1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17/** \file sles_allinclusive.h Everything including the kitchen sink */
18
19#include <SLES/OpenSLES.h>
20#include <OMXAL/OpenMAXAL.h>
21#ifdef ANDROID
22#include <SLES/OpenSLES_Android.h>
23#include <OMXAL/OpenMAXAL_Android.h>
24#endif
25#include <stddef.h> // offsetof
26#include <stdlib.h> // malloc
27#include <string.h> // memcmp
28#include <strings.h>
29#include <stdio.h>  // debugging
30#include <assert.h> // debugging
31#include <pthread.h>
32#include <unistd.h> // usleep
33#include <errno.h>
34
35#ifndef __cplusplus
36typedef int bool;
37#ifndef false
38#define false 0
39#endif
40#ifndef true
41#define true 1
42#endif
43#endif
44
45// The OpenSLES.h definitions of SL_PROFILES_... have casts, so are unusable by preprocessor
46#define USE_PROFILES_PHONE    0x1   // == SL_PROFILES_PHONE
47#define USE_PROFILES_MUSIC    0x2   // == SL_PROFILES_MUSIC
48#define USE_PROFILES_GAME     0x4   // == SL_PROFILES_GAME
49// Pseudo profiles, used to decide whether to include code for incomplete or untested features
50// Features that are not in union of all profiles: audio recorder, LED, Vibra
51#define USE_PROFILES_OPTIONAL 0x8
52// Features that are in the intersection of all profiles:
53// object priorities, preemption, loss of control, device configuration
54#define USE_PROFILES_BASE     0x10
55
56#include "MPH.h"
57#include "MPH_to.h"
58#include "devices.h"
59#include "ut/OpenSLESUT.h"
60#include "ThreadPool.h"
61
62typedef struct CEngine_struct CEngine;
63typedef struct CAudioPlayer_struct CAudioPlayer;
64typedef struct CAudioRecorder_struct CAudioRecorder;
65typedef struct C3DGroup_struct C3DGroup;
66typedef struct COutputMix_struct COutputMix;
67
68#ifdef USE_SNDFILE
69#include <sndfile.h>
70#include "desktop/SLSndFile.h"
71#endif // USE_SNDFILE
72
73#ifdef USE_SDL
74#include <SDL/SDL_audio.h>
75#endif // USE_SDL
76
77#define STEREO_CHANNELS 2
78
79/**
80 * Constants to define unknown property values
81 */
82#define UNKNOWN_NUMCHANNELS 0
83#define UNKNOWN_SAMPLERATE  0
84
85#ifdef ANDROID
86#include <utils/Log.h>
87#include <utils/KeyedVector.h>
88#include "media/AudioSystem.h"
89#include "media/mediarecorder.h"
90#include "media/AudioRecord.h"
91#include "media/AudioTrack.h"
92#include "media/mediaplayer.h"
93#include <utils/String8.h>
94#define ANDROID_SL_MILLIBEL_MAX 0
95#include "android/android_sles_conversions.h"
96#include "android/android_defs.h"
97#endif
98
99#ifdef USE_OUTPUTMIXEXT
100#include "desktop/OutputMixExt.h"
101#endif
102
103#include "sllog.h"
104
105typedef enum {
106    predestroy_error,   // Application should not be calling destroy now
107    predestroy_ok,      // OK to destroy object now
108    predestroy_again    // Application did nothing wrong, but should destroy again to be effective
109} predestroy_t;
110
111// Hook functions
112
113typedef void (*VoidHook)(void *self);
114//typedef SLresult (*ResultHook)(void *self);
115typedef SLresult (*AsyncHook)(void *self, SLboolean async);
116typedef bool (*BoolHook)(void *self);
117typedef predestroy_t (*PreDestroyHook)(void *self);
118
119// Describes how an interface is related to a given class, used in iid_vtable::mInterface
120
121#define INTERFACE_IMPLICIT            0 // no need for application to request prior to GetInterface
122#define INTERFACE_EXPLICIT            1 // must be requested explicitly during object creation
123#define INTERFACE_DYNAMIC             2 // can be requested after object creation
124#define INTERFACE_UNAVAILABLE         3 // this interface is not available on objects of this class
125#define INTERFACE_IMPLICIT_PREREALIZE 4 // implicit, and can call GetInterface before Realize
126#define INTERFACE_EXPLICIT_PREREALIZE 5 // explicit, and can call GetInterface before Realize
127// 6 and 7 are reserved for the meaningless DYNAMIC_PREREALIZE and UNAVAILABLE_PREREALIZE
128// note that INTERFACE_OPTIONAL is always re-mapped to one of the above
129#define INTERFACE_PREREALIZE          4 // bit-mask to test for calling GetInterface before Realize
130
131// Profile-specific interfaces
132
133#if USE_PROFILES & USE_PROFILES_BASE
134#define INTERFACE_IMPLICIT_BASE       INTERFACE_IMPLICIT
135#define INTERFACE_EXPLICIT_BASE       INTERFACE_EXPLICIT
136#else
137#define INTERFACE_IMPLICIT_BASE       INTERFACE_UNAVAILABLE
138#define INTERFACE_EXPLICIT_BASE       INTERFACE_UNAVAILABLE
139#endif
140
141#if USE_PROFILES & USE_PROFILES_GAME
142#define INTERFACE_DYNAMIC_GAME        INTERFACE_DYNAMIC
143#define INTERFACE_EXPLICIT_GAME       INTERFACE_EXPLICIT
144#else
145#define INTERFACE_DYNAMIC_GAME        INTERFACE_OPTIONAL
146#define INTERFACE_EXPLICIT_GAME       INTERFACE_OPTIONAL
147#endif
148
149#if USE_PROFILES & USE_PROFILES_MUSIC
150#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_DYNAMIC
151#else
152#define INTERFACE_DYNAMIC_MUSIC       INTERFACE_OPTIONAL
153#endif
154
155#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_MUSIC)
156#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_DYNAMIC
157#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_EXPLICIT
158#else
159#define INTERFACE_DYNAMIC_GAME_MUSIC  INTERFACE_OPTIONAL
160#define INTERFACE_EXPLICIT_GAME_MUSIC INTERFACE_OPTIONAL
161#endif
162
163#if USE_PROFILES & (USE_PROFILES_GAME | USE_PROFILES_PHONE)
164#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_EXPLICIT
165#else
166#define INTERFACE_EXPLICIT_GAME_PHONE INTERFACE_OPTIONAL
167#endif
168
169#if USE_PROFILES & USE_PROFILES_OPTIONAL
170#define INTERFACE_OPTIONAL            INTERFACE_EXPLICIT
171#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_DYNAMIC
172#else
173#define INTERFACE_OPTIONAL            INTERFACE_UNAVAILABLE
174#define INTERFACE_DYNAMIC_OPTIONAL    INTERFACE_UNAVAILABLE
175#endif
176
177// Describes how an interface is related to a given object
178
179#define INTERFACE_UNINITIALIZED 0  ///< not available
180#define INTERFACE_INITIALIZED   1  ///< not requested at object creation time
181#define INTERFACE_EXPOSED       2  ///< requested at object creation time
182#define INTERFACE_ADDING_1      3  ///< part 1 of asynchronous AddInterface, pending
183#define INTERFACE_ADDING_2      4  ///< synchronous AddInterface, or part 2 of asynchronous
184#define INTERFACE_ADDED         5  ///< AddInterface has completed
185#define INTERFACE_REMOVING      6  ///< unlocked phase of (synchronous) RemoveInterface
186#define INTERFACE_SUSPENDING    7  ///< suspend in progress
187#define INTERFACE_SUSPENDED     8  ///< suspend has completed
188#define INTERFACE_RESUMING_1    9  ///< part 1 of asynchronous ResumeInterface, pending
189#define INTERFACE_RESUMING_2   10  ///< synchronous ResumeInterface, or part 2 of asynchronous
190#define INTERFACE_ADDING_1A    11  ///< part 1 of asynchronous AddInterface, aborted
191#define INTERFACE_RESUMING_1A  12  ///< part 1 of asynchronous ResumeInterface, aborted
192
193
194// Maps an interface ID to its offset within the class that exposes it
195
196struct iid_vtable {
197    unsigned char mMPH;         // primary MPH for this interface, does not include any aliases
198    unsigned char mInterface;   // relationship of interface to this class
199    /*size_t*/ unsigned short mOffset;
200};
201
202// Per-class const data shared by all instances of the same class
203
204typedef struct {
205    const struct iid_vtable *mInterfaces;   // maps interface index to info about that interface
206    SLuint32 mInterfaceCount;  // number of possible interfaces
207    const signed char *mMPH_to_index;
208    const char * const mName;
209    size_t mSize;
210    // OpenSL ES and OpenMAX AL object IDs come from different ranges, and some objects such as
211    // Engine, Output Mix, LED, and Vibra belong to both APIs, so we keep both object IDs
212    SLuint16 mSLObjectID;   // OpenSL ES object ID
213    XAuint16 mXAObjectID;   // OpenMAX AL object ID
214    // hooks
215    AsyncHook mRealize;     // called with mutex locked; can temporarily unlock mutex (for async)
216    AsyncHook mResume;      // called with mutex locked; can temporarily unlock mutex (for async)
217    VoidHook mDestroy;      // called with mutex locked and must keep mutex locked throughout
218    PreDestroyHook mPreDestroy; // called with mutex locked; can temporarily unlock mutex (for wait)
219} ClassTable;
220
221// BufferHeader describes each element of a BufferQueue, other than the data
222typedef struct {
223    const void *mBuffer;
224    SLuint32 mSize;
225} BufferHeader;
226
227#ifdef ANDROID
228// Holds information about all commands that can be passed alongside an MPEG-2 TS buffer
229// Is used with buffers of type kAndroidBufferTypeMpeg2Ts
230typedef struct {
231    SLuint32 mTsCmdCode;
232    SLAuint64 mPts;
233} Mpeg2TsCommands;
234
235// Holds information about all commands that can be passed alongside an AAC ADTS buffer
236// Is used with buffers of type kAndroidBufferTypeAacadts
237typedef struct {
238    SLuint32 mAdtsCmdCode;
239} AdtsCommands;
240
241// Union of the different structures to hold items stored in an AdvancedBufferHeader
242//   when an item comes from an AndroidBufferQueue as the data source, it's a command
243//   when an item is output to an AndroidBufferQueue as the data sink, it's a message (or metadata)
244typedef union {
245    Mpeg2TsCommands mTsCmdData;
246    AdtsCommands    mAdtsCmdData;
247} AdvancedBufferItems;
248
249// AdvancedBufferHeader describes each element of an AndroidBufferQueue, other than the data
250//  and associated messages
251typedef struct {
252    const void *mDataBuffer;
253    SLuint32 mDataSize;
254    SLuint32 mDataSizeConsumed;
255    AdvancedBufferItems mItems;
256    const void *mBufferContext;
257    // mBufferState will be used for the other ABQ events we'll support in the future
258    // SLuint32 mBufferState;
259} AdvancedBufferHeader;
260#endif
261
262#ifdef USE_SNDFILE
263
264#define SndFile_BUFSIZE 512     // in 16-bit samples
265#define SndFile_NUMBUFS 2
266
267struct SndFile {
268    // save URI also?
269    SLchar *mPathname;
270    SNDFILE *mSNDFILE;
271    SF_INFO mSfInfo;
272    pthread_mutex_t mMutex; // protects mSNDFILE only
273    SLboolean mEOF;         // sf_read returned zero sample frames
274    SLuint32 mWhich;        // which buffer to use next
275    short mBuffer[SndFile_BUFSIZE * SndFile_NUMBUFS];
276};
277
278#endif // USE_SNDFILE
279
280#include "data.h"
281#include "itfstruct.h"
282#include "classes.h"
283
284struct MPH_init {
285    VoidHook mInit;     // called first to initialize the interface, right after object is allocated
286    // Each interface is initialized regardless whether it is exposed to application.
287    VoidHook mResume;   // called to resume interface after suspension, not currently used
288    VoidHook mDeinit;   // called last when object is about to be destroyed
289    BoolHook mExpose;   // called after initialization, only if interface is exposed to application
290    VoidHook mRemove;   // called by DynamicInterfaceManager::RemoveInterface, and prior to mDeinit
291    // will need a suspend hook when suspend is implemented
292};
293
294extern /*static*/ int IID_to_MPH(const SLInterfaceID iid);
295extern /*static*/ const struct MPH_init MPH_init_table[MPH_MAX];
296extern SLresult checkInterfaces(const ClassTable *clazz,
297    SLuint32 numInterfaces, const SLInterfaceID *pInterfaceIds,
298    const SLboolean *pInterfaceRequired, unsigned *pExposedMask, unsigned *pRequiredMask);
299extern IObject *construct(const ClassTable *clazz,
300    unsigned exposedMask, SLEngineItf engine);
301extern const ClassTable *objectIDtoClass(SLuint32 objectID);
302extern const struct SLInterfaceID_ SL_IID_array[MPH_MAX];
303extern SLuint32 IObjectToObjectID(IObject *object);
304extern void IObject_Publish(IObject *thiz);
305extern void IObject_Destroy(SLObjectItf self);
306
307// Map an interface to it's "object ID" (which is really a class ID).
308// Note: this operation is undefined on IObject, as it lacks an mThis.
309// If you have an IObject, then use IObjectToObjectID directly.
310
311#define InterfaceToObjectID(thiz) IObjectToObjectID((thiz)->mThis)
312
313// Map an interface to it's corresponding IObject.
314// Note: this operation is undefined on IObject, as it lacks an mThis.
315// If you have an IObject, then you're done -- you already have what you need.
316
317#define InterfaceToIObject(thiz) ((thiz)->mThis)
318
319#define InterfaceToCAudioPlayer(thiz) (((CAudioPlayer*)InterfaceToIObject(thiz)))
320
321#define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
322
323#define InterfaceToCAudioRecorder(thiz) (((CAudioRecorder*)InterfaceToIObject(thiz)))
324
325#define InterfaceToCMediaPlayer(thiz) (((CMediaPlayer*)InterfaceToIObject(thiz)))
326
327#ifdef ANDROID
328#include "android/MediaPlayer_to_android.h"
329#include "android/OutputMix_to_android.h"
330#include "android/AudioPlayer_to_android.h"
331#include "android/AudioRecorder_to_android.h"
332#endif
333
334extern predestroy_t C3DGroup_PreDestroy(void *self);
335
336extern SLresult CAudioPlayer_Realize(void *self, SLboolean async);
337extern SLresult CAudioPlayer_Resume(void *self, SLboolean async);
338extern void CAudioPlayer_Destroy(void *self);
339extern predestroy_t CAudioPlayer_PreDestroy(void *self);
340
341extern SLresult CAudioRecorder_Realize(void *self, SLboolean async);
342extern SLresult CAudioRecorder_Resume(void *self, SLboolean async);
343extern void CAudioRecorder_Destroy(void *self);
344extern predestroy_t CAudioRecorder_PreDestroy(void *self);
345
346extern SLresult CEngine_Realize(void *self, SLboolean async);
347extern SLresult CEngine_Resume(void *self, SLboolean async);
348extern void CEngine_Destroy(void *self);
349extern predestroy_t CEngine_PreDestroy(void *self);
350extern void CEngine_Destroyed(CEngine *self);
351
352extern SLresult COutputMix_Realize(void *self, SLboolean async);
353extern SLresult COutputMix_Resume(void *self, SLboolean async);
354extern void COutputMix_Destroy(void *self);
355extern predestroy_t COutputMix_PreDestroy(void *self);
356
357extern SLresult CMediaPlayer_Realize(void *self, SLboolean async);
358extern SLresult CMediaPlayer_Resume(void *self, SLboolean async);
359extern void CMediaPlayer_Destroy(void *self);
360extern predestroy_t CMediaPlayer_PreDestroy(void *self);
361
362#ifdef USE_SDL
363extern void SDL_open(IEngine *thisEngine);
364extern void SDL_close(void);
365#endif
366
367#define SL_OBJECT_STATE_REALIZING_1  ((SLuint32) 0x4) // async realize on work queue
368#define SL_OBJECT_STATE_REALIZING_2  ((SLuint32) 0x5) // sync realize, or async realize hook
369#define SL_OBJECT_STATE_RESUMING_1   ((SLuint32) 0x6) // async resume on work queue
370#define SL_OBJECT_STATE_RESUMING_2   ((SLuint32) 0x7) // sync resume, or async resume hook
371#define SL_OBJECT_STATE_SUSPENDING   ((SLuint32) 0x8) // suspend in progress
372#define SL_OBJECT_STATE_REALIZING_1A ((SLuint32) 0x9) // abort while async realize on work queue
373#define SL_OBJECT_STATE_RESUMING_1A  ((SLuint32) 0xA) // abort while async resume on work queue
374#define SL_OBJECT_STATE_DESTROYING   ((SLuint32) 0xB) // destroy object when no strong references
375
376#ifdef USE_OUTPUTMIXEXT
377#define SL_PLAYSTATE_STOPPING ((SLuint32) 0x4) // Play::Stop while PLAYING
378// If we needed it, could have PLAYING mean mixer is currently reading from front buffer,
379// while PLAYABLE would mean application requested PLAYING, but buffer queue is empty
380#endif
381
382#ifndef ANDROID
383extern void *sync_start(void *arg);
384#endif
385extern SLresult err_to_result(int err);
386
387#ifdef __GNUC__
388#define ctz __builtin_ctz
389#else
390extern unsigned ctz(unsigned);
391#endif
392extern const char * const interface_names[MPH_MAX];
393#include "platform.h"
394#include "attr.h"
395#include "handlers.h"
396#include "trace.h"
397
398#ifdef USE_SNDFILE
399extern void audioPlayerTransportUpdate(CAudioPlayer *audioPlayer);
400#endif
401
402extern SLresult IBufferQueue_Enqueue(SLBufferQueueItf self, const void *pBuffer, SLuint32 size);
403extern SLresult IBufferQueue_Clear(SLBufferQueueItf self);
404extern SLresult IBufferQueue_RegisterCallback(SLBufferQueueItf self,
405    slBufferQueueCallback callback, void *pContext);
406
407extern bool IsInterfaceInitialized(IObject *thiz, unsigned MPH);
408extern SLresult AcquireStrongRef(IObject *object, SLuint32 expectedObjectID);
409extern void ReleaseStrongRef(IObject *object);
410extern void ReleaseStrongRefAndUnlockExclusive(IObject *object);
411
412extern COutputMix *CAudioPlayer_GetOutputMix(CAudioPlayer *audioPlayer);
413extern SLresult IEngineCapabilities_QueryLEDCapabilities(SLEngineCapabilitiesItf self,
414    SLuint32 *pIndex, SLuint32 *pLEDDeviceID, SLLEDDescriptor *pDescriptor);
415extern SLresult IEngineCapabilities_QueryVibraCapabilities(SLEngineCapabilitiesItf self,
416    SLuint32 *pIndex, SLuint32 *pVibraDeviceID, SLVibraDescriptor *pDescriptor);
417
418extern CEngine *theOneTrueEngine;
419extern pthread_mutex_t theOneTrueMutex;
420extern unsigned theOneTrueRefCount;
421
422extern LI_API SLresult liCreateEngine(SLObjectItf *pEngine, SLuint32 numOptions,
423    const SLEngineOption *pEngineOptions, SLuint32 numInterfaces,
424    const SLInterfaceID *pInterfaceIds, const SLboolean *pInterfaceRequired,
425    const ClassTable *pCEngine_class);
426extern LI_API SLresult liQueryNumSupportedInterfaces(SLuint32 *pNumSupportedInterfaces,
427        const ClassTable *clazz);
428extern LI_API SLresult liQuerySupportedInterfaces(SLuint32 index, SLInterfaceID *pInterfaceId,
429        const ClassTable *clazz);
430
431// The EnqueueAsyncCallback macros provide a safe way to asynchronously call an application-level
432// callback handler that is permitted to do almost anything, including block.  This is intended
433// primarily for "notification" callbacks such as play head progress.  Do not use for callbacks
434// which must be synchronous, such as buffer queue completions.  The enqueue may fail if
435// the callback queue is full.  This almost always indicates an application error such as blocking
436// for an excessive time within a callback handler or requesting too frequent callbacks.  The
437// recommended recovery is to either retry later, or log a warning or error as appropriate.
438// If the callback absolutely must be called, then you should be calling it directly instead.
439// Example usage:
440//  CAudioPlayer *ap;
441//  SLresult result = EnqueueAsyncCallback_ppi(ap, playCallback, &ap->mPlay.mItf, playContext,
442//       SL_PLAYEVENT_HEADATEND);
443//  if (SL_RESULT_SUCCESS != result) {
444//    ALOGW("Callback %p(%p, %p, SL_PLAYEVENT_HEADATEND) dropped", playCallback, &ap->mPlay.mItf,
445//        playContext);
446//  }
447// which replaces:
448//  (*playCallback)(&ap->mPlay.mItf, playContext, SL_PLAYEVENT_HEADATEND);
449#define EnqueueAsyncCallback_ppi(object, handler, p1, p2, i1) \
450        ThreadPool_add_ppi(&(object)->mObject.mEngine->mThreadPool, \
451            (ClosureHandler_ppi) (handler), (p1), (p2), (i1))
452#define EnqueueAsyncCallback_ppii(object, handler, p1, p2, i1, i2) \
453        ThreadPool_add_ppii(&(object)->mObject.mEngine->mThreadPool, \
454            (ClosureHandler_ppii) (handler), (p1), (p2), (i1), (i2))
455#define EnqueueAsyncCallback_piipp(object, handler, p1, i1, i2, p2, p3) \
456        ThreadPool_add_piipp(&(object)->mObject.mEngine->mThreadPool, \
457            (ClosureHandler_piipp) (handler), (p1), (i1), (i2), (p2), (p3))
458
459#define SL_PREFETCHEVENT_NONE ((SLuint32) 0)    // placeholder for non-existent SL_PREFETCHEVENT_*
460