SwipeProgressBar.java revision e9a361cf082bf8fbe908d1abfdc327209ec01d82
1/*
2 * Copyright (C) 2013 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package android.support.v4.widget;
18
19import android.graphics.Canvas;
20import android.graphics.Paint;
21import android.graphics.Rect;
22import android.graphics.RectF;
23import android.support.v4.view.ViewCompat;
24import android.view.View;
25import android.view.animation.AnimationUtils;
26import android.view.animation.Interpolator;
27
28
29/**
30 * Custom progress bar that shows a cycle of colors as widening circles that
31 * overdraw each other. When finished, the bar is cleared from the inside out as
32 * the main cycle continues. Before running, this can also indicate how close
33 * the user is to triggering something (e.g. how far they need to pull down to
34 * trigger a refresh).
35 */
36final class SwipeProgressBar {
37
38    // Default progress animation colors are grays.
39    private final static int COLOR1 = 0xB3000000;
40    private final static int COLOR2 = 0x80000000;
41    private final static int COLOR3 = 0x4d000000;
42    private final static int COLOR4 = 0x1a000000;
43
44    // The duration of the animation cycle.
45    private static final int ANIMATION_DURATION_MS = 2000;
46
47    // The duration of the animation to clear the bar.
48    private static final int FINISH_ANIMATION_DURATION_MS = 1000;
49
50    // Interpolator for varying the speed of the animation.
51    private static final Interpolator INTERPOLATOR = BakedBezierInterpolator.getInstance();
52
53    private final Paint mPaint = new Paint();
54    private final RectF mClipRect = new RectF();
55    private float mTriggerPercentage;
56    private long mStartTime;
57    private long mFinishTime;
58    private boolean mRunning;
59
60    // Colors used when rendering the animation,
61    private int mColor1;
62    private int mColor2;
63    private int mColor3;
64    private int mColor4;
65    private View mParent;
66
67    private Rect mBounds = new Rect();
68
69    public SwipeProgressBar(View parent) {
70        mParent = parent;
71        mColor1 = COLOR1;
72        mColor2 = COLOR2;
73        mColor3 = COLOR3;
74        mColor4 = COLOR4;
75    }
76
77    /**
78     * Set the four colors used in the progress animation. The first color will
79     * also be the color of the bar that grows in response to a user swipe
80     * gesture.
81     *
82     * @param color1 Integer representation of a color.
83     * @param color2 Integer representation of a color.
84     * @param color3 Integer representation of a color.
85     * @param color4 Integer representation of a color.
86     */
87    void setColorScheme(int color1, int color2, int color3, int color4) {
88        mColor1 = color1;
89        mColor2 = color2;
90        mColor3 = color3;
91        mColor4 = color4;
92    }
93
94    /**
95     * Update the progress the user has made toward triggering the swipe
96     * gesture. and use this value to update the percentage of the trigger that
97     * is shown.
98     */
99    void setTriggerPercentage(float triggerPercentage) {
100        mTriggerPercentage = triggerPercentage;
101        mStartTime = 0;
102        ViewCompat.postInvalidateOnAnimation(mParent);
103    }
104
105    /**
106     * Start showing the progress animation.
107     */
108    void start() {
109        if (!mRunning) {
110            mTriggerPercentage = 0;
111            mStartTime = AnimationUtils.currentAnimationTimeMillis();
112            mRunning = true;
113            mParent.postInvalidate();
114        }
115    }
116
117    /**
118     * Stop showing the progress animation.
119     */
120    void stop() {
121        if (mRunning) {
122            mTriggerPercentage = 0;
123            mFinishTime = AnimationUtils.currentAnimationTimeMillis();
124            mRunning = false;
125            mParent.postInvalidate();
126        }
127    }
128
129    /**
130     * @return Return whether the progress animation is currently running.
131     */
132    boolean isRunning() {
133        return mRunning || mFinishTime > 0;
134    }
135
136    void draw(Canvas canvas) {
137        final int width = mBounds.width();
138        final int height = mBounds.height();
139        final int cx = width / 2;
140        final int cy = height / 2;
141        int restoreCount = canvas.save();
142        canvas.clipRect(mBounds);
143
144        if (mRunning || (mFinishTime > 0)) {
145            long now = AnimationUtils.currentAnimationTimeMillis();
146            long elapsed = (now - mStartTime) % ANIMATION_DURATION_MS;
147            long iterations = (now - mStartTime) / ANIMATION_DURATION_MS;
148            float rawProgress = (elapsed / (ANIMATION_DURATION_MS / 100f));
149
150            // If we're not running anymore, that means we're running through
151            // the finish animation.
152            if (!mRunning) {
153                // If the finish animation is done, don't draw anything, and
154                // don't repost.
155                if ((now - mFinishTime) >= FINISH_ANIMATION_DURATION_MS) {
156                    mFinishTime = 0;
157                    return;
158                }
159
160                // Otherwise, use a 0 opacity alpha layer to clear the animation
161                // from the inside out. This layer will prevent the circles from
162                // drawing within its bounds.
163                long finishElapsed = (now - mFinishTime) % FINISH_ANIMATION_DURATION_MS;
164                float finishProgress = (finishElapsed / (FINISH_ANIMATION_DURATION_MS / 100f));
165                float pct = (finishProgress / 100f);
166                // Radius of the circle is half of the screen.
167                float clearRadius = width / 2 * INTERPOLATOR.getInterpolation(pct);
168                mClipRect.set(cx - clearRadius, 0, cx + clearRadius, height);
169                canvas.saveLayerAlpha(mClipRect, 0, 0);
170            }
171
172            // First fill in with the last color that would have finished drawing.
173            if (iterations == 0) {
174                canvas.drawColor(mColor1);
175            } else {
176                if (rawProgress >= 0 && rawProgress < 25) {
177                    canvas.drawColor(mColor4);
178                } else if (rawProgress >= 25 && rawProgress < 50) {
179                    canvas.drawColor(mColor1);
180                } else if (rawProgress >= 50 && rawProgress < 75) {
181                    canvas.drawColor(mColor2);
182                } else {
183                    canvas.drawColor(mColor3);
184                }
185            }
186
187            // Then draw up to 4 overlapping concentric circles of varying radii, based on how far
188            // along we are in the cycle.
189            // progress 0-50 draw mColor2
190            // progress 25-75 draw mColor3
191            // progress 50-100 draw mColor4
192            // progress 75 (wrap to 25) draw mColor1
193            if ((rawProgress >= 0 && rawProgress <= 25)) {
194                float pct = (((rawProgress + 25) * 2) / 100f);
195                drawCircle(canvas, cx, cy, mColor1, pct);
196            }
197            if (rawProgress >= 0 && rawProgress <= 50) {
198                float pct = ((rawProgress * 2) / 100f);
199                drawCircle(canvas, cx, cy, mColor2, pct);
200            }
201            if (rawProgress >= 25 && rawProgress <= 75) {
202                float pct = (((rawProgress - 25) * 2) / 100f);
203                drawCircle(canvas, cx, cy, mColor3, pct);
204            }
205            if (rawProgress >= 50 && rawProgress <= 100) {
206                float pct = (((rawProgress - 50) * 2) / 100f);
207                drawCircle(canvas, cx, cy, mColor4, pct);
208            }
209            if ((rawProgress >= 75 && rawProgress <= 100)) {
210                float pct = (((rawProgress - 75) * 2) / 100f);
211                drawCircle(canvas, cx, cy, mColor1, pct);
212            }
213            if (mTriggerPercentage > 0) {
214                // There is some portion of trigger to draw. Restore the canvas,
215                // then draw the trigger. Otherwise, the trigger does not appear
216                // until after the bar has finished animating and appears to
217                // just jump in at a larger width than expected.
218                canvas.restoreToCount(restoreCount);
219                restoreCount = canvas.save();
220                canvas.clipRect(mBounds);
221                drawTrigger(canvas, cx, cy);
222            }
223            // Keep running until we finish out the last cycle.
224            ViewCompat.postInvalidateOnAnimation(mParent);
225        } else {
226            // Otherwise if we're in the middle of a trigger, draw that.
227            if (mTriggerPercentage > 0 && mTriggerPercentage <= 1.0) {
228                drawTrigger(canvas, cx, cy);
229            }
230        }
231        canvas.restoreToCount(restoreCount);
232    }
233
234    private void drawTrigger(Canvas canvas, int cx, int cy) {
235        mPaint.setColor(mColor1);
236        canvas.drawCircle(cx, cy, cx * mTriggerPercentage, mPaint);
237    }
238
239    /**
240     * Draws a circle centered in the view.
241     *
242     * @param canvas the canvas to draw on
243     * @param cx the center x coordinate
244     * @param cy the center y coordinate
245     * @param color the color to draw
246     * @param pct the percentage of the view that the circle should cover
247     */
248    private void drawCircle(Canvas canvas, float cx, float cy, int color, float pct) {
249        mPaint.setColor(color);
250        canvas.save();
251        canvas.translate(cx, cy);
252        float radiusScale = INTERPOLATOR.getInterpolation(pct);
253        canvas.scale(radiusScale, radiusScale);
254        canvas.drawCircle(0, 0, cx, mPaint);
255        canvas.restore();
256    }
257
258    /**
259     * Set the drawing bounds of this SwipeProgressBar.
260     */
261    void setBounds(int left, int top, int right, int bottom) {
262        mBounds.left = left;
263        mBounds.top = top;
264        mBounds.right = right;
265        mBounds.bottom = bottom;
266    }
267}