</name></proto>
19763            <param><ptype>GLuint</ptype> <name>program</name></param>
19764            <param><ptype>GLint</ptype> <name>location</name></param>
19765            <param><ptype>GLsizei</ptype> <name>count</name></param>
19766            <param len="count*2">const <ptype>GLint</ptype> *<name>value</name></param>
19767            <alias name="glProgramUniform2iv"/>
19768        </command>
19769        <command>
19770            <proto>void <name>glProgramUniform2ui</name></proto>
19771            <param><ptype>GLuint</ptype> <name>program</name></param>
19772            <param><ptype>GLint</ptype> <name>location</name></param>
19773            <param><ptype>GLuint</ptype> <name>v0</name></param>
19774            <param><ptype>GLuint</ptype> <name>v1</name></param>
19775        </command>
19776        <command>
19777            <proto>void <name>glProgramUniform2ui64NV</name></proto>
19778            <param><ptype>GLuint</ptype> <name>program</name></param>
19779            <param><ptype>GLint</ptype> <name>location</name></param>
19780            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
19781            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
19782        </command>
19783        <command>
19784            <proto>void <name>glProgramUniform2ui64vNV</name></proto>
19785            <param><ptype>GLuint</ptype> <name>program</name></param>
19786            <param><ptype>GLint</ptype> <name>location</name></param>
19787            <param><ptype>GLsizei</ptype> <name>count</name></param>
19788            <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
19789        </command>
19790        <command>
19791            <proto>void <name>glProgramUniform2uiEXT</name></proto>
19792            <param><ptype>GLuint</ptype> <name>program</name></param>
19793            <param><ptype>GLint</ptype> <name>location</name></param>
19794            <param><ptype>GLuint</ptype> <name>v0</name></param>
19795            <param><ptype>GLuint</ptype> <name>v1</name></param>
19796            <alias name="glProgramUniform2ui"/>
19797        </command>
19798        <command>
19799            <proto>void <name>glProgramUniform2uiv</name></proto>
19800            <param><ptype>GLuint</ptype> <name>program</name></param>
19801            <param><ptype>GLint</ptype> <name>location</name></param>
19802            <param><ptype>GLsizei</ptype> <name>count</name></param>
19803            <param len="2">const <ptype>GLuint</ptype> *<name>value</name></param>
19804        </command>
19805        <command>
19806            <proto>void <name>glProgramUniform2uivEXT</name></proto>
19807            <param><ptype>GLuint</ptype> <name>program</name></param>
19808            <param><ptype>GLint</ptype> <name>location</name></param>
19809            <param><ptype>GLsizei</ptype> <name>count</name></param>
19810            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
19811            <alias name="glProgramUniform2uiv"/>
19812        </command>
19813        <command>
19814            <proto>void <name>glProgramUniform3d</name></proto>
19815            <param><ptype>GLuint</ptype> <name>program</name></param>
19816            <param><ptype>GLint</ptype> <name>location</name></param>
19817            <param><ptype>GLdouble</ptype> <name>v0</name></param>
19818            <param><ptype>GLdouble</ptype> <name>v1</name></param>
19819            <param><ptype>GLdouble</ptype> <name>v2</name></param>
19820        </command>
19821        <command>
19822            <proto>void <name>glProgramUniform3dEXT</name></proto>
19823            <param><ptype>GLuint</ptype> <name>program</name></param>
19824            <param><ptype>GLint</ptype> <name>location</name></param>
19825            <param><ptype>GLdouble</ptype> <name>x</name></param>
19826            <param><ptype>GLdouble</ptype> <name>y</name></param>
19827            <param><ptype>GLdouble</ptype> <name>z</name></param>
19828        </command>
19829        <command>
19830            <proto>void <name>glProgramUniform3dv</name></proto>
19831            <param><ptype>GLuint</ptype> <name>program</name></param>
19832            <param><ptype>GLint</ptype> <name>location</name></param>
19833            <param><ptype>GLsizei</ptype> <name>count</name></param>
19834            <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
19835        </command>
19836        <command>
19837            <proto>void <name>glProgramUniform3dvEXT</name></proto>
19838            <param><ptype>GLuint</ptype> <name>program</name></param>
19839            <param><ptype>GLint</ptype> <name>location</name></param>
19840            <param><ptype>GLsizei</ptype> <name>count</name></param>
19841            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
19842        </command>
19843        <command>
19844            <proto>void <name>glProgramUniform3f</name></proto>
19845            <param><ptype>GLuint</ptype> <name>program</name></param>
19846            <param><ptype>GLint</ptype> <name>location</name></param>
19847            <param><ptype>GLfloat</ptype> <name>v0</name></param>
19848            <param><ptype>GLfloat</ptype> <name>v1</name></param>
19849            <param><ptype>GLfloat</ptype> <name>v2</name></param>
19850        </command>
19851        <command>
19852            <proto>void <name>glProgramUniform3fEXT</name></proto>
19853            <param><ptype>GLuint</ptype> <name>program</name></param>
19854            <param><ptype>GLint</ptype> <name>location</name></param>
19855            <param><ptype>GLfloat</ptype> <name>v0</name></param>
19856            <param><ptype>GLfloat</ptype> <name>v1</name></param>
19857            <param><ptype>GLfloat</ptype> <name>v2</name></param>
19858            <alias name="glProgramUniform3f"/>
19859        </command>
19860        <command>
19861            <proto>void <name>glProgramUniform3fv</name></proto>
19862            <param><ptype>GLuint</ptype> <name>program</name></param>
19863            <param><ptype>GLint</ptype> <name>location</name></param>
19864            <param><ptype>GLsizei</ptype> <name>count</name></param>
19865            <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
19866        </command>
19867        <command>
19868            <proto>void <name>glProgramUniform3fvEXT</name></proto>
19869            <param><ptype>GLuint</ptype> <name>program</name></param>
19870            <param><ptype>GLint</ptype> <name>location</name></param>
19871            <param><ptype>GLsizei</ptype> <name>count</name></param>
19872            <param len="count*3">const <ptype>GLfloat</ptype> *<name>value</name></param>
19873            <alias name="glProgramUniform3fv"/>
19874        </command>
19875        <command>
19876            <proto>void <name>glProgramUniform3i</name></proto>
19877            <param><ptype>GLuint</ptype> <name>program</name></param>
19878            <param><ptype>GLint</ptype> <name>location</name></param>
19879            <param><ptype>GLint</ptype> <name>v0</name></param>
19880            <param><ptype>GLint</ptype> <name>v1</name></param>
19881            <param><ptype>GLint</ptype> <name>v2</name></param>
19882        </command>
19883        <command>
19884            <proto>void <name>glProgramUniform3i64NV</name></proto>
19885            <param><ptype>GLuint</ptype> <name>program</name></param>
19886            <param><ptype>GLint</ptype> <name>location</name></param>
19887            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
19888            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
19889            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
19890        </command>
19891        <command>
19892            <proto>void <name>glProgramUniform3i64vNV</name></proto>
19893            <param><ptype>GLuint</ptype> <name>program</name></param>
19894            <param><ptype>GLint</ptype> <name>location</name></param>
19895            <param><ptype>GLsizei</ptype> <name>count</name></param>
19896            <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
19897        </command>
19898        <command>
19899            <proto>void <name>glProgramUniform3iEXT</name></proto>
19900            <param><ptype>GLuint</ptype> <name>program</name></param>
19901            <param><ptype>GLint</ptype> <name>location</name></param>
19902            <param><ptype>GLint</ptype> <name>v0</name></param>
19903            <param><ptype>GLint</ptype> <name>v1</name></param>
19904            <param><ptype>GLint</ptype> <name>v2</name></param>
19905            <alias name="glProgramUniform3i"/>
19906        </command>
19907        <command>
19908            <proto>void <name>glProgramUniform3iv</name></proto>
19909            <param><ptype>GLuint</ptype> <name>program</name></param>
19910            <param><ptype>GLint</ptype> <name>location</name></param>
19911            <param><ptype>GLsizei</ptype> <name>count</name></param>
19912            <param len="3">const <ptype>GLint</ptype> *<name>value</name></param>
19913        </command>
19914        <command>
19915            <proto>void <name>glProgramUniform3ivEXT</name></proto>
19916            <param><ptype>GLuint</ptype> <name>program</name></param>
19917            <param><ptype>GLint</ptype> <name>location</name></param>
19918            <param><ptype>GLsizei</ptype> <name>count</name></param>
19919            <param len="count*3">const <ptype>GLint</ptype> *<name>value</name></param>
19920            <alias name="glProgramUniform3iv"/>
19921        </command>
19922        <command>
19923            <proto>void <name>glProgramUniform3ui</name></proto>
19924            <param><ptype>GLuint</ptype> <name>program</name></param>
19925            <param><ptype>GLint</ptype> <name>location</name></param>
19926            <param><ptype>GLuint</ptype> <name>v0</name></param>
19927            <param><ptype>GLuint</ptype> <name>v1</name></param>
19928            <param><ptype>GLuint</ptype> <name>v2</name></param>
19929        </command>
19930        <command>
19931            <proto>void <name>glProgramUniform3ui64NV</name></proto>
19932            <param><ptype>GLuint</ptype> <name>program</name></param>
19933            <param><ptype>GLint</ptype> <name>location</name></param>
19934            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
19935            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
19936            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
19937        </command>
19938        <command>
19939            <proto>void <name>glProgramUniform3ui64vNV</name></proto>
19940            <param><ptype>GLuint</ptype> <name>program</name></param>
19941            <param><ptype>GLint</ptype> <name>location</name></param>
19942            <param><ptype>GLsizei</ptype> <name>count</name></param>
19943            <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
19944        </command>
19945        <command>
19946            <proto>void <name>glProgramUniform3uiEXT</name></proto>
19947            <param><ptype>GLuint</ptype> <name>program</name></param>
19948            <param><ptype>GLint</ptype> <name>location</name></param>
19949            <param><ptype>GLuint</ptype> <name>v0</name></param>
19950            <param><ptype>GLuint</ptype> <name>v1</name></param>
19951            <param><ptype>GLuint</ptype> <name>v2</name></param>
19952            <alias name="glProgramUniform3ui"/>
19953        </command>
19954        <command>
19955            <proto>void <name>glProgramUniform3uiv</name></proto>
19956            <param><ptype>GLuint</ptype> <name>program</name></param>
19957            <param><ptype>GLint</ptype> <name>location</name></param>
19958            <param><ptype>GLsizei</ptype> <name>count</name></param>
19959            <param len="3">const <ptype>GLuint</ptype> *<name>value</name></param>
19960        </command>
19961        <command>
19962            <proto>void <name>glProgramUniform3uivEXT</name></proto>
19963            <param><ptype>GLuint</ptype> <name>program</name></param>
19964            <param><ptype>GLint</ptype> <name>location</name></param>
19965            <param><ptype>GLsizei</ptype> <name>count</name></param>
19966            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
19967            <alias name="glProgramUniform3uiv"/>
19968        </command>
19969        <command>
19970            <proto>void <name>glProgramUniform4d</name></proto>
19971            <param><ptype>GLuint</ptype> <name>program</name></param>
19972            <param><ptype>GLint</ptype> <name>location</name></param>
19973            <param><ptype>GLdouble</ptype> <name>v0</name></param>
19974            <param><ptype>GLdouble</ptype> <name>v1</name></param>
19975            <param><ptype>GLdouble</ptype> <name>v2</name></param>
19976            <param><ptype>GLdouble</ptype> <name>v3</name></param>
19977        </command>
19978        <command>
19979            <proto>void <name>glProgramUniform4dEXT</name></proto>
19980            <param><ptype>GLuint</ptype> <name>program</name></param>
19981            <param><ptype>GLint</ptype> <name>location</name></param>
19982            <param><ptype>GLdouble</ptype> <name>x</name></param>
19983            <param><ptype>GLdouble</ptype> <name>y</name></param>
19984            <param><ptype>GLdouble</ptype> <name>z</name></param>
19985            <param><ptype>GLdouble</ptype> <name>w</name></param>
19986        </command>
19987        <command>
19988            <proto>void <name>glProgramUniform4dv</name></proto>
19989            <param><ptype>GLuint</ptype> <name>program</name></param>
19990            <param><ptype>GLint</ptype> <name>location</name></param>
19991            <param><ptype>GLsizei</ptype> <name>count</name></param>
19992            <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
19993        </command>
19994        <command>
19995            <proto>void <name>glProgramUniform4dvEXT</name></proto>
19996            <param><ptype>GLuint</ptype> <name>program</name></param>
19997            <param><ptype>GLint</ptype> <name>location</name></param>
19998            <param><ptype>GLsizei</ptype> <name>count</name></param>
19999            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20000        </command>
20001        <command>
20002            <proto>void <name>glProgramUniform4f</name></proto>
20003            <param><ptype>GLuint</ptype> <name>program</name></param>
20004            <param><ptype>GLint</ptype> <name>location</name></param>
20005            <param><ptype>GLfloat</ptype> <name>v0</name></param>
20006            <param><ptype>GLfloat</ptype> <name>v1</name></param>
20007            <param><ptype>GLfloat</ptype> <name>v2</name></param>
20008            <param><ptype>GLfloat</ptype> <name>v3</name></param>
20009        </command>
20010        <command>
20011            <proto>void <name>glProgramUniform4fEXT</name></proto>
20012            <param><ptype>GLuint</ptype> <name>program</name></param>
20013            <param><ptype>GLint</ptype> <name>location</name></param>
20014            <param><ptype>GLfloat</ptype> <name>v0</name></param>
20015            <param><ptype>GLfloat</ptype> <name>v1</name></param>
20016            <param><ptype>GLfloat</ptype> <name>v2</name></param>
20017            <param><ptype>GLfloat</ptype> <name>v3</name></param>
20018            <alias name="glProgramUniform4f"/>
20019        </command>
20020        <command>
20021            <proto>void <name>glProgramUniform4fv</name></proto>
20022            <param><ptype>GLuint</ptype> <name>program</name></param>
20023            <param><ptype>GLint</ptype> <name>location</name></param>
20024            <param><ptype>GLsizei</ptype> <name>count</name></param>
20025            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
20026        </command>
20027        <command>
20028            <proto>void <name>glProgramUniform4fvEXT</name></proto>
20029            <param><ptype>GLuint</ptype> <name>program</name></param>
20030            <param><ptype>GLint</ptype> <name>location</name></param>
20031            <param><ptype>GLsizei</ptype> <name>count</name></param>
20032            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
20033            <alias name="glProgramUniform4fv"/>
20034        </command>
20035        <command>
20036            <proto>void <name>glProgramUniform4i</name></proto>
20037            <param><ptype>GLuint</ptype> <name>program</name></param>
20038            <param><ptype>GLint</ptype> <name>location</name></param>
20039            <param><ptype>GLint</ptype> <name>v0</name></param>
20040            <param><ptype>GLint</ptype> <name>v1</name></param>
20041            <param><ptype>GLint</ptype> <name>v2</name></param>
20042            <param><ptype>GLint</ptype> <name>v3</name></param>
20043        </command>
20044        <command>
20045            <proto>void <name>glProgramUniform4i64NV</name></proto>
20046            <param><ptype>GLuint</ptype> <name>program</name></param>
20047            <param><ptype>GLint</ptype> <name>location</name></param>
20048            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
20049            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
20050            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
20051            <param><ptype>GLint64EXT</ptype> <name>w</name></param>
20052        </command>
20053        <command>
20054            <proto>void <name>glProgramUniform4i64vNV</name></proto>
20055            <param><ptype>GLuint</ptype> <name>program</name></param>
20056            <param><ptype>GLint</ptype> <name>location</name></param>
20057            <param><ptype>GLsizei</ptype> <name>count</name></param>
20058            <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
20059        </command>
20060        <command>
20061            <proto>void <name>glProgramUniform4iEXT</name></proto>
20062            <param><ptype>GLuint</ptype> <name>program</name></param>
20063            <param><ptype>GLint</ptype> <name>location</name></param>
20064            <param><ptype>GLint</ptype> <name>v0</name></param>
20065            <param><ptype>GLint</ptype> <name>v1</name></param>
20066            <param><ptype>GLint</ptype> <name>v2</name></param>
20067            <param><ptype>GLint</ptype> <name>v3</name></param>
20068            <alias name="glProgramUniform4i"/>
20069        </command>
20070        <command>
20071            <proto>void <name>glProgramUniform4iv</name></proto>
20072            <param><ptype>GLuint</ptype> <name>program</name></param>
20073            <param><ptype>GLint</ptype> <name>location</name></param>
20074            <param><ptype>GLsizei</ptype> <name>count</name></param>
20075            <param len="4">const <ptype>GLint</ptype> *<name>value</name></param>
20076        </command>
20077        <command>
20078            <proto>void <name>glProgramUniform4ivEXT</name></proto>
20079            <param><ptype>GLuint</ptype> <name>program</name></param>
20080            <param><ptype>GLint</ptype> <name>location</name></param>
20081            <param><ptype>GLsizei</ptype> <name>count</name></param>
20082            <param len="count*4">const <ptype>GLint</ptype> *<name>value</name></param>
20083            <alias name="glProgramUniform4iv"/>
20084        </command>
20085        <command>
20086            <proto>void <name>glProgramUniform4ui</name></proto>
20087            <param><ptype>GLuint</ptype> <name>program</name></param>
20088            <param><ptype>GLint</ptype> <name>location</name></param>
20089            <param><ptype>GLuint</ptype> <name>v0</name></param>
20090            <param><ptype>GLuint</ptype> <name>v1</name></param>
20091            <param><ptype>GLuint</ptype> <name>v2</name></param>
20092            <param><ptype>GLuint</ptype> <name>v3</name></param>
20093        </command>
20094        <command>
20095            <proto>void <name>glProgramUniform4ui64NV</name></proto>
20096            <param><ptype>GLuint</ptype> <name>program</name></param>
20097            <param><ptype>GLint</ptype> <name>location</name></param>
20098            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
20099            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
20100            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
20101            <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
20102        </command>
20103        <command>
20104            <proto>void <name>glProgramUniform4ui64vNV</name></proto>
20105            <param><ptype>GLuint</ptype> <name>program</name></param>
20106            <param><ptype>GLint</ptype> <name>location</name></param>
20107            <param><ptype>GLsizei</ptype> <name>count</name></param>
20108            <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
20109        </command>
20110        <command>
20111            <proto>void <name>glProgramUniform4uiEXT</name></proto>
20112            <param><ptype>GLuint</ptype> <name>program</name></param>
20113            <param><ptype>GLint</ptype> <name>location</name></param>
20114            <param><ptype>GLuint</ptype> <name>v0</name></param>
20115            <param><ptype>GLuint</ptype> <name>v1</name></param>
20116            <param><ptype>GLuint</ptype> <name>v2</name></param>
20117            <param><ptype>GLuint</ptype> <name>v3</name></param>
20118            <alias name="glProgramUniform4ui"/>
20119        </command>
20120        <command>
20121            <proto>void <name>glProgramUniform4uiv</name></proto>
20122            <param><ptype>GLuint</ptype> <name>program</name></param>
20123            <param><ptype>GLint</ptype> <name>location</name></param>
20124            <param><ptype>GLsizei</ptype> <name>count</name></param>
20125            <param len="4">const <ptype>GLuint</ptype> *<name>value</name></param>
20126        </command>
20127        <command>
20128            <proto>void <name>glProgramUniform4uivEXT</name></proto>
20129            <param><ptype>GLuint</ptype> <name>program</name></param>
20130            <param><ptype>GLint</ptype> <name>location</name></param>
20131            <param><ptype>GLsizei</ptype> <name>count</name></param>
20132            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
20133            <alias name="glProgramUniform4uiv"/>
20134        </command>
20135        <command>
20136            <proto>void <name>glProgramUniformHandleui64ARB</name></proto>
20137            <param><ptype>GLuint</ptype> <name>program</name></param>
20138            <param><ptype>GLint</ptype> <name>location</name></param>
20139            <param><ptype>GLuint64</ptype> <name>value</name></param>
20140        </command>
20141        <command>
20142            <proto>void <name>glProgramUniformHandleui64NV</name></proto>
20143            <param><ptype>GLuint</ptype> <name>program</name></param>
20144            <param><ptype>GLint</ptype> <name>location</name></param>
20145            <param><ptype>GLuint64</ptype> <name>value</name></param>
20146        </command>
20147        <command>
20148            <proto>void <name>glProgramUniformHandleui64vARB</name></proto>
20149            <param><ptype>GLuint</ptype> <name>program</name></param>
20150            <param><ptype>GLint</ptype> <name>location</name></param>
20151            <param><ptype>GLsizei</ptype> <name>count</name></param>
20152            <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
20153        </command>
20154        <command>
20155            <proto>void <name>glProgramUniformHandleui64vNV</name></proto>
20156            <param><ptype>GLuint</ptype> <name>program</name></param>
20157            <param><ptype>GLint</ptype> <name>location</name></param>
20158            <param><ptype>GLsizei</ptype> <name>count</name></param>
20159            <param len="count">const <ptype>GLuint64</ptype> *<name>values</name></param>
20160        </command>
20161        <command>
20162            <proto>void <name>glProgramUniformMatrix2dv</name></proto>
20163            <param><ptype>GLuint</ptype> <name>program</name></param>
20164            <param><ptype>GLint</ptype> <name>location</name></param>
20165            <param><ptype>GLsizei</ptype> <name>count</name></param>
20166            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20167            <param len="2">const <ptype>GLdouble</ptype> *<name>value</name></param>
20168        </command>
20169        <command>
20170            <proto>void <name>glProgramUniformMatrix2dvEXT</name></proto>
20171            <param><ptype>GLuint</ptype> <name>program</name></param>
20172            <param><ptype>GLint</ptype> <name>location</name></param>
20173            <param><ptype>GLsizei</ptype> <name>count</name></param>
20174            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20175            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20176        </command>
20177        <command>
20178            <proto>void <name>glProgramUniformMatrix2fv</name></proto>
20179            <param><ptype>GLuint</ptype> <name>program</name></param>
20180            <param><ptype>GLint</ptype> <name>location</name></param>
20181            <param><ptype>GLsizei</ptype> <name>count</name></param>
20182            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20183            <param len="2">const <ptype>GLfloat</ptype> *<name>value</name></param>
20184        </command>
20185        <command>
20186            <proto>void <name>glProgramUniformMatrix2fvEXT</name></proto>
20187            <param><ptype>GLuint</ptype> <name>program</name></param>
20188            <param><ptype>GLint</ptype> <name>location</name></param>
20189            <param><ptype>GLsizei</ptype> <name>count</name></param>
20190            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20191            <param len="count*4">const <ptype>GLfloat</ptype> *<name>value</name></param>
20192            <alias name="glProgramUniformMatrix2fv"/>
20193        </command>
20194        <command>
20195            <proto>void <name>glProgramUniformMatrix2x3dv</name></proto>
20196            <param><ptype>GLuint</ptype> <name>program</name></param>
20197            <param><ptype>GLint</ptype> <name>location</name></param>
20198            <param><ptype>GLsizei</ptype> <name>count</name></param>
20199            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20200            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20201        </command>
20202        <command>
20203            <proto>void <name>glProgramUniformMatrix2x3dvEXT</name></proto>
20204            <param><ptype>GLuint</ptype> <name>program</name></param>
20205            <param><ptype>GLint</ptype> <name>location</name></param>
20206            <param><ptype>GLsizei</ptype> <name>count</name></param>
20207            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20208            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20209        </command>
20210        <command>
20211            <proto>void <name>glProgramUniformMatrix2x3fv</name></proto>
20212            <param><ptype>GLuint</ptype> <name>program</name></param>
20213            <param><ptype>GLint</ptype> <name>location</name></param>
20214            <param><ptype>GLsizei</ptype> <name>count</name></param>
20215            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20216            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
20217        </command>
20218        <command>
20219            <proto>void <name>glProgramUniformMatrix2x3fvEXT</name></proto>
20220            <param><ptype>GLuint</ptype> <name>program</name></param>
20221            <param><ptype>GLint</ptype> <name>location</name></param>
20222            <param><ptype>GLsizei</ptype> <name>count</name></param>
20223            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20224            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
20225            <alias name="glProgramUniformMatrix2x3fv"/>
20226        </command>
20227        <command>
20228            <proto>void <name>glProgramUniformMatrix2x4dv</name></proto>
20229            <param><ptype>GLuint</ptype> <name>program</name></param>
20230            <param><ptype>GLint</ptype> <name>location</name></param>
20231            <param><ptype>GLsizei</ptype> <name>count</name></param>
20232            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20233            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20234        </command>
20235        <command>
20236            <proto>void <name>glProgramUniformMatrix2x4dvEXT</name></proto>
20237            <param><ptype>GLuint</ptype> <name>program</name></param>
20238            <param><ptype>GLint</ptype> <name>location</name></param>
20239            <param><ptype>GLsizei</ptype> <name>count</name></param>
20240            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20241            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20242        </command>
20243        <command>
20244            <proto>void <name>glProgramUniformMatrix2x4fv</name></proto>
20245            <param><ptype>GLuint</ptype> <name>program</name></param>
20246            <param><ptype>GLint</ptype> <name>location</name></param>
20247            <param><ptype>GLsizei</ptype> <name>count</name></param>
20248            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20249            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
20250        </command>
20251        <command>
20252            <proto>void <name>glProgramUniformMatrix2x4fvEXT</name></proto>
20253            <param><ptype>GLuint</ptype> <name>program</name></param>
20254            <param><ptype>GLint</ptype> <name>location</name></param>
20255            <param><ptype>GLsizei</ptype> <name>count</name></param>
20256            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20257            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
20258            <alias name="glProgramUniformMatrix2x4fv"/>
20259        </command>
20260        <command>
20261            <proto>void <name>glProgramUniformMatrix3dv</name></proto>
20262            <param><ptype>GLuint</ptype> <name>program</name></param>
20263            <param><ptype>GLint</ptype> <name>location</name></param>
20264            <param><ptype>GLsizei</ptype> <name>count</name></param>
20265            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20266            <param len="3">const <ptype>GLdouble</ptype> *<name>value</name></param>
20267        </command>
20268        <command>
20269            <proto>void <name>glProgramUniformMatrix3dvEXT</name></proto>
20270            <param><ptype>GLuint</ptype> <name>program</name></param>
20271            <param><ptype>GLint</ptype> <name>location</name></param>
20272            <param><ptype>GLsizei</ptype> <name>count</name></param>
20273            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20274            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20275        </command>
20276        <command>
20277            <proto>void <name>glProgramUniformMatrix3fv</name></proto>
20278            <param><ptype>GLuint</ptype> <name>program</name></param>
20279            <param><ptype>GLint</ptype> <name>location</name></param>
20280            <param><ptype>GLsizei</ptype> <name>count</name></param>
20281            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20282            <param len="3">const <ptype>GLfloat</ptype> *<name>value</name></param>
20283        </command>
20284        <command>
20285            <proto>void <name>glProgramUniformMatrix3fvEXT</name></proto>
20286            <param><ptype>GLuint</ptype> <name>program</name></param>
20287            <param><ptype>GLint</ptype> <name>location</name></param>
20288            <param><ptype>GLsizei</ptype> <name>count</name></param>
20289            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20290            <param len="count*9">const <ptype>GLfloat</ptype> *<name>value</name></param>
20291            <alias name="glProgramUniformMatrix3fv"/>
20292        </command>
20293        <command>
20294            <proto>void <name>glProgramUniformMatrix3x2dv</name></proto>
20295            <param><ptype>GLuint</ptype> <name>program</name></param>
20296            <param><ptype>GLint</ptype> <name>location</name></param>
20297            <param><ptype>GLsizei</ptype> <name>count</name></param>
20298            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20299            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20300        </command>
20301        <command>
20302            <proto>void <name>glProgramUniformMatrix3x2dvEXT</name></proto>
20303            <param><ptype>GLuint</ptype> <name>program</name></param>
20304            <param><ptype>GLint</ptype> <name>location</name></param>
20305            <param><ptype>GLsizei</ptype> <name>count</name></param>
20306            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20307            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20308        </command>
20309        <command>
20310            <proto>void <name>glProgramUniformMatrix3x2fv</name></proto>
20311            <param><ptype>GLuint</ptype> <name>program</name></param>
20312            <param><ptype>GLint</ptype> <name>location</name></param>
20313            <param><ptype>GLsizei</ptype> <name>count</name></param>
20314            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20315            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
20316        </command>
20317        <command>
20318            <proto>void <name>glProgramUniformMatrix3x2fvEXT</name></proto>
20319            <param><ptype>GLuint</ptype> <name>program</name></param>
20320            <param><ptype>GLint</ptype> <name>location</name></param>
20321            <param><ptype>GLsizei</ptype> <name>count</name></param>
20322            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20323            <param len="count*6">const <ptype>GLfloat</ptype> *<name>value</name></param>
20324            <alias name="glProgramUniformMatrix3x2fv"/>
20325        </command>
20326        <command>
20327            <proto>void <name>glProgramUniformMatrix3x4dv</name></proto>
20328            <param><ptype>GLuint</ptype> <name>program</name></param>
20329            <param><ptype>GLint</ptype> <name>location</name></param>
20330            <param><ptype>GLsizei</ptype> <name>count</name></param>
20331            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20332            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20333        </command>
20334        <command>
20335            <proto>void <name>glProgramUniformMatrix3x4dvEXT</name></proto>
20336            <param><ptype>GLuint</ptype> <name>program</name></param>
20337            <param><ptype>GLint</ptype> <name>location</name></param>
20338            <param><ptype>GLsizei</ptype> <name>count</name></param>
20339            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20340            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20341        </command>
20342        <command>
20343            <proto>void <name>glProgramUniformMatrix3x4fv</name></proto>
20344            <param><ptype>GLuint</ptype> <name>program</name></param>
20345            <param><ptype>GLint</ptype> <name>location</name></param>
20346            <param><ptype>GLsizei</ptype> <name>count</name></param>
20347            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20348            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
20349        </command>
20350        <command>
20351            <proto>void <name>glProgramUniformMatrix3x4fvEXT</name></proto>
20352            <param><ptype>GLuint</ptype> <name>program</name></param>
20353            <param><ptype>GLint</ptype> <name>location</name></param>
20354            <param><ptype>GLsizei</ptype> <name>count</name></param>
20355            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20356            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
20357            <alias name="glProgramUniformMatrix3x4fv"/>
20358        </command>
20359        <command>
20360            <proto>void <name>glProgramUniformMatrix4dv</name></proto>
20361            <param><ptype>GLuint</ptype> <name>program</name></param>
20362            <param><ptype>GLint</ptype> <name>location</name></param>
20363            <param><ptype>GLsizei</ptype> <name>count</name></param>
20364            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20365            <param len="4">const <ptype>GLdouble</ptype> *<name>value</name></param>
20366        </command>
20367        <command>
20368            <proto>void <name>glProgramUniformMatrix4dvEXT</name></proto>
20369            <param><ptype>GLuint</ptype> <name>program</name></param>
20370            <param><ptype>GLint</ptype> <name>location</name></param>
20371            <param><ptype>GLsizei</ptype> <name>count</name></param>
20372            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20373            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20374        </command>
20375        <command>
20376            <proto>void <name>glProgramUniformMatrix4fv</name></proto>
20377            <param><ptype>GLuint</ptype> <name>program</name></param>
20378            <param><ptype>GLint</ptype> <name>location</name></param>
20379            <param><ptype>GLsizei</ptype> <name>count</name></param>
20380            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20381            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
20382        </command>
20383        <command>
20384            <proto>void <name>glProgramUniformMatrix4fvEXT</name></proto>
20385            <param><ptype>GLuint</ptype> <name>program</name></param>
20386            <param><ptype>GLint</ptype> <name>location</name></param>
20387            <param><ptype>GLsizei</ptype> <name>count</name></param>
20388            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20389            <param len="count*16">const <ptype>GLfloat</ptype> *<name>value</name></param>
20390            <alias name="glProgramUniformMatrix4fv"/>
20391        </command>
20392        <command>
20393            <proto>void <name>glProgramUniformMatrix4x2dv</name></proto>
20394            <param><ptype>GLuint</ptype> <name>program</name></param>
20395            <param><ptype>GLint</ptype> <name>location</name></param>
20396            <param><ptype>GLsizei</ptype> <name>count</name></param>
20397            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20398            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20399        </command>
20400        <command>
20401            <proto>void <name>glProgramUniformMatrix4x2dvEXT</name></proto>
20402            <param><ptype>GLuint</ptype> <name>program</name></param>
20403            <param><ptype>GLint</ptype> <name>location</name></param>
20404            <param><ptype>GLsizei</ptype> <name>count</name></param>
20405            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20406            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20407        </command>
20408        <command>
20409            <proto>void <name>glProgramUniformMatrix4x2fv</name></proto>
20410            <param><ptype>GLuint</ptype> <name>program</name></param>
20411            <param><ptype>GLint</ptype> <name>location</name></param>
20412            <param><ptype>GLsizei</ptype> <name>count</name></param>
20413            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20414            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
20415        </command>
20416        <command>
20417            <proto>void <name>glProgramUniformMatrix4x2fvEXT</name></proto>
20418            <param><ptype>GLuint</ptype> <name>program</name></param>
20419            <param><ptype>GLint</ptype> <name>location</name></param>
20420            <param><ptype>GLsizei</ptype> <name>count</name></param>
20421            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20422            <param len="count*8">const <ptype>GLfloat</ptype> *<name>value</name></param>
20423            <alias name="glProgramUniformMatrix4x2fv"/>
20424        </command>
20425        <command>
20426            <proto>void <name>glProgramUniformMatrix4x3dv</name></proto>
20427            <param><ptype>GLuint</ptype> <name>program</name></param>
20428            <param><ptype>GLint</ptype> <name>location</name></param>
20429            <param><ptype>GLsizei</ptype> <name>count</name></param>
20430            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20431            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20432        </command>
20433        <command>
20434            <proto>void <name>glProgramUniformMatrix4x3dvEXT</name></proto>
20435            <param><ptype>GLuint</ptype> <name>program</name></param>
20436            <param><ptype>GLint</ptype> <name>location</name></param>
20437            <param><ptype>GLsizei</ptype> <name>count</name></param>
20438            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20439            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
20440        </command>
20441        <command>
20442            <proto>void <name>glProgramUniformMatrix4x3fv</name></proto>
20443            <param><ptype>GLuint</ptype> <name>program</name></param>
20444            <param><ptype>GLint</ptype> <name>location</name></param>
20445            <param><ptype>GLsizei</ptype> <name>count</name></param>
20446            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20447            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
20448        </command>
20449        <command>
20450            <proto>void <name>glProgramUniformMatrix4x3fvEXT</name></proto>
20451            <param><ptype>GLuint</ptype> <name>program</name></param>
20452            <param><ptype>GLint</ptype> <name>location</name></param>
20453            <param><ptype>GLsizei</ptype> <name>count</name></param>
20454            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
20455            <param len="count*12">const <ptype>GLfloat</ptype> *<name>value</name></param>
20456            <alias name="glProgramUniformMatrix4x3fv"/>
20457        </command>
20458        <command>
20459            <proto>void <name>glProgramUniformui64NV</name></proto>
20460            <param><ptype>GLuint</ptype> <name>program</name></param>
20461            <param><ptype>GLint</ptype> <name>location</name></param>
20462            <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
20463        </command>
20464        <command>
20465            <proto>void <name>glProgramUniformui64vNV</name></proto>
20466            <param><ptype>GLuint</ptype> <name>program</name></param>
20467            <param><ptype>GLint</ptype> <name>location</name></param>
20468            <param><ptype>GLsizei</ptype> <name>count</name></param>
20469            <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
20470        </command>
20471        <command>
20472            <proto>void <name>glProgramVertexLimitNV</name></proto>
20473            <param group="ProgramTarget"><ptype>GLenum</ptype> <name>target</name></param>
20474            <param><ptype>GLint</ptype> <name>limit</name></param>
20475        </command>
20476        <command>
20477            <proto>void <name>glProvokingVertex</name></proto>
20478            <param><ptype>GLenum</ptype> <name>mode</name></param>
20479        </command>
20480        <command>
20481            <proto>void <name>glProvokingVertexEXT</name></proto>
20482            <param><ptype>GLenum</ptype> <name>mode</name></param>
20483            <alias name="glProvokingVertex"/>
20484        </command>
20485        <command>
20486            <proto>void <name>glPushAttrib</name></proto>
20487            <param group="AttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
20488            <glx type="render" opcode="142"/>
20489        </command>
20490        <command>
20491            <proto>void <name>glPushClientAttrib</name></proto>
20492            <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
20493        </command>
20494        <command>
20495            <proto>void <name>glPushClientAttribDefaultEXT</name></proto>
20496            <param group="ClientAttribMask"><ptype>GLbitfield</ptype> <name>mask</name></param>
20497        </command>
20498        <command>
20499            <proto>void <name>glPushDebugGroup</name></proto>
20500            <param><ptype>GLenum</ptype> <name>source</name></param>
20501            <param><ptype>GLuint</ptype> <name>id</name></param>
20502            <param><ptype>GLsizei</ptype> <name>length</name></param>
20503            <param len="COMPSIZE(message,length)">const <ptype>GLchar</ptype> *<name>message</name></param>
20504        </command>
20505        <command>
20506            <proto>void <name>glPushDebugGroupKHR</name></proto>
20507            <param><ptype>GLenum</ptype> <name>source</name></param>
20508            <param><ptype>GLuint</ptype> <name>id</name></param>
20509            <param><ptype>GLsizei</ptype> <name>length</name></param>
20510            <param>const <ptype>GLchar</ptype> *<name>message</name></param>
20511            <alias name="glPushDebugGroup"/>
20512        </command>
20513        <command>
20514            <proto>void <name>glPushGroupMarkerEXT</name></proto>
20515            <param><ptype>GLsizei</ptype> <name>length</name></param>
20516            <param>const <ptype>GLchar</ptype> *<name>marker</name></param>
20517        </command>
20518        <command>
20519            <proto>void <name>glPushMatrix</name></proto>
20520            <glx type="render" opcode="184"/>
20521        </command>
20522        <command>
20523            <proto>void <name>glPushName</name></proto>
20524            <param group="SelectName"><ptype>GLuint</ptype> <name>name</name></param>
20525            <glx type="render" opcode="125"/>
20526        </command>
20527        <command>
20528            <proto>void <name>glQueryCounter</name></proto>
20529            <param><ptype>GLuint</ptype> <name>id</name></param>
20530            <param><ptype>GLenum</ptype> <name>target</name></param>
20531        </command>
20532        <command>
20533            <proto>void <name>glQueryCounterEXT</name></proto>
20534            <param><ptype>GLuint</ptype> <name>id</name></param>
20535            <param><ptype>GLenum</ptype> <name>target</name></param>
20536            <alias name="glQueryCounter"/>
20537        </command>
20538        <command>
20539            <proto><ptype>GLbitfield</ptype> <name>glQueryMatrixxOES</name></proto>
20540            <param len="16"><ptype>GLfixed</ptype> *<name>mantissa</name></param>
20541            <param len="16"><ptype>GLint</ptype> *<name>exponent</name></param>
20542        </command>
20543        <command>
20544            <proto>void <name>glQueryObjectParameteruiAMD</name></proto>
20545            <param><ptype>GLenum</ptype> <name>target</name></param>
20546            <param><ptype>GLuint</ptype> <name>id</name></param>
20547            <param><ptype>GLenum</ptype> <name>pname</name></param>
20548            <param group="OcclusionQueryEventMaskAMD"><ptype>GLuint</ptype> <name>param</name></param>
20549        </command>
20550        <command>
20551            <proto>void <name>glRasterPos2d</name></proto>
20552            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
20553            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
20554            <vecequiv name="glRasterPos2dv"/>
20555        </command>
20556        <command>
20557            <proto>void <name>glRasterPos2dv</name></proto>
20558            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
20559            <glx type="render" opcode="33"/>
20560        </command>
20561        <command>
20562            <proto>void <name>glRasterPos2f</name></proto>
20563            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
20564            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
20565            <vecequiv name="glRasterPos2fv"/>
20566        </command>
20567        <command>
20568            <proto>void <name>glRasterPos2fv</name></proto>
20569            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
20570            <glx type="render" opcode="34"/>
20571        </command>
20572        <command>
20573            <proto>void <name>glRasterPos2i</name></proto>
20574            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
20575            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
20576            <vecequiv name="glRasterPos2iv"/>
20577        </command>
20578        <command>
20579            <proto>void <name>glRasterPos2iv</name></proto>
20580            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
20581            <glx type="render" opcode="35"/>
20582        </command>
20583        <command>
20584            <proto>void <name>glRasterPos2s</name></proto>
20585            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
20586            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
20587            <vecequiv name="glRasterPos2sv"/>
20588        </command>
20589        <command>
20590            <proto>void <name>glRasterPos2sv</name></proto>
20591            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
20592            <glx type="render" opcode="36"/>
20593        </command>
20594        <command>
20595            <proto>void <name>glRasterPos2xOES</name></proto>
20596            <param><ptype>GLfixed</ptype> <name>x</name></param>
20597            <param><ptype>GLfixed</ptype> <name>y</name></param>
20598        </command>
20599        <command>
20600            <proto>void <name>glRasterPos2xvOES</name></proto>
20601            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20602        </command>
20603        <command>
20604            <proto>void <name>glRasterPos3d</name></proto>
20605            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
20606            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
20607            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
20608            <vecequiv name="glRasterPos3dv"/>
20609        </command>
20610        <command>
20611            <proto>void <name>glRasterPos3dv</name></proto>
20612            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
20613            <glx type="render" opcode="37"/>
20614        </command>
20615        <command>
20616            <proto>void <name>glRasterPos3f</name></proto>
20617            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
20618            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
20619            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
20620            <vecequiv name="glRasterPos3fv"/>
20621        </command>
20622        <command>
20623            <proto>void <name>glRasterPos3fv</name></proto>
20624            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
20625            <glx type="render" opcode="38"/>
20626        </command>
20627        <command>
20628            <proto>void <name>glRasterPos3i</name></proto>
20629            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
20630            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
20631            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
20632            <vecequiv name="glRasterPos3iv"/>
20633        </command>
20634        <command>
20635            <proto>void <name>glRasterPos3iv</name></proto>
20636            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
20637            <glx type="render" opcode="39"/>
20638        </command>
20639        <command>
20640            <proto>void <name>glRasterPos3s</name></proto>
20641            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
20642            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
20643            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
20644            <vecequiv name="glRasterPos3sv"/>
20645        </command>
20646        <command>
20647            <proto>void <name>glRasterPos3sv</name></proto>
20648            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
20649            <glx type="render" opcode="40"/>
20650        </command>
20651        <command>
20652            <proto>void <name>glRasterPos3xOES</name></proto>
20653            <param><ptype>GLfixed</ptype> <name>x</name></param>
20654            <param><ptype>GLfixed</ptype> <name>y</name></param>
20655            <param><ptype>GLfixed</ptype> <name>z</name></param>
20656        </command>
20657        <command>
20658            <proto>void <name>glRasterPos3xvOES</name></proto>
20659            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20660        </command>
20661        <command>
20662            <proto>void <name>glRasterPos4d</name></proto>
20663            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
20664            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
20665            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
20666            <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
20667            <vecequiv name="glRasterPos4dv"/>
20668        </command>
20669        <command>
20670            <proto>void <name>glRasterPos4dv</name></proto>
20671            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
20672            <glx type="render" opcode="41"/>
20673        </command>
20674        <command>
20675            <proto>void <name>glRasterPos4f</name></proto>
20676            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
20677            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
20678            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
20679            <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
20680            <vecequiv name="glRasterPos4fv"/>
20681        </command>
20682        <command>
20683            <proto>void <name>glRasterPos4fv</name></proto>
20684            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
20685            <glx type="render" opcode="42"/>
20686        </command>
20687        <command>
20688            <proto>void <name>glRasterPos4i</name></proto>
20689            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
20690            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
20691            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
20692            <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
20693            <vecequiv name="glRasterPos4iv"/>
20694        </command>
20695        <command>
20696            <proto>void <name>glRasterPos4iv</name></proto>
20697            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
20698            <glx type="render" opcode="43"/>
20699        </command>
20700        <command>
20701            <proto>void <name>glRasterPos4s</name></proto>
20702            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
20703            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
20704            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
20705            <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
20706            <vecequiv name="glRasterPos4sv"/>
20707        </command>
20708        <command>
20709            <proto>void <name>glRasterPos4sv</name></proto>
20710            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
20711            <glx type="render" opcode="44"/>
20712        </command>
20713        <command>
20714            <proto>void <name>glRasterPos4xOES</name></proto>
20715            <param><ptype>GLfixed</ptype> <name>x</name></param>
20716            <param><ptype>GLfixed</ptype> <name>y</name></param>
20717            <param><ptype>GLfixed</ptype> <name>z</name></param>
20718            <param><ptype>GLfixed</ptype> <name>w</name></param>
20719        </command>
20720        <command>
20721            <proto>void <name>glRasterPos4xvOES</name></proto>
20722            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
20723        </command>
20724        <command>
20725            <proto>void <name>glReadBuffer</name></proto>
20726            <param group="ReadBufferMode"><ptype>GLenum</ptype> <name>mode</name></param>
20727            <glx type="render" opcode="171"/>
20728        </command>
20729        <command>
20730            <proto>void <name>glReadBufferIndexedEXT</name></proto>
20731            <param><ptype>GLenum</ptype> <name>src</name></param>
20732            <param><ptype>GLint</ptype> <name>index</name></param>
20733        </command>
20734        <command>
20735            <proto>void <name>glReadBufferNV</name></proto>
20736            <param><ptype>GLenum</ptype> <name>mode</name></param>
20737        </command>
20738        <command>
20739            <proto>void <name>glReadInstrumentsSGIX</name></proto>
20740            <param><ptype>GLint</ptype> <name>marker</name></param>
20741            <glx type="render" opcode="2077"/>
20742        </command>
20743        <command>
20744            <proto>void <name>glReadPixels</name></proto>
20745            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
20746            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
20747            <param><ptype>GLsizei</ptype> <name>width</name></param>
20748            <param><ptype>GLsizei</ptype> <name>height</name></param>
20749            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
20750            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
20751            <param len="COMPSIZE(format,type,width,height)">void *<name>pixels</name></param>
20752            <glx type="single" opcode="111"/>
20753            <glx type="render" opcode="345" name="glReadPixelsPBO" comment="PBO protocol"/>
20754        </command>
20755        <command>
20756            <proto>void <name>glReadnPixelsARB</name></proto>
20757            <param><ptype>GLint</ptype> <name>x</name></param>
20758            <param><ptype>GLint</ptype> <name>y</name></param>
20759            <param><ptype>GLsizei</ptype> <name>width</name></param>
20760            <param><ptype>GLsizei</ptype> <name>height</name></param>
20761            <param><ptype>GLenum</ptype> <name>format</name></param>
20762            <param><ptype>GLenum</ptype> <name>type</name></param>
20763            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
20764            <param len="bufSize">void *<name>data</name></param>
20765        </command>
20766        <command>
20767            <proto>void <name>glReadnPixelsEXT</name></proto>
20768            <param><ptype>GLint</ptype> <name>x</name></param>
20769            <param><ptype>GLint</ptype> <name>y</name></param>
20770            <param><ptype>GLsizei</ptype> <name>width</name></param>
20771            <param><ptype>GLsizei</ptype> <name>height</name></param>
20772            <param><ptype>GLenum</ptype> <name>format</name></param>
20773            <param><ptype>GLenum</ptype> <name>type</name></param>
20774            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
20775            <param len="bufSize">void *<name>data</name></param>
20776        </command>
20777        <command>
20778            <proto>void <name>glRectd</name></proto>
20779            <param group="CoordD"><ptype>GLdouble</ptype> <name>x1</name></param>
20780            <param group="CoordD"><ptype>GLdouble</ptype> <name>y1</name></param>
20781            <param group="CoordD"><ptype>GLdouble</ptype> <name>x2</name></param>
20782            <param group="CoordD"><ptype>GLdouble</ptype> <name>y2</name></param>
20783            <vecequiv name="glRectdv"/>
20784        </command>
20785        <command>
20786            <proto>void <name>glRectdv</name></proto>
20787            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v1</name></param>
20788            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v2</name></param>
20789            <glx type="render" opcode="45"/>
20790        </command>
20791        <command>
20792            <proto>void <name>glRectf</name></proto>
20793            <param group="CoordF"><ptype>GLfloat</ptype> <name>x1</name></param>
20794            <param group="CoordF"><ptype>GLfloat</ptype> <name>y1</name></param>
20795            <param group="CoordF"><ptype>GLfloat</ptype> <name>x2</name></param>
20796            <param group="CoordF"><ptype>GLfloat</ptype> <name>y2</name></param>
20797            <vecequiv name="glRectfv"/>
20798        </command>
20799        <command>
20800            <proto>void <name>glRectfv</name></proto>
20801            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v1</name></param>
20802            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v2</name></param>
20803            <glx type="render" opcode="46"/>
20804        </command>
20805        <command>
20806            <proto>void <name>glRecti</name></proto>
20807            <param group="CoordI"><ptype>GLint</ptype> <name>x1</name></param>
20808            <param group="CoordI"><ptype>GLint</ptype> <name>y1</name></param>
20809            <param group="CoordI"><ptype>GLint</ptype> <name>x2</name></param>
20810            <param group="CoordI"><ptype>GLint</ptype> <name>y2</name></param>
20811            <vecequiv name="glRectiv"/>
20812        </command>
20813        <command>
20814            <proto>void <name>glRectiv</name></proto>
20815            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v1</name></param>
20816            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v2</name></param>
20817            <glx type="render" opcode="47"/>
20818        </command>
20819        <command>
20820            <proto>void <name>glRects</name></proto>
20821            <param group="CoordS"><ptype>GLshort</ptype> <name>x1</name></param>
20822            <param group="CoordS"><ptype>GLshort</ptype> <name>y1</name></param>
20823            <param group="CoordS"><ptype>GLshort</ptype> <name>x2</name></param>
20824            <param group="CoordS"><ptype>GLshort</ptype> <name>y2</name></param>
20825            <vecequiv name="glRectsv"/>
20826        </command>
20827        <command>
20828            <proto>void <name>glRectsv</name></proto>
20829            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v1</name></param>
20830            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v2</name></param>
20831            <glx type="render" opcode="48"/>
20832        </command>
20833        <command>
20834            <proto>void <name>glRectxOES</name></proto>
20835            <param><ptype>GLfixed</ptype> <name>x1</name></param>
20836            <param><ptype>GLfixed</ptype> <name>y1</name></param>
20837            <param><ptype>GLfixed</ptype> <name>x2</name></param>
20838            <param><ptype>GLfixed</ptype> <name>y2</name></param>
20839        </command>
20840        <command>
20841            <proto>void <name>glRectxvOES</name></proto>
20842            <param len="2">const <ptype>GLfixed</ptype> *<name>v1</name></param>
20843            <param len="2">const <ptype>GLfixed</ptype> *<name>v2</name></param>
20844        </command>
20845        <command>
20846            <proto>void <name>glReferencePlaneSGIX</name></proto>
20847            <param len="4">const <ptype>GLdouble</ptype> *<name>equation</name></param>
20848            <glx type="render" opcode="2071"/>
20849        </command>
20850        <command>
20851            <proto>void <name>glReleaseShaderCompiler</name></proto>
20852        </command>
20853        <command>
20854            <proto><ptype>GLint</ptype> <name>glRenderMode</name></proto>
20855            <param group="RenderingMode"><ptype>GLenum</ptype> <name>mode</name></param>
20856            <glx type="single" opcode="107"/>
20857        </command>
20858        <command>
20859            <proto>void <name>glRenderbufferStorage</name></proto>
20860            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
20861            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20862            <param><ptype>GLsizei</ptype> <name>width</name></param>
20863            <param><ptype>GLsizei</ptype> <name>height</name></param>
20864            <glx type="render" opcode="4318"/>
20865        </command>
20866        <command>
20867            <proto>void <name>glRenderbufferStorageEXT</name></proto>
20868            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
20869            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20870            <param><ptype>GLsizei</ptype> <name>width</name></param>
20871            <param><ptype>GLsizei</ptype> <name>height</name></param>
20872            <alias name="glRenderbufferStorage"/>
20873            <glx type="render" opcode="4318"/>
20874        </command>
20875        <command>
20876            <proto>void <name>glRenderbufferStorageMultisample</name></proto>
20877            <param><ptype>GLenum</ptype> <name>target</name></param>
20878            <param><ptype>GLsizei</ptype> <name>samples</name></param>
20879            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20880            <param><ptype>GLsizei</ptype> <name>width</name></param>
20881            <param><ptype>GLsizei</ptype> <name>height</name></param>
20882            <glx type="render" opcode="4331"/>
20883        </command>
20884        <command>
20885            <proto>void <name>glRenderbufferStorageMultisampleANGLE</name></proto>
20886            <param><ptype>GLenum</ptype> <name>target</name></param>
20887            <param><ptype>GLsizei</ptype> <name>samples</name></param>
20888            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20889            <param><ptype>GLsizei</ptype> <name>width</name></param>
20890            <param><ptype>GLsizei</ptype> <name>height</name></param>
20891        </command>
20892        <command>
20893            <proto>void <name>glRenderbufferStorageMultisampleAPPLE</name></proto>
20894            <param><ptype>GLenum</ptype> <name>target</name></param>
20895            <param><ptype>GLsizei</ptype> <name>samples</name></param>
20896            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20897            <param><ptype>GLsizei</ptype> <name>width</name></param>
20898            <param><ptype>GLsizei</ptype> <name>height</name></param>
20899        </command>
20900        <command>
20901            <proto>void <name>glRenderbufferStorageMultisampleCoverageNV</name></proto>
20902            <param group="RenderbufferTarget"><ptype>GLenum</ptype> <name>target</name></param>
20903            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
20904            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
20905            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
20906            <param><ptype>GLsizei</ptype> <name>width</name></param>
20907            <param><ptype>GLsizei</ptype> <name>height</name></param>
20908        </command>
20909        <command>
20910            <proto>void <name>glRenderbufferStorageMultisampleEXT</name></proto>
20911            <param><ptype>GLenum</ptype> <name>target</name></param>
20912            <param><ptype>GLsizei</ptype> <name>samples</name></param>
20913            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20914            <param><ptype>GLsizei</ptype> <name>width</name></param>
20915            <param><ptype>GLsizei</ptype> <name>height</name></param>
20916            <alias name="glRenderbufferStorageMultisample"/>
20917            <glx type="render" opcode="4331"/>
20918        </command>
20919        <command>
20920            <proto>void <name>glRenderbufferStorageMultisampleIMG</name></proto>
20921            <param><ptype>GLenum</ptype> <name>target</name></param>
20922            <param><ptype>GLsizei</ptype> <name>samples</name></param>
20923            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20924            <param><ptype>GLsizei</ptype> <name>width</name></param>
20925            <param><ptype>GLsizei</ptype> <name>height</name></param>
20926        </command>
20927        <command>
20928            <proto>void <name>glRenderbufferStorageMultisampleNV</name></proto>
20929            <param><ptype>GLenum</ptype> <name>target</name></param>
20930            <param><ptype>GLsizei</ptype> <name>samples</name></param>
20931            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20932            <param><ptype>GLsizei</ptype> <name>width</name></param>
20933            <param><ptype>GLsizei</ptype> <name>height</name></param>
20934            <alias name="glRenderbufferStorageMultisample"/>
20935        </command>
20936        <command>
20937            <proto>void <name>glRenderbufferStorageOES</name></proto>
20938            <param><ptype>GLenum</ptype> <name>target</name></param>
20939            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
20940            <param><ptype>GLsizei</ptype> <name>width</name></param>
20941            <param><ptype>GLsizei</ptype> <name>height</name></param>
20942        </command>
20943        <command>
20944            <proto>void <name>glReplacementCodePointerSUN</name></proto>
20945            <param group="ReplacementCodeTypeSUN"><ptype>GLenum</ptype> <name>type</name></param>
20946            <param><ptype>GLsizei</ptype> <name>stride</name></param>
20947            <param len="COMPSIZE(type,stride)">const void **<name>pointer</name></param>
20948        </command>
20949        <command>
20950            <proto>void <name>glReplacementCodeubSUN</name></proto>
20951            <param><ptype>GLubyte</ptype> <name>code</name></param>
20952        </command>
20953        <command>
20954            <proto>void <name>glReplacementCodeubvSUN</name></proto>
20955            <param len="COMPSIZE()">const <ptype>GLubyte</ptype> *<name>code</name></param>
20956        </command>
20957        <command>
20958            <proto>void <name>glReplacementCodeuiColor3fVertex3fSUN</name></proto>
20959            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
20960            <param><ptype>GLfloat</ptype> <name>r</name></param>
20961            <param><ptype>GLfloat</ptype> <name>g</name></param>
20962            <param><ptype>GLfloat</ptype> <name>b</name></param>
20963            <param><ptype>GLfloat</ptype> <name>x</name></param>
20964            <param><ptype>GLfloat</ptype> <name>y</name></param>
20965            <param><ptype>GLfloat</ptype> <name>z</name></param>
20966        </command>
20967        <command>
20968            <proto>void <name>glReplacementCodeuiColor3fVertex3fvSUN</name></proto>
20969            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
20970            <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
20971            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
20972        </command>
20973        <command>
20974            <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fSUN</name></proto>
20975            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
20976            <param><ptype>GLfloat</ptype> <name>r</name></param>
20977            <param><ptype>GLfloat</ptype> <name>g</name></param>
20978            <param><ptype>GLfloat</ptype> <name>b</name></param>
20979            <param><ptype>GLfloat</ptype> <name>a</name></param>
20980            <param><ptype>GLfloat</ptype> <name>nx</name></param>
20981            <param><ptype>GLfloat</ptype> <name>ny</name></param>
20982            <param><ptype>GLfloat</ptype> <name>nz</name></param>
20983            <param><ptype>GLfloat</ptype> <name>x</name></param>
20984            <param><ptype>GLfloat</ptype> <name>y</name></param>
20985            <param><ptype>GLfloat</ptype> <name>z</name></param>
20986        </command>
20987        <command>
20988            <proto>void <name>glReplacementCodeuiColor4fNormal3fVertex3fvSUN</name></proto>
20989            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
20990            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
20991            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
20992            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
20993        </command>
20994        <command>
20995            <proto>void <name>glReplacementCodeuiColor4ubVertex3fSUN</name></proto>
20996            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
20997            <param><ptype>GLubyte</ptype> <name>r</name></param>
20998            <param><ptype>GLubyte</ptype> <name>g</name></param>
20999            <param><ptype>GLubyte</ptype> <name>b</name></param>
21000            <param><ptype>GLubyte</ptype> <name>a</name></param>
21001            <param><ptype>GLfloat</ptype> <name>x</name></param>
21002            <param><ptype>GLfloat</ptype> <name>y</name></param>
21003            <param><ptype>GLfloat</ptype> <name>z</name></param>
21004        </command>
21005        <command>
21006            <proto>void <name>glReplacementCodeuiColor4ubVertex3fvSUN</name></proto>
21007            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
21008            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
21009            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21010        </command>
21011        <command>
21012            <proto>void <name>glReplacementCodeuiNormal3fVertex3fSUN</name></proto>
21013            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
21014            <param><ptype>GLfloat</ptype> <name>nx</name></param>
21015            <param><ptype>GLfloat</ptype> <name>ny</name></param>
21016            <param><ptype>GLfloat</ptype> <name>nz</name></param>
21017            <param><ptype>GLfloat</ptype> <name>x</name></param>
21018            <param><ptype>GLfloat</ptype> <name>y</name></param>
21019            <param><ptype>GLfloat</ptype> <name>z</name></param>
21020        </command>
21021        <command>
21022            <proto>void <name>glReplacementCodeuiNormal3fVertex3fvSUN</name></proto>
21023            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
21024            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
21025            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21026        </command>
21027        <command>
21028            <proto>void <name>glReplacementCodeuiSUN</name></proto>
21029            <param><ptype>GLuint</ptype> <name>code</name></param>
21030        </command>
21031        <command>
21032            <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
21033            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
21034            <param><ptype>GLfloat</ptype> <name>s</name></param>
21035            <param><ptype>GLfloat</ptype> <name>t</name></param>
21036            <param><ptype>GLfloat</ptype> <name>r</name></param>
21037            <param><ptype>GLfloat</ptype> <name>g</name></param>
21038            <param><ptype>GLfloat</ptype> <name>b</name></param>
21039            <param><ptype>GLfloat</ptype> <name>a</name></param>
21040            <param><ptype>GLfloat</ptype> <name>nx</name></param>
21041            <param><ptype>GLfloat</ptype> <name>ny</name></param>
21042            <param><ptype>GLfloat</ptype> <name>nz</name></param>
21043            <param><ptype>GLfloat</ptype> <name>x</name></param>
21044            <param><ptype>GLfloat</ptype> <name>y</name></param>
21045            <param><ptype>GLfloat</ptype> <name>z</name></param>
21046        </command>
21047        <command>
21048            <proto>void <name>glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
21049            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
21050            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
21051            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
21052            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
21053            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21054        </command>
21055        <command>
21056            <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN</name></proto>
21057            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
21058            <param><ptype>GLfloat</ptype> <name>s</name></param>
21059            <param><ptype>GLfloat</ptype> <name>t</name></param>
21060            <param><ptype>GLfloat</ptype> <name>nx</name></param>
21061            <param><ptype>GLfloat</ptype> <name>ny</name></param>
21062            <param><ptype>GLfloat</ptype> <name>nz</name></param>
21063            <param><ptype>GLfloat</ptype> <name>x</name></param>
21064            <param><ptype>GLfloat</ptype> <name>y</name></param>
21065            <param><ptype>GLfloat</ptype> <name>z</name></param>
21066        </command>
21067        <command>
21068            <proto>void <name>glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN</name></proto>
21069            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
21070            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
21071            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
21072            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21073        </command>
21074        <command>
21075            <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fSUN</name></proto>
21076            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
21077            <param><ptype>GLfloat</ptype> <name>s</name></param>
21078            <param><ptype>GLfloat</ptype> <name>t</name></param>
21079            <param><ptype>GLfloat</ptype> <name>x</name></param>
21080            <param><ptype>GLfloat</ptype> <name>y</name></param>
21081            <param><ptype>GLfloat</ptype> <name>z</name></param>
21082        </command>
21083        <command>
21084            <proto>void <name>glReplacementCodeuiTexCoord2fVertex3fvSUN</name></proto>
21085            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
21086            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
21087            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21088        </command>
21089        <command>
21090            <proto>void <name>glReplacementCodeuiVertex3fSUN</name></proto>
21091            <param group="ReplacementCodeSUN"><ptype>GLuint</ptype> <name>rc</name></param>
21092            <param><ptype>GLfloat</ptype> <name>x</name></param>
21093            <param><ptype>GLfloat</ptype> <name>y</name></param>
21094            <param><ptype>GLfloat</ptype> <name>z</name></param>
21095        </command>
21096        <command>
21097            <proto>void <name>glReplacementCodeuiVertex3fvSUN</name></proto>
21098            <param group="ReplacementCodeSUN" len="1">const <ptype>GLuint</ptype> *<name>rc</name></param>
21099            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21100        </command>
21101        <command>
21102            <proto>void <name>glReplacementCodeuivSUN</name></proto>
21103            <param len="COMPSIZE()">const <ptype>GLuint</ptype> *<name>code</name></param>
21104        </command>
21105        <command>
21106            <proto>void <name>glReplacementCodeusSUN</name></proto>
21107            <param><ptype>GLushort</ptype> <name>code</name></param>
21108        </command>
21109        <command>
21110            <proto>void <name>glReplacementCodeusvSUN</name></proto>
21111            <param len="COMPSIZE()">const <ptype>GLushort</ptype> *<name>code</name></param>
21112        </command>
21113        <command>
21114            <proto>void <name>glRequestResidentProgramsNV</name></proto>
21115            <param><ptype>GLsizei</ptype> <name>n</name></param>
21116            <param len="n">const <ptype>GLuint</ptype> *<name>programs</name></param>
21117            <glx type="render" opcode="4182"/>
21118        </command>
21119        <command>
21120            <proto>void <name>glResetHistogram</name></proto>
21121            <param group="HistogramTarget"><ptype>GLenum</ptype> <name>target</name></param>
21122            <glx type="render" opcode="4112"/>
21123        </command>
21124        <command>
21125            <proto>void <name>glResetHistogramEXT</name></proto>
21126            <param group="HistogramTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21127            <alias name="glResetHistogram"/>
21128            <glx type="render" opcode="4112"/>
21129        </command>
21130        <command>
21131            <proto>void <name>glResetMinmax</name></proto>
21132            <param group="MinmaxTarget"><ptype>GLenum</ptype> <name>target</name></param>
21133            <glx type="render" opcode="4113"/>
21134        </command>
21135        <command>
21136            <proto>void <name>glResetMinmaxEXT</name></proto>
21137            <param group="MinmaxTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21138            <alias name="glResetMinmax"/>
21139            <glx type="render" opcode="4113"/>
21140        </command>
21141        <command>
21142            <proto>void <name>glResizeBuffersMESA</name></proto>
21143        </command>
21144        <command>
21145            <proto>void <name>glResolveMultisampleFramebufferAPPLE</name></proto>
21146        </command>
21147        <command>
21148            <proto>void <name>glResumeTransformFeedback</name></proto>
21149        </command>
21150        <command>
21151            <proto>void <name>glResumeTransformFeedbackNV</name></proto>
21152            <alias name="glResumeTransformFeedback"/>
21153        </command>
21154        <command>
21155            <proto>void <name>glRotated</name></proto>
21156            <param><ptype>GLdouble</ptype> <name>angle</name></param>
21157            <param><ptype>GLdouble</ptype> <name>x</name></param>
21158            <param><ptype>GLdouble</ptype> <name>y</name></param>
21159            <param><ptype>GLdouble</ptype> <name>z</name></param>
21160            <glx type="render" opcode="185"/>
21161        </command>
21162        <command>
21163            <proto>void <name>glRotatef</name></proto>
21164            <param><ptype>GLfloat</ptype> <name>angle</name></param>
21165            <param><ptype>GLfloat</ptype> <name>x</name></param>
21166            <param><ptype>GLfloat</ptype> <name>y</name></param>
21167            <param><ptype>GLfloat</ptype> <name>z</name></param>
21168            <glx type="render" opcode="186"/>
21169        </command>
21170        <command>
21171            <proto>void <name>glRotatex</name></proto>
21172            <param><ptype>GLfixed</ptype> <name>angle</name></param>
21173            <param><ptype>GLfixed</ptype> <name>x</name></param>
21174            <param><ptype>GLfixed</ptype> <name>y</name></param>
21175            <param><ptype>GLfixed</ptype> <name>z</name></param>
21176        </command>
21177        <command>
21178            <proto>void <name>glRotatexOES</name></proto>
21179            <param><ptype>GLfixed</ptype> <name>angle</name></param>
21180            <param><ptype>GLfixed</ptype> <name>x</name></param>
21181            <param><ptype>GLfixed</ptype> <name>y</name></param>
21182            <param><ptype>GLfixed</ptype> <name>z</name></param>
21183        </command>
21184        <command>
21185            <proto>void <name>glSampleCoverage</name></proto>
21186            <param><ptype>GLfloat</ptype> <name>value</name></param>
21187            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
21188            <glx type="render" opcode="229"/>
21189        </command>
21190        <command>
21191            <proto>void <name>glSampleCoverageARB</name></proto>
21192            <param><ptype>GLfloat</ptype> <name>value</name></param>
21193            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
21194            <alias name="glSampleCoverage"/>
21195        </command>
21196        <command>
21197            <proto>void <name>glSampleCoverageOES</name></proto>
21198            <param group="ClampedFixed"><ptype>GLfixed</ptype> <name>value</name></param>
21199            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
21200        </command>
21201        <command>
21202            <proto>void <name>glSampleCoveragex</name></proto>
21203            <param><ptype>GLclampx</ptype> <name>value</name></param>
21204            <param><ptype>GLboolean</ptype> <name>invert</name></param>
21205        </command>
21206        <command>
21207            <proto>void <name>glSampleCoveragexOES</name></proto>
21208            <param><ptype>GLclampx</ptype> <name>value</name></param>
21209            <param><ptype>GLboolean</ptype> <name>invert</name></param>
21210        </command>
21211        <command>
21212            <proto>void <name>glSampleMapATI</name></proto>
21213            <param><ptype>GLuint</ptype> <name>dst</name></param>
21214            <param><ptype>GLuint</ptype> <name>interp</name></param>
21215            <param group="SwizzleOpATI"><ptype>GLenum</ptype> <name>swizzle</name></param>
21216        </command>
21217        <command>
21218            <proto>void <name>glSampleMaskEXT</name></proto>
21219            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
21220            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
21221        </command>
21222        <command>
21223            <proto>void <name>glSampleMaskIndexedNV</name></proto>
21224            <param><ptype>GLuint</ptype> <name>index</name></param>
21225            <param group="SampleMaskNV"><ptype>GLbitfield</ptype> <name>mask</name></param>
21226        </command>
21227        <command>
21228            <proto>void <name>glSampleMaskSGIS</name></proto>
21229            <param group="ClampedFloat32"><ptype>GLclampf</ptype> <name>value</name></param>
21230            <param group="Boolean"><ptype>GLboolean</ptype> <name>invert</name></param>
21231            <alias name="glSampleMaskEXT"/>
21232            <glx type="render" opcode="2048"/>
21233        </command>
21234        <command>
21235            <proto>void <name>glSampleMaski</name></proto>
21236            <param><ptype>GLuint</ptype> <name>maskNumber</name></param>
21237            <param><ptype>GLbitfield</ptype> <name>mask</name></param>
21238        </command>
21239        <command>
21240            <proto>void <name>glSamplePatternEXT</name></proto>
21241            <param group="SamplePatternEXT"><ptype>GLenum</ptype> <name>pattern</name></param>
21242        </command>
21243        <command>
21244            <proto>void <name>glSamplePatternSGIS</name></proto>
21245            <param group="SamplePatternSGIS"><ptype>GLenum</ptype> <name>pattern</name></param>
21246            <alias name="glSamplePatternEXT"/>
21247            <glx type="render" opcode="2049"/>
21248        </command>
21249        <command>
21250            <proto>void <name>glSamplerParameterIiv</name></proto>
21251            <param><ptype>GLuint</ptype> <name>sampler</name></param>
21252            <param><ptype>GLenum</ptype> <name>pname</name></param>
21253            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
21254        </command>
21255        <command>
21256            <proto>void <name>glSamplerParameterIuiv</name></proto>
21257            <param><ptype>GLuint</ptype> <name>sampler</name></param>
21258            <param><ptype>GLenum</ptype> <name>pname</name></param>
21259            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>param</name></param>
21260        </command>
21261        <command>
21262            <proto>void <name>glSamplerParameterf</name></proto>
21263            <param><ptype>GLuint</ptype> <name>sampler</name></param>
21264            <param><ptype>GLenum</ptype> <name>pname</name></param>
21265            <param><ptype>GLfloat</ptype> <name>param</name></param>
21266        </command>
21267        <command>
21268            <proto>void <name>glSamplerParameterfv</name></proto>
21269            <param><ptype>GLuint</ptype> <name>sampler</name></param>
21270            <param><ptype>GLenum</ptype> <name>pname</name></param>
21271            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
21272        </command>
21273        <command>
21274            <proto>void <name>glSamplerParameteri</name></proto>
21275            <param><ptype>GLuint</ptype> <name>sampler</name></param>
21276            <param><ptype>GLenum</ptype> <name>pname</name></param>
21277            <param><ptype>GLint</ptype> <name>param</name></param>
21278        </command>
21279        <command>
21280            <proto>void <name>glSamplerParameteriv</name></proto>
21281            <param><ptype>GLuint</ptype> <name>sampler</name></param>
21282            <param><ptype>GLenum</ptype> <name>pname</name></param>
21283            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
21284        </command>
21285        <command>
21286            <proto>void <name>glScaled</name></proto>
21287            <param><ptype>GLdouble</ptype> <name>x</name></param>
21288            <param><ptype>GLdouble</ptype> <name>y</name></param>
21289            <param><ptype>GLdouble</ptype> <name>z</name></param>
21290            <glx type="render" opcode="187"/>
21291        </command>
21292        <command>
21293            <proto>void <name>glScalef</name></proto>
21294            <param><ptype>GLfloat</ptype> <name>x</name></param>
21295            <param><ptype>GLfloat</ptype> <name>y</name></param>
21296            <param><ptype>GLfloat</ptype> <name>z</name></param>
21297            <glx type="render" opcode="188"/>
21298        </command>
21299        <command>
21300            <proto>void <name>glScalex</name></proto>
21301            <param><ptype>GLfixed</ptype> <name>x</name></param>
21302            <param><ptype>GLfixed</ptype> <name>y</name></param>
21303            <param><ptype>GLfixed</ptype> <name>z</name></param>
21304        </command>
21305        <command>
21306            <proto>void <name>glScalexOES</name></proto>
21307            <param><ptype>GLfixed</ptype> <name>x</name></param>
21308            <param><ptype>GLfixed</ptype> <name>y</name></param>
21309            <param><ptype>GLfixed</ptype> <name>z</name></param>
21310        </command>
21311        <command>
21312            <proto>void <name>glScissor</name></proto>
21313            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
21314            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
21315            <param><ptype>GLsizei</ptype> <name>width</name></param>
21316            <param><ptype>GLsizei</ptype> <name>height</name></param>
21317            <glx type="render" opcode="103"/>
21318        </command>
21319        <command>
21320            <proto>void <name>glScissorArrayv</name></proto>
21321            <param><ptype>GLuint</ptype> <name>first</name></param>
21322            <param><ptype>GLsizei</ptype> <name>count</name></param>
21323            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>v</name></param>
21324        </command>
21325        <command>
21326            <proto>void <name>glScissorIndexed</name></proto>
21327            <param><ptype>GLuint</ptype> <name>index</name></param>
21328            <param><ptype>GLint</ptype> <name>left</name></param>
21329            <param><ptype>GLint</ptype> <name>bottom</name></param>
21330            <param><ptype>GLsizei</ptype> <name>width</name></param>
21331            <param><ptype>GLsizei</ptype> <name>height</name></param>
21332        </command>
21333        <command>
21334            <proto>void <name>glScissorIndexedv</name></proto>
21335            <param><ptype>GLuint</ptype> <name>index</name></param>
21336            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
21337        </command>
21338        <command>
21339            <proto>void <name>glSecondaryColor3b</name></proto>
21340            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
21341            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
21342            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
21343            <vecequiv name="glSecondaryColor3bv"/>
21344        </command>
21345        <command>
21346            <proto>void <name>glSecondaryColor3bEXT</name></proto>
21347            <param group="ColorB"><ptype>GLbyte</ptype> <name>red</name></param>
21348            <param group="ColorB"><ptype>GLbyte</ptype> <name>green</name></param>
21349            <param group="ColorB"><ptype>GLbyte</ptype> <name>blue</name></param>
21350            <alias name="glSecondaryColor3b"/>
21351            <vecequiv name="glSecondaryColor3bvEXT"/>
21352        </command>
21353        <command>
21354            <proto>void <name>glSecondaryColor3bv</name></proto>
21355            <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
21356            <glx type="render" opcode="4126"/>
21357        </command>
21358        <command>
21359            <proto>void <name>glSecondaryColor3bvEXT</name></proto>
21360            <param group="ColorB" len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
21361            <alias name="glSecondaryColor3bv"/>
21362            <glx type="render" opcode="4126"/>
21363        </command>
21364        <command>
21365            <proto>void <name>glSecondaryColor3d</name></proto>
21366            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
21367            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
21368            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
21369            <vecequiv name="glSecondaryColor3dv"/>
21370        </command>
21371        <command>
21372            <proto>void <name>glSecondaryColor3dEXT</name></proto>
21373            <param group="ColorD"><ptype>GLdouble</ptype> <name>red</name></param>
21374            <param group="ColorD"><ptype>GLdouble</ptype> <name>green</name></param>
21375            <param group="ColorD"><ptype>GLdouble</ptype> <name>blue</name></param>
21376            <alias name="glSecondaryColor3d"/>
21377            <vecequiv name="glSecondaryColor3dvEXT"/>
21378        </command>
21379        <command>
21380            <proto>void <name>glSecondaryColor3dv</name></proto>
21381            <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21382            <glx type="render" opcode="4130"/>
21383        </command>
21384        <command>
21385            <proto>void <name>glSecondaryColor3dvEXT</name></proto>
21386            <param group="ColorD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21387            <alias name="glSecondaryColor3dv"/>
21388            <glx type="render" opcode="4130"/>
21389        </command>
21390        <command>
21391            <proto>void <name>glSecondaryColor3f</name></proto>
21392            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
21393            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
21394            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
21395            <vecequiv name="glSecondaryColor3fv"/>
21396        </command>
21397        <command>
21398            <proto>void <name>glSecondaryColor3fEXT</name></proto>
21399            <param group="ColorF"><ptype>GLfloat</ptype> <name>red</name></param>
21400            <param group="ColorF"><ptype>GLfloat</ptype> <name>green</name></param>
21401            <param group="ColorF"><ptype>GLfloat</ptype> <name>blue</name></param>
21402            <alias name="glSecondaryColor3f"/>
21403            <vecequiv name="glSecondaryColor3fvEXT"/>
21404        </command>
21405        <command>
21406            <proto>void <name>glSecondaryColor3fv</name></proto>
21407            <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21408            <glx type="render" opcode="4129"/>
21409        </command>
21410        <command>
21411            <proto>void <name>glSecondaryColor3fvEXT</name></proto>
21412            <param group="ColorF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21413            <alias name="glSecondaryColor3fv"/>
21414            <glx type="render" opcode="4129"/>
21415        </command>
21416        <command>
21417            <proto>void <name>glSecondaryColor3hNV</name></proto>
21418            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>red</name></param>
21419            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>green</name></param>
21420            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>blue</name></param>
21421            <vecequiv name="glSecondaryColor3hvNV"/>
21422        </command>
21423        <command>
21424            <proto>void <name>glSecondaryColor3hvNV</name></proto>
21425            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
21426            <glx type="render" opcode="4255"/>
21427        </command>
21428        <command>
21429            <proto>void <name>glSecondaryColor3i</name></proto>
21430            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
21431            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
21432            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
21433            <vecequiv name="glSecondaryColor3iv"/>
21434        </command>
21435        <command>
21436            <proto>void <name>glSecondaryColor3iEXT</name></proto>
21437            <param group="ColorI"><ptype>GLint</ptype> <name>red</name></param>
21438            <param group="ColorI"><ptype>GLint</ptype> <name>green</name></param>
21439            <param group="ColorI"><ptype>GLint</ptype> <name>blue</name></param>
21440            <alias name="glSecondaryColor3i"/>
21441            <vecequiv name="glSecondaryColor3ivEXT"/>
21442        </command>
21443        <command>
21444            <proto>void <name>glSecondaryColor3iv</name></proto>
21445            <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21446            <glx type="render" opcode="4128"/>
21447        </command>
21448        <command>
21449            <proto>void <name>glSecondaryColor3ivEXT</name></proto>
21450            <param group="ColorI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21451            <alias name="glSecondaryColor3iv"/>
21452            <glx type="render" opcode="4128"/>
21453        </command>
21454        <command>
21455            <proto>void <name>glSecondaryColor3s</name></proto>
21456            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
21457            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
21458            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
21459            <vecequiv name="glSecondaryColor3sv"/>
21460        </command>
21461        <command>
21462            <proto>void <name>glSecondaryColor3sEXT</name></proto>
21463            <param group="ColorS"><ptype>GLshort</ptype> <name>red</name></param>
21464            <param group="ColorS"><ptype>GLshort</ptype> <name>green</name></param>
21465            <param group="ColorS"><ptype>GLshort</ptype> <name>blue</name></param>
21466            <alias name="glSecondaryColor3s"/>
21467            <vecequiv name="glSecondaryColor3svEXT"/>
21468        </command>
21469        <command>
21470            <proto>void <name>glSecondaryColor3sv</name></proto>
21471            <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21472            <glx type="render" opcode="4127"/>
21473        </command>
21474        <command>
21475            <proto>void <name>glSecondaryColor3svEXT</name></proto>
21476            <param group="ColorS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21477            <alias name="glSecondaryColor3sv"/>
21478            <glx type="render" opcode="4127"/>
21479        </command>
21480        <command>
21481            <proto>void <name>glSecondaryColor3ub</name></proto>
21482            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
21483            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
21484            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
21485            <vecequiv name="glSecondaryColor3ubv"/>
21486        </command>
21487        <command>
21488            <proto>void <name>glSecondaryColor3ubEXT</name></proto>
21489            <param group="ColorUB"><ptype>GLubyte</ptype> <name>red</name></param>
21490            <param group="ColorUB"><ptype>GLubyte</ptype> <name>green</name></param>
21491            <param group="ColorUB"><ptype>GLubyte</ptype> <name>blue</name></param>
21492            <alias name="glSecondaryColor3ub"/>
21493            <vecequiv name="glSecondaryColor3ubvEXT"/>
21494        </command>
21495        <command>
21496            <proto>void <name>glSecondaryColor3ubv</name></proto>
21497            <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
21498            <glx type="render" opcode="4131"/>
21499        </command>
21500        <command>
21501            <proto>void <name>glSecondaryColor3ubvEXT</name></proto>
21502            <param group="ColorUB" len="3">const <ptype>GLubyte</ptype> *<name>v</name></param>
21503            <alias name="glSecondaryColor3ubv"/>
21504            <glx type="render" opcode="4131"/>
21505        </command>
21506        <command>
21507            <proto>void <name>glSecondaryColor3ui</name></proto>
21508            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
21509            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
21510            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
21511            <vecequiv name="glSecondaryColor3uiv"/>
21512        </command>
21513        <command>
21514            <proto>void <name>glSecondaryColor3uiEXT</name></proto>
21515            <param group="ColorUI"><ptype>GLuint</ptype> <name>red</name></param>
21516            <param group="ColorUI"><ptype>GLuint</ptype> <name>green</name></param>
21517            <param group="ColorUI"><ptype>GLuint</ptype> <name>blue</name></param>
21518            <alias name="glSecondaryColor3ui"/>
21519            <vecequiv name="glSecondaryColor3uivEXT"/>
21520        </command>
21521        <command>
21522            <proto>void <name>glSecondaryColor3uiv</name></proto>
21523            <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
21524            <glx type="render" opcode="4133"/>
21525        </command>
21526        <command>
21527            <proto>void <name>glSecondaryColor3uivEXT</name></proto>
21528            <param group="ColorUI" len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
21529            <alias name="glSecondaryColor3uiv"/>
21530            <glx type="render" opcode="4133"/>
21531        </command>
21532        <command>
21533            <proto>void <name>glSecondaryColor3us</name></proto>
21534            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
21535            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
21536            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
21537            <vecequiv name="glSecondaryColor3usv"/>
21538        </command>
21539        <command>
21540            <proto>void <name>glSecondaryColor3usEXT</name></proto>
21541            <param group="ColorUS"><ptype>GLushort</ptype> <name>red</name></param>
21542            <param group="ColorUS"><ptype>GLushort</ptype> <name>green</name></param>
21543            <param group="ColorUS"><ptype>GLushort</ptype> <name>blue</name></param>
21544            <alias name="glSecondaryColor3us"/>
21545            <vecequiv name="glSecondaryColor3usvEXT"/>
21546        </command>
21547        <command>
21548            <proto>void <name>glSecondaryColor3usv</name></proto>
21549            <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
21550            <glx type="render" opcode="4132"/>
21551        </command>
21552        <command>
21553            <proto>void <name>glSecondaryColor3usvEXT</name></proto>
21554            <param group="ColorUS" len="3">const <ptype>GLushort</ptype> *<name>v</name></param>
21555            <alias name="glSecondaryColor3usv"/>
21556            <glx type="render" opcode="4132"/>
21557        </command>
21558        <command>
21559            <proto>void <name>glSecondaryColorFormatNV</name></proto>
21560            <param><ptype>GLint</ptype> <name>size</name></param>
21561            <param><ptype>GLenum</ptype> <name>type</name></param>
21562            <param><ptype>GLsizei</ptype> <name>stride</name></param>
21563        </command>
21564        <command>
21565            <proto>void <name>glSecondaryColorP3ui</name></proto>
21566            <param><ptype>GLenum</ptype> <name>type</name></param>
21567            <param><ptype>GLuint</ptype> <name>color</name></param>
21568        </command>
21569        <command>
21570            <proto>void <name>glSecondaryColorP3uiv</name></proto>
21571            <param><ptype>GLenum</ptype> <name>type</name></param>
21572            <param len="1">const <ptype>GLuint</ptype> *<name>color</name></param>
21573        </command>
21574        <command>
21575            <proto>void <name>glSecondaryColorPointer</name></proto>
21576            <param><ptype>GLint</ptype> <name>size</name></param>
21577            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21578            <param><ptype>GLsizei</ptype> <name>stride</name></param>
21579            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
21580        </command>
21581        <command>
21582            <proto>void <name>glSecondaryColorPointerEXT</name></proto>
21583            <param><ptype>GLint</ptype> <name>size</name></param>
21584            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
21585            <param><ptype>GLsizei</ptype> <name>stride</name></param>
21586            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
21587            <alias name="glSecondaryColorPointer"/>
21588        </command>
21589        <command>
21590            <proto>void <name>glSecondaryColorPointerListIBM</name></proto>
21591            <param><ptype>GLint</ptype> <name>size</name></param>
21592            <param group="SecondaryColorPointerTypeIBM"><ptype>GLenum</ptype> <name>type</name></param>
21593            <param><ptype>GLint</ptype> <name>stride</name></param>
21594            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
21595            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
21596        </command>
21597        <command>
21598            <proto>void <name>glSelectBuffer</name></proto>
21599            <param><ptype>GLsizei</ptype> <name>size</name></param>
21600            <param group="SelectName" len="size"><ptype>GLuint</ptype> *<name>buffer</name></param>
21601            <glx type="single" opcode="106"/>
21602        </command>
21603        <command>
21604            <proto>void <name>glSelectPerfMonitorCountersAMD</name></proto>
21605            <param><ptype>GLuint</ptype> <name>monitor</name></param>
21606            <param group="Boolean"><ptype>GLboolean</ptype> <name>enable</name></param>
21607            <param><ptype>GLuint</ptype> <name>group</name></param>
21608            <param><ptype>GLint</ptype> <name>numCounters</name></param>
21609            <param len="numCounters"><ptype>GLuint</ptype> *<name>counterList</name></param>
21610        </command>
21611        <command>
21612            <proto>void <name>glSeparableFilter2D</name></proto>
21613            <param group="SeparableTarget"><ptype>GLenum</ptype> <name>target</name></param>
21614            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
21615            <param><ptype>GLsizei</ptype> <name>width</name></param>
21616            <param><ptype>GLsizei</ptype> <name>height</name></param>
21617            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
21618            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
21619            <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
21620            <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
21621            <glx type="render" opcode="4109"/>
21622            <glx type="render" opcode="327" name="glSeparableFilter2DPBO" comment="PBO protocol"/>
21623        </command>
21624        <command>
21625            <proto>void <name>glSeparableFilter2DEXT</name></proto>
21626            <param group="SeparableTargetEXT"><ptype>GLenum</ptype> <name>target</name></param>
21627            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
21628            <param><ptype>GLsizei</ptype> <name>width</name></param>
21629            <param><ptype>GLsizei</ptype> <name>height</name></param>
21630            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
21631            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
21632            <param len="COMPSIZE(target,format,type,width)">const void *<name>row</name></param>
21633            <param len="COMPSIZE(target,format,type,height)">const void *<name>column</name></param>
21634            <alias name="glSeparableFilter2D"/>
21635            <glx type="render" opcode="4109"/>
21636        </command>
21637        <command>
21638            <proto>void <name>glSetFenceAPPLE</name></proto>
21639            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
21640        </command>
21641        <command>
21642            <proto>void <name>glSetFenceNV</name></proto>
21643            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
21644            <param group="FenceConditionNV"><ptype>GLenum</ptype> <name>condition</name></param>
21645        </command>
21646        <command>
21647            <proto>void <name>glSetFragmentShaderConstantATI</name></proto>
21648            <param><ptype>GLuint</ptype> <name>dst</name></param>
21649            <param len="4">const <ptype>GLfloat</ptype> *<name>value</name></param>
21650        </command>
21651        <command>
21652            <proto>void <name>glSetInvariantEXT</name></proto>
21653            <param><ptype>GLuint</ptype> <name>id</name></param>
21654            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
21655            <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
21656        </command>
21657        <command>
21658            <proto>void <name>glSetLocalConstantEXT</name></proto>
21659            <param><ptype>GLuint</ptype> <name>id</name></param>
21660            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
21661            <param len="COMPSIZE(id,type)">const void *<name>addr</name></param>
21662        </command>
21663        <command>
21664            <proto>void <name>glSetMultisamplefvAMD</name></proto>
21665            <param><ptype>GLenum</ptype> <name>pname</name></param>
21666            <param><ptype>GLuint</ptype> <name>index</name></param>
21667            <param len="2">const <ptype>GLfloat</ptype> *<name>val</name></param>
21668        </command>
21669        <command>
21670            <proto>void <name>glShadeModel</name></proto>
21671            <param group="ShadingModel"><ptype>GLenum</ptype> <name>mode</name></param>
21672            <glx type="render" opcode="104"/>
21673        </command>
21674        <command>
21675            <proto>void <name>glShaderBinary</name></proto>
21676            <param><ptype>GLsizei</ptype> <name>count</name></param>
21677            <param len="count">const <ptype>GLuint</ptype> *<name>shaders</name></param>
21678            <param><ptype>GLenum</ptype> <name>binaryformat</name></param>
21679            <param len="length">const void *<name>binary</name></param>
21680            <param><ptype>GLsizei</ptype> <name>length</name></param>
21681        </command>
21682        <command>
21683            <proto>void <name>glShaderOp1EXT</name></proto>
21684            <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
21685            <param><ptype>GLuint</ptype> <name>res</name></param>
21686            <param><ptype>GLuint</ptype> <name>arg1</name></param>
21687        </command>
21688        <command>
21689            <proto>void <name>glShaderOp2EXT</name></proto>
21690            <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
21691            <param><ptype>GLuint</ptype> <name>res</name></param>
21692            <param><ptype>GLuint</ptype> <name>arg1</name></param>
21693            <param><ptype>GLuint</ptype> <name>arg2</name></param>
21694        </command>
21695        <command>
21696            <proto>void <name>glShaderOp3EXT</name></proto>
21697            <param group="VertexShaderOpEXT"><ptype>GLenum</ptype> <name>op</name></param>
21698            <param><ptype>GLuint</ptype> <name>res</name></param>
21699            <param><ptype>GLuint</ptype> <name>arg1</name></param>
21700            <param><ptype>GLuint</ptype> <name>arg2</name></param>
21701            <param><ptype>GLuint</ptype> <name>arg3</name></param>
21702        </command>
21703        <command>
21704            <proto>void <name>glShaderSource</name></proto>
21705            <param><ptype>GLuint</ptype> <name>shader</name></param>
21706            <param><ptype>GLsizei</ptype> <name>count</name></param>
21707            <param len="count">const <ptype>GLchar</ptype> *const*<name>string</name></param>
21708            <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
21709        </command>
21710        <command>
21711            <proto>void <name>glShaderSourceARB</name></proto>
21712            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>shaderObj</name></param>
21713            <param><ptype>GLsizei</ptype> <name>count</name></param>
21714            <param len="count">const <ptype>GLcharARB</ptype> **<name>string</name></param>
21715            <param len="count">const <ptype>GLint</ptype> *<name>length</name></param>
21716            <alias name="glShaderSource"/>
21717        </command>
21718        <command>
21719            <proto>void <name>glShaderStorageBlockBinding</name></proto>
21720            <param><ptype>GLuint</ptype> <name>program</name></param>
21721            <param><ptype>GLuint</ptype> <name>storageBlockIndex</name></param>
21722            <param><ptype>GLuint</ptype> <name>storageBlockBinding</name></param>
21723        </command>
21724        <command>
21725            <proto>void <name>glSharpenTexFuncSGIS</name></proto>
21726            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
21727            <param><ptype>GLsizei</ptype> <name>n</name></param>
21728            <param len="n*2">const <ptype>GLfloat</ptype> *<name>points</name></param>
21729            <glx type="render" opcode="2052"/>
21730        </command>
21731        <command>
21732            <proto>void <name>glSpriteParameterfSGIX</name></proto>
21733            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
21734            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
21735            <glx type="render" opcode="2060"/>
21736        </command>
21737        <command>
21738            <proto>void <name>glSpriteParameterfvSGIX</name></proto>
21739            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
21740            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
21741            <glx type="render" opcode="2061"/>
21742        </command>
21743        <command>
21744            <proto>void <name>glSpriteParameteriSGIX</name></proto>
21745            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
21746            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
21747            <glx type="render" opcode="2062"/>
21748        </command>
21749        <command>
21750            <proto>void <name>glSpriteParameterivSGIX</name></proto>
21751            <param group="SpriteParameterNameSGIX"><ptype>GLenum</ptype> <name>pname</name></param>
21752            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
21753            <glx type="render" opcode="2063"/>
21754        </command>
21755        <command>
21756            <proto>void <name>glStartInstrumentsSGIX</name></proto>
21757            <glx type="render" opcode="2069"/>
21758        </command>
21759        <command>
21760            <proto>void <name>glStartTilingQCOM</name></proto>
21761            <param><ptype>GLuint</ptype> <name>x</name></param>
21762            <param><ptype>GLuint</ptype> <name>y</name></param>
21763            <param><ptype>GLuint</ptype> <name>width</name></param>
21764            <param><ptype>GLuint</ptype> <name>height</name></param>
21765            <param><ptype>GLbitfield</ptype> <name>preserveMask</name></param>
21766        </command>
21767        <command>
21768            <proto>void <name>glStencilClearTagEXT</name></proto>
21769            <param><ptype>GLsizei</ptype> <name>stencilTagBits</name></param>
21770            <param><ptype>GLuint</ptype> <name>stencilClearTag</name></param>
21771            <glx type="render" opcode="4223"/>
21772        </command>
21773        <command>
21774            <proto>void <name>glStencilFillPathInstancedNV</name></proto>
21775            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
21776            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
21777            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
21778            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
21779            <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
21780            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21781            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
21782            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
21783        </command>
21784        <command>
21785            <proto>void <name>glStencilFillPathNV</name></proto>
21786            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21787            <param group="PathFillMode"><ptype>GLenum</ptype> <name>fillMode</name></param>
21788            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21789        </command>
21790        <command>
21791            <proto>void <name>glStencilFunc</name></proto>
21792            <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
21793            <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
21794            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21795            <glx type="render" opcode="162"/>
21796        </command>
21797        <command>
21798            <proto>void <name>glStencilFuncSeparate</name></proto>
21799            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
21800            <param group="StencilFunction"><ptype>GLenum</ptype> <name>func</name></param>
21801            <param group="StencilValue"><ptype>GLint</ptype> <name>ref</name></param>
21802            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21803        </command>
21804        <command>
21805            <proto>void <name>glStencilFuncSeparateATI</name></proto>
21806            <param group="StencilFunction"><ptype>GLenum</ptype> <name>frontfunc</name></param>
21807            <param group="StencilFunction"><ptype>GLenum</ptype> <name>backfunc</name></param>
21808            <param group="ClampedStencilValue"><ptype>GLint</ptype> <name>ref</name></param>
21809            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21810        </command>
21811        <command>
21812            <proto>void <name>glStencilMask</name></proto>
21813            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21814            <glx type="render" opcode="133"/>
21815        </command>
21816        <command>
21817            <proto>void <name>glStencilMaskSeparate</name></proto>
21818            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
21819            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21820        </command>
21821        <command>
21822            <proto>void <name>glStencilOp</name></proto>
21823            <param group="StencilOp"><ptype>GLenum</ptype> <name>fail</name></param>
21824            <param group="StencilOp"><ptype>GLenum</ptype> <name>zfail</name></param>
21825            <param group="StencilOp"><ptype>GLenum</ptype> <name>zpass</name></param>
21826            <glx type="render" opcode="163"/>
21827        </command>
21828        <command>
21829            <proto>void <name>glStencilOpSeparate</name></proto>
21830            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
21831            <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
21832            <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
21833            <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
21834        </command>
21835        <command>
21836            <proto>void <name>glStencilOpSeparateATI</name></proto>
21837            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
21838            <param group="StencilOp"><ptype>GLenum</ptype> <name>sfail</name></param>
21839            <param group="StencilOp"><ptype>GLenum</ptype> <name>dpfail</name></param>
21840            <param group="StencilOp"><ptype>GLenum</ptype> <name>dppass</name></param>
21841            <alias name="glStencilOpSeparate"/>
21842        </command>
21843        <command>
21844            <proto>void <name>glStencilOpValueAMD</name></proto>
21845            <param group="StencilFaceDirection"><ptype>GLenum</ptype> <name>face</name></param>
21846            <param><ptype>GLuint</ptype> <name>value</name></param>
21847        </command>
21848        <command>
21849            <proto>void <name>glStencilStrokePathInstancedNV</name></proto>
21850            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
21851            <param group="PathElementType"><ptype>GLenum</ptype> <name>pathNameType</name></param>
21852            <param group="PathElement" len="COMPSIZE(numPaths,pathNameType,paths)">const void *<name>paths</name></param>
21853            <param group="Path"><ptype>GLuint</ptype> <name>pathBase</name></param>
21854            <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
21855            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21856            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
21857            <param len="COMPSIZE(numPaths,transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
21858        </command>
21859        <command>
21860            <proto>void <name>glStencilStrokePathNV</name></proto>
21861            <param group="Path"><ptype>GLuint</ptype> <name>path</name></param>
21862            <param group="StencilValue"><ptype>GLint</ptype> <name>reference</name></param>
21863            <param group="MaskedStencilValue"><ptype>GLuint</ptype> <name>mask</name></param>
21864        </command>
21865        <command>
21866            <proto>void <name>glStopInstrumentsSGIX</name></proto>
21867            <param><ptype>GLint</ptype> <name>marker</name></param>
21868            <glx type="render" opcode="2070"/>
21869        </command>
21870        <command>
21871            <proto>void <name>glStringMarkerGREMEDY</name></proto>
21872            <param><ptype>GLsizei</ptype> <name>len</name></param>
21873            <param len="len">const void *<name>string</name></param>
21874        </command>
21875        <command>
21876            <proto>void <name>glSwizzleEXT</name></proto>
21877            <param><ptype>GLuint</ptype> <name>res</name></param>
21878            <param><ptype>GLuint</ptype> <name>in</name></param>
21879            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outX</name></param>
21880            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outY</name></param>
21881            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
21882            <param group="VertexShaderCoordOutEXT"><ptype>GLenum</ptype> <name>outW</name></param>
21883        </command>
21884        <command>
21885            <proto>void <name>glSyncTextureINTEL</name></proto>
21886            <param><ptype>GLuint</ptype> <name>texture</name></param>
21887        </command>
21888        <command>
21889            <proto>void <name>glTagSampleBufferSGIX</name></proto>
21890            <glx type="render" opcode="2050"/>
21891        </command>
21892        <command>
21893            <proto>void <name>glTangent3bEXT</name></proto>
21894            <param><ptype>GLbyte</ptype> <name>tx</name></param>
21895            <param><ptype>GLbyte</ptype> <name>ty</name></param>
21896            <param><ptype>GLbyte</ptype> <name>tz</name></param>
21897            <vecequiv name="glTangent3bvEXT"/>
21898        </command>
21899        <command>
21900            <proto>void <name>glTangent3bvEXT</name></proto>
21901            <param len="3">const <ptype>GLbyte</ptype> *<name>v</name></param>
21902        </command>
21903        <command>
21904            <proto>void <name>glTangent3dEXT</name></proto>
21905            <param group="CoordD"><ptype>GLdouble</ptype> <name>tx</name></param>
21906            <param group="CoordD"><ptype>GLdouble</ptype> <name>ty</name></param>
21907            <param group="CoordD"><ptype>GLdouble</ptype> <name>tz</name></param>
21908            <vecequiv name="glTangent3dvEXT"/>
21909        </command>
21910        <command>
21911            <proto>void <name>glTangent3dvEXT</name></proto>
21912            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
21913        </command>
21914        <command>
21915            <proto>void <name>glTangent3fEXT</name></proto>
21916            <param group="CoordF"><ptype>GLfloat</ptype> <name>tx</name></param>
21917            <param group="CoordF"><ptype>GLfloat</ptype> <name>ty</name></param>
21918            <param group="CoordF"><ptype>GLfloat</ptype> <name>tz</name></param>
21919            <vecequiv name="glTangent3fvEXT"/>
21920        </command>
21921        <command>
21922            <proto>void <name>glTangent3fvEXT</name></proto>
21923            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
21924        </command>
21925        <command>
21926            <proto>void <name>glTangent3iEXT</name></proto>
21927            <param><ptype>GLint</ptype> <name>tx</name></param>
21928            <param><ptype>GLint</ptype> <name>ty</name></param>
21929            <param><ptype>GLint</ptype> <name>tz</name></param>
21930            <vecequiv name="glTangent3ivEXT"/>
21931        </command>
21932        <command>
21933            <proto>void <name>glTangent3ivEXT</name></proto>
21934            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
21935        </command>
21936        <command>
21937            <proto>void <name>glTangent3sEXT</name></proto>
21938            <param><ptype>GLshort</ptype> <name>tx</name></param>
21939            <param><ptype>GLshort</ptype> <name>ty</name></param>
21940            <param><ptype>GLshort</ptype> <name>tz</name></param>
21941            <vecequiv name="glTangent3svEXT"/>
21942        </command>
21943        <command>
21944            <proto>void <name>glTangent3svEXT</name></proto>
21945            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
21946        </command>
21947        <command>
21948            <proto>void <name>glTangentPointerEXT</name></proto>
21949            <param group="TangentPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
21950            <param><ptype>GLsizei</ptype> <name>stride</name></param>
21951            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
21952        </command>
21953        <command>
21954            <proto>void <name>glTbufferMask3DFX</name></proto>
21955            <param><ptype>GLuint</ptype> <name>mask</name></param>
21956        </command>
21957        <command>
21958            <proto>void <name>glTessellationFactorAMD</name></proto>
21959            <param><ptype>GLfloat</ptype> <name>factor</name></param>
21960        </command>
21961        <command>
21962            <proto>void <name>glTessellationModeAMD</name></proto>
21963            <param><ptype>GLenum</ptype> <name>mode</name></param>
21964        </command>
21965        <command>
21966            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceAPPLE</name></proto>
21967            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
21968        </command>
21969        <command>
21970            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestFenceNV</name></proto>
21971            <param group="FenceNV"><ptype>GLuint</ptype> <name>fence</name></param>
21972            <glx type="vendor" opcode="1279"/>
21973        </command>
21974        <command>
21975            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glTestObjectAPPLE</name></proto>
21976            <param group="ObjectTypeAPPLE"><ptype>GLenum</ptype> <name>object</name></param>
21977            <param><ptype>GLuint</ptype> <name>name</name></param>
21978        </command>
21979        <command>
21980            <proto>void <name>glTexBuffer</name></proto>
21981            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
21982            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
21983            <param><ptype>GLuint</ptype> <name>buffer</name></param>
21984        </command>
21985        <command>
21986            <proto>void <name>glTexBufferARB</name></proto>
21987            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
21988            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
21989            <param><ptype>GLuint</ptype> <name>buffer</name></param>
21990            <alias name="glTexBuffer"/>
21991        </command>
21992        <command>
21993            <proto>void <name>glTexBufferEXT</name></proto>
21994            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
21995            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
21996            <param><ptype>GLuint</ptype> <name>buffer</name></param>
21997            <alias name="glTexBuffer"/>
21998        </command>
21999        <command>
22000            <proto>void <name>glTexBufferRange</name></proto>
22001            <param><ptype>GLenum</ptype> <name>target</name></param>
22002            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22003            <param><ptype>GLuint</ptype> <name>buffer</name></param>
22004            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
22005            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
22006        </command>
22007        <command>
22008            <proto>void <name>glTexBumpParameterfvATI</name></proto>
22009            <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
22010            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>param</name></param>
22011        </command>
22012        <command>
22013            <proto>void <name>glTexBumpParameterivATI</name></proto>
22014            <param group="TexBumpParameterATI"><ptype>GLenum</ptype> <name>pname</name></param>
22015            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>param</name></param>
22016        </command>
22017        <command>
22018            <proto>void <name>glTexCoord1bOES</name></proto>
22019            <param><ptype>GLbyte</ptype> <name>s</name></param>
22020        </command>
22021        <command>
22022            <proto>void <name>glTexCoord1bvOES</name></proto>
22023            <param len="1">const <ptype>GLbyte</ptype> *<name>coords</name></param>
22024        </command>
22025        <command>
22026            <proto>void <name>glTexCoord1d</name></proto>
22027            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
22028            <vecequiv name="glTexCoord1dv"/>
22029        </command>
22030        <command>
22031            <proto>void <name>glTexCoord1dv</name></proto>
22032            <param group="CoordD" len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
22033            <glx type="render" opcode="49"/>
22034        </command>
22035        <command>
22036            <proto>void <name>glTexCoord1f</name></proto>
22037            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
22038            <vecequiv name="glTexCoord1fv"/>
22039        </command>
22040        <command>
22041            <proto>void <name>glTexCoord1fv</name></proto>
22042            <param group="CoordF" len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
22043            <glx type="render" opcode="50"/>
22044        </command>
22045        <command>
22046            <proto>void <name>glTexCoord1hNV</name></proto>
22047            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
22048            <vecequiv name="glTexCoord1hvNV"/>
22049        </command>
22050        <command>
22051            <proto>void <name>glTexCoord1hvNV</name></proto>
22052            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
22053            <glx type="render" opcode="4246"/>
22054        </command>
22055        <command>
22056            <proto>void <name>glTexCoord1i</name></proto>
22057            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
22058            <vecequiv name="glTexCoord1iv"/>
22059        </command>
22060        <command>
22061            <proto>void <name>glTexCoord1iv</name></proto>
22062            <param group="CoordI" len="1">const <ptype>GLint</ptype> *<name>v</name></param>
22063            <glx type="render" opcode="51"/>
22064        </command>
22065        <command>
22066            <proto>void <name>glTexCoord1s</name></proto>
22067            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
22068            <vecequiv name="glTexCoord1sv"/>
22069        </command>
22070        <command>
22071            <proto>void <name>glTexCoord1sv</name></proto>
22072            <param group="CoordS" len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
22073            <glx type="render" opcode="52"/>
22074        </command>
22075        <command>
22076            <proto>void <name>glTexCoord1xOES</name></proto>
22077            <param><ptype>GLfixed</ptype> <name>s</name></param>
22078        </command>
22079        <command>
22080            <proto>void <name>glTexCoord1xvOES</name></proto>
22081            <param len="1">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22082        </command>
22083        <command>
22084            <proto>void <name>glTexCoord2bOES</name></proto>
22085            <param><ptype>GLbyte</ptype> <name>s</name></param>
22086            <param><ptype>GLbyte</ptype> <name>t</name></param>
22087        </command>
22088        <command>
22089            <proto>void <name>glTexCoord2bvOES</name></proto>
22090            <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
22091        </command>
22092        <command>
22093            <proto>void <name>glTexCoord2d</name></proto>
22094            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
22095            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
22096            <vecequiv name="glTexCoord2dv"/>
22097        </command>
22098        <command>
22099            <proto>void <name>glTexCoord2dv</name></proto>
22100            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
22101            <glx type="render" opcode="53"/>
22102        </command>
22103        <command>
22104            <proto>void <name>glTexCoord2f</name></proto>
22105            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
22106            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
22107            <vecequiv name="glTexCoord2fv"/>
22108        </command>
22109        <command>
22110            <proto>void <name>glTexCoord2fColor3fVertex3fSUN</name></proto>
22111            <param><ptype>GLfloat</ptype> <name>s</name></param>
22112            <param><ptype>GLfloat</ptype> <name>t</name></param>
22113            <param><ptype>GLfloat</ptype> <name>r</name></param>
22114            <param><ptype>GLfloat</ptype> <name>g</name></param>
22115            <param><ptype>GLfloat</ptype> <name>b</name></param>
22116            <param><ptype>GLfloat</ptype> <name>x</name></param>
22117            <param><ptype>GLfloat</ptype> <name>y</name></param>
22118            <param><ptype>GLfloat</ptype> <name>z</name></param>
22119        </command>
22120        <command>
22121            <proto>void <name>glTexCoord2fColor3fVertex3fvSUN</name></proto>
22122            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22123            <param len="3">const <ptype>GLfloat</ptype> *<name>c</name></param>
22124            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22125        </command>
22126        <command>
22127            <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fSUN</name></proto>
22128            <param><ptype>GLfloat</ptype> <name>s</name></param>
22129            <param><ptype>GLfloat</ptype> <name>t</name></param>
22130            <param><ptype>GLfloat</ptype> <name>r</name></param>
22131            <param><ptype>GLfloat</ptype> <name>g</name></param>
22132            <param><ptype>GLfloat</ptype> <name>b</name></param>
22133            <param><ptype>GLfloat</ptype> <name>a</name></param>
22134            <param><ptype>GLfloat</ptype> <name>nx</name></param>
22135            <param><ptype>GLfloat</ptype> <name>ny</name></param>
22136            <param><ptype>GLfloat</ptype> <name>nz</name></param>
22137            <param><ptype>GLfloat</ptype> <name>x</name></param>
22138            <param><ptype>GLfloat</ptype> <name>y</name></param>
22139            <param><ptype>GLfloat</ptype> <name>z</name></param>
22140        </command>
22141        <command>
22142            <proto>void <name>glTexCoord2fColor4fNormal3fVertex3fvSUN</name></proto>
22143            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22144            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
22145            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
22146            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22147        </command>
22148        <command>
22149            <proto>void <name>glTexCoord2fColor4ubVertex3fSUN</name></proto>
22150            <param><ptype>GLfloat</ptype> <name>s</name></param>
22151            <param><ptype>GLfloat</ptype> <name>t</name></param>
22152            <param><ptype>GLubyte</ptype> <name>r</name></param>
22153            <param><ptype>GLubyte</ptype> <name>g</name></param>
22154            <param><ptype>GLubyte</ptype> <name>b</name></param>
22155            <param><ptype>GLubyte</ptype> <name>a</name></param>
22156            <param><ptype>GLfloat</ptype> <name>x</name></param>
22157            <param><ptype>GLfloat</ptype> <name>y</name></param>
22158            <param><ptype>GLfloat</ptype> <name>z</name></param>
22159        </command>
22160        <command>
22161            <proto>void <name>glTexCoord2fColor4ubVertex3fvSUN</name></proto>
22162            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22163            <param len="4">const <ptype>GLubyte</ptype> *<name>c</name></param>
22164            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22165        </command>
22166        <command>
22167            <proto>void <name>glTexCoord2fNormal3fVertex3fSUN</name></proto>
22168            <param><ptype>GLfloat</ptype> <name>s</name></param>
22169            <param><ptype>GLfloat</ptype> <name>t</name></param>
22170            <param><ptype>GLfloat</ptype> <name>nx</name></param>
22171            <param><ptype>GLfloat</ptype> <name>ny</name></param>
22172            <param><ptype>GLfloat</ptype> <name>nz</name></param>
22173            <param><ptype>GLfloat</ptype> <name>x</name></param>
22174            <param><ptype>GLfloat</ptype> <name>y</name></param>
22175            <param><ptype>GLfloat</ptype> <name>z</name></param>
22176        </command>
22177        <command>
22178            <proto>void <name>glTexCoord2fNormal3fVertex3fvSUN</name></proto>
22179            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22180            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
22181            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22182        </command>
22183        <command>
22184            <proto>void <name>glTexCoord2fVertex3fSUN</name></proto>
22185            <param><ptype>GLfloat</ptype> <name>s</name></param>
22186            <param><ptype>GLfloat</ptype> <name>t</name></param>
22187            <param><ptype>GLfloat</ptype> <name>x</name></param>
22188            <param><ptype>GLfloat</ptype> <name>y</name></param>
22189            <param><ptype>GLfloat</ptype> <name>z</name></param>
22190        </command>
22191        <command>
22192            <proto>void <name>glTexCoord2fVertex3fvSUN</name></proto>
22193            <param len="2">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22194            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22195        </command>
22196        <command>
22197            <proto>void <name>glTexCoord2fv</name></proto>
22198            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
22199            <glx type="render" opcode="54"/>
22200        </command>
22201        <command>
22202            <proto>void <name>glTexCoord2hNV</name></proto>
22203            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
22204            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
22205            <vecequiv name="glTexCoord2hvNV"/>
22206        </command>
22207        <command>
22208            <proto>void <name>glTexCoord2hvNV</name></proto>
22209            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
22210            <glx type="render" opcode="4247"/>
22211        </command>
22212        <command>
22213            <proto>void <name>glTexCoord2i</name></proto>
22214            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
22215            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
22216            <vecequiv name="glTexCoord2iv"/>
22217        </command>
22218        <command>
22219            <proto>void <name>glTexCoord2iv</name></proto>
22220            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
22221            <glx type="render" opcode="55"/>
22222        </command>
22223        <command>
22224            <proto>void <name>glTexCoord2s</name></proto>
22225            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
22226            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
22227            <vecequiv name="glTexCoord2sv"/>
22228        </command>
22229        <command>
22230            <proto>void <name>glTexCoord2sv</name></proto>
22231            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
22232            <glx type="render" opcode="56"/>
22233        </command>
22234        <command>
22235            <proto>void <name>glTexCoord2xOES</name></proto>
22236            <param><ptype>GLfixed</ptype> <name>s</name></param>
22237            <param><ptype>GLfixed</ptype> <name>t</name></param>
22238        </command>
22239        <command>
22240            <proto>void <name>glTexCoord2xvOES</name></proto>
22241            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22242        </command>
22243        <command>
22244            <proto>void <name>glTexCoord3bOES</name></proto>
22245            <param><ptype>GLbyte</ptype> <name>s</name></param>
22246            <param><ptype>GLbyte</ptype> <name>t</name></param>
22247            <param><ptype>GLbyte</ptype> <name>r</name></param>
22248        </command>
22249        <command>
22250            <proto>void <name>glTexCoord3bvOES</name></proto>
22251            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
22252        </command>
22253        <command>
22254            <proto>void <name>glTexCoord3d</name></proto>
22255            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
22256            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
22257            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
22258            <vecequiv name="glTexCoord3dv"/>
22259        </command>
22260        <command>
22261            <proto>void <name>glTexCoord3dv</name></proto>
22262            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
22263            <glx type="render" opcode="57"/>
22264        </command>
22265        <command>
22266            <proto>void <name>glTexCoord3f</name></proto>
22267            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
22268            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
22269            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
22270            <vecequiv name="glTexCoord3fv"/>
22271        </command>
22272        <command>
22273            <proto>void <name>glTexCoord3fv</name></proto>
22274            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
22275            <glx type="render" opcode="58"/>
22276        </command>
22277        <command>
22278            <proto>void <name>glTexCoord3hNV</name></proto>
22279            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
22280            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
22281            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
22282            <vecequiv name="glTexCoord3hvNV"/>
22283        </command>
22284        <command>
22285            <proto>void <name>glTexCoord3hvNV</name></proto>
22286            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
22287            <glx type="render" opcode="4248"/>
22288        </command>
22289        <command>
22290            <proto>void <name>glTexCoord3i</name></proto>
22291            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
22292            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
22293            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
22294            <vecequiv name="glTexCoord3iv"/>
22295        </command>
22296        <command>
22297            <proto>void <name>glTexCoord3iv</name></proto>
22298            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
22299            <glx type="render" opcode="59"/>
22300        </command>
22301        <command>
22302            <proto>void <name>glTexCoord3s</name></proto>
22303            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
22304            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
22305            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
22306            <vecequiv name="glTexCoord3sv"/>
22307        </command>
22308        <command>
22309            <proto>void <name>glTexCoord3sv</name></proto>
22310            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
22311            <glx type="render" opcode="60"/>
22312        </command>
22313        <command>
22314            <proto>void <name>glTexCoord3xOES</name></proto>
22315            <param><ptype>GLfixed</ptype> <name>s</name></param>
22316            <param><ptype>GLfixed</ptype> <name>t</name></param>
22317            <param><ptype>GLfixed</ptype> <name>r</name></param>
22318        </command>
22319        <command>
22320            <proto>void <name>glTexCoord3xvOES</name></proto>
22321            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22322        </command>
22323        <command>
22324            <proto>void <name>glTexCoord4bOES</name></proto>
22325            <param><ptype>GLbyte</ptype> <name>s</name></param>
22326            <param><ptype>GLbyte</ptype> <name>t</name></param>
22327            <param><ptype>GLbyte</ptype> <name>r</name></param>
22328            <param><ptype>GLbyte</ptype> <name>q</name></param>
22329        </command>
22330        <command>
22331            <proto>void <name>glTexCoord4bvOES</name></proto>
22332            <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
22333        </command>
22334        <command>
22335            <proto>void <name>glTexCoord4d</name></proto>
22336            <param group="CoordD"><ptype>GLdouble</ptype> <name>s</name></param>
22337            <param group="CoordD"><ptype>GLdouble</ptype> <name>t</name></param>
22338            <param group="CoordD"><ptype>GLdouble</ptype> <name>r</name></param>
22339            <param group="CoordD"><ptype>GLdouble</ptype> <name>q</name></param>
22340            <vecequiv name="glTexCoord4dv"/>
22341        </command>
22342        <command>
22343            <proto>void <name>glTexCoord4dv</name></proto>
22344            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
22345            <glx type="render" opcode="61"/>
22346        </command>
22347        <command>
22348            <proto>void <name>glTexCoord4f</name></proto>
22349            <param group="CoordF"><ptype>GLfloat</ptype> <name>s</name></param>
22350            <param group="CoordF"><ptype>GLfloat</ptype> <name>t</name></param>
22351            <param group="CoordF"><ptype>GLfloat</ptype> <name>r</name></param>
22352            <param group="CoordF"><ptype>GLfloat</ptype> <name>q</name></param>
22353            <vecequiv name="glTexCoord4fv"/>
22354        </command>
22355        <command>
22356            <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fSUN</name></proto>
22357            <param><ptype>GLfloat</ptype> <name>s</name></param>
22358            <param><ptype>GLfloat</ptype> <name>t</name></param>
22359            <param><ptype>GLfloat</ptype> <name>p</name></param>
22360            <param><ptype>GLfloat</ptype> <name>q</name></param>
22361            <param><ptype>GLfloat</ptype> <name>r</name></param>
22362            <param><ptype>GLfloat</ptype> <name>g</name></param>
22363            <param><ptype>GLfloat</ptype> <name>b</name></param>
22364            <param><ptype>GLfloat</ptype> <name>a</name></param>
22365            <param><ptype>GLfloat</ptype> <name>nx</name></param>
22366            <param><ptype>GLfloat</ptype> <name>ny</name></param>
22367            <param><ptype>GLfloat</ptype> <name>nz</name></param>
22368            <param><ptype>GLfloat</ptype> <name>x</name></param>
22369            <param><ptype>GLfloat</ptype> <name>y</name></param>
22370            <param><ptype>GLfloat</ptype> <name>z</name></param>
22371            <param><ptype>GLfloat</ptype> <name>w</name></param>
22372        </command>
22373        <command>
22374            <proto>void <name>glTexCoord4fColor4fNormal3fVertex4fvSUN</name></proto>
22375            <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22376            <param len="4">const <ptype>GLfloat</ptype> *<name>c</name></param>
22377            <param len="3">const <ptype>GLfloat</ptype> *<name>n</name></param>
22378            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22379        </command>
22380        <command>
22381            <proto>void <name>glTexCoord4fVertex4fSUN</name></proto>
22382            <param><ptype>GLfloat</ptype> <name>s</name></param>
22383            <param><ptype>GLfloat</ptype> <name>t</name></param>
22384            <param><ptype>GLfloat</ptype> <name>p</name></param>
22385            <param><ptype>GLfloat</ptype> <name>q</name></param>
22386            <param><ptype>GLfloat</ptype> <name>x</name></param>
22387            <param><ptype>GLfloat</ptype> <name>y</name></param>
22388            <param><ptype>GLfloat</ptype> <name>z</name></param>
22389            <param><ptype>GLfloat</ptype> <name>w</name></param>
22390        </command>
22391        <command>
22392            <proto>void <name>glTexCoord4fVertex4fvSUN</name></proto>
22393            <param len="4">const <ptype>GLfloat</ptype> *<name>tc</name></param>
22394            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22395        </command>
22396        <command>
22397            <proto>void <name>glTexCoord4fv</name></proto>
22398            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
22399            <glx type="render" opcode="62"/>
22400        </command>
22401        <command>
22402            <proto>void <name>glTexCoord4hNV</name></proto>
22403            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>s</name></param>
22404            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>t</name></param>
22405            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>r</name></param>
22406            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>q</name></param>
22407            <vecequiv name="glTexCoord4hvNV"/>
22408        </command>
22409        <command>
22410            <proto>void <name>glTexCoord4hvNV</name></proto>
22411            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
22412            <glx type="render" opcode="4249"/>
22413        </command>
22414        <command>
22415            <proto>void <name>glTexCoord4i</name></proto>
22416            <param group="CoordI"><ptype>GLint</ptype> <name>s</name></param>
22417            <param group="CoordI"><ptype>GLint</ptype> <name>t</name></param>
22418            <param group="CoordI"><ptype>GLint</ptype> <name>r</name></param>
22419            <param group="CoordI"><ptype>GLint</ptype> <name>q</name></param>
22420            <vecequiv name="glTexCoord4iv"/>
22421        </command>
22422        <command>
22423            <proto>void <name>glTexCoord4iv</name></proto>
22424            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
22425            <glx type="render" opcode="63"/>
22426        </command>
22427        <command>
22428            <proto>void <name>glTexCoord4s</name></proto>
22429            <param group="CoordS"><ptype>GLshort</ptype> <name>s</name></param>
22430            <param group="CoordS"><ptype>GLshort</ptype> <name>t</name></param>
22431            <param group="CoordS"><ptype>GLshort</ptype> <name>r</name></param>
22432            <param group="CoordS"><ptype>GLshort</ptype> <name>q</name></param>
22433            <vecequiv name="glTexCoord4sv"/>
22434        </command>
22435        <command>
22436            <proto>void <name>glTexCoord4sv</name></proto>
22437            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
22438            <glx type="render" opcode="64"/>
22439        </command>
22440        <command>
22441            <proto>void <name>glTexCoord4xOES</name></proto>
22442            <param><ptype>GLfixed</ptype> <name>s</name></param>
22443            <param><ptype>GLfixed</ptype> <name>t</name></param>
22444            <param><ptype>GLfixed</ptype> <name>r</name></param>
22445            <param><ptype>GLfixed</ptype> <name>q</name></param>
22446        </command>
22447        <command>
22448            <proto>void <name>glTexCoord4xvOES</name></proto>
22449            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
22450        </command>
22451        <command>
22452            <proto>void <name>glTexCoordFormatNV</name></proto>
22453            <param><ptype>GLint</ptype> <name>size</name></param>
22454            <param><ptype>GLenum</ptype> <name>type</name></param>
22455            <param><ptype>GLsizei</ptype> <name>stride</name></param>
22456        </command>
22457        <command>
22458            <proto>void <name>glTexCoordP1ui</name></proto>
22459            <param><ptype>GLenum</ptype> <name>type</name></param>
22460            <param><ptype>GLuint</ptype> <name>coords</name></param>
22461        </command>
22462        <command>
22463            <proto>void <name>glTexCoordP1uiv</name></proto>
22464            <param><ptype>GLenum</ptype> <name>type</name></param>
22465            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
22466        </command>
22467        <command>
22468            <proto>void <name>glTexCoordP2ui</name></proto>
22469            <param><ptype>GLenum</ptype> <name>type</name></param>
22470            <param><ptype>GLuint</ptype> <name>coords</name></param>
22471        </command>
22472        <command>
22473            <proto>void <name>glTexCoordP2uiv</name></proto>
22474            <param><ptype>GLenum</ptype> <name>type</name></param>
22475            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
22476        </command>
22477        <command>
22478            <proto>void <name>glTexCoordP3ui</name></proto>
22479            <param><ptype>GLenum</ptype> <name>type</name></param>
22480            <param><ptype>GLuint</ptype> <name>coords</name></param>
22481        </command>
22482        <command>
22483            <proto>void <name>glTexCoordP3uiv</name></proto>
22484            <param><ptype>GLenum</ptype> <name>type</name></param>
22485            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
22486        </command>
22487        <command>
22488            <proto>void <name>glTexCoordP4ui</name></proto>
22489            <param><ptype>GLenum</ptype> <name>type</name></param>
22490            <param><ptype>GLuint</ptype> <name>coords</name></param>
22491        </command>
22492        <command>
22493            <proto>void <name>glTexCoordP4uiv</name></proto>
22494            <param><ptype>GLenum</ptype> <name>type</name></param>
22495            <param len="1">const <ptype>GLuint</ptype> *<name>coords</name></param>
22496        </command>
22497        <command>
22498            <proto>void <name>glTexCoordPointer</name></proto>
22499            <param><ptype>GLint</ptype> <name>size</name></param>
22500            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22501            <param><ptype>GLsizei</ptype> <name>stride</name></param>
22502            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
22503        </command>
22504        <command>
22505            <proto>void <name>glTexCoordPointerEXT</name></proto>
22506            <param><ptype>GLint</ptype> <name>size</name></param>
22507            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22508            <param><ptype>GLsizei</ptype> <name>stride</name></param>
22509            <param><ptype>GLsizei</ptype> <name>count</name></param>
22510            <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
22511        </command>
22512        <command>
22513            <proto>void <name>glTexCoordPointerListIBM</name></proto>
22514            <param><ptype>GLint</ptype> <name>size</name></param>
22515            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22516            <param><ptype>GLint</ptype> <name>stride</name></param>
22517            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
22518            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
22519        </command>
22520        <command>
22521            <proto>void <name>glTexCoordPointervINTEL</name></proto>
22522            <param><ptype>GLint</ptype> <name>size</name></param>
22523            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
22524            <param len="4">const void **<name>pointer</name></param>
22525        </command>
22526        <command>
22527            <proto>void <name>glTexEnvf</name></proto>
22528            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
22529            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22530            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
22531            <glx type="render" opcode="111"/>
22532        </command>
22533        <command>
22534            <proto>void <name>glTexEnvfv</name></proto>
22535            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
22536            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22537            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
22538            <glx type="render" opcode="112"/>
22539        </command>
22540        <command>
22541            <proto>void <name>glTexEnvi</name></proto>
22542            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
22543            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22544            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
22545            <glx type="render" opcode="113"/>
22546        </command>
22547        <command>
22548            <proto>void <name>glTexEnviv</name></proto>
22549            <param group="TextureEnvTarget"><ptype>GLenum</ptype> <name>target</name></param>
22550            <param group="TextureEnvParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22551            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22552            <glx type="render" opcode="114"/>
22553        </command>
22554        <command>
22555            <proto>void <name>glTexEnvx</name></proto>
22556            <param><ptype>GLenum</ptype> <name>target</name></param>
22557            <param><ptype>GLenum</ptype> <name>pname</name></param>
22558            <param><ptype>GLfixed</ptype> <name>param</name></param>
22559        </command>
22560        <command>
22561            <proto>void <name>glTexEnvxOES</name></proto>
22562            <param><ptype>GLenum</ptype> <name>target</name></param>
22563            <param><ptype>GLenum</ptype> <name>pname</name></param>
22564            <param><ptype>GLfixed</ptype> <name>param</name></param>
22565        </command>
22566        <command>
22567            <proto>void <name>glTexEnvxv</name></proto>
22568            <param><ptype>GLenum</ptype> <name>target</name></param>
22569            <param><ptype>GLenum</ptype> <name>pname</name></param>
22570            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
22571        </command>
22572        <command>
22573            <proto>void <name>glTexEnvxvOES</name></proto>
22574            <param><ptype>GLenum</ptype> <name>target</name></param>
22575            <param><ptype>GLenum</ptype> <name>pname</name></param>
22576            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
22577        </command>
22578        <command>
22579            <proto>void <name>glTexFilterFuncSGIS</name></proto>
22580            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22581            <param group="TextureFilterSGIS"><ptype>GLenum</ptype> <name>filter</name></param>
22582            <param><ptype>GLsizei</ptype> <name>n</name></param>
22583            <param len="n">const <ptype>GLfloat</ptype> *<name>weights</name></param>
22584            <glx type="render" opcode="2064"/>
22585        </command>
22586        <command>
22587            <proto>void <name>glTexGend</name></proto>
22588            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22589            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22590            <param><ptype>GLdouble</ptype> <name>param</name></param>
22591            <glx type="render" opcode="115"/>
22592        </command>
22593        <command>
22594            <proto>void <name>glTexGendv</name></proto>
22595            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22596            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22597            <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
22598            <glx type="render" opcode="116"/>
22599        </command>
22600        <command>
22601            <proto>void <name>glTexGenf</name></proto>
22602            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22603            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22604            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
22605            <glx type="render" opcode="117"/>
22606        </command>
22607        <command>
22608            <proto>void <name>glTexGenfOES</name></proto>
22609            <param><ptype>GLenum</ptype> <name>coord</name></param>
22610            <param><ptype>GLenum</ptype> <name>pname</name></param>
22611            <param><ptype>GLfloat</ptype> <name>param</name></param>
22612        </command>
22613        <command>
22614            <proto>void <name>glTexGenfv</name></proto>
22615            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22616            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22617            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
22618            <glx type="render" opcode="118"/>
22619        </command>
22620        <command>
22621            <proto>void <name>glTexGenfvOES</name></proto>
22622            <param><ptype>GLenum</ptype> <name>coord</name></param>
22623            <param><ptype>GLenum</ptype> <name>pname</name></param>
22624            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
22625        </command>
22626        <command>
22627            <proto>void <name>glTexGeni</name></proto>
22628            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22629            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22630            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
22631            <glx type="render" opcode="119"/>
22632        </command>
22633        <command>
22634            <proto>void <name>glTexGeniOES</name></proto>
22635            <param><ptype>GLenum</ptype> <name>coord</name></param>
22636            <param><ptype>GLenum</ptype> <name>pname</name></param>
22637            <param><ptype>GLint</ptype> <name>param</name></param>
22638        </command>
22639        <command>
22640            <proto>void <name>glTexGeniv</name></proto>
22641            <param group="TextureCoordName"><ptype>GLenum</ptype> <name>coord</name></param>
22642            <param group="TextureGenParameter"><ptype>GLenum</ptype> <name>pname</name></param>
22643            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22644            <glx type="render" opcode="120"/>
22645        </command>
22646        <command>
22647            <proto>void <name>glTexGenivOES</name></proto>
22648            <param><ptype>GLenum</ptype> <name>coord</name></param>
22649            <param><ptype>GLenum</ptype> <name>pname</name></param>
22650            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22651        </command>
22652        <command>
22653            <proto>void <name>glTexGenxOES</name></proto>
22654            <param><ptype>GLenum</ptype> <name>coord</name></param>
22655            <param><ptype>GLenum</ptype> <name>pname</name></param>
22656            <param><ptype>GLfixed</ptype> <name>param</name></param>
22657        </command>
22658        <command>
22659            <proto>void <name>glTexGenxvOES</name></proto>
22660            <param><ptype>GLenum</ptype> <name>coord</name></param>
22661            <param><ptype>GLenum</ptype> <name>pname</name></param>
22662            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
22663        </command>
22664        <command>
22665            <proto>void <name>glTexImage1D</name></proto>
22666            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22667            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22668            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
22669            <param><ptype>GLsizei</ptype> <name>width</name></param>
22670            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22671            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22672            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22673            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
22674            <glx type="render" opcode="109"/>
22675            <glx type="render" opcode="328" name="glTexImage1DPBO" comment="PBO protocol"/>
22676        </command>
22677        <command>
22678            <proto>void <name>glTexImage2D</name></proto>
22679            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22680            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22681            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
22682            <param><ptype>GLsizei</ptype> <name>width</name></param>
22683            <param><ptype>GLsizei</ptype> <name>height</name></param>
22684            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22685            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22686            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22687            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
22688            <glx type="render" opcode="110"/>
22689            <glx type="render" opcode="329" name="glTexImage2DPBO" comment="PBO protocol"/>
22690        </command>
22691        <command>
22692            <proto>void <name>glTexImage2DMultisample</name></proto>
22693            <param><ptype>GLenum</ptype> <name>target</name></param>
22694            <param><ptype>GLsizei</ptype> <name>samples</name></param>
22695            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22696            <param><ptype>GLsizei</ptype> <name>width</name></param>
22697            <param><ptype>GLsizei</ptype> <name>height</name></param>
22698            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
22699        </command>
22700        <command>
22701            <proto>void <name>glTexImage2DMultisampleCoverageNV</name></proto>
22702            <param><ptype>GLenum</ptype> <name>target</name></param>
22703            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
22704            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
22705            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
22706            <param><ptype>GLsizei</ptype> <name>width</name></param>
22707            <param><ptype>GLsizei</ptype> <name>height</name></param>
22708            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
22709        </command>
22710        <command>
22711            <proto>void <name>glTexImage3D</name></proto>
22712            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22713            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22714            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
22715            <param><ptype>GLsizei</ptype> <name>width</name></param>
22716            <param><ptype>GLsizei</ptype> <name>height</name></param>
22717            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22718            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22719            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22720            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22721            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
22722            <glx type="render" opcode="4114"/>
22723            <glx type="render" opcode="330" name="glTexImage3DPBO" comment="PBO protocol"/>
22724        </command>
22725        <command>
22726            <proto>void <name>glTexImage3DEXT</name></proto>
22727            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22728            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22729            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22730            <param><ptype>GLsizei</ptype> <name>width</name></param>
22731            <param><ptype>GLsizei</ptype> <name>height</name></param>
22732            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22733            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22734            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22735            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22736            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
22737            <alias name="glTexImage3D"/>
22738            <glx type="render" opcode="4114"/>
22739        </command>
22740        <command>
22741            <proto>void <name>glTexImage3DMultisample</name></proto>
22742            <param><ptype>GLenum</ptype> <name>target</name></param>
22743            <param><ptype>GLsizei</ptype> <name>samples</name></param>
22744            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22745            <param><ptype>GLsizei</ptype> <name>width</name></param>
22746            <param><ptype>GLsizei</ptype> <name>height</name></param>
22747            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22748            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
22749        </command>
22750        <command>
22751            <proto>void <name>glTexImage3DMultisampleCoverageNV</name></proto>
22752            <param><ptype>GLenum</ptype> <name>target</name></param>
22753            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
22754            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
22755            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
22756            <param><ptype>GLsizei</ptype> <name>width</name></param>
22757            <param><ptype>GLsizei</ptype> <name>height</name></param>
22758            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22759            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
22760        </command>
22761        <command>
22762            <proto>void <name>glTexImage3DOES</name></proto>
22763            <param><ptype>GLenum</ptype> <name>target</name></param>
22764            <param><ptype>GLint</ptype> <name>level</name></param>
22765            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22766            <param><ptype>GLsizei</ptype> <name>width</name></param>
22767            <param><ptype>GLsizei</ptype> <name>height</name></param>
22768            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22769            <param><ptype>GLint</ptype> <name>border</name></param>
22770            <param><ptype>GLenum</ptype> <name>format</name></param>
22771            <param><ptype>GLenum</ptype> <name>type</name></param>
22772            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
22773            <alias name="glTexImage3D"/>
22774        </command>
22775        <command>
22776            <proto>void <name>glTexImage4DSGIS</name></proto>
22777            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22778            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22779            <param group="PixelInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
22780            <param><ptype>GLsizei</ptype> <name>width</name></param>
22781            <param><ptype>GLsizei</ptype> <name>height</name></param>
22782            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22783            <param><ptype>GLsizei</ptype> <name>size4d</name></param>
22784            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
22785            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22786            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22787            <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
22788            <glx type="render" opcode="2057"/>
22789        </command>
22790        <command>
22791            <proto>void <name>glTexPageCommitmentARB</name></proto>
22792            <param><ptype>GLenum</ptype> <name>target</name></param>
22793            <param><ptype>GLint</ptype> <name>level</name></param>
22794            <param><ptype>GLint</ptype> <name>xoffset</name></param>
22795            <param><ptype>GLint</ptype> <name>yoffset</name></param>
22796            <param><ptype>GLint</ptype> <name>zoffset</name></param>
22797            <param><ptype>GLsizei</ptype> <name>width</name></param>
22798            <param><ptype>GLsizei</ptype> <name>height</name></param>
22799            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22800            <param><ptype>GLboolean</ptype> <name>resident</name></param>
22801        </command>
22802        <command>
22803            <proto>void <name>glTexParameterIiv</name></proto>
22804            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22805            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22806            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22807            <glx type="render" opcode="346"/>
22808        </command>
22809        <command>
22810            <proto>void <name>glTexParameterIivEXT</name></proto>
22811            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22812            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22813            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22814            <alias name="glTexParameterIiv"/>
22815        </command>
22816        <command>
22817            <proto>void <name>glTexParameterIuiv</name></proto>
22818            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22819            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22820            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
22821            <glx type="render" opcode="347"/>
22822        </command>
22823        <command>
22824            <proto>void <name>glTexParameterIuivEXT</name></proto>
22825            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22826            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22827            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
22828            <alias name="glTexParameterIuiv"/>
22829        </command>
22830        <command>
22831            <proto>void <name>glTexParameterf</name></proto>
22832            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22833            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22834            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
22835            <glx type="render" opcode="105"/>
22836        </command>
22837        <command>
22838            <proto>void <name>glTexParameterfv</name></proto>
22839            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22840            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22841            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
22842            <glx type="render" opcode="106"/>
22843        </command>
22844        <command>
22845            <proto>void <name>glTexParameteri</name></proto>
22846            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22847            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22848            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
22849            <glx type="render" opcode="107"/>
22850        </command>
22851        <command>
22852            <proto>void <name>glTexParameteriv</name></proto>
22853            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22854            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
22855            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
22856            <glx type="render" opcode="108"/>
22857        </command>
22858        <command>
22859            <proto>void <name>glTexParameterx</name></proto>
22860            <param><ptype>GLenum</ptype> <name>target</name></param>
22861            <param><ptype>GLenum</ptype> <name>pname</name></param>
22862            <param><ptype>GLfixed</ptype> <name>param</name></param>
22863        </command>
22864        <command>
22865            <proto>void <name>glTexParameterxOES</name></proto>
22866            <param><ptype>GLenum</ptype> <name>target</name></param>
22867            <param><ptype>GLenum</ptype> <name>pname</name></param>
22868            <param><ptype>GLfixed</ptype> <name>param</name></param>
22869        </command>
22870        <command>
22871            <proto>void <name>glTexParameterxv</name></proto>
22872            <param><ptype>GLenum</ptype> <name>target</name></param>
22873            <param><ptype>GLenum</ptype> <name>pname</name></param>
22874            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
22875        </command>
22876        <command>
22877            <proto>void <name>glTexParameterxvOES</name></proto>
22878            <param><ptype>GLenum</ptype> <name>target</name></param>
22879            <param><ptype>GLenum</ptype> <name>pname</name></param>
22880            <param len="COMPSIZE(pname)">const <ptype>GLfixed</ptype> *<name>params</name></param>
22881        </command>
22882        <command>
22883            <proto>void <name>glTexRenderbufferNV</name></proto>
22884            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22885            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
22886        </command>
22887        <command>
22888            <proto>void <name>glTexStorage1D</name></proto>
22889            <param><ptype>GLenum</ptype> <name>target</name></param>
22890            <param><ptype>GLsizei</ptype> <name>levels</name></param>
22891            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22892            <param><ptype>GLsizei</ptype> <name>width</name></param>
22893        </command>
22894        <command>
22895            <proto>void <name>glTexStorage1DEXT</name></proto>
22896            <param><ptype>GLenum</ptype> <name>target</name></param>
22897            <param><ptype>GLsizei</ptype> <name>levels</name></param>
22898            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22899            <param><ptype>GLsizei</ptype> <name>width</name></param>
22900            <alias name="glTexStorage1D"/>
22901        </command>
22902        <command>
22903            <proto>void <name>glTexStorage2D</name></proto>
22904            <param><ptype>GLenum</ptype> <name>target</name></param>
22905            <param><ptype>GLsizei</ptype> <name>levels</name></param>
22906            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22907            <param><ptype>GLsizei</ptype> <name>width</name></param>
22908            <param><ptype>GLsizei</ptype> <name>height</name></param>
22909        </command>
22910        <command>
22911            <proto>void <name>glTexStorage2DEXT</name></proto>
22912            <param><ptype>GLenum</ptype> <name>target</name></param>
22913            <param><ptype>GLsizei</ptype> <name>levels</name></param>
22914            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22915            <param><ptype>GLsizei</ptype> <name>width</name></param>
22916            <param><ptype>GLsizei</ptype> <name>height</name></param>
22917            <alias name="glTexStorage2D"/>
22918        </command>
22919        <command>
22920            <proto>void <name>glTexStorage2DMultisample</name></proto>
22921            <param><ptype>GLenum</ptype> <name>target</name></param>
22922            <param><ptype>GLsizei</ptype> <name>samples</name></param>
22923            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22924            <param><ptype>GLsizei</ptype> <name>width</name></param>
22925            <param><ptype>GLsizei</ptype> <name>height</name></param>
22926            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
22927        </command>
22928        <command>
22929            <proto>void <name>glTexStorage3D</name></proto>
22930            <param><ptype>GLenum</ptype> <name>target</name></param>
22931            <param><ptype>GLsizei</ptype> <name>levels</name></param>
22932            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22933            <param><ptype>GLsizei</ptype> <name>width</name></param>
22934            <param><ptype>GLsizei</ptype> <name>height</name></param>
22935            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22936        </command>
22937        <command>
22938            <proto>void <name>glTexStorage3DEXT</name></proto>
22939            <param><ptype>GLenum</ptype> <name>target</name></param>
22940            <param><ptype>GLsizei</ptype> <name>levels</name></param>
22941            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22942            <param><ptype>GLsizei</ptype> <name>width</name></param>
22943            <param><ptype>GLsizei</ptype> <name>height</name></param>
22944            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22945            <alias name="glTexStorage3D"/>
22946        </command>
22947        <command>
22948            <proto>void <name>glTexStorage3DMultisample</name></proto>
22949            <param><ptype>GLenum</ptype> <name>target</name></param>
22950            <param><ptype>GLsizei</ptype> <name>samples</name></param>
22951            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22952            <param><ptype>GLsizei</ptype> <name>width</name></param>
22953            <param><ptype>GLsizei</ptype> <name>height</name></param>
22954            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22955            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
22956        </command>
22957        <command>
22958            <proto>void <name>glTexStorage3DMultisampleOES</name></proto>
22959            <param><ptype>GLenum</ptype> <name>target</name></param>
22960            <param><ptype>GLsizei</ptype> <name>samples</name></param>
22961            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
22962            <param><ptype>GLsizei</ptype> <name>width</name></param>
22963            <param><ptype>GLsizei</ptype> <name>height</name></param>
22964            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22965            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
22966            <alias name="glTexStorage3DMultisample"/>
22967        </command>
22968        <command>
22969            <proto>void <name>glTexStorageSparseAMD</name></proto>
22970            <param><ptype>GLenum</ptype> <name>target</name></param>
22971            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
22972            <param><ptype>GLsizei</ptype> <name>width</name></param>
22973            <param><ptype>GLsizei</ptype> <name>height</name></param>
22974            <param><ptype>GLsizei</ptype> <name>depth</name></param>
22975            <param><ptype>GLsizei</ptype> <name>layers</name></param>
22976            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
22977        </command>
22978        <command>
22979            <proto>void <name>glTexSubImage1D</name></proto>
22980            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22981            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22982            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
22983            <param><ptype>GLsizei</ptype> <name>width</name></param>
22984            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22985            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22986            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
22987            <glx type="render" opcode="4099"/>
22988            <glx type="render" opcode="331" name="glTexSubImage1DPBO" comment="PBO protocol"/>
22989        </command>
22990        <command>
22991            <proto>void <name>glTexSubImage1DEXT</name></proto>
22992            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
22993            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
22994            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
22995            <param><ptype>GLsizei</ptype> <name>width</name></param>
22996            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
22997            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
22998            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
22999            <alias name="glTexSubImage1D"/>
23000            <glx type="render" opcode="4099"/>
23001        </command>
23002        <command>
23003            <proto>void <name>glTexSubImage2D</name></proto>
23004            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23005            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23006            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23007            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23008            <param><ptype>GLsizei</ptype> <name>width</name></param>
23009            <param><ptype>GLsizei</ptype> <name>height</name></param>
23010            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23011            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23012            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
23013            <glx type="render" opcode="4100"/>
23014            <glx type="render" opcode="332" name="glTexSubImage2DPBO" comment="PBO protocol"/>
23015        </command>
23016        <command>
23017            <proto>void <name>glTexSubImage2DEXT</name></proto>
23018            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23019            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23020            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23021            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23022            <param><ptype>GLsizei</ptype> <name>width</name></param>
23023            <param><ptype>GLsizei</ptype> <name>height</name></param>
23024            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23025            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23026            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
23027            <alias name="glTexSubImage2D"/>
23028            <glx type="render" opcode="4100"/>
23029        </command>
23030        <command>
23031            <proto>void <name>glTexSubImage3D</name></proto>
23032            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23033            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23034            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23035            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23036            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
23037            <param><ptype>GLsizei</ptype> <name>width</name></param>
23038            <param><ptype>GLsizei</ptype> <name>height</name></param>
23039            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23040            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23041            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23042            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
23043            <glx type="render" opcode="4115"/>
23044            <glx type="render" opcode="333" name="glTexSubImage3DPBO" comment="PBO protocol"/>
23045        </command>
23046        <command>
23047            <proto>void <name>glTexSubImage3DEXT</name></proto>
23048            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23049            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23050            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23051            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23052            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
23053            <param><ptype>GLsizei</ptype> <name>width</name></param>
23054            <param><ptype>GLsizei</ptype> <name>height</name></param>
23055            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23056            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23057            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23058            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
23059            <alias name="glTexSubImage3D"/>
23060            <glx type="render" opcode="4115"/>
23061        </command>
23062        <command>
23063            <proto>void <name>glTexSubImage3DOES</name></proto>
23064            <param><ptype>GLenum</ptype> <name>target</name></param>
23065            <param><ptype>GLint</ptype> <name>level</name></param>
23066            <param><ptype>GLint</ptype> <name>xoffset</name></param>
23067            <param><ptype>GLint</ptype> <name>yoffset</name></param>
23068            <param><ptype>GLint</ptype> <name>zoffset</name></param>
23069            <param><ptype>GLsizei</ptype> <name>width</name></param>
23070            <param><ptype>GLsizei</ptype> <name>height</name></param>
23071            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23072            <param><ptype>GLenum</ptype> <name>format</name></param>
23073            <param><ptype>GLenum</ptype> <name>type</name></param>
23074            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
23075            <alias name="glTexSubImage3D"/>
23076        </command>
23077        <command>
23078            <proto>void <name>glTexSubImage4DSGIS</name></proto>
23079            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23080            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23081            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23082            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23083            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
23084            <param group="CheckedInt32"><ptype>GLint</ptype> <name>woffset</name></param>
23085            <param><ptype>GLsizei</ptype> <name>width</name></param>
23086            <param><ptype>GLsizei</ptype> <name>height</name></param>
23087            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23088            <param><ptype>GLsizei</ptype> <name>size4d</name></param>
23089            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23090            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23091            <param len="COMPSIZE(format,type,width,height,depth,size4d)">const void *<name>pixels</name></param>
23092            <glx type="render" opcode="2058"/>
23093        </command>
23094        <command>
23095            <proto>void <name>glTextureBarrierNV</name></proto>
23096            <glx type="render" opcode="4348"/>
23097        </command>
23098        <command>
23099            <proto>void <name>glTextureBufferEXT</name></proto>
23100            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23101            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23102            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23103            <param><ptype>GLuint</ptype> <name>buffer</name></param>
23104        </command>
23105        <command>
23106            <proto>void <name>glTextureBufferRangeEXT</name></proto>
23107            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23108            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23109            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23110            <param><ptype>GLuint</ptype> <name>buffer</name></param>
23111            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
23112            <param group="BufferSize"><ptype>GLsizeiptr</ptype> <name>size</name></param>
23113        </command>
23114        <command>
23115            <proto>void <name>glTextureColorMaskSGIS</name></proto>
23116            <param group="Boolean"><ptype>GLboolean</ptype> <name>red</name></param>
23117            <param group="Boolean"><ptype>GLboolean</ptype> <name>green</name></param>
23118            <param group="Boolean"><ptype>GLboolean</ptype> <name>blue</name></param>
23119            <param group="Boolean"><ptype>GLboolean</ptype> <name>alpha</name></param>
23120            <glx type="render" opcode="2082"/>
23121        </command>
23122        <command>
23123            <proto>void <name>glTextureImage1DEXT</name></proto>
23124            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23125            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23126            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23127            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
23128            <param><ptype>GLsizei</ptype> <name>width</name></param>
23129            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
23130            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23131            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23132            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
23133        </command>
23134        <command>
23135            <proto>void <name>glTextureImage2DEXT</name></proto>
23136            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23137            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23138            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23139            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
23140            <param><ptype>GLsizei</ptype> <name>width</name></param>
23141            <param><ptype>GLsizei</ptype> <name>height</name></param>
23142            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
23143            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23144            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23145            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
23146        </command>
23147        <command>
23148            <proto>void <name>glTextureImage2DMultisampleCoverageNV</name></proto>
23149            <param><ptype>GLuint</ptype> <name>texture</name></param>
23150            <param><ptype>GLenum</ptype> <name>target</name></param>
23151            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
23152            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
23153            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
23154            <param><ptype>GLsizei</ptype> <name>width</name></param>
23155            <param><ptype>GLsizei</ptype> <name>height</name></param>
23156            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
23157        </command>
23158        <command>
23159            <proto>void <name>glTextureImage2DMultisampleNV</name></proto>
23160            <param><ptype>GLuint</ptype> <name>texture</name></param>
23161            <param><ptype>GLenum</ptype> <name>target</name></param>
23162            <param><ptype>GLsizei</ptype> <name>samples</name></param>
23163            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
23164            <param><ptype>GLsizei</ptype> <name>width</name></param>
23165            <param><ptype>GLsizei</ptype> <name>height</name></param>
23166            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
23167        </command>
23168        <command>
23169            <proto>void <name>glTextureImage3DEXT</name></proto>
23170            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23171            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23172            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23173            <param group="TextureComponentCount"><ptype>GLint</ptype> <name>internalformat</name></param>
23174            <param><ptype>GLsizei</ptype> <name>width</name></param>
23175            <param><ptype>GLsizei</ptype> <name>height</name></param>
23176            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23177            <param group="CheckedInt32"><ptype>GLint</ptype> <name>border</name></param>
23178            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23179            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23180            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
23181        </command>
23182        <command>
23183            <proto>void <name>glTextureImage3DMultisampleCoverageNV</name></proto>
23184            <param><ptype>GLuint</ptype> <name>texture</name></param>
23185            <param><ptype>GLenum</ptype> <name>target</name></param>
23186            <param><ptype>GLsizei</ptype> <name>coverageSamples</name></param>
23187            <param><ptype>GLsizei</ptype> <name>colorSamples</name></param>
23188            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
23189            <param><ptype>GLsizei</ptype> <name>width</name></param>
23190            <param><ptype>GLsizei</ptype> <name>height</name></param>
23191            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23192            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
23193        </command>
23194        <command>
23195            <proto>void <name>glTextureImage3DMultisampleNV</name></proto>
23196            <param><ptype>GLuint</ptype> <name>texture</name></param>
23197            <param><ptype>GLenum</ptype> <name>target</name></param>
23198            <param><ptype>GLsizei</ptype> <name>samples</name></param>
23199            <param><ptype>GLint</ptype> <name>internalFormat</name></param>
23200            <param><ptype>GLsizei</ptype> <name>width</name></param>
23201            <param><ptype>GLsizei</ptype> <name>height</name></param>
23202            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23203            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedSampleLocations</name></param>
23204        </command>
23205        <command>
23206            <proto>void <name>glTextureLightEXT</name></proto>
23207            <param group="LightTexturePNameEXT"><ptype>GLenum</ptype> <name>pname</name></param>
23208        </command>
23209        <command>
23210            <proto>void <name>glTextureMaterialEXT</name></proto>
23211            <param group="MaterialFace"><ptype>GLenum</ptype> <name>face</name></param>
23212            <param group="MaterialParameter"><ptype>GLenum</ptype> <name>mode</name></param>
23213        </command>
23214        <command>
23215            <proto>void <name>glTextureNormalEXT</name></proto>
23216            <param group="TextureNormalModeEXT"><ptype>GLenum</ptype> <name>mode</name></param>
23217        </command>
23218        <command>
23219            <proto>void <name>glTexturePageCommitmentEXT</name></proto>
23220            <param><ptype>GLuint</ptype> <name>texture</name></param>
23221            <param><ptype>GLint</ptype> <name>level</name></param>
23222            <param><ptype>GLint</ptype> <name>xoffset</name></param>
23223            <param><ptype>GLint</ptype> <name>yoffset</name></param>
23224            <param><ptype>GLint</ptype> <name>zoffset</name></param>
23225            <param><ptype>GLsizei</ptype> <name>width</name></param>
23226            <param><ptype>GLsizei</ptype> <name>height</name></param>
23227            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23228            <param><ptype>GLboolean</ptype> <name>resident</name></param>
23229        </command>
23230        <command>
23231            <proto>void <name>glTextureParameterIivEXT</name></proto>
23232            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23233            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23234            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
23235            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
23236        </command>
23237        <command>
23238            <proto>void <name>glTextureParameterIuivEXT</name></proto>
23239            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23240            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23241            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
23242            <param len="COMPSIZE(pname)">const <ptype>GLuint</ptype> *<name>params</name></param>
23243        </command>
23244        <command>
23245            <proto>void <name>glTextureParameterfEXT</name></proto>
23246            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23247            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23248            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
23249            <param group="CheckedFloat32"><ptype>GLfloat</ptype> <name>param</name></param>
23250            <vecequiv name="glTextureParameterfvEXT"/>
23251        </command>
23252        <command>
23253            <proto>void <name>glTextureParameterfvEXT</name></proto>
23254            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23255            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23256            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
23257            <param group="CheckedFloat32" len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
23258        </command>
23259        <command>
23260            <proto>void <name>glTextureParameteriEXT</name></proto>
23261            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23262            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23263            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
23264            <param group="CheckedInt32"><ptype>GLint</ptype> <name>param</name></param>
23265            <vecequiv name="glTextureParameterivEXT"/>
23266        </command>
23267        <command>
23268            <proto>void <name>glTextureParameterivEXT</name></proto>
23269            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23270            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23271            <param group="TextureParameterName"><ptype>GLenum</ptype> <name>pname</name></param>
23272            <param group="CheckedInt32" len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
23273        </command>
23274        <command>
23275            <proto>void <name>glTextureRangeAPPLE</name></proto>
23276            <param><ptype>GLenum</ptype> <name>target</name></param>
23277            <param><ptype>GLsizei</ptype> <name>length</name></param>
23278            <param len="length">const void *<name>pointer</name></param>
23279        </command>
23280        <command>
23281            <proto>void <name>glTextureRenderbufferEXT</name></proto>
23282            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23283            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23284            <param><ptype>GLuint</ptype> <name>renderbuffer</name></param>
23285        </command>
23286        <command>
23287            <proto>void <name>glTextureStorage1DEXT</name></proto>
23288            <param><ptype>GLuint</ptype> <name>texture</name></param>
23289            <param><ptype>GLenum</ptype> <name>target</name></param>
23290            <param><ptype>GLsizei</ptype> <name>levels</name></param>
23291            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23292            <param><ptype>GLsizei</ptype> <name>width</name></param>
23293        </command>
23294        <command>
23295            <proto>void <name>glTextureStorage2DEXT</name></proto>
23296            <param><ptype>GLuint</ptype> <name>texture</name></param>
23297            <param><ptype>GLenum</ptype> <name>target</name></param>
23298            <param><ptype>GLsizei</ptype> <name>levels</name></param>
23299            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23300            <param><ptype>GLsizei</ptype> <name>width</name></param>
23301            <param><ptype>GLsizei</ptype> <name>height</name></param>
23302        </command>
23303        <command>
23304            <proto>void <name>glTextureStorage2DMultisampleEXT</name></proto>
23305            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23306            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23307            <param><ptype>GLsizei</ptype> <name>samples</name></param>
23308            <param group="TextureInternalFormat"><ptype>GLenum</ptype> <name>internalformat</name></param>
23309            <param><ptype>GLsizei</ptype> <name>width</name></param>
23310            <param><ptype>GLsizei</ptype> <name>height</name></param>
23311            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
23312        </command>
23313        <command>
23314            <proto>void <name>glTextureStorage3DEXT</name></proto>
23315            <param><ptype>GLuint</ptype> <name>texture</name></param>
23316            <param><ptype>GLenum</ptype> <name>target</name></param>
23317            <param><ptype>GLsizei</ptype> <name>levels</name></param>
23318            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23319            <param><ptype>GLsizei</ptype> <name>width</name></param>
23320            <param><ptype>GLsizei</ptype> <name>height</name></param>
23321            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23322        </command>
23323        <command>
23324            <proto>void <name>glTextureStorage3DMultisampleEXT</name></proto>
23325            <param><ptype>GLuint</ptype> <name>texture</name></param>
23326            <param><ptype>GLenum</ptype> <name>target</name></param>
23327            <param><ptype>GLsizei</ptype> <name>samples</name></param>
23328            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23329            <param><ptype>GLsizei</ptype> <name>width</name></param>
23330            <param><ptype>GLsizei</ptype> <name>height</name></param>
23331            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23332            <param group="Boolean"><ptype>GLboolean</ptype> <name>fixedsamplelocations</name></param>
23333        </command>
23334        <command>
23335            <proto>void <name>glTextureStorageSparseAMD</name></proto>
23336            <param><ptype>GLuint</ptype> <name>texture</name></param>
23337            <param><ptype>GLenum</ptype> <name>target</name></param>
23338            <param><ptype>GLenum</ptype> <name>internalFormat</name></param>
23339            <param><ptype>GLsizei</ptype> <name>width</name></param>
23340            <param><ptype>GLsizei</ptype> <name>height</name></param>
23341            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23342            <param><ptype>GLsizei</ptype> <name>layers</name></param>
23343            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
23344        </command>
23345        <command>
23346            <proto>void <name>glTextureSubImage1DEXT</name></proto>
23347            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23348            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23349            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23350            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23351            <param><ptype>GLsizei</ptype> <name>width</name></param>
23352            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23353            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23354            <param len="COMPSIZE(format,type,width)">const void *<name>pixels</name></param>
23355        </command>
23356        <command>
23357            <proto>void <name>glTextureSubImage2DEXT</name></proto>
23358            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23359            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23360            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23361            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23362            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23363            <param><ptype>GLsizei</ptype> <name>width</name></param>
23364            <param><ptype>GLsizei</ptype> <name>height</name></param>
23365            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23366            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23367            <param len="COMPSIZE(format,type,width,height)">const void *<name>pixels</name></param>
23368        </command>
23369        <command>
23370            <proto>void <name>glTextureSubImage3DEXT</name></proto>
23371            <param group="Texture"><ptype>GLuint</ptype> <name>texture</name></param>
23372            <param group="TextureTarget"><ptype>GLenum</ptype> <name>target</name></param>
23373            <param group="CheckedInt32"><ptype>GLint</ptype> <name>level</name></param>
23374            <param group="CheckedInt32"><ptype>GLint</ptype> <name>xoffset</name></param>
23375            <param group="CheckedInt32"><ptype>GLint</ptype> <name>yoffset</name></param>
23376            <param group="CheckedInt32"><ptype>GLint</ptype> <name>zoffset</name></param>
23377            <param><ptype>GLsizei</ptype> <name>width</name></param>
23378            <param><ptype>GLsizei</ptype> <name>height</name></param>
23379            <param><ptype>GLsizei</ptype> <name>depth</name></param>
23380            <param group="PixelFormat"><ptype>GLenum</ptype> <name>format</name></param>
23381            <param group="PixelType"><ptype>GLenum</ptype> <name>type</name></param>
23382            <param len="COMPSIZE(format,type,width,height,depth)">const void *<name>pixels</name></param>
23383        </command>
23384        <command>
23385            <proto>void <name>glTextureView</name></proto>
23386            <param><ptype>GLuint</ptype> <name>texture</name></param>
23387            <param><ptype>GLenum</ptype> <name>target</name></param>
23388            <param><ptype>GLuint</ptype> <name>origtexture</name></param>
23389            <param><ptype>GLenum</ptype> <name>internalformat</name></param>
23390            <param><ptype>GLuint</ptype> <name>minlevel</name></param>
23391            <param><ptype>GLuint</ptype> <name>numlevels</name></param>
23392            <param><ptype>GLuint</ptype> <name>minlayer</name></param>
23393            <param><ptype>GLuint</ptype> <name>numlayers</name></param>
23394        </command>
23395        <command>
23396            <proto>void <name>glTrackMatrixNV</name></proto>
23397            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>target</name></param>
23398            <param><ptype>GLuint</ptype> <name>address</name></param>
23399            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>matrix</name></param>
23400            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>transform</name></param>
23401            <glx type="render" opcode="4188"/>
23402        </command>
23403        <command>
23404            <proto>void <name>glTransformFeedbackAttribsNV</name></proto>
23405            <param><ptype>GLuint</ptype> <name>count</name></param>
23406            <param len="COMPSIZE(count)">const <ptype>GLint</ptype> *<name>attribs</name></param>
23407            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
23408        </command>
23409        <command>
23410            <proto>void <name>glTransformFeedbackStreamAttribsNV</name></proto>
23411            <param><ptype>GLsizei</ptype> <name>count</name></param>
23412            <param len="count">const <ptype>GLint</ptype> *<name>attribs</name></param>
23413            <param><ptype>GLsizei</ptype> <name>nbuffers</name></param>
23414            <param len="nbuffers">const <ptype>GLint</ptype> *<name>bufstreams</name></param>
23415            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
23416        </command>
23417        <command>
23418            <proto>void <name>glTransformFeedbackVaryings</name></proto>
23419            <param><ptype>GLuint</ptype> <name>program</name></param>
23420            <param><ptype>GLsizei</ptype> <name>count</name></param>
23421            <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
23422            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
23423        </command>
23424        <command>
23425            <proto>void <name>glTransformFeedbackVaryingsEXT</name></proto>
23426            <param><ptype>GLuint</ptype> <name>program</name></param>
23427            <param><ptype>GLsizei</ptype> <name>count</name></param>
23428            <param len="count">const <ptype>GLchar</ptype> *const*<name>varyings</name></param>
23429            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
23430            <alias name="glTransformFeedbackVaryings"/>
23431        </command>
23432        <command>
23433            <proto>void <name>glTransformFeedbackVaryingsNV</name></proto>
23434            <param><ptype>GLuint</ptype> <name>program</name></param>
23435            <param><ptype>GLsizei</ptype> <name>count</name></param>
23436            <param len="count">const <ptype>GLint</ptype> *<name>locations</name></param>
23437            <param><ptype>GLenum</ptype> <name>bufferMode</name></param>
23438        </command>
23439        <command>
23440            <proto>void <name>glTransformPathNV</name></proto>
23441            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
23442            <param group="Path"><ptype>GLuint</ptype> <name>srcPath</name></param>
23443            <param group="PathTransformType"><ptype>GLenum</ptype> <name>transformType</name></param>
23444            <param len="COMPSIZE(transformType)">const <ptype>GLfloat</ptype> *<name>transformValues</name></param>
23445        </command>
23446        <command>
23447            <proto>void <name>glTranslated</name></proto>
23448            <param><ptype>GLdouble</ptype> <name>x</name></param>
23449            <param><ptype>GLdouble</ptype> <name>y</name></param>
23450            <param><ptype>GLdouble</ptype> <name>z</name></param>
23451            <glx type="render" opcode="189"/>
23452        </command>
23453        <command>
23454            <proto>void <name>glTranslatef</name></proto>
23455            <param><ptype>GLfloat</ptype> <name>x</name></param>
23456            <param><ptype>GLfloat</ptype> <name>y</name></param>
23457            <param><ptype>GLfloat</ptype> <name>z</name></param>
23458            <glx type="render" opcode="190"/>
23459        </command>
23460        <command>
23461            <proto>void <name>glTranslatex</name></proto>
23462            <param><ptype>GLfixed</ptype> <name>x</name></param>
23463            <param><ptype>GLfixed</ptype> <name>y</name></param>
23464            <param><ptype>GLfixed</ptype> <name>z</name></param>
23465        </command>
23466        <command>
23467            <proto>void <name>glTranslatexOES</name></proto>
23468            <param><ptype>GLfixed</ptype> <name>x</name></param>
23469            <param><ptype>GLfixed</ptype> <name>y</name></param>
23470            <param><ptype>GLfixed</ptype> <name>z</name></param>
23471        </command>
23472        <command>
23473            <proto>void <name>glUniform1d</name></proto>
23474            <param><ptype>GLint</ptype> <name>location</name></param>
23475            <param><ptype>GLdouble</ptype> <name>x</name></param>
23476        </command>
23477        <command>
23478            <proto>void <name>glUniform1dv</name></proto>
23479            <param><ptype>GLint</ptype> <name>location</name></param>
23480            <param><ptype>GLsizei</ptype> <name>count</name></param>
23481            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23482        </command>
23483        <command>
23484            <proto>void <name>glUniform1f</name></proto>
23485            <param><ptype>GLint</ptype> <name>location</name></param>
23486            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23487        </command>
23488        <command>
23489            <proto>void <name>glUniform1fARB</name></proto>
23490            <param><ptype>GLint</ptype> <name>location</name></param>
23491            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23492            <alias name="glUniform1f"/>
23493        </command>
23494        <command>
23495            <proto>void <name>glUniform1fv</name></proto>
23496            <param><ptype>GLint</ptype> <name>location</name></param>
23497            <param><ptype>GLsizei</ptype> <name>count</name></param>
23498            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23499        </command>
23500        <command>
23501            <proto>void <name>glUniform1fvARB</name></proto>
23502            <param><ptype>GLint</ptype> <name>location</name></param>
23503            <param><ptype>GLsizei</ptype> <name>count</name></param>
23504            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23505            <alias name="glUniform1fv"/>
23506        </command>
23507        <command>
23508            <proto>void <name>glUniform1i</name></proto>
23509            <param><ptype>GLint</ptype> <name>location</name></param>
23510            <param><ptype>GLint</ptype> <name>v0</name></param>
23511        </command>
23512        <command>
23513            <proto>void <name>glUniform1i64NV</name></proto>
23514            <param><ptype>GLint</ptype> <name>location</name></param>
23515            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
23516        </command>
23517        <command>
23518            <proto>void <name>glUniform1i64vNV</name></proto>
23519            <param><ptype>GLint</ptype> <name>location</name></param>
23520            <param><ptype>GLsizei</ptype> <name>count</name></param>
23521            <param len="count">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
23522        </command>
23523        <command>
23524            <proto>void <name>glUniform1iARB</name></proto>
23525            <param><ptype>GLint</ptype> <name>location</name></param>
23526            <param><ptype>GLint</ptype> <name>v0</name></param>
23527            <alias name="glUniform1i"/>
23528        </command>
23529        <command>
23530            <proto>void <name>glUniform1iv</name></proto>
23531            <param><ptype>GLint</ptype> <name>location</name></param>
23532            <param><ptype>GLsizei</ptype> <name>count</name></param>
23533            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23534        </command>
23535        <command>
23536            <proto>void <name>glUniform1ivARB</name></proto>
23537            <param><ptype>GLint</ptype> <name>location</name></param>
23538            <param><ptype>GLsizei</ptype> <name>count</name></param>
23539            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23540            <alias name="glUniform1iv"/>
23541        </command>
23542        <command>
23543            <proto>void <name>glUniform1ui</name></proto>
23544            <param><ptype>GLint</ptype> <name>location</name></param>
23545            <param><ptype>GLuint</ptype> <name>v0</name></param>
23546        </command>
23547        <command>
23548            <proto>void <name>glUniform1ui64NV</name></proto>
23549            <param><ptype>GLint</ptype> <name>location</name></param>
23550            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
23551        </command>
23552        <command>
23553            <proto>void <name>glUniform1ui64vNV</name></proto>
23554            <param><ptype>GLint</ptype> <name>location</name></param>
23555            <param><ptype>GLsizei</ptype> <name>count</name></param>
23556            <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
23557        </command>
23558        <command>
23559            <proto>void <name>glUniform1uiEXT</name></proto>
23560            <param><ptype>GLint</ptype> <name>location</name></param>
23561            <param><ptype>GLuint</ptype> <name>v0</name></param>
23562            <alias name="glUniform1ui"/>
23563        </command>
23564        <command>
23565            <proto>void <name>glUniform1uiv</name></proto>
23566            <param><ptype>GLint</ptype> <name>location</name></param>
23567            <param><ptype>GLsizei</ptype> <name>count</name></param>
23568            <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
23569        </command>
23570        <command>
23571            <proto>void <name>glUniform1uivEXT</name></proto>
23572            <param><ptype>GLint</ptype> <name>location</name></param>
23573            <param><ptype>GLsizei</ptype> <name>count</name></param>
23574            <param len="count">const <ptype>GLuint</ptype> *<name>value</name></param>
23575            <alias name="glUniform1uiv"/>
23576        </command>
23577        <command>
23578            <proto>void <name>glUniform2d</name></proto>
23579            <param><ptype>GLint</ptype> <name>location</name></param>
23580            <param><ptype>GLdouble</ptype> <name>x</name></param>
23581            <param><ptype>GLdouble</ptype> <name>y</name></param>
23582        </command>
23583        <command>
23584            <proto>void <name>glUniform2dv</name></proto>
23585            <param><ptype>GLint</ptype> <name>location</name></param>
23586            <param><ptype>GLsizei</ptype> <name>count</name></param>
23587            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23588        </command>
23589        <command>
23590            <proto>void <name>glUniform2f</name></proto>
23591            <param><ptype>GLint</ptype> <name>location</name></param>
23592            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23593            <param><ptype>GLfloat</ptype> <name>v1</name></param>
23594        </command>
23595        <command>
23596            <proto>void <name>glUniform2fARB</name></proto>
23597            <param><ptype>GLint</ptype> <name>location</name></param>
23598            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23599            <param><ptype>GLfloat</ptype> <name>v1</name></param>
23600            <alias name="glUniform2f"/>
23601        </command>
23602        <command>
23603            <proto>void <name>glUniform2fv</name></proto>
23604            <param><ptype>GLint</ptype> <name>location</name></param>
23605            <param><ptype>GLsizei</ptype> <name>count</name></param>
23606            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23607        </command>
23608        <command>
23609            <proto>void <name>glUniform2fvARB</name></proto>
23610            <param><ptype>GLint</ptype> <name>location</name></param>
23611            <param><ptype>GLsizei</ptype> <name>count</name></param>
23612            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23613            <alias name="glUniform2fv"/>
23614        </command>
23615        <command>
23616            <proto>void <name>glUniform2i</name></proto>
23617            <param><ptype>GLint</ptype> <name>location</name></param>
23618            <param><ptype>GLint</ptype> <name>v0</name></param>
23619            <param><ptype>GLint</ptype> <name>v1</name></param>
23620        </command>
23621        <command>
23622            <proto>void <name>glUniform2i64NV</name></proto>
23623            <param><ptype>GLint</ptype> <name>location</name></param>
23624            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
23625            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
23626        </command>
23627        <command>
23628            <proto>void <name>glUniform2i64vNV</name></proto>
23629            <param><ptype>GLint</ptype> <name>location</name></param>
23630            <param><ptype>GLsizei</ptype> <name>count</name></param>
23631            <param len="count*2">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
23632        </command>
23633        <command>
23634            <proto>void <name>glUniform2iARB</name></proto>
23635            <param><ptype>GLint</ptype> <name>location</name></param>
23636            <param><ptype>GLint</ptype> <name>v0</name></param>
23637            <param><ptype>GLint</ptype> <name>v1</name></param>
23638            <alias name="glUniform2i"/>
23639        </command>
23640        <command>
23641            <proto>void <name>glUniform2iv</name></proto>
23642            <param><ptype>GLint</ptype> <name>location</name></param>
23643            <param><ptype>GLsizei</ptype> <name>count</name></param>
23644            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23645        </command>
23646        <command>
23647            <proto>void <name>glUniform2ivARB</name></proto>
23648            <param><ptype>GLint</ptype> <name>location</name></param>
23649            <param><ptype>GLsizei</ptype> <name>count</name></param>
23650            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23651            <alias name="glUniform2iv"/>
23652        </command>
23653        <command>
23654            <proto>void <name>glUniform2ui</name></proto>
23655            <param><ptype>GLint</ptype> <name>location</name></param>
23656            <param><ptype>GLuint</ptype> <name>v0</name></param>
23657            <param><ptype>GLuint</ptype> <name>v1</name></param>
23658        </command>
23659        <command>
23660            <proto>void <name>glUniform2ui64NV</name></proto>
23661            <param><ptype>GLint</ptype> <name>location</name></param>
23662            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
23663            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
23664        </command>
23665        <command>
23666            <proto>void <name>glUniform2ui64vNV</name></proto>
23667            <param><ptype>GLint</ptype> <name>location</name></param>
23668            <param><ptype>GLsizei</ptype> <name>count</name></param>
23669            <param len="count*2">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
23670        </command>
23671        <command>
23672            <proto>void <name>glUniform2uiEXT</name></proto>
23673            <param><ptype>GLint</ptype> <name>location</name></param>
23674            <param><ptype>GLuint</ptype> <name>v0</name></param>
23675            <param><ptype>GLuint</ptype> <name>v1</name></param>
23676            <alias name="glUniform2ui"/>
23677        </command>
23678        <command>
23679            <proto>void <name>glUniform2uiv</name></proto>
23680            <param><ptype>GLint</ptype> <name>location</name></param>
23681            <param><ptype>GLsizei</ptype> <name>count</name></param>
23682            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
23683        </command>
23684        <command>
23685            <proto>void <name>glUniform2uivEXT</name></proto>
23686            <param><ptype>GLint</ptype> <name>location</name></param>
23687            <param><ptype>GLsizei</ptype> <name>count</name></param>
23688            <param len="count*2">const <ptype>GLuint</ptype> *<name>value</name></param>
23689            <alias name="glUniform2uiv"/>
23690        </command>
23691        <command>
23692            <proto>void <name>glUniform3d</name></proto>
23693            <param><ptype>GLint</ptype> <name>location</name></param>
23694            <param><ptype>GLdouble</ptype> <name>x</name></param>
23695            <param><ptype>GLdouble</ptype> <name>y</name></param>
23696            <param><ptype>GLdouble</ptype> <name>z</name></param>
23697        </command>
23698        <command>
23699            <proto>void <name>glUniform3dv</name></proto>
23700            <param><ptype>GLint</ptype> <name>location</name></param>
23701            <param><ptype>GLsizei</ptype> <name>count</name></param>
23702            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23703        </command>
23704        <command>
23705            <proto>void <name>glUniform3f</name></proto>
23706            <param><ptype>GLint</ptype> <name>location</name></param>
23707            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23708            <param><ptype>GLfloat</ptype> <name>v1</name></param>
23709            <param><ptype>GLfloat</ptype> <name>v2</name></param>
23710        </command>
23711        <command>
23712            <proto>void <name>glUniform3fARB</name></proto>
23713            <param><ptype>GLint</ptype> <name>location</name></param>
23714            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23715            <param><ptype>GLfloat</ptype> <name>v1</name></param>
23716            <param><ptype>GLfloat</ptype> <name>v2</name></param>
23717            <alias name="glUniform3f"/>
23718        </command>
23719        <command>
23720            <proto>void <name>glUniform3fv</name></proto>
23721            <param><ptype>GLint</ptype> <name>location</name></param>
23722            <param><ptype>GLsizei</ptype> <name>count</name></param>
23723            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23724        </command>
23725        <command>
23726            <proto>void <name>glUniform3fvARB</name></proto>
23727            <param><ptype>GLint</ptype> <name>location</name></param>
23728            <param><ptype>GLsizei</ptype> <name>count</name></param>
23729            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23730            <alias name="glUniform3fv"/>
23731        </command>
23732        <command>
23733            <proto>void <name>glUniform3i</name></proto>
23734            <param><ptype>GLint</ptype> <name>location</name></param>
23735            <param><ptype>GLint</ptype> <name>v0</name></param>
23736            <param><ptype>GLint</ptype> <name>v1</name></param>
23737            <param><ptype>GLint</ptype> <name>v2</name></param>
23738        </command>
23739        <command>
23740            <proto>void <name>glUniform3i64NV</name></proto>
23741            <param><ptype>GLint</ptype> <name>location</name></param>
23742            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
23743            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
23744            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
23745        </command>
23746        <command>
23747            <proto>void <name>glUniform3i64vNV</name></proto>
23748            <param><ptype>GLint</ptype> <name>location</name></param>
23749            <param><ptype>GLsizei</ptype> <name>count</name></param>
23750            <param len="count*3">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
23751        </command>
23752        <command>
23753            <proto>void <name>glUniform3iARB</name></proto>
23754            <param><ptype>GLint</ptype> <name>location</name></param>
23755            <param><ptype>GLint</ptype> <name>v0</name></param>
23756            <param><ptype>GLint</ptype> <name>v1</name></param>
23757            <param><ptype>GLint</ptype> <name>v2</name></param>
23758            <alias name="glUniform3i"/>
23759        </command>
23760        <command>
23761            <proto>void <name>glUniform3iv</name></proto>
23762            <param><ptype>GLint</ptype> <name>location</name></param>
23763            <param><ptype>GLsizei</ptype> <name>count</name></param>
23764            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23765        </command>
23766        <command>
23767            <proto>void <name>glUniform3ivARB</name></proto>
23768            <param><ptype>GLint</ptype> <name>location</name></param>
23769            <param><ptype>GLsizei</ptype> <name>count</name></param>
23770            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23771            <alias name="glUniform3iv"/>
23772        </command>
23773        <command>
23774            <proto>void <name>glUniform3ui</name></proto>
23775            <param><ptype>GLint</ptype> <name>location</name></param>
23776            <param><ptype>GLuint</ptype> <name>v0</name></param>
23777            <param><ptype>GLuint</ptype> <name>v1</name></param>
23778            <param><ptype>GLuint</ptype> <name>v2</name></param>
23779        </command>
23780        <command>
23781            <proto>void <name>glUniform3ui64NV</name></proto>
23782            <param><ptype>GLint</ptype> <name>location</name></param>
23783            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
23784            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
23785            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
23786        </command>
23787        <command>
23788            <proto>void <name>glUniform3ui64vNV</name></proto>
23789            <param><ptype>GLint</ptype> <name>location</name></param>
23790            <param><ptype>GLsizei</ptype> <name>count</name></param>
23791            <param len="count*3">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
23792        </command>
23793        <command>
23794            <proto>void <name>glUniform3uiEXT</name></proto>
23795            <param><ptype>GLint</ptype> <name>location</name></param>
23796            <param><ptype>GLuint</ptype> <name>v0</name></param>
23797            <param><ptype>GLuint</ptype> <name>v1</name></param>
23798            <param><ptype>GLuint</ptype> <name>v2</name></param>
23799            <alias name="glUniform3ui"/>
23800        </command>
23801        <command>
23802            <proto>void <name>glUniform3uiv</name></proto>
23803            <param><ptype>GLint</ptype> <name>location</name></param>
23804            <param><ptype>GLsizei</ptype> <name>count</name></param>
23805            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
23806        </command>
23807        <command>
23808            <proto>void <name>glUniform3uivEXT</name></proto>
23809            <param><ptype>GLint</ptype> <name>location</name></param>
23810            <param><ptype>GLsizei</ptype> <name>count</name></param>
23811            <param len="count*3">const <ptype>GLuint</ptype> *<name>value</name></param>
23812            <alias name="glUniform3uiv"/>
23813        </command>
23814        <command>
23815            <proto>void <name>glUniform4d</name></proto>
23816            <param><ptype>GLint</ptype> <name>location</name></param>
23817            <param><ptype>GLdouble</ptype> <name>x</name></param>
23818            <param><ptype>GLdouble</ptype> <name>y</name></param>
23819            <param><ptype>GLdouble</ptype> <name>z</name></param>
23820            <param><ptype>GLdouble</ptype> <name>w</name></param>
23821        </command>
23822        <command>
23823            <proto>void <name>glUniform4dv</name></proto>
23824            <param><ptype>GLint</ptype> <name>location</name></param>
23825            <param><ptype>GLsizei</ptype> <name>count</name></param>
23826            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23827        </command>
23828        <command>
23829            <proto>void <name>glUniform4f</name></proto>
23830            <param><ptype>GLint</ptype> <name>location</name></param>
23831            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23832            <param><ptype>GLfloat</ptype> <name>v1</name></param>
23833            <param><ptype>GLfloat</ptype> <name>v2</name></param>
23834            <param><ptype>GLfloat</ptype> <name>v3</name></param>
23835        </command>
23836        <command>
23837            <proto>void <name>glUniform4fARB</name></proto>
23838            <param><ptype>GLint</ptype> <name>location</name></param>
23839            <param><ptype>GLfloat</ptype> <name>v0</name></param>
23840            <param><ptype>GLfloat</ptype> <name>v1</name></param>
23841            <param><ptype>GLfloat</ptype> <name>v2</name></param>
23842            <param><ptype>GLfloat</ptype> <name>v3</name></param>
23843            <alias name="glUniform4f"/>
23844        </command>
23845        <command>
23846            <proto>void <name>glUniform4fv</name></proto>
23847            <param><ptype>GLint</ptype> <name>location</name></param>
23848            <param><ptype>GLsizei</ptype> <name>count</name></param>
23849            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23850        </command>
23851        <command>
23852            <proto>void <name>glUniform4fvARB</name></proto>
23853            <param><ptype>GLint</ptype> <name>location</name></param>
23854            <param><ptype>GLsizei</ptype> <name>count</name></param>
23855            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23856            <alias name="glUniform4fv"/>
23857        </command>
23858        <command>
23859            <proto>void <name>glUniform4i</name></proto>
23860            <param><ptype>GLint</ptype> <name>location</name></param>
23861            <param><ptype>GLint</ptype> <name>v0</name></param>
23862            <param><ptype>GLint</ptype> <name>v1</name></param>
23863            <param><ptype>GLint</ptype> <name>v2</name></param>
23864            <param><ptype>GLint</ptype> <name>v3</name></param>
23865        </command>
23866        <command>
23867            <proto>void <name>glUniform4i64NV</name></proto>
23868            <param><ptype>GLint</ptype> <name>location</name></param>
23869            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
23870            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
23871            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
23872            <param><ptype>GLint64EXT</ptype> <name>w</name></param>
23873        </command>
23874        <command>
23875            <proto>void <name>glUniform4i64vNV</name></proto>
23876            <param><ptype>GLint</ptype> <name>location</name></param>
23877            <param><ptype>GLsizei</ptype> <name>count</name></param>
23878            <param len="count*4">const <ptype>GLint64EXT</ptype> *<name>value</name></param>
23879        </command>
23880        <command>
23881            <proto>void <name>glUniform4iARB</name></proto>
23882            <param><ptype>GLint</ptype> <name>location</name></param>
23883            <param><ptype>GLint</ptype> <name>v0</name></param>
23884            <param><ptype>GLint</ptype> <name>v1</name></param>
23885            <param><ptype>GLint</ptype> <name>v2</name></param>
23886            <param><ptype>GLint</ptype> <name>v3</name></param>
23887            <alias name="glUniform4i"/>
23888        </command>
23889        <command>
23890            <proto>void <name>glUniform4iv</name></proto>
23891            <param><ptype>GLint</ptype> <name>location</name></param>
23892            <param><ptype>GLsizei</ptype> <name>count</name></param>
23893            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23894        </command>
23895        <command>
23896            <proto>void <name>glUniform4ivARB</name></proto>
23897            <param><ptype>GLint</ptype> <name>location</name></param>
23898            <param><ptype>GLsizei</ptype> <name>count</name></param>
23899            <param len="count">const <ptype>GLint</ptype> *<name>value</name></param>
23900            <alias name="glUniform4iv"/>
23901        </command>
23902        <command>
23903            <proto>void <name>glUniform4ui</name></proto>
23904            <param><ptype>GLint</ptype> <name>location</name></param>
23905            <param><ptype>GLuint</ptype> <name>v0</name></param>
23906            <param><ptype>GLuint</ptype> <name>v1</name></param>
23907            <param><ptype>GLuint</ptype> <name>v2</name></param>
23908            <param><ptype>GLuint</ptype> <name>v3</name></param>
23909        </command>
23910        <command>
23911            <proto>void <name>glUniform4ui64NV</name></proto>
23912            <param><ptype>GLint</ptype> <name>location</name></param>
23913            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
23914            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
23915            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
23916            <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
23917        </command>
23918        <command>
23919            <proto>void <name>glUniform4ui64vNV</name></proto>
23920            <param><ptype>GLint</ptype> <name>location</name></param>
23921            <param><ptype>GLsizei</ptype> <name>count</name></param>
23922            <param len="count*4">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
23923        </command>
23924        <command>
23925            <proto>void <name>glUniform4uiEXT</name></proto>
23926            <param><ptype>GLint</ptype> <name>location</name></param>
23927            <param><ptype>GLuint</ptype> <name>v0</name></param>
23928            <param><ptype>GLuint</ptype> <name>v1</name></param>
23929            <param><ptype>GLuint</ptype> <name>v2</name></param>
23930            <param><ptype>GLuint</ptype> <name>v3</name></param>
23931            <alias name="glUniform4ui"/>
23932        </command>
23933        <command>
23934            <proto>void <name>glUniform4uiv</name></proto>
23935            <param><ptype>GLint</ptype> <name>location</name></param>
23936            <param><ptype>GLsizei</ptype> <name>count</name></param>
23937            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
23938        </command>
23939        <command>
23940            <proto>void <name>glUniform4uivEXT</name></proto>
23941            <param><ptype>GLint</ptype> <name>location</name></param>
23942            <param><ptype>GLsizei</ptype> <name>count</name></param>
23943            <param len="count*4">const <ptype>GLuint</ptype> *<name>value</name></param>
23944            <alias name="glUniform4uiv"/>
23945        </command>
23946        <command>
23947            <proto>void <name>glUniformBlockBinding</name></proto>
23948            <param><ptype>GLuint</ptype> <name>program</name></param>
23949            <param><ptype>GLuint</ptype> <name>uniformBlockIndex</name></param>
23950            <param><ptype>GLuint</ptype> <name>uniformBlockBinding</name></param>
23951        </command>
23952        <command>
23953            <proto>void <name>glUniformBufferEXT</name></proto>
23954            <param><ptype>GLuint</ptype> <name>program</name></param>
23955            <param><ptype>GLint</ptype> <name>location</name></param>
23956            <param><ptype>GLuint</ptype> <name>buffer</name></param>
23957        </command>
23958        <command>
23959            <proto>void <name>glUniformHandleui64ARB</name></proto>
23960            <param><ptype>GLint</ptype> <name>location</name></param>
23961            <param><ptype>GLuint64</ptype> <name>value</name></param>
23962        </command>
23963        <command>
23964            <proto>void <name>glUniformHandleui64NV</name></proto>
23965            <param><ptype>GLint</ptype> <name>location</name></param>
23966            <param><ptype>GLuint64</ptype> <name>value</name></param>
23967        </command>
23968        <command>
23969            <proto>void <name>glUniformHandleui64vARB</name></proto>
23970            <param><ptype>GLint</ptype> <name>location</name></param>
23971            <param><ptype>GLsizei</ptype> <name>count</name></param>
23972            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
23973        </command>
23974        <command>
23975            <proto>void <name>glUniformHandleui64vNV</name></proto>
23976            <param><ptype>GLint</ptype> <name>location</name></param>
23977            <param><ptype>GLsizei</ptype> <name>count</name></param>
23978            <param len="count">const <ptype>GLuint64</ptype> *<name>value</name></param>
23979        </command>
23980        <command>
23981            <proto>void <name>glUniformMatrix2dv</name></proto>
23982            <param><ptype>GLint</ptype> <name>location</name></param>
23983            <param><ptype>GLsizei</ptype> <name>count</name></param>
23984            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23985            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
23986        </command>
23987        <command>
23988            <proto>void <name>glUniformMatrix2fv</name></proto>
23989            <param><ptype>GLint</ptype> <name>location</name></param>
23990            <param><ptype>GLsizei</ptype> <name>count</name></param>
23991            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23992            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
23993        </command>
23994        <command>
23995            <proto>void <name>glUniformMatrix2fvARB</name></proto>
23996            <param><ptype>GLint</ptype> <name>location</name></param>
23997            <param><ptype>GLsizei</ptype> <name>count</name></param>
23998            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
23999            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24000            <alias name="glUniformMatrix2fv"/>
24001        </command>
24002        <command>
24003            <proto>void <name>glUniformMatrix2x3dv</name></proto>
24004            <param><ptype>GLint</ptype> <name>location</name></param>
24005            <param><ptype>GLsizei</ptype> <name>count</name></param>
24006            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24007            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24008        </command>
24009        <command>
24010            <proto>void <name>glUniformMatrix2x3fv</name></proto>
24011            <param><ptype>GLint</ptype> <name>location</name></param>
24012            <param><ptype>GLsizei</ptype> <name>count</name></param>
24013            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24014            <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24015            <glx type="render" opcode="305"/>
24016        </command>
24017        <command>
24018            <proto>void <name>glUniformMatrix2x3fvNV</name></proto>
24019            <param><ptype>GLint</ptype> <name>location</name></param>
24020            <param><ptype>GLsizei</ptype> <name>count</name></param>
24021            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24022            <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24023            <alias name="glUniformMatrix2x3fv"/>
24024        </command>
24025        <command>
24026            <proto>void <name>glUniformMatrix2x4dv</name></proto>
24027            <param><ptype>GLint</ptype> <name>location</name></param>
24028            <param><ptype>GLsizei</ptype> <name>count</name></param>
24029            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24030            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24031        </command>
24032        <command>
24033            <proto>void <name>glUniformMatrix2x4fv</name></proto>
24034            <param><ptype>GLint</ptype> <name>location</name></param>
24035            <param><ptype>GLsizei</ptype> <name>count</name></param>
24036            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24037            <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24038            <glx type="render" opcode="307"/>
24039        </command>
24040        <command>
24041            <proto>void <name>glUniformMatrix2x4fvNV</name></proto>
24042            <param><ptype>GLint</ptype> <name>location</name></param>
24043            <param><ptype>GLsizei</ptype> <name>count</name></param>
24044            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24045            <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24046            <alias name="glUniformMatrix2x4fv"/>
24047        </command>
24048        <command>
24049            <proto>void <name>glUniformMatrix3dv</name></proto>
24050            <param><ptype>GLint</ptype> <name>location</name></param>
24051            <param><ptype>GLsizei</ptype> <name>count</name></param>
24052            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24053            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24054        </command>
24055        <command>
24056            <proto>void <name>glUniformMatrix3fv</name></proto>
24057            <param><ptype>GLint</ptype> <name>location</name></param>
24058            <param><ptype>GLsizei</ptype> <name>count</name></param>
24059            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24060            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24061        </command>
24062        <command>
24063            <proto>void <name>glUniformMatrix3fvARB</name></proto>
24064            <param><ptype>GLint</ptype> <name>location</name></param>
24065            <param><ptype>GLsizei</ptype> <name>count</name></param>
24066            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24067            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24068            <alias name="glUniformMatrix3fv"/>
24069        </command>
24070        <command>
24071            <proto>void <name>glUniformMatrix3x2dv</name></proto>
24072            <param><ptype>GLint</ptype> <name>location</name></param>
24073            <param><ptype>GLsizei</ptype> <name>count</name></param>
24074            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24075            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24076        </command>
24077        <command>
24078            <proto>void <name>glUniformMatrix3x2fv</name></proto>
24079            <param><ptype>GLint</ptype> <name>location</name></param>
24080            <param><ptype>GLsizei</ptype> <name>count</name></param>
24081            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24082            <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24083            <glx type="render" opcode="306"/>
24084        </command>
24085        <command>
24086            <proto>void <name>glUniformMatrix3x2fvNV</name></proto>
24087            <param><ptype>GLint</ptype> <name>location</name></param>
24088            <param><ptype>GLsizei</ptype> <name>count</name></param>
24089            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24090            <param len="6">const <ptype>GLfloat</ptype> *<name>value</name></param>
24091            <alias name="glUniformMatrix3x2fv"/>
24092        </command>
24093        <command>
24094            <proto>void <name>glUniformMatrix3x4dv</name></proto>
24095            <param><ptype>GLint</ptype> <name>location</name></param>
24096            <param><ptype>GLsizei</ptype> <name>count</name></param>
24097            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24098            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24099        </command>
24100        <command>
24101            <proto>void <name>glUniformMatrix3x4fv</name></proto>
24102            <param><ptype>GLint</ptype> <name>location</name></param>
24103            <param><ptype>GLsizei</ptype> <name>count</name></param>
24104            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24105            <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
24106            <glx type="render" opcode="309"/>
24107        </command>
24108        <command>
24109            <proto>void <name>glUniformMatrix3x4fvNV</name></proto>
24110            <param><ptype>GLint</ptype> <name>location</name></param>
24111            <param><ptype>GLsizei</ptype> <name>count</name></param>
24112            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24113            <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
24114            <alias name="glUniformMatrix3x4fv"/>
24115        </command>
24116        <command>
24117            <proto>void <name>glUniformMatrix4dv</name></proto>
24118            <param><ptype>GLint</ptype> <name>location</name></param>
24119            <param><ptype>GLsizei</ptype> <name>count</name></param>
24120            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24121            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24122        </command>
24123        <command>
24124            <proto>void <name>glUniformMatrix4fv</name></proto>
24125            <param><ptype>GLint</ptype> <name>location</name></param>
24126            <param><ptype>GLsizei</ptype> <name>count</name></param>
24127            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24128            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24129        </command>
24130        <command>
24131            <proto>void <name>glUniformMatrix4fvARB</name></proto>
24132            <param><ptype>GLint</ptype> <name>location</name></param>
24133            <param><ptype>GLsizei</ptype> <name>count</name></param>
24134            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24135            <param len="count">const <ptype>GLfloat</ptype> *<name>value</name></param>
24136            <alias name="glUniformMatrix4fv"/>
24137        </command>
24138        <command>
24139            <proto>void <name>glUniformMatrix4x2dv</name></proto>
24140            <param><ptype>GLint</ptype> <name>location</name></param>
24141            <param><ptype>GLsizei</ptype> <name>count</name></param>
24142            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24143            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24144        </command>
24145        <command>
24146            <proto>void <name>glUniformMatrix4x2fv</name></proto>
24147            <param><ptype>GLint</ptype> <name>location</name></param>
24148            <param><ptype>GLsizei</ptype> <name>count</name></param>
24149            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24150            <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24151            <glx type="render" opcode="308"/>
24152        </command>
24153        <command>
24154            <proto>void <name>glUniformMatrix4x2fvNV</name></proto>
24155            <param><ptype>GLint</ptype> <name>location</name></param>
24156            <param><ptype>GLsizei</ptype> <name>count</name></param>
24157            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24158            <param len="8">const <ptype>GLfloat</ptype> *<name>value</name></param>
24159            <alias name="glUniformMatrix4x2fv"/>
24160        </command>
24161        <command>
24162            <proto>void <name>glUniformMatrix4x3dv</name></proto>
24163            <param><ptype>GLint</ptype> <name>location</name></param>
24164            <param><ptype>GLsizei</ptype> <name>count</name></param>
24165            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24166            <param len="count">const <ptype>GLdouble</ptype> *<name>value</name></param>
24167        </command>
24168        <command>
24169            <proto>void <name>glUniformMatrix4x3fv</name></proto>
24170            <param><ptype>GLint</ptype> <name>location</name></param>
24171            <param><ptype>GLsizei</ptype> <name>count</name></param>
24172            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24173            <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
24174            <glx type="render" opcode="310"/>
24175        </command>
24176        <command>
24177            <proto>void <name>glUniformMatrix4x3fvNV</name></proto>
24178            <param><ptype>GLint</ptype> <name>location</name></param>
24179            <param><ptype>GLsizei</ptype> <name>count</name></param>
24180            <param group="Boolean"><ptype>GLboolean</ptype> <name>transpose</name></param>
24181            <param len="12">const <ptype>GLfloat</ptype> *<name>value</name></param>
24182            <alias name="glUniformMatrix4x3fv"/>
24183        </command>
24184        <command>
24185            <proto>void <name>glUniformSubroutinesuiv</name></proto>
24186            <param><ptype>GLenum</ptype> <name>shadertype</name></param>
24187            <param><ptype>GLsizei</ptype> <name>count</name></param>
24188            <param len="count">const <ptype>GLuint</ptype> *<name>indices</name></param>
24189        </command>
24190        <command>
24191            <proto>void <name>glUniformui64NV</name></proto>
24192            <param><ptype>GLint</ptype> <name>location</name></param>
24193            <param><ptype>GLuint64EXT</ptype> <name>value</name></param>
24194        </command>
24195        <command>
24196            <proto>void <name>glUniformui64vNV</name></proto>
24197            <param><ptype>GLint</ptype> <name>location</name></param>
24198            <param><ptype>GLsizei</ptype> <name>count</name></param>
24199            <param len="count">const <ptype>GLuint64EXT</ptype> *<name>value</name></param>
24200        </command>
24201        <command>
24202            <proto>void <name>glUnlockArraysEXT</name></proto>
24203        </command>
24204        <command>
24205            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBuffer</name></proto>
24206            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
24207        </command>
24208        <command>
24209            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapBufferARB</name></proto>
24210            <param group="BufferTargetARB"><ptype>GLenum</ptype> <name>target</name></param>
24211            <alias name="glUnmapBuffer"/>
24212        </command>
24213        <command>
24214            <proto><ptype>GLboolean</ptype> <name>glUnmapBufferOES</name></proto>
24215            <param><ptype>GLenum</ptype> <name>target</name></param>
24216            <alias name="glUnmapBuffer"/>
24217        </command>
24218        <command>
24219            <proto group="Boolean"><ptype>GLboolean</ptype> <name>glUnmapNamedBufferEXT</name></proto>
24220            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24221        </command>
24222        <command>
24223            <proto>void <name>glUnmapObjectBufferATI</name></proto>
24224            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24225        </command>
24226        <command>
24227            <proto>void <name>glUnmapTexture2DINTEL</name></proto>
24228            <param><ptype>GLuint</ptype> <name>texture</name></param>
24229            <param><ptype>GLint</ptype> <name>level</name></param>
24230        </command>
24231        <command>
24232            <proto>void <name>glUpdateObjectBufferATI</name></proto>
24233            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24234            <param><ptype>GLuint</ptype> <name>offset</name></param>
24235            <param><ptype>GLsizei</ptype> <name>size</name></param>
24236            <param len="size">const void *<name>pointer</name></param>
24237            <param group="PreserveModeATI"><ptype>GLenum</ptype> <name>preserve</name></param>
24238        </command>
24239        <command>
24240            <proto>void <name>glUseProgram</name></proto>
24241            <param><ptype>GLuint</ptype> <name>program</name></param>
24242        </command>
24243        <command>
24244            <proto>void <name>glUseProgramObjectARB</name></proto>
24245            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
24246            <alias name="glUseProgram"/>
24247        </command>
24248        <command>
24249            <proto>void <name>glUseProgramStages</name></proto>
24250            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
24251            <param><ptype>GLbitfield</ptype> <name>stages</name></param>
24252            <param><ptype>GLuint</ptype> <name>program</name></param>
24253        </command>
24254        <command>
24255            <proto>void <name>glUseProgramStagesEXT</name></proto>
24256            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
24257            <param><ptype>GLbitfield</ptype> <name>stages</name></param>
24258            <param><ptype>GLuint</ptype> <name>program</name></param>
24259        </command>
24260        <command>
24261            <proto>void <name>glUseShaderProgramEXT</name></proto>
24262            <param><ptype>GLenum</ptype> <name>type</name></param>
24263            <param><ptype>GLuint</ptype> <name>program</name></param>
24264        </command>
24265        <command>
24266            <proto>void <name>glVDPAUFiniNV</name></proto>
24267        </command>
24268        <command>
24269            <proto>void <name>glVDPAUGetSurfaceivNV</name></proto>
24270            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
24271            <param><ptype>GLenum</ptype> <name>pname</name></param>
24272            <param><ptype>GLsizei</ptype> <name>bufSize</name></param>
24273            <param><ptype>GLsizei</ptype> *<name>length</name></param>
24274            <param len="bufSize"><ptype>GLint</ptype> *<name>values</name></param>
24275        </command>
24276        <command>
24277            <proto>void <name>glVDPAUInitNV</name></proto>
24278            <param>const void *<name>vdpDevice</name></param>
24279            <param>const void *<name>getProcAddress</name></param>
24280        </command>
24281        <command>
24282            <proto><ptype>GLboolean</ptype> <name>glVDPAUIsSurfaceNV</name></proto>
24283            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
24284        </command>
24285        <command>
24286            <proto>void <name>glVDPAUMapSurfacesNV</name></proto>
24287            <param><ptype>GLsizei</ptype> <name>numSurfaces</name></param>
24288            <param group="vdpauSurfaceNV" len="numSurfaces">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
24289        </command>
24290        <command>
24291            <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterOutputSurfaceNV</name></proto>
24292            <param>const void *<name>vdpSurface</name></param>
24293            <param><ptype>GLenum</ptype> <name>target</name></param>
24294            <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
24295            <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
24296        </command>
24297        <command>
24298            <proto group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>glVDPAURegisterVideoSurfaceNV</name></proto>
24299            <param>const void *<name>vdpSurface</name></param>
24300            <param><ptype>GLenum</ptype> <name>target</name></param>
24301            <param><ptype>GLsizei</ptype> <name>numTextureNames</name></param>
24302            <param len="numTextureNames">const <ptype>GLuint</ptype> *<name>textureNames</name></param>
24303        </command>
24304        <command>
24305            <proto>void <name>glVDPAUSurfaceAccessNV</name></proto>
24306            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
24307            <param><ptype>GLenum</ptype> <name>access</name></param>
24308        </command>
24309        <command>
24310            <proto>void <name>glVDPAUUnmapSurfacesNV</name></proto>
24311            <param><ptype>GLsizei</ptype> <name>numSurface</name></param>
24312            <param group="vdpauSurfaceNV" len="numSurface">const <ptype>GLvdpauSurfaceNV</ptype> *<name>surfaces</name></param>
24313        </command>
24314        <command>
24315            <proto>void <name>glVDPAUUnregisterSurfaceNV</name></proto>
24316            <param group="vdpauSurfaceNV"><ptype>GLvdpauSurfaceNV</ptype> <name>surface</name></param>
24317        </command>
24318        <command>
24319            <proto>void <name>glValidateProgram</name></proto>
24320            <param><ptype>GLuint</ptype> <name>program</name></param>
24321        </command>
24322        <command>
24323            <proto>void <name>glValidateProgramARB</name></proto>
24324            <param group="handleARB"><ptype>GLhandleARB</ptype> <name>programObj</name></param>
24325            <alias name="glValidateProgram"/>
24326        </command>
24327        <command>
24328            <proto>void <name>glValidateProgramPipeline</name></proto>
24329            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
24330        </command>
24331        <command>
24332            <proto>void <name>glValidateProgramPipelineEXT</name></proto>
24333            <param><ptype>GLuint</ptype> <name>pipeline</name></param>
24334        </command>
24335        <command>
24336            <proto>void <name>glVariantArrayObjectATI</name></proto>
24337            <param><ptype>GLuint</ptype> <name>id</name></param>
24338            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24339            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24340            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24341            <param><ptype>GLuint</ptype> <name>offset</name></param>
24342        </command>
24343        <command>
24344            <proto>void <name>glVariantPointerEXT</name></proto>
24345            <param><ptype>GLuint</ptype> <name>id</name></param>
24346            <param group="ScalarType"><ptype>GLenum</ptype> <name>type</name></param>
24347            <param><ptype>GLuint</ptype> <name>stride</name></param>
24348            <param len="COMPSIZE(id,type,stride)">const void *<name>addr</name></param>
24349        </command>
24350        <command>
24351            <proto>void <name>glVariantbvEXT</name></proto>
24352            <param><ptype>GLuint</ptype> <name>id</name></param>
24353            <param len="COMPSIZE(id)">const <ptype>GLbyte</ptype> *<name>addr</name></param>
24354        </command>
24355        <command>
24356            <proto>void <name>glVariantdvEXT</name></proto>
24357            <param><ptype>GLuint</ptype> <name>id</name></param>
24358            <param len="COMPSIZE(id)">const <ptype>GLdouble</ptype> *<name>addr</name></param>
24359        </command>
24360        <command>
24361            <proto>void <name>glVariantfvEXT</name></proto>
24362            <param><ptype>GLuint</ptype> <name>id</name></param>
24363            <param len="COMPSIZE(id)">const <ptype>GLfloat</ptype> *<name>addr</name></param>
24364        </command>
24365        <command>
24366            <proto>void <name>glVariantivEXT</name></proto>
24367            <param><ptype>GLuint</ptype> <name>id</name></param>
24368            <param len="COMPSIZE(id)">const <ptype>GLint</ptype> *<name>addr</name></param>
24369        </command>
24370        <command>
24371            <proto>void <name>glVariantsvEXT</name></proto>
24372            <param><ptype>GLuint</ptype> <name>id</name></param>
24373            <param len="COMPSIZE(id)">const <ptype>GLshort</ptype> *<name>addr</name></param>
24374        </command>
24375        <command>
24376            <proto>void <name>glVariantubvEXT</name></proto>
24377            <param><ptype>GLuint</ptype> <name>id</name></param>
24378            <param len="COMPSIZE(id)">const <ptype>GLubyte</ptype> *<name>addr</name></param>
24379        </command>
24380        <command>
24381            <proto>void <name>glVariantuivEXT</name></proto>
24382            <param><ptype>GLuint</ptype> <name>id</name></param>
24383            <param len="COMPSIZE(id)">const <ptype>GLuint</ptype> *<name>addr</name></param>
24384        </command>
24385        <command>
24386            <proto>void <name>glVariantusvEXT</name></proto>
24387            <param><ptype>GLuint</ptype> <name>id</name></param>
24388            <param len="COMPSIZE(id)">const <ptype>GLushort</ptype> *<name>addr</name></param>
24389        </command>
24390        <command>
24391            <proto>void <name>glVertex2bOES</name></proto>
24392            <param><ptype>GLbyte</ptype> <name>x</name></param>
24393        </command>
24394        <command>
24395            <proto>void <name>glVertex2bvOES</name></proto>
24396            <param len="2">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24397        </command>
24398        <command>
24399            <proto>void <name>glVertex2d</name></proto>
24400            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
24401            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
24402            <vecequiv name="glVertex2dv"/>
24403        </command>
24404        <command>
24405            <proto>void <name>glVertex2dv</name></proto>
24406            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
24407            <glx type="render" opcode="65"/>
24408        </command>
24409        <command>
24410            <proto>void <name>glVertex2f</name></proto>
24411            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
24412            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
24413            <vecequiv name="glVertex2fv"/>
24414        </command>
24415        <command>
24416            <proto>void <name>glVertex2fv</name></proto>
24417            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
24418            <glx type="render" opcode="66"/>
24419        </command>
24420        <command>
24421            <proto>void <name>glVertex2hNV</name></proto>
24422            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
24423            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
24424            <vecequiv name="glVertex2hvNV"/>
24425        </command>
24426        <command>
24427            <proto>void <name>glVertex2hvNV</name></proto>
24428            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24429            <glx type="render" opcode="4240"/>
24430        </command>
24431        <command>
24432            <proto>void <name>glVertex2i</name></proto>
24433            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
24434            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
24435            <vecequiv name="glVertex2iv"/>
24436        </command>
24437        <command>
24438            <proto>void <name>glVertex2iv</name></proto>
24439            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
24440            <glx type="render" opcode="67"/>
24441        </command>
24442        <command>
24443            <proto>void <name>glVertex2s</name></proto>
24444            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
24445            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
24446            <vecequiv name="glVertex2sv"/>
24447        </command>
24448        <command>
24449            <proto>void <name>glVertex2sv</name></proto>
24450            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
24451            <glx type="render" opcode="68"/>
24452        </command>
24453        <command>
24454            <proto>void <name>glVertex2xOES</name></proto>
24455            <param><ptype>GLfixed</ptype> <name>x</name></param>
24456        </command>
24457        <command>
24458            <proto>void <name>glVertex2xvOES</name></proto>
24459            <param len="2">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24460        </command>
24461        <command>
24462            <proto>void <name>glVertex3bOES</name></proto>
24463            <param><ptype>GLbyte</ptype> <name>x</name></param>
24464            <param><ptype>GLbyte</ptype> <name>y</name></param>
24465        </command>
24466        <command>
24467            <proto>void <name>glVertex3bvOES</name></proto>
24468            <param len="3">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24469        </command>
24470        <command>
24471            <proto>void <name>glVertex3d</name></proto>
24472            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
24473            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
24474            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
24475            <vecequiv name="glVertex3dv"/>
24476        </command>
24477        <command>
24478            <proto>void <name>glVertex3dv</name></proto>
24479            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
24480            <glx type="render" opcode="69"/>
24481        </command>
24482        <command>
24483            <proto>void <name>glVertex3f</name></proto>
24484            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
24485            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
24486            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
24487            <vecequiv name="glVertex3fv"/>
24488        </command>
24489        <command>
24490            <proto>void <name>glVertex3fv</name></proto>
24491            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
24492            <glx type="render" opcode="70"/>
24493        </command>
24494        <command>
24495            <proto>void <name>glVertex3hNV</name></proto>
24496            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
24497            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
24498            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
24499            <vecequiv name="glVertex3hvNV"/>
24500        </command>
24501        <command>
24502            <proto>void <name>glVertex3hvNV</name></proto>
24503            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24504            <glx type="render" opcode="4241"/>
24505        </command>
24506        <command>
24507            <proto>void <name>glVertex3i</name></proto>
24508            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
24509            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
24510            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
24511            <vecequiv name="glVertex3iv"/>
24512        </command>
24513        <command>
24514            <proto>void <name>glVertex3iv</name></proto>
24515            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
24516            <glx type="render" opcode="71"/>
24517        </command>
24518        <command>
24519            <proto>void <name>glVertex3s</name></proto>
24520            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
24521            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
24522            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
24523            <vecequiv name="glVertex3sv"/>
24524        </command>
24525        <command>
24526            <proto>void <name>glVertex3sv</name></proto>
24527            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
24528            <glx type="render" opcode="72"/>
24529        </command>
24530        <command>
24531            <proto>void <name>glVertex3xOES</name></proto>
24532            <param><ptype>GLfixed</ptype> <name>x</name></param>
24533            <param><ptype>GLfixed</ptype> <name>y</name></param>
24534        </command>
24535        <command>
24536            <proto>void <name>glVertex3xvOES</name></proto>
24537            <param len="3">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24538        </command>
24539        <command>
24540            <proto>void <name>glVertex4bOES</name></proto>
24541            <param><ptype>GLbyte</ptype> <name>x</name></param>
24542            <param><ptype>GLbyte</ptype> <name>y</name></param>
24543            <param><ptype>GLbyte</ptype> <name>z</name></param>
24544        </command>
24545        <command>
24546            <proto>void <name>glVertex4bvOES</name></proto>
24547            <param len="4">const <ptype>GLbyte</ptype> *<name>coords</name></param>
24548        </command>
24549        <command>
24550            <proto>void <name>glVertex4d</name></proto>
24551            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
24552            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
24553            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
24554            <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
24555            <vecequiv name="glVertex4dv"/>
24556        </command>
24557        <command>
24558            <proto>void <name>glVertex4dv</name></proto>
24559            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
24560            <glx type="render" opcode="73"/>
24561        </command>
24562        <command>
24563            <proto>void <name>glVertex4f</name></proto>
24564            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
24565            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
24566            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
24567            <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
24568            <vecequiv name="glVertex4fv"/>
24569        </command>
24570        <command>
24571            <proto>void <name>glVertex4fv</name></proto>
24572            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
24573            <glx type="render" opcode="74"/>
24574        </command>
24575        <command>
24576            <proto>void <name>glVertex4hNV</name></proto>
24577            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
24578            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
24579            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
24580            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
24581            <vecequiv name="glVertex4hvNV"/>
24582        </command>
24583        <command>
24584            <proto>void <name>glVertex4hvNV</name></proto>
24585            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24586            <glx type="render" opcode="4242"/>
24587        </command>
24588        <command>
24589            <proto>void <name>glVertex4i</name></proto>
24590            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
24591            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
24592            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
24593            <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
24594            <vecequiv name="glVertex4iv"/>
24595        </command>
24596        <command>
24597            <proto>void <name>glVertex4iv</name></proto>
24598            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
24599            <glx type="render" opcode="75"/>
24600        </command>
24601        <command>
24602            <proto>void <name>glVertex4s</name></proto>
24603            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
24604            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
24605            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
24606            <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
24607            <vecequiv name="glVertex4sv"/>
24608        </command>
24609        <command>
24610            <proto>void <name>glVertex4sv</name></proto>
24611            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
24612            <glx type="render" opcode="76"/>
24613        </command>
24614        <command>
24615            <proto>void <name>glVertex4xOES</name></proto>
24616            <param><ptype>GLfixed</ptype> <name>x</name></param>
24617            <param><ptype>GLfixed</ptype> <name>y</name></param>
24618            <param><ptype>GLfixed</ptype> <name>z</name></param>
24619        </command>
24620        <command>
24621            <proto>void <name>glVertex4xvOES</name></proto>
24622            <param len="4">const <ptype>GLfixed</ptype> *<name>coords</name></param>
24623        </command>
24624        <command>
24625            <proto>void <name>glVertexArrayBindVertexBufferEXT</name></proto>
24626            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24627            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
24628            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24629            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
24630            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24631        </command>
24632        <command>
24633            <proto>void <name>glVertexArrayColorOffsetEXT</name></proto>
24634            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24635            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24636            <param><ptype>GLint</ptype> <name>size</name></param>
24637            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24638            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24639            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24640        </command>
24641        <command>
24642            <proto>void <name>glVertexArrayEdgeFlagOffsetEXT</name></proto>
24643            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24644            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24645            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24646            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24647        </command>
24648        <command>
24649            <proto>void <name>glVertexArrayFogCoordOffsetEXT</name></proto>
24650            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24651            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24652            <param group="FogCoordinatePointerType"><ptype>GLenum</ptype> <name>type</name></param>
24653            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24654            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24655        </command>
24656        <command>
24657            <proto>void <name>glVertexArrayIndexOffsetEXT</name></proto>
24658            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24659            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24660            <param group="IndexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24661            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24662            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24663        </command>
24664        <command>
24665            <proto>void <name>glVertexArrayMultiTexCoordOffsetEXT</name></proto>
24666            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24667            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24668            <param><ptype>GLenum</ptype> <name>texunit</name></param>
24669            <param><ptype>GLint</ptype> <name>size</name></param>
24670            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24671            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24672            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24673        </command>
24674        <command>
24675            <proto>void <name>glVertexArrayNormalOffsetEXT</name></proto>
24676            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24677            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24678            <param group="NormalPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24679            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24680            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24681        </command>
24682        <command>
24683            <proto>void <name>glVertexArrayParameteriAPPLE</name></proto>
24684            <param group="VertexArrayPNameAPPLE"><ptype>GLenum</ptype> <name>pname</name></param>
24685            <param><ptype>GLint</ptype> <name>param</name></param>
24686        </command>
24687        <command>
24688            <proto>void <name>glVertexArrayRangeAPPLE</name></proto>
24689            <param><ptype>GLsizei</ptype> <name>length</name></param>
24690            <param len="length">void *<name>pointer</name></param>
24691        </command>
24692        <command>
24693            <proto>void <name>glVertexArrayRangeNV</name></proto>
24694            <param><ptype>GLsizei</ptype> <name>length</name></param>
24695            <param len="COMPSIZE(length)">const void *<name>pointer</name></param>
24696        </command>
24697        <command>
24698            <proto>void <name>glVertexArraySecondaryColorOffsetEXT</name></proto>
24699            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24700            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24701            <param><ptype>GLint</ptype> <name>size</name></param>
24702            <param group="ColorPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24703            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24704            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24705        </command>
24706        <command>
24707            <proto>void <name>glVertexArrayTexCoordOffsetEXT</name></proto>
24708            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24709            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24710            <param><ptype>GLint</ptype> <name>size</name></param>
24711            <param group="TexCoordPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24712            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24713            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24714        </command>
24715        <command>
24716            <proto>void <name>glVertexArrayVertexAttribBindingEXT</name></proto>
24717            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24718            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
24719            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
24720        </command>
24721        <command>
24722            <proto>void <name>glVertexArrayVertexAttribDivisorEXT</name></proto>
24723            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24724            <param><ptype>GLuint</ptype> <name>index</name></param>
24725            <param><ptype>GLuint</ptype> <name>divisor</name></param>
24726        </command>
24727        <command>
24728            <proto>void <name>glVertexArrayVertexAttribFormatEXT</name></proto>
24729            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24730            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
24731            <param><ptype>GLint</ptype> <name>size</name></param>
24732            <param><ptype>GLenum</ptype> <name>type</name></param>
24733            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
24734            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
24735        </command>
24736        <command>
24737            <proto>void <name>glVertexArrayVertexAttribIFormatEXT</name></proto>
24738            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24739            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
24740            <param><ptype>GLint</ptype> <name>size</name></param>
24741            <param><ptype>GLenum</ptype> <name>type</name></param>
24742            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
24743        </command>
24744        <command>
24745            <proto>void <name>glVertexArrayVertexAttribIOffsetEXT</name></proto>
24746            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24747            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24748            <param><ptype>GLuint</ptype> <name>index</name></param>
24749            <param><ptype>GLint</ptype> <name>size</name></param>
24750            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
24751            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24752            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24753        </command>
24754        <command>
24755            <proto>void <name>glVertexArrayVertexAttribLFormatEXT</name></proto>
24756            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24757            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
24758            <param><ptype>GLint</ptype> <name>size</name></param>
24759            <param><ptype>GLenum</ptype> <name>type</name></param>
24760            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
24761        </command>
24762        <command>
24763            <proto>void <name>glVertexArrayVertexAttribLOffsetEXT</name></proto>
24764            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24765            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24766            <param><ptype>GLuint</ptype> <name>index</name></param>
24767            <param><ptype>GLint</ptype> <name>size</name></param>
24768            <param><ptype>GLenum</ptype> <name>type</name></param>
24769            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24770            <param group="BufferOffset"><ptype>GLintptr</ptype> <name>offset</name></param>
24771        </command>
24772        <command>
24773            <proto>void <name>glVertexArrayVertexAttribOffsetEXT</name></proto>
24774            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24775            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24776            <param><ptype>GLuint</ptype> <name>index</name></param>
24777            <param><ptype>GLint</ptype> <name>size</name></param>
24778            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24779            <param><ptype>GLboolean</ptype> <name>normalized</name></param>
24780            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24781            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24782        </command>
24783        <command>
24784            <proto>void <name>glVertexArrayVertexBindingDivisorEXT</name></proto>
24785            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24786            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
24787            <param><ptype>GLuint</ptype> <name>divisor</name></param>
24788        </command>
24789        <command>
24790            <proto>void <name>glVertexArrayVertexOffsetEXT</name></proto>
24791            <param><ptype>GLuint</ptype> <name>vaobj</name></param>
24792            <param><ptype>GLuint</ptype> <name>buffer</name></param>
24793            <param><ptype>GLint</ptype> <name>size</name></param>
24794            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
24795            <param><ptype>GLsizei</ptype> <name>stride</name></param>
24796            <param><ptype>GLintptr</ptype> <name>offset</name></param>
24797        </command>
24798        <command>
24799            <proto>void <name>glVertexAttrib1d</name></proto>
24800            <param><ptype>GLuint</ptype> <name>index</name></param>
24801            <param><ptype>GLdouble</ptype> <name>x</name></param>
24802            <vecequiv name="glVertexAttrib1dv"/>
24803        </command>
24804        <command>
24805            <proto>void <name>glVertexAttrib1dARB</name></proto>
24806            <param><ptype>GLuint</ptype> <name>index</name></param>
24807            <param><ptype>GLdouble</ptype> <name>x</name></param>
24808            <alias name="glVertexAttrib1d"/>
24809            <vecequiv name="glVertexAttrib1dvARB"/>
24810        </command>
24811        <command>
24812            <proto>void <name>glVertexAttrib1dNV</name></proto>
24813            <param><ptype>GLuint</ptype> <name>index</name></param>
24814            <param><ptype>GLdouble</ptype> <name>x</name></param>
24815            <alias name="glVertexAttrib1d"/>
24816            <vecequiv name="glVertexAttrib1dvNV"/>
24817        </command>
24818        <command>
24819            <proto>void <name>glVertexAttrib1dv</name></proto>
24820            <param><ptype>GLuint</ptype> <name>index</name></param>
24821            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
24822            <glx type="render" opcode="4197"/>
24823        </command>
24824        <command>
24825            <proto>void <name>glVertexAttrib1dvARB</name></proto>
24826            <param><ptype>GLuint</ptype> <name>index</name></param>
24827            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
24828            <alias name="glVertexAttrib1dv"/>
24829            <glx type="render" opcode="4197"/>
24830        </command>
24831        <command>
24832            <proto>void <name>glVertexAttrib1dvNV</name></proto>
24833            <param><ptype>GLuint</ptype> <name>index</name></param>
24834            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
24835            <alias name="glVertexAttrib1dv"/>
24836            <glx type="render" opcode="4197"/>
24837        </command>
24838        <command>
24839            <proto>void <name>glVertexAttrib1f</name></proto>
24840            <param><ptype>GLuint</ptype> <name>index</name></param>
24841            <param><ptype>GLfloat</ptype> <name>x</name></param>
24842            <vecequiv name="glVertexAttrib1fv"/>
24843        </command>
24844        <command>
24845            <proto>void <name>glVertexAttrib1fARB</name></proto>
24846            <param><ptype>GLuint</ptype> <name>index</name></param>
24847            <param><ptype>GLfloat</ptype> <name>x</name></param>
24848            <alias name="glVertexAttrib1f"/>
24849            <vecequiv name="glVertexAttrib1fvARB"/>
24850        </command>
24851        <command>
24852            <proto>void <name>glVertexAttrib1fNV</name></proto>
24853            <param><ptype>GLuint</ptype> <name>index</name></param>
24854            <param><ptype>GLfloat</ptype> <name>x</name></param>
24855            <alias name="glVertexAttrib1f"/>
24856            <vecequiv name="glVertexAttrib1fvNV"/>
24857        </command>
24858        <command>
24859            <proto>void <name>glVertexAttrib1fv</name></proto>
24860            <param><ptype>GLuint</ptype> <name>index</name></param>
24861            <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
24862            <glx type="render" opcode="4193"/>
24863        </command>
24864        <command>
24865            <proto>void <name>glVertexAttrib1fvARB</name></proto>
24866            <param><ptype>GLuint</ptype> <name>index</name></param>
24867            <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
24868            <alias name="glVertexAttrib1fv"/>
24869            <glx type="render" opcode="4193"/>
24870        </command>
24871        <command>
24872            <proto>void <name>glVertexAttrib1fvNV</name></proto>
24873            <param><ptype>GLuint</ptype> <name>index</name></param>
24874            <param len="1">const <ptype>GLfloat</ptype> *<name>v</name></param>
24875            <alias name="glVertexAttrib1fv"/>
24876            <glx type="render" opcode="4193"/>
24877        </command>
24878        <command>
24879            <proto>void <name>glVertexAttrib1hNV</name></proto>
24880            <param><ptype>GLuint</ptype> <name>index</name></param>
24881            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
24882            <vecequiv name="glVertexAttrib1hvNV"/>
24883        </command>
24884        <command>
24885            <proto>void <name>glVertexAttrib1hvNV</name></proto>
24886            <param><ptype>GLuint</ptype> <name>index</name></param>
24887            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
24888            <glx type="render" opcode="4257"/>
24889        </command>
24890        <command>
24891            <proto>void <name>glVertexAttrib1s</name></proto>
24892            <param><ptype>GLuint</ptype> <name>index</name></param>
24893            <param><ptype>GLshort</ptype> <name>x</name></param>
24894            <vecequiv name="glVertexAttrib1sv"/>
24895        </command>
24896        <command>
24897            <proto>void <name>glVertexAttrib1sARB</name></proto>
24898            <param><ptype>GLuint</ptype> <name>index</name></param>
24899            <param><ptype>GLshort</ptype> <name>x</name></param>
24900            <alias name="glVertexAttrib1s"/>
24901            <vecequiv name="glVertexAttrib1svARB"/>
24902        </command>
24903        <command>
24904            <proto>void <name>glVertexAttrib1sNV</name></proto>
24905            <param><ptype>GLuint</ptype> <name>index</name></param>
24906            <param><ptype>GLshort</ptype> <name>x</name></param>
24907            <alias name="glVertexAttrib1s"/>
24908            <vecequiv name="glVertexAttrib1svNV"/>
24909        </command>
24910        <command>
24911            <proto>void <name>glVertexAttrib1sv</name></proto>
24912            <param><ptype>GLuint</ptype> <name>index</name></param>
24913            <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
24914            <glx type="render" opcode="4189"/>
24915        </command>
24916        <command>
24917            <proto>void <name>glVertexAttrib1svARB</name></proto>
24918            <param><ptype>GLuint</ptype> <name>index</name></param>
24919            <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
24920            <alias name="glVertexAttrib1sv"/>
24921            <glx type="render" opcode="4189"/>
24922        </command>
24923        <command>
24924            <proto>void <name>glVertexAttrib1svNV</name></proto>
24925            <param><ptype>GLuint</ptype> <name>index</name></param>
24926            <param len="1">const <ptype>GLshort</ptype> *<name>v</name></param>
24927            <alias name="glVertexAttrib1sv"/>
24928            <glx type="render" opcode="4189"/>
24929        </command>
24930        <command>
24931            <proto>void <name>glVertexAttrib2d</name></proto>
24932            <param><ptype>GLuint</ptype> <name>index</name></param>
24933            <param><ptype>GLdouble</ptype> <name>x</name></param>
24934            <param><ptype>GLdouble</ptype> <name>y</name></param>
24935            <vecequiv name="glVertexAttrib2dv"/>
24936        </command>
24937        <command>
24938            <proto>void <name>glVertexAttrib2dARB</name></proto>
24939            <param><ptype>GLuint</ptype> <name>index</name></param>
24940            <param><ptype>GLdouble</ptype> <name>x</name></param>
24941            <param><ptype>GLdouble</ptype> <name>y</name></param>
24942            <alias name="glVertexAttrib2d"/>
24943            <vecequiv name="glVertexAttrib2dvARB"/>
24944        </command>
24945        <command>
24946            <proto>void <name>glVertexAttrib2dNV</name></proto>
24947            <param><ptype>GLuint</ptype> <name>index</name></param>
24948            <param><ptype>GLdouble</ptype> <name>x</name></param>
24949            <param><ptype>GLdouble</ptype> <name>y</name></param>
24950            <alias name="glVertexAttrib2d"/>
24951            <vecequiv name="glVertexAttrib2dvNV"/>
24952        </command>
24953        <command>
24954            <proto>void <name>glVertexAttrib2dv</name></proto>
24955            <param><ptype>GLuint</ptype> <name>index</name></param>
24956            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
24957            <glx type="render" opcode="4198"/>
24958        </command>
24959        <command>
24960            <proto>void <name>glVertexAttrib2dvARB</name></proto>
24961            <param><ptype>GLuint</ptype> <name>index</name></param>
24962            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
24963            <alias name="glVertexAttrib2dv"/>
24964            <glx type="render" opcode="4198"/>
24965        </command>
24966        <command>
24967            <proto>void <name>glVertexAttrib2dvNV</name></proto>
24968            <param><ptype>GLuint</ptype> <name>index</name></param>
24969            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
24970            <alias name="glVertexAttrib2dv"/>
24971            <glx type="render" opcode="4198"/>
24972        </command>
24973        <command>
24974            <proto>void <name>glVertexAttrib2f</name></proto>
24975            <param><ptype>GLuint</ptype> <name>index</name></param>
24976            <param><ptype>GLfloat</ptype> <name>x</name></param>
24977            <param><ptype>GLfloat</ptype> <name>y</name></param>
24978            <vecequiv name="glVertexAttrib2fv"/>
24979        </command>
24980        <command>
24981            <proto>void <name>glVertexAttrib2fARB</name></proto>
24982            <param><ptype>GLuint</ptype> <name>index</name></param>
24983            <param><ptype>GLfloat</ptype> <name>x</name></param>
24984            <param><ptype>GLfloat</ptype> <name>y</name></param>
24985            <alias name="glVertexAttrib2f"/>
24986            <vecequiv name="glVertexAttrib2fvARB"/>
24987        </command>
24988        <command>
24989            <proto>void <name>glVertexAttrib2fNV</name></proto>
24990            <param><ptype>GLuint</ptype> <name>index</name></param>
24991            <param><ptype>GLfloat</ptype> <name>x</name></param>
24992            <param><ptype>GLfloat</ptype> <name>y</name></param>
24993            <alias name="glVertexAttrib2f"/>
24994            <vecequiv name="glVertexAttrib2fvNV"/>
24995        </command>
24996        <command>
24997            <proto>void <name>glVertexAttrib2fv</name></proto>
24998            <param><ptype>GLuint</ptype> <name>index</name></param>
24999            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
25000            <glx type="render" opcode="4194"/>
25001        </command>
25002        <command>
25003            <proto>void <name>glVertexAttrib2fvARB</name></proto>
25004            <param><ptype>GLuint</ptype> <name>index</name></param>
25005            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
25006            <alias name="glVertexAttrib2fv"/>
25007            <glx type="render" opcode="4194"/>
25008        </command>
25009        <command>
25010            <proto>void <name>glVertexAttrib2fvNV</name></proto>
25011            <param><ptype>GLuint</ptype> <name>index</name></param>
25012            <param len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
25013            <alias name="glVertexAttrib2fv"/>
25014            <glx type="render" opcode="4194"/>
25015        </command>
25016        <command>
25017            <proto>void <name>glVertexAttrib2hNV</name></proto>
25018            <param><ptype>GLuint</ptype> <name>index</name></param>
25019            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
25020            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
25021            <vecequiv name="glVertexAttrib2hvNV"/>
25022        </command>
25023        <command>
25024            <proto>void <name>glVertexAttrib2hvNV</name></proto>
25025            <param><ptype>GLuint</ptype> <name>index</name></param>
25026            <param group="Half16NV" len="2">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25027            <glx type="render" opcode="4258"/>
25028        </command>
25029        <command>
25030            <proto>void <name>glVertexAttrib2s</name></proto>
25031            <param><ptype>GLuint</ptype> <name>index</name></param>
25032            <param><ptype>GLshort</ptype> <name>x</name></param>
25033            <param><ptype>GLshort</ptype> <name>y</name></param>
25034            <vecequiv name="glVertexAttrib2sv"/>
25035        </command>
25036        <command>
25037            <proto>void <name>glVertexAttrib2sARB</name></proto>
25038            <param><ptype>GLuint</ptype> <name>index</name></param>
25039            <param><ptype>GLshort</ptype> <name>x</name></param>
25040            <param><ptype>GLshort</ptype> <name>y</name></param>
25041            <alias name="glVertexAttrib2s"/>
25042            <vecequiv name="glVertexAttrib2svARB"/>
25043        </command>
25044        <command>
25045            <proto>void <name>glVertexAttrib2sNV</name></proto>
25046            <param><ptype>GLuint</ptype> <name>index</name></param>
25047            <param><ptype>GLshort</ptype> <name>x</name></param>
25048            <param><ptype>GLshort</ptype> <name>y</name></param>
25049            <alias name="glVertexAttrib2s"/>
25050            <vecequiv name="glVertexAttrib2svNV"/>
25051        </command>
25052        <command>
25053            <proto>void <name>glVertexAttrib2sv</name></proto>
25054            <param><ptype>GLuint</ptype> <name>index</name></param>
25055            <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
25056            <glx type="render" opcode="4190"/>
25057        </command>
25058        <command>
25059            <proto>void <name>glVertexAttrib2svARB</name></proto>
25060            <param><ptype>GLuint</ptype> <name>index</name></param>
25061            <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
25062            <alias name="glVertexAttrib2sv"/>
25063            <glx type="render" opcode="4190"/>
25064        </command>
25065        <command>
25066            <proto>void <name>glVertexAttrib2svNV</name></proto>
25067            <param><ptype>GLuint</ptype> <name>index</name></param>
25068            <param len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
25069            <alias name="glVertexAttrib2sv"/>
25070            <glx type="render" opcode="4190"/>
25071        </command>
25072        <command>
25073            <proto>void <name>glVertexAttrib3d</name></proto>
25074            <param><ptype>GLuint</ptype> <name>index</name></param>
25075            <param><ptype>GLdouble</ptype> <name>x</name></param>
25076            <param><ptype>GLdouble</ptype> <name>y</name></param>
25077            <param><ptype>GLdouble</ptype> <name>z</name></param>
25078            <vecequiv name="glVertexAttrib3dv"/>
25079        </command>
25080        <command>
25081            <proto>void <name>glVertexAttrib3dARB</name></proto>
25082            <param><ptype>GLuint</ptype> <name>index</name></param>
25083            <param><ptype>GLdouble</ptype> <name>x</name></param>
25084            <param><ptype>GLdouble</ptype> <name>y</name></param>
25085            <param><ptype>GLdouble</ptype> <name>z</name></param>
25086            <alias name="glVertexAttrib3d"/>
25087            <vecequiv name="glVertexAttrib3dvARB"/>
25088        </command>
25089        <command>
25090            <proto>void <name>glVertexAttrib3dNV</name></proto>
25091            <param><ptype>GLuint</ptype> <name>index</name></param>
25092            <param><ptype>GLdouble</ptype> <name>x</name></param>
25093            <param><ptype>GLdouble</ptype> <name>y</name></param>
25094            <param><ptype>GLdouble</ptype> <name>z</name></param>
25095            <alias name="glVertexAttrib3d"/>
25096            <vecequiv name="glVertexAttrib3dvNV"/>
25097        </command>
25098        <command>
25099            <proto>void <name>glVertexAttrib3dv</name></proto>
25100            <param><ptype>GLuint</ptype> <name>index</name></param>
25101            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
25102            <glx type="render" opcode="4199"/>
25103        </command>
25104        <command>
25105            <proto>void <name>glVertexAttrib3dvARB</name></proto>
25106            <param><ptype>GLuint</ptype> <name>index</name></param>
25107            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
25108            <alias name="glVertexAttrib3dv"/>
25109            <glx type="render" opcode="4199"/>
25110        </command>
25111        <command>
25112            <proto>void <name>glVertexAttrib3dvNV</name></proto>
25113            <param><ptype>GLuint</ptype> <name>index</name></param>
25114            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
25115            <alias name="glVertexAttrib3dv"/>
25116            <glx type="render" opcode="4199"/>
25117        </command>
25118        <command>
25119            <proto>void <name>glVertexAttrib3f</name></proto>
25120            <param><ptype>GLuint</ptype> <name>index</name></param>
25121            <param><ptype>GLfloat</ptype> <name>x</name></param>
25122            <param><ptype>GLfloat</ptype> <name>y</name></param>
25123            <param><ptype>GLfloat</ptype> <name>z</name></param>
25124            <vecequiv name="glVertexAttrib3fv"/>
25125        </command>
25126        <command>
25127            <proto>void <name>glVertexAttrib3fARB</name></proto>
25128            <param><ptype>GLuint</ptype> <name>index</name></param>
25129            <param><ptype>GLfloat</ptype> <name>x</name></param>
25130            <param><ptype>GLfloat</ptype> <name>y</name></param>
25131            <param><ptype>GLfloat</ptype> <name>z</name></param>
25132            <alias name="glVertexAttrib3f"/>
25133            <vecequiv name="glVertexAttrib3fvARB"/>
25134        </command>
25135        <command>
25136            <proto>void <name>glVertexAttrib3fNV</name></proto>
25137            <param><ptype>GLuint</ptype> <name>index</name></param>
25138            <param><ptype>GLfloat</ptype> <name>x</name></param>
25139            <param><ptype>GLfloat</ptype> <name>y</name></param>
25140            <param><ptype>GLfloat</ptype> <name>z</name></param>
25141            <alias name="glVertexAttrib3f"/>
25142            <vecequiv name="glVertexAttrib3fvNV"/>
25143        </command>
25144        <command>
25145            <proto>void <name>glVertexAttrib3fv</name></proto>
25146            <param><ptype>GLuint</ptype> <name>index</name></param>
25147            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25148            <glx type="render" opcode="4195"/>
25149        </command>
25150        <command>
25151            <proto>void <name>glVertexAttrib3fvARB</name></proto>
25152            <param><ptype>GLuint</ptype> <name>index</name></param>
25153            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25154            <alias name="glVertexAttrib3fv"/>
25155            <glx type="render" opcode="4195"/>
25156        </command>
25157        <command>
25158            <proto>void <name>glVertexAttrib3fvNV</name></proto>
25159            <param><ptype>GLuint</ptype> <name>index</name></param>
25160            <param len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
25161            <alias name="glVertexAttrib3fv"/>
25162            <glx type="render" opcode="4195"/>
25163        </command>
25164        <command>
25165            <proto>void <name>glVertexAttrib3hNV</name></proto>
25166            <param><ptype>GLuint</ptype> <name>index</name></param>
25167            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
25168            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
25169            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
25170            <vecequiv name="glVertexAttrib3hvNV"/>
25171        </command>
25172        <command>
25173            <proto>void <name>glVertexAttrib3hvNV</name></proto>
25174            <param><ptype>GLuint</ptype> <name>index</name></param>
25175            <param group="Half16NV" len="3">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25176            <glx type="render" opcode="4259"/>
25177        </command>
25178        <command>
25179            <proto>void <name>glVertexAttrib3s</name></proto>
25180            <param><ptype>GLuint</ptype> <name>index</name></param>
25181            <param><ptype>GLshort</ptype> <name>x</name></param>
25182            <param><ptype>GLshort</ptype> <name>y</name></param>
25183            <param><ptype>GLshort</ptype> <name>z</name></param>
25184            <vecequiv name="glVertexAttrib3sv"/>
25185        </command>
25186        <command>
25187            <proto>void <name>glVertexAttrib3sARB</name></proto>
25188            <param><ptype>GLuint</ptype> <name>index</name></param>
25189            <param><ptype>GLshort</ptype> <name>x</name></param>
25190            <param><ptype>GLshort</ptype> <name>y</name></param>
25191            <param><ptype>GLshort</ptype> <name>z</name></param>
25192            <alias name="glVertexAttrib3s"/>
25193            <vecequiv name="glVertexAttrib3svARB"/>
25194        </command>
25195        <command>
25196            <proto>void <name>glVertexAttrib3sNV</name></proto>
25197            <param><ptype>GLuint</ptype> <name>index</name></param>
25198            <param><ptype>GLshort</ptype> <name>x</name></param>
25199            <param><ptype>GLshort</ptype> <name>y</name></param>
25200            <param><ptype>GLshort</ptype> <name>z</name></param>
25201            <alias name="glVertexAttrib3s"/>
25202            <vecequiv name="glVertexAttrib3svNV"/>
25203        </command>
25204        <command>
25205            <proto>void <name>glVertexAttrib3sv</name></proto>
25206            <param><ptype>GLuint</ptype> <name>index</name></param>
25207            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25208            <glx type="render" opcode="4191"/>
25209        </command>
25210        <command>
25211            <proto>void <name>glVertexAttrib3svARB</name></proto>
25212            <param><ptype>GLuint</ptype> <name>index</name></param>
25213            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25214            <alias name="glVertexAttrib3sv"/>
25215            <glx type="render" opcode="4191"/>
25216        </command>
25217        <command>
25218            <proto>void <name>glVertexAttrib3svNV</name></proto>
25219            <param><ptype>GLuint</ptype> <name>index</name></param>
25220            <param len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
25221            <alias name="glVertexAttrib3sv"/>
25222            <glx type="render" opcode="4191"/>
25223        </command>
25224        <command>
25225            <proto>void <name>glVertexAttrib4Nbv</name></proto>
25226            <param><ptype>GLuint</ptype> <name>index</name></param>
25227            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
25228        </command>
25229        <command>
25230            <proto>void <name>glVertexAttrib4NbvARB</name></proto>
25231            <param><ptype>GLuint</ptype> <name>index</name></param>
25232            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
25233            <alias name="glVertexAttrib4Nbv"/>
25234        </command>
25235        <command>
25236            <proto>void <name>glVertexAttrib4Niv</name></proto>
25237            <param><ptype>GLuint</ptype> <name>index</name></param>
25238            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25239        </command>
25240        <command>
25241            <proto>void <name>glVertexAttrib4NivARB</name></proto>
25242            <param><ptype>GLuint</ptype> <name>index</name></param>
25243            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25244            <alias name="glVertexAttrib4Niv"/>
25245        </command>
25246        <command>
25247            <proto>void <name>glVertexAttrib4Nsv</name></proto>
25248            <param><ptype>GLuint</ptype> <name>index</name></param>
25249            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25250        </command>
25251        <command>
25252            <proto>void <name>glVertexAttrib4NsvARB</name></proto>
25253            <param><ptype>GLuint</ptype> <name>index</name></param>
25254            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25255            <alias name="glVertexAttrib4Nsv"/>
25256        </command>
25257        <command>
25258            <proto>void <name>glVertexAttrib4Nub</name></proto>
25259            <param><ptype>GLuint</ptype> <name>index</name></param>
25260            <param><ptype>GLubyte</ptype> <name>x</name></param>
25261            <param><ptype>GLubyte</ptype> <name>y</name></param>
25262            <param><ptype>GLubyte</ptype> <name>z</name></param>
25263            <param><ptype>GLubyte</ptype> <name>w</name></param>
25264        </command>
25265        <command>
25266            <proto>void <name>glVertexAttrib4NubARB</name></proto>
25267            <param><ptype>GLuint</ptype> <name>index</name></param>
25268            <param><ptype>GLubyte</ptype> <name>x</name></param>
25269            <param><ptype>GLubyte</ptype> <name>y</name></param>
25270            <param><ptype>GLubyte</ptype> <name>z</name></param>
25271            <param><ptype>GLubyte</ptype> <name>w</name></param>
25272            <alias name="glVertexAttrib4Nub"/>
25273        </command>
25274        <command>
25275            <proto>void <name>glVertexAttrib4Nubv</name></proto>
25276            <param><ptype>GLuint</ptype> <name>index</name></param>
25277            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25278            <glx type="render" opcode="4201"/>
25279        </command>
25280        <command>
25281            <proto>void <name>glVertexAttrib4NubvARB</name></proto>
25282            <param><ptype>GLuint</ptype> <name>index</name></param>
25283            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25284            <alias name="glVertexAttrib4Nubv"/>
25285            <glx type="render" opcode="4201"/>
25286        </command>
25287        <command>
25288            <proto>void <name>glVertexAttrib4Nuiv</name></proto>
25289            <param><ptype>GLuint</ptype> <name>index</name></param>
25290            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
25291        </command>
25292        <command>
25293            <proto>void <name>glVertexAttrib4NuivARB</name></proto>
25294            <param><ptype>GLuint</ptype> <name>index</name></param>
25295            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
25296            <alias name="glVertexAttrib4Nuiv"/>
25297        </command>
25298        <command>
25299            <proto>void <name>glVertexAttrib4Nusv</name></proto>
25300            <param><ptype>GLuint</ptype> <name>index</name></param>
25301            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
25302        </command>
25303        <command>
25304            <proto>void <name>glVertexAttrib4NusvARB</name></proto>
25305            <param><ptype>GLuint</ptype> <name>index</name></param>
25306            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
25307            <alias name="glVertexAttrib4Nusv"/>
25308        </command>
25309        <command>
25310            <proto>void <name>glVertexAttrib4bv</name></proto>
25311            <param><ptype>GLuint</ptype> <name>index</name></param>
25312            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
25313        </command>
25314        <command>
25315            <proto>void <name>glVertexAttrib4bvARB</name></proto>
25316            <param><ptype>GLuint</ptype> <name>index</name></param>
25317            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
25318            <alias name="glVertexAttrib4bv"/>
25319        </command>
25320        <command>
25321            <proto>void <name>glVertexAttrib4d</name></proto>
25322            <param><ptype>GLuint</ptype> <name>index</name></param>
25323            <param><ptype>GLdouble</ptype> <name>x</name></param>
25324            <param><ptype>GLdouble</ptype> <name>y</name></param>
25325            <param><ptype>GLdouble</ptype> <name>z</name></param>
25326            <param><ptype>GLdouble</ptype> <name>w</name></param>
25327            <vecequiv name="glVertexAttrib4dv"/>
25328        </command>
25329        <command>
25330            <proto>void <name>glVertexAttrib4dARB</name></proto>
25331            <param><ptype>GLuint</ptype> <name>index</name></param>
25332            <param><ptype>GLdouble</ptype> <name>x</name></param>
25333            <param><ptype>GLdouble</ptype> <name>y</name></param>
25334            <param><ptype>GLdouble</ptype> <name>z</name></param>
25335            <param><ptype>GLdouble</ptype> <name>w</name></param>
25336            <alias name="glVertexAttrib4d"/>
25337            <vecequiv name="glVertexAttrib4dvARB"/>
25338        </command>
25339        <command>
25340            <proto>void <name>glVertexAttrib4dNV</name></proto>
25341            <param><ptype>GLuint</ptype> <name>index</name></param>
25342            <param><ptype>GLdouble</ptype> <name>x</name></param>
25343            <param><ptype>GLdouble</ptype> <name>y</name></param>
25344            <param><ptype>GLdouble</ptype> <name>z</name></param>
25345            <param><ptype>GLdouble</ptype> <name>w</name></param>
25346            <alias name="glVertexAttrib4d"/>
25347            <vecequiv name="glVertexAttrib4dvNV"/>
25348        </command>
25349        <command>
25350            <proto>void <name>glVertexAttrib4dv</name></proto>
25351            <param><ptype>GLuint</ptype> <name>index</name></param>
25352            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
25353            <glx type="render" opcode="4200"/>
25354        </command>
25355        <command>
25356            <proto>void <name>glVertexAttrib4dvARB</name></proto>
25357            <param><ptype>GLuint</ptype> <name>index</name></param>
25358            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
25359            <alias name="glVertexAttrib4dv"/>
25360            <glx type="render" opcode="4200"/>
25361        </command>
25362        <command>
25363            <proto>void <name>glVertexAttrib4dvNV</name></proto>
25364            <param><ptype>GLuint</ptype> <name>index</name></param>
25365            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
25366            <alias name="glVertexAttrib4dv"/>
25367            <glx type="render" opcode="4200"/>
25368        </command>
25369        <command>
25370            <proto>void <name>glVertexAttrib4f</name></proto>
25371            <param><ptype>GLuint</ptype> <name>index</name></param>
25372            <param><ptype>GLfloat</ptype> <name>x</name></param>
25373            <param><ptype>GLfloat</ptype> <name>y</name></param>
25374            <param><ptype>GLfloat</ptype> <name>z</name></param>
25375            <param><ptype>GLfloat</ptype> <name>w</name></param>
25376            <vecequiv name="glVertexAttrib4fv"/>
25377        </command>
25378        <command>
25379            <proto>void <name>glVertexAttrib4fARB</name></proto>
25380            <param><ptype>GLuint</ptype> <name>index</name></param>
25381            <param><ptype>GLfloat</ptype> <name>x</name></param>
25382            <param><ptype>GLfloat</ptype> <name>y</name></param>
25383            <param><ptype>GLfloat</ptype> <name>z</name></param>
25384            <param><ptype>GLfloat</ptype> <name>w</name></param>
25385            <alias name="glVertexAttrib4f"/>
25386            <vecequiv name="glVertexAttrib4fvARB"/>
25387        </command>
25388        <command>
25389            <proto>void <name>glVertexAttrib4fNV</name></proto>
25390            <param><ptype>GLuint</ptype> <name>index</name></param>
25391            <param><ptype>GLfloat</ptype> <name>x</name></param>
25392            <param><ptype>GLfloat</ptype> <name>y</name></param>
25393            <param><ptype>GLfloat</ptype> <name>z</name></param>
25394            <param><ptype>GLfloat</ptype> <name>w</name></param>
25395            <alias name="glVertexAttrib4f"/>
25396            <vecequiv name="glVertexAttrib4fvNV"/>
25397        </command>
25398        <command>
25399            <proto>void <name>glVertexAttrib4fv</name></proto>
25400            <param><ptype>GLuint</ptype> <name>index</name></param>
25401            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25402            <glx type="render" opcode="4196"/>
25403        </command>
25404        <command>
25405            <proto>void <name>glVertexAttrib4fvARB</name></proto>
25406            <param><ptype>GLuint</ptype> <name>index</name></param>
25407            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25408            <alias name="glVertexAttrib4fv"/>
25409            <glx type="render" opcode="4196"/>
25410        </command>
25411        <command>
25412            <proto>void <name>glVertexAttrib4fvNV</name></proto>
25413            <param><ptype>GLuint</ptype> <name>index</name></param>
25414            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
25415            <alias name="glVertexAttrib4fv"/>
25416            <glx type="render" opcode="4196"/>
25417        </command>
25418        <command>
25419            <proto>void <name>glVertexAttrib4hNV</name></proto>
25420            <param><ptype>GLuint</ptype> <name>index</name></param>
25421            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>x</name></param>
25422            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>y</name></param>
25423            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>z</name></param>
25424            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>w</name></param>
25425            <vecequiv name="glVertexAttrib4hvNV"/>
25426        </command>
25427        <command>
25428            <proto>void <name>glVertexAttrib4hvNV</name></proto>
25429            <param><ptype>GLuint</ptype> <name>index</name></param>
25430            <param group="Half16NV" len="4">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
25431            <glx type="render" opcode="4260"/>
25432        </command>
25433        <command>
25434            <proto>void <name>glVertexAttrib4iv</name></proto>
25435            <param><ptype>GLuint</ptype> <name>index</name></param>
25436            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25437        </command>
25438        <command>
25439            <proto>void <name>glVertexAttrib4ivARB</name></proto>
25440            <param><ptype>GLuint</ptype> <name>index</name></param>
25441            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25442            <alias name="glVertexAttrib4iv"/>
25443        </command>
25444        <command>
25445            <proto>void <name>glVertexAttrib4s</name></proto>
25446            <param><ptype>GLuint</ptype> <name>index</name></param>
25447            <param><ptype>GLshort</ptype> <name>x</name></param>
25448            <param><ptype>GLshort</ptype> <name>y</name></param>
25449            <param><ptype>GLshort</ptype> <name>z</name></param>
25450            <param><ptype>GLshort</ptype> <name>w</name></param>
25451            <vecequiv name="glVertexAttrib4sv"/>
25452        </command>
25453        <command>
25454            <proto>void <name>glVertexAttrib4sARB</name></proto>
25455            <param><ptype>GLuint</ptype> <name>index</name></param>
25456            <param><ptype>GLshort</ptype> <name>x</name></param>
25457            <param><ptype>GLshort</ptype> <name>y</name></param>
25458            <param><ptype>GLshort</ptype> <name>z</name></param>
25459            <param><ptype>GLshort</ptype> <name>w</name></param>
25460            <alias name="glVertexAttrib4s"/>
25461            <vecequiv name="glVertexAttrib4svARB"/>
25462        </command>
25463        <command>
25464            <proto>void <name>glVertexAttrib4sNV</name></proto>
25465            <param><ptype>GLuint</ptype> <name>index</name></param>
25466            <param><ptype>GLshort</ptype> <name>x</name></param>
25467            <param><ptype>GLshort</ptype> <name>y</name></param>
25468            <param><ptype>GLshort</ptype> <name>z</name></param>
25469            <param><ptype>GLshort</ptype> <name>w</name></param>
25470            <alias name="glVertexAttrib4s"/>
25471            <vecequiv name="glVertexAttrib4svNV"/>
25472        </command>
25473        <command>
25474            <proto>void <name>glVertexAttrib4sv</name></proto>
25475            <param><ptype>GLuint</ptype> <name>index</name></param>
25476            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25477            <glx type="render" opcode="4192"/>
25478        </command>
25479        <command>
25480            <proto>void <name>glVertexAttrib4svARB</name></proto>
25481            <param><ptype>GLuint</ptype> <name>index</name></param>
25482            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25483            <alias name="glVertexAttrib4sv"/>
25484            <glx type="render" opcode="4192"/>
25485        </command>
25486        <command>
25487            <proto>void <name>glVertexAttrib4svNV</name></proto>
25488            <param><ptype>GLuint</ptype> <name>index</name></param>
25489            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25490            <alias name="glVertexAttrib4sv"/>
25491            <glx type="render" opcode="4192"/>
25492        </command>
25493        <command>
25494            <proto>void <name>glVertexAttrib4ubNV</name></proto>
25495            <param><ptype>GLuint</ptype> <name>index</name></param>
25496            <param group="ColorUB"><ptype>GLubyte</ptype> <name>x</name></param>
25497            <param group="ColorUB"><ptype>GLubyte</ptype> <name>y</name></param>
25498            <param group="ColorUB"><ptype>GLubyte</ptype> <name>z</name></param>
25499            <param group="ColorUB"><ptype>GLubyte</ptype> <name>w</name></param>
25500            <alias name="glVertexAttrib4Nub"/>
25501            <vecequiv name="glVertexAttrib4ubvNV"/>
25502        </command>
25503        <command>
25504            <proto>void <name>glVertexAttrib4ubv</name></proto>
25505            <param><ptype>GLuint</ptype> <name>index</name></param>
25506            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25507        </command>
25508        <command>
25509            <proto>void <name>glVertexAttrib4ubvARB</name></proto>
25510            <param><ptype>GLuint</ptype> <name>index</name></param>
25511            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25512            <alias name="glVertexAttrib4ubv"/>
25513        </command>
25514        <command>
25515            <proto>void <name>glVertexAttrib4ubvNV</name></proto>
25516            <param><ptype>GLuint</ptype> <name>index</name></param>
25517            <param group="ColorUB" len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25518            <alias name="glVertexAttrib4Nubv"/>
25519            <glx type="render" opcode="4201"/>
25520        </command>
25521        <command>
25522            <proto>void <name>glVertexAttrib4uiv</name></proto>
25523            <param><ptype>GLuint</ptype> <name>index</name></param>
25524            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
25525        </command>
25526        <command>
25527            <proto>void <name>glVertexAttrib4uivARB</name></proto>
25528            <param><ptype>GLuint</ptype> <name>index</name></param>
25529            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
25530            <alias name="glVertexAttrib4uiv"/>
25531        </command>
25532        <command>
25533            <proto>void <name>glVertexAttrib4usv</name></proto>
25534            <param><ptype>GLuint</ptype> <name>index</name></param>
25535            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
25536        </command>
25537        <command>
25538            <proto>void <name>glVertexAttrib4usvARB</name></proto>
25539            <param><ptype>GLuint</ptype> <name>index</name></param>
25540            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
25541            <alias name="glVertexAttrib4usv"/>
25542        </command>
25543        <command>
25544            <proto>void <name>glVertexAttribArrayObjectATI</name></proto>
25545            <param><ptype>GLuint</ptype> <name>index</name></param>
25546            <param><ptype>GLint</ptype> <name>size</name></param>
25547            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
25548            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
25549            <param><ptype>GLsizei</ptype> <name>stride</name></param>
25550            <param><ptype>GLuint</ptype> <name>buffer</name></param>
25551            <param><ptype>GLuint</ptype> <name>offset</name></param>
25552        </command>
25553        <command>
25554            <proto>void <name>glVertexAttribBinding</name></proto>
25555            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
25556            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
25557        </command>
25558        <command>
25559            <proto>void <name>glVertexAttribDivisor</name></proto>
25560            <param><ptype>GLuint</ptype> <name>index</name></param>
25561            <param><ptype>GLuint</ptype> <name>divisor</name></param>
25562        </command>
25563        <command>
25564            <proto>void <name>glVertexAttribDivisorANGLE</name></proto>
25565            <param><ptype>GLuint</ptype> <name>index</name></param>
25566            <param><ptype>GLuint</ptype> <name>divisor</name></param>
25567            <alias name="glVertexAttribDivisor"/>
25568        </command>
25569        <command>
25570            <proto>void <name>glVertexAttribDivisorARB</name></proto>
25571            <param><ptype>GLuint</ptype> <name>index</name></param>
25572            <param><ptype>GLuint</ptype> <name>divisor</name></param>
25573            <alias name="glVertexAttribDivisor"/>
25574        </command>
25575        <command>
25576            <proto>void <name>glVertexAttribDivisorEXT</name></proto>
25577            <param><ptype>GLuint</ptype> <name>index</name></param>
25578            <param><ptype>GLuint</ptype> <name>divisor</name></param>
25579            <alias name="glVertexAttribDivisor"/>
25580        </command>
25581        <command>
25582            <proto>void <name>glVertexAttribDivisorNV</name></proto>
25583            <param><ptype>GLuint</ptype> <name>index</name></param>
25584            <param><ptype>GLuint</ptype> <name>divisor</name></param>
25585            <alias name="glVertexAttribDivisor"/>
25586        </command>
25587        <command>
25588            <proto>void <name>glVertexAttribFormat</name></proto>
25589            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
25590            <param><ptype>GLint</ptype> <name>size</name></param>
25591            <param><ptype>GLenum</ptype> <name>type</name></param>
25592            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
25593            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
25594        </command>
25595        <command>
25596            <proto>void <name>glVertexAttribFormatNV</name></proto>
25597            <param><ptype>GLuint</ptype> <name>index</name></param>
25598            <param><ptype>GLint</ptype> <name>size</name></param>
25599            <param><ptype>GLenum</ptype> <name>type</name></param>
25600            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
25601            <param><ptype>GLsizei</ptype> <name>stride</name></param>
25602        </command>
25603        <command>
25604            <proto>void <name>glVertexAttribI1i</name></proto>
25605            <param><ptype>GLuint</ptype> <name>index</name></param>
25606            <param><ptype>GLint</ptype> <name>x</name></param>
25607            <vecequiv name="glVertexAttribI1iv"/>
25608        </command>
25609        <command>
25610            <proto>void <name>glVertexAttribI1iEXT</name></proto>
25611            <param><ptype>GLuint</ptype> <name>index</name></param>
25612            <param><ptype>GLint</ptype> <name>x</name></param>
25613            <alias name="glVertexAttribI1i"/>
25614            <vecequiv name="glVertexAttribI1ivEXT"/>
25615        </command>
25616        <command>
25617            <proto>void <name>glVertexAttribI1iv</name></proto>
25618            <param><ptype>GLuint</ptype> <name>index</name></param>
25619            <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
25620        </command>
25621        <command>
25622            <proto>void <name>glVertexAttribI1ivEXT</name></proto>
25623            <param><ptype>GLuint</ptype> <name>index</name></param>
25624            <param len="1">const <ptype>GLint</ptype> *<name>v</name></param>
25625            <alias name="glVertexAttribI1iv"/>
25626        </command>
25627        <command>
25628            <proto>void <name>glVertexAttribI1ui</name></proto>
25629            <param><ptype>GLuint</ptype> <name>index</name></param>
25630            <param><ptype>GLuint</ptype> <name>x</name></param>
25631            <vecequiv name="glVertexAttribI1uiv"/>
25632        </command>
25633        <command>
25634            <proto>void <name>glVertexAttribI1uiEXT</name></proto>
25635            <param><ptype>GLuint</ptype> <name>index</name></param>
25636            <param><ptype>GLuint</ptype> <name>x</name></param>
25637            <alias name="glVertexAttribI1ui"/>
25638            <vecequiv name="glVertexAttribI1uivEXT"/>
25639        </command>
25640        <command>
25641            <proto>void <name>glVertexAttribI1uiv</name></proto>
25642            <param><ptype>GLuint</ptype> <name>index</name></param>
25643            <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
25644        </command>
25645        <command>
25646            <proto>void <name>glVertexAttribI1uivEXT</name></proto>
25647            <param><ptype>GLuint</ptype> <name>index</name></param>
25648            <param len="1">const <ptype>GLuint</ptype> *<name>v</name></param>
25649            <alias name="glVertexAttribI1uiv"/>
25650        </command>
25651        <command>
25652            <proto>void <name>glVertexAttribI2i</name></proto>
25653            <param><ptype>GLuint</ptype> <name>index</name></param>
25654            <param><ptype>GLint</ptype> <name>x</name></param>
25655            <param><ptype>GLint</ptype> <name>y</name></param>
25656            <vecequiv name="glVertexAttribI2iv"/>
25657        </command>
25658        <command>
25659            <proto>void <name>glVertexAttribI2iEXT</name></proto>
25660            <param><ptype>GLuint</ptype> <name>index</name></param>
25661            <param><ptype>GLint</ptype> <name>x</name></param>
25662            <param><ptype>GLint</ptype> <name>y</name></param>
25663            <alias name="glVertexAttribI2i"/>
25664            <vecequiv name="glVertexAttribI2ivEXT"/>
25665        </command>
25666        <command>
25667            <proto>void <name>glVertexAttribI2iv</name></proto>
25668            <param><ptype>GLuint</ptype> <name>index</name></param>
25669            <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
25670        </command>
25671        <command>
25672            <proto>void <name>glVertexAttribI2ivEXT</name></proto>
25673            <param><ptype>GLuint</ptype> <name>index</name></param>
25674            <param len="2">const <ptype>GLint</ptype> *<name>v</name></param>
25675            <alias name="glVertexAttribI2iv"/>
25676        </command>
25677        <command>
25678            <proto>void <name>glVertexAttribI2ui</name></proto>
25679            <param><ptype>GLuint</ptype> <name>index</name></param>
25680            <param><ptype>GLuint</ptype> <name>x</name></param>
25681            <param><ptype>GLuint</ptype> <name>y</name></param>
25682            <vecequiv name="glVertexAttribI2uiv"/>
25683        </command>
25684        <command>
25685            <proto>void <name>glVertexAttribI2uiEXT</name></proto>
25686            <param><ptype>GLuint</ptype> <name>index</name></param>
25687            <param><ptype>GLuint</ptype> <name>x</name></param>
25688            <param><ptype>GLuint</ptype> <name>y</name></param>
25689            <alias name="glVertexAttribI2ui"/>
25690            <vecequiv name="glVertexAttribI2uivEXT"/>
25691        </command>
25692        <command>
25693            <proto>void <name>glVertexAttribI2uiv</name></proto>
25694            <param><ptype>GLuint</ptype> <name>index</name></param>
25695            <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
25696        </command>
25697        <command>
25698            <proto>void <name>glVertexAttribI2uivEXT</name></proto>
25699            <param><ptype>GLuint</ptype> <name>index</name></param>
25700            <param len="2">const <ptype>GLuint</ptype> *<name>v</name></param>
25701            <alias name="glVertexAttribI2uiv"/>
25702        </command>
25703        <command>
25704            <proto>void <name>glVertexAttribI3i</name></proto>
25705            <param><ptype>GLuint</ptype> <name>index</name></param>
25706            <param><ptype>GLint</ptype> <name>x</name></param>
25707            <param><ptype>GLint</ptype> <name>y</name></param>
25708            <param><ptype>GLint</ptype> <name>z</name></param>
25709            <vecequiv name="glVertexAttribI3iv"/>
25710        </command>
25711        <command>
25712            <proto>void <name>glVertexAttribI3iEXT</name></proto>
25713            <param><ptype>GLuint</ptype> <name>index</name></param>
25714            <param><ptype>GLint</ptype> <name>x</name></param>
25715            <param><ptype>GLint</ptype> <name>y</name></param>
25716            <param><ptype>GLint</ptype> <name>z</name></param>
25717            <alias name="glVertexAttribI3i"/>
25718            <vecequiv name="glVertexAttribI3ivEXT"/>
25719        </command>
25720        <command>
25721            <proto>void <name>glVertexAttribI3iv</name></proto>
25722            <param><ptype>GLuint</ptype> <name>index</name></param>
25723            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25724        </command>
25725        <command>
25726            <proto>void <name>glVertexAttribI3ivEXT</name></proto>
25727            <param><ptype>GLuint</ptype> <name>index</name></param>
25728            <param len="3">const <ptype>GLint</ptype> *<name>v</name></param>
25729            <alias name="glVertexAttribI3iv"/>
25730        </command>
25731        <command>
25732            <proto>void <name>glVertexAttribI3ui</name></proto>
25733            <param><ptype>GLuint</ptype> <name>index</name></param>
25734            <param><ptype>GLuint</ptype> <name>x</name></param>
25735            <param><ptype>GLuint</ptype> <name>y</name></param>
25736            <param><ptype>GLuint</ptype> <name>z</name></param>
25737            <vecequiv name="glVertexAttribI3uiv"/>
25738        </command>
25739        <command>
25740            <proto>void <name>glVertexAttribI3uiEXT</name></proto>
25741            <param><ptype>GLuint</ptype> <name>index</name></param>
25742            <param><ptype>GLuint</ptype> <name>x</name></param>
25743            <param><ptype>GLuint</ptype> <name>y</name></param>
25744            <param><ptype>GLuint</ptype> <name>z</name></param>
25745            <alias name="glVertexAttribI3ui"/>
25746            <vecequiv name="glVertexAttribI3uivEXT"/>
25747        </command>
25748        <command>
25749            <proto>void <name>glVertexAttribI3uiv</name></proto>
25750            <param><ptype>GLuint</ptype> <name>index</name></param>
25751            <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
25752        </command>
25753        <command>
25754            <proto>void <name>glVertexAttribI3uivEXT</name></proto>
25755            <param><ptype>GLuint</ptype> <name>index</name></param>
25756            <param len="3">const <ptype>GLuint</ptype> *<name>v</name></param>
25757            <alias name="glVertexAttribI3uiv"/>
25758        </command>
25759        <command>
25760            <proto>void <name>glVertexAttribI4bv</name></proto>
25761            <param><ptype>GLuint</ptype> <name>index</name></param>
25762            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
25763        </command>
25764        <command>
25765            <proto>void <name>glVertexAttribI4bvEXT</name></proto>
25766            <param><ptype>GLuint</ptype> <name>index</name></param>
25767            <param len="4">const <ptype>GLbyte</ptype> *<name>v</name></param>
25768            <alias name="glVertexAttribI4bv"/>
25769        </command>
25770        <command>
25771            <proto>void <name>glVertexAttribI4i</name></proto>
25772            <param><ptype>GLuint</ptype> <name>index</name></param>
25773            <param><ptype>GLint</ptype> <name>x</name></param>
25774            <param><ptype>GLint</ptype> <name>y</name></param>
25775            <param><ptype>GLint</ptype> <name>z</name></param>
25776            <param><ptype>GLint</ptype> <name>w</name></param>
25777            <vecequiv name="glVertexAttribI4iv"/>
25778        </command>
25779        <command>
25780            <proto>void <name>glVertexAttribI4iEXT</name></proto>
25781            <param><ptype>GLuint</ptype> <name>index</name></param>
25782            <param><ptype>GLint</ptype> <name>x</name></param>
25783            <param><ptype>GLint</ptype> <name>y</name></param>
25784            <param><ptype>GLint</ptype> <name>z</name></param>
25785            <param><ptype>GLint</ptype> <name>w</name></param>
25786            <alias name="glVertexAttribI4i"/>
25787            <vecequiv name="glVertexAttribI4ivEXT"/>
25788        </command>
25789        <command>
25790            <proto>void <name>glVertexAttribI4iv</name></proto>
25791            <param><ptype>GLuint</ptype> <name>index</name></param>
25792            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25793        </command>
25794        <command>
25795            <proto>void <name>glVertexAttribI4ivEXT</name></proto>
25796            <param><ptype>GLuint</ptype> <name>index</name></param>
25797            <param len="4">const <ptype>GLint</ptype> *<name>v</name></param>
25798            <alias name="glVertexAttribI4iv"/>
25799        </command>
25800        <command>
25801            <proto>void <name>glVertexAttribI4sv</name></proto>
25802            <param><ptype>GLuint</ptype> <name>index</name></param>
25803            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25804        </command>
25805        <command>
25806            <proto>void <name>glVertexAttribI4svEXT</name></proto>
25807            <param><ptype>GLuint</ptype> <name>index</name></param>
25808            <param len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
25809            <alias name="glVertexAttribI4sv"/>
25810        </command>
25811        <command>
25812            <proto>void <name>glVertexAttribI4ubv</name></proto>
25813            <param><ptype>GLuint</ptype> <name>index</name></param>
25814            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25815        </command>
25816        <command>
25817            <proto>void <name>glVertexAttribI4ubvEXT</name></proto>
25818            <param><ptype>GLuint</ptype> <name>index</name></param>
25819            <param len="4">const <ptype>GLubyte</ptype> *<name>v</name></param>
25820            <alias name="glVertexAttribI4ubv"/>
25821        </command>
25822        <command>
25823            <proto>void <name>glVertexAttribI4ui</name></proto>
25824            <param><ptype>GLuint</ptype> <name>index</name></param>
25825            <param><ptype>GLuint</ptype> <name>x</name></param>
25826            <param><ptype>GLuint</ptype> <name>y</name></param>
25827            <param><ptype>GLuint</ptype> <name>z</name></param>
25828            <param><ptype>GLuint</ptype> <name>w</name></param>
25829            <vecequiv name="glVertexAttribI4uiv"/>
25830        </command>
25831        <command>
25832            <proto>void <name>glVertexAttribI4uiEXT</name></proto>
25833            <param><ptype>GLuint</ptype> <name>index</name></param>
25834            <param><ptype>GLuint</ptype> <name>x</name></param>
25835            <param><ptype>GLuint</ptype> <name>y</name></param>
25836            <param><ptype>GLuint</ptype> <name>z</name></param>
25837            <param><ptype>GLuint</ptype> <name>w</name></param>
25838            <alias name="glVertexAttribI4ui"/>
25839            <vecequiv name="glVertexAttribI4uivEXT"/>
25840        </command>
25841        <command>
25842            <proto>void <name>glVertexAttribI4uiv</name></proto>
25843            <param><ptype>GLuint</ptype> <name>index</name></param>
25844            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
25845        </command>
25846        <command>
25847            <proto>void <name>glVertexAttribI4uivEXT</name></proto>
25848            <param><ptype>GLuint</ptype> <name>index</name></param>
25849            <param len="4">const <ptype>GLuint</ptype> *<name>v</name></param>
25850            <alias name="glVertexAttribI4uiv"/>
25851        </command>
25852        <command>
25853            <proto>void <name>glVertexAttribI4usv</name></proto>
25854            <param><ptype>GLuint</ptype> <name>index</name></param>
25855            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
25856        </command>
25857        <command>
25858            <proto>void <name>glVertexAttribI4usvEXT</name></proto>
25859            <param><ptype>GLuint</ptype> <name>index</name></param>
25860            <param len="4">const <ptype>GLushort</ptype> *<name>v</name></param>
25861            <alias name="glVertexAttribI4usv"/>
25862        </command>
25863        <command>
25864            <proto>void <name>glVertexAttribIFormat</name></proto>
25865            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
25866            <param><ptype>GLint</ptype> <name>size</name></param>
25867            <param><ptype>GLenum</ptype> <name>type</name></param>
25868            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
25869        </command>
25870        <command>
25871            <proto>void <name>glVertexAttribIFormatNV</name></proto>
25872            <param><ptype>GLuint</ptype> <name>index</name></param>
25873            <param><ptype>GLint</ptype> <name>size</name></param>
25874            <param><ptype>GLenum</ptype> <name>type</name></param>
25875            <param><ptype>GLsizei</ptype> <name>stride</name></param>
25876        </command>
25877        <command>
25878            <proto>void <name>glVertexAttribIPointer</name></proto>
25879            <param><ptype>GLuint</ptype> <name>index</name></param>
25880            <param><ptype>GLint</ptype> <name>size</name></param>
25881            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
25882            <param><ptype>GLsizei</ptype> <name>stride</name></param>
25883            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
25884        </command>
25885        <command>
25886            <proto>void <name>glVertexAttribIPointerEXT</name></proto>
25887            <param><ptype>GLuint</ptype> <name>index</name></param>
25888            <param><ptype>GLint</ptype> <name>size</name></param>
25889            <param group="VertexAttribEnum"><ptype>GLenum</ptype> <name>type</name></param>
25890            <param><ptype>GLsizei</ptype> <name>stride</name></param>
25891            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
25892            <alias name="glVertexAttribIPointer"/>
25893        </command>
25894        <command>
25895            <proto>void <name>glVertexAttribL1d</name></proto>
25896            <param><ptype>GLuint</ptype> <name>index</name></param>
25897            <param><ptype>GLdouble</ptype> <name>x</name></param>
25898        </command>
25899        <command>
25900            <proto>void <name>glVertexAttribL1dEXT</name></proto>
25901            <param><ptype>GLuint</ptype> <name>index</name></param>
25902            <param><ptype>GLdouble</ptype> <name>x</name></param>
25903            <alias name="glVertexAttribL1d"/>
25904        </command>
25905        <command>
25906            <proto>void <name>glVertexAttribL1dv</name></proto>
25907            <param><ptype>GLuint</ptype> <name>index</name></param>
25908            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
25909        </command>
25910        <command>
25911            <proto>void <name>glVertexAttribL1dvEXT</name></proto>
25912            <param><ptype>GLuint</ptype> <name>index</name></param>
25913            <param len="1">const <ptype>GLdouble</ptype> *<name>v</name></param>
25914            <alias name="glVertexAttribL1dv"/>
25915        </command>
25916        <command>
25917            <proto>void <name>glVertexAttribL1i64NV</name></proto>
25918            <param><ptype>GLuint</ptype> <name>index</name></param>
25919            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
25920        </command>
25921        <command>
25922            <proto>void <name>glVertexAttribL1i64vNV</name></proto>
25923            <param><ptype>GLuint</ptype> <name>index</name></param>
25924            <param len="1">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
25925        </command>
25926        <command>
25927            <proto>void <name>glVertexAttribL1ui64ARB</name></proto>
25928            <param><ptype>GLuint</ptype> <name>index</name></param>
25929            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
25930        </command>
25931        <command>
25932            <proto>void <name>glVertexAttribL1ui64NV</name></proto>
25933            <param><ptype>GLuint</ptype> <name>index</name></param>
25934            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
25935        </command>
25936        <command>
25937            <proto>void <name>glVertexAttribL1ui64vARB</name></proto>
25938            <param><ptype>GLuint</ptype> <name>index</name></param>
25939            <param>const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
25940        </command>
25941        <command>
25942            <proto>void <name>glVertexAttribL1ui64vNV</name></proto>
25943            <param><ptype>GLuint</ptype> <name>index</name></param>
25944            <param len="1">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
25945        </command>
25946        <command>
25947            <proto>void <name>glVertexAttribL2d</name></proto>
25948            <param><ptype>GLuint</ptype> <name>index</name></param>
25949            <param><ptype>GLdouble</ptype> <name>x</name></param>
25950            <param><ptype>GLdouble</ptype> <name>y</name></param>
25951        </command>
25952        <command>
25953            <proto>void <name>glVertexAttribL2dEXT</name></proto>
25954            <param><ptype>GLuint</ptype> <name>index</name></param>
25955            <param><ptype>GLdouble</ptype> <name>x</name></param>
25956            <param><ptype>GLdouble</ptype> <name>y</name></param>
25957            <alias name="glVertexAttribL2d"/>
25958        </command>
25959        <command>
25960            <proto>void <name>glVertexAttribL2dv</name></proto>
25961            <param><ptype>GLuint</ptype> <name>index</name></param>
25962            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
25963        </command>
25964        <command>
25965            <proto>void <name>glVertexAttribL2dvEXT</name></proto>
25966            <param><ptype>GLuint</ptype> <name>index</name></param>
25967            <param len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
25968            <alias name="glVertexAttribL2dv"/>
25969        </command>
25970        <command>
25971            <proto>void <name>glVertexAttribL2i64NV</name></proto>
25972            <param><ptype>GLuint</ptype> <name>index</name></param>
25973            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
25974            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
25975        </command>
25976        <command>
25977            <proto>void <name>glVertexAttribL2i64vNV</name></proto>
25978            <param><ptype>GLuint</ptype> <name>index</name></param>
25979            <param len="2">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
25980        </command>
25981        <command>
25982            <proto>void <name>glVertexAttribL2ui64NV</name></proto>
25983            <param><ptype>GLuint</ptype> <name>index</name></param>
25984            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
25985            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
25986        </command>
25987        <command>
25988            <proto>void <name>glVertexAttribL2ui64vNV</name></proto>
25989            <param><ptype>GLuint</ptype> <name>index</name></param>
25990            <param len="2">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
25991        </command>
25992        <command>
25993            <proto>void <name>glVertexAttribL3d</name></proto>
25994            <param><ptype>GLuint</ptype> <name>index</name></param>
25995            <param><ptype>GLdouble</ptype> <name>x</name></param>
25996            <param><ptype>GLdouble</ptype> <name>y</name></param>
25997            <param><ptype>GLdouble</ptype> <name>z</name></param>
25998        </command>
25999        <command>
26000            <proto>void <name>glVertexAttribL3dEXT</name></proto>
26001            <param><ptype>GLuint</ptype> <name>index</name></param>
26002            <param><ptype>GLdouble</ptype> <name>x</name></param>
26003            <param><ptype>GLdouble</ptype> <name>y</name></param>
26004            <param><ptype>GLdouble</ptype> <name>z</name></param>
26005            <alias name="glVertexAttribL3d"/>
26006        </command>
26007        <command>
26008            <proto>void <name>glVertexAttribL3dv</name></proto>
26009            <param><ptype>GLuint</ptype> <name>index</name></param>
26010            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26011        </command>
26012        <command>
26013            <proto>void <name>glVertexAttribL3dvEXT</name></proto>
26014            <param><ptype>GLuint</ptype> <name>index</name></param>
26015            <param len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26016            <alias name="glVertexAttribL3dv"/>
26017        </command>
26018        <command>
26019            <proto>void <name>glVertexAttribL3i64NV</name></proto>
26020            <param><ptype>GLuint</ptype> <name>index</name></param>
26021            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26022            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
26023            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
26024        </command>
26025        <command>
26026            <proto>void <name>glVertexAttribL3i64vNV</name></proto>
26027            <param><ptype>GLuint</ptype> <name>index</name></param>
26028            <param len="3">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
26029        </command>
26030        <command>
26031            <proto>void <name>glVertexAttribL3ui64NV</name></proto>
26032            <param><ptype>GLuint</ptype> <name>index</name></param>
26033            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26034            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
26035            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
26036        </command>
26037        <command>
26038            <proto>void <name>glVertexAttribL3ui64vNV</name></proto>
26039            <param><ptype>GLuint</ptype> <name>index</name></param>
26040            <param len="3">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
26041        </command>
26042        <command>
26043            <proto>void <name>glVertexAttribL4d</name></proto>
26044            <param><ptype>GLuint</ptype> <name>index</name></param>
26045            <param><ptype>GLdouble</ptype> <name>x</name></param>
26046            <param><ptype>GLdouble</ptype> <name>y</name></param>
26047            <param><ptype>GLdouble</ptype> <name>z</name></param>
26048            <param><ptype>GLdouble</ptype> <name>w</name></param>
26049        </command>
26050        <command>
26051            <proto>void <name>glVertexAttribL4dEXT</name></proto>
26052            <param><ptype>GLuint</ptype> <name>index</name></param>
26053            <param><ptype>GLdouble</ptype> <name>x</name></param>
26054            <param><ptype>GLdouble</ptype> <name>y</name></param>
26055            <param><ptype>GLdouble</ptype> <name>z</name></param>
26056            <param><ptype>GLdouble</ptype> <name>w</name></param>
26057            <alias name="glVertexAttribL4d"/>
26058        </command>
26059        <command>
26060            <proto>void <name>glVertexAttribL4dv</name></proto>
26061            <param><ptype>GLuint</ptype> <name>index</name></param>
26062            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
26063        </command>
26064        <command>
26065            <proto>void <name>glVertexAttribL4dvEXT</name></proto>
26066            <param><ptype>GLuint</ptype> <name>index</name></param>
26067            <param len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
26068            <alias name="glVertexAttribL4dv"/>
26069        </command>
26070        <command>
26071            <proto>void <name>glVertexAttribL4i64NV</name></proto>
26072            <param><ptype>GLuint</ptype> <name>index</name></param>
26073            <param><ptype>GLint64EXT</ptype> <name>x</name></param>
26074            <param><ptype>GLint64EXT</ptype> <name>y</name></param>
26075            <param><ptype>GLint64EXT</ptype> <name>z</name></param>
26076            <param><ptype>GLint64EXT</ptype> <name>w</name></param>
26077        </command>
26078        <command>
26079            <proto>void <name>glVertexAttribL4i64vNV</name></proto>
26080            <param><ptype>GLuint</ptype> <name>index</name></param>
26081            <param len="4">const <ptype>GLint64EXT</ptype> *<name>v</name></param>
26082        </command>
26083        <command>
26084            <proto>void <name>glVertexAttribL4ui64NV</name></proto>
26085            <param><ptype>GLuint</ptype> <name>index</name></param>
26086            <param><ptype>GLuint64EXT</ptype> <name>x</name></param>
26087            <param><ptype>GLuint64EXT</ptype> <name>y</name></param>
26088            <param><ptype>GLuint64EXT</ptype> <name>z</name></param>
26089            <param><ptype>GLuint64EXT</ptype> <name>w</name></param>
26090        </command>
26091        <command>
26092            <proto>void <name>glVertexAttribL4ui64vNV</name></proto>
26093            <param><ptype>GLuint</ptype> <name>index</name></param>
26094            <param len="4">const <ptype>GLuint64EXT</ptype> *<name>v</name></param>
26095        </command>
26096        <command>
26097            <proto>void <name>glVertexAttribLFormat</name></proto>
26098            <param><ptype>GLuint</ptype> <name>attribindex</name></param>
26099            <param><ptype>GLint</ptype> <name>size</name></param>
26100            <param><ptype>GLenum</ptype> <name>type</name></param>
26101            <param><ptype>GLuint</ptype> <name>relativeoffset</name></param>
26102        </command>
26103        <command>
26104            <proto>void <name>glVertexAttribLFormatNV</name></proto>
26105            <param><ptype>GLuint</ptype> <name>index</name></param>
26106            <param><ptype>GLint</ptype> <name>size</name></param>
26107            <param><ptype>GLenum</ptype> <name>type</name></param>
26108            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26109        </command>
26110        <command>
26111            <proto>void <name>glVertexAttribLPointer</name></proto>
26112            <param><ptype>GLuint</ptype> <name>index</name></param>
26113            <param><ptype>GLint</ptype> <name>size</name></param>
26114            <param><ptype>GLenum</ptype> <name>type</name></param>
26115            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26116            <param len="size">const void *<name>pointer</name></param>
26117        </command>
26118        <command>
26119            <proto>void <name>glVertexAttribLPointerEXT</name></proto>
26120            <param><ptype>GLuint</ptype> <name>index</name></param>
26121            <param><ptype>GLint</ptype> <name>size</name></param>
26122            <param><ptype>GLenum</ptype> <name>type</name></param>
26123            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26124            <param len="size">const void *<name>pointer</name></param>
26125            <alias name="glVertexAttribLPointer"/>
26126        </command>
26127        <command>
26128            <proto>void <name>glVertexAttribP1ui</name></proto>
26129            <param><ptype>GLuint</ptype> <name>index</name></param>
26130            <param><ptype>GLenum</ptype> <name>type</name></param>
26131            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26132            <param><ptype>GLuint</ptype> <name>value</name></param>
26133        </command>
26134        <command>
26135            <proto>void <name>glVertexAttribP1uiv</name></proto>
26136            <param><ptype>GLuint</ptype> <name>index</name></param>
26137            <param><ptype>GLenum</ptype> <name>type</name></param>
26138            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26139            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26140        </command>
26141        <command>
26142            <proto>void <name>glVertexAttribP2ui</name></proto>
26143            <param><ptype>GLuint</ptype> <name>index</name></param>
26144            <param><ptype>GLenum</ptype> <name>type</name></param>
26145            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26146            <param><ptype>GLuint</ptype> <name>value</name></param>
26147        </command>
26148        <command>
26149            <proto>void <name>glVertexAttribP2uiv</name></proto>
26150            <param><ptype>GLuint</ptype> <name>index</name></param>
26151            <param><ptype>GLenum</ptype> <name>type</name></param>
26152            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26153            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26154        </command>
26155        <command>
26156            <proto>void <name>glVertexAttribP3ui</name></proto>
26157            <param><ptype>GLuint</ptype> <name>index</name></param>
26158            <param><ptype>GLenum</ptype> <name>type</name></param>
26159            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26160            <param><ptype>GLuint</ptype> <name>value</name></param>
26161        </command>
26162        <command>
26163            <proto>void <name>glVertexAttribP3uiv</name></proto>
26164            <param><ptype>GLuint</ptype> <name>index</name></param>
26165            <param><ptype>GLenum</ptype> <name>type</name></param>
26166            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26167            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26168        </command>
26169        <command>
26170            <proto>void <name>glVertexAttribP4ui</name></proto>
26171            <param><ptype>GLuint</ptype> <name>index</name></param>
26172            <param><ptype>GLenum</ptype> <name>type</name></param>
26173            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26174            <param><ptype>GLuint</ptype> <name>value</name></param>
26175        </command>
26176        <command>
26177            <proto>void <name>glVertexAttribP4uiv</name></proto>
26178            <param><ptype>GLuint</ptype> <name>index</name></param>
26179            <param><ptype>GLenum</ptype> <name>type</name></param>
26180            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26181            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26182        </command>
26183        <command>
26184            <proto>void <name>glVertexAttribParameteriAMD</name></proto>
26185            <param><ptype>GLuint</ptype> <name>index</name></param>
26186            <param><ptype>GLenum</ptype> <name>pname</name></param>
26187            <param><ptype>GLint</ptype> <name>param</name></param>
26188        </command>
26189        <command>
26190            <proto>void <name>glVertexAttribPointer</name></proto>
26191            <param><ptype>GLuint</ptype> <name>index</name></param>
26192            <param><ptype>GLint</ptype> <name>size</name></param>
26193            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26194            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26195            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26196            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
26197        </command>
26198        <command>
26199            <proto>void <name>glVertexAttribPointerARB</name></proto>
26200            <param><ptype>GLuint</ptype> <name>index</name></param>
26201            <param><ptype>GLint</ptype> <name>size</name></param>
26202            <param group="VertexAttribPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26203            <param group="Boolean"><ptype>GLboolean</ptype> <name>normalized</name></param>
26204            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26205            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
26206            <alias name="glVertexAttribPointer"/>
26207        </command>
26208        <command>
26209            <proto>void <name>glVertexAttribPointerNV</name></proto>
26210            <param><ptype>GLuint</ptype> <name>index</name></param>
26211            <param><ptype>GLint</ptype> <name>fsize</name></param>
26212            <param group="VertexAttribEnumNV"><ptype>GLenum</ptype> <name>type</name></param>
26213            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26214            <param len="COMPSIZE(fsize,type,stride)">const void *<name>pointer</name></param>
26215        </command>
26216        <command>
26217            <proto>void <name>glVertexAttribs1dvNV</name></proto>
26218            <param><ptype>GLuint</ptype> <name>index</name></param>
26219            <param><ptype>GLsizei</ptype> <name>count</name></param>
26220            <param len="count">const <ptype>GLdouble</ptype> *<name>v</name></param>
26221            <glx type="render" opcode="4210"/>
26222        </command>
26223        <command>
26224            <proto>void <name>glVertexAttribs1fvNV</name></proto>
26225            <param><ptype>GLuint</ptype> <name>index</name></param>
26226            <param><ptype>GLsizei</ptype> <name>count</name></param>
26227            <param len="count">const <ptype>GLfloat</ptype> *<name>v</name></param>
26228            <glx type="render" opcode="4206"/>
26229        </command>
26230        <command>
26231            <proto>void <name>glVertexAttribs1hvNV</name></proto>
26232            <param><ptype>GLuint</ptype> <name>index</name></param>
26233            <param><ptype>GLsizei</ptype> <name>n</name></param>
26234            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
26235            <glx type="render" opcode="4261"/>
26236        </command>
26237        <command>
26238            <proto>void <name>glVertexAttribs1svNV</name></proto>
26239            <param><ptype>GLuint</ptype> <name>index</name></param>
26240            <param><ptype>GLsizei</ptype> <name>count</name></param>
26241            <param len="count">const <ptype>GLshort</ptype> *<name>v</name></param>
26242            <glx type="render" opcode="4202"/>
26243        </command>
26244        <command>
26245            <proto>void <name>glVertexAttribs2dvNV</name></proto>
26246            <param><ptype>GLuint</ptype> <name>index</name></param>
26247            <param><ptype>GLsizei</ptype> <name>count</name></param>
26248            <param len="count*2">const <ptype>GLdouble</ptype> *<name>v</name></param>
26249            <glx type="render" opcode="4211"/>
26250        </command>
26251        <command>
26252            <proto>void <name>glVertexAttribs2fvNV</name></proto>
26253            <param><ptype>GLuint</ptype> <name>index</name></param>
26254            <param><ptype>GLsizei</ptype> <name>count</name></param>
26255            <param len="count*2">const <ptype>GLfloat</ptype> *<name>v</name></param>
26256            <glx type="render" opcode="4207"/>
26257        </command>
26258        <command>
26259            <proto>void <name>glVertexAttribs2hvNV</name></proto>
26260            <param><ptype>GLuint</ptype> <name>index</name></param>
26261            <param><ptype>GLsizei</ptype> <name>n</name></param>
26262            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
26263            <glx type="render" opcode="4262"/>
26264        </command>
26265        <command>
26266            <proto>void <name>glVertexAttribs2svNV</name></proto>
26267            <param><ptype>GLuint</ptype> <name>index</name></param>
26268            <param><ptype>GLsizei</ptype> <name>count</name></param>
26269            <param len="count*2">const <ptype>GLshort</ptype> *<name>v</name></param>
26270            <glx type="render" opcode="4203"/>
26271        </command>
26272        <command>
26273            <proto>void <name>glVertexAttribs3dvNV</name></proto>
26274            <param><ptype>GLuint</ptype> <name>index</name></param>
26275            <param><ptype>GLsizei</ptype> <name>count</name></param>
26276            <param len="count*3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26277            <glx type="render" opcode="4212"/>
26278        </command>
26279        <command>
26280            <proto>void <name>glVertexAttribs3fvNV</name></proto>
26281            <param><ptype>GLuint</ptype> <name>index</name></param>
26282            <param><ptype>GLsizei</ptype> <name>count</name></param>
26283            <param len="count*3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26284            <glx type="render" opcode="4208"/>
26285        </command>
26286        <command>
26287            <proto>void <name>glVertexAttribs3hvNV</name></proto>
26288            <param><ptype>GLuint</ptype> <name>index</name></param>
26289            <param><ptype>GLsizei</ptype> <name>n</name></param>
26290            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
26291            <glx type="render" opcode="4263"/>
26292        </command>
26293        <command>
26294            <proto>void <name>glVertexAttribs3svNV</name></proto>
26295            <param><ptype>GLuint</ptype> <name>index</name></param>
26296            <param><ptype>GLsizei</ptype> <name>count</name></param>
26297            <param len="count*3">const <ptype>GLshort</ptype> *<name>v</name></param>
26298            <glx type="render" opcode="4204"/>
26299        </command>
26300        <command>
26301            <proto>void <name>glVertexAttribs4dvNV</name></proto>
26302            <param><ptype>GLuint</ptype> <name>index</name></param>
26303            <param><ptype>GLsizei</ptype> <name>count</name></param>
26304            <param len="count*4">const <ptype>GLdouble</ptype> *<name>v</name></param>
26305            <glx type="render" opcode="4213"/>
26306        </command>
26307        <command>
26308            <proto>void <name>glVertexAttribs4fvNV</name></proto>
26309            <param><ptype>GLuint</ptype> <name>index</name></param>
26310            <param><ptype>GLsizei</ptype> <name>count</name></param>
26311            <param len="count*4">const <ptype>GLfloat</ptype> *<name>v</name></param>
26312            <glx type="render" opcode="4209"/>
26313        </command>
26314        <command>
26315            <proto>void <name>glVertexAttribs4hvNV</name></proto>
26316            <param><ptype>GLuint</ptype> <name>index</name></param>
26317            <param><ptype>GLsizei</ptype> <name>n</name></param>
26318            <param group="Half16NV" len="n">const <ptype>GLhalfNV</ptype> *<name>v</name></param>
26319            <glx type="render" opcode="4264"/>
26320        </command>
26321        <command>
26322            <proto>void <name>glVertexAttribs4svNV</name></proto>
26323            <param><ptype>GLuint</ptype> <name>index</name></param>
26324            <param><ptype>GLsizei</ptype> <name>count</name></param>
26325            <param len="count*4">const <ptype>GLshort</ptype> *<name>v</name></param>
26326            <glx type="render" opcode="4205"/>
26327        </command>
26328        <command>
26329            <proto>void <name>glVertexAttribs4ubvNV</name></proto>
26330            <param><ptype>GLuint</ptype> <name>index</name></param>
26331            <param><ptype>GLsizei</ptype> <name>count</name></param>
26332            <param group="ColorUB" len="count*4">const <ptype>GLubyte</ptype> *<name>v</name></param>
26333            <glx type="render" opcode="4214"/>
26334        </command>
26335        <command>
26336            <proto>void <name>glVertexBindingDivisor</name></proto>
26337            <param><ptype>GLuint</ptype> <name>bindingindex</name></param>
26338            <param><ptype>GLuint</ptype> <name>divisor</name></param>
26339        </command>
26340        <command>
26341            <proto>void <name>glVertexBlendARB</name></proto>
26342            <param><ptype>GLint</ptype> <name>count</name></param>
26343            <glx type="render" opcode="226"/>
26344        </command>
26345        <command>
26346            <proto>void <name>glVertexBlendEnvfATI</name></proto>
26347            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
26348            <param><ptype>GLfloat</ptype> <name>param</name></param>
26349        </command>
26350        <command>
26351            <proto>void <name>glVertexBlendEnviATI</name></proto>
26352            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>pname</name></param>
26353            <param><ptype>GLint</ptype> <name>param</name></param>
26354        </command>
26355        <command>
26356            <proto>void <name>glVertexFormatNV</name></proto>
26357            <param><ptype>GLint</ptype> <name>size</name></param>
26358            <param><ptype>GLenum</ptype> <name>type</name></param>
26359            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26360        </command>
26361        <command>
26362            <proto>void <name>glVertexP2ui</name></proto>
26363            <param><ptype>GLenum</ptype> <name>type</name></param>
26364            <param><ptype>GLuint</ptype> <name>value</name></param>
26365        </command>
26366        <command>
26367            <proto>void <name>glVertexP2uiv</name></proto>
26368            <param><ptype>GLenum</ptype> <name>type</name></param>
26369            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26370        </command>
26371        <command>
26372            <proto>void <name>glVertexP3ui</name></proto>
26373            <param><ptype>GLenum</ptype> <name>type</name></param>
26374            <param><ptype>GLuint</ptype> <name>value</name></param>
26375        </command>
26376        <command>
26377            <proto>void <name>glVertexP3uiv</name></proto>
26378            <param><ptype>GLenum</ptype> <name>type</name></param>
26379            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26380        </command>
26381        <command>
26382            <proto>void <name>glVertexP4ui</name></proto>
26383            <param><ptype>GLenum</ptype> <name>type</name></param>
26384            <param><ptype>GLuint</ptype> <name>value</name></param>
26385        </command>
26386        <command>
26387            <proto>void <name>glVertexP4uiv</name></proto>
26388            <param><ptype>GLenum</ptype> <name>type</name></param>
26389            <param len="1">const <ptype>GLuint</ptype> *<name>value</name></param>
26390        </command>
26391        <command>
26392            <proto>void <name>glVertexPointer</name></proto>
26393            <param><ptype>GLint</ptype> <name>size</name></param>
26394            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26395            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26396            <param len="COMPSIZE(size,type,stride)">const void *<name>pointer</name></param>
26397        </command>
26398        <command>
26399            <proto>void <name>glVertexPointerEXT</name></proto>
26400            <param><ptype>GLint</ptype> <name>size</name></param>
26401            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26402            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26403            <param><ptype>GLsizei</ptype> <name>count</name></param>
26404            <param len="COMPSIZE(size,type,stride,count)">const void *<name>pointer</name></param>
26405        </command>
26406        <command>
26407            <proto>void <name>glVertexPointerListIBM</name></proto>
26408            <param><ptype>GLint</ptype> <name>size</name></param>
26409            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26410            <param><ptype>GLint</ptype> <name>stride</name></param>
26411            <param len="COMPSIZE(size,type,stride)">const void **<name>pointer</name></param>
26412            <param><ptype>GLint</ptype> <name>ptrstride</name></param>
26413        </command>
26414        <command>
26415            <proto>void <name>glVertexPointervINTEL</name></proto>
26416            <param><ptype>GLint</ptype> <name>size</name></param>
26417            <param group="VertexPointerType"><ptype>GLenum</ptype> <name>type</name></param>
26418            <param len="4">const void **<name>pointer</name></param>
26419        </command>
26420        <command>
26421            <proto>void <name>glVertexStream1dATI</name></proto>
26422            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26423            <param><ptype>GLdouble</ptype> <name>x</name></param>
26424        </command>
26425        <command>
26426            <proto>void <name>glVertexStream1dvATI</name></proto>
26427            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26428            <param len="1">const <ptype>GLdouble</ptype> *<name>coords</name></param>
26429        </command>
26430        <command>
26431            <proto>void <name>glVertexStream1fATI</name></proto>
26432            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26433            <param><ptype>GLfloat</ptype> <name>x</name></param>
26434        </command>
26435        <command>
26436            <proto>void <name>glVertexStream1fvATI</name></proto>
26437            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26438            <param len="1">const <ptype>GLfloat</ptype> *<name>coords</name></param>
26439        </command>
26440        <command>
26441            <proto>void <name>glVertexStream1iATI</name></proto>
26442            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26443            <param><ptype>GLint</ptype> <name>x</name></param>
26444        </command>
26445        <command>
26446            <proto>void <name>glVertexStream1ivATI</name></proto>
26447            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26448            <param len="1">const <ptype>GLint</ptype> *<name>coords</name></param>
26449        </command>
26450        <command>
26451            <proto>void <name>glVertexStream1sATI</name></proto>
26452            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26453            <param><ptype>GLshort</ptype> <name>x</name></param>
26454        </command>
26455        <command>
26456            <proto>void <name>glVertexStream1svATI</name></proto>
26457            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26458            <param len="1">const <ptype>GLshort</ptype> *<name>coords</name></param>
26459        </command>
26460        <command>
26461            <proto>void <name>glVertexStream2dATI</name></proto>
26462            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26463            <param><ptype>GLdouble</ptype> <name>x</name></param>
26464            <param><ptype>GLdouble</ptype> <name>y</name></param>
26465        </command>
26466        <command>
26467            <proto>void <name>glVertexStream2dvATI</name></proto>
26468            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26469            <param len="2">const <ptype>GLdouble</ptype> *<name>coords</name></param>
26470        </command>
26471        <command>
26472            <proto>void <name>glVertexStream2fATI</name></proto>
26473            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26474            <param><ptype>GLfloat</ptype> <name>x</name></param>
26475            <param><ptype>GLfloat</ptype> <name>y</name></param>
26476        </command>
26477        <command>
26478            <proto>void <name>glVertexStream2fvATI</name></proto>
26479            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26480            <param len="2">const <ptype>GLfloat</ptype> *<name>coords</name></param>
26481        </command>
26482        <command>
26483            <proto>void <name>glVertexStream2iATI</name></proto>
26484            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26485            <param><ptype>GLint</ptype> <name>x</name></param>
26486            <param><ptype>GLint</ptype> <name>y</name></param>
26487        </command>
26488        <command>
26489            <proto>void <name>glVertexStream2ivATI</name></proto>
26490            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26491            <param len="2">const <ptype>GLint</ptype> *<name>coords</name></param>
26492        </command>
26493        <command>
26494            <proto>void <name>glVertexStream2sATI</name></proto>
26495            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26496            <param><ptype>GLshort</ptype> <name>x</name></param>
26497            <param><ptype>GLshort</ptype> <name>y</name></param>
26498        </command>
26499        <command>
26500            <proto>void <name>glVertexStream2svATI</name></proto>
26501            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26502            <param len="2">const <ptype>GLshort</ptype> *<name>coords</name></param>
26503        </command>
26504        <command>
26505            <proto>void <name>glVertexStream3dATI</name></proto>
26506            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26507            <param><ptype>GLdouble</ptype> <name>x</name></param>
26508            <param><ptype>GLdouble</ptype> <name>y</name></param>
26509            <param><ptype>GLdouble</ptype> <name>z</name></param>
26510        </command>
26511        <command>
26512            <proto>void <name>glVertexStream3dvATI</name></proto>
26513            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26514            <param len="3">const <ptype>GLdouble</ptype> *<name>coords</name></param>
26515        </command>
26516        <command>
26517            <proto>void <name>glVertexStream3fATI</name></proto>
26518            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26519            <param><ptype>GLfloat</ptype> <name>x</name></param>
26520            <param><ptype>GLfloat</ptype> <name>y</name></param>
26521            <param><ptype>GLfloat</ptype> <name>z</name></param>
26522        </command>
26523        <command>
26524            <proto>void <name>glVertexStream3fvATI</name></proto>
26525            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26526            <param len="3">const <ptype>GLfloat</ptype> *<name>coords</name></param>
26527        </command>
26528        <command>
26529            <proto>void <name>glVertexStream3iATI</name></proto>
26530            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26531            <param><ptype>GLint</ptype> <name>x</name></param>
26532            <param><ptype>GLint</ptype> <name>y</name></param>
26533            <param><ptype>GLint</ptype> <name>z</name></param>
26534        </command>
26535        <command>
26536            <proto>void <name>glVertexStream3ivATI</name></proto>
26537            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26538            <param len="3">const <ptype>GLint</ptype> *<name>coords</name></param>
26539        </command>
26540        <command>
26541            <proto>void <name>glVertexStream3sATI</name></proto>
26542            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26543            <param><ptype>GLshort</ptype> <name>x</name></param>
26544            <param><ptype>GLshort</ptype> <name>y</name></param>
26545            <param><ptype>GLshort</ptype> <name>z</name></param>
26546        </command>
26547        <command>
26548            <proto>void <name>glVertexStream3svATI</name></proto>
26549            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26550            <param len="3">const <ptype>GLshort</ptype> *<name>coords</name></param>
26551        </command>
26552        <command>
26553            <proto>void <name>glVertexStream4dATI</name></proto>
26554            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26555            <param><ptype>GLdouble</ptype> <name>x</name></param>
26556            <param><ptype>GLdouble</ptype> <name>y</name></param>
26557            <param><ptype>GLdouble</ptype> <name>z</name></param>
26558            <param><ptype>GLdouble</ptype> <name>w</name></param>
26559        </command>
26560        <command>
26561            <proto>void <name>glVertexStream4dvATI</name></proto>
26562            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26563            <param len="4">const <ptype>GLdouble</ptype> *<name>coords</name></param>
26564        </command>
26565        <command>
26566            <proto>void <name>glVertexStream4fATI</name></proto>
26567            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26568            <param><ptype>GLfloat</ptype> <name>x</name></param>
26569            <param><ptype>GLfloat</ptype> <name>y</name></param>
26570            <param><ptype>GLfloat</ptype> <name>z</name></param>
26571            <param><ptype>GLfloat</ptype> <name>w</name></param>
26572        </command>
26573        <command>
26574            <proto>void <name>glVertexStream4fvATI</name></proto>
26575            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26576            <param len="4">const <ptype>GLfloat</ptype> *<name>coords</name></param>
26577        </command>
26578        <command>
26579            <proto>void <name>glVertexStream4iATI</name></proto>
26580            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26581            <param><ptype>GLint</ptype> <name>x</name></param>
26582            <param><ptype>GLint</ptype> <name>y</name></param>
26583            <param><ptype>GLint</ptype> <name>z</name></param>
26584            <param><ptype>GLint</ptype> <name>w</name></param>
26585        </command>
26586        <command>
26587            <proto>void <name>glVertexStream4ivATI</name></proto>
26588            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26589            <param len="4">const <ptype>GLint</ptype> *<name>coords</name></param>
26590        </command>
26591        <command>
26592            <proto>void <name>glVertexStream4sATI</name></proto>
26593            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26594            <param><ptype>GLshort</ptype> <name>x</name></param>
26595            <param><ptype>GLshort</ptype> <name>y</name></param>
26596            <param><ptype>GLshort</ptype> <name>z</name></param>
26597            <param><ptype>GLshort</ptype> <name>w</name></param>
26598        </command>
26599        <command>
26600            <proto>void <name>glVertexStream4svATI</name></proto>
26601            <param group="VertexStreamATI"><ptype>GLenum</ptype> <name>stream</name></param>
26602            <param len="4">const <ptype>GLshort</ptype> *<name>coords</name></param>
26603        </command>
26604        <command>
26605            <proto>void <name>glVertexWeightPointerEXT</name></proto>
26606            <param><ptype>GLint</ptype> <name>size</name></param>
26607            <param group="VertexWeightPointerTypeEXT"><ptype>GLenum</ptype> <name>type</name></param>
26608            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26609            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
26610        </command>
26611        <command>
26612            <proto>void <name>glVertexWeightfEXT</name></proto>
26613            <param><ptype>GLfloat</ptype> <name>weight</name></param>
26614            <vecequiv name="glVertexWeightfvEXT"/>
26615        </command>
26616        <command>
26617            <proto>void <name>glVertexWeightfvEXT</name></proto>
26618            <param len="1">const <ptype>GLfloat</ptype> *<name>weight</name></param>
26619            <glx type="render" opcode="4135"/>
26620        </command>
26621        <command>
26622            <proto>void <name>glVertexWeighthNV</name></proto>
26623            <param group="Half16NV"><ptype>GLhalfNV</ptype> <name>weight</name></param>
26624            <vecequiv name="glVertexWeighthvNV"/>
26625        </command>
26626        <command>
26627            <proto>void <name>glVertexWeighthvNV</name></proto>
26628            <param group="Half16NV" len="1">const <ptype>GLhalfNV</ptype> *<name>weight</name></param>
26629            <glx type="render" opcode="4256"/>
26630        </command>
26631        <command>
26632            <proto><ptype>GLenum</ptype> <name>glVideoCaptureNV</name></proto>
26633            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
26634            <param><ptype>GLuint</ptype> *<name>sequence_num</name></param>
26635            <param><ptype>GLuint64EXT</ptype> *<name>capture_time</name></param>
26636        </command>
26637        <command>
26638            <proto>void <name>glVideoCaptureStreamParameterdvNV</name></proto>
26639            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
26640            <param><ptype>GLuint</ptype> <name>stream</name></param>
26641            <param><ptype>GLenum</ptype> <name>pname</name></param>
26642            <param len="COMPSIZE(pname)">const <ptype>GLdouble</ptype> *<name>params</name></param>
26643        </command>
26644        <command>
26645            <proto>void <name>glVideoCaptureStreamParameterfvNV</name></proto>
26646            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
26647            <param><ptype>GLuint</ptype> <name>stream</name></param>
26648            <param><ptype>GLenum</ptype> <name>pname</name></param>
26649            <param len="COMPSIZE(pname)">const <ptype>GLfloat</ptype> *<name>params</name></param>
26650        </command>
26651        <command>
26652            <proto>void <name>glVideoCaptureStreamParameterivNV</name></proto>
26653            <param><ptype>GLuint</ptype> <name>video_capture_slot</name></param>
26654            <param><ptype>GLuint</ptype> <name>stream</name></param>
26655            <param><ptype>GLenum</ptype> <name>pname</name></param>
26656            <param len="COMPSIZE(pname)">const <ptype>GLint</ptype> *<name>params</name></param>
26657        </command>
26658        <command>
26659            <proto>void <name>glViewport</name></proto>
26660            <param group="WinCoord"><ptype>GLint</ptype> <name>x</name></param>
26661            <param group="WinCoord"><ptype>GLint</ptype> <name>y</name></param>
26662            <param><ptype>GLsizei</ptype> <name>width</name></param>
26663            <param><ptype>GLsizei</ptype> <name>height</name></param>
26664            <glx type="render" opcode="191"/>
26665        </command>
26666        <command>
26667            <proto>void <name>glViewportArrayv</name></proto>
26668            <param><ptype>GLuint</ptype> <name>first</name></param>
26669            <param><ptype>GLsizei</ptype> <name>count</name></param>
26670            <param len="COMPSIZE(count)">const <ptype>GLfloat</ptype> *<name>v</name></param>
26671        </command>
26672        <command>
26673            <proto>void <name>glViewportIndexedf</name></proto>
26674            <param><ptype>GLuint</ptype> <name>index</name></param>
26675            <param><ptype>GLfloat</ptype> <name>x</name></param>
26676            <param><ptype>GLfloat</ptype> <name>y</name></param>
26677            <param><ptype>GLfloat</ptype> <name>w</name></param>
26678            <param><ptype>GLfloat</ptype> <name>h</name></param>
26679        </command>
26680        <command>
26681            <proto>void <name>glViewportIndexedfv</name></proto>
26682            <param><ptype>GLuint</ptype> <name>index</name></param>
26683            <param len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
26684        </command>
26685        <command>
26686            <proto>void <name>glWaitSync</name></proto>
26687            <param group="sync"><ptype>GLsync</ptype> <name>sync</name></param>
26688            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
26689            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
26690        </command>
26691        <command>
26692            <proto>void <name>glWaitSyncAPPLE</name></proto>
26693            <param><ptype>GLsync</ptype> <name>sync</name></param>
26694            <param><ptype>GLbitfield</ptype> <name>flags</name></param>
26695            <param><ptype>GLuint64</ptype> <name>timeout</name></param>
26696            <alias name="glWaitSync"/>
26697        </command>
26698        <command>
26699            <proto>void <name>glWeightPathsNV</name></proto>
26700            <param group="Path"><ptype>GLuint</ptype> <name>resultPath</name></param>
26701            <param><ptype>GLsizei</ptype> <name>numPaths</name></param>
26702            <param group="Path" len="numPaths">const <ptype>GLuint</ptype> *<name>paths</name></param>
26703            <param len="numPaths">const <ptype>GLfloat</ptype> *<name>weights</name></param>
26704        </command>
26705        <command>
26706            <proto>void <name>glWeightPointerARB</name></proto>
26707            <param><ptype>GLint</ptype> <name>size</name></param>
26708            <param group="WeightPointerTypeARB"><ptype>GLenum</ptype> <name>type</name></param>
26709            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26710            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
26711        </command>
26712        <command>
26713            <proto>void <name>glWeightPointerOES</name></proto>
26714            <param><ptype>GLint</ptype> <name>size</name></param>
26715            <param><ptype>GLenum</ptype> <name>type</name></param>
26716            <param><ptype>GLsizei</ptype> <name>stride</name></param>
26717            <param len="COMPSIZE(type,stride)">const void *<name>pointer</name></param>
26718        </command>
26719        <command>
26720            <proto>void <name>glWeightbvARB</name></proto>
26721            <param><ptype>GLint</ptype> <name>size</name></param>
26722            <param len="size">const <ptype>GLbyte</ptype> *<name>weights</name></param>
26723            <glx type="render" opcode="220"/>
26724        </command>
26725        <command>
26726            <proto>void <name>glWeightdvARB</name></proto>
26727            <param><ptype>GLint</ptype> <name>size</name></param>
26728            <param len="size">const <ptype>GLdouble</ptype> *<name>weights</name></param>
26729            <glx type="render" opcode="228"/>
26730        </command>
26731        <command>
26732            <proto>void <name>glWeightfvARB</name></proto>
26733            <param><ptype>GLint</ptype> <name>size</name></param>
26734            <param len="size">const <ptype>GLfloat</ptype> *<name>weights</name></param>
26735            <glx type="render" opcode="227"/>
26736        </command>
26737        <command>
26738            <proto>void <name>glWeightivARB</name></proto>
26739            <param><ptype>GLint</ptype> <name>size</name></param>
26740            <param len="size">const <ptype>GLint</ptype> *<name>weights</name></param>
26741            <glx type="render" opcode="224"/>
26742        </command>
26743        <command>
26744            <proto>void <name>glWeightsvARB</name></proto>
26745            <param><ptype>GLint</ptype> <name>size</name></param>
26746            <param len="size">const <ptype>GLshort</ptype> *<name>weights</name></param>
26747            <glx type="render" opcode="222"/>
26748        </command>
26749        <command>
26750            <proto>void <name>glWeightubvARB</name></proto>
26751            <param><ptype>GLint</ptype> <name>size</name></param>
26752            <param len="size">const <ptype>GLubyte</ptype> *<name>weights</name></param>
26753            <glx type="render" opcode="221"/>
26754        </command>
26755        <command>
26756            <proto>void <name>glWeightuivARB</name></proto>
26757            <param><ptype>GLint</ptype> <name>size</name></param>
26758            <param len="size">const <ptype>GLuint</ptype> *<name>weights</name></param>
26759            <glx type="render" opcode="225"/>
26760        </command>
26761        <command>
26762            <proto>void <name>glWeightusvARB</name></proto>
26763            <param><ptype>GLint</ptype> <name>size</name></param>
26764            <param len="size">const <ptype>GLushort</ptype> *<name>weights</name></param>
26765            <glx type="render" opcode="223"/>
26766        </command>
26767        <command>
26768            <proto>void <name>glWindowPos2d</name></proto>
26769            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
26770            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
26771            <vecequiv name="glWindowPos2dv"/>
26772        </command>
26773        <command>
26774            <proto>void <name>glWindowPos2dARB</name></proto>
26775            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
26776            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
26777            <alias name="glWindowPos2d"/>
26778            <vecequiv name="glWindowPos2dvARB"/>
26779        </command>
26780        <command>
26781            <proto>void <name>glWindowPos2dMESA</name></proto>
26782            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
26783            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
26784            <alias name="glWindowPos2d"/>
26785            <vecequiv name="glWindowPos2dvMESA"/>
26786        </command>
26787        <command>
26788            <proto>void <name>glWindowPos2dv</name></proto>
26789            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
26790            <glx type="render" opcode="230"/>
26791        </command>
26792        <command>
26793            <proto>void <name>glWindowPos2dvARB</name></proto>
26794            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
26795            <alias name="glWindowPos2dv"/>
26796            <glx type="render" opcode="230"/>
26797        </command>
26798        <command>
26799            <proto>void <name>glWindowPos2dvMESA</name></proto>
26800            <param group="CoordD" len="2">const <ptype>GLdouble</ptype> *<name>v</name></param>
26801            <alias name="glWindowPos2dv"/>
26802        </command>
26803        <command>
26804            <proto>void <name>glWindowPos2f</name></proto>
26805            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
26806            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
26807            <vecequiv name="glWindowPos2fv"/>
26808        </command>
26809        <command>
26810            <proto>void <name>glWindowPos2fARB</name></proto>
26811            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
26812            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
26813            <alias name="glWindowPos2f"/>
26814            <vecequiv name="glWindowPos2fvARB"/>
26815        </command>
26816        <command>
26817            <proto>void <name>glWindowPos2fMESA</name></proto>
26818            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
26819            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
26820            <alias name="glWindowPos2f"/>
26821            <vecequiv name="glWindowPos2fvMESA"/>
26822        </command>
26823        <command>
26824            <proto>void <name>glWindowPos2fv</name></proto>
26825            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
26826            <glx type="render" opcode="230"/>
26827        </command>
26828        <command>
26829            <proto>void <name>glWindowPos2fvARB</name></proto>
26830            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
26831            <alias name="glWindowPos2fv"/>
26832            <glx type="render" opcode="230"/>
26833        </command>
26834        <command>
26835            <proto>void <name>glWindowPos2fvMESA</name></proto>
26836            <param group="CoordF" len="2">const <ptype>GLfloat</ptype> *<name>v</name></param>
26837            <alias name="glWindowPos2fv"/>
26838        </command>
26839        <command>
26840            <proto>void <name>glWindowPos2i</name></proto>
26841            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
26842            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
26843            <vecequiv name="glWindowPos2iv"/>
26844        </command>
26845        <command>
26846            <proto>void <name>glWindowPos2iARB</name></proto>
26847            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
26848            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
26849            <alias name="glWindowPos2i"/>
26850            <vecequiv name="glWindowPos2ivARB"/>
26851        </command>
26852        <command>
26853            <proto>void <name>glWindowPos2iMESA</name></proto>
26854            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
26855            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
26856            <alias name="glWindowPos2i"/>
26857            <vecequiv name="glWindowPos2ivMESA"/>
26858        </command>
26859        <command>
26860            <proto>void <name>glWindowPos2iv</name></proto>
26861            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
26862            <glx type="render" opcode="230"/>
26863        </command>
26864        <command>
26865            <proto>void <name>glWindowPos2ivARB</name></proto>
26866            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
26867            <alias name="glWindowPos2iv"/>
26868            <glx type="render" opcode="230"/>
26869        </command>
26870        <command>
26871            <proto>void <name>glWindowPos2ivMESA</name></proto>
26872            <param group="CoordI" len="2">const <ptype>GLint</ptype> *<name>v</name></param>
26873            <alias name="glWindowPos2iv"/>
26874        </command>
26875        <command>
26876            <proto>void <name>glWindowPos2s</name></proto>
26877            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
26878            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
26879            <vecequiv name="glWindowPos2sv"/>
26880        </command>
26881        <command>
26882            <proto>void <name>glWindowPos2sARB</name></proto>
26883            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
26884            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
26885            <alias name="glWindowPos2s"/>
26886            <vecequiv name="glWindowPos2svARB"/>
26887        </command>
26888        <command>
26889            <proto>void <name>glWindowPos2sMESA</name></proto>
26890            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
26891            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
26892            <alias name="glWindowPos2s"/>
26893            <vecequiv name="glWindowPos2svMESA"/>
26894        </command>
26895        <command>
26896            <proto>void <name>glWindowPos2sv</name></proto>
26897            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
26898            <glx type="render" opcode="230"/>
26899        </command>
26900        <command>
26901            <proto>void <name>glWindowPos2svARB</name></proto>
26902            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
26903            <alias name="glWindowPos2sv"/>
26904            <glx type="render" opcode="230"/>
26905        </command>
26906        <command>
26907            <proto>void <name>glWindowPos2svMESA</name></proto>
26908            <param group="CoordS" len="2">const <ptype>GLshort</ptype> *<name>v</name></param>
26909            <alias name="glWindowPos2sv"/>
26910        </command>
26911        <command>
26912            <proto>void <name>glWindowPos3d</name></proto>
26913            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
26914            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
26915            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
26916            <vecequiv name="glWindowPos3dv"/>
26917        </command>
26918        <command>
26919            <proto>void <name>glWindowPos3dARB</name></proto>
26920            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
26921            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
26922            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
26923            <alias name="glWindowPos3d"/>
26924            <vecequiv name="glWindowPos3dvARB"/>
26925        </command>
26926        <command>
26927            <proto>void <name>glWindowPos3dMESA</name></proto>
26928            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
26929            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
26930            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
26931            <alias name="glWindowPos3d"/>
26932            <vecequiv name="glWindowPos3dvMESA"/>
26933        </command>
26934        <command>
26935            <proto>void <name>glWindowPos3dv</name></proto>
26936            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26937            <glx type="render" opcode="230"/>
26938        </command>
26939        <command>
26940            <proto>void <name>glWindowPos3dvARB</name></proto>
26941            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26942            <alias name="glWindowPos3dv"/>
26943            <glx type="render" opcode="230"/>
26944        </command>
26945        <command>
26946            <proto>void <name>glWindowPos3dvMESA</name></proto>
26947            <param group="CoordD" len="3">const <ptype>GLdouble</ptype> *<name>v</name></param>
26948            <alias name="glWindowPos3dv"/>
26949        </command>
26950        <command>
26951            <proto>void <name>glWindowPos3f</name></proto>
26952            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
26953            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
26954            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
26955            <vecequiv name="glWindowPos3fv"/>
26956        </command>
26957        <command>
26958            <proto>void <name>glWindowPos3fARB</name></proto>
26959            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
26960            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
26961            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
26962            <alias name="glWindowPos3f"/>
26963            <vecequiv name="glWindowPos3fvARB"/>
26964        </command>
26965        <command>
26966            <proto>void <name>glWindowPos3fMESA</name></proto>
26967            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
26968            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
26969            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
26970            <alias name="glWindowPos3f"/>
26971            <vecequiv name="glWindowPos3fvMESA"/>
26972        </command>
26973        <command>
26974            <proto>void <name>glWindowPos3fv</name></proto>
26975            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26976            <glx type="render" opcode="230"/>
26977        </command>
26978        <command>
26979            <proto>void <name>glWindowPos3fvARB</name></proto>
26980            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26981            <alias name="glWindowPos3fv"/>
26982            <glx type="render" opcode="230"/>
26983        </command>
26984        <command>
26985            <proto>void <name>glWindowPos3fvMESA</name></proto>
26986            <param group="CoordF" len="3">const <ptype>GLfloat</ptype> *<name>v</name></param>
26987            <alias name="glWindowPos3fv"/>
26988        </command>
26989        <command>
26990            <proto>void <name>glWindowPos3i</name></proto>
26991            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
26992            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
26993            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
26994            <vecequiv name="glWindowPos3iv"/>
26995        </command>
26996        <command>
26997            <proto>void <name>glWindowPos3iARB</name></proto>
26998            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
26999            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27000            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
27001            <alias name="glWindowPos3i"/>
27002            <vecequiv name="glWindowPos3ivARB"/>
27003        </command>
27004        <command>
27005            <proto>void <name>glWindowPos3iMESA</name></proto>
27006            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27007            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27008            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
27009            <alias name="glWindowPos3i"/>
27010            <vecequiv name="glWindowPos3ivMESA"/>
27011        </command>
27012        <command>
27013            <proto>void <name>glWindowPos3iv</name></proto>
27014            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
27015            <glx type="render" opcode="230"/>
27016        </command>
27017        <command>
27018            <proto>void <name>glWindowPos3ivARB</name></proto>
27019            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
27020            <alias name="glWindowPos3iv"/>
27021            <glx type="render" opcode="230"/>
27022        </command>
27023        <command>
27024            <proto>void <name>glWindowPos3ivMESA</name></proto>
27025            <param group="CoordI" len="3">const <ptype>GLint</ptype> *<name>v</name></param>
27026            <alias name="glWindowPos3iv"/>
27027        </command>
27028        <command>
27029            <proto>void <name>glWindowPos3s</name></proto>
27030            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27031            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27032            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
27033            <vecequiv name="glWindowPos3sv"/>
27034        </command>
27035        <command>
27036            <proto>void <name>glWindowPos3sARB</name></proto>
27037            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27038            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27039            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
27040            <alias name="glWindowPos3s"/>
27041            <vecequiv name="glWindowPos3svARB"/>
27042        </command>
27043        <command>
27044            <proto>void <name>glWindowPos3sMESA</name></proto>
27045            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27046            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27047            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
27048            <alias name="glWindowPos3s"/>
27049            <vecequiv name="glWindowPos3svMESA"/>
27050        </command>
27051        <command>
27052            <proto>void <name>glWindowPos3sv</name></proto>
27053            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
27054            <glx type="render" opcode="230"/>
27055        </command>
27056        <command>
27057            <proto>void <name>glWindowPos3svARB</name></proto>
27058            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
27059            <alias name="glWindowPos3sv"/>
27060            <glx type="render" opcode="230"/>
27061        </command>
27062        <command>
27063            <proto>void <name>glWindowPos3svMESA</name></proto>
27064            <param group="CoordS" len="3">const <ptype>GLshort</ptype> *<name>v</name></param>
27065            <alias name="glWindowPos3sv"/>
27066        </command>
27067        <command>
27068            <proto>void <name>glWindowPos4dMESA</name></proto>
27069            <param group="CoordD"><ptype>GLdouble</ptype> <name>x</name></param>
27070            <param group="CoordD"><ptype>GLdouble</ptype> <name>y</name></param>
27071            <param group="CoordD"><ptype>GLdouble</ptype> <name>z</name></param>
27072            <param group="CoordD"><ptype>GLdouble</ptype> <name>w</name></param>
27073            <vecequiv name="glWindowPos4dvMESA"/>
27074        </command>
27075        <command>
27076            <proto>void <name>glWindowPos4dvMESA</name></proto>
27077            <param group="CoordD" len="4">const <ptype>GLdouble</ptype> *<name>v</name></param>
27078        </command>
27079        <command>
27080            <proto>void <name>glWindowPos4fMESA</name></proto>
27081            <param group="CoordF"><ptype>GLfloat</ptype> <name>x</name></param>
27082            <param group="CoordF"><ptype>GLfloat</ptype> <name>y</name></param>
27083            <param group="CoordF"><ptype>GLfloat</ptype> <name>z</name></param>
27084            <param group="CoordF"><ptype>GLfloat</ptype> <name>w</name></param>
27085            <vecequiv name="glWindowPos4fvMESA"/>
27086        </command>
27087        <command>
27088            <proto>void <name>glWindowPos4fvMESA</name></proto>
27089            <param group="CoordF" len="4">const <ptype>GLfloat</ptype> *<name>v</name></param>
27090        </command>
27091        <command>
27092            <proto>void <name>glWindowPos4iMESA</name></proto>
27093            <param group="CoordI"><ptype>GLint</ptype> <name>x</name></param>
27094            <param group="CoordI"><ptype>GLint</ptype> <name>y</name></param>
27095            <param group="CoordI"><ptype>GLint</ptype> <name>z</name></param>
27096            <param group="CoordI"><ptype>GLint</ptype> <name>w</name></param>
27097            <vecequiv name="glWindowPos4ivMESA"/>
27098        </command>
27099        <command>
27100            <proto>void <name>glWindowPos4ivMESA</name></proto>
27101            <param group="CoordI" len="4">const <ptype>GLint</ptype> *<name>v</name></param>
27102        </command>
27103        <command>
27104            <proto>void <name>glWindowPos4sMESA</name></proto>
27105            <param group="CoordS"><ptype>GLshort</ptype> <name>x</name></param>
27106            <param group="CoordS"><ptype>GLshort</ptype> <name>y</name></param>
27107            <param group="CoordS"><ptype>GLshort</ptype> <name>z</name></param>
27108            <param group="CoordS"><ptype>GLshort</ptype> <name>w</name></param>
27109            <vecequiv name="glWindowPos4svMESA"/>
27110        </command>
27111        <command>
27112            <proto>void <name>glWindowPos4svMESA</name></proto>
27113            <param group="CoordS" len="4">const <ptype>GLshort</ptype> *<name>v</name></param>
27114        </command>
27115        <command>
27116            <proto>void <name>glWriteMaskEXT</name></proto>
27117            <param><ptype>GLuint</ptype> <name>res</name></param>
27118            <param><ptype>GLuint</ptype> <name>in</name></param>
27119            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outX</name></param>
27120            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outY</name></param>
27121            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outZ</name></param>
27122            <param group="VertexShaderWriteMaskEXT"><ptype>GLenum</ptype> <name>outW</name></param>
27123        </command>
27124    </commands>
27125
27126    <!-- SECTION: GL API interface definitions. -->
27127    <feature api="gl" name="GL_VERSION_1_0" number="1.0">
27128        <require>
27129            <type name="GLvoid" comment="No longer used in headers"/>
27130            <command name="glCullFace"/>
27131            <command name="glFrontFace"/>
27132            <command name="glHint"/>
27133            <command name="glLineWidth"/>
27134            <command name="glPointSize"/>
27135            <command name="glPolygonMode"/>
27136            <command name="glScissor"/>
27137            <command name="glTexParameterf"/>
27138            <command name="glTexParameterfv"/>
27139            <command name="glTexParameteri"/>
27140            <command name="glTexParameteriv"/>
27141            <command name="glTexImage1D"/>
27142            <command name="glTexImage2D"/>
27143            <command name="glDrawBuffer"/>
27144            <command name="glClear"/>
27145            <command name="glClearColor"/>
27146            <command name="glClearStencil"/>
27147            <command name="glClearDepth"/>
27148            <command name="glStencilMask"/>
27149            <command name="glColorMask"/>
27150            <command name="glDepthMask"/>
27151            <command name="glDisable"/>
27152            <command name="glEnable"/>
27153            <command name="glFinish"/>
27154            <command name="glFlush"/>
27155            <command name="glBlendFunc"/>
27156            <command name="glLogicOp"/>
27157            <command name="glStencilFunc"/>
27158            <command name="glStencilOp"/>
27159            <command name="glDepthFunc"/>
27160            <command name="glPixelStoref"/>
27161            <command name="glPixelStorei"/>
27162            <command name="glReadBuffer"/>
27163            <command name="glReadPixels"/>
27164            <command name="glGetBooleanv"/>
27165            <command name="glGetDoublev"/>
27166            <command name="glGetError"/>
27167            <command name="glGetFloatv"/>
27168            <command name="glGetIntegerv"/>
27169            <command name="glGetString"/>
27170            <command name="glGetTexImage"/>
27171            <command name="glGetTexParameterfv"/>
27172            <command name="glGetTexParameteriv"/>
27173            <command name="glGetTexLevelParameterfv"/>
27174            <command name="glGetTexLevelParameteriv"/>
27175            <command name="glIsEnabled"/>
27176            <command name="glDepthRange"/>
27177            <command name="glViewport"/>
27178            <command name="glNewList"/>
27179            <command name="glEndList"/>
27180            <command name="glCallList"/>
27181            <command name="glCallLists"/>
27182            <command name="glDeleteLists"/>
27183            <command name="glGenLists"/>
27184            <command name="glListBase"/>
27185            <command name="glBegin"/>
27186            <command name="glBitmap"/>
27187            <command name="glColor3b"/>
27188            <command name="glColor3bv"/>
27189            <command name="glColor3d"/>
27190            <command name="glColor3dv"/>
27191            <command name="glColor3f"/>
27192            <command name="glColor3fv"/>
27193            <command name="glColor3i"/>
27194            <command name="glColor3iv"/>
27195            <command name="glColor3s"/>
27196            <command name="glColor3sv"/>
27197            <command name="glColor3ub"/>
27198            <command name="glColor3ubv"/>
27199            <command name="glColor3ui"/>
27200            <command name="glColor3uiv"/>
27201            <command name="glColor3us"/>
27202            <command name="glColor3usv"/>
27203            <command name="glColor4b"/>
27204            <command name="glColor4bv"/>
27205            <command name="glColor4d"/>
27206            <command name="glColor4dv"/>
27207            <command name="glColor4f"/>
27208            <command name="glColor4fv"/>
27209            <command name="glColor4i"/>
27210            <command name="glColor4iv"/>
27211            <command name="glColor4s"/>
27212            <command name="glColor4sv"/>
27213            <command name="glColor4ub"/>
27214            <command name="glColor4ubv"/>
27215            <command name="glColor4ui"/>
27216            <command name="glColor4uiv"/>
27217            <command name="glColor4us"/>
27218            <command name="glColor4usv"/>
27219            <command name="glEdgeFlag"/>
27220            <command name="glEdgeFlagv"/>
27221            <command name="glEnd"/>
27222            <command name="glIndexd"/>
27223            <command name="glIndexdv"/>
27224            <command name="glIndexf"/>
27225            <command name="glIndexfv"/>
27226            <command name="glIndexi"/>
27227            <command name="glIndexiv"/>
27228            <command name="glIndexs"/>
27229            <command name="glIndexsv"/>
27230            <command name="glNormal3b"/>
27231            <command name="glNormal3bv"/>
27232            <command name="glNormal3d"/>
27233            <command name="glNormal3dv"/>
27234            <command name="glNormal3f"/>
27235            <command name="glNormal3fv"/>
27236            <command name="glNormal3i"/>
27237            <command name="glNormal3iv"/>
27238            <command name="glNormal3s"/>
27239            <command name="glNormal3sv"/>
27240            <command name="glRasterPos2d"/>
27241            <command name="glRasterPos2dv"/>
27242            <command name="glRasterPos2f"/>
27243            <command name="glRasterPos2fv"/>
27244            <command name="glRasterPos2i"/>
27245            <command name="glRasterPos2iv"/>
27246            <command name="glRasterPos2s"/>
27247            <command name="glRasterPos2sv"/>
27248            <command name="glRasterPos3d"/>
27249            <command name="glRasterPos3dv"/>
27250            <command name="glRasterPos3f"/>
27251            <command name="glRasterPos3fv"/>
27252            <command name="glRasterPos3i"/>
27253            <command name="glRasterPos3iv"/>
27254            <command name="glRasterPos3s"/>
27255            <command name="glRasterPos3sv"/>
27256            <command name="glRasterPos4d"/>
27257            <command name="glRasterPos4dv"/>
27258            <command name="glRasterPos4f"/>
27259            <command name="glRasterPos4fv"/>
27260            <command name="glRasterPos4i"/>
27261            <command name="glRasterPos4iv"/>
27262            <command name="glRasterPos4s"/>
27263            <command name="glRasterPos4sv"/>
27264            <command name="glRectd"/>
27265            <command name="glRectdv"/>
27266            <command name="glRectf"/>
27267            <command name="glRectfv"/>
27268            <command name="glRecti"/>
27269            <command name="glRectiv"/>
27270            <command name="glRects"/>
27271            <command name="glRectsv"/>
27272            <command name="glTexCoord1d"/>
27273            <command name="glTexCoord1dv"/>
27274            <command name="glTexCoord1f"/>
27275            <command name="glTexCoord1fv"/>
27276            <command name="glTexCoord1i"/>
27277            <command name="glTexCoord1iv"/>
27278            <command name="glTexCoord1s"/>
27279            <command name="glTexCoord1sv"/>
27280            <command name="glTexCoord2d"/>
27281            <command name="glTexCoord2dv"/>
27282            <command name="glTexCoord2f"/>
27283            <command name="glTexCoord2fv"/>
27284            <command name="glTexCoord2i"/>
27285            <command name="glTexCoord2iv"/>
27286            <command name="glTexCoord2s"/>
27287            <command name="glTexCoord2sv"/>
27288            <command name="glTexCoord3d"/>
27289            <command name="glTexCoord3dv"/>
27290            <command name="glTexCoord3f"/>
27291            <command name="glTexCoord3fv"/>
27292            <command name="glTexCoord3i"/>
27293            <command name="glTexCoord3iv"/>
27294            <command name="glTexCoord3s"/>
27295            <command name="glTexCoord3sv"/>
27296            <command name="glTexCoord4d"/>
27297            <command name="glTexCoord4dv"/>
27298            <command name="glTexCoord4f"/>
27299            <command name="glTexCoord4fv"/>
27300            <command name="glTexCoord4i"/>
27301            <command name="glTexCoord4iv"/>
27302            <command name="glTexCoord4s"/>
27303            <command name="glTexCoord4sv"/>
27304            <command name="glVertex2d"/>
27305            <command name="glVertex2dv"/>
27306            <command name="glVertex2f"/>
27307            <command name="glVertex2fv"/>
27308            <command name="glVertex2i"/>
27309            <command name="glVertex2iv"/>
27310            <command name="glVertex2s"/>
27311            <command name="glVertex2sv"/>
27312            <command name="glVertex3d"/>
27313            <command name="glVertex3dv"/>
27314            <command name="glVertex3f"/>
27315            <command name="glVertex3fv"/>
27316            <command name="glVertex3i"/>
27317            <command name="glVertex3iv"/>
27318            <command name="glVertex3s"/>
27319            <command name="glVertex3sv"/>
27320            <command name="glVertex4d"/>
27321            <command name="glVertex4dv"/>
27322            <command name="glVertex4f"/>
27323            <command name="glVertex4fv"/>
27324            <command name="glVertex4i"/>
27325            <command name="glVertex4iv"/>
27326            <command name="glVertex4s"/>
27327            <command name="glVertex4sv"/>
27328            <command name="glClipPlane"/>
27329            <command name="glColorMaterial"/>
27330            <command name="glFogf"/>
27331            <command name="glFogfv"/>
27332            <command name="glFogi"/>
27333            <command name="glFogiv"/>
27334            <command name="glLightf"/>
27335            <command name="glLightfv"/>
27336            <command name="glLighti"/>
27337            <command name="glLightiv"/>
27338            <command name="glLightModelf"/>
27339            <command name="glLightModelfv"/>
27340            <command name="glLightModeli"/>
27341            <command name="glLightModeliv"/>
27342            <command name="glLineStipple"/>
27343            <command name="glMaterialf"/>
27344            <command name="glMaterialfv"/>
27345            <command name="glMateriali"/>
27346            <command name="glMaterialiv"/>
27347            <command name="glPolygonStipple"/>
27348            <command name="glShadeModel"/>
27349            <command name="glTexEnvf"/>
27350            <command name="glTexEnvfv"/>
27351            <command name="glTexEnvi"/>
27352            <command name="glTexEnviv"/>
27353            <command name="glTexGend"/>
27354            <command name="glTexGendv"/>
27355            <command name="glTexGenf"/>
27356            <command name="glTexGenfv"/>
27357            <command name="glTexGeni"/>
27358            <command name="glTexGeniv"/>
27359            <command name="glFeedbackBuffer"/>
27360            <command name="glSelectBuffer"/>
27361            <command name="glRenderMode"/>
27362            <command name="glInitNames"/>
27363            <command name="glLoadName"/>
27364            <command name="glPassThrough"/>
27365            <command name="glPopName"/>
27366            <command name="glPushName"/>
27367            <command name="glClearAccum"/>
27368            <command name="glClearIndex"/>
27369            <command name="glIndexMask"/>
27370            <command name="glAccum"/>
27371            <command name="glPopAttrib"/>
27372            <command name="glPushAttrib"/>
27373            <command name="glMap1d"/>
27374            <command name="glMap1f"/>
27375            <command name="glMap2d"/>
27376            <command name="glMap2f"/>
27377            <command name="glMapGrid1d"/>
27378            <command name="glMapGrid1f"/>
27379            <command name="glMapGrid2d"/>
27380            <command name="glMapGrid2f"/>
27381            <command name="glEvalCoord1d"/>
27382            <command name="glEvalCoord1dv"/>
27383            <command name="glEvalCoord1f"/>
27384            <command name="glEvalCoord1fv"/>
27385            <command name="glEvalCoord2d"/>
27386            <command name="glEvalCoord2dv"/>
27387            <command name="glEvalCoord2f"/>
27388            <command name="glEvalCoord2fv"/>
27389            <command name="glEvalMesh1"/>
27390            <command name="glEvalPoint1"/>
27391            <command name="glEvalMesh2"/>
27392            <command name="glEvalPoint2"/>
27393            <command name="glAlphaFunc"/>
27394            <command name="glPixelZoom"/>
27395            <command name="glPixelTransferf"/>
27396            <command name="glPixelTransferi"/>
27397            <command name="glPixelMapfv"/>
27398            <command name="glPixelMapuiv"/>
27399            <command name="glPixelMapusv"/>
27400            <command name="glCopyPixels"/>
27401            <command name="glDrawPixels"/>
27402            <command name="glGetClipPlane"/>
27403            <command name="glGetLightfv"/>
27404            <command name="glGetLightiv"/>
27405            <command name="glGetMapdv"/>
27406            <command name="glGetMapfv"/>
27407            <command name="glGetMapiv"/>
27408            <command name="glGetMaterialfv"/>
27409            <command name="glGetMaterialiv"/>
27410            <command name="glGetPixelMapfv"/>
27411            <command name="glGetPixelMapuiv"/>
27412            <command name="glGetPixelMapusv"/>
27413            <command name="glGetPolygonStipple"/>
27414            <command name="glGetTexEnvfv"/>
27415            <command name="glGetTexEnviv"/>
27416            <command name="glGetTexGendv"/>
27417            <command name="glGetTexGenfv"/>
27418            <command name="glGetTexGeniv"/>
27419            <command name="glIsList"/>
27420            <command name="glFrustum"/>
27421            <command name="glLoadIdentity"/>
27422            <command name="glLoadMatrixf"/>
27423            <command name="glLoadMatrixd"/>
27424            <command name="glMatrixMode"/>
27425            <command name="glMultMatrixf"/>
27426            <command name="glMultMatrixd"/>
27427            <command name="glOrtho"/>
27428            <command name="glPopMatrix"/>
27429            <command name="glPushMatrix"/>
27430            <command name="glRotated"/>
27431            <command name="glRotatef"/>
27432            <command name="glScaled"/>
27433            <command name="glScalef"/>
27434            <command name="glTranslated"/>
27435            <command name="glTranslatef"/>
27436        </require>
27437    </feature>
27438    <feature api="gl" name="GL_VERSION_1_1" number="1.1">
27439        <require>
27440            <type name="GLclampf" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
27441            <type name="GLclampd" comment="No longer used in GL 1.1, but still defined in Mesa gl.h"/>
27442            <!-- Many of these are really VERSION_1_0 enums -->
27443            <enum name="GL_DEPTH_BUFFER_BIT"/>
27444            <enum name="GL_STENCIL_BUFFER_BIT"/>
27445            <enum name="GL_COLOR_BUFFER_BIT"/>
27446            <enum name="GL_FALSE"/>
27447            <enum name="GL_TRUE"/>
27448            <enum name="GL_POINTS"/>
27449            <enum name="GL_LINES"/>
27450            <enum name="GL_LINE_LOOP"/>
27451            <enum name="GL_LINE_STRIP"/>
27452            <enum name="GL_TRIANGLES"/>
27453            <enum name="GL_TRIANGLE_STRIP"/>
27454            <enum name="GL_TRIANGLE_FAN"/>
27455            <enum name="GL_QUADS"/>
27456            <enum name="GL_NEVER"/>
27457            <enum name="GL_LESS"/>
27458            <enum name="GL_EQUAL"/>
27459            <enum name="GL_LEQUAL"/>
27460            <enum name="GL_GREATER"/>
27461            <enum name="GL_NOTEQUAL"/>
27462            <enum name="GL_GEQUAL"/>
27463            <enum name="GL_ALWAYS"/>
27464            <enum name="GL_ZERO"/>
27465            <enum name="GL_ONE"/>
27466            <enum name="GL_SRC_COLOR"/>
27467            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
27468            <enum name="GL_SRC_ALPHA"/>
27469            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
27470            <enum name="GL_DST_ALPHA"/>
27471            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
27472            <enum name="GL_DST_COLOR"/>
27473            <enum name="GL_ONE_MINUS_DST_COLOR"/>
27474            <enum name="GL_SRC_ALPHA_SATURATE"/>
27475            <enum name="GL_NONE"/>
27476            <enum name="GL_FRONT_LEFT"/>
27477            <enum name="GL_FRONT_RIGHT"/>
27478            <enum name="GL_BACK_LEFT"/>
27479            <enum name="GL_BACK_RIGHT"/>
27480            <enum name="GL_FRONT"/>
27481            <enum name="GL_BACK"/>
27482            <enum name="GL_LEFT"/>
27483            <enum name="GL_RIGHT"/>
27484            <enum name="GL_FRONT_AND_BACK"/>
27485            <enum name="GL_NO_ERROR"/>
27486            <enum name="GL_INVALID_ENUM"/>
27487            <enum name="GL_INVALID_VALUE"/>
27488            <enum name="GL_INVALID_OPERATION"/>
27489            <enum name="GL_OUT_OF_MEMORY"/>
27490            <enum name="GL_CW"/>
27491            <enum name="GL_CCW"/>
27492            <enum name="GL_POINT_SIZE"/>
27493            <enum name="GL_POINT_SIZE_RANGE"/>
27494            <enum name="GL_POINT_SIZE_GRANULARITY"/>
27495            <enum name="GL_LINE_SMOOTH"/>
27496            <enum name="GL_LINE_WIDTH"/>
27497            <enum name="GL_LINE_WIDTH_RANGE"/>
27498            <enum name="GL_LINE_WIDTH_GRANULARITY"/>
27499            <enum name="GL_POLYGON_MODE"/>
27500            <enum name="GL_POLYGON_SMOOTH"/>
27501            <enum name="GL_CULL_FACE"/>
27502            <enum name="GL_CULL_FACE_MODE"/>
27503            <enum name="GL_FRONT_FACE"/>
27504            <enum name="GL_DEPTH_RANGE"/>
27505            <enum name="GL_DEPTH_TEST"/>
27506            <enum name="GL_DEPTH_WRITEMASK"/>
27507            <enum name="GL_DEPTH_CLEAR_VALUE"/>
27508            <enum name="GL_DEPTH_FUNC"/>
27509            <enum name="GL_STENCIL_TEST"/>
27510            <enum name="GL_STENCIL_CLEAR_VALUE"/>
27511            <enum name="GL_STENCIL_FUNC"/>
27512            <enum name="GL_STENCIL_VALUE_MASK"/>
27513            <enum name="GL_STENCIL_FAIL"/>
27514            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
27515            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
27516            <enum name="GL_STENCIL_REF"/>
27517            <enum name="GL_STENCIL_WRITEMASK"/>
27518            <enum name="GL_VIEWPORT"/>
27519            <enum name="GL_DITHER"/>
27520            <enum name="GL_BLEND_DST"/>
27521            <enum name="GL_BLEND_SRC"/>
27522            <enum name="GL_BLEND"/>
27523            <enum name="GL_LOGIC_OP_MODE"/>
27524            <enum name="GL_COLOR_LOGIC_OP"/>
27525            <enum name="GL_DRAW_BUFFER"/>
27526            <enum name="GL_READ_BUFFER"/>
27527            <enum name="GL_SCISSOR_BOX"/>
27528            <enum name="GL_SCISSOR_TEST"/>
27529            <enum name="GL_COLOR_CLEAR_VALUE"/>
27530            <enum name="GL_COLOR_WRITEMASK"/>
27531            <enum name="GL_DOUBLEBUFFER"/>
27532            <enum name="GL_STEREO"/>
27533            <enum name="GL_LINE_SMOOTH_HINT"/>
27534            <enum name="GL_POLYGON_SMOOTH_HINT"/>
27535            <enum name="GL_UNPACK_SWAP_BYTES"/>
27536            <enum name="GL_UNPACK_LSB_FIRST"/>
27537            <enum name="GL_UNPACK_ROW_LENGTH"/>
27538            <enum name="GL_UNPACK_SKIP_ROWS"/>
27539            <enum name="GL_UNPACK_SKIP_PIXELS"/>
27540            <enum name="GL_UNPACK_ALIGNMENT"/>
27541            <enum name="GL_PACK_SWAP_BYTES"/>
27542            <enum name="GL_PACK_LSB_FIRST"/>
27543            <enum name="GL_PACK_ROW_LENGTH"/>
27544            <enum name="GL_PACK_SKIP_ROWS"/>
27545            <enum name="GL_PACK_SKIP_PIXELS"/>
27546            <enum name="GL_PACK_ALIGNMENT"/>
27547            <enum name="GL_MAX_TEXTURE_SIZE"/>
27548            <enum name="GL_MAX_VIEWPORT_DIMS"/>
27549            <enum name="GL_SUBPIXEL_BITS"/>
27550            <enum name="GL_TEXTURE_1D"/>
27551            <enum name="GL_TEXTURE_2D"/>
27552            <enum name="GL_POLYGON_OFFSET_UNITS"/>
27553            <enum name="GL_POLYGON_OFFSET_POINT"/>
27554            <enum name="GL_POLYGON_OFFSET_LINE"/>
27555            <enum name="GL_POLYGON_OFFSET_FILL"/>
27556            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
27557            <enum name="GL_TEXTURE_BINDING_1D"/>
27558            <enum name="GL_TEXTURE_BINDING_2D"/>
27559            <enum name="GL_TEXTURE_WIDTH"/>
27560            <enum name="GL_TEXTURE_HEIGHT"/>
27561            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
27562            <enum name="GL_TEXTURE_BORDER_COLOR"/>
27563            <enum name="GL_TEXTURE_RED_SIZE"/>
27564            <enum name="GL_TEXTURE_GREEN_SIZE"/>
27565            <enum name="GL_TEXTURE_BLUE_SIZE"/>
27566            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
27567            <enum name="GL_DONT_CARE"/>
27568            <enum name="GL_FASTEST"/>
27569            <enum name="GL_NICEST"/>
27570            <enum name="GL_BYTE"/>
27571            <enum name="GL_UNSIGNED_BYTE"/>
27572            <enum name="GL_SHORT"/>
27573            <enum name="GL_UNSIGNED_SHORT"/>
27574            <enum name="GL_INT"/>
27575            <enum name="GL_UNSIGNED_INT"/>
27576            <enum name="GL_FLOAT"/>
27577            <enum name="GL_DOUBLE"/>
27578            <enum name="GL_STACK_OVERFLOW"/>
27579            <enum name="GL_STACK_UNDERFLOW"/>
27580            <enum name="GL_CLEAR"/>
27581            <enum name="GL_AND"/>
27582            <enum name="GL_AND_REVERSE"/>
27583            <enum name="GL_COPY"/>
27584            <enum name="GL_AND_INVERTED"/>
27585            <enum name="GL_NOOP"/>
27586            <enum name="GL_XOR"/>
27587            <enum name="GL_OR"/>
27588            <enum name="GL_NOR"/>
27589            <enum name="GL_EQUIV"/>
27590            <enum name="GL_INVERT"/>
27591            <enum name="GL_OR_REVERSE"/>
27592            <enum name="GL_COPY_INVERTED"/>
27593            <enum name="GL_OR_INVERTED"/>
27594            <enum name="GL_NAND"/>
27595            <enum name="GL_SET"/>
27596            <enum name="GL_TEXTURE"/>
27597            <enum name="GL_COLOR"/>
27598            <enum name="GL_DEPTH"/>
27599            <enum name="GL_STENCIL"/>
27600            <enum name="GL_STENCIL_INDEX"/>
27601            <enum name="GL_DEPTH_COMPONENT"/>
27602            <enum name="GL_RED"/>
27603            <enum name="GL_GREEN"/>
27604            <enum name="GL_BLUE"/>
27605            <enum name="GL_ALPHA"/>
27606            <enum name="GL_RGB"/>
27607            <enum name="GL_RGBA"/>
27608            <enum name="GL_POINT"/>
27609            <enum name="GL_LINE"/>
27610            <enum name="GL_FILL"/>
27611            <enum name="GL_KEEP"/>
27612            <enum name="GL_REPLACE"/>
27613            <enum name="GL_INCR"/>
27614            <enum name="GL_DECR"/>
27615            <enum name="GL_VENDOR"/>
27616            <enum name="GL_RENDERER"/>
27617            <enum name="GL_VERSION"/>
27618            <enum name="GL_EXTENSIONS"/>
27619            <enum name="GL_NEAREST"/>
27620            <enum name="GL_LINEAR"/>
27621            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
27622            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
27623            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
27624            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
27625            <enum name="GL_TEXTURE_MAG_FILTER"/>
27626            <enum name="GL_TEXTURE_MIN_FILTER"/>
27627            <enum name="GL_TEXTURE_WRAP_S"/>
27628            <enum name="GL_TEXTURE_WRAP_T"/>
27629            <enum name="GL_PROXY_TEXTURE_1D"/>
27630            <enum name="GL_PROXY_TEXTURE_2D"/>
27631            <enum name="GL_REPEAT"/>
27632            <enum name="GL_R3_G3_B2"/>
27633            <enum name="GL_RGB4"/>
27634            <enum name="GL_RGB5"/>
27635            <enum name="GL_RGB8"/>
27636            <enum name="GL_RGB10"/>
27637            <enum name="GL_RGB12"/>
27638            <enum name="GL_RGB16"/>
27639            <enum name="GL_RGBA2"/>
27640            <enum name="GL_RGBA4"/>
27641            <enum name="GL_RGB5_A1"/>
27642            <enum name="GL_RGBA8"/>
27643            <enum name="GL_RGB10_A2"/>
27644            <enum name="GL_RGBA12"/>
27645            <enum name="GL_RGBA16"/>
27646            <enum name="GL_CURRENT_BIT"/>
27647            <enum name="GL_POINT_BIT"/>
27648            <enum name="GL_LINE_BIT"/>
27649            <enum name="GL_POLYGON_BIT"/>
27650            <enum name="GL_POLYGON_STIPPLE_BIT"/>
27651            <enum name="GL_PIXEL_MODE_BIT"/>
27652            <enum name="GL_LIGHTING_BIT"/>
27653            <enum name="GL_FOG_BIT"/>
27654            <enum name="GL_ACCUM_BUFFER_BIT"/>
27655            <enum name="GL_VIEWPORT_BIT"/>
27656            <enum name="GL_TRANSFORM_BIT"/>
27657            <enum name="GL_ENABLE_BIT"/>
27658            <enum name="GL_HINT_BIT"/>
27659            <enum name="GL_EVAL_BIT"/>
27660            <enum name="GL_LIST_BIT"/>
27661            <enum name="GL_TEXTURE_BIT"/>
27662            <enum name="GL_SCISSOR_BIT"/>
27663            <enum name="GL_ALL_ATTRIB_BITS"/>
27664            <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
27665            <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
27666            <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
27667            <enum name="GL_QUAD_STRIP"/>
27668            <enum name="GL_POLYGON"/>
27669            <enum name="GL_ACCUM"/>
27670            <enum name="GL_LOAD"/>
27671            <enum name="GL_RETURN"/>
27672            <enum name="GL_MULT"/>
27673            <enum name="GL_ADD"/>
27674            <enum name="GL_AUX0"/>
27675            <enum name="GL_AUX1"/>
27676            <enum name="GL_AUX2"/>
27677            <enum name="GL_AUX3"/>
27678            <enum name="GL_2D"/>
27679            <enum name="GL_3D"/>
27680            <enum name="GL_3D_COLOR"/>
27681            <enum name="GL_3D_COLOR_TEXTURE"/>
27682            <enum name="GL_4D_COLOR_TEXTURE"/>
27683            <enum name="GL_PASS_THROUGH_TOKEN"/>
27684            <enum name="GL_POINT_TOKEN"/>
27685            <enum name="GL_LINE_TOKEN"/>
27686            <enum name="GL_POLYGON_TOKEN"/>
27687            <enum name="GL_BITMAP_TOKEN"/>
27688            <enum name="GL_DRAW_PIXEL_TOKEN"/>
27689            <enum name="GL_COPY_PIXEL_TOKEN"/>
27690            <enum name="GL_LINE_RESET_TOKEN"/>
27691            <enum name="GL_EXP"/>
27692            <enum name="GL_EXP2"/>
27693            <enum name="GL_COEFF"/>
27694            <enum name="GL_ORDER"/>
27695            <enum name="GL_DOMAIN"/>
27696            <enum name="GL_PIXEL_MAP_I_TO_I"/>
27697            <enum name="GL_PIXEL_MAP_S_TO_S"/>
27698            <enum name="GL_PIXEL_MAP_I_TO_R"/>
27699            <enum name="GL_PIXEL_MAP_I_TO_G"/>
27700            <enum name="GL_PIXEL_MAP_I_TO_B"/>
27701            <enum name="GL_PIXEL_MAP_I_TO_A"/>
27702            <enum name="GL_PIXEL_MAP_R_TO_R"/>
27703            <enum name="GL_PIXEL_MAP_G_TO_G"/>
27704            <enum name="GL_PIXEL_MAP_B_TO_B"/>
27705            <enum name="GL_PIXEL_MAP_A_TO_A"/>
27706            <enum name="GL_VERTEX_ARRAY_POINTER"/>
27707            <enum name="GL_NORMAL_ARRAY_POINTER"/>
27708            <enum name="GL_COLOR_ARRAY_POINTER"/>
27709            <enum name="GL_INDEX_ARRAY_POINTER"/>
27710            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
27711            <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
27712            <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
27713            <enum name="GL_SELECTION_BUFFER_POINTER"/>
27714            <enum name="GL_CURRENT_COLOR"/>
27715            <enum name="GL_CURRENT_INDEX"/>
27716            <enum name="GL_CURRENT_NORMAL"/>
27717            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
27718            <enum name="GL_CURRENT_RASTER_COLOR"/>
27719            <enum name="GL_CURRENT_RASTER_INDEX"/>
27720            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
27721            <enum name="GL_CURRENT_RASTER_POSITION"/>
27722            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
27723            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
27724            <enum name="GL_POINT_SMOOTH"/>
27725            <enum name="GL_LINE_STIPPLE"/>
27726            <enum name="GL_LINE_STIPPLE_PATTERN"/>
27727            <enum name="GL_LINE_STIPPLE_REPEAT"/>
27728            <enum name="GL_LIST_MODE"/>
27729            <enum name="GL_MAX_LIST_NESTING"/>
27730            <enum name="GL_LIST_BASE"/>
27731            <enum name="GL_LIST_INDEX"/>
27732            <enum name="GL_POLYGON_STIPPLE"/>
27733            <enum name="GL_EDGE_FLAG"/>
27734            <enum name="GL_LIGHTING"/>
27735            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
27736            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
27737            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
27738            <enum name="GL_SHADE_MODEL"/>
27739            <enum name="GL_COLOR_MATERIAL_FACE"/>
27740            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
27741            <enum name="GL_COLOR_MATERIAL"/>
27742            <enum name="GL_FOG"/>
27743            <enum name="GL_FOG_INDEX"/>
27744            <enum name="GL_FOG_DENSITY"/>
27745            <enum name="GL_FOG_START"/>
27746            <enum name="GL_FOG_END"/>
27747            <enum name="GL_FOG_MODE"/>
27748            <enum name="GL_FOG_COLOR"/>
27749            <enum name="GL_ACCUM_CLEAR_VALUE"/>
27750            <enum name="GL_MATRIX_MODE"/>
27751            <enum name="GL_NORMALIZE"/>
27752            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
27753            <enum name="GL_PROJECTION_STACK_DEPTH"/>
27754            <enum name="GL_TEXTURE_STACK_DEPTH"/>
27755            <enum name="GL_MODELVIEW_MATRIX"/>
27756            <enum name="GL_PROJECTION_MATRIX"/>
27757            <enum name="GL_TEXTURE_MATRIX"/>
27758            <enum name="GL_ATTRIB_STACK_DEPTH"/>
27759            <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
27760            <enum name="GL_ALPHA_TEST"/>
27761            <enum name="GL_ALPHA_TEST_FUNC"/>
27762            <enum name="GL_ALPHA_TEST_REF"/>
27763            <enum name="GL_INDEX_LOGIC_OP"/>
27764            <enum name="GL_LOGIC_OP"/>
27765            <enum name="GL_AUX_BUFFERS"/>
27766            <enum name="GL_INDEX_CLEAR_VALUE"/>
27767            <enum name="GL_INDEX_WRITEMASK"/>
27768            <enum name="GL_INDEX_MODE"/>
27769            <enum name="GL_RGBA_MODE"/>
27770            <enum name="GL_RENDER_MODE"/>
27771            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
27772            <enum name="GL_POINT_SMOOTH_HINT"/>
27773            <enum name="GL_FOG_HINT"/>
27774            <enum name="GL_TEXTURE_GEN_S"/>
27775            <enum name="GL_TEXTURE_GEN_T"/>
27776            <enum name="GL_TEXTURE_GEN_R"/>
27777            <enum name="GL_TEXTURE_GEN_Q"/>
27778            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
27779            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
27780            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
27781            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
27782            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
27783            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
27784            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
27785            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
27786            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
27787            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
27788            <enum name="GL_MAP_COLOR"/>
27789            <enum name="GL_MAP_STENCIL"/>
27790            <enum name="GL_INDEX_SHIFT"/>
27791            <enum name="GL_INDEX_OFFSET"/>
27792            <enum name="GL_RED_SCALE"/>
27793            <enum name="GL_RED_BIAS"/>
27794            <enum name="GL_ZOOM_X"/>
27795            <enum name="GL_ZOOM_Y"/>
27796            <enum name="GL_GREEN_SCALE"/>
27797            <enum name="GL_GREEN_BIAS"/>
27798            <enum name="GL_BLUE_SCALE"/>
27799            <enum name="GL_BLUE_BIAS"/>
27800            <enum name="GL_ALPHA_SCALE"/>
27801            <enum name="GL_ALPHA_BIAS"/>
27802            <enum name="GL_DEPTH_SCALE"/>
27803            <enum name="GL_DEPTH_BIAS"/>
27804            <enum name="GL_MAX_EVAL_ORDER"/>
27805            <enum name="GL_MAX_LIGHTS"/>
27806            <enum name="GL_MAX_CLIP_PLANES"/>
27807            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
27808            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
27809            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
27810            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
27811            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
27812            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
27813            <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
27814            <enum name="GL_INDEX_BITS"/>
27815            <enum name="GL_RED_BITS"/>
27816            <enum name="GL_GREEN_BITS"/>
27817            <enum name="GL_BLUE_BITS"/>
27818            <enum name="GL_ALPHA_BITS"/>
27819            <enum name="GL_DEPTH_BITS"/>
27820            <enum name="GL_STENCIL_BITS"/>
27821            <enum name="GL_ACCUM_RED_BITS"/>
27822            <enum name="GL_ACCUM_GREEN_BITS"/>
27823            <enum name="GL_ACCUM_BLUE_BITS"/>
27824            <enum name="GL_ACCUM_ALPHA_BITS"/>
27825            <enum name="GL_NAME_STACK_DEPTH"/>
27826            <enum name="GL_AUTO_NORMAL"/>
27827            <enum name="GL_MAP1_COLOR_4"/>
27828            <enum name="GL_MAP1_INDEX"/>
27829            <enum name="GL_MAP1_NORMAL"/>
27830            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
27831            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
27832            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
27833            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
27834            <enum name="GL_MAP1_VERTEX_3"/>
27835            <enum name="GL_MAP1_VERTEX_4"/>
27836            <enum name="GL_MAP2_COLOR_4"/>
27837            <enum name="GL_MAP2_INDEX"/>
27838            <enum name="GL_MAP2_NORMAL"/>
27839            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
27840            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
27841            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
27842            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
27843            <enum name="GL_MAP2_VERTEX_3"/>
27844            <enum name="GL_MAP2_VERTEX_4"/>
27845            <enum name="GL_MAP1_GRID_DOMAIN"/>
27846            <enum name="GL_MAP1_GRID_SEGMENTS"/>
27847            <enum name="GL_MAP2_GRID_DOMAIN"/>
27848            <enum name="GL_MAP2_GRID_SEGMENTS"/>
27849            <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
27850            <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
27851            <enum name="GL_SELECTION_BUFFER_SIZE"/>
27852            <enum name="GL_VERTEX_ARRAY"/>
27853            <enum name="GL_NORMAL_ARRAY"/>
27854            <enum name="GL_COLOR_ARRAY"/>
27855            <enum name="GL_INDEX_ARRAY"/>
27856            <enum name="GL_TEXTURE_COORD_ARRAY"/>
27857            <enum name="GL_EDGE_FLAG_ARRAY"/>
27858            <enum name="GL_VERTEX_ARRAY_SIZE"/>
27859            <enum name="GL_VERTEX_ARRAY_TYPE"/>
27860            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
27861            <enum name="GL_NORMAL_ARRAY_TYPE"/>
27862            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
27863            <enum name="GL_COLOR_ARRAY_SIZE"/>
27864            <enum name="GL_COLOR_ARRAY_TYPE"/>
27865            <enum name="GL_COLOR_ARRAY_STRIDE"/>
27866            <enum name="GL_INDEX_ARRAY_TYPE"/>
27867            <enum name="GL_INDEX_ARRAY_STRIDE"/>
27868            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
27869            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
27870            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
27871            <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
27872            <enum name="GL_TEXTURE_COMPONENTS"/>
27873            <enum name="GL_TEXTURE_BORDER"/>
27874            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
27875            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
27876            <enum name="GL_TEXTURE_PRIORITY"/>
27877            <enum name="GL_TEXTURE_RESIDENT"/>
27878            <enum name="GL_AMBIENT"/>
27879            <enum name="GL_DIFFUSE"/>
27880            <enum name="GL_SPECULAR"/>
27881            <enum name="GL_POSITION"/>
27882            <enum name="GL_SPOT_DIRECTION"/>
27883            <enum name="GL_SPOT_EXPONENT"/>
27884            <enum name="GL_SPOT_CUTOFF"/>
27885            <enum name="GL_CONSTANT_ATTENUATION"/>
27886            <enum name="GL_LINEAR_ATTENUATION"/>
27887            <enum name="GL_QUADRATIC_ATTENUATION"/>
27888            <enum name="GL_COMPILE"/>
27889            <enum name="GL_COMPILE_AND_EXECUTE"/>
27890            <enum name="GL_2_BYTES"/>
27891            <enum name="GL_3_BYTES"/>
27892            <enum name="GL_4_BYTES"/>
27893            <enum name="GL_EMISSION"/>
27894            <enum name="GL_SHININESS"/>
27895            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
27896            <enum name="GL_COLOR_INDEXES"/>
27897            <enum name="GL_MODELVIEW"/>
27898            <enum name="GL_PROJECTION"/>
27899            <enum name="GL_COLOR_INDEX"/>
27900            <enum name="GL_LUMINANCE"/>
27901            <enum name="GL_LUMINANCE_ALPHA"/>
27902            <enum name="GL_BITMAP"/>
27903            <enum name="GL_RENDER"/>
27904            <enum name="GL_FEEDBACK"/>
27905            <enum name="GL_SELECT"/>
27906            <enum name="GL_FLAT"/>
27907            <enum name="GL_SMOOTH"/>
27908            <enum name="GL_S"/>
27909            <enum name="GL_T"/>
27910            <enum name="GL_R"/>
27911            <enum name="GL_Q"/>
27912            <enum name="GL_MODULATE"/>
27913            <enum name="GL_DECAL"/>
27914            <enum name="GL_TEXTURE_ENV_MODE"/>
27915            <enum name="GL_TEXTURE_ENV_COLOR"/>
27916            <enum name="GL_TEXTURE_ENV"/>
27917            <enum name="GL_EYE_LINEAR"/>
27918            <enum name="GL_OBJECT_LINEAR"/>
27919            <enum name="GL_SPHERE_MAP"/>
27920            <enum name="GL_TEXTURE_GEN_MODE"/>
27921            <enum name="GL_OBJECT_PLANE"/>
27922            <enum name="GL_EYE_PLANE"/>
27923            <enum name="GL_CLAMP"/>
27924            <enum name="GL_ALPHA4"/>
27925            <enum name="GL_ALPHA8"/>
27926            <enum name="GL_ALPHA12"/>
27927            <enum name="GL_ALPHA16"/>
27928            <enum name="GL_LUMINANCE4"/>
27929            <enum name="GL_LUMINANCE8"/>
27930            <enum name="GL_LUMINANCE12"/>
27931            <enum name="GL_LUMINANCE16"/>
27932            <enum name="GL_LUMINANCE4_ALPHA4"/>
27933            <enum name="GL_LUMINANCE6_ALPHA2"/>
27934            <enum name="GL_LUMINANCE8_ALPHA8"/>
27935            <enum name="GL_LUMINANCE12_ALPHA4"/>
27936            <enum name="GL_LUMINANCE12_ALPHA12"/>
27937            <enum name="GL_LUMINANCE16_ALPHA16"/>
27938            <enum name="GL_INTENSITY"/>
27939            <enum name="GL_INTENSITY4"/>
27940            <enum name="GL_INTENSITY8"/>
27941            <enum name="GL_INTENSITY12"/>
27942            <enum name="GL_INTENSITY16"/>
27943            <enum name="GL_V2F"/>
27944            <enum name="GL_V3F"/>
27945            <enum name="GL_C4UB_V2F"/>
27946            <enum name="GL_C4UB_V3F"/>
27947            <enum name="GL_C3F_V3F"/>
27948            <enum name="GL_N3F_V3F"/>
27949            <enum name="GL_C4F_N3F_V3F"/>
27950            <enum name="GL_T2F_V3F"/>
27951            <enum name="GL_T4F_V4F"/>
27952            <enum name="GL_T2F_C4UB_V3F"/>
27953            <enum name="GL_T2F_C3F_V3F"/>
27954            <enum name="GL_T2F_N3F_V3F"/>
27955            <enum name="GL_T2F_C4F_N3F_V3F"/>
27956            <enum name="GL_T4F_C4F_N3F_V4F"/>
27957            <enum name="GL_CLIP_PLANE0"/>
27958            <enum name="GL_CLIP_PLANE1"/>
27959            <enum name="GL_CLIP_PLANE2"/>
27960            <enum name="GL_CLIP_PLANE3"/>
27961            <enum name="GL_CLIP_PLANE4"/>
27962            <enum name="GL_CLIP_PLANE5"/>
27963            <enum name="GL_LIGHT0"/>
27964            <enum name="GL_LIGHT1"/>
27965            <enum name="GL_LIGHT2"/>
27966            <enum name="GL_LIGHT3"/>
27967            <enum name="GL_LIGHT4"/>
27968            <enum name="GL_LIGHT5"/>
27969            <enum name="GL_LIGHT6"/>
27970            <enum name="GL_LIGHT7"/>
27971            <command name="glDrawArrays"/>
27972            <command name="glDrawElements"/>
27973            <command name="glGetPointerv"/>
27974            <command name="glPolygonOffset"/>
27975            <command name="glCopyTexImage1D"/>
27976            <command name="glCopyTexImage2D"/>
27977            <command name="glCopyTexSubImage1D"/>
27978            <command name="glCopyTexSubImage2D"/>
27979            <command name="glTexSubImage1D"/>
27980            <command name="glTexSubImage2D"/>
27981            <command name="glBindTexture"/>
27982            <command name="glDeleteTextures"/>
27983            <command name="glGenTextures"/>
27984            <command name="glIsTexture"/>
27985            <command name="glArrayElement"/>
27986            <command name="glColorPointer"/>
27987            <command name="glDisableClientState"/>
27988            <command name="glEdgeFlagPointer"/>
27989            <command name="glEnableClientState"/>
27990            <command name="glIndexPointer"/>
27991            <command name="glInterleavedArrays"/>
27992            <command name="glNormalPointer"/>
27993            <command name="glTexCoordPointer"/>
27994            <command name="glVertexPointer"/>
27995            <command name="glAreTexturesResident"/>
27996            <command name="glPrioritizeTextures"/>
27997            <command name="glIndexub"/>
27998            <command name="glIndexubv"/>
27999            <command name="glPopClientAttrib"/>
28000            <command name="glPushClientAttrib"/>
28001        </require>
28002    </feature>
28003    <feature api="gl" name="GL_VERSION_1_2" number="1.2">
28004        <require>
28005            <enum name="GL_UNSIGNED_BYTE_3_3_2"/>
28006            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
28007            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
28008            <enum name="GL_UNSIGNED_INT_8_8_8_8"/>
28009            <enum name="GL_UNSIGNED_INT_10_10_10_2"/>
28010            <enum name="GL_TEXTURE_BINDING_3D"/>
28011            <enum name="GL_PACK_SKIP_IMAGES"/>
28012            <enum name="GL_PACK_IMAGE_HEIGHT"/>
28013            <enum name="GL_UNPACK_SKIP_IMAGES"/>
28014            <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
28015            <enum name="GL_TEXTURE_3D"/>
28016            <enum name="GL_PROXY_TEXTURE_3D"/>
28017            <enum name="GL_TEXTURE_DEPTH"/>
28018            <enum name="GL_TEXTURE_WRAP_R"/>
28019            <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
28020            <enum name="GL_UNSIGNED_BYTE_2_3_3_REV"/>
28021            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
28022            <enum name="GL_UNSIGNED_SHORT_5_6_5_REV"/>
28023            <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV"/>
28024            <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV"/>
28025            <enum name="GL_UNSIGNED_INT_8_8_8_8_REV"/>
28026            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
28027            <enum name="GL_BGR"/>
28028            <enum name="GL_BGRA"/>
28029            <enum name="GL_MAX_ELEMENTS_VERTICES"/>
28030            <enum name="GL_MAX_ELEMENTS_INDICES"/>
28031            <enum name="GL_CLAMP_TO_EDGE"/>
28032            <enum name="GL_TEXTURE_MIN_LOD"/>
28033            <enum name="GL_TEXTURE_MAX_LOD"/>
28034            <enum name="GL_TEXTURE_BASE_LEVEL"/>
28035            <enum name="GL_TEXTURE_MAX_LEVEL"/>
28036            <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
28037            <enum name="GL_SMOOTH_POINT_SIZE_GRANULARITY"/>
28038            <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
28039            <enum name="GL_SMOOTH_LINE_WIDTH_GRANULARITY"/>
28040            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
28041            <enum name="GL_RESCALE_NORMAL"/>
28042            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
28043            <enum name="GL_SINGLE_COLOR"/>
28044            <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
28045            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
28046            <command name="glDrawRangeElements"/>
28047            <command name="glTexImage3D"/>
28048            <command name="glTexSubImage3D"/>
28049            <command name="glCopyTexSubImage3D"/>
28050          </require>
28051    </feature>
28052    <feature api="gl" name="GL_VERSION_1_3" number="1.3">
28053        <require>
28054            <enum name="GL_TEXTURE0"/>
28055            <enum name="GL_TEXTURE1"/>
28056            <enum name="GL_TEXTURE2"/>
28057            <enum name="GL_TEXTURE3"/>
28058            <enum name="GL_TEXTURE4"/>
28059            <enum name="GL_TEXTURE5"/>
28060            <enum name="GL_TEXTURE6"/>
28061            <enum name="GL_TEXTURE7"/>
28062            <enum name="GL_TEXTURE8"/>
28063            <enum name="GL_TEXTURE9"/>
28064            <enum name="GL_TEXTURE10"/>
28065            <enum name="GL_TEXTURE11"/>
28066            <enum name="GL_TEXTURE12"/>
28067            <enum name="GL_TEXTURE13"/>
28068            <enum name="GL_TEXTURE14"/>
28069            <enum name="GL_TEXTURE15"/>
28070            <enum name="GL_TEXTURE16"/>
28071            <enum name="GL_TEXTURE17"/>
28072            <enum name="GL_TEXTURE18"/>
28073            <enum name="GL_TEXTURE19"/>
28074            <enum name="GL_TEXTURE20"/>
28075            <enum name="GL_TEXTURE21"/>
28076            <enum name="GL_TEXTURE22"/>
28077            <enum name="GL_TEXTURE23"/>
28078            <enum name="GL_TEXTURE24"/>
28079            <enum name="GL_TEXTURE25"/>
28080            <enum name="GL_TEXTURE26"/>
28081            <enum name="GL_TEXTURE27"/>
28082            <enum name="GL_TEXTURE28"/>
28083            <enum name="GL_TEXTURE29"/>
28084            <enum name="GL_TEXTURE30"/>
28085            <enum name="GL_TEXTURE31"/>
28086            <enum name="GL_ACTIVE_TEXTURE"/>
28087            <enum name="GL_MULTISAMPLE"/>
28088            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
28089            <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
28090            <enum name="GL_SAMPLE_COVERAGE"/>
28091            <enum name="GL_SAMPLE_BUFFERS"/>
28092            <enum name="GL_SAMPLES"/>
28093            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
28094            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
28095            <enum name="GL_TEXTURE_CUBE_MAP"/>
28096            <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
28097            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
28098            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
28099            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
28100            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
28101            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
28102            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
28103            <enum name="GL_PROXY_TEXTURE_CUBE_MAP"/>
28104            <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
28105            <enum name="GL_COMPRESSED_RGB"/>
28106            <enum name="GL_COMPRESSED_RGBA"/>
28107            <enum name="GL_TEXTURE_COMPRESSION_HINT"/>
28108            <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE"/>
28109            <enum name="GL_TEXTURE_COMPRESSED"/>
28110            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
28111            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
28112            <enum name="GL_CLAMP_TO_BORDER"/>
28113            <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
28114            <enum name="GL_MAX_TEXTURE_UNITS"/>
28115            <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
28116            <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
28117            <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
28118            <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
28119            <enum name="GL_MULTISAMPLE_BIT"/>
28120            <enum name="GL_NORMAL_MAP"/>
28121            <enum name="GL_REFLECTION_MAP"/>
28122            <enum name="GL_COMPRESSED_ALPHA"/>
28123            <enum name="GL_COMPRESSED_LUMINANCE"/>
28124            <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
28125            <enum name="GL_COMPRESSED_INTENSITY"/>
28126            <enum name="GL_COMBINE"/>
28127            <enum name="GL_COMBINE_RGB"/>
28128            <enum name="GL_COMBINE_ALPHA"/>
28129            <enum name="GL_SOURCE0_RGB"/>
28130            <enum name="GL_SOURCE1_RGB"/>
28131            <enum name="GL_SOURCE2_RGB"/>
28132            <enum name="GL_SOURCE0_ALPHA"/>
28133            <enum name="GL_SOURCE1_ALPHA"/>
28134            <enum name="GL_SOURCE2_ALPHA"/>
28135            <enum name="GL_OPERAND0_RGB"/>
28136            <enum name="GL_OPERAND1_RGB"/>
28137            <enum name="GL_OPERAND2_RGB"/>
28138            <enum name="GL_OPERAND0_ALPHA"/>
28139            <enum name="GL_OPERAND1_ALPHA"/>
28140            <enum name="GL_OPERAND2_ALPHA"/>
28141            <enum name="GL_RGB_SCALE"/>
28142            <enum name="GL_ADD_SIGNED"/>
28143            <enum name="GL_INTERPOLATE"/>
28144            <enum name="GL_SUBTRACT"/>
28145            <enum name="GL_CONSTANT"/>
28146            <enum name="GL_PRIMARY_COLOR"/>
28147            <enum name="GL_PREVIOUS"/>
28148            <enum name="GL_DOT3_RGB"/>
28149            <enum name="GL_DOT3_RGBA"/>
28150            <command name="glActiveTexture"/>
28151            <command name="glSampleCoverage"/>
28152            <command name="glCompressedTexImage3D"/>
28153            <command name="glCompressedTexImage2D"/>
28154            <command name="glCompressedTexImage1D"/>
28155            <command name="glCompressedTexSubImage3D"/>
28156            <command name="glCompressedTexSubImage2D"/>
28157            <command name="glCompressedTexSubImage1D"/>
28158            <command name="glGetCompressedTexImage"/>
28159            <command name="glClientActiveTexture"/>
28160            <command name="glMultiTexCoord1d"/>
28161            <command name="glMultiTexCoord1dv"/>
28162            <command name="glMultiTexCoord1f"/>
28163            <command name="glMultiTexCoord1fv"/>
28164            <command name="glMultiTexCoord1i"/>
28165            <command name="glMultiTexCoord1iv"/>
28166            <command name="glMultiTexCoord1s"/>
28167            <command name="glMultiTexCoord1sv"/>
28168            <command name="glMultiTexCoord2d"/>
28169            <command name="glMultiTexCoord2dv"/>
28170            <command name="glMultiTexCoord2f"/>
28171            <command name="glMultiTexCoord2fv"/>
28172            <command name="glMultiTexCoord2i"/>
28173            <command name="glMultiTexCoord2iv"/>
28174            <command name="glMultiTexCoord2s"/>
28175            <command name="glMultiTexCoord2sv"/>
28176            <command name="glMultiTexCoord3d"/>
28177            <command name="glMultiTexCoord3dv"/>
28178            <command name="glMultiTexCoord3f"/>
28179            <command name="glMultiTexCoord3fv"/>
28180            <command name="glMultiTexCoord3i"/>
28181            <command name="glMultiTexCoord3iv"/>
28182            <command name="glMultiTexCoord3s"/>
28183            <command name="glMultiTexCoord3sv"/>
28184            <command name="glMultiTexCoord4d"/>
28185            <command name="glMultiTexCoord4dv"/>
28186            <command name="glMultiTexCoord4f"/>
28187            <command name="glMultiTexCoord4fv"/>
28188            <command name="glMultiTexCoord4i"/>
28189            <command name="glMultiTexCoord4iv"/>
28190            <command name="glMultiTexCoord4s"/>
28191            <command name="glMultiTexCoord4sv"/>
28192            <command name="glLoadTransposeMatrixf"/>
28193            <command name="glLoadTransposeMatrixd"/>
28194            <command name="glMultTransposeMatrixf"/>
28195            <command name="glMultTransposeMatrixd"/>
28196        </require>
28197    </feature>
28198    <feature api="gl" name="GL_VERSION_1_4" number="1.4">
28199        <require>
28200            <enum name="GL_BLEND_DST_RGB"/>
28201            <enum name="GL_BLEND_SRC_RGB"/>
28202            <enum name="GL_BLEND_DST_ALPHA"/>
28203            <enum name="GL_BLEND_SRC_ALPHA"/>
28204            <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
28205            <enum name="GL_DEPTH_COMPONENT16"/>
28206            <enum name="GL_DEPTH_COMPONENT24"/>
28207            <enum name="GL_DEPTH_COMPONENT32"/>
28208            <enum name="GL_MIRRORED_REPEAT"/>
28209            <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
28210            <enum name="GL_TEXTURE_LOD_BIAS"/>
28211            <enum name="GL_INCR_WRAP"/>
28212            <enum name="GL_DECR_WRAP"/>
28213            <enum name="GL_TEXTURE_DEPTH_SIZE"/>
28214            <enum name="GL_TEXTURE_COMPARE_MODE"/>
28215            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
28216            <enum name="GL_POINT_SIZE_MIN"/>
28217            <enum name="GL_POINT_SIZE_MAX"/>
28218            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
28219            <enum name="GL_GENERATE_MIPMAP"/>
28220            <enum name="GL_GENERATE_MIPMAP_HINT"/>
28221            <enum name="GL_FOG_COORDINATE_SOURCE"/>
28222            <enum name="GL_FOG_COORDINATE"/>
28223            <enum name="GL_FRAGMENT_DEPTH"/>
28224            <enum name="GL_CURRENT_FOG_COORDINATE"/>
28225            <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
28226            <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
28227            <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
28228            <enum name="GL_FOG_COORDINATE_ARRAY"/>
28229            <enum name="GL_COLOR_SUM"/>
28230            <enum name="GL_CURRENT_SECONDARY_COLOR"/>
28231            <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
28232            <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
28233            <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
28234            <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
28235            <enum name="GL_SECONDARY_COLOR_ARRAY"/>
28236            <enum name="GL_TEXTURE_FILTER_CONTROL"/>
28237            <enum name="GL_DEPTH_TEXTURE_MODE"/>
28238            <enum name="GL_COMPARE_R_TO_TEXTURE"/>
28239            <command name="glBlendFuncSeparate"/>
28240            <command name="glMultiDrawArrays"/>
28241            <command name="glMultiDrawElements"/>
28242            <command name="glPointParameterf"/>
28243            <command name="glPointParameterfv"/>
28244            <command name="glPointParameteri"/>
28245            <command name="glPointParameteriv"/>
28246            <command name="glFogCoordf"/>
28247            <command name="glFogCoordfv"/>
28248            <command name="glFogCoordd"/>
28249            <command name="glFogCoorddv"/>
28250            <command name="glFogCoordPointer"/>
28251            <command name="glSecondaryColor3b"/>
28252            <command name="glSecondaryColor3bv"/>
28253            <command name="glSecondaryColor3d"/>
28254            <command name="glSecondaryColor3dv"/>
28255            <command name="glSecondaryColor3f"/>
28256            <command name="glSecondaryColor3fv"/>
28257            <command name="glSecondaryColor3i"/>
28258            <command name="glSecondaryColor3iv"/>
28259            <command name="glSecondaryColor3s"/>
28260            <command name="glSecondaryColor3sv"/>
28261            <command name="glSecondaryColor3ub"/>
28262            <command name="glSecondaryColor3ubv"/>
28263            <command name="glSecondaryColor3ui"/>
28264            <command name="glSecondaryColor3uiv"/>
28265            <command name="glSecondaryColor3us"/>
28266            <command name="glSecondaryColor3usv"/>
28267            <command name="glSecondaryColorPointer"/>
28268            <command name="glWindowPos2d"/>
28269            <command name="glWindowPos2dv"/>
28270            <command name="glWindowPos2f"/>
28271            <command name="glWindowPos2fv"/>
28272            <command name="glWindowPos2i"/>
28273            <command name="glWindowPos2iv"/>
28274            <command name="glWindowPos2s"/>
28275            <command name="glWindowPos2sv"/>
28276            <command name="glWindowPos3d"/>
28277            <command name="glWindowPos3dv"/>
28278            <command name="glWindowPos3f"/>
28279            <command name="glWindowPos3fv"/>
28280            <command name="glWindowPos3i"/>
28281            <command name="glWindowPos3iv"/>
28282            <command name="glWindowPos3s"/>
28283            <command name="glWindowPos3sv"/>
28284        </require>
28285        <require comment="Promoted from ARB_imaging subset to core">
28286            <enum name="GL_FUNC_ADD"/>
28287            <enum name="GL_FUNC_SUBTRACT"/>
28288            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
28289            <enum name="GL_MIN"/>
28290            <enum name="GL_MAX"/>
28291            <enum name="GL_CONSTANT_COLOR"/>
28292            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
28293            <enum name="GL_CONSTANT_ALPHA"/>
28294            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
28295            <command name="glBlendColor"/>
28296            <command name="glBlendEquation"/>
28297        </require>
28298    </feature>
28299    <feature api="gl" name="GL_VERSION_1_5" number="1.5">
28300        <require>
28301            <enum name="GL_BUFFER_SIZE"/>
28302            <enum name="GL_BUFFER_USAGE"/>
28303            <enum name="GL_QUERY_COUNTER_BITS"/>
28304            <enum name="GL_CURRENT_QUERY"/>
28305            <enum name="GL_QUERY_RESULT"/>
28306            <enum name="GL_QUERY_RESULT_AVAILABLE"/>
28307            <enum name="GL_ARRAY_BUFFER"/>
28308            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
28309            <enum name="GL_ARRAY_BUFFER_BINDING"/>
28310            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
28311            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
28312            <enum name="GL_READ_ONLY"/>
28313            <enum name="GL_WRITE_ONLY"/>
28314            <enum name="GL_READ_WRITE"/>
28315            <enum name="GL_BUFFER_ACCESS"/>
28316            <enum name="GL_BUFFER_MAPPED"/>
28317            <enum name="GL_BUFFER_MAP_POINTER"/>
28318            <enum name="GL_STREAM_DRAW"/>
28319            <enum name="GL_STREAM_READ"/>
28320            <enum name="GL_STREAM_COPY"/>
28321            <enum name="GL_STATIC_DRAW"/>
28322            <enum name="GL_STATIC_READ"/>
28323            <enum name="GL_STATIC_COPY"/>
28324            <enum name="GL_DYNAMIC_DRAW"/>
28325            <enum name="GL_DYNAMIC_READ"/>
28326            <enum name="GL_DYNAMIC_COPY"/>
28327            <enum name="GL_SAMPLES_PASSED"/>
28328            <enum name="GL_SRC1_ALPHA"/>
28329            <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
28330            <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
28331            <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
28332            <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
28333            <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
28334            <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
28335            <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
28336            <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
28337            <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
28338            <enum name="GL_FOG_COORD_SRC"/>
28339            <enum name="GL_FOG_COORD"/>
28340            <enum name="GL_CURRENT_FOG_COORD"/>
28341            <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
28342            <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
28343            <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
28344            <enum name="GL_FOG_COORD_ARRAY"/>
28345            <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
28346            <enum name="GL_SRC0_RGB"/>
28347            <enum name="GL_SRC1_RGB"/>
28348            <enum name="GL_SRC2_RGB"/>
28349            <enum name="GL_SRC0_ALPHA"/>
28350            <enum name="GL_SRC2_ALPHA"/>
28351            <command name="glGenQueries"/>
28352            <command name="glDeleteQueries"/>
28353            <command name="glIsQuery"/>
28354            <command name="glBeginQuery"/>
28355            <command name="glEndQuery"/>
28356            <command name="glGetQueryiv"/>
28357            <command name="glGetQueryObjectiv"/>
28358            <command name="glGetQueryObjectuiv"/>
28359            <command name="glBindBuffer"/>
28360            <command name="glDeleteBuffers"/>
28361            <command name="glGenBuffers"/>
28362            <command name="glIsBuffer"/>
28363            <command name="glBufferData"/>
28364            <command name="glBufferSubData"/>
28365            <command name="glGetBufferSubData"/>
28366            <command name="glMapBuffer"/>
28367            <command name="glUnmapBuffer"/>
28368            <command name="glGetBufferParameteriv"/>
28369            <command name="glGetBufferPointerv"/>
28370        </require>
28371    </feature>
28372    <feature api="gl" name="GL_VERSION_2_0" number="2.0">
28373        <require>
28374            <enum name="GL_BLEND_EQUATION_RGB"/>
28375            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
28376            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
28377            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
28378            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
28379            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
28380            <enum name="GL_VERTEX_PROGRAM_POINT_SIZE"/>
28381            <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
28382            <enum name="GL_STENCIL_BACK_FUNC"/>
28383            <enum name="GL_STENCIL_BACK_FAIL"/>
28384            <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
28385            <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
28386            <enum name="GL_MAX_DRAW_BUFFERS"/>
28387            <enum name="GL_DRAW_BUFFER0"/>
28388            <enum name="GL_DRAW_BUFFER1"/>
28389            <enum name="GL_DRAW_BUFFER2"/>
28390            <enum name="GL_DRAW_BUFFER3"/>
28391            <enum name="GL_DRAW_BUFFER4"/>
28392            <enum name="GL_DRAW_BUFFER5"/>
28393            <enum name="GL_DRAW_BUFFER6"/>
28394            <enum name="GL_DRAW_BUFFER7"/>
28395            <enum name="GL_DRAW_BUFFER8"/>
28396            <enum name="GL_DRAW_BUFFER9"/>
28397            <enum name="GL_DRAW_BUFFER10"/>
28398            <enum name="GL_DRAW_BUFFER11"/>
28399            <enum name="GL_DRAW_BUFFER12"/>
28400            <enum name="GL_DRAW_BUFFER13"/>
28401            <enum name="GL_DRAW_BUFFER14"/>
28402            <enum name="GL_DRAW_BUFFER15"/>
28403            <enum name="GL_BLEND_EQUATION_ALPHA"/>
28404            <enum name="GL_MAX_VERTEX_ATTRIBS"/>
28405            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
28406            <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
28407            <enum name="GL_FRAGMENT_SHADER"/>
28408            <enum name="GL_VERTEX_SHADER"/>
28409            <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
28410            <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
28411            <enum name="GL_MAX_VARYING_FLOATS"/>
28412            <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
28413            <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
28414            <enum name="GL_SHADER_TYPE"/>
28415            <enum name="GL_FLOAT_VEC2"/>
28416            <enum name="GL_FLOAT_VEC3"/>
28417            <enum name="GL_FLOAT_VEC4"/>
28418            <enum name="GL_INT_VEC2"/>
28419            <enum name="GL_INT_VEC3"/>
28420            <enum name="GL_INT_VEC4"/>
28421            <enum name="GL_BOOL"/>
28422            <enum name="GL_BOOL_VEC2"/>
28423            <enum name="GL_BOOL_VEC3"/>
28424            <enum name="GL_BOOL_VEC4"/>
28425            <enum name="GL_FLOAT_MAT2"/>
28426            <enum name="GL_FLOAT_MAT3"/>
28427            <enum name="GL_FLOAT_MAT4"/>
28428            <enum name="GL_SAMPLER_1D"/>
28429            <enum name="GL_SAMPLER_2D"/>
28430            <enum name="GL_SAMPLER_3D"/>
28431            <enum name="GL_SAMPLER_CUBE"/>
28432            <enum name="GL_SAMPLER_1D_SHADOW"/>
28433            <enum name="GL_SAMPLER_2D_SHADOW"/>
28434            <enum name="GL_DELETE_STATUS"/>
28435            <enum name="GL_COMPILE_STATUS"/>
28436            <enum name="GL_LINK_STATUS"/>
28437            <enum name="GL_VALIDATE_STATUS"/>
28438            <enum name="GL_INFO_LOG_LENGTH"/>
28439            <enum name="GL_ATTACHED_SHADERS"/>
28440            <enum name="GL_ACTIVE_UNIFORMS"/>
28441            <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
28442            <enum name="GL_SHADER_SOURCE_LENGTH"/>
28443            <enum name="GL_ACTIVE_ATTRIBUTES"/>
28444            <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
28445            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
28446            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
28447            <enum name="GL_CURRENT_PROGRAM"/>
28448            <enum name="GL_POINT_SPRITE_COORD_ORIGIN"/>
28449            <enum name="GL_LOWER_LEFT"/>
28450            <enum name="GL_UPPER_LEFT"/>
28451            <enum name="GL_STENCIL_BACK_REF"/>
28452            <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
28453            <enum name="GL_STENCIL_BACK_WRITEMASK"/>
28454            <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
28455            <enum name="GL_POINT_SPRITE"/>
28456            <enum name="GL_COORD_REPLACE"/>
28457            <enum name="GL_MAX_TEXTURE_COORDS"/>
28458            <command name="glBlendEquationSeparate"/>
28459            <command name="glDrawBuffers"/>
28460            <command name="glStencilOpSeparate"/>
28461            <command name="glStencilFuncSeparate"/>
28462            <command name="glStencilMaskSeparate"/>
28463            <command name="glAttachShader"/>
28464            <command name="glBindAttribLocation"/>
28465            <command name="glCompileShader"/>
28466            <command name="glCreateProgram"/>
28467            <command name="glCreateShader"/>
28468            <command name="glDeleteProgram"/>
28469            <command name="glDeleteShader"/>
28470            <command name="glDetachShader"/>
28471            <command name="glDisableVertexAttribArray"/>
28472            <command name="glEnableVertexAttribArray"/>
28473            <command name="glGetActiveAttrib"/>
28474            <command name="glGetActiveUniform"/>
28475            <command name="glGetAttachedShaders"/>
28476            <command name="glGetAttribLocation"/>
28477            <command name="glGetProgramiv"/>
28478            <command name="glGetProgramInfoLog"/>
28479            <command name="glGetShaderiv"/>
28480            <command name="glGetShaderInfoLog"/>
28481            <command name="glGetShaderSource"/>
28482            <command name="glGetUniformLocation"/>
28483            <command name="glGetUniformfv"/>
28484            <command name="glGetUniformiv"/>
28485            <command name="glGetVertexAttribdv"/>
28486            <command name="glGetVertexAttribfv"/>
28487            <command name="glGetVertexAttribiv"/>
28488            <command name="glGetVertexAttribPointerv"/>
28489            <command name="glIsProgram"/>
28490            <command name="glIsShader"/>
28491            <command name="glLinkProgram"/>
28492            <command name="glShaderSource"/>
28493            <command name="glUseProgram"/>
28494            <command name="glUniform1f"/>
28495            <command name="glUniform2f"/>
28496            <command name="glUniform3f"/>
28497            <command name="glUniform4f"/>
28498            <command name="glUniform1i"/>
28499            <command name="glUniform2i"/>
28500            <command name="glUniform3i"/>
28501            <command name="glUniform4i"/>
28502            <command name="glUniform1fv"/>
28503            <command name="glUniform2fv"/>
28504            <command name="glUniform3fv"/>
28505            <command name="glUniform4fv"/>
28506            <command name="glUniform1iv"/>
28507            <command name="glUniform2iv"/>
28508            <command name="glUniform3iv"/>
28509            <command name="glUniform4iv"/>
28510            <command name="glUniformMatrix2fv"/>
28511            <command name="glUniformMatrix3fv"/>
28512            <command name="glUniformMatrix4fv"/>
28513            <command name="glValidateProgram"/>
28514            <command name="glVertexAttrib1d"/>
28515            <command name="glVertexAttrib1dv"/>
28516            <command name="glVertexAttrib1f"/>
28517            <command name="glVertexAttrib1fv"/>
28518            <command name="glVertexAttrib1s"/>
28519            <command name="glVertexAttrib1sv"/>
28520            <command name="glVertexAttrib2d"/>
28521            <command name="glVertexAttrib2dv"/>
28522            <command name="glVertexAttrib2f"/>
28523            <command name="glVertexAttrib2fv"/>
28524            <command name="glVertexAttrib2s"/>
28525            <command name="glVertexAttrib2sv"/>
28526            <command name="glVertexAttrib3d"/>
28527            <command name="glVertexAttrib3dv"/>
28528            <command name="glVertexAttrib3f"/>
28529            <command name="glVertexAttrib3fv"/>
28530            <command name="glVertexAttrib3s"/>
28531            <command name="glVertexAttrib3sv"/>
28532            <command name="glVertexAttrib4Nbv"/>
28533            <command name="glVertexAttrib4Niv"/>
28534            <command name="glVertexAttrib4Nsv"/>
28535            <command name="glVertexAttrib4Nub"/>
28536            <command name="glVertexAttrib4Nubv"/>
28537            <command name="glVertexAttrib4Nuiv"/>
28538            <command name="glVertexAttrib4Nusv"/>
28539            <command name="glVertexAttrib4bv"/>
28540            <command name="glVertexAttrib4d"/>
28541            <command name="glVertexAttrib4dv"/>
28542            <command name="glVertexAttrib4f"/>
28543            <command name="glVertexAttrib4fv"/>
28544            <command name="glVertexAttrib4iv"/>
28545            <command name="glVertexAttrib4s"/>
28546            <command name="glVertexAttrib4sv"/>
28547            <command name="glVertexAttrib4ubv"/>
28548            <command name="glVertexAttrib4uiv"/>
28549            <command name="glVertexAttrib4usv"/>
28550            <command name="glVertexAttribPointer"/>
28551        </require>
28552    </feature>
28553    <feature api="gl" name="GL_VERSION_2_1" number="2.1">
28554        <require>
28555            <enum name="GL_PIXEL_PACK_BUFFER"/>
28556            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
28557            <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
28558            <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
28559            <enum name="GL_FLOAT_MAT2x3"/>
28560            <enum name="GL_FLOAT_MAT2x4"/>
28561            <enum name="GL_FLOAT_MAT3x2"/>
28562            <enum name="GL_FLOAT_MAT3x4"/>
28563            <enum name="GL_FLOAT_MAT4x2"/>
28564            <enum name="GL_FLOAT_MAT4x3"/>
28565            <enum name="GL_SRGB"/>
28566            <enum name="GL_SRGB8"/>
28567            <enum name="GL_SRGB_ALPHA"/>
28568            <enum name="GL_SRGB8_ALPHA8"/>
28569            <enum name="GL_COMPRESSED_SRGB"/>
28570            <enum name="GL_COMPRESSED_SRGB_ALPHA"/>
28571            <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
28572            <enum name="GL_SLUMINANCE_ALPHA"/>
28573            <enum name="GL_SLUMINANCE8_ALPHA8"/>
28574            <enum name="GL_SLUMINANCE"/>
28575            <enum name="GL_SLUMINANCE8"/>
28576            <enum name="GL_COMPRESSED_SLUMINANCE"/>
28577            <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
28578            <command name="glUniformMatrix2x3fv"/>
28579            <command name="glUniformMatrix3x2fv"/>
28580            <command name="glUniformMatrix2x4fv"/>
28581            <command name="glUniformMatrix4x2fv"/>
28582            <command name="glUniformMatrix3x4fv"/>
28583            <command name="glUniformMatrix4x3fv"/>
28584        </require>
28585    </feature>
28586    <feature api="gl" name="GL_VERSION_3_0" number="3.0">
28587        <require>
28588            <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
28589            <enum name="GL_CLIP_DISTANCE0"/>
28590            <enum name="GL_CLIP_DISTANCE1"/>
28591            <enum name="GL_CLIP_DISTANCE2"/>
28592            <enum name="GL_CLIP_DISTANCE3"/>
28593            <enum name="GL_CLIP_DISTANCE4"/>
28594            <enum name="GL_CLIP_DISTANCE5"/>
28595            <enum name="GL_CLIP_DISTANCE6"/>
28596            <enum name="GL_CLIP_DISTANCE7"/>
28597            <enum name="GL_MAX_CLIP_DISTANCES"/>
28598            <enum name="GL_MAJOR_VERSION"/>
28599            <enum name="GL_MINOR_VERSION"/>
28600            <enum name="GL_NUM_EXTENSIONS"/>
28601            <enum name="GL_CONTEXT_FLAGS"/>
28602            <enum name="GL_COMPRESSED_RED"/>
28603            <enum name="GL_COMPRESSED_RG"/>
28604            <enum name="GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT"/>
28605            <enum name="GL_RGBA32F"/>
28606            <enum name="GL_RGB32F"/>
28607            <enum name="GL_RGBA16F"/>
28608            <enum name="GL_RGB16F"/>
28609            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
28610            <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
28611            <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
28612            <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
28613            <enum name="GL_CLAMP_READ_COLOR"/>
28614            <enum name="GL_FIXED_ONLY"/>
28615            <enum name="GL_MAX_VARYING_COMPONENTS"/>
28616            <enum name="GL_TEXTURE_1D_ARRAY"/>
28617            <enum name="GL_PROXY_TEXTURE_1D_ARRAY"/>
28618            <enum name="GL_TEXTURE_2D_ARRAY"/>
28619            <enum name="GL_PROXY_TEXTURE_2D_ARRAY"/>
28620            <enum name="GL_TEXTURE_BINDING_1D_ARRAY"/>
28621            <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
28622            <enum name="GL_R11F_G11F_B10F"/>
28623            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
28624            <enum name="GL_RGB9_E5"/>
28625            <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
28626            <enum name="GL_TEXTURE_SHARED_SIZE"/>
28627            <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
28628            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
28629            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
28630            <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
28631            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
28632            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
28633            <enum name="GL_PRIMITIVES_GENERATED"/>
28634            <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
28635            <enum name="GL_RASTERIZER_DISCARD"/>
28636            <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
28637            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
28638            <enum name="GL_INTERLEAVED_ATTRIBS"/>
28639            <enum name="GL_SEPARATE_ATTRIBS"/>
28640            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
28641            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
28642            <enum name="GL_RGBA32UI"/>
28643            <enum name="GL_RGB32UI"/>
28644            <enum name="GL_RGBA16UI"/>
28645            <enum name="GL_RGB16UI"/>
28646            <enum name="GL_RGBA8UI"/>
28647            <enum name="GL_RGB8UI"/>
28648            <enum name="GL_RGBA32I"/>
28649            <enum name="GL_RGB32I"/>
28650            <enum name="GL_RGBA16I"/>
28651            <enum name="GL_RGB16I"/>
28652            <enum name="GL_RGBA8I"/>
28653            <enum name="GL_RGB8I"/>
28654            <enum name="GL_RED_INTEGER"/>
28655            <enum name="GL_GREEN_INTEGER"/>
28656            <enum name="GL_BLUE_INTEGER"/>
28657            <enum name="GL_RGB_INTEGER"/>
28658            <enum name="GL_RGBA_INTEGER"/>
28659            <enum name="GL_BGR_INTEGER"/>
28660            <enum name="GL_BGRA_INTEGER"/>
28661            <enum name="GL_SAMPLER_1D_ARRAY"/>
28662            <enum name="GL_SAMPLER_2D_ARRAY"/>
28663            <enum name="GL_SAMPLER_1D_ARRAY_SHADOW"/>
28664            <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
28665            <enum name="GL_SAMPLER_CUBE_SHADOW"/>
28666            <enum name="GL_UNSIGNED_INT_VEC2"/>
28667            <enum name="GL_UNSIGNED_INT_VEC3"/>
28668            <enum name="GL_UNSIGNED_INT_VEC4"/>
28669            <enum name="GL_INT_SAMPLER_1D"/>
28670            <enum name="GL_INT_SAMPLER_2D"/>
28671            <enum name="GL_INT_SAMPLER_3D"/>
28672            <enum name="GL_INT_SAMPLER_CUBE"/>
28673            <enum name="GL_INT_SAMPLER_1D_ARRAY"/>
28674            <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
28675            <enum name="GL_UNSIGNED_INT_SAMPLER_1D"/>
28676            <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
28677            <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
28678            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
28679            <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY"/>
28680            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
28681            <enum name="GL_QUERY_WAIT"/>
28682            <enum name="GL_QUERY_NO_WAIT"/>
28683            <enum name="GL_QUERY_BY_REGION_WAIT"/>
28684            <enum name="GL_QUERY_BY_REGION_NO_WAIT"/>
28685            <enum name="GL_BUFFER_ACCESS_FLAGS"/>
28686            <enum name="GL_BUFFER_MAP_LENGTH"/>
28687            <enum name="GL_BUFFER_MAP_OFFSET"/>
28688            <command name="glColorMaski"/>
28689            <command name="glGetBooleani_v"/>
28690            <command name="glGetIntegeri_v"/>
28691            <command name="glEnablei"/>
28692            <command name="glDisablei"/>
28693            <command name="glIsEnabledi"/>
28694            <command name="glBeginTransformFeedback"/>
28695            <command name="glEndTransformFeedback"/>
28696            <command name="glBindBufferRange"/>
28697            <command name="glBindBufferBase"/>
28698            <command name="glTransformFeedbackVaryings"/>
28699            <command name="glGetTransformFeedbackVarying"/>
28700            <command name="glClampColor"/>
28701            <command name="glBeginConditionalRender"/>
28702            <command name="glEndConditionalRender"/>
28703            <command name="glVertexAttribIPointer"/>
28704            <command name="glGetVertexAttribIiv"/>
28705            <command name="glGetVertexAttribIuiv"/>
28706            <command name="glVertexAttribI1i"/>
28707            <command name="glVertexAttribI2i"/>
28708            <command name="glVertexAttribI3i"/>
28709            <command name="glVertexAttribI4i"/>
28710            <command name="glVertexAttribI1ui"/>
28711            <command name="glVertexAttribI2ui"/>
28712            <command name="glVertexAttribI3ui"/>
28713            <command name="glVertexAttribI4ui"/>
28714            <command name="glVertexAttribI1iv"/>
28715            <command name="glVertexAttribI2iv"/>
28716            <command name="glVertexAttribI3iv"/>
28717            <command name="glVertexAttribI4iv"/>
28718            <command name="glVertexAttribI1uiv"/>
28719            <command name="glVertexAttribI2uiv"/>
28720            <command name="glVertexAttribI3uiv"/>
28721            <command name="glVertexAttribI4uiv"/>
28722            <command name="glVertexAttribI4bv"/>
28723            <command name="glVertexAttribI4sv"/>
28724            <command name="glVertexAttribI4ubv"/>
28725            <command name="glVertexAttribI4usv"/>
28726            <command name="glGetUniformuiv"/>
28727            <command name="glBindFragDataLocation"/>
28728            <command name="glGetFragDataLocation"/>
28729            <command name="glUniform1ui"/>
28730            <command name="glUniform2ui"/>
28731            <command name="glUniform3ui"/>
28732            <command name="glUniform4ui"/>
28733            <command name="glUniform1uiv"/>
28734            <command name="glUniform2uiv"/>
28735            <command name="glUniform3uiv"/>
28736            <command name="glUniform4uiv"/>
28737            <command name="glTexParameterIiv"/>
28738            <command name="glTexParameterIuiv"/>
28739            <command name="glGetTexParameterIiv"/>
28740            <command name="glGetTexParameterIuiv"/>
28741            <command name="glClearBufferiv"/>
28742            <command name="glClearBufferuiv"/>
28743            <command name="glClearBufferfv"/>
28744            <command name="glClearBufferfi"/>
28745            <command name="glGetStringi"/>
28746        </require>
28747        <require comment="Reuse ARB_depth_buffer_float">
28748            <enum name="GL_DEPTH_COMPONENT32F"/>
28749            <enum name="GL_DEPTH32F_STENCIL8"/>
28750            <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
28751        </require>
28752        <require comment="Reuse ARB_framebuffer_object">
28753            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
28754            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
28755            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
28756            <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
28757            <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
28758            <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
28759            <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
28760            <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
28761            <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
28762            <enum name="GL_FRAMEBUFFER_DEFAULT"/>
28763            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
28764            <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
28765            <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
28766            <enum name="GL_DEPTH_STENCIL"/>
28767            <enum name="GL_UNSIGNED_INT_24_8"/>
28768            <enum name="GL_DEPTH24_STENCIL8"/>
28769            <enum name="GL_TEXTURE_STENCIL_SIZE"/>
28770            <enum name="GL_TEXTURE_RED_TYPE"/>
28771            <enum name="GL_TEXTURE_GREEN_TYPE"/>
28772            <enum name="GL_TEXTURE_BLUE_TYPE"/>
28773            <enum name="GL_TEXTURE_ALPHA_TYPE"/>
28774            <enum name="GL_TEXTURE_DEPTH_TYPE"/>
28775            <enum name="GL_UNSIGNED_NORMALIZED"/>
28776            <enum name="GL_FRAMEBUFFER_BINDING"/>
28777            <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
28778            <enum name="GL_RENDERBUFFER_BINDING"/>
28779            <enum name="GL_READ_FRAMEBUFFER"/>
28780            <enum name="GL_DRAW_FRAMEBUFFER"/>
28781            <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
28782            <enum name="GL_RENDERBUFFER_SAMPLES"/>
28783            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
28784            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
28785            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
28786            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
28787            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
28788            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
28789            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
28790            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
28791            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
28792            <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
28793            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
28794            <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
28795            <enum name="GL_COLOR_ATTACHMENT0"/>
28796            <enum name="GL_COLOR_ATTACHMENT1"/>
28797            <enum name="GL_COLOR_ATTACHMENT2"/>
28798            <enum name="GL_COLOR_ATTACHMENT3"/>
28799            <enum name="GL_COLOR_ATTACHMENT4"/>
28800            <enum name="GL_COLOR_ATTACHMENT5"/>
28801            <enum name="GL_COLOR_ATTACHMENT6"/>
28802            <enum name="GL_COLOR_ATTACHMENT7"/>
28803            <enum name="GL_COLOR_ATTACHMENT8"/>
28804            <enum name="GL_COLOR_ATTACHMENT9"/>
28805            <enum name="GL_COLOR_ATTACHMENT10"/>
28806            <enum name="GL_COLOR_ATTACHMENT11"/>
28807            <enum name="GL_COLOR_ATTACHMENT12"/>
28808            <enum name="GL_COLOR_ATTACHMENT13"/>
28809            <enum name="GL_COLOR_ATTACHMENT14"/>
28810            <enum name="GL_COLOR_ATTACHMENT15"/>
28811            <enum name="GL_DEPTH_ATTACHMENT"/>
28812            <enum name="GL_STENCIL_ATTACHMENT"/>
28813            <enum name="GL_FRAMEBUFFER"/>
28814            <enum name="GL_RENDERBUFFER"/>
28815            <enum name="GL_RENDERBUFFER_WIDTH"/>
28816            <enum name="GL_RENDERBUFFER_HEIGHT"/>
28817            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
28818            <enum name="GL_STENCIL_INDEX1"/>
28819            <enum name="GL_STENCIL_INDEX4"/>
28820            <enum name="GL_STENCIL_INDEX8"/>
28821            <enum name="GL_STENCIL_INDEX16"/>
28822            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
28823            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
28824            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
28825            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
28826            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
28827            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
28828            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
28829            <enum name="GL_MAX_SAMPLES"/>
28830            <command name="glIsRenderbuffer"/>
28831            <command name="glBindRenderbuffer"/>
28832            <command name="glDeleteRenderbuffers"/>
28833            <command name="glGenRenderbuffers"/>
28834            <command name="glRenderbufferStorage"/>
28835            <command name="glGetRenderbufferParameteriv"/>
28836            <command name="glIsFramebuffer"/>
28837            <command name="glBindFramebuffer"/>
28838            <command name="glDeleteFramebuffers"/>
28839            <command name="glGenFramebuffers"/>
28840            <command name="glCheckFramebufferStatus"/>
28841            <command name="glFramebufferTexture1D"/>
28842            <command name="glFramebufferTexture2D"/>
28843            <command name="glFramebufferTexture3D"/>
28844            <command name="glFramebufferRenderbuffer"/>
28845            <command name="glGetFramebufferAttachmentParameteriv"/>
28846            <command name="glGenerateMipmap"/>
28847            <command name="glBlitFramebuffer"/>
28848            <command name="glRenderbufferStorageMultisample"/>
28849            <command name="glFramebufferTextureLayer"/>
28850        </require>
28851        <require profile="compatibility" comment="Reuse ARB_framebuffer_object compatibility profile">
28852            <enum name="GL_INDEX"/>
28853            <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
28854            <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
28855        </require>
28856        <require comment="Reuse ARB_framebuffer_sRGB">
28857            <enum name="GL_FRAMEBUFFER_SRGB"/>
28858        </require>
28859        <require comment="Reuse ARB_half_float_vertex">
28860            <type name="GLhalf"/>
28861            <enum name="GL_HALF_FLOAT"/>
28862        </require>
28863        <require comment="Reuse ARB_map_buffer_range">
28864            <enum name="GL_MAP_READ_BIT"/>
28865            <enum name="GL_MAP_WRITE_BIT"/>
28866            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
28867            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
28868            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
28869            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
28870            <command name="glMapBufferRange"/>
28871            <command name="glFlushMappedBufferRange"/>
28872        </require>
28873        <require comment="Reuse ARB_texture_compression_rgtc">
28874            <enum name="GL_COMPRESSED_RED_RGTC1"/>
28875            <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
28876            <enum name="GL_COMPRESSED_RG_RGTC2"/>
28877            <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
28878        </require>
28879        <require comment="Reuse ARB_texture_rg">
28880            <enum name="GL_RG"/>
28881            <enum name="GL_RG_INTEGER"/>
28882            <enum name="GL_R8"/>
28883            <enum name="GL_R16"/>
28884            <enum name="GL_RG8"/>
28885            <enum name="GL_RG16"/>
28886            <enum name="GL_R16F"/>
28887            <enum name="GL_R32F"/>
28888            <enum name="GL_RG16F"/>
28889            <enum name="GL_RG32F"/>
28890            <enum name="GL_R8I"/>
28891            <enum name="GL_R8UI"/>
28892            <enum name="GL_R16I"/>
28893            <enum name="GL_R16UI"/>
28894            <enum name="GL_R32I"/>
28895            <enum name="GL_R32UI"/>
28896            <enum name="GL_RG8I"/>
28897            <enum name="GL_RG8UI"/>
28898            <enum name="GL_RG16I"/>
28899            <enum name="GL_RG16UI"/>
28900            <enum name="GL_RG32I"/>
28901            <enum name="GL_RG32UI"/>
28902        </require>
28903        <require comment="Reuse ARB_vertex_array_object">
28904            <enum name="GL_VERTEX_ARRAY_BINDING"/>
28905            <enum name="GL_CLAMP_VERTEX_COLOR"/>
28906            <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
28907            <enum name="GL_ALPHA_INTEGER"/>
28908            <command name="glBindVertexArray"/>
28909            <command name="glDeleteVertexArrays"/>
28910            <command name="glGenVertexArrays"/>
28911            <command name="glIsVertexArray"/>
28912        </require>
28913    </feature>
28914    <feature api="gl" name="GL_VERSION_3_1" number="3.1">
28915        <require>
28916            <enum name="GL_SAMPLER_2D_RECT"/>
28917            <enum name="GL_SAMPLER_2D_RECT_SHADOW"/>
28918            <enum name="GL_SAMPLER_BUFFER"/>
28919            <enum name="GL_INT_SAMPLER_2D_RECT"/>
28920            <enum name="GL_INT_SAMPLER_BUFFER"/>
28921            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT"/>
28922            <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER"/>
28923            <enum name="GL_TEXTURE_BUFFER"/>
28924            <enum name="GL_MAX_TEXTURE_BUFFER_SIZE"/>
28925            <enum name="GL_TEXTURE_BINDING_BUFFER"/>
28926            <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING"/>
28927            <enum name="GL_TEXTURE_RECTANGLE"/>
28928            <enum name="GL_TEXTURE_BINDING_RECTANGLE"/>
28929            <enum name="GL_PROXY_TEXTURE_RECTANGLE"/>
28930            <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE"/>
28931            <enum name="GL_R8_SNORM"/>
28932            <enum name="GL_RG8_SNORM"/>
28933            <enum name="GL_RGB8_SNORM"/>
28934            <enum name="GL_RGBA8_SNORM"/>
28935            <enum name="GL_R16_SNORM"/>
28936            <enum name="GL_RG16_SNORM"/>
28937            <enum name="GL_RGB16_SNORM"/>
28938            <enum name="GL_RGBA16_SNORM"/>
28939            <enum name="GL_SIGNED_NORMALIZED"/>
28940            <enum name="GL_PRIMITIVE_RESTART"/>
28941            <enum name="GL_PRIMITIVE_RESTART_INDEX"/>
28942            <command name="glDrawArraysInstanced"/>
28943            <command name="glDrawElementsInstanced"/>
28944            <command name="glTexBuffer"/>
28945            <command name="glPrimitiveRestartIndex"/>
28946        </require>
28947        <require comment="Reuse ARB_copy_buffer">
28948            <enum name="GL_COPY_READ_BUFFER"/>
28949            <enum name="GL_COPY_WRITE_BUFFER"/>
28950            <command name="glCopyBufferSubData"/>
28951        </require>
28952        <require comment="Reuse ARB_uniform_buffer_object">
28953            <enum name="GL_UNIFORM_BUFFER"/>
28954            <enum name="GL_UNIFORM_BUFFER_BINDING"/>
28955            <enum name="GL_UNIFORM_BUFFER_START"/>
28956            <enum name="GL_UNIFORM_BUFFER_SIZE"/>
28957            <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
28958            <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
28959            <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
28960            <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
28961            <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
28962            <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
28963            <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
28964            <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
28965            <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
28966            <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
28967            <enum name="GL_UNIFORM_TYPE"/>
28968            <enum name="GL_UNIFORM_SIZE"/>
28969            <enum name="GL_UNIFORM_NAME_LENGTH"/>
28970            <enum name="GL_UNIFORM_BLOCK_INDEX"/>
28971            <enum name="GL_UNIFORM_OFFSET"/>
28972            <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
28973            <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
28974            <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
28975            <enum name="GL_UNIFORM_BLOCK_BINDING"/>
28976            <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
28977            <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
28978            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
28979            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
28980            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
28981            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
28982            <enum name="GL_INVALID_INDEX"/>
28983            <command name="glGetUniformIndices"/>
28984            <command name="glGetActiveUniformsiv"/>
28985            <command name="glGetActiveUniformName"/>
28986            <command name="glGetUniformBlockIndex"/>
28987            <command name="glGetActiveUniformBlockiv"/>
28988            <command name="glGetActiveUniformBlockName"/>
28989            <command name="glUniformBlockBinding"/>
28990        </require>
28991    </feature>
28992    <feature api="gl" name="GL_VERSION_3_2" number="3.2">
28993        <require>
28994            <enum name="GL_CONTEXT_CORE_PROFILE_BIT"/>
28995            <enum name="GL_CONTEXT_COMPATIBILITY_PROFILE_BIT"/>
28996            <enum name="GL_LINES_ADJACENCY"/>
28997            <enum name="GL_LINE_STRIP_ADJACENCY"/>
28998            <enum name="GL_TRIANGLES_ADJACENCY"/>
28999            <enum name="GL_TRIANGLE_STRIP_ADJACENCY"/>
29000            <enum name="GL_PROGRAM_POINT_SIZE"/>
29001            <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS"/>
29002            <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED"/>
29003            <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS"/>
29004            <enum name="GL_GEOMETRY_SHADER"/>
29005            <enum name="GL_GEOMETRY_VERTICES_OUT"/>
29006            <enum name="GL_GEOMETRY_INPUT_TYPE"/>
29007            <enum name="GL_GEOMETRY_OUTPUT_TYPE"/>
29008            <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS"/>
29009            <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES"/>
29010            <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS"/>
29011            <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
29012            <enum name="GL_MAX_GEOMETRY_INPUT_COMPONENTS"/>
29013            <enum name="GL_MAX_GEOMETRY_OUTPUT_COMPONENTS"/>
29014            <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
29015            <enum name="GL_CONTEXT_PROFILE_MASK"/>
29016        </require>
29017        <require comment="Reuse ARB_depth_clamp">
29018            <enum name="GL_DEPTH_CLAMP"/>
29019        </require>
29020        <require comment="Reuse ARB_draw_elements_base_vertex">
29021            <command name="glDrawElementsBaseVertex"/>
29022            <command name="glDrawRangeElementsBaseVertex"/>
29023            <command name="glDrawElementsInstancedBaseVertex"/>
29024            <command name="glMultiDrawElementsBaseVertex"/>
29025        </require>
29026        <require comment="Reuse ARB_fragment_coord_conventions (none)">
29027        </require>
29028        <require comment="Reuse ARB_provoking_vertex">
29029            <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
29030            <enum name="GL_FIRST_VERTEX_CONVENTION"/>
29031            <enum name="GL_LAST_VERTEX_CONVENTION"/>
29032            <enum name="GL_PROVOKING_VERTEX"/>
29033            <command name="glProvokingVertex"/>
29034        </require>
29035        <require comment="Reuse ARB_seamless_cube_map">
29036            <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
29037        </require>
29038        <require comment="Reuse ARB_sync">
29039            <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
29040            <enum name="GL_OBJECT_TYPE"/>
29041            <enum name="GL_SYNC_CONDITION"/>
29042            <enum name="GL_SYNC_STATUS"/>
29043            <enum name="GL_SYNC_FLAGS"/>
29044            <enum name="GL_SYNC_FENCE"/>
29045            <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
29046            <enum name="GL_UNSIGNALED"/>
29047            <enum name="GL_SIGNALED"/>
29048            <enum name="GL_ALREADY_SIGNALED"/>
29049            <enum name="GL_TIMEOUT_EXPIRED"/>
29050            <enum name="GL_CONDITION_SATISFIED"/>
29051            <enum name="GL_WAIT_FAILED"/>
29052            <enum name="GL_TIMEOUT_IGNORED"/>
29053            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
29054            <command name="glFenceSync"/>
29055            <command name="glIsSync"/>
29056            <command name="glDeleteSync"/>
29057            <command name="glClientWaitSync"/>
29058            <command name="glWaitSync"/>
29059            <command name="glGetInteger64v"/>
29060            <command name="glGetSynciv"/>
29061        </require>
29062        <require comment="Reuse ARB_texture_multisample">
29063            <enum name="GL_SAMPLE_POSITION"/>
29064            <enum name="GL_SAMPLE_MASK"/>
29065            <enum name="GL_SAMPLE_MASK_VALUE"/>
29066            <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
29067            <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
29068            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
29069            <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
29070            <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
29071            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
29072            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
29073            <enum name="GL_TEXTURE_SAMPLES"/>
29074            <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
29075            <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
29076            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
29077            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
29078            <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
29079            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
29080            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
29081            <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
29082            <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
29083            <enum name="GL_MAX_INTEGER_SAMPLES"/>
29084            <!-- /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */ -->
29085            <command name="glGetInteger64i_v"/>
29086            <command name="glGetBufferParameteri64v"/>
29087            <command name="glFramebufferTexture"/>
29088            <command name="glTexImage2DMultisample"/>
29089            <command name="glTexImage3DMultisample"/>
29090            <command name="glGetMultisamplefv"/>
29091            <command name="glSampleMaski"/>
29092        </require>
29093        <!-- OpenGL 3.2 is where core and compatibility profiles were first
29094             introduced, so many, many things were removed from the core
29095             profile in this version. A few were reintroduced later (e.g.
29096             GetPointerv / STACK_{UNDER,OVER}FLOW by OpenGL 4.3 for debug
29097             functionality). -->
29098        <remove profile="core" comment="Compatibility-only GL 1.0 features removed from GL 3.2">
29099            <command name="glNewList"/>
29100            <command name="glEndList"/>
29101            <command name="glCallList"/>
29102            <command name="glCallLists"/>
29103            <command name="glDeleteLists"/>
29104            <command name="glGenLists"/>
29105            <command name="glListBase"/>
29106            <command name="glBegin"/>
29107            <command name="glBitmap"/>
29108            <command name="glColor3b"/>
29109            <command name="glColor3bv"/>
29110            <command name="glColor3d"/>
29111            <command name="glColor3dv"/>
29112            <command name="glColor3f"/>
29113            <command name="glColor3fv"/>
29114            <command name="glColor3i"/>
29115            <command name="glColor3iv"/>
29116            <command name="glColor3s"/>
29117            <command name="glColor3sv"/>
29118            <command name="glColor3ub"/>
29119            <command name="glColor3ubv"/>
29120            <command name="glColor3ui"/>
29121            <command name="glColor3uiv"/>
29122            <command name="glColor3us"/>
29123            <command name="glColor3usv"/>
29124            <command name="glColor4b"/>
29125            <command name="glColor4bv"/>
29126            <command name="glColor4d"/>
29127            <command name="glColor4dv"/>
29128            <command name="glColor4f"/>
29129            <command name="glColor4fv"/>
29130            <command name="glColor4i"/>
29131            <command name="glColor4iv"/>
29132            <command name="glColor4s"/>
29133            <command name="glColor4sv"/>
29134            <command name="glColor4ub"/>
29135            <command name="glColor4ubv"/>
29136            <command name="glColor4ui"/>
29137            <command name="glColor4uiv"/>
29138            <command name="glColor4us"/>
29139            <command name="glColor4usv"/>
29140            <command name="glEdgeFlag"/>
29141            <command name="glEdgeFlagv"/>
29142            <command name="glEnd"/>
29143            <command name="glIndexd"/>
29144            <command name="glIndexdv"/>
29145            <command name="glIndexf"/>
29146            <command name="glIndexfv"/>
29147            <command name="glIndexi"/>
29148            <command name="glIndexiv"/>
29149            <command name="glIndexs"/>
29150            <command name="glIndexsv"/>
29151            <command name="glNormal3b"/>
29152            <command name="glNormal3bv"/>
29153            <command name="glNormal3d"/>
29154            <command name="glNormal3dv"/>
29155            <command name="glNormal3f"/>
29156            <command name="glNormal3fv"/>
29157            <command name="glNormal3i"/>
29158            <command name="glNormal3iv"/>
29159            <command name="glNormal3s"/>
29160            <command name="glNormal3sv"/>
29161            <command name="glRasterPos2d"/>
29162            <command name="glRasterPos2dv"/>
29163            <command name="glRasterPos2f"/>
29164            <command name="glRasterPos2fv"/>
29165            <command name="glRasterPos2i"/>
29166            <command name="glRasterPos2iv"/>
29167            <command name="glRasterPos2s"/>
29168            <command name="glRasterPos2sv"/>
29169            <command name="glRasterPos3d"/>
29170            <command name="glRasterPos3dv"/>
29171            <command name="glRasterPos3f"/>
29172            <command name="glRasterPos3fv"/>
29173            <command name="glRasterPos3i"/>
29174            <command name="glRasterPos3iv"/>
29175            <command name="glRasterPos3s"/>
29176            <command name="glRasterPos3sv"/>
29177            <command name="glRasterPos4d"/>
29178            <command name="glRasterPos4dv"/>
29179            <command name="glRasterPos4f"/>
29180            <command name="glRasterPos4fv"/>
29181            <command name="glRasterPos4i"/>
29182            <command name="glRasterPos4iv"/>
29183            <command name="glRasterPos4s"/>
29184            <command name="glRasterPos4sv"/>
29185            <command name="glRectd"/>
29186            <command name="glRectdv"/>
29187            <command name="glRectf"/>
29188            <command name="glRectfv"/>
29189            <command name="glRecti"/>
29190            <command name="glRectiv"/>
29191            <command name="glRects"/>
29192            <command name="glRectsv"/>
29193            <command name="glTexCoord1d"/>
29194            <command name="glTexCoord1dv"/>
29195            <command name="glTexCoord1f"/>
29196            <command name="glTexCoord1fv"/>
29197            <command name="glTexCoord1i"/>
29198            <command name="glTexCoord1iv"/>
29199            <command name="glTexCoord1s"/>
29200            <command name="glTexCoord1sv"/>
29201            <command name="glTexCoord2d"/>
29202            <command name="glTexCoord2dv"/>
29203            <command name="glTexCoord2f"/>
29204            <command name="glTexCoord2fv"/>
29205            <command name="glTexCoord2i"/>
29206            <command name="glTexCoord2iv"/>
29207            <command name="glTexCoord2s"/>
29208            <command name="glTexCoord2sv"/>
29209            <command name="glTexCoord3d"/>
29210            <command name="glTexCoord3dv"/>
29211            <command name="glTexCoord3f"/>
29212            <command name="glTexCoord3fv"/>
29213            <command name="glTexCoord3i"/>
29214            <command name="glTexCoord3iv"/>
29215            <command name="glTexCoord3s"/>
29216            <command name="glTexCoord3sv"/>
29217            <command name="glTexCoord4d"/>
29218            <command name="glTexCoord4dv"/>
29219            <command name="glTexCoord4f"/>
29220            <command name="glTexCoord4fv"/>
29221            <command name="glTexCoord4i"/>
29222            <command name="glTexCoord4iv"/>
29223            <command name="glTexCoord4s"/>
29224            <command name="glTexCoord4sv"/>
29225            <command name="glVertex2d"/>
29226            <command name="glVertex2dv"/>
29227            <command name="glVertex2f"/>
29228            <command name="glVertex2fv"/>
29229            <command name="glVertex2i"/>
29230            <command name="glVertex2iv"/>
29231            <command name="glVertex2s"/>
29232            <command name="glVertex2sv"/>
29233            <command name="glVertex3d"/>
29234            <command name="glVertex3dv"/>
29235            <command name="glVertex3f"/>
29236            <command name="glVertex3fv"/>
29237            <command name="glVertex3i"/>
29238            <command name="glVertex3iv"/>
29239            <command name="glVertex3s"/>
29240            <command name="glVertex3sv"/>
29241            <command name="glVertex4d"/>
29242            <command name="glVertex4dv"/>
29243            <command name="glVertex4f"/>
29244            <command name="glVertex4fv"/>
29245            <command name="glVertex4i"/>
29246            <command name="glVertex4iv"/>
29247            <command name="glVertex4s"/>
29248            <command name="glVertex4sv"/>
29249            <command name="glClipPlane"/>
29250            <command name="glColorMaterial"/>
29251            <command name="glFogf"/>
29252            <command name="glFogfv"/>
29253            <command name="glFogi"/>
29254            <command name="glFogiv"/>
29255            <command name="glLightf"/>
29256            <command name="glLightfv"/>
29257            <command name="glLighti"/>
29258            <command name="glLightiv"/>
29259            <command name="glLightModelf"/>
29260            <command name="glLightModelfv"/>
29261            <command name="glLightModeli"/>
29262            <command name="glLightModeliv"/>
29263            <command name="glLineStipple"/>
29264            <command name="glMaterialf"/>
29265            <command name="glMaterialfv"/>
29266            <command name="glMateriali"/>
29267            <command name="glMaterialiv"/>
29268            <command name="glPolygonStipple"/>
29269            <command name="glShadeModel"/>
29270            <command name="glTexEnvf"/>
29271            <command name="glTexEnvfv"/>
29272            <command name="glTexEnvi"/>
29273            <command name="glTexEnviv"/>
29274            <command name="glTexGend"/>
29275            <command name="glTexGendv"/>
29276            <command name="glTexGenf"/>
29277            <command name="glTexGenfv"/>
29278            <command name="glTexGeni"/>
29279            <command name="glTexGeniv"/>
29280            <command name="glFeedbackBuffer"/>
29281            <command name="glSelectBuffer"/>
29282            <command name="glRenderMode"/>
29283            <command name="glInitNames"/>
29284            <command name="glLoadName"/>
29285            <command name="glPassThrough"/>
29286            <command name="glPopName"/>
29287            <command name="glPushName"/>
29288            <command name="glClearAccum"/>
29289            <command name="glClearIndex"/>
29290            <command name="glIndexMask"/>
29291            <command name="glAccum"/>
29292            <command name="glPopAttrib"/>
29293            <command name="glPushAttrib"/>
29294            <command name="glMap1d"/>
29295            <command name="glMap1f"/>
29296            <command name="glMap2d"/>
29297            <command name="glMap2f"/>
29298            <command name="glMapGrid1d"/>
29299            <command name="glMapGrid1f"/>
29300            <command name="glMapGrid2d"/>
29301            <command name="glMapGrid2f"/>
29302            <command name="glEvalCoord1d"/>
29303            <command name="glEvalCoord1dv"/>
29304            <command name="glEvalCoord1f"/>
29305            <command name="glEvalCoord1fv"/>
29306            <command name="glEvalCoord2d"/>
29307            <command name="glEvalCoord2dv"/>
29308            <command name="glEvalCoord2f"/>
29309            <command name="glEvalCoord2fv"/>
29310            <command name="glEvalMesh1"/>
29311            <command name="glEvalPoint1"/>
29312            <command name="glEvalMesh2"/>
29313            <command name="glEvalPoint2"/>
29314            <command name="glAlphaFunc"/>
29315            <command name="glPixelZoom"/>
29316            <command name="glPixelTransferf"/>
29317            <command name="glPixelTransferi"/>
29318            <command name="glPixelMapfv"/>
29319            <command name="glPixelMapuiv"/>
29320            <command name="glPixelMapusv"/>
29321            <command name="glCopyPixels"/>
29322            <command name="glDrawPixels"/>
29323            <command name="glGetClipPlane"/>
29324            <command name="glGetLightfv"/>
29325            <command name="glGetLightiv"/>
29326            <command name="glGetMapdv"/>
29327            <command name="glGetMapfv"/>
29328            <command name="glGetMapiv"/>
29329            <command name="glGetMaterialfv"/>
29330            <command name="glGetMaterialiv"/>
29331            <command name="glGetPixelMapfv"/>
29332            <command name="glGetPixelMapuiv"/>
29333            <command name="glGetPixelMapusv"/>
29334            <command name="glGetPolygonStipple"/>
29335            <command name="glGetTexEnvfv"/>
29336            <command name="glGetTexEnviv"/>
29337            <command name="glGetTexGendv"/>
29338            <command name="glGetTexGenfv"/>
29339            <command name="glGetTexGeniv"/>
29340            <command name="glIsList"/>
29341            <command name="glFrustum"/>
29342            <command name="glLoadIdentity"/>
29343            <command name="glLoadMatrixf"/>
29344            <command name="glLoadMatrixd"/>
29345            <command name="glMatrixMode"/>
29346            <command name="glMultMatrixf"/>
29347            <command name="glMultMatrixd"/>
29348            <command name="glOrtho"/>
29349            <command name="glPopMatrix"/>
29350            <command name="glPushMatrix"/>
29351            <command name="glRotated"/>
29352            <command name="glRotatef"/>
29353            <command name="glScaled"/>
29354            <command name="glScalef"/>
29355            <command name="glTranslated"/>
29356            <command name="glTranslatef"/>
29357        </remove>
29358        <remove profile="core" comment="Compatibility-only GL 1.1 features removed from GL 3.2">
29359            <enum name="GL_CURRENT_BIT"/>
29360            <enum name="GL_POINT_BIT"/>
29361            <enum name="GL_LINE_BIT"/>
29362            <enum name="GL_POLYGON_BIT"/>
29363            <enum name="GL_POLYGON_STIPPLE_BIT"/>
29364            <enum name="GL_PIXEL_MODE_BIT"/>
29365            <enum name="GL_LIGHTING_BIT"/>
29366            <enum name="GL_FOG_BIT"/>
29367            <enum name="GL_ACCUM_BUFFER_BIT"/>
29368            <enum name="GL_VIEWPORT_BIT"/>
29369            <enum name="GL_TRANSFORM_BIT"/>
29370            <enum name="GL_ENABLE_BIT"/>
29371            <enum name="GL_HINT_BIT"/>
29372            <enum name="GL_EVAL_BIT"/>
29373            <enum name="GL_LIST_BIT"/>
29374            <enum name="GL_TEXTURE_BIT"/>
29375            <enum name="GL_SCISSOR_BIT"/>
29376            <enum name="GL_ALL_ATTRIB_BITS"/>
29377            <enum name="GL_CLIENT_PIXEL_STORE_BIT"/>
29378            <enum name="GL_CLIENT_VERTEX_ARRAY_BIT"/>
29379            <enum name="GL_CLIENT_ALL_ATTRIB_BITS"/>
29380            <enum name="GL_QUAD_STRIP"/>
29381            <enum name="GL_QUADS"/>
29382            <enum name="GL_POLYGON"/>
29383            <enum name="GL_ACCUM"/>
29384            <enum name="GL_LOAD"/>
29385            <enum name="GL_RETURN"/>
29386            <enum name="GL_MULT"/>
29387            <enum name="GL_ADD"/>
29388            <enum name="GL_STACK_OVERFLOW"/>
29389            <enum name="GL_STACK_UNDERFLOW"/>
29390            <enum name="GL_AUX0"/>
29391            <enum name="GL_AUX1"/>
29392            <enum name="GL_AUX2"/>
29393            <enum name="GL_AUX3"/>
29394            <enum name="GL_2D"/>
29395            <enum name="GL_3D"/>
29396            <enum name="GL_3D_COLOR"/>
29397            <enum name="GL_3D_COLOR_TEXTURE"/>
29398            <enum name="GL_4D_COLOR_TEXTURE"/>
29399            <enum name="GL_PASS_THROUGH_TOKEN"/>
29400            <enum name="GL_POINT_TOKEN"/>
29401            <enum name="GL_LINE_TOKEN"/>
29402            <enum name="GL_POLYGON_TOKEN"/>
29403            <enum name="GL_BITMAP_TOKEN"/>
29404            <enum name="GL_DRAW_PIXEL_TOKEN"/>
29405            <enum name="GL_COPY_PIXEL_TOKEN"/>
29406            <enum name="GL_LINE_RESET_TOKEN"/>
29407            <enum name="GL_EXP"/>
29408            <enum name="GL_EXP2"/>
29409            <enum name="GL_COEFF"/>
29410            <enum name="GL_ORDER"/>
29411            <enum name="GL_DOMAIN"/>
29412            <enum name="GL_PIXEL_MAP_I_TO_I"/>
29413            <enum name="GL_PIXEL_MAP_S_TO_S"/>
29414            <enum name="GL_PIXEL_MAP_I_TO_R"/>
29415            <enum name="GL_PIXEL_MAP_I_TO_G"/>
29416            <enum name="GL_PIXEL_MAP_I_TO_B"/>
29417            <enum name="GL_PIXEL_MAP_I_TO_A"/>
29418            <enum name="GL_PIXEL_MAP_R_TO_R"/>
29419            <enum name="GL_PIXEL_MAP_G_TO_G"/>
29420            <enum name="GL_PIXEL_MAP_B_TO_B"/>
29421            <enum name="GL_PIXEL_MAP_A_TO_A"/>
29422            <enum name="GL_VERTEX_ARRAY_POINTER"/>
29423            <enum name="GL_NORMAL_ARRAY_POINTER"/>
29424            <enum name="GL_COLOR_ARRAY_POINTER"/>
29425            <enum name="GL_INDEX_ARRAY_POINTER"/>
29426            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
29427            <enum name="GL_EDGE_FLAG_ARRAY_POINTER"/>
29428            <enum name="GL_FEEDBACK_BUFFER_POINTER"/>
29429            <enum name="GL_SELECTION_BUFFER_POINTER"/>
29430            <enum name="GL_CURRENT_COLOR"/>
29431            <enum name="GL_CURRENT_INDEX"/>
29432            <enum name="GL_CURRENT_NORMAL"/>
29433            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
29434            <enum name="GL_CURRENT_RASTER_COLOR"/>
29435            <enum name="GL_CURRENT_RASTER_INDEX"/>
29436            <enum name="GL_CURRENT_RASTER_TEXTURE_COORDS"/>
29437            <enum name="GL_CURRENT_RASTER_POSITION"/>
29438            <enum name="GL_CURRENT_RASTER_POSITION_VALID"/>
29439            <enum name="GL_CURRENT_RASTER_DISTANCE"/>
29440            <enum name="GL_POINT_SMOOTH"/>
29441            <enum name="GL_LINE_STIPPLE"/>
29442            <enum name="GL_LINE_STIPPLE_PATTERN"/>
29443            <enum name="GL_LINE_STIPPLE_REPEAT"/>
29444            <enum name="GL_LIST_MODE"/>
29445            <enum name="GL_MAX_LIST_NESTING"/>
29446            <enum name="GL_LIST_BASE"/>
29447            <enum name="GL_LIST_INDEX"/>
29448            <enum name="GL_POLYGON_STIPPLE"/>
29449            <enum name="GL_EDGE_FLAG"/>
29450            <enum name="GL_LIGHTING"/>
29451            <enum name="GL_LIGHT_MODEL_LOCAL_VIEWER"/>
29452            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
29453            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
29454            <enum name="GL_SHADE_MODEL"/>
29455            <enum name="GL_COLOR_MATERIAL_FACE"/>
29456            <enum name="GL_COLOR_MATERIAL_PARAMETER"/>
29457            <enum name="GL_COLOR_MATERIAL"/>
29458            <enum name="GL_FOG"/>
29459            <enum name="GL_FOG_INDEX"/>
29460            <enum name="GL_FOG_DENSITY"/>
29461            <enum name="GL_FOG_START"/>
29462            <enum name="GL_FOG_END"/>
29463            <enum name="GL_FOG_MODE"/>
29464            <enum name="GL_FOG_COLOR"/>
29465            <enum name="GL_ACCUM_CLEAR_VALUE"/>
29466            <enum name="GL_MATRIX_MODE"/>
29467            <enum name="GL_NORMALIZE"/>
29468            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
29469            <enum name="GL_PROJECTION_STACK_DEPTH"/>
29470            <enum name="GL_TEXTURE_STACK_DEPTH"/>
29471            <enum name="GL_MODELVIEW_MATRIX"/>
29472            <enum name="GL_PROJECTION_MATRIX"/>
29473            <enum name="GL_TEXTURE_MATRIX"/>
29474            <enum name="GL_ATTRIB_STACK_DEPTH"/>
29475            <enum name="GL_CLIENT_ATTRIB_STACK_DEPTH"/>
29476            <enum name="GL_ALPHA_TEST"/>
29477            <enum name="GL_ALPHA_TEST_FUNC"/>
29478            <enum name="GL_ALPHA_TEST_REF"/>
29479            <enum name="GL_INDEX_LOGIC_OP"/>
29480            <enum name="GL_LOGIC_OP"/>
29481            <enum name="GL_AUX_BUFFERS"/>
29482            <enum name="GL_INDEX_CLEAR_VALUE"/>
29483            <enum name="GL_INDEX_WRITEMASK"/>
29484            <enum name="GL_INDEX_MODE"/>
29485            <enum name="GL_RGBA_MODE"/>
29486            <enum name="GL_RENDER_MODE"/>
29487            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
29488            <enum name="GL_POINT_SMOOTH_HINT"/>
29489            <enum name="GL_FOG_HINT"/>
29490            <enum name="GL_TEXTURE_GEN_S"/>
29491            <enum name="GL_TEXTURE_GEN_T"/>
29492            <enum name="GL_TEXTURE_GEN_R"/>
29493            <enum name="GL_TEXTURE_GEN_Q"/>
29494            <enum name="GL_PIXEL_MAP_I_TO_I_SIZE"/>
29495            <enum name="GL_PIXEL_MAP_S_TO_S_SIZE"/>
29496            <enum name="GL_PIXEL_MAP_I_TO_R_SIZE"/>
29497            <enum name="GL_PIXEL_MAP_I_TO_G_SIZE"/>
29498            <enum name="GL_PIXEL_MAP_I_TO_B_SIZE"/>
29499            <enum name="GL_PIXEL_MAP_I_TO_A_SIZE"/>
29500            <enum name="GL_PIXEL_MAP_R_TO_R_SIZE"/>
29501            <enum name="GL_PIXEL_MAP_G_TO_G_SIZE"/>
29502            <enum name="GL_PIXEL_MAP_B_TO_B_SIZE"/>
29503            <enum name="GL_PIXEL_MAP_A_TO_A_SIZE"/>
29504            <enum name="GL_MAP_COLOR"/>
29505            <enum name="GL_MAP_STENCIL"/>
29506            <enum name="GL_INDEX_SHIFT"/>
29507            <enum name="GL_INDEX_OFFSET"/>
29508            <enum name="GL_RED_SCALE"/>
29509            <enum name="GL_RED_BIAS"/>
29510            <enum name="GL_ZOOM_X"/>
29511            <enum name="GL_ZOOM_Y"/>
29512            <enum name="GL_GREEN_SCALE"/>
29513            <enum name="GL_GREEN_BIAS"/>
29514            <enum name="GL_BLUE_SCALE"/>
29515            <enum name="GL_BLUE_BIAS"/>
29516            <enum name="GL_ALPHA_SCALE"/>
29517            <enum name="GL_ALPHA_BIAS"/>
29518            <enum name="GL_DEPTH_SCALE"/>
29519            <enum name="GL_DEPTH_BIAS"/>
29520            <enum name="GL_MAX_EVAL_ORDER"/>
29521            <enum name="GL_MAX_LIGHTS"/>
29522            <enum name="GL_MAX_CLIP_PLANES"/>
29523            <enum name="GL_MAX_PIXEL_MAP_TABLE"/>
29524            <enum name="GL_MAX_ATTRIB_STACK_DEPTH"/>
29525            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
29526            <enum name="GL_MAX_NAME_STACK_DEPTH"/>
29527            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
29528            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
29529            <enum name="GL_MAX_CLIENT_ATTRIB_STACK_DEPTH"/>
29530            <enum name="GL_INDEX_BITS"/>
29531            <enum name="GL_RED_BITS"/>
29532            <enum name="GL_GREEN_BITS"/>
29533            <enum name="GL_BLUE_BITS"/>
29534            <enum name="GL_ALPHA_BITS"/>
29535            <enum name="GL_DEPTH_BITS"/>
29536            <enum name="GL_STENCIL_BITS"/>
29537            <enum name="GL_ACCUM_RED_BITS"/>
29538            <enum name="GL_ACCUM_GREEN_BITS"/>
29539            <enum name="GL_ACCUM_BLUE_BITS"/>
29540            <enum name="GL_ACCUM_ALPHA_BITS"/>
29541            <enum name="GL_NAME_STACK_DEPTH"/>
29542            <enum name="GL_AUTO_NORMAL"/>
29543            <enum name="GL_MAP1_COLOR_4"/>
29544            <enum name="GL_MAP1_INDEX"/>
29545            <enum name="GL_MAP1_NORMAL"/>
29546            <enum name="GL_MAP1_TEXTURE_COORD_1"/>
29547            <enum name="GL_MAP1_TEXTURE_COORD_2"/>
29548            <enum name="GL_MAP1_TEXTURE_COORD_3"/>
29549            <enum name="GL_MAP1_TEXTURE_COORD_4"/>
29550            <enum name="GL_MAP1_VERTEX_3"/>
29551            <enum name="GL_MAP1_VERTEX_4"/>
29552            <enum name="GL_MAP2_COLOR_4"/>
29553            <enum name="GL_MAP2_INDEX"/>
29554            <enum name="GL_MAP2_NORMAL"/>
29555            <enum name="GL_MAP2_TEXTURE_COORD_1"/>
29556            <enum name="GL_MAP2_TEXTURE_COORD_2"/>
29557            <enum name="GL_MAP2_TEXTURE_COORD_3"/>
29558            <enum name="GL_MAP2_TEXTURE_COORD_4"/>
29559            <enum name="GL_MAP2_VERTEX_3"/>
29560            <enum name="GL_MAP2_VERTEX_4"/>
29561            <enum name="GL_MAP1_GRID_DOMAIN"/>
29562            <enum name="GL_MAP1_GRID_SEGMENTS"/>
29563            <enum name="GL_MAP2_GRID_DOMAIN"/>
29564            <enum name="GL_MAP2_GRID_SEGMENTS"/>
29565            <enum name="GL_FEEDBACK_BUFFER_SIZE"/>
29566            <enum name="GL_FEEDBACK_BUFFER_TYPE"/>
29567            <enum name="GL_SELECTION_BUFFER_SIZE"/>
29568            <enum name="GL_VERTEX_ARRAY"/>
29569            <enum name="GL_NORMAL_ARRAY"/>
29570            <enum name="GL_COLOR_ARRAY"/>
29571            <enum name="GL_INDEX_ARRAY"/>
29572            <enum name="GL_TEXTURE_COORD_ARRAY"/>
29573            <enum name="GL_EDGE_FLAG_ARRAY"/>
29574            <enum name="GL_VERTEX_ARRAY_SIZE"/>
29575            <enum name="GL_VERTEX_ARRAY_TYPE"/>
29576            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
29577            <enum name="GL_NORMAL_ARRAY_TYPE"/>
29578            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
29579            <enum name="GL_COLOR_ARRAY_SIZE"/>
29580            <enum name="GL_COLOR_ARRAY_TYPE"/>
29581            <enum name="GL_COLOR_ARRAY_STRIDE"/>
29582            <enum name="GL_INDEX_ARRAY_TYPE"/>
29583            <enum name="GL_INDEX_ARRAY_STRIDE"/>
29584            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
29585            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
29586            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
29587            <enum name="GL_EDGE_FLAG_ARRAY_STRIDE"/>
29588            <enum name="GL_TEXTURE_COMPONENTS"/>
29589            <enum name="GL_TEXTURE_BORDER"/>
29590            <enum name="GL_TEXTURE_LUMINANCE_SIZE"/>
29591            <enum name="GL_TEXTURE_INTENSITY_SIZE"/>
29592            <enum name="GL_TEXTURE_PRIORITY"/>
29593            <enum name="GL_TEXTURE_RESIDENT"/>
29594            <enum name="GL_AMBIENT"/>
29595            <enum name="GL_DIFFUSE"/>
29596            <enum name="GL_SPECULAR"/>
29597            <enum name="GL_POSITION"/>
29598            <enum name="GL_SPOT_DIRECTION"/>
29599            <enum name="GL_SPOT_EXPONENT"/>
29600            <enum name="GL_SPOT_CUTOFF"/>
29601            <enum name="GL_CONSTANT_ATTENUATION"/>
29602            <enum name="GL_LINEAR_ATTENUATION"/>
29603            <enum name="GL_QUADRATIC_ATTENUATION"/>
29604            <enum name="GL_COMPILE"/>
29605            <enum name="GL_COMPILE_AND_EXECUTE"/>
29606            <enum name="GL_2_BYTES"/>
29607            <enum name="GL_3_BYTES"/>
29608            <enum name="GL_4_BYTES"/>
29609            <enum name="GL_EMISSION"/>
29610            <enum name="GL_SHININESS"/>
29611            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
29612            <enum name="GL_COLOR_INDEXES"/>
29613            <enum name="GL_MODELVIEW"/>
29614            <enum name="GL_PROJECTION"/>
29615            <enum name="GL_COLOR_INDEX"/>
29616            <enum name="GL_LUMINANCE"/>
29617            <enum name="GL_LUMINANCE_ALPHA"/>
29618            <enum name="GL_BITMAP"/>
29619            <enum name="GL_RENDER"/>
29620            <enum name="GL_FEEDBACK"/>
29621            <enum name="GL_SELECT"/>
29622            <enum name="GL_FLAT"/>
29623            <enum name="GL_SMOOTH"/>
29624            <enum name="GL_S"/>
29625            <enum name="GL_T"/>
29626            <enum name="GL_R"/>
29627            <enum name="GL_Q"/>
29628            <enum name="GL_MODULATE"/>
29629            <enum name="GL_DECAL"/>
29630            <enum name="GL_TEXTURE_ENV_MODE"/>
29631            <enum name="GL_TEXTURE_ENV_COLOR"/>
29632            <enum name="GL_TEXTURE_ENV"/>
29633            <enum name="GL_EYE_LINEAR"/>
29634            <enum name="GL_OBJECT_LINEAR"/>
29635            <enum name="GL_SPHERE_MAP"/>
29636            <enum name="GL_TEXTURE_GEN_MODE"/>
29637            <enum name="GL_OBJECT_PLANE"/>
29638            <enum name="GL_EYE_PLANE"/>
29639            <enum name="GL_CLAMP"/>
29640            <enum name="GL_ALPHA4"/>
29641            <enum name="GL_ALPHA8"/>
29642            <enum name="GL_ALPHA12"/>
29643            <enum name="GL_ALPHA16"/>
29644            <enum name="GL_LUMINANCE4"/>
29645            <enum name="GL_LUMINANCE8"/>
29646            <enum name="GL_LUMINANCE12"/>
29647            <enum name="GL_LUMINANCE16"/>
29648            <enum name="GL_LUMINANCE4_ALPHA4"/>
29649            <enum name="GL_LUMINANCE6_ALPHA2"/>
29650            <enum name="GL_LUMINANCE8_ALPHA8"/>
29651            <enum name="GL_LUMINANCE12_ALPHA4"/>
29652            <enum name="GL_LUMINANCE12_ALPHA12"/>
29653            <enum name="GL_LUMINANCE16_ALPHA16"/>
29654            <enum name="GL_INTENSITY"/>
29655            <enum name="GL_INTENSITY4"/>
29656            <enum name="GL_INTENSITY8"/>
29657            <enum name="GL_INTENSITY12"/>
29658            <enum name="GL_INTENSITY16"/>
29659            <enum name="GL_V2F"/>
29660            <enum name="GL_V3F"/>
29661            <enum name="GL_C4UB_V2F"/>
29662            <enum name="GL_C4UB_V3F"/>
29663            <enum name="GL_C3F_V3F"/>
29664            <enum name="GL_N3F_V3F"/>
29665            <enum name="GL_C4F_N3F_V3F"/>
29666            <enum name="GL_T2F_V3F"/>
29667            <enum name="GL_T4F_V4F"/>
29668            <enum name="GL_T2F_C4UB_V3F"/>
29669            <enum name="GL_T2F_C3F_V3F"/>
29670            <enum name="GL_T2F_N3F_V3F"/>
29671            <enum name="GL_T2F_C4F_N3F_V3F"/>
29672            <enum name="GL_T4F_C4F_N3F_V4F"/>
29673            <enum name="GL_CLIP_PLANE0"/>
29674            <enum name="GL_CLIP_PLANE1"/>
29675            <enum name="GL_CLIP_PLANE2"/>
29676            <enum name="GL_CLIP_PLANE3"/>
29677            <enum name="GL_CLIP_PLANE4"/>
29678            <enum name="GL_CLIP_PLANE5"/>
29679            <enum name="GL_LIGHT0"/>
29680            <enum name="GL_LIGHT1"/>
29681            <enum name="GL_LIGHT2"/>
29682            <enum name="GL_LIGHT3"/>
29683            <enum name="GL_LIGHT4"/>
29684            <enum name="GL_LIGHT5"/>
29685            <enum name="GL_LIGHT6"/>
29686            <enum name="GL_LIGHT7"/>
29687            <command name="glArrayElement"/>
29688            <command name="glColorPointer"/>
29689            <command name="glDisableClientState"/>
29690            <command name="glEdgeFlagPointer"/>
29691            <command name="glEnableClientState"/>
29692            <command name="glIndexPointer"/>
29693            <command name="glGetPointerv"/>
29694            <command name="glInterleavedArrays"/>
29695            <command name="glNormalPointer"/>
29696            <command name="glTexCoordPointer"/>
29697            <command name="glVertexPointer"/>
29698            <command name="glAreTexturesResident"/>
29699            <command name="glPrioritizeTextures"/>
29700            <command name="glIndexub"/>
29701            <command name="glIndexubv"/>
29702            <command name="glPopClientAttrib"/>
29703            <command name="glPushClientAttrib"/>
29704        </remove>
29705        <remove profile="core" comment="Compatibility-only GL 1.2 features removed from GL 3.2">
29706            <enum name="GL_RESCALE_NORMAL"/>
29707            <enum name="GL_LIGHT_MODEL_COLOR_CONTROL"/>
29708            <enum name="GL_SINGLE_COLOR"/>
29709            <enum name="GL_SEPARATE_SPECULAR_COLOR"/>
29710            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
29711        </remove>
29712        <remove profile="core" comment="Compatibility-only GL 1.3 features removed from GL 3.2">
29713            <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
29714            <enum name="GL_MAX_TEXTURE_UNITS"/>
29715            <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX"/>
29716            <enum name="GL_TRANSPOSE_PROJECTION_MATRIX"/>
29717            <enum name="GL_TRANSPOSE_TEXTURE_MATRIX"/>
29718            <enum name="GL_TRANSPOSE_COLOR_MATRIX"/>
29719            <enum name="GL_MULTISAMPLE_BIT"/>
29720            <enum name="GL_NORMAL_MAP"/>
29721            <enum name="GL_REFLECTION_MAP"/>
29722            <enum name="GL_COMPRESSED_ALPHA"/>
29723            <enum name="GL_COMPRESSED_LUMINANCE"/>
29724            <enum name="GL_COMPRESSED_LUMINANCE_ALPHA"/>
29725            <enum name="GL_COMPRESSED_INTENSITY"/>
29726            <enum name="GL_COMBINE"/>
29727            <enum name="GL_COMBINE_RGB"/>
29728            <enum name="GL_COMBINE_ALPHA"/>
29729            <enum name="GL_SOURCE0_RGB"/>
29730            <enum name="GL_SOURCE1_RGB"/>
29731            <enum name="GL_SOURCE2_RGB"/>
29732            <enum name="GL_SOURCE0_ALPHA"/>
29733            <enum name="GL_SOURCE1_ALPHA"/>
29734            <enum name="GL_SOURCE2_ALPHA"/>
29735            <enum name="GL_OPERAND0_RGB"/>
29736            <enum name="GL_OPERAND1_RGB"/>
29737            <enum name="GL_OPERAND2_RGB"/>
29738            <enum name="GL_OPERAND0_ALPHA"/>
29739            <enum name="GL_OPERAND1_ALPHA"/>
29740            <enum name="GL_OPERAND2_ALPHA"/>
29741            <enum name="GL_RGB_SCALE"/>
29742            <enum name="GL_ADD_SIGNED"/>
29743            <enum name="GL_INTERPOLATE"/>
29744            <enum name="GL_SUBTRACT"/>
29745            <enum name="GL_CONSTANT"/>
29746            <enum name="GL_PRIMARY_COLOR"/>
29747            <enum name="GL_PREVIOUS"/>
29748            <enum name="GL_DOT3_RGB"/>
29749            <enum name="GL_DOT3_RGBA"/>
29750            <command name="glClientActiveTexture"/>
29751            <command name="glMultiTexCoord1d"/>
29752            <command name="glMultiTexCoord1dv"/>
29753            <command name="glMultiTexCoord1f"/>
29754            <command name="glMultiTexCoord1fv"/>
29755            <command name="glMultiTexCoord1i"/>
29756            <command name="glMultiTexCoord1iv"/>
29757            <command name="glMultiTexCoord1s"/>
29758            <command name="glMultiTexCoord1sv"/>
29759            <command name="glMultiTexCoord2d"/>
29760            <command name="glMultiTexCoord2dv"/>
29761            <command name="glMultiTexCoord2f"/>
29762            <command name="glMultiTexCoord2fv"/>
29763            <command name="glMultiTexCoord2i"/>
29764            <command name="glMultiTexCoord2iv"/>
29765            <command name="glMultiTexCoord2s"/>
29766            <command name="glMultiTexCoord2sv"/>
29767            <command name="glMultiTexCoord3d"/>
29768            <command name="glMultiTexCoord3dv"/>
29769            <command name="glMultiTexCoord3f"/>
29770            <command name="glMultiTexCoord3fv"/>
29771            <command name="glMultiTexCoord3i"/>
29772            <command name="glMultiTexCoord3iv"/>
29773            <command name="glMultiTexCoord3s"/>
29774            <command name="glMultiTexCoord3sv"/>
29775            <command name="glMultiTexCoord4d"/>
29776            <command name="glMultiTexCoord4dv"/>
29777            <command name="glMultiTexCoord4f"/>
29778            <command name="glMultiTexCoord4fv"/>
29779            <command name="glMultiTexCoord4i"/>
29780            <command name="glMultiTexCoord4iv"/>
29781            <command name="glMultiTexCoord4s"/>
29782            <command name="glMultiTexCoord4sv"/>
29783            <command name="glLoadTransposeMatrixf"/>
29784            <command name="glLoadTransposeMatrixd"/>
29785            <command name="glMultTransposeMatrixf"/>
29786            <command name="glMultTransposeMatrixd"/>
29787        </remove>
29788        <remove profile="core" comment="Compatibility-only GL 1.4 features removed from GL 3.2">
29789            <enum name="GL_POINT_SIZE_MIN"/>
29790            <enum name="GL_POINT_SIZE_MAX"/>
29791            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
29792            <enum name="GL_GENERATE_MIPMAP"/>
29793            <enum name="GL_GENERATE_MIPMAP_HINT"/>
29794            <enum name="GL_FOG_COORDINATE_SOURCE"/>
29795            <enum name="GL_FOG_COORDINATE"/>
29796            <enum name="GL_FRAGMENT_DEPTH"/>
29797            <enum name="GL_CURRENT_FOG_COORDINATE"/>
29798            <enum name="GL_FOG_COORDINATE_ARRAY_TYPE"/>
29799            <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE"/>
29800            <enum name="GL_FOG_COORDINATE_ARRAY_POINTER"/>
29801            <enum name="GL_FOG_COORDINATE_ARRAY"/>
29802            <enum name="GL_COLOR_SUM"/>
29803            <enum name="GL_CURRENT_SECONDARY_COLOR"/>
29804            <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE"/>
29805            <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE"/>
29806            <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE"/>
29807            <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER"/>
29808            <enum name="GL_SECONDARY_COLOR_ARRAY"/>
29809            <enum name="GL_TEXTURE_FILTER_CONTROL"/>
29810            <enum name="GL_DEPTH_TEXTURE_MODE"/>
29811            <enum name="GL_COMPARE_R_TO_TEXTURE"/>
29812            <command name="glFogCoordf"/>
29813            <command name="glFogCoordfv"/>
29814            <command name="glFogCoordd"/>
29815            <command name="glFogCoorddv"/>
29816            <command name="glFogCoordPointer"/>
29817            <command name="glSecondaryColor3b"/>
29818            <command name="glSecondaryColor3bv"/>
29819            <command name="glSecondaryColor3d"/>
29820            <command name="glSecondaryColor3dv"/>
29821            <command name="glSecondaryColor3f"/>
29822            <command name="glSecondaryColor3fv"/>
29823            <command name="glSecondaryColor3i"/>
29824            <command name="glSecondaryColor3iv"/>
29825            <command name="glSecondaryColor3s"/>
29826            <command name="glSecondaryColor3sv"/>
29827            <command name="glSecondaryColor3ub"/>
29828            <command name="glSecondaryColor3ubv"/>
29829            <command name="glSecondaryColor3ui"/>
29830            <command name="glSecondaryColor3uiv"/>
29831            <command name="glSecondaryColor3us"/>
29832            <command name="glSecondaryColor3usv"/>
29833            <command name="glSecondaryColorPointer"/>
29834            <command name="glWindowPos2d"/>
29835            <command name="glWindowPos2dv"/>
29836            <command name="glWindowPos2f"/>
29837            <command name="glWindowPos2fv"/>
29838            <command name="glWindowPos2i"/>
29839            <command name="glWindowPos2iv"/>
29840            <command name="glWindowPos2s"/>
29841            <command name="glWindowPos2sv"/>
29842            <command name="glWindowPos3d"/>
29843            <command name="glWindowPos3dv"/>
29844            <command name="glWindowPos3f"/>
29845            <command name="glWindowPos3fv"/>
29846            <command name="glWindowPos3i"/>
29847            <command name="glWindowPos3iv"/>
29848            <command name="glWindowPos3s"/>
29849            <command name="glWindowPos3sv"/>
29850        </remove>
29851        <remove profile="core" comment="Compatibility-only GL 1.5 features removed from GL 3.2">
29852            <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
29853            <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
29854            <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
29855            <enum name="GL_INDEX_ARRAY_BUFFER_BINDING"/>
29856            <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
29857            <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING"/>
29858            <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING"/>
29859            <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING"/>
29860            <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING"/>
29861            <enum name="GL_FOG_COORD_SRC"/>
29862            <enum name="GL_FOG_COORD"/>
29863            <enum name="GL_CURRENT_FOG_COORD"/>
29864            <enum name="GL_FOG_COORD_ARRAY_TYPE"/>
29865            <enum name="GL_FOG_COORD_ARRAY_STRIDE"/>
29866            <enum name="GL_FOG_COORD_ARRAY_POINTER"/>
29867            <enum name="GL_FOG_COORD_ARRAY"/>
29868            <enum name="GL_FOG_COORD_ARRAY_BUFFER_BINDING"/>
29869            <enum name="GL_SRC0_RGB"/>
29870            <enum name="GL_SRC1_RGB"/>
29871            <enum name="GL_SRC2_RGB"/>
29872            <enum name="GL_SRC0_ALPHA"/>
29873            <enum name="GL_SRC2_ALPHA"/>
29874        </remove>
29875        <remove profile="core" comment="Compatibility-only GL 2.0 features removed from GL 3.2">
29876            <enum name="GL_VERTEX_PROGRAM_TWO_SIDE"/>
29877            <enum name="GL_POINT_SPRITE"/>
29878            <enum name="GL_COORD_REPLACE"/>
29879            <enum name="GL_MAX_TEXTURE_COORDS"/>
29880        </remove>
29881        <remove profile="core" comment="Compatibility-only GL 2.1 features removed from GL 3.2">
29882            <enum name="GL_CURRENT_RASTER_SECONDARY_COLOR"/>
29883            <enum name="GL_SLUMINANCE_ALPHA"/>
29884            <enum name="GL_SLUMINANCE8_ALPHA8"/>
29885            <enum name="GL_SLUMINANCE"/>
29886            <enum name="GL_SLUMINANCE8"/>
29887            <enum name="GL_COMPRESSED_SLUMINANCE"/>
29888            <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA"/>
29889        </remove>
29890        <remove profile="core" comment="Compatibility-only GL 3.0 features removed from GL 3.2">
29891            <enum name="GL_CLAMP_VERTEX_COLOR"/>
29892            <enum name="GL_CLAMP_FRAGMENT_COLOR"/>
29893            <enum name="GL_ALPHA_INTEGER"/>
29894            <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
29895            <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
29896        </remove>
29897        <!-- Deprecated (not removed) in OpenGL 3.2 core;
29898             deprecate tag not defined/supported yet
29899          <deprecate profile="core">
29900            <enum name="GL_MAX_VARYING_FLOATS"/>
29901            <enum name="GL_MAX_VARYING_COMPONENTS"/>
29902          </deprecate>
29903        -->
29904    </feature>
29905    <feature api="gl" name="GL_VERSION_3_3" number="3.3">
29906        <require>
29907            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
29908        </require>
29909        <require comment="Reuse ARB_blend_func_extended">
29910            <enum name="GL_SRC1_COLOR"/>
29911            <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
29912            <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
29913            <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
29914            <command name="glBindFragDataLocationIndexed"/>
29915            <command name="glGetFragDataIndex"/>
29916        </require>
29917        <require comment="Reuse ARB_explicit_attrib_location (none)">
29918        </require>
29919        <require comment="Reuse ARB_occlusion_query2">
29920            <enum name="GL_ANY_SAMPLES_PASSED"/>
29921        </require>
29922        <require comment="Reuse ARB_sampler_objects">
29923            <enum name="GL_SAMPLER_BINDING"/>
29924            <command name="glGenSamplers"/>
29925            <command name="glDeleteSamplers"/>
29926            <command name="glIsSampler"/>
29927            <command name="glBindSampler"/>
29928            <command name="glSamplerParameteri"/>
29929            <command name="glSamplerParameteriv"/>
29930            <command name="glSamplerParameterf"/>
29931            <command name="glSamplerParameterfv"/>
29932            <command name="glSamplerParameterIiv"/>
29933            <command name="glSamplerParameterIuiv"/>
29934            <command name="glGetSamplerParameteriv"/>
29935            <command name="glGetSamplerParameterIiv"/>
29936            <command name="glGetSamplerParameterfv"/>
29937            <command name="glGetSamplerParameterIuiv"/>
29938        </require>
29939        <require comment="Reuse ARB_shader_bit_encoding (none)">
29940        </require>
29941        <require comment="Reuse ARB_texture_rgb10_a2ui">
29942            <enum name="GL_RGB10_A2UI"/>
29943        </require>
29944        <require comment="Reuse ARB_texture_swizzle">
29945            <enum name="GL_TEXTURE_SWIZZLE_R"/>
29946            <enum name="GL_TEXTURE_SWIZZLE_G"/>
29947            <enum name="GL_TEXTURE_SWIZZLE_B"/>
29948            <enum name="GL_TEXTURE_SWIZZLE_A"/>
29949            <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
29950        </require>
29951        <require comment="Reuse ARB_timer_query">
29952            <enum name="GL_TIME_ELAPSED"/>
29953            <enum name="GL_TIMESTAMP"/>
29954            <command name="glQueryCounter"/>
29955            <command name="glGetQueryObjecti64v"/>
29956            <command name="glGetQueryObjectui64v"/>
29957        </require>
29958        <require comment="Reuse ARB_vertex_type_2_10_10_10_rev">
29959            <enum name="GL_INT_2_10_10_10_REV"/>
29960            <command name="glVertexAttribDivisor"/>
29961            <command name="glVertexAttribP1ui"/>
29962            <command name="glVertexAttribP1uiv"/>
29963            <command name="glVertexAttribP2ui"/>
29964            <command name="glVertexAttribP2uiv"/>
29965            <command name="glVertexAttribP3ui"/>
29966            <command name="glVertexAttribP3uiv"/>
29967            <command name="glVertexAttribP4ui"/>
29968            <command name="glVertexAttribP4uiv"/>
29969        </require>
29970        <require profile="compatibility" comment="Reuse ARB_vertex_type_2_10_10_10_rev compatibility profile">
29971            <command name="glVertexP2ui"/>
29972            <command name="glVertexP2uiv"/>
29973            <command name="glVertexP3ui"/>
29974            <command name="glVertexP3uiv"/>
29975            <command name="glVertexP4ui"/>
29976            <command name="glVertexP4uiv"/>
29977            <command name="glTexCoordP1ui"/>
29978            <command name="glTexCoordP1uiv"/>
29979            <command name="glTexCoordP2ui"/>
29980            <command name="glTexCoordP2uiv"/>
29981            <command name="glTexCoordP3ui"/>
29982            <command name="glTexCoordP3uiv"/>
29983            <command name="glTexCoordP4ui"/>
29984            <command name="glTexCoordP4uiv"/>
29985            <command name="glMultiTexCoordP1ui"/>
29986            <command name="glMultiTexCoordP1uiv"/>
29987            <command name="glMultiTexCoordP2ui"/>
29988            <command name="glMultiTexCoordP2uiv"/>
29989            <command name="glMultiTexCoordP3ui"/>
29990            <command name="glMultiTexCoordP3uiv"/>
29991            <command name="glMultiTexCoordP4ui"/>
29992            <command name="glMultiTexCoordP4uiv"/>
29993            <command name="glNormalP3ui"/>
29994            <command name="glNormalP3uiv"/>
29995            <command name="glColorP3ui"/>
29996            <command name="glColorP3uiv"/>
29997            <command name="glColorP4ui"/>
29998            <command name="glColorP4uiv"/>
29999            <command name="glSecondaryColorP3ui"/>
30000            <command name="glSecondaryColorP3uiv"/>
30001        </require>
30002    </feature>
30003    <feature api="gl" name="GL_VERSION_4_0" number="4.0">
30004        <require>
30005            <enum name="GL_SAMPLE_SHADING"/>
30006            <enum name="GL_MIN_SAMPLE_SHADING_VALUE"/>
30007            <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
30008            <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
30009            <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
30010            <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY"/>
30011            <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY"/>
30012            <enum name="GL_SAMPLER_CUBE_MAP_ARRAY"/>
30013            <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW"/>
30014            <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY"/>
30015            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY"/>
30016            <command name="glMinSampleShading"/>
30017            <command name="glBlendEquationi"/>
30018            <command name="glBlendEquationSeparatei"/>
30019            <command name="glBlendFunci"/>
30020            <command name="glBlendFuncSeparatei"/>
30021        </require>
30022        <require comment="Reuse ARB_draw_buffers_blend (none)">
30023        </require>
30024        <require comment="Reuse ARB_draw_indirect">
30025            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
30026            <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
30027            <command name="glDrawArraysIndirect"/>
30028            <command name="glDrawElementsIndirect"/>
30029        </require>
30030        <require comment="Reuse ARB_gpu_shader5">
30031            <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
30032            <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
30033            <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
30034            <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
30035            <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
30036            <enum name="GL_MAX_VERTEX_STREAMS"/>
30037        </require>
30038        <require comment="Reuse ARB_gpu_shader_fp64">
30039            <enum name="GL_DOUBLE_VEC2"/>
30040            <enum name="GL_DOUBLE_VEC3"/>
30041            <enum name="GL_DOUBLE_VEC4"/>
30042            <enum name="GL_DOUBLE_MAT2"/>
30043            <enum name="GL_DOUBLE_MAT3"/>
30044            <enum name="GL_DOUBLE_MAT4"/>
30045            <enum name="GL_DOUBLE_MAT2x3"/>
30046            <enum name="GL_DOUBLE_MAT2x4"/>
30047            <enum name="GL_DOUBLE_MAT3x2"/>
30048            <enum name="GL_DOUBLE_MAT3x4"/>
30049            <enum name="GL_DOUBLE_MAT4x2"/>
30050            <enum name="GL_DOUBLE_MAT4x3"/>
30051            <command name="glUniform1d"/>
30052            <command name="glUniform2d"/>
30053            <command name="glUniform3d"/>
30054            <command name="glUniform4d"/>
30055            <command name="glUniform1dv"/>
30056            <command name="glUniform2dv"/>
30057            <command name="glUniform3dv"/>
30058            <command name="glUniform4dv"/>
30059            <command name="glUniformMatrix2dv"/>
30060            <command name="glUniformMatrix3dv"/>
30061            <command name="glUniformMatrix4dv"/>
30062            <command name="glUniformMatrix2x3dv"/>
30063            <command name="glUniformMatrix2x4dv"/>
30064            <command name="glUniformMatrix3x2dv"/>
30065            <command name="glUniformMatrix3x4dv"/>
30066            <command name="glUniformMatrix4x2dv"/>
30067            <command name="glUniformMatrix4x3dv"/>
30068            <command name="glGetUniformdv"/>
30069        </require>
30070        <require comment="Reuse ARB_shader_subroutine">
30071            <enum name="GL_ACTIVE_SUBROUTINES"/>
30072            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
30073            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
30074            <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
30075            <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
30076            <enum name="GL_MAX_SUBROUTINES"/>
30077            <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
30078            <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
30079            <enum name="GL_COMPATIBLE_SUBROUTINES"/>
30080            <command name="glGetSubroutineUniformLocation"/>
30081            <command name="glGetSubroutineIndex"/>
30082            <command name="glGetActiveSubroutineUniformiv"/>
30083            <command name="glGetActiveSubroutineUniformName"/>
30084            <command name="glGetActiveSubroutineName"/>
30085            <command name="glUniformSubroutinesuiv"/>
30086            <command name="glGetUniformSubroutineuiv"/>
30087            <command name="glGetProgramStageiv"/>
30088        </require>
30089        <require comment="Reuse ARB_tessellation_shader">
30090            <enum name="GL_PATCHES"/>
30091            <enum name="GL_PATCH_VERTICES"/>
30092            <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
30093            <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
30094            <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
30095            <enum name="GL_TESS_GEN_MODE"/>
30096            <enum name="GL_TESS_GEN_SPACING"/>
30097            <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
30098            <enum name="GL_TESS_GEN_POINT_MODE"/>
30099            <enum name="GL_ISOLINES"/>
30100            <enum name="GL_QUADS"/>
30101            <enum name="GL_FRACTIONAL_ODD"/>
30102            <enum name="GL_FRACTIONAL_EVEN"/>
30103            <enum name="GL_MAX_PATCH_VERTICES"/>
30104            <enum name="GL_MAX_TESS_GEN_LEVEL"/>
30105            <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
30106            <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
30107            <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
30108            <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
30109            <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
30110            <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
30111            <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
30112            <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
30113            <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
30114            <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
30115            <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
30116            <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
30117            <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
30118            <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
30119            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
30120            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
30121            <enum name="GL_TESS_EVALUATION_SHADER"/>
30122            <enum name="GL_TESS_CONTROL_SHADER"/>
30123            <command name="glPatchParameteri"/>
30124            <command name="glPatchParameterfv"/>
30125        </require>
30126        <require comment="Reuse ARB_texture_buffer_object_rgb32 (none)">
30127        </require>
30128        <require comment="Reuse ARB_texture_cube_map_array (none)">
30129        </require>
30130        <require comment="Reuse ARB_texture_gather (none)">
30131        </require>
30132        <require comment="Reuse ARB_texture_query_lod (none)">
30133        </require>
30134        <require comment="Reuse ARB_transform_feedback2">
30135            <enum name="GL_TRANSFORM_FEEDBACK"/>
30136            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
30137            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
30138            <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
30139            <command name="glBindTransformFeedback"/>
30140            <command name="glDeleteTransformFeedbacks"/>
30141            <command name="glGenTransformFeedbacks"/>
30142            <command name="glIsTransformFeedback"/>
30143            <command name="glPauseTransformFeedback"/>
30144            <command name="glResumeTransformFeedback"/>
30145            <command name="glDrawTransformFeedback"/>
30146        </require>
30147        <require comment="Reuse ARB_transform_feedback3">
30148            <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
30149            <enum name="GL_MAX_VERTEX_STREAMS"/>
30150            <command name="glDrawTransformFeedbackStream"/>
30151            <command name="glBeginQueryIndexed"/>
30152            <command name="glEndQueryIndexed"/>
30153            <command name="glGetQueryIndexediv"/>
30154        </require>
30155    </feature>
30156    <feature api="gl" name="GL_VERSION_4_1" number="4.1">
30157        <require comment="Reuse tokens from ARB_ES2_compatibility">
30158            <enum name="GL_FIXED"/>
30159            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
30160            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
30161            <enum name="GL_LOW_FLOAT"/>
30162            <enum name="GL_MEDIUM_FLOAT"/>
30163            <enum name="GL_HIGH_FLOAT"/>
30164            <enum name="GL_LOW_INT"/>
30165            <enum name="GL_MEDIUM_INT"/>
30166            <enum name="GL_HIGH_INT"/>
30167            <enum name="GL_SHADER_COMPILER"/>
30168            <enum name="GL_SHADER_BINARY_FORMATS"/>
30169            <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
30170            <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
30171            <enum name="GL_MAX_VARYING_VECTORS"/>
30172            <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
30173            <enum name="GL_RGB565"/>
30174        </require>
30175        <require comment="Reuse tokens from ARB_get_program_binary">
30176            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
30177            <enum name="GL_PROGRAM_BINARY_LENGTH"/>
30178            <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
30179            <enum name="GL_PROGRAM_BINARY_FORMATS"/>
30180        </require>
30181        <require comment="Reuse tokens from ARB_separate_shader_objects">
30182            <enum name="GL_VERTEX_SHADER_BIT"/>
30183            <enum name="GL_FRAGMENT_SHADER_BIT"/>
30184            <enum name="GL_GEOMETRY_SHADER_BIT"/>
30185            <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
30186            <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
30187            <enum name="GL_ALL_SHADER_BITS"/>
30188            <enum name="GL_PROGRAM_SEPARABLE"/>
30189            <enum name="GL_ACTIVE_PROGRAM"/>
30190            <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
30191        </require>
30192        <require comment="Reuse tokens from ARB_shader_precision (none)">
30193        </require>
30194        <require comment="Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already">
30195        </require>
30196        <require comment="Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already">
30197            <enum name="GL_MAX_VIEWPORTS"/>
30198            <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
30199            <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
30200            <enum name="GL_LAYER_PROVOKING_VERTEX"/>
30201            <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
30202            <enum name="GL_UNDEFINED_VERTEX"/>
30203        </require>
30204        <require comment="Reuse commands from ARB_ES2_compatibility">
30205            <command name="glReleaseShaderCompiler"/>
30206            <command name="glShaderBinary"/>
30207            <command name="glGetShaderPrecisionFormat"/>
30208            <command name="glDepthRangef"/>
30209            <command name="glClearDepthf"/>
30210        </require>
30211        <require comment="Reuse commands from ARB_get_program_binary">
30212            <command name="glGetProgramBinary"/>
30213            <command name="glProgramBinary"/>
30214            <command name="glProgramParameteri"/>
30215        </require>
30216        <require comment="Reuse commands from ARB_separate_shader_objects">
30217            <command name="glUseProgramStages"/>
30218            <command name="glActiveShaderProgram"/>
30219            <command name="glCreateShaderProgramv"/>
30220            <command name="glBindProgramPipeline"/>
30221            <command name="glDeleteProgramPipelines"/>
30222            <command name="glGenProgramPipelines"/>
30223            <command name="glIsProgramPipeline"/>
30224            <command name="glGetProgramPipelineiv"/>
30225            <command name="glProgramUniform1i"/>
30226            <command name="glProgramUniform1iv"/>
30227            <command name="glProgramUniform1f"/>
30228            <command name="glProgramUniform1fv"/>
30229            <command name="glProgramUniform1d"/>
30230            <command name="glProgramUniform1dv"/>
30231            <command name="glProgramUniform1ui"/>
30232            <command name="glProgramUniform1uiv"/>
30233            <command name="glProgramUniform2i"/>
30234            <command name="glProgramUniform2iv"/>
30235            <command name="glProgramUniform2f"/>
30236            <command name="glProgramUniform2fv"/>
30237            <command name="glProgramUniform2d"/>
30238            <command name="glProgramUniform2dv"/>
30239            <command name="glProgramUniform2ui"/>
30240            <command name="glProgramUniform2uiv"/>
30241            <command name="glProgramUniform3i"/>
30242            <command name="glProgramUniform3iv"/>
30243            <command name="glProgramUniform3f"/>
30244            <command name="glProgramUniform3fv"/>
30245            <command name="glProgramUniform3d"/>
30246            <command name="glProgramUniform3dv"/>
30247            <command name="glProgramUniform3ui"/>
30248            <command name="glProgramUniform3uiv"/>
30249            <command name="glProgramUniform4i"/>
30250            <command name="glProgramUniform4iv"/>
30251            <command name="glProgramUniform4f"/>
30252            <command name="glProgramUniform4fv"/>
30253            <command name="glProgramUniform4d"/>
30254            <command name="glProgramUniform4dv"/>
30255            <command name="glProgramUniform4ui"/>
30256            <command name="glProgramUniform4uiv"/>
30257            <command name="glProgramUniformMatrix2fv"/>
30258            <command name="glProgramUniformMatrix3fv"/>
30259            <command name="glProgramUniformMatrix4fv"/>
30260            <command name="glProgramUniformMatrix2dv"/>
30261            <command name="glProgramUniformMatrix3dv"/>
30262            <command name="glProgramUniformMatrix4dv"/>
30263            <command name="glProgramUniformMatrix2x3fv"/>
30264            <command name="glProgramUniformMatrix3x2fv"/>
30265            <command name="glProgramUniformMatrix2x4fv"/>
30266            <command name="glProgramUniformMatrix4x2fv"/>
30267            <command name="glProgramUniformMatrix3x4fv"/>
30268            <command name="glProgramUniformMatrix4x3fv"/>
30269            <command name="glProgramUniformMatrix2x3dv"/>
30270            <command name="glProgramUniformMatrix3x2dv"/>
30271            <command name="glProgramUniformMatrix2x4dv"/>
30272            <command name="glProgramUniformMatrix4x2dv"/>
30273            <command name="glProgramUniformMatrix3x4dv"/>
30274            <command name="glProgramUniformMatrix4x3dv"/>
30275            <command name="glValidateProgramPipeline"/>
30276            <command name="glGetProgramPipelineInfoLog"/>
30277        </require>
30278        <require comment="Reuse commands from ARB_shader_precision (none)">
30279        </require>
30280        <require comment="Reuse commands from ARB_vertex_attrib_64bit">
30281            <command name="glVertexAttribL1d"/>
30282            <command name="glVertexAttribL2d"/>
30283            <command name="glVertexAttribL3d"/>
30284            <command name="glVertexAttribL4d"/>
30285            <command name="glVertexAttribL1dv"/>
30286            <command name="glVertexAttribL2dv"/>
30287            <command name="glVertexAttribL3dv"/>
30288            <command name="glVertexAttribL4dv"/>
30289            <command name="glVertexAttribLPointer"/>
30290            <command name="glGetVertexAttribLdv"/>
30291        </require>
30292        <require comment="Reuse commands from ARB_viewport_array">
30293            <command name="glViewportArrayv"/>
30294            <command name="glViewportIndexedf"/>
30295            <command name="glViewportIndexedfv"/>
30296            <command name="glScissorArrayv"/>
30297            <command name="glScissorIndexed"/>
30298            <command name="glScissorIndexedv"/>
30299            <command name="glDepthRangeArrayv"/>
30300            <command name="glDepthRangeIndexed"/>
30301            <command name="glGetFloati_v"/>
30302            <command name="glGetDoublei_v"/>
30303        </require>
30304    </feature>
30305    <feature api="gl" name="GL_VERSION_4_2" number="4.2">
30306        <require comment="Reuse tokens from ARB_base_instance (none)">
30307        </require>
30308        <require comment="Reuse tokens from ARB_shading_language_420pack (none)">
30309        </require>
30310        <require comment="Reuse tokens from ARB_transform_feedback_instanced (none)">
30311        </require>
30312        <require comment="Reuse tokens from ARB_compressed_texture_pixel_storage">
30313            <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
30314            <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
30315            <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
30316            <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
30317            <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
30318            <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
30319            <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
30320            <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
30321        </require>
30322        <require comment="Reuse tokens from ARB_conservative_depth (none)">
30323        </require>
30324        <require comment="Reuse tokens from ARB_internalformat_query">
30325            <enum name="GL_NUM_SAMPLE_COUNTS"/>
30326        </require>
30327        <require comment="Reuse tokens from ARB_map_buffer_alignment">
30328            <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
30329        </require>
30330        <require comment="Reuse tokens from ARB_shader_atomic_counters">
30331            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
30332            <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
30333            <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
30334            <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
30335            <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
30336            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
30337            <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
30338            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
30339            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
30340            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
30341            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
30342            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
30343            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
30344            <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
30345            <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
30346            <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
30347            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
30348            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
30349            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
30350            <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
30351            <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
30352            <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
30353            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
30354            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
30355            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
30356            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
30357            <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
30358            <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
30359            <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
30360        </require>
30361        <require comment="Reuse tokens from ARB_shader_image_load_store">
30362            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
30363            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
30364            <enum name="GL_UNIFORM_BARRIER_BIT"/>
30365            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
30366            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
30367            <enum name="GL_COMMAND_BARRIER_BIT"/>
30368            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
30369            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
30370            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
30371            <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
30372            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
30373            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
30374            <enum name="GL_ALL_BARRIER_BITS"/>
30375            <enum name="GL_MAX_IMAGE_UNITS"/>
30376            <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
30377            <enum name="GL_IMAGE_BINDING_NAME"/>
30378            <enum name="GL_IMAGE_BINDING_LEVEL"/>
30379            <enum name="GL_IMAGE_BINDING_LAYERED"/>
30380            <enum name="GL_IMAGE_BINDING_LAYER"/>
30381            <enum name="GL_IMAGE_BINDING_ACCESS"/>
30382            <enum name="GL_IMAGE_1D"/>
30383            <enum name="GL_IMAGE_2D"/>
30384            <enum name="GL_IMAGE_3D"/>
30385            <enum name="GL_IMAGE_2D_RECT"/>
30386            <enum name="GL_IMAGE_CUBE"/>
30387            <enum name="GL_IMAGE_BUFFER"/>
30388            <enum name="GL_IMAGE_1D_ARRAY"/>
30389            <enum name="GL_IMAGE_2D_ARRAY"/>
30390            <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
30391            <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
30392            <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
30393            <enum name="GL_INT_IMAGE_1D"/>
30394            <enum name="GL_INT_IMAGE_2D"/>
30395            <enum name="GL_INT_IMAGE_3D"/>
30396            <enum name="GL_INT_IMAGE_2D_RECT"/>
30397            <enum name="GL_INT_IMAGE_CUBE"/>
30398            <enum name="GL_INT_IMAGE_BUFFER"/>
30399            <enum name="GL_INT_IMAGE_1D_ARRAY"/>
30400            <enum name="GL_INT_IMAGE_2D_ARRAY"/>
30401            <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
30402            <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
30403            <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
30404            <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
30405            <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
30406            <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
30407            <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
30408            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
30409            <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
30410            <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
30411            <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
30412            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
30413            <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
30414            <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
30415            <enum name="GL_MAX_IMAGE_SAMPLES"/>
30416            <enum name="GL_IMAGE_BINDING_FORMAT"/>
30417            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
30418            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
30419            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
30420            <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
30421            <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
30422            <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
30423            <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
30424            <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
30425            <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
30426        </require>
30427        <require comment="Reuse tokens from ARB_shading_language_packing (none)">
30428        </require>
30429        <require comment="Reuse tokens from ARB_texture_compression_bptc">
30430            <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM"/>
30431            <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM"/>
30432            <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT"/>
30433            <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT"/>
30434        </require>
30435        <require comment="Reuse tokens from ARB_texture_storage">
30436            <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
30437        </require>
30438        <require comment="Reuse commands from ARB_base_instance">
30439            <command name="glDrawArraysInstancedBaseInstance"/>
30440            <command name="glDrawElementsInstancedBaseInstance"/>
30441            <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
30442        </require>
30443        <require comment="Reuse commands from ARB_compressed_texture_pixel_storage (none)">
30444        </require>
30445        <require comment="Reuse commands from ARB_conservative_depth (none)">
30446        </require>
30447        <require comment="Reuse commands from ARB_internalformat_query">
30448            <command name="glGetInternalformativ"/>
30449        </require>
30450        <require comment="Reuse commands from ARB_map_buffer_alignment (none)">
30451        </require>
30452        <require comment="Reuse commands from ARB_shader_atomic_counters">
30453            <command name="glGetActiveAtomicCounterBufferiv"/>
30454        </require>
30455        <require comment="Reuse commands from ARB_shader_image_load_store">
30456            <command name="glBindImageTexture"/>
30457            <command name="glMemoryBarrier"/>
30458        </require>
30459        <require comment="Reuse commands from ARB_shading_language_420pack (none)">
30460        </require>
30461        <require comment="Reuse commands from ARB_shading_language_packing (none)">
30462        </require>
30463        <require comment="Reuse commands from ARB_texture_storage">
30464            <command name="glTexStorage1D"/>
30465            <command name="glTexStorage2D"/>
30466            <command name="glTexStorage3D"/>
30467        </require>
30468        <require comment="Reuse commands from ARB_transform_feedback_instanced">
30469            <command name="glDrawTransformFeedbackInstanced"/>
30470            <command name="glDrawTransformFeedbackStreamInstanced"/>
30471        </require>
30472        <!-- Deprecated in OpenGL 4.2 core;
30473             deprecate tag not defined/supported yet
30474          <deprecate profile="core">
30475            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
30476            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
30477          </deprecate>
30478        -->
30479    </feature>
30480    <feature api="gl" name="GL_VERSION_4_3" number="4.3">
30481        <require>
30482            <enum name="GL_NUM_SHADING_LANGUAGE_VERSIONS"/>
30483            <enum name="GL_VERTEX_ATTRIB_ARRAY_LONG"/>
30484        </require>
30485        <require comment="Reuse tokens from ARB_arrays_of_arrays (none, GLSL only)">
30486        </require>
30487        <require comment="Reuse tokens from ARB_fragment_layer_viewport (none, GLSL only)">
30488        </require>
30489        <require comment="Reuse tokens from ARB_shader_image_size (none, GLSL only)">
30490        </require>
30491        <require comment="Reuse tokens from ARB_ES3_compatibility">
30492            <enum name="GL_COMPRESSED_RGB8_ETC2"/>
30493            <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
30494            <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
30495            <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
30496            <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
30497            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
30498            <enum name="GL_COMPRESSED_R11_EAC"/>
30499            <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
30500            <enum name="GL_COMPRESSED_RG11_EAC"/>
30501            <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
30502            <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
30503            <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
30504            <enum name="GL_MAX_ELEMENT_INDEX"/>
30505        </require>
30506        <require comment="Reuse tokens from ARB_clear_buffer_object (none)">
30507        </require>
30508        <require comment="Reuse tokens from ARB_compute_shader">
30509            <enum name="GL_COMPUTE_SHADER"/>
30510            <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
30511            <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
30512            <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
30513            <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
30514            <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
30515            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
30516            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
30517            <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
30518            <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
30519            <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
30520            <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
30521            <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
30522            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
30523            <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
30524            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
30525            <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
30526        </require>
30527        <require comment="Reuse tokens from ARB_copy_image (none)">
30528        </require>
30529        <require comment="Reuse tokens from KHR_debug">
30530            <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
30531            <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
30532            <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
30533            <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
30534            <enum name="GL_DEBUG_SOURCE_API"/>
30535            <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
30536            <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
30537            <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
30538            <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
30539            <enum name="GL_DEBUG_SOURCE_OTHER"/>
30540            <enum name="GL_DEBUG_TYPE_ERROR"/>
30541            <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
30542            <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
30543            <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
30544            <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
30545            <enum name="GL_DEBUG_TYPE_OTHER"/>
30546            <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
30547            <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
30548            <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
30549            <enum name="GL_DEBUG_SEVERITY_HIGH"/>
30550            <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
30551            <enum name="GL_DEBUG_SEVERITY_LOW"/>
30552            <enum name="GL_DEBUG_TYPE_MARKER"/>
30553            <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
30554            <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
30555            <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
30556            <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
30557            <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
30558            <enum name="GL_BUFFER"/>
30559            <enum name="GL_SHADER"/>
30560            <enum name="GL_PROGRAM"/>
30561            <enum name="GL_VERTEX_ARRAY"/>
30562            <enum name="GL_QUERY"/>
30563            <enum name="GL_PROGRAM_PIPELINE"/>
30564            <enum name="GL_SAMPLER"/>
30565            <enum name="GL_MAX_LABEL_LENGTH"/>
30566            <enum name="GL_DEBUG_OUTPUT"/>
30567            <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
30568        </require>
30569        <require comment="Reuse tokens from ARB_explicit_uniform_location">
30570            <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
30571        </require>
30572        <require comment="Reuse tokens from ARB_framebuffer_no_attachments">
30573            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
30574            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
30575            <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
30576            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
30577            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
30578            <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
30579            <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
30580            <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
30581            <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
30582        </require>
30583        <require comment="Reuse tokens from ARB_internalformat_query2">
30584            <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
30585            <enum name="GL_INTERNALFORMAT_PREFERRED"/>
30586            <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
30587            <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
30588            <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
30589            <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
30590            <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
30591            <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
30592            <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
30593            <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
30594            <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
30595            <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
30596            <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
30597            <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
30598            <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
30599            <enum name="GL_MAX_WIDTH"/>
30600            <enum name="GL_MAX_HEIGHT"/>
30601            <enum name="GL_MAX_DEPTH"/>
30602            <enum name="GL_MAX_LAYERS"/>
30603            <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
30604            <enum name="GL_COLOR_COMPONENTS"/>
30605            <enum name="GL_DEPTH_COMPONENTS"/>
30606            <enum name="GL_STENCIL_COMPONENTS"/>
30607            <enum name="GL_COLOR_RENDERABLE"/>
30608            <enum name="GL_DEPTH_RENDERABLE"/>
30609            <enum name="GL_STENCIL_RENDERABLE"/>
30610            <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
30611            <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
30612            <enum name="GL_FRAMEBUFFER_BLEND"/>
30613            <enum name="GL_READ_PIXELS"/>
30614            <enum name="GL_READ_PIXELS_FORMAT"/>
30615            <enum name="GL_READ_PIXELS_TYPE"/>
30616            <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
30617            <enum name="GL_TEXTURE_IMAGE_TYPE"/>
30618            <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
30619            <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
30620            <enum name="GL_MIPMAP"/>
30621            <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
30622            <enum name="GL_AUTO_GENERATE_MIPMAP"/>
30623            <enum name="GL_COLOR_ENCODING"/>
30624            <enum name="GL_SRGB_READ"/>
30625            <enum name="GL_SRGB_WRITE"/>
30626            <enum name="GL_FILTER"/>
30627            <enum name="GL_VERTEX_TEXTURE"/>
30628            <enum name="GL_TESS_CONTROL_TEXTURE"/>
30629            <enum name="GL_TESS_EVALUATION_TEXTURE"/>
30630            <enum name="GL_GEOMETRY_TEXTURE"/>
30631            <enum name="GL_FRAGMENT_TEXTURE"/>
30632            <enum name="GL_COMPUTE_TEXTURE"/>
30633            <enum name="GL_TEXTURE_SHADOW"/>
30634            <enum name="GL_TEXTURE_GATHER"/>
30635            <enum name="GL_TEXTURE_GATHER_SHADOW"/>
30636            <enum name="GL_SHADER_IMAGE_LOAD"/>
30637            <enum name="GL_SHADER_IMAGE_STORE"/>
30638            <enum name="GL_SHADER_IMAGE_ATOMIC"/>
30639            <enum name="GL_IMAGE_TEXEL_SIZE"/>
30640            <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
30641            <enum name="GL_IMAGE_PIXEL_FORMAT"/>
30642            <enum name="GL_IMAGE_PIXEL_TYPE"/>
30643            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
30644            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
30645            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
30646            <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
30647            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
30648            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
30649            <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
30650            <enum name="GL_CLEAR_BUFFER"/>
30651            <enum name="GL_TEXTURE_VIEW"/>
30652            <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
30653            <enum name="GL_FULL_SUPPORT"/>
30654            <enum name="GL_CAVEAT_SUPPORT"/>
30655            <enum name="GL_IMAGE_CLASS_4_X_32"/>
30656            <enum name="GL_IMAGE_CLASS_2_X_32"/>
30657            <enum name="GL_IMAGE_CLASS_1_X_32"/>
30658            <enum name="GL_IMAGE_CLASS_4_X_16"/>
30659            <enum name="GL_IMAGE_CLASS_2_X_16"/>
30660            <enum name="GL_IMAGE_CLASS_1_X_16"/>
30661            <enum name="GL_IMAGE_CLASS_4_X_8"/>
30662            <enum name="GL_IMAGE_CLASS_2_X_8"/>
30663            <enum name="GL_IMAGE_CLASS_1_X_8"/>
30664            <enum name="GL_IMAGE_CLASS_11_11_10"/>
30665            <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
30666            <enum name="GL_VIEW_CLASS_128_BITS"/>
30667            <enum name="GL_VIEW_CLASS_96_BITS"/>
30668            <enum name="GL_VIEW_CLASS_64_BITS"/>
30669            <enum name="GL_VIEW_CLASS_48_BITS"/>
30670            <enum name="GL_VIEW_CLASS_32_BITS"/>
30671            <enum name="GL_VIEW_CLASS_24_BITS"/>
30672            <enum name="GL_VIEW_CLASS_16_BITS"/>
30673            <enum name="GL_VIEW_CLASS_8_BITS"/>
30674            <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
30675            <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
30676            <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
30677            <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
30678            <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
30679            <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
30680            <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
30681            <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
30682        </require>
30683        <require comment="Reuse tokens from ARB_invalidate_subdata (none)">
30684        </require>
30685        <require comment="Reuse tokens from ARB_multi_draw_indirect (none)">
30686        </require>
30687        <require comment="Reuse tokens from ARB_program_interface_query">
30688            <enum name="GL_UNIFORM"/>
30689            <enum name="GL_UNIFORM_BLOCK"/>
30690            <enum name="GL_PROGRAM_INPUT"/>
30691            <enum name="GL_PROGRAM_OUTPUT"/>
30692            <enum name="GL_BUFFER_VARIABLE"/>
30693            <enum name="GL_SHADER_STORAGE_BLOCK"/>
30694            <enum name="GL_VERTEX_SUBROUTINE"/>
30695            <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
30696            <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
30697            <enum name="GL_GEOMETRY_SUBROUTINE"/>
30698            <enum name="GL_FRAGMENT_SUBROUTINE"/>
30699            <enum name="GL_COMPUTE_SUBROUTINE"/>
30700            <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
30701            <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
30702            <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
30703            <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
30704            <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
30705            <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
30706            <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
30707            <enum name="GL_ACTIVE_RESOURCES"/>
30708            <enum name="GL_MAX_NAME_LENGTH"/>
30709            <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
30710            <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
30711            <enum name="GL_NAME_LENGTH"/>
30712            <enum name="GL_TYPE"/>
30713            <enum name="GL_ARRAY_SIZE"/>
30714            <enum name="GL_OFFSET"/>
30715            <enum name="GL_BLOCK_INDEX"/>
30716            <enum name="GL_ARRAY_STRIDE"/>
30717            <enum name="GL_MATRIX_STRIDE"/>
30718            <enum name="GL_IS_ROW_MAJOR"/>
30719            <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
30720            <enum name="GL_BUFFER_BINDING"/>
30721            <enum name="GL_BUFFER_DATA_SIZE"/>
30722            <enum name="GL_NUM_ACTIVE_VARIABLES"/>
30723            <enum name="GL_ACTIVE_VARIABLES"/>
30724            <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
30725            <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
30726            <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
30727            <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
30728            <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
30729            <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
30730            <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
30731            <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
30732            <enum name="GL_LOCATION"/>
30733            <enum name="GL_LOCATION_INDEX"/>
30734            <enum name="GL_IS_PER_PATCH"/>
30735        </require>
30736        <require comment="Reuse tokens from ARB_robust_buffer_access_behavior (none)">
30737        </require>
30738        <require comment="Reuse tokens from ARB_shader_storage_buffer_object">
30739            <enum name="GL_SHADER_STORAGE_BUFFER"/>
30740            <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
30741            <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
30742            <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
30743            <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
30744            <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
30745            <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
30746            <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
30747            <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
30748            <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
30749            <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
30750            <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
30751            <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
30752            <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
30753            <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
30754            <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
30755        </require>
30756        <require comment="Reuse tokens from ARB_stencil_texturing">
30757            <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
30758        </require>
30759        <require comment="Reuse tokens from ARB_texture_buffer_range">
30760            <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
30761            <enum name="GL_TEXTURE_BUFFER_SIZE"/>
30762            <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
30763        </require>
30764        <require comment="Reuse tokens from ARB_texture_query_levels (none)">
30765        </require>
30766        <require comment="Reuse tokens from ARB_texture_storage_multisample (none)">
30767        </require>
30768        <require comment="Reuse tokens from ARB_texture_view">
30769            <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
30770            <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
30771            <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
30772            <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
30773            <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
30774        </require>
30775        <require comment="Reuse tokens from ARB_vertex_attrib_binding">
30776            <enum name="GL_VERTEX_ATTRIB_BINDING"/>
30777            <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
30778            <enum name="GL_VERTEX_BINDING_DIVISOR"/>
30779            <enum name="GL_VERTEX_BINDING_OFFSET"/>
30780            <enum name="GL_VERTEX_BINDING_STRIDE"/>
30781            <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
30782            <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
30783            <enum name="GL_VERTEX_BINDING_BUFFER" comment="Added in 2013/10/22 update to the spec"/>
30784        </require>
30785        <require comment="Reuse commands from ARB_arrays_of_arrays (none, GLSL only)">
30786        </require>
30787        <require comment="Reuse commands from ARB_clear_buffer_object">
30788            <command name="glClearBufferData"/>
30789            <command name="glClearBufferSubData"/>
30790        </require>
30791        <require comment="Reuse commands from ARB_compute_shader">
30792            <command name="glDispatchCompute"/>
30793            <command name="glDispatchComputeIndirect"/>
30794        </require>
30795        <require comment="Reuse commands from ARB_copy_image">
30796            <command name="glCopyImageSubData"/>
30797        </require>
30798        <require comment="Reuse commands from ARB_ES3_compatibility (none)">
30799        </require>
30800        <require comment="Reuse commands from ARB_explicit_uniform_location (none)">
30801        </require>
30802        <require comment="Reuse commands from ARB_fragment_layer_viewport (none, GLSL only)">
30803        </require>
30804        <require comment="Reuse commands from ARB_framebuffer_no_attachments">
30805            <command name="glFramebufferParameteri"/>
30806            <command name="glGetFramebufferParameteriv"/>
30807        </require>
30808        <require comment="Reuse commands from ARB_internalformat_query2">
30809            <command name="glGetInternalformati64v"/>
30810        </require>
30811        <require comment="Reuse commands from ARB_invalidate_subdata">
30812            <command name="glInvalidateTexSubImage"/>
30813            <command name="glInvalidateTexImage"/>
30814            <command name="glInvalidateBufferSubData"/>
30815            <command name="glInvalidateBufferData"/>
30816            <command name="glInvalidateFramebuffer"/>
30817            <command name="glInvalidateSubFramebuffer"/>
30818        </require>
30819        <require comment="Reuse commands from ARB_multi_draw_indirect">
30820            <command name="glMultiDrawArraysIndirect"/>
30821            <command name="glMultiDrawElementsIndirect"/>
30822        </require>
30823        <require comment="Reuse commands from ARB_program_interface_query">
30824            <command name="glGetProgramInterfaceiv"/>
30825            <command name="glGetProgramResourceIndex"/>
30826            <command name="glGetProgramResourceName"/>
30827            <command name="glGetProgramResourceiv"/>
30828            <command name="glGetProgramResourceLocation"/>
30829            <command name="glGetProgramResourceLocationIndex"/>
30830        </require>
30831        <require comment="Reuse commands from ARB_robust_buffer_access_behavior (none)">
30832        </require>
30833        <require comment="Reuse commands from ARB_shader_image_size (none, GLSL only)">
30834        </require>
30835        <require comment="Reuse commands from ARB_shader_storage_buffer_object">
30836            <command name="glShaderStorageBlockBinding"/>
30837        </require>
30838        <require comment="Reuse commands from ARB_stencil_texturing (none)">
30839        </require>
30840        <require comment="Reuse commands from ARB_texture_buffer_range">
30841            <command name="glTexBufferRange"/>
30842        </require>
30843        <require comment="Reuse commands from ARB_texture_query_levels (none)">
30844        </require>
30845        <require comment="Reuse commands from ARB_texture_storage_multisample">
30846            <command name="glTexStorage2DMultisample"/>
30847            <command name="glTexStorage3DMultisample"/>
30848        </require>
30849        <require comment="Reuse commands from ARB_texture_view">
30850            <command name="glTextureView"/>
30851        </require>
30852        <require comment="Reuse commands from ARB_vertex_attrib_binding">
30853            <command name="glBindVertexBuffer"/>
30854            <command name="glVertexAttribFormat"/>
30855            <command name="glVertexAttribIFormat"/>
30856            <command name="glVertexAttribLFormat"/>
30857            <command name="glVertexAttribBinding"/>
30858            <command name="glVertexBindingDivisor"/>
30859        </require>
30860        <require comment="Reuse commands from KHR_debug (includes ARB_debug_output commands promoted to KHR without suffixes)">
30861            <command name="glDebugMessageControl"/>
30862            <command name="glDebugMessageInsert"/>
30863            <command name="glDebugMessageCallback"/>
30864            <command name="glGetDebugMessageLog"/>
30865            <command name="glPushDebugGroup"/>
30866            <command name="glPopDebugGroup"/>
30867            <command name="glObjectLabel"/>
30868            <command name="glGetObjectLabel"/>
30869            <command name="glObjectPtrLabel"/>
30870            <command name="glGetObjectPtrLabel"/>
30871            <command name="glGetPointerv"/>
30872        </require>
30873        <require profile="compatibility" comment="KHR_debug functionality not supported in core profile">
30874            <enum name="GL_DISPLAY_LIST"/>
30875        </require>
30876        <require profile="core" comment="Restore functionality removed in GL 3.2 core to GL 4.3. Needed for debug interface.">
30877            <enum name="GL_STACK_UNDERFLOW"/>
30878            <enum name="GL_STACK_OVERFLOW"/>
30879            <command name="glGetPointerv"/>
30880        </require>
30881        <!-- Deprecated in OpenGL 4.3 core;
30882             deprecate tag not defined/supported yet
30883          <deprecate profile="core">
30884            <enum name="GL_UNPACK_LSB_FIRST"/>
30885            <enum name="GL_PACK_LSB_FIRST"/>
30886          </deprecate>
30887        -->
30888    </feature>
30889    <feature api="gl" name="GL_VERSION_4_4" number="4.4">
30890        <require>
30891            <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
30892            <enum name="GL_PRIMITIVE_RESTART_FOR_PATCHES_SUPPORTED"/>
30893            <enum name="GL_TEXTURE_BUFFER_BINDING"/>
30894        </require>
30895        <require comment="Reuse GL_ARB_buffer_storage">
30896            <enum name="GL_MAP_READ_BIT"/>
30897            <enum name="GL_MAP_WRITE_BIT"/>
30898            <enum name="GL_MAP_PERSISTENT_BIT"/>
30899            <enum name="GL_MAP_COHERENT_BIT"/>
30900            <enum name="GL_DYNAMIC_STORAGE_BIT"/>
30901            <enum name="GL_CLIENT_STORAGE_BIT"/>
30902            <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
30903            <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
30904            <enum name="GL_BUFFER_STORAGE_FLAGS"/>
30905            <command name="glBufferStorage"/>
30906        </require>
30907        <require comment="Reuse GL_ARB_clear_texture">
30908            <enum name="GL_CLEAR_TEXTURE"/>
30909            <command name="glClearTexImage"/>
30910            <command name="glClearTexSubImage"/>
30911        </require>
30912        <require comment="Reuse GL_ARB_enhanced_layouts">
30913            <enum name="GL_LOCATION_COMPONENT"/>
30914            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
30915            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
30916            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
30917        </require>
30918        <require comment="Reuse GL_ARB_multi_bind (none)">
30919            <command name="glBindBuffersBase"/>
30920            <command name="glBindBuffersRange"/>
30921            <command name="glBindTextures"/>
30922            <command name="glBindSamplers"/>
30923            <command name="glBindImageTextures"/>
30924            <command name="glBindVertexBuffers"/>
30925        </require>
30926        <require comment="Reuse GL_ARB_query_buffer_object">
30927            <enum name="GL_QUERY_BUFFER"/>
30928            <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
30929            <enum name="GL_QUERY_BUFFER_BINDING"/>
30930            <enum name="GL_QUERY_RESULT_NO_WAIT"/>
30931        </require>
30932        <require comment="Reuse GL_ARB_texture_mirror_clamp_to_edge">
30933            <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
30934        </require>
30935        <require comment="Reuse GL_ARB_texture_stencil8">
30936            <enum name="GL_STENCIL_INDEX"/>
30937            <enum name="GL_STENCIL_INDEX8"/>
30938        </require>
30939        <require comment="Reuse GL_ARB_vertex_type_10f_11f_11f_rev">
30940            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
30941        </require>
30942    </feature>
30943
30944    <!-- SECTION: OpenGL ES 1.0/1.1 API interface definitions. -->
30945    <feature api="gles1" name="GL_VERSION_ES_CM_1_0" number="1.0">
30946        <require>
30947            <!-- Additional API definition macros - ES 1.0/1.1, common/common-lite all in one header -->
30948            <enum name="GL_VERSION_ES_CL_1_0"/>
30949            <enum name="GL_VERSION_ES_CM_1_1"/>
30950            <enum name="GL_VERSION_ES_CL_1_1"/>
30951            <type name="GLvoid" comment="No longer used in headers"/>
30952            <enum name="GL_DEPTH_BUFFER_BIT"/>
30953            <enum name="GL_STENCIL_BUFFER_BIT"/>
30954            <enum name="GL_COLOR_BUFFER_BIT"/>
30955            <enum name="GL_FALSE"/>
30956            <enum name="GL_TRUE"/>
30957            <enum name="GL_POINTS"/>
30958            <enum name="GL_LINES"/>
30959            <enum name="GL_LINE_LOOP"/>
30960            <enum name="GL_LINE_STRIP"/>
30961            <enum name="GL_TRIANGLES"/>
30962            <enum name="GL_TRIANGLE_STRIP"/>
30963            <enum name="GL_TRIANGLE_FAN"/>
30964            <enum name="GL_NEVER"/>
30965            <enum name="GL_LESS"/>
30966            <enum name="GL_EQUAL"/>
30967            <enum name="GL_LEQUAL"/>
30968            <enum name="GL_GREATER"/>
30969            <enum name="GL_NOTEQUAL"/>
30970            <enum name="GL_GEQUAL"/>
30971            <enum name="GL_ALWAYS"/>
30972            <enum name="GL_ZERO"/>
30973            <enum name="GL_ONE"/>
30974            <enum name="GL_SRC_COLOR"/>
30975            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
30976            <enum name="GL_SRC_ALPHA"/>
30977            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
30978            <enum name="GL_DST_ALPHA"/>
30979            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
30980            <enum name="GL_DST_COLOR"/>
30981            <enum name="GL_ONE_MINUS_DST_COLOR"/>
30982            <enum name="GL_SRC_ALPHA_SATURATE"/>
30983            <enum name="GL_CLIP_PLANE0"/>
30984            <enum name="GL_CLIP_PLANE1"/>
30985            <enum name="GL_CLIP_PLANE2"/>
30986            <enum name="GL_CLIP_PLANE3"/>
30987            <enum name="GL_CLIP_PLANE4"/>
30988            <enum name="GL_CLIP_PLANE5"/>
30989            <enum name="GL_FRONT"/>
30990            <enum name="GL_BACK"/>
30991            <enum name="GL_FRONT_AND_BACK"/>
30992            <enum name="GL_FOG"/>
30993            <enum name="GL_LIGHTING"/>
30994            <enum name="GL_TEXTURE_2D"/>
30995            <enum name="GL_CULL_FACE"/>
30996            <enum name="GL_ALPHA_TEST"/>
30997            <enum name="GL_BLEND"/>
30998            <enum name="GL_COLOR_LOGIC_OP"/>
30999            <enum name="GL_DITHER"/>
31000            <enum name="GL_STENCIL_TEST"/>
31001            <enum name="GL_DEPTH_TEST"/>
31002            <enum name="GL_POINT_SMOOTH"/>
31003            <enum name="GL_LINE_SMOOTH"/>
31004            <enum name="GL_SCISSOR_TEST"/>
31005            <enum name="GL_COLOR_MATERIAL"/>
31006            <enum name="GL_NORMALIZE"/>
31007            <enum name="GL_RESCALE_NORMAL"/>
31008            <enum name="GL_VERTEX_ARRAY"/>
31009            <enum name="GL_NORMAL_ARRAY"/>
31010            <enum name="GL_COLOR_ARRAY"/>
31011            <enum name="GL_TEXTURE_COORD_ARRAY"/>
31012            <enum name="GL_MULTISAMPLE"/>
31013            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
31014            <enum name="GL_SAMPLE_ALPHA_TO_ONE"/>
31015            <enum name="GL_SAMPLE_COVERAGE"/>
31016            <enum name="GL_NO_ERROR"/>
31017            <enum name="GL_INVALID_ENUM"/>
31018            <enum name="GL_INVALID_VALUE"/>
31019            <enum name="GL_INVALID_OPERATION"/>
31020            <enum name="GL_STACK_OVERFLOW"/>
31021            <enum name="GL_STACK_UNDERFLOW"/>
31022            <enum name="GL_OUT_OF_MEMORY"/>
31023            <enum name="GL_EXP"/>
31024            <enum name="GL_EXP2"/>
31025            <enum name="GL_FOG_DENSITY"/>
31026            <enum name="GL_FOG_START"/>
31027            <enum name="GL_FOG_END"/>
31028            <enum name="GL_FOG_MODE"/>
31029            <enum name="GL_FOG_COLOR"/>
31030            <enum name="GL_CW"/>
31031            <enum name="GL_CCW"/>
31032            <enum name="GL_CURRENT_COLOR"/>
31033            <enum name="GL_CURRENT_NORMAL"/>
31034            <enum name="GL_CURRENT_TEXTURE_COORDS"/>
31035            <enum name="GL_POINT_SIZE"/>
31036            <enum name="GL_POINT_SIZE_MIN"/>
31037            <enum name="GL_POINT_SIZE_MAX"/>
31038            <enum name="GL_POINT_FADE_THRESHOLD_SIZE"/>
31039            <enum name="GL_POINT_DISTANCE_ATTENUATION"/>
31040            <enum name="GL_SMOOTH_POINT_SIZE_RANGE"/>
31041            <enum name="GL_LINE_WIDTH"/>
31042            <enum name="GL_SMOOTH_LINE_WIDTH_RANGE"/>
31043            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
31044            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
31045            <enum name="GL_CULL_FACE_MODE"/>
31046            <enum name="GL_FRONT_FACE"/>
31047            <enum name="GL_SHADE_MODEL"/>
31048            <enum name="GL_DEPTH_RANGE"/>
31049            <enum name="GL_DEPTH_WRITEMASK"/>
31050            <enum name="GL_DEPTH_CLEAR_VALUE"/>
31051            <enum name="GL_DEPTH_FUNC"/>
31052            <enum name="GL_STENCIL_CLEAR_VALUE"/>
31053            <enum name="GL_STENCIL_FUNC"/>
31054            <enum name="GL_STENCIL_VALUE_MASK"/>
31055            <enum name="GL_STENCIL_FAIL"/>
31056            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
31057            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
31058            <enum name="GL_STENCIL_REF"/>
31059            <enum name="GL_STENCIL_WRITEMASK"/>
31060            <enum name="GL_MATRIX_MODE"/>
31061            <enum name="GL_VIEWPORT"/>
31062            <enum name="GL_MODELVIEW_STACK_DEPTH"/>
31063            <enum name="GL_PROJECTION_STACK_DEPTH"/>
31064            <enum name="GL_TEXTURE_STACK_DEPTH"/>
31065            <enum name="GL_MODELVIEW_MATRIX"/>
31066            <enum name="GL_PROJECTION_MATRIX"/>
31067            <enum name="GL_TEXTURE_MATRIX"/>
31068            <enum name="GL_ALPHA_TEST_FUNC"/>
31069            <enum name="GL_ALPHA_TEST_REF"/>
31070            <enum name="GL_BLEND_DST"/>
31071            <enum name="GL_BLEND_SRC"/>
31072            <enum name="GL_LOGIC_OP_MODE"/>
31073            <enum name="GL_SCISSOR_BOX"/>
31074            <enum name="GL_COLOR_CLEAR_VALUE"/>
31075            <enum name="GL_COLOR_WRITEMASK"/>
31076            <enum name="GL_MAX_LIGHTS"/>
31077            <enum name="GL_MAX_CLIP_PLANES"/>
31078            <enum name="GL_MAX_TEXTURE_SIZE"/>
31079            <enum name="GL_MAX_MODELVIEW_STACK_DEPTH"/>
31080            <enum name="GL_MAX_PROJECTION_STACK_DEPTH"/>
31081            <enum name="GL_MAX_TEXTURE_STACK_DEPTH"/>
31082            <enum name="GL_MAX_VIEWPORT_DIMS"/>
31083            <enum name="GL_MAX_TEXTURE_UNITS"/>
31084            <enum name="GL_SUBPIXEL_BITS"/>
31085            <enum name="GL_RED_BITS"/>
31086            <enum name="GL_GREEN_BITS"/>
31087            <enum name="GL_BLUE_BITS"/>
31088            <enum name="GL_ALPHA_BITS"/>
31089            <enum name="GL_DEPTH_BITS"/>
31090            <enum name="GL_STENCIL_BITS"/>
31091            <enum name="GL_POLYGON_OFFSET_UNITS"/>
31092            <enum name="GL_POLYGON_OFFSET_FILL"/>
31093            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
31094            <enum name="GL_TEXTURE_BINDING_2D"/>
31095            <enum name="GL_VERTEX_ARRAY_SIZE"/>
31096            <enum name="GL_VERTEX_ARRAY_TYPE"/>
31097            <enum name="GL_VERTEX_ARRAY_STRIDE"/>
31098            <enum name="GL_NORMAL_ARRAY_TYPE"/>
31099            <enum name="GL_NORMAL_ARRAY_STRIDE"/>
31100            <enum name="GL_COLOR_ARRAY_SIZE"/>
31101            <enum name="GL_COLOR_ARRAY_TYPE"/>
31102            <enum name="GL_COLOR_ARRAY_STRIDE"/>
31103            <enum name="GL_TEXTURE_COORD_ARRAY_SIZE"/>
31104            <enum name="GL_TEXTURE_COORD_ARRAY_TYPE"/>
31105            <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE"/>
31106            <enum name="GL_VERTEX_ARRAY_POINTER"/>
31107            <enum name="GL_NORMAL_ARRAY_POINTER"/>
31108            <enum name="GL_COLOR_ARRAY_POINTER"/>
31109            <enum name="GL_TEXTURE_COORD_ARRAY_POINTER"/>
31110            <enum name="GL_SAMPLE_BUFFERS"/>
31111            <enum name="GL_SAMPLES"/>
31112            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
31113            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
31114            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
31115            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
31116            <enum name="GL_DONT_CARE"/>
31117            <enum name="GL_FASTEST"/>
31118            <enum name="GL_NICEST"/>
31119            <enum name="GL_PERSPECTIVE_CORRECTION_HINT"/>
31120            <enum name="GL_POINT_SMOOTH_HINT"/>
31121            <enum name="GL_LINE_SMOOTH_HINT"/>
31122            <enum name="GL_FOG_HINT"/>
31123            <enum name="GL_GENERATE_MIPMAP_HINT"/>
31124            <enum name="GL_LIGHT_MODEL_AMBIENT"/>
31125            <enum name="GL_LIGHT_MODEL_TWO_SIDE"/>
31126            <enum name="GL_AMBIENT"/>
31127            <enum name="GL_DIFFUSE"/>
31128            <enum name="GL_SPECULAR"/>
31129            <enum name="GL_POSITION"/>
31130            <enum name="GL_SPOT_DIRECTION"/>
31131            <enum name="GL_SPOT_EXPONENT"/>
31132            <enum name="GL_SPOT_CUTOFF"/>
31133            <enum name="GL_CONSTANT_ATTENUATION"/>
31134            <enum name="GL_LINEAR_ATTENUATION"/>
31135            <enum name="GL_QUADRATIC_ATTENUATION"/>
31136            <enum name="GL_BYTE"/>
31137            <enum name="GL_UNSIGNED_BYTE"/>
31138            <enum name="GL_SHORT"/>
31139            <enum name="GL_UNSIGNED_SHORT"/>
31140            <enum name="GL_FLOAT"/>
31141            <enum name="GL_FIXED"/>
31142            <enum name="GL_CLEAR"/>
31143            <enum name="GL_AND"/>
31144            <enum name="GL_AND_REVERSE"/>
31145            <enum name="GL_COPY"/>
31146            <enum name="GL_AND_INVERTED"/>
31147            <enum name="GL_NOOP"/>
31148            <enum name="GL_XOR"/>
31149            <enum name="GL_OR"/>
31150            <enum name="GL_NOR"/>
31151            <enum name="GL_EQUIV"/>
31152            <enum name="GL_INVERT"/>
31153            <enum name="GL_OR_REVERSE"/>
31154            <enum name="GL_COPY_INVERTED"/>
31155            <enum name="GL_OR_INVERTED"/>
31156            <enum name="GL_NAND"/>
31157            <enum name="GL_SET"/>
31158            <enum name="GL_EMISSION"/>
31159            <enum name="GL_SHININESS"/>
31160            <enum name="GL_AMBIENT_AND_DIFFUSE"/>
31161            <enum name="GL_MODELVIEW"/>
31162            <enum name="GL_PROJECTION"/>
31163            <enum name="GL_TEXTURE"/>
31164            <enum name="GL_ALPHA"/>
31165            <enum name="GL_RGB"/>
31166            <enum name="GL_RGBA"/>
31167            <enum name="GL_LUMINANCE"/>
31168            <enum name="GL_LUMINANCE_ALPHA"/>
31169            <enum name="GL_UNPACK_ALIGNMENT"/>
31170            <enum name="GL_PACK_ALIGNMENT"/>
31171            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
31172            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
31173            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
31174            <enum name="GL_FLAT"/>
31175            <enum name="GL_SMOOTH"/>
31176            <enum name="GL_KEEP"/>
31177            <enum name="GL_REPLACE"/>
31178            <enum name="GL_INCR"/>
31179            <enum name="GL_DECR"/>
31180            <enum name="GL_VENDOR"/>
31181            <enum name="GL_RENDERER"/>
31182            <enum name="GL_VERSION"/>
31183            <enum name="GL_EXTENSIONS"/>
31184            <enum name="GL_MODULATE"/>
31185            <enum name="GL_DECAL"/>
31186            <enum name="GL_ADD"/>
31187            <enum name="GL_TEXTURE_ENV_MODE"/>
31188            <enum name="GL_TEXTURE_ENV_COLOR"/>
31189            <enum name="GL_TEXTURE_ENV"/>
31190            <enum name="GL_NEAREST"/>
31191            <enum name="GL_LINEAR"/>
31192            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
31193            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
31194            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
31195            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
31196            <enum name="GL_TEXTURE_MAG_FILTER"/>
31197            <enum name="GL_TEXTURE_MIN_FILTER"/>
31198            <enum name="GL_TEXTURE_WRAP_S"/>
31199            <enum name="GL_TEXTURE_WRAP_T"/>
31200            <enum name="GL_GENERATE_MIPMAP"/>
31201            <enum name="GL_TEXTURE0"/>
31202            <enum name="GL_TEXTURE1"/>
31203            <enum name="GL_TEXTURE2"/>
31204            <enum name="GL_TEXTURE3"/>
31205            <enum name="GL_TEXTURE4"/>
31206            <enum name="GL_TEXTURE5"/>
31207            <enum name="GL_TEXTURE6"/>
31208            <enum name="GL_TEXTURE7"/>
31209            <enum name="GL_TEXTURE8"/>
31210            <enum name="GL_TEXTURE9"/>
31211            <enum name="GL_TEXTURE10"/>
31212            <enum name="GL_TEXTURE11"/>
31213            <enum name="GL_TEXTURE12"/>
31214            <enum name="GL_TEXTURE13"/>
31215            <enum name="GL_TEXTURE14"/>
31216            <enum name="GL_TEXTURE15"/>
31217            <enum name="GL_TEXTURE16"/>
31218            <enum name="GL_TEXTURE17"/>
31219            <enum name="GL_TEXTURE18"/>
31220            <enum name="GL_TEXTURE19"/>
31221            <enum name="GL_TEXTURE20"/>
31222            <enum name="GL_TEXTURE21"/>
31223            <enum name="GL_TEXTURE22"/>
31224            <enum name="GL_TEXTURE23"/>
31225            <enum name="GL_TEXTURE24"/>
31226            <enum name="GL_TEXTURE25"/>
31227            <enum name="GL_TEXTURE26"/>
31228            <enum name="GL_TEXTURE27"/>
31229            <enum name="GL_TEXTURE28"/>
31230            <enum name="GL_TEXTURE29"/>
31231            <enum name="GL_TEXTURE30"/>
31232            <enum name="GL_TEXTURE31"/>
31233            <enum name="GL_ACTIVE_TEXTURE"/>
31234            <enum name="GL_CLIENT_ACTIVE_TEXTURE"/>
31235            <enum name="GL_REPEAT"/>
31236            <enum name="GL_CLAMP_TO_EDGE"/>
31237            <enum name="GL_LIGHT0"/>
31238            <enum name="GL_LIGHT1"/>
31239            <enum name="GL_LIGHT2"/>
31240            <enum name="GL_LIGHT3"/>
31241            <enum name="GL_LIGHT4"/>
31242            <enum name="GL_LIGHT5"/>
31243            <enum name="GL_LIGHT6"/>
31244            <enum name="GL_LIGHT7"/>
31245            <enum name="GL_ARRAY_BUFFER"/>
31246            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
31247            <enum name="GL_ARRAY_BUFFER_BINDING"/>
31248            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
31249            <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING"/>
31250            <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING"/>
31251            <enum name="GL_COLOR_ARRAY_BUFFER_BINDING"/>
31252            <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"/>
31253            <enum name="GL_STATIC_DRAW"/>
31254            <enum name="GL_DYNAMIC_DRAW"/>
31255            <enum name="GL_BUFFER_SIZE"/>
31256            <enum name="GL_BUFFER_USAGE"/>
31257            <enum name="GL_SUBTRACT"/>
31258            <enum name="GL_COMBINE"/>
31259            <enum name="GL_COMBINE_RGB"/>
31260            <enum name="GL_COMBINE_ALPHA"/>
31261            <enum name="GL_RGB_SCALE"/>
31262            <enum name="GL_ADD_SIGNED"/>
31263            <enum name="GL_INTERPOLATE"/>
31264            <enum name="GL_CONSTANT"/>
31265            <enum name="GL_PRIMARY_COLOR"/>
31266            <enum name="GL_PREVIOUS"/>
31267            <enum name="GL_OPERAND0_RGB"/>
31268            <enum name="GL_OPERAND1_RGB"/>
31269            <enum name="GL_OPERAND2_RGB"/>
31270            <enum name="GL_OPERAND0_ALPHA"/>
31271            <enum name="GL_OPERAND1_ALPHA"/>
31272            <enum name="GL_OPERAND2_ALPHA"/>
31273            <enum name="GL_ALPHA_SCALE"/>
31274            <enum name="GL_SRC0_RGB"/>
31275            <enum name="GL_SRC1_RGB"/>
31276            <enum name="GL_SRC2_RGB"/>
31277            <enum name="GL_SRC0_ALPHA"/>
31278            <enum name="GL_SRC1_ALPHA"/>
31279            <enum name="GL_SRC2_ALPHA"/>
31280            <enum name="GL_DOT3_RGB"/>
31281            <enum name="GL_DOT3_RGBA"/>
31282        </require>
31283        <require profile="common">
31284            <command name="glAlphaFunc"/>
31285            <command name="glClearColor"/>
31286            <command name="glClearDepthf"/>
31287            <command name="glClipPlanef"/>
31288            <command name="glColor4f"/>
31289            <command name="glDepthRangef"/>
31290            <command name="glFogf"/>
31291            <command name="glFogfv"/>
31292            <command name="glFrustumf"/>
31293            <command name="glGetClipPlanef"/>
31294            <command name="glGetFloatv"/>
31295            <command name="glGetLightfv"/>
31296            <command name="glGetMaterialfv"/>
31297            <command name="glGetTexEnvfv"/>
31298            <command name="glGetTexParameterfv"/>
31299            <command name="glLightModelf"/>
31300            <command name="glLightModelfv"/>
31301            <command name="glLightf"/>
31302            <command name="glLightfv"/>
31303            <command name="glLineWidth"/>
31304            <command name="glLoadMatrixf"/>
31305            <command name="glMaterialf"/>
31306            <command name="glMaterialfv"/>
31307            <command name="glMultMatrixf"/>
31308            <command name="glMultiTexCoord4f"/>
31309            <command name="glNormal3f"/>
31310            <command name="glOrthof"/>
31311            <command name="glPointParameterf"/>
31312            <command name="glPointParameterfv"/>
31313            <command name="glPointSize"/>
31314            <command name="glPolygonOffset"/>
31315            <command name="glRotatef"/>
31316            <command name="glScalef"/>
31317            <command name="glTexEnvf"/>
31318            <command name="glTexEnvfv"/>
31319            <command name="glTexParameterf"/>
31320            <command name="glTexParameterfv"/>
31321            <command name="glTranslatef"/>
31322        </require>
31323        <require>
31324            <command name="glActiveTexture"/>
31325            <command name="glAlphaFuncx"/>
31326            <command name="glBindBuffer"/>
31327            <command name="glBindTexture"/>
31328            <command name="glBlendFunc"/>
31329            <command name="glBufferData"/>
31330            <command name="glBufferSubData"/>
31331            <command name="glClear"/>
31332            <command name="glClearColorx"/>
31333            <command name="glClearDepthx"/>
31334            <command name="glClearStencil"/>
31335            <command name="glClientActiveTexture"/>
31336            <command name="glClipPlanex"/>
31337            <command name="glColor4ub"/>
31338            <command name="glColor4x"/>
31339            <command name="glColorMask"/>
31340            <command name="glColorPointer"/>
31341            <command name="glCompressedTexImage2D"/>
31342            <command name="glCompressedTexSubImage2D"/>
31343            <command name="glCopyTexImage2D"/>
31344            <command name="glCopyTexSubImage2D"/>
31345            <command name="glCullFace"/>
31346            <command name="glDeleteBuffers"/>
31347            <command name="glDeleteTextures"/>
31348            <command name="glDepthFunc"/>
31349            <command name="glDepthMask"/>
31350            <command name="glDepthRangex"/>
31351            <command name="glDisable"/>
31352            <command name="glDisableClientState"/>
31353            <command name="glDrawArrays"/>
31354            <command name="glDrawElements"/>
31355            <command name="glEnable"/>
31356            <command name="glEnableClientState"/>
31357            <command name="glFinish"/>
31358            <command name="glFlush"/>
31359            <command name="glFogx"/>
31360            <command name="glFogxv"/>
31361            <command name="glFrontFace"/>
31362            <command name="glFrustumx"/>
31363            <command name="glGetBooleanv"/>
31364            <command name="glGetBufferParameteriv"/>
31365            <command name="glGetClipPlanex"/>
31366            <command name="glGenBuffers"/>
31367            <command name="glGenTextures"/>
31368            <command name="glGetError"/>
31369            <command name="glGetFixedv"/>
31370            <command name="glGetIntegerv"/>
31371            <command name="glGetLightxv"/>
31372            <command name="glGetMaterialxv"/>
31373            <command name="glGetPointerv"/>
31374            <command name="glGetString"/>
31375            <command name="glGetTexEnviv"/>
31376            <command name="glGetTexEnvxv"/>
31377            <command name="glGetTexParameteriv"/>
31378            <command name="glGetTexParameterxv"/>
31379            <command name="glHint"/>
31380            <command name="glIsBuffer"/>
31381            <command name="glIsEnabled"/>
31382            <command name="glIsTexture"/>
31383            <command name="glLightModelx"/>
31384            <command name="glLightModelxv"/>
31385            <command name="glLightx"/>
31386            <command name="glLightxv"/>
31387            <command name="glLineWidthx"/>
31388            <command name="glLoadIdentity"/>
31389            <command name="glLoadMatrixx"/>
31390            <command name="glLogicOp"/>
31391            <command name="glMaterialx"/>
31392            <command name="glMaterialxv"/>
31393            <command name="glMatrixMode"/>
31394            <command name="glMultMatrixx"/>
31395            <command name="glMultiTexCoord4x"/>
31396            <command name="glNormal3x"/>
31397            <command name="glNormalPointer"/>
31398            <command name="glOrthox"/>
31399            <command name="glPixelStorei"/>
31400            <command name="glPointParameterx"/>
31401            <command name="glPointParameterxv"/>
31402            <command name="glPointSizex"/>
31403            <command name="glPolygonOffsetx"/>
31404            <command name="glPopMatrix"/>
31405            <command name="glPushMatrix"/>
31406            <command name="glReadPixels"/>
31407            <command name="glRotatex"/>
31408            <command name="glSampleCoverage"/>
31409            <command name="glSampleCoveragex"/>
31410            <command name="glScalex"/>
31411            <command name="glScissor"/>
31412            <command name="glShadeModel"/>
31413            <command name="glStencilFunc"/>
31414            <command name="glStencilMask"/>
31415            <command name="glStencilOp"/>
31416            <command name="glTexCoordPointer"/>
31417            <command name="glTexEnvi"/>
31418            <command name="glTexEnvx"/>
31419            <command name="glTexEnviv"/>
31420            <command name="glTexEnvxv"/>
31421            <command name="glTexImage2D"/>
31422            <command name="glTexParameteri"/>
31423            <command name="glTexParameterx"/>
31424            <command name="glTexParameteriv"/>
31425            <command name="glTexParameterxv"/>
31426            <command name="glTexSubImage2D"/>
31427            <command name="glTranslatex"/>
31428            <command name="glVertexPointer"/>
31429            <command name="glViewport"/>
31430        </require>
31431    </feature>
31432    <feature api="gles2" name="GL_ES_VERSION_2_0" number="2.0">
31433        <require comment="Not used by the API, for compatibility with old gl2.h">
31434            <type name="GLbyte"/>
31435            <type name="GLclampf"/>
31436            <type name="GLfixed"/>
31437            <type name="GLshort"/>
31438            <type name="GLushort"/>
31439            <type name="GLvoid" comment="No longer used in headers"/>
31440        </require>
31441        <require comment="Not used by the API; put here so this type doesn't need to be declared in gl2ext.h">
31442            <type name="GLsync"/>
31443            <type name="GLint64"/>
31444            <type name="GLuint64"/>
31445        </require>
31446        <require>
31447            <enum name="GL_DEPTH_BUFFER_BIT"/>
31448            <enum name="GL_STENCIL_BUFFER_BIT"/>
31449            <enum name="GL_COLOR_BUFFER_BIT"/>
31450            <enum name="GL_FALSE"/>
31451            <enum name="GL_TRUE"/>
31452            <enum name="GL_POINTS"/>
31453            <enum name="GL_LINES"/>
31454            <enum name="GL_LINE_LOOP"/>
31455            <enum name="GL_LINE_STRIP"/>
31456            <enum name="GL_TRIANGLES"/>
31457            <enum name="GL_TRIANGLE_STRIP"/>
31458            <enum name="GL_TRIANGLE_FAN"/>
31459            <enum name="GL_ZERO"/>
31460            <enum name="GL_ONE"/>
31461            <enum name="GL_SRC_COLOR"/>
31462            <enum name="GL_ONE_MINUS_SRC_COLOR"/>
31463            <enum name="GL_SRC_ALPHA"/>
31464            <enum name="GL_ONE_MINUS_SRC_ALPHA"/>
31465            <enum name="GL_DST_ALPHA"/>
31466            <enum name="GL_ONE_MINUS_DST_ALPHA"/>
31467            <enum name="GL_DST_COLOR"/>
31468            <enum name="GL_ONE_MINUS_DST_COLOR"/>
31469            <enum name="GL_SRC_ALPHA_SATURATE"/>
31470            <enum name="GL_FUNC_ADD"/>
31471            <enum name="GL_BLEND_EQUATION"/>
31472            <enum name="GL_BLEND_EQUATION_RGB"/>
31473            <enum name="GL_BLEND_EQUATION_ALPHA"/>
31474            <enum name="GL_FUNC_SUBTRACT"/>
31475            <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
31476            <enum name="GL_BLEND_DST_RGB"/>
31477            <enum name="GL_BLEND_SRC_RGB"/>
31478            <enum name="GL_BLEND_DST_ALPHA"/>
31479            <enum name="GL_BLEND_SRC_ALPHA"/>
31480            <enum name="GL_CONSTANT_COLOR"/>
31481            <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
31482            <enum name="GL_CONSTANT_ALPHA"/>
31483            <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
31484            <enum name="GL_BLEND_COLOR"/>
31485            <enum name="GL_ARRAY_BUFFER"/>
31486            <enum name="GL_ELEMENT_ARRAY_BUFFER"/>
31487            <enum name="GL_ARRAY_BUFFER_BINDING"/>
31488            <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING"/>
31489            <enum name="GL_STREAM_DRAW"/>
31490            <enum name="GL_STATIC_DRAW"/>
31491            <enum name="GL_DYNAMIC_DRAW"/>
31492            <enum name="GL_BUFFER_SIZE"/>
31493            <enum name="GL_BUFFER_USAGE"/>
31494            <enum name="GL_CURRENT_VERTEX_ATTRIB"/>
31495            <enum name="GL_FRONT"/>
31496            <enum name="GL_BACK"/>
31497            <enum name="GL_FRONT_AND_BACK"/>
31498            <enum name="GL_TEXTURE_2D"/>
31499            <enum name="GL_CULL_FACE"/>
31500            <enum name="GL_BLEND"/>
31501            <enum name="GL_DITHER"/>
31502            <enum name="GL_STENCIL_TEST"/>
31503            <enum name="GL_DEPTH_TEST"/>
31504            <enum name="GL_SCISSOR_TEST"/>
31505            <enum name="GL_POLYGON_OFFSET_FILL"/>
31506            <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE"/>
31507            <enum name="GL_SAMPLE_COVERAGE"/>
31508            <enum name="GL_NO_ERROR"/>
31509            <enum name="GL_INVALID_ENUM"/>
31510            <enum name="GL_INVALID_VALUE"/>
31511            <enum name="GL_INVALID_OPERATION"/>
31512            <enum name="GL_OUT_OF_MEMORY"/>
31513            <enum name="GL_CW"/>
31514            <enum name="GL_CCW"/>
31515            <enum name="GL_LINE_WIDTH"/>
31516            <enum name="GL_ALIASED_POINT_SIZE_RANGE"/>
31517            <enum name="GL_ALIASED_LINE_WIDTH_RANGE"/>
31518            <enum name="GL_CULL_FACE_MODE"/>
31519            <enum name="GL_FRONT_FACE"/>
31520            <enum name="GL_DEPTH_RANGE"/>
31521            <enum name="GL_DEPTH_WRITEMASK"/>
31522            <enum name="GL_DEPTH_CLEAR_VALUE"/>
31523            <enum name="GL_DEPTH_FUNC"/>
31524            <enum name="GL_STENCIL_CLEAR_VALUE"/>
31525            <enum name="GL_STENCIL_FUNC"/>
31526            <enum name="GL_STENCIL_FAIL"/>
31527            <enum name="GL_STENCIL_PASS_DEPTH_FAIL"/>
31528            <enum name="GL_STENCIL_PASS_DEPTH_PASS"/>
31529            <enum name="GL_STENCIL_REF"/>
31530            <enum name="GL_STENCIL_VALUE_MASK"/>
31531            <enum name="GL_STENCIL_WRITEMASK"/>
31532            <enum name="GL_STENCIL_BACK_FUNC"/>
31533            <enum name="GL_STENCIL_BACK_FAIL"/>
31534            <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL"/>
31535            <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS"/>
31536            <enum name="GL_STENCIL_BACK_REF"/>
31537            <enum name="GL_STENCIL_BACK_VALUE_MASK"/>
31538            <enum name="GL_STENCIL_BACK_WRITEMASK"/>
31539            <enum name="GL_VIEWPORT"/>
31540            <enum name="GL_SCISSOR_BOX"/>
31541            <enum name="GL_COLOR_CLEAR_VALUE"/>
31542            <enum name="GL_COLOR_WRITEMASK"/>
31543            <enum name="GL_UNPACK_ALIGNMENT"/>
31544            <enum name="GL_PACK_ALIGNMENT"/>
31545            <enum name="GL_MAX_TEXTURE_SIZE"/>
31546            <enum name="GL_MAX_VIEWPORT_DIMS"/>
31547            <enum name="GL_SUBPIXEL_BITS"/>
31548            <enum name="GL_RED_BITS"/>
31549            <enum name="GL_GREEN_BITS"/>
31550            <enum name="GL_BLUE_BITS"/>
31551            <enum name="GL_ALPHA_BITS"/>
31552            <enum name="GL_DEPTH_BITS"/>
31553            <enum name="GL_STENCIL_BITS"/>
31554            <enum name="GL_POLYGON_OFFSET_UNITS"/>
31555            <enum name="GL_POLYGON_OFFSET_FACTOR"/>
31556            <enum name="GL_TEXTURE_BINDING_2D"/>
31557            <enum name="GL_SAMPLE_BUFFERS"/>
31558            <enum name="GL_SAMPLES"/>
31559            <enum name="GL_SAMPLE_COVERAGE_VALUE"/>
31560            <enum name="GL_SAMPLE_COVERAGE_INVERT"/>
31561            <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS"/>
31562            <enum name="GL_COMPRESSED_TEXTURE_FORMATS"/>
31563            <enum name="GL_DONT_CARE"/>
31564            <enum name="GL_FASTEST"/>
31565            <enum name="GL_NICEST"/>
31566            <enum name="GL_GENERATE_MIPMAP_HINT"/>
31567            <enum name="GL_BYTE"/>
31568            <enum name="GL_UNSIGNED_BYTE"/>
31569            <enum name="GL_SHORT"/>
31570            <enum name="GL_UNSIGNED_SHORT"/>
31571            <enum name="GL_INT"/>
31572            <enum name="GL_UNSIGNED_INT"/>
31573            <enum name="GL_FLOAT"/>
31574            <enum name="GL_FIXED"/>
31575            <enum name="GL_DEPTH_COMPONENT"/>
31576            <enum name="GL_ALPHA"/>
31577            <enum name="GL_RGB"/>
31578            <enum name="GL_RGBA"/>
31579            <enum name="GL_LUMINANCE"/>
31580            <enum name="GL_LUMINANCE_ALPHA"/>
31581            <enum name="GL_UNSIGNED_SHORT_4_4_4_4"/>
31582            <enum name="GL_UNSIGNED_SHORT_5_5_5_1"/>
31583            <enum name="GL_UNSIGNED_SHORT_5_6_5"/>
31584            <enum name="GL_FRAGMENT_SHADER"/>
31585            <enum name="GL_VERTEX_SHADER"/>
31586            <enum name="GL_MAX_VERTEX_ATTRIBS"/>
31587            <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
31588            <enum name="GL_MAX_VARYING_VECTORS"/>
31589            <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"/>
31590            <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"/>
31591            <enum name="GL_MAX_TEXTURE_IMAGE_UNITS"/>
31592            <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
31593            <enum name="GL_SHADER_TYPE"/>
31594            <enum name="GL_DELETE_STATUS"/>
31595            <enum name="GL_LINK_STATUS"/>
31596            <enum name="GL_VALIDATE_STATUS"/>
31597            <enum name="GL_ATTACHED_SHADERS"/>
31598            <enum name="GL_ACTIVE_UNIFORMS"/>
31599            <enum name="GL_ACTIVE_UNIFORM_MAX_LENGTH"/>
31600            <enum name="GL_ACTIVE_ATTRIBUTES"/>
31601            <enum name="GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"/>
31602            <enum name="GL_SHADING_LANGUAGE_VERSION"/>
31603            <enum name="GL_CURRENT_PROGRAM"/>
31604            <enum name="GL_NEVER"/>
31605            <enum name="GL_LESS"/>
31606            <enum name="GL_EQUAL"/>
31607            <enum name="GL_LEQUAL"/>
31608            <enum name="GL_GREATER"/>
31609            <enum name="GL_NOTEQUAL"/>
31610            <enum name="GL_GEQUAL"/>
31611            <enum name="GL_ALWAYS"/>
31612            <enum name="GL_KEEP"/>
31613            <enum name="GL_REPLACE"/>
31614            <enum name="GL_INCR"/>
31615            <enum name="GL_DECR"/>
31616            <enum name="GL_INVERT"/>
31617            <enum name="GL_INCR_WRAP"/>
31618            <enum name="GL_DECR_WRAP"/>
31619            <enum name="GL_VENDOR"/>
31620            <enum name="GL_RENDERER"/>
31621            <enum name="GL_VERSION"/>
31622            <enum name="GL_EXTENSIONS"/>
31623            <enum name="GL_NEAREST"/>
31624            <enum name="GL_LINEAR"/>
31625            <enum name="GL_NEAREST_MIPMAP_NEAREST"/>
31626            <enum name="GL_LINEAR_MIPMAP_NEAREST"/>
31627            <enum name="GL_NEAREST_MIPMAP_LINEAR"/>
31628            <enum name="GL_LINEAR_MIPMAP_LINEAR"/>
31629            <enum name="GL_TEXTURE_MAG_FILTER"/>
31630            <enum name="GL_TEXTURE_MIN_FILTER"/>
31631            <enum name="GL_TEXTURE_WRAP_S"/>
31632            <enum name="GL_TEXTURE_WRAP_T"/>
31633            <enum name="GL_TEXTURE"/>
31634            <enum name="GL_TEXTURE_CUBE_MAP"/>
31635            <enum name="GL_TEXTURE_BINDING_CUBE_MAP"/>
31636            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X"/>
31637            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X"/>
31638            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y"/>
31639            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"/>
31640            <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z"/>
31641            <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"/>
31642            <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE"/>
31643            <enum name="GL_TEXTURE0"/>
31644            <enum name="GL_TEXTURE1"/>
31645            <enum name="GL_TEXTURE2"/>
31646            <enum name="GL_TEXTURE3"/>
31647            <enum name="GL_TEXTURE4"/>
31648            <enum name="GL_TEXTURE5"/>
31649            <enum name="GL_TEXTURE6"/>
31650            <enum name="GL_TEXTURE7"/>
31651            <enum name="GL_TEXTURE8"/>
31652            <enum name="GL_TEXTURE9"/>
31653            <enum name="GL_TEXTURE10"/>
31654            <enum name="GL_TEXTURE11"/>
31655            <enum name="GL_TEXTURE12"/>
31656            <enum name="GL_TEXTURE13"/>
31657            <enum name="GL_TEXTURE14"/>
31658            <enum name="GL_TEXTURE15"/>
31659            <enum name="GL_TEXTURE16"/>
31660            <enum name="GL_TEXTURE17"/>
31661            <enum name="GL_TEXTURE18"/>
31662            <enum name="GL_TEXTURE19"/>
31663            <enum name="GL_TEXTURE20"/>
31664            <enum name="GL_TEXTURE21"/>
31665            <enum name="GL_TEXTURE22"/>
31666            <enum name="GL_TEXTURE23"/>
31667            <enum name="GL_TEXTURE24"/>
31668            <enum name="GL_TEXTURE25"/>
31669            <enum name="GL_TEXTURE26"/>
31670            <enum name="GL_TEXTURE27"/>
31671            <enum name="GL_TEXTURE28"/>
31672            <enum name="GL_TEXTURE29"/>
31673            <enum name="GL_TEXTURE30"/>
31674            <enum name="GL_TEXTURE31"/>
31675            <enum name="GL_ACTIVE_TEXTURE"/>
31676            <enum name="GL_REPEAT"/>
31677            <enum name="GL_CLAMP_TO_EDGE"/>
31678            <enum name="GL_MIRRORED_REPEAT"/>
31679            <enum name="GL_FLOAT_VEC2"/>
31680            <enum name="GL_FLOAT_VEC3"/>
31681            <enum name="GL_FLOAT_VEC4"/>
31682            <enum name="GL_INT_VEC2"/>
31683            <enum name="GL_INT_VEC3"/>
31684            <enum name="GL_INT_VEC4"/>
31685            <enum name="GL_BOOL"/>
31686            <enum name="GL_BOOL_VEC2"/>
31687            <enum name="GL_BOOL_VEC3"/>
31688            <enum name="GL_BOOL_VEC4"/>
31689            <enum name="GL_FLOAT_MAT2"/>
31690            <enum name="GL_FLOAT_MAT3"/>
31691            <enum name="GL_FLOAT_MAT4"/>
31692            <enum name="GL_SAMPLER_2D"/>
31693            <enum name="GL_SAMPLER_CUBE"/>
31694            <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED"/>
31695            <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE"/>
31696            <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE"/>
31697            <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE"/>
31698            <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"/>
31699            <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER"/>
31700            <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"/>
31701            <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
31702            <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
31703            <enum name="GL_COMPILE_STATUS"/>
31704            <enum name="GL_INFO_LOG_LENGTH"/>
31705            <enum name="GL_SHADER_SOURCE_LENGTH"/>
31706            <enum name="GL_SHADER_COMPILER"/>
31707            <enum name="GL_SHADER_BINARY_FORMATS"/>
31708            <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
31709            <enum name="GL_LOW_FLOAT"/>
31710            <enum name="GL_MEDIUM_FLOAT"/>
31711            <enum name="GL_HIGH_FLOAT"/>
31712            <enum name="GL_LOW_INT"/>
31713            <enum name="GL_MEDIUM_INT"/>
31714            <enum name="GL_HIGH_INT"/>
31715            <enum name="GL_FRAMEBUFFER"/>
31716            <enum name="GL_RENDERBUFFER"/>
31717            <enum name="GL_RGBA4"/>
31718            <enum name="GL_RGB5_A1"/>
31719            <enum name="GL_RGB565"/>
31720            <enum name="GL_DEPTH_COMPONENT16"/>
31721            <enum name="GL_STENCIL_INDEX8"/>
31722            <enum name="GL_RENDERBUFFER_WIDTH"/>
31723            <enum name="GL_RENDERBUFFER_HEIGHT"/>
31724            <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
31725            <enum name="GL_RENDERBUFFER_RED_SIZE"/>
31726            <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
31727            <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
31728            <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
31729            <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
31730            <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
31731            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
31732            <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
31733            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
31734            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
31735            <enum name="GL_COLOR_ATTACHMENT0"/>
31736            <enum name="GL_DEPTH_ATTACHMENT"/>
31737            <enum name="GL_STENCIL_ATTACHMENT"/>
31738            <enum name="GL_NONE"/>
31739            <enum name="GL_FRAMEBUFFER_COMPLETE"/>
31740            <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
31741            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
31742            <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"/>
31743            <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
31744            <enum name="GL_FRAMEBUFFER_BINDING"/>
31745            <enum name="GL_RENDERBUFFER_BINDING"/>
31746            <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
31747            <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
31748            <command name="glActiveTexture"/>
31749            <command name="glAttachShader"/>
31750            <command name="glBindAttribLocation"/>
31751            <command name="glBindBuffer"/>
31752            <command name="glBindFramebuffer"/>
31753            <command name="glBindRenderbuffer"/>
31754            <command name="glBindTexture"/>
31755            <command name="glBlendColor"/>
31756            <command name="glBlendEquation"/>
31757            <command name="glBlendEquationSeparate"/>
31758            <command name="glBlendFunc"/>
31759            <command name="glBlendFuncSeparate"/>
31760            <command name="glBufferData"/>
31761            <command name="glBufferSubData"/>
31762            <command name="glCheckFramebufferStatus"/>
31763            <command name="glClear"/>
31764            <command name="glClearColor"/>
31765            <command name="glClearDepthf"/>
31766            <command name="glClearStencil"/>
31767            <command name="glColorMask"/>
31768            <command name="glCompileShader"/>
31769            <command name="glCompressedTexImage2D"/>
31770            <command name="glCompressedTexSubImage2D"/>
31771            <command name="glCopyTexImage2D"/>
31772            <command name="glCopyTexSubImage2D"/>
31773            <command name="glCreateProgram"/>
31774            <command name="glCreateShader"/>
31775            <command name="glCullFace"/>
31776            <command name="glDeleteBuffers"/>
31777            <command name="glDeleteFramebuffers"/>
31778            <command name="glDeleteProgram"/>
31779            <command name="glDeleteRenderbuffers"/>
31780            <command name="glDeleteShader"/>
31781            <command name="glDeleteTextures"/>
31782            <command name="glDepthFunc"/>
31783            <command name="glDepthMask"/>
31784            <command name="glDepthRangef"/>
31785            <command name="glDetachShader"/>
31786            <command name="glDisable"/>
31787            <command name="glDisableVertexAttribArray"/>
31788            <command name="glDrawArrays"/>
31789            <command name="glDrawElements"/>
31790            <command name="glEnable"/>
31791            <command name="glEnableVertexAttribArray"/>
31792            <command name="glFinish"/>
31793            <command name="glFlush"/>
31794            <command name="glFramebufferRenderbuffer"/>
31795            <command name="glFramebufferTexture2D"/>
31796            <command name="glFrontFace"/>
31797            <command name="glGenBuffers"/>
31798            <command name="glGenerateMipmap"/>
31799            <command name="glGenFramebuffers"/>
31800            <command name="glGenRenderbuffers"/>
31801            <command name="glGenTextures"/>
31802            <command name="glGetActiveAttrib"/>
31803            <command name="glGetActiveUniform"/>
31804            <command name="glGetAttachedShaders"/>
31805            <command name="glGetAttribLocation"/>
31806            <command name="glGetBooleanv"/>
31807            <command name="glGetBufferParameteriv"/>
31808            <command name="glGetError"/>
31809            <command name="glGetFloatv"/>
31810            <command name="glGetFramebufferAttachmentParameteriv"/>
31811            <command name="glGetIntegerv"/>
31812            <command name="glGetProgramiv"/>
31813            <command name="glGetProgramInfoLog"/>
31814            <command name="glGetRenderbufferParameteriv"/>
31815            <command name="glGetShaderiv"/>
31816            <command name="glGetShaderInfoLog"/>
31817            <command name="glGetShaderPrecisionFormat"/>
31818            <command name="glGetShaderSource"/>
31819            <command name="glGetString"/>
31820            <command name="glGetTexParameterfv"/>
31821            <command name="glGetTexParameteriv"/>
31822            <command name="glGetUniformfv"/>
31823            <command name="glGetUniformiv"/>
31824            <command name="glGetUniformLocation"/>
31825            <command name="glGetVertexAttribfv"/>
31826            <command name="glGetVertexAttribiv"/>
31827            <command name="glGetVertexAttribPointerv"/>
31828            <command name="glHint"/>
31829            <command name="glIsBuffer"/>
31830            <command name="glIsEnabled"/>
31831            <command name="glIsFramebuffer"/>
31832            <command name="glIsProgram"/>
31833            <command name="glIsRenderbuffer"/>
31834            <command name="glIsShader"/>
31835            <command name="glIsTexture"/>
31836            <command name="glLineWidth"/>
31837            <command name="glLinkProgram"/>
31838            <command name="glPixelStorei"/>
31839            <command name="glPolygonOffset"/>
31840            <command name="glReadPixels"/>
31841            <command name="glReleaseShaderCompiler"/>
31842            <command name="glRenderbufferStorage"/>
31843            <command name="glSampleCoverage"/>
31844            <command name="glScissor"/>
31845            <command name="glShaderBinary"/>
31846            <command name="glShaderSource"/>
31847            <command name="glStencilFunc"/>
31848            <command name="glStencilFuncSeparate"/>
31849            <command name="glStencilMask"/>
31850            <command name="glStencilMaskSeparate"/>
31851            <command name="glStencilOp"/>
31852            <command name="glStencilOpSeparate"/>
31853            <command name="glTexImage2D"/>
31854            <command name="glTexParameterf"/>
31855            <command name="glTexParameterfv"/>
31856            <command name="glTexParameteri"/>
31857            <command name="glTexParameteriv"/>
31858            <command name="glTexSubImage2D"/>
31859            <command name="glUniform1f"/>
31860            <command name="glUniform1fv"/>
31861            <command name="glUniform1i"/>
31862            <command name="glUniform1iv"/>
31863            <command name="glUniform2f"/>
31864            <command name="glUniform2fv"/>
31865            <command name="glUniform2i"/>
31866            <command name="glUniform2iv"/>
31867            <command name="glUniform3f"/>
31868            <command name="glUniform3fv"/>
31869            <command name="glUniform3i"/>
31870            <command name="glUniform3iv"/>
31871            <command name="glUniform4f"/>
31872            <command name="glUniform4fv"/>
31873            <command name="glUniform4i"/>
31874            <command name="glUniform4iv"/>
31875            <command name="glUniformMatrix2fv"/>
31876            <command name="glUniformMatrix3fv"/>
31877            <command name="glUniformMatrix4fv"/>
31878            <command name="glUseProgram"/>
31879            <command name="glValidateProgram"/>
31880            <command name="glVertexAttrib1f"/>
31881            <command name="glVertexAttrib1fv"/>
31882            <command name="glVertexAttrib2f"/>
31883            <command name="glVertexAttrib2fv"/>
31884            <command name="glVertexAttrib3f"/>
31885            <command name="glVertexAttrib3fv"/>
31886            <command name="glVertexAttrib4f"/>
31887            <command name="glVertexAttrib4fv"/>
31888            <command name="glVertexAttribPointer"/>
31889            <command name="glViewport"/>
31890        </require>
31891    </feature>
31892    <feature api="gles2" name="GL_ES_VERSION_3_0" number="3.0">
31893        <require comment="Not used by the API, for compatibility with old gl2.h">
31894            <type name="GLhalf"/>
31895        </require>
31896        <require>
31897            <enum name="GL_READ_BUFFER"/>
31898            <enum name="GL_UNPACK_ROW_LENGTH"/>
31899            <enum name="GL_UNPACK_SKIP_ROWS"/>
31900            <enum name="GL_UNPACK_SKIP_PIXELS"/>
31901            <enum name="GL_PACK_ROW_LENGTH"/>
31902            <enum name="GL_PACK_SKIP_ROWS"/>
31903            <enum name="GL_PACK_SKIP_PIXELS"/>
31904            <enum name="GL_COLOR"/>
31905            <enum name="GL_DEPTH"/>
31906            <enum name="GL_STENCIL"/>
31907            <enum name="GL_RED"/>
31908            <enum name="GL_RGB8"/>
31909            <enum name="GL_RGBA8"/>
31910            <enum name="GL_RGB10_A2"/>
31911            <enum name="GL_TEXTURE_BINDING_3D"/>
31912            <enum name="GL_UNPACK_SKIP_IMAGES"/>
31913            <enum name="GL_UNPACK_IMAGE_HEIGHT"/>
31914            <enum name="GL_TEXTURE_3D"/>
31915            <enum name="GL_TEXTURE_WRAP_R"/>
31916            <enum name="GL_MAX_3D_TEXTURE_SIZE"/>
31917            <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
31918            <enum name="GL_MAX_ELEMENTS_VERTICES"/>
31919            <enum name="GL_MAX_ELEMENTS_INDICES"/>
31920            <enum name="GL_TEXTURE_MIN_LOD"/>
31921            <enum name="GL_TEXTURE_MAX_LOD"/>
31922            <enum name="GL_TEXTURE_BASE_LEVEL"/>
31923            <enum name="GL_TEXTURE_MAX_LEVEL"/>
31924            <enum name="GL_MIN"/>
31925            <enum name="GL_MAX"/>
31926            <enum name="GL_DEPTH_COMPONENT24"/>
31927            <enum name="GL_MAX_TEXTURE_LOD_BIAS"/>
31928            <enum name="GL_TEXTURE_COMPARE_MODE"/>
31929            <enum name="GL_TEXTURE_COMPARE_FUNC"/>
31930            <enum name="GL_CURRENT_QUERY"/>
31931            <enum name="GL_QUERY_RESULT"/>
31932            <enum name="GL_QUERY_RESULT_AVAILABLE"/>
31933            <enum name="GL_BUFFER_MAPPED"/>
31934            <enum name="GL_BUFFER_MAP_POINTER"/>
31935            <enum name="GL_STREAM_READ"/>
31936            <enum name="GL_STREAM_COPY"/>
31937            <enum name="GL_STATIC_READ"/>
31938            <enum name="GL_STATIC_COPY"/>
31939            <enum name="GL_DYNAMIC_READ"/>
31940            <enum name="GL_DYNAMIC_COPY"/>
31941            <enum name="GL_MAX_DRAW_BUFFERS"/>
31942            <enum name="GL_DRAW_BUFFER0"/>
31943            <enum name="GL_DRAW_BUFFER1"/>
31944            <enum name="GL_DRAW_BUFFER2"/>
31945            <enum name="GL_DRAW_BUFFER3"/>
31946            <enum name="GL_DRAW_BUFFER4"/>
31947            <enum name="GL_DRAW_BUFFER5"/>
31948            <enum name="GL_DRAW_BUFFER6"/>
31949            <enum name="GL_DRAW_BUFFER7"/>
31950            <enum name="GL_DRAW_BUFFER8"/>
31951            <enum name="GL_DRAW_BUFFER9"/>
31952            <enum name="GL_DRAW_BUFFER10"/>
31953            <enum name="GL_DRAW_BUFFER11"/>
31954            <enum name="GL_DRAW_BUFFER12"/>
31955            <enum name="GL_DRAW_BUFFER13"/>
31956            <enum name="GL_DRAW_BUFFER14"/>
31957            <enum name="GL_DRAW_BUFFER15"/>
31958            <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS"/>
31959            <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS"/>
31960            <enum name="GL_SAMPLER_3D"/>
31961            <enum name="GL_SAMPLER_2D_SHADOW"/>
31962            <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT"/>
31963            <enum name="GL_PIXEL_PACK_BUFFER"/>
31964            <enum name="GL_PIXEL_UNPACK_BUFFER"/>
31965            <enum name="GL_PIXEL_PACK_BUFFER_BINDING"/>
31966            <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING"/>
31967            <enum name="GL_FLOAT_MAT2x3"/>
31968            <enum name="GL_FLOAT_MAT2x4"/>
31969            <enum name="GL_FLOAT_MAT3x2"/>
31970            <enum name="GL_FLOAT_MAT3x4"/>
31971            <enum name="GL_FLOAT_MAT4x2"/>
31972            <enum name="GL_FLOAT_MAT4x3"/>
31973            <enum name="GL_SRGB"/>
31974            <enum name="GL_SRGB8"/>
31975            <enum name="GL_SRGB8_ALPHA8"/>
31976            <enum name="GL_COMPARE_REF_TO_TEXTURE"/>
31977            <enum name="GL_MAJOR_VERSION"/>
31978            <enum name="GL_MINOR_VERSION"/>
31979            <enum name="GL_NUM_EXTENSIONS"/>
31980            <enum name="GL_RGBA32F"/>
31981            <enum name="GL_RGB32F"/>
31982            <enum name="GL_RGBA16F"/>
31983            <enum name="GL_RGB16F"/>
31984            <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER"/>
31985            <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS"/>
31986            <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET"/>
31987            <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET"/>
31988            <enum name="GL_MAX_VARYING_COMPONENTS"/>
31989            <enum name="GL_TEXTURE_2D_ARRAY"/>
31990            <enum name="GL_TEXTURE_BINDING_2D_ARRAY"/>
31991            <enum name="GL_R11F_G11F_B10F"/>
31992            <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
31993            <enum name="GL_RGB9_E5"/>
31994            <enum name="GL_UNSIGNED_INT_5_9_9_9_REV"/>
31995            <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH"/>
31996            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE"/>
31997            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS"/>
31998            <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS"/>
31999            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START"/>
32000            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE"/>
32001            <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN"/>
32002            <enum name="GL_RASTERIZER_DISCARD"/>
32003            <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS"/>
32004            <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS"/>
32005            <enum name="GL_INTERLEAVED_ATTRIBS"/>
32006            <enum name="GL_SEPARATE_ATTRIBS"/>
32007            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
32008            <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING"/>
32009            <enum name="GL_RGBA32UI"/>
32010            <enum name="GL_RGB32UI"/>
32011            <enum name="GL_RGBA16UI"/>
32012            <enum name="GL_RGB16UI"/>
32013            <enum name="GL_RGBA8UI"/>
32014            <enum name="GL_RGB8UI"/>
32015            <enum name="GL_RGBA32I"/>
32016            <enum name="GL_RGB32I"/>
32017            <enum name="GL_RGBA16I"/>
32018            <enum name="GL_RGB16I"/>
32019            <enum name="GL_RGBA8I"/>
32020            <enum name="GL_RGB8I"/>
32021            <enum name="GL_RED_INTEGER"/>
32022            <enum name="GL_RGB_INTEGER"/>
32023            <enum name="GL_RGBA_INTEGER"/>
32024            <enum name="GL_SAMPLER_2D_ARRAY"/>
32025            <enum name="GL_SAMPLER_2D_ARRAY_SHADOW"/>
32026            <enum name="GL_SAMPLER_CUBE_SHADOW"/>
32027            <enum name="GL_UNSIGNED_INT_VEC2"/>
32028            <enum name="GL_UNSIGNED_INT_VEC3"/>
32029            <enum name="GL_UNSIGNED_INT_VEC4"/>
32030            <enum name="GL_INT_SAMPLER_2D"/>
32031            <enum name="GL_INT_SAMPLER_3D"/>
32032            <enum name="GL_INT_SAMPLER_CUBE"/>
32033            <enum name="GL_INT_SAMPLER_2D_ARRAY"/>
32034            <enum name="GL_UNSIGNED_INT_SAMPLER_2D"/>
32035            <enum name="GL_UNSIGNED_INT_SAMPLER_3D"/>
32036            <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE"/>
32037            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY"/>
32038            <enum name="GL_BUFFER_ACCESS_FLAGS"/>
32039            <enum name="GL_BUFFER_MAP_LENGTH"/>
32040            <enum name="GL_BUFFER_MAP_OFFSET"/>
32041            <enum name="GL_DEPTH_COMPONENT32F"/>
32042            <enum name="GL_DEPTH32F_STENCIL8"/>
32043            <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
32044            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
32045            <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
32046            <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
32047            <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
32048            <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
32049            <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
32050            <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
32051            <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
32052            <enum name="GL_FRAMEBUFFER_DEFAULT"/>
32053            <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
32054            <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
32055            <enum name="GL_DEPTH_STENCIL"/>
32056            <enum name="GL_UNSIGNED_INT_24_8"/>
32057            <enum name="GL_DEPTH24_STENCIL8"/>
32058            <enum name="GL_UNSIGNED_NORMALIZED"/>
32059            <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
32060            <enum name="GL_READ_FRAMEBUFFER"/>
32061            <enum name="GL_DRAW_FRAMEBUFFER"/>
32062            <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
32063            <enum name="GL_RENDERBUFFER_SAMPLES"/>
32064            <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
32065            <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
32066            <enum name="GL_COLOR_ATTACHMENT1"/>
32067            <enum name="GL_COLOR_ATTACHMENT2"/>
32068            <enum name="GL_COLOR_ATTACHMENT3"/>
32069            <enum name="GL_COLOR_ATTACHMENT4"/>
32070            <enum name="GL_COLOR_ATTACHMENT5"/>
32071            <enum name="GL_COLOR_ATTACHMENT6"/>
32072            <enum name="GL_COLOR_ATTACHMENT7"/>
32073            <enum name="GL_COLOR_ATTACHMENT8"/>
32074            <enum name="GL_COLOR_ATTACHMENT9"/>
32075            <enum name="GL_COLOR_ATTACHMENT10"/>
32076            <enum name="GL_COLOR_ATTACHMENT11"/>
32077            <enum name="GL_COLOR_ATTACHMENT12"/>
32078            <enum name="GL_COLOR_ATTACHMENT13"/>
32079            <enum name="GL_COLOR_ATTACHMENT14"/>
32080            <enum name="GL_COLOR_ATTACHMENT15"/>
32081            <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
32082            <enum name="GL_MAX_SAMPLES"/>
32083            <enum name="GL_HALF_FLOAT"/>
32084            <enum name="GL_MAP_READ_BIT"/>
32085            <enum name="GL_MAP_WRITE_BIT"/>
32086            <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
32087            <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
32088            <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
32089            <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
32090            <enum name="GL_RG"/>
32091            <enum name="GL_RG_INTEGER"/>
32092            <enum name="GL_R8"/>
32093            <enum name="GL_RG8"/>
32094            <enum name="GL_R16F"/>
32095            <enum name="GL_R32F"/>
32096            <enum name="GL_RG16F"/>
32097            <enum name="GL_RG32F"/>
32098            <enum name="GL_R8I"/>
32099            <enum name="GL_R8UI"/>
32100            <enum name="GL_R16I"/>
32101            <enum name="GL_R16UI"/>
32102            <enum name="GL_R32I"/>
32103            <enum name="GL_R32UI"/>
32104            <enum name="GL_RG8I"/>
32105            <enum name="GL_RG8UI"/>
32106            <enum name="GL_RG16I"/>
32107            <enum name="GL_RG16UI"/>
32108            <enum name="GL_RG32I"/>
32109            <enum name="GL_RG32UI"/>
32110            <enum name="GL_VERTEX_ARRAY_BINDING"/>
32111            <enum name="GL_R8_SNORM"/>
32112            <enum name="GL_RG8_SNORM"/>
32113            <enum name="GL_RGB8_SNORM"/>
32114            <enum name="GL_RGBA8_SNORM"/>
32115            <enum name="GL_SIGNED_NORMALIZED"/>
32116            <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
32117            <enum name="GL_COPY_READ_BUFFER"/>
32118            <enum name="GL_COPY_WRITE_BUFFER"/>
32119            <enum name="GL_COPY_READ_BUFFER_BINDING"/>
32120            <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
32121            <enum name="GL_UNIFORM_BUFFER"/>
32122            <enum name="GL_UNIFORM_BUFFER_BINDING"/>
32123            <enum name="GL_UNIFORM_BUFFER_START"/>
32124            <enum name="GL_UNIFORM_BUFFER_SIZE"/>
32125            <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
32126            <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
32127            <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
32128            <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
32129            <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
32130            <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
32131            <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
32132            <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
32133            <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
32134            <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
32135            <enum name="GL_UNIFORM_TYPE"/>
32136            <enum name="GL_UNIFORM_SIZE"/>
32137            <enum name="GL_UNIFORM_NAME_LENGTH"/>
32138            <enum name="GL_UNIFORM_BLOCK_INDEX"/>
32139            <enum name="GL_UNIFORM_OFFSET"/>
32140            <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
32141            <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
32142            <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
32143            <enum name="GL_UNIFORM_BLOCK_BINDING"/>
32144            <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
32145            <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
32146            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
32147            <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
32148            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
32149            <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
32150            <enum name="GL_INVALID_INDEX"/>
32151            <enum name="GL_MAX_VERTEX_OUTPUT_COMPONENTS"/>
32152            <enum name="GL_MAX_FRAGMENT_INPUT_COMPONENTS"/>
32153            <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
32154            <enum name="GL_OBJECT_TYPE"/>
32155            <enum name="GL_SYNC_CONDITION"/>
32156            <enum name="GL_SYNC_STATUS"/>
32157            <enum name="GL_SYNC_FLAGS"/>
32158            <enum name="GL_SYNC_FENCE"/>
32159            <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
32160            <enum name="GL_UNSIGNALED"/>
32161            <enum name="GL_SIGNALED"/>
32162            <enum name="GL_ALREADY_SIGNALED"/>
32163            <enum name="GL_TIMEOUT_EXPIRED"/>
32164            <enum name="GL_CONDITION_SATISFIED"/>
32165            <enum name="GL_WAIT_FAILED"/>
32166            <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
32167            <enum name="GL_TIMEOUT_IGNORED"/>
32168            <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR"/>
32169            <enum name="GL_ANY_SAMPLES_PASSED"/>
32170            <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
32171            <enum name="GL_SAMPLER_BINDING"/>
32172            <enum name="GL_RGB10_A2UI"/>
32173            <enum name="GL_TEXTURE_SWIZZLE_R"/>
32174            <enum name="GL_TEXTURE_SWIZZLE_G"/>
32175            <enum name="GL_TEXTURE_SWIZZLE_B"/>
32176            <enum name="GL_TEXTURE_SWIZZLE_A"/>
32177            <enum name="GL_GREEN"/>
32178            <enum name="GL_BLUE"/>
32179            <enum name="GL_INT_2_10_10_10_REV"/>
32180            <enum name="GL_TRANSFORM_FEEDBACK"/>
32181            <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
32182            <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
32183            <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
32184            <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
32185            <enum name="GL_PROGRAM_BINARY_LENGTH"/>
32186            <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
32187            <enum name="GL_PROGRAM_BINARY_FORMATS"/>
32188            <enum name="GL_COMPRESSED_R11_EAC"/>
32189            <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
32190            <enum name="GL_COMPRESSED_RG11_EAC"/>
32191            <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
32192            <enum name="GL_COMPRESSED_RGB8_ETC2"/>
32193            <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
32194            <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
32195            <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
32196            <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
32197            <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
32198            <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
32199            <enum name="GL_MAX_ELEMENT_INDEX"/>
32200            <enum name="GL_NUM_SAMPLE_COUNTS"/>
32201            <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
32202            <command name="glReadBuffer"/>
32203            <command name="glDrawRangeElements"/>
32204            <command name="glTexImage3D"/>
32205            <command name="glTexSubImage3D"/>
32206            <command name="glCopyTexSubImage3D"/>
32207            <command name="glCompressedTexImage3D"/>
32208            <command name="glCompressedTexSubImage3D"/>
32209            <command name="glGenQueries"/>
32210            <command name="glDeleteQueries"/>
32211            <command name="glIsQuery"/>
32212            <command name="glBeginQuery"/>
32213            <command name="glEndQuery"/>
32214            <command name="glGetQueryiv"/>
32215            <command name="glGetQueryObjectuiv"/>
32216            <command name="glUnmapBuffer"/>
32217            <command name="glGetBufferPointerv"/>
32218            <command name="glDrawBuffers"/>
32219            <command name="glUniformMatrix2x3fv"/>
32220            <command name="glUniformMatrix3x2fv"/>
32221            <command name="glUniformMatrix2x4fv"/>
32222            <command name="glUniformMatrix4x2fv"/>
32223            <command name="glUniformMatrix3x4fv"/>
32224            <command name="glUniformMatrix4x3fv"/>
32225            <command name="glBlitFramebuffer"/>
32226            <command name="glRenderbufferStorageMultisample"/>
32227            <command name="glFramebufferTextureLayer"/>
32228            <command name="glMapBufferRange"/>
32229            <command name="glFlushMappedBufferRange"/>
32230            <command name="glBindVertexArray"/>
32231            <command name="glDeleteVertexArrays"/>
32232            <command name="glGenVertexArrays"/>
32233            <command name="glIsVertexArray"/>
32234            <command name="glGetIntegeri_v"/>
32235            <command name="glBeginTransformFeedback"/>
32236            <command name="glEndTransformFeedback"/>
32237            <command name="glBindBufferRange"/>
32238            <command name="glBindBufferBase"/>
32239            <command name="glTransformFeedbackVaryings"/>
32240            <command name="glGetTransformFeedbackVarying"/>
32241            <command name="glVertexAttribIPointer"/>
32242            <command name="glGetVertexAttribIiv"/>
32243            <command name="glGetVertexAttribIuiv"/>
32244            <command name="glVertexAttribI4i"/>
32245            <command name="glVertexAttribI4ui"/>
32246            <command name="glVertexAttribI4iv"/>
32247            <command name="glVertexAttribI4uiv"/>
32248            <command name="glGetUniformuiv"/>
32249            <command name="glGetFragDataLocation"/>
32250            <command name="glUniform1ui"/>
32251            <command name="glUniform2ui"/>
32252            <command name="glUniform3ui"/>
32253            <command name="glUniform4ui"/>
32254            <command name="glUniform1uiv"/>
32255            <command name="glUniform2uiv"/>
32256            <command name="glUniform3uiv"/>
32257            <command name="glUniform4uiv"/>
32258            <command name="glClearBufferiv"/>
32259            <command name="glClearBufferuiv"/>
32260            <command name="glClearBufferfv"/>
32261            <command name="glClearBufferfi"/>
32262            <command name="glGetStringi"/>
32263            <command name="glCopyBufferSubData"/>
32264            <command name="glGetUniformIndices"/>
32265            <command name="glGetActiveUniformsiv"/>
32266            <command name="glGetUniformBlockIndex"/>
32267            <command name="glGetActiveUniformBlockiv"/>
32268            <command name="glGetActiveUniformBlockName"/>
32269            <command name="glUniformBlockBinding"/>
32270            <command name="glDrawArraysInstanced"/>
32271            <command name="glDrawElementsInstanced"/>
32272            <command name="glFenceSync"/>
32273            <command name="glIsSync"/>
32274            <command name="glDeleteSync"/>
32275            <command name="glClientWaitSync"/>
32276            <command name="glWaitSync"/>
32277            <command name="glGetInteger64v"/>
32278            <command name="glGetSynciv"/>
32279            <command name="glGetInteger64i_v"/>
32280            <command name="glGetBufferParameteri64v"/>
32281            <command name="glGenSamplers"/>
32282            <command name="glDeleteSamplers"/>
32283            <command name="glIsSampler"/>
32284            <command name="glBindSampler"/>
32285            <command name="glSamplerParameteri"/>
32286            <command name="glSamplerParameteriv"/>
32287            <command name="glSamplerParameterf"/>
32288            <command name="glSamplerParameterfv"/>
32289            <command name="glGetSamplerParameteriv"/>
32290            <command name="glGetSamplerParameterfv"/>
32291            <command name="glVertexAttribDivisor"/>
32292            <command name="glBindTransformFeedback"/>
32293            <command name="glDeleteTransformFeedbacks"/>
32294            <command name="glGenTransformFeedbacks"/>
32295            <command name="glIsTransformFeedback"/>
32296            <command name="glPauseTransformFeedback"/>
32297            <command name="glResumeTransformFeedback"/>
32298            <command name="glGetProgramBinary"/>
32299            <command name="glProgramBinary"/>
32300            <command name="glProgramParameteri"/>
32301            <command name="glInvalidateFramebuffer"/>
32302            <command name="glInvalidateSubFramebuffer"/>
32303            <command name="glTexStorage2D"/>
32304            <command name="glTexStorage3D"/>
32305            <command name="glGetInternalformativ"/>
32306        </require>
32307    </feature>
32308    <feature api="gles2" name="GL_ES_VERSION_3_1" number="3.1">
32309        <!-- arrays_of_arrays features -->
32310        <require/>
32311        <!-- compute_shader features -->
32312        <require>
32313            <command name="glDispatchCompute"/>
32314            <command name="glDispatchComputeIndirect"/>
32315            <enum name="GL_COMPUTE_SHADER"/>
32316            <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
32317            <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
32318            <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
32319            <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
32320            <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
32321            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
32322            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
32323            <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
32324            <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
32325            <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
32326            <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
32327            <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
32328            <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
32329            <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
32330            <enum name="GL_COMPUTE_SHADER_BIT"/>
32331        </require>
32332        <!-- draw_indirect features -->
32333        <require>
32334            <command name="glDrawArraysIndirect"/>
32335            <command name="glDrawElementsIndirect"/>
32336            <enum name="GL_DRAW_INDIRECT_BUFFER"/>
32337            <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
32338        </require>
32339        <!-- explicit_uniform_location features -->
32340        <require>
32341            <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
32342        </require>
32343        <!-- framebuffer_no_attachments features -->
32344        <require>
32345            <command name="glFramebufferParameteri"/>
32346            <command name="glGetFramebufferParameteriv"/>
32347            <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
32348            <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
32349            <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
32350            <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
32351            <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
32352            <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
32353            <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
32354        </require>
32355        <!-- program_interface_query features -->
32356        <require>
32357            <command name="glGetProgramInterfaceiv"/>
32358            <command name="glGetProgramResourceIndex"/>
32359            <command name="glGetProgramResourceName"/>
32360            <command name="glGetProgramResourceiv"/>
32361            <command name="glGetProgramResourceLocation"/>
32362            <enum name="GL_UNIFORM"/>
32363            <enum name="GL_UNIFORM_BLOCK"/>
32364            <enum name="GL_PROGRAM_INPUT"/>
32365            <enum name="GL_PROGRAM_OUTPUT"/>
32366            <enum name="GL_BUFFER_VARIABLE"/>
32367            <enum name="GL_SHADER_STORAGE_BLOCK"/>
32368            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
32369            <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
32370            <enum name="GL_ACTIVE_RESOURCES"/>
32371            <enum name="GL_MAX_NAME_LENGTH"/>
32372            <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
32373            <enum name="GL_NAME_LENGTH"/>
32374            <enum name="GL_TYPE"/>
32375            <enum name="GL_ARRAY_SIZE"/>
32376            <enum name="GL_OFFSET"/>
32377            <enum name="GL_BLOCK_INDEX"/>
32378            <enum name="GL_ARRAY_STRIDE"/>
32379            <enum name="GL_MATRIX_STRIDE"/>
32380            <enum name="GL_IS_ROW_MAJOR"/>
32381            <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
32382            <enum name="GL_BUFFER_BINDING"/>
32383            <enum name="GL_BUFFER_DATA_SIZE"/>
32384            <enum name="GL_NUM_ACTIVE_VARIABLES"/>
32385            <enum name="GL_ACTIVE_VARIABLES"/>
32386            <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
32387            <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
32388            <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
32389            <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
32390            <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
32391            <enum name="GL_LOCATION"/>
32392        </require>
32393        <!-- separate_shader_objects features -->
32394        <require>
32395            <command name="glUseProgramStages"/>
32396            <command name="glActiveShaderProgram"/>
32397            <command name="glCreateShaderProgramv"/>
32398            <command name="glBindProgramPipeline"/>
32399            <command name="glDeleteProgramPipelines"/>
32400            <command name="glGenProgramPipelines"/>
32401            <command name="glIsProgramPipeline"/>
32402            <command name="glGetProgramPipelineiv"/>
32403            <command name="glProgramUniform1i"/>
32404            <command name="glProgramUniform2i"/>
32405            <command name="glProgramUniform3i"/>
32406            <command name="glProgramUniform4i"/>
32407            <command name="glProgramUniform1ui"/>
32408            <command name="glProgramUniform2ui"/>
32409            <command name="glProgramUniform3ui"/>
32410            <command name="glProgramUniform4ui"/>
32411            <command name="glProgramUniform1f"/>
32412            <command name="glProgramUniform2f"/>
32413            <command name="glProgramUniform3f"/>
32414            <command name="glProgramUniform4f"/>
32415            <command name="glProgramUniform1iv"/>
32416            <command name="glProgramUniform2iv"/>
32417            <command name="glProgramUniform3iv"/>
32418            <command name="glProgramUniform4iv"/>
32419            <command name="glProgramUniform1uiv"/>
32420            <command name="glProgramUniform2uiv"/>
32421            <command name="glProgramUniform3uiv"/>
32422            <command name="glProgramUniform4uiv"/>
32423            <command name="glProgramUniform1fv"/>
32424            <command name="glProgramUniform2fv"/>
32425            <command name="glProgramUniform3fv"/>
32426            <command name="glProgramUniform4fv"/>
32427            <command name="glProgramUniformMatrix2fv"/>
32428            <command name="glProgramUniformMatrix3fv"/>
32429            <command name="glProgramUniformMatrix4fv"/>
32430            <command name="glProgramUniformMatrix2x3fv"/>
32431            <command name="glProgramUniformMatrix3x2fv"/>
32432            <command name="glProgramUniformMatrix2x4fv"/>
32433            <command name="glProgramUniformMatrix4x2fv"/>
32434            <command name="glProgramUniformMatrix3x4fv"/>
32435            <command name="glProgramUniformMatrix4x3fv"/>
32436            <command name="glValidateProgramPipeline"/>
32437            <command name="glGetProgramPipelineInfoLog"/>
32438            <enum name="GL_VERTEX_SHADER_BIT"/>
32439            <enum name="GL_FRAGMENT_SHADER_BIT"/>
32440            <enum name="GL_ALL_SHADER_BITS"/>
32441            <enum name="GL_PROGRAM_SEPARABLE"/>
32442            <enum name="GL_ACTIVE_PROGRAM"/>
32443            <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
32444        </require>
32445        <!-- shader_atomic_counters features -->
32446        <require>
32447            <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
32448            <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
32449            <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
32450            <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
32451            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
32452            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
32453            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
32454            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
32455            <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
32456            <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
32457            <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
32458            <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
32459            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
32460            <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
32461            <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
32462            <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
32463        </require>
32464        <!-- shader_bitfield_operations features -->
32465        <require/>
32466        <!-- shader_image_load_store features -->
32467        <require>
32468            <command name="glBindImageTexture"/>
32469            <command name="glGetBooleani_v"/>
32470            <command name="glMemoryBarrier"/>
32471            <command name="glMemoryBarrierByRegion"/>
32472            <enum name="GL_MAX_IMAGE_UNITS"/>
32473            <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
32474            <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
32475            <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
32476            <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
32477            <enum name="GL_IMAGE_BINDING_NAME"/>
32478            <enum name="GL_IMAGE_BINDING_LEVEL"/>
32479            <enum name="GL_IMAGE_BINDING_LAYERED"/>
32480            <enum name="GL_IMAGE_BINDING_LAYER"/>
32481            <enum name="GL_IMAGE_BINDING_ACCESS"/>
32482            <enum name="GL_IMAGE_BINDING_FORMAT"/>
32483            <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
32484            <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
32485            <enum name="GL_UNIFORM_BARRIER_BIT"/>
32486            <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
32487            <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
32488            <enum name="GL_COMMAND_BARRIER_BIT"/>
32489            <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
32490            <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
32491            <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
32492            <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
32493            <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
32494            <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
32495            <enum name="GL_ALL_BARRIER_BITS"/>
32496            <enum name="GL_IMAGE_2D"/>
32497            <enum name="GL_IMAGE_3D"/>
32498            <enum name="GL_IMAGE_CUBE"/>
32499            <enum name="GL_IMAGE_2D_ARRAY"/>
32500            <enum name="GL_INT_IMAGE_2D"/>
32501            <enum name="GL_INT_IMAGE_3D"/>
32502            <enum name="GL_INT_IMAGE_CUBE"/>
32503            <enum name="GL_INT_IMAGE_2D_ARRAY"/>
32504            <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
32505            <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
32506            <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
32507            <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
32508            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
32509            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
32510            <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
32511            <enum name="GL_READ_ONLY"/>
32512            <enum name="GL_WRITE_ONLY"/>
32513            <enum name="GL_READ_WRITE"/>
32514        </require>
32515        <!-- shader_layout_binding features -->
32516        <require/>
32517        <!-- shader_storage_buffer_object features -->
32518        <require>
32519            <enum name="GL_SHADER_STORAGE_BUFFER"/>
32520            <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
32521            <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
32522            <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
32523            <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
32524            <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
32525            <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
32526            <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
32527            <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
32528            <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
32529            <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
32530            <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
32531            <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
32532        </require>
32533        <!-- stencil_texturing features -->
32534        <require>
32535            <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
32536            <enum name="GL_STENCIL_INDEX"/>
32537        </require>
32538        <!-- texture_gather features -->
32539        <require>
32540            <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET"/>
32541            <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET"/>
32542        </require>
32543        <!-- texture_storage_multisample features -->
32544        <require>
32545            <command name="glTexStorage2DMultisample"/>
32546            <command name="glGetMultisamplefv"/>
32547            <command name="glSampleMaski"/>
32548            <command name="glGetTexLevelParameteriv"/>
32549            <command name="glGetTexLevelParameterfv"/>
32550            <enum name="GL_SAMPLE_POSITION"/>
32551            <enum name="GL_SAMPLE_MASK"/>
32552            <enum name="GL_SAMPLE_MASK_VALUE"/>
32553            <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
32554            <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
32555            <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
32556            <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
32557            <enum name="GL_MAX_INTEGER_SAMPLES"/>
32558            <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
32559            <enum name="GL_TEXTURE_SAMPLES"/>
32560            <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
32561            <enum name="GL_TEXTURE_WIDTH"/>
32562            <enum name="GL_TEXTURE_HEIGHT"/>
32563            <enum name="GL_TEXTURE_DEPTH"/>
32564            <enum name="GL_TEXTURE_INTERNAL_FORMAT"/>
32565            <enum name="GL_TEXTURE_RED_SIZE"/>
32566            <enum name="GL_TEXTURE_GREEN_SIZE"/>
32567            <enum name="GL_TEXTURE_BLUE_SIZE"/>
32568            <enum name="GL_TEXTURE_ALPHA_SIZE"/>
32569            <enum name="GL_TEXTURE_DEPTH_SIZE"/>
32570            <enum name="GL_TEXTURE_STENCIL_SIZE"/>
32571            <enum name="GL_TEXTURE_SHARED_SIZE"/>
32572            <enum name="GL_TEXTURE_RED_TYPE"/>
32573            <enum name="GL_TEXTURE_GREEN_TYPE"/>
32574            <enum name="GL_TEXTURE_BLUE_TYPE"/>
32575            <enum name="GL_TEXTURE_ALPHA_TYPE"/>
32576            <enum name="GL_TEXTURE_DEPTH_TYPE"/>
32577            <enum name="GL_TEXTURE_COMPRESSED"/>
32578            <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
32579            <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
32580            <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
32581        </require>
32582        <!-- vertex_attrib_binding features -->
32583        <require>
32584            <command name="glBindVertexBuffer"/>
32585            <command name="glVertexAttribFormat"/>
32586            <command name="glVertexAttribIFormat"/>
32587            <command name="glVertexAttribBinding"/>
32588            <command name="glVertexBindingDivisor"/>
32589            <enum name="GL_VERTEX_ATTRIB_BINDING"/>
32590            <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
32591            <enum name="GL_VERTEX_BINDING_DIVISOR"/>
32592            <enum name="GL_VERTEX_BINDING_OFFSET"/>
32593            <enum name="GL_VERTEX_BINDING_STRIDE"/>
32594            <enum name="GL_VERTEX_BINDING_BUFFER"/>
32595            <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
32596            <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
32597            <enum name="GL_MAX_VERTEX_ATTRIB_STRIDE"/>
32598        </require>
32599    </feature>
32600
32601    <!-- SECTION: OpenGL / OpenGL ES extension interface definitions -->
32602    <extensions>
32603        <extension name="GL_3DFX_multisample" supported="gl">
32604            <require>
32605                <enum name="GL_MULTISAMPLE_3DFX"/>
32606                <enum name="GL_SAMPLE_BUFFERS_3DFX"/>
32607                <enum name="GL_SAMPLES_3DFX"/>
32608                <enum name="GL_MULTISAMPLE_BIT_3DFX"/>
32609            </require>
32610        </extension>
32611        <extension name="GL_3DFX_tbuffer" supported="gl">
32612            <require>
32613                <command name="glTbufferMask3DFX"/>
32614            </require>
32615        </extension>
32616        <extension name="GL_3DFX_texture_compression_FXT1" supported="gl">
32617            <require>
32618                <enum name="GL_COMPRESSED_RGB_FXT1_3DFX"/>
32619                <enum name="GL_COMPRESSED_RGBA_FXT1_3DFX"/>
32620            </require>
32621        </extension>
32622        <extension name="GL_AMD_blend_minmax_factor" supported="gl">
32623            <require>
32624                <enum name="GL_FACTOR_MIN_AMD"/>
32625                <enum name="GL_FACTOR_MAX_AMD"/>
32626            </require>
32627        </extension>
32628        <extension name="GL_AMD_compressed_3DC_texture" supported="gles1|gles2">
32629            <require>
32630                <enum name="GL_3DC_X_AMD"/>
32631                <enum name="GL_3DC_XY_AMD"/>
32632            </require>
32633        </extension>
32634        <extension name="GL_AMD_compressed_ATC_texture" supported="gles1|gles2">
32635            <require>
32636                <enum name="GL_ATC_RGB_AMD"/>
32637                <enum name="GL_ATC_RGBA_EXPLICIT_ALPHA_AMD"/>
32638                <enum name="GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD"/>
32639            </require>
32640        </extension>
32641        <extension name="GL_AMD_conservative_depth" supported="gl"/>
32642        <extension name="GL_AMD_debug_output" supported="gl">
32643            <require>
32644                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_AMD"/>
32645                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_AMD"/>
32646                <enum name="GL_DEBUG_LOGGED_MESSAGES_AMD"/>
32647                <enum name="GL_DEBUG_SEVERITY_HIGH_AMD"/>
32648                <enum name="GL_DEBUG_SEVERITY_MEDIUM_AMD"/>
32649                <enum name="GL_DEBUG_SEVERITY_LOW_AMD"/>
32650                <enum name="GL_DEBUG_CATEGORY_API_ERROR_AMD"/>
32651                <enum name="GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD"/>
32652                <enum name="GL_DEBUG_CATEGORY_DEPRECATION_AMD"/>
32653                <enum name="GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD"/>
32654                <enum name="GL_DEBUG_CATEGORY_PERFORMANCE_AMD"/>
32655                <enum name="GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD"/>
32656                <enum name="GL_DEBUG_CATEGORY_APPLICATION_AMD"/>
32657                <enum name="GL_DEBUG_CATEGORY_OTHER_AMD"/>
32658                <command name="glDebugMessageEnableAMD"/>
32659                <command name="glDebugMessageInsertAMD"/>
32660                <command name="glDebugMessageCallbackAMD"/>
32661                <command name="glGetDebugMessageLogAMD"/>
32662            </require>
32663        </extension>
32664        <extension name="GL_AMD_depth_clamp_separate" supported="gl">
32665            <require>
32666                <enum name="GL_DEPTH_CLAMP_NEAR_AMD"/>
32667                <enum name="GL_DEPTH_CLAMP_FAR_AMD"/>
32668            </require>
32669        </extension>
32670        <extension name="GL_AMD_draw_buffers_blend" supported="gl">
32671            <require>
32672                <command name="glBlendFuncIndexedAMD"/>
32673                <command name="glBlendFuncSeparateIndexedAMD"/>
32674                <command name="glBlendEquationIndexedAMD"/>
32675                <command name="glBlendEquationSeparateIndexedAMD"/>
32676            </require>
32677        </extension>
32678        <extension name="GL_AMD_gpu_shader_int64" supported="gl">
32679            <require>
32680                <enum name="GL_INT64_NV"/>
32681                <enum name="GL_UNSIGNED_INT64_NV"/>
32682                <enum name="GL_INT8_NV"/>
32683                <enum name="GL_INT8_VEC2_NV"/>
32684                <enum name="GL_INT8_VEC3_NV"/>
32685                <enum name="GL_INT8_VEC4_NV"/>
32686                <enum name="GL_INT16_NV"/>
32687                <enum name="GL_INT16_VEC2_NV"/>
32688                <enum name="GL_INT16_VEC3_NV"/>
32689                <enum name="GL_INT16_VEC4_NV"/>
32690                <enum name="GL_INT64_VEC2_NV"/>
32691                <enum name="GL_INT64_VEC3_NV"/>
32692                <enum name="GL_INT64_VEC4_NV"/>
32693                <enum name="GL_UNSIGNED_INT8_NV"/>
32694                <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
32695                <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
32696                <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
32697                <enum name="GL_UNSIGNED_INT16_NV"/>
32698                <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
32699                <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
32700                <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
32701                <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
32702                <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
32703                <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
32704                <enum name="GL_FLOAT16_NV"/>
32705                <enum name="GL_FLOAT16_VEC2_NV"/>
32706                <enum name="GL_FLOAT16_VEC3_NV"/>
32707                <enum name="GL_FLOAT16_VEC4_NV"/>
32708                <command name="glUniform1i64NV"/>
32709                <command name="glUniform2i64NV"/>
32710                <command name="glUniform3i64NV"/>
32711                <command name="glUniform4i64NV"/>
32712                <command name="glUniform1i64vNV"/>
32713                <command name="glUniform2i64vNV"/>
32714                <command name="glUniform3i64vNV"/>
32715                <command name="glUniform4i64vNV"/>
32716                <command name="glUniform1ui64NV"/>
32717                <command name="glUniform2ui64NV"/>
32718                <command name="glUniform3ui64NV"/>
32719                <command name="glUniform4ui64NV"/>
32720                <command name="glUniform1ui64vNV"/>
32721                <command name="glUniform2ui64vNV"/>
32722                <command name="glUniform3ui64vNV"/>
32723                <command name="glUniform4ui64vNV"/>
32724                <command name="glGetUniformi64vNV"/>
32725                <command name="glGetUniformui64vNV"/>
32726            </require>
32727            <require comment="Supported only if GL_EXT_direct_state_access is supported">
32728                <command name="glProgramUniform1i64NV"/>
32729                <command name="glProgramUniform2i64NV"/>
32730                <command name="glProgramUniform3i64NV"/>
32731                <command name="glProgramUniform4i64NV"/>
32732                <command name="glProgramUniform1i64vNV"/>
32733                <command name="glProgramUniform2i64vNV"/>
32734                <command name="glProgramUniform3i64vNV"/>
32735                <command name="glProgramUniform4i64vNV"/>
32736                <command name="glProgramUniform1ui64NV"/>
32737                <command name="glProgramUniform2ui64NV"/>
32738                <command name="glProgramUniform3ui64NV"/>
32739                <command name="glProgramUniform4ui64NV"/>
32740                <command name="glProgramUniform1ui64vNV"/>
32741                <command name="glProgramUniform2ui64vNV"/>
32742                <command name="glProgramUniform3ui64vNV"/>
32743                <command name="glProgramUniform4ui64vNV"/>
32744            </require>
32745        </extension>
32746        <extension name="GL_AMD_interleaved_elements" supported="gl">
32747            <require>
32748                <enum name="GL_VERTEX_ELEMENT_SWIZZLE_AMD"/>
32749                <enum name="GL_VERTEX_ID_SWIZZLE_AMD"/>
32750                <enum name="GL_RED"/>
32751                <enum name="GL_GREEN"/>
32752                <enum name="GL_BLUE"/>
32753                <enum name="GL_ALPHA"/>
32754                <enum name="GL_RG8UI"/>
32755                <enum name="GL_RG16UI"/>
32756                <enum name="GL_RGBA8UI"/>
32757                <command name="glVertexAttribParameteriAMD"/>
32758            </require>
32759        </extension>
32760        <extension name="GL_AMD_gcn_shader" supported="gl"/>
32761        <extension name="GL_AMD_multi_draw_indirect" supported="gl">
32762            <require>
32763                <command name="glMultiDrawArraysIndirectAMD"/>
32764                <command name="glMultiDrawElementsIndirectAMD"/>
32765            </require>
32766        </extension>
32767        <extension name="GL_AMD_name_gen_delete" supported="gl">
32768            <require>
32769                <enum name="GL_DATA_BUFFER_AMD"/>
32770                <enum name="GL_PERFORMANCE_MONITOR_AMD"/>
32771                <enum name="GL_QUERY_OBJECT_AMD"/>
32772                <enum name="GL_VERTEX_ARRAY_OBJECT_AMD"/>
32773                <enum name="GL_SAMPLER_OBJECT_AMD"/>
32774                <command name="glGenNamesAMD"/>
32775                <command name="glDeleteNamesAMD"/>
32776                <command name="glIsNameAMD"/>
32777            </require>
32778        </extension>
32779        <extension name="GL_AMD_occlusion_query_event" supported="gl">
32780            <require>
32781                <enum name="GL_OCCLUSION_QUERY_EVENT_MASK_AMD"/>
32782                <enum name="GL_QUERY_DEPTH_PASS_EVENT_BIT_AMD"/>
32783                <enum name="GL_QUERY_DEPTH_FAIL_EVENT_BIT_AMD"/>
32784                <enum name="GL_QUERY_STENCIL_FAIL_EVENT_BIT_AMD"/>
32785                <enum name="GL_QUERY_DEPTH_BOUNDS_FAIL_EVENT_BIT_AMD"/>
32786                <enum name="GL_QUERY_ALL_EVENT_BITS_AMD"/>
32787                <command name="glQueryObjectParameteruiAMD"/>
32788            </require>
32789        </extension>
32790        <extension name="GL_AMD_performance_monitor" supported="gl|gles2">
32791            <require>
32792                <enum name="GL_COUNTER_TYPE_AMD"/>
32793                <enum name="GL_COUNTER_RANGE_AMD"/>
32794                <enum name="GL_UNSIGNED_INT64_AMD"/>
32795                <enum name="GL_PERCENTAGE_AMD"/>
32796                <enum name="GL_PERFMON_RESULT_AVAILABLE_AMD"/>
32797                <enum name="GL_PERFMON_RESULT_SIZE_AMD"/>
32798                <enum name="GL_PERFMON_RESULT_AMD"/>
32799                <command name="glGetPerfMonitorGroupsAMD"/>
32800                <command name="glGetPerfMonitorCountersAMD"/>
32801                <command name="glGetPerfMonitorGroupStringAMD"/>
32802                <command name="glGetPerfMonitorCounterStringAMD"/>
32803                <command name="glGetPerfMonitorCounterInfoAMD"/>
32804                <command name="glGenPerfMonitorsAMD"/>
32805                <command name="glDeletePerfMonitorsAMD"/>
32806                <command name="glSelectPerfMonitorCountersAMD"/>
32807                <command name="glBeginPerfMonitorAMD"/>
32808                <command name="glEndPerfMonitorAMD"/>
32809                <command name="glGetPerfMonitorCounterDataAMD"/>
32810            </require>
32811        </extension>
32812        <extension name="GL_AMD_pinned_memory" supported="gl">
32813            <require>
32814                <enum name="GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD"/>
32815            </require>
32816        </extension>
32817        <extension name="GL_AMD_program_binary_Z400" supported="gles2">
32818            <require>
32819                <enum name="GL_Z400_BINARY_AMD"/>
32820            </require>
32821        </extension>
32822        <extension name="GL_AMD_query_buffer_object" supported="gl">
32823            <require>
32824                <enum name="GL_QUERY_BUFFER_AMD"/>
32825                <enum name="GL_QUERY_BUFFER_BINDING_AMD"/>
32826                <enum name="GL_QUERY_RESULT_NO_WAIT_AMD"/>
32827            </require>
32828        </extension>
32829        <extension name="GL_AMD_sample_positions" supported="gl">
32830            <require>
32831                <enum name="GL_SUBSAMPLE_DISTANCE_AMD"/>
32832                <command name="glSetMultisamplefvAMD"/>
32833            </require>
32834        </extension>
32835        <extension name="GL_AMD_seamless_cubemap_per_texture" supported="gl">
32836            <require>
32837                <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
32838            </require>
32839        </extension>
32840        <extension name="GL_AMD_shader_atomic_counter_ops" supported="gl"/>
32841        <extension name="GL_AMD_shader_stencil_export" supported="gl"/>
32842        <extension name="GL_AMD_shader_trinary_minmax" supported="gl"/>
32843        <extension name="GL_AMD_sparse_texture" supported="gl">
32844            <require>
32845                <enum name="GL_VIRTUAL_PAGE_SIZE_X_AMD"/>
32846                <enum name="GL_VIRTUAL_PAGE_SIZE_Y_AMD"/>
32847                <enum name="GL_VIRTUAL_PAGE_SIZE_Z_AMD"/>
32848                <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_AMD"/>
32849                <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD"/>
32850                <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS"/>
32851                <enum name="GL_MIN_SPARSE_LEVEL_AMD"/>
32852                <enum name="GL_MIN_LOD_WARNING_AMD"/>
32853                <enum name="GL_TEXTURE_STORAGE_SPARSE_BIT_AMD"/>
32854                <command name="glTexStorageSparseAMD"/>
32855                <command name="glTextureStorageSparseAMD"/>
32856            </require>
32857        </extension>
32858        <extension name="GL_AMD_stencil_operation_extended" supported="gl">
32859            <require>
32860                <enum name="GL_SET_AMD"/>
32861                <enum name="GL_REPLACE_VALUE_AMD"/>
32862                <enum name="GL_STENCIL_OP_VALUE_AMD"/>
32863                <enum name="GL_STENCIL_BACK_OP_VALUE_AMD"/>
32864                <command name="glStencilOpValueAMD"/>
32865            </require>
32866        </extension>
32867        <extension name="GL_AMD_texture_texture4" supported="gl"/>
32868        <extension name="GL_AMD_transform_feedback3_lines_triangles" supported="gl"/>
32869        <extension name="GL_AMD_transform_feedback4" supported="gl">
32870            <require>
32871                <enum name="GL_STREAM_RASTERIZATION_AMD"/>
32872            </require>
32873        </extension>
32874        <extension name="GL_AMD_vertex_shader_layer" supported="gl"/>
32875        <extension name="GL_AMD_vertex_shader_tessellator" supported="gl">
32876            <require>
32877                <enum name="GL_SAMPLER_BUFFER_AMD"/>
32878                <enum name="GL_INT_SAMPLER_BUFFER_AMD"/>
32879                <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD"/>
32880                <enum name="GL_TESSELLATION_MODE_AMD"/>
32881                <enum name="GL_TESSELLATION_FACTOR_AMD"/>
32882                <enum name="GL_DISCRETE_AMD"/>
32883                <enum name="GL_CONTINUOUS_AMD"/>
32884                <command name="glTessellationFactorAMD"/>
32885                <command name="glTessellationModeAMD"/>
32886            </require>
32887        </extension>
32888        <extension name="GL_AMD_vertex_shader_viewport_index" supported="gl">
32889            <require>
32890            </require>
32891        </extension>
32892        <extension name="GL_ANGLE_depth_texture" supported="gles2">
32893            <require>
32894                <enum name="GL_DEPTH_COMPONENT"/>
32895                <enum name="GL_DEPTH_STENCIL_OES"/>
32896                <enum name="GL_UNSIGNED_SHORT"/>
32897                <enum name="GL_UNSIGNED_INT"/>
32898                <enum name="GL_UNSIGNED_INT_24_8_OES"/>
32899                <enum name="GL_DEPTH_COMPONENT16"/>
32900                <enum name="GL_DEPTH_COMPONENT32_OES"/>
32901                <enum name="GL_DEPTH24_STENCIL8_OES"/>
32902            </require>
32903        </extension>
32904        <extension name="GL_ANGLE_framebuffer_blit" supported="gles2">
32905            <require>
32906                <enum name="GL_READ_FRAMEBUFFER_ANGLE"/>
32907                <enum name="GL_DRAW_FRAMEBUFFER_ANGLE"/>
32908                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_ANGLE"/>
32909                <enum name="GL_READ_FRAMEBUFFER_BINDING_ANGLE"/>
32910                <command name="glBlitFramebufferANGLE"/>
32911            </require>
32912        </extension>
32913        <extension name="GL_ANGLE_framebuffer_multisample" supported="gles2">
32914            <require>
32915                <enum name="GL_RENDERBUFFER_SAMPLES_ANGLE"/>
32916                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE"/>
32917                <enum name="GL_MAX_SAMPLES_ANGLE"/>
32918                <command name="glRenderbufferStorageMultisampleANGLE"/>
32919            </require>
32920        </extension>
32921        <extension name="GL_ANGLE_instanced_arrays" supported="gles2">
32922            <require>
32923                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE"/>
32924                <command name="glDrawArraysInstancedANGLE"/>
32925                <command name="glDrawElementsInstancedANGLE"/>
32926                <command name="glVertexAttribDivisorANGLE"/>
32927            </require>
32928        </extension>
32929        <extension name="GL_ANGLE_pack_reverse_row_order" supported="gles2">
32930            <require>
32931                <enum name="GL_PACK_REVERSE_ROW_ORDER_ANGLE"/>
32932            </require>
32933        </extension>
32934        <extension name="GL_ANGLE_program_binary" supported="gles2">
32935            <require>
32936                <enum name="GL_PROGRAM_BINARY_ANGLE"/>
32937            </require>
32938        </extension>
32939        <extension name="GL_ANGLE_texture_compression_dxt3" supported="gles2">
32940            <require>
32941                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE"/>
32942            </require>
32943        </extension>
32944        <extension name="GL_ANGLE_texture_compression_dxt5" supported="gles2">
32945            <require>
32946                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE"/>
32947            </require>
32948        </extension>
32949        <extension name="GL_ANGLE_texture_usage" supported="gles2">
32950            <require>
32951                <enum name="GL_TEXTURE_USAGE_ANGLE"/>
32952                <enum name="GL_FRAMEBUFFER_ATTACHMENT_ANGLE"/>
32953            </require>
32954        </extension>
32955        <extension name="GL_ANGLE_translated_shader_source" supported="gles2">
32956            <require>
32957                <enum name="GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE"/>
32958                <command name="glGetTranslatedShaderSourceANGLE"/>
32959            </require>
32960        </extension>
32961        <extension name="GL_APPLE_aux_depth_stencil" supported="gl">
32962            <require>
32963                <enum name="GL_AUX_DEPTH_STENCIL_APPLE"/>
32964            </require>
32965        </extension>
32966        <extension name="GL_APPLE_client_storage" supported="gl">
32967            <require>
32968                <enum name="GL_UNPACK_CLIENT_STORAGE_APPLE"/>
32969            </require>
32970        </extension>
32971        <extension name="GL_APPLE_copy_texture_levels" supported="gles1|gles2">
32972            <require>
32973                <command name="glCopyTextureLevelsAPPLE"/>
32974            </require>
32975        </extension>
32976        <extension name="GL_APPLE_element_array" supported="gl">
32977            <require>
32978                <enum name="GL_ELEMENT_ARRAY_APPLE"/>
32979                <enum name="GL_ELEMENT_ARRAY_TYPE_APPLE"/>
32980                <enum name="GL_ELEMENT_ARRAY_POINTER_APPLE"/>
32981                <command name="glElementPointerAPPLE"/>
32982                <command name="glDrawElementArrayAPPLE"/>
32983                <command name="glDrawRangeElementArrayAPPLE"/>
32984                <command name="glMultiDrawElementArrayAPPLE"/>
32985                <command name="glMultiDrawRangeElementArrayAPPLE"/>
32986            </require>
32987        </extension>
32988        <extension name="GL_APPLE_fence" supported="gl">
32989            <require>
32990                <enum name="GL_DRAW_PIXELS_APPLE"/>
32991                <enum name="GL_FENCE_APPLE"/>
32992                <command name="glGenFencesAPPLE"/>
32993                <command name="glDeleteFencesAPPLE"/>
32994                <command name="glSetFenceAPPLE"/>
32995                <command name="glIsFenceAPPLE"/>
32996                <command name="glTestFenceAPPLE"/>
32997                <command name="glFinishFenceAPPLE"/>
32998                <command name="glTestObjectAPPLE"/>
32999                <command name="glFinishObjectAPPLE"/>
33000            </require>
33001        </extension>
33002        <extension name="GL_APPLE_float_pixels" supported="gl">
33003            <require>
33004                <enum name="GL_HALF_APPLE"/>
33005                <enum name="GL_RGBA_FLOAT32_APPLE"/>
33006                <enum name="GL_RGB_FLOAT32_APPLE"/>
33007                <enum name="GL_ALPHA_FLOAT32_APPLE"/>
33008                <enum name="GL_INTENSITY_FLOAT32_APPLE"/>
33009                <enum name="GL_LUMINANCE_FLOAT32_APPLE"/>
33010                <enum name="GL_LUMINANCE_ALPHA_FLOAT32_APPLE"/>
33011                <enum name="GL_RGBA_FLOAT16_APPLE"/>
33012                <enum name="GL_RGB_FLOAT16_APPLE"/>
33013                <enum name="GL_ALPHA_FLOAT16_APPLE"/>
33014                <enum name="GL_INTENSITY_FLOAT16_APPLE"/>
33015                <enum name="GL_LUMINANCE_FLOAT16_APPLE"/>
33016                <enum name="GL_LUMINANCE_ALPHA_FLOAT16_APPLE"/>
33017                <enum name="GL_COLOR_FLOAT_APPLE"/>
33018            </require>
33019        </extension>
33020        <extension name="GL_APPLE_flush_buffer_range" supported="gl">
33021            <require>
33022                <enum name="GL_BUFFER_SERIALIZED_MODIFY_APPLE"/>
33023                <enum name="GL_BUFFER_FLUSHING_UNMAP_APPLE"/>
33024                <command name="glBufferParameteriAPPLE"/>
33025                <command name="glFlushMappedBufferRangeAPPLE"/>
33026            </require>
33027        </extension>
33028        <extension name="GL_APPLE_framebuffer_multisample" supported="gles1|gles2">
33029            <require>
33030                <enum name="GL_RENDERBUFFER_SAMPLES_APPLE"/>
33031                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE"/>
33032                <enum name="GL_MAX_SAMPLES_APPLE"/>
33033                <enum name="GL_READ_FRAMEBUFFER_APPLE"/>
33034                <enum name="GL_DRAW_FRAMEBUFFER_APPLE"/>
33035                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_APPLE"/>
33036                <enum name="GL_READ_FRAMEBUFFER_BINDING_APPLE"/>
33037                <command name="glRenderbufferStorageMultisampleAPPLE"/>
33038                <command name="glResolveMultisampleFramebufferAPPLE"/>
33039            </require>
33040        </extension>
33041        <extension name="GL_APPLE_object_purgeable" supported="gl">
33042            <require>
33043                <enum name="GL_BUFFER_OBJECT_APPLE"/>
33044                <enum name="GL_RELEASED_APPLE"/>
33045                <enum name="GL_VOLATILE_APPLE"/>
33046                <enum name="GL_RETAINED_APPLE"/>
33047                <enum name="GL_UNDEFINED_APPLE"/>
33048                <enum name="GL_PURGEABLE_APPLE"/>
33049                <command name="glObjectPurgeableAPPLE"/>
33050                <command name="glObjectUnpurgeableAPPLE"/>
33051                <command name="glGetObjectParameterivAPPLE"/>
33052            </require>
33053        </extension>
33054        <extension name="GL_APPLE_rgb_422" supported="gl|gles2">
33055            <require>
33056                <enum name="GL_RGB_422_APPLE"/>
33057                <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
33058                <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
33059            </require>
33060            <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
33061                <enum name="GL_RGB_RAW_422_APPLE"/>
33062            </require>
33063        </extension>
33064        <extension name="GL_APPLE_row_bytes" supported="gl">
33065            <require>
33066                <enum name="GL_PACK_ROW_BYTES_APPLE"/>
33067                <enum name="GL_UNPACK_ROW_BYTES_APPLE"/>
33068            </require>
33069        </extension>
33070        <extension name="GL_APPLE_specular_vector" supported="gl">
33071            <require>
33072                <enum name="GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE"/>
33073            </require>
33074        </extension>
33075        <extension name="GL_APPLE_sync" supported="gles1|gles2">
33076            <require>
33077                <enum name="GL_SYNC_OBJECT_APPLE"/>
33078                <enum name="GL_MAX_SERVER_WAIT_TIMEOUT_APPLE"/>
33079                <enum name="GL_OBJECT_TYPE_APPLE"/>
33080                <enum name="GL_SYNC_CONDITION_APPLE"/>
33081                <enum name="GL_SYNC_STATUS_APPLE"/>
33082                <enum name="GL_SYNC_FLAGS_APPLE"/>
33083                <enum name="GL_SYNC_FENCE_APPLE"/>
33084                <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE"/>
33085                <enum name="GL_UNSIGNALED_APPLE"/>
33086                <enum name="GL_SIGNALED_APPLE"/>
33087                <enum name="GL_ALREADY_SIGNALED_APPLE"/>
33088                <enum name="GL_TIMEOUT_EXPIRED_APPLE"/>
33089                <enum name="GL_CONDITION_SATISFIED_APPLE"/>
33090                <enum name="GL_WAIT_FAILED_APPLE"/>
33091                <enum name="GL_SYNC_FLUSH_COMMANDS_BIT_APPLE"/>
33092                <enum name="GL_TIMEOUT_IGNORED_APPLE"/>
33093                <command name="glFenceSyncAPPLE"/>
33094                <command name="glIsSyncAPPLE"/>
33095                <command name="glDeleteSyncAPPLE"/>
33096                <command name="glClientWaitSyncAPPLE"/>
33097                <command name="glWaitSyncAPPLE"/>
33098                <command name="glGetInteger64vAPPLE"/>
33099                <command name="glGetSyncivAPPLE"/>
33100            </require>
33101        </extension>
33102        <extension name="GL_APPLE_texture_2D_limited_npot" supported="gles1">
33103            <require>
33104            </require>
33105        </extension>
33106        <extension name="GL_APPLE_texture_format_BGRA8888" supported="gles1|gles2">
33107            <require>
33108                <enum name="GL_BGRA_EXT"/>
33109            </require>
33110            <require comment="Depends on TexStorage* (EXT_texture_storage / ES 3.0 / GL 4.4 / etc.)">
33111                <enum name="GL_BGRA8_EXT"/>
33112            </require>
33113        </extension>
33114        <extension name="GL_APPLE_texture_max_level" supported="gles1|gles2">
33115            <require>
33116                <enum name="GL_TEXTURE_MAX_LEVEL_APPLE"/>
33117            </require>
33118        </extension>
33119        <extension name="GL_APPLE_texture_range" supported="gl">
33120            <require>
33121                <enum name="GL_TEXTURE_RANGE_LENGTH_APPLE"/>
33122                <enum name="GL_TEXTURE_RANGE_POINTER_APPLE"/>
33123                <enum name="GL_TEXTURE_STORAGE_HINT_APPLE"/>
33124                <enum name="GL_STORAGE_PRIVATE_APPLE"/>
33125                <enum name="GL_STORAGE_CACHED_APPLE"/>
33126                <enum name="GL_STORAGE_SHARED_APPLE"/>
33127                <command name="glTextureRangeAPPLE"/>
33128                <command name="glGetTexParameterPointervAPPLE"/>
33129            </require>
33130        </extension>
33131        <extension name="GL_APPLE_transform_hint" supported="gl">
33132            <require>
33133                <enum name="GL_TRANSFORM_HINT_APPLE"/>
33134            </require>
33135        </extension>
33136        <extension name="GL_APPLE_vertex_array_object" supported="gl">
33137            <require>
33138                <enum name="GL_VERTEX_ARRAY_BINDING_APPLE"/>
33139                <command name="glBindVertexArrayAPPLE"/>
33140                <command name="glDeleteVertexArraysAPPLE"/>
33141                <command name="glGenVertexArraysAPPLE"/>
33142                <command name="glIsVertexArrayAPPLE"/>
33143            </require>
33144        </extension>
33145        <extension name="GL_APPLE_vertex_array_range" supported="gl">
33146            <require>
33147                <enum name="GL_VERTEX_ARRAY_RANGE_APPLE"/>
33148                <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE"/>
33149                <enum name="GL_VERTEX_ARRAY_STORAGE_HINT_APPLE"/>
33150                <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_APPLE"/>
33151                <enum name="GL_STORAGE_CLIENT_APPLE"/>
33152                <enum name="GL_STORAGE_CACHED_APPLE"/>
33153                <enum name="GL_STORAGE_SHARED_APPLE"/>
33154                <command name="glVertexArrayRangeAPPLE"/>
33155                <command name="glFlushVertexArrayRangeAPPLE"/>
33156                <command name="glVertexArrayParameteriAPPLE"/>
33157            </require>
33158        </extension>
33159        <extension name="GL_APPLE_vertex_program_evaluators" supported="gl">
33160            <require>
33161                <enum name="GL_VERTEX_ATTRIB_MAP1_APPLE"/>
33162                <enum name="GL_VERTEX_ATTRIB_MAP2_APPLE"/>
33163                <enum name="GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE"/>
33164                <enum name="GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE"/>
33165                <enum name="GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE"/>
33166                <enum name="GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE"/>
33167                <enum name="GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE"/>
33168                <enum name="GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE"/>
33169                <enum name="GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE"/>
33170                <enum name="GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE"/>
33171                <command name="glEnableVertexAttribAPPLE"/>
33172                <command name="glDisableVertexAttribAPPLE"/>
33173                <command name="glIsVertexAttribEnabledAPPLE"/>
33174                <command name="glMapVertexAttrib1dAPPLE"/>
33175                <command name="glMapVertexAttrib1fAPPLE"/>
33176                <command name="glMapVertexAttrib2dAPPLE"/>
33177                <command name="glMapVertexAttrib2fAPPLE"/>
33178            </require>
33179        </extension>
33180        <extension name="GL_APPLE_ycbcr_422" supported="gl">
33181            <require>
33182                <enum name="GL_YCBCR_422_APPLE"/>
33183                <enum name="GL_UNSIGNED_SHORT_8_8_APPLE"/>
33184                <enum name="GL_UNSIGNED_SHORT_8_8_REV_APPLE"/>
33185            </require>
33186        </extension>
33187        <extension name="GL_ARB_ES2_compatibility" supported="gl|glcore">
33188            <require>
33189                <enum name="GL_FIXED"/>
33190                <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE"/>
33191                <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT"/>
33192                <enum name="GL_LOW_FLOAT"/>
33193                <enum name="GL_MEDIUM_FLOAT"/>
33194                <enum name="GL_HIGH_FLOAT"/>
33195                <enum name="GL_LOW_INT"/>
33196                <enum name="GL_MEDIUM_INT"/>
33197                <enum name="GL_HIGH_INT"/>
33198                <enum name="GL_SHADER_COMPILER"/>
33199                <enum name="GL_SHADER_BINARY_FORMATS"/>
33200                <enum name="GL_NUM_SHADER_BINARY_FORMATS"/>
33201                <enum name="GL_MAX_VERTEX_UNIFORM_VECTORS"/>
33202                <enum name="GL_MAX_VARYING_VECTORS"/>
33203                <enum name="GL_MAX_FRAGMENT_UNIFORM_VECTORS"/>
33204                <enum name="GL_RGB565"/>
33205                <command name="glReleaseShaderCompiler"/>
33206                <command name="glShaderBinary"/>
33207                <command name="glGetShaderPrecisionFormat"/>
33208                <command name="glDepthRangef"/>
33209                <command name="glClearDepthf"/>
33210            </require>
33211        </extension>
33212        <extension name="GL_ARB_ES3_compatibility" supported="gl|glcore">
33213            <require>
33214                <enum name="GL_COMPRESSED_RGB8_ETC2"/>
33215                <enum name="GL_COMPRESSED_SRGB8_ETC2"/>
33216                <enum name="GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
33217                <enum name="GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2"/>
33218                <enum name="GL_COMPRESSED_RGBA8_ETC2_EAC"/>
33219                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC"/>
33220                <enum name="GL_COMPRESSED_R11_EAC"/>
33221                <enum name="GL_COMPRESSED_SIGNED_R11_EAC"/>
33222                <enum name="GL_COMPRESSED_RG11_EAC"/>
33223                <enum name="GL_COMPRESSED_SIGNED_RG11_EAC"/>
33224                <enum name="GL_PRIMITIVE_RESTART_FIXED_INDEX"/>
33225                <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE"/>
33226                <enum name="GL_MAX_ELEMENT_INDEX"/>
33227            </require>
33228        </extension>
33229        <extension name="GL_ARB_arrays_of_arrays" supported="gl|glcore"/>
33230        <extension name="GL_ARB_base_instance" supported="gl|glcore">
33231            <require>
33232                <command name="glDrawArraysInstancedBaseInstance"/>
33233                <command name="glDrawElementsInstancedBaseInstance"/>
33234                <command name="glDrawElementsInstancedBaseVertexBaseInstance"/>
33235            </require>
33236        </extension>
33237        <extension name="GL_ARB_bindless_texture" supported="gl|glcore">
33238            <require>
33239                <enum name="GL_UNSIGNED_INT64_ARB"/>
33240                <command name="glGetTextureHandleARB"/>
33241                <command name="glGetTextureSamplerHandleARB"/>
33242                <command name="glMakeTextureHandleResidentARB"/>
33243                <command name="glMakeTextureHandleNonResidentARB"/>
33244                <command name="glGetImageHandleARB"/>
33245                <command name="glMakeImageHandleResidentARB"/>
33246                <command name="glMakeImageHandleNonResidentARB"/>
33247                <command name="glUniformHandleui64ARB"/>
33248                <command name="glUniformHandleui64vARB"/>
33249                <command name="glProgramUniformHandleui64ARB"/>
33250                <command name="glProgramUniformHandleui64vARB"/>
33251                <command name="glIsTextureHandleResidentARB"/>
33252                <command name="glIsImageHandleResidentARB"/>
33253                <command name="glVertexAttribL1ui64ARB"/>
33254                <command name="glVertexAttribL1ui64vARB"/>
33255                <command name="glGetVertexAttribLui64vARB"/>
33256            </require>
33257        </extension>
33258        <extension name="GL_ARB_blend_func_extended" supported="gl|glcore">
33259            <require>
33260                <enum name="GL_SRC1_COLOR"/>
33261                <enum name="GL_SRC1_ALPHA"/>
33262                <enum name="GL_ONE_MINUS_SRC1_COLOR"/>
33263                <enum name="GL_ONE_MINUS_SRC1_ALPHA"/>
33264                <enum name="GL_MAX_DUAL_SOURCE_DRAW_BUFFERS"/>
33265                <command name="glBindFragDataLocationIndexed"/>
33266                <command name="glGetFragDataIndex"/>
33267            </require>
33268        </extension>
33269        <extension name="GL_ARB_buffer_storage" supported="gl|glcore">
33270            <require>
33271                <enum name="GL_MAP_READ_BIT"/>
33272                <enum name="GL_MAP_WRITE_BIT"/>
33273                <enum name="GL_MAP_PERSISTENT_BIT"/>
33274                <enum name="GL_MAP_COHERENT_BIT"/>
33275                <enum name="GL_DYNAMIC_STORAGE_BIT"/>
33276                <enum name="GL_CLIENT_STORAGE_BIT"/>
33277                <enum name="GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT"/>
33278                <enum name="GL_BUFFER_IMMUTABLE_STORAGE"/>
33279                <enum name="GL_BUFFER_STORAGE_FLAGS"/>
33280                <command name="glBufferStorage"/>
33281            </require>
33282        </extension>
33283        <extension name="GL_ARB_cl_event" supported="gl|glcore">
33284            <require>
33285                <enum name="GL_SYNC_CL_EVENT_ARB"/>
33286                <enum name="GL_SYNC_CL_EVENT_COMPLETE_ARB"/>
33287                <command name="glCreateSyncFromCLeventARB"/>
33288            </require>
33289        </extension>
33290        <extension name="GL_ARB_clear_buffer_object" supported="gl|glcore">
33291            <require>
33292                <command name="glClearBufferData"/>
33293                <command name="glClearBufferSubData"/>
33294            </require>
33295        </extension>
33296        <extension name="GL_ARB_clear_texture" supported="gl|glcore">
33297            <require>
33298                <enum name="GL_CLEAR_TEXTURE"/>
33299                <command name="glClearTexImage"/>
33300                <command name="glClearTexSubImage"/>
33301            </require>
33302        </extension>
33303        <extension name="GL_ARB_color_buffer_float" supported="gl">
33304            <require>
33305                <enum name="GL_RGBA_FLOAT_MODE_ARB"/>
33306                <enum name="GL_CLAMP_VERTEX_COLOR_ARB"/>
33307                <enum name="GL_CLAMP_FRAGMENT_COLOR_ARB"/>
33308                <enum name="GL_CLAMP_READ_COLOR_ARB"/>
33309                <enum name="GL_FIXED_ONLY_ARB"/>
33310                <command name="glClampColorARB"/>
33311            </require>
33312        </extension>
33313        <extension name="GL_ARB_compatibility" supported="gl">
33314            <require comment="Defines features from OpenGL 3.0 that were removed in OpenGL 3.1 - not enumerated here yet">
33315            </require>
33316        </extension>
33317        <extension name="GL_ARB_compressed_texture_pixel_storage" supported="gl|glcore">
33318            <require>
33319                <enum name="GL_UNPACK_COMPRESSED_BLOCK_WIDTH"/>
33320                <enum name="GL_UNPACK_COMPRESSED_BLOCK_HEIGHT"/>
33321                <enum name="GL_UNPACK_COMPRESSED_BLOCK_DEPTH"/>
33322                <enum name="GL_UNPACK_COMPRESSED_BLOCK_SIZE"/>
33323                <enum name="GL_PACK_COMPRESSED_BLOCK_WIDTH"/>
33324                <enum name="GL_PACK_COMPRESSED_BLOCK_HEIGHT"/>
33325                <enum name="GL_PACK_COMPRESSED_BLOCK_DEPTH"/>
33326                <enum name="GL_PACK_COMPRESSED_BLOCK_SIZE"/>
33327            </require>
33328        </extension>
33329        <extension name="GL_ARB_compute_shader" supported="gl|glcore">
33330            <require>
33331                <enum name="GL_COMPUTE_SHADER"/>
33332                <enum name="GL_MAX_COMPUTE_UNIFORM_BLOCKS"/>
33333                <enum name="GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS"/>
33334                <enum name="GL_MAX_COMPUTE_IMAGE_UNIFORMS"/>
33335                <enum name="GL_MAX_COMPUTE_SHARED_MEMORY_SIZE"/>
33336                <enum name="GL_MAX_COMPUTE_UNIFORM_COMPONENTS"/>
33337                <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS"/>
33338                <enum name="GL_MAX_COMPUTE_ATOMIC_COUNTERS"/>
33339                <enum name="GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS"/>
33340                <enum name="GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS"/>
33341                <enum name="GL_MAX_COMPUTE_WORK_GROUP_COUNT"/>
33342                <enum name="GL_MAX_COMPUTE_WORK_GROUP_SIZE"/>
33343                <enum name="GL_COMPUTE_WORK_GROUP_SIZE"/>
33344                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER"/>
33345                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER"/>
33346                <enum name="GL_DISPATCH_INDIRECT_BUFFER"/>
33347                <enum name="GL_DISPATCH_INDIRECT_BUFFER_BINDING"/>
33348                <enum name="GL_COMPUTE_SHADER_BIT"/>
33349                <command name="glDispatchCompute"/>
33350                <command name="glDispatchComputeIndirect"/>
33351            </require>
33352        </extension>
33353        <extension name="GL_ARB_compute_variable_group_size" supported="gl|glcore">
33354            <require>
33355                <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB"/>
33356                <enum name="GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB"/>
33357                <enum name="GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB"/>
33358                <enum name="GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB"/>
33359                <command name="glDispatchComputeGroupSizeARB"/>
33360            </require>
33361        </extension>
33362        <extension name="GL_ARB_conservative_depth" supported="gl|glcore"/>
33363        <extension name="GL_ARB_copy_buffer" supported="gl|glcore">
33364            <require>
33365                <enum name="GL_COPY_READ_BUFFER_BINDING"/>
33366                <enum name="GL_COPY_READ_BUFFER"/>
33367                <enum name="GL_COPY_WRITE_BUFFER_BINDING"/>
33368                <enum name="GL_COPY_WRITE_BUFFER"/>
33369                <command name="glCopyBufferSubData"/>
33370            </require>
33371        </extension>
33372        <extension name="GL_ARB_copy_image" supported="gl|glcore">
33373            <require>
33374                <command name="glCopyImageSubData"/>
33375            </require>
33376        </extension>
33377        <extension name="GL_ARB_debug_output" supported="gl|glcore">
33378            <require>
33379                <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB"/>
33380                <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB"/>
33381                <enum name="GL_DEBUG_CALLBACK_FUNCTION_ARB"/>
33382                <enum name="GL_DEBUG_CALLBACK_USER_PARAM_ARB"/>
33383                <enum name="GL_DEBUG_SOURCE_API_ARB"/>
33384                <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB"/>
33385                <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_ARB"/>
33386                <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_ARB"/>
33387                <enum name="GL_DEBUG_SOURCE_APPLICATION_ARB"/>
33388                <enum name="GL_DEBUG_SOURCE_OTHER_ARB"/>
33389                <enum name="GL_DEBUG_TYPE_ERROR_ARB"/>
33390                <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB"/>
33391                <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB"/>
33392                <enum name="GL_DEBUG_TYPE_PORTABILITY_ARB"/>
33393                <enum name="GL_DEBUG_TYPE_PERFORMANCE_ARB"/>
33394                <enum name="GL_DEBUG_TYPE_OTHER_ARB"/>
33395                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_ARB"/>
33396                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_ARB"/>
33397                <enum name="GL_DEBUG_LOGGED_MESSAGES_ARB"/>
33398                <enum name="GL_DEBUG_SEVERITY_HIGH_ARB"/>
33399                <enum name="GL_DEBUG_SEVERITY_MEDIUM_ARB"/>
33400                <enum name="GL_DEBUG_SEVERITY_LOW_ARB"/>
33401                <command name="glDebugMessageControlARB"/>
33402                <command name="glDebugMessageInsertARB"/>
33403                <command name="glDebugMessageCallbackARB"/>
33404                <command name="glGetDebugMessageLogARB"/>
33405            </require>
33406        </extension>
33407        <extension name="GL_ARB_depth_buffer_float" supported="gl|glcore">
33408            <require>
33409                <enum name="GL_DEPTH_COMPONENT32F"/>
33410                <enum name="GL_DEPTH32F_STENCIL8"/>
33411                <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV"/>
33412            </require>
33413        </extension>
33414        <extension name="GL_ARB_depth_clamp" supported="gl|glcore">
33415            <require>
33416                <enum name="GL_DEPTH_CLAMP"/>
33417            </require>
33418        </extension>
33419        <extension name="GL_ARB_depth_texture" supported="gl">
33420            <require>
33421                <enum name="GL_DEPTH_COMPONENT16_ARB"/>
33422                <enum name="GL_DEPTH_COMPONENT24_ARB"/>
33423                <enum name="GL_DEPTH_COMPONENT32_ARB"/>
33424                <enum name="GL_TEXTURE_DEPTH_SIZE_ARB"/>
33425                <enum name="GL_DEPTH_TEXTURE_MODE_ARB"/>
33426            </require>
33427        </extension>
33428        <extension name="GL_ARB_draw_buffers" supported="gl">
33429            <require>
33430                <enum name="GL_MAX_DRAW_BUFFERS_ARB"/>
33431                <enum name="GL_DRAW_BUFFER0_ARB"/>
33432                <enum name="GL_DRAW_BUFFER1_ARB"/>
33433                <enum name="GL_DRAW_BUFFER2_ARB"/>
33434                <enum name="GL_DRAW_BUFFER3_ARB"/>
33435                <enum name="GL_DRAW_BUFFER4_ARB"/>
33436                <enum name="GL_DRAW_BUFFER5_ARB"/>
33437                <enum name="GL_DRAW_BUFFER6_ARB"/>
33438                <enum name="GL_DRAW_BUFFER7_ARB"/>
33439                <enum name="GL_DRAW_BUFFER8_ARB"/>
33440                <enum name="GL_DRAW_BUFFER9_ARB"/>
33441                <enum name="GL_DRAW_BUFFER10_ARB"/>
33442                <enum name="GL_DRAW_BUFFER11_ARB"/>
33443                <enum name="GL_DRAW_BUFFER12_ARB"/>
33444                <enum name="GL_DRAW_BUFFER13_ARB"/>
33445                <enum name="GL_DRAW_BUFFER14_ARB"/>
33446                <enum name="GL_DRAW_BUFFER15_ARB"/>
33447                <command name="glDrawBuffersARB"/>
33448            </require>
33449        </extension>
33450        <extension name="GL_ARB_draw_buffers_blend" supported="gl|glcore">
33451            <require>
33452                <command name="glBlendEquationiARB"/>
33453                <command name="glBlendEquationSeparateiARB"/>
33454                <command name="glBlendFunciARB"/>
33455                <command name="glBlendFuncSeparateiARB"/>
33456            </require>
33457        </extension>
33458        <extension name="GL_ARB_draw_elements_base_vertex" supported="gl|glcore">
33459            <require>
33460                <command name="glDrawElementsBaseVertex"/>
33461                <command name="glDrawRangeElementsBaseVertex"/>
33462                <command name="glDrawElementsInstancedBaseVertex"/>
33463                <command name="glMultiDrawElementsBaseVertex"/>
33464            </require>
33465        </extension>
33466        <extension name="GL_ARB_draw_indirect" supported="gl|glcore">
33467            <require>
33468                <enum name="GL_DRAW_INDIRECT_BUFFER"/>
33469                <enum name="GL_DRAW_INDIRECT_BUFFER_BINDING"/>
33470                <command name="glDrawArraysIndirect"/>
33471                <command name="glDrawElementsIndirect"/>
33472            </require>
33473        </extension>
33474        <extension name="GL_ARB_draw_instanced" supported="gl">
33475            <require>
33476                <command name="glDrawArraysInstancedARB"/>
33477                <command name="glDrawElementsInstancedARB"/>
33478            </require>
33479        </extension>
33480        <extension name="GL_ARB_enhanced_layouts" supported="gl|glcore">
33481            <require>
33482                <enum name="GL_LOCATION_COMPONENT"/>
33483                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER"/>
33484                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_INDEX"/>
33485                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE"/>
33486            </require>
33487        </extension>
33488        <extension name="GL_ARB_explicit_attrib_location" supported="gl|glcore"/>
33489        <extension name="GL_ARB_explicit_uniform_location" supported="gl|glcore">
33490            <require>
33491                <enum name="GL_MAX_UNIFORM_LOCATIONS"/>
33492            </require>
33493        </extension>
33494        <extension name="GL_ARB_fragment_coord_conventions" supported="gl|glcore"/>
33495        <extension name="GL_ARB_fragment_layer_viewport" supported="gl|glcore"/>
33496        <extension name="GL_ARB_fragment_program" supported="gl">
33497            <require>
33498                <enum name="GL_FRAGMENT_PROGRAM_ARB"/>
33499                <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
33500                <enum name="GL_PROGRAM_LENGTH_ARB"/>
33501                <enum name="GL_PROGRAM_FORMAT_ARB"/>
33502                <enum name="GL_PROGRAM_BINDING_ARB"/>
33503                <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
33504                <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
33505                <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
33506                <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
33507                <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
33508                <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
33509                <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
33510                <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
33511                <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
33512                <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
33513                <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
33514                <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
33515                <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
33516                <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
33517                <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
33518                <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
33519                <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
33520                <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
33521                <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
33522                <enum name="GL_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
33523                <enum name="GL_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
33524                <enum name="GL_PROGRAM_TEX_INDIRECTIONS_ARB"/>
33525                <enum name="GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
33526                <enum name="GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
33527                <enum name="GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
33528                <enum name="GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB"/>
33529                <enum name="GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB"/>
33530                <enum name="GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB"/>
33531                <enum name="GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB"/>
33532                <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB"/>
33533                <enum name="GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB"/>
33534                <enum name="GL_PROGRAM_STRING_ARB"/>
33535                <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
33536                <enum name="GL_CURRENT_MATRIX_ARB"/>
33537                <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
33538                <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
33539                <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
33540                <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
33541                <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
33542                <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
33543                <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
33544                <enum name="GL_MATRIX0_ARB"/>
33545                <enum name="GL_MATRIX1_ARB"/>
33546                <enum name="GL_MATRIX2_ARB"/>
33547                <enum name="GL_MATRIX3_ARB"/>
33548                <enum name="GL_MATRIX4_ARB"/>
33549                <enum name="GL_MATRIX5_ARB"/>
33550                <enum name="GL_MATRIX6_ARB"/>
33551                <enum name="GL_MATRIX7_ARB"/>
33552                <enum name="GL_MATRIX8_ARB"/>
33553                <enum name="GL_MATRIX9_ARB"/>
33554                <enum name="GL_MATRIX10_ARB"/>
33555                <enum name="GL_MATRIX11_ARB"/>
33556                <enum name="GL_MATRIX12_ARB"/>
33557                <enum name="GL_MATRIX13_ARB"/>
33558                <enum name="GL_MATRIX14_ARB"/>
33559                <enum name="GL_MATRIX15_ARB"/>
33560                <enum name="GL_MATRIX16_ARB"/>
33561                <enum name="GL_MATRIX17_ARB"/>
33562                <enum name="GL_MATRIX18_ARB"/>
33563                <enum name="GL_MATRIX19_ARB"/>
33564                <enum name="GL_MATRIX20_ARB"/>
33565                <enum name="GL_MATRIX21_ARB"/>
33566                <enum name="GL_MATRIX22_ARB"/>
33567                <enum name="GL_MATRIX23_ARB"/>
33568                <enum name="GL_MATRIX24_ARB"/>
33569                <enum name="GL_MATRIX25_ARB"/>
33570                <enum name="GL_MATRIX26_ARB"/>
33571                <enum name="GL_MATRIX27_ARB"/>
33572                <enum name="GL_MATRIX28_ARB"/>
33573                <enum name="GL_MATRIX29_ARB"/>
33574                <enum name="GL_MATRIX30_ARB"/>
33575                <enum name="GL_MATRIX31_ARB"/>
33576            </require>
33577            <require comment="Shared with ARB_vertex_program">
33578                <command name="glProgramStringARB"/>
33579                <command name="glBindProgramARB"/>
33580                <command name="glDeleteProgramsARB"/>
33581                <command name="glGenProgramsARB"/>
33582                <command name="glProgramEnvParameter4dARB"/>
33583                <command name="glProgramEnvParameter4dvARB"/>
33584                <command name="glProgramEnvParameter4fARB"/>
33585                <command name="glProgramEnvParameter4fvARB"/>
33586                <command name="glProgramLocalParameter4dARB"/>
33587                <command name="glProgramLocalParameter4dvARB"/>
33588                <command name="glProgramLocalParameter4fARB"/>
33589                <command name="glProgramLocalParameter4fvARB"/>
33590                <command name="glGetProgramEnvParameterdvARB"/>
33591                <command name="glGetProgramEnvParameterfvARB"/>
33592                <command name="glGetProgramLocalParameterdvARB"/>
33593                <command name="glGetProgramLocalParameterfvARB"/>
33594                <command name="glGetProgramivARB"/>
33595                <command name="glGetProgramStringARB"/>
33596                <command name="glIsProgramARB"/>
33597            </require>
33598        </extension>
33599        <extension name="GL_ARB_fragment_program_shadow" supported="gl"/>
33600        <extension name="GL_ARB_fragment_shader" supported="gl">
33601            <require>
33602                <enum name="GL_FRAGMENT_SHADER_ARB"/>
33603                <enum name="GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB"/>
33604                <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB"/>
33605            </require>
33606        </extension>
33607        <extension name="GL_ARB_framebuffer_no_attachments" supported="gl|glcore">
33608            <require>
33609                <enum name="GL_FRAMEBUFFER_DEFAULT_WIDTH"/>
33610                <enum name="GL_FRAMEBUFFER_DEFAULT_HEIGHT"/>
33611                <enum name="GL_FRAMEBUFFER_DEFAULT_LAYERS"/>
33612                <enum name="GL_FRAMEBUFFER_DEFAULT_SAMPLES"/>
33613                <enum name="GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS"/>
33614                <enum name="GL_MAX_FRAMEBUFFER_WIDTH"/>
33615                <enum name="GL_MAX_FRAMEBUFFER_HEIGHT"/>
33616                <enum name="GL_MAX_FRAMEBUFFER_LAYERS"/>
33617                <enum name="GL_MAX_FRAMEBUFFER_SAMPLES"/>
33618                <command name="glFramebufferParameteri"/>
33619                <command name="glGetFramebufferParameteriv"/>
33620            </require>
33621        </extension>
33622        <extension name="GL_ARB_framebuffer_object" supported="gl|glcore">
33623            <require>
33624                <enum name="GL_INVALID_FRAMEBUFFER_OPERATION"/>
33625                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING"/>
33626                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE"/>
33627                <enum name="GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE"/>
33628                <enum name="GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE"/>
33629                <enum name="GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE"/>
33630                <enum name="GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE"/>
33631                <enum name="GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE"/>
33632                <enum name="GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE"/>
33633                <enum name="GL_FRAMEBUFFER_DEFAULT"/>
33634                <enum name="GL_FRAMEBUFFER_UNDEFINED"/>
33635                <enum name="GL_DEPTH_STENCIL_ATTACHMENT"/>
33636                <enum name="GL_MAX_RENDERBUFFER_SIZE"/>
33637                <enum name="GL_DEPTH_STENCIL"/>
33638                <enum name="GL_UNSIGNED_INT_24_8"/>
33639                <enum name="GL_DEPTH24_STENCIL8"/>
33640                <enum name="GL_TEXTURE_STENCIL_SIZE"/>
33641                <enum name="GL_TEXTURE_RED_TYPE"/>
33642                <enum name="GL_TEXTURE_GREEN_TYPE"/>
33643                <enum name="GL_TEXTURE_BLUE_TYPE"/>
33644                <enum name="GL_TEXTURE_ALPHA_TYPE"/>
33645                <enum name="GL_TEXTURE_DEPTH_TYPE"/>
33646                <enum name="GL_UNSIGNED_NORMALIZED"/>
33647                <enum name="GL_FRAMEBUFFER_BINDING"/>
33648                <enum name="GL_DRAW_FRAMEBUFFER_BINDING"/>
33649                <enum name="GL_RENDERBUFFER_BINDING"/>
33650                <enum name="GL_READ_FRAMEBUFFER"/>
33651                <enum name="GL_DRAW_FRAMEBUFFER"/>
33652                <enum name="GL_READ_FRAMEBUFFER_BINDING"/>
33653                <enum name="GL_RENDERBUFFER_SAMPLES"/>
33654                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"/>
33655                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"/>
33656                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"/>
33657                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"/>
33658                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
33659                <enum name="GL_FRAMEBUFFER_COMPLETE"/>
33660                <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"/>
33661                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"/>
33662                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER"/>
33663                <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER"/>
33664                <enum name="GL_FRAMEBUFFER_UNSUPPORTED"/>
33665                <enum name="GL_MAX_COLOR_ATTACHMENTS"/>
33666                <enum name="GL_COLOR_ATTACHMENT0"/>
33667                <enum name="GL_COLOR_ATTACHMENT1"/>
33668                <enum name="GL_COLOR_ATTACHMENT2"/>
33669                <enum name="GL_COLOR_ATTACHMENT3"/>
33670                <enum name="GL_COLOR_ATTACHMENT4"/>
33671                <enum name="GL_COLOR_ATTACHMENT5"/>
33672                <enum name="GL_COLOR_ATTACHMENT6"/>
33673                <enum name="GL_COLOR_ATTACHMENT7"/>
33674                <enum name="GL_COLOR_ATTACHMENT8"/>
33675                <enum name="GL_COLOR_ATTACHMENT9"/>
33676                <enum name="GL_COLOR_ATTACHMENT10"/>
33677                <enum name="GL_COLOR_ATTACHMENT11"/>
33678                <enum name="GL_COLOR_ATTACHMENT12"/>
33679                <enum name="GL_COLOR_ATTACHMENT13"/>
33680                <enum name="GL_COLOR_ATTACHMENT14"/>
33681                <enum name="GL_COLOR_ATTACHMENT15"/>
33682                <enum name="GL_DEPTH_ATTACHMENT"/>
33683                <enum name="GL_STENCIL_ATTACHMENT"/>
33684                <enum name="GL_FRAMEBUFFER"/>
33685                <enum name="GL_RENDERBUFFER"/>
33686                <enum name="GL_RENDERBUFFER_WIDTH"/>
33687                <enum name="GL_RENDERBUFFER_HEIGHT"/>
33688                <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT"/>
33689                <enum name="GL_STENCIL_INDEX1"/>
33690                <enum name="GL_STENCIL_INDEX4"/>
33691                <enum name="GL_STENCIL_INDEX8"/>
33692                <enum name="GL_STENCIL_INDEX16"/>
33693                <enum name="GL_RENDERBUFFER_RED_SIZE"/>
33694                <enum name="GL_RENDERBUFFER_GREEN_SIZE"/>
33695                <enum name="GL_RENDERBUFFER_BLUE_SIZE"/>
33696                <enum name="GL_RENDERBUFFER_ALPHA_SIZE"/>
33697                <enum name="GL_RENDERBUFFER_DEPTH_SIZE"/>
33698                <enum name="GL_RENDERBUFFER_STENCIL_SIZE"/>
33699                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE"/>
33700                <enum name="GL_MAX_SAMPLES"/>
33701                <command name="glIsRenderbuffer"/>
33702                <command name="glBindRenderbuffer"/>
33703                <command name="glDeleteRenderbuffers"/>
33704                <command name="glGenRenderbuffers"/>
33705                <command name="glRenderbufferStorage"/>
33706                <command name="glGetRenderbufferParameteriv"/>
33707                <command name="glIsFramebuffer"/>
33708                <command name="glBindFramebuffer"/>
33709                <command name="glDeleteFramebuffers"/>
33710                <command name="glGenFramebuffers"/>
33711                <command name="glCheckFramebufferStatus"/>
33712                <command name="glFramebufferTexture1D"/>
33713                <command name="glFramebufferTexture2D"/>
33714                <command name="glFramebufferTexture3D"/>
33715                <command name="glFramebufferRenderbuffer"/>
33716                <command name="glGetFramebufferAttachmentParameteriv"/>
33717                <command name="glGenerateMipmap"/>
33718                <command name="glBlitFramebuffer"/>
33719                <command name="glRenderbufferStorageMultisample"/>
33720                <command name="glFramebufferTextureLayer"/>
33721            </require>
33722            <require api="gl" profile="compatibility">
33723                <enum name="GL_INDEX"/>
33724                <enum name="GL_TEXTURE_LUMINANCE_TYPE"/>
33725                <enum name="GL_TEXTURE_INTENSITY_TYPE"/>
33726            </require>
33727        </extension>
33728        <extension name="GL_ARB_framebuffer_sRGB" supported="gl|glcore">
33729            <require>
33730                <enum name="GL_FRAMEBUFFER_SRGB"/>
33731            </require>
33732        </extension>
33733        <extension name="GL_ARB_geometry_shader4" supported="gl">
33734            <require>
33735                <enum name="GL_LINES_ADJACENCY_ARB"/>
33736                <enum name="GL_LINE_STRIP_ADJACENCY_ARB"/>
33737                <enum name="GL_TRIANGLES_ADJACENCY_ARB"/>
33738                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_ARB"/>
33739                <enum name="GL_PROGRAM_POINT_SIZE_ARB"/>
33740                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB"/>
33741                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB"/>
33742                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB"/>
33743                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB"/>
33744                <enum name="GL_GEOMETRY_SHADER_ARB"/>
33745                <enum name="GL_GEOMETRY_VERTICES_OUT_ARB"/>
33746                <enum name="GL_GEOMETRY_INPUT_TYPE_ARB"/>
33747                <enum name="GL_GEOMETRY_OUTPUT_TYPE_ARB"/>
33748                <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB"/>
33749                <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_ARB"/>
33750                <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB"/>
33751                <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB"/>
33752                <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB"/>
33753                <enum name="GL_MAX_VARYING_COMPONENTS"/>
33754                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER"/>
33755                <command name="glProgramParameteriARB"/>
33756                <command name="glFramebufferTextureARB"/>
33757                <command name="glFramebufferTextureLayerARB"/>
33758                <command name="glFramebufferTextureFaceARB"/>
33759            </require>
33760        </extension>
33761        <extension name="GL_ARB_get_program_binary" supported="gl|glcore">
33762            <require>
33763                <enum name="GL_PROGRAM_BINARY_RETRIEVABLE_HINT"/>
33764                <enum name="GL_PROGRAM_BINARY_LENGTH"/>
33765                <enum name="GL_NUM_PROGRAM_BINARY_FORMATS"/>
33766                <enum name="GL_PROGRAM_BINARY_FORMATS"/>
33767                <command name="glGetProgramBinary"/>
33768                <command name="glProgramBinary"/>
33769                <command name="glProgramParameteri"/>
33770            </require>
33771        </extension>
33772        <extension name="GL_ARB_gpu_shader5" supported="gl|glcore">
33773            <require>
33774                <enum name="GL_GEOMETRY_SHADER_INVOCATIONS"/>
33775                <enum name="GL_MAX_GEOMETRY_SHADER_INVOCATIONS"/>
33776                <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET"/>
33777                <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET"/>
33778                <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS"/>
33779                <enum name="GL_MAX_VERTEX_STREAMS"/>
33780            </require>
33781        </extension>
33782        <extension name="GL_ARB_gpu_shader_fp64" supported="gl|glcore">
33783            <require>
33784                <enum name="GL_DOUBLE"/>
33785                <enum name="GL_DOUBLE_VEC2"/>
33786                <enum name="GL_DOUBLE_VEC3"/>
33787                <enum name="GL_DOUBLE_VEC4"/>
33788                <enum name="GL_DOUBLE_MAT2"/>
33789                <enum name="GL_DOUBLE_MAT3"/>
33790                <enum name="GL_DOUBLE_MAT4"/>
33791                <enum name="GL_DOUBLE_MAT2x3"/>
33792                <enum name="GL_DOUBLE_MAT2x4"/>
33793                <enum name="GL_DOUBLE_MAT3x2"/>
33794                <enum name="GL_DOUBLE_MAT3x4"/>
33795                <enum name="GL_DOUBLE_MAT4x2"/>
33796                <enum name="GL_DOUBLE_MAT4x3"/>
33797                <command name="glUniform1d"/>
33798                <command name="glUniform2d"/>
33799                <command name="glUniform3d"/>
33800                <command name="glUniform4d"/>
33801                <command name="glUniform1dv"/>
33802                <command name="glUniform2dv"/>
33803                <command name="glUniform3dv"/>
33804                <command name="glUniform4dv"/>
33805                <command name="glUniformMatrix2dv"/>
33806                <command name="glUniformMatrix3dv"/>
33807                <command name="glUniformMatrix4dv"/>
33808                <command name="glUniformMatrix2x3dv"/>
33809                <command name="glUniformMatrix2x4dv"/>
33810                <command name="glUniformMatrix3x2dv"/>
33811                <command name="glUniformMatrix3x4dv"/>
33812                <command name="glUniformMatrix4x2dv"/>
33813                <command name="glUniformMatrix4x3dv"/>
33814                <command name="glGetUniformdv"/>
33815            </require>
33816        </extension>
33817        <extension name="GL_ARB_half_float_pixel" supported="gl">
33818            <require>
33819                <type name="GLhalfARB"/>
33820                <enum name="GL_HALF_FLOAT_ARB"/>
33821            </require>
33822        </extension>
33823        <extension name="GL_ARB_half_float_vertex" supported="gl|glcore">
33824            <require>
33825                <type name="GLhalf"/>
33826                <enum name="GL_HALF_FLOAT"/>
33827            </require>
33828        </extension>
33829        <extension name="GL_ARB_imaging" supported="gl|glcore" comment="Now treating ARB_imaging as an extension, not a GL API version">
33830            <require>
33831                <enum name="GL_CONSTANT_COLOR"/>
33832                <enum name="GL_ONE_MINUS_CONSTANT_COLOR"/>
33833                <enum name="GL_CONSTANT_ALPHA"/>
33834                <enum name="GL_ONE_MINUS_CONSTANT_ALPHA"/>
33835                <enum name="GL_BLEND_COLOR"/>
33836                <enum name="GL_FUNC_ADD"/>
33837                <enum name="GL_MIN"/>
33838                <enum name="GL_MAX"/>
33839                <enum name="GL_BLEND_EQUATION"/>
33840                <enum name="GL_FUNC_SUBTRACT"/>
33841                <enum name="GL_FUNC_REVERSE_SUBTRACT"/>
33842                <command name="glBlendColor"/>
33843                <command name="glBlendEquation"/>
33844            </require>
33845            <require api="gl" profile="compatibility">
33846                <enum name="GL_CONVOLUTION_1D"/>
33847                <enum name="GL_CONVOLUTION_2D"/>
33848                <enum name="GL_SEPARABLE_2D"/>
33849                <enum name="GL_CONVOLUTION_BORDER_MODE"/>
33850                <enum name="GL_CONVOLUTION_FILTER_SCALE"/>
33851                <enum name="GL_CONVOLUTION_FILTER_BIAS"/>
33852                <enum name="GL_REDUCE"/>
33853                <enum name="GL_CONVOLUTION_FORMAT"/>
33854                <enum name="GL_CONVOLUTION_WIDTH"/>
33855                <enum name="GL_CONVOLUTION_HEIGHT"/>
33856                <enum name="GL_MAX_CONVOLUTION_WIDTH"/>
33857                <enum name="GL_MAX_CONVOLUTION_HEIGHT"/>
33858                <enum name="GL_POST_CONVOLUTION_RED_SCALE"/>
33859                <enum name="GL_POST_CONVOLUTION_GREEN_SCALE"/>
33860                <enum name="GL_POST_CONVOLUTION_BLUE_SCALE"/>
33861                <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE"/>
33862                <enum name="GL_POST_CONVOLUTION_RED_BIAS"/>
33863                <enum name="GL_POST_CONVOLUTION_GREEN_BIAS"/>
33864                <enum name="GL_POST_CONVOLUTION_BLUE_BIAS"/>
33865                <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS"/>
33866                <enum name="GL_HISTOGRAM"/>
33867                <enum name="GL_PROXY_HISTOGRAM"/>
33868                <enum name="GL_HISTOGRAM_WIDTH"/>
33869                <enum name="GL_HISTOGRAM_FORMAT"/>
33870                <enum name="GL_HISTOGRAM_RED_SIZE"/>
33871                <enum name="GL_HISTOGRAM_GREEN_SIZE"/>
33872                <enum name="GL_HISTOGRAM_BLUE_SIZE"/>
33873                <enum name="GL_HISTOGRAM_ALPHA_SIZE"/>
33874                <enum name="GL_HISTOGRAM_LUMINANCE_SIZE"/>
33875                <enum name="GL_HISTOGRAM_SINK"/>
33876                <enum name="GL_MINMAX"/>
33877                <enum name="GL_MINMAX_FORMAT"/>
33878                <enum name="GL_MINMAX_SINK"/>
33879                <enum name="GL_TABLE_TOO_LARGE"/>
33880                <enum name="GL_COLOR_MATRIX"/>
33881                <enum name="GL_COLOR_MATRIX_STACK_DEPTH"/>
33882                <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH"/>
33883                <enum name="GL_POST_COLOR_MATRIX_RED_SCALE"/>
33884                <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE"/>
33885                <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE"/>
33886                <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE"/>
33887                <enum name="GL_POST_COLOR_MATRIX_RED_BIAS"/>
33888                <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS"/>
33889                <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS"/>
33890                <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS"/>
33891                <enum name="GL_COLOR_TABLE"/>
33892                <enum name="GL_POST_CONVOLUTION_COLOR_TABLE"/>
33893                <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE"/>
33894                <enum name="GL_PROXY_COLOR_TABLE"/>
33895                <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE"/>
33896                <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE"/>
33897                <enum name="GL_COLOR_TABLE_SCALE"/>
33898                <enum name="GL_COLOR_TABLE_BIAS"/>
33899                <enum name="GL_COLOR_TABLE_FORMAT"/>
33900                <enum name="GL_COLOR_TABLE_WIDTH"/>
33901                <enum name="GL_COLOR_TABLE_RED_SIZE"/>
33902                <enum name="GL_COLOR_TABLE_GREEN_SIZE"/>
33903                <enum name="GL_COLOR_TABLE_BLUE_SIZE"/>
33904                <enum name="GL_COLOR_TABLE_ALPHA_SIZE"/>
33905                <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE"/>
33906                <enum name="GL_COLOR_TABLE_INTENSITY_SIZE"/>
33907                <enum name="GL_CONSTANT_BORDER"/>
33908                <enum name="GL_REPLICATE_BORDER"/>
33909                <enum name="GL_CONVOLUTION_BORDER_COLOR"/>
33910                <command name="glColorTable"/>
33911                <command name="glColorTableParameterfv"/>
33912                <command name="glColorTableParameteriv"/>
33913                <command name="glCopyColorTable"/>
33914                <command name="glGetColorTable"/>
33915                <command name="glGetColorTableParameterfv"/>
33916                <command name="glGetColorTableParameteriv"/>
33917                <command name="glColorSubTable"/>
33918                <command name="glCopyColorSubTable"/>
33919                <command name="glConvolutionFilter1D"/>
33920                <command name="glConvolutionFilter2D"/>
33921                <command name="glConvolutionParameterf"/>
33922                <command name="glConvolutionParameterfv"/>
33923                <command name="glConvolutionParameteri"/>
33924                <command name="glConvolutionParameteriv"/>
33925                <command name="glCopyConvolutionFilter1D"/>
33926                <command name="glCopyConvolutionFilter2D"/>
33927                <command name="glGetConvolutionFilter"/>
33928                <command name="glGetConvolutionParameterfv"/>
33929                <command name="glGetConvolutionParameteriv"/>
33930                <command name="glGetSeparableFilter"/>
33931                <command name="glSeparableFilter2D"/>
33932                <command name="glGetHistogram"/>
33933                <command name="glGetHistogramParameterfv"/>
33934                <command name="glGetHistogramParameteriv"/>
33935                <command name="glGetMinmax"/>
33936                <command name="glGetMinmaxParameterfv"/>
33937                <command name="glGetMinmaxParameteriv"/>
33938                <command name="glHistogram"/>
33939                <command name="glMinmax"/>
33940                <command name="glResetHistogram"/>
33941                <command name="glResetMinmax"/>
33942            </require>
33943        </extension>
33944        <extension name="GL_ARB_indirect_parameters" supported="gl|glcore">
33945            <require>
33946                <enum name="GL_PARAMETER_BUFFER_ARB"/>
33947                <enum name="GL_PARAMETER_BUFFER_BINDING_ARB"/>
33948                <command name="glMultiDrawArraysIndirectCountARB"/>
33949                <command name="glMultiDrawElementsIndirectCountARB"/>
33950            </require>
33951        </extension>
33952        <extension name="GL_ARB_instanced_arrays" supported="gl">
33953            <require>
33954                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB"/>
33955                <command name="glVertexAttribDivisorARB"/>
33956            </require>
33957        </extension>
33958        <extension name="GL_ARB_internalformat_query" supported="gl|glcore">
33959            <require>
33960                <enum name="GL_NUM_SAMPLE_COUNTS"/>
33961                <command name="glGetInternalformativ"/>
33962            </require>
33963        </extension>
33964        <extension name="GL_ARB_internalformat_query2" supported="gl|glcore">
33965            <require>
33966                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
33967                <enum name="GL_NUM_SAMPLE_COUNTS"/>
33968                <enum name="GL_RENDERBUFFER"/>
33969                <enum name="GL_SAMPLES"/>
33970                <enum name="GL_TEXTURE_1D"/>
33971                <enum name="GL_TEXTURE_1D_ARRAY"/>
33972                <enum name="GL_TEXTURE_2D"/>
33973                <enum name="GL_TEXTURE_2D_ARRAY"/>
33974                <enum name="GL_TEXTURE_3D"/>
33975                <enum name="GL_TEXTURE_CUBE_MAP"/>
33976                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY"/>
33977                <enum name="GL_TEXTURE_RECTANGLE"/>
33978                <enum name="GL_TEXTURE_BUFFER"/>
33979                <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
33980                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
33981                <enum name="GL_TEXTURE_COMPRESSED"/>
33982                <enum name="GL_INTERNALFORMAT_SUPPORTED"/>
33983                <enum name="GL_INTERNALFORMAT_PREFERRED"/>
33984                <enum name="GL_INTERNALFORMAT_RED_SIZE"/>
33985                <enum name="GL_INTERNALFORMAT_GREEN_SIZE"/>
33986                <enum name="GL_INTERNALFORMAT_BLUE_SIZE"/>
33987                <enum name="GL_INTERNALFORMAT_ALPHA_SIZE"/>
33988                <enum name="GL_INTERNALFORMAT_DEPTH_SIZE"/>
33989                <enum name="GL_INTERNALFORMAT_STENCIL_SIZE"/>
33990                <enum name="GL_INTERNALFORMAT_SHARED_SIZE"/>
33991                <enum name="GL_INTERNALFORMAT_RED_TYPE"/>
33992                <enum name="GL_INTERNALFORMAT_GREEN_TYPE"/>
33993                <enum name="GL_INTERNALFORMAT_BLUE_TYPE"/>
33994                <enum name="GL_INTERNALFORMAT_ALPHA_TYPE"/>
33995                <enum name="GL_INTERNALFORMAT_DEPTH_TYPE"/>
33996                <enum name="GL_INTERNALFORMAT_STENCIL_TYPE"/>
33997                <enum name="GL_MAX_WIDTH"/>
33998                <enum name="GL_MAX_HEIGHT"/>
33999                <enum name="GL_MAX_DEPTH"/>
34000                <enum name="GL_MAX_LAYERS"/>
34001                <enum name="GL_MAX_COMBINED_DIMENSIONS"/>
34002                <enum name="GL_COLOR_COMPONENTS"/>
34003                <enum name="GL_DEPTH_COMPONENTS"/>
34004                <enum name="GL_STENCIL_COMPONENTS"/>
34005                <enum name="GL_COLOR_RENDERABLE"/>
34006                <enum name="GL_DEPTH_RENDERABLE"/>
34007                <enum name="GL_STENCIL_RENDERABLE"/>
34008                <enum name="GL_FRAMEBUFFER_RENDERABLE"/>
34009                <enum name="GL_FRAMEBUFFER_RENDERABLE_LAYERED"/>
34010                <enum name="GL_FRAMEBUFFER_BLEND"/>
34011                <enum name="GL_READ_PIXELS"/>
34012                <enum name="GL_READ_PIXELS_FORMAT"/>
34013                <enum name="GL_READ_PIXELS_TYPE"/>
34014                <enum name="GL_TEXTURE_IMAGE_FORMAT"/>
34015                <enum name="GL_TEXTURE_IMAGE_TYPE"/>
34016                <enum name="GL_GET_TEXTURE_IMAGE_FORMAT"/>
34017                <enum name="GL_GET_TEXTURE_IMAGE_TYPE"/>
34018                <enum name="GL_MIPMAP"/>
34019                <enum name="GL_MANUAL_GENERATE_MIPMAP"/>
34020                <enum name="GL_AUTO_GENERATE_MIPMAP"/>
34021                <enum name="GL_COLOR_ENCODING"/>
34022                <enum name="GL_SRGB_READ"/>
34023                <enum name="GL_SRGB_WRITE"/>
34024                <enum name="GL_SRGB_DECODE_ARB"/>
34025                <enum name="GL_FILTER"/>
34026                <enum name="GL_VERTEX_TEXTURE"/>
34027                <enum name="GL_TESS_CONTROL_TEXTURE"/>
34028                <enum name="GL_TESS_EVALUATION_TEXTURE"/>
34029                <enum name="GL_GEOMETRY_TEXTURE"/>
34030                <enum name="GL_FRAGMENT_TEXTURE"/>
34031                <enum name="GL_COMPUTE_TEXTURE"/>
34032                <enum name="GL_TEXTURE_SHADOW"/>
34033                <enum name="GL_TEXTURE_GATHER"/>
34034                <enum name="GL_TEXTURE_GATHER_SHADOW"/>
34035                <enum name="GL_SHADER_IMAGE_LOAD"/>
34036                <enum name="GL_SHADER_IMAGE_STORE"/>
34037                <enum name="GL_SHADER_IMAGE_ATOMIC"/>
34038                <enum name="GL_IMAGE_TEXEL_SIZE"/>
34039                <enum name="GL_IMAGE_COMPATIBILITY_CLASS"/>
34040                <enum name="GL_IMAGE_PIXEL_FORMAT"/>
34041                <enum name="GL_IMAGE_PIXEL_TYPE"/>
34042                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST"/>
34043                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST"/>
34044                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE"/>
34045                <enum name="GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE"/>
34046                <enum name="GL_TEXTURE_COMPRESSED_BLOCK_WIDTH"/>
34047                <enum name="GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT"/>
34048                <enum name="GL_TEXTURE_COMPRESSED_BLOCK_SIZE"/>
34049                <enum name="GL_CLEAR_BUFFER"/>
34050                <enum name="GL_TEXTURE_VIEW"/>
34051                <enum name="GL_VIEW_COMPATIBILITY_CLASS"/>
34052                <enum name="GL_FULL_SUPPORT"/>
34053                <enum name="GL_CAVEAT_SUPPORT"/>
34054                <enum name="GL_IMAGE_CLASS_4_X_32"/>
34055                <enum name="GL_IMAGE_CLASS_2_X_32"/>
34056                <enum name="GL_IMAGE_CLASS_1_X_32"/>
34057                <enum name="GL_IMAGE_CLASS_4_X_16"/>
34058                <enum name="GL_IMAGE_CLASS_2_X_16"/>
34059                <enum name="GL_IMAGE_CLASS_1_X_16"/>
34060                <enum name="GL_IMAGE_CLASS_4_X_8"/>
34061                <enum name="GL_IMAGE_CLASS_2_X_8"/>
34062                <enum name="GL_IMAGE_CLASS_1_X_8"/>
34063                <enum name="GL_IMAGE_CLASS_11_11_10"/>
34064                <enum name="GL_IMAGE_CLASS_10_10_10_2"/>
34065                <enum name="GL_VIEW_CLASS_128_BITS"/>
34066                <enum name="GL_VIEW_CLASS_96_BITS"/>
34067                <enum name="GL_VIEW_CLASS_64_BITS"/>
34068                <enum name="GL_VIEW_CLASS_48_BITS"/>
34069                <enum name="GL_VIEW_CLASS_32_BITS"/>
34070                <enum name="GL_VIEW_CLASS_24_BITS"/>
34071                <enum name="GL_VIEW_CLASS_16_BITS"/>
34072                <enum name="GL_VIEW_CLASS_8_BITS"/>
34073                <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGB"/>
34074                <enum name="GL_VIEW_CLASS_S3TC_DXT1_RGBA"/>
34075                <enum name="GL_VIEW_CLASS_S3TC_DXT3_RGBA"/>
34076                <enum name="GL_VIEW_CLASS_S3TC_DXT5_RGBA"/>
34077                <enum name="GL_VIEW_CLASS_RGTC1_RED"/>
34078                <enum name="GL_VIEW_CLASS_RGTC2_RG"/>
34079                <enum name="GL_VIEW_CLASS_BPTC_UNORM"/>
34080                <enum name="GL_VIEW_CLASS_BPTC_FLOAT"/>
34081                <command name="glGetInternalformati64v"/>
34082            </require>
34083        </extension>
34084        <extension name="GL_ARB_invalidate_subdata" supported="gl|glcore">
34085            <require>
34086                <command name="glInvalidateTexSubImage"/>
34087                <command name="glInvalidateTexImage"/>
34088                <command name="glInvalidateBufferSubData"/>
34089                <command name="glInvalidateBufferData"/>
34090                <command name="glInvalidateFramebuffer"/>
34091                <command name="glInvalidateSubFramebuffer"/>
34092            </require>
34093        </extension>
34094        <extension name="GL_ARB_map_buffer_alignment" supported="gl|glcore">
34095            <require>
34096                <enum name="GL_MIN_MAP_BUFFER_ALIGNMENT"/>
34097            </require>
34098        </extension>
34099        <extension name="GL_ARB_map_buffer_range" supported="gl|glcore">
34100            <require>
34101                <enum name="GL_MAP_READ_BIT"/>
34102                <enum name="GL_MAP_WRITE_BIT"/>
34103                <enum name="GL_MAP_INVALIDATE_RANGE_BIT"/>
34104                <enum name="GL_MAP_INVALIDATE_BUFFER_BIT"/>
34105                <enum name="GL_MAP_FLUSH_EXPLICIT_BIT"/>
34106                <enum name="GL_MAP_UNSYNCHRONIZED_BIT"/>
34107                <command name="glMapBufferRange"/>
34108                <command name="glFlushMappedBufferRange"/>
34109            </require>
34110        </extension>
34111        <extension name="GL_ARB_matrix_palette" supported="gl">
34112            <require>
34113                <enum name="GL_MATRIX_PALETTE_ARB"/>
34114                <enum name="GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB"/>
34115                <enum name="GL_MAX_PALETTE_MATRICES_ARB"/>
34116                <enum name="GL_CURRENT_PALETTE_MATRIX_ARB"/>
34117                <enum name="GL_MATRIX_INDEX_ARRAY_ARB"/>
34118                <enum name="GL_CURRENT_MATRIX_INDEX_ARB"/>
34119                <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_ARB"/>
34120                <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_ARB"/>
34121                <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_ARB"/>
34122                <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_ARB"/>
34123                <command name="glCurrentPaletteMatrixARB"/>
34124                <command name="glMatrixIndexubvARB"/>
34125                <command name="glMatrixIndexusvARB"/>
34126                <command name="glMatrixIndexuivARB"/>
34127                <command name="glMatrixIndexPointerARB"/>
34128            </require>
34129        </extension>
34130        <extension name="GL_ARB_multi_bind" supported="gl|glcore">
34131            <require>
34132                <command name="glBindBuffersBase"/>
34133                <command name="glBindBuffersRange"/>
34134                <command name="glBindTextures"/>
34135                <command name="glBindSamplers"/>
34136                <command name="glBindImageTextures"/>
34137                <command name="glBindVertexBuffers"/>
34138            </require>
34139        </extension>
34140        <extension name="GL_ARB_multi_draw_indirect" supported="gl|glcore">
34141            <require>
34142                <command name="glMultiDrawArraysIndirect"/>
34143                <command name="glMultiDrawElementsIndirect"/>
34144            </require>
34145        </extension>
34146        <extension name="GL_ARB_multisample" supported="gl">
34147            <require>
34148                <enum name="GL_MULTISAMPLE_ARB"/>
34149                <enum name="GL_SAMPLE_ALPHA_TO_COVERAGE_ARB"/>
34150                <enum name="GL_SAMPLE_ALPHA_TO_ONE_ARB"/>
34151                <enum name="GL_SAMPLE_COVERAGE_ARB"/>
34152                <enum name="GL_SAMPLE_BUFFERS_ARB"/>
34153                <enum name="GL_SAMPLES_ARB"/>
34154                <enum name="GL_SAMPLE_COVERAGE_VALUE_ARB"/>
34155                <enum name="GL_SAMPLE_COVERAGE_INVERT_ARB"/>
34156                <enum name="GL_MULTISAMPLE_BIT_ARB"/>
34157                <command name="glSampleCoverageARB"/>
34158            </require>
34159        </extension>
34160        <extension name="GL_ARB_multitexture" supported="gl">
34161            <require>
34162                <enum name="GL_TEXTURE0_ARB"/>
34163                <enum name="GL_TEXTURE1_ARB"/>
34164                <enum name="GL_TEXTURE2_ARB"/>
34165                <enum name="GL_TEXTURE3_ARB"/>
34166                <enum name="GL_TEXTURE4_ARB"/>
34167                <enum name="GL_TEXTURE5_ARB"/>
34168                <enum name="GL_TEXTURE6_ARB"/>
34169                <enum name="GL_TEXTURE7_ARB"/>
34170                <enum name="GL_TEXTURE8_ARB"/>
34171                <enum name="GL_TEXTURE9_ARB"/>
34172                <enum name="GL_TEXTURE10_ARB"/>
34173                <enum name="GL_TEXTURE11_ARB"/>
34174                <enum name="GL_TEXTURE12_ARB"/>
34175                <enum name="GL_TEXTURE13_ARB"/>
34176                <enum name="GL_TEXTURE14_ARB"/>
34177                <enum name="GL_TEXTURE15_ARB"/>
34178                <enum name="GL_TEXTURE16_ARB"/>
34179                <enum name="GL_TEXTURE17_ARB"/>
34180                <enum name="GL_TEXTURE18_ARB"/>
34181                <enum name="GL_TEXTURE19_ARB"/>
34182                <enum name="GL_TEXTURE20_ARB"/>
34183                <enum name="GL_TEXTURE21_ARB"/>
34184                <enum name="GL_TEXTURE22_ARB"/>
34185                <enum name="GL_TEXTURE23_ARB"/>
34186                <enum name="GL_TEXTURE24_ARB"/>
34187                <enum name="GL_TEXTURE25_ARB"/>
34188                <enum name="GL_TEXTURE26_ARB"/>
34189                <enum name="GL_TEXTURE27_ARB"/>
34190                <enum name="GL_TEXTURE28_ARB"/>
34191                <enum name="GL_TEXTURE29_ARB"/>
34192                <enum name="GL_TEXTURE30_ARB"/>
34193                <enum name="GL_TEXTURE31_ARB"/>
34194                <enum name="GL_ACTIVE_TEXTURE_ARB"/>
34195                <enum name="GL_CLIENT_ACTIVE_TEXTURE_ARB"/>
34196                <enum name="GL_MAX_TEXTURE_UNITS_ARB"/>
34197                <command name="glActiveTextureARB"/>
34198                <command name="glClientActiveTextureARB"/>
34199                <command name="glMultiTexCoord1dARB"/>
34200                <command name="glMultiTexCoord1dvARB"/>
34201                <command name="glMultiTexCoord1fARB"/>
34202                <command name="glMultiTexCoord1fvARB"/>
34203                <command name="glMultiTexCoord1iARB"/>
34204                <command name="glMultiTexCoord1ivARB"/>
34205                <command name="glMultiTexCoord1sARB"/>
34206                <command name="glMultiTexCoord1svARB"/>
34207                <command name="glMultiTexCoord2dARB"/>
34208                <command name="glMultiTexCoord2dvARB"/>
34209                <command name="glMultiTexCoord2fARB"/>
34210                <command name="glMultiTexCoord2fvARB"/>
34211                <command name="glMultiTexCoord2iARB"/>
34212                <command name="glMultiTexCoord2ivARB"/>
34213                <command name="glMultiTexCoord2sARB"/>
34214                <command name="glMultiTexCoord2svARB"/>
34215                <command name="glMultiTexCoord3dARB"/>
34216                <command name="glMultiTexCoord3dvARB"/>
34217                <command name="glMultiTexCoord3fARB"/>
34218                <command name="glMultiTexCoord3fvARB"/>
34219                <command name="glMultiTexCoord3iARB"/>
34220                <command name="glMultiTexCoord3ivARB"/>
34221                <command name="glMultiTexCoord3sARB"/>
34222                <command name="glMultiTexCoord3svARB"/>
34223                <command name="glMultiTexCoord4dARB"/>
34224                <command name="glMultiTexCoord4dvARB"/>
34225                <command name="glMultiTexCoord4fARB"/>
34226                <command name="glMultiTexCoord4fvARB"/>
34227                <command name="glMultiTexCoord4iARB"/>
34228                <command name="glMultiTexCoord4ivARB"/>
34229                <command name="glMultiTexCoord4sARB"/>
34230                <command name="glMultiTexCoord4svARB"/>
34231            </require>
34232        </extension>
34233        <extension name="GL_ARB_occlusion_query" supported="gl">
34234            <require>
34235                <enum name="GL_QUERY_COUNTER_BITS_ARB"/>
34236                <enum name="GL_CURRENT_QUERY_ARB"/>
34237                <enum name="GL_QUERY_RESULT_ARB"/>
34238                <enum name="GL_QUERY_RESULT_AVAILABLE_ARB"/>
34239                <enum name="GL_SAMPLES_PASSED_ARB"/>
34240                <command name="glGenQueriesARB"/>
34241                <command name="glDeleteQueriesARB"/>
34242                <command name="glIsQueryARB"/>
34243                <command name="glBeginQueryARB"/>
34244                <command name="glEndQueryARB"/>
34245                <command name="glGetQueryivARB"/>
34246                <command name="glGetQueryObjectivARB"/>
34247                <command name="glGetQueryObjectuivARB"/>
34248            </require>
34249        </extension>
34250        <extension name="GL_ARB_occlusion_query2" supported="gl|glcore">
34251            <require>
34252                <enum name="GL_ANY_SAMPLES_PASSED"/>
34253            </require>
34254        </extension>
34255        <extension name="GL_ARB_pixel_buffer_object" supported="gl">
34256            <require>
34257                <enum name="GL_PIXEL_PACK_BUFFER_ARB"/>
34258                <enum name="GL_PIXEL_UNPACK_BUFFER_ARB"/>
34259                <enum name="GL_PIXEL_PACK_BUFFER_BINDING_ARB"/>
34260                <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_ARB"/>
34261            </require>
34262        </extension>
34263        <extension name="GL_ARB_point_parameters" supported="gl">
34264            <require>
34265                <enum name="GL_POINT_SIZE_MIN_ARB"/>
34266                <enum name="GL_POINT_SIZE_MAX_ARB"/>
34267                <enum name="GL_POINT_FADE_THRESHOLD_SIZE_ARB"/>
34268                <enum name="GL_POINT_DISTANCE_ATTENUATION_ARB"/>
34269                <command name="glPointParameterfARB"/>
34270                <command name="glPointParameterfvARB"/>
34271            </require>
34272        </extension>
34273        <extension name="GL_ARB_point_sprite" supported="gl">
34274            <require>
34275                <enum name="GL_POINT_SPRITE_ARB"/>
34276                <enum name="GL_COORD_REPLACE_ARB"/>
34277            </require>
34278        </extension>
34279        <extension name="GL_ARB_program_interface_query" supported="gl|glcore">
34280            <require>
34281                <enum name="GL_UNIFORM"/>
34282                <enum name="GL_UNIFORM_BLOCK"/>
34283                <enum name="GL_PROGRAM_INPUT"/>
34284                <enum name="GL_PROGRAM_OUTPUT"/>
34285                <enum name="GL_BUFFER_VARIABLE"/>
34286                <enum name="GL_SHADER_STORAGE_BLOCK"/>
34287                <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
34288                <enum name="GL_VERTEX_SUBROUTINE"/>
34289                <enum name="GL_TESS_CONTROL_SUBROUTINE"/>
34290                <enum name="GL_TESS_EVALUATION_SUBROUTINE"/>
34291                <enum name="GL_GEOMETRY_SUBROUTINE"/>
34292                <enum name="GL_FRAGMENT_SUBROUTINE"/>
34293                <enum name="GL_COMPUTE_SUBROUTINE"/>
34294                <enum name="GL_VERTEX_SUBROUTINE_UNIFORM"/>
34295                <enum name="GL_TESS_CONTROL_SUBROUTINE_UNIFORM"/>
34296                <enum name="GL_TESS_EVALUATION_SUBROUTINE_UNIFORM"/>
34297                <enum name="GL_GEOMETRY_SUBROUTINE_UNIFORM"/>
34298                <enum name="GL_FRAGMENT_SUBROUTINE_UNIFORM"/>
34299                <enum name="GL_COMPUTE_SUBROUTINE_UNIFORM"/>
34300                <enum name="GL_TRANSFORM_FEEDBACK_VARYING"/>
34301                <enum name="GL_ACTIVE_RESOURCES"/>
34302                <enum name="GL_MAX_NAME_LENGTH"/>
34303                <enum name="GL_MAX_NUM_ACTIVE_VARIABLES"/>
34304                <enum name="GL_MAX_NUM_COMPATIBLE_SUBROUTINES"/>
34305                <enum name="GL_NAME_LENGTH"/>
34306                <enum name="GL_TYPE"/>
34307                <enum name="GL_ARRAY_SIZE"/>
34308                <enum name="GL_OFFSET"/>
34309                <enum name="GL_BLOCK_INDEX"/>
34310                <enum name="GL_ARRAY_STRIDE"/>
34311                <enum name="GL_MATRIX_STRIDE"/>
34312                <enum name="GL_IS_ROW_MAJOR"/>
34313                <enum name="GL_ATOMIC_COUNTER_BUFFER_INDEX"/>
34314                <enum name="GL_BUFFER_BINDING"/>
34315                <enum name="GL_BUFFER_DATA_SIZE"/>
34316                <enum name="GL_NUM_ACTIVE_VARIABLES"/>
34317                <enum name="GL_ACTIVE_VARIABLES"/>
34318                <enum name="GL_REFERENCED_BY_VERTEX_SHADER"/>
34319                <enum name="GL_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34320                <enum name="GL_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34321                <enum name="GL_REFERENCED_BY_GEOMETRY_SHADER"/>
34322                <enum name="GL_REFERENCED_BY_FRAGMENT_SHADER"/>
34323                <enum name="GL_REFERENCED_BY_COMPUTE_SHADER"/>
34324                <enum name="GL_TOP_LEVEL_ARRAY_SIZE"/>
34325                <enum name="GL_TOP_LEVEL_ARRAY_STRIDE"/>
34326                <enum name="GL_LOCATION"/>
34327                <enum name="GL_LOCATION_INDEX"/>
34328                <enum name="GL_IS_PER_PATCH"/>
34329                <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
34330                <enum name="GL_COMPATIBLE_SUBROUTINES"/>
34331                <command name="glGetProgramInterfaceiv"/>
34332                <command name="glGetProgramResourceIndex"/>
34333                <command name="glGetProgramResourceName"/>
34334                <command name="glGetProgramResourceiv"/>
34335                <command name="glGetProgramResourceLocation"/>
34336                <command name="glGetProgramResourceLocationIndex"/>
34337            </require>
34338        </extension>
34339        <extension name="GL_ARB_provoking_vertex" supported="gl|glcore">
34340            <require>
34341                <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION"/>
34342                <enum name="GL_FIRST_VERTEX_CONVENTION"/>
34343                <enum name="GL_LAST_VERTEX_CONVENTION"/>
34344                <enum name="GL_PROVOKING_VERTEX"/>
34345                <command name="glProvokingVertex"/>
34346            </require>
34347        </extension>
34348        <extension name="GL_ARB_query_buffer_object" supported="gl|glcore">
34349            <require>
34350                <enum name="GL_QUERY_BUFFER"/>
34351                <enum name="GL_QUERY_BUFFER_BARRIER_BIT"/>
34352                <enum name="GL_QUERY_BUFFER_BINDING"/>
34353                <enum name="GL_QUERY_RESULT_NO_WAIT"/>
34354            </require>
34355        </extension>
34356        <extension name="GL_ARB_robust_buffer_access_behavior" supported="gl|glcore"/>
34357        <extension name="GL_ARB_robustness" supported="gl|glcore">
34358            <require>
34359                <enum name="GL_NO_ERROR"/>
34360                <enum name="GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB"/>
34361                <enum name="GL_LOSE_CONTEXT_ON_RESET_ARB"/>
34362                <enum name="GL_GUILTY_CONTEXT_RESET_ARB"/>
34363                <enum name="GL_INNOCENT_CONTEXT_RESET_ARB"/>
34364                <enum name="GL_UNKNOWN_CONTEXT_RESET_ARB"/>
34365                <enum name="GL_RESET_NOTIFICATION_STRATEGY_ARB"/>
34366                <enum name="GL_NO_RESET_NOTIFICATION_ARB"/>
34367                <command name="glGetGraphicsResetStatusARB"/>
34368                <command name="glGetnTexImageARB"/>
34369                <command name="glReadnPixelsARB"/>
34370                <command name="glGetnCompressedTexImageARB"/>
34371                <command name="glGetnUniformfvARB"/>
34372                <command name="glGetnUniformivARB"/>
34373                <command name="glGetnUniformuivARB"/>
34374                <command name="glGetnUniformdvARB"/>
34375            </require>
34376            <require api="gl" profile="compatibility">
34377                <command name="glGetnMapdvARB"/>
34378                <command name="glGetnMapfvARB"/>
34379                <command name="glGetnMapivARB"/>
34380                <command name="glGetnPixelMapfvARB"/>
34381                <command name="glGetnPixelMapuivARB"/>
34382                <command name="glGetnPixelMapusvARB"/>
34383                <command name="glGetnPolygonStippleARB"/>
34384                <command name="glGetnColorTableARB"/>
34385                <command name="glGetnConvolutionFilterARB"/>
34386                <command name="glGetnSeparableFilterARB"/>
34387                <command name="glGetnHistogramARB"/>
34388                <command name="glGetnMinmaxARB"/>
34389            </require>
34390        </extension>
34391        <extension name="GL_ARB_robustness_isolation" supported="gl|glcore"/>
34392        <extension name="GL_ARB_sample_shading" supported="gl|glcore">
34393            <require>
34394                <enum name="GL_SAMPLE_SHADING_ARB"/>
34395                <enum name="GL_MIN_SAMPLE_SHADING_VALUE_ARB"/>
34396                <command name="glMinSampleShadingARB"/>
34397            </require>
34398        </extension>
34399        <extension name="GL_ARB_sampler_objects" supported="gl|glcore">
34400            <require>
34401                <enum name="GL_SAMPLER_BINDING"/>
34402                <command name="glGenSamplers"/>
34403                <command name="glDeleteSamplers"/>
34404                <command name="glIsSampler"/>
34405                <command name="glBindSampler"/>
34406                <command name="glSamplerParameteri"/>
34407                <command name="glSamplerParameteriv"/>
34408                <command name="glSamplerParameterf"/>
34409                <command name="glSamplerParameterfv"/>
34410                <command name="glSamplerParameterIiv"/>
34411                <command name="glSamplerParameterIuiv"/>
34412                <command name="glGetSamplerParameteriv"/>
34413                <command name="glGetSamplerParameterIiv"/>
34414                <command name="glGetSamplerParameterfv"/>
34415                <command name="glGetSamplerParameterIuiv"/>
34416            </require>
34417        </extension>
34418        <extension name="GL_ARB_seamless_cube_map" supported="gl|glcore">
34419            <require>
34420                <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
34421            </require>
34422        </extension>
34423        <extension name="GL_ARB_seamless_cubemap_per_texture" supported="gl|glcore">
34424            <require>
34425                <enum name="GL_TEXTURE_CUBE_MAP_SEAMLESS"/>
34426            </require>
34427        </extension>
34428        <extension name="GL_ARB_separate_shader_objects" supported="gl|glcore">
34429            <require>
34430                <enum name="GL_VERTEX_SHADER_BIT"/>
34431                <enum name="GL_FRAGMENT_SHADER_BIT"/>
34432                <enum name="GL_GEOMETRY_SHADER_BIT"/>
34433                <enum name="GL_TESS_CONTROL_SHADER_BIT"/>
34434                <enum name="GL_TESS_EVALUATION_SHADER_BIT"/>
34435                <enum name="GL_ALL_SHADER_BITS"/>
34436                <enum name="GL_PROGRAM_SEPARABLE"/>
34437                <enum name="GL_ACTIVE_PROGRAM"/>
34438                <enum name="GL_PROGRAM_PIPELINE_BINDING"/>
34439                <command name="glUseProgramStages"/>
34440                <command name="glActiveShaderProgram"/>
34441                <command name="glCreateShaderProgramv"/>
34442                <command name="glBindProgramPipeline"/>
34443                <command name="glDeleteProgramPipelines"/>
34444                <command name="glGenProgramPipelines"/>
34445                <command name="glIsProgramPipeline"/>
34446                <command name="glGetProgramPipelineiv"/>
34447                <command name="glProgramUniform1i"/>
34448                <command name="glProgramUniform1iv"/>
34449                <command name="glProgramUniform1f"/>
34450                <command name="glProgramUniform1fv"/>
34451                <command name="glProgramUniform1d"/>
34452                <command name="glProgramUniform1dv"/>
34453                <command name="glProgramUniform1ui"/>
34454                <command name="glProgramUniform1uiv"/>
34455                <command name="glProgramUniform2i"/>
34456                <command name="glProgramUniform2iv"/>
34457                <command name="glProgramUniform2f"/>
34458                <command name="glProgramUniform2fv"/>
34459                <command name="glProgramUniform2d"/>
34460                <command name="glProgramUniform2dv"/>
34461                <command name="glProgramUniform2ui"/>
34462                <command name="glProgramUniform2uiv"/>
34463                <command name="glProgramUniform3i"/>
34464                <command name="glProgramUniform3iv"/>
34465                <command name="glProgramUniform3f"/>
34466                <command name="glProgramUniform3fv"/>
34467                <command name="glProgramUniform3d"/>
34468                <command name="glProgramUniform3dv"/>
34469                <command name="glProgramUniform3ui"/>
34470                <command name="glProgramUniform3uiv"/>
34471                <command name="glProgramUniform4i"/>
34472                <command name="glProgramUniform4iv"/>
34473                <command name="glProgramUniform4f"/>
34474                <command name="glProgramUniform4fv"/>
34475                <command name="glProgramUniform4d"/>
34476                <command name="glProgramUniform4dv"/>
34477                <command name="glProgramUniform4ui"/>
34478                <command name="glProgramUniform4uiv"/>
34479                <command name="glProgramUniformMatrix2fv"/>
34480                <command name="glProgramUniformMatrix3fv"/>
34481                <command name="glProgramUniformMatrix4fv"/>
34482                <command name="glProgramUniformMatrix2dv"/>
34483                <command name="glProgramUniformMatrix3dv"/>
34484                <command name="glProgramUniformMatrix4dv"/>
34485                <command name="glProgramUniformMatrix2x3fv"/>
34486                <command name="glProgramUniformMatrix3x2fv"/>
34487                <command name="glProgramUniformMatrix2x4fv"/>
34488                <command name="glProgramUniformMatrix4x2fv"/>
34489                <command name="glProgramUniformMatrix3x4fv"/>
34490                <command name="glProgramUniformMatrix4x3fv"/>
34491                <command name="glProgramUniformMatrix2x3dv"/>
34492                <command name="glProgramUniformMatrix3x2dv"/>
34493                <command name="glProgramUniformMatrix2x4dv"/>
34494                <command name="glProgramUniformMatrix4x2dv"/>
34495                <command name="glProgramUniformMatrix3x4dv"/>
34496                <command name="glProgramUniformMatrix4x3dv"/>
34497                <command name="glValidateProgramPipeline"/>
34498                <command name="glGetProgramPipelineInfoLog"/>
34499            </require>
34500        </extension>
34501        <extension name="GL_ARB_shader_atomic_counters" supported="gl|glcore">
34502            <require>
34503                <enum name="GL_ATOMIC_COUNTER_BUFFER"/>
34504                <enum name="GL_ATOMIC_COUNTER_BUFFER_BINDING"/>
34505                <enum name="GL_ATOMIC_COUNTER_BUFFER_START"/>
34506                <enum name="GL_ATOMIC_COUNTER_BUFFER_SIZE"/>
34507                <enum name="GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE"/>
34508                <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS"/>
34509                <enum name="GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES"/>
34510                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER"/>
34511                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34512                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34513                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER"/>
34514                <enum name="GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER"/>
34515                <enum name="GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS"/>
34516                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS"/>
34517                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS"/>
34518                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS"/>
34519                <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS"/>
34520                <enum name="GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS"/>
34521                <enum name="GL_MAX_VERTEX_ATOMIC_COUNTERS"/>
34522                <enum name="GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS"/>
34523                <enum name="GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS"/>
34524                <enum name="GL_MAX_GEOMETRY_ATOMIC_COUNTERS"/>
34525                <enum name="GL_MAX_FRAGMENT_ATOMIC_COUNTERS"/>
34526                <enum name="GL_MAX_COMBINED_ATOMIC_COUNTERS"/>
34527                <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE"/>
34528                <enum name="GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS"/>
34529                <enum name="GL_ACTIVE_ATOMIC_COUNTER_BUFFERS"/>
34530                <enum name="GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX"/>
34531                <enum name="GL_UNSIGNED_INT_ATOMIC_COUNTER"/>
34532                <command name="glGetActiveAtomicCounterBufferiv"/>
34533            </require>
34534        </extension>
34535        <extension name="GL_ARB_shader_bit_encoding" supported="gl|glcore"/>
34536        <extension name="GL_ARB_shader_draw_parameters" supported="gl|glcore"/>
34537        <extension name="GL_ARB_shader_group_vote" supported="gl|glcore"/>
34538        <extension name="GL_ARB_shader_image_load_store" supported="gl|glcore">
34539            <require>
34540                <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT"/>
34541                <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT"/>
34542                <enum name="GL_UNIFORM_BARRIER_BIT"/>
34543                <enum name="GL_TEXTURE_FETCH_BARRIER_BIT"/>
34544                <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"/>
34545                <enum name="GL_COMMAND_BARRIER_BIT"/>
34546                <enum name="GL_PIXEL_BUFFER_BARRIER_BIT"/>
34547                <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT"/>
34548                <enum name="GL_BUFFER_UPDATE_BARRIER_BIT"/>
34549                <enum name="GL_FRAMEBUFFER_BARRIER_BIT"/>
34550                <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT"/>
34551                <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT"/>
34552                <enum name="GL_ALL_BARRIER_BITS"/>
34553                <enum name="GL_MAX_IMAGE_UNITS"/>
34554                <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
34555                <enum name="GL_IMAGE_BINDING_NAME"/>
34556                <enum name="GL_IMAGE_BINDING_LEVEL"/>
34557                <enum name="GL_IMAGE_BINDING_LAYERED"/>
34558                <enum name="GL_IMAGE_BINDING_LAYER"/>
34559                <enum name="GL_IMAGE_BINDING_ACCESS"/>
34560                <enum name="GL_IMAGE_1D"/>
34561                <enum name="GL_IMAGE_2D"/>
34562                <enum name="GL_IMAGE_3D"/>
34563                <enum name="GL_IMAGE_2D_RECT"/>
34564                <enum name="GL_IMAGE_CUBE"/>
34565                <enum name="GL_IMAGE_BUFFER"/>
34566                <enum name="GL_IMAGE_1D_ARRAY"/>
34567                <enum name="GL_IMAGE_2D_ARRAY"/>
34568                <enum name="GL_IMAGE_CUBE_MAP_ARRAY"/>
34569                <enum name="GL_IMAGE_2D_MULTISAMPLE"/>
34570                <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34571                <enum name="GL_INT_IMAGE_1D"/>
34572                <enum name="GL_INT_IMAGE_2D"/>
34573                <enum name="GL_INT_IMAGE_3D"/>
34574                <enum name="GL_INT_IMAGE_2D_RECT"/>
34575                <enum name="GL_INT_IMAGE_CUBE"/>
34576                <enum name="GL_INT_IMAGE_BUFFER"/>
34577                <enum name="GL_INT_IMAGE_1D_ARRAY"/>
34578                <enum name="GL_INT_IMAGE_2D_ARRAY"/>
34579                <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY"/>
34580                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE"/>
34581                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34582                <enum name="GL_UNSIGNED_INT_IMAGE_1D"/>
34583                <enum name="GL_UNSIGNED_INT_IMAGE_2D"/>
34584                <enum name="GL_UNSIGNED_INT_IMAGE_3D"/>
34585                <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT"/>
34586                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE"/>
34587                <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER"/>
34588                <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY"/>
34589                <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY"/>
34590                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY"/>
34591                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE"/>
34592                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY"/>
34593                <enum name="GL_MAX_IMAGE_SAMPLES"/>
34594                <enum name="GL_IMAGE_BINDING_FORMAT"/>
34595                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_TYPE"/>
34596                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE"/>
34597                <enum name="GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS"/>
34598                <enum name="GL_MAX_VERTEX_IMAGE_UNIFORMS"/>
34599                <enum name="GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS"/>
34600                <enum name="GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS"/>
34601                <enum name="GL_MAX_GEOMETRY_IMAGE_UNIFORMS"/>
34602                <enum name="GL_MAX_FRAGMENT_IMAGE_UNIFORMS"/>
34603                <enum name="GL_MAX_COMBINED_IMAGE_UNIFORMS"/>
34604                <command name="glBindImageTexture"/>
34605                <command name="glMemoryBarrier"/>
34606            </require>
34607        </extension>
34608        <extension name="GL_ARB_shader_image_size" supported="gl|glcore"/>
34609        <extension name="GL_ARB_shader_objects" supported="gl">
34610            <require>
34611                <enum name="GL_PROGRAM_OBJECT_ARB"/>
34612                <enum name="GL_SHADER_OBJECT_ARB"/>
34613                <enum name="GL_OBJECT_TYPE_ARB"/>
34614                <enum name="GL_OBJECT_SUBTYPE_ARB"/>
34615                <enum name="GL_FLOAT_VEC2_ARB"/>
34616                <enum name="GL_FLOAT_VEC3_ARB"/>
34617                <enum name="GL_FLOAT_VEC4_ARB"/>
34618                <enum name="GL_INT_VEC2_ARB"/>
34619                <enum name="GL_INT_VEC3_ARB"/>
34620                <enum name="GL_INT_VEC4_ARB"/>
34621                <enum name="GL_BOOL_ARB"/>
34622                <enum name="GL_BOOL_VEC2_ARB"/>
34623                <enum name="GL_BOOL_VEC3_ARB"/>
34624                <enum name="GL_BOOL_VEC4_ARB"/>
34625                <enum name="GL_FLOAT_MAT2_ARB"/>
34626                <enum name="GL_FLOAT_MAT3_ARB"/>
34627                <enum name="GL_FLOAT_MAT4_ARB"/>
34628                <enum name="GL_SAMPLER_1D_ARB"/>
34629                <enum name="GL_SAMPLER_2D_ARB"/>
34630                <enum name="GL_SAMPLER_3D_ARB"/>
34631                <enum name="GL_SAMPLER_CUBE_ARB"/>
34632                <enum name="GL_SAMPLER_1D_SHADOW_ARB"/>
34633                <enum name="GL_SAMPLER_2D_SHADOW_ARB"/>
34634                <enum name="GL_SAMPLER_2D_RECT_ARB"/>
34635                <enum name="GL_SAMPLER_2D_RECT_SHADOW_ARB"/>
34636                <enum name="GL_OBJECT_DELETE_STATUS_ARB"/>
34637                <enum name="GL_OBJECT_COMPILE_STATUS_ARB"/>
34638                <enum name="GL_OBJECT_LINK_STATUS_ARB"/>
34639                <enum name="GL_OBJECT_VALIDATE_STATUS_ARB"/>
34640                <enum name="GL_OBJECT_INFO_LOG_LENGTH_ARB"/>
34641                <enum name="GL_OBJECT_ATTACHED_OBJECTS_ARB"/>
34642                <enum name="GL_OBJECT_ACTIVE_UNIFORMS_ARB"/>
34643                <enum name="GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB"/>
34644                <enum name="GL_OBJECT_SHADER_SOURCE_LENGTH_ARB"/>
34645                <command name="glDeleteObjectARB"/>
34646                <command name="glGetHandleARB"/>
34647                <command name="glDetachObjectARB"/>
34648                <command name="glCreateShaderObjectARB"/>
34649                <command name="glShaderSourceARB"/>
34650                <command name="glCompileShaderARB"/>
34651                <command name="glCreateProgramObjectARB"/>
34652                <command name="glAttachObjectARB"/>
34653                <command name="glLinkProgramARB"/>
34654                <command name="glUseProgramObjectARB"/>
34655                <command name="glValidateProgramARB"/>
34656                <command name="glUniform1fARB"/>
34657                <command name="glUniform2fARB"/>
34658                <command name="glUniform3fARB"/>
34659                <command name="glUniform4fARB"/>
34660                <command name="glUniform1iARB"/>
34661                <command name="glUniform2iARB"/>
34662                <command name="glUniform3iARB"/>
34663                <command name="glUniform4iARB"/>
34664                <command name="glUniform1fvARB"/>
34665                <command name="glUniform2fvARB"/>
34666                <command name="glUniform3fvARB"/>
34667                <command name="glUniform4fvARB"/>
34668                <command name="glUniform1ivARB"/>
34669                <command name="glUniform2ivARB"/>
34670                <command name="glUniform3ivARB"/>
34671                <command name="glUniform4ivARB"/>
34672                <command name="glUniformMatrix2fvARB"/>
34673                <command name="glUniformMatrix3fvARB"/>
34674                <command name="glUniformMatrix4fvARB"/>
34675                <command name="glGetObjectParameterfvARB"/>
34676                <command name="glGetObjectParameterivARB"/>
34677                <command name="glGetInfoLogARB"/>
34678                <command name="glGetAttachedObjectsARB"/>
34679                <command name="glGetUniformLocationARB"/>
34680                <command name="glGetActiveUniformARB"/>
34681                <command name="glGetUniformfvARB"/>
34682                <command name="glGetUniformivARB"/>
34683                <command name="glGetShaderSourceARB"/>
34684            </require>
34685        </extension>
34686        <extension name="GL_ARB_shader_precision" supported="gl|glcore"/>
34687        <extension name="GL_ARB_shader_stencil_export" supported="gl|glcore"/>
34688        <extension name="GL_ARB_shader_storage_buffer_object" supported="gl|glcore">
34689            <require>
34690                <enum name="GL_SHADER_STORAGE_BUFFER"/>
34691                <enum name="GL_SHADER_STORAGE_BUFFER_BINDING"/>
34692                <enum name="GL_SHADER_STORAGE_BUFFER_START"/>
34693                <enum name="GL_SHADER_STORAGE_BUFFER_SIZE"/>
34694                <enum name="GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS"/>
34695                <enum name="GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS"/>
34696                <enum name="GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS"/>
34697                <enum name="GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS"/>
34698                <enum name="GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS"/>
34699                <enum name="GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS"/>
34700                <enum name="GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS"/>
34701                <enum name="GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS"/>
34702                <enum name="GL_MAX_SHADER_STORAGE_BLOCK_SIZE"/>
34703                <enum name="GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT"/>
34704                <enum name="GL_SHADER_STORAGE_BARRIER_BIT"/>
34705                <enum name="GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES"/>
34706                <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS"/>
34707                <command name="glShaderStorageBlockBinding"/>
34708            </require>
34709        </extension>
34710        <extension name="GL_ARB_shader_subroutine" supported="gl|glcore">
34711            <require>
34712                <enum name="GL_ACTIVE_SUBROUTINES"/>
34713                <enum name="GL_ACTIVE_SUBROUTINE_UNIFORMS"/>
34714                <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS"/>
34715                <enum name="GL_ACTIVE_SUBROUTINE_MAX_LENGTH"/>
34716                <enum name="GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH"/>
34717                <enum name="GL_MAX_SUBROUTINES"/>
34718                <enum name="GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS"/>
34719                <enum name="GL_NUM_COMPATIBLE_SUBROUTINES"/>
34720                <enum name="GL_COMPATIBLE_SUBROUTINES"/>
34721                <enum name="GL_UNIFORM_SIZE"/>
34722                <enum name="GL_UNIFORM_NAME_LENGTH"/>
34723                <command name="glGetSubroutineUniformLocation"/>
34724                <command name="glGetSubroutineIndex"/>
34725                <command name="glGetActiveSubroutineUniformiv"/>
34726                <command name="glGetActiveSubroutineUniformName"/>
34727                <command name="glGetActiveSubroutineName"/>
34728                <command name="glUniformSubroutinesuiv"/>
34729                <command name="glGetUniformSubroutineuiv"/>
34730                <command name="glGetProgramStageiv"/>
34731            </require>
34732        </extension>
34733        <extension name="GL_ARB_shader_texture_lod" supported="gl">
34734            <require>
34735            </require>
34736        </extension>
34737        <extension name="GL_ARB_shading_language_100" supported="gl">
34738            <require>
34739                <enum name="GL_SHADING_LANGUAGE_VERSION_ARB"/>
34740            </require>
34741        </extension>
34742        <extension name="GL_ARB_shading_language_420pack" supported="gl|glcore"/>
34743        <extension name="GL_ARB_shading_language_include" supported="gl|glcore">
34744            <require>
34745                <enum name="GL_SHADER_INCLUDE_ARB"/>
34746                <enum name="GL_NAMED_STRING_LENGTH_ARB"/>
34747                <enum name="GL_NAMED_STRING_TYPE_ARB"/>
34748                <command name="glNamedStringARB"/>
34749                <command name="glDeleteNamedStringARB"/>
34750                <command name="glCompileShaderIncludeARB"/>
34751                <command name="glIsNamedStringARB"/>
34752                <command name="glGetNamedStringARB"/>
34753                <command name="glGetNamedStringivARB"/>
34754            </require>
34755        </extension>
34756        <extension name="GL_ARB_shading_language_packing" supported="gl|glcore"/>
34757        <extension name="GL_ARB_shadow" supported="gl">
34758            <require>
34759                <enum name="GL_TEXTURE_COMPARE_MODE_ARB"/>
34760                <enum name="GL_TEXTURE_COMPARE_FUNC_ARB"/>
34761                <enum name="GL_COMPARE_R_TO_TEXTURE_ARB"/>
34762            </require>
34763        </extension>
34764        <extension name="GL_ARB_shadow_ambient" supported="gl">
34765            <require>
34766                <enum name="GL_TEXTURE_COMPARE_FAIL_VALUE_ARB"/>
34767            </require>
34768        </extension>
34769        <extension name="GL_ARB_sparse_texture" supported="gl|glcore">
34770            <require>
34771                <enum name="GL_TEXTURE_SPARSE_ARB"/>
34772                <enum name="GL_VIRTUAL_PAGE_SIZE_INDEX_ARB"/>
34773                <enum name="GL_MIN_SPARSE_LEVEL_ARB"/>
34774                <enum name="GL_NUM_VIRTUAL_PAGE_SIZES_ARB"/>
34775                <enum name="GL_VIRTUAL_PAGE_SIZE_X_ARB"/>
34776                <enum name="GL_VIRTUAL_PAGE_SIZE_Y_ARB"/>
34777                <enum name="GL_VIRTUAL_PAGE_SIZE_Z_ARB"/>
34778                <enum name="GL_MAX_SPARSE_TEXTURE_SIZE_ARB"/>
34779                <enum name="GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB"/>
34780                <enum name="GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB"/>
34781                <enum name="GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB"/>
34782                <command name="glTexPageCommitmentARB"/>
34783            </require>
34784        </extension>
34785        <extension name="GL_ARB_stencil_texturing" supported="gl|glcore">
34786            <require>
34787                <enum name="GL_DEPTH_STENCIL_TEXTURE_MODE"/>
34788            </require>
34789        </extension>
34790        <extension name="GL_ARB_sync" supported="gl|glcore">
34791            <require>
34792                <enum name="GL_MAX_SERVER_WAIT_TIMEOUT"/>
34793                <enum name="GL_OBJECT_TYPE"/>
34794                <enum name="GL_SYNC_CONDITION"/>
34795                <enum name="GL_SYNC_STATUS"/>
34796                <enum name="GL_SYNC_FLAGS"/>
34797                <enum name="GL_SYNC_FENCE"/>
34798                <enum name="GL_SYNC_GPU_COMMANDS_COMPLETE"/>
34799                <enum name="GL_UNSIGNALED"/>
34800                <enum name="GL_SIGNALED"/>
34801                <enum name="GL_ALREADY_SIGNALED"/>
34802                <enum name="GL_TIMEOUT_EXPIRED"/>
34803                <enum name="GL_CONDITION_SATISFIED"/>
34804                <enum name="GL_WAIT_FAILED"/>
34805                <enum name="GL_SYNC_FLUSH_COMMANDS_BIT"/>
34806                <enum name="GL_TIMEOUT_IGNORED"/>
34807                <command name="glFenceSync"/>
34808                <command name="glIsSync"/>
34809                <command name="glDeleteSync"/>
34810                <command name="glClientWaitSync"/>
34811                <command name="glWaitSync"/>
34812                <command name="glGetInteger64v"/>
34813                <command name="glGetSynciv"/>
34814            </require>
34815        </extension>
34816        <extension name="GL_ARB_tessellation_shader" supported="gl|glcore">
34817            <require>
34818                <enum name="GL_PATCHES"/>
34819                <enum name="GL_PATCH_VERTICES"/>
34820                <enum name="GL_PATCH_DEFAULT_INNER_LEVEL"/>
34821                <enum name="GL_PATCH_DEFAULT_OUTER_LEVEL"/>
34822                <enum name="GL_TESS_CONTROL_OUTPUT_VERTICES"/>
34823                <enum name="GL_TESS_GEN_MODE"/>
34824                <enum name="GL_TESS_GEN_SPACING"/>
34825                <enum name="GL_TESS_GEN_VERTEX_ORDER"/>
34826                <enum name="GL_TESS_GEN_POINT_MODE"/>
34827                <enum name="GL_TRIANGLES"/>
34828                <enum name="GL_ISOLINES"/>
34829                <enum name="GL_QUADS"/>
34830                <enum name="GL_EQUAL"/>
34831                <enum name="GL_FRACTIONAL_ODD"/>
34832                <enum name="GL_FRACTIONAL_EVEN"/>
34833                <enum name="GL_CCW"/>
34834                <enum name="GL_CW"/>
34835                <enum name="GL_MAX_PATCH_VERTICES"/>
34836                <enum name="GL_MAX_TESS_GEN_LEVEL"/>
34837                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS"/>
34838                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
34839                <enum name="GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS"/>
34840                <enum name="GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS"/>
34841                <enum name="GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS"/>
34842                <enum name="GL_MAX_TESS_PATCH_COMPONENTS"/>
34843                <enum name="GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS"/>
34844                <enum name="GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS"/>
34845                <enum name="GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS"/>
34846                <enum name="GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS"/>
34847                <enum name="GL_MAX_TESS_CONTROL_INPUT_COMPONENTS"/>
34848                <enum name="GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS"/>
34849                <enum name="GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS"/>
34850                <enum name="GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS"/>
34851                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER"/>
34852                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER"/>
34853                <enum name="GL_TESS_EVALUATION_SHADER"/>
34854                <enum name="GL_TESS_CONTROL_SHADER"/>
34855                <command name="glPatchParameteri"/>
34856                <command name="glPatchParameterfv"/>
34857            </require>
34858        </extension>
34859        <extension name="GL_ARB_texture_border_clamp" supported="gl">
34860            <require>
34861                <enum name="GL_CLAMP_TO_BORDER_ARB"/>
34862            </require>
34863        </extension>
34864        <extension name="GL_ARB_texture_buffer_object" supported="gl">
34865            <require>
34866                <enum name="GL_TEXTURE_BUFFER_ARB"/>
34867                <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_ARB"/>
34868                <enum name="GL_TEXTURE_BINDING_BUFFER_ARB"/>
34869                <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB"/>
34870                <enum name="GL_TEXTURE_BUFFER_FORMAT_ARB"/>
34871                <command name="glTexBufferARB"/>
34872            </require>
34873        </extension>
34874        <extension name="GL_ARB_texture_buffer_object_rgb32" supported="gl|glcore">
34875            <require>
34876                <enum name="GL_RGB32F"/>
34877                <enum name="GL_RGB32UI"/>
34878                <enum name="GL_RGB32I"/>
34879            </require>
34880        </extension>
34881        <extension name="GL_ARB_texture_buffer_range" supported="gl|glcore">
34882            <require>
34883                <enum name="GL_TEXTURE_BUFFER_OFFSET"/>
34884                <enum name="GL_TEXTURE_BUFFER_SIZE"/>
34885                <enum name="GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT"/>
34886                <command name="glTexBufferRange"/>
34887            </require>
34888        </extension>
34889        <extension name="GL_ARB_texture_compression" supported="gl">
34890            <require>
34891                <enum name="GL_COMPRESSED_ALPHA_ARB"/>
34892                <enum name="GL_COMPRESSED_LUMINANCE_ARB"/>
34893                <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_ARB"/>
34894                <enum name="GL_COMPRESSED_INTENSITY_ARB"/>
34895                <enum name="GL_COMPRESSED_RGB_ARB"/>
34896                <enum name="GL_COMPRESSED_RGBA_ARB"/>
34897                <enum name="GL_TEXTURE_COMPRESSION_HINT_ARB"/>
34898                <enum name="GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB"/>
34899                <enum name="GL_TEXTURE_COMPRESSED_ARB"/>
34900                <enum name="GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB"/>
34901                <enum name="GL_COMPRESSED_TEXTURE_FORMATS_ARB"/>
34902                <command name="glCompressedTexImage3DARB"/>
34903                <command name="glCompressedTexImage2DARB"/>
34904                <command name="glCompressedTexImage1DARB"/>
34905                <command name="glCompressedTexSubImage3DARB"/>
34906                <command name="glCompressedTexSubImage2DARB"/>
34907                <command name="glCompressedTexSubImage1DARB"/>
34908                <command name="glGetCompressedTexImageARB"/>
34909            </require>
34910        </extension>
34911        <extension name="GL_ARB_texture_compression_bptc" supported="gl|glcore">
34912            <require>
34913                <enum name="GL_COMPRESSED_RGBA_BPTC_UNORM_ARB"/>
34914                <enum name="GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB"/>
34915                <enum name="GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB"/>
34916                <enum name="GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB"/>
34917            </require>
34918        </extension>
34919        <extension name="GL_ARB_texture_compression_rgtc" supported="gl|glcore">
34920            <require>
34921                <enum name="GL_COMPRESSED_RED_RGTC1"/>
34922                <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1"/>
34923                <enum name="GL_COMPRESSED_RG_RGTC2"/>
34924                <enum name="GL_COMPRESSED_SIGNED_RG_RGTC2"/>
34925            </require>
34926        </extension>
34927        <extension name="GL_ARB_texture_cube_map" supported="gl">
34928            <require>
34929                <enum name="GL_NORMAL_MAP_ARB"/>
34930                <enum name="GL_REFLECTION_MAP_ARB"/>
34931                <enum name="GL_TEXTURE_CUBE_MAP_ARB"/>
34932                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARB"/>
34933                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB"/>
34934                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB"/>
34935                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB"/>
34936                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB"/>
34937                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB"/>
34938                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB"/>
34939                <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARB"/>
34940                <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB"/>
34941            </require>
34942        </extension>
34943        <extension name="GL_ARB_texture_cube_map_array" supported="gl|glcore">
34944            <require>
34945                <enum name="GL_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
34946                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB"/>
34947                <enum name="GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB"/>
34948                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
34949                <enum name="GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB"/>
34950                <enum name="GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
34951                <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB"/>
34952            </require>
34953        </extension>
34954        <extension name="GL_ARB_texture_env_add" supported="gl"/>
34955        <extension name="GL_ARB_texture_env_combine" supported="gl">
34956            <require>
34957                <enum name="GL_COMBINE_ARB"/>
34958                <enum name="GL_COMBINE_RGB_ARB"/>
34959                <enum name="GL_COMBINE_ALPHA_ARB"/>
34960                <enum name="GL_SOURCE0_RGB_ARB"/>
34961                <enum name="GL_SOURCE1_RGB_ARB"/>
34962                <enum name="GL_SOURCE2_RGB_ARB"/>
34963                <enum name="GL_SOURCE0_ALPHA_ARB"/>
34964                <enum name="GL_SOURCE1_ALPHA_ARB"/>
34965                <enum name="GL_SOURCE2_ALPHA_ARB"/>
34966                <enum name="GL_OPERAND0_RGB_ARB"/>
34967                <enum name="GL_OPERAND1_RGB_ARB"/>
34968                <enum name="GL_OPERAND2_RGB_ARB"/>
34969                <enum name="GL_OPERAND0_ALPHA_ARB"/>
34970                <enum name="GL_OPERAND1_ALPHA_ARB"/>
34971                <enum name="GL_OPERAND2_ALPHA_ARB"/>
34972                <enum name="GL_RGB_SCALE_ARB"/>
34973                <enum name="GL_ADD_SIGNED_ARB"/>
34974                <enum name="GL_INTERPOLATE_ARB"/>
34975                <enum name="GL_SUBTRACT_ARB"/>
34976                <enum name="GL_CONSTANT_ARB"/>
34977                <enum name="GL_PRIMARY_COLOR_ARB"/>
34978                <enum name="GL_PREVIOUS_ARB"/>
34979            </require>
34980        </extension>
34981        <extension name="GL_ARB_texture_env_crossbar" supported="gl"/>
34982        <extension name="GL_ARB_texture_env_dot3" supported="gl">
34983            <require>
34984                <enum name="GL_DOT3_RGB_ARB"/>
34985                <enum name="GL_DOT3_RGBA_ARB"/>
34986            </require>
34987        </extension>
34988        <extension name="GL_ARB_texture_float" supported="gl">
34989            <require>
34990                <enum name="GL_TEXTURE_RED_TYPE_ARB"/>
34991                <enum name="GL_TEXTURE_GREEN_TYPE_ARB"/>
34992                <enum name="GL_TEXTURE_BLUE_TYPE_ARB"/>
34993                <enum name="GL_TEXTURE_ALPHA_TYPE_ARB"/>
34994                <enum name="GL_TEXTURE_LUMINANCE_TYPE_ARB"/>
34995                <enum name="GL_TEXTURE_INTENSITY_TYPE_ARB"/>
34996                <enum name="GL_TEXTURE_DEPTH_TYPE_ARB"/>
34997                <enum name="GL_UNSIGNED_NORMALIZED_ARB"/>
34998                <enum name="GL_RGBA32F_ARB"/>
34999                <enum name="GL_RGB32F_ARB"/>
35000                <enum name="GL_ALPHA32F_ARB"/>
35001                <enum name="GL_INTENSITY32F_ARB"/>
35002                <enum name="GL_LUMINANCE32F_ARB"/>
35003                <enum name="GL_LUMINANCE_ALPHA32F_ARB"/>
35004                <enum name="GL_RGBA16F_ARB"/>
35005                <enum name="GL_RGB16F_ARB"/>
35006                <enum name="GL_ALPHA16F_ARB"/>
35007                <enum name="GL_INTENSITY16F_ARB"/>
35008                <enum name="GL_LUMINANCE16F_ARB"/>
35009                <enum name="GL_LUMINANCE_ALPHA16F_ARB"/>
35010            </require>
35011        </extension>
35012        <extension name="GL_ARB_texture_gather" supported="gl|glcore">
35013            <require>
35014                <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
35015                <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB"/>
35016                <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB"/>
35017            </require>
35018        </extension>
35019        <extension name="GL_ARB_texture_mirror_clamp_to_edge" supported="gl|glcore">
35020            <require>
35021                <enum name="GL_MIRROR_CLAMP_TO_EDGE"/>
35022            </require>
35023        </extension>
35024        <extension name="GL_ARB_texture_mirrored_repeat" supported="gl">
35025            <require>
35026                <enum name="GL_MIRRORED_REPEAT_ARB"/>
35027            </require>
35028        </extension>
35029        <extension name="GL_ARB_texture_multisample" supported="gl|glcore">
35030            <require>
35031                <enum name="GL_SAMPLE_POSITION"/>
35032                <enum name="GL_SAMPLE_MASK"/>
35033                <enum name="GL_SAMPLE_MASK_VALUE"/>
35034                <enum name="GL_MAX_SAMPLE_MASK_WORDS"/>
35035                <enum name="GL_TEXTURE_2D_MULTISAMPLE"/>
35036                <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE"/>
35037                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
35038                <enum name="GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY"/>
35039                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE"/>
35040                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY"/>
35041                <enum name="GL_TEXTURE_SAMPLES"/>
35042                <enum name="GL_TEXTURE_FIXED_SAMPLE_LOCATIONS"/>
35043                <enum name="GL_SAMPLER_2D_MULTISAMPLE"/>
35044                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE"/>
35045                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE"/>
35046                <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
35047                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
35048                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY"/>
35049                <enum name="GL_MAX_COLOR_TEXTURE_SAMPLES"/>
35050                <enum name="GL_MAX_DEPTH_TEXTURE_SAMPLES"/>
35051                <enum name="GL_MAX_INTEGER_SAMPLES"/>
35052                <command name="glTexImage2DMultisample"/>
35053                <command name="glTexImage3DMultisample"/>
35054                <command name="glGetMultisamplefv"/>
35055                <command name="glSampleMaski"/>
35056            </require>
35057        </extension>
35058        <extension name="GL_ARB_texture_non_power_of_two" supported="gl"/>
35059        <extension name="GL_ARB_texture_query_levels" supported="gl|glcore"/>
35060        <extension name="GL_ARB_texture_query_lod" supported="gl|glcore"/>
35061        <extension name="GL_ARB_texture_rectangle" supported="gl">
35062            <require>
35063                <enum name="GL_TEXTURE_RECTANGLE_ARB"/>
35064                <enum name="GL_TEXTURE_BINDING_RECTANGLE_ARB"/>
35065                <enum name="GL_PROXY_TEXTURE_RECTANGLE_ARB"/>
35066                <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB"/>
35067            </require>
35068        </extension>
35069        <extension name="GL_ARB_texture_rg" supported="gl|glcore">
35070            <require>
35071                <enum name="GL_RG"/>
35072                <enum name="GL_RG_INTEGER"/>
35073                <enum name="GL_R8"/>
35074                <enum name="GL_R16"/>
35075                <enum name="GL_RG8"/>
35076                <enum name="GL_RG16"/>
35077                <enum name="GL_R16F"/>
35078                <enum name="GL_R32F"/>
35079                <enum name="GL_RG16F"/>
35080                <enum name="GL_RG32F"/>
35081                <enum name="GL_R8I"/>
35082                <enum name="GL_R8UI"/>
35083                <enum name="GL_R16I"/>
35084                <enum name="GL_R16UI"/>
35085                <enum name="GL_R32I"/>
35086                <enum name="GL_R32UI"/>
35087                <enum name="GL_RG8I"/>
35088                <enum name="GL_RG8UI"/>
35089                <enum name="GL_RG16I"/>
35090                <enum name="GL_RG16UI"/>
35091                <enum name="GL_RG32I"/>
35092                <enum name="GL_RG32UI"/>
35093            </require>
35094        </extension>
35095        <extension name="GL_ARB_texture_rgb10_a2ui" supported="gl|glcore">
35096            <require>
35097                <enum name="GL_RGB10_A2UI"/>
35098            </require>
35099        </extension>
35100        <extension name="GL_ARB_texture_stencil8" supported="gl|glcore">
35101            <require>
35102                <enum name="GL_STENCIL_INDEX"/>
35103                <enum name="GL_STENCIL_INDEX8"/>
35104            </require>
35105        </extension>
35106        <extension name="GL_ARB_texture_storage" supported="gl|glcore">
35107            <require>
35108                <enum name="GL_TEXTURE_IMMUTABLE_FORMAT"/>
35109                <command name="glTexStorage1D"/>
35110                <command name="glTexStorage2D"/>
35111                <command name="glTexStorage3D"/>
35112            </require>
35113        </extension>
35114        <extension name="GL_ARB_texture_storage_multisample" supported="gl|glcore">
35115            <require>
35116                <command name="glTexStorage2DMultisample"/>
35117                <command name="glTexStorage3DMultisample"/>
35118            </require>
35119        </extension>
35120        <extension name="GL_ARB_texture_swizzle" supported="gl|glcore">
35121            <require>
35122                <enum name="GL_TEXTURE_SWIZZLE_R"/>
35123                <enum name="GL_TEXTURE_SWIZZLE_G"/>
35124                <enum name="GL_TEXTURE_SWIZZLE_B"/>
35125                <enum name="GL_TEXTURE_SWIZZLE_A"/>
35126                <enum name="GL_TEXTURE_SWIZZLE_RGBA"/>
35127            </require>
35128        </extension>
35129        <extension name="GL_ARB_texture_view" supported="gl|glcore">
35130            <require>
35131                <enum name="GL_TEXTURE_VIEW_MIN_LEVEL"/>
35132                <enum name="GL_TEXTURE_VIEW_NUM_LEVELS"/>
35133                <enum name="GL_TEXTURE_VIEW_MIN_LAYER"/>
35134                <enum name="GL_TEXTURE_VIEW_NUM_LAYERS"/>
35135                <enum name="GL_TEXTURE_IMMUTABLE_LEVELS"/>
35136                <command name="glTextureView"/>
35137            </require>
35138        </extension>
35139        <extension name="GL_ARB_timer_query" supported="gl|glcore">
35140            <require>
35141                <enum name="GL_TIME_ELAPSED"/>
35142                <enum name="GL_TIMESTAMP"/>
35143                <command name="glQueryCounter"/>
35144                <command name="glGetQueryObjecti64v"/>
35145                <command name="glGetQueryObjectui64v"/>
35146            </require>
35147        </extension>
35148        <extension name="GL_ARB_transform_feedback2" supported="gl|glcore">
35149            <require>
35150                <enum name="GL_TRANSFORM_FEEDBACK"/>
35151                <enum name="GL_TRANSFORM_FEEDBACK_PAUSED"/>
35152                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED"/>
35153                <enum name="GL_TRANSFORM_FEEDBACK_ACTIVE"/>
35154                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE"/>
35155                <enum name="GL_TRANSFORM_FEEDBACK_BINDING"/>
35156                <command name="glBindTransformFeedback"/>
35157                <command name="glDeleteTransformFeedbacks"/>
35158                <command name="glGenTransformFeedbacks"/>
35159                <command name="glIsTransformFeedback"/>
35160                <command name="glPauseTransformFeedback"/>
35161                <command name="glResumeTransformFeedback"/>
35162                <command name="glDrawTransformFeedback"/>
35163            </require>
35164        </extension>
35165        <extension name="GL_ARB_transform_feedback3" supported="gl|glcore">
35166            <require>
35167                <enum name="GL_MAX_TRANSFORM_FEEDBACK_BUFFERS"/>
35168                <enum name="GL_MAX_VERTEX_STREAMS"/>
35169                <command name="glDrawTransformFeedbackStream"/>
35170                <command name="glBeginQueryIndexed"/>
35171                <command name="glEndQueryIndexed"/>
35172                <command name="glGetQueryIndexediv"/>
35173            </require>
35174        </extension>
35175        <extension name="GL_ARB_transform_feedback_instanced" supported="gl|glcore">
35176            <require>
35177                <command name="glDrawTransformFeedbackInstanced"/>
35178                <command name="glDrawTransformFeedbackStreamInstanced"/>
35179            </require>
35180        </extension>
35181        <extension name="GL_ARB_transpose_matrix" supported="gl">
35182            <require>
35183                <enum name="GL_TRANSPOSE_MODELVIEW_MATRIX_ARB"/>
35184                <enum name="GL_TRANSPOSE_PROJECTION_MATRIX_ARB"/>
35185                <enum name="GL_TRANSPOSE_TEXTURE_MATRIX_ARB"/>
35186                <enum name="GL_TRANSPOSE_COLOR_MATRIX_ARB"/>
35187                <command name="glLoadTransposeMatrixfARB"/>
35188                <command name="glLoadTransposeMatrixdARB"/>
35189                <command name="glMultTransposeMatrixfARB"/>
35190                <command name="glMultTransposeMatrixdARB"/>
35191            </require>
35192        </extension>
35193        <extension name="GL_ARB_uniform_buffer_object" supported="gl|glcore">
35194            <require>
35195                <enum name="GL_UNIFORM_BUFFER"/>
35196                <enum name="GL_UNIFORM_BUFFER_BINDING"/>
35197                <enum name="GL_UNIFORM_BUFFER_START"/>
35198                <enum name="GL_UNIFORM_BUFFER_SIZE"/>
35199                <enum name="GL_MAX_VERTEX_UNIFORM_BLOCKS"/>
35200                <enum name="GL_MAX_GEOMETRY_UNIFORM_BLOCKS"/>
35201                <enum name="GL_MAX_FRAGMENT_UNIFORM_BLOCKS"/>
35202                <enum name="GL_MAX_COMBINED_UNIFORM_BLOCKS"/>
35203                <enum name="GL_MAX_UNIFORM_BUFFER_BINDINGS"/>
35204                <enum name="GL_MAX_UNIFORM_BLOCK_SIZE"/>
35205                <enum name="GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS"/>
35206                <enum name="GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS"/>
35207                <enum name="GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS"/>
35208                <enum name="GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT"/>
35209                <enum name="GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH"/>
35210                <enum name="GL_ACTIVE_UNIFORM_BLOCKS"/>
35211                <enum name="GL_UNIFORM_TYPE"/>
35212                <enum name="GL_UNIFORM_SIZE"/>
35213                <enum name="GL_UNIFORM_NAME_LENGTH"/>
35214                <enum name="GL_UNIFORM_BLOCK_INDEX"/>
35215                <enum name="GL_UNIFORM_OFFSET"/>
35216                <enum name="GL_UNIFORM_ARRAY_STRIDE"/>
35217                <enum name="GL_UNIFORM_MATRIX_STRIDE"/>
35218                <enum name="GL_UNIFORM_IS_ROW_MAJOR"/>
35219                <enum name="GL_UNIFORM_BLOCK_BINDING"/>
35220                <enum name="GL_UNIFORM_BLOCK_DATA_SIZE"/>
35221                <enum name="GL_UNIFORM_BLOCK_NAME_LENGTH"/>
35222                <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS"/>
35223                <enum name="GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES"/>
35224                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER"/>
35225                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER"/>
35226                <enum name="GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER"/>
35227                <enum name="GL_INVALID_INDEX"/>
35228                <command name="glGetUniformIndices"/>
35229                <command name="glGetActiveUniformsiv"/>
35230                <command name="glGetActiveUniformName"/>
35231                <command name="glGetUniformBlockIndex"/>
35232                <command name="glGetActiveUniformBlockiv"/>
35233                <command name="glGetActiveUniformBlockName"/>
35234                <command name="glUniformBlockBinding"/>
35235            </require>
35236        </extension>
35237        <extension name="GL_ARB_vertex_array_bgra" supported="gl|glcore">
35238            <require>
35239                <enum name="GL_BGRA"/>
35240            </require>
35241        </extension>
35242        <extension name="GL_ARB_vertex_array_object" supported="gl|glcore">
35243            <require>
35244                <enum name="GL_VERTEX_ARRAY_BINDING"/>
35245                <command name="glBindVertexArray"/>
35246                <command name="glDeleteVertexArrays"/>
35247                <command name="glGenVertexArrays"/>
35248                <command name="glIsVertexArray"/>
35249            </require>
35250        </extension>
35251        <extension name="GL_ARB_vertex_attrib_64bit" supported="gl|glcore">
35252            <require>
35253                <enum name="GL_RGB32I"/>
35254                <enum name="GL_DOUBLE_VEC2"/>
35255                <enum name="GL_DOUBLE_VEC3"/>
35256                <enum name="GL_DOUBLE_VEC4"/>
35257                <enum name="GL_DOUBLE_MAT2"/>
35258                <enum name="GL_DOUBLE_MAT3"/>
35259                <enum name="GL_DOUBLE_MAT4"/>
35260                <enum name="GL_DOUBLE_MAT2x3"/>
35261                <enum name="GL_DOUBLE_MAT2x4"/>
35262                <enum name="GL_DOUBLE_MAT3x2"/>
35263                <enum name="GL_DOUBLE_MAT3x4"/>
35264                <enum name="GL_DOUBLE_MAT4x2"/>
35265                <enum name="GL_DOUBLE_MAT4x3"/>
35266                <command name="glVertexAttribL1d"/>
35267                <command name="glVertexAttribL2d"/>
35268                <command name="glVertexAttribL3d"/>
35269                <command name="glVertexAttribL4d"/>
35270                <command name="glVertexAttribL1dv"/>
35271                <command name="glVertexAttribL2dv"/>
35272                <command name="glVertexAttribL3dv"/>
35273                <command name="glVertexAttribL4dv"/>
35274                <command name="glVertexAttribLPointer"/>
35275                <command name="glGetVertexAttribLdv"/>
35276            </require>
35277        </extension>
35278        <extension name="GL_ARB_vertex_attrib_binding" supported="gl|glcore">
35279            <require>
35280                <enum name="GL_VERTEX_ATTRIB_BINDING"/>
35281                <enum name="GL_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
35282                <enum name="GL_VERTEX_BINDING_DIVISOR"/>
35283                <enum name="GL_VERTEX_BINDING_OFFSET"/>
35284                <enum name="GL_VERTEX_BINDING_STRIDE"/>
35285                <enum name="GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET"/>
35286                <enum name="GL_MAX_VERTEX_ATTRIB_BINDINGS"/>
35287                <command name="glBindVertexBuffer"/>
35288                <command name="glVertexAttribFormat"/>
35289                <command name="glVertexAttribIFormat"/>
35290                <command name="glVertexAttribLFormat"/>
35291                <command name="glVertexAttribBinding"/>
35292                <command name="glVertexBindingDivisor"/>
35293            </require>
35294        </extension>
35295        <extension name="GL_ARB_vertex_blend" supported="gl">
35296            <require>
35297                <enum name="GL_MAX_VERTEX_UNITS_ARB"/>
35298                <enum name="GL_ACTIVE_VERTEX_UNITS_ARB"/>
35299                <enum name="GL_WEIGHT_SUM_UNITY_ARB"/>
35300                <enum name="GL_VERTEX_BLEND_ARB"/>
35301                <enum name="GL_CURRENT_WEIGHT_ARB"/>
35302                <enum name="GL_WEIGHT_ARRAY_TYPE_ARB"/>
35303                <enum name="GL_WEIGHT_ARRAY_STRIDE_ARB"/>
35304                <enum name="GL_WEIGHT_ARRAY_SIZE_ARB"/>
35305                <enum name="GL_WEIGHT_ARRAY_POINTER_ARB"/>
35306                <enum name="GL_WEIGHT_ARRAY_ARB"/>
35307                <enum name="GL_MODELVIEW0_ARB"/>
35308                <enum name="GL_MODELVIEW1_ARB"/>
35309                <enum name="GL_MODELVIEW2_ARB"/>
35310                <enum name="GL_MODELVIEW3_ARB"/>
35311                <enum name="GL_MODELVIEW4_ARB"/>
35312                <enum name="GL_MODELVIEW5_ARB"/>
35313                <enum name="GL_MODELVIEW6_ARB"/>
35314                <enum name="GL_MODELVIEW7_ARB"/>
35315                <enum name="GL_MODELVIEW8_ARB"/>
35316                <enum name="GL_MODELVIEW9_ARB"/>
35317                <enum name="GL_MODELVIEW10_ARB"/>
35318                <enum name="GL_MODELVIEW11_ARB"/>
35319                <enum name="GL_MODELVIEW12_ARB"/>
35320                <enum name="GL_MODELVIEW13_ARB"/>
35321                <enum name="GL_MODELVIEW14_ARB"/>
35322                <enum name="GL_MODELVIEW15_ARB"/>
35323                <enum name="GL_MODELVIEW16_ARB"/>
35324                <enum name="GL_MODELVIEW17_ARB"/>
35325                <enum name="GL_MODELVIEW18_ARB"/>
35326                <enum name="GL_MODELVIEW19_ARB"/>
35327                <enum name="GL_MODELVIEW20_ARB"/>
35328                <enum name="GL_MODELVIEW21_ARB"/>
35329                <enum name="GL_MODELVIEW22_ARB"/>
35330                <enum name="GL_MODELVIEW23_ARB"/>
35331                <enum name="GL_MODELVIEW24_ARB"/>
35332                <enum name="GL_MODELVIEW25_ARB"/>
35333                <enum name="GL_MODELVIEW26_ARB"/>
35334                <enum name="GL_MODELVIEW27_ARB"/>
35335                <enum name="GL_MODELVIEW28_ARB"/>
35336                <enum name="GL_MODELVIEW29_ARB"/>
35337                <enum name="GL_MODELVIEW30_ARB"/>
35338                <enum name="GL_MODELVIEW31_ARB"/>
35339                <command name="glWeightbvARB"/>
35340                <command name="glWeightsvARB"/>
35341                <command name="glWeightivARB"/>
35342                <command name="glWeightfvARB"/>
35343                <command name="glWeightdvARB"/>
35344                <command name="glWeightubvARB"/>
35345                <command name="glWeightusvARB"/>
35346                <command name="glWeightuivARB"/>
35347                <command name="glWeightPointerARB"/>
35348                <command name="glVertexBlendARB"/>
35349            </require>
35350        </extension>
35351        <extension name="GL_ARB_vertex_buffer_object" supported="gl">
35352            <require>
35353                <enum name="GL_BUFFER_SIZE_ARB"/>
35354                <enum name="GL_BUFFER_USAGE_ARB"/>
35355                <enum name="GL_ARRAY_BUFFER_ARB"/>
35356                <enum name="GL_ELEMENT_ARRAY_BUFFER_ARB"/>
35357                <enum name="GL_ARRAY_BUFFER_BINDING_ARB"/>
35358                <enum name="GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB"/>
35359                <enum name="GL_VERTEX_ARRAY_BUFFER_BINDING_ARB"/>
35360                <enum name="GL_NORMAL_ARRAY_BUFFER_BINDING_ARB"/>
35361                <enum name="GL_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
35362                <enum name="GL_INDEX_ARRAY_BUFFER_BINDING_ARB"/>
35363                <enum name="GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB"/>
35364                <enum name="GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB"/>
35365                <enum name="GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB"/>
35366                <enum name="GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB"/>
35367                <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB"/>
35368                <enum name="GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB"/>
35369                <enum name="GL_READ_ONLY_ARB"/>
35370                <enum name="GL_WRITE_ONLY_ARB"/>
35371                <enum name="GL_READ_WRITE_ARB"/>
35372                <enum name="GL_BUFFER_ACCESS_ARB"/>
35373                <enum name="GL_BUFFER_MAPPED_ARB"/>
35374                <enum name="GL_BUFFER_MAP_POINTER_ARB"/>
35375                <enum name="GL_STREAM_DRAW_ARB"/>
35376                <enum name="GL_STREAM_READ_ARB"/>
35377                <enum name="GL_STREAM_COPY_ARB"/>
35378                <enum name="GL_STATIC_DRAW_ARB"/>
35379                <enum name="GL_STATIC_READ_ARB"/>
35380                <enum name="GL_STATIC_COPY_ARB"/>
35381                <enum name="GL_DYNAMIC_DRAW_ARB"/>
35382                <enum name="GL_DYNAMIC_READ_ARB"/>
35383                <enum name="GL_DYNAMIC_COPY_ARB"/>
35384                <command name="glBindBufferARB"/>
35385                <command name="glDeleteBuffersARB"/>
35386                <command name="glGenBuffersARB"/>
35387                <command name="glIsBufferARB"/>
35388                <command name="glBufferDataARB"/>
35389                <command name="glBufferSubDataARB"/>
35390                <command name="glGetBufferSubDataARB"/>
35391                <command name="glMapBufferARB"/>
35392                <command name="glUnmapBufferARB"/>
35393                <command name="glGetBufferParameterivARB"/>
35394                <command name="glGetBufferPointervARB"/>
35395            </require>
35396        </extension>
35397        <extension name="GL_ARB_vertex_program" supported="gl">
35398            <require>
35399                <enum name="GL_COLOR_SUM_ARB"/>
35400                <enum name="GL_VERTEX_PROGRAM_ARB"/>
35401                <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
35402                <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
35403                <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
35404                <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
35405                <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
35406                <enum name="GL_PROGRAM_LENGTH_ARB"/>
35407                <enum name="GL_PROGRAM_STRING_ARB"/>
35408                <enum name="GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB"/>
35409                <enum name="GL_MAX_PROGRAM_MATRICES_ARB"/>
35410                <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_ARB"/>
35411                <enum name="GL_CURRENT_MATRIX_ARB"/>
35412                <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
35413                <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
35414                <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
35415                <enum name="GL_PROGRAM_ERROR_POSITION_ARB"/>
35416                <enum name="GL_PROGRAM_BINDING_ARB"/>
35417                <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
35418                <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
35419                <enum name="GL_PROGRAM_ERROR_STRING_ARB"/>
35420                <enum name="GL_PROGRAM_FORMAT_ASCII_ARB"/>
35421                <enum name="GL_PROGRAM_FORMAT_ARB"/>
35422                <enum name="GL_PROGRAM_INSTRUCTIONS_ARB"/>
35423                <enum name="GL_MAX_PROGRAM_INSTRUCTIONS_ARB"/>
35424                <enum name="GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
35425                <enum name="GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB"/>
35426                <enum name="GL_PROGRAM_TEMPORARIES_ARB"/>
35427                <enum name="GL_MAX_PROGRAM_TEMPORARIES_ARB"/>
35428                <enum name="GL_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
35429                <enum name="GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB"/>
35430                <enum name="GL_PROGRAM_PARAMETERS_ARB"/>
35431                <enum name="GL_MAX_PROGRAM_PARAMETERS_ARB"/>
35432                <enum name="GL_PROGRAM_NATIVE_PARAMETERS_ARB"/>
35433                <enum name="GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB"/>
35434                <enum name="GL_PROGRAM_ATTRIBS_ARB"/>
35435                <enum name="GL_MAX_PROGRAM_ATTRIBS_ARB"/>
35436                <enum name="GL_PROGRAM_NATIVE_ATTRIBS_ARB"/>
35437                <enum name="GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB"/>
35438                <enum name="GL_PROGRAM_ADDRESS_REGISTERS_ARB"/>
35439                <enum name="GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB"/>
35440                <enum name="GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
35441                <enum name="GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB"/>
35442                <enum name="GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB"/>
35443                <enum name="GL_MAX_PROGRAM_ENV_PARAMETERS_ARB"/>
35444                <enum name="GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB"/>
35445                <enum name="GL_TRANSPOSE_CURRENT_MATRIX_ARB"/>
35446                <enum name="GL_MATRIX0_ARB"/>
35447                <enum name="GL_MATRIX1_ARB"/>
35448                <enum name="GL_MATRIX2_ARB"/>
35449                <enum name="GL_MATRIX3_ARB"/>
35450                <enum name="GL_MATRIX4_ARB"/>
35451                <enum name="GL_MATRIX5_ARB"/>
35452                <enum name="GL_MATRIX6_ARB"/>
35453                <enum name="GL_MATRIX7_ARB"/>
35454                <enum name="GL_MATRIX8_ARB"/>
35455                <enum name="GL_MATRIX9_ARB"/>
35456                <enum name="GL_MATRIX10_ARB"/>
35457                <enum name="GL_MATRIX11_ARB"/>
35458                <enum name="GL_MATRIX12_ARB"/>
35459                <enum name="GL_MATRIX13_ARB"/>
35460                <enum name="GL_MATRIX14_ARB"/>
35461                <enum name="GL_MATRIX15_ARB"/>
35462                <enum name="GL_MATRIX16_ARB"/>
35463                <enum name="GL_MATRIX17_ARB"/>
35464                <enum name="GL_MATRIX18_ARB"/>
35465                <enum name="GL_MATRIX19_ARB"/>
35466                <enum name="GL_MATRIX20_ARB"/>
35467                <enum name="GL_MATRIX21_ARB"/>
35468                <enum name="GL_MATRIX22_ARB"/>
35469                <enum name="GL_MATRIX23_ARB"/>
35470                <enum name="GL_MATRIX24_ARB"/>
35471                <enum name="GL_MATRIX25_ARB"/>
35472                <enum name="GL_MATRIX26_ARB"/>
35473                <enum name="GL_MATRIX27_ARB"/>
35474                <enum name="GL_MATRIX28_ARB"/>
35475                <enum name="GL_MATRIX29_ARB"/>
35476                <enum name="GL_MATRIX30_ARB"/>
35477                <enum name="GL_MATRIX31_ARB"/>
35478                <command name="glVertexAttrib1dARB"/>
35479                <command name="glVertexAttrib1dvARB"/>
35480                <command name="glVertexAttrib1fARB"/>
35481                <command name="glVertexAttrib1fvARB"/>
35482                <command name="glVertexAttrib1sARB"/>
35483                <command name="glVertexAttrib1svARB"/>
35484                <command name="glVertexAttrib2dARB"/>
35485                <command name="glVertexAttrib2dvARB"/>
35486                <command name="glVertexAttrib2fARB"/>
35487                <command name="glVertexAttrib2fvARB"/>
35488                <command name="glVertexAttrib2sARB"/>
35489                <command name="glVertexAttrib2svARB"/>
35490                <command name="glVertexAttrib3dARB"/>
35491                <command name="glVertexAttrib3dvARB"/>
35492                <command name="glVertexAttrib3fARB"/>
35493                <command name="glVertexAttrib3fvARB"/>
35494                <command name="glVertexAttrib3sARB"/>
35495                <command name="glVertexAttrib3svARB"/>
35496                <command name="glVertexAttrib4NbvARB"/>
35497                <command name="glVertexAttrib4NivARB"/>
35498                <command name="glVertexAttrib4NsvARB"/>
35499                <command name="glVertexAttrib4NubARB"/>
35500                <command name="glVertexAttrib4NubvARB"/>
35501                <command name="glVertexAttrib4NuivARB"/>
35502                <command name="glVertexAttrib4NusvARB"/>
35503                <command name="glVertexAttrib4bvARB"/>
35504                <command name="glVertexAttrib4dARB"/>
35505                <command name="glVertexAttrib4dvARB"/>
35506                <command name="glVertexAttrib4fARB"/>
35507                <command name="glVertexAttrib4fvARB"/>
35508                <command name="glVertexAttrib4ivARB"/>
35509                <command name="glVertexAttrib4sARB"/>
35510                <command name="glVertexAttrib4svARB"/>
35511                <command name="glVertexAttrib4ubvARB"/>
35512                <command name="glVertexAttrib4uivARB"/>
35513                <command name="glVertexAttrib4usvARB"/>
35514                <command name="glVertexAttribPointerARB"/>
35515                <command name="glEnableVertexAttribArrayARB"/>
35516                <command name="glDisableVertexAttribArrayARB"/>
35517                <command name="glProgramStringARB"/>
35518                <command name="glBindProgramARB"/>
35519                <command name="glDeleteProgramsARB"/>
35520                <command name="glGenProgramsARB"/>
35521                <command name="glProgramEnvParameter4dARB"/>
35522                <command name="glProgramEnvParameter4dvARB"/>
35523                <command name="glProgramEnvParameter4fARB"/>
35524                <command name="glProgramEnvParameter4fvARB"/>
35525                <command name="glProgramLocalParameter4dARB"/>
35526                <command name="glProgramLocalParameter4dvARB"/>
35527                <command name="glProgramLocalParameter4fARB"/>
35528                <command name="glProgramLocalParameter4fvARB"/>
35529                <command name="glGetProgramEnvParameterdvARB"/>
35530                <command name="glGetProgramEnvParameterfvARB"/>
35531                <command name="glGetProgramLocalParameterdvARB"/>
35532                <command name="glGetProgramLocalParameterfvARB"/>
35533                <command name="glGetProgramivARB"/>
35534                <command name="glGetProgramStringARB"/>
35535                <command name="glGetVertexAttribdvARB"/>
35536                <command name="glGetVertexAttribfvARB"/>
35537                <command name="glGetVertexAttribivARB"/>
35538                <command name="glGetVertexAttribPointervARB"/>
35539                <command name="glIsProgramARB"/>
35540            </require>
35541        </extension>
35542        <extension name="GL_ARB_vertex_shader" supported="gl">
35543            <require>
35544                <enum name="GL_VERTEX_SHADER_ARB"/>
35545                <enum name="GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB"/>
35546                <enum name="GL_MAX_VARYING_FLOATS_ARB"/>
35547                <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
35548                <enum name="GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB"/>
35549                <enum name="GL_OBJECT_ACTIVE_ATTRIBUTES_ARB"/>
35550                <enum name="GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB"/>
35551                <enum name="GL_MAX_VERTEX_ATTRIBS_ARB"/>
35552                <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_ARB"/>
35553                <enum name="GL_MAX_TEXTURE_COORDS_ARB"/>
35554                <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_ARB"/>
35555                <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_ARB"/>
35556                <enum name="GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB"/>
35557                <enum name="GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB"/>
35558                <enum name="GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB"/>
35559                <enum name="GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB"/>
35560                <enum name="GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB"/>
35561                <enum name="GL_CURRENT_VERTEX_ATTRIB_ARB"/>
35562                <enum name="GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB"/>
35563                <enum name="GL_FLOAT"/>
35564                <enum name="GL_FLOAT_VEC2_ARB"/>
35565                <enum name="GL_FLOAT_VEC3_ARB"/>
35566                <enum name="GL_FLOAT_VEC4_ARB"/>
35567                <enum name="GL_FLOAT_MAT2_ARB"/>
35568                <enum name="GL_FLOAT_MAT3_ARB"/>
35569                <enum name="GL_FLOAT_MAT4_ARB"/>
35570                <command name="glVertexAttrib1fARB"/>
35571                <command name="glVertexAttrib1sARB"/>
35572                <command name="glVertexAttrib1dARB"/>
35573                <command name="glVertexAttrib2fARB"/>
35574                <command name="glVertexAttrib2sARB"/>
35575                <command name="glVertexAttrib2dARB"/>
35576                <command name="glVertexAttrib3fARB"/>
35577                <command name="glVertexAttrib3sARB"/>
35578                <command name="glVertexAttrib3dARB"/>
35579                <command name="glVertexAttrib4fARB"/>
35580                <command name="glVertexAttrib4sARB"/>
35581                <command name="glVertexAttrib4dARB"/>
35582                <command name="glVertexAttrib4NubARB"/>
35583                <command name="glVertexAttrib1fvARB"/>
35584                <command name="glVertexAttrib1svARB"/>
35585                <command name="glVertexAttrib1dvARB"/>
35586                <command name="glVertexAttrib2fvARB"/>
35587                <command name="glVertexAttrib2svARB"/>
35588                <command name="glVertexAttrib2dvARB"/>
35589                <command name="glVertexAttrib3fvARB"/>
35590                <command name="glVertexAttrib3svARB"/>
35591                <command name="glVertexAttrib3dvARB"/>
35592                <command name="glVertexAttrib4fvARB"/>
35593                <command name="glVertexAttrib4svARB"/>
35594                <command name="glVertexAttrib4dvARB"/>
35595                <command name="glVertexAttrib4ivARB"/>
35596                <command name="glVertexAttrib4bvARB"/>
35597                <command name="glVertexAttrib4ubvARB"/>
35598                <command name="glVertexAttrib4usvARB"/>
35599                <command name="glVertexAttrib4uivARB"/>
35600                <command name="glVertexAttrib4NbvARB"/>
35601                <command name="glVertexAttrib4NsvARB"/>
35602                <command name="glVertexAttrib4NivARB"/>
35603                <command name="glVertexAttrib4NubvARB"/>
35604                <command name="glVertexAttrib4NusvARB"/>
35605                <command name="glVertexAttrib4NuivARB"/>
35606                <command name="glVertexAttribPointerARB"/>
35607                <command name="glEnableVertexAttribArrayARB"/>
35608                <command name="glDisableVertexAttribArrayARB"/>
35609                <command name="glBindAttribLocationARB"/>
35610                <command name="glGetActiveAttribARB"/>
35611                <command name="glGetAttribLocationARB"/>
35612                <command name="glGetVertexAttribdvARB"/>
35613                <command name="glGetVertexAttribfvARB"/>
35614                <command name="glGetVertexAttribivARB"/>
35615                <command name="glGetVertexAttribPointervARB"/>
35616            </require>
35617        </extension>
35618        <extension name="GL_ARB_vertex_type_10f_11f_11f_rev" supported="gl|glcore">
35619            <require>
35620                <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV"/>
35621            </require>
35622        </extension>
35623        <extension name="GL_ARB_vertex_type_2_10_10_10_rev" supported="gl|glcore">
35624            <require>
35625                <enum name="GL_UNSIGNED_INT_2_10_10_10_REV"/>
35626                <enum name="GL_INT_2_10_10_10_REV"/>
35627                <command name="glVertexAttribP1ui"/>
35628                <command name="glVertexAttribP1uiv"/>
35629                <command name="glVertexAttribP2ui"/>
35630                <command name="glVertexAttribP2uiv"/>
35631                <command name="glVertexAttribP3ui"/>
35632                <command name="glVertexAttribP3uiv"/>
35633                <command name="glVertexAttribP4ui"/>
35634                <command name="glVertexAttribP4uiv"/>
35635            </require>
35636            <require api="gl" profile="compatibility">
35637                <command name="glVertexP2ui"/>
35638                <command name="glVertexP2uiv"/>
35639                <command name="glVertexP3ui"/>
35640                <command name="glVertexP3uiv"/>
35641                <command name="glVertexP4ui"/>
35642                <command name="glVertexP4uiv"/>
35643                <command name="glTexCoordP1ui"/>
35644                <command name="glTexCoordP1uiv"/>
35645                <command name="glTexCoordP2ui"/>
35646                <command name="glTexCoordP2uiv"/>
35647                <command name="glTexCoordP3ui"/>
35648                <command name="glTexCoordP3uiv"/>
35649                <command name="glTexCoordP4ui"/>
35650                <command name="glTexCoordP4uiv"/>
35651                <command name="glMultiTexCoordP1ui"/>
35652                <command name="glMultiTexCoordP1uiv"/>
35653                <command name="glMultiTexCoordP2ui"/>
35654                <command name="glMultiTexCoordP2uiv"/>
35655                <command name="glMultiTexCoordP3ui"/>
35656                <command name="glMultiTexCoordP3uiv"/>
35657                <command name="glMultiTexCoordP4ui"/>
35658                <command name="glMultiTexCoordP4uiv"/>
35659                <command name="glNormalP3ui"/>
35660                <command name="glNormalP3uiv"/>
35661                <command name="glColorP3ui"/>
35662                <command name="glColorP3uiv"/>
35663                <command name="glColorP4ui"/>
35664                <command name="glColorP4uiv"/>
35665                <command name="glSecondaryColorP3ui"/>
35666                <command name="glSecondaryColorP3uiv"/>
35667            </require>
35668        </extension>
35669        <extension name="GL_ARB_viewport_array" supported="gl|glcore">
35670            <require>
35671                <enum name="GL_SCISSOR_BOX"/>
35672                <enum name="GL_VIEWPORT"/>
35673                <enum name="GL_DEPTH_RANGE"/>
35674                <enum name="GL_SCISSOR_TEST"/>
35675                <enum name="GL_MAX_VIEWPORTS"/>
35676                <enum name="GL_VIEWPORT_SUBPIXEL_BITS"/>
35677                <enum name="GL_VIEWPORT_BOUNDS_RANGE"/>
35678                <enum name="GL_LAYER_PROVOKING_VERTEX"/>
35679                <enum name="GL_VIEWPORT_INDEX_PROVOKING_VERTEX"/>
35680                <enum name="GL_UNDEFINED_VERTEX"/>
35681                <enum name="GL_FIRST_VERTEX_CONVENTION"/>
35682                <enum name="GL_LAST_VERTEX_CONVENTION"/>
35683                <enum name="GL_PROVOKING_VERTEX"/>
35684                <command name="glViewportArrayv"/>
35685                <command name="glViewportIndexedf"/>
35686                <command name="glViewportIndexedfv"/>
35687                <command name="glScissorArrayv"/>
35688                <command name="glScissorIndexed"/>
35689                <command name="glScissorIndexedv"/>
35690                <command name="glDepthRangeArrayv"/>
35691                <command name="glDepthRangeIndexed"/>
35692                <command name="glGetFloati_v"/>
35693                <command name="glGetDoublei_v"/>
35694            </require>
35695        </extension>
35696        <extension name="GL_ARB_window_pos" supported="gl">
35697            <require>
35698                <command name="glWindowPos2dARB"/>
35699                <command name="glWindowPos2dvARB"/>
35700                <command name="glWindowPos2fARB"/>
35701                <command name="glWindowPos2fvARB"/>
35702                <command name="glWindowPos2iARB"/>
35703                <command name="glWindowPos2ivARB"/>
35704                <command name="glWindowPos2sARB"/>
35705                <command name="glWindowPos2svARB"/>
35706                <command name="glWindowPos3dARB"/>
35707                <command name="glWindowPos3dvARB"/>
35708                <command name="glWindowPos3fARB"/>
35709                <command name="glWindowPos3fvARB"/>
35710                <command name="glWindowPos3iARB"/>
35711                <command name="glWindowPos3ivARB"/>
35712                <command name="glWindowPos3sARB"/>
35713                <command name="glWindowPos3svARB"/>
35714            </require>
35715        </extension>
35716        <extension name="GL_ARM_mali_program_binary" supported="gles2">
35717            <require>
35718                <enum name="GL_MALI_PROGRAM_BINARY_ARM"/>
35719            </require>
35720        </extension>
35721        <extension name="GL_ARM_mali_shader_binary" supported="gles2">
35722            <require>
35723                <enum name="GL_MALI_SHADER_BINARY_ARM"/>
35724            </require>
35725        </extension>
35726        <extension name="GL_ARM_rgba8" supported="gles1|gles2"/>
35727        <extension name="GL_ARM_shader_framebuffer_fetch" supported="gles2">
35728            <require>
35729                <enum name="GL_FETCH_PER_SAMPLE_ARM"/>
35730                <enum name="GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM"/>
35731            </require>
35732        </extension>
35733        <extension name="GL_ARM_shader_framebuffer_fetch_depth_stencil" supported="gles2"/>
35734        <extension name="GL_ATI_draw_buffers" supported="gl">
35735            <require>
35736                <enum name="GL_MAX_DRAW_BUFFERS_ATI"/>
35737                <enum name="GL_DRAW_BUFFER0_ATI"/>
35738                <enum name="GL_DRAW_BUFFER1_ATI"/>
35739                <enum name="GL_DRAW_BUFFER2_ATI"/>
35740                <enum name="GL_DRAW_BUFFER3_ATI"/>
35741                <enum name="GL_DRAW_BUFFER4_ATI"/>
35742                <enum name="GL_DRAW_BUFFER5_ATI"/>
35743                <enum name="GL_DRAW_BUFFER6_ATI"/>
35744                <enum name="GL_DRAW_BUFFER7_ATI"/>
35745                <enum name="GL_DRAW_BUFFER8_ATI"/>
35746                <enum name="GL_DRAW_BUFFER9_ATI"/>
35747                <enum name="GL_DRAW_BUFFER10_ATI"/>
35748                <enum name="GL_DRAW_BUFFER11_ATI"/>
35749                <enum name="GL_DRAW_BUFFER12_ATI"/>
35750                <enum name="GL_DRAW_BUFFER13_ATI"/>
35751                <enum name="GL_DRAW_BUFFER14_ATI"/>
35752                <enum name="GL_DRAW_BUFFER15_ATI"/>
35753                <command name="glDrawBuffersATI"/>
35754            </require>
35755        </extension>
35756        <extension name="GL_ATI_element_array" supported="gl">
35757            <require>
35758                <enum name="GL_ELEMENT_ARRAY_ATI"/>
35759                <enum name="GL_ELEMENT_ARRAY_TYPE_ATI"/>
35760                <enum name="GL_ELEMENT_ARRAY_POINTER_ATI"/>
35761                <command name="glElementPointerATI"/>
35762                <command name="glDrawElementArrayATI"/>
35763                <command name="glDrawRangeElementArrayATI"/>
35764            </require>
35765        </extension>
35766        <extension name="GL_ATI_envmap_bumpmap" supported="gl">
35767            <require>
35768                <enum name="GL_BUMP_ROT_MATRIX_ATI"/>
35769                <enum name="GL_BUMP_ROT_MATRIX_SIZE_ATI"/>
35770                <enum name="GL_BUMP_NUM_TEX_UNITS_ATI"/>
35771                <enum name="GL_BUMP_TEX_UNITS_ATI"/>
35772                <enum name="GL_DUDV_ATI"/>
35773                <enum name="GL_DU8DV8_ATI"/>
35774                <enum name="GL_BUMP_ENVMAP_ATI"/>
35775                <enum name="GL_BUMP_TARGET_ATI"/>
35776                <command name="glTexBumpParameterivATI"/>
35777                <command name="glTexBumpParameterfvATI"/>
35778                <command name="glGetTexBumpParameterivATI"/>
35779                <command name="glGetTexBumpParameterfvATI"/>
35780            </require>
35781        </extension>
35782        <extension name="GL_ATI_fragment_shader" supported="gl">
35783            <require>
35784                <enum name="GL_FRAGMENT_SHADER_ATI"/>
35785                <enum name="GL_REG_0_ATI"/>
35786                <enum name="GL_REG_1_ATI"/>
35787                <enum name="GL_REG_2_ATI"/>
35788                <enum name="GL_REG_3_ATI"/>
35789                <enum name="GL_REG_4_ATI"/>
35790                <enum name="GL_REG_5_ATI"/>
35791                <enum name="GL_REG_6_ATI"/>
35792                <enum name="GL_REG_7_ATI"/>
35793                <enum name="GL_REG_8_ATI"/>
35794                <enum name="GL_REG_9_ATI"/>
35795                <enum name="GL_REG_10_ATI"/>
35796                <enum name="GL_REG_11_ATI"/>
35797                <enum name="GL_REG_12_ATI"/>
35798                <enum name="GL_REG_13_ATI"/>
35799                <enum name="GL_REG_14_ATI"/>
35800                <enum name="GL_REG_15_ATI"/>
35801                <enum name="GL_REG_16_ATI"/>
35802                <enum name="GL_REG_17_ATI"/>
35803                <enum name="GL_REG_18_ATI"/>
35804                <enum name="GL_REG_19_ATI"/>
35805                <enum name="GL_REG_20_ATI"/>
35806                <enum name="GL_REG_21_ATI"/>
35807                <enum name="GL_REG_22_ATI"/>
35808                <enum name="GL_REG_23_ATI"/>
35809                <enum name="GL_REG_24_ATI"/>
35810                <enum name="GL_REG_25_ATI"/>
35811                <enum name="GL_REG_26_ATI"/>
35812                <enum name="GL_REG_27_ATI"/>
35813                <enum name="GL_REG_28_ATI"/>
35814                <enum name="GL_REG_29_ATI"/>
35815                <enum name="GL_REG_30_ATI"/>
35816                <enum name="GL_REG_31_ATI"/>
35817                <enum name="GL_CON_0_ATI"/>
35818                <enum name="GL_CON_1_ATI"/>
35819                <enum name="GL_CON_2_ATI"/>
35820                <enum name="GL_CON_3_ATI"/>
35821                <enum name="GL_CON_4_ATI"/>
35822                <enum name="GL_CON_5_ATI"/>
35823                <enum name="GL_CON_6_ATI"/>
35824                <enum name="GL_CON_7_ATI"/>
35825                <enum name="GL_CON_8_ATI"/>
35826                <enum name="GL_CON_9_ATI"/>
35827                <enum name="GL_CON_10_ATI"/>
35828                <enum name="GL_CON_11_ATI"/>
35829                <enum name="GL_CON_12_ATI"/>
35830                <enum name="GL_CON_13_ATI"/>
35831                <enum name="GL_CON_14_ATI"/>
35832                <enum name="GL_CON_15_ATI"/>
35833                <enum name="GL_CON_16_ATI"/>
35834                <enum name="GL_CON_17_ATI"/>
35835                <enum name="GL_CON_18_ATI"/>
35836                <enum name="GL_CON_19_ATI"/>
35837                <enum name="GL_CON_20_ATI"/>
35838                <enum name="GL_CON_21_ATI"/>
35839                <enum name="GL_CON_22_ATI"/>
35840                <enum name="GL_CON_23_ATI"/>
35841                <enum name="GL_CON_24_ATI"/>
35842                <enum name="GL_CON_25_ATI"/>
35843                <enum name="GL_CON_26_ATI"/>
35844                <enum name="GL_CON_27_ATI"/>
35845                <enum name="GL_CON_28_ATI"/>
35846                <enum name="GL_CON_29_ATI"/>
35847                <enum name="GL_CON_30_ATI"/>
35848                <enum name="GL_CON_31_ATI"/>
35849                <enum name="GL_MOV_ATI"/>
35850                <enum name="GL_ADD_ATI"/>
35851                <enum name="GL_MUL_ATI"/>
35852                <enum name="GL_SUB_ATI"/>
35853                <enum name="GL_DOT3_ATI"/>
35854                <enum name="GL_DOT4_ATI"/>
35855                <enum name="GL_MAD_ATI"/>
35856                <enum name="GL_LERP_ATI"/>
35857                <enum name="GL_CND_ATI"/>
35858                <enum name="GL_CND0_ATI"/>
35859                <enum name="GL_DOT2_ADD_ATI"/>
35860                <enum name="GL_SECONDARY_INTERPOLATOR_ATI"/>
35861                <enum name="GL_NUM_FRAGMENT_REGISTERS_ATI"/>
35862                <enum name="GL_NUM_FRAGMENT_CONSTANTS_ATI"/>
35863                <enum name="GL_NUM_PASSES_ATI"/>
35864                <enum name="GL_NUM_INSTRUCTIONS_PER_PASS_ATI"/>
35865                <enum name="GL_NUM_INSTRUCTIONS_TOTAL_ATI"/>
35866                <enum name="GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI"/>
35867                <enum name="GL_NUM_LOOPBACK_COMPONENTS_ATI"/>
35868                <enum name="GL_COLOR_ALPHA_PAIRING_ATI"/>
35869                <enum name="GL_SWIZZLE_STR_ATI"/>
35870                <enum name="GL_SWIZZLE_STQ_ATI"/>
35871                <enum name="GL_SWIZZLE_STR_DR_ATI"/>
35872                <enum name="GL_SWIZZLE_STQ_DQ_ATI"/>
35873                <enum name="GL_SWIZZLE_STRQ_ATI"/>
35874                <enum name="GL_SWIZZLE_STRQ_DQ_ATI"/>
35875                <enum name="GL_RED_BIT_ATI"/>
35876                <enum name="GL_GREEN_BIT_ATI"/>
35877                <enum name="GL_BLUE_BIT_ATI"/>
35878                <enum name="GL_2X_BIT_ATI"/>
35879                <enum name="GL_4X_BIT_ATI"/>
35880                <enum name="GL_8X_BIT_ATI"/>
35881                <enum name="GL_HALF_BIT_ATI"/>
35882                <enum name="GL_QUARTER_BIT_ATI"/>
35883                <enum name="GL_EIGHTH_BIT_ATI"/>
35884                <enum name="GL_SATURATE_BIT_ATI"/>
35885                <enum name="GL_COMP_BIT_ATI"/>
35886                <enum name="GL_NEGATE_BIT_ATI"/>
35887                <enum name="GL_BIAS_BIT_ATI"/>
35888                <command name="glGenFragmentShadersATI"/>
35889                <command name="glBindFragmentShaderATI"/>
35890                <command name="glDeleteFragmentShaderATI"/>
35891                <command name="glBeginFragmentShaderATI"/>
35892                <command name="glEndFragmentShaderATI"/>
35893                <command name="glPassTexCoordATI"/>
35894                <command name="glSampleMapATI"/>
35895                <command name="glColorFragmentOp1ATI"/>
35896                <command name="glColorFragmentOp2ATI"/>
35897                <command name="glColorFragmentOp3ATI"/>
35898                <command name="glAlphaFragmentOp1ATI"/>
35899                <command name="glAlphaFragmentOp2ATI"/>
35900                <command name="glAlphaFragmentOp3ATI"/>
35901                <command name="glSetFragmentShaderConstantATI"/>
35902            </require>
35903        </extension>
35904        <extension name="GL_ATI_map_object_buffer" supported="gl">
35905            <require>
35906                <command name="glMapObjectBufferATI"/>
35907                <command name="glUnmapObjectBufferATI"/>
35908            </require>
35909        </extension>
35910        <extension name="GL_ATI_meminfo" supported="gl">
35911            <require>
35912                <enum name="GL_VBO_FREE_MEMORY_ATI"/>
35913                <enum name="GL_TEXTURE_FREE_MEMORY_ATI"/>
35914                <enum name="GL_RENDERBUFFER_FREE_MEMORY_ATI"/>
35915            </require>
35916        </extension>
35917        <extension name="GL_ATI_pixel_format_float" supported="gl" comment="WGL extension defining some associated GL enums. ATI does not export this extension.">
35918            <require>
35919                <enum name="GL_RGBA_FLOAT_MODE_ATI"/>
35920                <enum name="GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI"/>
35921            </require>
35922        </extension>
35923        <extension name="GL_ATI_pn_triangles" supported="gl">
35924            <require>
35925                <enum name="GL_PN_TRIANGLES_ATI"/>
35926                <enum name="GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
35927                <enum name="GL_PN_TRIANGLES_POINT_MODE_ATI"/>
35928                <enum name="GL_PN_TRIANGLES_NORMAL_MODE_ATI"/>
35929                <enum name="GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI"/>
35930                <enum name="GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI"/>
35931                <enum name="GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI"/>
35932                <enum name="GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI"/>
35933                <enum name="GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI"/>
35934                <command name="glPNTrianglesiATI"/>
35935                <command name="glPNTrianglesfATI"/>
35936            </require>
35937        </extension>
35938        <extension name="GL_ATI_separate_stencil" supported="gl">
35939            <require>
35940                <enum name="GL_STENCIL_BACK_FUNC_ATI"/>
35941                <enum name="GL_STENCIL_BACK_FAIL_ATI"/>
35942                <enum name="GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI"/>
35943                <enum name="GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI"/>
35944                <command name="glStencilOpSeparateATI"/>
35945                <command name="glStencilFuncSeparateATI"/>
35946            </require>
35947        </extension>
35948        <extension name="GL_ATI_text_fragment_shader" supported="gl">
35949            <require>
35950                <enum name="GL_TEXT_FRAGMENT_SHADER_ATI"/>
35951            </require>
35952        </extension>
35953        <extension name="GL_ATI_texture_env_combine3" supported="gl">
35954            <require>
35955                <enum name="GL_MODULATE_ADD_ATI"/>
35956                <enum name="GL_MODULATE_SIGNED_ADD_ATI"/>
35957                <enum name="GL_MODULATE_SUBTRACT_ATI"/>
35958            </require>
35959        </extension>
35960        <extension name="GL_ATI_texture_float" supported="gl">
35961            <require>
35962                <enum name="GL_RGBA_FLOAT32_ATI"/>
35963                <enum name="GL_RGB_FLOAT32_ATI"/>
35964                <enum name="GL_ALPHA_FLOAT32_ATI"/>
35965                <enum name="GL_INTENSITY_FLOAT32_ATI"/>
35966                <enum name="GL_LUMINANCE_FLOAT32_ATI"/>
35967                <enum name="GL_LUMINANCE_ALPHA_FLOAT32_ATI"/>
35968                <enum name="GL_RGBA_FLOAT16_ATI"/>
35969                <enum name="GL_RGB_FLOAT16_ATI"/>
35970                <enum name="GL_ALPHA_FLOAT16_ATI"/>
35971                <enum name="GL_INTENSITY_FLOAT16_ATI"/>
35972                <enum name="GL_LUMINANCE_FLOAT16_ATI"/>
35973                <enum name="GL_LUMINANCE_ALPHA_FLOAT16_ATI"/>
35974            </require>
35975        </extension>
35976        <extension name="GL_ATI_texture_mirror_once" supported="gl">
35977            <require>
35978                <enum name="GL_MIRROR_CLAMP_ATI"/>
35979                <enum name="GL_MIRROR_CLAMP_TO_EDGE_ATI"/>
35980            </require>
35981        </extension>
35982        <extension name="GL_ATI_vertex_array_object" supported="gl">
35983            <require>
35984                <enum name="GL_STATIC_ATI"/>
35985                <enum name="GL_DYNAMIC_ATI"/>
35986                <enum name="GL_PRESERVE_ATI"/>
35987                <enum name="GL_DISCARD_ATI"/>
35988                <enum name="GL_OBJECT_BUFFER_SIZE_ATI"/>
35989                <enum name="GL_OBJECT_BUFFER_USAGE_ATI"/>
35990                <enum name="GL_ARRAY_OBJECT_BUFFER_ATI"/>
35991                <enum name="GL_ARRAY_OBJECT_OFFSET_ATI"/>
35992                <command name="glNewObjectBufferATI"/>
35993                <command name="glIsObjectBufferATI"/>
35994                <command name="glUpdateObjectBufferATI"/>
35995                <command name="glGetObjectBufferfvATI"/>
35996                <command name="glGetObjectBufferivATI"/>
35997                <command name="glFreeObjectBufferATI"/>
35998                <command name="glArrayObjectATI"/>
35999                <command name="glGetArrayObjectfvATI"/>
36000                <command name="glGetArrayObjectivATI"/>
36001                <command name="glVariantArrayObjectATI"/>
36002                <command name="glGetVariantArrayObjectfvATI"/>
36003                <command name="glGetVariantArrayObjectivATI"/>
36004            </require>
36005        </extension>
36006        <extension name="GL_ATI_vertex_attrib_array_object" supported="gl">
36007            <require>
36008                <command name="glVertexAttribArrayObjectATI"/>
36009                <command name="glGetVertexAttribArrayObjectfvATI"/>
36010                <command name="glGetVertexAttribArrayObjectivATI"/>
36011            </require>
36012        </extension>
36013        <extension name="GL_ATI_vertex_streams" supported="gl">
36014            <require>
36015                <enum name="GL_MAX_VERTEX_STREAMS_ATI"/>
36016                <enum name="GL_VERTEX_STREAM0_ATI"/>
36017                <enum name="GL_VERTEX_STREAM1_ATI"/>
36018                <enum name="GL_VERTEX_STREAM2_ATI"/>
36019                <enum name="GL_VERTEX_STREAM3_ATI"/>
36020                <enum name="GL_VERTEX_STREAM4_ATI"/>
36021                <enum name="GL_VERTEX_STREAM5_ATI"/>
36022                <enum name="GL_VERTEX_STREAM6_ATI"/>
36023                <enum name="GL_VERTEX_STREAM7_ATI"/>
36024                <enum name="GL_VERTEX_SOURCE_ATI"/>
36025                <command name="glVertexStream1sATI"/>
36026                <command name="glVertexStream1svATI"/>
36027                <command name="glVertexStream1iATI"/>
36028                <command name="glVertexStream1ivATI"/>
36029                <command name="glVertexStream1fATI"/>
36030                <command name="glVertexStream1fvATI"/>
36031                <command name="glVertexStream1dATI"/>
36032                <command name="glVertexStream1dvATI"/>
36033                <command name="glVertexStream2sATI"/>
36034                <command name="glVertexStream2svATI"/>
36035                <command name="glVertexStream2iATI"/>
36036                <command name="glVertexStream2ivATI"/>
36037                <command name="glVertexStream2fATI"/>
36038                <command name="glVertexStream2fvATI"/>
36039                <command name="glVertexStream2dATI"/>
36040                <command name="glVertexStream2dvATI"/>
36041                <command name="glVertexStream3sATI"/>
36042                <command name="glVertexStream3svATI"/>
36043                <command name="glVertexStream3iATI"/>
36044                <command name="glVertexStream3ivATI"/>
36045                <command name="glVertexStream3fATI"/>
36046                <command name="glVertexStream3fvATI"/>
36047                <command name="glVertexStream3dATI"/>
36048                <command name="glVertexStream3dvATI"/>
36049                <command name="glVertexStream4sATI"/>
36050                <command name="glVertexStream4svATI"/>
36051                <command name="glVertexStream4iATI"/>
36052                <command name="glVertexStream4ivATI"/>
36053                <command name="glVertexStream4fATI"/>
36054                <command name="glVertexStream4fvATI"/>
36055                <command name="glVertexStream4dATI"/>
36056                <command name="glVertexStream4dvATI"/>
36057                <command name="glNormalStream3bATI"/>
36058                <command name="glNormalStream3bvATI"/>
36059                <command name="glNormalStream3sATI"/>
36060                <command name="glNormalStream3svATI"/>
36061                <command name="glNormalStream3iATI"/>
36062                <command name="glNormalStream3ivATI"/>
36063                <command name="glNormalStream3fATI"/>
36064                <command name="glNormalStream3fvATI"/>
36065                <command name="glNormalStream3dATI"/>
36066                <command name="glNormalStream3dvATI"/>
36067                <command name="glClientActiveVertexStreamATI"/>
36068                <command name="glVertexBlendEnviATI"/>
36069                <command name="glVertexBlendEnvfATI"/>
36070            </require>
36071        </extension>
36072        <extension name="GL_DMP_shader_binary" supported="gles2">
36073            <require>
36074                <enum name="GL_SHADER_BINARY_DMP"/>
36075            </require>
36076        </extension>
36077        <extension name="GL_EXT_422_pixels" supported="gl">
36078            <require>
36079                <enum name="GL_422_EXT"/>
36080                <enum name="GL_422_REV_EXT"/>
36081                <enum name="GL_422_AVERAGE_EXT"/>
36082                <enum name="GL_422_REV_AVERAGE_EXT"/>
36083            </require>
36084        </extension>
36085        <extension name="GL_EXT_abgr" supported="gl">
36086            <require>
36087                <enum name="GL_ABGR_EXT"/>
36088            </require>
36089        </extension>
36090        <extension name="GL_EXT_bgra" supported="gl">
36091            <require>
36092                <enum name="GL_BGR_EXT"/>
36093                <enum name="GL_BGRA_EXT"/>
36094            </require>
36095        </extension>
36096        <extension name="GL_EXT_bindable_uniform" supported="gl">
36097            <require>
36098                <enum name="GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT"/>
36099                <enum name="GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT"/>
36100                <enum name="GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT"/>
36101                <enum name="GL_MAX_BINDABLE_UNIFORM_SIZE_EXT"/>
36102                <enum name="GL_UNIFORM_BUFFER_EXT"/>
36103                <enum name="GL_UNIFORM_BUFFER_BINDING_EXT"/>
36104                <command name="glUniformBufferEXT"/>
36105                <command name="glGetUniformBufferSizeEXT"/>
36106                <command name="glGetUniformOffsetEXT"/>
36107            </require>
36108        </extension>
36109        <extension name="GL_EXT_blend_color" supported="gl">
36110            <require>
36111                <enum name="GL_CONSTANT_COLOR_EXT"/>
36112                <enum name="GL_ONE_MINUS_CONSTANT_COLOR_EXT"/>
36113                <enum name="GL_CONSTANT_ALPHA_EXT"/>
36114                <enum name="GL_ONE_MINUS_CONSTANT_ALPHA_EXT"/>
36115                <enum name="GL_BLEND_COLOR_EXT"/>
36116                <command name="glBlendColorEXT"/>
36117            </require>
36118        </extension>
36119        <extension name="GL_EXT_blend_equation_separate" supported="gl">
36120            <require>
36121                <enum name="GL_BLEND_EQUATION_RGB_EXT"/>
36122                <enum name="GL_BLEND_EQUATION_ALPHA_EXT"/>
36123                <command name="glBlendEquationSeparateEXT"/>
36124            </require>
36125        </extension>
36126        <extension name="GL_EXT_blend_func_separate" supported="gl">
36127            <require>
36128                <enum name="GL_BLEND_DST_RGB_EXT"/>
36129                <enum name="GL_BLEND_SRC_RGB_EXT"/>
36130                <enum name="GL_BLEND_DST_ALPHA_EXT"/>
36131                <enum name="GL_BLEND_SRC_ALPHA_EXT"/>
36132                <command name="glBlendFuncSeparateEXT"/>
36133            </require>
36134        </extension>
36135        <extension name="GL_EXT_blend_logic_op" supported="gl"/>
36136        <extension name="GL_EXT_blend_minmax" supported="gl|gles1|gles2">
36137            <require>
36138                <enum name="GL_MIN_EXT"/>
36139                <enum name="GL_MAX_EXT"/>
36140            </require>
36141            <require api="gl">
36142                <enum name="GL_FUNC_ADD_EXT"/>
36143                <enum name="GL_BLEND_EQUATION_EXT"/>
36144                <command name="glBlendEquationEXT"/>
36145            </require>
36146        </extension>
36147        <extension name="GL_EXT_blend_subtract" supported="gl">
36148            <require>
36149                <enum name="GL_FUNC_SUBTRACT_EXT"/>
36150                <enum name="GL_FUNC_REVERSE_SUBTRACT_EXT"/>
36151            </require>
36152        </extension>
36153        <extension name="GL_EXT_clip_volume_hint" supported="gl">
36154            <require>
36155                <enum name="GL_CLIP_VOLUME_CLIPPING_HINT_EXT"/>
36156            </require>
36157        </extension>
36158        <extension name="GL_EXT_cmyka" supported="gl">
36159            <require>
36160                <enum name="GL_CMYK_EXT"/>
36161                <enum name="GL_CMYKA_EXT"/>
36162                <enum name="GL_PACK_CMYK_HINT_EXT"/>
36163                <enum name="GL_UNPACK_CMYK_HINT_EXT"/>
36164            </require>
36165        </extension>
36166        <extension name="GL_EXT_color_buffer_half_float" supported="gles2">
36167            <require>
36168                <enum name="GL_RGBA16F_EXT"/>
36169                <enum name="GL_RGB16F_EXT"/>
36170                <enum name="GL_RG16F_EXT"/>
36171                <enum name="GL_R16F_EXT"/>
36172                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT"/>
36173                <enum name="GL_UNSIGNED_NORMALIZED_EXT"/>
36174            </require>
36175        </extension>
36176        <extension name="GL_EXT_color_subtable" supported="gl">
36177            <require>
36178                <command name="glColorSubTableEXT"/>
36179                <command name="glCopyColorSubTableEXT"/>
36180            </require>
36181        </extension>
36182        <extension name="GL_EXT_compiled_vertex_array" supported="gl">
36183            <require>
36184                <enum name="GL_ARRAY_ELEMENT_LOCK_FIRST_EXT"/>
36185                <enum name="GL_ARRAY_ELEMENT_LOCK_COUNT_EXT"/>
36186                <command name="glLockArraysEXT"/>
36187                <command name="glUnlockArraysEXT"/>
36188            </require>
36189        </extension>
36190        <extension name="GL_EXT_convolution" supported="gl">
36191            <require>
36192                <enum name="GL_CONVOLUTION_1D_EXT"/>
36193                <enum name="GL_CONVOLUTION_2D_EXT"/>
36194                <enum name="GL_SEPARABLE_2D_EXT"/>
36195                <enum name="GL_CONVOLUTION_BORDER_MODE_EXT"/>
36196                <enum name="GL_CONVOLUTION_FILTER_SCALE_EXT"/>
36197                <enum name="GL_CONVOLUTION_FILTER_BIAS_EXT"/>
36198                <enum name="GL_REDUCE_EXT"/>
36199                <enum name="GL_CONVOLUTION_FORMAT_EXT"/>
36200                <enum name="GL_CONVOLUTION_WIDTH_EXT"/>
36201                <enum name="GL_CONVOLUTION_HEIGHT_EXT"/>
36202                <enum name="GL_MAX_CONVOLUTION_WIDTH_EXT"/>
36203                <enum name="GL_MAX_CONVOLUTION_HEIGHT_EXT"/>
36204                <enum name="GL_POST_CONVOLUTION_RED_SCALE_EXT"/>
36205                <enum name="GL_POST_CONVOLUTION_GREEN_SCALE_EXT"/>
36206                <enum name="GL_POST_CONVOLUTION_BLUE_SCALE_EXT"/>
36207                <enum name="GL_POST_CONVOLUTION_ALPHA_SCALE_EXT"/>
36208                <enum name="GL_POST_CONVOLUTION_RED_BIAS_EXT"/>
36209                <enum name="GL_POST_CONVOLUTION_GREEN_BIAS_EXT"/>
36210                <enum name="GL_POST_CONVOLUTION_BLUE_BIAS_EXT"/>
36211                <enum name="GL_POST_CONVOLUTION_ALPHA_BIAS_EXT"/>
36212                <command name="glConvolutionFilter1DEXT"/>
36213                <command name="glConvolutionFilter2DEXT"/>
36214                <command name="glConvolutionParameterfEXT"/>
36215                <command name="glConvolutionParameterfvEXT"/>
36216                <command name="glConvolutionParameteriEXT"/>
36217                <command name="glConvolutionParameterivEXT"/>
36218                <command name="glCopyConvolutionFilter1DEXT"/>
36219                <command name="glCopyConvolutionFilter2DEXT"/>
36220                <command name="glGetConvolutionFilterEXT"/>
36221                <command name="glGetConvolutionParameterfvEXT"/>
36222                <command name="glGetConvolutionParameterivEXT"/>
36223                <command name="glGetSeparableFilterEXT"/>
36224                <command name="glSeparableFilter2DEXT"/>
36225            </require>
36226        </extension>
36227        <extension name="GL_EXT_coordinate_frame" supported="gl">
36228            <require>
36229                <enum name="GL_TANGENT_ARRAY_EXT"/>
36230                <enum name="GL_BINORMAL_ARRAY_EXT"/>
36231                <enum name="GL_CURRENT_TANGENT_EXT"/>
36232                <enum name="GL_CURRENT_BINORMAL_EXT"/>
36233                <enum name="GL_TANGENT_ARRAY_TYPE_EXT"/>
36234                <enum name="GL_TANGENT_ARRAY_STRIDE_EXT"/>
36235                <enum name="GL_BINORMAL_ARRAY_TYPE_EXT"/>
36236                <enum name="GL_BINORMAL_ARRAY_STRIDE_EXT"/>
36237                <enum name="GL_TANGENT_ARRAY_POINTER_EXT"/>
36238                <enum name="GL_BINORMAL_ARRAY_POINTER_EXT"/>
36239                <enum name="GL_MAP1_TANGENT_EXT"/>
36240                <enum name="GL_MAP2_TANGENT_EXT"/>
36241                <enum name="GL_MAP1_BINORMAL_EXT"/>
36242                <enum name="GL_MAP2_BINORMAL_EXT"/>
36243                <command name="glTangent3bEXT"/>
36244                <command name="glTangent3bvEXT"/>
36245                <command name="glTangent3dEXT"/>
36246                <command name="glTangent3dvEXT"/>
36247                <command name="glTangent3fEXT"/>
36248                <command name="glTangent3fvEXT"/>
36249                <command name="glTangent3iEXT"/>
36250                <command name="glTangent3ivEXT"/>
36251                <command name="glTangent3sEXT"/>
36252                <command name="glTangent3svEXT"/>
36253                <command name="glBinormal3bEXT"/>
36254                <command name="glBinormal3bvEXT"/>
36255                <command name="glBinormal3dEXT"/>
36256                <command name="glBinormal3dvEXT"/>
36257                <command name="glBinormal3fEXT"/>
36258                <command name="glBinormal3fvEXT"/>
36259                <command name="glBinormal3iEXT"/>
36260                <command name="glBinormal3ivEXT"/>
36261                <command name="glBinormal3sEXT"/>
36262                <command name="glBinormal3svEXT"/>
36263                <command name="glTangentPointerEXT"/>
36264                <command name="glBinormalPointerEXT"/>
36265            </require>
36266        </extension>
36267        <extension name="GL_EXT_copy_texture" supported="gl">
36268            <require>
36269                <command name="glCopyTexImage1DEXT"/>
36270                <command name="glCopyTexImage2DEXT"/>
36271                <command name="glCopyTexSubImage1DEXT"/>
36272                <command name="glCopyTexSubImage2DEXT"/>
36273                <command name="glCopyTexSubImage3DEXT"/>
36274            </require>
36275        </extension>
36276        <extension name="GL_EXT_cull_vertex" supported="gl">
36277            <require>
36278                <enum name="GL_CULL_VERTEX_EXT"/>
36279                <enum name="GL_CULL_VERTEX_EYE_POSITION_EXT"/>
36280                <enum name="GL_CULL_VERTEX_OBJECT_POSITION_EXT"/>
36281                <command name="glCullParameterdvEXT"/>
36282                <command name="glCullParameterfvEXT"/>
36283            </require>
36284        </extension>
36285        <extension name="GL_EXT_debug_label" supported="gl|gles2">
36286            <require>
36287                <enum name="GL_PROGRAM_PIPELINE_OBJECT_EXT"/>
36288                <enum name="GL_PROGRAM_OBJECT_EXT"/>
36289                <enum name="GL_SHADER_OBJECT_EXT"/>
36290                <enum name="GL_BUFFER_OBJECT_EXT"/>
36291                <enum name="GL_QUERY_OBJECT_EXT"/>
36292                <enum name="GL_VERTEX_ARRAY_OBJECT_EXT"/>
36293                <command name="glLabelObjectEXT"/>
36294                <command name="glGetObjectLabelEXT"/>
36295            </require>
36296            <require comment="Depends on OpenGL ES 3.0">
36297                <enum name="GL_SAMPLER"/>
36298                <enum name="GL_TRANSFORM_FEEDBACK"/>
36299            </require>
36300        </extension>
36301        <extension name="GL_EXT_debug_marker" supported="gl|gles2">
36302            <require>
36303                <command name="glInsertEventMarkerEXT"/>
36304                <command name="glPushGroupMarkerEXT"/>
36305                <command name="glPopGroupMarkerEXT"/>
36306            </require>
36307        </extension>
36308        <extension name="GL_EXT_depth_bounds_test" supported="gl">
36309            <require>
36310                <enum name="GL_DEPTH_BOUNDS_TEST_EXT"/>
36311                <enum name="GL_DEPTH_BOUNDS_EXT"/>
36312                <command name="glDepthBoundsEXT"/>
36313            </require>
36314        </extension>
36315        <extension name="GL_EXT_direct_state_access" supported="gl" comment="DSA extension doesn't identify which interfaces are core profile and keeps getting expanded. This is in sync with revision 34, 2010/09/07">
36316            <require>
36317                <enum name="GL_PROGRAM_MATRIX_EXT"/>
36318                <enum name="GL_TRANSPOSE_PROGRAM_MATRIX_EXT"/>
36319                <enum name="GL_PROGRAM_MATRIX_STACK_DEPTH_EXT"/>
36320            </require>
36321            <require comment="OpenGL 1.0: New matrix commands">
36322                <command name="glMatrixLoadfEXT"/>
36323                <command name="glMatrixLoaddEXT"/>
36324                <command name="glMatrixMultfEXT"/>
36325                <command name="glMatrixMultdEXT"/>
36326                <command name="glMatrixLoadIdentityEXT"/>
36327                <command name="glMatrixRotatefEXT"/>
36328                <command name="glMatrixRotatedEXT"/>
36329                <command name="glMatrixScalefEXT"/>
36330                <command name="glMatrixScaledEXT"/>
36331                <command name="glMatrixTranslatefEXT"/>
36332                <command name="glMatrixTranslatedEXT"/>
36333                <command name="glMatrixFrustumEXT"/>
36334                <command name="glMatrixOrthoEXT"/>
36335                <command name="glMatrixPopEXT"/>
36336                <command name="glMatrixPushEXT"/>
36337            </require>
36338            <require comment="OpenGL 1.1: New client commands">
36339                <command name="glClientAttribDefaultEXT"/>
36340                <command name="glPushClientAttribDefaultEXT"/>
36341            </require>
36342            <require comment="OpenGL 1.1: New texture object commands">
36343                <command name="glTextureParameterfEXT"/>
36344                <command name="glTextureParameterfvEXT"/>
36345                <command name="glTextureParameteriEXT"/>
36346                <command name="glTextureParameterivEXT"/>
36347                <command name="glTextureImage1DEXT"/>
36348                <command name="glTextureImage2DEXT"/>
36349                <command name="glTextureSubImage1DEXT"/>
36350                <command name="glTextureSubImage2DEXT"/>
36351                <command name="glCopyTextureImage1DEXT"/>
36352                <command name="glCopyTextureImage2DEXT"/>
36353                <command name="glCopyTextureSubImage1DEXT"/>
36354                <command name="glCopyTextureSubImage2DEXT"/>
36355                <command name="glGetTextureImageEXT"/>
36356                <command name="glGetTextureParameterfvEXT"/>
36357                <command name="glGetTextureParameterivEXT"/>
36358                <command name="glGetTextureLevelParameterfvEXT"/>
36359                <command name="glGetTextureLevelParameterivEXT"/>
36360            </require>
36361            <require comment="OpenGL 1.2: New 3D texture object commands">
36362                <command name="glTextureImage3DEXT"/>
36363                <command name="glTextureSubImage3DEXT"/>
36364                <command name="glCopyTextureSubImage3DEXT"/>
36365            </require>
36366            <require comment="OpenGL 1.2.1: New multitexture commands">
36367                <command name="glBindMultiTextureEXT"/>
36368                <command name="glMultiTexCoordPointerEXT"/>
36369                <command name="glMultiTexEnvfEXT"/>
36370                <command name="glMultiTexEnvfvEXT"/>
36371                <command name="glMultiTexEnviEXT"/>
36372                <command name="glMultiTexEnvivEXT"/>
36373                <command name="glMultiTexGendEXT"/>
36374                <command name="glMultiTexGendvEXT"/>
36375                <command name="glMultiTexGenfEXT"/>
36376                <command name="glMultiTexGenfvEXT"/>
36377                <command name="glMultiTexGeniEXT"/>
36378                <command name="glMultiTexGenivEXT"/>
36379                <command name="glGetMultiTexEnvfvEXT"/>
36380                <command name="glGetMultiTexEnvivEXT"/>
36381                <command name="glGetMultiTexGendvEXT"/>
36382                <command name="glGetMultiTexGenfvEXT"/>
36383                <command name="glGetMultiTexGenivEXT"/>
36384                <command name="glMultiTexParameteriEXT"/>
36385                <command name="glMultiTexParameterivEXT"/>
36386                <command name="glMultiTexParameterfEXT"/>
36387                <command name="glMultiTexParameterfvEXT"/>
36388                <command name="glMultiTexImage1DEXT"/>
36389                <command name="glMultiTexImage2DEXT"/>
36390                <command name="glMultiTexSubImage1DEXT"/>
36391                <command name="glMultiTexSubImage2DEXT"/>
36392                <command name="glCopyMultiTexImage1DEXT"/>
36393                <command name="glCopyMultiTexImage2DEXT"/>
36394                <command name="glCopyMultiTexSubImage1DEXT"/>
36395                <command name="glCopyMultiTexSubImage2DEXT"/>
36396                <command name="glGetMultiTexImageEXT"/>
36397                <command name="glGetMultiTexParameterfvEXT"/>
36398                <command name="glGetMultiTexParameterivEXT"/>
36399                <command name="glGetMultiTexLevelParameterfvEXT"/>
36400                <command name="glGetMultiTexLevelParameterivEXT"/>
36401                <command name="glMultiTexImage3DEXT"/>
36402                <command name="glMultiTexSubImage3DEXT"/>
36403                <command name="glCopyMultiTexSubImage3DEXT"/>
36404            </require>
36405            <require comment="OpenGL 1.2.1: New indexed texture commands">
36406                <command name="glEnableClientStateIndexedEXT"/>
36407                <command name="glDisableClientStateIndexedEXT"/>
36408            </require>
36409            <require comment="OpenGL 1.2.1: New indexed generic queries">
36410                <command name="glGetFloatIndexedvEXT"/>
36411                <command name="glGetDoubleIndexedvEXT"/>
36412                <command name="glGetPointerIndexedvEXT"/>
36413            </require>
36414            <require comment="OpenGL 1.2.1: Extend EXT_draw_buffers2 commands">
36415                <command name="glEnableIndexedEXT"/>
36416                <command name="glDisableIndexedEXT"/>
36417                <command name="glIsEnabledIndexedEXT"/>
36418                <command name="glGetIntegerIndexedvEXT"/>
36419                <command name="glGetBooleanIndexedvEXT"/>
36420            </require>
36421            <require comment="OpenGL 1.3: New compressed texture object commands">
36422                <command name="glCompressedTextureImage3DEXT"/>
36423                <command name="glCompressedTextureImage2DEXT"/>
36424                <command name="glCompressedTextureImage1DEXT"/>
36425                <command name="glCompressedTextureSubImage3DEXT"/>
36426                <command name="glCompressedTextureSubImage2DEXT"/>
36427                <command name="glCompressedTextureSubImage1DEXT"/>
36428                <command name="glGetCompressedTextureImageEXT"/>
36429            </require>
36430            <require comment="OpenGL 1.3: New multitexture compressed texture commands">
36431                <command name="glCompressedMultiTexImage3DEXT"/>
36432                <command name="glCompressedMultiTexImage2DEXT"/>
36433                <command name="glCompressedMultiTexImage1DEXT"/>
36434                <command name="glCompressedMultiTexSubImage3DEXT"/>
36435                <command name="glCompressedMultiTexSubImage2DEXT"/>
36436                <command name="glCompressedMultiTexSubImage1DEXT"/>
36437                <command name="glGetCompressedMultiTexImageEXT"/>
36438            </require>
36439            <require comment="OpenGL 1.3: New transpose matrix commands">
36440                <command name="glMatrixLoadTransposefEXT"/>
36441                <command name="glMatrixLoadTransposedEXT"/>
36442                <command name="glMatrixMultTransposefEXT"/>
36443                <command name="glMatrixMultTransposedEXT"/>
36444            </require>
36445            <require comment="OpenGL 1.5: New buffer commands">
36446                <command name="glNamedBufferDataEXT"/>
36447                <command name="glNamedBufferSubDataEXT"/>
36448                <command name="glMapNamedBufferEXT"/>
36449                <command name="glUnmapNamedBufferEXT"/>
36450                <command name="glGetNamedBufferParameterivEXT"/>
36451                <command name="glGetNamedBufferPointervEXT"/>
36452                <command name="glGetNamedBufferSubDataEXT"/>
36453            </require>
36454            <require comment="OpenGL 2.0: New uniform commands">
36455                <command name="glProgramUniform1fEXT"/>
36456                <command name="glProgramUniform2fEXT"/>
36457                <command name="glProgramUniform3fEXT"/>
36458                <command name="glProgramUniform4fEXT"/>
36459                <command name="glProgramUniform1iEXT"/>
36460                <command name="glProgramUniform2iEXT"/>
36461                <command name="glProgramUniform3iEXT"/>
36462                <command name="glProgramUniform4iEXT"/>
36463                <command name="glProgramUniform1fvEXT"/>
36464                <command name="glProgramUniform2fvEXT"/>
36465                <command name="glProgramUniform3fvEXT"/>
36466                <command name="glProgramUniform4fvEXT"/>
36467                <command name="glProgramUniform1ivEXT"/>
36468                <command name="glProgramUniform2ivEXT"/>
36469                <command name="glProgramUniform3ivEXT"/>
36470                <command name="glProgramUniform4ivEXT"/>
36471                <command name="glProgramUniformMatrix2fvEXT"/>
36472                <command name="glProgramUniformMatrix3fvEXT"/>
36473                <command name="glProgramUniformMatrix4fvEXT"/>
36474            </require>
36475            <require comment="OpenGL 2.1: New uniform matrix commands">
36476                <command name="glProgramUniformMatrix2x3fvEXT"/>
36477                <command name="glProgramUniformMatrix3x2fvEXT"/>
36478                <command name="glProgramUniformMatrix2x4fvEXT"/>
36479                <command name="glProgramUniformMatrix4x2fvEXT"/>
36480                <command name="glProgramUniformMatrix3x4fvEXT"/>
36481                <command name="glProgramUniformMatrix4x3fvEXT"/>
36482            </require>
36483            <require comment="Extend EXT_texture_buffer_object commands">
36484                <command name="glTextureBufferEXT"/>
36485                <command name="glMultiTexBufferEXT"/>
36486            </require>
36487            <require comment="Extend EXT_texture_integer commands">
36488                <command name="glTextureParameterIivEXT"/>
36489                <command name="glTextureParameterIuivEXT"/>
36490                <command name="glGetTextureParameterIivEXT"/>
36491                <command name="glGetTextureParameterIuivEXT"/>
36492                <command name="glMultiTexParameterIivEXT"/>
36493                <command name="glMultiTexParameterIuivEXT"/>
36494                <command name="glGetMultiTexParameterIivEXT"/>
36495                <command name="glGetMultiTexParameterIuivEXT"/>
36496            </require>
36497            <require comment="Extend EXT_gpu_shader4 commands">
36498                <command name="glProgramUniform1uiEXT"/>
36499                <command name="glProgramUniform2uiEXT"/>
36500                <command name="glProgramUniform3uiEXT"/>
36501                <command name="glProgramUniform4uiEXT"/>
36502                <command name="glProgramUniform1uivEXT"/>
36503                <command name="glProgramUniform2uivEXT"/>
36504                <command name="glProgramUniform3uivEXT"/>
36505                <command name="glProgramUniform4uivEXT"/>
36506            </require>
36507            <require comment="Extend EXT_gpu_program_parameters commands">
36508                <command name="glNamedProgramLocalParameters4fvEXT"/>
36509            </require>
36510            <require comment="Extend NV_gpu_program4 commands">
36511                <command name="glNamedProgramLocalParameterI4iEXT"/>
36512                <command name="glNamedProgramLocalParameterI4ivEXT"/>
36513                <command name="glNamedProgramLocalParametersI4ivEXT"/>
36514                <command name="glNamedProgramLocalParameterI4uiEXT"/>
36515                <command name="glNamedProgramLocalParameterI4uivEXT"/>
36516                <command name="glNamedProgramLocalParametersI4uivEXT"/>
36517                <command name="glGetNamedProgramLocalParameterIivEXT"/>
36518                <command name="glGetNamedProgramLocalParameterIuivEXT"/>
36519            </require>
36520            <require comment="OpenGL 3.0: New indexed texture commands">
36521                <command name="glEnableClientStateiEXT"/>
36522                <command name="glDisableClientStateiEXT"/>
36523            </require>
36524            <require comment="OpenGL 3.0: New indexed generic queries">
36525                <command name="glGetFloati_vEXT"/>
36526                <command name="glGetDoublei_vEXT"/>
36527                <command name="glGetPointeri_vEXT"/>
36528            </require>
36529            <require comment="Extend GL_ARB_vertex_program commands">
36530                <command name="glNamedProgramStringEXT"/>
36531                <command name="glNamedProgramLocalParameter4dEXT"/>
36532                <command name="glNamedProgramLocalParameter4dvEXT"/>
36533                <command name="glNamedProgramLocalParameter4fEXT"/>
36534                <command name="glNamedProgramLocalParameter4fvEXT"/>
36535                <command name="glGetNamedProgramLocalParameterdvEXT"/>
36536                <command name="glGetNamedProgramLocalParameterfvEXT"/>
36537                <command name="glGetNamedProgramivEXT"/>
36538                <command name="glGetNamedProgramStringEXT"/>
36539            </require>
36540            <require comment="OpenGL 3.0: New renderbuffer commands">
36541                <command name="glNamedRenderbufferStorageEXT"/>
36542                <command name="glGetNamedRenderbufferParameterivEXT"/>
36543                <command name="glNamedRenderbufferStorageMultisampleEXT"/>
36544            </require>
36545            <require comment="Extend NV_framebuffer_multisample_coverage">
36546                <command name="glNamedRenderbufferStorageMultisampleCoverageEXT"/>
36547            </require>
36548            <require comment="OpenGL 3.0: New framebuffer commands">
36549                <command name="glCheckNamedFramebufferStatusEXT"/>
36550                <command name="glNamedFramebufferTexture1DEXT"/>
36551                <command name="glNamedFramebufferTexture2DEXT"/>
36552                <command name="glNamedFramebufferTexture3DEXT"/>
36553                <command name="glNamedFramebufferRenderbufferEXT"/>
36554                <command name="glGetNamedFramebufferAttachmentParameterivEXT"/>
36555            </require>
36556            <require comment="OpenGL 3.0: New texture commands">
36557                <command name="glGenerateTextureMipmapEXT"/>
36558                <command name="glGenerateMultiTexMipmapEXT"/>
36559            </require>
36560            <require comment="OpenGL 3.0: New framebuffer commands">
36561                <command name="glFramebufferDrawBufferEXT"/>
36562                <command name="glFramebufferDrawBuffersEXT"/>
36563                <command name="glFramebufferReadBufferEXT"/>
36564                <command name="glGetFramebufferParameterivEXT"/>
36565            </require>
36566            <require comment="OpenGL 3.0: New buffer data copy command">
36567                <command name="glNamedCopyBufferSubDataEXT"/>
36568            </require>
36569            <require comment="Extend EXT_geometry_shader4 or NV_gpu_program4">
36570                <command name="glNamedFramebufferTextureEXT"/>
36571                <command name="glNamedFramebufferTextureLayerEXT"/>
36572                <command name="glNamedFramebufferTextureFaceEXT"/>
36573            </require>
36574            <require comment="Extend NV_explicit_multisample">
36575                <command name="glTextureRenderbufferEXT"/>
36576                <command name="glMultiTexRenderbufferEXT"/>
36577            </require>
36578            <require comment="OpenGL 3.0: New vertex array specification commands for VAO">
36579                <command name="glVertexArrayVertexOffsetEXT"/>
36580                <command name="glVertexArrayColorOffsetEXT"/>
36581                <command name="glVertexArrayEdgeFlagOffsetEXT"/>
36582                <command name="glVertexArrayIndexOffsetEXT"/>
36583                <command name="glVertexArrayNormalOffsetEXT"/>
36584                <command name="glVertexArrayTexCoordOffsetEXT"/>
36585                <command name="glVertexArrayMultiTexCoordOffsetEXT"/>
36586                <command name="glVertexArrayFogCoordOffsetEXT"/>
36587                <command name="glVertexArraySecondaryColorOffsetEXT"/>
36588                <command name="glVertexArrayVertexAttribOffsetEXT"/>
36589                <command name="glVertexArrayVertexAttribIOffsetEXT"/>
36590            </require>
36591            <require comment="OpenGL 3.0: New vertex array enable commands for VAO">
36592                <command name="glEnableVertexArrayEXT"/>
36593                <command name="glDisableVertexArrayEXT"/>
36594            </require>
36595            <require comment="OpenGL 3.0: New vertex attrib array enable commands for VAO">
36596                <command name="glEnableVertexArrayAttribEXT"/>
36597                <command name="glDisableVertexArrayAttribEXT"/>
36598            </require>
36599            <require comment="OpenGL 3.0: New queries for VAO">
36600                <command name="glGetVertexArrayIntegervEXT"/>
36601                <command name="glGetVertexArrayPointervEXT"/>
36602                <command name="glGetVertexArrayIntegeri_vEXT"/>
36603                <command name="glGetVertexArrayPointeri_vEXT"/>
36604            </require>
36605            <require comment="OpenGL 3.0: New buffer commands">
36606                <command name="glMapNamedBufferRangeEXT"/>
36607                <command name="glFlushMappedNamedBufferRangeEXT"/>
36608            </require>
36609            <require comment="Extended by GL_ARB_buffer_storage">
36610                <command name="glNamedBufferStorageEXT"/>
36611            </require>
36612            <require comment="Extended by GL_ARB_clear_buffer_object">
36613                <command name="glClearNamedBufferDataEXT"/>
36614                <command name="glClearNamedBufferSubDataEXT"/>
36615            </require>
36616            <require comment="Extended by GL_ARB_framebuffer_no_attachments">
36617                <command name="glNamedFramebufferParameteriEXT"/>
36618                <command name="glGetNamedFramebufferParameterivEXT"/>
36619            </require>
36620            <require comment="Extended by GL_ARB_gpu_shader_fp64">
36621                <command name="glProgramUniform1dEXT"/>
36622                <command name="glProgramUniform2dEXT"/>
36623                <command name="glProgramUniform3dEXT"/>
36624                <command name="glProgramUniform4dEXT"/>
36625                <command name="glProgramUniform1dvEXT"/>
36626                <command name="glProgramUniform2dvEXT"/>
36627                <command name="glProgramUniform3dvEXT"/>
36628                <command name="glProgramUniform4dvEXT"/>
36629                <command name="glProgramUniformMatrix2dvEXT"/>
36630                <command name="glProgramUniformMatrix3dvEXT"/>
36631                <command name="glProgramUniformMatrix4dvEXT"/>
36632                <command name="glProgramUniformMatrix2x3dvEXT"/>
36633                <command name="glProgramUniformMatrix2x4dvEXT"/>
36634                <command name="glProgramUniformMatrix3x2dvEXT"/>
36635                <command name="glProgramUniformMatrix3x4dvEXT"/>
36636                <command name="glProgramUniformMatrix4x2dvEXT"/>
36637                <command name="glProgramUniformMatrix4x3dvEXT"/>
36638            </require>
36639            <require comment="Extended by GL_ARB_texture_buffer_range">
36640                <command name="glTextureBufferRangeEXT"/>
36641            </require>
36642            <require comment="Extended by GL_ARB_texture_storage">
36643                <command name="glTextureStorage1DEXT"/>
36644                <command name="glTextureStorage2DEXT"/>
36645                <command name="glTextureStorage3DEXT"/>
36646            </require>
36647            <require comment="Extended by GL_ARB_texture_storage_multisample">
36648                <command name="glTextureStorage2DMultisampleEXT"/>
36649                <command name="glTextureStorage3DMultisampleEXT"/>
36650            </require>
36651            <require comment="Extended by GL_ARB_vertex_attrib_binding">
36652                <command name="glVertexArrayBindVertexBufferEXT"/>
36653                <command name="glVertexArrayVertexAttribFormatEXT"/>
36654                <command name="glVertexArrayVertexAttribIFormatEXT"/>
36655                <command name="glVertexArrayVertexAttribLFormatEXT"/>
36656                <command name="glVertexArrayVertexAttribBindingEXT"/>
36657                <command name="glVertexArrayVertexBindingDivisorEXT"/>
36658            </require>
36659            <require comment="Extended by GL_EXT_vertex_attrib_64bit">
36660                <command name="glVertexArrayVertexAttribLOffsetEXT"/>
36661            </require>
36662            <require comment="Extended by GL_ARB_sparse_texture">
36663                <command name="glTexturePageCommitmentEXT"/>
36664            </require>
36665            <require comment="Extended by GL_ARB_instanced_arrays">
36666                <command name="glVertexArrayVertexAttribDivisorEXT"/>
36667            </require>
36668        </extension>
36669        <extension name="GL_EXT_discard_framebuffer" supported="gles1|gles2">
36670            <require>
36671                <enum name="GL_COLOR_EXT"/>
36672                <enum name="GL_DEPTH_EXT"/>
36673                <enum name="GL_STENCIL_EXT"/>
36674                <command name="glDiscardFramebufferEXT"/>
36675            </require>
36676        </extension>
36677        <extension name="GL_EXT_disjoint_timer_query" supported="gles2">
36678            <require>
36679                <enum name="GL_QUERY_COUNTER_BITS_EXT"/>
36680                <enum name="GL_CURRENT_QUERY_EXT"/>
36681                <enum name="GL_QUERY_RESULT_EXT"/>
36682                <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
36683                <enum name="GL_TIME_ELAPSED_EXT"/>
36684                <enum name="GL_TIMESTAMP_EXT"/>
36685                <enum name="GL_GPU_DISJOINT_EXT"/>
36686                <command name="glGenQueriesEXT"/>
36687                <command name="glDeleteQueriesEXT"/>
36688                <command name="glIsQueryEXT"/>
36689                <command name="glBeginQueryEXT"/>
36690                <command name="glEndQueryEXT"/>
36691                <command name="glQueryCounterEXT"/>
36692                <command name="glGetQueryivEXT"/>
36693                <command name="glGetQueryObjectivEXT"/>
36694                <command name="glGetQueryObjectuivEXT"/>
36695                <command name="glGetQueryObjecti64vEXT"/>
36696                <command name="glGetQueryObjectui64vEXT"/>
36697            </require>
36698        </extension>
36699        <extension name="GL_EXT_draw_buffers" supported="gles2">
36700            <require>
36701                <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
36702                <enum name="GL_MAX_DRAW_BUFFERS_EXT"/>
36703                <enum name="GL_DRAW_BUFFER0_EXT"/>
36704                <enum name="GL_DRAW_BUFFER1_EXT"/>
36705                <enum name="GL_DRAW_BUFFER2_EXT"/>
36706                <enum name="GL_DRAW_BUFFER3_EXT"/>
36707                <enum name="GL_DRAW_BUFFER4_EXT"/>
36708                <enum name="GL_DRAW_BUFFER5_EXT"/>
36709                <enum name="GL_DRAW_BUFFER6_EXT"/>
36710                <enum name="GL_DRAW_BUFFER7_EXT"/>
36711                <enum name="GL_DRAW_BUFFER8_EXT"/>
36712                <enum name="GL_DRAW_BUFFER9_EXT"/>
36713                <enum name="GL_DRAW_BUFFER10_EXT"/>
36714                <enum name="GL_DRAW_BUFFER11_EXT"/>
36715                <enum name="GL_DRAW_BUFFER12_EXT"/>
36716                <enum name="GL_DRAW_BUFFER13_EXT"/>
36717                <enum name="GL_DRAW_BUFFER14_EXT"/>
36718                <enum name="GL_DRAW_BUFFER15_EXT"/>
36719                <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
36720                <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
36721                <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
36722                <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
36723                <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
36724                <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
36725                <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
36726                <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
36727                <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
36728                <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
36729                <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
36730                <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
36731                <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
36732                <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
36733                <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
36734                <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
36735                <command name="glDrawBuffersEXT"/>
36736            </require>
36737        </extension>
36738        <extension name="GL_EXT_draw_buffers2" supported="gl">
36739            <require>
36740                <command name="glColorMaskIndexedEXT"/>
36741                <command name="glGetBooleanIndexedvEXT"/>
36742                <command name="glGetIntegerIndexedvEXT"/>
36743                <command name="glEnableIndexedEXT"/>
36744                <command name="glDisableIndexedEXT"/>
36745                <command name="glIsEnabledIndexedEXT"/>
36746            </require>
36747        </extension>
36748        <extension name="GL_EXT_draw_instanced" supported="gl|gles2">
36749            <require>
36750                <command name="glDrawArraysInstancedEXT"/>
36751                <command name="glDrawElementsInstancedEXT"/>
36752            </require>
36753        </extension>
36754        <extension name="GL_EXT_draw_range_elements" supported="gl">
36755            <require>
36756                <enum name="GL_MAX_ELEMENTS_VERTICES_EXT"/>
36757                <enum name="GL_MAX_ELEMENTS_INDICES_EXT"/>
36758                <command name="glDrawRangeElementsEXT"/>
36759            </require>
36760        </extension>
36761        <extension name="GL_EXT_fog_coord" supported="gl">
36762            <require>
36763                <enum name="GL_FOG_COORDINATE_SOURCE_EXT"/>
36764                <enum name="GL_FOG_COORDINATE_EXT"/>
36765                <enum name="GL_FRAGMENT_DEPTH_EXT"/>
36766                <enum name="GL_CURRENT_FOG_COORDINATE_EXT"/>
36767                <enum name="GL_FOG_COORDINATE_ARRAY_TYPE_EXT"/>
36768                <enum name="GL_FOG_COORDINATE_ARRAY_STRIDE_EXT"/>
36769                <enum name="GL_FOG_COORDINATE_ARRAY_POINTER_EXT"/>
36770                <enum name="GL_FOG_COORDINATE_ARRAY_EXT"/>
36771                <command name="glFogCoordfEXT"/>
36772                <command name="glFogCoordfvEXT"/>
36773                <command name="glFogCoorddEXT"/>
36774                <command name="glFogCoorddvEXT"/>
36775                <command name="glFogCoordPointerEXT"/>
36776            </require>
36777        </extension>
36778        <extension name="GL_EXT_framebuffer_blit" supported="gl">
36779            <require>
36780                <enum name="GL_READ_FRAMEBUFFER_EXT"/>
36781                <enum name="GL_DRAW_FRAMEBUFFER_EXT"/>
36782                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_EXT"/>
36783                <enum name="GL_READ_FRAMEBUFFER_BINDING_EXT"/>
36784                <command name="glBlitFramebufferEXT"/>
36785            </require>
36786        </extension>
36787        <extension name="GL_EXT_framebuffer_multisample" supported="gl">
36788            <require>
36789                <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
36790                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
36791                <enum name="GL_MAX_SAMPLES_EXT"/>
36792                <command name="glRenderbufferStorageMultisampleEXT"/>
36793            </require>
36794        </extension>
36795        <extension name="GL_EXT_framebuffer_multisample_blit_scaled" supported="gl">
36796            <require>
36797                <enum name="GL_SCALED_RESOLVE_FASTEST_EXT"/>
36798                <enum name="GL_SCALED_RESOLVE_NICEST_EXT"/>
36799            </require>
36800        </extension>
36801        <extension name="GL_EXT_framebuffer_object" supported="gl">
36802            <require>
36803                <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_EXT"/>
36804                <enum name="GL_MAX_RENDERBUFFER_SIZE_EXT"/>
36805                <enum name="GL_FRAMEBUFFER_BINDING_EXT"/>
36806                <enum name="GL_RENDERBUFFER_BINDING_EXT"/>
36807                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT"/>
36808                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT"/>
36809                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT"/>
36810                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT"/>
36811                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT"/>
36812                <enum name="GL_FRAMEBUFFER_COMPLETE_EXT"/>
36813                <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT"/>
36814                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT"/>
36815                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT"/>
36816                <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT"/>
36817                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT"/>
36818                <enum name="GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT"/>
36819                <enum name="GL_FRAMEBUFFER_UNSUPPORTED_EXT"/>
36820                <enum name="GL_MAX_COLOR_ATTACHMENTS_EXT"/>
36821                <enum name="GL_COLOR_ATTACHMENT0_EXT"/>
36822                <enum name="GL_COLOR_ATTACHMENT1_EXT"/>
36823                <enum name="GL_COLOR_ATTACHMENT2_EXT"/>
36824                <enum name="GL_COLOR_ATTACHMENT3_EXT"/>
36825                <enum name="GL_COLOR_ATTACHMENT4_EXT"/>
36826                <enum name="GL_COLOR_ATTACHMENT5_EXT"/>
36827                <enum name="GL_COLOR_ATTACHMENT6_EXT"/>
36828                <enum name="GL_COLOR_ATTACHMENT7_EXT"/>
36829                <enum name="GL_COLOR_ATTACHMENT8_EXT"/>
36830                <enum name="GL_COLOR_ATTACHMENT9_EXT"/>
36831                <enum name="GL_COLOR_ATTACHMENT10_EXT"/>
36832                <enum name="GL_COLOR_ATTACHMENT11_EXT"/>
36833                <enum name="GL_COLOR_ATTACHMENT12_EXT"/>
36834                <enum name="GL_COLOR_ATTACHMENT13_EXT"/>
36835                <enum name="GL_COLOR_ATTACHMENT14_EXT"/>
36836                <enum name="GL_COLOR_ATTACHMENT15_EXT"/>
36837                <enum name="GL_DEPTH_ATTACHMENT_EXT"/>
36838                <enum name="GL_STENCIL_ATTACHMENT_EXT"/>
36839                <enum name="GL_FRAMEBUFFER_EXT"/>
36840                <enum name="GL_RENDERBUFFER_EXT"/>
36841                <enum name="GL_RENDERBUFFER_WIDTH_EXT"/>
36842                <enum name="GL_RENDERBUFFER_HEIGHT_EXT"/>
36843                <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_EXT"/>
36844                <enum name="GL_STENCIL_INDEX1_EXT"/>
36845                <enum name="GL_STENCIL_INDEX4_EXT"/>
36846                <enum name="GL_STENCIL_INDEX8_EXT"/>
36847                <enum name="GL_STENCIL_INDEX16_EXT"/>
36848                <enum name="GL_RENDERBUFFER_RED_SIZE_EXT"/>
36849                <enum name="GL_RENDERBUFFER_GREEN_SIZE_EXT"/>
36850                <enum name="GL_RENDERBUFFER_BLUE_SIZE_EXT"/>
36851                <enum name="GL_RENDERBUFFER_ALPHA_SIZE_EXT"/>
36852                <enum name="GL_RENDERBUFFER_DEPTH_SIZE_EXT"/>
36853                <enum name="GL_RENDERBUFFER_STENCIL_SIZE_EXT"/>
36854                <command name="glIsRenderbufferEXT"/>
36855                <command name="glBindRenderbufferEXT"/>
36856                <command name="glDeleteRenderbuffersEXT"/>
36857                <command name="glGenRenderbuffersEXT"/>
36858                <command name="glRenderbufferStorageEXT"/>
36859                <command name="glGetRenderbufferParameterivEXT"/>
36860                <command name="glIsFramebufferEXT"/>
36861                <command name="glBindFramebufferEXT"/>
36862                <command name="glDeleteFramebuffersEXT"/>
36863                <command name="glGenFramebuffersEXT"/>
36864                <command name="glCheckFramebufferStatusEXT"/>
36865                <command name="glFramebufferTexture1DEXT"/>
36866                <command name="glFramebufferTexture2DEXT"/>
36867                <command name="glFramebufferTexture3DEXT"/>
36868                <command name="glFramebufferRenderbufferEXT"/>
36869                <command name="glGetFramebufferAttachmentParameterivEXT"/>
36870                <command name="glGenerateMipmapEXT"/>
36871            </require>
36872        </extension>
36873        <extension name="GL_EXT_framebuffer_sRGB" supported="gl">
36874            <require>
36875                <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
36876                <enum name="GL_FRAMEBUFFER_SRGB_CAPABLE_EXT"/>
36877            </require>
36878        </extension>
36879        <extension name="GL_EXT_geometry_shader4" supported="gl">
36880            <require>
36881                <enum name="GL_GEOMETRY_SHADER_EXT"/>
36882                <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
36883                <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
36884                <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
36885                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
36886                <enum name="GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT"/>
36887                <enum name="GL_MAX_VERTEX_VARYING_COMPONENTS_EXT"/>
36888                <enum name="GL_MAX_VARYING_COMPONENTS_EXT"/>
36889                <enum name="GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT"/>
36890                <enum name="GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT"/>
36891                <enum name="GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT"/>
36892                <enum name="GL_LINES_ADJACENCY_EXT"/>
36893                <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
36894                <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
36895                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
36896                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
36897                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
36898                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
36899                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
36900                <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
36901                <command name="glProgramParameteriEXT"/>
36902            </require>
36903        </extension>
36904        <extension name="GL_EXT_gpu_program_parameters" supported="gl">
36905            <require>
36906                <command name="glProgramEnvParameters4fvEXT"/>
36907                <command name="glProgramLocalParameters4fvEXT"/>
36908            </require>
36909        </extension>
36910        <extension name="GL_EXT_gpu_shader4" supported="gl">
36911            <require>
36912                <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT"/>
36913                <enum name="GL_SAMPLER_1D_ARRAY_EXT"/>
36914                <enum name="GL_SAMPLER_2D_ARRAY_EXT"/>
36915                <enum name="GL_SAMPLER_BUFFER_EXT"/>
36916                <enum name="GL_SAMPLER_1D_ARRAY_SHADOW_EXT"/>
36917                <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_EXT"/>
36918                <enum name="GL_SAMPLER_CUBE_SHADOW_EXT"/>
36919                <enum name="GL_UNSIGNED_INT_VEC2_EXT"/>
36920                <enum name="GL_UNSIGNED_INT_VEC3_EXT"/>
36921                <enum name="GL_UNSIGNED_INT_VEC4_EXT"/>
36922                <enum name="GL_INT_SAMPLER_1D_EXT"/>
36923                <enum name="GL_INT_SAMPLER_2D_EXT"/>
36924                <enum name="GL_INT_SAMPLER_3D_EXT"/>
36925                <enum name="GL_INT_SAMPLER_CUBE_EXT"/>
36926                <enum name="GL_INT_SAMPLER_2D_RECT_EXT"/>
36927                <enum name="GL_INT_SAMPLER_1D_ARRAY_EXT"/>
36928                <enum name="GL_INT_SAMPLER_2D_ARRAY_EXT"/>
36929                <enum name="GL_INT_SAMPLER_BUFFER_EXT"/>
36930                <enum name="GL_UNSIGNED_INT_SAMPLER_1D_EXT"/>
36931                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_EXT"/>
36932                <enum name="GL_UNSIGNED_INT_SAMPLER_3D_EXT"/>
36933                <enum name="GL_UNSIGNED_INT_SAMPLER_CUBE_EXT"/>
36934                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT"/>
36935                <enum name="GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT"/>
36936                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT"/>
36937                <enum name="GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT"/>
36938                <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_EXT"/>
36939                <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_EXT"/>
36940                <command name="glGetUniformuivEXT"/>
36941                <command name="glBindFragDataLocationEXT"/>
36942                <command name="glGetFragDataLocationEXT"/>
36943                <command name="glUniform1uiEXT"/>
36944                <command name="glUniform2uiEXT"/>
36945                <command name="glUniform3uiEXT"/>
36946                <command name="glUniform4uiEXT"/>
36947                <command name="glUniform1uivEXT"/>
36948                <command name="glUniform2uivEXT"/>
36949                <command name="glUniform3uivEXT"/>
36950                <command name="glUniform4uivEXT"/>
36951            </require>
36952        </extension>
36953        <extension name="GL_EXT_histogram" supported="gl">
36954            <require>
36955                <enum name="GL_HISTOGRAM_EXT"/>
36956                <enum name="GL_PROXY_HISTOGRAM_EXT"/>
36957                <enum name="GL_HISTOGRAM_WIDTH_EXT"/>
36958                <enum name="GL_HISTOGRAM_FORMAT_EXT"/>
36959                <enum name="GL_HISTOGRAM_RED_SIZE_EXT"/>
36960                <enum name="GL_HISTOGRAM_GREEN_SIZE_EXT"/>
36961                <enum name="GL_HISTOGRAM_BLUE_SIZE_EXT"/>
36962                <enum name="GL_HISTOGRAM_ALPHA_SIZE_EXT"/>
36963                <enum name="GL_HISTOGRAM_LUMINANCE_SIZE_EXT"/>
36964                <enum name="GL_HISTOGRAM_SINK_EXT"/>
36965                <enum name="GL_MINMAX_EXT"/>
36966                <enum name="GL_MINMAX_FORMAT_EXT"/>
36967                <enum name="GL_MINMAX_SINK_EXT"/>
36968                <enum name="GL_TABLE_TOO_LARGE_EXT"/>
36969                <command name="glGetHistogramEXT"/>
36970                <command name="glGetHistogramParameterfvEXT"/>
36971                <command name="glGetHistogramParameterivEXT"/>
36972                <command name="glGetMinmaxEXT"/>
36973                <command name="glGetMinmaxParameterfvEXT"/>
36974                <command name="glGetMinmaxParameterivEXT"/>
36975                <command name="glHistogramEXT"/>
36976                <command name="glMinmaxEXT"/>
36977                <command name="glResetHistogramEXT"/>
36978                <command name="glResetMinmaxEXT"/>
36979            </require>
36980        </extension>
36981        <extension name="GL_EXT_index_array_formats" supported="gl">
36982            <require>
36983                <enum name="GL_IUI_V2F_EXT"/>
36984                <enum name="GL_IUI_V3F_EXT"/>
36985                <enum name="GL_IUI_N3F_V2F_EXT"/>
36986                <enum name="GL_IUI_N3F_V3F_EXT"/>
36987                <enum name="GL_T2F_IUI_V2F_EXT"/>
36988                <enum name="GL_T2F_IUI_V3F_EXT"/>
36989                <enum name="GL_T2F_IUI_N3F_V2F_EXT"/>
36990                <enum name="GL_T2F_IUI_N3F_V3F_EXT"/>
36991            </require>
36992        </extension>
36993        <extension name="GL_EXT_index_func" supported="gl">
36994            <require>
36995                <enum name="GL_INDEX_TEST_EXT"/>
36996                <enum name="GL_INDEX_TEST_FUNC_EXT"/>
36997                <enum name="GL_INDEX_TEST_REF_EXT"/>
36998                <command name="glIndexFuncEXT"/>
36999            </require>
37000        </extension>
37001        <extension name="GL_EXT_index_material" supported="gl">
37002            <require>
37003                <enum name="GL_INDEX_MATERIAL_EXT"/>
37004                <enum name="GL_INDEX_MATERIAL_PARAMETER_EXT"/>
37005                <enum name="GL_INDEX_MATERIAL_FACE_EXT"/>
37006                <command name="glIndexMaterialEXT"/>
37007            </require>
37008        </extension>
37009        <extension name="GL_EXT_index_texture" supported="gl">
37010            <require>
37011            </require>
37012        </extension>
37013        <extension name="GL_EXT_instanced_arrays" supported="gles2">
37014            <require>
37015                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_EXT"/>
37016                <command name="glDrawArraysInstancedEXT"/>
37017                <command name="glDrawElementsInstancedEXT"/>
37018                <command name="glVertexAttribDivisorEXT"/>
37019            </require>
37020        </extension>
37021        <extension name="GL_EXT_light_texture" supported="gl">
37022            <require>
37023                <enum name="GL_FRAGMENT_MATERIAL_EXT"/>
37024                <enum name="GL_FRAGMENT_NORMAL_EXT"/>
37025                <enum name="GL_FRAGMENT_COLOR_EXT"/>
37026                <enum name="GL_ATTENUATION_EXT"/>
37027                <enum name="GL_SHADOW_ATTENUATION_EXT"/>
37028                <enum name="GL_TEXTURE_APPLICATION_MODE_EXT"/>
37029                <enum name="GL_TEXTURE_LIGHT_EXT"/>
37030                <enum name="GL_TEXTURE_MATERIAL_FACE_EXT"/>
37031                <enum name="GL_TEXTURE_MATERIAL_PARAMETER_EXT"/>
37032                <enum name="GL_FRAGMENT_DEPTH_EXT"/>
37033                <command name="glApplyTextureEXT"/>
37034                <command name="glTextureLightEXT"/>
37035                <command name="glTextureMaterialEXT"/>
37036            </require>
37037        </extension>
37038        <extension name="GL_EXT_map_buffer_range" supported="gles1|gles2">
37039            <require>
37040                <enum name="GL_MAP_READ_BIT_EXT"/>
37041                <enum name="GL_MAP_WRITE_BIT_EXT"/>
37042                <enum name="GL_MAP_INVALIDATE_RANGE_BIT_EXT"/>
37043                <enum name="GL_MAP_INVALIDATE_BUFFER_BIT_EXT"/>
37044                <enum name="GL_MAP_FLUSH_EXPLICIT_BIT_EXT"/>
37045                <enum name="GL_MAP_UNSYNCHRONIZED_BIT_EXT"/>
37046                <command name="glMapBufferRangeEXT"/>
37047                <command name="glFlushMappedBufferRangeEXT"/>
37048            </require>
37049        </extension>
37050        <extension name="GL_EXT_misc_attribute" supported="gl">
37051            <require>
37052            </require>
37053        </extension>
37054        <extension name="GL_EXT_multi_draw_arrays" supported="gl|gles1|gles2">
37055            <require>
37056                <command name="glMultiDrawArraysEXT"/>
37057                <command name="glMultiDrawElementsEXT"/>
37058            </require>
37059        </extension>
37060        <extension name="GL_EXT_multisample" supported="gl">
37061            <require>
37062                <enum name="GL_MULTISAMPLE_EXT"/>
37063                <enum name="GL_SAMPLE_ALPHA_TO_MASK_EXT"/>
37064                <enum name="GL_SAMPLE_ALPHA_TO_ONE_EXT"/>
37065                <enum name="GL_SAMPLE_MASK_EXT"/>
37066                <enum name="GL_1PASS_EXT"/>
37067                <enum name="GL_2PASS_0_EXT"/>
37068                <enum name="GL_2PASS_1_EXT"/>
37069                <enum name="GL_4PASS_0_EXT"/>
37070                <enum name="GL_4PASS_1_EXT"/>
37071                <enum name="GL_4PASS_2_EXT"/>
37072                <enum name="GL_4PASS_3_EXT"/>
37073                <enum name="GL_SAMPLE_BUFFERS_EXT"/>
37074                <enum name="GL_SAMPLES_EXT"/>
37075                <enum name="GL_SAMPLE_MASK_VALUE_EXT"/>
37076                <enum name="GL_SAMPLE_MASK_INVERT_EXT"/>
37077                <enum name="GL_SAMPLE_PATTERN_EXT"/>
37078                <enum name="GL_MULTISAMPLE_BIT_EXT"/>
37079                <command name="glSampleMaskEXT"/>
37080                <command name="glSamplePatternEXT"/>
37081            </require>
37082        </extension>
37083        <extension name="GL_EXT_multisampled_render_to_texture" supported="gles1|gles2">
37084            <require>
37085                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT"/>
37086                <enum name="GL_RENDERBUFFER_SAMPLES_EXT"/>
37087                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT"/>
37088                <enum name="GL_MAX_SAMPLES_EXT"/>
37089                <command name="glRenderbufferStorageMultisampleEXT"/>
37090                <command name="glFramebufferTexture2DMultisampleEXT"/>
37091            </require>
37092        </extension>
37093        <extension name="GL_EXT_multiview_draw_buffers" supported="gles2">
37094            <require>
37095                <enum name="GL_COLOR_ATTACHMENT_EXT"/>
37096                <enum name="GL_MULTIVIEW_EXT"/>
37097                <enum name="GL_DRAW_BUFFER_EXT"/>
37098                <enum name="GL_READ_BUFFER_EXT"/>
37099                <enum name="GL_MAX_MULTIVIEW_BUFFERS_EXT"/>
37100                <command name="glReadBufferIndexedEXT"/>
37101                <command name="glDrawBuffersIndexedEXT"/>
37102                <command name="glGetIntegeri_vEXT"/>
37103            </require>
37104        </extension>
37105        <extension name="GL_EXT_occlusion_query_boolean" supported="gles2">
37106            <require>
37107                <enum name="GL_ANY_SAMPLES_PASSED_EXT"/>
37108                <enum name="GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT"/>
37109                <enum name="GL_CURRENT_QUERY_EXT"/>
37110                <enum name="GL_QUERY_RESULT_EXT"/>
37111                <enum name="GL_QUERY_RESULT_AVAILABLE_EXT"/>
37112                <command name="glGenQueriesEXT"/>
37113                <command name="glDeleteQueriesEXT"/>
37114                <command name="glIsQueryEXT"/>
37115                <command name="glBeginQueryEXT"/>
37116                <command name="glEndQueryEXT"/>
37117                <command name="glGetQueryivEXT"/>
37118                <command name="glGetQueryObjectuivEXT"/>
37119            </require>
37120        </extension>
37121        <extension name="GL_EXT_packed_depth_stencil" supported="gl">
37122            <require>
37123                <enum name="GL_DEPTH_STENCIL_EXT"/>
37124                <enum name="GL_UNSIGNED_INT_24_8_EXT"/>
37125                <enum name="GL_DEPTH24_STENCIL8_EXT"/>
37126                <enum name="GL_TEXTURE_STENCIL_SIZE_EXT"/>
37127            </require>
37128        </extension>
37129        <extension name="GL_EXT_packed_float" supported="gl">
37130            <require>
37131                <enum name="GL_R11F_G11F_B10F_EXT"/>
37132                <enum name="GL_UNSIGNED_INT_10F_11F_11F_REV_EXT"/>
37133                <enum name="GL_RGBA_SIGNED_COMPONENTS_EXT"/>
37134            </require>
37135        </extension>
37136        <extension name="GL_EXT_packed_pixels" supported="gl">
37137            <require>
37138                <enum name="GL_UNSIGNED_BYTE_3_3_2_EXT"/>
37139                <enum name="GL_UNSIGNED_SHORT_4_4_4_4_EXT"/>
37140                <enum name="GL_UNSIGNED_SHORT_5_5_5_1_EXT"/>
37141                <enum name="GL_UNSIGNED_INT_8_8_8_8_EXT"/>
37142                <enum name="GL_UNSIGNED_INT_10_10_10_2_EXT"/>
37143            </require>
37144        </extension>
37145        <extension name="GL_EXT_paletted_texture" supported="gl">
37146            <require>
37147                <enum name="GL_COLOR_INDEX1_EXT"/>
37148                <enum name="GL_COLOR_INDEX2_EXT"/>
37149                <enum name="GL_COLOR_INDEX4_EXT"/>
37150                <enum name="GL_COLOR_INDEX8_EXT"/>
37151                <enum name="GL_COLOR_INDEX12_EXT"/>
37152                <enum name="GL_COLOR_INDEX16_EXT"/>
37153                <enum name="GL_TEXTURE_INDEX_SIZE_EXT"/>
37154                <command name="glColorTableEXT"/>
37155                <command name="glGetColorTableEXT"/>
37156                <command name="glGetColorTableParameterivEXT"/>
37157                <command name="glGetColorTableParameterfvEXT"/>
37158            </require>
37159        </extension>
37160        <extension name="GL_EXT_pixel_buffer_object" supported="gl">
37161            <require>
37162                <enum name="GL_PIXEL_PACK_BUFFER_EXT"/>
37163                <enum name="GL_PIXEL_UNPACK_BUFFER_EXT"/>
37164                <enum name="GL_PIXEL_PACK_BUFFER_BINDING_EXT"/>
37165                <enum name="GL_PIXEL_UNPACK_BUFFER_BINDING_EXT"/>
37166            </require>
37167        </extension>
37168        <extension name="GL_EXT_pixel_transform" supported="gl">
37169            <require>
37170                <enum name="GL_PIXEL_TRANSFORM_2D_EXT"/>
37171                <enum name="GL_PIXEL_MAG_FILTER_EXT"/>
37172                <enum name="GL_PIXEL_MIN_FILTER_EXT"/>
37173                <enum name="GL_PIXEL_CUBIC_WEIGHT_EXT"/>
37174                <enum name="GL_CUBIC_EXT"/>
37175                <enum name="GL_AVERAGE_EXT"/>
37176                <enum name="GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
37177                <enum name="GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT"/>
37178                <enum name="GL_PIXEL_TRANSFORM_2D_MATRIX_EXT"/>
37179                <command name="glPixelTransformParameteriEXT"/>
37180                <command name="glPixelTransformParameterfEXT"/>
37181                <command name="glPixelTransformParameterivEXT"/>
37182                <command name="glPixelTransformParameterfvEXT"/>
37183                <command name="glGetPixelTransformParameterivEXT"/>
37184                <command name="glGetPixelTransformParameterfvEXT"/>
37185            </require>
37186        </extension>
37187        <extension name="GL_EXT_pixel_transform_color_table" supported="gl">
37188            <require>
37189            </require>
37190        </extension>
37191        <extension name="GL_EXT_point_parameters" supported="gl">
37192            <require>
37193                <enum name="GL_POINT_SIZE_MIN_EXT"/>
37194                <enum name="GL_POINT_SIZE_MAX_EXT"/>
37195                <enum name="GL_POINT_FADE_THRESHOLD_SIZE_EXT"/>
37196                <enum name="GL_DISTANCE_ATTENUATION_EXT"/>
37197                <command name="glPointParameterfEXT"/>
37198                <command name="glPointParameterfvEXT"/>
37199            </require>
37200        </extension>
37201        <extension name="GL_EXT_polygon_offset" supported="gl">
37202            <require>
37203                <enum name="GL_POLYGON_OFFSET_EXT"/>
37204                <enum name="GL_POLYGON_OFFSET_FACTOR_EXT"/>
37205                <enum name="GL_POLYGON_OFFSET_BIAS_EXT"/>
37206                <command name="glPolygonOffsetEXT"/>
37207            </require>
37208        </extension>
37209        <extension name="GL_EXT_provoking_vertex" supported="gl">
37210            <require>
37211                <enum name="GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT"/>
37212                <enum name="GL_FIRST_VERTEX_CONVENTION_EXT"/>
37213                <enum name="GL_LAST_VERTEX_CONVENTION_EXT"/>
37214                <enum name="GL_PROVOKING_VERTEX_EXT"/>
37215                <command name="glProvokingVertexEXT"/>
37216            </require>
37217        </extension>
37218        <extension name="GL_EXT_pvrtc_sRGB" supported="gles2">
37219            <require>
37220                <enum name="GL_COMPRESSED_SRGB_PVRTC_2BPPV1_EXT"/>
37221                <enum name="GL_COMPRESSED_SRGB_PVRTC_4BPPV1_EXT"/>
37222                <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_2BPPV1_EXT"/>
37223                <enum name="GL_COMPRESSED_SRGB_ALPHA_PVRTC_4BPPV1_EXT"/>
37224            </require>
37225        </extension>
37226        <extension name="GL_EXT_read_format_bgra" supported="gles1|gles2">
37227            <require>
37228                <enum name="GL_BGRA_EXT"/>
37229                <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT"/>
37230                <enum name="GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT"/>
37231            </require>
37232        </extension>
37233        <extension name="GL_EXT_rescale_normal" supported="gl">
37234            <require>
37235                <enum name="GL_RESCALE_NORMAL_EXT"/>
37236            </require>
37237        </extension>
37238        <extension name="GL_EXT_robustness" supported="gles1|gles2">
37239            <require>
37240                <enum name="GL_NO_ERROR"/>
37241                <enum name="GL_GUILTY_CONTEXT_RESET_EXT"/>
37242                <enum name="GL_INNOCENT_CONTEXT_RESET_EXT"/>
37243                <enum name="GL_UNKNOWN_CONTEXT_RESET_EXT"/>
37244                <enum name="GL_CONTEXT_ROBUST_ACCESS_EXT"/>
37245                <enum name="GL_RESET_NOTIFICATION_STRATEGY_EXT"/>
37246                <enum name="GL_LOSE_CONTEXT_ON_RESET_EXT"/>
37247                <enum name="GL_NO_RESET_NOTIFICATION_EXT"/>
37248                <command name="glGetGraphicsResetStatusEXT"/>
37249                <command name="glReadnPixelsEXT"/>
37250                <command name="glGetnUniformfvEXT"/>
37251                <command name="glGetnUniformivEXT"/>
37252            </require>
37253        </extension>
37254        <extension name="GL_EXT_sRGB" supported="gles1|gles2">
37255            <require>
37256                <enum name="GL_SRGB_EXT"/>
37257                <enum name="GL_SRGB_ALPHA_EXT"/>
37258                <enum name="GL_SRGB8_ALPHA8_EXT"/>
37259                <enum name="GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT"/>
37260            </require>
37261        </extension>
37262        <extension name="GL_EXT_sRGB_write_control" supported="gles2">
37263            <require>
37264                <enum name="GL_FRAMEBUFFER_SRGB_EXT"/>
37265            </require>
37266        </extension>
37267        <extension name="GL_EXT_secondary_color" supported="gl">
37268            <require>
37269                <enum name="GL_COLOR_SUM_EXT"/>
37270                <enum name="GL_CURRENT_SECONDARY_COLOR_EXT"/>
37271                <enum name="GL_SECONDARY_COLOR_ARRAY_SIZE_EXT"/>
37272                <enum name="GL_SECONDARY_COLOR_ARRAY_TYPE_EXT"/>
37273                <enum name="GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT"/>
37274                <enum name="GL_SECONDARY_COLOR_ARRAY_POINTER_EXT"/>
37275                <enum name="GL_SECONDARY_COLOR_ARRAY_EXT"/>
37276                <command name="glSecondaryColor3bEXT"/>
37277                <command name="glSecondaryColor3bvEXT"/>
37278                <command name="glSecondaryColor3dEXT"/>
37279                <command name="glSecondaryColor3dvEXT"/>
37280                <command name="glSecondaryColor3fEXT"/>
37281                <command name="glSecondaryColor3fvEXT"/>
37282                <command name="glSecondaryColor3iEXT"/>
37283                <command name="glSecondaryColor3ivEXT"/>
37284                <command name="glSecondaryColor3sEXT"/>
37285                <command name="glSecondaryColor3svEXT"/>
37286                <command name="glSecondaryColor3ubEXT"/>
37287                <command name="glSecondaryColor3ubvEXT"/>
37288                <command name="glSecondaryColor3uiEXT"/>
37289                <command name="glSecondaryColor3uivEXT"/>
37290                <command name="glSecondaryColor3usEXT"/>
37291                <command name="glSecondaryColor3usvEXT"/>
37292                <command name="glSecondaryColorPointerEXT"/>
37293            </require>
37294        </extension>
37295        <extension name="GL_EXT_separate_shader_objects" supported="gl|gles2">
37296            <require api="gl" comment="The OpenGL version of this extension is completely unrelated to the OpenGL ES version">
37297                <enum name="GL_ACTIVE_PROGRAM_EXT"/>
37298                <command name="glUseShaderProgramEXT"/>
37299                <command name="glActiveProgramEXT"/>
37300                <command name="glCreateShaderProgramEXT"/>
37301            </require>
37302            <require api="gles2" comment="The OpenGL ES version of this extension is completely unrelated to the OpenGL version">
37303                <enum name="GL_VERTEX_SHADER_BIT_EXT"/>
37304                <enum name="GL_FRAGMENT_SHADER_BIT_EXT"/>
37305                <enum name="GL_ALL_SHADER_BITS_EXT"/>
37306                <enum name="GL_PROGRAM_SEPARABLE_EXT"/>
37307                <enum name="GL_ACTIVE_PROGRAM_EXT"/>
37308                <enum name="GL_PROGRAM_PIPELINE_BINDING_EXT"/>
37309                <command name="glActiveShaderProgramEXT"/>
37310                <command name="glBindProgramPipelineEXT"/>
37311                <command name="glCreateShaderProgramvEXT"/>
37312                <command name="glDeleteProgramPipelinesEXT"/>
37313                <command name="glGenProgramPipelinesEXT"/>
37314                <command name="glGetProgramPipelineInfoLogEXT"/>
37315                <command name="glGetProgramPipelineivEXT"/>
37316                <command name="glIsProgramPipelineEXT"/>
37317                <command name="glProgramParameteriEXT"/>
37318                <command name="glProgramUniform1fEXT"/>
37319                <command name="glProgramUniform1fvEXT"/>
37320                <command name="glProgramUniform1iEXT"/>
37321                <command name="glProgramUniform1ivEXT"/>
37322                <command name="glProgramUniform2fEXT"/>
37323                <command name="glProgramUniform2fvEXT"/>
37324                <command name="glProgramUniform2iEXT"/>
37325                <command name="glProgramUniform2ivEXT"/>
37326                <command name="glProgramUniform3fEXT"/>
37327                <command name="glProgramUniform3fvEXT"/>
37328                <command name="glProgramUniform3iEXT"/>
37329                <command name="glProgramUniform3ivEXT"/>
37330                <command name="glProgramUniform4fEXT"/>
37331                <command name="glProgramUniform4fvEXT"/>
37332                <command name="glProgramUniform4iEXT"/>
37333                <command name="glProgramUniform4ivEXT"/>
37334                <command name="glProgramUniformMatrix2fvEXT"/>
37335                <command name="glProgramUniformMatrix3fvEXT"/>
37336                <command name="glProgramUniformMatrix4fvEXT"/>
37337                <command name="glUseProgramStagesEXT"/>
37338                <command name="glValidateProgramPipelineEXT"/>
37339            </require>
37340            <require api="gles2" comment="Depends on OpenGL ES 3.0 or GL_NV_non_square_matrices">
37341                <command name="glProgramUniform1uiEXT"/>
37342                <command name="glProgramUniform2uiEXT"/>
37343                <command name="glProgramUniform3uiEXT"/>
37344                <command name="glProgramUniform4uiEXT"/>
37345                <command name="glProgramUniform1uivEXT"/>
37346                <command name="glProgramUniform2uivEXT"/>
37347                <command name="glProgramUniform3uivEXT"/>
37348                <command name="glProgramUniform4uivEXT"/>
37349                <command name="glProgramUniformMatrix4fvEXT"/>
37350                <command name="glProgramUniformMatrix2x3fvEXT"/>
37351                <command name="glProgramUniformMatrix3x2fvEXT"/>
37352                <command name="glProgramUniformMatrix2x4fvEXT"/>
37353                <command name="glProgramUniformMatrix4x2fvEXT"/>
37354                <command name="glProgramUniformMatrix3x4fvEXT"/>
37355                <command name="glProgramUniformMatrix4x3fvEXT"/>
37356            </require>
37357        </extension>
37358        <extension name="GL_EXT_separate_specular_color" supported="gl">
37359            <require>
37360                <enum name="GL_LIGHT_MODEL_COLOR_CONTROL_EXT"/>
37361                <enum name="GL_SINGLE_COLOR_EXT"/>
37362                <enum name="GL_SEPARATE_SPECULAR_COLOR_EXT"/>
37363            </require>
37364        </extension>
37365        <extension name="GL_EXT_shader_framebuffer_fetch" supported="gles2">
37366            <require>
37367                <enum name="GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT"/>
37368            </require>
37369        </extension>
37370        <extension name="GL_EXT_shader_image_load_store" supported="gl">
37371            <require>
37372                <enum name="GL_MAX_IMAGE_UNITS_EXT"/>
37373                <enum name="GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT"/>
37374                <enum name="GL_IMAGE_BINDING_NAME_EXT"/>
37375                <enum name="GL_IMAGE_BINDING_LEVEL_EXT"/>
37376                <enum name="GL_IMAGE_BINDING_LAYERED_EXT"/>
37377                <enum name="GL_IMAGE_BINDING_LAYER_EXT"/>
37378                <enum name="GL_IMAGE_BINDING_ACCESS_EXT"/>
37379                <enum name="GL_IMAGE_1D_EXT"/>
37380                <enum name="GL_IMAGE_2D_EXT"/>
37381                <enum name="GL_IMAGE_3D_EXT"/>
37382                <enum name="GL_IMAGE_2D_RECT_EXT"/>
37383                <enum name="GL_IMAGE_CUBE_EXT"/>
37384                <enum name="GL_IMAGE_BUFFER_EXT"/>
37385                <enum name="GL_IMAGE_1D_ARRAY_EXT"/>
37386                <enum name="GL_IMAGE_2D_ARRAY_EXT"/>
37387                <enum name="GL_IMAGE_CUBE_MAP_ARRAY_EXT"/>
37388                <enum name="GL_IMAGE_2D_MULTISAMPLE_EXT"/>
37389                <enum name="GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
37390                <enum name="GL_INT_IMAGE_1D_EXT"/>
37391                <enum name="GL_INT_IMAGE_2D_EXT"/>
37392                <enum name="GL_INT_IMAGE_3D_EXT"/>
37393                <enum name="GL_INT_IMAGE_2D_RECT_EXT"/>
37394                <enum name="GL_INT_IMAGE_CUBE_EXT"/>
37395                <enum name="GL_INT_IMAGE_BUFFER_EXT"/>
37396                <enum name="GL_INT_IMAGE_1D_ARRAY_EXT"/>
37397                <enum name="GL_INT_IMAGE_2D_ARRAY_EXT"/>
37398                <enum name="GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
37399                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
37400                <enum name="GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
37401                <enum name="GL_UNSIGNED_INT_IMAGE_1D_EXT"/>
37402                <enum name="GL_UNSIGNED_INT_IMAGE_2D_EXT"/>
37403                <enum name="GL_UNSIGNED_INT_IMAGE_3D_EXT"/>
37404                <enum name="GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT"/>
37405                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_EXT"/>
37406                <enum name="GL_UNSIGNED_INT_IMAGE_BUFFER_EXT"/>
37407                <enum name="GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT"/>
37408                <enum name="GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT"/>
37409                <enum name="GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT"/>
37410                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT"/>
37411                <enum name="GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT"/>
37412                <enum name="GL_MAX_IMAGE_SAMPLES_EXT"/>
37413                <enum name="GL_IMAGE_BINDING_FORMAT_EXT"/>
37414                <enum name="GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT"/>
37415                <enum name="GL_ELEMENT_ARRAY_BARRIER_BIT_EXT"/>
37416                <enum name="GL_UNIFORM_BARRIER_BIT_EXT"/>
37417                <enum name="GL_TEXTURE_FETCH_BARRIER_BIT_EXT"/>
37418                <enum name="GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT"/>
37419                <enum name="GL_COMMAND_BARRIER_BIT_EXT"/>
37420                <enum name="GL_PIXEL_BUFFER_BARRIER_BIT_EXT"/>
37421                <enum name="GL_TEXTURE_UPDATE_BARRIER_BIT_EXT"/>
37422                <enum name="GL_BUFFER_UPDATE_BARRIER_BIT_EXT"/>
37423                <enum name="GL_FRAMEBUFFER_BARRIER_BIT_EXT"/>
37424                <enum name="GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT"/>
37425                <enum name="GL_ATOMIC_COUNTER_BARRIER_BIT_EXT"/>
37426                <enum name="GL_ALL_BARRIER_BITS_EXT"/>
37427                <command name="glBindImageTextureEXT"/>
37428                <command name="glMemoryBarrierEXT"/>
37429            </require>
37430        </extension>
37431        <extension name="GL_EXT_shader_integer_mix" supported="gl|gles2"/>
37432        <extension name="GL_EXT_shader_pixel_local_storage" supported="gles2">
37433            <require>
37434                <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_FAST_SIZE_EXT"/>
37435                <enum name="GL_MAX_SHADER_PIXEL_LOCAL_STORAGE_SIZE_EXT"/>
37436                <enum name="GL_SHADER_PIXEL_LOCAL_STORAGE_EXT"/>
37437            </require>
37438        </extension>
37439        <extension name="GL_EXT_shader_texture_lod" supported="gles2"/>
37440        <extension name="GL_EXT_shadow_funcs" supported="gl"/>
37441        <extension name="GL_EXT_shadow_samplers" supported="gles2">
37442            <require>
37443                <enum name="GL_TEXTURE_COMPARE_MODE_EXT"/>
37444                <enum name="GL_TEXTURE_COMPARE_FUNC_EXT"/>
37445                <enum name="GL_COMPARE_REF_TO_TEXTURE_EXT"/>
37446                <enum name="GL_SAMPLER_2D_SHADOW_EXT"/>
37447            </require>
37448        </extension>
37449        <extension name="GL_EXT_shared_texture_palette" supported="gl">
37450            <require>
37451                <enum name="GL_SHARED_TEXTURE_PALETTE_EXT"/>
37452            </require>
37453        </extension>
37454        <extension name="GL_EXT_stencil_clear_tag" supported="gl">
37455            <require>
37456                <enum name="GL_STENCIL_TAG_BITS_EXT"/>
37457                <enum name="GL_STENCIL_CLEAR_TAG_VALUE_EXT"/>
37458                <command name="glStencilClearTagEXT"/>
37459            </require>
37460        </extension>
37461        <extension name="GL_EXT_stencil_two_side" supported="gl">
37462            <require>
37463                <enum name="GL_STENCIL_TEST_TWO_SIDE_EXT"/>
37464                <enum name="GL_ACTIVE_STENCIL_FACE_EXT"/>
37465                <command name="glActiveStencilFaceEXT"/>
37466            </require>
37467        </extension>
37468        <extension name="GL_EXT_stencil_wrap" supported="gl">
37469            <require>
37470                <enum name="GL_INCR_WRAP_EXT"/>
37471                <enum name="GL_DECR_WRAP_EXT"/>
37472            </require>
37473        </extension>
37474        <extension name="GL_EXT_subtexture" supported="gl">
37475            <require>
37476                <command name="glTexSubImage1DEXT"/>
37477                <command name="glTexSubImage2DEXT"/>
37478            </require>
37479        </extension>
37480        <extension name="GL_EXT_texture" supported="gl">
37481            <require>
37482                <enum name="GL_ALPHA4_EXT"/>
37483                <enum name="GL_ALPHA8_EXT"/>
37484                <enum name="GL_ALPHA12_EXT"/>
37485                <enum name="GL_ALPHA16_EXT"/>
37486                <enum name="GL_LUMINANCE4_EXT"/>
37487                <enum name="GL_LUMINANCE8_EXT"/>
37488                <enum name="GL_LUMINANCE12_EXT"/>
37489                <enum name="GL_LUMINANCE16_EXT"/>
37490                <enum name="GL_LUMINANCE4_ALPHA4_EXT"/>
37491                <enum name="GL_LUMINANCE6_ALPHA2_EXT"/>
37492                <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
37493                <enum name="GL_LUMINANCE12_ALPHA4_EXT"/>
37494                <enum name="GL_LUMINANCE12_ALPHA12_EXT"/>
37495                <enum name="GL_LUMINANCE16_ALPHA16_EXT"/>
37496                <enum name="GL_INTENSITY_EXT"/>
37497                <enum name="GL_INTENSITY4_EXT"/>
37498                <enum name="GL_INTENSITY8_EXT"/>
37499                <enum name="GL_INTENSITY12_EXT"/>
37500                <enum name="GL_INTENSITY16_EXT"/>
37501                <enum name="GL_RGB2_EXT"/>
37502                <enum name="GL_RGB4_EXT"/>
37503                <enum name="GL_RGB5_EXT"/>
37504                <enum name="GL_RGB8_EXT"/>
37505                <enum name="GL_RGB10_EXT"/>
37506                <enum name="GL_RGB12_EXT"/>
37507                <enum name="GL_RGB16_EXT"/>
37508                <enum name="GL_RGBA2_EXT"/>
37509                <enum name="GL_RGBA4_EXT"/>
37510                <enum name="GL_RGB5_A1_EXT"/>
37511                <enum name="GL_RGBA8_EXT"/>
37512                <enum name="GL_RGB10_A2_EXT"/>
37513                <enum name="GL_RGBA12_EXT"/>
37514                <enum name="GL_RGBA16_EXT"/>
37515                <enum name="GL_TEXTURE_RED_SIZE_EXT"/>
37516                <enum name="GL_TEXTURE_GREEN_SIZE_EXT"/>
37517                <enum name="GL_TEXTURE_BLUE_SIZE_EXT"/>
37518                <enum name="GL_TEXTURE_ALPHA_SIZE_EXT"/>
37519                <enum name="GL_TEXTURE_LUMINANCE_SIZE_EXT"/>
37520                <enum name="GL_TEXTURE_INTENSITY_SIZE_EXT"/>
37521                <enum name="GL_REPLACE_EXT"/>
37522                <enum name="GL_PROXY_TEXTURE_1D_EXT"/>
37523                <enum name="GL_PROXY_TEXTURE_2D_EXT"/>
37524                <enum name="GL_TEXTURE_TOO_LARGE_EXT"/>
37525            </require>
37526        </extension>
37527        <extension name="GL_EXT_texture3D" supported="gl">
37528            <require>
37529                <enum name="GL_PACK_SKIP_IMAGES_EXT"/>
37530                <enum name="GL_PACK_IMAGE_HEIGHT_EXT"/>
37531                <enum name="GL_UNPACK_SKIP_IMAGES_EXT"/>
37532                <enum name="GL_UNPACK_IMAGE_HEIGHT_EXT"/>
37533                <enum name="GL_TEXTURE_3D_EXT"/>
37534                <enum name="GL_PROXY_TEXTURE_3D_EXT"/>
37535                <enum name="GL_TEXTURE_DEPTH_EXT"/>
37536                <enum name="GL_TEXTURE_WRAP_R_EXT"/>
37537                <enum name="GL_MAX_3D_TEXTURE_SIZE_EXT"/>
37538                <command name="glTexImage3DEXT"/>
37539                <command name="glTexSubImage3DEXT"/>
37540            </require>
37541        </extension>
37542        <extension name="GL_EXT_texture_array" supported="gl">
37543            <require>
37544                <enum name="GL_TEXTURE_1D_ARRAY_EXT"/>
37545                <enum name="GL_PROXY_TEXTURE_1D_ARRAY_EXT"/>
37546                <enum name="GL_TEXTURE_2D_ARRAY_EXT"/>
37547                <enum name="GL_PROXY_TEXTURE_2D_ARRAY_EXT"/>
37548                <enum name="GL_TEXTURE_BINDING_1D_ARRAY_EXT"/>
37549                <enum name="GL_TEXTURE_BINDING_2D_ARRAY_EXT"/>
37550                <enum name="GL_MAX_ARRAY_TEXTURE_LAYERS_EXT"/>
37551                <enum name="GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT"/>
37552                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
37553            </require>
37554        </extension>
37555        <extension name="GL_EXT_texture_buffer_object" supported="gl">
37556            <require>
37557                <enum name="GL_TEXTURE_BUFFER_EXT"/>
37558                <enum name="GL_MAX_TEXTURE_BUFFER_SIZE_EXT"/>
37559                <enum name="GL_TEXTURE_BINDING_BUFFER_EXT"/>
37560                <enum name="GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT"/>
37561                <enum name="GL_TEXTURE_BUFFER_FORMAT_EXT"/>
37562                <command name="glTexBufferEXT"/>
37563            </require>
37564        </extension>
37565        <extension name="GL_EXT_texture_compression_dxt1" supported="gles1|gles2">
37566            <require>
37567                <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
37568                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
37569            </require>
37570        </extension>
37571        <extension name="GL_EXT_texture_compression_latc" supported="gl">
37572            <require>
37573                <enum name="GL_COMPRESSED_LUMINANCE_LATC1_EXT"/>
37574                <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT"/>
37575                <enum name="GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT"/>
37576                <enum name="GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT"/>
37577            </require>
37578        </extension>
37579        <extension name="GL_EXT_texture_compression_rgtc" supported="gl">
37580            <require>
37581                <enum name="GL_COMPRESSED_RED_RGTC1_EXT"/>
37582                <enum name="GL_COMPRESSED_SIGNED_RED_RGTC1_EXT"/>
37583                <enum name="GL_COMPRESSED_RED_GREEN_RGTC2_EXT"/>
37584                <enum name="GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT"/>
37585            </require>
37586        </extension>
37587        <extension name="GL_EXT_texture_compression_s3tc" supported="gl|gles2">
37588            <require>
37589                <enum name="GL_COMPRESSED_RGB_S3TC_DXT1_EXT"/>
37590                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT1_EXT"/>
37591                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT3_EXT"/>
37592                <enum name="GL_COMPRESSED_RGBA_S3TC_DXT5_EXT"/>
37593            </require>
37594        </extension>
37595        <extension name="GL_EXT_texture_cube_map" supported="gl" comment="Replaced by ARB_texture_cube_map, but was apparently shipped anyway?">
37596            <require>
37597                <enum name="GL_NORMAL_MAP_EXT"/>
37598                <enum name="GL_REFLECTION_MAP_EXT"/>
37599                <enum name="GL_TEXTURE_CUBE_MAP_EXT"/>
37600                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_EXT"/>
37601                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT"/>
37602                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT"/>
37603                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT"/>
37604                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT"/>
37605                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT"/>
37606                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT"/>
37607                <enum name="GL_PROXY_TEXTURE_CUBE_MAP_EXT"/>
37608                <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT"/>
37609            </require>
37610        </extension>
37611        <extension name="GL_EXT_texture_env_add" supported="gl">
37612            <require>
37613            </require>
37614        </extension>
37615        <extension name="GL_EXT_texture_env_combine" supported="gl">
37616            <require>
37617                <enum name="GL_COMBINE_EXT"/>
37618                <enum name="GL_COMBINE_RGB_EXT"/>
37619                <enum name="GL_COMBINE_ALPHA_EXT"/>
37620                <enum name="GL_RGB_SCALE_EXT"/>
37621                <enum name="GL_ADD_SIGNED_EXT"/>
37622                <enum name="GL_INTERPOLATE_EXT"/>
37623                <enum name="GL_CONSTANT_EXT"/>
37624                <enum name="GL_PRIMARY_COLOR_EXT"/>
37625                <enum name="GL_PREVIOUS_EXT"/>
37626                <enum name="GL_SOURCE0_RGB_EXT"/>
37627                <enum name="GL_SOURCE1_RGB_EXT"/>
37628                <enum name="GL_SOURCE2_RGB_EXT"/>
37629                <enum name="GL_SOURCE0_ALPHA_EXT"/>
37630                <enum name="GL_SOURCE1_ALPHA_EXT"/>
37631                <enum name="GL_SOURCE2_ALPHA_EXT"/>
37632                <enum name="GL_OPERAND0_RGB_EXT"/>
37633                <enum name="GL_OPERAND1_RGB_EXT"/>
37634                <enum name="GL_OPERAND2_RGB_EXT"/>
37635                <enum name="GL_OPERAND0_ALPHA_EXT"/>
37636                <enum name="GL_OPERAND1_ALPHA_EXT"/>
37637                <enum name="GL_OPERAND2_ALPHA_EXT"/>
37638            </require>
37639        </extension>
37640        <extension name="GL_EXT_texture_env_dot3" supported="gl">
37641            <require>
37642                <enum name="GL_DOT3_RGB_EXT"/>
37643                <enum name="GL_DOT3_RGBA_EXT"/>
37644            </require>
37645        </extension>
37646        <extension name="GL_EXT_texture_filter_anisotropic" supported="gl|gles1|gles2">
37647            <require>
37648                <enum name="GL_TEXTURE_MAX_ANISOTROPY_EXT"/>
37649                <enum name="GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"/>
37650            </require>
37651        </extension>
37652        <extension name="GL_EXT_texture_format_BGRA8888" supported="gles1|gles2">
37653            <require>
37654                <enum name="GL_BGRA_EXT"/>
37655            </require>
37656        </extension>
37657        <extension name="GL_EXT_texture_integer" supported="gl">
37658            <require>
37659                <enum name="GL_RGBA32UI_EXT"/>
37660                <enum name="GL_RGB32UI_EXT"/>
37661                <enum name="GL_ALPHA32UI_EXT"/>
37662                <enum name="GL_INTENSITY32UI_EXT"/>
37663                <enum name="GL_LUMINANCE32UI_EXT"/>
37664                <enum name="GL_LUMINANCE_ALPHA32UI_EXT"/>
37665                <enum name="GL_RGBA16UI_EXT"/>
37666                <enum name="GL_RGB16UI_EXT"/>
37667                <enum name="GL_ALPHA16UI_EXT"/>
37668                <enum name="GL_INTENSITY16UI_EXT"/>
37669                <enum name="GL_LUMINANCE16UI_EXT"/>
37670                <enum name="GL_LUMINANCE_ALPHA16UI_EXT"/>
37671                <enum name="GL_RGBA8UI_EXT"/>
37672                <enum name="GL_RGB8UI_EXT"/>
37673                <enum name="GL_ALPHA8UI_EXT"/>
37674                <enum name="GL_INTENSITY8UI_EXT"/>
37675                <enum name="GL_LUMINANCE8UI_EXT"/>
37676                <enum name="GL_LUMINANCE_ALPHA8UI_EXT"/>
37677                <enum name="GL_RGBA32I_EXT"/>
37678                <enum name="GL_RGB32I_EXT"/>
37679                <enum name="GL_ALPHA32I_EXT"/>
37680                <enum name="GL_INTENSITY32I_EXT"/>
37681                <enum name="GL_LUMINANCE32I_EXT"/>
37682                <enum name="GL_LUMINANCE_ALPHA32I_EXT"/>
37683                <enum name="GL_RGBA16I_EXT"/>
37684                <enum name="GL_RGB16I_EXT"/>
37685                <enum name="GL_ALPHA16I_EXT"/>
37686                <enum name="GL_INTENSITY16I_EXT"/>
37687                <enum name="GL_LUMINANCE16I_EXT"/>
37688                <enum name="GL_LUMINANCE_ALPHA16I_EXT"/>
37689                <enum name="GL_RGBA8I_EXT"/>
37690                <enum name="GL_RGB8I_EXT"/>
37691                <enum name="GL_ALPHA8I_EXT"/>
37692                <enum name="GL_INTENSITY8I_EXT"/>
37693                <enum name="GL_LUMINANCE8I_EXT"/>
37694                <enum name="GL_LUMINANCE_ALPHA8I_EXT"/>
37695                <enum name="GL_RED_INTEGER_EXT"/>
37696                <enum name="GL_GREEN_INTEGER_EXT"/>
37697                <enum name="GL_BLUE_INTEGER_EXT"/>
37698                <enum name="GL_ALPHA_INTEGER_EXT"/>
37699                <enum name="GL_RGB_INTEGER_EXT"/>
37700                <enum name="GL_RGBA_INTEGER_EXT"/>
37701                <enum name="GL_BGR_INTEGER_EXT"/>
37702                <enum name="GL_BGRA_INTEGER_EXT"/>
37703                <enum name="GL_LUMINANCE_INTEGER_EXT"/>
37704                <enum name="GL_LUMINANCE_ALPHA_INTEGER_EXT"/>
37705                <enum name="GL_RGBA_INTEGER_MODE_EXT"/>
37706                <command name="glTexParameterIivEXT"/>
37707                <command name="glTexParameterIuivEXT"/>
37708                <command name="glGetTexParameterIivEXT"/>
37709                <command name="glGetTexParameterIuivEXT"/>
37710                <command name="glClearColorIiEXT"/>
37711                <command name="glClearColorIuiEXT"/>
37712            </require>
37713        </extension>
37714        <extension name="GL_EXT_texture_lod_bias" supported="gl|gles1">
37715            <require>
37716                <enum name="GL_MAX_TEXTURE_LOD_BIAS_EXT"/>
37717                <enum name="GL_TEXTURE_FILTER_CONTROL_EXT"/>
37718                <enum name="GL_TEXTURE_LOD_BIAS_EXT"/>
37719            </require>
37720        </extension>
37721        <extension name="GL_EXT_texture_mirror_clamp" supported="gl">
37722            <require>
37723                <enum name="GL_MIRROR_CLAMP_EXT"/>
37724                <enum name="GL_MIRROR_CLAMP_TO_EDGE_EXT"/>
37725                <enum name="GL_MIRROR_CLAMP_TO_BORDER_EXT"/>
37726            </require>
37727        </extension>
37728        <extension name="GL_EXT_texture_object" supported="gl">
37729            <require>
37730                <enum name="GL_TEXTURE_PRIORITY_EXT"/>
37731                <enum name="GL_TEXTURE_RESIDENT_EXT"/>
37732                <enum name="GL_TEXTURE_1D_BINDING_EXT"/>
37733                <enum name="GL_TEXTURE_2D_BINDING_EXT"/>
37734                <enum name="GL_TEXTURE_3D_BINDING_EXT"/>
37735                <command name="glAreTexturesResidentEXT"/>
37736                <command name="glBindTextureEXT"/>
37737                <command name="glDeleteTexturesEXT"/>
37738                <command name="glGenTexturesEXT"/>
37739                <command name="glIsTextureEXT"/>
37740                <command name="glPrioritizeTexturesEXT"/>
37741            </require>
37742        </extension>
37743        <extension name="GL_EXT_texture_perturb_normal" supported="gl">
37744            <require>
37745                <enum name="GL_PERTURB_EXT"/>
37746                <enum name="GL_TEXTURE_NORMAL_EXT"/>
37747                <command name="glTextureNormalEXT"/>
37748            </require>
37749        </extension>
37750        <extension name="GL_EXT_texture_rg" supported="gles2">
37751            <require>
37752                <enum name="GL_RED_EXT"/>
37753                <enum name="GL_RG_EXT"/>
37754                <enum name="GL_R8_EXT"/>
37755                <enum name="GL_RG8_EXT"/>
37756            </require>
37757        </extension>
37758        <extension name="GL_EXT_texture_sRGB" supported="gl">
37759            <require>
37760                <enum name="GL_SRGB_EXT"/>
37761                <enum name="GL_SRGB8_EXT"/>
37762                <enum name="GL_SRGB_ALPHA_EXT"/>
37763                <enum name="GL_SRGB8_ALPHA8_EXT"/>
37764                <enum name="GL_SLUMINANCE_ALPHA_EXT"/>
37765                <enum name="GL_SLUMINANCE8_ALPHA8_EXT"/>
37766                <enum name="GL_SLUMINANCE_EXT"/>
37767                <enum name="GL_SLUMINANCE8_EXT"/>
37768                <enum name="GL_COMPRESSED_SRGB_EXT"/>
37769                <enum name="GL_COMPRESSED_SRGB_ALPHA_EXT"/>
37770                <enum name="GL_COMPRESSED_SLUMINANCE_EXT"/>
37771                <enum name="GL_COMPRESSED_SLUMINANCE_ALPHA_EXT"/>
37772                <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_EXT"/>
37773                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT"/>
37774                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT"/>
37775                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT"/>
37776            </require>
37777        </extension>
37778        <extension name="GL_EXT_texture_sRGB_decode" supported="gl|gles2">
37779            <require>
37780                <enum name="GL_TEXTURE_SRGB_DECODE_EXT"/>
37781                <enum name="GL_DECODE_EXT"/>
37782                <enum name="GL_SKIP_DECODE_EXT"/>
37783            </require>
37784        </extension>
37785        <extension name="GL_EXT_texture_shared_exponent" supported="gl">
37786            <require>
37787                <enum name="GL_RGB9_E5_EXT"/>
37788                <enum name="GL_UNSIGNED_INT_5_9_9_9_REV_EXT"/>
37789                <enum name="GL_TEXTURE_SHARED_SIZE_EXT"/>
37790            </require>
37791        </extension>
37792        <extension name="GL_EXT_texture_snorm" supported="gl">
37793            <require>
37794                <enum name="GL_ALPHA_SNORM"/>
37795                <enum name="GL_LUMINANCE_SNORM"/>
37796                <enum name="GL_LUMINANCE_ALPHA_SNORM"/>
37797                <enum name="GL_INTENSITY_SNORM"/>
37798                <enum name="GL_ALPHA8_SNORM"/>
37799                <enum name="GL_LUMINANCE8_SNORM"/>
37800                <enum name="GL_LUMINANCE8_ALPHA8_SNORM"/>
37801                <enum name="GL_INTENSITY8_SNORM"/>
37802                <enum name="GL_ALPHA16_SNORM"/>
37803                <enum name="GL_LUMINANCE16_SNORM"/>
37804                <enum name="GL_LUMINANCE16_ALPHA16_SNORM"/>
37805                <enum name="GL_INTENSITY16_SNORM"/>
37806                <enum name="GL_RED_SNORM"/>
37807                <enum name="GL_RG_SNORM"/>
37808                <enum name="GL_RGB_SNORM"/>
37809                <enum name="GL_RGBA_SNORM"/>
37810                <enum name="GL_R8_SNORM"/>
37811                <enum name="GL_RG8_SNORM"/>
37812                <enum name="GL_RGB8_SNORM"/>
37813                <enum name="GL_RGBA8_SNORM"/>
37814                <enum name="GL_R16_SNORM"/>
37815                <enum name="GL_RG16_SNORM"/>
37816                <enum name="GL_RGB16_SNORM"/>
37817                <enum name="GL_RGBA16_SNORM"/>
37818                <enum name="GL_SIGNED_NORMALIZED"/>
37819            </require>
37820        </extension>
37821        <extension name="GL_EXT_texture_storage" supported="gles1|gles2">
37822            <require comment="Not clear all of these enums should be here for OpenGL ES. Many are only defined if other extensions also requiring them are supported">
37823                <enum name="GL_TEXTURE_IMMUTABLE_FORMAT_EXT"/>
37824                <enum name="GL_ALPHA8_EXT"/>
37825                <enum name="GL_LUMINANCE8_EXT"/>
37826                <enum name="GL_LUMINANCE8_ALPHA8_EXT"/>
37827                <enum name="GL_RGBA32F_EXT"/>
37828                <enum name="GL_RGB32F_EXT"/>
37829                <enum name="GL_ALPHA32F_EXT"/>
37830                <enum name="GL_LUMINANCE32F_EXT"/>
37831                <enum name="GL_LUMINANCE_ALPHA32F_EXT"/>
37832                <enum name="GL_RGBA16F_EXT"/>
37833                <enum name="GL_RGB16F_EXT"/>
37834                <enum name="GL_ALPHA16F_EXT"/>
37835                <enum name="GL_LUMINANCE16F_EXT"/>
37836                <enum name="GL_LUMINANCE_ALPHA16F_EXT"/>
37837                <enum name="GL_RGB10_A2_EXT"/>
37838                <enum name="GL_RGB10_EXT"/>
37839                <enum name="GL_BGRA8_EXT"/>
37840                <enum name="GL_R8_EXT"/>
37841                <enum name="GL_RG8_EXT"/>
37842                <enum name="GL_R32F_EXT"/>
37843                <enum name="GL_RG32F_EXT"/>
37844                <enum name="GL_R16F_EXT"/>
37845                <enum name="GL_RG16F_EXT"/>
37846                <command name="glTexStorage1DEXT"/>
37847                <command name="glTexStorage2DEXT"/>
37848                <command name="glTexStorage3DEXT"/>
37849            </require>
37850            <require comment="Supported only if GL_EXT_direct_state_access is supported">
37851                <command name="glTextureStorage1DEXT"/>
37852                <command name="glTextureStorage2DEXT"/>
37853                <command name="glTextureStorage3DEXT"/>
37854            </require>
37855        </extension>
37856        <extension name="GL_EXT_texture_swizzle" supported="gl">
37857            <require>
37858                <enum name="GL_TEXTURE_SWIZZLE_R_EXT"/>
37859                <enum name="GL_TEXTURE_SWIZZLE_G_EXT"/>
37860                <enum name="GL_TEXTURE_SWIZZLE_B_EXT"/>
37861                <enum name="GL_TEXTURE_SWIZZLE_A_EXT"/>
37862                <enum name="GL_TEXTURE_SWIZZLE_RGBA_EXT"/>
37863            </require>
37864        </extension>
37865        <extension name="GL_EXT_texture_type_2_10_10_10_REV" supported="gles2">
37866            <require>
37867                <enum name="GL_UNSIGNED_INT_2_10_10_10_REV_EXT"/>
37868            </require>
37869        </extension>
37870        <extension name="GL_EXT_timer_query" supported="gl">
37871            <require>
37872                <enum name="GL_TIME_ELAPSED_EXT"/>
37873                <command name="glGetQueryObjecti64vEXT"/>
37874                <command name="glGetQueryObjectui64vEXT"/>
37875            </require>
37876        </extension>
37877        <extension name="GL_EXT_transform_feedback" supported="gl">
37878            <require>
37879                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_EXT"/>
37880                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT"/>
37881                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT"/>
37882                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT"/>
37883                <enum name="GL_INTERLEAVED_ATTRIBS_EXT"/>
37884                <enum name="GL_SEPARATE_ATTRIBS_EXT"/>
37885                <enum name="GL_PRIMITIVES_GENERATED_EXT"/>
37886                <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT"/>
37887                <enum name="GL_RASTERIZER_DISCARD_EXT"/>
37888                <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT"/>
37889                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT"/>
37890                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT"/>
37891                <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_EXT"/>
37892                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT"/>
37893                <enum name="GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT"/>
37894                <command name="glBeginTransformFeedbackEXT"/>
37895                <command name="glEndTransformFeedbackEXT"/>
37896                <command name="glBindBufferRangeEXT"/>
37897                <command name="glBindBufferOffsetEXT"/>
37898                <command name="glBindBufferBaseEXT"/>
37899                <command name="glTransformFeedbackVaryingsEXT"/>
37900                <command name="glGetTransformFeedbackVaryingEXT"/>
37901            </require>
37902        </extension>
37903        <extension name="GL_EXT_unpack_subimage" supported="gles2">
37904            <require>
37905                <enum name="GL_UNPACK_ROW_LENGTH_EXT"/>
37906                <enum name="GL_UNPACK_SKIP_ROWS_EXT"/>
37907                <enum name="GL_UNPACK_SKIP_PIXELS_EXT"/>
37908            </require>
37909        </extension>
37910        <extension name="GL_EXT_vertex_array" supported="gl">
37911            <require>
37912                <enum name="GL_VERTEX_ARRAY_EXT"/>
37913                <enum name="GL_NORMAL_ARRAY_EXT"/>
37914                <enum name="GL_COLOR_ARRAY_EXT"/>
37915                <enum name="GL_INDEX_ARRAY_EXT"/>
37916                <enum name="GL_TEXTURE_COORD_ARRAY_EXT"/>
37917                <enum name="GL_EDGE_FLAG_ARRAY_EXT"/>
37918                <enum name="GL_VERTEX_ARRAY_SIZE_EXT"/>
37919                <enum name="GL_VERTEX_ARRAY_TYPE_EXT"/>
37920                <enum name="GL_VERTEX_ARRAY_STRIDE_EXT"/>
37921                <enum name="GL_VERTEX_ARRAY_COUNT_EXT"/>
37922                <enum name="GL_NORMAL_ARRAY_TYPE_EXT"/>
37923                <enum name="GL_NORMAL_ARRAY_STRIDE_EXT"/>
37924                <enum name="GL_NORMAL_ARRAY_COUNT_EXT"/>
37925                <enum name="GL_COLOR_ARRAY_SIZE_EXT"/>
37926                <enum name="GL_COLOR_ARRAY_TYPE_EXT"/>
37927                <enum name="GL_COLOR_ARRAY_STRIDE_EXT"/>
37928                <enum name="GL_COLOR_ARRAY_COUNT_EXT"/>
37929                <enum name="GL_INDEX_ARRAY_TYPE_EXT"/>
37930                <enum name="GL_INDEX_ARRAY_STRIDE_EXT"/>
37931                <enum name="GL_INDEX_ARRAY_COUNT_EXT"/>
37932                <enum name="GL_TEXTURE_COORD_ARRAY_SIZE_EXT"/>
37933                <enum name="GL_TEXTURE_COORD_ARRAY_TYPE_EXT"/>
37934                <enum name="GL_TEXTURE_COORD_ARRAY_STRIDE_EXT"/>
37935                <enum name="GL_TEXTURE_COORD_ARRAY_COUNT_EXT"/>
37936                <enum name="GL_EDGE_FLAG_ARRAY_STRIDE_EXT"/>
37937                <enum name="GL_EDGE_FLAG_ARRAY_COUNT_EXT"/>
37938                <enum name="GL_VERTEX_ARRAY_POINTER_EXT"/>
37939                <enum name="GL_NORMAL_ARRAY_POINTER_EXT"/>
37940                <enum name="GL_COLOR_ARRAY_POINTER_EXT"/>
37941                <enum name="GL_INDEX_ARRAY_POINTER_EXT"/>
37942                <enum name="GL_TEXTURE_COORD_ARRAY_POINTER_EXT"/>
37943                <enum name="GL_EDGE_FLAG_ARRAY_POINTER_EXT"/>
37944                <command name="glArrayElementEXT"/>
37945                <command name="glColorPointerEXT"/>
37946                <command name="glDrawArraysEXT"/>
37947                <command name="glEdgeFlagPointerEXT"/>
37948                <command name="glGetPointervEXT"/>
37949                <command name="glIndexPointerEXT"/>
37950                <command name="glNormalPointerEXT"/>
37951                <command name="glTexCoordPointerEXT"/>
37952                <command name="glVertexPointerEXT"/>
37953            </require>
37954        </extension>
37955        <extension name="GL_EXT_vertex_array_bgra" supported="gl">
37956            <require>
37957                <enum name="GL_BGRA"/>
37958            </require>
37959        </extension>
37960        <extension name="GL_EXT_vertex_attrib_64bit" supported="gl">
37961            <require>
37962                <enum name="GL_DOUBLE"/>
37963                <enum name="GL_DOUBLE_VEC2_EXT"/>
37964                <enum name="GL_DOUBLE_VEC3_EXT"/>
37965                <enum name="GL_DOUBLE_VEC4_EXT"/>
37966                <enum name="GL_DOUBLE_MAT2_EXT"/>
37967                <enum name="GL_DOUBLE_MAT3_EXT"/>
37968                <enum name="GL_DOUBLE_MAT4_EXT"/>
37969                <enum name="GL_DOUBLE_MAT2x3_EXT"/>
37970                <enum name="GL_DOUBLE_MAT2x4_EXT"/>
37971                <enum name="GL_DOUBLE_MAT3x2_EXT"/>
37972                <enum name="GL_DOUBLE_MAT3x4_EXT"/>
37973                <enum name="GL_DOUBLE_MAT4x2_EXT"/>
37974                <enum name="GL_DOUBLE_MAT4x3_EXT"/>
37975                <command name="glVertexAttribL1dEXT"/>
37976                <command name="glVertexAttribL2dEXT"/>
37977                <command name="glVertexAttribL3dEXT"/>
37978                <command name="glVertexAttribL4dEXT"/>
37979                <command name="glVertexAttribL1dvEXT"/>
37980                <command name="glVertexAttribL2dvEXT"/>
37981                <command name="glVertexAttribL3dvEXT"/>
37982                <command name="glVertexAttribL4dvEXT"/>
37983                <command name="glVertexAttribLPointerEXT"/>
37984                <command name="glGetVertexAttribLdvEXT"/>
37985            </require>
37986        </extension>
37987        <extension name="GL_EXT_vertex_shader" supported="gl">
37988            <require>
37989                <enum name="GL_VERTEX_SHADER_EXT"/>
37990                <enum name="GL_VERTEX_SHADER_BINDING_EXT"/>
37991                <enum name="GL_OP_INDEX_EXT"/>
37992                <enum name="GL_OP_NEGATE_EXT"/>
37993                <enum name="GL_OP_DOT3_EXT"/>
37994                <enum name="GL_OP_DOT4_EXT"/>
37995                <enum name="GL_OP_MUL_EXT"/>
37996                <enum name="GL_OP_ADD_EXT"/>
37997                <enum name="GL_OP_MADD_EXT"/>
37998                <enum name="GL_OP_FRAC_EXT"/>
37999                <enum name="GL_OP_MAX_EXT"/>
38000                <enum name="GL_OP_MIN_EXT"/>
38001                <enum name="GL_OP_SET_GE_EXT"/>
38002                <enum name="GL_OP_SET_LT_EXT"/>
38003                <enum name="GL_OP_CLAMP_EXT"/>
38004                <enum name="GL_OP_FLOOR_EXT"/>
38005                <enum name="GL_OP_ROUND_EXT"/>
38006                <enum name="GL_OP_EXP_BASE_2_EXT"/>
38007                <enum name="GL_OP_LOG_BASE_2_EXT"/>
38008                <enum name="GL_OP_POWER_EXT"/>
38009                <enum name="GL_OP_RECIP_EXT"/>
38010                <enum name="GL_OP_RECIP_SQRT_EXT"/>
38011                <enum name="GL_OP_SUB_EXT"/>
38012                <enum name="GL_OP_CROSS_PRODUCT_EXT"/>
38013                <enum name="GL_OP_MULTIPLY_MATRIX_EXT"/>
38014                <enum name="GL_OP_MOV_EXT"/>
38015                <enum name="GL_OUTPUT_VERTEX_EXT"/>
38016                <enum name="GL_OUTPUT_COLOR0_EXT"/>
38017                <enum name="GL_OUTPUT_COLOR1_EXT"/>
38018                <enum name="GL_OUTPUT_TEXTURE_COORD0_EXT"/>
38019                <enum name="GL_OUTPUT_TEXTURE_COORD1_EXT"/>
38020                <enum name="GL_OUTPUT_TEXTURE_COORD2_EXT"/>
38021                <enum name="GL_OUTPUT_TEXTURE_COORD3_EXT"/>
38022                <enum name="GL_OUTPUT_TEXTURE_COORD4_EXT"/>
38023                <enum name="GL_OUTPUT_TEXTURE_COORD5_EXT"/>
38024                <enum name="GL_OUTPUT_TEXTURE_COORD6_EXT"/>
38025                <enum name="GL_OUTPUT_TEXTURE_COORD7_EXT"/>
38026                <enum name="GL_OUTPUT_TEXTURE_COORD8_EXT"/>
38027                <enum name="GL_OUTPUT_TEXTURE_COORD9_EXT"/>
38028                <enum name="GL_OUTPUT_TEXTURE_COORD10_EXT"/>
38029                <enum name="GL_OUTPUT_TEXTURE_COORD11_EXT"/>
38030                <enum name="GL_OUTPUT_TEXTURE_COORD12_EXT"/>
38031                <enum name="GL_OUTPUT_TEXTURE_COORD13_EXT"/>
38032                <enum name="GL_OUTPUT_TEXTURE_COORD14_EXT"/>
38033                <enum name="GL_OUTPUT_TEXTURE_COORD15_EXT"/>
38034                <enum name="GL_OUTPUT_TEXTURE_COORD16_EXT"/>
38035                <enum name="GL_OUTPUT_TEXTURE_COORD17_EXT"/>
38036                <enum name="GL_OUTPUT_TEXTURE_COORD18_EXT"/>
38037                <enum name="GL_OUTPUT_TEXTURE_COORD19_EXT"/>
38038                <enum name="GL_OUTPUT_TEXTURE_COORD20_EXT"/>
38039                <enum name="GL_OUTPUT_TEXTURE_COORD21_EXT"/>
38040                <enum name="GL_OUTPUT_TEXTURE_COORD22_EXT"/>
38041                <enum name="GL_OUTPUT_TEXTURE_COORD23_EXT"/>
38042                <enum name="GL_OUTPUT_TEXTURE_COORD24_EXT"/>
38043                <enum name="GL_OUTPUT_TEXTURE_COORD25_EXT"/>
38044                <enum name="GL_OUTPUT_TEXTURE_COORD26_EXT"/>
38045                <enum name="GL_OUTPUT_TEXTURE_COORD27_EXT"/>
38046                <enum name="GL_OUTPUT_TEXTURE_COORD28_EXT"/>
38047                <enum name="GL_OUTPUT_TEXTURE_COORD29_EXT"/>
38048                <enum name="GL_OUTPUT_TEXTURE_COORD30_EXT"/>
38049                <enum name="GL_OUTPUT_TEXTURE_COORD31_EXT"/>
38050                <enum name="GL_OUTPUT_FOG_EXT"/>
38051                <enum name="GL_SCALAR_EXT"/>
38052                <enum name="GL_VECTOR_EXT"/>
38053                <enum name="GL_MATRIX_EXT"/>
38054                <enum name="GL_VARIANT_EXT"/>
38055                <enum name="GL_INVARIANT_EXT"/>
38056                <enum name="GL_LOCAL_CONSTANT_EXT"/>
38057                <enum name="GL_LOCAL_EXT"/>
38058                <enum name="GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
38059                <enum name="GL_MAX_VERTEX_SHADER_VARIANTS_EXT"/>
38060                <enum name="GL_MAX_VERTEX_SHADER_INVARIANTS_EXT"/>
38061                <enum name="GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
38062                <enum name="GL_MAX_VERTEX_SHADER_LOCALS_EXT"/>
38063                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
38064                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT"/>
38065                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
38066                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT"/>
38067                <enum name="GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT"/>
38068                <enum name="GL_VERTEX_SHADER_INSTRUCTIONS_EXT"/>
38069                <enum name="GL_VERTEX_SHADER_VARIANTS_EXT"/>
38070                <enum name="GL_VERTEX_SHADER_INVARIANTS_EXT"/>
38071                <enum name="GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT"/>
38072                <enum name="GL_VERTEX_SHADER_LOCALS_EXT"/>
38073                <enum name="GL_VERTEX_SHADER_OPTIMIZED_EXT"/>
38074                <enum name="GL_X_EXT"/>
38075                <enum name="GL_Y_EXT"/>
38076                <enum name="GL_Z_EXT"/>
38077                <enum name="GL_W_EXT"/>
38078                <enum name="GL_NEGATIVE_X_EXT"/>
38079                <enum name="GL_NEGATIVE_Y_EXT"/>
38080                <enum name="GL_NEGATIVE_Z_EXT"/>
38081                <enum name="GL_NEGATIVE_W_EXT"/>
38082                <enum name="GL_ZERO_EXT"/>
38083                <enum name="GL_ONE_EXT"/>
38084                <enum name="GL_NEGATIVE_ONE_EXT"/>
38085                <enum name="GL_NORMALIZED_RANGE_EXT"/>
38086                <enum name="GL_FULL_RANGE_EXT"/>
38087                <enum name="GL_CURRENT_VERTEX_EXT"/>
38088                <enum name="GL_MVP_MATRIX_EXT"/>
38089                <enum name="GL_VARIANT_VALUE_EXT"/>
38090                <enum name="GL_VARIANT_DATATYPE_EXT"/>
38091                <enum name="GL_VARIANT_ARRAY_STRIDE_EXT"/>
38092                <enum name="GL_VARIANT_ARRAY_TYPE_EXT"/>
38093                <enum name="GL_VARIANT_ARRAY_EXT"/>
38094                <enum name="GL_VARIANT_ARRAY_POINTER_EXT"/>
38095                <enum name="GL_INVARIANT_VALUE_EXT"/>
38096                <enum name="GL_INVARIANT_DATATYPE_EXT"/>
38097                <enum name="GL_LOCAL_CONSTANT_VALUE_EXT"/>
38098                <enum name="GL_LOCAL_CONSTANT_DATATYPE_EXT"/>
38099                <command name="glBeginVertexShaderEXT"/>
38100                <command name="glEndVertexShaderEXT"/>
38101                <command name="glBindVertexShaderEXT"/>
38102                <command name="glGenVertexShadersEXT"/>
38103                <command name="glDeleteVertexShaderEXT"/>
38104                <command name="glShaderOp1EXT"/>
38105                <command name="glShaderOp2EXT"/>
38106                <command name="glShaderOp3EXT"/>
38107                <command name="glSwizzleEXT"/>
38108                <command name="glWriteMaskEXT"/>
38109                <command name="glInsertComponentEXT"/>
38110                <command name="glExtractComponentEXT"/>
38111                <command name="glGenSymbolsEXT"/>
38112                <command name="glSetInvariantEXT"/>
38113                <command name="glSetLocalConstantEXT"/>
38114                <command name="glVariantbvEXT"/>
38115                <command name="glVariantsvEXT"/>
38116                <command name="glVariantivEXT"/>
38117                <command name="glVariantfvEXT"/>
38118                <command name="glVariantdvEXT"/>
38119                <command name="glVariantubvEXT"/>
38120                <command name="glVariantusvEXT"/>
38121                <command name="glVariantuivEXT"/>
38122                <command name="glVariantPointerEXT"/>
38123                <command name="glEnableVariantClientStateEXT"/>
38124                <command name="glDisableVariantClientStateEXT"/>
38125                <command name="glBindLightParameterEXT"/>
38126                <command name="glBindMaterialParameterEXT"/>
38127                <command name="glBindTexGenParameterEXT"/>
38128                <command name="glBindTextureUnitParameterEXT"/>
38129                <command name="glBindParameterEXT"/>
38130                <command name="glIsVariantEnabledEXT"/>
38131                <command name="glGetVariantBooleanvEXT"/>
38132                <command name="glGetVariantIntegervEXT"/>
38133                <command name="glGetVariantFloatvEXT"/>
38134                <command name="glGetVariantPointervEXT"/>
38135                <command name="glGetInvariantBooleanvEXT"/>
38136                <command name="glGetInvariantIntegervEXT"/>
38137                <command name="glGetInvariantFloatvEXT"/>
38138                <command name="glGetLocalConstantBooleanvEXT"/>
38139                <command name="glGetLocalConstantIntegervEXT"/>
38140                <command name="glGetLocalConstantFloatvEXT"/>
38141            </require>
38142        </extension>
38143        <extension name="GL_EXT_vertex_weighting" supported="gl">
38144            <require>
38145                <enum name="GL_MODELVIEW0_STACK_DEPTH_EXT"/>
38146                <enum name="GL_MODELVIEW1_STACK_DEPTH_EXT"/>
38147                <enum name="GL_MODELVIEW0_MATRIX_EXT"/>
38148                <enum name="GL_MODELVIEW1_MATRIX_EXT"/>
38149                <enum name="GL_VERTEX_WEIGHTING_EXT"/>
38150                <enum name="GL_MODELVIEW0_EXT"/>
38151                <enum name="GL_MODELVIEW1_EXT"/>
38152                <enum name="GL_CURRENT_VERTEX_WEIGHT_EXT"/>
38153                <enum name="GL_VERTEX_WEIGHT_ARRAY_EXT"/>
38154                <enum name="GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT"/>
38155                <enum name="GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT"/>
38156                <enum name="GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT"/>
38157                <enum name="GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT"/>
38158                <command name="glVertexWeightfEXT"/>
38159                <command name="glVertexWeightfvEXT"/>
38160                <command name="glVertexWeightPointerEXT"/>
38161            </require>
38162        </extension>
38163        <extension name="GL_EXT_x11_sync_object" supported="gl">
38164            <require>
38165                <enum name="GL_SYNC_X11_FENCE_EXT"/>
38166                <command name="glImportSyncEXT"/>
38167            </require>
38168        </extension>
38169        <extension name="GL_FJ_shader_binary_GCCSO" supported="gles2">
38170            <require>
38171                <enum name="GL_GCCSO_SHADER_BINARY_FJ"/>
38172            </require>
38173        </extension>
38174        <extension name="GL_GREMEDY_frame_terminator" supported="gl">
38175            <require>
38176                <command name="glFrameTerminatorGREMEDY"/>
38177            </require>
38178        </extension>
38179        <extension name="GL_GREMEDY_string_marker" supported="gl">
38180            <require>
38181                <command name="glStringMarkerGREMEDY"/>
38182            </require>
38183        </extension>
38184        <extension name="GL_HP_convolution_border_modes" supported="gl">
38185            <require>
38186                <enum name="GL_IGNORE_BORDER_HP"/>
38187                <enum name="GL_CONSTANT_BORDER_HP"/>
38188                <enum name="GL_REPLICATE_BORDER_HP"/>
38189                <enum name="GL_CONVOLUTION_BORDER_COLOR_HP"/>
38190            </require>
38191        </extension>
38192        <extension name="GL_HP_image_transform" supported="gl">
38193            <require>
38194                <enum name="GL_IMAGE_SCALE_X_HP"/>
38195                <enum name="GL_IMAGE_SCALE_Y_HP"/>
38196                <enum name="GL_IMAGE_TRANSLATE_X_HP"/>
38197                <enum name="GL_IMAGE_TRANSLATE_Y_HP"/>
38198                <enum name="GL_IMAGE_ROTATE_ANGLE_HP"/>
38199                <enum name="GL_IMAGE_ROTATE_ORIGIN_X_HP"/>
38200                <enum name="GL_IMAGE_ROTATE_ORIGIN_Y_HP"/>
38201                <enum name="GL_IMAGE_MAG_FILTER_HP"/>
38202                <enum name="GL_IMAGE_MIN_FILTER_HP"/>
38203                <enum name="GL_IMAGE_CUBIC_WEIGHT_HP"/>
38204                <enum name="GL_CUBIC_HP"/>
38205                <enum name="GL_AVERAGE_HP"/>
38206                <enum name="GL_IMAGE_TRANSFORM_2D_HP"/>
38207                <enum name="GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
38208                <enum name="GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP"/>
38209                <command name="glImageTransformParameteriHP"/>
38210                <command name="glImageTransformParameterfHP"/>
38211                <command name="glImageTransformParameterivHP"/>
38212                <command name="glImageTransformParameterfvHP"/>
38213                <command name="glGetImageTransformParameterivHP"/>
38214                <command name="glGetImageTransformParameterfvHP"/>
38215            </require>
38216        </extension>
38217        <extension name="GL_HP_occlusion_test" supported="gl">
38218            <require>
38219                <enum name="GL_OCCLUSION_TEST_HP"/>
38220                <enum name="GL_OCCLUSION_TEST_RESULT_HP"/>
38221            </require>
38222        </extension>
38223        <extension name="GL_HP_texture_lighting" supported="gl">
38224            <require>
38225                <enum name="GL_TEXTURE_LIGHTING_MODE_HP"/>
38226                <enum name="GL_TEXTURE_POST_SPECULAR_HP"/>
38227                <enum name="GL_TEXTURE_PRE_SPECULAR_HP"/>
38228            </require>
38229        </extension>
38230        <extension name="GL_IBM_cull_vertex" supported="gl">
38231            <require>
38232                <enum name="GL_CULL_VERTEX_IBM"/>
38233            </require>
38234        </extension>
38235        <extension name="GL_IBM_multimode_draw_arrays" supported="gl">
38236            <require>
38237                <command name="glMultiModeDrawArraysIBM"/>
38238                <command name="glMultiModeDrawElementsIBM"/>
38239            </require>
38240        </extension>
38241        <extension name="GL_IBM_rasterpos_clip" supported="gl">
38242            <require>
38243                <enum name="GL_RASTER_POSITION_UNCLIPPED_IBM"/>
38244            </require>
38245        </extension>
38246        <extension name="GL_IBM_static_data" supported="gl">
38247            <require>
38248                <enum name="GL_ALL_STATIC_DATA_IBM"/>
38249                <enum name="GL_STATIC_VERTEX_ARRAY_IBM"/>
38250                <command name="glFlushStaticDataIBM"/>
38251            </require>
38252        </extension>
38253        <extension name="GL_IBM_texture_mirrored_repeat" supported="gl">
38254            <require>
38255                <enum name="GL_MIRRORED_REPEAT_IBM"/>
38256            </require>
38257        </extension>
38258        <extension name="GL_IBM_vertex_array_lists" supported="gl">
38259            <require>
38260                <enum name="GL_VERTEX_ARRAY_LIST_IBM"/>
38261                <enum name="GL_NORMAL_ARRAY_LIST_IBM"/>
38262                <enum name="GL_COLOR_ARRAY_LIST_IBM"/>
38263                <enum name="GL_INDEX_ARRAY_LIST_IBM"/>
38264                <enum name="GL_TEXTURE_COORD_ARRAY_LIST_IBM"/>
38265                <enum name="GL_EDGE_FLAG_ARRAY_LIST_IBM"/>
38266                <enum name="GL_FOG_COORDINATE_ARRAY_LIST_IBM"/>
38267                <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_IBM"/>
38268                <enum name="GL_VERTEX_ARRAY_LIST_STRIDE_IBM"/>
38269                <enum name="GL_NORMAL_ARRAY_LIST_STRIDE_IBM"/>
38270                <enum name="GL_COLOR_ARRAY_LIST_STRIDE_IBM"/>
38271                <enum name="GL_INDEX_ARRAY_LIST_STRIDE_IBM"/>
38272                <enum name="GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM"/>
38273                <enum name="GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM"/>
38274                <enum name="GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM"/>
38275                <enum name="GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM"/>
38276                <command name="glColorPointerListIBM"/>
38277                <command name="glSecondaryColorPointerListIBM"/>
38278                <command name="glEdgeFlagPointerListIBM"/>
38279                <command name="glFogCoordPointerListIBM"/>
38280                <command name="glIndexPointerListIBM"/>
38281                <command name="glNormalPointerListIBM"/>
38282                <command name="glTexCoordPointerListIBM"/>
38283                <command name="glVertexPointerListIBM"/>
38284            </require>
38285        </extension>
38286        <extension name="GL_IMG_multisampled_render_to_texture" supported="gles1|gles2">
38287            <require>
38288                <enum name="GL_RENDERBUFFER_SAMPLES_IMG"/>
38289                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG"/>
38290                <enum name="GL_MAX_SAMPLES_IMG"/>
38291                <enum name="GL_TEXTURE_SAMPLES_IMG"/>
38292                <command name="glRenderbufferStorageMultisampleIMG"/>
38293                <command name="glFramebufferTexture2DMultisampleIMG"/>
38294            </require>
38295        </extension>
38296        <extension name="GL_IMG_program_binary" supported="gles2">
38297            <require>
38298                <enum name="GL_SGX_PROGRAM_BINARY_IMG"/>
38299            </require>
38300        </extension>
38301        <extension name="GL_IMG_read_format" supported="gles1|gles2">
38302            <require>
38303                <enum name="GL_BGRA_IMG"/>
38304                <enum name="GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG"/>
38305            </require>
38306        </extension>
38307        <extension name="GL_IMG_shader_binary" supported="gles2">
38308            <require>
38309                <enum name="GL_SGX_BINARY_IMG"/>
38310            </require>
38311        </extension>
38312        <extension name="GL_IMG_texture_compression_pvrtc" supported="gles1|gles2">
38313            <require>
38314                <enum name="GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG"/>
38315                <enum name="GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG"/>
38316                <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG"/>
38317                <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG"/>
38318            </require>
38319        </extension>
38320        <extension name="GL_IMG_texture_compression_pvrtc2" supported="gles2">
38321            <require>
38322                <enum name="GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG"/>
38323                <enum name="GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG"/>
38324            </require>
38325        </extension>
38326        <extension name="GL_IMG_texture_env_enhanced_fixed_function" supported="gles1">
38327            <require>
38328                <enum name="GL_MODULATE_COLOR_IMG"/>
38329                <enum name="GL_RECIP_ADD_SIGNED_ALPHA_IMG"/>
38330                <enum name="GL_TEXTURE_ALPHA_MODULATE_IMG"/>
38331                <enum name="GL_FACTOR_ALPHA_MODULATE_IMG"/>
38332                <enum name="GL_FRAGMENT_ALPHA_MODULATE_IMG"/>
38333                <enum name="GL_ADD_BLEND_IMG"/>
38334                <enum name="GL_DOT3_RGBA_IMG"/>
38335            </require>
38336        </extension>
38337        <extension name="GL_IMG_user_clip_plane" supported="gles1">
38338            <require>
38339                <enum name="GL_CLIP_PLANE0_IMG"/>
38340                <enum name="GL_CLIP_PLANE1_IMG"/>
38341                <enum name="GL_CLIP_PLANE2_IMG"/>
38342                <enum name="GL_CLIP_PLANE3_IMG"/>
38343                <enum name="GL_CLIP_PLANE4_IMG"/>
38344                <enum name="GL_CLIP_PLANE5_IMG"/>
38345                <enum name="GL_MAX_CLIP_PLANES_IMG"/>
38346                <command name="glClipPlanefIMG"/>
38347                <command name="glClipPlanexIMG"/>
38348            </require>
38349        </extension>
38350        <extension name="GL_INGR_blend_func_separate" supported="gl">
38351            <require>
38352                <command name="glBlendFuncSeparateINGR"/>
38353            </require>
38354        </extension>
38355        <extension name="GL_INGR_color_clamp" supported="gl">
38356            <require>
38357                <enum name="GL_RED_MIN_CLAMP_INGR"/>
38358                <enum name="GL_GREEN_MIN_CLAMP_INGR"/>
38359                <enum name="GL_BLUE_MIN_CLAMP_INGR"/>
38360                <enum name="GL_ALPHA_MIN_CLAMP_INGR"/>
38361                <enum name="GL_RED_MAX_CLAMP_INGR"/>
38362                <enum name="GL_GREEN_MAX_CLAMP_INGR"/>
38363                <enum name="GL_BLUE_MAX_CLAMP_INGR"/>
38364                <enum name="GL_ALPHA_MAX_CLAMP_INGR"/>
38365            </require>
38366        </extension>
38367        <extension name="GL_INGR_interlace_read" supported="gl">
38368            <require>
38369                <enum name="GL_INTERLACE_READ_INGR"/>
38370            </require>
38371        </extension>
38372        <extension name="GL_INTEL_fragment_shader_ordering" supported="gl"/>
38373        <extension name="GL_INTEL_map_texture" supported="gl">
38374            <require>
38375                <enum name="GL_TEXTURE_MEMORY_LAYOUT_INTEL"/>
38376                <enum name="GL_LAYOUT_DEFAULT_INTEL"/>
38377                <enum name="GL_LAYOUT_LINEAR_INTEL"/>
38378                <enum name="GL_LAYOUT_LINEAR_CPU_CACHED_INTEL"/>
38379                <command name="glSyncTextureINTEL"/>
38380                <command name="glUnmapTexture2DINTEL"/>
38381                <command name="glMapTexture2DINTEL"/>
38382            </require>
38383        </extension>
38384        <extension name="GL_INTEL_parallel_arrays" supported="gl">
38385            <require>
38386                <enum name="GL_PARALLEL_ARRAYS_INTEL"/>
38387                <enum name="GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL"/>
38388                <enum name="GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL"/>
38389                <enum name="GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL"/>
38390                <enum name="GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL"/>
38391                <command name="glVertexPointervINTEL"/>
38392                <command name="glNormalPointervINTEL"/>
38393                <command name="glColorPointervINTEL"/>
38394                <command name="glTexCoordPointervINTEL"/>
38395            </require>
38396        </extension>
38397        <extension name="GL_INTEL_performance_query" supported="gl|gles2">
38398            <require>
38399                <enum name="GL_PERFQUERY_SINGLE_CONTEXT_INTEL"/>
38400                <enum name="GL_PERFQUERY_GLOBAL_CONTEXT_INTEL"/>
38401                <enum name="GL_PERFQUERY_WAIT_INTEL"/>
38402                <enum name="GL_PERFQUERY_FLUSH_INTEL"/>
38403                <enum name="GL_PERFQUERY_DONOT_FLUSH_INTEL"/>
38404                <enum name="GL_PERFQUERY_COUNTER_EVENT_INTEL"/>
38405                <enum name="GL_PERFQUERY_COUNTER_DURATION_NORM_INTEL"/>
38406                <enum name="GL_PERFQUERY_COUNTER_DURATION_RAW_INTEL"/>
38407                <enum name="GL_PERFQUERY_COUNTER_THROUGHPUT_INTEL"/>
38408                <enum name="GL_PERFQUERY_COUNTER_RAW_INTEL"/>
38409                <enum name="GL_PERFQUERY_COUNTER_TIMESTAMP_INTEL"/>
38410                <enum name="GL_PERFQUERY_COUNTER_DATA_UINT32_INTEL"/>
38411                <enum name="GL_PERFQUERY_COUNTER_DATA_UINT64_INTEL"/>
38412                <enum name="GL_PERFQUERY_COUNTER_DATA_FLOAT_INTEL"/>
38413                <enum name="GL_PERFQUERY_COUNTER_DATA_DOUBLE_INTEL"/>
38414                <enum name="GL_PERFQUERY_COUNTER_DATA_BOOL32_INTEL"/>
38415                <enum name="GL_PERFQUERY_QUERY_NAME_LENGTH_MAX_INTEL"/>
38416                <enum name="GL_PERFQUERY_COUNTER_NAME_LENGTH_MAX_INTEL"/>
38417                <enum name="GL_PERFQUERY_COUNTER_DESC_LENGTH_MAX_INTEL"/>
38418                <enum name="GL_PERFQUERY_GPA_EXTENDED_COUNTERS_INTEL"/>
38419                <command name="glBeginPerfQueryINTEL"/>
38420                <command name="glCreatePerfQueryINTEL"/>
38421                <command name="glDeletePerfQueryINTEL"/>
38422                <command name="glEndPerfQueryINTEL"/>
38423                <command name="glGetFirstPerfQueryIdINTEL"/>
38424                <command name="glGetNextPerfQueryIdINTEL"/>
38425                <command name="glGetPerfCounterInfoINTEL"/>
38426                <command name="glGetPerfQueryDataINTEL"/>
38427                <command name="glGetPerfQueryIdByNameINTEL"/>
38428                <command name="glGetPerfQueryInfoINTEL"/>
38429            </require>
38430        </extension>
38431        <extension name="GL_KHR_blend_equation_advanced" supported="gles2">
38432            <require>
38433                <command name="glBlendBarrierKHR"/>                                         
38434                <enum name="GL_BLEND_ADVANCED_COHERENT_KHR"/>                               
38435                <enum name="GL_MULTIPLY_KHR"/>                                              
38436                <enum name="GL_SCREEN_KHR"/>                                                
38437                <enum name="GL_OVERLAY_KHR"/>                                               
38438                <enum name="GL_DARKEN_KHR"/>                                                
38439                <enum name="GL_LIGHTEN_KHR"/>                                               
38440                <enum name="GL_COLORDODGE_KHR"/>                                            
38441                <enum name="GL_COLORBURN_KHR"/>                                             
38442                <enum name="GL_HARDLIGHT_KHR"/>                                             
38443                <enum name="GL_SOFTLIGHT_KHR"/>                                             
38444                <enum name="GL_DIFFERENCE_KHR"/>                                            
38445                <enum name="GL_EXCLUSION_KHR"/>                                             
38446                <enum name="GL_HSL_HUE_KHR"/>                                               
38447                <enum name="GL_HSL_SATURATION_KHR"/>                                        
38448                <enum name="GL_HSL_COLOR_KHR"/>                                             
38449                <enum name="GL_HSL_LUMINOSITY_KHR"/>                                        
38450            </require>
38451        </extension>
38452        <extension name="GL_KHR_debug" supported="gl|glcore|gles2">
38453            <require api="gl" comment="KHR extensions *mandate* suffixes for ES, unlike for GL">
38454                <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS"/>
38455                <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH"/>
38456                <enum name="GL_DEBUG_CALLBACK_FUNCTION"/>
38457                <enum name="GL_DEBUG_CALLBACK_USER_PARAM"/>
38458                <enum name="GL_DEBUG_SOURCE_API"/>
38459                <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM"/>
38460                <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER"/>
38461                <enum name="GL_DEBUG_SOURCE_THIRD_PARTY"/>
38462                <enum name="GL_DEBUG_SOURCE_APPLICATION"/>
38463                <enum name="GL_DEBUG_SOURCE_OTHER"/>
38464                <enum name="GL_DEBUG_TYPE_ERROR"/>
38465                <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR"/>
38466                <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR"/>
38467                <enum name="GL_DEBUG_TYPE_PORTABILITY"/>
38468                <enum name="GL_DEBUG_TYPE_PERFORMANCE"/>
38469                <enum name="GL_DEBUG_TYPE_OTHER"/>
38470                <enum name="GL_DEBUG_TYPE_MARKER"/>
38471                <enum name="GL_DEBUG_TYPE_PUSH_GROUP"/>
38472                <enum name="GL_DEBUG_TYPE_POP_GROUP"/>
38473                <enum name="GL_DEBUG_SEVERITY_NOTIFICATION"/>
38474                <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH"/>
38475                <enum name="GL_DEBUG_GROUP_STACK_DEPTH"/>
38476                <enum name="GL_BUFFER"/>
38477                <enum name="GL_SHADER"/>
38478                <enum name="GL_PROGRAM"/>
38479                <enum name="GL_VERTEX_ARRAY"/>
38480                <enum name="GL_QUERY"/>
38481                <enum name="GL_SAMPLER"/>
38482                <enum name="GL_MAX_LABEL_LENGTH"/>
38483                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH"/>
38484                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES"/>
38485                <enum name="GL_DEBUG_LOGGED_MESSAGES"/>
38486                <enum name="GL_DEBUG_SEVERITY_HIGH"/>
38487                <enum name="GL_DEBUG_SEVERITY_MEDIUM"/>
38488                <enum name="GL_DEBUG_SEVERITY_LOW"/>
38489                <enum name="GL_DEBUG_OUTPUT"/>
38490                <enum name="GL_CONTEXT_FLAG_DEBUG_BIT"/>
38491                <enum name="GL_STACK_OVERFLOW"/>
38492                <enum name="GL_STACK_UNDERFLOW"/>
38493                <command name="glDebugMessageControl"/>
38494                <command name="glDebugMessageInsert"/>
38495                <command name="glDebugMessageCallback"/>
38496                <command name="glGetDebugMessageLog"/>
38497                <command name="glPushDebugGroup"/>
38498                <command name="glPopDebugGroup"/>
38499                <command name="glObjectLabel"/>
38500                <command name="glGetObjectLabel"/>
38501                <command name="glObjectPtrLabel"/>
38502                <command name="glGetObjectPtrLabel"/>
38503                <command name="glGetPointerv"/>
38504            </require>
38505            <require api="gles2">
38506                <enum name="GL_DEBUG_OUTPUT_SYNCHRONOUS_KHR"/>
38507                <enum name="GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_KHR"/>
38508                <enum name="GL_DEBUG_CALLBACK_FUNCTION_KHR"/>
38509                <enum name="GL_DEBUG_CALLBACK_USER_PARAM_KHR"/>
38510                <enum name="GL_DEBUG_SOURCE_API_KHR"/>
38511                <enum name="GL_DEBUG_SOURCE_WINDOW_SYSTEM_KHR"/>
38512                <enum name="GL_DEBUG_SOURCE_SHADER_COMPILER_KHR"/>
38513                <enum name="GL_DEBUG_SOURCE_THIRD_PARTY_KHR"/>
38514                <enum name="GL_DEBUG_SOURCE_APPLICATION_KHR"/>
38515                <enum name="GL_DEBUG_SOURCE_OTHER_KHR"/>
38516                <enum name="GL_DEBUG_TYPE_ERROR_KHR"/>
38517                <enum name="GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_KHR"/>
38518                <enum name="GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_KHR"/>
38519                <enum name="GL_DEBUG_TYPE_PORTABILITY_KHR"/>
38520                <enum name="GL_DEBUG_TYPE_PERFORMANCE_KHR"/>
38521                <enum name="GL_DEBUG_TYPE_OTHER_KHR"/>
38522                <enum name="GL_DEBUG_TYPE_MARKER_KHR"/>
38523                <enum name="GL_DEBUG_TYPE_PUSH_GROUP_KHR"/>
38524                <enum name="GL_DEBUG_TYPE_POP_GROUP_KHR"/>
38525                <enum name="GL_DEBUG_SEVERITY_NOTIFICATION_KHR"/>
38526                <enum name="GL_MAX_DEBUG_GROUP_STACK_DEPTH_KHR"/>
38527                <enum name="GL_DEBUG_GROUP_STACK_DEPTH_KHR"/>
38528                <enum name="GL_BUFFER_KHR"/>
38529                <enum name="GL_SHADER_KHR"/>
38530                <enum name="GL_PROGRAM_KHR"/>
38531                <enum name="GL_VERTEX_ARRAY_KHR"/>
38532                <enum name="GL_QUERY_KHR"/>
38533                <enum name="GL_SAMPLER_KHR"/>
38534                <enum name="GL_MAX_LABEL_LENGTH_KHR"/>
38535                <enum name="GL_MAX_DEBUG_MESSAGE_LENGTH_KHR"/>
38536                <enum name="GL_MAX_DEBUG_LOGGED_MESSAGES_KHR"/>
38537                <enum name="GL_DEBUG_LOGGED_MESSAGES_KHR"/>
38538                <enum name="GL_DEBUG_SEVERITY_HIGH_KHR"/>
38539                <enum name="GL_DEBUG_SEVERITY_MEDIUM_KHR"/>
38540                <enum name="GL_DEBUG_SEVERITY_LOW_KHR"/>
38541                <enum name="GL_DEBUG_OUTPUT_KHR"/>
38542                <enum name="GL_CONTEXT_FLAG_DEBUG_BIT_KHR"/>
38543                <enum name="GL_STACK_OVERFLOW_KHR"/>
38544                <enum name="GL_STACK_UNDERFLOW_KHR"/>
38545                <command name="glDebugMessageControlKHR"/>
38546                <command name="glDebugMessageInsertKHR"/>
38547                <command name="glDebugMessageCallbackKHR"/>
38548                <command name="glGetDebugMessageLogKHR"/>
38549                <command name="glPushDebugGroupKHR"/>
38550                <command name="glPopDebugGroupKHR"/>
38551                <command name="glObjectLabelKHR"/>
38552                <command name="glGetObjectLabelKHR"/>
38553                <command name="glObjectPtrLabelKHR"/>
38554                <command name="glGetObjectPtrLabelKHR"/>
38555                <command name="glGetPointervKHR"/>
38556            </require>
38557            <require api="gl" comment="Could benefit from api/profile attributes at enum tag level">
38558                <enum name="GL_PROGRAM_PIPELINE"/>
38559            </require>
38560            <require api="gl" profile="compatibility">
38561                <enum name="GL_DISPLAY_LIST"/>
38562            </require>
38563        </extension>
38564        <extension name="GL_KHR_texture_compression_astc_hdr" supported="gl|glcore|gles2">
38565            <require>
38566                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
38567                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
38568                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
38569                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
38570                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
38571                <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
38572                <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
38573                <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
38574                <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
38575                <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
38576                <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
38577                <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
38578                <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
38579                <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
38580                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
38581                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
38582                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
38583                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
38584                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
38585                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
38586                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
38587                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
38588                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
38589                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
38590                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
38591                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
38592                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
38593                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
38594            </require>
38595        </extension>
38596        <extension name="GL_KHR_texture_compression_astc_ldr" supported="gl|glcore|gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
38597            <require>
38598                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
38599                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
38600                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
38601                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
38602                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
38603                <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
38604                <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
38605                <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
38606                <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
38607                <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
38608                <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
38609                <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
38610                <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
38611                <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
38612                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
38613                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
38614                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
38615                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
38616                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
38617                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
38618                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
38619                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
38620                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
38621                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
38622                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
38623                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
38624                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
38625                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
38626            </require>
38627        </extension>
38628        <extension name="GL_MESAX_texture_stack" supported="gl">
38629            <require>
38630                <enum name="GL_TEXTURE_1D_STACK_MESAX"/>
38631                <enum name="GL_TEXTURE_2D_STACK_MESAX"/>
38632                <enum name="GL_PROXY_TEXTURE_1D_STACK_MESAX"/>
38633                <enum name="GL_PROXY_TEXTURE_2D_STACK_MESAX"/>
38634                <enum name="GL_TEXTURE_1D_STACK_BINDING_MESAX"/>
38635                <enum name="GL_TEXTURE_2D_STACK_BINDING_MESAX"/>
38636            </require>
38637        </extension>
38638        <extension name="GL_MESA_pack_invert" supported="gl">
38639            <require>
38640                <enum name="GL_PACK_INVERT_MESA"/>
38641            </require>
38642        </extension>
38643        <extension name="GL_MESA_resize_buffers" supported="gl">
38644            <require>
38645                <command name="glResizeBuffersMESA"/>
38646            </require>
38647        </extension>
38648        <extension name="GL_MESA_window_pos" supported="gl">
38649            <require>
38650                <command name="glWindowPos2dMESA"/>
38651                <command name="glWindowPos2dvMESA"/>
38652                <command name="glWindowPos2fMESA"/>
38653                <command name="glWindowPos2fvMESA"/>
38654                <command name="glWindowPos2iMESA"/>
38655                <command name="glWindowPos2ivMESA"/>
38656                <command name="glWindowPos2sMESA"/>
38657                <command name="glWindowPos2svMESA"/>
38658                <command name="glWindowPos3dMESA"/>
38659                <command name="glWindowPos3dvMESA"/>
38660                <command name="glWindowPos3fMESA"/>
38661                <command name="glWindowPos3fvMESA"/>
38662                <command name="glWindowPos3iMESA"/>
38663                <command name="glWindowPos3ivMESA"/>
38664                <command name="glWindowPos3sMESA"/>
38665                <command name="glWindowPos3svMESA"/>
38666                <command name="glWindowPos4dMESA"/>
38667                <command name="glWindowPos4dvMESA"/>
38668                <command name="glWindowPos4fMESA"/>
38669                <command name="glWindowPos4fvMESA"/>
38670                <command name="glWindowPos4iMESA"/>
38671                <command name="glWindowPos4ivMESA"/>
38672                <command name="glWindowPos4sMESA"/>
38673                <command name="glWindowPos4svMESA"/>
38674            </require>
38675        </extension>
38676        <extension name="GL_MESA_ycbcr_texture" supported="gl">
38677            <require>
38678                <enum name="GL_UNSIGNED_SHORT_8_8_MESA"/>
38679                <enum name="GL_UNSIGNED_SHORT_8_8_REV_MESA"/>
38680                <enum name="GL_YCBCR_MESA"/>
38681            </require>
38682        </extension>
38683        <extension name="GL_NVX_conditional_render" supported="gl">
38684            <require>
38685                <command name="glBeginConditionalRenderNVX"/>
38686                <command name="glEndConditionalRenderNVX"/>
38687            </require>
38688        </extension>
38689        <extension name="GL_NVX_gpu_memory_info" supported="gl">
38690            <require>
38691                <enum name="GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX"/>
38692                <enum name="GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX"/>
38693                <enum name="GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX"/>
38694                <enum name="GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX"/>
38695                <enum name="GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX"/>
38696            </require>
38697        </extension>
38698        <extension name="GL_NV_bindless_multi_draw_indirect" supported="gl">
38699            <require>
38700                <command name="glMultiDrawArraysIndirectBindlessNV"/>
38701                <command name="glMultiDrawElementsIndirectBindlessNV"/>
38702            </require>
38703        </extension>
38704        <extension name="GL_NV_bindless_texture" supported="gl">
38705            <require>
38706                <command name="glGetTextureHandleNV"/>
38707                <command name="glGetTextureSamplerHandleNV"/>
38708                <command name="glMakeTextureHandleResidentNV"/>
38709                <command name="glMakeTextureHandleNonResidentNV"/>
38710                <command name="glGetImageHandleNV"/>
38711                <command name="glMakeImageHandleResidentNV"/>
38712                <command name="glMakeImageHandleNonResidentNV"/>
38713                <command name="glUniformHandleui64NV"/>
38714                <command name="glUniformHandleui64vNV"/>
38715                <command name="glProgramUniformHandleui64NV"/>
38716                <command name="glProgramUniformHandleui64vNV"/>
38717                <command name="glIsTextureHandleResidentNV"/>
38718                <command name="glIsImageHandleResidentNV"/>
38719            </require>
38720        </extension>
38721        <extension name="GL_NV_blend_equation_advanced" supported="gl|gles2">
38722            <require>
38723                <enum name="GL_BLEND_OVERLAP_NV"/>
38724                <enum name="GL_BLEND_PREMULTIPLIED_SRC_NV"/>
38725                <enum name="GL_BLUE_NV"/>
38726                <enum name="GL_COLORBURN_NV"/>
38727                <enum name="GL_COLORDODGE_NV"/>
38728                <enum name="GL_CONJOINT_NV"/>
38729                <enum name="GL_CONTRAST_NV"/>
38730                <enum name="GL_DARKEN_NV"/>
38731                <enum name="GL_DIFFERENCE_NV"/>
38732                <enum name="GL_DISJOINT_NV"/>
38733                <enum name="GL_DST_ATOP_NV"/>
38734                <enum name="GL_DST_IN_NV"/>
38735                <enum name="GL_DST_NV"/>
38736                <enum name="GL_DST_OUT_NV"/>
38737                <enum name="GL_DST_OVER_NV"/>
38738                <enum name="GL_EXCLUSION_NV"/>
38739                <enum name="GL_GREEN_NV"/>
38740                <enum name="GL_HARDLIGHT_NV"/>
38741                <enum name="GL_HARDMIX_NV"/>
38742                <enum name="GL_HSL_COLOR_NV"/>
38743                <enum name="GL_HSL_HUE_NV"/>
38744                <enum name="GL_HSL_LUMINOSITY_NV"/>
38745                <enum name="GL_HSL_SATURATION_NV"/>
38746                <enum name="GL_INVERT"/>
38747                <enum name="GL_INVERT_OVG_NV"/>
38748                <enum name="GL_INVERT_RGB_NV"/>
38749                <enum name="GL_LIGHTEN_NV"/>
38750                <enum name="GL_LINEARBURN_NV"/>
38751                <enum name="GL_LINEARDODGE_NV"/>
38752                <enum name="GL_LINEARLIGHT_NV"/>
38753                <enum name="GL_MINUS_CLAMPED_NV"/>
38754                <enum name="GL_MINUS_NV"/>
38755                <enum name="GL_MULTIPLY_NV"/>
38756                <enum name="GL_OVERLAY_NV"/>
38757                <enum name="GL_PINLIGHT_NV"/>
38758                <enum name="GL_PLUS_CLAMPED_ALPHA_NV"/>
38759                <enum name="GL_PLUS_CLAMPED_NV"/>
38760                <enum name="GL_PLUS_DARKER_NV"/>
38761                <enum name="GL_PLUS_NV"/>
38762                <enum name="GL_RED_NV"/>
38763                <enum name="GL_SCREEN_NV"/>
38764                <enum name="GL_SOFTLIGHT_NV"/>
38765                <enum name="GL_SRC_ATOP_NV"/>
38766                <enum name="GL_SRC_IN_NV"/>
38767                <enum name="GL_SRC_NV"/>
38768                <enum name="GL_SRC_OUT_NV"/>
38769                <enum name="GL_SRC_OVER_NV"/>
38770                <enum name="GL_UNCORRELATED_NV"/>
38771                <enum name="GL_VIVIDLIGHT_NV"/>
38772                <enum name="GL_XOR_NV"/>
38773                <enum name="GL_ZERO"/>
38774                <command name="glBlendParameteriNV"/>
38775                <command name="glBlendBarrierNV"/>
38776            </require>
38777        </extension>
38778        <extension name="GL_NV_blend_equation_advanced_coherent" supported="gl|gles2">
38779            <require comment="Otherwise identical to GL_NV_blend_equation_advanced, just different semantic behavior">
38780                <enum name="GL_BLEND_ADVANCED_COHERENT_NV"/>
38781            </require>
38782        </extension>
38783        <extension name="GL_NV_blend_square" supported="gl"/>
38784        <extension name="GL_NV_compute_program5" supported="gl">
38785            <require>
38786                <enum name="GL_COMPUTE_PROGRAM_NV"/>
38787                <enum name="GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV"/>
38788            </require>
38789        </extension>
38790        <extension name="GL_NV_conditional_render" supported="gl">
38791            <require>
38792                <enum name="GL_QUERY_WAIT_NV"/>
38793                <enum name="GL_QUERY_NO_WAIT_NV"/>
38794                <enum name="GL_QUERY_BY_REGION_WAIT_NV"/>
38795                <enum name="GL_QUERY_BY_REGION_NO_WAIT_NV"/>
38796                <command name="glBeginConditionalRenderNV"/>
38797                <command name="glEndConditionalRenderNV"/>
38798            </require>
38799        </extension>
38800        <extension name="GL_NV_copy_buffer" supported="gles2">
38801            <require>
38802                <enum name="GL_COPY_READ_BUFFER_NV"/>
38803                <enum name="GL_COPY_WRITE_BUFFER_NV"/>
38804                <command name="glCopyBufferSubDataNV"/>
38805            </require>
38806        </extension>
38807        <extension name="GL_NV_copy_depth_to_color" supported="gl">
38808            <require>
38809                <enum name="GL_DEPTH_STENCIL_TO_RGBA_NV"/>
38810                <enum name="GL_DEPTH_STENCIL_TO_BGRA_NV"/>
38811            </require>
38812        </extension>
38813        <extension name="GL_NV_copy_image" supported="gl">
38814            <require>
38815                <command name="glCopyImageSubDataNV"/>
38816            </require>
38817        </extension>
38818        <extension name="GL_NV_coverage_sample" supported="gles2">
38819            <require>
38820                <enum name="GL_COVERAGE_COMPONENT_NV"/>
38821                <enum name="GL_COVERAGE_COMPONENT4_NV"/>
38822                <enum name="GL_COVERAGE_ATTACHMENT_NV"/>
38823                <enum name="GL_COVERAGE_BUFFERS_NV"/>
38824                <enum name="GL_COVERAGE_SAMPLES_NV"/>
38825                <enum name="GL_COVERAGE_ALL_FRAGMENTS_NV"/>
38826                <enum name="GL_COVERAGE_EDGE_FRAGMENTS_NV"/>
38827                <enum name="GL_COVERAGE_AUTOMATIC_NV"/>
38828                <enum name="GL_COVERAGE_BUFFER_BIT_NV"/>
38829                <command name="glCoverageMaskNV"/>
38830                <command name="glCoverageOperationNV"/>
38831            </require>
38832        </extension>
38833        <extension name="GL_NV_deep_texture3D" supported="gl">
38834            <require>
38835                <enum name="GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV"/>
38836                <enum name="GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV"/>
38837            </require>
38838        </extension>
38839        <extension name="GL_NV_depth_buffer_float" supported="gl">
38840            <require>
38841                <enum name="GL_DEPTH_COMPONENT32F_NV"/>
38842                <enum name="GL_DEPTH32F_STENCIL8_NV"/>
38843                <enum name="GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV"/>
38844                <enum name="GL_DEPTH_BUFFER_FLOAT_MODE_NV"/>
38845                <command name="glDepthRangedNV"/>
38846                <command name="glClearDepthdNV"/>
38847                <command name="glDepthBoundsdNV"/>
38848            </require>
38849        </extension>
38850        <extension name="GL_NV_depth_clamp" supported="gl">
38851            <require>
38852                <enum name="GL_DEPTH_CLAMP_NV"/>
38853            </require>
38854        </extension>
38855        <extension name="GL_NV_depth_nonlinear" supported="gles2">
38856            <require>
38857                <enum name="GL_DEPTH_COMPONENT16_NONLINEAR_NV"/>
38858            </require>
38859        </extension>
38860        <extension name="GL_NV_draw_buffers" supported="gles2">
38861            <require>
38862                <enum name="GL_MAX_DRAW_BUFFERS_NV"/>
38863                <enum name="GL_DRAW_BUFFER0_NV"/>
38864                <enum name="GL_DRAW_BUFFER1_NV"/>
38865                <enum name="GL_DRAW_BUFFER2_NV"/>
38866                <enum name="GL_DRAW_BUFFER3_NV"/>
38867                <enum name="GL_DRAW_BUFFER4_NV"/>
38868                <enum name="GL_DRAW_BUFFER5_NV"/>
38869                <enum name="GL_DRAW_BUFFER6_NV"/>
38870                <enum name="GL_DRAW_BUFFER7_NV"/>
38871                <enum name="GL_DRAW_BUFFER8_NV"/>
38872                <enum name="GL_DRAW_BUFFER9_NV"/>
38873                <enum name="GL_DRAW_BUFFER10_NV"/>
38874                <enum name="GL_DRAW_BUFFER11_NV"/>
38875                <enum name="GL_DRAW_BUFFER12_NV"/>
38876                <enum name="GL_DRAW_BUFFER13_NV"/>
38877                <enum name="GL_DRAW_BUFFER14_NV"/>
38878                <enum name="GL_DRAW_BUFFER15_NV"/>
38879                <enum name="GL_COLOR_ATTACHMENT0_NV"/>
38880                <enum name="GL_COLOR_ATTACHMENT1_NV"/>
38881                <enum name="GL_COLOR_ATTACHMENT2_NV"/>
38882                <enum name="GL_COLOR_ATTACHMENT3_NV"/>
38883                <enum name="GL_COLOR_ATTACHMENT4_NV"/>
38884                <enum name="GL_COLOR_ATTACHMENT5_NV"/>
38885                <enum name="GL_COLOR_ATTACHMENT6_NV"/>
38886                <enum name="GL_COLOR_ATTACHMENT7_NV"/>
38887                <enum name="GL_COLOR_ATTACHMENT8_NV"/>
38888                <enum name="GL_COLOR_ATTACHMENT9_NV"/>
38889                <enum name="GL_COLOR_ATTACHMENT10_NV"/>
38890                <enum name="GL_COLOR_ATTACHMENT11_NV"/>
38891                <enum name="GL_COLOR_ATTACHMENT12_NV"/>
38892                <enum name="GL_COLOR_ATTACHMENT13_NV"/>
38893                <enum name="GL_COLOR_ATTACHMENT14_NV"/>
38894                <enum name="GL_COLOR_ATTACHMENT15_NV"/>
38895                <command name="glDrawBuffersNV"/>
38896            </require>
38897        </extension>
38898        <extension name="GL_NV_draw_instanced" supported="gles2">
38899            <require>
38900                <command name="glDrawArraysInstancedNV"/>
38901                <command name="glDrawElementsInstancedNV"/>
38902            </require>
38903        </extension>
38904        <extension name="GL_NV_draw_texture" supported="gl">
38905            <require>
38906                <command name="glDrawTextureNV"/>
38907            </require>
38908        </extension>
38909        <extension name="GL_NV_evaluators" supported="gl">
38910            <require>
38911                <enum name="GL_EVAL_2D_NV"/>
38912                <enum name="GL_EVAL_TRIANGULAR_2D_NV"/>
38913                <enum name="GL_MAP_TESSELLATION_NV"/>
38914                <enum name="GL_MAP_ATTRIB_U_ORDER_NV"/>
38915                <enum name="GL_MAP_ATTRIB_V_ORDER_NV"/>
38916                <enum name="GL_EVAL_FRACTIONAL_TESSELLATION_NV"/>
38917                <enum name="GL_EVAL_VERTEX_ATTRIB0_NV"/>
38918                <enum name="GL_EVAL_VERTEX_ATTRIB1_NV"/>
38919                <enum name="GL_EVAL_VERTEX_ATTRIB2_NV"/>
38920                <enum name="GL_EVAL_VERTEX_ATTRIB3_NV"/>
38921                <enum name="GL_EVAL_VERTEX_ATTRIB4_NV"/>
38922                <enum name="GL_EVAL_VERTEX_ATTRIB5_NV"/>
38923                <enum name="GL_EVAL_VERTEX_ATTRIB6_NV"/>
38924                <enum name="GL_EVAL_VERTEX_ATTRIB7_NV"/>
38925                <enum name="GL_EVAL_VERTEX_ATTRIB8_NV"/>
38926                <enum name="GL_EVAL_VERTEX_ATTRIB9_NV"/>
38927                <enum name="GL_EVAL_VERTEX_ATTRIB10_NV"/>
38928                <enum name="GL_EVAL_VERTEX_ATTRIB11_NV"/>
38929                <enum name="GL_EVAL_VERTEX_ATTRIB12_NV"/>
38930                <enum name="GL_EVAL_VERTEX_ATTRIB13_NV"/>
38931                <enum name="GL_EVAL_VERTEX_ATTRIB14_NV"/>
38932                <enum name="GL_EVAL_VERTEX_ATTRIB15_NV"/>
38933                <enum name="GL_MAX_MAP_TESSELLATION_NV"/>
38934                <enum name="GL_MAX_RATIONAL_EVAL_ORDER_NV"/>
38935                <command name="glMapControlPointsNV"/>
38936                <command name="glMapParameterivNV"/>
38937                <command name="glMapParameterfvNV"/>
38938                <command name="glGetMapControlPointsNV"/>
38939                <command name="glGetMapParameterivNV"/>
38940                <command name="glGetMapParameterfvNV"/>
38941                <command name="glGetMapAttribParameterivNV"/>
38942                <command name="glGetMapAttribParameterfvNV"/>
38943                <command name="glEvalMapsNV"/>
38944            </require>
38945        </extension>
38946        <extension name="GL_NV_explicit_attrib_location" supported="gles2"/>
38947        <extension name="GL_NV_explicit_multisample" supported="gl">
38948            <require>
38949                <enum name="GL_SAMPLE_POSITION_NV"/>
38950                <enum name="GL_SAMPLE_MASK_NV"/>
38951                <enum name="GL_SAMPLE_MASK_VALUE_NV"/>
38952                <enum name="GL_TEXTURE_BINDING_RENDERBUFFER_NV"/>
38953                <enum name="GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV"/>
38954                <enum name="GL_TEXTURE_RENDERBUFFER_NV"/>
38955                <enum name="GL_SAMPLER_RENDERBUFFER_NV"/>
38956                <enum name="GL_INT_SAMPLER_RENDERBUFFER_NV"/>
38957                <enum name="GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV"/>
38958                <enum name="GL_MAX_SAMPLE_MASK_WORDS_NV"/>
38959                <command name="glGetMultisamplefvNV"/>
38960                <command name="glSampleMaskIndexedNV"/>
38961                <command name="glTexRenderbufferNV"/>
38962            </require>
38963        </extension>
38964        <extension name="GL_NV_fbo_color_attachments" supported="gles2">
38965            <require>
38966                <enum name="GL_MAX_COLOR_ATTACHMENTS_NV"/>
38967                <enum name="GL_COLOR_ATTACHMENT0_NV"/>
38968                <enum name="GL_COLOR_ATTACHMENT1_NV"/>
38969                <enum name="GL_COLOR_ATTACHMENT2_NV"/>
38970                <enum name="GL_COLOR_ATTACHMENT3_NV"/>
38971                <enum name="GL_COLOR_ATTACHMENT4_NV"/>
38972                <enum name="GL_COLOR_ATTACHMENT5_NV"/>
38973                <enum name="GL_COLOR_ATTACHMENT6_NV"/>
38974                <enum name="GL_COLOR_ATTACHMENT7_NV"/>
38975                <enum name="GL_COLOR_ATTACHMENT8_NV"/>
38976                <enum name="GL_COLOR_ATTACHMENT9_NV"/>
38977                <enum name="GL_COLOR_ATTACHMENT10_NV"/>
38978                <enum name="GL_COLOR_ATTACHMENT11_NV"/>
38979                <enum name="GL_COLOR_ATTACHMENT12_NV"/>
38980                <enum name="GL_COLOR_ATTACHMENT13_NV"/>
38981                <enum name="GL_COLOR_ATTACHMENT14_NV"/>
38982                <enum name="GL_COLOR_ATTACHMENT15_NV"/>
38983            </require>
38984        </extension>
38985        <extension name="GL_NV_fence" supported="gl|gles1|gles2">
38986            <require>
38987                <enum name="GL_ALL_COMPLETED_NV"/>
38988                <enum name="GL_FENCE_STATUS_NV"/>
38989                <enum name="GL_FENCE_CONDITION_NV"/>
38990                <command name="glDeleteFencesNV"/>
38991                <command name="glGenFencesNV"/>
38992                <command name="glIsFenceNV"/>
38993                <command name="glTestFenceNV"/>
38994                <command name="glGetFenceivNV"/>
38995                <command name="glFinishFenceNV"/>
38996                <command name="glSetFenceNV"/>
38997            </require>
38998        </extension>
38999        <extension name="GL_NV_float_buffer" supported="gl">
39000            <require>
39001                <enum name="GL_FLOAT_R_NV"/>
39002                <enum name="GL_FLOAT_RG_NV"/>
39003                <enum name="GL_FLOAT_RGB_NV"/>
39004                <enum name="GL_FLOAT_RGBA_NV"/>
39005                <enum name="GL_FLOAT_R16_NV"/>
39006                <enum name="GL_FLOAT_R32_NV"/>
39007                <enum name="GL_FLOAT_RG16_NV"/>
39008                <enum name="GL_FLOAT_RG32_NV"/>
39009                <enum name="GL_FLOAT_RGB16_NV"/>
39010                <enum name="GL_FLOAT_RGB32_NV"/>
39011                <enum name="GL_FLOAT_RGBA16_NV"/>
39012                <enum name="GL_FLOAT_RGBA32_NV"/>
39013                <enum name="GL_TEXTURE_FLOAT_COMPONENTS_NV"/>
39014                <enum name="GL_FLOAT_CLEAR_COLOR_VALUE_NV"/>
39015                <enum name="GL_FLOAT_RGBA_MODE_NV"/>
39016            </require>
39017        </extension>
39018        <extension name="GL_NV_fog_distance" supported="gl">
39019            <require>
39020                <enum name="GL_FOG_DISTANCE_MODE_NV"/>
39021                <enum name="GL_EYE_RADIAL_NV"/>
39022                <enum name="GL_EYE_PLANE_ABSOLUTE_NV"/>
39023                <enum name="GL_EYE_PLANE"/>
39024            </require>
39025        </extension>
39026        <extension name="GL_NV_fragment_program" supported="gl">
39027            <require>
39028                <enum name="GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV"/>
39029                <enum name="GL_FRAGMENT_PROGRAM_NV"/>
39030                <enum name="GL_MAX_TEXTURE_COORDS_NV"/>
39031                <enum name="GL_MAX_TEXTURE_IMAGE_UNITS_NV"/>
39032                <enum name="GL_FRAGMENT_PROGRAM_BINDING_NV"/>
39033                <enum name="GL_PROGRAM_ERROR_STRING_NV"/>
39034            </require>
39035            <require comment="Some NV_fragment_program entry points are shared with ARB_vertex_program">
39036                <command name="glProgramNamedParameter4fNV"/>
39037                <command name="glProgramNamedParameter4fvNV"/>
39038                <command name="glProgramNamedParameter4dNV"/>
39039                <command name="glProgramNamedParameter4dvNV"/>
39040                <command name="glGetProgramNamedParameterfvNV"/>
39041                <command name="glGetProgramNamedParameterdvNV"/>
39042            </require>
39043        </extension>
39044        <extension name="GL_NV_fragment_program2" supported="gl">
39045            <require>
39046                <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
39047                <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
39048                <enum name="GL_MAX_PROGRAM_IF_DEPTH_NV"/>
39049                <enum name="GL_MAX_PROGRAM_LOOP_DEPTH_NV"/>
39050                <enum name="GL_MAX_PROGRAM_LOOP_COUNT_NV"/>
39051            </require>
39052        </extension>
39053        <extension name="GL_NV_fragment_program4" supported="gl"/>
39054        <extension name="GL_NV_fragment_program_option" supported="gl"/>
39055        <extension name="GL_NV_framebuffer_blit" supported="gles2">
39056            <require>
39057                <enum name="GL_READ_FRAMEBUFFER_NV"/>
39058                <enum name="GL_DRAW_FRAMEBUFFER_NV"/>
39059                <enum name="GL_DRAW_FRAMEBUFFER_BINDING_NV"/>
39060                <enum name="GL_READ_FRAMEBUFFER_BINDING_NV"/>
39061                <command name="glBlitFramebufferNV"/>
39062            </require>
39063        </extension>
39064        <extension name="GL_NV_framebuffer_multisample" supported="gles2">
39065            <require>
39066                <enum name="GL_RENDERBUFFER_SAMPLES_NV"/>
39067                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV"/>
39068                <enum name="GL_MAX_SAMPLES_NV"/>
39069                <command name="glRenderbufferStorageMultisampleNV"/>
39070            </require>
39071        </extension>
39072        <extension name="GL_NV_framebuffer_multisample_coverage" supported="gl">
39073            <require>
39074                <enum name="GL_RENDERBUFFER_COVERAGE_SAMPLES_NV"/>
39075                <enum name="GL_RENDERBUFFER_COLOR_SAMPLES_NV"/>
39076                <enum name="GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV"/>
39077                <enum name="GL_MULTISAMPLE_COVERAGE_MODES_NV"/>
39078                <command name="glRenderbufferStorageMultisampleCoverageNV"/>
39079            </require>
39080        </extension>
39081        <extension name="GL_NV_generate_mipmap_sRGB" supported="gles2"/>
39082        <extension name="GL_NV_geometry_program4" supported="gl">
39083            <require>
39084                <enum name="GL_LINES_ADJACENCY_EXT"/>
39085                <enum name="GL_LINE_STRIP_ADJACENCY_EXT"/>
39086                <enum name="GL_TRIANGLES_ADJACENCY_EXT"/>
39087                <enum name="GL_TRIANGLE_STRIP_ADJACENCY_EXT"/>
39088                <enum name="GL_GEOMETRY_PROGRAM_NV"/>
39089                <enum name="GL_MAX_PROGRAM_OUTPUT_VERTICES_NV"/>
39090                <enum name="GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV"/>
39091                <enum name="GL_GEOMETRY_VERTICES_OUT_EXT"/>
39092                <enum name="GL_GEOMETRY_INPUT_TYPE_EXT"/>
39093                <enum name="GL_GEOMETRY_OUTPUT_TYPE_EXT"/>
39094                <enum name="GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT"/>
39095                <enum name="GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT"/>
39096                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT"/>
39097                <enum name="GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT"/>
39098                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT"/>
39099                <enum name="GL_PROGRAM_POINT_SIZE_EXT"/>
39100                <command name="glProgramVertexLimitNV"/>
39101                <command name="glFramebufferTextureEXT"/>
39102                <command name="glFramebufferTextureLayerEXT"/>
39103                <command name="glFramebufferTextureFaceEXT"/>
39104            </require>
39105        </extension>
39106        <extension name="GL_NV_geometry_shader4" supported="gl">
39107            <require>
39108            </require>
39109        </extension>
39110        <extension name="GL_NV_gpu_program4" supported="gl">
39111            <require>
39112                <enum name="GL_MIN_PROGRAM_TEXEL_OFFSET_NV"/>
39113                <enum name="GL_MAX_PROGRAM_TEXEL_OFFSET_NV"/>
39114                <enum name="GL_PROGRAM_ATTRIB_COMPONENTS_NV"/>
39115                <enum name="GL_PROGRAM_RESULT_COMPONENTS_NV"/>
39116                <enum name="GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV"/>
39117                <enum name="GL_MAX_PROGRAM_RESULT_COMPONENTS_NV"/>
39118                <enum name="GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV"/>
39119                <enum name="GL_MAX_PROGRAM_GENERIC_RESULTS_NV"/>
39120                <command name="glProgramLocalParameterI4iNV"/>
39121                <command name="glProgramLocalParameterI4ivNV"/>
39122                <command name="glProgramLocalParametersI4ivNV"/>
39123                <command name="glProgramLocalParameterI4uiNV"/>
39124                <command name="glProgramLocalParameterI4uivNV"/>
39125                <command name="glProgramLocalParametersI4uivNV"/>
39126                <command name="glProgramEnvParameterI4iNV"/>
39127                <command name="glProgramEnvParameterI4ivNV"/>
39128                <command name="glProgramEnvParametersI4ivNV"/>
39129                <command name="glProgramEnvParameterI4uiNV"/>
39130                <command name="glProgramEnvParameterI4uivNV"/>
39131                <command name="glProgramEnvParametersI4uivNV"/>
39132                <command name="glGetProgramLocalParameterIivNV"/>
39133                <command name="glGetProgramLocalParameterIuivNV"/>
39134                <command name="glGetProgramEnvParameterIivNV"/>
39135                <command name="glGetProgramEnvParameterIuivNV"/>
39136            </require>
39137        </extension>
39138        <extension name="GL_NV_gpu_program5" supported="gl">
39139            <require>
39140                <enum name="GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV"/>
39141                <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
39142                <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV"/>
39143                <enum name="GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV"/>
39144                <enum name="GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
39145                <enum name="GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV"/>
39146                <enum name="GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV"/>
39147                <enum name="GL_MAX_PROGRAM_SUBROUTINE_NUM_NV"/>
39148                <command name="glProgramSubroutineParametersuivNV"/>
39149                <command name="glGetProgramSubroutineParameteruivNV"/>
39150            </require>
39151        </extension>
39152        <extension name="GL_NV_gpu_program5_mem_extended" supported="gl"/>
39153        <extension name="GL_NV_gpu_shader5" supported="gl">
39154            <require>
39155                <enum name="GL_INT64_NV"/>
39156                <enum name="GL_UNSIGNED_INT64_NV"/>
39157                <enum name="GL_INT8_NV"/>
39158                <enum name="GL_INT8_VEC2_NV"/>
39159                <enum name="GL_INT8_VEC3_NV"/>
39160                <enum name="GL_INT8_VEC4_NV"/>
39161                <enum name="GL_INT16_NV"/>
39162                <enum name="GL_INT16_VEC2_NV"/>
39163                <enum name="GL_INT16_VEC3_NV"/>
39164                <enum name="GL_INT16_VEC4_NV"/>
39165                <enum name="GL_INT64_VEC2_NV"/>
39166                <enum name="GL_INT64_VEC3_NV"/>
39167                <enum name="GL_INT64_VEC4_NV"/>
39168                <enum name="GL_UNSIGNED_INT8_NV"/>
39169                <enum name="GL_UNSIGNED_INT8_VEC2_NV"/>
39170                <enum name="GL_UNSIGNED_INT8_VEC3_NV"/>
39171                <enum name="GL_UNSIGNED_INT8_VEC4_NV"/>
39172                <enum name="GL_UNSIGNED_INT16_NV"/>
39173                <enum name="GL_UNSIGNED_INT16_VEC2_NV"/>
39174                <enum name="GL_UNSIGNED_INT16_VEC3_NV"/>
39175                <enum name="GL_UNSIGNED_INT16_VEC4_NV"/>
39176                <enum name="GL_UNSIGNED_INT64_VEC2_NV"/>
39177                <enum name="GL_UNSIGNED_INT64_VEC3_NV"/>
39178                <enum name="GL_UNSIGNED_INT64_VEC4_NV"/>
39179                <enum name="GL_FLOAT16_NV"/>
39180                <enum name="GL_FLOAT16_VEC2_NV"/>
39181                <enum name="GL_FLOAT16_VEC3_NV"/>
39182                <enum name="GL_FLOAT16_VEC4_NV"/>
39183                <enum name="GL_PATCHES"/>
39184                <command name="glUniform1i64NV"/>
39185                <command name="glUniform2i64NV"/>
39186                <command name="glUniform3i64NV"/>
39187                <command name="glUniform4i64NV"/>
39188                <command name="glUniform1i64vNV"/>
39189                <command name="glUniform2i64vNV"/>
39190                <command name="glUniform3i64vNV"/>
39191                <command name="glUniform4i64vNV"/>
39192                <command name="glUniform1ui64NV"/>
39193                <command name="glUniform2ui64NV"/>
39194                <command name="glUniform3ui64NV"/>
39195                <command name="glUniform4ui64NV"/>
39196                <command name="glUniform1ui64vNV"/>
39197                <command name="glUniform2ui64vNV"/>
39198                <command name="glUniform3ui64vNV"/>
39199                <command name="glUniform4ui64vNV"/>
39200                <command name="glGetUniformi64vNV"/>
39201            </require>
39202            <require comment="Supported only if GL_EXT_direct_state_access is supported">
39203                <command name="glProgramUniform1i64NV"/>
39204                <command name="glProgramUniform2i64NV"/>
39205                <command name="glProgramUniform3i64NV"/>
39206                <command name="glProgramUniform4i64NV"/>
39207                <command name="glProgramUniform1i64vNV"/>
39208                <command name="glProgramUniform2i64vNV"/>
39209                <command name="glProgramUniform3i64vNV"/>
39210                <command name="glProgramUniform4i64vNV"/>
39211                <command name="glProgramUniform1ui64NV"/>
39212                <command name="glProgramUniform2ui64NV"/>
39213                <command name="glProgramUniform3ui64NV"/>
39214                <command name="glProgramUniform4ui64NV"/>
39215                <command name="glProgramUniform1ui64vNV"/>
39216                <command name="glProgramUniform2ui64vNV"/>
39217                <command name="glProgramUniform3ui64vNV"/>
39218                <command name="glProgramUniform4ui64vNV"/>
39219            </require>
39220        </extension>
39221        <extension name="GL_NV_half_float" supported="gl">
39222            <require>
39223                <enum name="GL_HALF_FLOAT_NV"/>
39224                <command name="glVertex2hNV"/>
39225                <command name="glVertex2hvNV"/>
39226                <command name="glVertex3hNV"/>
39227                <command name="glVertex3hvNV"/>
39228                <command name="glVertex4hNV"/>
39229                <command name="glVertex4hvNV"/>
39230                <command name="glNormal3hNV"/>
39231                <command name="glNormal3hvNV"/>
39232                <command name="glColor3hNV"/>
39233                <command name="glColor3hvNV"/>
39234                <command name="glColor4hNV"/>
39235                <command name="glColor4hvNV"/>
39236                <command name="glTexCoord1hNV"/>
39237                <command name="glTexCoord1hvNV"/>
39238                <command name="glTexCoord2hNV"/>
39239                <command name="glTexCoord2hvNV"/>
39240                <command name="glTexCoord3hNV"/>
39241                <command name="glTexCoord3hvNV"/>
39242                <command name="glTexCoord4hNV"/>
39243                <command name="glTexCoord4hvNV"/>
39244                <command name="glMultiTexCoord1hNV"/>
39245                <command name="glMultiTexCoord1hvNV"/>
39246                <command name="glMultiTexCoord2hNV"/>
39247                <command name="glMultiTexCoord2hvNV"/>
39248                <command name="glMultiTexCoord3hNV"/>
39249                <command name="glMultiTexCoord3hvNV"/>
39250                <command name="glMultiTexCoord4hNV"/>
39251                <command name="glMultiTexCoord4hvNV"/>
39252                <command name="glFogCoordhNV"/>
39253                <command name="glFogCoordhvNV"/>
39254                <command name="glSecondaryColor3hNV"/>
39255                <command name="glSecondaryColor3hvNV"/>
39256                <command name="glVertexWeighthNV"/>
39257                <command name="glVertexWeighthvNV"/>
39258                <command name="glVertexAttrib1hNV"/>
39259                <command name="glVertexAttrib1hvNV"/>
39260                <command name="glVertexAttrib2hNV"/>
39261                <command name="glVertexAttrib2hvNV"/>
39262                <command name="glVertexAttrib3hNV"/>
39263                <command name="glVertexAttrib3hvNV"/>
39264                <command name="glVertexAttrib4hNV"/>
39265                <command name="glVertexAttrib4hvNV"/>
39266                <command name="glVertexAttribs1hvNV"/>
39267                <command name="glVertexAttribs2hvNV"/>
39268                <command name="glVertexAttribs3hvNV"/>
39269                <command name="glVertexAttribs4hvNV"/>
39270            </require>
39271        </extension>
39272        <extension name="GL_NV_instanced_arrays" supported="gles2">
39273            <require>
39274                <enum name="GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV"/>
39275                <command name="glVertexAttribDivisorNV"/>
39276            </require>
39277        </extension>
39278        <extension name="GL_NV_light_max_exponent" supported="gl">
39279            <require>
39280                <enum name="GL_MAX_SHININESS_NV"/>
39281                <enum name="GL_MAX_SPOT_EXPONENT_NV"/>
39282            </require>
39283        </extension>
39284        <extension name="GL_NV_multisample_coverage" supported="gl">
39285            <require>
39286                <enum name="GL_SAMPLES_ARB"/>
39287                <enum name="GL_COLOR_SAMPLES_NV"/>
39288            </require>
39289        </extension>
39290        <extension name="GL_NV_multisample_filter_hint" supported="gl">
39291            <require>
39292                <enum name="GL_MULTISAMPLE_FILTER_HINT_NV"/>
39293            </require>
39294        </extension>
39295        <extension name="GL_NV_non_square_matrices" supported="gles2">
39296            <require>
39297                <enum name="GL_FLOAT_MAT2x3_NV"/>
39298                <enum name="GL_FLOAT_MAT2x4_NV"/>
39299                <enum name="GL_FLOAT_MAT3x2_NV"/>
39300                <enum name="GL_FLOAT_MAT3x4_NV"/>
39301                <enum name="GL_FLOAT_MAT4x2_NV"/>
39302                <enum name="GL_FLOAT_MAT4x3_NV"/>
39303                <command name="glUniformMatrix2x3fvNV"/>
39304                <command name="glUniformMatrix3x2fvNV"/>
39305                <command name="glUniformMatrix2x4fvNV"/>
39306                <command name="glUniformMatrix4x2fvNV"/>
39307                <command name="glUniformMatrix3x4fvNV"/>
39308                <command name="glUniformMatrix4x3fvNV"/>
39309            </require>
39310        </extension>
39311        <extension name="GL_NV_occlusion_query" supported="gl">
39312            <require>
39313                <enum name="GL_PIXEL_COUNTER_BITS_NV"/>
39314                <enum name="GL_CURRENT_OCCLUSION_QUERY_ID_NV"/>
39315                <enum name="GL_PIXEL_COUNT_NV"/>
39316                <enum name="GL_PIXEL_COUNT_AVAILABLE_NV"/>
39317                <command name="glGenOcclusionQueriesNV"/>
39318                <command name="glDeleteOcclusionQueriesNV"/>
39319                <command name="glIsOcclusionQueryNV"/>
39320                <command name="glBeginOcclusionQueryNV"/>
39321                <command name="glEndOcclusionQueryNV"/>
39322                <command name="glGetOcclusionQueryivNV"/>
39323                <command name="glGetOcclusionQueryuivNV"/>
39324            </require>
39325        </extension>
39326        <extension name="GL_NV_packed_depth_stencil" supported="gl">
39327            <require>
39328                <enum name="GL_DEPTH_STENCIL_NV"/>
39329                <enum name="GL_UNSIGNED_INT_24_8_NV"/>
39330            </require>
39331        </extension>
39332        <extension name="GL_NV_parameter_buffer_object" supported="gl">
39333            <require>
39334                <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV"/>
39335                <enum name="GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV"/>
39336                <enum name="GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV"/>
39337                <enum name="GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV"/>
39338                <enum name="GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV"/>
39339                <command name="glProgramBufferParametersfvNV"/>
39340                <command name="glProgramBufferParametersIivNV"/>
39341                <command name="glProgramBufferParametersIuivNV"/>
39342            </require>
39343        </extension>
39344        <extension name="GL_NV_parameter_buffer_object2" supported="gl"/>
39345        <extension name="GL_NV_path_rendering" supported="gl">
39346            <require>
39347                <enum name="GL_PATH_FORMAT_SVG_NV"/>
39348                <enum name="GL_PATH_FORMAT_PS_NV"/>
39349                <enum name="GL_STANDARD_FONT_NAME_NV"/>
39350                <enum name="GL_SYSTEM_FONT_NAME_NV"/>
39351                <enum name="GL_FILE_NAME_NV"/>
39352                <enum name="GL_PATH_STROKE_WIDTH_NV"/>
39353                <enum name="GL_PATH_END_CAPS_NV"/>
39354                <enum name="GL_PATH_INITIAL_END_CAP_NV"/>
39355                <enum name="GL_PATH_TERMINAL_END_CAP_NV"/>
39356                <enum name="GL_PATH_JOIN_STYLE_NV"/>
39357                <enum name="GL_PATH_MITER_LIMIT_NV"/>
39358                <enum name="GL_PATH_DASH_CAPS_NV"/>
39359                <enum name="GL_PATH_INITIAL_DASH_CAP_NV"/>
39360                <enum name="GL_PATH_TERMINAL_DASH_CAP_NV"/>
39361                <enum name="GL_PATH_DASH_OFFSET_NV"/>
39362                <enum name="GL_PATH_CLIENT_LENGTH_NV"/>
39363                <enum name="GL_PATH_FILL_MODE_NV"/>
39364                <enum name="GL_PATH_FILL_MASK_NV"/>
39365                <enum name="GL_PATH_FILL_COVER_MODE_NV"/>
39366                <enum name="GL_PATH_STROKE_COVER_MODE_NV"/>
39367                <enum name="GL_PATH_STROKE_MASK_NV"/>
39368                <enum name="GL_COUNT_UP_NV"/>
39369                <enum name="GL_COUNT_DOWN_NV"/>
39370                <enum name="GL_PATH_OBJECT_BOUNDING_BOX_NV"/>
39371                <enum name="GL_CONVEX_HULL_NV"/>
39372                <enum name="GL_BOUNDING_BOX_NV"/>
39373                <enum name="GL_TRANSLATE_X_NV"/>
39374                <enum name="GL_TRANSLATE_Y_NV"/>
39375                <enum name="GL_TRANSLATE_2D_NV"/>
39376                <enum name="GL_TRANSLATE_3D_NV"/>
39377                <enum name="GL_AFFINE_2D_NV"/>
39378                <enum name="GL_AFFINE_3D_NV"/>
39379                <enum name="GL_TRANSPOSE_AFFINE_2D_NV"/>
39380                <enum name="GL_TRANSPOSE_AFFINE_3D_NV"/>
39381                <enum name="GL_UTF8_NV"/>
39382                <enum name="GL_UTF16_NV"/>
39383                <enum name="GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV"/>
39384                <enum name="GL_PATH_COMMAND_COUNT_NV"/>
39385                <enum name="GL_PATH_COORD_COUNT_NV"/>
39386                <enum name="GL_PATH_DASH_ARRAY_COUNT_NV"/>
39387                <enum name="GL_PATH_COMPUTED_LENGTH_NV"/>
39388                <enum name="GL_PATH_FILL_BOUNDING_BOX_NV"/>
39389                <enum name="GL_PATH_STROKE_BOUNDING_BOX_NV"/>
39390                <enum name="GL_SQUARE_NV"/>
39391                <enum name="GL_ROUND_NV"/>
39392                <enum name="GL_TRIANGULAR_NV"/>
39393                <enum name="GL_BEVEL_NV"/>
39394                <enum name="GL_MITER_REVERT_NV"/>
39395                <enum name="GL_MITER_TRUNCATE_NV"/>
39396                <enum name="GL_SKIP_MISSING_GLYPH_NV"/>
39397                <enum name="GL_USE_MISSING_GLYPH_NV"/>
39398                <enum name="GL_PATH_ERROR_POSITION_NV"/>
39399                <enum name="GL_PATH_FOG_GEN_MODE_NV"/>
39400                <enum name="GL_ACCUM_ADJACENT_PAIRS_NV"/>
39401                <enum name="GL_ADJACENT_PAIRS_NV"/>
39402                <enum name="GL_FIRST_TO_REST_NV"/>
39403                <enum name="GL_PATH_GEN_MODE_NV"/>
39404                <enum name="GL_PATH_GEN_COEFF_NV"/>
39405                <enum name="GL_PATH_GEN_COLOR_FORMAT_NV"/>
39406                <enum name="GL_PATH_GEN_COMPONENTS_NV"/>
39407                <enum name="GL_PATH_STENCIL_FUNC_NV"/>
39408                <enum name="GL_PATH_STENCIL_REF_NV"/>
39409                <enum name="GL_PATH_STENCIL_VALUE_MASK_NV"/>
39410                <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV"/>
39411                <enum name="GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV"/>
39412                <enum name="GL_PATH_COVER_DEPTH_FUNC_NV"/>
39413                <enum name="GL_PATH_DASH_OFFSET_RESET_NV"/>
39414                <enum name="GL_MOVE_TO_RESETS_NV"/>
39415                <enum name="GL_MOVE_TO_CONTINUES_NV"/>
39416                <enum name="GL_CLOSE_PATH_NV"/>
39417                <enum name="GL_MOVE_TO_NV"/>
39418                <enum name="GL_RELATIVE_MOVE_TO_NV"/>
39419                <enum name="GL_LINE_TO_NV"/>
39420                <enum name="GL_RELATIVE_LINE_TO_NV"/>
39421                <enum name="GL_HORIZONTAL_LINE_TO_NV"/>
39422                <enum name="GL_RELATIVE_HORIZONTAL_LINE_TO_NV"/>
39423                <enum name="GL_VERTICAL_LINE_TO_NV"/>
39424                <enum name="GL_RELATIVE_VERTICAL_LINE_TO_NV"/>
39425                <enum name="GL_QUADRATIC_CURVE_TO_NV"/>
39426                <enum name="GL_RELATIVE_QUADRATIC_CURVE_TO_NV"/>
39427                <enum name="GL_CUBIC_CURVE_TO_NV"/>
39428                <enum name="GL_RELATIVE_CUBIC_CURVE_TO_NV"/>
39429                <enum name="GL_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
39430                <enum name="GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV"/>
39431                <enum name="GL_SMOOTH_CUBIC_CURVE_TO_NV"/>
39432                <enum name="GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV"/>
39433                <enum name="GL_SMALL_CCW_ARC_TO_NV"/>
39434                <enum name="GL_RELATIVE_SMALL_CCW_ARC_TO_NV"/>
39435                <enum name="GL_SMALL_CW_ARC_TO_NV"/>
39436                <enum name="GL_RELATIVE_SMALL_CW_ARC_TO_NV"/>
39437                <enum name="GL_LARGE_CCW_ARC_TO_NV"/>
39438                <enum name="GL_RELATIVE_LARGE_CCW_ARC_TO_NV"/>
39439                <enum name="GL_LARGE_CW_ARC_TO_NV"/>
39440                <enum name="GL_RELATIVE_LARGE_CW_ARC_TO_NV"/>
39441                <enum name="GL_RESTART_PATH_NV"/>
39442                <enum name="GL_DUP_FIRST_CUBIC_CURVE_TO_NV"/>
39443                <enum name="GL_DUP_LAST_CUBIC_CURVE_TO_NV"/>
39444                <enum name="GL_RECT_NV"/>
39445                <enum name="GL_CIRCULAR_CCW_ARC_TO_NV"/>
39446                <enum name="GL_CIRCULAR_CW_ARC_TO_NV"/>
39447                <enum name="GL_CIRCULAR_TANGENT_ARC_TO_NV"/>
39448                <enum name="GL_ARC_TO_NV"/>
39449                <enum name="GL_RELATIVE_ARC_TO_NV"/>
39450                <enum name="GL_BOLD_BIT_NV"/>
39451                <enum name="GL_ITALIC_BIT_NV"/>
39452                <enum name="GL_GLYPH_WIDTH_BIT_NV"/>
39453                <enum name="GL_GLYPH_HEIGHT_BIT_NV"/>
39454                <enum name="GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV"/>
39455                <enum name="GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV"/>
39456                <enum name="GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV"/>
39457                <enum name="GL_GLYPH_VERTICAL_BEARING_X_BIT_NV"/>
39458                <enum name="GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV"/>
39459                <enum name="GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV"/>
39460                <enum name="GL_GLYPH_HAS_KERNING_BIT_NV"/>
39461                <enum name="GL_FONT_X_MIN_BOUNDS_BIT_NV"/>
39462                <enum name="GL_FONT_Y_MIN_BOUNDS_BIT_NV"/>
39463                <enum name="GL_FONT_X_MAX_BOUNDS_BIT_NV"/>
39464                <enum name="GL_FONT_Y_MAX_BOUNDS_BIT_NV"/>
39465                <enum name="GL_FONT_UNITS_PER_EM_BIT_NV"/>
39466                <enum name="GL_FONT_ASCENDER_BIT_NV"/>
39467                <enum name="GL_FONT_DESCENDER_BIT_NV"/>
39468                <enum name="GL_FONT_HEIGHT_BIT_NV"/>
39469                <enum name="GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV"/>
39470                <enum name="GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV"/>
39471                <enum name="GL_FONT_UNDERLINE_POSITION_BIT_NV"/>
39472                <enum name="GL_FONT_UNDERLINE_THICKNESS_BIT_NV"/>
39473                <enum name="GL_FONT_HAS_KERNING_BIT_NV"/>
39474                <enum name="GL_PRIMARY_COLOR"/>
39475                <enum name="GL_PRIMARY_COLOR_NV"/>
39476                <enum name="GL_SECONDARY_COLOR_NV"/>
39477                <command name="glGenPathsNV"/>
39478                <command name="glDeletePathsNV"/>
39479                <command name="glIsPathNV"/>
39480                <command name="glPathCommandsNV"/>
39481                <command name="glPathCoordsNV"/>
39482                <command name="glPathSubCommandsNV"/>
39483                <command name="glPathSubCoordsNV"/>
39484                <command name="glPathStringNV"/>
39485                <command name="glPathGlyphsNV"/>
39486                <command name="glPathGlyphRangeNV"/>
39487                <command name="glWeightPathsNV"/>
39488                <command name="glCopyPathNV"/>
39489                <command name="glInterpolatePathsNV"/>
39490                <command name="glTransformPathNV"/>
39491                <command name="glPathParameterivNV"/>
39492                <command name="glPathParameteriNV"/>
39493                <command name="glPathParameterfvNV"/>
39494                <command name="glPathParameterfNV"/>
39495                <command name="glPathDashArrayNV"/>
39496                <command name="glPathStencilFuncNV"/>
39497                <command name="glPathStencilDepthOffsetNV"/>
39498                <command name="glStencilFillPathNV"/>
39499                <command name="glStencilStrokePathNV"/>
39500                <command name="glStencilFillPathInstancedNV"/>
39501                <command name="glStencilStrokePathInstancedNV"/>
39502                <command name="glPathCoverDepthFuncNV"/>
39503                <command name="glPathColorGenNV"/>
39504                <command name="glPathTexGenNV"/>
39505                <command name="glPathFogGenNV"/>
39506                <command name="glCoverFillPathNV"/>
39507                <command name="glCoverStrokePathNV"/>
39508                <command name="glCoverFillPathInstancedNV"/>
39509                <command name="glCoverStrokePathInstancedNV"/>
39510                <command name="glGetPathParameterivNV"/>
39511                <command name="glGetPathParameterfvNV"/>
39512                <command name="glGetPathCommandsNV"/>
39513                <command name="glGetPathCoordsNV"/>
39514                <command name="glGetPathDashArrayNV"/>
39515                <command name="glGetPathMetricsNV"/>
39516                <command name="glGetPathMetricRangeNV"/>
39517                <command name="glGetPathSpacingNV"/>
39518                <command name="glGetPathColorGenivNV"/>
39519                <command name="glGetPathColorGenfvNV"/>
39520                <command name="glGetPathTexGenivNV"/>
39521                <command name="glGetPathTexGenfvNV"/>
39522                <command name="glIsPointInFillPathNV"/>
39523                <command name="glIsPointInStrokePathNV"/>
39524                <command name="glGetPathLengthNV"/>
39525                <command name="glPointAlongPathNV"/>
39526            </require>
39527        </extension>
39528        <extension name="GL_NV_pixel_data_range" supported="gl">
39529            <require>
39530                <enum name="GL_WRITE_PIXEL_DATA_RANGE_NV"/>
39531                <enum name="GL_READ_PIXEL_DATA_RANGE_NV"/>
39532                <enum name="GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV"/>
39533                <enum name="GL_READ_PIXEL_DATA_RANGE_LENGTH_NV"/>
39534                <enum name="GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV"/>
39535                <enum name="GL_READ_PIXEL_DATA_RANGE_POINTER_NV"/>
39536                <command name="glPixelDataRangeNV"/>
39537                <command name="glFlushPixelDataRangeNV"/>
39538            </require>
39539        </extension>
39540        <extension name="GL_NV_point_sprite" supported="gl">
39541            <require>
39542                <enum name="GL_POINT_SPRITE_NV"/>
39543                <enum name="GL_COORD_REPLACE_NV"/>
39544                <enum name="GL_POINT_SPRITE_R_MODE_NV"/>
39545                <command name="glPointParameteriNV"/>
39546                <command name="glPointParameterivNV"/>
39547            </require>
39548        </extension>
39549        <extension name="GL_NV_present_video" supported="gl">
39550            <require>
39551                <enum name="GL_FRAME_NV"/>
39552                <enum name="GL_FIELDS_NV"/>
39553                <enum name="GL_CURRENT_TIME_NV"/>
39554                <enum name="GL_NUM_FILL_STREAMS_NV"/>
39555                <enum name="GL_PRESENT_TIME_NV"/>
39556                <enum name="GL_PRESENT_DURATION_NV"/>
39557                <command name="glPresentFrameKeyedNV"/>
39558                <command name="glPresentFrameDualFillNV"/>
39559                <command name="glGetVideoivNV"/>
39560                <command name="glGetVideouivNV"/>
39561                <command name="glGetVideoi64vNV"/>
39562                <command name="glGetVideoui64vNV"/>
39563            </require>
39564        </extension>
39565        <extension name="GL_NV_primitive_restart" supported="gl">
39566            <require>
39567                <enum name="GL_PRIMITIVE_RESTART_NV"/>
39568                <enum name="GL_PRIMITIVE_RESTART_INDEX_NV"/>
39569                <command name="glPrimitiveRestartNV"/>
39570                <command name="glPrimitiveRestartIndexNV"/>
39571            </require>
39572        </extension>
39573        <extension name="GL_NV_read_buffer" supported="gles2">
39574            <require>
39575                <enum name="GL_READ_BUFFER_NV"/>
39576                <command name="glReadBufferNV"/>
39577            </require>
39578        </extension>
39579        <extension name="GL_NV_read_buffer_front" supported="gles2"/>
39580        <extension name="GL_NV_read_depth" supported="gles2"/>
39581        <extension name="GL_NV_read_depth_stencil" supported="gles2"/>
39582        <extension name="GL_NV_read_stencil" supported="gles2"/>
39583        <extension name="GL_NV_register_combiners" supported="gl">
39584            <require>
39585                <enum name="GL_REGISTER_COMBINERS_NV"/>
39586                <enum name="GL_VARIABLE_A_NV"/>
39587                <enum name="GL_VARIABLE_B_NV"/>
39588                <enum name="GL_VARIABLE_C_NV"/>
39589                <enum name="GL_VARIABLE_D_NV"/>
39590                <enum name="GL_VARIABLE_E_NV"/>
39591                <enum name="GL_VARIABLE_F_NV"/>
39592                <enum name="GL_VARIABLE_G_NV"/>
39593                <enum name="GL_CONSTANT_COLOR0_NV"/>
39594                <enum name="GL_CONSTANT_COLOR1_NV"/>
39595                <enum name="GL_PRIMARY_COLOR_NV"/>
39596                <enum name="GL_SECONDARY_COLOR_NV"/>
39597                <enum name="GL_SPARE0_NV"/>
39598                <enum name="GL_SPARE1_NV"/>
39599                <enum name="GL_DISCARD_NV"/>
39600                <enum name="GL_E_TIMES_F_NV"/>
39601                <enum name="GL_SPARE0_PLUS_SECONDARY_COLOR_NV"/>
39602                <enum name="GL_UNSIGNED_IDENTITY_NV"/>
39603                <enum name="GL_UNSIGNED_INVERT_NV"/>
39604                <enum name="GL_EXPAND_NORMAL_NV"/>
39605                <enum name="GL_EXPAND_NEGATE_NV"/>
39606                <enum name="GL_HALF_BIAS_NORMAL_NV"/>
39607                <enum name="GL_HALF_BIAS_NEGATE_NV"/>
39608                <enum name="GL_SIGNED_IDENTITY_NV"/>
39609                <enum name="GL_SIGNED_NEGATE_NV"/>
39610                <enum name="GL_SCALE_BY_TWO_NV"/>
39611                <enum name="GL_SCALE_BY_FOUR_NV"/>
39612                <enum name="GL_SCALE_BY_ONE_HALF_NV"/>
39613                <enum name="GL_BIAS_BY_NEGATIVE_ONE_HALF_NV"/>
39614                <enum name="GL_COMBINER_INPUT_NV"/>
39615                <enum name="GL_COMBINER_MAPPING_NV"/>
39616                <enum name="GL_COMBINER_COMPONENT_USAGE_NV"/>
39617                <enum name="GL_COMBINER_AB_DOT_PRODUCT_NV"/>
39618                <enum name="GL_COMBINER_CD_DOT_PRODUCT_NV"/>
39619                <enum name="GL_COMBINER_MUX_SUM_NV"/>
39620                <enum name="GL_COMBINER_SCALE_NV"/>
39621                <enum name="GL_COMBINER_BIAS_NV"/>
39622                <enum name="GL_COMBINER_AB_OUTPUT_NV"/>
39623                <enum name="GL_COMBINER_CD_OUTPUT_NV"/>
39624                <enum name="GL_COMBINER_SUM_OUTPUT_NV"/>
39625                <enum name="GL_MAX_GENERAL_COMBINERS_NV"/>
39626                <enum name="GL_NUM_GENERAL_COMBINERS_NV"/>
39627                <enum name="GL_COLOR_SUM_CLAMP_NV"/>
39628                <enum name="GL_COMBINER0_NV"/>
39629                <enum name="GL_COMBINER1_NV"/>
39630                <enum name="GL_COMBINER2_NV"/>
39631                <enum name="GL_COMBINER3_NV"/>
39632                <enum name="GL_COMBINER4_NV"/>
39633                <enum name="GL_COMBINER5_NV"/>
39634                <enum name="GL_COMBINER6_NV"/>
39635                <enum name="GL_COMBINER7_NV"/>
39636                <enum name="GL_TEXTURE0_ARB"/>
39637                <enum name="GL_TEXTURE1_ARB"/>
39638                <enum name="GL_ZERO"/>
39639                <enum name="GL_NONE"/>
39640                <enum name="GL_FOG"/>
39641                <command name="glCombinerParameterfvNV"/>
39642                <command name="glCombinerParameterfNV"/>
39643                <command name="glCombinerParameterivNV"/>
39644                <command name="glCombinerParameteriNV"/>
39645                <command name="glCombinerInputNV"/>
39646                <command name="glCombinerOutputNV"/>
39647                <command name="glFinalCombinerInputNV"/>
39648                <command name="glGetCombinerInputParameterfvNV"/>
39649                <command name="glGetCombinerInputParameterivNV"/>
39650                <command name="glGetCombinerOutputParameterfvNV"/>
39651                <command name="glGetCombinerOutputParameterivNV"/>
39652                <command name="glGetFinalCombinerInputParameterfvNV"/>
39653                <command name="glGetFinalCombinerInputParameterivNV"/>
39654            </require>
39655        </extension>
39656        <extension name="GL_NV_register_combiners2" supported="gl">
39657            <require>
39658                <enum name="GL_PER_STAGE_CONSTANTS_NV"/>
39659                <command name="glCombinerStageParameterfvNV"/>
39660                <command name="glGetCombinerStageParameterfvNV"/>
39661            </require>
39662        </extension>
39663        <extension name="GL_NV_sRGB_formats" supported="gles2">
39664            <require>
39665                <enum name="GL_SLUMINANCE_NV"/>
39666                <enum name="GL_SLUMINANCE_ALPHA_NV"/>
39667                <enum name="GL_SRGB8_NV"/>
39668                <enum name="GL_SLUMINANCE8_NV"/>
39669                <enum name="GL_SLUMINANCE8_ALPHA8_NV"/>
39670                <enum name="GL_COMPRESSED_SRGB_S3TC_DXT1_NV"/>
39671                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV"/>
39672                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV"/>
39673                <enum name="GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV"/>
39674                <enum name="GL_ETC1_SRGB8_NV"/>
39675            </require>
39676        </extension>
39677        <extension name="GL_NV_shader_atomic_counters" supported="gl"/>
39678        <extension name="GL_NV_shader_atomic_float" supported="gl"/>
39679        <extension name="GL_NV_shader_buffer_load" supported="gl">
39680            <require>
39681                <enum name="GL_BUFFER_GPU_ADDRESS_NV"/>
39682                <enum name="GL_GPU_ADDRESS_NV"/>
39683                <enum name="GL_MAX_SHADER_BUFFER_ADDRESS_NV"/>
39684                <command name="glMakeBufferResidentNV"/>
39685                <command name="glMakeBufferNonResidentNV"/>
39686                <command name="glIsBufferResidentNV"/>
39687                <command name="glMakeNamedBufferResidentNV"/>
39688                <command name="glMakeNamedBufferNonResidentNV"/>
39689                <command name="glIsNamedBufferResidentNV"/>
39690                <command name="glGetBufferParameterui64vNV"/>
39691                <command name="glGetNamedBufferParameterui64vNV"/>
39692                <command name="glGetIntegerui64vNV"/>
39693                <command name="glUniformui64NV"/>
39694                <command name="glUniformui64vNV"/>
39695                <command name="glGetUniformui64vNV"/>
39696                <command name="glProgramUniformui64NV"/>
39697                <command name="glProgramUniformui64vNV"/>
39698            </require>
39699        </extension>
39700        <extension name="GL_NV_shader_buffer_store" supported="gl">
39701            <require>
39702                <enum name="GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV"/>
39703                <enum name="GL_READ_WRITE"/>
39704                <enum name="GL_WRITE_ONLY"/>
39705            </require>
39706        </extension>
39707        <extension name="GL_NV_shader_storage_buffer_object" supported="gl"/>
39708        <extension name="GL_NV_shader_thread_group" supported="gl">
39709            <require>
39710                <enum name="GL_WARP_SIZE_NV"/>
39711                <enum name="GL_WARPS_PER_SM_NV"/>
39712                <enum name="GL_SM_COUNT_NV"/>
39713            </require>
39714        </extension>
39715        <extension name="GL_NV_shader_thread_shuffle" supported="gl"/>
39716        <extension name="GL_EXT_shader_image_load_formatted" supported="gl"/>
39717        <extension name="GL_NV_shadow_samplers_array" supported="gles2">
39718            <require>
39719                <enum name="GL_SAMPLER_2D_ARRAY_SHADOW_NV"/>
39720            </require>
39721        </extension>
39722        <extension name="GL_NV_shadow_samplers_cube" supported="gles2">
39723            <require>
39724                <enum name="GL_SAMPLER_CUBE_SHADOW_NV"/>
39725            </require>
39726        </extension>
39727        <extension name="GL_NV_tessellation_program5" supported="gl">
39728            <require>
39729                <enum name="GL_MAX_PROGRAM_PATCH_ATTRIBS_NV"/>
39730                <enum name="GL_TESS_CONTROL_PROGRAM_NV"/>
39731                <enum name="GL_TESS_EVALUATION_PROGRAM_NV"/>
39732                <enum name="GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV"/>
39733                <enum name="GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV"/>
39734            </require>
39735        </extension>
39736        <extension name="GL_NV_texgen_emboss" supported="gl">
39737            <require>
39738                <enum name="GL_EMBOSS_LIGHT_NV"/>
39739                <enum name="GL_EMBOSS_CONSTANT_NV"/>
39740                <enum name="GL_EMBOSS_MAP_NV"/>
39741            </require>
39742        </extension>
39743        <extension name="GL_NV_texgen_reflection" supported="gl">
39744            <require>
39745                <enum name="GL_NORMAL_MAP_NV"/>
39746                <enum name="GL_REFLECTION_MAP_NV"/>
39747            </require>
39748        </extension>
39749        <extension name="GL_NV_texture_barrier" supported="gl">
39750            <require>
39751                <command name="glTextureBarrierNV"/>
39752            </require>
39753        </extension>
39754        <extension name="GL_NV_texture_border_clamp" supported="gles2">
39755            <require>
39756                <enum name="GL_TEXTURE_BORDER_COLOR_NV"/>
39757                <enum name="GL_CLAMP_TO_BORDER_NV"/>
39758            </require>
39759        </extension>
39760        <extension name="GL_NV_texture_compression_s3tc_update" supported="gles2"/>
39761        <extension name="GL_NV_texture_compression_vtc" supported="gl"/>
39762        <extension name="GL_NV_texture_env_combine4" supported="gl">
39763            <require>
39764                <enum name="GL_COMBINE4_NV"/>
39765                <enum name="GL_SOURCE3_RGB_NV"/>
39766                <enum name="GL_SOURCE3_ALPHA_NV"/>
39767                <enum name="GL_OPERAND3_RGB_NV"/>
39768                <enum name="GL_OPERAND3_ALPHA_NV"/>
39769            </require>
39770        </extension>
39771        <extension name="GL_NV_texture_expand_normal" supported="gl">
39772            <require>
39773                <enum name="GL_TEXTURE_UNSIGNED_REMAP_MODE_NV"/>
39774            </require>
39775        </extension>
39776        <extension name="GL_NV_texture_multisample" supported="gl">
39777            <require>
39778                <enum name="GL_TEXTURE_COVERAGE_SAMPLES_NV"/>
39779                <enum name="GL_TEXTURE_COLOR_SAMPLES_NV"/>
39780                <command name="glTexImage2DMultisampleCoverageNV"/>
39781                <command name="glTexImage3DMultisampleCoverageNV"/>
39782            </require>
39783            <require comment="Supported only if GL_EXT_direct_state_access is supported">
39784                <command name="glTextureImage2DMultisampleNV"/>
39785                <command name="glTextureImage3DMultisampleNV"/>
39786                <command name="glTextureImage2DMultisampleCoverageNV"/>
39787                <command name="glTextureImage3DMultisampleCoverageNV"/>
39788            </require>
39789        </extension>
39790        <extension name="GL_NV_texture_npot_2D_mipmap" supported="gles2">
39791            <require>
39792            </require>
39793        </extension>
39794        <extension name="GL_NV_texture_rectangle" supported="gl">
39795            <require>
39796                <enum name="GL_TEXTURE_RECTANGLE_NV"/>
39797                <enum name="GL_TEXTURE_BINDING_RECTANGLE_NV"/>
39798                <enum name="GL_PROXY_TEXTURE_RECTANGLE_NV"/>
39799                <enum name="GL_MAX_RECTANGLE_TEXTURE_SIZE_NV"/>
39800            </require>
39801        </extension>
39802        <extension name="GL_NV_texture_shader" supported="gl">
39803            <require>
39804                <enum name="GL_OFFSET_TEXTURE_RECTANGLE_NV"/>
39805                <enum name="GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV"/>
39806                <enum name="GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV"/>
39807                <enum name="GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV"/>
39808                <enum name="GL_UNSIGNED_INT_S8_S8_8_8_NV"/>
39809                <enum name="GL_UNSIGNED_INT_8_8_S8_S8_REV_NV"/>
39810                <enum name="GL_DSDT_MAG_INTENSITY_NV"/>
39811                <enum name="GL_SHADER_CONSISTENT_NV"/>
39812                <enum name="GL_TEXTURE_SHADER_NV"/>
39813                <enum name="GL_SHADER_OPERATION_NV"/>
39814                <enum name="GL_CULL_MODES_NV"/>
39815                <enum name="GL_OFFSET_TEXTURE_MATRIX_NV"/>
39816                <enum name="GL_OFFSET_TEXTURE_SCALE_NV"/>
39817                <enum name="GL_OFFSET_TEXTURE_BIAS_NV"/>
39818                <enum name="GL_OFFSET_TEXTURE_2D_MATRIX_NV"/>
39819                <enum name="GL_OFFSET_TEXTURE_2D_SCALE_NV"/>
39820                <enum name="GL_OFFSET_TEXTURE_2D_BIAS_NV"/>
39821                <enum name="GL_PREVIOUS_TEXTURE_INPUT_NV"/>
39822                <enum name="GL_CONST_EYE_NV"/>
39823                <enum name="GL_PASS_THROUGH_NV"/>
39824                <enum name="GL_CULL_FRAGMENT_NV"/>
39825                <enum name="GL_OFFSET_TEXTURE_2D_NV"/>
39826                <enum name="GL_DEPENDENT_AR_TEXTURE_2D_NV"/>
39827                <enum name="GL_DEPENDENT_GB_TEXTURE_2D_NV"/>
39828                <enum name="GL_DOT_PRODUCT_NV"/>
39829                <enum name="GL_DOT_PRODUCT_DEPTH_REPLACE_NV"/>
39830                <enum name="GL_DOT_PRODUCT_TEXTURE_2D_NV"/>
39831                <enum name="GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV"/>
39832                <enum name="GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV"/>
39833                <enum name="GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV"/>
39834                <enum name="GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV"/>
39835                <enum name="GL_HILO_NV"/>
39836                <enum name="GL_DSDT_NV"/>
39837                <enum name="GL_DSDT_MAG_NV"/>
39838                <enum name="GL_DSDT_MAG_VIB_NV"/>
39839                <enum name="GL_HILO16_NV"/>
39840                <enum name="GL_SIGNED_HILO_NV"/>
39841                <enum name="GL_SIGNED_HILO16_NV"/>
39842                <enum name="GL_SIGNED_RGBA_NV"/>
39843                <enum name="GL_SIGNED_RGBA8_NV"/>
39844                <enum name="GL_SIGNED_RGB_NV"/>
39845                <enum name="GL_SIGNED_RGB8_NV"/>
39846                <enum name="GL_SIGNED_LUMINANCE_NV"/>
39847                <enum name="GL_SIGNED_LUMINANCE8_NV"/>
39848                <enum name="GL_SIGNED_LUMINANCE_ALPHA_NV"/>
39849                <enum name="GL_SIGNED_LUMINANCE8_ALPHA8_NV"/>
39850                <enum name="GL_SIGNED_ALPHA_NV"/>
39851                <enum name="GL_SIGNED_ALPHA8_NV"/>
39852                <enum name="GL_SIGNED_INTENSITY_NV"/>
39853                <enum name="GL_SIGNED_INTENSITY8_NV"/>
39854                <enum name="GL_DSDT8_NV"/>
39855                <enum name="GL_DSDT8_MAG8_NV"/>
39856                <enum name="GL_DSDT8_MAG8_INTENSITY8_NV"/>
39857                <enum name="GL_SIGNED_RGB_UNSIGNED_ALPHA_NV"/>
39858                <enum name="GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV"/>
39859                <enum name="GL_HI_SCALE_NV"/>
39860                <enum name="GL_LO_SCALE_NV"/>
39861                <enum name="GL_DS_SCALE_NV"/>
39862                <enum name="GL_DT_SCALE_NV"/>
39863                <enum name="GL_MAGNITUDE_SCALE_NV"/>
39864                <enum name="GL_VIBRANCE_SCALE_NV"/>
39865                <enum name="GL_HI_BIAS_NV"/>
39866                <enum name="GL_LO_BIAS_NV"/>
39867                <enum name="GL_DS_BIAS_NV"/>
39868                <enum name="GL_DT_BIAS_NV"/>
39869                <enum name="GL_MAGNITUDE_BIAS_NV"/>
39870                <enum name="GL_VIBRANCE_BIAS_NV"/>
39871                <enum name="GL_TEXTURE_BORDER_VALUES_NV"/>
39872                <enum name="GL_TEXTURE_HI_SIZE_NV"/>
39873                <enum name="GL_TEXTURE_LO_SIZE_NV"/>
39874                <enum name="GL_TEXTURE_DS_SIZE_NV"/>
39875                <enum name="GL_TEXTURE_DT_SIZE_NV"/>
39876                <enum name="GL_TEXTURE_MAG_SIZE_NV"/>
39877            </require>
39878        </extension>
39879        <extension name="GL_NV_texture_shader2" supported="gl">
39880            <require>
39881                <enum name="GL_DOT_PRODUCT_TEXTURE_3D_NV"/>
39882            </require>
39883        </extension>
39884        <extension name="GL_NV_texture_shader3" supported="gl">
39885            <require>
39886                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV"/>
39887                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV"/>
39888                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
39889                <enum name="GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV"/>
39890                <enum name="GL_OFFSET_HILO_TEXTURE_2D_NV"/>
39891                <enum name="GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV"/>
39892                <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV"/>
39893                <enum name="GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV"/>
39894                <enum name="GL_DEPENDENT_HILO_TEXTURE_2D_NV"/>
39895                <enum name="GL_DEPENDENT_RGB_TEXTURE_3D_NV"/>
39896                <enum name="GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV"/>
39897                <enum name="GL_DOT_PRODUCT_PASS_THROUGH_NV"/>
39898                <enum name="GL_DOT_PRODUCT_TEXTURE_1D_NV"/>
39899                <enum name="GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV"/>
39900                <enum name="GL_HILO8_NV"/>
39901                <enum name="GL_SIGNED_HILO8_NV"/>
39902                <enum name="GL_FORCE_BLUE_TO_ONE_NV"/>
39903            </require>
39904        </extension>
39905        <extension name="GL_NV_transform_feedback" supported="gl">
39906            <require>
39907                <enum name="GL_BACK_PRIMARY_COLOR_NV"/>
39908                <enum name="GL_BACK_SECONDARY_COLOR_NV"/>
39909                <enum name="GL_TEXTURE_COORD_NV"/>
39910                <enum name="GL_CLIP_DISTANCE_NV"/>
39911                <enum name="GL_VERTEX_ID_NV"/>
39912                <enum name="GL_PRIMITIVE_ID_NV"/>
39913                <enum name="GL_GENERIC_ATTRIB_NV"/>
39914                <enum name="GL_TRANSFORM_FEEDBACK_ATTRIBS_NV"/>
39915                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV"/>
39916                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV"/>
39917                <enum name="GL_ACTIVE_VARYINGS_NV"/>
39918                <enum name="GL_ACTIVE_VARYING_MAX_LENGTH_NV"/>
39919                <enum name="GL_TRANSFORM_FEEDBACK_VARYINGS_NV"/>
39920                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_START_NV"/>
39921                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV"/>
39922                <enum name="GL_TRANSFORM_FEEDBACK_RECORD_NV"/>
39923                <enum name="GL_PRIMITIVES_GENERATED_NV"/>
39924                <enum name="GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV"/>
39925                <enum name="GL_RASTERIZER_DISCARD_NV"/>
39926                <enum name="GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV"/>
39927                <enum name="GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV"/>
39928                <enum name="GL_INTERLEAVED_ATTRIBS_NV"/>
39929                <enum name="GL_SEPARATE_ATTRIBS_NV"/>
39930                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_NV"/>
39931                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV"/>
39932                <enum name="GL_LAYER_NV"/>
39933                <command name="glBeginTransformFeedbackNV"/>
39934                <command name="glEndTransformFeedbackNV"/>
39935                <command name="glTransformFeedbackAttribsNV"/>
39936                <command name="glBindBufferRangeNV"/>
39937                <command name="glBindBufferOffsetNV"/>
39938                <command name="glBindBufferBaseNV"/>
39939                <command name="glTransformFeedbackVaryingsNV"/>
39940                <command name="glActiveVaryingNV"/>
39941                <command name="glGetVaryingLocationNV"/>
39942                <command name="glGetActiveVaryingNV"/>
39943                <command name="glGetTransformFeedbackVaryingNV"/>
39944            </require>
39945            <require comment="Extended by GL_ARB_transform_feedback3">
39946                <enum name="GL_NEXT_BUFFER_NV"/>
39947                <enum name="GL_SKIP_COMPONENTS4_NV"/>
39948                <enum name="GL_SKIP_COMPONENTS3_NV"/>
39949                <enum name="GL_SKIP_COMPONENTS2_NV"/>
39950                <enum name="GL_SKIP_COMPONENTS1_NV"/>
39951                <command name="glTransformFeedbackStreamAttribsNV"/>
39952            </require>
39953        </extension>
39954        <extension name="GL_NV_transform_feedback2" supported="gl">
39955            <require>
39956                <enum name="GL_TRANSFORM_FEEDBACK_NV"/>
39957                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV"/>
39958                <enum name="GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV"/>
39959                <enum name="GL_TRANSFORM_FEEDBACK_BINDING_NV"/>
39960                <command name="glBindTransformFeedbackNV"/>
39961                <command name="glDeleteTransformFeedbacksNV"/>
39962                <command name="glGenTransformFeedbacksNV"/>
39963                <command name="glIsTransformFeedbackNV"/>
39964                <command name="glPauseTransformFeedbackNV"/>
39965                <command name="glResumeTransformFeedbackNV"/>
39966                <command name="glDrawTransformFeedbackNV"/>
39967            </require>
39968        </extension>
39969        <extension name="GL_NV_vdpau_interop" supported="gl">
39970            <require>
39971                <enum name="GL_SURFACE_STATE_NV"/>
39972                <enum name="GL_SURFACE_REGISTERED_NV"/>
39973                <enum name="GL_SURFACE_MAPPED_NV"/>
39974                <enum name="GL_WRITE_DISCARD_NV"/>
39975                <command name="glVDPAUInitNV"/>
39976                <command name="glVDPAUFiniNV"/>
39977                <command name="glVDPAURegisterVideoSurfaceNV"/>
39978                <command name="glVDPAURegisterOutputSurfaceNV"/>
39979                <command name="glVDPAUIsSurfaceNV"/>
39980                <command name="glVDPAUUnregisterSurfaceNV"/>
39981                <command name="glVDPAUGetSurfaceivNV"/>
39982                <command name="glVDPAUSurfaceAccessNV"/>
39983                <command name="glVDPAUMapSurfacesNV"/>
39984                <command name="glVDPAUUnmapSurfacesNV"/>
39985            </require>
39986        </extension>
39987        <extension name="GL_NV_vertex_array_range" supported="gl">
39988            <require>
39989                <enum name="GL_VERTEX_ARRAY_RANGE_NV"/>
39990                <enum name="GL_VERTEX_ARRAY_RANGE_LENGTH_NV"/>
39991                <enum name="GL_VERTEX_ARRAY_RANGE_VALID_NV"/>
39992                <enum name="GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV"/>
39993                <enum name="GL_VERTEX_ARRAY_RANGE_POINTER_NV"/>
39994                <command name="glFlushVertexArrayRangeNV"/>
39995                <command name="glVertexArrayRangeNV"/>
39996            </require>
39997        </extension>
39998        <extension name="GL_NV_vertex_array_range2" supported="gl">
39999            <require>
40000                <enum name="GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV"/>
40001            </require>
40002        </extension>
40003        <extension name="GL_NV_vertex_attrib_integer_64bit" supported="gl">
40004            <require>
40005                <enum name="GL_INT64_NV"/>
40006                <enum name="GL_UNSIGNED_INT64_NV"/>
40007                <command name="glVertexAttribL1i64NV"/>
40008                <command name="glVertexAttribL2i64NV"/>
40009                <command name="glVertexAttribL3i64NV"/>
40010                <command name="glVertexAttribL4i64NV"/>
40011                <command name="glVertexAttribL1i64vNV"/>
40012                <command name="glVertexAttribL2i64vNV"/>
40013                <command name="glVertexAttribL3i64vNV"/>
40014                <command name="glVertexAttribL4i64vNV"/>
40015                <command name="glVertexAttribL1ui64NV"/>
40016                <command name="glVertexAttribL2ui64NV"/>
40017                <command name="glVertexAttribL3ui64NV"/>
40018                <command name="glVertexAttribL4ui64NV"/>
40019                <command name="glVertexAttribL1ui64vNV"/>
40020                <command name="glVertexAttribL2ui64vNV"/>
40021                <command name="glVertexAttribL3ui64vNV"/>
40022                <command name="glVertexAttribL4ui64vNV"/>
40023                <command name="glGetVertexAttribLi64vNV"/>
40024                <command name="glGetVertexAttribLui64vNV"/>
40025                <command name="glVertexAttribLFormatNV"/>
40026            </require>
40027        </extension>
40028        <extension name="GL_NV_vertex_buffer_unified_memory" supported="gl">
40029            <require>
40030                <enum name="GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV"/>
40031                <enum name="GL_ELEMENT_ARRAY_UNIFIED_NV"/>
40032                <enum name="GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV"/>
40033                <enum name="GL_VERTEX_ARRAY_ADDRESS_NV"/>
40034                <enum name="GL_NORMAL_ARRAY_ADDRESS_NV"/>
40035                <enum name="GL_COLOR_ARRAY_ADDRESS_NV"/>
40036                <enum name="GL_INDEX_ARRAY_ADDRESS_NV"/>
40037                <enum name="GL_TEXTURE_COORD_ARRAY_ADDRESS_NV"/>
40038                <enum name="GL_EDGE_FLAG_ARRAY_ADDRESS_NV"/>
40039                <enum name="GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV"/>
40040                <enum name="GL_FOG_COORD_ARRAY_ADDRESS_NV"/>
40041                <enum name="GL_ELEMENT_ARRAY_ADDRESS_NV"/>
40042                <enum name="GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV"/>
40043                <enum name="GL_VERTEX_ARRAY_LENGTH_NV"/>
40044                <enum name="GL_NORMAL_ARRAY_LENGTH_NV"/>
40045                <enum name="GL_COLOR_ARRAY_LENGTH_NV"/>
40046                <enum name="GL_INDEX_ARRAY_LENGTH_NV"/>
40047                <enum name="GL_TEXTURE_COORD_ARRAY_LENGTH_NV"/>
40048                <enum name="GL_EDGE_FLAG_ARRAY_LENGTH_NV"/>
40049                <enum name="GL_SECONDARY_COLOR_ARRAY_LENGTH_NV"/>
40050                <enum name="GL_FOG_COORD_ARRAY_LENGTH_NV"/>
40051                <enum name="GL_ELEMENT_ARRAY_LENGTH_NV"/>
40052                <enum name="GL_DRAW_INDIRECT_UNIFIED_NV"/>
40053                <enum name="GL_DRAW_INDIRECT_ADDRESS_NV"/>
40054                <enum name="GL_DRAW_INDIRECT_LENGTH_NV"/>
40055                <command name="glBufferAddressRangeNV"/>
40056                <command name="glVertexFormatNV"/>
40057                <command name="glNormalFormatNV"/>
40058                <command name="glColorFormatNV"/>
40059                <command name="glIndexFormatNV"/>
40060                <command name="glTexCoordFormatNV"/>
40061                <command name="glEdgeFlagFormatNV"/>
40062                <command name="glSecondaryColorFormatNV"/>
40063                <command name="glFogCoordFormatNV"/>
40064                <command name="glVertexAttribFormatNV"/>
40065                <command name="glVertexAttribIFormatNV"/>
40066                <command name="glGetIntegerui64i_vNV"/>
40067            </require>
40068        </extension>
40069        <extension name="GL_NV_vertex_program" supported="gl">
40070            <require>
40071                <enum name="GL_VERTEX_PROGRAM_NV"/>
40072                <enum name="GL_VERTEX_STATE_PROGRAM_NV"/>
40073                <enum name="GL_ATTRIB_ARRAY_SIZE_NV"/>
40074                <enum name="GL_ATTRIB_ARRAY_STRIDE_NV"/>
40075                <enum name="GL_ATTRIB_ARRAY_TYPE_NV"/>
40076                <enum name="GL_CURRENT_ATTRIB_NV"/>
40077                <enum name="GL_PROGRAM_LENGTH_NV"/>
40078                <enum name="GL_PROGRAM_STRING_NV"/>
40079                <enum name="GL_MODELVIEW_PROJECTION_NV"/>
40080                <enum name="GL_IDENTITY_NV"/>
40081                <enum name="GL_INVERSE_NV"/>
40082                <enum name="GL_TRANSPOSE_NV"/>
40083                <enum name="GL_INVERSE_TRANSPOSE_NV"/>
40084                <enum name="GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV"/>
40085                <enum name="GL_MAX_TRACK_MATRICES_NV"/>
40086                <enum name="GL_MATRIX0_NV"/>
40087                <enum name="GL_MATRIX1_NV"/>
40088                <enum name="GL_MATRIX2_NV"/>
40089                <enum name="GL_MATRIX3_NV"/>
40090                <enum name="GL_MATRIX4_NV"/>
40091                <enum name="GL_MATRIX5_NV"/>
40092                <enum name="GL_MATRIX6_NV"/>
40093                <enum name="GL_MATRIX7_NV"/>
40094                <enum name="GL_CURRENT_MATRIX_STACK_DEPTH_NV"/>
40095                <enum name="GL_CURRENT_MATRIX_NV"/>
40096                <enum name="GL_VERTEX_PROGRAM_POINT_SIZE_NV"/>
40097                <enum name="GL_VERTEX_PROGRAM_TWO_SIDE_NV"/>
40098                <enum name="GL_PROGRAM_PARAMETER_NV"/>
40099                <enum name="GL_ATTRIB_ARRAY_POINTER_NV"/>
40100                <enum name="GL_PROGRAM_TARGET_NV"/>
40101                <enum name="GL_PROGRAM_RESIDENT_NV"/>
40102                <enum name="GL_TRACK_MATRIX_NV"/>
40103                <enum name="GL_TRACK_MATRIX_TRANSFORM_NV"/>
40104                <enum name="GL_VERTEX_PROGRAM_BINDING_NV"/>
40105                <enum name="GL_PROGRAM_ERROR_POSITION_NV"/>
40106                <enum name="GL_VERTEX_ATTRIB_ARRAY0_NV"/>
40107                <enum name="GL_VERTEX_ATTRIB_ARRAY1_NV"/>
40108                <enum name="GL_VERTEX_ATTRIB_ARRAY2_NV"/>
40109                <enum name="GL_VERTEX_ATTRIB_ARRAY3_NV"/>
40110                <enum name="GL_VERTEX_ATTRIB_ARRAY4_NV"/>
40111                <enum name="GL_VERTEX_ATTRIB_ARRAY5_NV"/>
40112                <enum name="GL_VERTEX_ATTRIB_ARRAY6_NV"/>
40113                <enum name="GL_VERTEX_ATTRIB_ARRAY7_NV"/>
40114                <enum name="GL_VERTEX_ATTRIB_ARRAY8_NV"/>
40115                <enum name="GL_VERTEX_ATTRIB_ARRAY9_NV"/>
40116                <enum name="GL_VERTEX_ATTRIB_ARRAY10_NV"/>
40117                <enum name="GL_VERTEX_ATTRIB_ARRAY11_NV"/>
40118                <enum name="GL_VERTEX_ATTRIB_ARRAY12_NV"/>
40119                <enum name="GL_VERTEX_ATTRIB_ARRAY13_NV"/>
40120                <enum name="GL_VERTEX_ATTRIB_ARRAY14_NV"/>
40121                <enum name="GL_VERTEX_ATTRIB_ARRAY15_NV"/>
40122                <enum name="GL_MAP1_VERTEX_ATTRIB0_4_NV"/>
40123                <enum name="GL_MAP1_VERTEX_ATTRIB1_4_NV"/>
40124                <enum name="GL_MAP1_VERTEX_ATTRIB2_4_NV"/>
40125                <enum name="GL_MAP1_VERTEX_ATTRIB3_4_NV"/>
40126                <enum name="GL_MAP1_VERTEX_ATTRIB4_4_NV"/>
40127                <enum name="GL_MAP1_VERTEX_ATTRIB5_4_NV"/>
40128                <enum name="GL_MAP1_VERTEX_ATTRIB6_4_NV"/>
40129                <enum name="GL_MAP1_VERTEX_ATTRIB7_4_NV"/>
40130                <enum name="GL_MAP1_VERTEX_ATTRIB8_4_NV"/>
40131                <enum name="GL_MAP1_VERTEX_ATTRIB9_4_NV"/>
40132                <enum name="GL_MAP1_VERTEX_ATTRIB10_4_NV"/>
40133                <enum name="GL_MAP1_VERTEX_ATTRIB11_4_NV"/>
40134                <enum name="GL_MAP1_VERTEX_ATTRIB12_4_NV"/>
40135                <enum name="GL_MAP1_VERTEX_ATTRIB13_4_NV"/>
40136                <enum name="GL_MAP1_VERTEX_ATTRIB14_4_NV"/>
40137                <enum name="GL_MAP1_VERTEX_ATTRIB15_4_NV"/>
40138                <enum name="GL_MAP2_VERTEX_ATTRIB0_4_NV"/>
40139                <enum name="GL_MAP2_VERTEX_ATTRIB1_4_NV"/>
40140                <enum name="GL_MAP2_VERTEX_ATTRIB2_4_NV"/>
40141                <enum name="GL_MAP2_VERTEX_ATTRIB3_4_NV"/>
40142                <enum name="GL_MAP2_VERTEX_ATTRIB4_4_NV"/>
40143                <enum name="GL_MAP2_VERTEX_ATTRIB5_4_NV"/>
40144                <enum name="GL_MAP2_VERTEX_ATTRIB6_4_NV"/>
40145                <enum name="GL_MAP2_VERTEX_ATTRIB7_4_NV"/>
40146                <enum name="GL_MAP2_VERTEX_ATTRIB8_4_NV"/>
40147                <enum name="GL_MAP2_VERTEX_ATTRIB9_4_NV"/>
40148                <enum name="GL_MAP2_VERTEX_ATTRIB10_4_NV"/>
40149                <enum name="GL_MAP2_VERTEX_ATTRIB11_4_NV"/>
40150                <enum name="GL_MAP2_VERTEX_ATTRIB12_4_NV"/>
40151                <enum name="GL_MAP2_VERTEX_ATTRIB13_4_NV"/>
40152                <enum name="GL_MAP2_VERTEX_ATTRIB14_4_NV"/>
40153                <enum name="GL_MAP2_VERTEX_ATTRIB15_4_NV"/>
40154                <command name="glAreProgramsResidentNV"/>
40155                <command name="glBindProgramNV"/>
40156                <command name="glDeleteProgramsNV"/>
40157                <command name="glExecuteProgramNV"/>
40158                <command name="glGenProgramsNV"/>
40159                <command name="glGetProgramParameterdvNV"/>
40160                <command name="glGetProgramParameterfvNV"/>
40161                <command name="glGetProgramivNV"/>
40162                <command name="glGetProgramStringNV"/>
40163                <command name="glGetTrackMatrixivNV"/>
40164                <command name="glGetVertexAttribdvNV"/>
40165                <command name="glGetVertexAttribfvNV"/>
40166                <command name="glGetVertexAttribivNV"/>
40167                <command name="glGetVertexAttribPointervNV"/>
40168                <command name="glIsProgramNV"/>
40169                <command name="glLoadProgramNV"/>
40170                <command name="glProgramParameter4dNV"/>
40171                <command name="glProgramParameter4dvNV"/>
40172                <command name="glProgramParameter4fNV"/>
40173                <command name="glProgramParameter4fvNV"/>
40174                <command name="glProgramParameters4dvNV"/>
40175                <command name="glProgramParameters4fvNV"/>
40176                <command name="glRequestResidentProgramsNV"/>
40177                <command name="glTrackMatrixNV"/>
40178                <command name="glVertexAttribPointerNV"/>
40179                <command name="glVertexAttrib1dNV"/>
40180                <command name="glVertexAttrib1dvNV"/>
40181                <command name="glVertexAttrib1fNV"/>
40182                <command name="glVertexAttrib1fvNV"/>
40183                <command name="glVertexAttrib1sNV"/>
40184                <command name="glVertexAttrib1svNV"/>
40185                <command name="glVertexAttrib2dNV"/>
40186                <command name="glVertexAttrib2dvNV"/>
40187                <command name="glVertexAttrib2fNV"/>
40188                <command name="glVertexAttrib2fvNV"/>
40189                <command name="glVertexAttrib2sNV"/>
40190                <command name="glVertexAttrib2svNV"/>
40191                <command name="glVertexAttrib3dNV"/>
40192                <command name="glVertexAttrib3dvNV"/>
40193                <command name="glVertexAttrib3fNV"/>
40194                <command name="glVertexAttrib3fvNV"/>
40195                <command name="glVertexAttrib3sNV"/>
40196                <command name="glVertexAttrib3svNV"/>
40197                <command name="glVertexAttrib4dNV"/>
40198                <command name="glVertexAttrib4dvNV"/>
40199                <command name="glVertexAttrib4fNV"/>
40200                <command name="glVertexAttrib4fvNV"/>
40201                <command name="glVertexAttrib4sNV"/>
40202                <command name="glVertexAttrib4svNV"/>
40203                <command name="glVertexAttrib4ubNV"/>
40204                <command name="glVertexAttrib4ubvNV"/>
40205                <command name="glVertexAttribs1dvNV"/>
40206                <command name="glVertexAttribs1fvNV"/>
40207                <command name="glVertexAttribs1svNV"/>
40208                <command name="glVertexAttribs2dvNV"/>
40209                <command name="glVertexAttribs2fvNV"/>
40210                <command name="glVertexAttribs2svNV"/>
40211                <command name="glVertexAttribs3dvNV"/>
40212                <command name="glVertexAttribs3fvNV"/>
40213                <command name="glVertexAttribs3svNV"/>
40214                <command name="glVertexAttribs4dvNV"/>
40215                <command name="glVertexAttribs4fvNV"/>
40216                <command name="glVertexAttribs4svNV"/>
40217                <command name="glVertexAttribs4ubvNV"/>
40218            </require>
40219        </extension>
40220        <extension name="GL_NV_vertex_program1_1" supported="gl"/>
40221        <extension name="GL_NV_vertex_program2" supported="gl"/>
40222        <extension name="GL_NV_vertex_program2_option" supported="gl">
40223            <require>
40224                <enum name="GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV"/>
40225                <enum name="GL_MAX_PROGRAM_CALL_DEPTH_NV"/>
40226            </require>
40227        </extension>
40228        <extension name="GL_NV_vertex_program3" supported="gl">
40229            <require>
40230                <enum name="GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB"/>
40231            </require>
40232        </extension>
40233        <extension name="GL_NV_vertex_program4" supported="gl">
40234            <require>
40235                <enum name="GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV"/>
40236                <command name="glVertexAttribI1iEXT"/>
40237                <command name="glVertexAttribI2iEXT"/>
40238                <command name="glVertexAttribI3iEXT"/>
40239                <command name="glVertexAttribI4iEXT"/>
40240                <command name="glVertexAttribI1uiEXT"/>
40241                <command name="glVertexAttribI2uiEXT"/>
40242                <command name="glVertexAttribI3uiEXT"/>
40243                <command name="glVertexAttribI4uiEXT"/>
40244                <command name="glVertexAttribI1ivEXT"/>
40245                <command name="glVertexAttribI2ivEXT"/>
40246                <command name="glVertexAttribI3ivEXT"/>
40247                <command name="glVertexAttribI4ivEXT"/>
40248                <command name="glVertexAttribI1uivEXT"/>
40249                <command name="glVertexAttribI2uivEXT"/>
40250                <command name="glVertexAttribI3uivEXT"/>
40251                <command name="glVertexAttribI4uivEXT"/>
40252                <command name="glVertexAttribI4bvEXT"/>
40253                <command name="glVertexAttribI4svEXT"/>
40254                <command name="glVertexAttribI4ubvEXT"/>
40255                <command name="glVertexAttribI4usvEXT"/>
40256                <command name="glVertexAttribIPointerEXT"/>
40257                <command name="glGetVertexAttribIivEXT"/>
40258                <command name="glGetVertexAttribIuivEXT"/>
40259            </require>
40260        </extension>
40261        <extension name="GL_NV_video_capture" supported="gl">
40262            <require>
40263                <enum name="GL_VIDEO_BUFFER_NV"/>
40264                <enum name="GL_VIDEO_BUFFER_BINDING_NV"/>
40265                <enum name="GL_FIELD_UPPER_NV"/>
40266                <enum name="GL_FIELD_LOWER_NV"/>
40267                <enum name="GL_NUM_VIDEO_CAPTURE_STREAMS_NV"/>
40268                <enum name="GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV"/>
40269                <enum name="GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV"/>
40270                <enum name="GL_LAST_VIDEO_CAPTURE_STATUS_NV"/>
40271                <enum name="GL_VIDEO_BUFFER_PITCH_NV"/>
40272                <enum name="GL_VIDEO_COLOR_CONVERSION_MATRIX_NV"/>
40273                <enum name="GL_VIDEO_COLOR_CONVERSION_MAX_NV"/>
40274                <enum name="GL_VIDEO_COLOR_CONVERSION_MIN_NV"/>
40275                <enum name="GL_VIDEO_COLOR_CONVERSION_OFFSET_NV"/>
40276                <enum name="GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV"/>
40277                <enum name="GL_PARTIAL_SUCCESS_NV"/>
40278                <enum name="GL_SUCCESS_NV"/>
40279                <enum name="GL_FAILURE_NV"/>
40280                <enum name="GL_YCBYCR8_422_NV"/>
40281                <enum name="GL_YCBAYCR8A_4224_NV"/>
40282                <enum name="GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV"/>
40283                <enum name="GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV"/>
40284                <enum name="GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV"/>
40285                <enum name="GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV"/>
40286                <enum name="GL_Z4Y12Z4CB12Z4CR12_444_NV"/>
40287                <enum name="GL_VIDEO_CAPTURE_FRAME_WIDTH_NV"/>
40288                <enum name="GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV"/>
40289                <enum name="GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV"/>
40290                <enum name="GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV"/>
40291                <enum name="GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV"/>
40292                <command name="glBeginVideoCaptureNV"/>
40293                <command name="glBindVideoCaptureStreamBufferNV"/>
40294                <command name="glBindVideoCaptureStreamTextureNV"/>
40295                <command name="glEndVideoCaptureNV"/>
40296                <command name="glGetVideoCaptureivNV"/>
40297                <command name="glGetVideoCaptureStreamivNV"/>
40298                <command name="glGetVideoCaptureStreamfvNV"/>
40299                <command name="glGetVideoCaptureStreamdvNV"/>
40300                <command name="glVideoCaptureNV"/>
40301                <command name="glVideoCaptureStreamParameterivNV"/>
40302                <command name="glVideoCaptureStreamParameterfvNV"/>
40303                <command name="glVideoCaptureStreamParameterdvNV"/>
40304            </require>
40305        </extension>
40306        <extension name="GL_OES_EGL_image" supported="gles1|gles2">
40307            <require>
40308                <type name="GLeglImageOES"/>
40309                <command name="glEGLImageTargetTexture2DOES"/>
40310                <command name="glEGLImageTargetRenderbufferStorageOES"/>
40311            </require>
40312        </extension>
40313        <extension name="GL_OES_EGL_image_external" supported="gles1|gles2">
40314            <require>
40315                <type name="GLeglImageOES"/>
40316                <enum name="GL_TEXTURE_EXTERNAL_OES"/>
40317                <enum name="GL_TEXTURE_BINDING_EXTERNAL_OES"/>
40318                <enum name="GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES"/>
40319            </require>
40320            <require api="gles2">
40321                <enum name="GL_SAMPLER_EXTERNAL_OES"/>
40322            </require>
40323        </extension>
40324        <extension name="GL_OES_blend_equation_separate" supported="gles1">
40325            <require>
40326                <enum name="GL_BLEND_EQUATION_RGB_OES"/>
40327                <enum name="GL_BLEND_EQUATION_ALPHA_OES"/>
40328                <command name="glBlendEquationSeparateOES"/>
40329            </require>
40330        </extension>
40331        <extension name="GL_OES_blend_func_separate" supported="gles1">
40332            <require>
40333                <enum name="GL_BLEND_DST_RGB_OES"/>
40334                <enum name="GL_BLEND_SRC_RGB_OES"/>
40335                <enum name="GL_BLEND_DST_ALPHA_OES"/>
40336                <enum name="GL_BLEND_SRC_ALPHA_OES"/>
40337                <command name="glBlendFuncSeparateOES"/>
40338            </require>
40339        </extension>
40340        <extension name="GL_OES_blend_subtract" supported="gles1">
40341            <require>
40342                <enum name="GL_BLEND_EQUATION_OES"/>
40343                <enum name="GL_FUNC_ADD_OES"/>
40344                <enum name="GL_FUNC_SUBTRACT_OES"/>
40345                <enum name="GL_FUNC_REVERSE_SUBTRACT_OES"/>
40346                <command name="glBlendEquationOES"/>
40347            </require>
40348        </extension>
40349        <extension name="GL_OES_byte_coordinates" supported="gl|gles1">
40350            <require>
40351                <command name="glMultiTexCoord1bOES"/>
40352                <command name="glMultiTexCoord1bvOES"/>
40353                <command name="glMultiTexCoord2bOES"/>
40354                <command name="glMultiTexCoord2bvOES"/>
40355                <command name="glMultiTexCoord3bOES"/>
40356                <command name="glMultiTexCoord3bvOES"/>
40357                <command name="glMultiTexCoord4bOES"/>
40358                <command name="glMultiTexCoord4bvOES"/>
40359                <command name="glTexCoord1bOES"/>
40360                <command name="glTexCoord1bvOES"/>
40361                <command name="glTexCoord2bOES"/>
40362                <command name="glTexCoord2bvOES"/>
40363                <command name="glTexCoord3bOES"/>
40364                <command name="glTexCoord3bvOES"/>
40365                <command name="glTexCoord4bOES"/>
40366                <command name="glTexCoord4bvOES"/>
40367                <command name="glVertex2bOES"/>
40368                <command name="glVertex2bvOES"/>
40369                <command name="glVertex3bOES"/>
40370                <command name="glVertex3bvOES"/>
40371                <command name="glVertex4bOES"/>
40372                <command name="glVertex4bvOES"/>
40373            </require>
40374        </extension>
40375        <extension name="GL_OES_compressed_ETC1_RGB8_texture" supported="gles1|gles2">
40376            <require>
40377                <enum name="GL_ETC1_RGB8_OES"/>
40378            </require>
40379        </extension>
40380        <extension name="GL_OES_compressed_paletted_texture" supported="gl|gles1|gles2">
40381            <require>
40382                <enum name="GL_PALETTE4_RGB8_OES"/>
40383                <enum name="GL_PALETTE4_RGBA8_OES"/>
40384                <enum name="GL_PALETTE4_R5_G6_B5_OES"/>
40385                <enum name="GL_PALETTE4_RGBA4_OES"/>
40386                <enum name="GL_PALETTE4_RGB5_A1_OES"/>
40387                <enum name="GL_PALETTE8_RGB8_OES"/>
40388                <enum name="GL_PALETTE8_RGBA8_OES"/>
40389                <enum name="GL_PALETTE8_R5_G6_B5_OES"/>
40390                <enum name="GL_PALETTE8_RGBA4_OES"/>
40391                <enum name="GL_PALETTE8_RGB5_A1_OES"/>
40392            </require>
40393        </extension>
40394        <extension name="GL_OES_depth24" supported="gles1|gles2">
40395            <require>
40396                <enum name="GL_DEPTH_COMPONENT24_OES"/>
40397            </require>
40398        </extension>
40399        <extension name="GL_OES_depth32" supported="gles1|gles2">
40400            <require>
40401                <enum name="GL_DEPTH_COMPONENT32_OES"/>
40402            </require>
40403        </extension>
40404        <extension name="GL_OES_depth_texture" supported="gles2">
40405            <require>
40406                <enum name="GL_DEPTH_COMPONENT"/>
40407                <enum name="GL_UNSIGNED_SHORT"/>
40408                <enum name="GL_UNSIGNED_INT"/>
40409            </require>
40410        </extension>
40411        <extension name="GL_OES_draw_texture" supported="gles1">
40412            <require>
40413                <enum name="GL_TEXTURE_CROP_RECT_OES"/>
40414                <command name="glDrawTexsOES"/>
40415                <command name="glDrawTexiOES"/>
40416                <command name="glDrawTexxOES"/>
40417                <command name="glDrawTexsvOES"/>
40418                <command name="glDrawTexivOES"/>
40419                <command name="glDrawTexxvOES"/>
40420                <command name="glDrawTexfOES"/>
40421                <command name="glDrawTexfvOES"/>
40422            </require>
40423        </extension>
40424        <extension name="GL_OES_element_index_uint" supported="gles1|gles2">
40425            <require>
40426                <enum name="GL_UNSIGNED_INT"/>
40427            </require>
40428        </extension>
40429        <extension name="GL_OES_extended_matrix_palette" supported="gles1"/>
40430        <extension name="GL_OES_fbo_render_mipmap" supported="gles1|gles2"/>
40431        <extension name="GL_OES_fixed_point" supported="gl|gles1">
40432            <require>
40433                <enum name="GL_FIXED_OES"/>
40434                <command name="glAlphaFuncxOES"/>
40435                <command name="glClearColorxOES"/>
40436                <command name="glClearDepthxOES"/>
40437                <command name="glClipPlanexOES"/>
40438                <command name="glColor4xOES"/>
40439                <command name="glDepthRangexOES"/>
40440                <command name="glFogxOES"/>
40441                <command name="glFogxvOES"/>
40442                <command name="glFrustumxOES"/>
40443                <command name="glGetClipPlanexOES"/>
40444                <command name="glGetFixedvOES"/>
40445                <command name="glGetTexEnvxvOES"/>
40446                <command name="glGetTexParameterxvOES"/>
40447                <command name="glLightModelxOES"/>
40448                <command name="glLightModelxvOES"/>
40449                <command name="glLightxOES"/>
40450                <command name="glLightxvOES"/>
40451                <command name="glLineWidthxOES"/>
40452                <command name="glLoadMatrixxOES"/>
40453                <command name="glMaterialxOES"/>
40454                <command name="glMaterialxvOES"/>
40455                <command name="glMultMatrixxOES"/>
40456                <command name="glMultiTexCoord4xOES"/>
40457                <command name="glNormal3xOES"/>
40458                <command name="glOrthoxOES"/>
40459                <command name="glPointParameterxvOES"/>
40460                <command name="glPointSizexOES"/>
40461                <command name="glPolygonOffsetxOES"/>
40462                <command name="glRotatexOES"/>
40463                <command name="glSampleCoverageOES"/>
40464                <command name="glScalexOES"/>
40465                <command name="glTexEnvxOES"/>
40466                <command name="glTexEnvxvOES"/>
40467                <command name="glTexParameterxOES"/>
40468                <command name="glTexParameterxvOES"/>
40469                <command name="glTranslatexOES"/>
40470            </require>
40471            <require api="gles1" comment="Entry points not in the extension spec, but in the Khronos glext.h. Included for backward compatibility.">
40472                <command name="glGetLightxvOES"/>
40473                <command name="glGetMaterialxvOES"/>
40474                <command name="glPointParameterxOES"/>
40475                <command name="glSampleCoveragexOES"/>
40476            </require>
40477            <require api="gl" comment="Entry points in the extension spec, but not the Khronos glext.h. Correspond to GL-only features it's unlikely were ever implemented against ES 1.x.">
40478                <command name="glAccumxOES"/>
40479                <command name="glBitmapxOES"/>
40480                <command name="glBlendColorxOES"/>
40481                <command name="glClearAccumxOES"/>
40482                <command name="glColor3xOES"/>
40483                <command name="glColor3xvOES"/>
40484                <command name="glColor4xvOES"/>
40485                <command name="glConvolutionParameterxOES"/>
40486                <command name="glConvolutionParameterxvOES"/>
40487                <command name="glEvalCoord1xOES"/>
40488                <command name="glEvalCoord1xvOES"/>
40489                <command name="glEvalCoord2xOES"/>
40490                <command name="glEvalCoord2xvOES"/>
40491                <command name="glFeedbackBufferxOES"/>
40492                <command name="glGetConvolutionParameterxvOES"/>
40493                <command name="glGetHistogramParameterxvOES"/>
40494                <command name="glGetLightxOES"/>
40495                <command name="glGetMapxvOES"/>
40496                <command name="glGetMaterialxOES"/>
40497                <command name="glGetPixelMapxv"/>
40498                <command name="glGetTexGenxvOES"/>
40499                <command name="glGetTexLevelParameterxvOES"/>
40500                <command name="glIndexxOES"/>
40501                <command name="glIndexxvOES"/>
40502                <command name="glLoadTransposeMatrixxOES"/>
40503                <command name="glMap1xOES"/>
40504                <command name="glMap2xOES"/>
40505                <command name="glMapGrid1xOES"/>
40506                <command name="glMapGrid2xOES"/>
40507                <command name="glMultTransposeMatrixxOES"/>
40508                <command name="glMultiTexCoord1xOES"/>
40509                <command name="glMultiTexCoord1xvOES"/>
40510                <command name="glMultiTexCoord2xOES"/>
40511                <command name="glMultiTexCoord2xvOES"/>
40512                <command name="glMultiTexCoord3xOES"/>
40513                <command name="glMultiTexCoord3xvOES"/>
40514                <command name="glMultiTexCoord4xvOES"/>
40515                <command name="glNormal3xvOES"/>
40516                <command name="glPassThroughxOES"/>
40517                <command name="glPixelMapx"/>
40518                <command name="glPixelStorex"/>
40519                <command name="glPixelTransferxOES"/>
40520                <command name="glPixelZoomxOES"/>
40521                <command name="glPrioritizeTexturesxOES"/>
40522                <command name="glRasterPos2xOES"/>
40523                <command name="glRasterPos2xvOES"/>
40524                <command name="glRasterPos3xOES"/>
40525                <command name="glRasterPos3xvOES"/>
40526                <command name="glRasterPos4xOES"/>
40527                <command name="glRasterPos4xvOES"/>
40528                <command name="glRectxOES"/>
40529                <command name="glRectxvOES"/>
40530                <command name="glTexCoord1xOES"/>
40531                <command name="glTexCoord1xvOES"/>
40532                <command name="glTexCoord2xOES"/>
40533                <command name="glTexCoord2xvOES"/>
40534                <command name="glTexCoord3xOES"/>
40535                <command name="glTexCoord3xvOES"/>
40536                <command name="glTexCoord4xOES"/>
40537                <command name="glTexCoord4xvOES"/>
40538                <command name="glTexGenxOES"/>
40539                <command name="glTexGenxvOES"/>
40540                <command name="glVertex2xOES"/>
40541                <command name="glVertex2xvOES"/>
40542                <command name="glVertex3xOES"/>
40543                <command name="glVertex3xvOES"/>
40544                <command name="glVertex4xOES"/>
40545                <command name="glVertex4xvOES"/>
40546            </require>
40547        </extension>
40548        <extension name="GL_OES_fragment_precision_high" supported="gles2">
40549            <require>
40550            </require>
40551        </extension>
40552        <extension name="GL_OES_framebuffer_object" supported="gles1">
40553            <require>
40554                <enum name="GL_NONE_OES"/>
40555                <enum name="GL_FRAMEBUFFER_OES"/>
40556                <enum name="GL_RENDERBUFFER_OES"/>
40557                <enum name="GL_RGBA4_OES"/>
40558                <enum name="GL_RGB5_A1_OES"/>
40559                <enum name="GL_RGB565_OES"/>
40560                <enum name="GL_DEPTH_COMPONENT16_OES"/>
40561                <enum name="GL_RENDERBUFFER_WIDTH_OES"/>
40562                <enum name="GL_RENDERBUFFER_HEIGHT_OES"/>
40563                <enum name="GL_RENDERBUFFER_INTERNAL_FORMAT_OES"/>
40564                <enum name="GL_RENDERBUFFER_RED_SIZE_OES"/>
40565                <enum name="GL_RENDERBUFFER_GREEN_SIZE_OES"/>
40566                <enum name="GL_RENDERBUFFER_BLUE_SIZE_OES"/>
40567                <enum name="GL_RENDERBUFFER_ALPHA_SIZE_OES"/>
40568                <enum name="GL_RENDERBUFFER_DEPTH_SIZE_OES"/>
40569                <enum name="GL_RENDERBUFFER_STENCIL_SIZE_OES"/>
40570                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES"/>
40571                <enum name="GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES"/>
40572                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES"/>
40573                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES"/>
40574                <enum name="GL_COLOR_ATTACHMENT0_OES"/>
40575                <enum name="GL_DEPTH_ATTACHMENT_OES"/>
40576                <enum name="GL_STENCIL_ATTACHMENT_OES"/>
40577                <enum name="GL_FRAMEBUFFER_COMPLETE_OES"/>
40578                <enum name="GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES"/>
40579                <enum name="GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES"/>
40580                <enum name="GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES"/>
40581                <enum name="GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES"/>
40582                <enum name="GL_FRAMEBUFFER_UNSUPPORTED_OES"/>
40583                <enum name="GL_FRAMEBUFFER_BINDING_OES"/>
40584                <enum name="GL_RENDERBUFFER_BINDING_OES"/>
40585                <enum name="GL_MAX_RENDERBUFFER_SIZE_OES"/>
40586                <enum name="GL_INVALID_FRAMEBUFFER_OPERATION_OES"/>
40587                <command name="glIsRenderbufferOES"/>
40588                <command name="glBindRenderbufferOES"/>
40589                <command name="glDeleteRenderbuffersOES"/>
40590                <command name="glGenRenderbuffersOES"/>
40591                <command name="glRenderbufferStorageOES"/>
40592                <command name="glGetRenderbufferParameterivOES"/>
40593                <command name="glIsFramebufferOES"/>
40594                <command name="glBindFramebufferOES"/>
40595                <command name="glDeleteFramebuffersOES"/>
40596                <command name="glGenFramebuffersOES"/>
40597                <command name="glCheckFramebufferStatusOES"/>
40598                <command name="glFramebufferRenderbufferOES"/>
40599                <command name="glFramebufferTexture2DOES"/>
40600                <command name="glGetFramebufferAttachmentParameterivOES"/>
40601                <command name="glGenerateMipmapOES"/>
40602            </require>
40603        </extension>
40604        <extension name="GL_OES_get_program_binary" supported="gles2">
40605            <require>
40606                <enum name="GL_PROGRAM_BINARY_LENGTH_OES"/>
40607                <enum name="GL_NUM_PROGRAM_BINARY_FORMATS_OES"/>
40608                <enum name="GL_PROGRAM_BINARY_FORMATS_OES"/>
40609                <command name="glGetProgramBinaryOES"/>
40610                <command name="glProgramBinaryOES"/>
40611            </require>
40612        </extension>
40613        <extension name="GL_OES_mapbuffer" supported="gles1|gles2">
40614            <require>
40615                <enum name="GL_WRITE_ONLY_OES"/>
40616                <enum name="GL_BUFFER_ACCESS_OES"/>
40617                <enum name="GL_BUFFER_MAPPED_OES"/>
40618                <enum name="GL_BUFFER_MAP_POINTER_OES"/>
40619                <command name="glMapBufferOES"/>
40620                <command name="glUnmapBufferOES"/>
40621                <command name="glGetBufferPointervOES"/>
40622            </require>
40623        </extension>
40624        <extension name="GL_OES_matrix_get" supported="gles1">
40625            <require>
40626                <enum name="GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES"/>
40627                <enum name="GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES"/>
40628                <enum name="GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES"/>
40629            </require>
40630        </extension>
40631        <extension name="GL_OES_matrix_palette" supported="gles1">
40632            <require>
40633                <enum name="GL_MAX_VERTEX_UNITS_OES"/>
40634                <enum name="GL_MAX_PALETTE_MATRICES_OES"/>
40635                <enum name="GL_MATRIX_PALETTE_OES"/>
40636                <enum name="GL_MATRIX_INDEX_ARRAY_OES"/>
40637                <enum name="GL_WEIGHT_ARRAY_OES"/>
40638                <enum name="GL_CURRENT_PALETTE_MATRIX_OES"/>
40639                <enum name="GL_MATRIX_INDEX_ARRAY_SIZE_OES"/>
40640                <enum name="GL_MATRIX_INDEX_ARRAY_TYPE_OES"/>
40641                <enum name="GL_MATRIX_INDEX_ARRAY_STRIDE_OES"/>
40642                <enum name="GL_MATRIX_INDEX_ARRAY_POINTER_OES"/>
40643                <enum name="GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES"/>
40644                <enum name="GL_WEIGHT_ARRAY_SIZE_OES"/>
40645                <enum name="GL_WEIGHT_ARRAY_TYPE_OES"/>
40646                <enum name="GL_WEIGHT_ARRAY_STRIDE_OES"/>
40647                <enum name="GL_WEIGHT_ARRAY_POINTER_OES"/>
40648                <enum name="GL_WEIGHT_ARRAY_BUFFER_BINDING_OES"/>
40649                <command name="glCurrentPaletteMatrixOES"/>
40650                <command name="glLoadPaletteFromModelViewMatrixOES"/>
40651                <command name="glMatrixIndexPointerOES"/>
40652                <command name="glWeightPointerOES"/>
40653            </require>
40654        </extension>
40655        <extension name="GL_OES_packed_depth_stencil" supported="gles1|gles2">
40656            <require>
40657                <enum name="GL_DEPTH_STENCIL_OES"/>
40658                <enum name="GL_UNSIGNED_INT_24_8_OES"/>
40659                <enum name="GL_DEPTH24_STENCIL8_OES"/>
40660            </require>
40661        </extension>
40662        <extension name="GL_OES_point_size_array" supported="gles1">
40663            <require>
40664                <enum name="GL_POINT_SIZE_ARRAY_OES"/>
40665                <enum name="GL_POINT_SIZE_ARRAY_TYPE_OES"/>
40666                <enum name="GL_POINT_SIZE_ARRAY_STRIDE_OES"/>
40667                <enum name="GL_POINT_SIZE_ARRAY_POINTER_OES"/>
40668                <enum name="GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"/>
40669                <command name="glPointSizePointerOES"/>
40670            </require>
40671        </extension>
40672        <extension name="GL_OES_point_sprite" supported="gles1">
40673            <require>
40674                <enum name="GL_POINT_SPRITE_OES"/>
40675                <enum name="GL_COORD_REPLACE_OES"/>
40676            </require>
40677        </extension>
40678        <extension name="GL_OES_query_matrix" supported="gl|gles1">
40679            <require>
40680                <command name="glQueryMatrixxOES"/>
40681            </require>
40682        </extension>
40683        <extension name="GL_OES_read_format" supported="gl|gles1">
40684            <require>
40685                <enum name="GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"/>
40686                <enum name="GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"/>
40687            </require>
40688        </extension>
40689        <extension name="GL_OES_required_internalformat" supported="gles1|gles2">
40690            <require>
40691                <enum name="GL_ALPHA8_OES"/>
40692                <enum name="GL_DEPTH_COMPONENT16_OES"/>
40693                <enum name="GL_DEPTH_COMPONENT24_OES"/>
40694                <enum name="GL_DEPTH24_STENCIL8_OES"/>
40695                <enum name="GL_DEPTH_COMPONENT32_OES"/>
40696                <enum name="GL_LUMINANCE4_ALPHA4_OES"/>
40697                <enum name="GL_LUMINANCE8_ALPHA8_OES"/>
40698                <enum name="GL_LUMINANCE8_OES"/>
40699                <enum name="GL_RGBA4_OES"/>
40700                <enum name="GL_RGB5_A1_OES"/>
40701                <enum name="GL_RGB565_OES"/>
40702                <enum name="GL_RGB8_OES"/>
40703                <enum name="GL_RGBA8_OES"/>
40704                <enum name="GL_RGB10_EXT"/>
40705                <enum name="GL_RGB10_A2_EXT"/>
40706            </require>
40707        </extension>
40708        <extension name="GL_OES_rgb8_rgba8" supported="gles1|gles2">
40709            <require>
40710                <enum name="GL_RGB8_OES"/>
40711                <enum name="GL_RGBA8_OES"/>
40712            </require>
40713        </extension>
40714        <extension name="GL_OES_sample_shading" supported="gles2">
40715            <require>
40716                <command name="glMinSampleShadingOES"/>                                     
40717                <enum name="GL_SAMPLE_SHADING_OES"/>                                        
40718                <enum name="GL_MIN_SAMPLE_SHADING_VALUE_OES"/>                              
40719            </require>
40720        </extension>
40721        <extension name="GL_OES_sample_variables" supported="gles2">
40722            <require/>
40723        </extension>
40724        <extension name="GL_OES_shader_image_atomic" supported="gles2">
40725            <require/>
40726        </extension>
40727        <extension name="GL_OES_shader_multisample_interpolation" supported="gles2">
40728            <require>
40729                <enum name="GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_OES"/>                     
40730                <enum name="GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_OES"/>                     
40731                <enum name="GL_FRAGMENT_INTERPOLATION_OFFSET_BITS_OES"/>                    
40732            </require>
40733        </extension>
40734        <extension name="GL_OES_single_precision" supported="gl|gles1">
40735            <require>
40736                <command name="glClearDepthfOES"/>
40737                <command name="glClipPlanefOES"/>
40738                <command name="glDepthRangefOES"/>
40739                <command name="glFrustumfOES"/>
40740                <command name="glGetClipPlanefOES"/>
40741                <command name="glOrthofOES"/>
40742            </require>
40743        </extension>
40744        <extension name="GL_OES_standard_derivatives" supported="gles2">
40745            <require>
40746                <enum name="GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES"/>
40747            </require>
40748        </extension>
40749        <extension name="GL_OES_stencil1" supported="gles1|gles2">
40750            <require>
40751                <enum name="GL_STENCIL_INDEX1_OES"/>
40752            </require>
40753        </extension>
40754        <extension name="GL_OES_stencil4" supported="gles1|gles2">
40755            <require>
40756                <enum name="GL_STENCIL_INDEX4_OES"/>
40757            </require>
40758        </extension>
40759        <extension name="GL_OES_stencil8" supported="gles1">
40760            <require>
40761                <enum name="GL_STENCIL_INDEX8_OES"/>
40762            </require>
40763        </extension>
40764        <extension name="GL_OES_stencil_wrap" supported="gles1">
40765            <require>
40766                <enum name="GL_INCR_WRAP_OES"/>
40767                <enum name="GL_DECR_WRAP_OES"/>
40768            </require>
40769        </extension>
40770        <extension name="GL_OES_surfaceless_context" supported="gles2">
40771            <require>
40772                <enum name="GL_FRAMEBUFFER_UNDEFINED_OES"/>
40773            </require>
40774        </extension>
40775        <extension name="GL_OES_texture_3D" supported="gles2">
40776            <require>
40777                <enum name="GL_TEXTURE_WRAP_R_OES"/>
40778                <enum name="GL_TEXTURE_3D_OES"/>
40779                <enum name="GL_TEXTURE_BINDING_3D_OES"/>
40780                <enum name="GL_MAX_3D_TEXTURE_SIZE_OES"/>
40781                <enum name="GL_SAMPLER_3D_OES"/>
40782                <enum name="GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES"/>
40783                <command name="glTexImage3DOES"/>
40784                <command name="glTexSubImage3DOES"/>
40785                <command name="glCopyTexSubImage3DOES"/>
40786                <command name="glCompressedTexImage3DOES"/>
40787                <command name="glCompressedTexSubImage3DOES"/>
40788                <command name="glFramebufferTexture3DOES"/>
40789            </require>
40790        </extension>
40791        <extension name="GL_OES_texture_compression_astc" supported="gles2" comment="API is identical to GL_KHR_texture_compression_astc_hdr extension">
40792            <require>
40793                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4_KHR"/>
40794                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4_KHR"/>
40795                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5_KHR"/>
40796                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5_KHR"/>
40797                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6_KHR"/>
40798                <enum name="GL_COMPRESSED_RGBA_ASTC_8x5_KHR"/>
40799                <enum name="GL_COMPRESSED_RGBA_ASTC_8x6_KHR"/>
40800                <enum name="GL_COMPRESSED_RGBA_ASTC_8x8_KHR"/>
40801                <enum name="GL_COMPRESSED_RGBA_ASTC_10x5_KHR"/>
40802                <enum name="GL_COMPRESSED_RGBA_ASTC_10x6_KHR"/>
40803                <enum name="GL_COMPRESSED_RGBA_ASTC_10x8_KHR"/>
40804                <enum name="GL_COMPRESSED_RGBA_ASTC_10x10_KHR"/>
40805                <enum name="GL_COMPRESSED_RGBA_ASTC_12x10_KHR"/>
40806                <enum name="GL_COMPRESSED_RGBA_ASTC_12x12_KHR"/>
40807                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR"/>
40808                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR"/>
40809                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR"/>
40810                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR"/>
40811                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR"/>
40812                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR"/>
40813                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR"/>
40814                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR"/>
40815                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR"/>
40816                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR"/>
40817                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR"/>
40818                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR"/>
40819                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR"/>
40820                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR"/>
40821                <enum name="GL_COMPRESSED_RGBA_ASTC_3x3x3_OES"/>
40822                <enum name="GL_COMPRESSED_RGBA_ASTC_4x3x3_OES"/>
40823                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x3_OES"/>
40824                <enum name="GL_COMPRESSED_RGBA_ASTC_4x4x4_OES"/>
40825                <enum name="GL_COMPRESSED_RGBA_ASTC_5x4x4_OES"/>
40826                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x4_OES"/>
40827                <enum name="GL_COMPRESSED_RGBA_ASTC_5x5x5_OES"/>
40828                <enum name="GL_COMPRESSED_RGBA_ASTC_6x5x5_OES"/>
40829                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x5_OES"/>
40830                <enum name="GL_COMPRESSED_RGBA_ASTC_6x6x6_OES"/>
40831                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES"/>
40832                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES"/>
40833                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES"/>
40834                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES"/>
40835                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES"/>
40836                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES"/>
40837                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES"/>
40838                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES"/>
40839                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES"/>
40840                <enum name="GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES"/>
40841            </require>
40842        </extension>
40843        <extension name="GL_OES_texture_cube_map" supported="gles1">
40844            <require>
40845                <enum name="GL_NORMAL_MAP_OES"/>
40846                <enum name="GL_REFLECTION_MAP_OES"/>
40847                <enum name="GL_TEXTURE_CUBE_MAP_OES"/>
40848                <enum name="GL_TEXTURE_BINDING_CUBE_MAP_OES"/>
40849                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES"/>
40850                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES"/>
40851                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES"/>
40852                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES"/>
40853                <enum name="GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES"/>
40854                <enum name="GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES"/>
40855                <enum name="GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES"/>
40856                <enum name="GL_TEXTURE_GEN_MODE_OES"/>
40857                <enum name="GL_TEXTURE_GEN_STR_OES"/>
40858                <command name="glTexGenfOES"/>
40859                <command name="glTexGenfvOES"/>
40860                <command name="glTexGeniOES"/>
40861                <command name="glTexGenivOES"/>
40862                <command name="glTexGenxOES"/>
40863                <command name="glTexGenxvOES"/>
40864                <command name="glGetTexGenfvOES"/>
40865                <command name="glGetTexGenivOES"/>
40866                <command name="glGetTexGenxvOES"/>
40867            </require>
40868        </extension>
40869        <extension name="GL_OES_texture_env_crossbar" supported="gles1"/>
40870        <extension name="GL_OES_texture_float" supported="gles2">
40871            <require>
40872                <enum name="GL_FLOAT"/>
40873            </require>
40874        </extension>
40875        <extension name="GL_OES_texture_float_linear" supported="gles2"/>
40876        <extension name="GL_OES_texture_half_float" supported="gles2">
40877            <require>
40878                <enum name="GL_HALF_FLOAT_OES"/>
40879            </require>
40880        </extension>
40881        <extension name="GL_OES_texture_half_float_linear" supported="gles2"/>
40882        <extension name="GL_OES_texture_mirrored_repeat" supported="gles1">
40883            <require>
40884                <enum name="GL_MIRRORED_REPEAT_OES"/>
40885            </require>
40886        </extension>
40887        <extension name="GL_OES_texture_npot" supported="gles2"/>
40888        <extension name="GL_OES_texture_stencil8" supported="gles2">
40889            <require>
40890                <enum name="GL_STENCIL_INDEX_OES"/>                                         
40891                <enum name="GL_STENCIL_INDEX8_OES"/>                                        
40892            </require>
40893        </extension>
40894        <extension name="GL_OES_texture_storage_multisample_2d_array" supported="gles2">
40895            <require>
40896                <command name="glTexStorage3DMultisampleOES"/>
40897                <enum name="GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES"/>
40898                <enum name="GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY_OES"/>
40899                <enum name="GL_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
40900                <enum name="GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
40901                <enum name="GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY_OES"/>
40902            </require>
40903        </extension>
40904        <extension name="GL_OES_vertex_array_object" supported="gles1|gles2">
40905            <require>
40906                <enum name="GL_VERTEX_ARRAY_BINDING_OES"/>
40907                <command name="glBindVertexArrayOES"/>
40908                <command name="glDeleteVertexArraysOES"/>
40909                <command name="glGenVertexArraysOES"/>
40910                <command name="glIsVertexArrayOES"/>
40911            </require>
40912        </extension>
40913        <extension name="GL_OES_vertex_half_float" supported="gles2">
40914            <require>
40915                <enum name="GL_HALF_FLOAT_OES"/>
40916            </require>
40917        </extension>
40918        <extension name="GL_OES_vertex_type_10_10_10_2" supported="gles2">
40919            <require>
40920                <enum name="GL_UNSIGNED_INT_10_10_10_2_OES"/>
40921                <enum name="GL_INT_10_10_10_2_OES"/>
40922            </require>
40923        </extension>
40924        <extension name="GL_OML_interlace" supported="gl">
40925            <require>
40926                <enum name="GL_INTERLACE_OML"/>
40927                <enum name="GL_INTERLACE_READ_OML"/>
40928            </require>
40929        </extension>
40930        <extension name="GL_OML_resample" supported="gl">
40931            <require>
40932                <enum name="GL_PACK_RESAMPLE_OML"/>
40933                <enum name="GL_UNPACK_RESAMPLE_OML"/>
40934                <enum name="GL_RESAMPLE_REPLICATE_OML"/>
40935                <enum name="GL_RESAMPLE_ZERO_FILL_OML"/>
40936                <enum name="GL_RESAMPLE_AVERAGE_OML"/>
40937                <enum name="GL_RESAMPLE_DECIMATE_OML"/>
40938            </require>
40939        </extension>
40940        <extension name="GL_OML_subsample" supported="gl">
40941            <require>
40942                <enum name="GL_FORMAT_SUBSAMPLE_24_24_OML"/>
40943                <enum name="GL_FORMAT_SUBSAMPLE_244_244_OML"/>
40944            </require>
40945        </extension>
40946        <extension name="GL_PGI_misc_hints" supported="gl">
40947            <require>
40948                <enum name="GL_PREFER_DOUBLEBUFFER_HINT_PGI"/>
40949                <enum name="GL_CONSERVE_MEMORY_HINT_PGI"/>
40950                <enum name="GL_RECLAIM_MEMORY_HINT_PGI"/>
40951                <enum name="GL_NATIVE_GRAPHICS_HANDLE_PGI"/>
40952                <enum name="GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI"/>
40953                <enum name="GL_NATIVE_GRAPHICS_END_HINT_PGI"/>
40954                <enum name="GL_ALWAYS_FAST_HINT_PGI"/>
40955                <enum name="GL_ALWAYS_SOFT_HINT_PGI"/>
40956                <enum name="GL_ALLOW_DRAW_OBJ_HINT_PGI"/>
40957                <enum name="GL_ALLOW_DRAW_WIN_HINT_PGI"/>
40958                <enum name="GL_ALLOW_DRAW_FRG_HINT_PGI"/>
40959                <enum name="GL_ALLOW_DRAW_MEM_HINT_PGI"/>
40960                <enum name="GL_STRICT_DEPTHFUNC_HINT_PGI"/>
40961                <enum name="GL_STRICT_LIGHTING_HINT_PGI"/>
40962                <enum name="GL_STRICT_SCISSOR_HINT_PGI"/>
40963                <enum name="GL_FULL_STIPPLE_HINT_PGI"/>
40964                <enum name="GL_CLIP_NEAR_HINT_PGI"/>
40965                <enum name="GL_CLIP_FAR_HINT_PGI"/>
40966                <enum name="GL_WIDE_LINE_HINT_PGI"/>
40967                <enum name="GL_BACK_NORMALS_HINT_PGI"/>
40968                <command name="glHintPGI"/>
40969            </require>
40970        </extension>
40971        <extension name="GL_PGI_vertex_hints" supported="gl">
40972            <require>
40973                <enum name="GL_VERTEX_DATA_HINT_PGI"/>
40974                <enum name="GL_VERTEX_CONSISTENT_HINT_PGI"/>
40975                <enum name="GL_MATERIAL_SIDE_HINT_PGI"/>
40976                <enum name="GL_MAX_VERTEX_HINT_PGI"/>
40977                <enum name="GL_COLOR3_BIT_PGI"/>
40978                <enum name="GL_COLOR4_BIT_PGI"/>
40979                <enum name="GL_EDGEFLAG_BIT_PGI"/>
40980                <enum name="GL_INDEX_BIT_PGI"/>
40981                <enum name="GL_MAT_AMBIENT_BIT_PGI"/>
40982                <enum name="GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI"/>
40983                <enum name="GL_MAT_DIFFUSE_BIT_PGI"/>
40984                <enum name="GL_MAT_EMISSION_BIT_PGI"/>
40985                <enum name="GL_MAT_COLOR_INDEXES_BIT_PGI"/>
40986                <enum name="GL_MAT_SHININESS_BIT_PGI"/>
40987                <enum name="GL_MAT_SPECULAR_BIT_PGI"/>
40988                <enum name="GL_NORMAL_BIT_PGI"/>
40989                <enum name="GL_TEXCOORD1_BIT_PGI"/>
40990                <enum name="GL_TEXCOORD2_BIT_PGI"/>
40991                <enum name="GL_TEXCOORD3_BIT_PGI"/>
40992                <enum name="GL_TEXCOORD4_BIT_PGI"/>
40993                <enum name="GL_VERTEX23_BIT_PGI"/>
40994                <enum name="GL_VERTEX4_BIT_PGI"/>
40995            </require>
40996        </extension>
40997        <extension name="GL_QCOM_alpha_test" supported="gles2">
40998            <require>
40999                <enum name="GL_ALPHA_TEST_QCOM"/>
41000                <enum name="GL_ALPHA_TEST_FUNC_QCOM"/>
41001                <enum name="GL_ALPHA_TEST_REF_QCOM"/>
41002                <command name="glAlphaFuncQCOM"/>
41003            </require>
41004        </extension>
41005        <extension name="GL_QCOM_binning_control" supported="gles2">
41006            <require>
41007                <enum name="GL_BINNING_CONTROL_HINT_QCOM"/>
41008                <enum name="GL_CPU_OPTIMIZED_QCOM"/>
41009                <enum name="GL_GPU_OPTIMIZED_QCOM"/>
41010                <enum name="GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM"/>
41011            </require>
41012        </extension>
41013        <extension name="GL_QCOM_driver_control" supported="gles1|gles2">
41014            <require>
41015                <command name="glGetDriverControlsQCOM"/>
41016                <command name="glGetDriverControlStringQCOM"/>
41017                <command name="glEnableDriverControlQCOM"/>
41018                <command name="glDisableDriverControlQCOM"/>
41019            </require>
41020        </extension>
41021        <extension name="GL_QCOM_extended_get" supported="gles1|gles2">
41022            <require>
41023                <enum name="GL_TEXTURE_WIDTH_QCOM"/>
41024                <enum name="GL_TEXTURE_HEIGHT_QCOM"/>
41025                <enum name="GL_TEXTURE_DEPTH_QCOM"/>
41026                <enum name="GL_TEXTURE_INTERNAL_FORMAT_QCOM"/>
41027                <enum name="GL_TEXTURE_FORMAT_QCOM"/>
41028                <enum name="GL_TEXTURE_TYPE_QCOM"/>
41029                <enum name="GL_TEXTURE_IMAGE_VALID_QCOM"/>
41030                <enum name="GL_TEXTURE_NUM_LEVELS_QCOM"/>
41031                <enum name="GL_TEXTURE_TARGET_QCOM"/>
41032                <enum name="GL_TEXTURE_OBJECT_VALID_QCOM"/>
41033                <enum name="GL_STATE_RESTORE"/>
41034                <command name="glExtGetTexturesQCOM"/>
41035                <command name="glExtGetBuffersQCOM"/>
41036                <command name="glExtGetRenderbuffersQCOM"/>
41037                <command name="glExtGetFramebuffersQCOM"/>
41038                <command name="glExtGetTexLevelParameterivQCOM"/>
41039                <command name="glExtTexObjectStateOverrideiQCOM"/>
41040                <command name="glExtGetTexSubImageQCOM"/>
41041                <command name="glExtGetBufferPointervQCOM"/>
41042            </require>
41043        </extension>
41044        <extension name="GL_QCOM_extended_get2" supported="gles1|gles2">
41045            <require>
41046                <command name="glExtGetShadersQCOM"/>
41047                <command name="glExtGetProgramsQCOM"/>
41048                <command name="glExtIsProgramBinaryQCOM"/>
41049                <command name="glExtGetProgramBinarySourceQCOM"/>
41050            </require>
41051        </extension>
41052        <extension name="GL_QCOM_perfmon_global_mode" supported="gles1|gles2">
41053            <require>
41054                <enum name="GL_PERFMON_GLOBAL_MODE_QCOM"/>
41055            </require>
41056        </extension>
41057        <extension name="GL_QCOM_tiled_rendering" supported="gles1|gles2">
41058            <require>
41059                <enum name="GL_COLOR_BUFFER_BIT0_QCOM"/>
41060                <enum name="GL_COLOR_BUFFER_BIT1_QCOM"/>
41061                <enum name="GL_COLOR_BUFFER_BIT2_QCOM"/>
41062                <enum name="GL_COLOR_BUFFER_BIT3_QCOM"/>
41063                <enum name="GL_COLOR_BUFFER_BIT4_QCOM"/>
41064                <enum name="GL_COLOR_BUFFER_BIT5_QCOM"/>
41065                <enum name="GL_COLOR_BUFFER_BIT6_QCOM"/>
41066                <enum name="GL_COLOR_BUFFER_BIT7_QCOM"/>
41067                <enum name="GL_DEPTH_BUFFER_BIT0_QCOM"/>
41068                <enum name="GL_DEPTH_BUFFER_BIT1_QCOM"/>
41069                <enum name="GL_DEPTH_BUFFER_BIT2_QCOM"/>
41070                <enum name="GL_DEPTH_BUFFER_BIT3_QCOM"/>
41071                <enum name="GL_DEPTH_BUFFER_BIT4_QCOM"/>
41072                <enum name="GL_DEPTH_BUFFER_BIT5_QCOM"/>
41073                <enum name="GL_DEPTH_BUFFER_BIT6_QCOM"/>
41074                <enum name="GL_DEPTH_BUFFER_BIT7_QCOM"/>
41075                <enum name="GL_STENCIL_BUFFER_BIT0_QCOM"/>
41076                <enum name="GL_STENCIL_BUFFER_BIT1_QCOM"/>
41077                <enum name="GL_STENCIL_BUFFER_BIT2_QCOM"/>
41078                <enum name="GL_STENCIL_BUFFER_BIT3_QCOM"/>
41079                <enum name="GL_STENCIL_BUFFER_BIT4_QCOM"/>
41080                <enum name="GL_STENCIL_BUFFER_BIT5_QCOM"/>
41081                <enum name="GL_STENCIL_BUFFER_BIT6_QCOM"/>
41082                <enum name="GL_STENCIL_BUFFER_BIT7_QCOM"/>
41083                <enum name="GL_MULTISAMPLE_BUFFER_BIT0_QCOM"/>
41084                <enum name="GL_MULTISAMPLE_BUFFER_BIT1_QCOM"/>
41085                <enum name="GL_MULTISAMPLE_BUFFER_BIT2_QCOM"/>
41086                <enum name="GL_MULTISAMPLE_BUFFER_BIT3_QCOM"/>
41087                <enum name="GL_MULTISAMPLE_BUFFER_BIT4_QCOM"/>
41088                <enum name="GL_MULTISAMPLE_BUFFER_BIT5_QCOM"/>
41089                <enum name="GL_MULTISAMPLE_BUFFER_BIT6_QCOM"/>
41090                <enum name="GL_MULTISAMPLE_BUFFER_BIT7_QCOM"/>
41091                <command name="glStartTilingQCOM"/>
41092                <command name="glEndTilingQCOM"/>
41093            </require>
41094        </extension>
41095        <extension name="GL_QCOM_writeonly_rendering" supported="gles1|gles2">
41096            <require>
41097                <enum name="GL_WRITEONLY_RENDERING_QCOM"/>
41098            </require>
41099        </extension>
41100        <extension name="GL_REND_screen_coordinates" supported="gl">
41101            <require>
41102                <enum name="GL_SCREEN_COORDINATES_REND"/>
41103                <enum name="GL_INVERTED_SCREEN_W_REND"/>
41104            </require>
41105        </extension>
41106        <extension name="GL_S3_s3tc" supported="gl">
41107            <require>
41108                <enum name="GL_RGB_S3TC"/>
41109                <enum name="GL_RGB4_S3TC"/>
41110                <enum name="GL_RGBA_S3TC"/>
41111                <enum name="GL_RGBA4_S3TC"/>
41112                <enum name="GL_RGBA_DXT5_S3TC"/>
41113                <enum name="GL_RGBA4_DXT5_S3TC"/>
41114            </require>
41115        </extension>
41116        <extension name="GL_SGIS_detail_texture" supported="gl">
41117            <require>
41118                <enum name="GL_DETAIL_TEXTURE_2D_SGIS"/>
41119                <enum name="GL_DETAIL_TEXTURE_2D_BINDING_SGIS"/>
41120                <enum name="GL_LINEAR_DETAIL_SGIS"/>
41121                <enum name="GL_LINEAR_DETAIL_ALPHA_SGIS"/>
41122                <enum name="GL_LINEAR_DETAIL_COLOR_SGIS"/>
41123                <enum name="GL_DETAIL_TEXTURE_LEVEL_SGIS"/>
41124                <enum name="GL_DETAIL_TEXTURE_MODE_SGIS"/>
41125                <enum name="GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS"/>
41126                <command name="glDetailTexFuncSGIS"/>
41127                <command name="glGetDetailTexFuncSGIS"/>
41128            </require>
41129        </extension>
41130        <extension name="GL_SGIS_fog_function" supported="gl">
41131            <require>
41132                <enum name="GL_FOG_FUNC_SGIS"/>
41133                <enum name="GL_FOG_FUNC_POINTS_SGIS"/>
41134                <enum name="GL_MAX_FOG_FUNC_POINTS_SGIS"/>
41135                <command name="glFogFuncSGIS"/>
41136                <command name="glGetFogFuncSGIS"/>
41137            </require>
41138        </extension>
41139        <extension name="GL_SGIS_generate_mipmap" supported="gl">
41140            <require>
41141                <enum name="GL_GENERATE_MIPMAP_SGIS"/>
41142                <enum name="GL_GENERATE_MIPMAP_HINT_SGIS"/>
41143            </require>
41144        </extension>
41145        <extension name="GL_SGIS_multisample" supported="gl">
41146            <require>
41147                <enum name="GL_MULTISAMPLE_SGIS"/>
41148                <enum name="GL_SAMPLE_ALPHA_TO_MASK_SGIS"/>
41149                <enum name="GL_SAMPLE_ALPHA_TO_ONE_SGIS"/>
41150                <enum name="GL_SAMPLE_MASK_SGIS"/>
41151                <enum name="GL_1PASS_SGIS"/>
41152                <enum name="GL_2PASS_0_SGIS"/>
41153                <enum name="GL_2PASS_1_SGIS"/>
41154                <enum name="GL_4PASS_0_SGIS"/>
41155                <enum name="GL_4PASS_1_SGIS"/>
41156                <enum name="GL_4PASS_2_SGIS"/>
41157                <enum name="GL_4PASS_3_SGIS"/>
41158                <enum name="GL_SAMPLE_BUFFERS_SGIS"/>
41159                <enum name="GL_SAMPLES_SGIS"/>
41160                <enum name="GL_SAMPLE_MASK_VALUE_SGIS"/>
41161                <enum name="GL_SAMPLE_MASK_INVERT_SGIS"/>
41162                <enum name="GL_SAMPLE_PATTERN_SGIS"/>
41163                <command name="glSampleMaskSGIS"/>
41164                <command name="glSamplePatternSGIS"/>
41165            </require>
41166        </extension>
41167        <extension name="GL_SGIS_pixel_texture" supported="gl">
41168            <require>
41169                <enum name="GL_PIXEL_TEXTURE_SGIS"/>
41170                <enum name="GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS"/>
41171                <enum name="GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS"/>
41172                <enum name="GL_PIXEL_GROUP_COLOR_SGIS"/>
41173                <command name="glPixelTexGenParameteriSGIS"/>
41174                <command name="glPixelTexGenParameterivSGIS"/>
41175                <command name="glPixelTexGenParameterfSGIS"/>
41176                <command name="glPixelTexGenParameterfvSGIS"/>
41177                <command name="glGetPixelTexGenParameterivSGIS"/>
41178                <command name="glGetPixelTexGenParameterfvSGIS"/>
41179            </require>
41180        </extension>
41181        <extension name="GL_SGIS_point_line_texgen" supported="gl">
41182            <require>
41183                <enum name="GL_EYE_DISTANCE_TO_POINT_SGIS"/>
41184                <enum name="GL_OBJECT_DISTANCE_TO_POINT_SGIS"/>
41185                <enum name="GL_EYE_DISTANCE_TO_LINE_SGIS"/>
41186                <enum name="GL_OBJECT_DISTANCE_TO_LINE_SGIS"/>
41187                <enum name="GL_EYE_POINT_SGIS"/>
41188                <enum name="GL_OBJECT_POINT_SGIS"/>
41189                <enum name="GL_EYE_LINE_SGIS"/>
41190                <enum name="GL_OBJECT_LINE_SGIS"/>
41191            </require>
41192        </extension>
41193        <extension name="GL_SGIS_point_parameters" supported="gl">
41194            <require>
41195                <enum name="GL_POINT_SIZE_MIN_SGIS"/>
41196                <enum name="GL_POINT_SIZE_MAX_SGIS"/>
41197                <enum name="GL_POINT_FADE_THRESHOLD_SIZE_SGIS"/>
41198                <enum name="GL_DISTANCE_ATTENUATION_SGIS"/>
41199                <command name="glPointParameterfSGIS"/>
41200                <command name="glPointParameterfvSGIS"/>
41201            </require>
41202        </extension>
41203        <extension name="GL_SGIS_sharpen_texture" supported="gl">
41204            <require>
41205                <enum name="GL_LINEAR_SHARPEN_SGIS"/>
41206                <enum name="GL_LINEAR_SHARPEN_ALPHA_SGIS"/>
41207                <enum name="GL_LINEAR_SHARPEN_COLOR_SGIS"/>
41208                <enum name="GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS"/>
41209                <command name="glSharpenTexFuncSGIS"/>
41210                <command name="glGetSharpenTexFuncSGIS"/>
41211            </require>
41212        </extension>
41213        <extension name="GL_SGIS_texture4D" supported="gl">
41214            <require>
41215                <enum name="GL_PACK_SKIP_VOLUMES_SGIS"/>
41216                <enum name="GL_PACK_IMAGE_DEPTH_SGIS"/>
41217                <enum name="GL_UNPACK_SKIP_VOLUMES_SGIS"/>
41218                <enum name="GL_UNPACK_IMAGE_DEPTH_SGIS"/>
41219                <enum name="GL_TEXTURE_4D_SGIS"/>
41220                <enum name="GL_PROXY_TEXTURE_4D_SGIS"/>
41221                <enum name="GL_TEXTURE_4DSIZE_SGIS"/>
41222                <enum name="GL_TEXTURE_WRAP_Q_SGIS"/>
41223                <enum name="GL_MAX_4D_TEXTURE_SIZE_SGIS"/>
41224                <enum name="GL_TEXTURE_4D_BINDING_SGIS"/>
41225                <command name="glTexImage4DSGIS"/>
41226                <command name="glTexSubImage4DSGIS"/>
41227            </require>
41228        </extension>
41229        <extension name="GL_SGIS_texture_border_clamp" supported="gl">
41230            <require>
41231                <enum name="GL_CLAMP_TO_BORDER_SGIS"/>
41232            </require>
41233        </extension>
41234        <extension name="GL_SGIS_texture_color_mask" supported="gl">
41235            <require>
41236                <enum name="GL_TEXTURE_COLOR_WRITEMASK_SGIS"/>
41237                <command name="glTextureColorMaskSGIS"/>
41238            </require>
41239        </extension>
41240        <extension name="GL_SGIS_texture_edge_clamp" supported="gl">
41241            <require>
41242                <enum name="GL_CLAMP_TO_EDGE_SGIS"/>
41243            </require>
41244        </extension>
41245        <extension name="GL_SGIS_texture_filter4" supported="gl">
41246            <require>
41247                <enum name="GL_FILTER4_SGIS"/>
41248                <enum name="GL_TEXTURE_FILTER4_SIZE_SGIS"/>
41249                <command name="glGetTexFilterFuncSGIS"/>
41250                <command name="glTexFilterFuncSGIS"/>
41251            </require>
41252        </extension>
41253        <extension name="GL_SGIS_texture_lod" supported="gl">
41254            <require>
41255                <enum name="GL_TEXTURE_MIN_LOD_SGIS"/>
41256                <enum name="GL_TEXTURE_MAX_LOD_SGIS"/>
41257                <enum name="GL_TEXTURE_BASE_LEVEL_SGIS"/>
41258                <enum name="GL_TEXTURE_MAX_LEVEL_SGIS"/>
41259            </require>
41260        </extension>
41261        <extension name="GL_SGIS_texture_select" supported="gl">
41262            <require>
41263                <enum name="GL_DUAL_ALPHA4_SGIS"/>
41264                <enum name="GL_DUAL_ALPHA8_SGIS"/>
41265                <enum name="GL_DUAL_ALPHA12_SGIS"/>
41266                <enum name="GL_DUAL_ALPHA16_SGIS"/>
41267                <enum name="GL_DUAL_LUMINANCE4_SGIS"/>
41268                <enum name="GL_DUAL_LUMINANCE8_SGIS"/>
41269                <enum name="GL_DUAL_LUMINANCE12_SGIS"/>
41270                <enum name="GL_DUAL_LUMINANCE16_SGIS"/>
41271                <enum name="GL_DUAL_INTENSITY4_SGIS"/>
41272                <enum name="GL_DUAL_INTENSITY8_SGIS"/>
41273                <enum name="GL_DUAL_INTENSITY12_SGIS"/>
41274                <enum name="GL_DUAL_INTENSITY16_SGIS"/>
41275                <enum name="GL_DUAL_LUMINANCE_ALPHA4_SGIS"/>
41276                <enum name="GL_DUAL_LUMINANCE_ALPHA8_SGIS"/>
41277                <enum name="GL_QUAD_ALPHA4_SGIS"/>
41278                <enum name="GL_QUAD_ALPHA8_SGIS"/>
41279                <enum name="GL_QUAD_LUMINANCE4_SGIS"/>
41280                <enum name="GL_QUAD_LUMINANCE8_SGIS"/>
41281                <enum name="GL_QUAD_INTENSITY4_SGIS"/>
41282                <enum name="GL_QUAD_INTENSITY8_SGIS"/>
41283                <enum name="GL_DUAL_TEXTURE_SELECT_SGIS"/>
41284                <enum name="GL_QUAD_TEXTURE_SELECT_SGIS"/>
41285            </require>
41286        </extension>
41287        <extension name="GL_SGIX_async" supported="gl">
41288            <require>
41289                <enum name="GL_ASYNC_MARKER_SGIX"/>
41290                <command name="glAsyncMarkerSGIX"/>
41291                <command name="glFinishAsyncSGIX"/>
41292                <command name="glPollAsyncSGIX"/>
41293                <command name="glGenAsyncMarkersSGIX"/>
41294                <command name="glDeleteAsyncMarkersSGIX"/>
41295                <command name="glIsAsyncMarkerSGIX"/>
41296            </require>
41297        </extension>
41298        <extension name="GL_SGIX_async_histogram" supported="gl">
41299            <require>
41300                <enum name="GL_ASYNC_HISTOGRAM_SGIX"/>
41301                <enum name="GL_MAX_ASYNC_HISTOGRAM_SGIX"/>
41302            </require>
41303        </extension>
41304        <extension name="GL_SGIX_async_pixel" supported="gl">
41305            <require>
41306                <enum name="GL_ASYNC_TEX_IMAGE_SGIX"/>
41307                <enum name="GL_ASYNC_DRAW_PIXELS_SGIX"/>
41308                <enum name="GL_ASYNC_READ_PIXELS_SGIX"/>
41309                <enum name="GL_MAX_ASYNC_TEX_IMAGE_SGIX"/>
41310                <enum name="GL_MAX_ASYNC_DRAW_PIXELS_SGIX"/>
41311                <enum name="GL_MAX_ASYNC_READ_PIXELS_SGIX"/>
41312            </require>
41313        </extension>
41314        <extension name="GL_SGIX_blend_alpha_minmax" supported="gl">
41315            <require>
41316                <enum name="GL_ALPHA_MIN_SGIX"/>
41317                <enum name="GL_ALPHA_MAX_SGIX"/>
41318            </require>
41319        </extension>
41320        <extension name="GL_SGIX_calligraphic_fragment" supported="gl">
41321            <require>
41322                <enum name="GL_CALLIGRAPHIC_FRAGMENT_SGIX"/>
41323            </require>
41324        </extension>
41325        <extension name="GL_SGIX_clipmap" supported="gl">
41326            <require>
41327                <enum name="GL_LINEAR_CLIPMAP_LINEAR_SGIX"/>
41328                <enum name="GL_TEXTURE_CLIPMAP_CENTER_SGIX"/>
41329                <enum name="GL_TEXTURE_CLIPMAP_FRAME_SGIX"/>
41330                <enum name="GL_TEXTURE_CLIPMAP_OFFSET_SGIX"/>
41331                <enum name="GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
41332                <enum name="GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX"/>
41333                <enum name="GL_TEXTURE_CLIPMAP_DEPTH_SGIX"/>
41334                <enum name="GL_MAX_CLIPMAP_DEPTH_SGIX"/>
41335                <enum name="GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX"/>
41336                <enum name="GL_NEAREST_CLIPMAP_NEAREST_SGIX"/>
41337                <enum name="GL_NEAREST_CLIPMAP_LINEAR_SGIX"/>
41338                <enum name="GL_LINEAR_CLIPMAP_NEAREST_SGIX"/>
41339            </require>
41340        </extension>
41341        <extension name="GL_SGIX_convolution_accuracy" supported="gl">
41342            <require>
41343                <enum name="GL_CONVOLUTION_HINT_SGIX"/>
41344            </require>
41345        </extension>
41346        <extension name="GL_SGIX_depth_pass_instrument" supported="gl"/>
41347        <extension name="GL_SGIX_depth_texture" supported="gl">
41348            <require>
41349                <enum name="GL_DEPTH_COMPONENT16_SGIX"/>
41350                <enum name="GL_DEPTH_COMPONENT24_SGIX"/>
41351                <enum name="GL_DEPTH_COMPONENT32_SGIX"/>
41352            </require>
41353        </extension>
41354        <extension name="GL_SGIX_flush_raster" supported="gl">
41355            <require>
41356                <command name="glFlushRasterSGIX"/>
41357            </require>
41358        </extension>
41359        <extension name="GL_SGIX_fog_offset" supported="gl">
41360            <require>
41361                <enum name="GL_FOG_OFFSET_SGIX"/>
41362                <enum name="GL_FOG_OFFSET_VALUE_SGIX"/>
41363            </require>
41364        </extension>
41365        <extension name="GL_SGIX_fragment_lighting" supported="gl" comment="Incomplete extension">
41366            <require>
41367                <enum name="GL_FRAGMENT_LIGHTING_SGIX"/>
41368                <enum name="GL_FRAGMENT_COLOR_MATERIAL_SGIX"/>
41369                <enum name="GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX"/>
41370                <enum name="GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX"/>
41371                <enum name="GL_MAX_FRAGMENT_LIGHTS_SGIX"/>
41372                <enum name="GL_MAX_ACTIVE_LIGHTS_SGIX"/>
41373                <enum name="GL_CURRENT_RASTER_NORMAL_SGIX"/>
41374                <enum name="GL_LIGHT_ENV_MODE_SGIX"/>
41375                <enum name="GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX"/>
41376                <enum name="GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX"/>
41377                <enum name="GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX"/>
41378                <enum name="GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX"/>
41379                <enum name="GL_FRAGMENT_LIGHT0_SGIX"/>
41380                <enum name="GL_FRAGMENT_LIGHT1_SGIX"/>
41381                <enum name="GL_FRAGMENT_LIGHT2_SGIX"/>
41382                <enum name="GL_FRAGMENT_LIGHT3_SGIX"/>
41383                <enum name="GL_FRAGMENT_LIGHT4_SGIX"/>
41384                <enum name="GL_FRAGMENT_LIGHT5_SGIX"/>
41385                <enum name="GL_FRAGMENT_LIGHT6_SGIX"/>
41386                <enum name="GL_FRAGMENT_LIGHT7_SGIX"/>
41387                <command name="glFragmentColorMaterialSGIX"/>
41388                <command name="glFragmentLightfSGIX"/>
41389                <command name="glFragmentLightfvSGIX"/>
41390                <command name="glFragmentLightiSGIX"/>
41391                <command name="glFragmentLightivSGIX"/>
41392                <command name="glFragmentLightModelfSGIX"/>
41393                <command name="glFragmentLightModelfvSGIX"/>
41394                <command name="glFragmentLightModeliSGIX"/>
41395                <command name="glFragmentLightModelivSGIX"/>
41396                <command name="glFragmentMaterialfSGIX"/>
41397                <command name="glFragmentMaterialfvSGIX"/>
41398                <command name="glFragmentMaterialiSGIX"/>
41399                <command name="glFragmentMaterialivSGIX"/>
41400                <command name="glGetFragmentLightfvSGIX"/>
41401                <command name="glGetFragmentLightivSGIX"/>
41402                <command name="glGetFragmentMaterialfvSGIX"/>
41403                <command name="glGetFragmentMaterialivSGIX"/>
41404                <command name="glLightEnviSGIX"/>
41405            </require>
41406        </extension>
41407        <extension name="GL_SGIX_framezoom" supported="gl">
41408            <require>
41409                <enum name="GL_FRAMEZOOM_SGIX"/>
41410                <enum name="GL_FRAMEZOOM_FACTOR_SGIX"/>
41411                <enum name="GL_MAX_FRAMEZOOM_FACTOR_SGIX"/>
41412                <command name="glFrameZoomSGIX"/>
41413            </require>
41414        </extension>
41415        <extension name="GL_SGIX_igloo_interface" supported="gl">
41416            <require>
41417                <command name="glIglooInterfaceSGIX"/>
41418            </require>
41419        </extension>
41420        <extension name="GL_SGIX_instruments" supported="gl">
41421            <require>
41422                <enum name="GL_INSTRUMENT_BUFFER_POINTER_SGIX"/>
41423                <enum name="GL_INSTRUMENT_MEASUREMENTS_SGIX"/>
41424                <command name="glGetInstrumentsSGIX"/>
41425                <command name="glInstrumentsBufferSGIX"/>
41426                <command name="glPollInstrumentsSGIX"/>
41427                <command name="glReadInstrumentsSGIX"/>
41428                <command name="glStartInstrumentsSGIX"/>
41429                <command name="glStopInstrumentsSGIX"/>
41430            </require>
41431        </extension>
41432        <extension name="GL_SGIX_interlace" supported="gl">
41433            <require>
41434                <enum name="GL_INTERLACE_SGIX"/>
41435            </require>
41436        </extension>
41437        <extension name="GL_SGIX_ir_instrument1" supported="gl">
41438            <require>
41439                <enum name="GL_IR_INSTRUMENT1_SGIX"/>
41440            </require>
41441        </extension>
41442        <extension name="GL_SGIX_list_priority" supported="gl">
41443            <require>
41444                <enum name="GL_LIST_PRIORITY_SGIX"/>
41445                <command name="glGetListParameterfvSGIX"/>
41446                <command name="glGetListParameterivSGIX"/>
41447                <command name="glListParameterfSGIX"/>
41448                <command name="glListParameterfvSGIX"/>
41449                <command name="glListParameteriSGIX"/>
41450                <command name="glListParameterivSGIX"/>
41451            </require>
41452        </extension>
41453        <extension name="GL_SGIX_pixel_texture" supported="gl">
41454            <require>
41455                <enum name="GL_PIXEL_TEX_GEN_SGIX"/>
41456                <enum name="GL_PIXEL_TEX_GEN_MODE_SGIX"/>
41457                <command name="glPixelTexGenSGIX"/>
41458            </require>
41459        </extension>
41460        <extension name="GL_SGIX_pixel_tiles" supported="gl">
41461            <require>
41462                <enum name="GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX"/>
41463                <enum name="GL_PIXEL_TILE_CACHE_INCREMENT_SGIX"/>
41464                <enum name="GL_PIXEL_TILE_WIDTH_SGIX"/>
41465                <enum name="GL_PIXEL_TILE_HEIGHT_SGIX"/>
41466                <enum name="GL_PIXEL_TILE_GRID_WIDTH_SGIX"/>
41467                <enum name="GL_PIXEL_TILE_GRID_HEIGHT_SGIX"/>
41468                <enum name="GL_PIXEL_TILE_GRID_DEPTH_SGIX"/>
41469                <enum name="GL_PIXEL_TILE_CACHE_SIZE_SGIX"/>
41470            </require>
41471        </extension>
41472        <extension name="GL_SGIX_polynomial_ffd" supported="gl">
41473            <require>
41474                <enum name="GL_TEXTURE_DEFORMATION_BIT_SGIX"/>
41475                <enum name="GL_GEOMETRY_DEFORMATION_BIT_SGIX"/>
41476                <enum name="GL_GEOMETRY_DEFORMATION_SGIX"/>
41477                <enum name="GL_TEXTURE_DEFORMATION_SGIX"/>
41478                <enum name="GL_DEFORMATIONS_MASK_SGIX"/>
41479                <enum name="GL_MAX_DEFORMATION_ORDER_SGIX"/>
41480                <command name="glDeformationMap3dSGIX"/>
41481                <command name="glDeformationMap3fSGIX"/>
41482                <command name="glDeformSGIX"/>
41483                <command name="glLoadIdentityDeformationMapSGIX"/>
41484            </require>
41485        </extension>
41486        <extension name="GL_SGIX_reference_plane" supported="gl">
41487            <require>
41488                <enum name="GL_REFERENCE_PLANE_SGIX"/>
41489                <enum name="GL_REFERENCE_PLANE_EQUATION_SGIX"/>
41490                <command name="glReferencePlaneSGIX"/>
41491            </require>
41492        </extension>
41493        <extension name="GL_SGIX_resample" supported="gl">
41494            <require>
41495                <enum name="GL_PACK_RESAMPLE_SGIX"/>
41496                <enum name="GL_UNPACK_RESAMPLE_SGIX"/>
41497                <enum name="GL_RESAMPLE_REPLICATE_SGIX"/>
41498                <enum name="GL_RESAMPLE_ZERO_FILL_SGIX"/>
41499                <enum name="GL_RESAMPLE_DECIMATE_SGIX"/>
41500            </require>
41501        </extension>
41502        <extension name="GL_SGIX_scalebias_hint" supported="gl">
41503            <require>
41504                <enum name="GL_SCALEBIAS_HINT_SGIX"/>
41505            </require>
41506        </extension>
41507        <extension name="GL_SGIX_shadow" supported="gl">
41508            <require>
41509                <enum name="GL_TEXTURE_COMPARE_SGIX"/>
41510                <enum name="GL_TEXTURE_COMPARE_OPERATOR_SGIX"/>
41511                <enum name="GL_TEXTURE_LEQUAL_R_SGIX"/>
41512                <enum name="GL_TEXTURE_GEQUAL_R_SGIX"/>
41513            </require>
41514        </extension>
41515        <extension name="GL_SGIX_shadow_ambient" supported="gl">
41516            <require>
41517                <enum name="GL_SHADOW_AMBIENT_SGIX"/>
41518            </require>
41519        </extension>
41520        <extension name="GL_SGIX_sprite" supported="gl">
41521            <require>
41522                <enum name="GL_SPRITE_SGIX"/>
41523                <enum name="GL_SPRITE_MODE_SGIX"/>
41524                <enum name="GL_SPRITE_AXIS_SGIX"/>
41525                <enum name="GL_SPRITE_TRANSLATION_SGIX"/>
41526                <enum name="GL_SPRITE_AXIAL_SGIX"/>
41527                <enum name="GL_SPRITE_OBJECT_ALIGNED_SGIX"/>
41528                <enum name="GL_SPRITE_EYE_ALIGNED_SGIX"/>
41529                <command name="glSpriteParameterfSGIX"/>
41530                <command name="glSpriteParameterfvSGIX"/>
41531                <command name="glSpriteParameteriSGIX"/>
41532                <command name="glSpriteParameterivSGIX"/>
41533            </require>
41534        </extension>
41535        <extension name="GL_SGIX_subsample" supported="gl">
41536            <require>
41537                <enum name="GL_PACK_SUBSAMPLE_RATE_SGIX"/>
41538                <enum name="GL_UNPACK_SUBSAMPLE_RATE_SGIX"/>
41539                <enum name="GL_PIXEL_SUBSAMPLE_4444_SGIX"/>
41540                <enum name="GL_PIXEL_SUBSAMPLE_2424_SGIX"/>
41541                <enum name="GL_PIXEL_SUBSAMPLE_4242_SGIX"/>
41542            </require>
41543        </extension>
41544        <extension name="GL_SGIX_tag_sample_buffer" supported="gl">
41545            <require>
41546                <command name="glTagSampleBufferSGIX"/>
41547            </require>
41548        </extension>
41549        <extension name="GL_SGIX_texture_add_env" supported="gl">
41550            <require>
41551                <enum name="GL_TEXTURE_ENV_BIAS_SGIX"/>
41552            </require>
41553        </extension>
41554        <extension name="GL_SGIX_texture_coordinate_clamp" supported="gl">
41555            <require>
41556                <enum name="GL_TEXTURE_MAX_CLAMP_S_SGIX"/>
41557                <enum name="GL_TEXTURE_MAX_CLAMP_T_SGIX"/>
41558                <enum name="GL_TEXTURE_MAX_CLAMP_R_SGIX"/>
41559            </require>
41560        </extension>
41561        <extension name="GL_SGIX_texture_lod_bias" supported="gl">
41562            <require>
41563                <enum name="GL_TEXTURE_LOD_BIAS_S_SGIX"/>
41564                <enum name="GL_TEXTURE_LOD_BIAS_T_SGIX"/>
41565                <enum name="GL_TEXTURE_LOD_BIAS_R_SGIX"/>
41566            </require>
41567        </extension>
41568        <extension name="GL_SGIX_texture_multi_buffer" supported="gl">
41569            <require>
41570                <enum name="GL_TEXTURE_MULTI_BUFFER_HINT_SGIX"/>
41571            </require>
41572        </extension>
41573        <extension name="GL_SGIX_texture_scale_bias" supported="gl">
41574            <require>
41575                <enum name="GL_POST_TEXTURE_FILTER_BIAS_SGIX"/>
41576                <enum name="GL_POST_TEXTURE_FILTER_SCALE_SGIX"/>
41577                <enum name="GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX"/>
41578                <enum name="GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX"/>
41579            </require>
41580        </extension>
41581        <extension name="GL_SGIX_vertex_preclip" supported="gl">
41582            <require>
41583                <enum name="GL_VERTEX_PRECLIP_SGIX"/>
41584                <enum name="GL_VERTEX_PRECLIP_HINT_SGIX"/>
41585            </require>
41586        </extension>
41587        <extension name="GL_SGIX_ycrcb" supported="gl">
41588            <require>
41589                <enum name="GL_YCRCB_422_SGIX"/>
41590                <enum name="GL_YCRCB_444_SGIX"/>
41591            </require>
41592        </extension>
41593        <extension name="GL_SGIX_ycrcb_subsample" supported="gl"/>
41594        <extension name="GL_SGIX_ycrcba" supported="gl">
41595            <require>
41596                <enum name="GL_YCRCB_SGIX"/>
41597                <enum name="GL_YCRCBA_SGIX"/>
41598            </require>
41599        </extension>
41600        <extension name="GL_SGI_color_matrix" supported="gl">
41601            <require>
41602                <enum name="GL_COLOR_MATRIX_SGI"/>
41603                <enum name="GL_COLOR_MATRIX_STACK_DEPTH_SGI"/>
41604                <enum name="GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI"/>
41605                <enum name="GL_POST_COLOR_MATRIX_RED_SCALE_SGI"/>
41606                <enum name="GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI"/>
41607                <enum name="GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI"/>
41608                <enum name="GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI"/>
41609                <enum name="GL_POST_COLOR_MATRIX_RED_BIAS_SGI"/>
41610                <enum name="GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI"/>
41611                <enum name="GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI"/>
41612                <enum name="GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI"/>
41613            </require>
41614        </extension>
41615        <extension name="GL_SGI_color_table" supported="gl">
41616            <require>
41617                <enum name="GL_COLOR_TABLE_SGI"/>
41618                <enum name="GL_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
41619                <enum name="GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
41620                <enum name="GL_PROXY_COLOR_TABLE_SGI"/>
41621                <enum name="GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI"/>
41622                <enum name="GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI"/>
41623                <enum name="GL_COLOR_TABLE_SCALE_SGI"/>
41624                <enum name="GL_COLOR_TABLE_BIAS_SGI"/>
41625                <enum name="GL_COLOR_TABLE_FORMAT_SGI"/>
41626                <enum name="GL_COLOR_TABLE_WIDTH_SGI"/>
41627                <enum name="GL_COLOR_TABLE_RED_SIZE_SGI"/>
41628                <enum name="GL_COLOR_TABLE_GREEN_SIZE_SGI"/>
41629                <enum name="GL_COLOR_TABLE_BLUE_SIZE_SGI"/>
41630                <enum name="GL_COLOR_TABLE_ALPHA_SIZE_SGI"/>
41631                <enum name="GL_COLOR_TABLE_LUMINANCE_SIZE_SGI"/>
41632                <enum name="GL_COLOR_TABLE_INTENSITY_SIZE_SGI"/>
41633                <command name="glColorTableSGI"/>
41634                <command name="glColorTableParameterfvSGI"/>
41635                <command name="glColorTableParameterivSGI"/>
41636                <command name="glCopyColorTableSGI"/>
41637                <command name="glGetColorTableSGI"/>
41638                <command name="glGetColorTableParameterfvSGI"/>
41639                <command name="glGetColorTableParameterivSGI"/>
41640            </require>
41641        </extension>
41642        <extension name="GL_SGI_texture_color_table" supported="gl">
41643            <require>
41644                <enum name="GL_TEXTURE_COLOR_TABLE_SGI"/>
41645                <enum name="GL_PROXY_TEXTURE_COLOR_TABLE_SGI"/>
41646            </require>
41647        </extension>
41648        <extension name="GL_SUNX_constant_data" supported="gl">
41649            <require>
41650                <enum name="GL_UNPACK_CONSTANT_DATA_SUNX"/>
41651                <enum name="GL_TEXTURE_CONSTANT_DATA_SUNX"/>
41652                <command name="glFinishTextureSUNX"/>
41653            </require>
41654        </extension>
41655        <extension name="GL_SUN_convolution_border_modes" supported="gl">
41656            <require>
41657                <enum name="GL_WRAP_BORDER_SUN"/>
41658            </require>
41659        </extension>
41660        <extension name="GL_SUN_global_alpha" supported="gl">
41661            <require>
41662                <enum name="GL_GLOBAL_ALPHA_SUN"/>
41663                <enum name="GL_GLOBAL_ALPHA_FACTOR_SUN"/>
41664                <command name="glGlobalAlphaFactorbSUN"/>
41665                <command name="glGlobalAlphaFactorsSUN"/>
41666                <command name="glGlobalAlphaFactoriSUN"/>
41667                <command name="glGlobalAlphaFactorfSUN"/>
41668                <command name="glGlobalAlphaFactordSUN"/>
41669                <command name="glGlobalAlphaFactorubSUN"/>
41670                <command name="glGlobalAlphaFactorusSUN"/>
41671                <command name="glGlobalAlphaFactoruiSUN"/>
41672            </require>
41673        </extension>
41674        <extension name="GL_SUN_mesh_array" supported="gl">
41675            <require>
41676                <enum name="GL_QUAD_MESH_SUN"/>
41677                <enum name="GL_TRIANGLE_MESH_SUN"/>
41678                <command name="glDrawMeshArraysSUN"/>
41679            </require>
41680        </extension>
41681        <extension name="GL_SUN_slice_accum" supported="gl">
41682            <require>
41683                <enum name="GL_SLICE_ACCUM_SUN"/>
41684            </require>
41685        </extension>
41686        <extension name="GL_SUN_triangle_list" supported="gl">
41687            <require>
41688                <enum name="GL_RESTART_SUN"/>
41689                <enum name="GL_REPLACE_MIDDLE_SUN"/>
41690                <enum name="GL_REPLACE_OLDEST_SUN"/>
41691                <enum name="GL_TRIANGLE_LIST_SUN"/>
41692                <enum name="GL_REPLACEMENT_CODE_SUN"/>
41693                <enum name="GL_REPLACEMENT_CODE_ARRAY_SUN"/>
41694                <enum name="GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN"/>
41695                <enum name="GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN"/>
41696                <enum name="GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN"/>
41697                <enum name="GL_R1UI_V3F_SUN"/>
41698                <enum name="GL_R1UI_C4UB_V3F_SUN"/>
41699                <enum name="GL_R1UI_C3F_V3F_SUN"/>
41700                <enum name="GL_R1UI_N3F_V3F_SUN"/>
41701                <enum name="GL_R1UI_C4F_N3F_V3F_SUN"/>
41702                <enum name="GL_R1UI_T2F_V3F_SUN"/>
41703                <enum name="GL_R1UI_T2F_N3F_V3F_SUN"/>
41704                <enum name="GL_R1UI_T2F_C4F_N3F_V3F_SUN"/>
41705                <command name="glReplacementCodeuiSUN"/>
41706                <command name="glReplacementCodeusSUN"/>
41707                <command name="glReplacementCodeubSUN"/>
41708                <command name="glReplacementCodeuivSUN"/>
41709                <command name="glReplacementCodeusvSUN"/>
41710                <command name="glReplacementCodeubvSUN"/>
41711                <command name="glReplacementCodePointerSUN"/>
41712            </require>
41713        </extension>
41714        <extension name="GL_SUN_vertex" supported="gl">
41715            <require>
41716                <command name="glColor4ubVertex2fSUN"/>
41717                <command name="glColor4ubVertex2fvSUN"/>
41718                <command name="glColor4ubVertex3fSUN"/>
41719                <command name="glColor4ubVertex3fvSUN"/>
41720                <command name="glColor3fVertex3fSUN"/>
41721                <command name="glColor3fVertex3fvSUN"/>
41722                <command name="glNormal3fVertex3fSUN"/>
41723                <command name="glNormal3fVertex3fvSUN"/>
41724                <command name="glColor4fNormal3fVertex3fSUN"/>
41725                <command name="glColor4fNormal3fVertex3fvSUN"/>
41726                <command name="glTexCoord2fVertex3fSUN"/>
41727                <command name="glTexCoord2fVertex3fvSUN"/>
41728                <command name="glTexCoord4fVertex4fSUN"/>
41729                <command name="glTexCoord4fVertex4fvSUN"/>
41730                <command name="glTexCoord2fColor4ubVertex3fSUN"/>
41731                <command name="glTexCoord2fColor4ubVertex3fvSUN"/>
41732                <command name="glTexCoord2fColor3fVertex3fSUN"/>
41733                <command name="glTexCoord2fColor3fVertex3fvSUN"/>
41734                <command name="glTexCoord2fNormal3fVertex3fSUN"/>
41735                <command name="glTexCoord2fNormal3fVertex3fvSUN"/>
41736                <command name="glTexCoord2fColor4fNormal3fVertex3fSUN"/>
41737                <command name="glTexCoord2fColor4fNormal3fVertex3fvSUN"/>
41738                <command name="glTexCoord4fColor4fNormal3fVertex4fSUN"/>
41739                <command name="glTexCoord4fColor4fNormal3fVertex4fvSUN"/>
41740                <command name="glReplacementCodeuiVertex3fSUN"/>
41741                <command name="glReplacementCodeuiVertex3fvSUN"/>
41742                <command name="glReplacementCodeuiColor4ubVertex3fSUN"/>
41743                <command name="glReplacementCodeuiColor4ubVertex3fvSUN"/>
41744                <command name="glReplacementCodeuiColor3fVertex3fSUN"/>
41745                <command name="glReplacementCodeuiColor3fVertex3fvSUN"/>
41746                <command name="glReplacementCodeuiNormal3fVertex3fSUN"/>
41747                <command name="glReplacementCodeuiNormal3fVertex3fvSUN"/>
41748                <command name="glReplacementCodeuiColor4fNormal3fVertex3fSUN"/>
41749                <command name="glReplacementCodeuiColor4fNormal3fVertex3fvSUN"/>
41750                <command name="glReplacementCodeuiTexCoord2fVertex3fSUN"/>
41751                <command name="glReplacementCodeuiTexCoord2fVertex3fvSUN"/>
41752                <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN"/>
41753                <command name="glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN"/>
41754                <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN"/>
41755                <command name="glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN"/>
41756            </require>
41757        </extension>
41758        <extension name="GL_VIV_shader_binary" supported="gles2">
41759            <require>
41760                <enum name="GL_SHADER_BINARY_VIV"/>
41761            </require>
41762        </extension>
41763        <extension name="GL_WIN_phong_shading" supported="gl">
41764            <require>
41765                <enum name="GL_PHONG_WIN"/>
41766                <enum name="GL_PHONG_HINT_WIN"/>
41767            </require>
41768        </extension>
41769        <extension name="GL_WIN_specular_fog" supported="gl">
41770            <require>
41771                <enum name="GL_FOG_SPECULAR_TEXTURE_WIN"/>
41772            </require>
41773        </extension>
41774    </extensions>
41775</registry>
41776