GLCanvas.java revision 50b33abe053ccab7be3d1bca2328e792507963d4
1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.android.gallery3d.glrenderer; 18 19import android.graphics.Bitmap; 20import android.graphics.Rect; 21import android.graphics.RectF; 22 23// 24// GLCanvas gives a convenient interface to draw using OpenGL. 25// 26// When a rectangle is specified in this interface, it means the region 27// [x, x+width) * [y, y+height) 28// 29public interface GLCanvas { 30 public enum Blending { 31 Additive, Mix, 32 } 33 34 public GLId getGLId(); 35 36 // Tells GLCanvas the size of the underlying GL surface. This should be 37 // called before first drawing and when the size of GL surface is changed. 38 // This is called by GLRoot and should not be called by the clients 39 // who only want to draw on the GLCanvas. Both width and height must be 40 // nonnegative. 41 public void setSize(int width, int height); 42 43 // Clear the drawing buffers. This should only be used by GLRoot. 44 public void clearBuffer(); 45 46 public void clearBuffer(float[] argb); 47 48 // Sets and gets the current alpha, alpha must be in [0, 1]. 49 public void setAlpha(float alpha); 50 51 public float getAlpha(); 52 53 // (current alpha) = (current alpha) * alpha 54 public void multiplyAlpha(float alpha); 55 56 // Change the current transform matrix. 57 public void translate(float x, float y, float z); 58 59 public void translate(float x, float y); 60 61 public void scale(float sx, float sy, float sz); 62 63 public void rotate(float angle, float x, float y, float z); 64 65 public void multiplyMatrix(float[] mMatrix, int offset); 66 67 // Pushes the configuration state (matrix, and alpha) onto 68 // a private stack. 69 public void save(); 70 71 // Same as save(), but only save those specified in saveFlags. 72 public void save(int saveFlags); 73 74 public static final int SAVE_FLAG_ALL = 0xFFFFFFFF; 75 public static final int SAVE_FLAG_ALPHA = 0x01; 76 public static final int SAVE_FLAG_MATRIX = 0x02; 77 public static final int SAVE_FLAG_BLEND = 0x04; 78 79 // Pops from the top of the stack as current configuration state (matrix, 80 // alpha, and clip). This call balances a previous call to save(), and is 81 // used to remove all modifications to the configuration state since the 82 // last save call. 83 public void restore(); 84 85 // Draws a line using the specified paint from (x1, y1) to (x2, y2). 86 // (Both end points are included). 87 public void drawLine(float x1, float y1, float x2, float y2, GLPaint paint); 88 89 // Draws a rectangle using the specified paint from (x1, y1) to (x2, y2). 90 // (Both end points are included). 91 public void drawRect(float x1, float y1, float x2, float y2, GLPaint paint); 92 93 // Fills the specified rectangle with the specified color. 94 public void fillRect(float x, float y, float width, float height, int color); 95 96 // Draws a texture to the specified rectangle. 97 public void drawTexture(BasicTexture texture, int x, int y, int width, int height); 98 99 public void drawMesh(BasicTexture tex, int x, int y, int xyBuffer, 100 int uvBuffer, int indexBuffer, int indexCount); 101 102 // Draws the source rectangle part of the texture to the target rectangle. 103 public void drawTexture(BasicTexture texture, RectF source, RectF target); 104 105 // Draw a texture with a specified texture transform. 106 public void drawTexture(BasicTexture texture, float[] mTextureTransform, 107 int x, int y, int w, int h); 108 109 // Draw two textures to the specified rectangle. The actual texture used is 110 // from * (1 - ratio) + to * ratio 111 // The two textures must have the same size. 112 public void drawMixed(BasicTexture from, int toColor, 113 float ratio, int x, int y, int w, int h); 114 115 // Draw a region of a texture and a specified color to the specified 116 // rectangle. The actual color used is from * (1 - ratio) + to * ratio. 117 // The region of the texture is defined by parameter "src". The target 118 // rectangle is specified by parameter "target". 119 public void drawMixed(BasicTexture from, int toColor, 120 float ratio, RectF src, RectF target); 121 122 // Unloads the specified texture from the canvas. The resource allocated 123 // to draw the texture will be released. The specified texture will return 124 // to the unloaded state. This function should be called only from 125 // BasicTexture or its descendant 126 public boolean unloadTexture(BasicTexture texture); 127 128 // Delete the specified buffer object, similar to unloadTexture. 129 public void deleteBuffer(int bufferId); 130 131 // Delete the textures and buffers in GL side. This function should only be 132 // called in the GL thread. 133 public void deleteRecycledResources(); 134 135 // Dump statistics information and clear the counters. For debug only. 136 public void dumpStatisticsAndClear(); 137 138 public void beginRenderTarget(RawTexture texture); 139 140 public void endRenderTarget(); 141 142 /** 143 * Sets texture parameters to use GL_CLAMP_TO_EDGE for both 144 * GL_TEXTURE_WRAP_S and GL_TEXTURE_WRAP_T. Sets texture parameters to be 145 * GL_LINEAR for GL_TEXTURE_MIN_FILTER and GL_TEXTURE_MAG_FILTER. 146 * bindTexture() must be called prior to this. 147 * 148 * @param texture The texture to set parameters on. 149 */ 150 public void setTextureParameters(BasicTexture texture); 151 152 /** 153 * Initializes the texture to a size by calling texImage2D on it. 154 * 155 * @param texture The texture to initialize the size. 156 * @param format The texture format (e.g. GL_RGBA) 157 * @param type The texture type (e.g. GL_UNSIGNED_BYTE) 158 */ 159 public void initializeTextureSize(BasicTexture texture, int format, int type); 160 161 /** 162 * Initializes the texture to a size by calling texImage2D on it. 163 * 164 * @param texture The texture to initialize the size. 165 * @param bitmap The bitmap to initialize the bitmap with. 166 */ 167 public void initializeTexture(BasicTexture texture, Bitmap bitmap); 168 169 /** 170 * Calls glTexSubImage2D to upload a bitmap to the texture. 171 * 172 * @param texture The target texture to write to. 173 * @param xOffset Specifies a texel offset in the x direction within the 174 * texture array. 175 * @param yOffset Specifies a texel offset in the y direction within the 176 * texture array. 177 * @param format The texture format (e.g. GL_RGBA) 178 * @param type The texture type (e.g. GL_UNSIGNED_BYTE) 179 */ 180 public void texSubImage2D(BasicTexture texture, int xOffset, int yOffset, Bitmap bitmap, 181 int format, int type); 182 183 /** 184 * Generates buffers and uploads the buffer data. 185 * 186 * @param buffer The buffer to upload 187 * @return The buffer ID that was generated. 188 */ 189 public int uploadBuffer(java.nio.FloatBuffer buffer); 190 191 /** 192 * Generates buffers and uploads the element array buffer data. 193 * 194 * @param buffer The buffer to upload 195 * @return The buffer ID that was generated. 196 */ 197 public int uploadBuffer(java.nio.ByteBuffer buffer); 198 199 /** 200 * Sets the blending algorithm if a texture is not opaque. 201 * 202 * @param blending Either mixing (overlay) or adding a texture. 203 */ 204 public void setBlending(Blending blending); 205 206 /** 207 * Enable stencil test 208 */ 209 public void enableStencil(); 210 211 /** 212 * Disable stencil. 213 */ 214 public void disableStencil(); 215 216 /** 217 * Clears the stencil so that a new stencil can be generated. 218 */ 219 public void clearStencilBuffer(); 220 221 /** 222 * Start/stop updating the stencil buffer. 223 * 224 * @param update True if the stencil should be updated, false otherwise. 225 */ 226 public void updateStencil(boolean update); 227 228 /** 229 * Changes how the stencil buffer is used. 230 * 231 * @param onlyOutside If true, only the area outside the stencil can be 232 * changed. If false, the area inside the stencil can be drawn to 233 * as well. 234 */ 235 public void drawOnlyOutsideStencil(boolean onlyOutside); 236 237 /** 238 * After LightCycle makes GL calls, this method is called to restore the GL 239 * configuration to the one expected by GLCanvas. 240 */ 241 public void recoverFromLightCycle(); 242 243 /** 244 * Gets the bounds given by x, y, width, and height as well as the internal 245 * matrix state. There is no special handling for non-90-degree rotations. 246 * It only considers the lower-left and upper-right corners as the bounds. 247 * 248 * @param bounds The output bounds to write to. 249 * @param x The left side of the input rectangle. 250 * @param y The bottom of the input rectangle. 251 * @param width The width of the input rectangle. 252 * @param height The height of the input rectangle. 253 */ 254 public void getBounds(Rect bounds, int x, int y, int width, int height); 255} 256